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Dead Man's Worth - Part II | Deadlands

Dead Man's Worth - Part II | Deadlands

Released Friday, 25th August 2023
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Dead Man's Worth - Part II | Deadlands

Dead Man's Worth - Part II | Deadlands

Dead Man's Worth - Part II | Deadlands

Dead Man's Worth - Part II | Deadlands

Friday, 25th August 2023
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Episode Transcript

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0:01

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0:31

Good news, hard seltzer lovers. Neutral

0:33

Vodka Seltzer is here. Made with vodka,

0:36

seltzer, and real juice. Because when good

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ingredients go in, great taste comes out. Try

0:40

Neutral, the one with the oomla. Copyright 2023

0:43

Neutral Distilled Spirit Specialty, Los Angeles, California.

0:45

Enjoy responsibly. Hello, and welcome to the Oxventure

0:48

D&D podcast. It is a D&D podcast

0:50

that's sometimes about other tabletop role-playing

0:52

games. Like today,

0:54

when we're listening to an episode of Oxventure Deadlands,

0:56

I'm Jane. I play Garnet Munro,

0:58

who is a huckster, and I'm joined

1:00

by, boom, Andy Goh.

1:02

I'm Andy, and I am the marshal

1:04

running the game. Indeed, and

1:06

also, Johnny Goh. Hi,

1:08

I'm Johnny. I played Nate.

1:11

Oh, moment of silence. Poor,

1:14

poor Nate. But also, welcome Johnny.

1:17

So I want to kind of blend those moods.

1:20

Ah, beans. It's exciting to have you here.

1:22

It's been a while since we've had you on the podcast, so welcome,

1:24

welcome. Thank you very much for having me.

1:27

Pour one out for our good friend, Nate.

1:29

So, yeah, we're here to celebrate the

1:32

extremely long and

1:34

rich, in many ways, life of Nate,

1:37

the gravedigger. Yeah, not

1:39

in a financial sense, but there was a spiritual

1:42

richness to Nate Jansen

1:45

that I think, you know, we'll all

1:47

miss very, very much.

1:48

It was a ripe, ripe old age in the

1:51

old-timey, weird West alternate history

1:53

of, what was he, 82?

1:55

Oh

1:57

boy. Yeah. So if you've

1:59

listened to live... week's episode which I hope you have,

2:02

if not spoilers, Nate is

2:04

a dead man. Yeah. Highly

2:06

dead. So this week, first

2:09

things first, we're going to be listening to Dead Man's Worth part 2,

2:11

the thrilling conclusion, second

2:14

half

2:14

of that chapter of the story, which

2:17

I assume is going to be a roaring rampage of revenge

2:19

from, you know, Nate's survivors,

2:21

especially from Delacey, the

2:24

murderous 14 year old. Andy,

2:26

how are you feeling? Yeah, good. Excited to find

2:28

out what happens. You've

2:31

wiped your mind clean so you can experience

2:34

it fresh. Yeah, I try to not remember anything

2:36

I do, so when I watch it

2:38

back it's all good. Well, we can talk about the

2:41

events of the upcoming session after

2:43

we've listened to the session, but first of all, Johnny,

2:45

thanks for joining us, thanks for being back here.

2:48

It's a pleasure. And

2:50

how was it for you playing last week's session?

2:54

Well, obviously, you know,

2:56

Nate's plan didn't exactly go

2:59

brilliantly. And

3:01

I think, like, I saw from a lot of the comments,

3:03

people were like, why did Nate sign

3:06

up? Like, what was he thinking?

3:09

And firstly, like, I don't feel like, I

3:12

mean, Nate, 83, like, he's

3:15

not got loads to lose, necessarily.

3:18

He's kind of been there and done that with everything,

3:20

which is kind of what made him such a fun character

3:23

to play, is that he could be so sort of freewheeling

3:25

and free booting. But

3:26

also, like, I still

3:29

like, I don't think tactically, like,

3:32

it was a guaranteed,

3:35

like, awful plan. Like,

3:38

Nate, it's not a bad shot. Okay, he had

3:40

a shotgun across his back, and that's cumbersome.

3:42

And like, okay, he's got the hesitant edge, which

3:44

slows him down and makes dueling harder.

3:47

But stay with me on this. Firstly, you know,

3:50

like, there was some optimism there.

3:52

It was like, well, we could wrap this up really quickly.

3:54

Like, Delacey is a great shot. Maybe we just come up against

3:56

bellows around one and we and we blow him away.

3:59

Like

4:00

he was basically, I liked the

4:02

fact that he could be in there as a ringer for Delacey

4:05

and that if they got drawn against each other,

4:07

Nate could take a dive. Delacey's

4:09

not going to kill him outright.

4:11

Like it wasn't an awful

4:13

plan. We also saw, you know, there were other duels

4:16

where like people

4:18

got their gunshot out of their hand,

4:20

you know, like the convicts, right? Bill?

4:23

Big Bill. Big Bill. He's got the gunshot

4:25

out of his hand, you know, like that's

4:27

kind of fine. Like, you know, you don't

4:30

have to plug everyone

4:31

straight through the heart, especially

4:34

after they've, you know, like tried to get themselves a

4:37

job after the duel, being like, hey,

4:39

beat me all you want, but don't kill me because I'll be useful

4:41

to you.

4:41

Yeah, I have utility.

4:44

Yeah. Yeah. Really,

4:46

it's Ben Bellows fault. He's just going to appeal to the duelists better

4:48

nature, you know. Exactly. Exactly.

4:52

So, you know, I stand by my plan.

4:54

I stand by my terrible plan.

4:57

I think also you want to believe in your own good luck. I

4:59

mean, maybe that's just me. Anything

5:02

that's governed by the role of a dice. I, you know,

5:04

everyone's maybe I'm I'm

5:06

I'm projecting, but I feel like everyone

5:09

in the universe wants to believe

5:11

that there is a certain kind of luck

5:14

that they can access. Yeah.

5:15

And yeah, if you don't if if you don't

5:18

figuratively roll those dice, then I

5:20

feel like, you know,

5:22

I don't know, like maybe I'm just being quite cavalier

5:24

because this was not my first character

5:26

death. Oh, and it's certainly

5:29

not my first deadlands character death. Right.

5:32

I feel a bit more sort of prosaic about

5:34

it. It's like, you know,

5:36

if plot armor sure in certain situations,

5:39

but also if the threat of death isn't

5:41

isn't there, then

5:42

for me, at least not for everyone, but for me, at

5:44

least it kind of it takes a little something

5:47

out of it.

5:48

Yeah. We're here for a good time. Not

5:50

a long time. Exactly. I mean, my to

5:52

my first ever role playing character last

5:54

did five sessions, which in

5:57

game time was under under

5:59

four He

6:01

got hacked to death with an axe in

6:04

a session of Deadlands. And afterwards,

6:06

I was really sad. Like

6:08

it was my first ever role-playing character. He died. And

6:12

my marshal at the time, my friend Joe, who's

6:15

the one who taught me to DM, incidentally. He took me

6:17

aside and he was like, I'm sorry about that, but you know, if

6:20

the threat of death

6:22

isn't there, then, you know, like I feel like, what's

6:24

the

6:25

point? I was

6:27

like, no, I understand that. He was like, you know,

6:29

you'll feel better if you make another character now. I was

6:32

like, okay. And I went from being like,

6:34

I might stop doing this because I can't imagine being anyone

6:36

else, to being really excited about having a new character

6:38

immediately. And then I went back in and so

6:42

began a long and strange

6:44

career in role-playing games. But

6:47

yeah, anyway, back on track.

6:50

Deadlands, it's a deadly game sometimes, you know,

6:53

sometimes people die and that's all right. Yeah,

6:56

it's not called the Livelands. Exactly,

6:58

exactly.

7:00

Oh, incidentally, in the minute, I'm playing a lot of Hard

7:02

West 2, which is like a very Deadlands inspired

7:04

turn-based

7:05

game. And there's one voice

7:07

line where

7:10

you move this guy and he goes, oh, this

7:13

is the Hard West, not the Deadlands.

7:17

And it's like, wow, that's Okey

7:19

Dokey. Yeah, really.

7:21

Yeah, I got that reference. Yes. Yeah.

7:25

Wild, absolutely wild. Oh,

7:28

okay. Well,

7:30

I think we should plunge right into

7:33

this week's episode, which is Dead Man's

7:35

Worth Part 2. And then

7:37

we can all enjoy each other's company some more on the far

7:40

side of this week's episode and

7:42

talk about what happened. How about that? Sounds good.

7:45

Let's go.

7:48

Deadlands takes place in the weird west, a

7:50

treacherous frontier where legends are

7:52

born and nightmares are re-oiled. Here,

7:55

five wild cards come together to seek

7:57

fortune, justice, and revenge.

7:59

and payback for Nate.

8:14

Hello and welcome back to OxVenture Presents

8:16

Deadlands. I am Andy and I will be your Marshal

8:19

today and joining me are our players.

8:21

Hi I'm Luke, I'll be playing Delacey. Hi

8:24

I'm Jane, I'll be playing Garnet Monroe. Hi. Seem

8:28

a little down there, Delacey. What's... what's...

8:30

what's eating you? Oh that's right,

8:33

Johnny died. Yes,

8:35

if you missed the last episodes, it

8:38

started with our players heading

8:41

to the town of Deadmansworth to

8:43

pursue the former Red Hand gang member

8:45

Benjamin Bellows. When they arrived in town, they

8:48

discovered that Bellows had

8:51

set this town up as his own personal

8:53

fiefdom and that every year he holds

8:56

a dueling contest to draw his enemies out

8:58

and kill them in public to

9:00

keep the townsfolk cowed and himself

9:02

in a position of power.

9:04

Both Delacey and

9:06

the late Nate entered the contest.

9:09

Delacey won his duel against

9:12

Rex Randall, the singing cowboy, and

9:14

unfortunately Nate did fall against

9:17

General Bellows and that's where we left

9:19

it last time. So we open

9:22

on this episode. Nate is... Nate's

9:25

body is being dragged off by the Undertaker to

9:27

a waiting pine box. Everyone

9:31

is sort of milling around in the aftermath

9:33

of the first round of duels sort of placing

9:36

bets and

9:37

swapping stories and getting drinks and

9:40

there's a convivial atmosphere

9:42

in the street. Bellows, henchmen, are

9:44

they sort of... they were dragging me back

9:47

away from... Yeah, you've been basically pushed back

9:49

into place. Bellows has

9:51

already... He's headed back up the street.

9:53

He's moving back into the house and the men

9:56

are taking up guard positions. You're

9:57

dead man Ben Bellows! Damn

10:00

man walking, that's you! He just lazily

10:03

raises a hand and waves like that as he walks in the ornate

10:06

front doors of his I'M COMING FOR

10:08

YOU BUNBOWS! And then I wanna

10:10

get him! Get him! Alright,

10:15

the men do leave you alone and they take

10:17

up position on the street Where's

10:19

goin' in there? I've gone to the Undertaker Cause,

10:23

uh, you're not burying Nate in this shitty

10:25

town So, um, can

10:27

I find the Undertaker? Whoever's putting Nate

10:30

in a pine box Yeah, he has the Undertaker Don't

10:33

bury this one Why not?

10:36

Bury all around Boot Hill! No,

10:38

no, no, we're taking him home Oh,

10:41

okay! You

10:43

can box him up to go Box him

10:45

up to go? Okay, alright I'm gonna put him

10:47

in a pine box You twist

10:49

him up in a foil swan I'm

10:53

sorry, that was horrible No,

10:56

we're sad There's been a murder Okay,

10:59

while the boxes are, uh, they're suitable

11:02

for transportation So I can just nail him on in

11:04

here You can get that on Wagon You

11:06

put it on a horse

11:08

We appreciate that, we'll be

11:10

back That's for the matter of the bill Who

11:13

will be paying for this here in Turman I mean, the pine

11:15

box ain't free

11:16

You mean it doesn't come with the It's

11:19

not, like, complimentary for Contest

11:21

winners and losers I can try and

11:23

persuade him

11:26

He was a grave digger, sir He was

11:29

a grave digger, so he was One of,

11:31

you know, isn't there some sort of, like, grave

11:33

diggers Union, some

11:35

kind of code Bury one of your own

11:37

for free Alright, a notice roll

11:44

Alright, that's a 6 on my 6 And

11:47

a 4 on my 6, that's a 10, so that's

11:50

One with a raise Okay, earlier in the, um,

11:52

in the saloon, um, on all the Kind

11:55

of posters and the sign-up stuff, you did notice that burial

11:57

was covered In, uh, the rule,

11:59

so

11:59

It becomes clear to you that this man

12:02

is just trying to ring you out for some money. I'm

12:05

not ready to run you a couple dollars

12:07

for the box. Of course, if you

12:09

want him in mom, that's going to cost you

12:11

extra.

12:12

No, no, no, no. What do you take me for? I read

12:14

the rules. I've seen the posters. This

12:16

man... Oh, you read the rules? Oh, damn.

12:19

Yeah. You would surprise how

12:21

often this works, lady. All

12:23

right, I won't charge you no extra. It's all

12:26

on the tab of Mr. Bellows. Come

12:28

on back an hour or two, we'll be all

12:31

ready for you to ship off. At this point,

12:33

I'd like to burst into the undertakers. Tears

12:36

streaming down my face. Oh! Shout

12:38

at you, Garnet. Mm-hm.

12:39

Where were you? Kid,

12:41

I'm... I'm sorry. Why

12:45

didn't you do nothing? I can see he's

12:47

cut up, but also, I have an instinct

12:50

that he's not a huggable

12:52

kid. So,

12:54

I keep my distance. I'm

12:57

real sorry, I can see you're cut up and...

13:00

I promise you, we're going to make him pay. I

13:03

promise. You just... You

13:06

just stood there, you didn't do anything. You

13:09

didn't even try. You

13:12

are the Undertaker of the drugs in the corpse of

13:14

Rex Randall, which has an enormous gaping

13:16

hole in his throat and is in his under... Was

13:18

Rex Randall a soon-to-be emotional

13:21

surrogate grandfather to Delacey? I don't

13:23

think so. Because of the

13:26

way I shot his throat out. So, yeah. Oh,

13:28

it looks like we got another one! I'm going

13:30

to take my rage out on the corpse of Rex and just start sort

13:32

of huffing it in the ribs. Oh, did

13:35

he have to die? Okay,

13:37

well,

13:37

leave your to it. I've got some embalm

13:39

and do our back. You hear the

13:42

loud sound of blood being drained out of corpses

13:44

in the back. Loud, you say? It's

13:47

like someone sucking milkshake through a straw.

13:49

Oh! Okay,

13:51

right. You should have helped him. You

13:56

should have tried. What

13:58

do you want me to do? I

14:01

don't know what is it that you do do I shoot

14:04

my gun name was all wise they knew

14:08

what he was getting into or he didn't and

14:10

he was a grown man and

14:11

it was his decision and it was a full-hullity

14:13

one but

14:15

here we are

14:18

and now we gotta know where you gotta

14:20

get justice another

14:25

thing or two about you today miss well

14:28

we don't have to be friends kid just gotta get

14:30

the job done you hear

14:32

some commotion coming from the street and it sounds

14:34

like the drawing for the next round of

14:37

the contest is happening right now in the street

14:39

if you're interested in seeing that

14:42

remember what Nate was saying about

14:47

pretend grown-up voice okay

14:50

you remember what Nate was saying about like

14:54

how you have to find

14:56

out what people want not

14:59

just try and shoot him or scare him or yell

15:01

at him well I wasn't there kid but that sounds awfully

15:03

wise what did he say Nate was talking about with

15:06

the thing he did with the he pulled

15:08

that kind of magic trick we

15:11

gave that fellow on the jerky and then he yeah

15:13

like let us write right right right

15:15

yeah you remember yeah could

15:18

we could we try that with this Ben

15:20

bellows yeah what is it he

15:22

wants yeah that guy on the coach

15:25

wanted jerky right what has been

15:27

one okay jerky you

15:30

know I think Nate may not have been the old fool

15:32

that we

15:35

yeah

15:41

let's stinky old fool what

15:46

do you want is this what he wants just

15:48

to kill everyone every year let's

15:52

find out

15:55

yeah the bracket has

15:57

been drawn comes to

15:59

shout from the street the

16:01

man is holding it's paper next

16:04

round Texas

16:06

slim Hawkins

16:08

versus

16:11

Delacey say

16:13

we go up to Ben bellows his house find

16:16

it oh hang on sorry I got to kill someone real quick and

16:21

bellows versus Rosa

16:24

Conner Marania next

16:27

round will take place at noon see

16:30

you folks there round

16:33

of applause is up in the crowd

16:37

well the duels happened at 6 6 a.m.

16:40

it took an hour to get through 50 minutes

16:43

but you you've

16:45

got a few hours before the next okay

16:48

and did Ben bellows retreats to his horrible

16:52

house in this or yeah he was just watching

16:54

the bracket announcement from his balcony and once

16:57

it finished he's gone back inside

16:58

okay all

17:01

right okay

17:04

every bottom I know

17:06

I know you do I know you do but it's

17:08

not gonna work is it you gotta be smart okay

17:13

so you have a few hours now how do you want to spend them

17:16

you were watching for traffic in and out of

17:18

the manner is there much is it is

17:21

there a patrol or is it just for

17:23

Ben himself to

17:24

yeah is there much was did I see anyone

17:26

going into the mansion no

17:29

it's on a sort of raised

17:31

platform because it's

17:33

quite uneven grounds so

17:35

there is one staircase that leads

17:37

up to it they don't appear to be any other ingress points

17:40

there are windows but they're all shuttered and

17:42

there are guards posted outside the door

17:45

so yeah that's what you can see okay

17:47

so I didn't see anyone

17:49

going in and out but from

17:51

what I could see it was you know there was

17:53

a lot of guards and stuff yeah it stands to reason

17:55

there's guards inside you

17:58

think bellows even to us. I don't think

18:00

we're trying to kill him, which we are. Well

18:03

we still got all that jerky. Maybe

18:06

he likes jerky. Maybe he likes jerky. Maybe the one

18:09

thing he wants above killing

18:11

everybody is jerky.

18:13

They say he looked wiry, maybe he doesn't

18:16

eat. Maybe he needs more protein. Yeah. Okay.

18:18

Um, we approach the manor. Okay.

18:22

There's guards, I guess, on the door. Yeah,

18:25

they sort of um, form up in front of the

18:27

door. They're holding repeaters. We're toting our

18:29

big samples case. Jerky samples

18:32

case. Miss Garnett, what do you do when you're so

18:35

angry that you want to shoot a fella? Well

18:38

you gotta hold on to it until the time is right to

18:40

shoot that fella. That's growing

18:42

up, kid. It's being angry all the

18:44

time, but waiting for the point

18:46

when you can enact that rage. What

18:49

you just said has become a core. That's,

18:54

that's like a, that's a foundation

18:56

stone of an adult personality. Okay,

18:59

that's clicked into

18:59

place. All right. You just gotta, you

19:02

just gotta push that angle all the way down. Can

19:04

do. Until the time is right. It's gone.

19:06

I feel better, thank you. Okay,

19:08

good. Let's go sell some jerky. Let's go sell

19:10

some jerky. Okay,

19:13

there are two, two guards. Should have

19:15

the door. Obviously you know we're in town

19:18

to partake of the contest. I'm here to observe.

