Episode Transcript
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0:01
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0:45
Enjoy responsibly. Hello, and welcome to the Oxventure
0:48
D&D podcast. It is a D&D podcast
0:50
that's sometimes about other tabletop role-playing
0:52
games. Like today,
0:54
when we're listening to an episode of Oxventure Deadlands,
0:56
I'm Jane. I play Garnet Munro,
0:58
who is a huckster, and I'm joined
1:00
by, boom, Andy Goh.
1:02
I'm Andy, and I am the marshal
1:04
running the game. Indeed, and
1:06
also, Johnny Goh. Hi,
1:08
I'm Johnny. I played Nate.
1:11
Oh, moment of silence. Poor,
1:14
poor Nate. But also, welcome Johnny.
1:17
So I want to kind of blend those moods.
1:20
Ah, beans. It's exciting to have you here.
1:22
It's been a while since we've had you on the podcast, so welcome,
1:24
welcome. Thank you very much for having me.
1:27
Pour one out for our good friend, Nate.
1:29
So, yeah, we're here to celebrate the
1:32
extremely long and
1:34
rich, in many ways, life of Nate,
1:37
the gravedigger. Yeah, not
1:39
in a financial sense, but there was a spiritual
1:42
richness to Nate Jansen
1:45
that I think, you know, we'll all
1:47
miss very, very much.
1:48
It was a ripe, ripe old age in the
1:51
old-timey, weird West alternate history
1:53
of, what was he, 82?
1:55
Oh
1:57
boy. Yeah. So if you've
1:59
listened to live... week's episode which I hope you have,
2:02
if not spoilers, Nate is
2:04
a dead man. Yeah. Highly
2:06
dead. So this week, first
2:09
things first, we're going to be listening to Dead Man's Worth part 2,
2:11
the thrilling conclusion, second
2:14
half
2:14
of that chapter of the story, which
2:17
I assume is going to be a roaring rampage of revenge
2:19
from, you know, Nate's survivors,
2:21
especially from Delacey, the
2:24
murderous 14 year old. Andy,
2:26
how are you feeling? Yeah, good. Excited to find
2:28
out what happens. You've
2:31
wiped your mind clean so you can experience
2:34
it fresh. Yeah, I try to not remember anything
2:36
I do, so when I watch it
2:38
back it's all good. Well, we can talk about the
2:41
events of the upcoming session after
2:43
we've listened to the session, but first of all, Johnny,
2:45
thanks for joining us, thanks for being back here.
2:48
It's a pleasure. And
2:50
how was it for you playing last week's session?
2:54
Well, obviously, you know,
2:56
Nate's plan didn't exactly go
2:59
brilliantly. And
3:01
I think, like, I saw from a lot of the comments,
3:03
people were like, why did Nate sign
3:06
up? Like, what was he thinking?
3:09
And firstly, like, I don't feel like, I
3:12
mean, Nate, 83, like, he's
3:15
not got loads to lose, necessarily.
3:18
He's kind of been there and done that with everything,
3:20
which is kind of what made him such a fun character
3:23
to play, is that he could be so sort of freewheeling
3:25
and free booting. But
3:26
also, like, I still
3:29
like, I don't think tactically, like,
3:32
it was a guaranteed,
3:35
like, awful plan. Like,
3:38
Nate, it's not a bad shot. Okay, he had
3:40
a shotgun across his back, and that's cumbersome.
3:42
And like, okay, he's got the hesitant edge, which
3:44
slows him down and makes dueling harder.
3:47
But stay with me on this. Firstly, you know,
3:50
like, there was some optimism there.
3:52
It was like, well, we could wrap this up really quickly.
3:54
Like, Delacey is a great shot. Maybe we just come up against
3:56
bellows around one and we and we blow him away.
3:59
Like
4:00
he was basically, I liked the
4:02
fact that he could be in there as a ringer for Delacey
4:05
and that if they got drawn against each other,
4:07
Nate could take a dive. Delacey's
4:09
not going to kill him outright.
4:11
Like it wasn't an awful
4:13
plan. We also saw, you know, there were other duels
4:16
where like people
4:18
got their gunshot out of their hand,
4:20
you know, like the convicts, right? Bill?
4:23
Big Bill. Big Bill. He's got the gunshot
4:25
out of his hand, you know, like that's
4:27
kind of fine. Like, you know, you don't
4:30
have to plug everyone
4:31
straight through the heart, especially
4:34
after they've, you know, like tried to get themselves a
4:37
job after the duel, being like, hey,
4:39
beat me all you want, but don't kill me because I'll be useful
4:41
to you.
4:41
Yeah, I have utility.
4:44
Yeah. Yeah. Really,
4:46
it's Ben Bellows fault. He's just going to appeal to the duelists better
4:48
nature, you know. Exactly. Exactly.
4:52
So, you know, I stand by my plan.
4:54
I stand by my terrible plan.
4:57
I think also you want to believe in your own good luck. I
4:59
mean, maybe that's just me. Anything
5:02
that's governed by the role of a dice. I, you know,
5:04
everyone's maybe I'm I'm
5:06
I'm projecting, but I feel like everyone
5:09
in the universe wants to believe
5:11
that there is a certain kind of luck
5:14
that they can access. Yeah.
5:15
And yeah, if you don't if if you don't
5:18
figuratively roll those dice, then I
5:20
feel like, you know,
5:22
I don't know, like maybe I'm just being quite cavalier
5:24
because this was not my first character
5:26
death. Oh, and it's certainly
5:29
not my first deadlands character death. Right.
5:32
I feel a bit more sort of prosaic about
5:34
it. It's like, you know,
5:36
if plot armor sure in certain situations,
5:39
but also if the threat of death isn't
5:41
isn't there, then
5:42
for me, at least not for everyone, but for me, at
5:44
least it kind of it takes a little something
5:47
out of it.
5:48
Yeah. We're here for a good time. Not
5:50
a long time. Exactly. I mean, my to
5:52
my first ever role playing character last
5:54
did five sessions, which in
5:57
game time was under under
5:59
four He
6:01
got hacked to death with an axe in
6:04
a session of Deadlands. And afterwards,
6:06
I was really sad. Like
6:08
it was my first ever role-playing character. He died. And
6:12
my marshal at the time, my friend Joe, who's
6:15
the one who taught me to DM, incidentally. He took me
6:17
aside and he was like, I'm sorry about that, but you know, if
6:20
the threat of death
6:22
isn't there, then, you know, like I feel like, what's
6:24
the
6:25
point? I was
6:27
like, no, I understand that. He was like, you know,
6:29
you'll feel better if you make another character now. I was
6:32
like, okay. And I went from being like,
6:34
I might stop doing this because I can't imagine being anyone
6:36
else, to being really excited about having a new character
6:38
immediately. And then I went back in and so
6:42
began a long and strange
6:44
career in role-playing games. But
6:47
yeah, anyway, back on track.
6:50
Deadlands, it's a deadly game sometimes, you know,
6:53
sometimes people die and that's all right. Yeah,
6:56
it's not called the Livelands. Exactly,
6:58
exactly.
7:00
Oh, incidentally, in the minute, I'm playing a lot of Hard
7:02
West 2, which is like a very Deadlands inspired
7:04
turn-based
7:05
game. And there's one voice
7:07
line where
7:10
you move this guy and he goes, oh, this
7:13
is the Hard West, not the Deadlands.
7:17
And it's like, wow, that's Okey
7:19
Dokey. Yeah, really.
7:21
Yeah, I got that reference. Yes. Yeah.
7:25
Wild, absolutely wild. Oh,
7:28
okay. Well,
7:30
I think we should plunge right into
7:33
this week's episode, which is Dead Man's
7:35
Worth Part 2. And then
7:37
we can all enjoy each other's company some more on the far
7:40
side of this week's episode and
7:42
talk about what happened. How about that? Sounds good.
7:45
Let's go.
7:48
Deadlands takes place in the weird west, a
7:50
treacherous frontier where legends are
7:52
born and nightmares are re-oiled. Here,
7:55
five wild cards come together to seek
7:57
fortune, justice, and revenge.
7:59
and payback for Nate.
8:14
Hello and welcome back to OxVenture Presents
8:16
Deadlands. I am Andy and I will be your Marshal
8:19
today and joining me are our players.
8:21
Hi I'm Luke, I'll be playing Delacey. Hi
8:24
I'm Jane, I'll be playing Garnet Monroe. Hi. Seem
8:28
a little down there, Delacey. What's... what's...
8:30
what's eating you? Oh that's right,
8:33
Johnny died. Yes,
8:35
if you missed the last episodes, it
8:38
started with our players heading
8:41
to the town of Deadmansworth to
8:43
pursue the former Red Hand gang member
8:45
Benjamin Bellows. When they arrived in town, they
8:48
discovered that Bellows had
8:51
set this town up as his own personal
8:53
fiefdom and that every year he holds
8:56
a dueling contest to draw his enemies out
8:58
and kill them in public to
9:00
keep the townsfolk cowed and himself
9:02
in a position of power.
9:04
Both Delacey and
9:06
the late Nate entered the contest.
9:09
Delacey won his duel against
9:12
Rex Randall, the singing cowboy, and
9:14
unfortunately Nate did fall against
9:17
General Bellows and that's where we left
9:19
it last time. So we open
9:22
on this episode. Nate is... Nate's
9:25
body is being dragged off by the Undertaker to
9:27
a waiting pine box. Everyone
9:31
is sort of milling around in the aftermath
9:33
of the first round of duels sort of placing
9:36
bets and
9:37
swapping stories and getting drinks and
9:40
there's a convivial atmosphere
9:42
in the street. Bellows, henchmen, are
9:44
they sort of... they were dragging me back
9:47
away from... Yeah, you've been basically pushed back
9:49
into place. Bellows has
9:51
already... He's headed back up the street.
9:53
He's moving back into the house and the men
9:56
are taking up guard positions. You're
9:57
dead man Ben Bellows! Damn
10:00
man walking, that's you! He just lazily
10:03
raises a hand and waves like that as he walks in the ornate
10:06
front doors of his I'M COMING FOR
10:08
YOU BUNBOWS! And then I wanna
10:10
get him! Get him! Alright,
10:15
the men do leave you alone and they take
10:17
up position on the street Where's
10:19
goin' in there? I've gone to the Undertaker Cause,
10:23
uh, you're not burying Nate in this shitty
10:25
town So, um, can
10:27
I find the Undertaker? Whoever's putting Nate
10:30
in a pine box Yeah, he has the Undertaker Don't
10:33
bury this one Why not?
10:36
Bury all around Boot Hill! No,
10:38
no, no, we're taking him home Oh,
10:41
okay! You
10:43
can box him up to go Box him
10:45
up to go? Okay, alright I'm gonna put him
10:47
in a pine box You twist
10:49
him up in a foil swan I'm
10:53
sorry, that was horrible No,
10:56
we're sad There's been a murder Okay,
10:59
while the boxes are, uh, they're suitable
11:02
for transportation So I can just nail him on in
11:04
here You can get that on Wagon You
11:06
put it on a horse
11:08
We appreciate that, we'll be
11:10
back That's for the matter of the bill Who
11:13
will be paying for this here in Turman I mean, the pine
11:15
box ain't free
11:16
You mean it doesn't come with the It's
11:19
not, like, complimentary for Contest
11:21
winners and losers I can try and
11:23
persuade him
11:26
He was a grave digger, sir He was
11:29
a grave digger, so he was One of,
11:31
you know, isn't there some sort of, like, grave
11:33
diggers Union, some
11:35
kind of code Bury one of your own
11:37
for free Alright, a notice roll
11:44
Alright, that's a 6 on my 6 And
11:47
a 4 on my 6, that's a 10, so that's
11:50
One with a raise Okay, earlier in the, um,
11:52
in the saloon, um, on all the Kind
11:55
of posters and the sign-up stuff, you did notice that burial
11:57
was covered In, uh, the rule,
11:59
so
11:59
It becomes clear to you that this man
12:02
is just trying to ring you out for some money. I'm
12:05
not ready to run you a couple dollars
12:07
for the box. Of course, if you
12:09
want him in mom, that's going to cost you
12:11
extra.
12:12
No, no, no, no. What do you take me for? I read
12:14
the rules. I've seen the posters. This
12:16
man... Oh, you read the rules? Oh, damn.
12:19
Yeah. You would surprise how
12:21
often this works, lady. All
12:23
right, I won't charge you no extra. It's all
12:26
on the tab of Mr. Bellows. Come
12:28
on back an hour or two, we'll be all
12:31
ready for you to ship off. At this point,
12:33
I'd like to burst into the undertakers. Tears
12:36
streaming down my face. Oh! Shout
12:38
at you, Garnet. Mm-hm.
12:39
Where were you? Kid,
12:41
I'm... I'm sorry. Why
12:45
didn't you do nothing? I can see he's
12:47
cut up, but also, I have an instinct
12:50
that he's not a huggable
12:52
kid. So,
12:54
I keep my distance. I'm
12:57
real sorry, I can see you're cut up and...
13:00
I promise you, we're going to make him pay. I
13:03
promise. You just... You
13:06
just stood there, you didn't do anything. You
13:09
didn't even try. You
13:12
are the Undertaker of the drugs in the corpse of
13:14
Rex Randall, which has an enormous gaping
13:16
hole in his throat and is in his under... Was
13:18
Rex Randall a soon-to-be emotional
13:21
surrogate grandfather to Delacey? I don't
13:23
think so. Because of the
13:26
way I shot his throat out. So, yeah. Oh,
13:28
it looks like we got another one! I'm going
13:30
to take my rage out on the corpse of Rex and just start sort
13:32
of huffing it in the ribs. Oh, did
13:35
he have to die? Okay,
13:37
well,
13:37
leave your to it. I've got some embalm
13:39
and do our back. You hear the
13:42
loud sound of blood being drained out of corpses
13:44
in the back. Loud, you say? It's
13:47
like someone sucking milkshake through a straw.
13:49
Oh! Okay,
13:51
right. You should have helped him. You
13:56
should have tried. What
13:58
do you want me to do? I
14:01
don't know what is it that you do do I shoot
14:04
my gun name was all wise they knew
14:08
what he was getting into or he didn't and
14:10
he was a grown man and
14:11
it was his decision and it was a full-hullity
14:13
one but
14:15
here we are
14:18
and now we gotta know where you gotta
14:20
get justice another
14:25
thing or two about you today miss well
14:28
we don't have to be friends kid just gotta get
14:30
the job done you hear
14:32
some commotion coming from the street and it sounds
14:34
like the drawing for the next round of
14:37
the contest is happening right now in the street
14:39
if you're interested in seeing that
14:42
remember what Nate was saying about
14:47
pretend grown-up voice okay
14:50
you remember what Nate was saying about like
14:54
how you have to find
14:56
out what people want not
14:59
just try and shoot him or scare him or yell
15:01
at him well I wasn't there kid but that sounds awfully
15:03
wise what did he say Nate was talking about with
15:06
the thing he did with the he pulled
15:08
that kind of magic trick we
15:11
gave that fellow on the jerky and then he yeah
15:13
like let us write right right right
15:15
yeah you remember yeah could
15:18
we could we try that with this Ben
15:20
bellows yeah what is it he
15:22
wants yeah that guy on the coach
15:25
wanted jerky right what has been
15:27
one okay jerky you
15:30
know I think Nate may not have been the old fool
15:32
that we
15:35
yeah
15:41
let's stinky old fool what
15:46
do you want is this what he wants just
15:48
to kill everyone every year let's
15:52
find out
15:55
yeah the bracket has
15:57
been drawn comes to
15:59
shout from the street the
16:01
man is holding it's paper next
16:04
round Texas
16:06
slim Hawkins
16:08
versus
16:11
Delacey say
16:13
we go up to Ben bellows his house find
16:16
it oh hang on sorry I got to kill someone real quick and
16:21
bellows versus Rosa
16:24
Conner Marania next
16:27
round will take place at noon see
16:30
you folks there round
16:33
of applause is up in the crowd
16:37
well the duels happened at 6 6 a.m.
16:40
it took an hour to get through 50 minutes
16:43
but you you've
16:45
got a few hours before the next okay
16:48
and did Ben bellows retreats to his horrible
16:52
house in this or yeah he was just watching
16:54
the bracket announcement from his balcony and once
16:57
it finished he's gone back inside
16:58
okay all
17:01
right okay
17:04
every bottom I know
17:06
I know you do I know you do but it's
17:08
not gonna work is it you gotta be smart okay
17:13
so you have a few hours now how do you want to spend them
17:16
you were watching for traffic in and out of
17:18
the manner is there much is it is
17:21
there a patrol or is it just for
17:23
Ben himself to
17:24
yeah is there much was did I see anyone
17:26
going into the mansion no
17:29
it's on a sort of raised
17:31
platform because it's
17:33
quite uneven grounds so
17:35
there is one staircase that leads
17:37
up to it they don't appear to be any other ingress points
17:40
there are windows but they're all shuttered and
17:42
there are guards posted outside the door
17:45
so yeah that's what you can see okay
17:47
so I didn't see anyone
17:49
going in and out but from
17:51
what I could see it was you know there was
17:53
a lot of guards and stuff yeah it stands to reason
17:55
there's guards inside you
17:58
think bellows even to us. I don't think
18:00
we're trying to kill him, which we are. Well
18:03
we still got all that jerky. Maybe
18:06
he likes jerky. Maybe he likes jerky. Maybe the one
18:09
thing he wants above killing
18:11
everybody is jerky.
18:13
They say he looked wiry, maybe he doesn't
18:16
eat. Maybe he needs more protein. Yeah. Okay.
18:18
Um, we approach the manor. Okay.
18:22
There's guards, I guess, on the door. Yeah,
18:25
they sort of um, form up in front of the
18:27
door. They're holding repeaters. We're toting our
18:29
big samples case. Jerky samples
18:32
case. Miss Garnett, what do you do when you're so
18:35
angry that you want to shoot a fella? Well
18:38
you gotta hold on to it until the time is right to
18:40
shoot that fella. That's growing
18:42
up, kid. It's being angry all the
18:44
time, but waiting for the point
18:46
when you can enact that rage. What
18:49
you just said has become a core. That's,
18:54
that's like a, that's a foundation
18:56
stone of an adult personality. Okay,
18:59
that's clicked into
18:59
place. All right. You just gotta, you
19:02
just gotta push that angle all the way down. Can
19:04
do. Until the time is right. It's gone.
19:06
I feel better, thank you. Okay,
19:08
good. Let's go sell some jerky. Let's go sell
19:10
some jerky. Okay,
19:13
there are two, two guards. Should have
19:15
the door. Obviously you know we're in town
19:18
to partake of the contest. I'm here to observe.
19:20
That's right. I saw this little kid shoot that movie
19:23
cowboy through the neck. Damn, that was
19:25
awesome. Yeah, and I'll do it again if you're less in
19:27
the house. You ain't coming
19:29
in the house. He's, he's
19:32
got a lot of youthful enthusiasm, but obviously
19:34
he will wait for the contest. Weren't
19:36
you? Remember? Pushing the
19:38
anger all the way down until the time is right.
19:41
Yeah, there he goes. There it goes.
19:45
But we also happen to be traveling
19:47
jerky sales people. And
19:51
we wondered if, if you
19:53
and your colleagues and perhaps your boss even
19:55
would like to partake of some free samples
19:58
before the next round of the
19:59
The... of the shooting contest.
