Episode Transcript
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0:00
Jamie: Pixel Therapy is a member of the But Why Tho Podcast
0:02
Network Spencer: Go to butwhythopodcast.com for an
0:05
inclusive geek community offering pop culture news
0:08
reviews and podcasts. Devon: When we look back on our lives and think about the things
0:15
that matter to us, sometimes achievements will figure in
0:18
there. But a lot of times it'll be like, Oh, this play that I
0:22
worked on with friends that nobody came to and didn't sell
0:25
any tickets like, Oh, this d&d game where we came up with these
0:28
hilarious jokes. And you know what? We didn't record it. It
0:31
wasn't a podcast. It wasn't, It wasn't something for anybody
0:34
else. Those things like make up, like the real like tapestry of
0:39
our lives. [intro music]
0:51
Jamie: Welcome to Pixel Therapy, the video game podcast where we
0:53
look at the games we play through the lens of the player,
0:56
where what you play is just as important as how you play it.
0:58
And where emotional intelligence is a critical stat. Every other
1:02
week we bring on a guest who may or may not consider themselves a
1:04
gamer to discuss the games that have made them and changed them
1:07
and all the feelings they have about our favorite pastime. I'm
1:10
your co host Jamie pronouns, she her Spencer: and I'm your co host Spencer pronouns, they them.
1:14
Jamie: And this is Pixel Therapy. Buckle up your seat
1:18
belts, folks and friends because we've got some new and
1:22
noteworthies for you. Spencer: Strap yourself into your Snuggie or plush robe.
1:28
Jamie: Yes, yes, snuggies love that. All right, we're gonna
1:33
kick it off with our Patreon monthly shout outs. This is our
1:36
special thank you to the folks who are subscribed at the name
1:39
in the credits Tier or above, over on
1:41
Patreon.com/pixeltherapypod for the month of April. Those fine
1:46
people are Yinka, Vale and Jane. Thank you so much to you three,
1:51
we really appreciate you and everything that you're doing for
1:54
us. If you, listener who is not Yinka, Vale, or Jane, want to be
1:59
like those three and get your name in the credits, you can
2:02
head over to Pixel Therapy's Patreon where you can check out
2:06
our plethora of perks that start at just $2 a month and gets you
2:09
a monthly bonus episode including our May release which
2:12
dropped just last week in which Spencer and I take Quantic
2:15
Foundry's gamer motivation profile survey. We just you
2:21
know, we needed to figure out just exactly what kind of gamers
2:24
we even are and you know if I'm being honest Spencer I already
2:28
went in and changed a few answers. So-
2:30
Spencer: Oh my god, you would. I'm just like, "Okay!" Throws it
2:34
away next day. Jamie: That's anxiety for you. So if that sounds like something
2:39
you'd like to hear, then pop on over to patreon.com/pixeltherapypod and sign up for only $2 a month
2:46
today. Of course if that's not in the cards for you No worries
2:49
because there are lots of other ways to support the show and one
2:52
of those is of course rating and reviewing us on your podcast
2:55
platform of choice. Spencer it's happened again.
2:59
Spencer: It's happened? Jamie: Yes it has happened again. Which is and the it is
3:04
that we've got another five star review over on Apple podcasts.
3:09
From a lovely reviewer who goes by the handle forgetmenots24.
3:13
Spencer: We shall not. Jamie: We shall not forget you forgetmenots because you wrote:
3:18
"Best gaming podcast I have come across, exclamation mark! Best
3:24
gaming podcast I have come across exclamation mark! I found
3:28
this podcast accidentally when I saw someone on Instagram post
3:32
about it and I was initially drawn by the cover art."
3:34
Spencer: Oh, shout out to @jellodemon slash Zar, Zar
3:39
Sikora. They are freaking amazing and did our cover art so
3:44
thank you for-Thank you, Zar, for making such a great album
3:48
cover that it just pulled someone right in
3:51
Jamie: literally, literally brought in a listener. "I
3:54
thought to myself, it looks quirky and the art style makes
3:56
me feel like it will be a safe space. And oh, was I right?