19:20

That's right. I saw this little kid shoot that movie

19:23

cowboy through the neck. Damn, that was

19:25

awesome. Yeah, and I'll do it again if you're less in

19:27

the house. You ain't coming

19:29

in the house. He's, he's

19:32

got a lot of youthful enthusiasm, but obviously

19:34

he will wait for the contest. Weren't

19:36

you? Remember? Pushing the

19:38

anger all the way down until the time is right.

19:41

Yeah, there he goes. There it goes.

19:45

But we also happen to be traveling

19:47

jerky sales people. And

19:51

we wondered if, if you

19:53

and your colleagues and perhaps your boss even

19:55

would like to partake of some free samples

19:58

before the next round of the

19:59

The... of the shooting contest.

20:02

It's free. It is free. It's free.

20:04

Mr. Bellows doesn't eat jerky.

20:06

Do you? Uh... no.

20:11

Thank you for your time. If you would please

20:13

move away from the house. I

20:15

don't want our free jerky. Our free delicious

20:17

best... Ghana. In the West's jerky.

20:19

Have you ever in your whole damn life ever met someone

20:22

who doesn't like or doesn't eat jerky? No.

20:25

So? You would literally be the first person I've ever

20:27

met who doesn't enjoy the taste of it. So if a fellow

20:30

was to say to you that they

20:32

don't eat jerky, you would consider that

20:34

to be a lie? Definitely

20:36

a fabrication. And is lying a sin? A

20:38

falsification. That is a sin. I remember

20:40

it being a sin! Leave me a performance check.

20:45

Please. Hopefully

20:48

they're extremely religious.

20:50

A performance? Do

20:52

you have a performance? No.

20:55

Say it. You're both untrained in performance. Does

20:57

it show? So roll a d4

21:00

at a minus 2 disadvantage. And your 6.

21:02

But we can still roll a 6. And your 6. Okay. Okay. The 6

21:05

is at the same disadvantage, right?

21:08

I don't think so, no. Oh, okay. Just the 6 is a 6. All

21:12

right. Well, I'm definitely

21:14

bedding this because I went in that house. That's

21:16

a 3 and a 1. I've

21:19

got four bennies. How many could I possibly need

21:21

to... Can't take them with you. Yeah. Can't take them with

21:23

you.

21:24

Oh. Oh, well that's even worse than

21:26

the first time. All right. Hang on. Hold on. I'm

21:28

going to save a single benny for later in the game.

21:30

I see my wife and me. That's a 3 and a 2.

21:32

I'm tilting. Oh,

21:35

that's terrible. Okay, all right. You're

21:37

going to spend your last penny. No, I need one. I

21:39

might need a single benny. I'm not

21:41

going to need three.

21:47

Was that a 6? Yes. Thank

21:50

you, bennies. And a 2.

21:52

Okay. For a total of 8. And

21:55

a right. Okay. They're success and a race. They

21:57

sort of look at each other and go. Sin,

22:01

jerky? So they have a whispered

22:03

conversation. And one of them is like, young

22:07

man, there's no way you were getting inside this house,

22:09

but I will take a sample

22:12

of your jerky inside for Mr. Bellows

22:16

to see if he would like to taste it. If he does,

22:18

I will let you know. Okay,

22:21

that's all we ask. And you know, there's obviously

22:23

more where that came from. We'd love to do business,

22:25

to trade and- I'll just get a jerky

22:27

out the bag.

22:32

How do we poison this in the next

22:34

five seconds? Well, it's already dusted with opium. Do

22:36

you remember? It's got an opium

22:39

frosting on it, so. Hot

22:41

dang! Hot dang! Hot dang, this gun. Yeah,

22:44

yeah, yeah, yeah, yeah. I mean, that'll

22:46

be enough to throw him off his game. Just

22:49

getting the good stuff. Yeah,

22:54

I mean, it's all good stuff. Of

22:56

course, it's all high quality. It's all good stuff. It's

22:58

all real good. It comes from

23:00

a cat, a cat.

23:03

A cow. A cow's. A

23:06

cow's, yeah. A cat. A cow's!

23:08

No! Unless- The finest cows.

23:11

Unless- Cat jerky? Mr. Bellows, like?

23:14

That's from our special reserve. Just

23:16

hand over

23:16

the jerky, boy. Some under the table cat

23:18

jerky. Well, have some more. Like,

23:21

we pass a generous helping. You

23:23

might want to try these. Oh, pretty good. Yeah, it does.

23:26

Don't you taste it, you said you taste it. You

23:28

said you'd bring it to Mr. Bellows.

23:29

Yeah, now you said you don't want it, now you don't get any.

23:34

And as we just established- Roll me Persuasion. To lies.

23:37

To this. To interject

23:40

that. Oh.

23:44

Really be spending more pennies. That's

23:47

a one and a three. Oh, I'll put Persuasion

23:49

as well. Yeah, do it, do it, do it. I

23:51

need another

23:51

six. All right. Oh,

23:54

wait, Persuasion. Sorry, it was the moment before. It

23:57

was the moment before. I misrolled.

24:00

to roll again. Yeah. All

24:02

right thank you. I got five so

24:04

that's one success. Okay you're not the one persuading.

24:07

Oh am I not? Don't know why you rolled in the first one.

24:09

So it's supposed to be an eight not a four.

24:11

So that's an eight. Aha. Eight on

24:14

the eight. There you go Andy. And a seven

24:16

on the eight. For a total of maths.

24:18

He just

24:19

wants to see us fail. He was raising

24:21

the jerky to his mouth but he he

24:25

shrugs puts it back in the in the bag um

24:28

puts in his pocket and he's like run

24:30

it in I'll run it in when my shift's over. When's

24:33

that? A couple hours. This

24:36

jerky's not gonna stay good. It's

24:39

the perishable kind of jerky. Young

24:45

man do you know what jerky is? Um

24:51

I think we should probably leave now while okay.

24:54

Well he's put it he's put it away. He said he will give it to

24:57

bellows after in a couple of hours in a few hours.

24:59

In a few hours where seven now. Yeah this whole

25:01

interaction was taken three hours.

25:05

All

25:09

right well doesn't that mean mr bellows is gonna

25:11

receive the jerky after? No before.

25:13

Before.

25:14

It's what all of 8am right

25:16

now. Yeah the four hours till. Andy

25:18

just said the whole interaction. So yeah but Andy's lying

25:20

and he wants us to fail. Okay

25:23

okay well you don't you don't know exactly

25:25

when this man's shift is going to end. It might be before

25:27

the midday duel. It might be

25:29

a couple of hours. It might be at midday.

25:31

Um all right well what would make him end his shift

25:33

early? Make sure on the legs. What

25:39

would make him end his shift early? Can

25:41

you move away from the house now please? There's

25:43

a fire. We

25:46

have orders to shoot this is the other one. We have orders to

25:48

shoot anyone who's hanging

25:49

around. All right we're walking down the steps together.

25:52

All right what this whole jerky conversation was. I like

25:55

jerky why? Walking down

25:57

the steps. Okay,

26:00

we need to regroup. We've got, I

26:03

don't know, circa three or four hours before

26:05

high noon.

26:08

Okay. Alright, and we've, I mean

26:10

hopefully, fingers crossed, passed on some

26:13

opium jerky. Yeah, yeah, yeah. That may or may not get sniffed

26:15

or tasted by hated Ben Bellows. It's

26:18

a fraction of a plan. It doesn't feel

26:20

like we're getting into Ben Bellows' house. No.

26:23

No. Ben Bellows, presumably not an

26:25

honourable enough person who we could just like, call

26:27

them out for a duel right now. No.

26:30

Not when there's already an organised duel coming

26:32

up. What

26:33

we're getting him out, like you say. Dynamite the house. Dynamite

26:35

the house. Burn him out. Dynamite the

26:37

house. Blow it up, burn it down. I

26:40

have dynamite. He certainly couldn't get out of the

26:42

house. I mean, he certainly couldn't stay in the house. Where's,

26:45

um...

26:48

I think I'll see this. I'm

26:51

giving you one activity per gap

26:54

between dueling things. It's not unlimited.

26:56

Alright, so... You made it six

26:58

hours. Yeah, six and everything else. Yeah,

27:00

I knew, I knew. Let me

27:02

ask you this. Let me ask you this. Um...

27:06

The... The spot,

27:08

the dueling spot. There's like,

27:11

is it... Are there a lot of people around there at the moment?

27:13

Has everyone kind of played the street? There's a kind of festival atmosphere in

27:15

town. Everyone's just living around, swapping

27:17

stories. Yeah. There's

27:20

a photographer taking pictures of the corpses

27:22

with one of those big, phosphorescent flashes. You

27:24

know, all that's going on. People are selling souvenirs,

27:27

bits of Rex Randall. Yeah,

27:29

that kind of stuff. The, um, the shooters on the rooftops,

27:32

are they still up there? Oh yeah, they're patrolling. Still hanging

27:34

out. They're patrolling. Is it like one per building,

27:36

or are they in pairs? How are they arrayed? It's

27:39

one per building. Some have, um... There's

27:41

not, there's not loads. There's like, you can

27:43

see probably four. Like, patrolling,

27:45

they're moving between rooftops. A lot of the rooftops are

27:48

like, joined together. If we could get up on a rooftop

27:50

and trade places, with one of these guys,

27:53

you know, on their disguise. We

27:56

could just snipe him from a rooftop.

28:00

I don't know which of us passes as a as

28:02

a henchman and

28:05

we would have to get up there We'd

28:08

have to take out one of

28:10

the rooftop Snipers who am

28:12

I drawn next against sliv got

28:14

slim. Yeah,

28:15

that's right The Texas slim Hawkins did

28:17

slim kill his last opponent slim

28:20

did kill Hattie his

28:22

last opponent so he's Gonna

28:26

pull his punches why?

28:27

I'm thinking

28:29

yes I'm

28:33

thinking You're

28:38

gonna have to kill sliv and sliv is gonna kill you does

28:41

that does that help What

28:45

if slim kills me But

28:50

not I for reals okay,

28:52

oh right what if everyone thought I Was

28:56

dead by slimes hand

28:58

oh Then

29:02

I've been yeah, then cuz here's

29:05

what we got. Okay, we got this

29:08

and I want to produce a couple of sticks of dynamite That

29:11

I that I have mm-hmm. I have six

29:14

Do we know if bellows

29:17

attends the funeral of his victims

29:20

after a contest? Like the burial,

29:22

you know to see him to see him off

29:24

Oh

29:26

look let's because if he did you could

29:29

pack your coffin with dynamite

29:32

and Or needs coffin Oh,

29:35

no, or Nate's coffee. Oh, yeah, I love a send-off

29:37

for all Nate. Oh Nate yeah,

29:39

I was gonna take his body back. But um,

29:42

I think he'd want it this way

29:46

We can no no no we could we

29:49

could um We could swap

29:51

his uh His his poor

29:53

mortal shell out with a whole bunch of dynamite

29:57

I mean, this is all on the assumption that bellows is gonna go

29:59

anywhere near

29:59

the graveyard After

30:02

the contest so why don't we head

30:04

into this? God we can

30:06

get a stick of dynamite. Yes anywhere near

30:08

bellows. Yes under any circumstances. Yes,

30:11

I I

30:12

swear to you on Dates

30:16

grave. Yes, I can balls eye that

30:18

stick of dynamite from any ha ha okay

30:20

So we just need to get it in his in

30:22

his location in his proximity And

30:26

if I can shoot dynamite on

30:28

him you can just shoot him yeah There

30:31

is that then it die do this

30:33

to sample. Oh, you should comes

30:36

up the shout. Oh, I help cats

30:38

Yeah, I like the thing where you said

30:40

you would be dead so What

30:43

do we have time to talk to slim do

30:45

we have time to talk to slim? having

30:47

heard the shout slim is already moving

30:50

towards the Staging

30:52

area where the dualists are checked

30:54

over

31:00

How

31:03

quick are you that you're not gonna die when you're shot

31:05

in a duel I'm

31:07

not gonna get shot I'm

31:13

just wondering if there is an advantage in

31:15

you being dead

31:20

But how are you gonna pull that off? Oh Well

31:25

He'll he'll try and shoot

31:27

me. Yeah, I won't get here. Yeah, I'll

31:29

pretend to die. Oh Okay,

31:32

I'll tell you what what we're setting up the do

31:34

you yeah, you go bribe the doctor Yeah, you can dig

31:36

the doctor needs to be in the doctor's one who actually

31:38

declares, okay? Yeah, so we're

31:40

not gonna talk to slim, but we are gonna talk to the doctor

31:42

you go towards the doctor

31:43

I will square up the door, okay

31:46

plan Okay,

31:49

so you're going of a plan beginning

31:51

of a plan you're gonna go and see the doctor

31:53

Yeah, I'm gonna

31:54

side up to the Okay,

31:57

and you are having give me it. Just

31:59

give me Just give me like a little... if

32:01

this works, if it worked, give me a little symbol, a

32:03

signal. If it didn't, give me a different signal

32:06

so that I kill Slim. Got it. Okay.

32:09

Okay. Okay. All right, I'm Ozzy out

32:11

into the street. All right, so...

32:13

So, I'm slicing up Slim. You're gonna go and see... See

32:15

the town doctor? Yeah, the doctor is on the... there's

32:18

a sort of... He has a doctor's

32:20

office, which is just off the main

32:22

street. Gives a good view of the... of

32:25

the dueling area. He's like out in the doorway

32:27

to watch the proceedings or something. He's just...

32:29

he's got... he's going through his... he's got a gladsome bag

32:31

full of medical accoutrements that he is kind

32:33

of going through and checking, making sure everything is in

32:36

his...

32:36

ship shape for the upcoming carnage. All

32:38

right, I wrap on the door. Doctor? Doctor...

32:42

Yes? Sorry, I didn't catch... I

32:45

didn't catch your name, Doctor. Oh,

32:47

uh, Doctor, um, uh, did...

32:50

Bunson? Doctor did Bunson, yeah.

32:52

Doctor did Bunson. Doctor did Bunson is the

32:54

name.

32:55

Garnet, pleased to make

32:57

your acquaintance. He seems distracted, he's

32:59

going through surrendering. I imagine it doesn't pay

33:01

terribly well being a doctor in a... in

33:04

a small town. A small, corrupt town

33:06

like this.

33:07

Oh, surprisingly well, actually. You wouldn't be... you'd

33:09

be amazed how many people try to bribe me to sort of

33:12

declare people dead. No. Things

33:14

like that. It's actually, yeah, it's quite, uh...

33:16

So you take bribes is what you're saying? Well, people

33:18

try, you know, but Bellows, he understands

33:20

it's a serious business, so he tends to...

33:22

he pays me quite well, actually.

33:24

Oh, and how do you feel about this, uh, Bellows?

33:26

Well, I don't... I don't live here full time. I

33:29

just come in for the tournaments, you know, make

33:31

a bit of money on the side. It's actually very lucrative.

33:35

Tend to do this, uh, take off for six months,

33:37

you know. Um, go

33:38

through South America in a wild

33:41

opium haze and then come back for the next tournament. Opium,

33:43

you say? Okay, well, I

33:46

can sort you out with a whole bunch of opium right

33:48

now. Not...

33:51

not needing for opium, let's just say. South

33:53

America is rather full of it. Well, I remember...

33:55

People who love opium famously think that they... I

33:58

know! Oh, that's... I couldn't say... Not

34:01

another bite! He's at hyperclear mind for

34:03

a certain amount of time per year. Well

34:06

I cast my mind back to Nate's very

34:08

wise, in retrospect, advice about finding

34:10

out what people want most

34:12

of all. His voice ringing

34:15

in my ears. And

34:18

so what is it that

34:20

you want most Doctor? How do

34:24

you see yourself in ten years? I enjoy

34:26

getting paid money. That's sort of the

34:29

main thing. It's not

34:32

pleasant being in town during

34:34

this whole thing. I don't

34:35

imagine when you decided to become a Doctor you thought

34:37

this is how you would be playing your trade. I

34:39

was rather a fan of Rex Randall, I enjoyed his radio

34:41

signals. Right, very sad what happened to

34:43

him. I understand. You

34:46

know who plays the cowboy on the Ghost

34:48

Rock wireless system they have at the moment

34:50

in those serials. Some

34:53

people found out he wasn't a real cowboy,

34:55

I think he was trying to prove himself. He was down

34:57

here trying to make a name for himself, can you imagine? It's tragic

34:59

really. Lost to a child.

35:00

Tragic that the things that bellows

35:02

has done to this town. Embarrassing, honestly.

35:05

Well. Going

35:08

through the bank. Was

35:11

there

35:11

something I could help you with?

35:12

How much to declare my friend

35:15

dead when he loses to

35:17

Slim?

35:20

The boy with the hat. Yeah.

35:25

Doctor makes mistakes all the time. He might

35:27

have the appearance of a dead child and not

35:30

actually be dead. How much money do you have? Five

35:34

dollars. Five dollars? It's

35:36

time to kill him, take his

35:38

bag, pretend to be his assistant. Not

35:42

for five dollars, thank you very much. Ten

35:44

dollars?

35:46

I don't know what the economy is here. Not

35:49

for ten dollars. Well how much man, what's

35:51

your price? Everyone's got one. A thousand

35:53

dollars. A thousand dollars? What if?

35:56

Yeah, one dollar now. What

35:59

the hell? Well now you're talking. I'm

36:02

not here. I can guarantee

36:05

you, I can guarantee

36:07

you that my,

36:11

my friend and I, we're walking out of this town

36:13

with the prize money for

36:16

Ben Bellows' goddamn

36:19

gun shootin'.

36:20

Well not if he loses. Yeah but- And

36:22

I declare him dead. Yeah, but we'll still

36:24

get our hands on it. And it's yours if

36:26

you declare him dead. I've

36:28

seen all this before. Do you know what will happen

36:30

to me? What he will do to me if he finds out? He'll

36:34

be dead is the thing. We

36:36

are, we're going to kill him. We're

36:38

going to liberate this town. Madam I don't know

36:41

you. I know Ben Bellows. I know what he's

36:43

capable of. I've seen it. Yes, but

36:45

he won't be capable of anything when he's dead. So

36:48

thousand dollars is what it would take for me to

36:50

do this. It's unbelievably dangerous. Will

36:53

you take an I owe you? I will not

36:55

take an I owe you, no. How about you

36:57

take an I owe

37:01

you? Oh you. I

37:03

owe you. Take an I owe you. Yeah. Okay,

37:07

we'll cut to Delacey now. You're- Alright.

37:10

They're just sort of checking you over, making sure you're alright. Check

37:12

me over? Yeah, just making sure you don't have any

37:15

illegal rigs on- Get

37:17

off of me! Illegal rigs. Just

37:19

checking

37:19

in. Yeah, check now. Like

37:22

a res-routed launcher or something. Like,

37:24

you know, like a swivel rig or something.

37:27

You know, something you can use. Oh, okay. Cowboy

37:29

cheating. Yeah, cowboy cheating. One of the men

37:31

in Dusters and the black hats was like,

37:33

you one of the jerky

37:36

sellers from earlier.

37:40

One

37:41

of it. You want more? No, Bellows didn't eat

37:43

any, but he asked who it was from. I said

37:46

it was a kid with a hat. He

37:49

says he wants a word with you after the next round.

37:51

Alright. He says if you win your

37:55

matchup, he'd like to see you. This

38:00

is what he said, let you know. Tell

38:02

them I've found it. This one's fine, then

38:04

through.

38:09

All right, you're through into the staging

38:11

area. Garnet,

38:14

how's it going? Doctor.