20:02
It's free. It is free. It's free.
20:04
Mr. Bellows doesn't eat jerky.
20:06
Do you? Uh... no.
20:11
Thank you for your time. If you would please
20:13
move away from the house. I
20:15
don't want our free jerky. Our free delicious
20:17
best... Ghana. In the West's jerky.
20:19
Have you ever in your whole damn life ever met someone
20:22
who doesn't like or doesn't eat jerky? No.
20:25
So? You would literally be the first person I've ever
20:27
met who doesn't enjoy the taste of it. So if a fellow
20:30
was to say to you that they
20:32
don't eat jerky, you would consider that
20:34
to be a lie? Definitely
20:36
a fabrication. And is lying a sin? A
20:38
falsification. That is a sin. I remember
20:40
it being a sin! Leave me a performance check.
20:45
Please. Hopefully
20:48
they're extremely religious.
20:50
A performance? Do
20:52
you have a performance? No.
20:55
Say it. You're both untrained in performance. Does
20:57
it show? So roll a d4
21:00
at a minus 2 disadvantage. And your 6.
21:02
But we can still roll a 6. And your 6. Okay. Okay. The 6
21:05
is at the same disadvantage, right?
21:08
I don't think so, no. Oh, okay. Just the 6 is a 6. All
21:12
right. Well, I'm definitely
21:14
bedding this because I went in that house. That's
21:16
a 3 and a 1. I've
21:19
got four bennies. How many could I possibly need
21:21
to... Can't take them with you. Yeah. Can't take them with
21:23
you.
21:24
Oh. Oh, well that's even worse than
21:26
the first time. All right. Hang on. Hold on. I'm
21:28
going to save a single benny for later in the game.
21:30
I see my wife and me. That's a 3 and a 2.
21:32
I'm tilting. Oh,
21:35
that's terrible. Okay, all right. You're
21:37
going to spend your last penny. No, I need one. I
21:39
might need a single benny. I'm not
21:41
going to need three.
21:47
Was that a 6? Yes. Thank
21:50
you, bennies. And a 2.
21:52
Okay. For a total of 8. And
21:55
a right. Okay. They're success and a race. They
21:57
sort of look at each other and go. Sin,
22:01
jerky? So they have a whispered
22:03
conversation. And one of them is like, young
22:07
man, there's no way you were getting inside this house,
22:09
but I will take a sample
22:12
of your jerky inside for Mr. Bellows
22:16
to see if he would like to taste it. If he does,
22:18
I will let you know. Okay,
22:21
that's all we ask. And you know, there's obviously
22:23
more where that came from. We'd love to do business,
22:25
to trade and- I'll just get a jerky
22:27
out the bag.
22:32
How do we poison this in the next
22:34
five seconds? Well, it's already dusted with opium. Do
22:36
you remember? It's got an opium
22:39
frosting on it, so. Hot
22:41
dang! Hot dang! Hot dang, this gun. Yeah,
22:44
yeah, yeah, yeah, yeah. I mean, that'll
22:46
be enough to throw him off his game. Just
22:49
getting the good stuff. Yeah,
22:54
I mean, it's all good stuff. Of
22:56
course, it's all high quality. It's all good stuff. It's
22:58
all real good. It comes from
23:00
a cat, a cat.
23:03
A cow. A cow's. A
23:06
cow's, yeah. A cat. A cow's!
23:08
No! Unless- The finest cows.
23:11
Unless- Cat jerky? Mr. Bellows, like?
23:14
That's from our special reserve. Just
23:16
hand over
23:16
the jerky, boy. Some under the table cat
23:18
jerky. Well, have some more. Like,
23:21
we pass a generous helping. You
23:23
might want to try these. Oh, pretty good. Yeah, it does.
23:26
Don't you taste it, you said you taste it. You
23:28
said you'd bring it to Mr. Bellows.
23:29
Yeah, now you said you don't want it, now you don't get any.
23:34
And as we just established- Roll me Persuasion. To lies.
23:37
To this. To interject
23:40
that. Oh.
23:44
Really be spending more pennies. That's
23:47
a one and a three. Oh, I'll put Persuasion
23:49
as well. Yeah, do it, do it, do it. I
23:51
need another
23:51
six. All right. Oh,
23:54
wait, Persuasion. Sorry, it was the moment before. It
23:57
was the moment before. I misrolled.
24:00
to roll again. Yeah. All
24:02
right thank you. I got five so
24:04
that's one success. Okay you're not the one persuading.
24:07
Oh am I not? Don't know why you rolled in the first one.
24:09
So it's supposed to be an eight not a four.
24:11
So that's an eight. Aha. Eight on
24:14
the eight. There you go Andy. And a seven
24:16
on the eight. For a total of maths.
24:18
He just
24:19
wants to see us fail. He was raising
24:21
the jerky to his mouth but he he
24:25
shrugs puts it back in the in the bag um
24:28
puts in his pocket and he's like run
24:30
it in I'll run it in when my shift's over. When's
24:33
that? A couple hours. This
24:36
jerky's not gonna stay good. It's
24:39
the perishable kind of jerky. Young
24:45
man do you know what jerky is? Um
24:51
I think we should probably leave now while okay.
24:54
Well he's put it he's put it away. He said he will give it to
24:57
bellows after in a couple of hours in a few hours.
24:59
In a few hours where seven now. Yeah this whole
25:01
interaction was taken three hours.
25:05
All
25:09
right well doesn't that mean mr bellows is gonna
25:11
receive the jerky after? No before.
25:13
Before.
25:14
It's what all of 8am right
25:16
now. Yeah the four hours till. Andy
25:18
just said the whole interaction. So yeah but Andy's lying
25:20
and he wants us to fail. Okay
25:23
okay well you don't you don't know exactly
25:25
when this man's shift is going to end. It might be before
25:27
the midday duel. It might be
25:29
a couple of hours. It might be at midday.
25:31
Um all right well what would make him end his shift
25:33
early? Make sure on the legs. What
25:39
would make him end his shift early? Can
25:41
you move away from the house now please? There's
25:43
a fire. We
25:46
have orders to shoot this is the other one. We have orders to
25:48
shoot anyone who's hanging
25:49
around. All right we're walking down the steps together.
25:52
All right what this whole jerky conversation was. I like
25:55
jerky why? Walking down
25:57
the steps. Okay,
26:00
we need to regroup. We've got, I
26:03
don't know, circa three or four hours before
26:05
high noon.
26:08
Okay. Alright, and we've, I mean
26:10
hopefully, fingers crossed, passed on some
26:13
opium jerky. Yeah, yeah, yeah. That may or may not get sniffed
26:15
or tasted by hated Ben Bellows. It's
26:18
a fraction of a plan. It doesn't feel
26:20
like we're getting into Ben Bellows' house. No.
26:23
No. Ben Bellows, presumably not an
26:25
honourable enough person who we could just like, call
26:27
them out for a duel right now. No.
26:30
Not when there's already an organised duel coming
26:32
up. What
26:33
we're getting him out, like you say. Dynamite the house. Dynamite
26:35
the house. Burn him out. Dynamite the
26:37
house. Blow it up, burn it down. I
26:40
have dynamite. He certainly couldn't get out of the
26:42
house. I mean, he certainly couldn't stay in the house. Where's,
26:45
um...
26:48
I think I'll see this. I'm
26:51
giving you one activity per gap
26:54
between dueling things. It's not unlimited.
26:56
Alright, so... You made it six
26:58
hours. Yeah, six and everything else. Yeah,
27:00
I knew, I knew. Let me
27:02
ask you this. Let me ask you this. Um...
27:06
The... The spot,
27:08
the dueling spot. There's like,
27:11
is it... Are there a lot of people around there at the moment?
27:13
Has everyone kind of played the street? There's a kind of festival atmosphere in
27:15
town. Everyone's just living around, swapping
27:17
stories. Yeah. There's
27:20
a photographer taking pictures of the corpses
27:22
with one of those big, phosphorescent flashes. You
27:24
know, all that's going on. People are selling souvenirs,
27:27
bits of Rex Randall. Yeah,
27:29
that kind of stuff. The, um, the shooters on the rooftops,
27:32
are they still up there? Oh yeah, they're patrolling. Still hanging
27:34
out. They're patrolling. Is it like one per building,
27:36
or are they in pairs? How are they arrayed? It's
27:39
one per building. Some have, um... There's
27:41
not, there's not loads. There's like, you can
27:43
see probably four. Like, patrolling,
27:45
they're moving between rooftops. A lot of the rooftops are
27:48
like, joined together. If we could get up on a rooftop
27:50
and trade places, with one of these guys,
27:53
you know, on their disguise. We
27:56
could just snipe him from a rooftop.
28:00
I don't know which of us passes as a as
28:02
a henchman and
28:05
we would have to get up there We'd
28:08
have to take out one of
28:10
the rooftop Snipers who am
28:12
I drawn next against sliv got
28:14
slim. Yeah,
28:15
that's right The Texas slim Hawkins did
28:17
slim kill his last opponent slim
28:20
did kill Hattie his
28:22
last opponent so he's Gonna
28:26
pull his punches why?
28:27
I'm thinking
28:29
yes I'm
28:33
thinking You're
28:38
gonna have to kill sliv and sliv is gonna kill you does
28:41
that does that help What
28:45
if slim kills me But
28:50
not I for reals okay,
28:52
oh right what if everyone thought I Was
28:56
dead by slimes hand
28:58
oh Then
29:02
I've been yeah, then cuz here's
29:05
what we got. Okay, we got this
29:08
and I want to produce a couple of sticks of dynamite That
29:11
I that I have mm-hmm. I have six
29:14
Do we know if bellows
29:17
attends the funeral of his victims
29:20
after a contest? Like the burial,
29:22
you know to see him to see him off
29:24
Oh
29:26
look let's because if he did you could
29:29
pack your coffin with dynamite
29:32
and Or needs coffin Oh,
29:35
no, or Nate's coffee. Oh, yeah, I love a send-off
29:37
for all Nate. Oh Nate yeah,
29:39
I was gonna take his body back. But um,
29:42
I think he'd want it this way
29:46
We can no no no we could we
29:49
could um We could swap
29:51
his uh His his poor
29:53
mortal shell out with a whole bunch of dynamite
29:57
I mean, this is all on the assumption that bellows is gonna go
29:59
anywhere near
29:59
the graveyard After
30:02
the contest so why don't we head
30:04
into this? God we can
30:06
get a stick of dynamite. Yes anywhere near
30:08
bellows. Yes under any circumstances. Yes,
30:11
I I
30:12
swear to you on Dates
30:16
grave. Yes, I can balls eye that
30:18
stick of dynamite from any ha ha okay
30:20
So we just need to get it in his in
30:22
his location in his proximity And
30:26
if I can shoot dynamite on
30:28
him you can just shoot him yeah There
30:31
is that then it die do this
30:33
to sample. Oh, you should comes
30:36
up the shout. Oh, I help cats
30:38
Yeah, I like the thing where you said
30:40
you would be dead so What
30:43
do we have time to talk to slim do
30:45
we have time to talk to slim? having
30:47
heard the shout slim is already moving
30:50
towards the Staging
30:52
area where the dualists are checked
30:54
over
31:00
How
31:03
quick are you that you're not gonna die when you're shot
31:05
in a duel I'm
31:07
not gonna get shot I'm
31:13
just wondering if there is an advantage in
31:15
you being dead
31:20
But how are you gonna pull that off? Oh Well
31:25
He'll he'll try and shoot
31:27
me. Yeah, I won't get here. Yeah, I'll
31:29
pretend to die. Oh Okay,
31:32
I'll tell you what what we're setting up the do
31:34
you yeah, you go bribe the doctor Yeah, you can dig
31:36
the doctor needs to be in the doctor's one who actually
31:38
declares, okay? Yeah, so we're
31:40
not gonna talk to slim, but we are gonna talk to the doctor
31:42
you go towards the doctor
31:43
I will square up the door, okay
31:46
plan Okay,
31:49
so you're going of a plan beginning
31:51
of a plan you're gonna go and see the doctor
31:53
Yeah, I'm gonna
31:54
side up to the Okay,
31:57
and you are having give me it. Just
31:59
give me Just give me like a little... if
32:01
this works, if it worked, give me a little symbol, a
32:03
signal. If it didn't, give me a different signal
32:06
so that I kill Slim. Got it. Okay.
32:09
Okay. Okay. All right, I'm Ozzy out
32:11
into the street. All right, so...
32:13
So, I'm slicing up Slim. You're gonna go and see... See
32:15
the town doctor? Yeah, the doctor is on the... there's
32:18
a sort of... He has a doctor's
32:20
office, which is just off the main
32:22
street. Gives a good view of the... of
32:25
the dueling area. He's like out in the doorway
32:27
to watch the proceedings or something. He's just...
32:29
he's got... he's going through his... he's got a gladsome bag
32:31
full of medical accoutrements that he is kind
32:33
of going through and checking, making sure everything is in
32:36
his...
32:36
ship shape for the upcoming carnage. All
32:38
right, I wrap on the door. Doctor? Doctor...
32:42
Yes? Sorry, I didn't catch... I
32:45
didn't catch your name, Doctor. Oh,
32:47
uh, Doctor, um, uh, did...
32:50
Bunson? Doctor did Bunson, yeah.
32:52
Doctor did Bunson. Doctor did Bunson is the
32:54
name.
32:55
Garnet, pleased to make
32:57
your acquaintance. He seems distracted, he's
32:59
going through surrendering. I imagine it doesn't pay
33:01
terribly well being a doctor in a... in
33:04
a small town. A small, corrupt town
33:06
like this.
33:07
Oh, surprisingly well, actually. You wouldn't be... you'd
33:09
be amazed how many people try to bribe me to sort of
33:12
declare people dead. No. Things
33:14
like that. It's actually, yeah, it's quite, uh...
33:16
So you take bribes is what you're saying? Well, people
33:18
try, you know, but Bellows, he understands
33:20
it's a serious business, so he tends to...
33:22
he pays me quite well, actually.
33:24
Oh, and how do you feel about this, uh, Bellows?
33:26
Well, I don't... I don't live here full time. I
33:29
just come in for the tournaments, you know, make
33:31
a bit of money on the side. It's actually very lucrative.
33:35
Tend to do this, uh, take off for six months,
33:37
you know. Um, go
33:38
through South America in a wild
33:41
opium haze and then come back for the next tournament. Opium,
33:43
you say? Okay, well, I
33:46
can sort you out with a whole bunch of opium right
33:48
now. Not...
33:51
not needing for opium, let's just say. South
33:53
America is rather full of it. Well, I remember...
33:55
People who love opium famously think that they... I
33:58
know! Oh, that's... I couldn't say... Not
34:01
another bite! He's at hyperclear mind for
34:03
a certain amount of time per year. Well
34:06
I cast my mind back to Nate's very
34:08
wise, in retrospect, advice about finding
34:10
out what people want most
34:12
of all. His voice ringing
34:15
in my ears. And
34:18
so what is it that
34:20
you want most Doctor? How do
34:24
you see yourself in ten years? I enjoy
34:26
getting paid money. That's sort of the
34:29
main thing. It's not
34:32
pleasant being in town during
34:34
this whole thing. I don't
34:35
imagine when you decided to become a Doctor you thought
34:37
this is how you would be playing your trade. I
34:39
was rather a fan of Rex Randall, I enjoyed his radio
34:41
signals. Right, very sad what happened to
34:43
him. I understand. You
34:46
know who plays the cowboy on the Ghost
34:48
Rock wireless system they have at the moment
34:50
in those serials. Some
34:53
people found out he wasn't a real cowboy,
34:55
I think he was trying to prove himself. He was down
34:57
here trying to make a name for himself, can you imagine? It's tragic
34:59
really. Lost to a child.
35:00
Tragic that the things that bellows
35:02
has done to this town. Embarrassing, honestly.
35:05
Well. Going
35:08
through the bank. Was
35:11
there
35:11
something I could help you with?
35:12
How much to declare my friend
35:15
dead when he loses to
35:17
Slim?
35:20
The boy with the hat. Yeah.
35:25
Doctor makes mistakes all the time. He might
35:27
have the appearance of a dead child and not
35:30
actually be dead. How much money do you have? Five
35:34
dollars. Five dollars? It's
35:36
time to kill him, take his
35:38
bag, pretend to be his assistant. Not
35:42
for five dollars, thank you very much. Ten
35:44
dollars?
35:46
I don't know what the economy is here. Not
35:49
for ten dollars. Well how much man, what's
35:51
your price? Everyone's got one. A thousand
35:53
dollars. A thousand dollars? What if?
35:56
Yeah, one dollar now. What
35:59
the hell? Well now you're talking. I'm
36:02
not here. I can guarantee
36:05
you, I can guarantee
36:07
you that my,
36:11
my friend and I, we're walking out of this town
36:13
with the prize money for
36:16
Ben Bellows' goddamn
36:19
gun shootin'.
36:20
Well not if he loses. Yeah but- And
36:22
I declare him dead. Yeah, but we'll still
36:24
get our hands on it. And it's yours if
36:26
you declare him dead. I've
36:28
seen all this before. Do you know what will happen
36:30
to me? What he will do to me if he finds out? He'll
36:34
be dead is the thing. We
36:36
are, we're going to kill him. We're
36:38
going to liberate this town. Madam I don't know
36:41
you. I know Ben Bellows. I know what he's
36:43
capable of. I've seen it. Yes, but
36:45
he won't be capable of anything when he's dead. So
36:48
thousand dollars is what it would take for me to
36:50
do this. It's unbelievably dangerous. Will
36:53
you take an I owe you? I will not
36:55
take an I owe you, no. How about you
36:57
take an I owe
37:01
you? Oh you. I
37:03
owe you. Take an I owe you. Yeah. Okay,
37:07
we'll cut to Delacey now. You're- Alright.
37:10
They're just sort of checking you over, making sure you're alright. Check
37:12
me over? Yeah, just making sure you don't have any
37:15
illegal rigs on- Get
37:17
off of me! Illegal rigs. Just
37:19
checking
37:19
in. Yeah, check now. Like
37:22
a res-routed launcher or something. Like,
37:24
you know, like a swivel rig or something.
37:27
You know, something you can use. Oh, okay. Cowboy
37:29
cheating. Yeah, cowboy cheating. One of the men
37:31
in Dusters and the black hats was like,
37:33
you one of the jerky
37:36
sellers from earlier.
37:40
One
37:41
of it. You want more? No, Bellows didn't eat
37:43
any, but he asked who it was from. I said
37:46
it was a kid with a hat. He
37:49
says he wants a word with you after the next round.
37:51
Alright. He says if you win your
37:55
matchup, he'd like to see you. This
38:00
is what he said, let you know. Tell
38:02
them I've found it. This one's fine, then
38:04
through.
38:09
All right, you're through into the staging
38:11
area. Garnet,
38:14
how's it going? Doctor.
38:20
Mm-hmm. Do
38:22
what I tell you, or I'm gonna
38:25
have to hurt you. Okay, well that
38:27
is an intimidation role. Good,
38:30
yeah, role intimidation. Let me
38:33
quickly get some stats with this doctor.
38:35
Doctor Debunson.
38:37
Doctor Debunson, yeah. Doctor Debunson. You
38:40
know it, I am not skilled in intimidation.
38:44
Yes, you are skilled, have good luck. Here
38:47
it comes. Here it comes. Here comes the luck.
38:50
Come on guys.