4:00
Spencer and Jamie have created a beautiful space in which they
4:02
discuss and unpack games in a nuanced way being able to hold
4:05
both their love of gaming and criticism of the industry and I
4:08
think that is precious. They discuss topics so close to my
4:13
heart and it is nice to have a gaming space that acknowledges
4:16
and discusses queerness race, disability etc with so much
4:19
empathy and humanity while also tying it in with the emotional
4:22
experience of gaming and how we relate to games. I think one of
4:25
my favorite things about it is the fact that a discussion about
4:27
a game is never just flat and dry. mechanics are discussed not
4:31
only in respect to how they feel in play, but with respect to
4:33
what they what do they say? Are they accessible? Same goes for
4:37
narrative always looking at the bigger picture. Anyway basically
4:40
I love this podcast and you should give it a go. You'll feel
4:42
right at home and safe." Holy cow!
4:45
Spencer: Wow, I've never felt so seen. Jamie: Yeah, that was such a nice review. Thank you so much
4:51
for taking the time to write that for us, forgetmenots.
4:53
Spencer: Yeah, there's actual it's like an actual little tear
4:55
forming of my eye because I just, that, the way, I feel
5:00
precious. I'm glad that you find this precious because I feel so
5:03
held by your review Jamie: 100%, Yeah. And like, I don't know, it's just nice to
5:09
know that we're making a space where you do feel safe and where
5:12
you feel represented. And I don't know, yeah, I feel like we
5:15
do make a big effort to try to, like, hold all of the
5:19
complications of the things that we're talking about in our hands
5:22
at the same time. And yeah, so-
5:24
Spencer: But still keep it light. And cute. [laughs]
5:28
Jamie: Still make this you know, like, actually enjoyable to
5:30
listen to you. And, you know, not the opposite. So, thank you
5:34
so much for your kind words, and for taking the time to write
5:36
that to us, it means a whole hell of a lot. And reviews like
5:41
this, you know, we've said it before, but these are really
5:44
important for the growth and sustainability of what we're
5:46
doing here. So if, if you do have something to say about the
5:50
show, and you have a moment to drop us a rating or review, we
5:53
do greatly appreciate it, folks. And we may just have to read it
5:56
on the show, to let you know how much we appreciate you. Finally,
6:02
today, I have an update for everyone. As folks know, Spencer
6:06
and I did a lil', lil' fantasy draft over on
6:09
fantasycritic.games, where we picked the games that we thought
6:12
would review the best this year. And I have a little update for
6:15
folks on where things stand. Spencer, how does it feel to
6:20
have my foot up your ass? Spencer: Oh, my God. [both laughing] Well, I, what's the
6:26
context? Hold up, because this is another thing I completely
6:29
forgot. [more laughing] Smooth brain. It's only Stardew Valley
6:35
and coffee and sleep. I'm like, Where am I? Who am I? OMG, that
6:41
was visceral. What's the update? [still more laughing] Jamie: Yeah, I'm sorry. I don't know. I'm not actually a
6:46
competitive person. But I do enjoy some trash talk. Like he
6:51
second that like someone's like really competitive, I'm like
6:53
"Nevermind, I yield!" and I show my belly and it's like "You can
6:57
win. I don't care." Yeah, so where things stand right now
7:02
over on fantasycritic.games. MeowMeowBeanz, which is
7:07
Spencer's illustrious publisher is sitting at a fat 19.1 points
7:14
right now. And that is off of two game releases. And that we
7:18
mentioned last time, which is It Takes Two and Oddworld
7:22
Soulstorm. However, I have had three game releases at this
7:28
point. And I so Monster Hunter Rise was my first one. I also
7:34
picked up Returnal a couple of weeks ago when I saw the
7:37
previews were looking good. And Resident Evil Village just came
7:41
out today. So the score might fluctuate a little bit. But at
7:46
this point, I'm sitting at 47 and a half points.
7:50
Spencer: Okay. Oh my god, I need to go. I need to. I'm just
7:54
living in my own little fantasy world. You're so smart looking
7:58
at what's coming out and updating your thing. OMG. Have
8:02
you played with Returnal at all? Jamie: I haven't. And honestly, I'm probably not going to. That
8:06
game. Hard games- Spencer: Scary.