38:20

Mm-hmm. Do

38:22

what I tell you, or I'm gonna

38:25

have to hurt you. Okay, well that

38:27

is an intimidation role. Good,

38:30

yeah, role intimidation. Let me

38:33

quickly get some stats with this doctor.

38:35

Doctor Debunson.

38:37

Doctor Debunson, yeah. Doctor Debunson. You

38:40

know it, I am not skilled in intimidation.

38:44

Yes, you are skilled, have good luck. Here

38:47

it comes. Here it comes. Here comes the luck.

38:50

Come on guys.

38:53

Nothing gonna do it. I'm

38:55

like, gonna have to hurt

38:58

you. Okay, well the doctor,

39:00

he rolled, he got a

39:02

six and then a five. So that is

39:04

a success with the raise.

39:07

So he's not mad, but he has seen

39:09

this kind of thing before. And he's just like.

39:12

That's even worse. Yeah, I know. His

39:14

pity is painful to me.

39:16

I know it's hard. Like none of us wanna

39:18

be here. But it's

39:20

just the way it is in this town. There's got to be

39:23

a better way to kill, oh,

39:25

button, sorry, to kill bellows. To kill

39:27

button. No, no, no, no, no, we're past that. There's

39:30

got to be a better way. I agree, but we

39:32

don't know what it is. He's just one man. No

39:34

one knows what it is. He's too well protected,

39:36

he's too quick. It's

39:39

just the way things are in Dead Man's Worth. And the quicker

39:42

you understand that and live with it, better

39:45

it will be for you now. If you'll excuse me, I need to prepare

39:47

for the next round. I look

39:49

over to the doctor's building,

39:53

the house dispenser, whatever. Pharmacy,

39:56

whatever. I'm just standing in the doorway and I'm like,

39:59

it's not happening.

40:01

I say with my eyes you're gonna have to kill slim So

40:09

am I just got some bad news

40:12

Huh Why

40:15

the lacy what would that be? I'm

40:17

gonna kill you now Okay,

40:21

I guess I'll try and kill you two. All right.

40:24

See which one of us is quicker I Don't

40:28

please or at least I would like

40:30

to I would like to not fix Man,

40:33

I get a kick out of you the lacy you

40:35

are just the coolest little kid

40:37

I ever did me Yeah, ain't I the living end? I believe

40:40

it's noon Yeah,

40:43

all right It

40:46

was yeah, it was the two of you first wasn't it so you

40:48

both step out onto the onto

40:51

the dueling field I feel like obviously

40:54

I'm immensely confident and rightly

40:56

so but I feel like I don't have quite

40:59

the same sort of

41:01

immense sort of sense of like Swelling

41:04

power that I had last time I did this and

41:06

I don't know why okay All

41:09

right, fine is Okay,

41:15

the two of you line up and Slim seems to

41:17

have sobered up a little but he's It's

41:20

just sort of like looking around him. Mm-hmm

41:23

doesn't seem Yeah, he seems distracted

41:25

and just like oh, yeah. Yeah, here's usual

41:27

way. Are you looking for my

41:29

friend Garnet? Hmm? Oh,

41:32

yeah your friend. Where'd she

41:33

go? She went to the doctors. He was talking about

41:35

some miracle cure or something I don't know.

41:38

I'm young. I don't think about illness. Hmm Anyway,

41:41

we doing this. Uh Yeah,

41:44

like okay some kind of incredible

41:46

elixir you were saying

41:49

Try tomorrow son. All right

41:52

You're ready to die then. Okay? Alright,

41:56

let's deal you some cards. So you try and mess

41:58

with him a bit. Yeah, maybe he's making more

41:59

Yeah, his power

42:02

is derived from thinking he's gonna die

42:04

in three months of debonculosus.

42:07

Just a little note of uncertainty. Okay,

42:10

alright.

42:11

So from the doorway of the dispensary, I

42:15

shuffle a deck of cards and I cast

42:18

the Hexaz earlier. Yeah? How does

42:20

that work? Well, I'm

42:22

not gonna do a deal with the devil.

42:27

I'm going to cast using my

42:29

power points and I'm going to

42:31

use that to boost

42:33

Delacy's shooting

42:35

skill to

42:37

the tune of one die type or

42:40

however the marshal chooses to interpret it. Yeah,

42:42

an extra charge we're going with for that. Alright,

42:45

you wanna see a roll for it? A power point presentation.

42:50

Aww. Alright,

42:53

you wanna

42:53

come and roll? You better

42:56

not. Okay, there's a

42:58

six on my eight, so that's a success. It's

43:00

not on my five-hop tonight. Excel, literally.

43:04

Word. Oh

43:09

my. Okay, I'm playing with

43:11

five. You really might just kill it. Okay,

43:16

so, Delacy, how many cards am

43:18

I hitting you for the whole card at the start? That's one additional

43:20

one. So you got one additional one.

43:24

Well, I mean, I guess I just get one,

43:26

but I can discard and redraw it if it's

43:28

five or lower.

43:29

You would get two. If you're already getting one, an additional

43:32

one from Garnet, then that's two. Yeah, so

43:34

that's two. Unless I get

43:36

three for the sort

43:38

of mind-messery that

43:40

I attempted on him with the illness stuff. Let's find out if

43:43

that worked. Do

43:45

you mean like an intimidation roll?

43:48

Intimidation.

43:50

Don't have that. Don't need it, though. That

43:52

will be opposed, yeah, spirit roll. Come

43:56

on, intimidation. I need that extra card. That's

43:58

a six. That's a six. Six and

44:00

a four. So do

44:02

they both explode? Was one of them as... One

44:05

of them as a four. Six and a six and a four on the four. Um

44:07

yeah. Oh no but

44:08

that that four would be minus two

44:10

wouldn't it? Oh yeah right yeah because it says it's fine. It's

44:12

cool. But there's a six on a six. Six and explode the six. Uh

44:15

plus two eight. Okay

44:18

success with the raise. I'll give you another card for that. So yeah.

44:20

Nice. All right. All right. Looks

44:23

like this chump doesn't want to die. Not

44:26

too bad. Not too bad for him. Yeah. Go.

44:32

Got a good feeling about this duel. Yeah. I'm

44:34

not gonna kill another character would you Andy?

44:37

You wouldn't dare. Okay.

44:41

I mean. Ha ha. Ha ha.

44:43

That's pretty good times. Yeah.

44:46

Not bluffing. Said

44:49

the person who wasn't bluffing. All right. Anything

44:53

else you want to do? Oh yeah

44:55

yeah okay yeah yeah yeah let's do some mechanics. Yeah

44:58

yeah uh yeah. I'll go I'll go I'll

45:00

go for a taunt. Okay. Uh who did

45:02

slim kill last time? It was Hattie. Hattie

45:05

yeah.

45:05

This should be a pretty easy one. Uh yeah

45:10

I mean yeah you took down that what was the name?

45:13

Hat hat Hattie Henry hat

45:15

or something like that? Hattie yeah.

45:18

I seen quicker.

45:22

I seen quicker. Sure. I

45:25

seen quicker. How you finish that sentence huh? I

45:28

seen. I

45:32

seen quicker. I seen quicker

45:34

molasses. Than her draw.

45:36

Yeah. Pretty good. Um all right

45:38

do a

45:38

intimidation

45:40

roll. Why you gotta

45:42

be intimidation? Constant things I have to

45:45

do. One two but

45:49

this is a roll. I've got two bennies

45:51

left. It's early. It's early

45:53

though. But you

45:56

saw my cards.

45:59

I've got one left. Yeah. That's fine. Six.

46:03

Single precious Benny. Six and a four. So

46:05

that's minus two. So it's the same as before. Six and

46:08

a one. So seven. OK, so you're.

46:12

In this in this situation, you

46:14

would be removing a card from.

46:17

OK. From Slim. Yeah, cool. Just

46:20

removing one around. It's so randomized.

46:22

So yeah, I would say, in fact, if you say

46:25

left or right. And I'll remove the.

46:28

Like a claw machine. Remove

46:31

the left place. OK, left

46:33

card discarded. Now going to deal.

46:37

Yeah, everyone gets one more action card.

46:41

And then we're going to

46:43

show each other our top card. So

46:46

the train whistle screeches.

46:49

The two of you go for your weapons

46:52

and. It's

46:55

a

46:56

nine. The Texas

46:59

Slim Hawkins and a jack for the Lacey.

47:02

So describe through the throat, please.

47:05

OK.

47:09

In one frame of animation. OK. Yeah,

47:11

describe what happens. Uh, yeah.

47:15

Yeah, I sort of size them up. As soon

47:17

as I hear the whistle. For

47:20

a thought, you know, there's like a synaptic

47:23

connections in the Lacey's brains that bypasses

47:26

sort of the conscious part of him. And

47:29

in a moment, his arm is up. The

47:31

barrel is already smoking. And there's

47:34

just no throat left on Slim anymore. OK.

47:37

So he grabs his throat again, just sort

47:39

of. Yeah. Jetting still

47:41

holding his gun. He just smiles

47:44

at you and just gives you a little

47:46

salute and then just keep it backwards.

47:48

I'll give him a little salute if he goes down. What

47:50

the hell? Yeah,

47:52

he is. He is down. The doctor runs

47:54

in.

47:56

Throws up the X. Lacey,

47:59

you're through to the. through to the final. Your

48:01

next boss! You come out of there now, it's all us immediately! Oh wait, he wanted to see

48:03

me. I'm coming up to see you boss! He's probably standing next to you.

48:07

Oh okay. Doesn't he have to find me?

48:09

Yeah, he's coming down. Oh okay. Oh

48:11

right, alright. So he sort of,

48:13

he does hear that. He tips his hat to

48:15

you. And then yeah, they clear away, clear away

48:17

old Texas Slim.

48:27

Um,

48:30

Delacey, you are

48:31

free to leave the area and we're going to set up for

48:33

Rosa O'Connor Marania

48:36

versus Benjamin Bellows. Come on

48:38

Rosa! Come on Rosa! I'll

48:40

run this, um, pretty sweet wouldn't it?

48:43

No, pretty sweet! Uh, uh, uh.

48:44

How's Rosa looking? Has she shaken

48:46

up? She confident? Hmm? Oh

48:50

yeah, she's looking. She's, it's

48:53

hard to read this Rosa O'Connor Marania. She

48:56

beat Bill pretty handily. Yeah, she beat- She shot

48:58

his gun out of his hand. Yeah, yeah. She's,

49:00

uh, got a sort of world

49:02

weary air to her. She looks like a sort

49:04

of career outlaw gunslinger.

49:07

So she looks like, you know, she

49:09

can handle herself. Um,

49:12

um,

49:13

okay so the train whistle goes.

49:16

Uh, Rosa draws her gun but

49:18

Delosie is quicker. He shoots the gun out of her

49:20

hand and everyone sort of applauds

49:23

and Rosa's like, okay, and

49:24

then he shoots her in the chest. And

49:28

everyone's all good. She's

49:31

just, she's just lying on the floor and

49:34

sort of screaming and, um,

49:38

yeah, and, uh, Billows walks

49:40

over to her and shoots her again. She stops

49:42

screaming. What kind of contest is this, Billows? Wait,

49:45

wait, wait, wait. Shot the gun out of her. Oh,

49:48

sorry, sorry. No, no, no, no, no, sorry. Shot the gun

49:50

out of her. Shot her in the chest. Yes. Shot

49:53

Nate.

49:55

He's only got one for the left. You don't

49:57

think he reloaded since this morning? I've

50:04

been counting. He's only got one bullet left.

50:07

That's sweet kid. That's gonna be easy. The

50:09

man's reloaded since this morning. Goatee.

50:13

It's a possibility. I'll bet everything. Everything.

50:17

Um,

50:19

okay. Before I do all that, I'll say, what say we shoot?

50:22

I won't say we shoot our guns in the air once.

50:26

As a sign of sportsmanship.

50:29

Yeah, yeah, yeah. Um, so

50:32

the applause sort of peated off as he shot

50:34

Rosa. And then he sort of looks around

50:36

the crowd and he's like, Hey

50:39

Ross, play. And

50:41

then a big round of applause goes up. Not

50:43

very sporting. Yeah.

50:45

He strikes a match on his boot and lights a cigar. And

50:47

him and his men start up towards the house. He whispers

50:50

to one of them and one of them circles back. And

50:53

he says, um, he'll meet

50:55

you in front of the house this

50:58

evening, just before the duel.

50:59

Half five. Why

51:02

not immediately? We're free now. Why

51:04

not now? That just all

51:06

fixes you with a glance. So

51:09

he walks off back. Why not

51:11

now? Okay,

51:14

fine. Can

51:16

we go to the saloon? Yeah, the duel. Is

51:19

the bartender behind the bar? Um,

51:23

couple of drinks please. It's

51:25

been a hell of a day. Mm. Whiskey. Yeah.

51:29

You want whiskey young man? Didn't

51:32

seem to like that much last time. Kid needs a drink. I drank

51:34

a lot of whiskey today. I think I

51:36

could use a milk. Okay.

51:40

I like to drink a milk after about 10 or 15 whiskey.

51:43

Oh. One milk coming up

51:45

man. I

51:46

like to drink some milk after I've shot two men in the throat.

51:50

Whiskey man? Yeah. Okay.

51:53

Suppose I had one shot of whiskey in a shot glass,

51:55

a little shot of milk

51:56

for Racy. Thank you.

51:59

Or one shutout for Nate. Is that a cowboy

52:02

thing? Or is that much later? No,

52:04

I think that's... You had just invented it. I've

52:06

just invented it. You invented porn, what else?

52:09

And then I had

52:11

my glass over for another. Right. Where's

52:15

your glass? Nate. To Nate.

52:19

Sweet. Okay,

52:21

so you've got... Whoa, whoa, whoa. Tell me, Barky.

52:24

Oh. What happens

52:26

after whoever wins, whoever

52:28

that might be wins the contest.

52:31

Do you have some kind of ceremony

52:34

or? Well, usually what happens

52:37

is Mr. Bellows wins and

52:40

he yells at everyone in town about

52:42

how he runs town and how they'll never escape

52:44

and how they all belong to him. And everyone

52:47

sort of says, yes, Mr. Bellows, cause they

52:49

don't want to get shot. And

52:51

then he so goes back up in his house

52:54

and we all carry on, you know, mining

52:56

and giving him all of the profits.

52:58

And that's pretty much how it's gone the

53:00

last few times. Yeah,

53:03

that's pretty much it.

53:06

No one attends the burials

53:08

or anything like that. Oh,

53:11

I mean, you know, once we've stripped

53:13

everything valuable off the bodies, what would be the point?

53:15

We don't know any of these people. They all come in from out of

53:17

town. I see, I see.

53:20

Okay. And the prize just goes

53:22

back to the manner, I suppose. Yeah,

53:25

I mean, is Mr. Bellows

53:27

money and he's won it every year. So I

53:30

guess he just takes it back up the house and

53:32

looks at it.

53:33

I don't know what he does with it. Okay, well,

53:35

Mr. Bellows do the rest of the year. Oh,

53:38

he sits up there sort of

53:40

smoking cigars and yelling at people.

53:42

Seems to enjoy it.

53:44

Had that statue made, that took a while.

53:48

Sometimes he rides out on business. He's gone

53:50

for a few days and we all relax a bit. And then

53:52

he comes back into town. He's all shooting

53:55

the ground and making his dance

53:57

and all that type of jazz.

54:00

That sucks. Yeah, yeah, yeah,

54:02

it does. Mr. Bello's pretty prideful

54:05

of that statue. I

54:07

think we should blow it up for some reason. I

54:10

mean, he'd hate it. He'd hate that. And

54:13

I'm increasingly cross at him,

54:15

so... I'm so cross at

54:17

him. I'm increasingly not bothered

54:20

about making good decisions. We're

54:24

just flailing wildly. Not flailing wildly.

54:26

We're doing really well. Yeah, well, I mean... We

54:30

could plant some dynamite at the foot of

54:32

the statue and shoot it from cover, and

54:34

that would truly destroy the statue, and he'd

54:37

be awfully mad.

54:39

Yeah. Why

54:41

do you think Mr. Bello's wants to see us? I

54:43

don't know. He didn't eat the jerky. Do you think he smelled

54:45

it? He's pro... I mean, he

54:48

seems pretty smart and pretty

54:50

evil, so it does seem

54:52

like he's not calling us over because

54:55

he wants to invest in... What do we call the company?

54:59

Premium Meets Dejours. Fine Meets Dejours.

55:01

Finest Meets Dejours. Meet Strips Dejours.

55:04

There we go. Name it as always. Nate's

55:06

Business. No, Nate's. He was so good at naming businesses.

55:12

We're not that good. We can't remember the name. No,

55:14

well... So,

55:17

yeah, you've got a little bit of time. Not

55:19

much time. Not time to wander all over

55:21

town doing everything, but... You

55:23

can probably do one thing. Make sure you've got

55:25

one statue. All right. All

55:27

right. All right. All right, go into your mind

55:30

palace. You objected it? Yes.

55:33

Kill... Kill Benjamin Bellows. Bad bows.

55:35

Bad Benjamin bows. Bellows.

55:38

Bellows. Bellows. Get the ring

55:40

that's currently on his hand. Yes. OK.

55:43

Forget everything else. You're in the

55:45

saloon. You're right here. It's

55:47

this time of day. What is the...

55:51

How... How do you... How do... How

55:53

do you... How do you do it?

55:55

I mean... I think

55:57

we're playing his game. Yeah. We're doing

55:59

it just how we... you want yeah his rules his

56:02

rules his game I could kill him in this duel

56:04

you can kill him easy

56:06

yeah you could yeah

56:09

that's the time it should have been the fun

56:12

war hey Bocky does um does

56:14

Benjamin bellows does he have any kin

56:19

nothing I can remember loved ones

56:21

never seen him with anyone but them guards

56:23

he has up the house never seen him love

56:26

on them mostly yells yells at us he's very angry

56:35

sort of weakness he'd be furious if we blew

56:37

up his precious statue yeah yeah

56:42

I mean and also he'd hate it and also I'm really

56:44

mad at him all right how about this it's a kind

56:46

of revenge blowing up a man statue

56:48

about this chaos mode yeah

56:50

some dynamite in the statue yes see what happens then

56:53

when it comes time for the dual yeah

56:56

I'll just shoot the dynamite

56:57

blow up his precious statue oh what if I was thinking

57:00

that we bought statue beforehand so that he's so

57:07

furious he comes short he comes

57:09

to me yeah yeah yeah yeah yeah that's

57:12

good additionally yeah we go

57:14

mess with the whistle on the train so

57:16

so that it so

57:19

that it blows yeah like 30

57:22

seconds before 5 p.m. when

57:25

he's or when oh so that like it doesn't

57:27

go well we could do

57:29

that and that would be frustrating

57:32

for a time before they found replacement

57:34

for it he's been doing this

57:37

every year right yeah he must is

57:41

he cheating I

57:44

think like what if he knows like

57:47

exactly when the whistles gonna blow

57:49

right right like maybe he's got like

57:52

line of sight to a clock or

57:54

he's been given he's been yeah he's

57:56

been thrown he must be been thrown like

57:58

some signal

57:59

No one gets no one no

58:02

one's super natural. No one's this

58:04

lucky. Yes many years in a row. I think

58:06

he's supernatural I think we should go and inspect

58:10

the train whistle. Yeah. Yeah.