38:53
Nothing gonna do it. I'm
38:55
like, gonna have to hurt
38:58
you. Okay, well the doctor,
39:00
he rolled, he got a
39:02
six and then a five. So that is
39:04
a success with the raise.
39:07
So he's not mad, but he has seen
39:09
this kind of thing before. And he's just like.
39:12
That's even worse. Yeah, I know. His
39:14
pity is painful to me.
39:16
I know it's hard. Like none of us wanna
39:18
be here. But it's
39:20
just the way it is in this town. There's got to be
39:23
a better way to kill, oh,
39:25
button, sorry, to kill bellows. To kill
39:27
button. No, no, no, no, no, we're past that. There's
39:30
got to be a better way. I agree, but we
39:32
don't know what it is. He's just one man. No
39:34
one knows what it is. He's too well protected,
39:36
he's too quick. It's
39:39
just the way things are in Dead Man's Worth. And the quicker
39:42
you understand that and live with it, better
39:45
it will be for you now. If you'll excuse me, I need to prepare
39:47
for the next round. I look
39:49
over to the doctor's building,
39:53
the house dispenser, whatever. Pharmacy,
39:56
whatever. I'm just standing in the doorway and I'm like,
39:59
it's not happening.
40:01
I say with my eyes you're gonna have to kill slim So
40:09
am I just got some bad news
40:12
Huh Why
40:15
the lacy what would that be? I'm
40:17
gonna kill you now Okay,
40:21
I guess I'll try and kill you two. All right.
40:24
See which one of us is quicker I Don't
40:28
please or at least I would like
40:30
to I would like to not fix Man,
40:33
I get a kick out of you the lacy you
40:35
are just the coolest little kid
40:37
I ever did me Yeah, ain't I the living end? I believe
40:40
it's noon Yeah,
40:43
all right It
40:46
was yeah, it was the two of you first wasn't it so you
40:48
both step out onto the onto
40:51
the dueling field I feel like obviously
40:54
I'm immensely confident and rightly
40:56
so but I feel like I don't have quite
40:59
the same sort of
41:01
immense sort of sense of like Swelling
41:04
power that I had last time I did this and
41:06
I don't know why okay All
41:09
right, fine is Okay,
41:15
the two of you line up and Slim seems to
41:17
have sobered up a little but he's It's
41:20
just sort of like looking around him. Mm-hmm
41:23
doesn't seem Yeah, he seems distracted
41:25
and just like oh, yeah. Yeah, here's usual
41:27
way. Are you looking for my
41:29
friend Garnet? Hmm? Oh,
41:32
yeah your friend. Where'd she
41:33
go? She went to the doctors. He was talking about
41:35
some miracle cure or something I don't know.
41:38
I'm young. I don't think about illness. Hmm Anyway,
41:41
we doing this. Uh Yeah,
41:44
like okay some kind of incredible
41:46
elixir you were saying
41:49
Try tomorrow son. All right
41:52
You're ready to die then. Okay? Alright,
41:56
let's deal you some cards. So you try and mess
41:58
with him a bit. Yeah, maybe he's making more
41:59
Yeah, his power
42:02
is derived from thinking he's gonna die
42:04
in three months of debonculosus.
42:07
Just a little note of uncertainty. Okay,
42:10
alright.
42:11
So from the doorway of the dispensary, I
42:15
shuffle a deck of cards and I cast
42:18
the Hexaz earlier. Yeah? How does
42:20
that work? Well, I'm
42:22
not gonna do a deal with the devil.
42:27
I'm going to cast using my
42:29
power points and I'm going to
42:31
use that to boost
42:33
Delacy's shooting
42:35
skill to
42:37
the tune of one die type or
42:40
however the marshal chooses to interpret it. Yeah,
42:42
an extra charge we're going with for that. Alright,
42:45
you wanna see a roll for it? A power point presentation.
42:50
Aww. Alright,
42:53
you wanna
42:53
come and roll? You better
42:56
not. Okay, there's a
42:58
six on my eight, so that's a success. It's
43:00
not on my five-hop tonight. Excel, literally.
43:04
Word. Oh
43:09
my. Okay, I'm playing with
43:11
five. You really might just kill it. Okay,
43:16
so, Delacy, how many cards am
43:18
I hitting you for the whole card at the start? That's one additional
43:20
one. So you got one additional one.
43:24
Well, I mean, I guess I just get one,
43:26
but I can discard and redraw it if it's
43:28
five or lower.
43:29
You would get two. If you're already getting one, an additional
43:32
one from Garnet, then that's two. Yeah, so
43:34
that's two. Unless I get
43:36
three for the sort
43:38
of mind-messery that
43:40
I attempted on him with the illness stuff. Let's find out if
43:43
that worked. Do
43:45
you mean like an intimidation roll?
43:48
Intimidation.
43:50
Don't have that. Don't need it, though. That
43:52
will be opposed, yeah, spirit roll. Come
43:56
on, intimidation. I need that extra card. That's
43:58
a six. That's a six. Six and
44:00
a four. So do
44:02
they both explode? Was one of them as... One
44:05
of them as a four. Six and a six and a four on the four. Um
44:07
yeah. Oh no but
44:08
that that four would be minus two
44:10
wouldn't it? Oh yeah right yeah because it says it's fine. It's
44:12
cool. But there's a six on a six. Six and explode the six. Uh
44:15
plus two eight. Okay
44:18
success with the raise. I'll give you another card for that. So yeah.
44:20
Nice. All right. All right. Looks
44:23
like this chump doesn't want to die. Not
44:26
too bad. Not too bad for him. Yeah. Go.
44:32
Got a good feeling about this duel. Yeah. I'm
44:34
not gonna kill another character would you Andy?
44:37
You wouldn't dare. Okay.
44:41
I mean. Ha ha. Ha ha.
44:43
That's pretty good times. Yeah.
44:46
Not bluffing. Said
44:49
the person who wasn't bluffing. All right. Anything
44:53
else you want to do? Oh yeah
44:55
yeah okay yeah yeah yeah let's do some mechanics. Yeah
44:58
yeah uh yeah. I'll go I'll go I'll
45:00
go for a taunt. Okay. Uh who did
45:02
slim kill last time? It was Hattie. Hattie
45:05
yeah.
45:05
This should be a pretty easy one. Uh yeah
45:10
I mean yeah you took down that what was the name?
45:13
Hat hat Hattie Henry hat
45:15
or something like that? Hattie yeah.
45:18
I seen quicker.
45:22
I seen quicker. Sure. I
45:25
seen quicker. How you finish that sentence huh? I
45:28
seen. I
45:32
seen quicker. I seen quicker
45:34
molasses. Than her draw.
45:36
Yeah. Pretty good. Um all right
45:38
do a
45:38
intimidation
45:40
roll. Why you gotta
45:42
be intimidation? Constant things I have to
45:45
do. One two but
45:49
this is a roll. I've got two bennies
45:51
left. It's early. It's early
45:53
though. But you
45:56
saw my cards.
45:59
I've got one left. Yeah. That's fine. Six.
46:03
Single precious Benny. Six and a four. So
46:05
that's minus two. So it's the same as before. Six and
46:08
a one. So seven. OK, so you're.
46:12
In this in this situation, you
46:14
would be removing a card from.
46:17
OK. From Slim. Yeah, cool. Just
46:20
removing one around. It's so randomized.
46:22
So yeah, I would say, in fact, if you say
46:25
left or right. And I'll remove the.
46:28
Like a claw machine. Remove
46:31
the left place. OK, left
46:33
card discarded. Now going to deal.
46:37
Yeah, everyone gets one more action card.
46:41
And then we're going to
46:43
show each other our top card. So
46:46
the train whistle screeches.
46:49
The two of you go for your weapons
46:52
and. It's
46:55
a
46:56
nine. The Texas
46:59
Slim Hawkins and a jack for the Lacey.
47:02
So describe through the throat, please.
47:05
OK.
47:09
In one frame of animation. OK. Yeah,
47:11
describe what happens. Uh, yeah.
47:15
Yeah, I sort of size them up. As soon
47:17
as I hear the whistle. For
47:20
a thought, you know, there's like a synaptic
47:23
connections in the Lacey's brains that bypasses
47:26
sort of the conscious part of him. And
47:29
in a moment, his arm is up. The
47:31
barrel is already smoking. And there's
47:34
just no throat left on Slim anymore. OK.
47:37
So he grabs his throat again, just sort
47:39
of. Yeah. Jetting still
47:41
holding his gun. He just smiles
47:44
at you and just gives you a little
47:46
salute and then just keep it backwards.
47:48
I'll give him a little salute if he goes down. What
47:50
the hell? Yeah,
47:52
he is. He is down. The doctor runs
47:54
in.
47:56
Throws up the X. Lacey,
47:59
you're through to the. through to the final. Your
48:01
next boss! You come out of there now, it's all us immediately! Oh wait, he wanted to see
48:03
me. I'm coming up to see you boss! He's probably standing next to you.
48:07
Oh okay. Doesn't he have to find me?
48:09
Yeah, he's coming down. Oh okay. Oh
48:11
right, alright. So he sort of,
48:13
he does hear that. He tips his hat to
48:15
you. And then yeah, they clear away, clear away
48:17
old Texas Slim.
48:27
Um,
48:30
Delacey, you are
48:31
free to leave the area and we're going to set up for
48:33
Rosa O'Connor Marania
48:36
versus Benjamin Bellows. Come on
48:38
Rosa! Come on Rosa! I'll
48:40
run this, um, pretty sweet wouldn't it?
48:43
No, pretty sweet! Uh, uh, uh.
48:44
How's Rosa looking? Has she shaken
48:46
up? She confident? Hmm? Oh
48:50
yeah, she's looking. She's, it's
48:53
hard to read this Rosa O'Connor Marania. She
48:56
beat Bill pretty handily. Yeah, she beat- She shot
48:58
his gun out of his hand. Yeah, yeah. She's,
49:00
uh, got a sort of world
49:02
weary air to her. She looks like a sort
49:04
of career outlaw gunslinger.
49:07
So she looks like, you know, she
49:09
can handle herself. Um,
49:12
um,
49:13
okay so the train whistle goes.
49:16
Uh, Rosa draws her gun but
49:18
Delosie is quicker. He shoots the gun out of her
49:20
hand and everyone sort of applauds
49:23
and Rosa's like, okay, and
49:24
then he shoots her in the chest. And
49:28
everyone's all good. She's
49:31
just, she's just lying on the floor and
49:34
sort of screaming and, um,
49:38
yeah, and, uh, Billows walks
49:40
over to her and shoots her again. She stops
49:42
screaming. What kind of contest is this, Billows? Wait,
49:45
wait, wait, wait. Shot the gun out of her. Oh,
49:48
sorry, sorry. No, no, no, no, no, sorry. Shot the gun
49:50
out of her. Shot her in the chest. Yes. Shot
49:53
Nate.
49:55
He's only got one for the left. You don't
49:57
think he reloaded since this morning? I've
50:04
been counting. He's only got one bullet left.
50:07
That's sweet kid. That's gonna be easy. The
50:09
man's reloaded since this morning. Goatee.
50:13
It's a possibility. I'll bet everything. Everything.
50:17
Um,
50:19
okay. Before I do all that, I'll say, what say we shoot?
50:22
I won't say we shoot our guns in the air once.
50:26
As a sign of sportsmanship.
50:29
Yeah, yeah, yeah. Um, so
50:32
the applause sort of peated off as he shot
50:34
Rosa. And then he sort of looks around
50:36
the crowd and he's like, Hey
50:39
Ross, play. And
50:41
then a big round of applause goes up. Not
50:43
very sporting. Yeah.
50:45
He strikes a match on his boot and lights a cigar. And
50:47
him and his men start up towards the house. He whispers
50:50
to one of them and one of them circles back. And
50:53
he says, um, he'll meet
50:55
you in front of the house this
50:58
evening, just before the duel.
50:59
Half five. Why
51:02
not immediately? We're free now. Why
51:04
not now? That just all
51:06
fixes you with a glance. So
51:09
he walks off back. Why not
51:11
now? Okay,
51:14
fine. Can
51:16
we go to the saloon? Yeah, the duel. Is
51:19
the bartender behind the bar? Um,
51:23
couple of drinks please. It's
51:25
been a hell of a day. Mm. Whiskey. Yeah.
51:29
You want whiskey young man? Didn't
51:32
seem to like that much last time. Kid needs a drink. I drank
51:34
a lot of whiskey today. I think I
51:36
could use a milk. Okay.
51:40
I like to drink a milk after about 10 or 15 whiskey.
51:43
Oh. One milk coming up
51:45
man. I
51:46
like to drink some milk after I've shot two men in the throat.
51:50
Whiskey man? Yeah. Okay.
51:53
Suppose I had one shot of whiskey in a shot glass,
51:55
a little shot of milk
51:56
for Racy. Thank you.
51:59
Or one shutout for Nate. Is that a cowboy
52:02
thing? Or is that much later? No,
52:04
I think that's... You had just invented it. I've
52:06
just invented it. You invented porn, what else?
52:09
And then I had
52:11
my glass over for another. Right. Where's
52:15
your glass? Nate. To Nate.
52:19
Sweet. Okay,
52:21
so you've got... Whoa, whoa, whoa. Tell me, Barky.
52:24
Oh. What happens
52:26
after whoever wins, whoever
52:28
that might be wins the contest.
52:31
Do you have some kind of ceremony
52:34
or? Well, usually what happens
52:37
is Mr. Bellows wins and
52:40
he yells at everyone in town about
52:42
how he runs town and how they'll never escape
52:44
and how they all belong to him. And everyone
52:47
sort of says, yes, Mr. Bellows, cause they
52:49
don't want to get shot. And
52:51
then he so goes back up in his house
52:54
and we all carry on, you know, mining
52:56
and giving him all of the profits.
52:58
And that's pretty much how it's gone the
53:00
last few times. Yeah,
53:03
that's pretty much it.
53:06
No one attends the burials
53:08
or anything like that. Oh,
53:11
I mean, you know, once we've stripped
53:13
everything valuable off the bodies, what would be the point?
53:15
We don't know any of these people. They all come in from out of
53:17
town. I see, I see.
53:20
Okay. And the prize just goes
53:22
back to the manner, I suppose. Yeah,
53:25
I mean, is Mr. Bellows
53:27
money and he's won it every year. So I
53:30
guess he just takes it back up the house and
53:32
looks at it.
53:33
I don't know what he does with it. Okay, well,
53:35
Mr. Bellows do the rest of the year. Oh,
53:38
he sits up there sort of
53:40
smoking cigars and yelling at people.
53:42
Seems to enjoy it.
53:44
Had that statue made, that took a while.
53:48
Sometimes he rides out on business. He's gone
53:50
for a few days and we all relax a bit. And then
53:52
he comes back into town. He's all shooting
53:55
the ground and making his dance
53:57
and all that type of jazz.
54:00
That sucks. Yeah, yeah, yeah,
54:02
it does. Mr. Bello's pretty prideful
54:05
of that statue. I
54:07
think we should blow it up for some reason. I
54:10
mean, he'd hate it. He'd hate that. And
54:13
I'm increasingly cross at him,
54:15
so... I'm so cross at
54:17
him. I'm increasingly not bothered
54:20
about making good decisions. We're
54:24
just flailing wildly. Not flailing wildly.
54:26
We're doing really well. Yeah, well, I mean... We
54:30
could plant some dynamite at the foot of
54:32
the statue and shoot it from cover, and
54:34
that would truly destroy the statue, and he'd
54:37
be awfully mad.
54:39
Yeah. Why
54:41
do you think Mr. Bello's wants to see us? I
54:43
don't know. He didn't eat the jerky. Do you think he smelled
54:45
it? He's pro... I mean, he
54:48
seems pretty smart and pretty
54:50
evil, so it does seem
54:52
like he's not calling us over because
54:55
he wants to invest in... What do we call the company?
54:59
Premium Meets Dejours. Fine Meets Dejours.
55:01
Finest Meets Dejours. Meet Strips Dejours.
55:04
There we go. Name it as always. Nate's
55:06
Business. No, Nate's. He was so good at naming businesses.
55:12
We're not that good. We can't remember the name. No,
55:14
well... So,
55:17
yeah, you've got a little bit of time. Not
55:19
much time. Not time to wander all over
55:21
town doing everything, but... You
55:23
can probably do one thing. Make sure you've got
55:25
one statue. All right. All
55:27
right. All right. All right, go into your mind
55:30
palace. You objected it? Yes.
55:33
Kill... Kill Benjamin Bellows. Bad bows.
55:35
Bad Benjamin bows. Bellows.
55:38
Bellows. Bellows. Get the ring
55:40
that's currently on his hand. Yes. OK.
55:43
Forget everything else. You're in the
55:45
saloon. You're right here. It's
55:47
this time of day. What is the...
55:51
How... How do you... How do... How
55:53
do you... How do you do it?
55:55
I mean... I think
55:57
we're playing his game. Yeah. We're doing
55:59
it just how we... you want yeah his rules his
56:02
rules his game I could kill him in this duel
56:04
you can kill him easy
56:06
yeah you could yeah
56:09
that's the time it should have been the fun
56:12
war hey Bocky does um does
56:14
Benjamin bellows does he have any kin
56:19
nothing I can remember loved ones
56:21
never seen him with anyone but them guards
56:23
he has up the house never seen him love
56:26
on them mostly yells yells at us he's very angry
56:35
sort of weakness he'd be furious if we blew
56:37
up his precious statue yeah yeah
56:42
I mean and also he'd hate it and also I'm really
56:44
mad at him all right how about this it's a kind
56:46
of revenge blowing up a man statue
56:48
about this chaos mode yeah
56:50
some dynamite in the statue yes see what happens then
56:53
when it comes time for the dual yeah
56:56
I'll just shoot the dynamite
56:57
blow up his precious statue oh what if I was thinking
57:00
that we bought statue beforehand so that he's so
57:07
furious he comes short he comes
57:09
to me yeah yeah yeah yeah yeah that's
57:12
good additionally yeah we go
57:14
mess with the whistle on the train so
57:16
so that it so
57:19
that it blows yeah like 30
57:22
seconds before 5 p.m. when
57:25
he's or when oh so that like it doesn't
57:27
go well we could do
57:29
that and that would be frustrating
57:32
for a time before they found replacement
57:34
for it he's been doing this
57:37
every year right yeah he must is
57:41
he cheating I
57:44
think like what if he knows like
57:47
exactly when the whistles gonna blow
57:49
right right like maybe he's got like
57:52
line of sight to a clock or
57:54
he's been given he's been yeah he's
57:56
been thrown he must be been thrown like
57:58
some signal
57:59
No one gets no one no
58:02
one's super natural. No one's this
58:04
lucky. Yes many years in a row. I think
58:06
he's supernatural I think we should go and inspect
58:10
the train whistle. Yeah. Yeah.
58:12
All right. Yeah Yeah,
58:15
if yeah and on the way back What
58:21
I want to do is I just want to presume this like eggs there's
58:24
no dueling at the moment I just want to like stand
58:26
in the spot right now bellows is gonna be Mm-hmm.