8:08
Jamie: First of all, just it looks a little scary. But I'm
8:11
more just turned off by how punishing people are saying it
8:14
is. And I'm glad that folks are into that if that is what you're
8:19
interested in, please pursue it. I'm not-this is not me like
8:22
hating on anybody. But I just don't want a game that I might
8:25
have to put three plus hours into to just die and not really
8:31
get anything from it. And I've heard I've heard some folks
8:34
comparing it to Hades. But then in the way that they're talking
8:38
about it. I-look, I played Hades, I haven't played
8:40
Returnal, maybe it's an apt comparison. But I've also heard
8:44
folks saying that Returnal does not give you like progression
8:47
across deaths in the same way that Hades does, which I feel
8:51
like kind of misses the point about what made Hades so
8:53
special, which was that dying didn't feel like failure,
8:57
because it felt like you were still progressing. And I get
8:59
that this is like, this is a roguelike thing. Like, yeah, we
9:02
could talk about how roguelikes work all goddamn day to like
9:06
really get to the bottom of it. In general, it's not a genre
9:09
that appeals to me a lot as someone who like, does like to
9:13
feel like I'm progressing when I'm playing a game. And I know
9:16
progression can like manifest in a lot of different ways. But for
9:19
me personally like having to do the same thing over and over
9:23
again. Just it doesn't-Even though you are getting better at
9:28
the mechanics, you're getting better at the tools that you're
9:31
presented with, you're getting better at dodging the enemy's
9:33
attacks and learning the enemy's attacks. I don't like the idea
9:37
that I could play a game for 90 minutes, two hours, three hours,
9:41
get introduced to a new enemy, and not be given an opportunity
9:46
to really learn how that enemy works before I'm punished for
9:49
failing at it. Spencer: Ooo, I didn't think of that.
9:51
Jamie: And it does sound like that's the thing that this game
9:53
does. And it's something that Hades would do to to some
9:56
extent, right? If you run it-when you get into that new
9:58
boss fight but There's still something that felt more
10:01
accessible about Hades than than this one. So no, I'm not, I'm
10:04
not gonna play Returnal, are you gonna play it? Spencer: I'll probably watch some streamers play it because
10:09
yeah, I just get really stressed out and anxious playing games
10:14
with a lot of shooting, and then things where there's, like
10:17
monsters coming for me really quickly. Like, again, like not
10:22
yucking anyone's yums. But I do, I do appreciate the sort of the
10:26
discipline that it takes to, you know, identify those patterns
10:31
and get into a zone where you're, like, you're really
10:34
immersing yourself in the game and getting better and better
10:37
and better. Like, I can definitely see how that's rewarding. And I know there's people that get a lot out of the
10:42
kind of repetition of these kinds of games. I think, I tried
10:46
to play Control and just in the training section where I was
10:49
shooting my not even a real gun, but like, my mind gun, I was
10:54
getting stressed out. And so I just don't think I like guns,
10:57
but I like watching people also, I just I get so scared of
11:01
aliens. And so I think it's one of those times where I will just
11:07
watch someone else and support them from afar.
11:10
Jamie: Yeah. There's also been, this game has triggered the
11:15
discourse, the capital "D" discourse, I don't know, it's
11:19
just it's- Spencer: Why what happened? Jamie: Well, for one thing, the game is really inaccessible.
11:23
Like specifically to folks who have disabilities. There's no
11:27
save-you can't save during a run in the game. So anyone who might
11:31
not be able to just sit and play for three hours straight, right?
11:35
You're screwed. There's no difficulty settings at all.
11:39
There's no way to-there's no assist mode, no way to make any
11:42
adjustments. And so it's, you know, it's bringing out that
11:45
conversation of like, developers vision versus making games
11:50
accessible. And I just gotta say, I'm firmly on the side of
11:53
like, games should be accessible. If someone wants to
11:56
play a game, there should be a way for them to do that. And
11:58
like- Spencer: Your quote, unquote, vision sucks if it can't be
12:03
played by a fuck ton of people. Like, sorry.
12:06
Jamie: I want to be clear, I don't know enough about, like,
12:09
Housemarque is the developer has said, like, we see your
12:12
complaints, they haven't said like what they're doing, if
12:14
anything about it, they are not the ones though sitting here
12:17
saying like, this is our vision. This is this is the audience,
12:20
the audience comes out here. And they're like, "Some games aren't
12:22
made for everyone." It's a bad argument.