58:12

All right. Yeah Yeah,

58:15

if yeah and on the way back What

58:21

I want to do is I just want to presume this like eggs there's

58:24

no dueling at the moment I just want to like stand

58:26

in the spot right now bellows is gonna be Mm-hmm.

58:28

I just I just want to like stand there. Yeah

58:30

frame it up in my vision Yeah, I'm

58:33

just trying to imagine like what else can you

58:35

see I want to focus dead on

58:37

Where your opponent would be stood and

58:39

then I just want to like do a little Scatter

58:42

of my peripheral vision when I'm looking at that

58:44

spot. Like what can I see? Cool? Yeah,

58:46

so behind you is a statue

58:50

Okay either side of

58:52

you is the Street you have the undertaker

58:55

and doctor on the left a saloon on the right

58:57

Is this so is it the is the statue in front of his

58:59

house? Yeah, so it goes his

59:01

house the statue history

59:04

and Then where he'll

59:06

be stood or where yeah,

59:07

and then where he'll be still he has his back to the

59:10

statue. Mm-hmm

59:12

All right, yeah, okay cool. Yeah, and

59:15

yeah at the at the very end

59:17

of the street is the

59:20

Signal like a train signal is it well,

59:23

it's the train sightings so that's

59:25

where you came in on the the horse and buggy and Over

59:28

if you were to look to the left you can see a little

59:31

ways down. There's the the train

59:35

Locomotive which has the steam whistling and

59:37

that's where the whistle sound comes from.

59:39

All right. Okay, okay

59:41

Yeah, so like can I

59:43

see anything else? Should we do a notice rule? I

59:45

want to look like I want to look for an open

59:48

window I want to see like how

59:50

close the sort of do a note do a notice

59:52

on the top though So we can see

59:54

here

59:59

I hope you do better than I did. I've

1:00:02

only got one Benny left. Come on, notice. I

1:00:04

feel like this probably isn't the time to... Oh. Can

1:00:06

I roll that again? Yeah, that's cocked. Well,

1:00:09

that was a... That was a one. That doesn't count.

1:00:11

But this one... But this one is six. It's

1:00:14

a five. It's a five. That's a success. OK, so

1:00:16

that is a success. Yeah. And you... So

1:00:18

you're just sort of scanning. You don't really see much. I see nothing. I

1:00:20

don't see. So, Lacey, you look towards

1:00:23

the locomotive and you can see that... There's

1:00:26

a guy in there. There's a guy, presumably,

1:00:29

whose job it is to pull the whistle

1:00:30

at the appointed time. Mm.

1:00:33

So, yeah. I don't know why I thought

1:00:35

it was automated. But

1:00:38

there's someone there pulling the whistle when

1:00:40

the time... Well, I mean, if

1:00:43

I was in a duel, I'd look for that fella's

1:00:45

arm moving rather than waiting to hear the whistle.

1:00:47

I mean, everyone in this town is in the pay of bellows.

1:00:50

Who's to say this guy isn't somehow, like, putting

1:00:53

his thumb on the balance and...

1:00:55

Yeah, somehow. All right, well, let's

1:00:57

go rough up this guy. No,

1:00:59

let's go talk to this guy. All right, yeah. OK.

1:01:03

You want to go down and talk to the fella

1:01:05

in there? Yeah. Locomotive. All right. So it's not

1:01:07

far. It doesn't take you long to walk over to

1:01:10

the locomotive. There is a youngish

1:01:12

man in there with sort of, like, wispy

1:01:14

sideburns. Does

1:01:16

he look like his spirit has been crushed? No,

1:01:19

he looks quite cheery, actually. Not a local. He's

1:01:21

wearing a little locomotive

1:01:23

driver's cap and a sort of little

1:01:25

waistcoat.

1:01:26

He's just reading a newspaper. All right.

1:01:29

And just... Hey there, fella. Oh,

1:01:32

hi. How can I help you? Oh, we're just really interested

1:01:34

in this steam whistle. Ah,

1:01:37

she's a beauty, ain't she? Yeah. Oh,

1:01:39

I'm so lucky. I get to pull a whistle. Yeah,

1:01:41

you do. Yeah. Fine work. Real

1:01:44

great job. And... Mr. Bellows sure takes

1:01:46

care of me.

1:01:46

Remind me, when do you pull it? So

1:01:49

I have specific instructions for Mr.

1:01:51

Bellows. I have to pull it four seconds

1:01:54

before the hour.

1:01:57

That was easy. OK.

1:01:59

Yeah, and then I pull it and it makes the whistle sound. Uh,

1:02:03

uh, uh, so you pull it and then four

1:02:05

seconds later you get a whistle sound? No,

1:02:07

no, no. No, so, um, Mr.

1:02:10

Bello, as he told me... Hmm.

1:02:14

Actually, never mind what I said. I just... I

1:02:18

just pull the whistle at the exact right time.

1:02:20

At the exact right time? You're doing a... doing a great

1:02:23

job. Bang up. Job there, fella. Mm-hmm. Alright,

1:02:25

we hover. Um, what's

1:02:27

this guy? It's four seconds before. He's got a... Yeah,

1:02:30

but... I don't understand.

1:02:32

I don't understand because

1:02:33

the folks dueling don't know exactly

1:02:36

when it's five, right? Yeah. Or noon or

1:02:38

whatever. Yeah. Everyone's just shooting

1:02:40

when they hear the

1:02:40

whistle. When they hear the sound. Yeah. But

1:02:42

there's, um, there's a delay, clearly.

1:02:45

Like, this guy's climbed up now. I say gesturing,

1:02:47

he can't hear me. Um, but

1:02:50

if, uh, you know, like you said, if

1:02:52

he can see this guy pulling the whistle,

1:02:54

and then four seconds later, the thing goes, he's

1:02:56

got a four second warning. He's got a four second head start

1:02:58

on drawing. Nobody,

1:03:00

uh... If I understood. No, he blows

1:03:02

the whistle. Four second. He blows the whistle.

1:03:04

And there's no delay. Okay. I

1:03:07

don't think so. Well, I assume he reaches up,

1:03:09

goes... Mmm! Okay.

1:03:11

Yeah, I mean, it is mechanical, isn't it? Is there a town clock?

1:03:15

I don't ask the... I'm asking you as Marshall. Like,

1:03:17

have we noticed a town clock?

1:03:18

There isn't a town clock. Um...

1:03:21

The, uh, the man

1:03:23

in the carriage, he has a

1:03:25

pocket watch on a fog. Um, and,

1:03:28

uh... You've seen a few other people

1:03:31

with watches, bellows, as a pocket

1:03:33

watch. Alright. And he wears his one. Alright,

1:03:36

listen up, Bella. We didn't want to do this. Well, in fact, I do

1:03:38

want to do this, because it's been a long day, and we've

1:03:40

lost a good friend. Have

1:03:44

you seen what my friend here has been doing all day? Oh,

1:03:47

have you been in the dueling contest? Have you not

1:03:49

been watching the duels? I just mainly stay in the carriage

1:03:52

and pull the... it makes the whistle. Okay,

1:03:54

well, this young man has shot

1:03:56

the throat out of two skilled gunfighters

1:03:58

today. And

1:04:00

it sounds awful. I mean it

1:04:03

will be for you because it'll be the easiest

1:04:05

thing in the world When he shoots

1:04:07

you or throw it out because I don't think you're a gunfight man intimidation,

1:04:11

please Could

1:04:15

I roll this as well just for a kind of steely yeah Be

1:04:18

like an assisted this fella isn't

1:04:20

much older than the lacy

1:04:31

Come on sucks to keep losing

1:04:33

rolls. Oh Dang

1:04:36

what was it? It's an opposed roll. So what was your highest?

1:04:40

to to Tell

1:04:42

me he didn't roll higher than a two. Yeah, the highest

1:04:44

he's got here is a three. So he's he did

1:04:46

roll extremely poorly All right. All

1:04:49

right. All right. All right. All right. I Just

1:04:52

do what I'm told. I just pulled a whistle But

1:04:55

this is but this is weird I don't get it. I don't see

1:04:57

how it gives I don't see how it gives bellows

1:04:59

an advantage. He's got a timepiece

1:05:02

of his own Perhaps

1:05:05

but clearly it's something to do with this So we just

1:05:07

need to mess with this and then his game will

1:05:09

be thrown off even if we don't understand the mechanism

1:05:11

of how it Helps it I

1:05:14

Wreck the steam whistle. No, no, no, I

1:05:16

didn't mean literally Well, no, we

1:05:18

read the steam whistle, right? We were like, oh, no See

1:05:22

what's up to you something else? He's like town clock

1:05:24

or like someone else I'm gonna just you know Someone

1:05:26

else fires a gun in the air or something like that, you know, so

1:05:29

like,

1:05:30

you know change up break his rhythm Yeah, okay.

1:05:32

Well, this kids not intimidated. He's not intimidated

1:05:35

But he also saw these he's only really

1:05:37

interested in the steam locomotive.

1:05:39

Yeah. Yeah, it's just sort of he's just like Friendly

1:05:42

and curious. All right. All right Yes,

1:05:45

I like a sort of I mean we're in a we're in

1:05:47

the engine of a

1:05:49

train, right? Yeah There's an external pipe

1:05:54

Delacy's a Jedi as we

1:05:56

all know so we tip our hats What's

1:06:01

your name fella? It's Ned.

1:06:04

Ned? Oh Ned, like your horse? You

1:06:07

ain't so humble though. I prefer

1:06:09

his horse. I'll just sit

1:06:11

here in the train carriage and have a whistle.

1:06:14

We'll be off now. Okay.

1:06:17

Well if you ever want to learn more about

1:06:19

ghost rock trains, then consult

1:06:22

your local library.

1:06:23

If we retreat to a

1:06:26

concealed area, place of concealment,

1:06:28

you can just dead eye the whistle from far away and then we'll have

1:06:30

plausible deniability. We

1:06:32

won't be the ones who obviously destroyed the steam whistle.

1:06:34

Yeah, it'll make us noise. Probably

1:06:37

people will know that

1:06:39

I shot my gun. Well then

1:06:41

though someone shot a gun. It'll be fine. Just...

1:06:44

There's lots of guns in town. You push

1:06:46

over something big at the same time. Right. Yes!

1:06:49

Yeah. Okay. There's a piano in the saloon.

1:06:52

You go tip the piano over.

1:06:55

Yeah,

1:06:55

right. We synchronize timepieces. Yes, okay.

1:06:57

There's a lot of synchronizing timepieces. At

1:07:01

exactly 4pm. Okay, right.

1:07:03

So... Okay. Hang on,

1:07:05

hang on. Wait, wait, wait,

1:07:07

wait, wait. Wait, wait, wait, wait. Can

1:07:10

I go back to the dueling ground? Uh-huh. All

1:07:14

right. I want to look and see

1:07:16

if there's anything like on the street.

1:07:19

Just like... Let

1:07:23

me explain, I think. Sundials.

1:07:29

Right? Okay. I think Bellows

1:07:32

has like some sort of marker in the dueling field

1:07:34

that means that he sees like when a shadow is exactly

1:07:37

going to be like 5pm. Mm-hmm.

1:07:41

So... and so because he

1:07:43

knows when it's going to be exactly 5pm... He just has to

1:07:45

go... Yeah. Although, no, then

1:07:47

it would be... That'd be... No, no,

1:07:49

no. Well, his timepiece shows him exactly 4

1:07:52

seconds before 5pm. Right. And

1:07:54

when he sees that shadow hit that, he knows that

1:07:56

as soon as... But then what's the 4 seconds about?

1:07:59

Like why not just...

1:07:59

make it 5 p.m. Well we'll ask his cold

1:08:02

dead corpse. Yeah, we'll ask his cold dead corpse.

1:08:04

All right, we look for that. That's my theory.

1:08:06

Markings on the ground, telling shadows.

1:08:08

Improvise sundials, I wish to have

1:08:11

said. I guess, didn't you? And

1:08:13

if this doesn't work, let's just kill him in the duel.

1:08:16

Let's just destroy this. I guess, did we notice roll?

1:08:18

Yeah.

1:08:18

I think we did this notice roll. Yeah.

1:08:21

But now we've got a theory about sundials. Yeah, but

1:08:23

now we're looking specific. But we were looking for, we were

1:08:25

looking at like the skyline. Yeah, yeah, yeah. Now

1:08:27

we're looking for markings and shadows. He was being given a window

1:08:29

or a little reflective light or something. He

1:08:32

said the street runs east to west. So

1:08:34

that's something. Yeah, so you know,

1:08:37

the sun would be kind of slanting down

1:08:39

across it, a point or it, you know. So,

1:08:41

I should

1:08:44

probably just roll, shouldn't I? Yeah, one and a two, waste

1:08:46

of time. Good. You

1:08:48

don't see any improvised sundials. Oh

1:08:51

dang. We

1:08:53

could, what if we... Kill

1:08:56

him in a duel. No, go for it, go for it. Kill

1:08:58

Ned. Kill Ned. You

1:09:01

wouldn't kill a doctor, but you'll kill. Okay. Well

1:09:04

now I'm mad. I'm getting increasingly mad

1:09:07

and vengeful. Kill Ned, you blow the whistle. Kill

1:09:09

Ned, and then I operate the steam whistle. How,

1:09:12

what will you do differently? Pull it four seconds

1:09:14

later. But I

1:09:16

still don't understand the logic of the whistle.

1:09:19

We don't know how he is. But he would still throw off his game because...

1:09:22

It's like, it's like this fellas

1:09:24

doing some kind of witchcraft or magic.

1:09:27

Yeah, he's a witch. I wish I knew more about that stuff.

1:09:30

Which either of us did. You

1:09:33

know kid, I don't think that would help. I

1:09:36

don't think it is magic. Oh, you know. I

1:09:38

think it's real smart stuff. All

1:09:40

right, it's getting up to 530, which

1:09:42

is when bellows wanted to see, so. All right.

1:09:45

What do you do? Draw an ace and shoot him

1:09:47

in the throat. Okay.

1:09:52

He did actually, yeah, he does actually want to. He does want

1:09:54

to see. Yeah. There's something, I don't

1:09:56

understand it, but there's something going on. It's the steam

1:09:58

whistle. Yeah.

1:09:59

It's maddening to know

1:10:02

that it's the steam whistle and not know how to deploy that

1:10:04

information. Yeah, but I

1:10:06

just... Unless

1:10:09

he has some way of knowing when the steam

1:10:11

whistle is about to blow, then he's just

1:10:14

doing what everyone else is doing, which is shooting as soon as

1:10:16

he hears it.

1:10:17

Well, there must... You know what? I don't think we

1:10:19

need to... A very accurate timepiece that like... ...shines

1:10:23

in his pocket or something? The

1:10:29

whistle is a mechanical device.

1:10:32

There's instantaneous and there's instantaneous.

1:10:34

It can't be like this... The very

1:10:36

instant the whistle is pulled, it makes a sound.

1:10:38

It's steam. Steam has to build up. Has

1:10:41

to build up pressure before the valve goes and then

1:10:43

the whistle... There must be a sound or a sight

1:10:45

or someone to

1:10:45

tell. If you can see the fella's arm go, that's gonna... Yeah,

1:10:48

exactly. There's got to be some other... Yeah, and

1:10:50

we know that the fella is visible from the... Yeah.

1:10:53

...from the duelling field. So maybe you just sort

1:10:55

of watch this for the fella's arm move. If it's a fair...

1:10:57

If it's a fair gunfight, then

1:11:00

he wouldn't mind swapping places with you. Love

1:11:03

it. So swap places with him. Okay.

1:11:07

Yeah. Alright, well, let's go meet him and we'll offer

1:11:09

him that.

1:11:10

And when I say offer, I mean insist.

1:11:13

So I'm not killing that, then. I

1:11:16

wouldn't kill... Yeah. Probably best

1:11:18

not. Okay. Alright, let's

1:11:20

go to the... Let's go to the manor. I wouldn't say we got a plan,

1:11:22

but we got a... You know. We

1:11:25

got some ideas. The duel's gonna happen straight

1:11:27

after this meeting, right? Yeah. So, like, can

1:11:29

I just give you my dynamite?

1:11:31

Yes. Okay. I take

1:11:34

delivery of several sticks of dynamite.

1:11:36

I don't know what's gonna happen next, but things

1:11:38

go weird. Yeah. You

1:11:41

throw this at fellas. Yeah. I'll

1:11:44

do the rest. Okay. Don't

1:11:47

get shocked, kid. Are you both going up to the house

1:11:49

or just you? Well, we're both... We're both salesmen.

1:11:52

Yeah, we're both salespeople. We're both in this

1:11:54

business together. This is a jerky meeting, not a duelist.

1:11:56

Yeah, yeah, yeah. We're here as jerky sellers.

1:11:59

Yeah. OK, the, um... I took

1:12:01

away the dynamite. Oxventure Presents

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1:14:10

All the gunmen from the roofer, during

1:14:13

while you were down at the locomotive, they've moved up onto the balcony

1:14:15

of the house. So there's two

1:14:17

men up there. There's another couple

1:14:20

by the door, and another one walks

1:14:22

up to meet you in the street near the statue.

1:14:24

Golden hour. And he's just like, your

1:14:27

weapons please.

1:14:31

Oh.

1:14:33

Okay, Mr. Bellows

1:14:35

won't meet you unless you surrender your weapons until after

1:14:37

the meeting is done.

1:14:39

Then I'll meet Mr. Bellows in

1:14:41

hell. Okay.

1:14:46

Is this the same deal for you? Do

1:14:48

you want me to go talk to Bellows and see what this is about?

1:14:52

Yeah, okay.

1:14:54

Am I gonna get patted down because I'm carrying several

1:14:56

sticks of dynamite?

1:14:57

Yeah, I

1:14:59

think they're looking for sort of obvious, do

1:15:02

you have a gun in a holster? Yeah, I've got, yeah. Yeah,

1:15:05

so they'll, yeah, they'll take that. I

1:15:07

rarely used Colt Peacemaker. Yeah,

1:15:10

check it. It's a mining town, dynamite's not a weapon, it's simply

1:15:12

a

1:15:12

tool. A tool, yeah, like any other tool, like a

1:15:14

hammer. Well, I say, okay, they do discover- Hammer or a chainsaw.

1:15:18

They do discover the dynamite on a pat down. Yep.

1:15:21

You need this to go and talk to Mr. Bellows, do you?

1:15:23

No, sorry, this is the dynamite,

1:15:25

is it? Yeah. No, this is just my walking

1:15:27

around dynamite, but- Walking around dynamite, okay, yeah, we'll give

1:15:29

a hang on to this as well. Oh no, you can give it to my,

1:15:32

he can take it, it was his. All right, well,

1:15:34

you can have it back as soon as you've finished your

1:15:37

discussion. All right. All right,

1:15:39

and you're just gonna stay here, are you?