58:28
I just I just want to like stand there. Yeah
58:30
frame it up in my vision Yeah, I'm
58:33
just trying to imagine like what else can you
58:35
see I want to focus dead on
58:37
Where your opponent would be stood and
58:39
then I just want to like do a little Scatter
58:42
of my peripheral vision when I'm looking at that
58:44
spot. Like what can I see? Cool? Yeah,
58:46
so behind you is a statue
58:50
Okay either side of
58:52
you is the Street you have the undertaker
58:55
and doctor on the left a saloon on the right
58:57
Is this so is it the is the statue in front of his
58:59
house? Yeah, so it goes his
59:01
house the statue history
59:04
and Then where he'll
59:06
be stood or where yeah,
59:07
and then where he'll be still he has his back to the
59:10
statue. Mm-hmm
59:12
All right, yeah, okay cool. Yeah, and
59:15
yeah at the at the very end
59:17
of the street is the
59:20
Signal like a train signal is it well,
59:23
it's the train sightings so that's
59:25
where you came in on the the horse and buggy and Over
59:28
if you were to look to the left you can see a little
59:31
ways down. There's the the train
59:35
Locomotive which has the steam whistling and
59:37
that's where the whistle sound comes from.
59:39
All right. Okay, okay
59:41
Yeah, so like can I
59:43
see anything else? Should we do a notice rule? I
59:45
want to look like I want to look for an open
59:48
window I want to see like how
59:50
close the sort of do a note do a notice
59:52
on the top though So we can see
59:54
here
59:59
I hope you do better than I did. I've
1:00:02
only got one Benny left. Come on, notice. I
1:00:04
feel like this probably isn't the time to... Oh. Can
1:00:06
I roll that again? Yeah, that's cocked. Well,
1:00:09
that was a... That was a one. That doesn't count.
1:00:11
But this one... But this one is six. It's
1:00:14
a five. It's a five. That's a success. OK, so
1:00:16
that is a success. Yeah. And you... So
1:00:18
you're just sort of scanning. You don't really see much. I see nothing. I
1:00:20
don't see. So, Lacey, you look towards
1:00:23
the locomotive and you can see that... There's
1:00:26
a guy in there. There's a guy, presumably,
1:00:29
whose job it is to pull the whistle
1:00:30
at the appointed time. Mm.
1:00:33
So, yeah. I don't know why I thought
1:00:35
it was automated. But
1:00:38
there's someone there pulling the whistle when
1:00:40
the time... Well, I mean, if
1:00:43
I was in a duel, I'd look for that fella's
1:00:45
arm moving rather than waiting to hear the whistle.
1:00:47
I mean, everyone in this town is in the pay of bellows.
1:00:50
Who's to say this guy isn't somehow, like, putting
1:00:53
his thumb on the balance and...
1:00:55
Yeah, somehow. All right, well, let's
1:00:57
go rough up this guy. No,
1:00:59
let's go talk to this guy. All right, yeah. OK.
1:01:03
You want to go down and talk to the fella
1:01:05
in there? Yeah. Locomotive. All right. So it's not
1:01:07
far. It doesn't take you long to walk over to
1:01:10
the locomotive. There is a youngish
1:01:12
man in there with sort of, like, wispy
1:01:14
sideburns. Does
1:01:16
he look like his spirit has been crushed? No,
1:01:19
he looks quite cheery, actually. Not a local. He's
1:01:21
wearing a little locomotive
1:01:23
driver's cap and a sort of little
1:01:25
waistcoat.
1:01:26
He's just reading a newspaper. All right.
1:01:29
And just... Hey there, fella. Oh,
1:01:32
hi. How can I help you? Oh, we're just really interested
1:01:34
in this steam whistle. Ah,
1:01:37
she's a beauty, ain't she? Yeah. Oh,
1:01:39
I'm so lucky. I get to pull a whistle. Yeah,
1:01:41
you do. Yeah. Fine work. Real
1:01:44
great job. And... Mr. Bellows sure takes
1:01:46
care of me.
1:01:46
Remind me, when do you pull it? So
1:01:49
I have specific instructions for Mr.
1:01:51
Bellows. I have to pull it four seconds
1:01:54
before the hour.
1:01:57
That was easy. OK.
1:01:59
Yeah, and then I pull it and it makes the whistle sound. Uh,
1:02:03
uh, uh, so you pull it and then four
1:02:05
seconds later you get a whistle sound? No,
1:02:07
no, no. No, so, um, Mr.
1:02:10
Bello, as he told me... Hmm.
1:02:14
Actually, never mind what I said. I just... I
1:02:18
just pull the whistle at the exact right time.
1:02:20
At the exact right time? You're doing a... doing a great
1:02:23
job. Bang up. Job there, fella. Mm-hmm. Alright,
1:02:25
we hover. Um, what's
1:02:27
this guy? It's four seconds before. He's got a... Yeah,
1:02:30
but... I don't understand.
1:02:32
I don't understand because
1:02:33
the folks dueling don't know exactly
1:02:36
when it's five, right? Yeah. Or noon or
1:02:38
whatever. Yeah. Everyone's just shooting
1:02:40
when they hear the
1:02:40
whistle. When they hear the sound. Yeah. But
1:02:42
there's, um, there's a delay, clearly.
1:02:45
Like, this guy's climbed up now. I say gesturing,
1:02:47
he can't hear me. Um, but
1:02:50
if, uh, you know, like you said, if
1:02:52
he can see this guy pulling the whistle,
1:02:54
and then four seconds later, the thing goes, he's
1:02:56
got a four second warning. He's got a four second head start
1:02:58
on drawing. Nobody,
1:03:00
uh... If I understood. No, he blows
1:03:02
the whistle. Four second. He blows the whistle.
1:03:04
And there's no delay. Okay. I
1:03:07
don't think so. Well, I assume he reaches up,
1:03:09
goes... Mmm! Okay.
1:03:11
Yeah, I mean, it is mechanical, isn't it? Is there a town clock?
1:03:15
I don't ask the... I'm asking you as Marshall. Like,
1:03:17
have we noticed a town clock?
1:03:18
There isn't a town clock. Um...
1:03:21
The, uh, the man
1:03:23
in the carriage, he has a
1:03:25
pocket watch on a fog. Um, and,
1:03:28
uh... You've seen a few other people
1:03:31
with watches, bellows, as a pocket
1:03:33
watch. Alright. And he wears his one. Alright,
1:03:36
listen up, Bella. We didn't want to do this. Well, in fact, I do
1:03:38
want to do this, because it's been a long day, and we've
1:03:40
lost a good friend. Have
1:03:44
you seen what my friend here has been doing all day? Oh,
1:03:47
have you been in the dueling contest? Have you not
1:03:49
been watching the duels? I just mainly stay in the carriage
1:03:52
and pull the... it makes the whistle. Okay,
1:03:54
well, this young man has shot
1:03:56
the throat out of two skilled gunfighters
1:03:58
today. And
1:04:00
it sounds awful. I mean it
1:04:03
will be for you because it'll be the easiest
1:04:05
thing in the world When he shoots
1:04:07
you or throw it out because I don't think you're a gunfight man intimidation,
1:04:11
please Could
1:04:15
I roll this as well just for a kind of steely yeah Be
1:04:18
like an assisted this fella isn't
1:04:20
much older than the lacy
1:04:31
Come on sucks to keep losing
1:04:33
rolls. Oh Dang
1:04:36
what was it? It's an opposed roll. So what was your highest?
1:04:40
to to Tell
1:04:42
me he didn't roll higher than a two. Yeah, the highest
1:04:44
he's got here is a three. So he's he did
1:04:46
roll extremely poorly All right. All
1:04:49
right. All right. All right. All right. I Just
1:04:52
do what I'm told. I just pulled a whistle But
1:04:55
this is but this is weird I don't get it. I don't see
1:04:57
how it gives I don't see how it gives bellows
1:04:59
an advantage. He's got a timepiece
1:05:02
of his own Perhaps
1:05:05
but clearly it's something to do with this So we just
1:05:07
need to mess with this and then his game will
1:05:09
be thrown off even if we don't understand the mechanism
1:05:11
of how it Helps it I
1:05:14
Wreck the steam whistle. No, no, no, I
1:05:16
didn't mean literally Well, no, we
1:05:18
read the steam whistle, right? We were like, oh, no See
1:05:22
what's up to you something else? He's like town clock
1:05:24
or like someone else I'm gonna just you know Someone
1:05:26
else fires a gun in the air or something like that, you know, so
1:05:29
like,
1:05:30
you know change up break his rhythm Yeah, okay.
1:05:32
Well, this kids not intimidated. He's not intimidated
1:05:35
But he also saw these he's only really
1:05:37
interested in the steam locomotive.
1:05:39
Yeah. Yeah, it's just sort of he's just like Friendly
1:05:42
and curious. All right. All right Yes,
1:05:45
I like a sort of I mean we're in a we're in
1:05:47
the engine of a
1:05:49
train, right? Yeah There's an external pipe
1:05:54
Delacy's a Jedi as we
1:05:56
all know so we tip our hats What's
1:06:01
your name fella? It's Ned.
1:06:04
Ned? Oh Ned, like your horse? You
1:06:07
ain't so humble though. I prefer
1:06:09
his horse. I'll just sit
1:06:11
here in the train carriage and have a whistle.
1:06:14
We'll be off now. Okay.
1:06:17
Well if you ever want to learn more about
1:06:19
ghost rock trains, then consult
1:06:22
your local library.
1:06:23
If we retreat to a
1:06:26
concealed area, place of concealment,
1:06:28
you can just dead eye the whistle from far away and then we'll have
1:06:30
plausible deniability. We
1:06:32
won't be the ones who obviously destroyed the steam whistle.
1:06:34
Yeah, it'll make us noise. Probably
1:06:37
people will know that
1:06:39
I shot my gun. Well then
1:06:41
though someone shot a gun. It'll be fine. Just...
1:06:44
There's lots of guns in town. You push
1:06:46
over something big at the same time. Right. Yes!
1:06:49
Yeah. Okay. There's a piano in the saloon.
1:06:52
You go tip the piano over.
1:06:55
Yeah,
1:06:55
right. We synchronize timepieces. Yes, okay.
1:06:57
There's a lot of synchronizing timepieces. At
1:07:01
exactly 4pm. Okay, right.
1:07:03
So... Okay. Hang on,
1:07:05
hang on. Wait, wait, wait,
1:07:07
wait, wait. Wait, wait, wait, wait. Can
1:07:10
I go back to the dueling ground? Uh-huh. All
1:07:14
right. I want to look and see
1:07:16
if there's anything like on the street.
1:07:19
Just like... Let
1:07:23
me explain, I think. Sundials.
1:07:29
Right? Okay. I think Bellows
1:07:32
has like some sort of marker in the dueling field
1:07:34
that means that he sees like when a shadow is exactly
1:07:37
going to be like 5pm. Mm-hmm.
1:07:41
So... and so because he
1:07:43
knows when it's going to be exactly 5pm... He just has to
1:07:45
go... Yeah. Although, no, then
1:07:47
it would be... That'd be... No, no,
1:07:49
no. Well, his timepiece shows him exactly 4
1:07:52
seconds before 5pm. Right. And
1:07:54
when he sees that shadow hit that, he knows that
1:07:56
as soon as... But then what's the 4 seconds about?
1:07:59
Like why not just...
1:07:59
make it 5 p.m. Well we'll ask his cold
1:08:02
dead corpse. Yeah, we'll ask his cold dead corpse.
1:08:04
All right, we look for that. That's my theory.
1:08:06
Markings on the ground, telling shadows.
1:08:08
Improvise sundials, I wish to have
1:08:11
said. I guess, didn't you? And
1:08:13
if this doesn't work, let's just kill him in the duel.
1:08:16
Let's just destroy this. I guess, did we notice roll?
1:08:18
Yeah.
1:08:18
I think we did this notice roll. Yeah.
1:08:21
But now we've got a theory about sundials. Yeah, but
1:08:23
now we're looking specific. But we were looking for, we were
1:08:25
looking at like the skyline. Yeah, yeah, yeah. Now
1:08:27
we're looking for markings and shadows. He was being given a window
1:08:29
or a little reflective light or something. He
1:08:32
said the street runs east to west. So
1:08:34
that's something. Yeah, so you know,
1:08:37
the sun would be kind of slanting down
1:08:39
across it, a point or it, you know. So,
1:08:41
I should
1:08:44
probably just roll, shouldn't I? Yeah, one and a two, waste
1:08:46
of time. Good. You
1:08:48
don't see any improvised sundials. Oh
1:08:51
dang. We
1:08:53
could, what if we... Kill
1:08:56
him in a duel. No, go for it, go for it. Kill
1:08:58
Ned. Kill Ned. You
1:09:01
wouldn't kill a doctor, but you'll kill. Okay. Well
1:09:04
now I'm mad. I'm getting increasingly mad
1:09:07
and vengeful. Kill Ned, you blow the whistle. Kill
1:09:09
Ned, and then I operate the steam whistle. How,
1:09:12
what will you do differently? Pull it four seconds
1:09:14
later. But I
1:09:16
still don't understand the logic of the whistle.
1:09:19
We don't know how he is. But he would still throw off his game because...
1:09:22
It's like, it's like this fellas
1:09:24
doing some kind of witchcraft or magic.
1:09:27
Yeah, he's a witch. I wish I knew more about that stuff.
1:09:30
Which either of us did. You
1:09:33
know kid, I don't think that would help. I
1:09:36
don't think it is magic. Oh, you know. I
1:09:38
think it's real smart stuff. All
1:09:40
right, it's getting up to 530, which
1:09:42
is when bellows wanted to see, so. All right.
1:09:45
What do you do? Draw an ace and shoot him
1:09:47
in the throat. Okay.
1:09:52
He did actually, yeah, he does actually want to. He does want
1:09:54
to see. Yeah. There's something, I don't
1:09:56
understand it, but there's something going on. It's the steam
1:09:58
whistle. Yeah.
1:09:59
It's maddening to know
1:10:02
that it's the steam whistle and not know how to deploy that
1:10:04
information. Yeah, but I
1:10:06
just... Unless
1:10:09
he has some way of knowing when the steam
1:10:11
whistle is about to blow, then he's just
1:10:14
doing what everyone else is doing, which is shooting as soon as
1:10:16
he hears it.
1:10:17
Well, there must... You know what? I don't think we
1:10:19
need to... A very accurate timepiece that like... ...shines
1:10:23
in his pocket or something? The
1:10:29
whistle is a mechanical device.
1:10:32
There's instantaneous and there's instantaneous.
1:10:34
It can't be like this... The very
1:10:36
instant the whistle is pulled, it makes a sound.
1:10:38
It's steam. Steam has to build up. Has
1:10:41
to build up pressure before the valve goes and then
1:10:43
the whistle... There must be a sound or a sight
1:10:45
or someone to
1:10:45
tell. If you can see the fella's arm go, that's gonna... Yeah,
1:10:48
exactly. There's got to be some other... Yeah, and
1:10:50
we know that the fella is visible from the... Yeah.
1:10:53
...from the duelling field. So maybe you just sort
1:10:55
of watch this for the fella's arm move. If it's a fair...
1:10:57
If it's a fair gunfight, then
1:11:00
he wouldn't mind swapping places with you. Love
1:11:03
it. So swap places with him. Okay.
1:11:07
Yeah. Alright, well, let's go meet him and we'll offer
1:11:09
him that.
1:11:10
And when I say offer, I mean insist.
1:11:13
So I'm not killing that, then. I
1:11:16
wouldn't kill... Yeah. Probably best
1:11:18
not. Okay. Alright, let's
1:11:20
go to the... Let's go to the manor. I wouldn't say we got a plan,
1:11:22
but we got a... You know. We
1:11:25
got some ideas. The duel's gonna happen straight
1:11:27
after this meeting, right? Yeah. So, like, can
1:11:29
I just give you my dynamite?
1:11:31
Yes. Okay. I take
1:11:34
delivery of several sticks of dynamite.
1:11:36
I don't know what's gonna happen next, but things
1:11:38
go weird. Yeah. You
1:11:41
throw this at fellas. Yeah. I'll
1:11:44
do the rest. Okay. Don't
1:11:47
get shocked, kid. Are you both going up to the house
1:11:49
or just you? Well, we're both... We're both salesmen.
1:11:52
Yeah, we're both salespeople. We're both in this
1:11:54
business together. This is a jerky meeting, not a duelist.
1:11:56
Yeah, yeah, yeah. We're here as jerky sellers.
1:11:59
Yeah. OK, the, um... I took
1:12:01
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All the gunmen from the roofer, during
1:14:13
while you were down at the locomotive, they've moved up onto the balcony
1:14:15
of the house. So there's two
1:14:17
men up there. There's another couple
1:14:20
by the door, and another one walks
1:14:22
up to meet you in the street near the statue.
1:14:24
Golden hour. And he's just like, your
1:14:27
weapons please.
1:14:31
Oh.
1:14:33
Okay, Mr. Bellows
1:14:35
won't meet you unless you surrender your weapons until after
1:14:37
the meeting is done.
1:14:39
Then I'll meet Mr. Bellows in
1:14:41
hell. Okay.
1:14:46
Is this the same deal for you? Do
1:14:48
you want me to go talk to Bellows and see what this is about?
1:14:52
Yeah, okay.
1:14:54
Am I gonna get patted down because I'm carrying several
1:14:56
sticks of dynamite?
1:14:57
Yeah, I
1:14:59
think they're looking for sort of obvious, do
1:15:02
you have a gun in a holster? Yeah, I've got, yeah. Yeah,
1:15:05
so they'll, yeah, they'll take that. I
1:15:07
rarely used Colt Peacemaker. Yeah,
1:15:10
check it. It's a mining town, dynamite's not a weapon, it's simply
1:15:12
a
1:15:12
tool. A tool, yeah, like any other tool, like a
1:15:14
hammer. Well, I say, okay, they do discover- Hammer or a chainsaw.
1:15:18
They do discover the dynamite on a pat down. Yep.
1:15:21
You need this to go and talk to Mr. Bellows, do you?
1:15:23
No, sorry, this is the dynamite,
1:15:25
is it? Yeah. No, this is just my walking
1:15:27
around dynamite, but- Walking around dynamite, okay, yeah, we'll give
1:15:29
a hang on to this as well. Oh no, you can give it to my,
1:15:32
he can take it, it was his. All right, well,
1:15:34
you can have it back as soon as you've finished your
1:15:37
discussion. All right. All right,
1:15:39
and you're just gonna stay here, are you?