12:25
Spencer: Right. Because the vision is the story you're
12:29
trying to tell and the emotions you're trying to evoke, and the
12:33
themes you're trying to explore. The vision isn't, you know, Can
12:39
Can someone press pause? Or can can someone hear this? Or will
12:45
this control trigger xx action? Like that's not the vision,
12:48
that's just the the technical requirements needed to bring
12:51
your vision to life. So if you're not thinking about the
12:54
technical requirements, that's not about your vision, that's
12:57
just you not being inclusive. I don't know. It's just-
13:02
Jamie: Yeah, it's I think it's a, I think it's unfortunate, I
13:07
would love to see, I know that there are developers who are
13:10
paying attention to stuff like this and are moving in this
13:13
direction, I'd love to see Housemarque take this feedback,
13:16
and whether or not they're able to incorporate it into Returnal
13:20
specifically, or if they learn from this and they bring it into
13:22
the next game. Like, I feel like that's the best case scenario is
13:26
that this is heard and that there's learning from it. But I
13:28
really think people on the internet who are like, there's
13:32
also been a lot of shaming of folks who didn't finish the game
13:35
and still reviewed it. And it's just, there's, it's the it's
13:38
brought out that entire group of gamers who are like, you're a
13:42
gamer, if you play hard games, and are good at them, like just
13:46
that get good mentality. The game shouldn't make any
13:52
concessions to you as the player, you've got to be this
13:55
very specific type of person to be accepted as a quote unquote,
14:00
real gamer and I just hate it. It just sucks. I wish that that
14:03
side of the gaming community did not exist because it hurts all
14:07
of us. It hurts all of us. Spencer: Right. Like there's nothing wrong with turning the
14:12
game into sport. But games don't exist to be gauntlets through
14:17
which you prove whether or not you deserve to play a game like
14:21
like, yeah, that's a different thing. Like I don't know. I
14:25
don't like that. Jamie: I don't like it either. Yeah, I don't know. I just
14:30
wanted to mention it's been Yeah, it was one of those things
14:33
the whole week of the reviews coming out there was a lot of
14:35
conversation happening around it and I just I don't think we need
14:39
to be so exclusive in the way we provide these experiences.
14:46
Spencer: Cool. Well, even though I'm not gonna play Returnal,
14:50
I-more power to everyone that is, and I think if folks want to
14:54
read more about what others experiences have been with the
14:58
game, for better or for worse, someone you should definitely
15:00
check out is Steve Saylor. He also goes by the name of The
15:04
Blind Gamer and he gives like really cool accessibility
15:06
reviews. He has his own opinions about Returnal so if you want
15:09
o learn more about what Jamie's alking about, definitely check
15:12
ut his Twitter, Steve Saylor nd his recent podcast
15:16
ppearances, because I think e's been talking a lot about he game.
15:18
Jamie: Yeah, yeah, that was he's one of the main people that I've
15:21
heard is, you know, liking the game a lot. But but bringing
15:25
some I think, valid critiques of where it misses the mark in
15:28
terms of its accessibility. And yeah.
15:32
Spencer: Cool. Jamie: So, if you-we got on this conversation, if you recall-
15:38
Spencer: I hope you're already cozy. [both laughing] Jamie: We got on this conversation topic, because we
15:44
were talking about our fantasy draft. And if you want to hear
15:47
that original fantasy draft, you can catch that on our Patreon,
15:52
patreon.com/pixeltherapypod. We did do the original draft back
15:55
in March as our Patreon bonus episode. Alright, enough of the
16:00
news and the noteworthies and our derailed conversation. I
16:05
should have known we couldn't just get through a chunk of
16:07
these. That's silly me, silly me. But it is now time, folks.
16:14
If you have not already, please get cozy. Spencer: You're now allowed to get cozy,
16:18
Jamie: You're now allowed to get cozy. Before I hope, you know,
16:20
you were un-cozy. But now, it is okay to be cozy. To pull up your
16:26
arm chair, feel free to lie down on your couch. We're going to
16:29
talk about our feelings. Spencer, what are you playing?
16:33
Spencer: Yeah, well, um, you know, as I've mentioned, I've
16:37
been kind of in this space of playing some quick, light palate
16:42
cleanser type games. There's this tweet, I read the other day
16:45
that I thought was super relevant, especially for you
16:49
know, the guest we're gonna introduce to you in a little
16:51
bit. But this tweet was from Mekaelia Davis, who works in
16:54
philanthropy. You can totally find her on Twitter, but she
16:59
writes, "Can we please stop using the language 'return to
17:02
work' in our planning? We have never stopped working. We were
17:06
not on vacation. In fact, we've been working even more. Language
17:10
is important. Please and thank you." And she follows up by
17:12
saying, "You know, this isn't just folks who have had the
17:17
privilege of of not having their work interrupted. There are
17:19
plenty of folks who even without employers have been working so
17:23
much harder than ever before, to care for their families to just
17:26
survive." Like we've all been been working constantly non
17:30
stop. And so, you know, I think that this, this language around
17:35
returning to work returning to normalcy kind of just ignores
17:38
the fact that like, it wasn't like there was ever this was a
17:43
break. Jamie: A nice, little vacation year for all of us.