1:15:41

Arrow-wise, his response. I

1:15:43

see, all right, well, Mom, if you'll come with

1:15:45

me. So yeah, you walk

1:15:47

up to

1:15:49

the balcony of the house. Watch

1:15:51

yourself in there. If anything happens to me, you

1:15:54

kill this man dead. So

1:15:57

the balcony sort of runs around the side of the house. lead

1:16:00

you round to the side

1:16:02

of the house where bellows are sitting on

1:16:04

a sort of wicker chair enjoying

1:16:07

a glass of bourbon yeah and

1:16:09

he sort of sees you and

1:16:11

he's like

1:16:12

where's the other one he

1:16:15

was just here he

1:16:20

was disinclined to hand

1:16:23

over his weapons that's his way you

1:16:25

know oh converse with dead

1:16:27

men and that I

1:16:29

did

1:16:30

invite the both

1:16:32

of you but I can't be

1:16:35

having people come into my home with weapons

1:16:37

I understand your rules but those

1:16:39

are my colleagues rules he doesn't part with

1:16:41

his gun well this

1:16:44

is slightly awkward I was mostly

1:16:47

interested in talking to your friend the

1:16:49

Lacey

1:16:50

well you can consider me his his messenger

1:16:52

I just

1:16:55

wanted to say that I admire

1:16:58

his work I've seen what he's

1:17:00

done here today and I've

1:17:02

been impressed by the way he killed

1:17:05

those men reminds

1:17:08

me of me when I was

1:17:10

a young man and I was simply

1:17:13

going to ask the Lacey if

1:17:16

he would like to join my organization

1:17:20

I'm sure we could find a role

1:17:22

for you as well miss what was

1:17:24

your name miss gun wrote

1:17:26

gun wrote Monroe miss gun

1:17:31

I like the sound of that gun rose

1:17:34

you line your enemies up in a row and

1:17:36

then you gun them down got it

1:17:39

gun row yeah there we go

1:17:43

put it on my character sheet I

1:17:46

think you'll find life here in dead man's

1:17:48

worth for those who'd opt to join my

1:17:50

organization is very comfortable

1:17:51

does

1:17:54

that seem like something out of you would be interested

1:17:57

in pretty

1:17:59

anti-climatic into the dueling

1:18:01

contest. Well, I mean,

1:18:03

thinking of the people, you know, the people

1:18:05

assembled the festival atmosphere, you know.

1:18:07

Yeah, they got to see a winner. And. I've

1:18:11

not seen many come through with skills

1:18:13

like the Lacey. Which

1:18:16

is why I ask. I think

1:18:18

I know what he's going to say. But

1:18:21

put down my drink. Let me

1:18:23

just go run it out the flagpole. Mr.

1:18:26

Bellows.

1:18:27

By all means, I'll be

1:18:29

right here. All right. I walk backwards

1:18:32

off the porch into the. Yeah, OK.

1:18:35

So under a tree. Yeah. Picking

1:18:38

my nails. How

1:18:41

to go? He's a big fan. He

1:18:45

likes how you shot those people in the throat. Sicko.

1:18:49

I know. And he would like he would

1:18:51

like you to join his crew.

1:18:53

Now, obviously you're insulted and

1:18:55

you don't want to do that. You want to kill him, kill him dead.

1:18:58

But the reason I didn't say no because

1:19:01

it might it might be useful for

1:19:04

getting closer to him and killing him dead. Or

1:19:07

I can just go over there now and tell him to go to hell.

1:19:10

What do you think?

1:19:10

What do you think? I don't know what to do. I

1:19:13

think we should talk about how because I think we've got

1:19:15

a plan. Everything

1:19:18

I've seen of this. Fellow

1:19:21

makes me think that. If

1:19:24

he's really envious or

1:19:27

admires my shooting skills, yes,

1:19:30

he'd rather see me dead. Oh,

1:19:33

yes. Folks like that, I don't think they like

1:19:35

people as good as them. You're an old soul,

1:19:38

Delacey. An old soul wise

1:19:40

beyond your years. Thank you, Miss Garnett. All

1:19:42

right. How about we kill him in a duel,

1:19:45

then? Let's kill him in a duel, then. But

1:19:48

not above cheating. I'd love to

1:19:50

cheat. We love to cheat here. All right. I walk

1:19:52

back to the manor.

1:19:53

Maybe tell him that we'll consider

1:19:56

it his offer if we both

1:19:58

happen to survive.

1:20:00

Both happen to survive the duel. We still

1:20:02

want to do the duel because we love dueling.

1:20:04

Yeah, and if he's alright to swap

1:20:06

places Yeah, and maybe just

1:20:10

Blow the low PM in his face Step

1:20:14

on his toes. Okay do what I can while

1:20:16

I'm up there right if you get an opportunity just

1:20:18

outright kill him. Oh

1:20:20

You know I will you know I will All

1:20:23

right,

1:20:23

I go unarmed again back to the

1:20:26

manor.

1:20:27

I brush aside the guards on the door Walk

1:20:31

back onto the porch well What

1:20:34

do you say? Well, he is just

1:20:36

so Mad

1:20:40

for dueling you see

1:20:42

he said no I understand he

1:20:44

didn't say no He said

1:20:47

that he needs to defeat

1:20:50

you He came here to fight

1:20:52

you and he came here to win the duel. He needs to

1:20:54

win the duel, but He agrees

1:20:57

to not shoot you dead And

1:21:00

then you can let him into your service or if you win

1:21:02

the duel He agrees to

1:21:04

enter into your service if you were in the duel. I wasn't even

1:21:06

all that to begin with That's

1:21:09

bad though cuz anyway when you're in his service.

1:21:11

Yeah, but you know, but he won't mind He

1:21:17

sort of smiles to himself and he's like

1:21:20

Seems a shame for a young man

1:21:22

of such obvious talents to die

1:21:25

out here in the middle of nowhere There

1:21:27

would be a shame. It's like It's

1:21:31

like there's a Marvel statue in there

1:21:33

right now He's just a big old

1:21:35

hunkered stone with the right

1:21:38

sculpting

1:21:39

and he could be great But

1:21:41

I understand how it is. It's gonna be

1:21:43

a shame when I have to kill the lacy. Thank

1:21:45

you for your time, man man, and

1:21:47

the men Form up around you. They're gonna

1:21:50

score you off the porch You're

1:21:52

being taken off the porch. You're being taken down the stairs

1:21:55

But

1:21:55

I thought that

1:21:57

was that was only if you agreed to continue doing

1:21:59

you've been taken He is a great he's gonna duel us. Oh,

1:22:02

yeah. Yeah. Yeah. Yeah. We're gonna try the

1:22:04

we're gonna try this position swap on the street Oh,

1:22:06

right. Yeah. Okay. Yeah, it's like in front of all those people.

1:22:08

Yeah admit to right fair content Okay,

1:22:11

I'm just gonna go and stand in his spot

1:22:14

And get ready, you know act like I'm getting ready for the duel, you

1:22:16

know Just sort of cuz it makes no odds who stands

1:22:19

in which spot if in the pistol. Yeah. Yeah Right.

1:22:22

Let's yeah, let's make this a roll because

1:22:25

he is not gonna want to do that so

1:22:29

He's only got two bullets left

1:22:36

Let's make this a taunt roll

1:22:38

because you're going to be trying to like

1:22:41

Taunt him into taking the bait to sort

1:22:43

of prove it's yeah Well, I'm just I'm just

1:22:46

gonna stand here and wait for him to tell me to move

1:22:48

basically, you know Yeah, he's he's

1:22:51

walking down to every bullet to take his position for the duel

1:22:54

He's like you him our plays

1:22:57

delay see Your

1:22:59

name on it. Why does it matter? This

1:23:02

is where I always duel and this is my town

1:23:06

Great news at the end of the street young

1:23:08

man today's a new day So

1:23:11

I see it both sides is exactly the

1:23:13

same this way you can look

1:23:16

at your lovely statue while you shoot me dead The

1:23:18

crowd are sort of like craning then

1:23:20

exit this they never seen anyone sort of talk

1:23:23

to bellows like this Les Bose

1:23:25

is a superstitious kind of old fool I

1:23:29

Have his lucky side of the street. There's

1:23:32

no need to be raising your voice now. Do me a

1:23:34

torn roll

1:23:36

It's almost

1:23:38

skill no don't still skill this is yes

1:23:40

good like an individual skill taunting

1:23:43

so no specific Taking

1:23:46

taunt as their skill. All right,

1:23:48

we need this one bad. All right You

1:23:51

don't even need that Benny because

1:23:53

here comes it comes a six here

1:23:56

comes the explosion

1:23:59

That's a fool. Yeah Yeah, oh. But

1:24:01

that's so it's. It does

1:24:03

minus two, isn't it? Well, well, do I

1:24:05

get to roll it and then I minus two? Cause it

1:24:08

exploded. Does it get to explode if it is

1:24:11

a four on a four? Yes, it explodes. So

1:24:13

you're on two, but you can roll again. Yes. So

1:24:16

I need this to be a two or better.

1:24:18

Yes, yes. Cause I got it. You're gonna

1:24:20

have to subtract two off the final number. It's

1:24:23

a three. Yes. That's

1:24:26

five. Well, that's five minus,

1:24:28

wait. Yeah. That's not

1:24:30

as good as I thought. No, wait. So wait. So

1:24:33

wait. So I got a four plus a three. Plus

1:24:35

three, which is seven. Seven minus two. Five.

1:24:37

Which is a success. Five. Yes. Yes.

1:24:41

In your

1:24:41

face, Andy. We wouldn't. Wanting us to

1:24:43

fail. Okay. So the total is seven

1:24:45

minus two. Yes. Five. So

1:24:48

that is one success. Screeched by. Yeah. Yeah.

1:24:51

So bellows is sort of looking around the crowd. I was

1:24:53

like, yeah, you should. Yeah. It shouldn't

1:24:55

matter which side of the street you stand on.

1:24:58

We're doing this or what? Nearly

1:25:00

five by my reckoning.

1:25:04

Delacy can't tell time. He's just a boy. We're

1:25:08

talking originally in bellows. He seems kind of amused by this.

1:25:10

He's like,

1:25:12

okay, Delacy. Okay. He

1:25:14

seems amused rather than terrified. Rattled

1:25:16

because his great secret has been exposed.

1:25:18

No, he's just like, all right.

1:25:20

Okay. I'm disappointed. He's

1:25:23

going to walk down to the other end of the street. Fine.

1:25:26

All right. We have deprived him of one of his advantages

1:25:29

in dueling. So that's okay. Good. We

1:25:31

still don't fully understand. Yeah. Good.

1:25:34

All right. All right. What else

1:25:37

can we do

1:25:38

to screw him up? Well, I

1:25:40

am going to lower his shooting

1:25:43

trait. Lower shooting

1:25:45

trait. Okay. Yeah. Okay.

1:25:48

So. Wait, wait, wait, wait, wait, wait. Wait, hang

1:25:50

on. Yeah. Mathematically. Mathematically.

1:25:53

Is it better for you to remove one of his cards or

1:25:55

to give me one more card?

1:25:57

Bearing in mind, I can swap out anything.

1:26:00

five all level. Oh let's math

1:26:02

this yeah. Yeah

1:26:05

it's better for me to enhance your role because

1:26:07

you've also then got. Yeah

1:26:10

because I get a duo overall. Yeah yeah yeah that makes

1:26:12

sense. Well in fact I can do both I

1:26:15

believe I can do both so let's go all

1:26:17

out. Okay so what are you doing?

1:26:20

I've regenerated enough power points

1:26:22

to better game

1:26:23

it. Okay. I'm

1:26:26

gonna stand to one side let's

1:26:28

say on

1:26:30

the boardwalk of the nearby

1:26:33

shops or something and I'm just it

1:26:35

looks kind of too casual like

1:26:38

a little bit callous that

1:26:41

this kid's about to die and I'm like playing

1:26:43

with a deck of cards maybe it's an anxious you know

1:26:45

nervous habit or something but I'm playing with a

1:26:47

deck of cards and if you

1:26:49

look very closely you might notice that they're kind

1:26:52

of

1:26:53

mystically twinkling or what have you sure

1:26:55

and I I um

1:26:59

I invoke a

1:27:01

hex that

1:27:04

that improves Delacey's

1:27:06

shooting skill that kind of bolsters

1:27:09

his ability a gun shooting

1:27:12

and also lowers

1:27:14

the same for uh I cast another hex that lowers

1:27:16

okay

1:27:16

do you need to roll for these fellows

1:27:19

shooting abilities I surely do I need to

1:27:21

do a smart thrill so let me grab one

1:27:23

of these and one of these and

1:27:26

this is for this is for

1:27:28

Delacey's shooting

1:27:31

skill

1:27:33

and that

1:27:36

is not what I had hoped for okay

1:27:38

it's not that good all right that is a fail

1:27:41

that is a failed hex and

1:27:45

that is a success that's an eight on my eight I haven't

1:27:48

told you about raises

1:27:51

and a six on my eight so that's 14

1:27:54

which is one with two successes

1:27:58

and that means it is

1:27:59

is lowering Bellows'

1:28:02

shooting skill by two die

1:28:04

types. Okay, so

1:28:06

we're taking two cards from his hands.

1:28:09

How many cards does he have left? We'll

1:28:12

find out. Okay, so Delacey

1:28:14

is being dealt just

1:28:15

one regular card to

1:28:18

start. Okay. And then he's getting

1:28:21

a second card in the second. So he's

1:28:23

only getting two cards. But he still gets to choose

1:28:25

one because of his edge. Yes. As it stands,

1:28:27

yeah, yeah. I haven't done a taunt yet. I've

1:28:30

got a little taunt on him.

1:28:31

Okay, yeah. All right. Retaunt

1:28:34

him. Okay. Let's see. Well,

1:28:37

now that he's facing... Well,

1:28:39

you'll do that in the second round. All right, okay,

1:28:41

cool. All right, fine. So I will give you your

1:28:43

initial card. Mm-hmm. Okay.

1:28:46

I think it's gonna be an ace. So our ace is higher

1:28:48

or low? Ace is higher. Cool. Give

1:28:50

me that ace.

1:28:59

Very good, very good. And you wanted

1:29:01

to taunt or something similar? Yeah,

1:29:04

well, now that he's facing up

1:29:07

the street and behind me right now

1:29:09

is his statue and then his

1:29:11

house,

1:29:12

I'm just gonna sort

1:29:14

of just stand there and just kind of eyeball

1:29:17

him and then kind of spin around and just be like...

1:29:19

Please

1:29:21

don't look like that. Okay,

1:29:24

yeah, roll into a nation. Someone did a crappy job. Well,

1:29:27

to actually roll taunt, I guess. Yeah. Okay,

1:29:32

taunt. Another skill I don't have. An

1:29:34

astonishing lack of shooting. Using

1:29:37

my shooting skills. I'll

1:29:39

put everything into shooting, I said. That's

1:29:42

all I'll need, you said. And then in the dueling

1:29:44

contest episode. Turns out

1:29:45

there's a lot of everything else going on. Okay.

1:29:49

One and six. Yes!

1:29:54

And a four. So that's a 10. So

1:29:56

that's a success. With the race. Okay,

1:29:59

success with the race.

1:29:59

So we're gonna take a card away from Sorry,

1:30:03

I should have let you choose which card you wanted so

1:30:05

left or right. Oh, yeah, take away the left,

1:30:07

please

1:30:10

Okay, okay,

1:30:11

so that was round one so now I

1:30:13

get one more card one more card Before

1:30:16

I look at this card. Yes Yeah

1:30:20

Let's go on it. Yeah Let's

1:30:22

go on it. Yes. I think back to

1:30:24

the conversation we had just before the tour

1:30:27

began I mean before the middle of the street.

1:30:29

Yeah, yeah, yeah

1:30:33

I'm gonna kill this bellows guy. Yeah, you are violently.

1:30:36

Yeah for Nate right in the throat

1:30:40

He's gonna die he's gonna die but if

1:30:42

something should happen to me as well like

1:30:44

I get here by a train on the way home or

1:30:47

something, huh, you know, I

1:30:51

Got would you just go

1:30:53

and tell my mind part what happened?

1:30:57

Tell him I love him and I'm

1:31:02

sorry And

1:31:05

I pass you a little I'll just pass you their

1:31:07

address I Suppose

1:31:11

a dress they have addresses

1:31:13

in the town It's yeah, it's a

1:31:15

red house. Yeah, yeah, yeah

1:31:18

red house head east 700 miles

1:31:21

until you see your house. Yeah. Okay. All right

1:31:24

now. I'll look at my card. Oh, no, I'll

1:31:26

have a different please All

1:31:38

right, you ready Yep

1:31:43

Did you cut I even character

1:31:45

and out of character I Garnet

1:31:48

cannot look like she is paralyzed

1:31:51

by being unable to intervene here.

1:31:52

Okay On

1:31:55

three you both go to your guns

1:31:59

One Two, three.

1:32:06

Same time, Delacey. In fact, you haven't turned your

1:32:08

card round, which means you didn't draw your gun and your shot dead. No.

1:32:13

What's that, King of Clubs? King of Clubs. It's

1:32:15

pretty good. A space.

1:32:20

I think you know what I'm gonna say. Yes,

1:32:24

yes, yes. Okay. The throw

1:32:26

please. The whistle blows.

1:32:29

Do you look to the guy

1:32:31

to see his, his arm move? I'm

1:32:36

just gonna like, look

1:32:38

up at the sky. And,

1:32:42

I'm gonna think about Nate. Okay. I'm

1:32:45

gonna think about some of the things that he told me, some

1:32:47

of the times that we spent today and yesterday.

1:32:50

Yeah. That's a good good

1:32:52

time. The good good times. Yeah,

1:32:55

and when I hear the whistle go, I'm not

1:32:57

even really gonna look, cause

1:33:00

he's in my peripheral vision down here. I'm just gonna.

1:33:04

Yeah. Okay, and yeah. Belo's

1:33:07

also got a gun out, but a

1:33:10

bullet goes through

1:33:12

the gun,

1:33:12

the side of his neck. Through the inside of his gun.

1:33:15

Fires wide. Yeah. He's,

1:33:18

he looks, well, so you heard the

1:33:20

scream of the whistle start and

1:33:22

it was this as if the scream

1:33:24

didn't stop, but the sound is coming from Belo's.

1:33:27

He's just like, ahh. And he's

1:33:30

clutching his neck and he, he's

1:33:34

fired wide, he's missed you. And

1:33:36

he sort of fallen

1:33:38

backwards. Yeah. On

1:33:40

his butt. Yeah. And now he's scootched around

1:33:42

behind

1:33:43

the statue and

1:33:44

he's like, good damn! To his men.

1:33:46

And we are gonna go into combat. Oh hell

1:33:49

no. No, good. He's

1:33:52

only got one bullet left. I

1:33:54

have. Yeah.

1:33:58

Okay, so we have.

1:34:00

In the combat initiative we have

1:34:05

Five gunmen and Bellows

1:34:09

okay, so we're gonna deal

1:34:12

Initiative order that's for you.

1:34:14

That's the garnet. Okay, so

1:34:16

that's my see there's a two no I'll

1:34:19

have that again, please. Oh, yeah, you're right.

1:34:21

Thank you Joker

1:34:26

That means you can go whenever you want and also cool if

1:34:28

you get plus two to all your rolls During

1:34:32

this round Yeah,

1:34:35

okay. All right, it's

1:34:38

a three Garnet

1:34:40

rats bellows here has a queen

1:34:44

Then we have the gunman on a nine five

1:34:50

Ace And

1:34:53

a six

1:34:54

Alright because you

1:34:56

got a Joker as well to Lacey you both

1:34:59

get an additional nice Everyone

1:35:05

all right so you've

1:35:07

got Gun to gunman

1:35:10

on the roofs either side You've got one

1:35:12

gunman in the street and bellows is taking cover

1:35:15

behind the statue back to the statue Okay,

1:35:17

he's holding his gun and he's shouting orders.