1:15:41
Arrow-wise, his response. I
1:15:43
see, all right, well, Mom, if you'll come with
1:15:45
me. So yeah, you walk
1:15:47
up to
1:15:49
the balcony of the house. Watch
1:15:51
yourself in there. If anything happens to me, you
1:15:54
kill this man dead. So
1:15:57
the balcony sort of runs around the side of the house. lead
1:16:00
you round to the side
1:16:02
of the house where bellows are sitting on
1:16:04
a sort of wicker chair enjoying
1:16:07
a glass of bourbon yeah and
1:16:09
he sort of sees you and
1:16:11
he's like
1:16:12
where's the other one he
1:16:15
was just here he
1:16:20
was disinclined to hand
1:16:23
over his weapons that's his way you
1:16:25
know oh converse with dead
1:16:27
men and that I
1:16:29
did
1:16:30
invite the both
1:16:32
of you but I can't be
1:16:35
having people come into my home with weapons
1:16:37
I understand your rules but those
1:16:39
are my colleagues rules he doesn't part with
1:16:41
his gun well this
1:16:44
is slightly awkward I was mostly
1:16:47
interested in talking to your friend the
1:16:49
Lacey
1:16:50
well you can consider me his his messenger
1:16:52
I just
1:16:55
wanted to say that I admire
1:16:58
his work I've seen what he's
1:17:00
done here today and I've
1:17:02
been impressed by the way he killed
1:17:05
those men reminds
1:17:08
me of me when I was
1:17:10
a young man and I was simply
1:17:13
going to ask the Lacey if
1:17:16
he would like to join my organization
1:17:20
I'm sure we could find a role
1:17:22
for you as well miss what was
1:17:24
your name miss gun wrote
1:17:26
gun wrote Monroe miss gun
1:17:31
I like the sound of that gun rose
1:17:34
you line your enemies up in a row and
1:17:36
then you gun them down got it
1:17:39
gun row yeah there we go
1:17:43
put it on my character sheet I
1:17:46
think you'll find life here in dead man's
1:17:48
worth for those who'd opt to join my
1:17:50
organization is very comfortable
1:17:51
does
1:17:54
that seem like something out of you would be interested
1:17:57
in pretty
1:17:59
anti-climatic into the dueling
1:18:01
contest. Well, I mean,
1:18:03
thinking of the people, you know, the people
1:18:05
assembled the festival atmosphere, you know.
1:18:07
Yeah, they got to see a winner. And. I've
1:18:11
not seen many come through with skills
1:18:13
like the Lacey. Which
1:18:16
is why I ask. I think
1:18:18
I know what he's going to say. But
1:18:21
put down my drink. Let me
1:18:23
just go run it out the flagpole. Mr.
1:18:26
Bellows.
1:18:27
By all means, I'll be
1:18:29
right here. All right. I walk backwards
1:18:32
off the porch into the. Yeah, OK.
1:18:35
So under a tree. Yeah. Picking
1:18:38
my nails. How
1:18:41
to go? He's a big fan. He
1:18:45
likes how you shot those people in the throat. Sicko.
1:18:49
I know. And he would like he would
1:18:51
like you to join his crew.
1:18:53
Now, obviously you're insulted and
1:18:55
you don't want to do that. You want to kill him, kill him dead.
1:18:58
But the reason I didn't say no because
1:19:01
it might it might be useful for
1:19:04
getting closer to him and killing him dead. Or
1:19:07
I can just go over there now and tell him to go to hell.
1:19:10
What do you think?
1:19:10
What do you think? I don't know what to do. I
1:19:13
think we should talk about how because I think we've got
1:19:15
a plan. Everything
1:19:18
I've seen of this. Fellow
1:19:21
makes me think that. If
1:19:24
he's really envious or
1:19:27
admires my shooting skills, yes,
1:19:30
he'd rather see me dead. Oh,
1:19:33
yes. Folks like that, I don't think they like
1:19:35
people as good as them. You're an old soul,
1:19:38
Delacey. An old soul wise
1:19:40
beyond your years. Thank you, Miss Garnett. All
1:19:42
right. How about we kill him in a duel,
1:19:45
then? Let's kill him in a duel, then. But
1:19:48
not above cheating. I'd love to
1:19:50
cheat. We love to cheat here. All right. I walk
1:19:52
back to the manor.
1:19:53
Maybe tell him that we'll consider
1:19:56
it his offer if we both
1:19:58
happen to survive.
1:20:00
Both happen to survive the duel. We still
1:20:02
want to do the duel because we love dueling.
1:20:04
Yeah, and if he's alright to swap
1:20:06
places Yeah, and maybe just
1:20:10
Blow the low PM in his face Step
1:20:14
on his toes. Okay do what I can while
1:20:16
I'm up there right if you get an opportunity just
1:20:18
outright kill him. Oh
1:20:20
You know I will you know I will All
1:20:23
right,
1:20:23
I go unarmed again back to the
1:20:26
manor.
1:20:27
I brush aside the guards on the door Walk
1:20:31
back onto the porch well What
1:20:34
do you say? Well, he is just
1:20:36
so Mad
1:20:40
for dueling you see
1:20:42
he said no I understand he
1:20:44
didn't say no He said
1:20:47
that he needs to defeat
1:20:50
you He came here to fight
1:20:52
you and he came here to win the duel. He needs to
1:20:54
win the duel, but He agrees
1:20:57
to not shoot you dead And
1:21:00
then you can let him into your service or if you win
1:21:02
the duel He agrees to
1:21:04
enter into your service if you were in the duel. I wasn't even
1:21:06
all that to begin with That's
1:21:09
bad though cuz anyway when you're in his service.
1:21:11
Yeah, but you know, but he won't mind He
1:21:17
sort of smiles to himself and he's like
1:21:20
Seems a shame for a young man
1:21:22
of such obvious talents to die
1:21:25
out here in the middle of nowhere There
1:21:27
would be a shame. It's like It's
1:21:31
like there's a Marvel statue in there
1:21:33
right now He's just a big old
1:21:35
hunkered stone with the right
1:21:38
sculpting
1:21:39
and he could be great But
1:21:41
I understand how it is. It's gonna be
1:21:43
a shame when I have to kill the lacy. Thank
1:21:45
you for your time, man man, and
1:21:47
the men Form up around you. They're gonna
1:21:50
score you off the porch You're
1:21:52
being taken off the porch. You're being taken down the stairs
1:21:55
But
1:21:55
I thought that
1:21:57
was that was only if you agreed to continue doing
1:21:59
you've been taken He is a great he's gonna duel us. Oh,
1:22:02
yeah. Yeah. Yeah. Yeah. We're gonna try the
1:22:04
we're gonna try this position swap on the street Oh,
1:22:06
right. Yeah. Okay. Yeah, it's like in front of all those people.
1:22:08
Yeah admit to right fair content Okay,
1:22:11
I'm just gonna go and stand in his spot
1:22:14
And get ready, you know act like I'm getting ready for the duel, you
1:22:16
know Just sort of cuz it makes no odds who stands
1:22:19
in which spot if in the pistol. Yeah. Yeah Right.
1:22:22
Let's yeah, let's make this a roll because
1:22:25
he is not gonna want to do that so
1:22:29
He's only got two bullets left
1:22:36
Let's make this a taunt roll
1:22:38
because you're going to be trying to like
1:22:41
Taunt him into taking the bait to sort
1:22:43
of prove it's yeah Well, I'm just I'm just
1:22:46
gonna stand here and wait for him to tell me to move
1:22:48
basically, you know Yeah, he's he's
1:22:51
walking down to every bullet to take his position for the duel
1:22:54
He's like you him our plays
1:22:57
delay see Your
1:22:59
name on it. Why does it matter? This
1:23:02
is where I always duel and this is my town
1:23:06
Great news at the end of the street young
1:23:08
man today's a new day So
1:23:11
I see it both sides is exactly the
1:23:13
same this way you can look
1:23:16
at your lovely statue while you shoot me dead The
1:23:18
crowd are sort of like craning then
1:23:20
exit this they never seen anyone sort of talk
1:23:23
to bellows like this Les Bose
1:23:25
is a superstitious kind of old fool I
1:23:29
Have his lucky side of the street. There's
1:23:32
no need to be raising your voice now. Do me a
1:23:34
torn roll
1:23:36
It's almost
1:23:38
skill no don't still skill this is yes
1:23:40
good like an individual skill taunting
1:23:43
so no specific Taking
1:23:46
taunt as their skill. All right,
1:23:48
we need this one bad. All right You
1:23:51
don't even need that Benny because
1:23:53
here comes it comes a six here
1:23:56
comes the explosion
1:23:59
That's a fool. Yeah Yeah, oh. But
1:24:01
that's so it's. It does
1:24:03
minus two, isn't it? Well, well, do I
1:24:05
get to roll it and then I minus two? Cause it
1:24:08
exploded. Does it get to explode if it is
1:24:11
a four on a four? Yes, it explodes. So
1:24:13
you're on two, but you can roll again. Yes. So
1:24:16
I need this to be a two or better.
1:24:18
Yes, yes. Cause I got it. You're gonna
1:24:20
have to subtract two off the final number. It's
1:24:23
a three. Yes. That's
1:24:26
five. Well, that's five minus,
1:24:28
wait. Yeah. That's not
1:24:30
as good as I thought. No, wait. So wait. So
1:24:33
wait. So I got a four plus a three. Plus
1:24:35
three, which is seven. Seven minus two. Five.
1:24:37
Which is a success. Five. Yes. Yes.
1:24:41
In your
1:24:41
face, Andy. We wouldn't. Wanting us to
1:24:43
fail. Okay. So the total is seven
1:24:45
minus two. Yes. Five. So
1:24:48
that is one success. Screeched by. Yeah. Yeah.
1:24:51
So bellows is sort of looking around the crowd. I was
1:24:53
like, yeah, you should. Yeah. It shouldn't
1:24:55
matter which side of the street you stand on.
1:24:58
We're doing this or what? Nearly
1:25:00
five by my reckoning.
1:25:04
Delacy can't tell time. He's just a boy. We're
1:25:08
talking originally in bellows. He seems kind of amused by this.
1:25:10
He's like,
1:25:12
okay, Delacy. Okay. He
1:25:14
seems amused rather than terrified. Rattled
1:25:16
because his great secret has been exposed.
1:25:18
No, he's just like, all right.
1:25:20
Okay. I'm disappointed. He's
1:25:23
going to walk down to the other end of the street. Fine.
1:25:26
All right. We have deprived him of one of his advantages
1:25:29
in dueling. So that's okay. Good. We
1:25:31
still don't fully understand. Yeah. Good.
1:25:34
All right. All right. What else
1:25:37
can we do
1:25:38
to screw him up? Well, I
1:25:40
am going to lower his shooting
1:25:43
trait. Lower shooting
1:25:45
trait. Okay. Yeah. Okay.
1:25:48
So. Wait, wait, wait, wait, wait, wait. Wait, hang
1:25:50
on. Yeah. Mathematically. Mathematically.
1:25:53
Is it better for you to remove one of his cards or
1:25:55
to give me one more card?
1:25:57
Bearing in mind, I can swap out anything.
1:26:00
five all level. Oh let's math
1:26:02
this yeah. Yeah
1:26:05
it's better for me to enhance your role because
1:26:07
you've also then got. Yeah
1:26:10
because I get a duo overall. Yeah yeah yeah that makes
1:26:12
sense. Well in fact I can do both I
1:26:15
believe I can do both so let's go all
1:26:17
out. Okay so what are you doing?
1:26:20
I've regenerated enough power points
1:26:22
to better game
1:26:23
it. Okay. I'm
1:26:26
gonna stand to one side let's
1:26:28
say on
1:26:30
the boardwalk of the nearby
1:26:33
shops or something and I'm just it
1:26:35
looks kind of too casual like
1:26:38
a little bit callous that
1:26:41
this kid's about to die and I'm like playing
1:26:43
with a deck of cards maybe it's an anxious you know
1:26:45
nervous habit or something but I'm playing with a
1:26:47
deck of cards and if you
1:26:49
look very closely you might notice that they're kind
1:26:52
of
1:26:53
mystically twinkling or what have you sure
1:26:55
and I I um
1:26:59
I invoke a
1:27:01
hex that
1:27:04
that improves Delacey's
1:27:06
shooting skill that kind of bolsters
1:27:09
his ability a gun shooting
1:27:12
and also lowers
1:27:14
the same for uh I cast another hex that lowers
1:27:16
okay
1:27:16
do you need to roll for these fellows
1:27:19
shooting abilities I surely do I need to
1:27:21
do a smart thrill so let me grab one
1:27:23
of these and one of these and
1:27:26
this is for this is for
1:27:28
Delacey's shooting
1:27:31
skill
1:27:33
and that
1:27:36
is not what I had hoped for okay
1:27:38
it's not that good all right that is a fail
1:27:41
that is a failed hex and
1:27:45
that is a success that's an eight on my eight I haven't
1:27:48
told you about raises
1:27:51
and a six on my eight so that's 14
1:27:54
which is one with two successes
1:27:58
and that means it is
1:27:59
is lowering Bellows'
1:28:02
shooting skill by two die
1:28:04
types. Okay, so
1:28:06
we're taking two cards from his hands.
1:28:09
How many cards does he have left? We'll
1:28:12
find out. Okay, so Delacey
1:28:14
is being dealt just
1:28:15
one regular card to
1:28:18
start. Okay. And then he's getting
1:28:21
a second card in the second. So he's
1:28:23
only getting two cards. But he still gets to choose
1:28:25
one because of his edge. Yes. As it stands,
1:28:27
yeah, yeah. I haven't done a taunt yet. I've
1:28:30
got a little taunt on him.
1:28:31
Okay, yeah. All right. Retaunt
1:28:34
him. Okay. Let's see. Well,
1:28:37
now that he's facing... Well,
1:28:39
you'll do that in the second round. All right, okay,
1:28:41
cool. All right, fine. So I will give you your
1:28:43
initial card. Mm-hmm. Okay.
1:28:46
I think it's gonna be an ace. So our ace is higher
1:28:48
or low? Ace is higher. Cool. Give
1:28:50
me that ace.
1:28:59
Very good, very good. And you wanted
1:29:01
to taunt or something similar? Yeah,
1:29:04
well, now that he's facing up
1:29:07
the street and behind me right now
1:29:09
is his statue and then his
1:29:11
house,
1:29:12
I'm just gonna sort
1:29:14
of just stand there and just kind of eyeball
1:29:17
him and then kind of spin around and just be like...
1:29:19
Please
1:29:21
don't look like that. Okay,
1:29:24
yeah, roll into a nation. Someone did a crappy job. Well,
1:29:27
to actually roll taunt, I guess. Yeah. Okay,
1:29:32
taunt. Another skill I don't have. An
1:29:34
astonishing lack of shooting. Using
1:29:37
my shooting skills. I'll
1:29:39
put everything into shooting, I said. That's
1:29:42
all I'll need, you said. And then in the dueling
1:29:44
contest episode. Turns out
1:29:45
there's a lot of everything else going on. Okay.
1:29:49
One and six. Yes!
1:29:54
And a four. So that's a 10. So
1:29:56
that's a success. With the race. Okay,
1:29:59
success with the race.
1:29:59
So we're gonna take a card away from Sorry,
1:30:03
I should have let you choose which card you wanted so
1:30:05
left or right. Oh, yeah, take away the left,
1:30:07
please
1:30:10
Okay, okay,
1:30:11
so that was round one so now I
1:30:13
get one more card one more card Before
1:30:16
I look at this card. Yes Yeah
1:30:20
Let's go on it. Yeah Let's
1:30:22
go on it. Yes. I think back to
1:30:24
the conversation we had just before the tour
1:30:27
began I mean before the middle of the street.
1:30:29
Yeah, yeah, yeah
1:30:33
I'm gonna kill this bellows guy. Yeah, you are violently.
1:30:36
Yeah for Nate right in the throat
1:30:40
He's gonna die he's gonna die but if
1:30:42
something should happen to me as well like
1:30:44
I get here by a train on the way home or
1:30:47
something, huh, you know, I
1:30:51
Got would you just go
1:30:53
and tell my mind part what happened?
1:30:57
Tell him I love him and I'm
1:31:02
sorry And
1:31:05
I pass you a little I'll just pass you their
1:31:07
address I Suppose
1:31:11
a dress they have addresses
1:31:13
in the town It's yeah, it's a
1:31:15
red house. Yeah, yeah, yeah
1:31:18
red house head east 700 miles
1:31:21
until you see your house. Yeah. Okay. All right
1:31:24
now. I'll look at my card. Oh, no, I'll
1:31:26
have a different please All
1:31:38
right, you ready Yep
1:31:43
Did you cut I even character
1:31:45
and out of character I Garnet
1:31:48
cannot look like she is paralyzed
1:31:51
by being unable to intervene here.
1:31:52
Okay On
1:31:55
three you both go to your guns
1:31:59
One Two, three.
1:32:06
Same time, Delacey. In fact, you haven't turned your
1:32:08
card round, which means you didn't draw your gun and your shot dead. No.
1:32:13
What's that, King of Clubs? King of Clubs. It's
1:32:15
pretty good. A space.
1:32:20
I think you know what I'm gonna say. Yes,
1:32:24
yes, yes. Okay. The throw
1:32:26
please. The whistle blows.
1:32:29
Do you look to the guy
1:32:31
to see his, his arm move? I'm
1:32:36
just gonna like, look
1:32:38
up at the sky. And,
1:32:42
I'm gonna think about Nate. Okay. I'm
1:32:45
gonna think about some of the things that he told me, some
1:32:47
of the times that we spent today and yesterday.
1:32:50
Yeah. That's a good good
1:32:52
time. The good good times. Yeah,
1:32:55
and when I hear the whistle go, I'm not
1:32:57
even really gonna look, cause
1:33:00
he's in my peripheral vision down here. I'm just gonna.
1:33:04
Yeah. Okay, and yeah. Belo's
1:33:07
also got a gun out, but a
1:33:10
bullet goes through
1:33:12
the gun,
1:33:12
the side of his neck. Through the inside of his gun.
1:33:15
Fires wide. Yeah. He's,
1:33:18
he looks, well, so you heard the
1:33:20
scream of the whistle start and
1:33:22
it was this as if the scream
1:33:24
didn't stop, but the sound is coming from Belo's.
1:33:27
He's just like, ahh. And he's
1:33:30
clutching his neck and he, he's
1:33:34
fired wide, he's missed you. And
1:33:36
he sort of fallen
1:33:38
backwards. Yeah. On
1:33:40
his butt. Yeah. And now he's scootched around
1:33:42
behind
1:33:43
the statue and
1:33:44
he's like, good damn! To his men.
1:33:46
And we are gonna go into combat. Oh hell
1:33:49
no. No, good. He's
1:33:52
only got one bullet left. I
1:33:54
have. Yeah.
1:33:58
Okay, so we have.
1:34:00
In the combat initiative we have
1:34:05
Five gunmen and Bellows
1:34:09
okay, so we're gonna deal
1:34:12
Initiative order that's for you.
1:34:14
That's the garnet. Okay, so
1:34:16
that's my see there's a two no I'll
1:34:19
have that again, please. Oh, yeah, you're right.
1:34:21
Thank you Joker
1:34:26
That means you can go whenever you want and also cool if
1:34:28
you get plus two to all your rolls During
1:34:32
this round Yeah,
1:34:35
okay. All right, it's
1:34:38
a three Garnet
1:34:40
rats bellows here has a queen
1:34:44
Then we have the gunman on a nine five
1:34:50
Ace And
1:34:53
a six
1:34:54
Alright because you
1:34:56
got a Joker as well to Lacey you both
1:34:59
get an additional nice Everyone
1:35:05
all right so you've
1:35:07
got Gun to gunman
1:35:10
on the roofs either side You've got one
1:35:12
gunman in the street and bellows is taking cover
1:35:15
behind the statue back to the statue Okay,
1:35:17
he's holding his gun and he's shouting orders.
1:35:20
Um delay see ya it's your
1:35:22
go round one and
1:35:24
Garnet you're going last
1:35:27
but what I will say is garnet
1:35:29
as As this fight
1:35:32
kicks off you hear a sound coming
1:35:34
from the undertakers behind you that sounds like
1:35:36
this What
1:35:41
what yeah, so
1:35:43
you hear this this banging
1:35:45
noise, okay coming from thee
1:35:51
Okay, I scramble into the undertakers
1:35:54
office
1:35:54
or the Funeral parlor I guess
1:35:57
you've got a while till it's your turn so you can let
1:35:59
you take this This is a free action. Oh, okay,
1:36:01
I can... You can go in and check out what's going on in the Undertakers.