17:49
Spencer: Yeah. And so, you know, I've been, I think I've been
17:52
feeling kind of burnt out lately. And I'm trying to, like
17:58
now that we're all working, like so I'm someone who has a remote
18:03
job. So I'm basically on the computer on zoom all day long.
18:07
And I do find that just I don't know if it's just the repetition
18:12
or that everything be in the same space. But whereas I used
18:15
to kind of take less frequent vacations between longer spans
18:20
of time, I'm finding that my capacity for continued
18:23
uninterrupted work is like lower. And so things like
18:28
blocking off my Fridays to not have meetings, or maybe just
18:31
taking more frequent three day weekend vacations than like long
18:35
time vacations could be helpful. But with games, I guess, long
18:40
story short, I'm just I've just been tired and so I've been
18:45
playing some quick ones. There's a game that I'm excited to talk
18:50
about. And it's called Turnip Boy Commits Tax Evasion.
18:56
Jamie: I love the title so perfect. I just saying yes, I
18:59
have not played this game at all but the title just like it warms
19:02
my heart. Spencer: I feel like it it perfectly. It's just the
19:07
juxtaposition is incredible. Yeah, like I feel like that
19:10
title just it tells you everything you need to know about the game. So this developed by Snoozy Kazoo and
19:16
published by Graffiti Games. Jamie: I love that name too!
19:18
Spencer: Snoozy Kazoo is great. Jamie: Snoozy Kazoo. You guys got it.
19:21
Spencer: Yeah. Jamie: You've figured out how to do names. Spencer: Yeah you've really nailed it. Can you please help
19:26
us rebrand? Just kidding. Let me just read their little synopsis.
19:31
"Take control of an adorable turnip who happens to be an
19:34
absolute menace to society. After failing to pay taxes and
19:37
getting evicted from your home You must go on an epic quest to
19:40
pay back your massive debt to Mayer Onion, using garden tools
19:44
to solve fantastic puzzles, meet eccentric vegetables and fruits,
19:48
and take on treacherous fights along the journey to uncover
19:50
what's spoiling this garden community and rise to tear down
19:53
the corrupt vegetable government." Oh my god. So The
20:00
reason I wanted to talk about this game is because I
20:03
definitely picked it up having little expectations like it was
20:06
on sale It was like $4 on the Nintendo Switch e-store. And
20:12
it's it Look, it's beautiful. The pixel art is-the colors are
20:17
very warm and inviting. It kind of has a very like it. Like
20:22
folks who like Stardew Valley or Littlewood, or Cozy Grove like
20:27
those kind of lush and inviting.
20:30
Jamie: That's us! We like all those games. Spencer: Yeah. Like that kind of, you know, soothing and
20:39
nature filled environment like it has, it has all of that. It's
20:44
very, I was I was struck by how thoughtfully designed it was,
20:48
like the music is, is really engaging and well done. The
20:53
dialogue is like literally laugh out loud, funny, I don't know,
20:56
the last time I've I've laughed so hard playing a game that has
21:00
no voice acting. Like just the, it's so witty, and just has
21:06
these really goofy, but it's really sharp observations of
21:11
everything, like just our current kind of pop culture
21:14
moment. And just everything from streaming culture to, you know,
21:21
anime and manga to, you know, gentrification and kind of like
21:28
millennial attitudes, and just Gen Z trends and it's, but it
21:34
does it all with so much charm that you're never like offended.
21:38
You never feel made fun of it's, it's just like, we're all sort
21:41
of in this together. It's a it's a very self aware game. And I
21:46
and I also just love that it's so I think it can be sometimes
21:51
hard, or we talk about things like, like, just like earlier,
21:54
when we're reading that beautiful review about the podcast, like it can be hard to balance, having a cute, fun time
22:00
with trying to tackle really big topics like, hey, maybe
22:05
landlords shouldn't be a thing? Maybe gentrification and
22:09
capitalism are bad? Maybe like, like, maybe we should-
22:17
Jamie: Maybe we should start a revolution? [both laughing]
22:27
Spencer: Yeah. [more laughing] I don't want to say too much about
22:29
the plot because it's, it's, it's so fun to play and it's
22:33
really quick to pick up. It's not a super long game. Like you
22:35
could beat it in like eight to 10 hours. But it has all of
22:40
these elements that work really well together. Like it has
22:44
little farming elements, it has RPG like using a bunch of
22:48
different tools to solve a problem or beat a boss. It has
22:51
surprisingly robust and entertaining combat. Like the
22:56
you basically you're adventuring around, you're, you know, doing
23:00
tasks, you're meeting vegetables, you're helping
23:02
people or vegetables, vegetable people. And then you're having
23:08
these, these boss fights to progress to the next level. And
23:13
it's, it's designed, like I would say that there are
23:15
definitely levels but it's sort of laid out like an open world.
