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Pixel & Bracket

Pixel & Bracket

Pixel & Bracket

A daily Education podcast
Good podcast? Give it some love!
Pixel & Bracket

Pixel & Bracket

Pixel & Bracket

Episodes
Pixel & Bracket

Pixel & Bracket

Pixel & Bracket

A daily Education podcast
Good podcast? Give it some love!
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Episodes of Pixel & Bracket

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I have accepted a new position as Director of Content Production for Pacers Gaming!
YouTube has added IFTTT among other things and that changes SO MUCH for creators!
To label something as irrelevant is to lack imagination and vision.
Update on my goals checklist and I broke my mic arm!
Let's talk about sponsored logos and content as well as my Monday Creative Market stream ideas.
I have a couple of upcoming videos, including a featured artist and InDesign tutorial. I also talk about my experience running Facebook/YouTube ads and how I might strategize running some more.
There's NO live stream this week because we are off to Mexico!
We recap channel stats from 2016 and 2017. Then I talk about my goals for 2018.
Why invest the time to create basic tutorials? I think there's a huge opportunity to teach fundamentals without assuming what people already know.
I've got an idea to design one logo every month in 2018.
Back and forth I go about how valuable what I'm doing is. If you struggle with thinking your stuff isn't worth it, maybe take a listen. I discuss my own thoughts and come to an ultimate conclusion. Spoiler: we are all important and valuable.
Creating a "Courses" playlist for YouTube where I can house any of the different course intro videos I create for my Skillshare courses.
While the podcast was silent this last week, lots of projects are ramping up!
The first podcast with studio audio, recorded during a Daily Creative livestream.
Per usual, I'm going to change up the podcast for the better, and I also talk about building efficient workflows with a couple of examples.
Happy Thanksgiving to those of you celebrating!
A few project updates and a bit of a chat on how practice makes you better. There is no failure, only trying.
There is definite potential for new video game dev content in the near future.
Moving around my publishing schedule and other things.
Nobody is in control of your thing, but you.
It's getting stressful to keep up with the growing list of projects I'm tackling. Offloading the priority decision-making can really help.
This week is go-time for me. I'm going to be very busy working on motion graphics for an upcoming event.
What to do now that my portable hard drive has crashed! Thankfully I can still pull files off of it.
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