1:36:04
Okay. So we'll take Delacey's turn and then we'll come
1:36:06
back to you. Okay, fine. Okay,
1:36:08
all right. What
1:36:11
I'd like to do, if it's all right, is
1:36:15
those damn fools patted you down,
1:36:17
didn't they? Yeah. They
1:36:20
wouldn't let you take a dynamite in. They know, I gave it back to you. You
1:36:22
gave it back to... I gave it back to you. So I
1:36:24
just want to whip one of them out of my pockets
1:36:27
and I want to lob it at the statue
1:36:29
and just as it gets
1:36:33
to the statue, I want to shoot
1:36:35
it. Shooting roll, please. Okay. Shooting,
1:36:38
is it? Now that's... Finally! So
1:36:41
it's on a 10. We
1:36:44
can add one to this
1:36:46
for trademark weapon and
1:36:48
we can add one
1:36:52
to this again for marksman. So
1:36:55
we can add two and then it's also plus two for
1:36:57
the Joker, is that right?
1:36:58
Plus two for your rolls, yeah. So we add four
1:37:00
to whatever this is. Sure, yeah. Cool.
1:37:04
All right. So... Let's
1:37:06
see. Yeah, let's see it. Roll
1:37:08
it. That's a one and a five.
1:37:11
Five. So five. Yeah,
1:37:13
so five, six, seven, eight, nine.
1:37:16
Oh yeah, right. That's that. That's
1:37:18
the race. Yeah, yeah. All right, yeah, this
1:37:20
works. You hurl the dynamite towards the statue and you
1:37:22
shoot it. Yeah,
1:37:25
I guess the statue explodes. It's
1:37:30
made of metal. Top holes dramatically. Towards the
1:37:32
bellows. The top part of
1:37:34
the statue explodes and showers him
1:37:36
with shrapnel. Slicing
1:37:39
him up real good. Yeah, what would I call the damage on
1:37:41
this? And he is bleeding from
1:37:42
the throat. Yeah, true. He
1:37:45
has already taken one wound. He's a tough master. I guess
1:37:47
he would be shaken. Okay,
1:37:49
yeah, he is partially behind cover, but the cover he's partially
1:37:51
behind is exploding. So
1:37:54
let's call that two. Okay,
1:37:57
wow, that is... In fact, you should roll that.
1:37:59
this shouldn't you because it's your package. Okay
1:38:02
yeah sure sure. All right 2d6. 2d6. Five
1:38:09
and a
1:38:10
six. Okay. Plus
1:38:14
a six. Wow okay. Plus
1:38:18
a two or a total of 14. Six
1:38:22
plus six plus two yeah. Oh
1:38:24
yeah yeah yeah that's right and we're not adding a two for the joker because
1:38:26
this is a damage roll. No that's a success with the raise
1:38:29
so he takes another wound from the exploding
1:38:31
shrapnel. Oh cool all right. Bit
1:38:33
of shrapnel in the other half of his throat. Yeah
1:38:35
he just got the middle throat. Now
1:38:38
good good. Is that sort of wobbling
1:38:41
to it from? Yeah on my flap.
1:38:44
Cool. Garnet you're at the undertakers.
1:38:46
Yeah yeah yeah. You hear this banging sound. I'm
1:38:48
scrambling around there's there are a number
1:38:50
of pine boxes in here. I'm listening for the loudest
1:38:53
coffin I guess.
1:38:54
Okay and um yeah you see one that's
1:38:57
um that's kind of it's like juttering around
1:38:59
and in fact you can hear uh you
1:39:01
can hear a voice. If this
1:39:03
is Rex I'll be really annoyed.
1:39:06
It's the singing cowboy the matinee.
1:39:08
You're on lee.
1:39:09
All right
1:39:11
I am only half convinced I'm
1:39:13
really hearing it and not having some wild
1:39:16
hallucination or uh something
1:39:19
supernatural is going on but I uh grab
1:39:22
a crowbar. Yeah there's a pry bar.
1:39:24
A pry bar from uh from the side and like
1:39:26
wrench the nails off
1:39:27
this coffin. There's a pry bar by the door. How
1:39:29
often does this happen? Oh
1:39:31
yeah this is the emergency pry bar
1:39:33
for when we put someone in a coffin. You don't feel
1:39:35
the noise. Who's not ready. I go and grab
1:39:37
a pry
1:39:38
bar and and wrench the nails out of this
1:39:40
coffin lid. Yeah. And like piff the
1:39:42
coffin lid off the pine box and
1:39:45
I see what do I see?
1:39:46
Well what do I see? Nate.
1:39:49
Oh my god. It's
1:39:54
Nate. Oh.
1:39:56
Nate what happened? What's going on? Oh
1:39:58
gosh. Oh hang on we know. We need to make space. Oh
1:40:01
yeah. We didn't think you were coming back, Nate, so we
1:40:03
got a bit comfortable with the little thing. I literally
1:40:05
put my phone on the chair, on the spare chair, because
1:40:08
we don't need that anymore. I
1:40:11
look Garnet dead in the eyes and go, did
1:40:13
I win? Old
1:40:17
man, what the hell? What's going on?
1:40:20
I don't know. You were shot cleaning the chest. I
1:40:22
looked, is there a plot where? There
1:40:24
was a huge ragged hole in his chest.
1:40:26
Oh. Oh. Beans. Oh,
1:40:29
that's a dead
1:40:30
one. You were a dead man. All the color
1:40:32
is drained from his face. The doctor said. Oh.
1:40:36
Well, this is certainly a first for me.
1:40:41
I grab his hand, I grab his wrist. All
1:40:44
right, I'm feeling for a, and I know
1:40:46
a thing or two about a thing or two, and I've got a suspicion
1:40:48
as to what's going on here.
1:40:49
There's no pulse.
1:40:53
Oh man. I'm glad you're
1:40:55
back. But, we're
1:40:58
in the middle of a firefight outside. Oh. I'll
1:41:01
have to catch you up, but I think. A very
1:41:03
name with the shotgun, probably. Yeah.
1:41:06
I think we're gonna have to have a talk.
1:41:09
Sure, yeah. Afterwards, but I'm
1:41:12
real glad you're alive again, and
1:41:17
Delacy's gonna be delighted if we survive.
1:41:19
Well, let's go
1:41:22
make sure that we all survive
1:41:24
then. All right, I'm dealing Nate into the
1:41:27
initiative order. Yes.
1:41:28
Oh, come on. He's
1:41:29
the king, but can I have another one so I can take
1:41:31
the lowest? Oh,
1:41:32
no. Good turn. Oh,
1:41:34
yeah. A turn. A turn, that's still
1:41:36
good. Damn. Okay. All right.
1:41:39
Springing out of the grave. Yeah. Okay,
1:41:42
gunman number one, old
1:41:46
gunny, as his friends call him, is
1:41:48
going to shoot a gun at you,
1:41:50
Delacy. I'd like to see it. You're
1:41:53
the one in the street, and he's got a rifle. All
1:41:55
right. So, I'm gonna-
1:41:58
How's this work then? I'm gonna be-
1:41:59
Yep, incredibly. So I'm gonna do a
1:42:02
shooting roll. Okay against your
1:42:04
toughness. Okay. Oh
1:42:06
interesting He's not a wild
1:42:08
card this government There's
1:42:12
all the five which is a success on
1:42:14
the shooting roll and now
1:42:24
That
1:42:24
is a six Exceed
1:42:27
your toughness my toughness is for It
1:42:31
once but not any more than that which
1:42:33
means you are shaken Oh, right.
1:42:35
Cool. Did I get shot or did I just
1:42:37
get like nearly shot? You are nearly shot
1:42:40
but not wounded Okay, so
1:42:42
here you are shaking. So yeah, I hear the slug
1:42:44
humming past my ear. Yeah, basically so
1:42:48
Yep, so you'll start your
1:42:50
next turn shaking and you'll have to do a spirit roll if you
1:42:52
want to do any anything interesting Yeah,
1:42:56
okay The bullet whistles past you and you're like, this
1:42:58
is maybe the first time you've been seriously. Yeah,
1:43:01
I fall on my butt Cool,
1:43:04
okay next up we have
1:43:08
Bellows himself so he
1:43:11
is still in the sort of ruins of the shrapnel
1:43:13
is like still holding his neck Shouting
1:43:16
or just the others and he is just gonna like lean
1:43:18
around and he's gonna take a shot at you as well blind
1:43:20
fire He's gonna he's looking
1:43:23
he's looking okay, so
1:43:30
Okay,
1:43:36
and I'm gonna roll damage
1:43:43
Eight
1:43:45
My toughness is for it's
1:43:47
a success with the rays and you're already shaken
1:43:51
Those wounds Oh really soon
1:43:53
Oh You
1:43:56
monsters. Ah Yeah,
1:43:59
okay, so I'm I'm sat flat on my
1:44:01
bum with my legs out
1:44:03
like this. So I'm, I don't know, maybe through the foot
1:44:05
or something? Yeah.
1:44:07
When you think it curcurs to them, they might be the bad
1:44:09
guys. Give it up to Lacey.
1:44:14
He shouts from behind.
1:44:17
Yeah, it's actually. I
1:44:21
briefly consider that for
1:44:23
Nate. But
1:44:26
now it's Nate's go. Now Nate's do,
1:44:28
yeah. If I sort
1:44:30
of exit
1:44:33
the Undertakers, how close am I to the
1:44:35
nearest goon? There's
1:44:38
one in the street, like, almost
1:44:40
right in front of you. I'm going to blast him with a shotgun.
1:44:43
He hasn't seen you, he's back in speed. Just going to
1:44:45
sort of tutter out and go, hello! And
1:44:48
just try and blow him away. Yeah, cool. Give
1:44:50
me a roll. Great. All right then. Do
1:44:54
we use both barrels? Well,
1:44:57
save one for balance. So,
1:45:00
this is double barrel shotgun,
1:45:02
so we get plus due to shooting, and that's six. That's
1:45:07
four, so that's 10, 12. So
1:45:10
that's hit with two raises. Yeah, you
1:45:13
blow his spine out of the front. Don't
1:45:18
even need to roll damage. It
1:45:20
might be an idea for us, if this
1:45:23
goes out obvious, to kill bellows. Because
1:45:26
I think our only hope is
1:45:29
that bellows' death makes
1:45:32
all the other gunmen realise that
1:45:34
fighting is pointless. And there are so
1:45:36
many of them, and I'm
1:45:39
lying wounded in the middle
1:45:41
of the street, and they're all on rooftops.
1:45:43
And they're all on rooftops? Yeah. Now, because the
1:45:46
only... The remaining four are on. Yeah, yeah,
1:45:48
yeah. I'm OK. The spined
1:45:50
ones are all on rooftops. Yeah.
1:45:53
So, like... These
1:45:55
gunmen are on wildcards, so I'm like... You
1:45:58
could roll damage, but...
1:45:59
Yeah, no, yeah on 4d6 which has been with the
1:46:02
races The
1:46:06
lace you would have seen that right? Yeah
1:46:10
Yeah, I mean the
1:46:12
spineless guy collapses and behind
1:46:14
him is Nate
1:46:31
It's cool we've got a we
1:46:33
have a man to kill Shoot
1:46:36
now ask questions later.
1:46:39
All right, we're learning from each other Gunman
1:46:43
number three has seen all this and they're
1:46:46
incredibly taken aback. They raised their repeater.
1:46:48
We're gonna try and shoot at you Nate
1:46:52
so let's see how they do They
1:46:56
have not done well they Um
1:46:59
Try to aim at you and get distracted
1:47:01
by a bird or something. It's all fire
1:47:04
fire white Do they get the
1:47:06
bird they get the bird? Birds
1:47:09
is shaken and takes two wins His
1:47:19
friends next to him sees
1:47:22
that and he is also gonna try
1:47:24
and shoot you
1:47:28
Okay, there's a success toughness five
1:47:31
damage
1:47:34
My god snake eyes, all right. Oh
1:47:36
snake eyes on a damage roll. It's just Okay,
1:47:41
yeah, so He
1:47:43
succeeds in shooting at you,
1:47:45
but I guess you already
1:47:48
did yeah, just kind of like
1:47:53
It sinks spongily Oh,
1:47:58
okay and
1:47:59
The gunman next to him, it's now his turn, and he
1:48:03
does not succeed. He sees this happen and
1:48:05
just sort of forgets to shoot, because he's so
1:48:08
taken aback by what's going on. Garnet,
1:48:10
it's your turn.
1:48:10
All right, I like to charge
1:48:12
out of the undertaker's office, like grab
1:48:15
Delacey by the lapels or the
1:48:17
collar or by the squaff of his neck or whatever, whenever
1:48:19
it comes to hand, and just body him into
1:48:21
like the next door across the road, whatever
1:48:24
that is, because they're up on rooftops. What
1:48:26
the hell, I had
1:48:27
him! He says
1:48:29
beaching. And
1:48:31
I bundle him through the doorway, so that we've got a little bit of
1:48:33
cover. Yeah, that's
1:48:35
good.
1:48:37
Yeah, do you want to do anything else? Can I do anything
1:48:39
else? Can
1:48:42
I give you another stick of dynamite this turn? Is
1:48:44
that? You could take
1:48:46
it out like that, you could take it out of my pocket. Yeah, yeah, yeah, definitely.
1:48:49
List them off
1:48:49
you. How does that work, because I've moved
1:48:51
across the street. Yeah, you can
1:48:53
do other stuff, it would just be at a penalty. What kind
1:48:55
of penalty? Like a minus two to your roll. Yeah,
1:48:58
okay, all
1:48:59
right, well, after bundling dicey
1:49:01
through the doorway of whatever building is across the
1:49:03
road from the undertakers and into the door, into
1:49:06
cover. Gun shop, is it the gun shop? Is it
1:49:08
the gun shop? Is
1:49:10
there any chance? Let's find out.
1:49:13
He sounds good. He's got a gun shop. Do
1:49:17
me a faith roll. Is the
1:49:19
home of a young inventor,
1:49:22
an Edwin carbine? He's
1:49:25
got a whole new invention. I
1:49:28
have faith, as it were. So
1:49:30
I'm gonna roll at a disadvantage.
1:49:33
And that is a four on my
1:49:35
four, and
1:49:37
then another four on my four, and
1:49:39
then a three on
1:49:41
my four. So that's four plus four is eight plus three
1:49:44
is 11, minus two is nine. Yeah,
1:49:47
you have blindly stumbled
1:49:49
into Simon's shootin' irons. Yeah, Simon.
1:49:52
The finest pistol and rifle
1:49:55
shop in all of Dead Man's Water.
1:49:58
So that's where you are now, yeah. Okay, so.
1:49:59
But that wasn't my go. That was just
1:50:02
to find out where you'd turn up. Okay, well,
1:50:04
you know, because I'm in a hurry, hence
1:50:06
the penalty, I draw my
1:50:09
cult peacemaker and just sort of shoot
1:50:11
back from the doorway. Yeah, you can
1:50:13
see. Wait, no, no, no. What am I doing? I
1:50:16
shoot at bellies. If I've got
1:50:18
a line on
1:50:18
here. He's in cover right now. He's behind the
1:50:20
statue. Yeah, but this place is full of sniper
1:50:23
rifles. You could just have one
1:50:25
of them. Yeah, that's true. Well, in that case...
1:50:28
He's in near total cover. He's in near total cover.
1:50:30
The guys on the roof are out in the open. Okay,
1:50:32
I'm at the end of my... We're
1:50:35
at the end of the cycle. You can hit people in near
1:50:38
total cover. It's just there'll be a lot of penalties
1:50:40
to your role. Well, I'd like to use
1:50:42
the dynamite that I lifted off the lacy
1:50:44
then. Okay. Do that again.
1:50:46
So I just like spin the dynamite
1:50:49
stick end over end. Okay, I guess that
1:50:51
would be an athletics role,
1:50:53
throwing dynamite. So yeah, give
1:50:55
me a...
1:50:56
Like, can do a psychics role and a shooting role?
1:50:58
Or what are we doing here? You could light the
1:51:00
dynamite and then you wouldn't have to do a shooting
1:51:02
role. It's up to you. Yeah,
1:51:05
we could always use the dynamite. If you're throwing
1:51:07
and shooting, then there'll be a minus two
1:51:10
to the throwing and a minus four to the shooting. Alright,
1:51:12
then we'll light it since you... Also, like, even
1:51:14
if you throw dynamite
1:51:16
at him, like, the
1:51:19
downside is that he has time to react. But
1:51:21
he might move back cover. Yeah, he might scarper out of cover. Yeah. Straight
1:51:24
into Deadman Nate. Alright,
1:51:26
I light
1:51:29
the dynamite, stick the dynamite off a gas lamp on the
1:51:31
wall or something like that, and then hurl it end over end
1:51:33
at the statue, the remains of the statue.
1:51:35
Athletics role, please. Okay, I
1:51:37
can do athletics. I'm skilled
1:51:39
in athletics somewhat. Thanks. That's
1:51:42
a six. Nate,
1:51:45
I'm going to
1:51:47
give you a penny for coming back to life. Thank
1:51:49
you.
1:51:49
Yeah. Alright, that's a ten,
1:51:51
so that's one and a raise. Oh,
1:51:54
yeah, the dynamite goes hurtling
1:51:56
end over end. It's got a short keep. Okay,
1:51:59
towards the...
1:51:59
towards the statue, the throw is
1:52:02
good. And
1:52:04
I guess... Elos
1:52:06
will have to move on his turn if
1:52:09
he wants to try and do anything about this. So
1:52:11
that's the end of the initiative order. Need to... deal
1:52:14
a new... Oh right, yeah. You don't loop
1:52:16
around, do you? Oh yeah. New
1:52:18
cards. Ooh boy. Cool. Okay,
1:52:22
so... Having sustained two wounds,
1:52:25
I'm minus three to all actions because
1:52:27
of a hindrance called tenderfoot.
1:52:29
Oh.
1:52:31
Delicate. Yeah, delicate. He's
1:52:33
only little. He's a little baby. Yes,
1:52:36
so we're gonna go round again with
1:52:39
the dealing. So Delacy...
1:52:43
I'm gonna line these up properly.
1:52:46
Garnet. Again.
1:52:49
Nate. May
1:52:52
I have another?
1:52:53
Oh yeah. No! Three
1:52:55
for Nate.
1:52:55
Oh! Sorry,
1:52:57
Nate. Wow. Intense is kicking
1:53:00
our ass in. Very honest, yeah. Bellows.
1:53:05
It's maybe so easy when you're winning. Sort
1:53:07
of hard when you're losing. It's an ace for
1:53:10
gunman number one. No. Sorry,
1:53:12
gunman number... Roof gunman number
1:53:14
one. Spine gunman number one.
1:53:17
Gunman number one is still in play.
1:53:20
Gunman number three. Gunman
1:53:23
number four. Uh-huh. Gunman
1:53:27
number five gets an ace.
1:53:28
All right, so round
1:53:30
two is starting. Gunman number one and
1:53:32
gunman number four both have aces. So they
1:53:34
sort of... They look at each other and they're
1:53:37
like... After you. And
1:53:39
then gunman number one will raise his rifle.