23:19
So it doesn't feel like a like a platformer. It's not a
23:22
platformer, like you're you're able to run around freely, but
23:26
it has surprising depth. And the boss fights like you really have
23:30
to get creative. In terms of like, figuring out the tricks to
23:37
getting your opening and making those hits. Like it's incredibly
23:40
satisfying, which I was not expecting from this little
23:43
turnip. Jamie: Is it like is it hack and slash? Like how are you
23:46
fighting? Spencer: it's kind of like a bullet hell situation is kind of
23:50
how I'd describe it. So you have you have what's called, like you
23:56
have a sword that you grew out of the ground and watered so
24:00
it's like a wooden sword that you fight with. You also have a
24:06
watering can where like there's certain plants where you can
24:08
water them and they turn into bombs and you can kick them at
24:11
the enemies. They also-there's this thing it's like a potted
24:16
portal plant. And it's literally like the orange and blue like it
24:19
creates portals like from the game Portal that you can use.
24:22
You can place them strategically to kind of like you could either
24:26
like you can jump in the portal yourself to jump across the
24:29
screen but you could also like set them up and then like throw
24:32
a bomb into the portal and then it'll come out the other end and
24:34
and hit someone or something like you can kind of use it
24:37
strategically. I don't know why. It's not like the games that are
24:42
funny can't also be thoughtful. Jamie: Yeah, yeah.
24:45
Spencer: But I was just kind of getting into it for the palate
24:47
cleansing aspect but I'm just delighted by all the care that's
24:51
been put into it and it's it's it's honestly a great time.
24:54
Jamie: Yeah, it looks cute as hell and I think like your point
24:58
about it. Truly laugh out loud funny games I really don't we
25:03
really don't see them very often. You know, you might you
25:06
might hit a moment here or there that a game might give you a
25:11
good belly chuckle but games that are made like to be
25:14
comedies to be comical, I don't think happens very often. Like
25:19
it's pretty few and far between. Spencer: Mm hmm.
25:22
Jamie: And and even then, like the ones that have have
25:25
happened, like I'm thinking of the South Park games which-
25:28
Jamie: -were fine, but it's that's not necessarily my cup of
25:28
Spencer: Right. Spencer: Or like WarioWare like mini games.
25:31
tea. So the fact that uh, yeah, they're-
25:36
Jamie: Yep. Yep. Spencer: Like, it's funny, because that's, it's made to be
25:42
funny and to kind of like, I guess I feel like a lot of funny
25:45
games. It's like, Everything about it is in service of the
25:49
fact that it, it it's almost it's almost not apologizing for
25:54
itself. But it's almost as if like, oh, funny games aren't
25:58
like real hardcore games. It's like its own genre of like,
26:02
you're doing this to almost like take a break from gaming and,
26:05
and the game itself becomes a joke. Whereas I feel like this
26:10
game is sort of the self awareness and the fact that you
26:15
are this adorable little turnip in a vegetable world, but it's
26:18
but it's the things that's talking about and speaking to
26:21
you are very, very real. Like, it's kind of turning the whole,
26:26
like, the whole what is a game and why do they exist, like on
26:29
its head. Like, it's interesting!
26:32
Jamie: Yeah, yeah. That's so cool. That's so cool.
26:35
Spencer: So definitely check out Turnip Boy Commits Tax Evasion.
26:40
It's on Switch. I think it's also on Steam. Awesome game. So
26:45
what have you been playing? Jamie: Thank you for asking Spencer. I have been playing a
26:49
little game called Emily is Away <3. Except the three looks like
26:55
it's the little heart thing or like- Spencer: Less than three?
26:57
Jamie: Yeah, less than three. So it looks like a little heart.