1:35:20

Um delay see ya it's your

1:35:22

go round one and

1:35:24

Garnet you're going last

1:35:27

but what I will say is garnet

1:35:29

as As this fight

1:35:32

kicks off you hear a sound coming

1:35:34

from the undertakers behind you that sounds like

1:35:36

this What

1:35:41

what yeah, so

1:35:43

you hear this this banging

1:35:45

noise, okay coming from thee

1:35:51

Okay, I scramble into the undertakers

1:35:54

office

1:35:54

or the Funeral parlor I guess

1:35:57

you've got a while till it's your turn so you can let

1:35:59

you take this This is a free action. Oh, okay,

1:36:01

I can... You can go in and check out what's going on in the Undertakers.

1:36:04

Okay. So we'll take Delacey's turn and then we'll come

1:36:06

back to you. Okay, fine. Okay,

1:36:08

all right. What

1:36:11

I'd like to do, if it's all right, is

1:36:15

those damn fools patted you down,

1:36:17

didn't they? Yeah. They

1:36:20

wouldn't let you take a dynamite in. They know, I gave it back to you. You

1:36:22

gave it back to... I gave it back to you. So I

1:36:24

just want to whip one of them out of my pockets

1:36:27

and I want to lob it at the statue

1:36:29

and just as it gets

1:36:33

to the statue, I want to shoot

1:36:35

it. Shooting roll, please. Okay. Shooting,

1:36:38

is it? Now that's... Finally! So

1:36:41

it's on a 10. We

1:36:44

can add one to this

1:36:46

for trademark weapon and

1:36:48

we can add one

1:36:52

to this again for marksman. So

1:36:55

we can add two and then it's also plus two for

1:36:57

the Joker, is that right?

1:36:58

Plus two for your rolls, yeah. So we add four

1:37:00

to whatever this is. Sure, yeah. Cool.

1:37:04

All right. So... Let's

1:37:06

see. Yeah, let's see it. Roll

1:37:08

it. That's a one and a five.

1:37:11

Five. So five. Yeah,

1:37:13

so five, six, seven, eight, nine.

1:37:16

Oh yeah, right. That's that. That's

1:37:18

the race. Yeah, yeah. All right, yeah, this

1:37:20

works. You hurl the dynamite towards the statue and you

1:37:22

shoot it. Yeah,

1:37:25

I guess the statue explodes. It's

1:37:30

made of metal. Top holes dramatically. Towards the

1:37:32

bellows. The top part of

1:37:34

the statue explodes and showers him

1:37:36

with shrapnel. Slicing

1:37:39

him up real good. Yeah, what would I call the damage on

1:37:41

this? And he is bleeding from

1:37:42

the throat. Yeah, true. He

1:37:45

has already taken one wound. He's a tough master. I guess

1:37:47

he would be shaken. Okay,

1:37:49

yeah, he is partially behind cover, but the cover he's partially

1:37:51

behind is exploding. So

1:37:54

let's call that two. Okay,

1:37:57

wow, that is... In fact, you should roll that.

1:37:59

this shouldn't you because it's your package. Okay

1:38:02

yeah sure sure. All right 2d6. 2d6. Five

1:38:09

and a

1:38:10

six. Okay. Plus

1:38:14

a six. Wow okay. Plus

1:38:18

a two or a total of 14. Six

1:38:22

plus six plus two yeah. Oh

1:38:24

yeah yeah yeah that's right and we're not adding a two for the joker because

1:38:26

this is a damage roll. No that's a success with the raise

1:38:29

so he takes another wound from the exploding

1:38:31

shrapnel. Oh cool all right. Bit

1:38:33

of shrapnel in the other half of his throat. Yeah

1:38:35

he just got the middle throat. Now

1:38:38

good good. Is that sort of wobbling

1:38:41

to it from? Yeah on my flap.

1:38:44

Cool. Garnet you're at the undertakers.

1:38:46

Yeah yeah yeah. You hear this banging sound. I'm

1:38:48

scrambling around there's there are a number

1:38:50

of pine boxes in here. I'm listening for the loudest

1:38:53

coffin I guess.

1:38:54

Okay and um yeah you see one that's

1:38:57

um that's kind of it's like juttering around

1:38:59

and in fact you can hear uh you

1:39:01

can hear a voice. If this

1:39:03

is Rex I'll be really annoyed.

1:39:06

It's the singing cowboy the matinee.

1:39:08

You're on lee.

1:39:09

All right

1:39:11

I am only half convinced I'm

1:39:13

really hearing it and not having some wild

1:39:16

hallucination or uh something

1:39:19

supernatural is going on but I uh grab

1:39:22

a crowbar. Yeah there's a pry bar.

1:39:24

A pry bar from uh from the side and like

1:39:26

wrench the nails off

1:39:27

this coffin. There's a pry bar by the door. How

1:39:29

often does this happen? Oh

1:39:31

yeah this is the emergency pry bar

1:39:33

for when we put someone in a coffin. You don't feel

1:39:35

the noise. Who's not ready. I go and grab

1:39:37

a pry

1:39:38

bar and and wrench the nails out of this

1:39:40

coffin lid. Yeah. And like piff the

1:39:42

coffin lid off the pine box and

1:39:45

I see what do I see?

1:39:46

Well what do I see? Nate.

1:39:49

Oh my god. It's

1:39:54

Nate. Oh.

1:39:56

Nate what happened? What's going on? Oh

1:39:58

gosh. Oh hang on we know. We need to make space. Oh

1:40:01

yeah. We didn't think you were coming back, Nate, so we

1:40:03

got a bit comfortable with the little thing. I literally

1:40:05

put my phone on the chair, on the spare chair, because

1:40:08

we don't need that anymore. I

1:40:11

look Garnet dead in the eyes and go, did

1:40:13

I win? Old

1:40:17

man, what the hell? What's going on?

1:40:20

I don't know. You were shot cleaning the chest. I

1:40:22

looked, is there a plot where? There

1:40:24

was a huge ragged hole in his chest.

1:40:26

Oh. Oh. Beans. Oh,

1:40:29

that's a dead

1:40:30

one. You were a dead man. All the color

1:40:32

is drained from his face. The doctor said. Oh.

1:40:36

Well, this is certainly a first for me.

1:40:41

I grab his hand, I grab his wrist. All

1:40:44

right, I'm feeling for a, and I know

1:40:46

a thing or two about a thing or two, and I've got a suspicion

1:40:48

as to what's going on here.

1:40:49

There's no pulse.

1:40:53

Oh man. I'm glad you're

1:40:55

back. But, we're

1:40:58

in the middle of a firefight outside. Oh. I'll

1:41:01

have to catch you up, but I think. A very

1:41:03

name with the shotgun, probably. Yeah.

1:41:06

I think we're gonna have to have a talk.

1:41:09

Sure, yeah. Afterwards, but I'm

1:41:12

real glad you're alive again, and

1:41:17

Delacy's gonna be delighted if we survive.

1:41:19

Well, let's go

1:41:22

make sure that we all survive

1:41:24

then. All right, I'm dealing Nate into the

1:41:27

initiative order. Yes.

1:41:28

Oh, come on. He's

1:41:29

the king, but can I have another one so I can take

1:41:31

the lowest? Oh,

1:41:32

no. Good turn. Oh,

1:41:34

yeah. A turn. A turn, that's still

1:41:36

good. Damn. Okay. All right.

1:41:39

Springing out of the grave. Yeah. Okay,

1:41:42

gunman number one, old

1:41:46

gunny, as his friends call him, is

1:41:48

going to shoot a gun at you,

1:41:50

Delacy. I'd like to see it. You're

1:41:53

the one in the street, and he's got a rifle. All

1:41:55

right. So, I'm gonna-

1:41:58

How's this work then? I'm gonna be-

1:41:59

Yep, incredibly. So I'm gonna do a

1:42:02

shooting roll. Okay against your

1:42:04

toughness. Okay. Oh

1:42:06

interesting He's not a wild

1:42:08

card this government There's

1:42:12

all the five which is a success on

1:42:14

the shooting roll and now

1:42:24

That

1:42:24

is a six Exceed

1:42:27

your toughness my toughness is for It

1:42:31

once but not any more than that which

1:42:33

means you are shaken Oh, right.

1:42:35

Cool. Did I get shot or did I just

1:42:37

get like nearly shot? You are nearly shot

1:42:40

but not wounded Okay, so

1:42:42

here you are shaking. So yeah, I hear the slug

1:42:44

humming past my ear. Yeah, basically so

1:42:48

Yep, so you'll start your

1:42:50

next turn shaking and you'll have to do a spirit roll if you

1:42:52

want to do any anything interesting Yeah,

1:42:56

okay The bullet whistles past you and you're like, this

1:42:58

is maybe the first time you've been seriously. Yeah,

1:43:01

I fall on my butt Cool,

1:43:04

okay next up we have

1:43:08

Bellows himself so he

1:43:11

is still in the sort of ruins of the shrapnel

1:43:13

is like still holding his neck Shouting

1:43:16

or just the others and he is just gonna like lean

1:43:18

around and he's gonna take a shot at you as well blind

1:43:20

fire He's gonna he's looking

1:43:23

he's looking okay, so

1:43:30

Okay,

1:43:36

and I'm gonna roll damage

1:43:43

Eight

1:43:45

My toughness is for it's

1:43:47

a success with the rays and you're already shaken

1:43:51

Those wounds Oh really soon

1:43:53

Oh You

1:43:56

monsters. Ah Yeah,

1:43:59

okay, so I'm I'm sat flat on my

1:44:01

bum with my legs out

1:44:03

like this. So I'm, I don't know, maybe through the foot

1:44:05

or something? Yeah.

1:44:07

When you think it curcurs to them, they might be the bad

1:44:09

guys. Give it up to Lacey.

1:44:14

He shouts from behind.

1:44:17

Yeah, it's actually. I

1:44:21

briefly consider that for

1:44:23

Nate. But

1:44:26

now it's Nate's go. Now Nate's do,

1:44:28

yeah. If I sort

1:44:30

of exit

1:44:33

the Undertakers, how close am I to the

1:44:35

nearest goon? There's

1:44:38

one in the street, like, almost

1:44:40

right in front of you. I'm going to blast him with a shotgun.

1:44:43

He hasn't seen you, he's back in speed. Just going to

1:44:45

sort of tutter out and go, hello! And

1:44:48

just try and blow him away. Yeah, cool. Give

1:44:50

me a roll. Great. All right then. Do

1:44:54

we use both barrels? Well,

1:44:57

save one for balance. So,

1:45:00

this is double barrel shotgun,

1:45:02

so we get plus due to shooting, and that's six. That's

1:45:07

four, so that's 10, 12. So

1:45:10

that's hit with two raises. Yeah, you

1:45:13

blow his spine out of the front. Don't

1:45:18

even need to roll damage. It

1:45:20

might be an idea for us, if this

1:45:23

goes out obvious, to kill bellows. Because

1:45:26

I think our only hope is

1:45:29

that bellows' death makes

1:45:32

all the other gunmen realise that

1:45:34

fighting is pointless. And there are so

1:45:36

many of them, and I'm

1:45:39

lying wounded in the middle

1:45:41

of the street, and they're all on rooftops.

1:45:43

And they're all on rooftops? Yeah. Now, because the

1:45:46

only... The remaining four are on. Yeah, yeah,

1:45:48

yeah. I'm OK. The spined

1:45:50

ones are all on rooftops. Yeah.

1:45:53

So, like... These

1:45:55

gunmen are on wildcards, so I'm like... You

1:45:58

could roll damage, but...

1:45:59

Yeah, no, yeah on 4d6 which has been with the

1:46:02

races The

1:46:06

lace you would have seen that right? Yeah

1:46:10

Yeah, I mean the

1:46:12

spineless guy collapses and behind

1:46:14

him is Nate

1:46:31

It's cool we've got a we

1:46:33

have a man to kill Shoot

1:46:36

now ask questions later.

1:46:39

All right, we're learning from each other Gunman

1:46:43

number three has seen all this and they're

1:46:46

incredibly taken aback. They raised their repeater.

1:46:48

We're gonna try and shoot at you Nate

1:46:52

so let's see how they do They

1:46:56

have not done well they Um

1:46:59

Try to aim at you and get distracted

1:47:01

by a bird or something. It's all fire

1:47:04

fire white Do they get the

1:47:06

bird they get the bird? Birds

1:47:09

is shaken and takes two wins His

1:47:19

friends next to him sees

1:47:22

that and he is also gonna try

1:47:24

and shoot you

1:47:28

Okay, there's a success toughness five

1:47:31

damage

1:47:34

My god snake eyes, all right. Oh

1:47:36

snake eyes on a damage roll. It's just Okay,

1:47:41

yeah, so He

1:47:43

succeeds in shooting at you,

1:47:45

but I guess you already

1:47:48

did yeah, just kind of like

1:47:53

It sinks spongily Oh,

1:47:58

okay and

1:47:59

The gunman next to him, it's now his turn, and he

1:48:03

does not succeed. He sees this happen and

1:48:05

just sort of forgets to shoot, because he's so

1:48:08

taken aback by what's going on. Garnet,

1:48:10

it's your turn.

1:48:10

All right, I like to charge

1:48:12

out of the undertaker's office, like grab

1:48:15

Delacey by the lapels or the

1:48:17

collar or by the squaff of his neck or whatever, whenever

1:48:19

it comes to hand, and just body him into

1:48:21

like the next door across the road, whatever

1:48:24

that is, because they're up on rooftops. What

1:48:26

the hell, I had

1:48:27

him! He says

1:48:29

beaching. And

1:48:31

I bundle him through the doorway, so that we've got a little bit of

1:48:33

cover. Yeah, that's

1:48:35

good.

1:48:37

Yeah, do you want to do anything else? Can I do anything

1:48:39

else? Can

1:48:42

I give you another stick of dynamite this turn? Is

1:48:44

that? You could take

1:48:46

it out like that, you could take it out of my pocket. Yeah, yeah, yeah, definitely.

1:48:49

List them off

1:48:49

you. How does that work, because I've moved

1:48:51

across the street. Yeah, you can

1:48:53

do other stuff, it would just be at a penalty. What kind

1:48:55

of penalty? Like a minus two to your roll. Yeah,

1:48:58

okay, all

1:48:59

right, well, after bundling dicey

1:49:01

through the doorway of whatever building is across the

1:49:03

road from the undertakers and into the door, into

1:49:06

cover. Gun shop, is it the gun shop? Is it

1:49:08

the gun shop? Is

1:49:10

there any chance? Let's find out.

1:49:13

He sounds good. He's got a gun shop. Do

1:49:17

me a faith roll. Is the

1:49:19

home of a young inventor,

1:49:22

an Edwin carbine? He's

1:49:25

got a whole new invention. I

1:49:28

have faith, as it were. So

1:49:30

I'm gonna roll at a disadvantage.

1:49:33

And that is a four on my

1:49:35

four, and

1:49:37

then another four on my four, and

1:49:39

then a three on

1:49:41

my four. So that's four plus four is eight plus three

1:49:44

is 11, minus two is nine. Yeah,

1:49:47

you have blindly stumbled

1:49:49

into Simon's shootin' irons. Yeah, Simon.

1:49:52

The finest pistol and rifle

1:49:55

shop in all of Dead Man's Water.

1:49:58

So that's where you are now, yeah. Okay, so.

1:49:59

But that wasn't my go. That was just

1:50:02

to find out where you'd turn up. Okay, well,

1:50:04

you know, because I'm in a hurry, hence

1:50:06

the penalty, I draw my

1:50:09

cult peacemaker and just sort of shoot

1:50:11

back from the doorway. Yeah, you can

1:50:13

see. Wait, no, no, no. What am I doing? I

1:50:16

shoot at bellies. If I've got

1:50:18

a line on

1:50:18

here. He's in cover right now. He's behind the

1:50:20

statue. Yeah, but this place is full of sniper

1:50:23

rifles. You could just have one

1:50:25

of them. Yeah, that's true. Well, in that case...

1:50:28

He's in near total cover. He's in near total cover.

1:50:30

The guys on the roof are out in the open. Okay,

1:50:32

I'm at the end of my... We're

1:50:35

at the end of the cycle. You can hit people in near

1:50:38

total cover. It's just there'll be a lot of penalties

1:50:40

to your role. Well, I'd like to use

1:50:42

the dynamite that I lifted off the lacy

1:50:44

then. Okay. Do that again.

1:50:46

So I just like spin the dynamite

1:50:49

stick end over end. Okay, I guess that

1:50:51

would be an athletics role,

1:50:53

throwing dynamite. So yeah, give

1:50:55

me a...

1:50:56

Like, can do a psychics role and a shooting role?

1:50:58

Or what are we doing here? You could light the

1:51:00

dynamite and then you wouldn't have to do a shooting

1:51:02

role. It's up to you. Yeah,

1:51:05

we could always use the dynamite. If you're throwing

1:51:07

and shooting, then there'll be a minus two

1:51:10

to the throwing and a minus four to the shooting. Alright,

1:51:12

then we'll light it since you... Also, like, even

1:51:14

if you throw dynamite

1:51:16

at him, like, the

1:51:19

downside is that he has time to react. But

1:51:21

he might move back cover. Yeah, he might scarper out of cover. Yeah. Straight

1:51:24

into Deadman Nate. Alright,

1:51:26

I light

1:51:29

the dynamite, stick the dynamite off a gas lamp on the

1:51:31

wall or something like that, and then hurl it end over end

1:51:33

at the statue, the remains of the statue.

1:51:35

Athletics role, please. Okay, I

1:51:37

can do athletics. I'm skilled

1:51:39

in athletics somewhat. Thanks. That's

1:51:42

a six. Nate,

1:51:45

I'm going to

1:51:47

give you a penny for coming back to life. Thank

1:51:49

you.

1:51:49

Yeah. Alright, that's a ten,

1:51:51

so that's one and a raise. Oh,

1:51:54

yeah, the dynamite goes hurtling

1:51:56

end over end. It's got a short keep. Okay,

1:51:59

towards the...

1:51:59

towards the statue, the throw is

1:52:02

good. And

1:52:04

I guess... Elos

1:52:06

will have to move on his turn if

1:52:09

he wants to try and do anything about this. So

1:52:11

that's the end of the initiative order. Need to... deal

1:52:14

a new... Oh right, yeah. You don't loop

1:52:16

around, do you? Oh yeah. New

1:52:18

cards. Ooh boy. Cool. Okay,

1:52:22

so... Having sustained two wounds,

1:52:25

I'm minus three to all actions because

1:52:27

of a hindrance called tenderfoot.

1:52:29

Oh.

1:52:31

Delicate. Yeah, delicate. He's

1:52:33

only little. He's a little baby. Yes,

1:52:36

so we're gonna go round again with

1:52:39

the dealing. So Delacy...

1:52:43

I'm gonna line these up properly.

1:52:46

Garnet. Again.

1:52:49

Nate. May

1:52:52

I have another?

1:52:53

Oh yeah. No! Three

1:52:55

for Nate.

1:52:55

Oh! Sorry,

1:52:57

Nate. Wow. Intense is kicking

1:53:00

our ass in. Very honest, yeah. Bellows.

1:53:05

It's maybe so easy when you're winning. Sort

1:53:07

of hard when you're losing. It's an ace for

1:53:10

gunman number one. No. Sorry,

1:53:12

gunman number... Roof gunman number

1:53:14

one. Spine gunman number one.

1:53:17

Gunman number one is still in play.

1:53:20

Gunman number three. Gunman

1:53:23

number four. Uh-huh. Gunman

1:53:27

number five gets an ace.

1:53:28

All right, so round

1:53:30

two is starting. Gunman number one and

1:53:32

gunman number four both have aces. So they

1:53:34

sort of... They look at each other and they're

1:53:37

like... After you. And

1:53:39

then gunman number one will raise his rifle.