1:53:43
He's gonna fire at the building that you're
1:53:45
in, but you're in cover, right? Gregory
1:53:48
Uzi's
1:53:49
weapons important. Yeah. How
1:53:51
much cover would you say that you're in? I
1:53:54
mean, yeah. I was in the doorway, but I didn't stay.
1:53:57
Just stand there in the doorway like a lemon. Yeah,
1:53:59
that's true. Uh... Gregory
1:54:02
Atling's wonderful mechanical... ...most
1:54:06
multi-barrelled gun. So I'd say you're
1:54:08
probably in heavy cover. Yeah. Rather
1:54:10
than near total. So
1:54:13
yeah, three quarters of the target is obscured. That's a
1:54:15
minus six to his... Yeah.
1:54:18
So he's gonna have a hard time with it. No chance. Yeah,
1:54:19
just peeking out from behind a door frame. Also,
1:54:22
children are small. Yeah. Famously.
1:54:25
He has not succeeded. He fires, but it thuds into
1:54:27
the wall in front of you. The other... Guy
1:54:29
is gonna do the same. He also
1:54:31
fails. The bullet whistles through
1:54:34
the window, but doesn't come anywhere near you.
1:54:36
Um... Okay, it's now... Belo's
1:54:40
turn. It's
1:54:42
for E. So he's
1:54:43
getting to do bleed out from his neck. Wouldn't...
1:54:46
No, he's not. He's exploded by the dynamite. Yeah,
1:54:48
so the dynamite's coming towards him. He's
1:54:51
gonna move. He's gonna run out of cover
1:54:53
and try and get into a different kind
1:54:55
of cover. Bleeding. So yeah, he is gonna run
1:54:59
out from behind the statue
1:55:02
and he's gonna run across to the sort of other side of the
1:55:04
street. While
1:55:06
he's doing that, I think he's gonna try and take a pot shot
1:55:08
at you, Nate, because you're still out in the street. Understandable.
1:55:11
Um, but that's gonna be a disadvantage. Mate, it's
1:55:13
gonna be a
1:55:13
penalty. Maybe close to
1:55:15
death he thinks Nate's just an... Wait. ...avengeful
1:55:18
spirit come to... Oh, a revenue. ...dragging down to hell.
1:55:21
Uh, before I do anything, I need to do a spirit roll to...
1:55:23
Oh, yeah. Oh
1:55:26
my god, if he doesn't unshake, he's
1:55:28
gonna sit there. Well,
1:55:30
the dynamite lands and he's dropped. Yeah,
1:55:32
brilliant. That's his lap. Good.
1:55:35
Is
1:55:35
he shaking? Does he stay shaking? He's
1:55:38
no, he's not shaking. Oh! He unshakes,
1:55:40
sees the dynamite coming towards him and
1:55:43
then he sort of scrambles out from behind
1:55:45
the cover. Starts running across the street and at
1:55:47
the same time he's sort of like shielding
1:55:49
himself from the upcoming blast. He's just gonna
1:55:51
fire up a shot. Um, at
1:55:54
Unite, which is gonna be... One
1:55:56
of these, one of these.
1:56:01
No, he misses. Bullard
1:56:03
goes wide.
1:56:05
Yeah, probably four and a one. Good
1:56:08
job.
1:56:08
Idiot. Yeah, so he shoots
1:56:11
at you, Bullard goes wide, and he sort of carries on across
1:56:13
to the other side of the street, but he is now out of his
1:56:15
cover.
1:56:17
Cool, who's going to visit next?
1:56:19
This guy. Yes,
1:56:21
Delacie, it is your turn. All right,
1:56:23
well, I want to... I
1:56:25
mean, the window was just shot through, right? It's
1:56:27
kind of a bump ahead where we're hunkering, so
1:56:31
having received a lot of broken glass
1:56:33
and softened my hat, I'm
1:56:35
just going to
1:56:38
look out the window and hopefully, just
1:56:40
as I see bellows walking past, I'm just going
1:56:42
to shake Lee because I'm hurt
1:56:45
bad. Draw Rooster
1:56:47
and just... Okay,
1:56:49
you need to un-shake
1:56:51
first off. Yeah, yeah, of course. Okay,
1:56:54
so how do I do that again? That's a... It's
1:56:56
a spirit roll. Okay, you just need to succeed.
1:56:59
Just need to succeed. So that's 2d6. Simply
1:57:02
succeed. That's a one. Oh.
1:57:05
And a four. Yes. So
1:57:07
that is a success, right? Yeah. Okay.
1:57:10
It's seeing Nate. Seeing Nate is invigorating. Cool,
1:57:14
yeah, so I would like to shoot bellows, please,
1:57:17
for what I hope will be the final time. Okay.
1:57:19
Do a... shooting roll. Okay,
1:57:23
he's not in cover, which will help. I'm
1:57:27
minus three to this roll because of
1:57:29
the
1:57:30
events. So that is
1:57:32
a d10 and my
1:57:35
d6. And
1:57:39
so it's minus three,
1:57:42
but it's plus one for
1:57:44
trademark weapon and plus one for
1:57:47
marksman. So it's
1:57:49
actually only minus one. Okay.
1:57:53
That's a nine. Yes. And
1:57:56
a one. So that's
1:57:59
a nine.
1:57:59
Yeah, that's a 9. Minus 1 is 8. Um,
1:58:03
okay. That's... yeah. Hit with a raise. Hit with
1:58:05
a raise. Yeah. So roll damage
1:58:07
for your gun. Okay... Remind
1:58:10
me, sorry. Oh, um... 2d8 plus 1. Yeah,
1:58:13
should say what your gun is. Yeah. Specific damages.
1:58:16
Okay. Do we roll the
1:58:19
lucky d6 as well for this? You don't,
1:58:21
but a raise gets you an extra d6. Oh,
1:58:24
right, okay. Cool. So that would be... 1... could
1:58:28
you mind if I borrow a d8?
1:58:29
Oh, yeah, yeah. Where's my d8? Oh.
1:58:31
Yeah, there you go. You got it. Cool. And
1:58:34
1d6 for the raise. So
1:58:36
that is 5 plus 6 plus...
1:58:43
Do the... Does
1:58:46
the dice explode when we do this? Oh, they do.
1:58:48
Okay. So that's 5 and 5, so they're
1:58:51
set. So it's 10 plus 6, which
1:58:53
is... Where are we? 16 plus 1. So 17.
1:58:58
So that's a success with a raise. Um...
1:59:01
normally... Yeah,
1:59:04
normally that would kill him. I'm going to try and
1:59:06
soak the damage for
1:59:08
this shot. Alright. So I need to do
1:59:10
a bigger...
1:59:12
little scrap of neck roll. Flapping
1:59:15
around. I'm like...
1:59:21
Where's my old stat block? I fly
1:59:23
backwards from the ring. Which
1:59:25
puts me back in cover. Yeah! I
1:59:28
also need to spend a penny to do that.
1:59:30
Yeah, that's one success, which means
1:59:32
I remove the wounds. So you soaked that? Yeah,
1:59:35
he's been hit, but it's like... he's sort of shaken
1:59:37
off and he's still running. He is still shaken,
1:59:39
though, so... Okay.
1:59:42
He's on the run. He's on the run and he's very badly
1:59:44
hurt. Good. This is bad times. Good.
1:59:48
Okay, who's next? It's a 4, I
1:59:50
believe. No, a 6. There's a 6 over there. A
1:59:52
goon man. A goon man is going
1:59:54
to fire. Yeah.
1:59:57
So this is government trying to shoot at you again through the window, but
1:59:59
that's at a penalty.
1:59:59
so there's just, again, harmlessly pings off.
2:00:02
And then there's a gun, my next one's gonna do the same thing. That
2:00:05
is a two, that will not do it. So round
2:00:07
two, Nate or Garnet, whoever's gonna go.
2:00:10
All right, I,
2:00:12
I, so I step back into the doorway of the
2:00:15
gun shop. And I
2:00:18
whip out my deck
2:00:20
of cards,
2:00:21
and I'm no longer trying to conceal what I'm doing.
2:00:24
And I cast a hex
2:00:26
up at the rooftop, and I kind of like
2:00:29
arc my hand like so, and cast
2:00:32
a kind of Catherine wheel,
2:00:34
like arc of sparks
2:00:36
at them, or I try to. All right. Right.
2:00:40
So that means I need to cast for
2:00:42
a burst with my smarts,
2:00:45
which is a D8, here we go.
2:00:48
Six. And
2:00:51
this will cost me a mere two power
2:00:53
points. And that's a six on
2:00:55
my six, so, that's
2:00:58
a two, so that's an eight,
2:01:00
so that's, hit with a raise. What's
2:01:02
the damage on this burst? Three targets, it's
2:01:04
a multi-target hex. Okay, wow. Three
2:01:07
D6 or four D6 with a raise, so that's, I'll
2:01:09
take four D6 with a raise, please.
2:01:10
Oh. For
2:01:13
the two roofy gunmen. So
2:01:17
one, oh plus a one, that's disappointing, but that's
2:01:19
two plus six is an eight, plus a
2:01:22
five is a 13. Does
2:01:24
that six explode again? Oh yeah, right, so
2:01:26
let's just roll this one again. So that's 13
2:01:28
plus, oh wait, do you add them all? Yeah.
2:01:31
That's 13 plus a six again, which
2:01:33
is 19, plus a six
2:01:36
again, if you would believe it, which is
2:01:38
a 25, plus a, now come
2:01:40
on, you're being silly, that's a six as well. So
2:01:42
that's a 31 plus a
2:01:45
four that time, which is a 35.
2:01:47
Okay, well the gunmen's
2:01:49
toughness is five. Yeah. Right,
2:01:53
it's an arc of sparks that travels up
2:01:56
onto the roof. Okay, yeah. So
2:02:00
it hits three targets. It hits three targets, but there are obviously
2:02:02
two on the rooftop. There's another two
2:02:04
on the other. You could hit three on them. It's a kind of fan shape.
2:02:07
So it depends how generous you want to interpret, like, sort
2:02:09
of fan shape. I think for that many races, I'm going
2:02:11
to let you hit three people with it. Oh, OK. Well,
2:02:14
then I sort of jubilee it and just, like, double hands. Yeah, right.
2:02:17
Yeah, what happens to them? Well,
2:02:19
the sparks hit them and kind of, like, burrow into their
2:02:21
flesh. And kind of like with a kind of, you know, like,
2:02:23
where you put a cigarette out on skin and they kind of hiss. Damn.
2:02:26
In agony, they fall stumbling from the roof
2:02:29
and burn up on the way down.
2:02:29
OK. Three
2:02:32
of the gunmen are down. There is now just one left and
2:02:34
bellows. Nate, it's your turn. Jimmy,
2:02:36
you crickets.
2:02:37
You're some kind of witch
2:02:40
or something. We're talking about it up. We've
2:02:42
got a lot of stuff to talk about after. Oh,
2:02:44
why? You know? I'm thinking you
2:02:46
should have entered the
2:02:47
duel.
2:02:49
So I'm just going to, like, dum, dum, dum, dum, dum, dum,
2:02:51
dum, dum, dum, dum, dum, dum, dum, I'm just closing
2:02:54
in on bellows. I'm just going to try and just point
2:02:56
blank, just wipe them out with a shotgun. You
2:02:58
can't be reasoned with. Different.
2:03:01
Won't be reasoned with. Yeah. Er,
2:03:04
yeah. Er,
2:03:08
well, Benny that, won't we? Yeah.
2:03:10
Absolutely Benny that. Stand it. That's
2:03:13
more like it. That's an eight on
2:03:15
the eight and
2:03:16
a six on the six. Yeah. Yeah.
2:03:19
Er,
2:03:20
so ten is my highest result. Which is
2:03:22
a hit with a raise. Mm-hmm. Er, yeah.
2:03:25
Go for it. Roll your damage. Er,
2:03:28
cool. That would be forty
2:03:30
six. Yeah! Er,
2:03:32
let's see. That's a four. I, er,
2:03:35
it's not great. Eight,
2:03:36
nine, ten, twelve damage. Yep,
2:03:40
that'll do it. Yeah,
2:03:43
okay. So you, you raise your shotgun. Er,
2:03:46
you can see sort of panic start to come into bellows
2:03:49
eyes. He's like, now hold on
2:03:51
there, let's talk about this. No!
2:03:54
Pffft! Er,
2:03:57
yeah, he goes flying like six feet backwards
2:03:59
with this.
2:03:59
Two massive ragged holes in him, hits
2:04:02
the deck,
2:04:04
and moves no more. Bellows
2:04:06
is dead. I'm just gonna go.
2:04:09
I won! The
2:04:13
other gunman on the roof sees this, and
2:04:16
I think will decide. Get shot by the
2:04:18
laces. I
2:04:21
think he's just gonna be like, okay,
2:04:23
like, with Bellows down, there's no need for him
2:04:25
to be in this fight anymore. So it's just like... Hands
2:04:29
are up. Better. Taking the
2:04:31
setup combat initiative so you can do what you want. He
2:04:34
is surrendering. I
2:04:38
mean, all I want to do
2:04:40
is hug Nate's clammy
2:04:43
corpse. Holy corpse. Yeah, clammy
2:04:46
living corpse. Mm-hmm. Yeah,
2:04:48
I'm gonna run... We walk out into the street. Yeah. Can
2:04:51
you support me? Yeah, yeah, well, I'm hailing
2:04:53
the doctor. Yeah. And we're like...
2:04:56
Yeah.
2:04:56
We're like helping Delacey over but trying to inhale
2:04:59
the doctor. Oh, yeah, yeah. The
2:05:01
doctor, the doctor. The doctor made himself useful for once. I got
2:05:03
someone who's not a corpse for you. Okay, okay,
2:05:05
let me have a look at you young man. Not an opium
2:05:07
jerky in it for you if you make all this go
2:05:09
away. I like an opium jerky. He
2:05:13
makes his lips ready to eat all that lovely opium. Yeah,
2:05:15
focus on... Yes, okay. Can
2:05:18
I concentrate on your opium, young man? Where
2:05:20
is it? Is it inside you? Anyway,
2:05:24
so yeah, the doc's looking at Delacey.
2:05:26
But not before you reunite with
2:05:27
Nate. Mm. Yeah. Oh,
2:05:30
you are all horribly banged
2:05:33
up, young man. Covered in warm,
2:05:35
vital blood. Where's your
2:05:37
blood? Oh, um... I
2:05:42
don't... Let's get you
2:05:44
patched up. I pass my hand cleanly through
2:05:46
Nate. Yeah. Yeah,
2:05:49
yeah, the big raggedy hole. You can see me on the other side. Yeah,
2:05:51
yeah, yeah, yeah, we look at each other. I'll be perfectly
2:05:54
honest with you, young man. I don't really know. Well,
2:05:57
I do,
2:05:58
but let's get away from it. I'll
2:06:00
talk about it. Do
2:06:03
we need a ring first though? Oh
2:06:06
yeah. I put
2:06:08
my boot on his hand. I might reach
2:06:11
down and wrench this ring off his finger.
2:06:13
There's a horrible crunch. Yeah,
2:06:15
you take the ring off, it's a gold signet ring
2:06:19
on the front of it. It's a sort of enamel
2:06:23
symbol. It bears the symbol of a gun.
2:06:30
My vision is starting to tunnel a little
2:06:32
bit. Nuggets.
2:06:36
No, nuggets. Oh, right,
2:06:38
the gold ones. I've got the
2:06:40
chicken on my hands. Chicken on
2:06:43
my hands. I'm a little hungry.
2:06:45
I only want chicken on my hands. I
2:06:48
did think of them before I thought of the gold ones. Shame.
2:06:52
J.C. wants chicken on my hands. Can
2:06:54
I look around? There's a prize with his
2:06:56
chest everywhere because they brought it down. No,
2:06:59
they only brought it down for the start of the contest, didn't they? Yeah,
2:07:02
it'll be back up at the house. We'll get
2:07:04
the nuggets. Well, now the guards are gone, I'm sure there'll be plenty of time
2:07:06
to retrieve.
2:07:07
Yeah, let's get you patched up
2:07:09
first. If he's bandaged enough to be out of mortal
2:07:12
danger, then
2:07:14
we sort of make our way to the manor. Yeah. See
2:07:17
if we can't find ourselves a chest
2:07:19
of gold and nugs. Yeah, we can montage this. So
2:07:22
you head up to the house, you open the door.
2:07:25
It's like
2:07:25
discussing the opulent mansion in which
2:07:28
bellows used to live. Can we open the door
2:07:30
for the townsfolk? Can we just like...
2:07:33
Yeah, you find beads. And then just like, boot the doors open.
2:07:35
It's pretty obvious where the chest is, you retrieve that, and
2:07:38
then you want to leave the doors open for the townsfolk.
2:07:41
Yeah, there's a smoking crater where a bellow statue used
2:07:43
to be. His body is still lying in the street. The
2:07:46
people earlier who were pulling the boots off of Rex
2:07:48
Randall and Co. are doing the same to
2:07:50
bellows. So they're taking his fine boots
2:07:52
and his fine belt and his hat.
2:07:55
A small boy is wearing his hat and running around
2:07:56
going, I'm makin' bellows.
2:07:58
And running around. Yeah, it seems like
2:08:00
the mood in the town has shifted. You
2:08:03
could say the fear level is lower. Might
2:08:06
say that. But yeah. Why did nobody
2:08:08
take any of my belongings when I
2:08:11
was lying dead in the street?
2:08:13
Guess no one was hungry for beans. They
2:08:16
were too stinky, mister. That's
2:08:19
a small point. That's fair
2:08:20
enough, young man. You don't talk
2:08:22
to my friend like that. You watch it. Oh,
2:08:24
whoa, whoa, whoa. Your friend's real stinky. Whoa.
2:08:28
That's enough revenge for one day. I'm
2:08:31
young, I'm doing crazy.
2:08:35
You've had enough revenge, young
2:08:37
man. So yeah, we pan out
2:08:39
on the three of you dragging this chest
2:08:42
of chicken nuggets back to the buggy, where
2:08:47
the buggy driver is just starting to come round from his
2:08:49
opium jacket. Oh, yeah.
2:08:51
On the journey back, we have a discussion
2:08:53
about what is a huckster and what is
2:08:55
a harrowed. Yes,
2:08:58
and what is a harrowed, because that is indeed
2:09:00
what Nate has become.
2:09:02
What is a harrowed? Well,
2:09:04
we'll find out next time.
2:09:07
Nate is in an episode of
2:09:09
Extension Presents Deadlands. Thank you so much
2:09:12
for watching, everyone. Thank you again
2:09:14
to our sponsor, Misty Mountain Gaming. Remember
2:09:16
to check the link in the description of this video
2:09:18
if you want to get your own Misty Mountain Gaming
2:09:21
dice or to enter a competition
2:09:23
to win your own set. Thanks for watching.
2:09:25
Thanks to Misty Mountain for their support. And thanks to
2:09:27
the wonderful players for such a great session.
2:09:30
Thank you, and me, Mark Sanchez. Thanks, Marshall.
2:09:32
Bye. Bye.
2:09:41
And we're back.
2:09:42
A full living party once more.
2:09:45
Welcome back to most of the living. Surprise, Nate.
2:09:47
Sort of amongst the living. I mean, he's amongst
2:09:49
the living, you know, in the living milieu. Yes,
2:09:52
very clear. Yeah, very specifically
2:09:54
not living. No, no, right. So
2:09:56
I don't tell us,
2:09:59
in fact, for deadl- people
2:10:01
not familiar with Deadlands. What is
2:10:03
Nate's deal now? What's going on?