27:00
And I've talked about Emily is Away on the podcast before I
27:04
believe it was a lil' Rex at some point? It's a there's three
27:11
of them now. So Emily's away one, two and three. These are
27:16
games developed by just one person. His name is Kyle Seeley,
27:19
Everyone in Boston listens to our podcast.
27:21
independent solo Game Dev. I actually learned today that he's
27:23
based in the Boston area. So shout out Kyle. Thank you for
27:27
making these games. I really like them. He probably doesn't
27:31
listen to the podcast, but maybe he d Everyone in Boston listens to our podcast. Yeah. For folks who
27:40
are missing the reference here. Spencer and I are based in the
27:42
Boston area. So anyway, Emily is Away <3 is a really lovely
27:49
little game that I spent about six hours with this week, which
27:52
was enough to beat it. It's not very long game. I played it on
27:55
my computer, officially a PC Gamer now. So hit me up. I think
28:01
that makes me a real gamer. Right? Spencer: Yeah, you're like real now.
28:04
Jamie: If you play on PC- Spencer: Your card will be coming in the mail.
28:07
Jamie: Thank you. I'm so excited. Finally vindicated.
28:11
Spencer: Yeah. Jamie: Dashboard Confessional. Spencer: [singing] I am selfish. I am wrong. I am right I swear
28:19
I'm right. Jamie: Careful. You might get a copyright strike that was so
28:22
spot on. Spencer: Anyone remember Spider Man? Tobey Maguire?
28:27
Jamie: Spider Man 2 specifically? Spencer: Yeah.
28:29
Jamie: Had that soundtrack on CD. There we go. Throwback.
28:33
Which speaking of throwbacks, Emily is Away is a game series
28:37
that is absolutely designed to be a complete throwback, this
28:42
game is a little bit hard to describe. Because the whole
28:47
format for the game is that when you open it up, it makes it look
28:51
like you're on a computer from a different time period. And that
28:57
you're engaging with-So the first two games, all of the the
29:03
entire game plays out over AIM chat, AOL Instant Messenger, for
29:07
folks who grew up in the 90s
29:10
Spencer: By a different time period, you mean like 20 years
29:14
ago and not the 19th century? [both laughing]
29:20
Jamie: I do mean, 20 years ago, but do you It feels like feels
29:24
like so long ago. I mean, so Okay, I'll just I'll out myself
29:29
a little bit here. I'm 32 years old. I you know, in the 90s I
29:32
was that was like when I was growing up, right? So these
29:36
games really have a deep nostalgia for me that I don't
29:40
think I can, like, remove from my enjoyment of them. So when I
29:45
talk about these games, like I loved this game, I love all
29:49
three Emily is Away games. I don't know how much of that is
29:51
predicated on the fact that Kyle Seeley 100% nails the feeling of
29:58
what it felt like to interact with these applications, when
30:02
you were that age. So talking specifically about Emily is Away
30:06
<3. So the first two games play out over a fake AOL Instant
30:10
Messenger application. This third game is set at the
30:14
beginning of Facebook, it's set in 2008. The characters in the
30:18
game are in their senior year of high school, I graduated from
30:22
high school in 2007. So it's it's this is like, really like,
30:26
I feel like a deep connection with like, the actual time
30:29
period that's on display here. And it's Yeah, it's set at that
30:32
very those very early days of Facebook, in the game, they call
30:35
it Facenook. But basically, when you boot up the game, your
30:38
screen looks like your Facebook profile. And then when you play
30:43
the game, the way the game plays out, is that you're getting
30:47
Facebook Messenger chats from your friends. And it pops up in
30:51
the little box just like it would. And like they've nailed
30:55
the sound design, like it sounds exactly like Facebook sounded.
30:58
And they even like he even goes so far as to like when the game
31:01
is like loading initially, it like sounds like an old computer
31:05
booting up, Spencer: Oh, wow, and immersion.