1:53:43

He's gonna fire at the building that you're

1:53:45

in, but you're in cover, right? Gregory

1:53:48

Uzi's

1:53:49

weapons important. Yeah. How

1:53:51

much cover would you say that you're in? I

1:53:54

mean, yeah. I was in the doorway, but I didn't stay.

1:53:57

Just stand there in the doorway like a lemon. Yeah,

1:53:59

that's true. Uh... Gregory

1:54:02

Atling's wonderful mechanical... ...most

1:54:06

multi-barrelled gun. So I'd say you're

1:54:08

probably in heavy cover. Yeah. Rather

1:54:10

than near total. So

1:54:13

yeah, three quarters of the target is obscured. That's a

1:54:15

minus six to his... Yeah.

1:54:18

So he's gonna have a hard time with it. No chance. Yeah,

1:54:19

just peeking out from behind a door frame. Also,

1:54:22

children are small. Yeah. Famously.

1:54:25

He has not succeeded. He fires, but it thuds into

1:54:27

the wall in front of you. The other... Guy

1:54:29

is gonna do the same. He also

1:54:31

fails. The bullet whistles through

1:54:34

the window, but doesn't come anywhere near you.

1:54:36

Um... Okay, it's now... Belo's

1:54:40

turn. It's

1:54:42

for E. So he's

1:54:43

getting to do bleed out from his neck. Wouldn't...

1:54:46

No, he's not. He's exploded by the dynamite. Yeah,

1:54:48

so the dynamite's coming towards him. He's

1:54:51

gonna move. He's gonna run out of cover

1:54:53

and try and get into a different kind

1:54:55

of cover. Bleeding. So yeah, he is gonna run

1:54:59

out from behind the statue

1:55:02

and he's gonna run across to the sort of other side of the

1:55:04

street. While

1:55:06

he's doing that, I think he's gonna try and take a pot shot

1:55:08

at you, Nate, because you're still out in the street. Understandable.

1:55:11

Um, but that's gonna be a disadvantage. Mate, it's

1:55:13

gonna be a

1:55:13

penalty. Maybe close to

1:55:15

death he thinks Nate's just an... Wait. ...avengeful

1:55:18

spirit come to... Oh, a revenue. ...dragging down to hell.

1:55:21

Uh, before I do anything, I need to do a spirit roll to...

1:55:23

Oh, yeah. Oh

1:55:26

my god, if he doesn't unshake, he's

1:55:28

gonna sit there. Well,

1:55:30

the dynamite lands and he's dropped. Yeah,

1:55:32

brilliant. That's his lap. Good.

1:55:35

Is

1:55:35

he shaking? Does he stay shaking? He's

1:55:38

no, he's not shaking. Oh! He unshakes,

1:55:40

sees the dynamite coming towards him and

1:55:43

then he sort of scrambles out from behind

1:55:45

the cover. Starts running across the street and at

1:55:47

the same time he's sort of like shielding

1:55:49

himself from the upcoming blast. He's just gonna

1:55:51

fire up a shot. Um, at

1:55:54

Unite, which is gonna be... One

1:55:56

of these, one of these.

1:56:01

No, he misses. Bullard

1:56:03

goes wide.

1:56:05

Yeah, probably four and a one. Good

1:56:08

job.

1:56:08

Idiot. Yeah, so he shoots

1:56:11

at you, Bullard goes wide, and he sort of carries on across

1:56:13

to the other side of the street, but he is now out of his

1:56:15

cover.

1:56:17

Cool, who's going to visit next?

1:56:19

This guy. Yes,

1:56:21

Delacie, it is your turn. All right,

1:56:23

well, I want to... I

1:56:25

mean, the window was just shot through, right? It's

1:56:27

kind of a bump ahead where we're hunkering, so

1:56:31

having received a lot of broken glass

1:56:33

and softened my hat, I'm

1:56:35

just going to

1:56:38

look out the window and hopefully, just

1:56:40

as I see bellows walking past, I'm just going

1:56:42

to shake Lee because I'm hurt

1:56:45

bad. Draw Rooster

1:56:47

and just... Okay,

1:56:49

you need to un-shake

1:56:51

first off. Yeah, yeah, of course. Okay,

1:56:54

so how do I do that again? That's a... It's

1:56:56

a spirit roll. Okay, you just need to succeed.

1:56:59

Just need to succeed. So that's 2d6. Simply

1:57:02

succeed. That's a one. Oh.

1:57:05

And a four. Yes. So

1:57:07

that is a success, right? Yeah. Okay.

1:57:10

It's seeing Nate. Seeing Nate is invigorating. Cool,

1:57:14

yeah, so I would like to shoot bellows, please,

1:57:17

for what I hope will be the final time. Okay.

1:57:19

Do a... shooting roll. Okay,

1:57:23

he's not in cover, which will help. I'm

1:57:27

minus three to this roll because of

1:57:29

the

1:57:30

events. So that is

1:57:32

a d10 and my

1:57:35

d6. And

1:57:39

so it's minus three,

1:57:42

but it's plus one for

1:57:44

trademark weapon and plus one for

1:57:47

marksman. So it's

1:57:49

actually only minus one. Okay.

1:57:53

That's a nine. Yes. And

1:57:56

a one. So that's

1:57:59

a nine.

1:57:59

Yeah, that's a 9. Minus 1 is 8. Um,

1:58:03

okay. That's... yeah. Hit with a raise. Hit with

1:58:05

a raise. Yeah. So roll damage

1:58:07

for your gun. Okay... Remind

1:58:10

me, sorry. Oh, um... 2d8 plus 1. Yeah,

1:58:13

should say what your gun is. Yeah. Specific damages.

1:58:16

Okay. Do we roll the

1:58:19

lucky d6 as well for this? You don't,

1:58:21

but a raise gets you an extra d6. Oh,

1:58:24

right, okay. Cool. So that would be... 1... could

1:58:28

you mind if I borrow a d8?

1:58:29

Oh, yeah, yeah. Where's my d8? Oh.

1:58:31

Yeah, there you go. You got it. Cool. And

1:58:34

1d6 for the raise. So

1:58:36

that is 5 plus 6 plus...

1:58:43

Do the... Does

1:58:46

the dice explode when we do this? Oh, they do.

1:58:48

Okay. So that's 5 and 5, so they're

1:58:51

set. So it's 10 plus 6, which

1:58:53

is... Where are we? 16 plus 1. So 17.

1:58:58

So that's a success with a raise. Um...

1:59:01

normally... Yeah,

1:59:04

normally that would kill him. I'm going to try and

1:59:06

soak the damage for

1:59:08

this shot. Alright. So I need to do

1:59:10

a bigger...

1:59:12

little scrap of neck roll. Flapping

1:59:15

around. I'm like...

1:59:21

Where's my old stat block? I fly

1:59:23

backwards from the ring. Which

1:59:25

puts me back in cover. Yeah! I

1:59:28

also need to spend a penny to do that.

1:59:30

Yeah, that's one success, which means

1:59:32

I remove the wounds. So you soaked that? Yeah,

1:59:35

he's been hit, but it's like... he's sort of shaken

1:59:37

off and he's still running. He is still shaken,

1:59:39

though, so... Okay.

1:59:42

He's on the run. He's on the run and he's very badly

1:59:44

hurt. Good. This is bad times. Good.

1:59:48

Okay, who's next? It's a 4, I

1:59:50

believe. No, a 6. There's a 6 over there. A

1:59:52

goon man. A goon man is going

1:59:54

to fire. Yeah.

1:59:57

So this is government trying to shoot at you again through the window, but

1:59:59

that's at a penalty.

1:59:59

so there's just, again, harmlessly pings off.

2:00:02

And then there's a gun, my next one's gonna do the same thing. That

2:00:05

is a two, that will not do it. So round

2:00:07

two, Nate or Garnet, whoever's gonna go.

2:00:10

All right, I,

2:00:12

I, so I step back into the doorway of the

2:00:15

gun shop. And I

2:00:18

whip out my deck

2:00:20

of cards,

2:00:21

and I'm no longer trying to conceal what I'm doing.

2:00:24

And I cast a hex

2:00:26

up at the rooftop, and I kind of like

2:00:29

arc my hand like so, and cast

2:00:32

a kind of Catherine wheel,

2:00:34

like arc of sparks

2:00:36

at them, or I try to. All right. Right.

2:00:40

So that means I need to cast for

2:00:42

a burst with my smarts,

2:00:45

which is a D8, here we go.

2:00:48

Six. And

2:00:51

this will cost me a mere two power

2:00:53

points. And that's a six on

2:00:55

my six, so, that's

2:00:58

a two, so that's an eight,

2:01:00

so that's, hit with a raise. What's

2:01:02

the damage on this burst? Three targets, it's

2:01:04

a multi-target hex. Okay, wow. Three

2:01:07

D6 or four D6 with a raise, so that's, I'll

2:01:09

take four D6 with a raise, please.

2:01:10

Oh. For

2:01:13

the two roofy gunmen. So

2:01:17

one, oh plus a one, that's disappointing, but that's

2:01:19

two plus six is an eight, plus a

2:01:22

five is a 13. Does

2:01:24

that six explode again? Oh yeah, right, so

2:01:26

let's just roll this one again. So that's 13

2:01:28

plus, oh wait, do you add them all? Yeah.

2:01:31

That's 13 plus a six again, which

2:01:33

is 19, plus a six

2:01:36

again, if you would believe it, which is

2:01:38

a 25, plus a, now come

2:01:40

on, you're being silly, that's a six as well. So

2:01:42

that's a 31 plus a

2:01:45

four that time, which is a 35.

2:01:47

Okay, well the gunmen's

2:01:49

toughness is five. Yeah. Right,

2:01:53

it's an arc of sparks that travels up

2:01:56

onto the roof. Okay, yeah. So

2:02:00

it hits three targets. It hits three targets, but there are obviously

2:02:02

two on the rooftop. There's another two

2:02:04

on the other. You could hit three on them. It's a kind of fan shape.

2:02:07

So it depends how generous you want to interpret, like, sort

2:02:09

of fan shape. I think for that many races, I'm going

2:02:11

to let you hit three people with it. Oh, OK. Well,

2:02:14

then I sort of jubilee it and just, like, double hands. Yeah, right.

2:02:17

Yeah, what happens to them? Well,

2:02:19

the sparks hit them and kind of, like, burrow into their

2:02:21

flesh. And kind of like with a kind of, you know, like,

2:02:23

where you put a cigarette out on skin and they kind of hiss. Damn.

2:02:26

In agony, they fall stumbling from the roof

2:02:29

and burn up on the way down.

2:02:29

OK. Three

2:02:32

of the gunmen are down. There is now just one left and

2:02:34

bellows. Nate, it's your turn. Jimmy,

2:02:36

you crickets.

2:02:37

You're some kind of witch

2:02:40

or something. We're talking about it up. We've

2:02:42

got a lot of stuff to talk about after. Oh,

2:02:44

why? You know? I'm thinking you

2:02:46

should have entered the

2:02:47

duel.

2:02:49

So I'm just going to, like, dum, dum, dum, dum, dum, dum,

2:02:51

dum, dum, dum, dum, dum, dum, dum, I'm just closing

2:02:54

in on bellows. I'm just going to try and just point

2:02:56

blank, just wipe them out with a shotgun. You

2:02:58

can't be reasoned with. Different.

2:03:01

Won't be reasoned with. Yeah. Er,

2:03:04

yeah. Er,

2:03:08

well, Benny that, won't we? Yeah.

2:03:10

Absolutely Benny that. Stand it. That's

2:03:13

more like it. That's an eight on

2:03:15

the eight and

2:03:16

a six on the six. Yeah. Yeah.

2:03:19

Er,

2:03:20

so ten is my highest result. Which is

2:03:22

a hit with a raise. Mm-hmm. Er, yeah.

2:03:25

Go for it. Roll your damage. Er,

2:03:28

cool. That would be forty

2:03:30

six. Yeah! Er,

2:03:32

let's see. That's a four. I, er,

2:03:35

it's not great. Eight,

2:03:36

nine, ten, twelve damage. Yep,

2:03:40

that'll do it. Yeah,

2:03:43

okay. So you, you raise your shotgun. Er,

2:03:46

you can see sort of panic start to come into bellows

2:03:49

eyes. He's like, now hold on

2:03:51

there, let's talk about this. No!

2:03:54

Pffft! Er,

2:03:57

yeah, he goes flying like six feet backwards

2:03:59

with this.

2:03:59

Two massive ragged holes in him, hits

2:04:02

the deck,

2:04:04

and moves no more. Bellows

2:04:06

is dead. I'm just gonna go.

2:04:09

I won! The

2:04:13

other gunman on the roof sees this, and

2:04:16

I think will decide. Get shot by the

2:04:18

laces. I

2:04:21

think he's just gonna be like, okay,

2:04:23

like, with Bellows down, there's no need for him

2:04:25

to be in this fight anymore. So it's just like... Hands

2:04:29

are up. Better. Taking the

2:04:31

setup combat initiative so you can do what you want. He

2:04:34

is surrendering. I

2:04:38

mean, all I want to do

2:04:40

is hug Nate's clammy

2:04:43

corpse. Holy corpse. Yeah, clammy

2:04:46

living corpse. Mm-hmm. Yeah,

2:04:48

I'm gonna run... We walk out into the street. Yeah. Can

2:04:51

you support me? Yeah, yeah, well, I'm hailing

2:04:53

the doctor. Yeah. And we're like...

2:04:56

Yeah.

2:04:56

We're like helping Delacey over but trying to inhale

2:04:59

the doctor. Oh, yeah, yeah. The

2:05:01

doctor, the doctor. The doctor made himself useful for once. I got

2:05:03

someone who's not a corpse for you. Okay, okay,

2:05:05

let me have a look at you young man. Not an opium

2:05:07

jerky in it for you if you make all this go

2:05:09

away. I like an opium jerky. He

2:05:13

makes his lips ready to eat all that lovely opium. Yeah,

2:05:15

focus on... Yes, okay. Can

2:05:18

I concentrate on your opium, young man? Where

2:05:20

is it? Is it inside you? Anyway,

2:05:24

so yeah, the doc's looking at Delacey.

2:05:26

But not before you reunite with

2:05:27

Nate. Mm. Yeah. Oh,

2:05:30

you are all horribly banged

2:05:33

up, young man. Covered in warm,

2:05:35

vital blood. Where's your

2:05:37

blood? Oh, um... I

2:05:42

don't... Let's get you

2:05:44

patched up. I pass my hand cleanly through

2:05:46

Nate. Yeah. Yeah,

2:05:49

yeah, the big raggedy hole. You can see me on the other side. Yeah,

2:05:51

yeah, yeah, yeah, we look at each other. I'll be perfectly

2:05:54

honest with you, young man. I don't really know. Well,

2:05:57

I do,

2:05:58

but let's get away from it. I'll

2:06:00

talk about it. Do

2:06:03

we need a ring first though? Oh

2:06:06

yeah. I put

2:06:08

my boot on his hand. I might reach

2:06:11

down and wrench this ring off his finger.

2:06:13

There's a horrible crunch. Yeah,

2:06:15

you take the ring off, it's a gold signet ring

2:06:19

on the front of it. It's a sort of enamel

2:06:23

symbol. It bears the symbol of a gun.

2:06:30

My vision is starting to tunnel a little

2:06:32

bit. Nuggets.

2:06:36

No, nuggets. Oh, right,

2:06:38

the gold ones. I've got the

2:06:40

chicken on my hands. Chicken on

2:06:43

my hands. I'm a little hungry.

2:06:45

I only want chicken on my hands. I

2:06:48

did think of them before I thought of the gold ones. Shame.

2:06:52

J.C. wants chicken on my hands. Can

2:06:54

I look around? There's a prize with his

2:06:56

chest everywhere because they brought it down. No,

2:06:59

they only brought it down for the start of the contest, didn't they? Yeah,

2:07:02

it'll be back up at the house. We'll get

2:07:04

the nuggets. Well, now the guards are gone, I'm sure there'll be plenty of time

2:07:06

to retrieve.

2:07:07

Yeah, let's get you patched up

2:07:09

first. If he's bandaged enough to be out of mortal

2:07:12

danger, then

2:07:14

we sort of make our way to the manor. Yeah. See

2:07:17

if we can't find ourselves a chest

2:07:19

of gold and nugs. Yeah, we can montage this. So

2:07:22

you head up to the house, you open the door.

2:07:25

It's like

2:07:25

discussing the opulent mansion in which

2:07:28

bellows used to live. Can we open the door

2:07:30

for the townsfolk? Can we just like...

2:07:33

Yeah, you find beads. And then just like, boot the doors open.

2:07:35

It's pretty obvious where the chest is, you retrieve that, and

2:07:38

then you want to leave the doors open for the townsfolk.

2:07:41

Yeah, there's a smoking crater where a bellow statue used

2:07:43

to be. His body is still lying in the street. The

2:07:46

people earlier who were pulling the boots off of Rex

2:07:48

Randall and Co. are doing the same to

2:07:50

bellows. So they're taking his fine boots

2:07:52

and his fine belt and his hat.

2:07:55

A small boy is wearing his hat and running around

2:07:56

going, I'm makin' bellows.

2:07:58

And running around. Yeah, it seems like

2:08:00

the mood in the town has shifted. You

2:08:03

could say the fear level is lower. Might

2:08:06

say that. But yeah. Why did nobody

2:08:08

take any of my belongings when I

2:08:11

was lying dead in the street?

2:08:13

Guess no one was hungry for beans. They

2:08:16

were too stinky, mister. That's

2:08:19

a small point. That's fair

2:08:20

enough, young man. You don't talk

2:08:22

to my friend like that. You watch it. Oh,

2:08:24

whoa, whoa, whoa. Your friend's real stinky. Whoa.

2:08:28

That's enough revenge for one day. I'm

2:08:31

young, I'm doing crazy.

2:08:35

You've had enough revenge, young

2:08:37

man. So yeah, we pan out

2:08:39

on the three of you dragging this chest

2:08:42

of chicken nuggets back to the buggy, where

2:08:47

the buggy driver is just starting to come round from his

2:08:49

opium jacket. Oh, yeah.

2:08:51

On the journey back, we have a discussion

2:08:53

about what is a huckster and what is

2:08:55

a harrowed. Yes,

2:08:58

and what is a harrowed, because that is indeed

2:09:00

what Nate has become.

2:09:02

What is a harrowed? Well,

2:09:04

we'll find out next time.

2:09:07

Nate is in an episode of

2:09:09

Extension Presents Deadlands. Thank you so much

2:09:12

for watching, everyone. Thank you again

2:09:14

to our sponsor, Misty Mountain Gaming. Remember

2:09:16

to check the link in the description of this video

2:09:18

if you want to get your own Misty Mountain Gaming

2:09:21

dice or to enter a competition

2:09:23

to win your own set. Thanks for watching.

2:09:25

Thanks to Misty Mountain for their support. And thanks to

2:09:27

the wonderful players for such a great session.

2:09:30

Thank you, and me, Mark Sanchez. Thanks, Marshall.

2:09:32

Bye. Bye.

2:09:41

And we're back.

2:09:42

A full living party once more.

2:09:45

Welcome back to most of the living. Surprise, Nate.