2:10:06
So our lovely Nate
2:10:08
Yansen is now Harrowed, which
2:10:11
is basically, it's something, it
2:10:13
can either happen by chance
2:10:15
when a character dies, the marshal draws a
2:10:17
card from a deck and if it's a Joker, they
2:10:19
come back as Harrowed, or you
2:10:22
can take a sneaky little hindrance
2:10:24
at, or is it an edge? It's an
2:10:26
edge, isn't it? A character creation called Damned,
2:10:29
which kind of guarantees that
2:10:31
you'll come back Harrowed. So
2:10:34
I may have stacked the deck on that one at character
2:10:35
creation a little bit, but basically
2:10:37
the idea is
2:10:38
Nate is dead. Nate is to
2:10:41
all intents and purposes sort of alive for
2:10:44
the entire day minus 1d6 hours,
2:10:46
which we'll get to in a second, but he
2:10:48
is powered not by
2:10:50
a beating heart anymore, but by a
2:10:53
spirit called Amanatu, which
2:10:55
resides in the Hunting Grounds, which is kind of like
2:10:58
another plane full of like beasts
2:11:01
and demons and spirits and stuff.
2:11:04
And he's free to do
2:11:07
his own thing, but make no mistake, the ultimate
2:11:09
goal of Amanatu is to take over Nate
2:11:12
and basically do some
2:11:14
bad things and try
2:11:16
and drive up the fear level and
2:11:19
eventually help cause the apocalypse
2:11:21
and turn Earth into a wait for
2:11:23
it, Deadland. So
2:11:28
basically he's a zombie and at 1d6 hours a
2:11:30
day, he doesn't sleep, but
2:11:32
he kind of just switches off. So either he'll
2:11:34
like crumple to the floor or
2:11:36
the Amanatu can just be like, I'm in charge, I'm driving
2:11:38
for a bit, I'm gonna go off and do some stuff
2:11:41
and can do
2:11:42
some nefarious things. Kind of like, you know, like in werewolf
2:11:44
movies where people wake up naked covered in blood in a
2:11:46
field.
2:11:47
Yes. Like that
2:11:49
sort of vibe, the Amanatu can really have a
2:11:52
fun time with them. With
2:11:54
the Howard, but there are lots of fun mechanical
2:11:57
bits. Like he's hard to
2:11:59
kill.
2:11:59
If you don't destroy his brain, if he dies,
2:12:02
he comes back in like 1d4 days.
2:12:04
He doesn't feel the first
2:12:06
wound, so he can take a wound and not suffer the penalty.
2:12:10
Can't get drunk, can't be poisoned.
2:12:12
He doesn't need to breathe. Doesn't need to breathe.
2:12:15
So like now, like crossing
2:12:17
a river, unlocked, crossing an ocean, unlocked.
2:12:20
Like you can just I mean, obviously the pressure would kill
2:12:22
him. But you know what I mean? Would it
2:12:24
though?
2:12:24
Or would it just compact him? So
2:12:26
I think if it compacts him enough to destroy
2:12:29
his brain. Oh, yeah. Then yes. Yes,
2:12:31
I see. So if he went.
2:12:33
Hmm. If he had a really good bucket on his head.
2:12:36
I know. Anyway, I'm getting off track here. But basically,
2:12:39
harrods are a lot of fun. You can also kind of
2:12:41
gamble with the character by doing
2:12:43
something called letting out, letting the devil out, which
2:12:46
can backfire disastrously, but
2:12:49
does give you some cool
2:12:51
advantages for a bit. So
2:12:55
all in all, they're yeah, they're pretty. He's
2:12:57
he's pretty like
2:12:58
he's pretty tooled up now, which is quite nice. Nice.
2:13:01
It sounds like a little prose in the pro column
2:13:04
there. Yeah. The chances
2:13:06
of it happening are extremely slight if
2:13:08
it's based on the card
2:13:09
draw. Yes. Yeah. Joker one, 54.
2:13:14
Sure. Two and 54. I guess
2:13:16
there are two jokers. Yeah. Which
2:13:18
would be
2:13:19
one in twenty six.
2:13:22
Yeah.
2:13:23
Oh, no, but it's still two and 54. Shut up, Johnny.
2:13:25
Um,
2:13:28
how how how much
2:13:30
did you know about this? This,
2:13:33
Andy, were you in on it all
2:13:35
along? Well, during the character creation
2:13:38
phase of Deadlands, Johnny came
2:13:40
to me and said that they would like to play
2:13:42
a harrowed character because they were interested in the
2:13:45
harrowed mechanics and thought it was cool. And
2:13:48
Johnny, correct me if I'm wrong here, but I think you said that
2:13:50
you wanted to
2:13:51
die in episode one.
2:13:53
Yeah. Like as
2:13:56
soon as possible. Basically, yes. I might
2:13:58
my pitch to you was can I have a. massive
2:14:00
heart attack. Yeah, yeah, yeah,
2:14:02
yeah, yeah. And
2:14:05
I was like, I love this idea, but I think it would
2:14:08
be kind of cooler narratively if you
2:14:11
did the entirety of the first episode,
2:14:13
everyone got to sort of know and love your character. And
2:14:16
then
2:14:17
when we get to episode two, I've got what
2:14:19
I've got in mind for episode two is this kind of incredibly
2:14:21
lethal dueling contest setup.
2:14:24
And, you know, not like
2:14:27
forcing anything to happen, but there's going to be a lot
2:14:29
of opportunities for you to get
2:14:31
yourself killed in episode two, if
2:14:33
that's what you want to do. And I think it would be a lot more narratively
2:14:36
interesting
2:14:37
to have you kind of pop your clogs after everyone's
2:14:40
got attached to you. Yes, you were objectively
2:14:42
right. I don't
2:14:44
know, there's definitely narrative interest in everyone,
2:14:47
please go around and introduce your characters and Johnny
2:14:49
introduces their character and goes, and then
2:14:52
I have a lethal heart attack. Goodbye.
2:14:55
I mean, yeah, it certainly
2:14:57
would have been fun, but it
2:14:59
would perhaps would have set an odd tone
2:15:01
for the campaign. Yes.
2:15:03
No, Andy, as ever, is right on
2:15:05
the narrative satisfaction factor.
2:15:08
And I loved that people did get attached. I had a
2:15:10
lot of people say that, you know, they cried genuine tears.
2:15:12
Sorry for putting them through that. And, you know, some
2:15:14
people were like, I can't believe he's gone, et cetera, et cetera.
2:15:17
I was surprised by the number of people who were
2:15:19
like,
2:15:21
there were quite, there were a lot of comments being
2:15:23
like, I guess Johnny just realized Nate's like
2:15:25
a busted, awful character. And Johnny
2:15:27
just wasn't, Johnny wasn't having fun and
2:15:29
didn't want to play like a useless old man
2:15:31
anymore. I was reading these comments. I
2:15:33
was like, well, I mean, like,
2:15:36
obviously he's kind of the comedic relief and
2:15:38
like he's, he's a bit scatterbrained, but
2:15:41
okay. No, like number one, I built Nate
2:15:44
because
2:15:46
like everyone else in,
2:15:48
in, you know, the, the, the expenditure team,
2:15:50
like everyone's a well-heeled role player now.
2:15:52
Like I, we're no longer in a position where
2:15:54
I as a player need to give people a steer,
2:15:57
like making Kazimir and making him a criminal in
2:15:59
blades of the dark.
2:15:59
I did because Duskvollis...
2:16:02
I'm sorry, Volusport
2:16:04
is a very complicated setting, and
2:16:07
I wanted to be able to give contextual stuff. You
2:16:09
don't need me being like, I'm a six-shooter
2:16:12
as a gun with half a dozen bullets
2:16:14
in it. So I thought, you know what? Why
2:16:16
don't I just take a backseat and
2:16:18
I'll just be a weird little goofy guy
2:16:21
and
2:16:23
just let everyone else do their thing, which
2:16:25
I think has been really nice. We've seen more leadership from
2:16:27
Garnet and from
2:16:30
Silas
2:16:31
and all that kind of stuff. But
2:16:34
don't get me wrong, Nate, even pre-harrowed
2:16:36
Nate, wasn't useless. He's a good shot.
2:16:39
He's got hyper-suede because people
2:16:41
will let an old man get by you if he
2:16:43
just dodgers at you for a bit. He's
2:16:46
got fighting, which improves his parry.
2:16:48
So he's surprisingly
2:16:51
hard to stab. Put that on a t-shirt.
2:16:54
But yeah, there were a lot of people out there being like,
2:16:56
yeah, can't blame Johnny. Awful,
2:17:00
useless, bad character. It's like,
2:17:03
I'm not trying to win Deadlands. Telling
2:17:06
on themselves with ageism there, I
2:17:08
think. Yes,
2:17:09
exactly. Although
2:17:11
I did just go on for like two minutes being like,
2:17:13
he's 83, what does it matter? But
2:17:16
he's ready is what
2:17:17
I mean. That's in character. Yeah, you're not
2:17:19
advocating for that as a general approach.
2:17:22
Yeah, to any octogenarians listening. Hi.
2:17:25
Thanks for your support.
2:17:29
Yeah,
2:17:31
it was a thoroughly thrilling session
2:17:34
of Deadlands to play as someone who was not
2:17:36
in on the ruse. Yeah,
2:17:38
so this is worth pointing out as well.
2:17:40
You didn't know any of this. Lord, no.
2:17:42
I think I mentioned this in last
2:17:44
week's episode. And in my
2:17:47
mind, I was absolutely
2:17:49
losing my shit. When I watch it back,
2:17:52
I look a lot
2:17:53
more low-key. You look like you're sort
2:17:55
of disassociating a bit. Yeah, which
2:17:57
is so... So
2:18:00
it's so funny to have experienced
2:18:02
that emotionally, but then watch your back and go like, wow, I
2:18:04
guess it's all interiority for you,
2:18:06
Jane.
2:18:07
You know what? I was the
2:18:09
same. I should have sold it a lot harder
2:18:10
because I was like, well,
2:18:12
because I'm in part of me, I did know, but also
2:18:14
like, yeah, I
2:18:16
was processing a lot inside.
2:18:18
Yeah. In a street
2:18:21
in front of a child I was bonding with. Yes.
2:18:24
Yes.
2:18:24
I think that's, I think that's exactly it.
2:18:27
That's how authentic and genuine my shock
2:18:29
was in that I didn't have the
2:18:31
wherewithal to sell it. You know? If
2:18:34
I'd been slightly less shocked
2:18:36
and appalled, I might've made more of a performance
2:18:39
out of it.
2:18:41
But yes, in terms
2:18:43
of how thrilling it was when Nate came back
2:18:45
in the funeral parlor, wasn't
2:18:48
it?
2:18:48
Yeah. That was extremely,
2:18:50
extremely fun and gratifying. So hammering on
2:18:52
the inside of his coffin. Yeah. And
2:18:54
I was like, oh, Delacey's going to be so delighted.
2:18:57
Delacey was so upset. Well,
2:18:59
Jane, you've played Deadlands before, so you're aware of some of
2:19:01
the mechanics. And we had to cut
2:19:03
a bit where we were ending the episode and you
2:19:05
were like, what's going to happen now? Is he going to come
2:19:07
back as a harrowed or something? Well,
2:19:10
OK, we're cutting that, obviously.
2:19:13
Yeah, exactly. Exactly. I,
2:19:16
yeah, I kind of spoiled the surprise accidentally.
2:19:19
Well, because you were so shocked
2:19:21
and wanted to
2:19:22
not be real, right?
2:19:24
Yeah, I just thought it was about Marshlandi,
2:19:26
like, you know, taking no prisoners,
2:19:28
being a real serious
2:19:31
adversarial GM. That would
2:19:33
be a real dick move. Well.
2:19:35
Like, kill off our long time GM
2:19:38
in like episode two for good. Be
2:19:40
like, I'd respect it.
2:19:41
Yes, exactly. I think Johnny would respect
2:19:43
it. And also it felt like, oh, maybe this is a kind
2:19:46
of F around and find out moment. You know, Nate
2:19:48
was effing around and Andy saw to it
2:19:50
that he found out. Yeah.
2:19:51
Well, I'm trying to, you know, trying
2:19:54
to trying to make it a little more
2:19:56
threatening, maybe. Yeah. And
2:19:59
it also. Because it's still fairly early in the season,
2:20:02
it sets a tone. It's the kind of
2:20:04
world it is, you know, it lends itself to that.
2:20:06
I think, I mean, yeah, like, talking,
2:20:08
you know, me giving it all that about like, oh,
2:20:10
the threat of death isn't real, then it doesn't, it doesn't
2:20:12
really count. Let's, let's, let's be
2:20:14
honest. OxVenture is very much D&D
2:20:16
with the safety bumpers up. Like,
2:20:19
gutter balls, they don't exist.
2:20:20
Yeah. And sometimes you let us roll
2:20:23
the ball down one of those, you know, the little ramps.
2:20:25
Yeah, Eggford has been rolling
2:20:27
death-saving throws before. That's true. Not
2:20:30
as many as he should have by, by rights.
2:20:32
Let's, let's be perfectly honest about it. But
2:20:35
yeah, I have to say there was one point, because like
2:20:38
we broke for lunch after the first episode, and
2:20:40
then we went back in and recorded the second one. I wish
2:20:42
I'd done it now, but I was really tempted to get changed back
2:20:44
into my civvies and be like, well, I'll,
2:20:46
I'll see you in a couple of weeks then to really,
2:20:48
to sell the idea that I had physically left
2:20:51
the building. I wish I had, because
2:20:53
I was sat outside
2:20:55
watching on the monitors, like watching the episode
2:20:57
go, and the, like the sheer righteous
2:21:00
energy coming from, from
2:21:02
both of you, but like, especially from Delacey,
2:21:06
just constantly yelling, you're a dead man, Ben
2:21:08
Bellows. Yeah. Oh, it was delicious. Like,
2:21:10
yeah, I, obviously I
2:21:13
had been given a heads up as to when I would be coming back in.
2:21:16
But before then I was literally, I wouldn't,
2:21:18
I was sat there, I was like, put me in coach. Like I
2:21:20
wanted to get back in there so badly. It was
2:21:23
great. It was really good fun.
2:21:25
Yeah. And I think, um,
2:21:27
I wanted the villain in this one to be
2:21:29
not a sort of like ranting, angry,
2:21:32
sort of furious villain or like
2:21:35
anything like over the top. I just wanted them to be so
2:21:37
calm because that's the most annoying, frustrating,
2:21:41
infuriating thing you can be when you've done something so
2:21:43
awful. It's just like, yeah, I'm not really,
2:21:45
I'm not really bothered. This is sort of my day.
2:21:47
This is just fun. Yeah. Genuinely
2:21:50
chilling.
2:21:51
The reaction people had when
2:21:53
they first heard Ben Bellows speak in
2:21:56
live chat was incredible.
2:21:59
He's, he's good. He
2:22:02
was, he was, he was bad. Bad
2:22:04
Ben Bellows. Yeah. Bad Ben Bellows.
2:22:07
And he's gone now. So unless
2:22:09
can NPC wild cards come back as
2:22:11
Harrods? Is that a thing?
2:22:14
Not saying anything. Oh, oh no. Have I just, Jane, you're
2:22:16
in the spoils. Well, we're cutting that again. Yeah.
2:22:19
Cut that out. Where did you, where did you shoot him again?
2:22:21
Not that. I don't think, I don't think he was in the head. No. Okay.
2:22:25
So.
2:22:26
It's a shotgun. What do you know? Let's kind of, I shot him
2:22:28
generally all around. Did I destroy his brain? That's the question.
2:22:33
He's just yelling. Yeah. Or
2:22:35
he has a Spanish accent now. No good reason. Yeah.
2:22:38
He was, um, I was very much, uh, inspired
2:22:39
by Walton Goggins in justified for
2:22:41
that character. Um,
2:22:46
who I think is, uh, he's just,
2:22:47
he's just one of
2:22:49
my favorite actors and that kind of
2:23:01
laid back self assurance
2:23:04
is really what I was going for. Hmm. No,
2:23:06
I totally get that. In fact, I,
2:23:09
I had my suspicions. That's who you were referring to
2:23:11
when you, when you gave the physical description,
2:23:13
um, because I, I know how
2:23:15
much justified you've been watching.
2:23:17
Prominent teeth. Yeah.
2:23:20
Yeah. But it's, I, yeah, I don't know if you
2:23:22
do this, Johnny, but I like to head
2:23:25
cannon cast all my major NPCs
2:23:27
with actors. You know what? It
2:23:29
really, it genuinely really helps me get into character.
2:23:32
Um, I,
2:23:34
I've definite I've with D and D I don't do
2:23:36
it as much because it's, you know, it's
2:23:39
so far removed from a lot of things I watch.
2:23:43
But yeah, with certainly with things like plays
2:23:45
in the dark or, or deadlands yet, like having
2:23:47
someone in mind is, is really
2:23:50
key for me. I think. Yeah.
2:23:52
I go to the last episode where all the other
2:23:54
gunslingers were all like, so Val
2:23:57
Kilmer from tombstone and um, calamity.
2:23:59
Jane from Deadwood and a
2:24:02
few others. It really helps fix
2:24:04
the image in your mind. Yeah, I think,
2:24:07
obviously he's got long hair rather than
2:24:09
being bald, but I think Sid Haig is probably who
2:24:11
I'd cast to play Nate. I mean, God
2:24:13
rest, Sid Haig's weary soul, but
2:24:16
yeah, he's who I'd pick. I'm
2:24:18
looking at Sid Haig right now. Yeah.
2:24:21
I'm gonna. He was in Bone Tomahawk,
2:24:23
which is an intense Western.
2:24:25
Oh, and House of a Thousand Corpses. Yes, he was, he's
2:24:28
Captain Spalding.
2:24:29
Oh yeah. I see.
2:24:32
Nate, for clarity, does not wear clown
2:24:34
makeup. Yeah,
2:24:36
everyone revives your mental image of Nate. Some
2:24:40
of those commenters clearly were imagining
2:24:42
Nate in clown makeup. Real clown show. Silly,
2:24:45
stupid, useless Nate with his big shoes
2:24:48
that make squeaky noises. He'll surprise you. His
2:24:50
round red nose that honks.
2:24:53
I haven't seen Deadwood, but I have seen
2:24:55
the Doris Day musical, Clamity Jane. So
2:24:58
that's my only reference for pop culture, Clamity
2:25:00
Jane's.
2:25:01
Okay. Clamity Jane in Deadwood
2:25:03
is great. I think actually- Let me have a look.
2:25:05
D.O.B.E. is incredible. I think Luke took inspiration
2:25:07
for like D.O.B.E. costume from Clamity
2:25:10
Jane in Deadwood.
2:25:11
Oh really? Let us all piece together from like
2:25:13
found items and stuff. Oh, it's
2:25:15
so good. Oh yeah. I'm looking
2:25:17
at it now. I'm looking at the Clamity Jane
2:25:20
from Deadwood. Yeah. Sort of a ramshackle
2:25:23
thrown together costume.
2:25:23
Ramshackle is the word for Calamity
2:25:26
Jane in Deadwood. She's
2:25:28
like drunk all the time. Just like
2:25:30
trying to have a nap against the
2:25:32
wall with her face against the-
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