In Issue 11, we leap into the concept of mobility in video games, make it up as we go along, revisit Mary Shelley’s Frankenstein, die several times in Outer Wilds, discover the steampunk world of Warmachine, review Journeys in Middle-earth and continue our gripping fiction serial, Acid.
- 00:00:18 - Press A to jump: mobility in video games
- 00:08:35 - Gamesmasterclass: the art of improvisation
- 00:20:07 - Classics of science fiction: Frankenstein
- 00:25:18 - I’ve been here before: playing Outer Wilds
- 00:37:21 - No quarter: welcome to the Iron Kingdoms
- 00:50:10 - Board game review: The Lord of the Rings: Journeys in Middle-earth
- 00:55:39 - Original fiction: Acid, chapter 3