2:09:47

Sort of amongst the living. I mean, he's amongst

2:09:49

the living, you know, in the living milieu. Yes,

2:09:52

very clear. Yeah, very specifically

2:09:54

not living. No, no, right. So

2:09:56

I don't tell us,

2:09:59

in fact, for deadl- people

2:10:01

not familiar with Deadlands. What is

2:10:03

Nate's deal now? What's going on?

2:10:06

So our lovely Nate

2:10:08

Yansen is now Harrowed, which

2:10:11

is basically, it's something, it

2:10:13

can either happen by chance

2:10:15

when a character dies, the marshal draws a

2:10:17

card from a deck and if it's a Joker, they

2:10:19

come back as Harrowed, or you

2:10:22

can take a sneaky little hindrance

2:10:24

at, or is it an edge? It's an

2:10:26

edge, isn't it? A character creation called Damned,

2:10:29

which kind of guarantees that

2:10:31

you'll come back Harrowed. So

2:10:34

I may have stacked the deck on that one at character

2:10:35

creation a little bit, but basically

2:10:37

the idea is

2:10:38

Nate is dead. Nate is to

2:10:41

all intents and purposes sort of alive for

2:10:44

the entire day minus 1d6 hours,

2:10:46

which we'll get to in a second, but he

2:10:48

is powered not by

2:10:50

a beating heart anymore, but by a

2:10:53

spirit called Amanatu, which

2:10:55

resides in the Hunting Grounds, which is kind of like

2:10:58

another plane full of like beasts

2:11:01

and demons and spirits and stuff.

2:11:04

And he's free to do

2:11:07

his own thing, but make no mistake, the ultimate

2:11:09

goal of Amanatu is to take over Nate

2:11:12

and basically do some

2:11:14

bad things and try

2:11:16

and drive up the fear level and

2:11:19

eventually help cause the apocalypse

2:11:21

and turn Earth into a wait for

2:11:23

it, Deadland. So

2:11:28

basically he's a zombie and at 1d6 hours a

2:11:30

day, he doesn't sleep, but

2:11:32

he kind of just switches off. So either he'll

2:11:34

like crumple to the floor or

2:11:36

the Amanatu can just be like, I'm in charge, I'm driving

2:11:38

for a bit, I'm gonna go off and do some stuff

2:11:41

and can do

2:11:42

some nefarious things. Kind of like, you know, like in werewolf

2:11:44

movies where people wake up naked covered in blood in a

2:11:46

field.

2:11:47

Yes. Like that

2:11:49

sort of vibe, the Amanatu can really have a

2:11:52

fun time with them. With

2:11:54

the Howard, but there are lots of fun mechanical

2:11:57

bits. Like he's hard to

2:11:59

kill.

2:11:59

If you don't destroy his brain, if he dies,

2:12:02

he comes back in like 1d4 days.

2:12:04

He doesn't feel the first

2:12:06

wound, so he can take a wound and not suffer the penalty.

2:12:10

Can't get drunk, can't be poisoned.

2:12:12

He doesn't need to breathe. Doesn't need to breathe.

2:12:15

So like now, like crossing

2:12:17

a river, unlocked, crossing an ocean, unlocked.

2:12:20

Like you can just I mean, obviously the pressure would kill

2:12:22

him. But you know what I mean? Would it

2:12:24

though?

2:12:24

Or would it just compact him? So

2:12:26

I think if it compacts him enough to destroy

2:12:29

his brain. Oh, yeah. Then yes. Yes,

2:12:31

I see. So if he went.

2:12:33

Hmm. If he had a really good bucket on his head.

2:12:36

I know. Anyway, I'm getting off track here. But basically,

2:12:39

harrods are a lot of fun. You can also kind of

2:12:41

gamble with the character by doing

2:12:43

something called letting out, letting the devil out, which

2:12:46

can backfire disastrously, but

2:12:49

does give you some cool

2:12:51

advantages for a bit. So

2:12:55

all in all, they're yeah, they're pretty. He's

2:12:57

he's pretty like

2:12:58

he's pretty tooled up now, which is quite nice. Nice.

2:13:01

It sounds like a little prose in the pro column

2:13:04

there. Yeah. The chances

2:13:06

of it happening are extremely slight if

2:13:08

it's based on the card

2:13:09

draw. Yes. Yeah. Joker one, 54.

2:13:14

Sure. Two and 54. I guess

2:13:16

there are two jokers. Yeah. Which

2:13:18

would be

2:13:19

one in twenty six.

2:13:22

Yeah.

2:13:23

Oh, no, but it's still two and 54. Shut up, Johnny.

2:13:25

Um,

2:13:28

how how how much

2:13:30

did you know about this? This,

2:13:33

Andy, were you in on it all

2:13:35

along? Well, during the character creation

2:13:38

phase of Deadlands, Johnny came

2:13:40

to me and said that they would like to play

2:13:42

a harrowed character because they were interested in the

2:13:45

harrowed mechanics and thought it was cool. And

2:13:48

Johnny, correct me if I'm wrong here, but I think you said that

2:13:50

you wanted to

2:13:51

die in episode one.

2:13:53

Yeah. Like as

2:13:56

soon as possible. Basically, yes. I might

2:13:58

my pitch to you was can I have a. massive

2:14:00

heart attack. Yeah, yeah, yeah,

2:14:02

yeah, yeah. And

2:14:05

I was like, I love this idea, but I think it would

2:14:08

be kind of cooler narratively if you

2:14:11

did the entirety of the first episode,

2:14:13

everyone got to sort of know and love your character. And

2:14:16

then

2:14:17

when we get to episode two, I've got what

2:14:19

I've got in mind for episode two is this kind of incredibly

2:14:21

lethal dueling contest setup.

2:14:24

And, you know, not like

2:14:27

forcing anything to happen, but there's going to be a lot

2:14:29

of opportunities for you to get

2:14:31

yourself killed in episode two, if

2:14:33

that's what you want to do. And I think it would be a lot more narratively

2:14:36

interesting

2:14:37

to have you kind of pop your clogs after everyone's

2:14:40

got attached to you. Yes, you were objectively

2:14:42

right. I don't

2:14:44

know, there's definitely narrative interest in everyone,

2:14:47

please go around and introduce your characters and Johnny

2:14:49

introduces their character and goes, and then

2:14:52

I have a lethal heart attack. Goodbye.

2:14:55

I mean, yeah, it certainly

2:14:57

would have been fun, but it

2:14:59

would perhaps would have set an odd tone

2:15:01

for the campaign. Yes.

2:15:03

No, Andy, as ever, is right on

2:15:05

the narrative satisfaction factor.

2:15:08

And I loved that people did get attached. I had a

2:15:10

lot of people say that, you know, they cried genuine tears.

2:15:12

Sorry for putting them through that. And, you know, some

2:15:14

people were like, I can't believe he's gone, et cetera, et cetera.

2:15:17

I was surprised by the number of people who were

2:15:19

like,

2:15:21

there were quite, there were a lot of comments being

2:15:23

like, I guess Johnny just realized Nate's like

2:15:25

a busted, awful character. And Johnny

2:15:27

just wasn't, Johnny wasn't having fun and

2:15:29

didn't want to play like a useless old man

2:15:31

anymore. I was reading these comments. I

2:15:33

was like, well, I mean, like,

2:15:36

obviously he's kind of the comedic relief and

2:15:38

like he's, he's a bit scatterbrained, but

2:15:41

okay. No, like number one, I built Nate

2:15:44

because

2:15:46

like everyone else in,

2:15:48

in, you know, the, the, the expenditure team,

2:15:50

like everyone's a well-heeled role player now.

2:15:52

Like I, we're no longer in a position where

2:15:54

I as a player need to give people a steer,

2:15:57

like making Kazimir and making him a criminal in

2:15:59

blades of the dark.

2:15:59

I did because Duskvollis...

2:16:02

I'm sorry, Volusport

2:16:04

is a very complicated setting, and

2:16:07

I wanted to be able to give contextual stuff. You

2:16:09

don't need me being like, I'm a six-shooter

2:16:12

as a gun with half a dozen bullets

2:16:14

in it. So I thought, you know what? Why

2:16:16

don't I just take a backseat and

2:16:18

I'll just be a weird little goofy guy

2:16:21

and

2:16:23

just let everyone else do their thing, which

2:16:25

I think has been really nice. We've seen more leadership from

2:16:27

Garnet and from

2:16:30

Silas

2:16:31

and all that kind of stuff. But

2:16:34

don't get me wrong, Nate, even pre-harrowed

2:16:36

Nate, wasn't useless. He's a good shot.

2:16:39

He's got hyper-suede because people

2:16:41

will let an old man get by you if he

2:16:43

just dodgers at you for a bit. He's

2:16:46

got fighting, which improves his parry.

2:16:48

So he's surprisingly

2:16:51

hard to stab. Put that on a t-shirt.

2:16:54

But yeah, there were a lot of people out there being like,

2:16:56

yeah, can't blame Johnny. Awful,

2:17:00

useless, bad character. It's like,

2:17:03

I'm not trying to win Deadlands. Telling

2:17:06

on themselves with ageism there, I

2:17:08

think. Yes,

2:17:09

exactly. Although

2:17:11

I did just go on for like two minutes being like,

2:17:13

he's 83, what does it matter? But

2:17:16

he's ready is what

2:17:17

I mean. That's in character. Yeah, you're not

2:17:19

advocating for that as a general approach.

2:17:22

Yeah, to any octogenarians listening. Hi.

2:17:25

Thanks for your support.

2:17:29

Yeah,

2:17:31

it was a thoroughly thrilling session

2:17:34

of Deadlands to play as someone who was not

2:17:36

in on the ruse. Yeah,

2:17:38

so this is worth pointing out as well.

2:17:40

You didn't know any of this. Lord, no.

2:17:42

I think I mentioned this in last

2:17:44

week's episode. And in my

2:17:47

mind, I was absolutely

2:17:49

losing my shit. When I watch it back,

2:17:52

I look a lot

2:17:53

more low-key. You look like you're sort

2:17:55

of disassociating a bit. Yeah, which

2:17:57

is so... So

2:18:00

it's so funny to have experienced

2:18:02

that emotionally, but then watch your back and go like, wow, I

2:18:04

guess it's all interiority for you,

2:18:06

Jane.

2:18:07

You know what? I was the

2:18:09

same. I should have sold it a lot harder

2:18:10

because I was like, well,

2:18:12

because I'm in part of me, I did know, but also

2:18:14

like, yeah, I

2:18:16

was processing a lot inside.

2:18:18

Yeah. In a street

2:18:21

in front of a child I was bonding with. Yes.

2:18:24

Yes.

2:18:24

I think that's, I think that's exactly it.

2:18:27

That's how authentic and genuine my shock

2:18:29

was in that I didn't have the

2:18:31

wherewithal to sell it. You know? If

2:18:34

I'd been slightly less shocked

2:18:36

and appalled, I might've made more of a performance

2:18:39

out of it.

2:18:41

But yes, in terms

2:18:43

of how thrilling it was when Nate came back

2:18:45

in the funeral parlor, wasn't

2:18:48

it?

2:18:48

Yeah. That was extremely,

2:18:50

extremely fun and gratifying. So hammering on

2:18:52

the inside of his coffin. Yeah. And

2:18:54

I was like, oh, Delacey's going to be so delighted.

2:18:57

Delacey was so upset. Well,

2:18:59

Jane, you've played Deadlands before, so you're aware of some of

2:19:01

the mechanics. And we had to cut

2:19:03

a bit where we were ending the episode and you

2:19:05

were like, what's going to happen now? Is he going to come

2:19:07

back as a harrowed or something? Well,

2:19:10

OK, we're cutting that, obviously.

2:19:13

Yeah, exactly. Exactly. I,

2:19:16

yeah, I kind of spoiled the surprise accidentally.

2:19:19

Well, because you were so shocked

2:19:21

and wanted to

2:19:22

not be real, right?

2:19:24

Yeah, I just thought it was about Marshlandi,

2:19:26

like, you know, taking no prisoners,

2:19:28

being a real serious

2:19:31

adversarial GM. That would

2:19:33

be a real dick move. Well.

2:19:35

Like, kill off our long time GM

2:19:38

in like episode two for good. Be

2:19:40

like, I'd respect it.

2:19:41

Yes, exactly. I think Johnny would respect

2:19:43

it. And also it felt like, oh, maybe this is a kind

2:19:46

of F around and find out moment. You know, Nate

2:19:48

was effing around and Andy saw to it

2:19:50

that he found out. Yeah.

2:19:51

Well, I'm trying to, you know, trying

2:19:54

to trying to make it a little more

2:19:56

threatening, maybe. Yeah. And

2:19:59

it also. Because it's still fairly early in the season,

2:20:02

it sets a tone. It's the kind of

2:20:04

world it is, you know, it lends itself to that.

2:20:06

I think, I mean, yeah, like, talking,

2:20:08

you know, me giving it all that about like, oh,

2:20:10

the threat of death isn't real, then it doesn't, it doesn't

2:20:12

really count. Let's, let's, let's be

2:20:14

honest. OxVenture is very much D&D

2:20:16

with the safety bumpers up. Like,

2:20:19

gutter balls, they don't exist.

2:20:20

Yeah. And sometimes you let us roll

2:20:23

the ball down one of those, you know, the little ramps.

2:20:25

Yeah, Eggford has been rolling

2:20:27

death-saving throws before. That's true. Not

2:20:30

as many as he should have by, by rights.

2:20:32

Let's, let's be perfectly honest about it. But

2:20:35

yeah, I have to say there was one point, because like

2:20:38

we broke for lunch after the first episode, and

2:20:40

then we went back in and recorded the second one. I wish

2:20:42

I'd done it now, but I was really tempted to get changed back

2:20:44

into my civvies and be like, well, I'll,

2:20:46

I'll see you in a couple of weeks then to really,

2:20:48

to sell the idea that I had physically left

2:20:51

the building. I wish I had, because

2:20:53

I was sat outside

2:20:55

watching on the monitors, like watching the episode

2:20:57

go, and the, like the sheer righteous

2:21:00

energy coming from, from

2:21:02

both of you, but like, especially from Delacey,

2:21:06

just constantly yelling, you're a dead man, Ben

2:21:08

Bellows. Yeah. Oh, it was delicious. Like,

2:21:10

yeah, I, obviously I

2:21:13

had been given a heads up as to when I would be coming back in.

2:21:16

But before then I was literally, I wouldn't,

2:21:18

I was sat there, I was like, put me in coach. Like I

2:21:20

wanted to get back in there so badly. It was

2:21:23

great. It was really good fun.

2:21:25

Yeah. And I think, um,

2:21:27

I wanted the villain in this one to be

2:21:29

not a sort of like ranting, angry,

2:21:32

sort of furious villain or like

2:21:35

anything like over the top. I just wanted them to be so

2:21:37

calm because that's the most annoying, frustrating,

2:21:41

infuriating thing you can be when you've done something so

2:21:43

awful. It's just like, yeah, I'm not really,

2:21:45

I'm not really bothered. This is sort of my day.

2:21:47

This is just fun. Yeah. Genuinely

2:21:50

chilling.

2:21:51

The reaction people had when

2:21:53

they first heard Ben Bellows speak in

2:21:56

live chat was incredible.

2:21:59

He's, he's good. He

2:22:02

was, he was, he was bad. Bad

2:22:04

Ben Bellows. Yeah. Bad Ben Bellows.

2:22:07

And he's gone now. So unless

2:22:09

can NPC wild cards come back as

2:22:11

Harrods? Is that a thing?

2:22:14

Not saying anything. Oh, oh no. Have I just, Jane, you're

2:22:16

in the spoils. Well, we're cutting that again. Yeah.

2:22:19

Cut that out. Where did you, where did you shoot him again?

2:22:21

Not that. I don't think, I don't think he was in the head. No. Okay.

2:22:25

So.

2:22:26

It's a shotgun. What do you know? Let's kind of, I shot him

2:22:28

generally all around. Did I destroy his brain? That's the question.

2:22:33

He's just yelling. Yeah. Or

2:22:35

he has a Spanish accent now. No good reason. Yeah.

2:22:38

He was, um, I was very much, uh, inspired

2:22:39

by Walton Goggins in justified for

2:22:41

that character. Um,

2:22:46

who I think is, uh, he's just,

2:22:47

he's just one of

2:22:49

my favorite actors and that kind of

2:23:01

laid back self assurance

2:23:04

is really what I was going for. Hmm. No,

2:23:06

I totally get that. In fact, I,

2:23:09

I had my suspicions. That's who you were referring to

2:23:11

when you, when you gave the physical description,

2:23:13

um, because I, I know how

2:23:15

much justified you've been watching.

2:23:17

Prominent teeth. Yeah.

2:23:20

Yeah. But it's, I, yeah, I don't know if you

2:23:22

do this, Johnny, but I like to head

2:23:25

cannon cast all my major NPCs

2:23:27

with actors. You know what? It

2:23:29

really, it genuinely really helps me get into character.

2:23:32

Um, I,

2:23:34

I've definite I've with D and D I don't do

2:23:36

it as much because it's, you know, it's

2:23:39

so far removed from a lot of things I watch.

2:23:43

But yeah, with certainly with things like plays

2:23:45

in the dark or, or deadlands yet, like having

2:23:47

someone in mind is, is really

2:23:50

key for me. I think. Yeah.

2:23:52

I go to the last episode where all the other

2:23:54

gunslingers were all like, so Val

2:23:57

Kilmer from tombstone and um, calamity.

2:23:59

Jane from Deadwood and a

2:24:02

few others. It really helps fix

2:24:04

the image in your mind. Yeah, I think,

2:24:07

obviously he's got long hair rather than

2:24:09

being bald, but I think Sid Haig is probably who

2:24:11

I'd cast to play Nate. I mean, God

2:24:13

rest, Sid Haig's weary soul, but

2:24:16

yeah, he's who I'd pick. I'm

2:24:18

looking at Sid Haig right now. Yeah.

2:24:21

I'm gonna. He was in Bone Tomahawk,

2:24:23

which is an intense Western.

2:24:25

Oh, and House of a Thousand Corpses. Yes, he was, he's

2:24:28

Captain Spalding.

2:24:29

Oh yeah. I see.

2:24:32

Nate, for clarity, does not wear clown

2:24:34

makeup. Yeah,

2:24:36

everyone revives your mental image of Nate. Some

2:24:40

of those commenters clearly were imagining

2:24:42

Nate in clown makeup. Real clown show. Silly,

2:24:45

stupid, useless Nate with his big shoes

2:24:48

that make squeaky noises. He'll surprise you. His

2:24:50

round red nose that honks.

2:24:53

I haven't seen Deadwood, but I have seen

2:24:55

the Doris Day musical, Clamity Jane. So

2:24:58

that's my only reference for pop culture, Clamity

2:25:00

Jane's.

2:25:01

Okay. Clamity Jane in Deadwood

2:25:03

is great. I think actually- Let me have a look.

2:25:05

D.O.B.E. is incredible. I think Luke took inspiration

2:25:07

for like D.O.B.E. costume from Clamity

2:25:10

Jane in Deadwood.

2:25:11

Oh really? Let us all piece together from like

2:25:13

found items and stuff. Oh, it's

2:25:15

so good. Oh yeah. I'm looking

2:25:17

at it now. I'm looking at the Clamity Jane

2:25:20

from Deadwood. Yeah. Sort of a ramshackle

2:25:23

thrown together costume.

2:25:23

Ramshackle is the word for Calamity

2:25:26

Jane in Deadwood. She's

2:25:28

like drunk all the time. Just like

2:25:30

trying to have a nap against the

2:25:32

wall with her face against the-

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