31:08
Jamie: And the dial up sounds of the internet and connecting to
31:11
the internet. And then yeah, you get the little little pop noise
31:15
of the chat coming through. And your friends will say something
31:19
to you. And on the screen. in the chat box, you'll have 1, 2,
31:24
and 3. Three options of how to respond. And the text that you
31:27
can see, it's kind of just a sense of what the response is
31:30
going to be, it's not the full response that you're going to
31:32
have. But it's enough that it gives you a sense of the color
31:35
of that response, you have to press on your keyboard, one,
31:38
two, or three, based on what you want to say. And then after you
31:42
hit that button, you then have to pretend type on your keyboard
31:45
and, and the text of what you've chosen to respond with appears
31:49
in the box. So it literally it like corresponds with your
31:52
keystrokes. So it literally like it puts you completely you're
31:57
like it's the most immersion I think I've ever felt with a
32:00
video game experience. Because the way I'm interacting with it
32:03
feels like I'm I'm really truly participating in this narrative,
32:07
Spencer: Yeah the typing is really interesting as a function
32:10
of really, like I'm used to, you know, you select your direction
32:15
of dialogue or your or your literal dialogue option. And
32:17
then you see that portrayed. Jamie: Yeah, that's the end of your engagement.
32:20
Spencer: Yeah, the act of then actually having to craft it
32:24
yourself is really cool. Jamie: It's like the equivalent of like, if a game could both
32:28
let you choose your dialogue, and then force you to speak it.
32:31
But they've actually been able to do that, like you're both picking what you want to say. And then you're, it's forcing
32:35
you to quote unquote, speak and it's forcing you to forcing you
32:38
to input that into the thing. Now granted, I'm not typing out
32:40
exactly what the character is saying. But I'm still having to
32:44
get the text to appear on the screen in a manner that feels
32:48
like I'm actually doing it. So all this is to say is that like,
32:52
yeah, these these games are hella immersive. And I just, I
32:56
literally just, I spent probably four of the six hours that I
32:59
played just grinning ear to ear at my screen, because it's just
33:03
so immersive. Like, it made me feel like I was 17 again, in
33:09
Facebook, like having these chats with my friends.
33:12
Spencer: Back when engaging with social media and the internet
33:15
felt somewhat innocent. Jamie: Well, yeah, so this is exactly my point, right? Like I
33:19
was trying to figure out like, so I love the hell out of the
33:22
game. I think people should go play it, I think especially if
33:25
you're kind of in this age group, if you interacted with
33:28
Facebook, when it was young, and you have these memories of being
33:32
on there and chatting with your friends and, and having these
33:37
these tense interactions where it feels like you're baring your
33:39
soul. Spencer: Risky text, risky text!
33:42
Jamie: Right? Like and it's like you don't know, like you're
33:44
trying to feel out like Do they like me? Do they not like me?
33:48
And you know, where do we stand? Like, how do I seem cool, but
33:52
still available? Like how do I tell this person I like them
33:55
without telling them that I like them? They do the fucking notes.
33:58
The notes? Do you remember Facebook notes? Spencer: Oh, wow. Wow. Yeah, nostaligia hit.
34:04
Jamie: Yeah. So you get to do a Facebook note. There's one of
34:09
the you know, the girl-So the way the game plays out is that
34:12
and actually I in this game like it you create your, your
34:16
Facebook profile to start and and all the characters are
34:21
represented, rather than having like detailed pictures of each
34:23
of the characters. It's it's kind of just a pixelated
34:27
silhouette, silhouette of the character. And that's-and each
34:30
character is represented by a different color. So you pick
34:33
your own silhouette, and you can there's no gender attached to
34:37
the silhouettes they just have like, it was like six or seven
34:39
different ones that kind of look like different haircuts, and you
34:42
pick the one that you want. So I thought that was interesting.
34:45
There was kind of there was no sort of choice in that in the
34:49
previous games. It is I do think it's a limited narrative. I
34:54
think, you know, people who want to critique this game for it
34:56
being a small narrative limited. Yeah, you're probably Right,
35:00
like you're going into this game, it's essentially a teen
35:03
drama where your character can choose to romance one of two
35:12
girls, two young women in the game, there's Evelyn. And
35:15
there's Emily. And they're both a little bit stereotyped. It's a
35:20
little bit cliche. But at the same time, it's like they're
35:23
stereotypes in the way that they are people that I knew.
35:26
Spencer: Right. Jamie: Like, Evelyn is the one who like drinks a little too
35:30
much parties a little too hard. She likes punk music. She
35:33
smokes. Like I knew people like that, like, Yes. Is it, Is it a
35:37
high school cliche? Absolutely. But like, I knew that person.
35:40
Spencer: Right. Jamie: And like Emily's a bit more straight laced, she's into
35:43
indie rock. She does her homework on time. You know, I
35:49
don't know, these are people that I knew. So you kind of
35:51
you're in the because the dialogue is so well written. It
35:56
feels so real, it feels so authentic to like how we
35:59
actually communicated at that age. And on those platforms. It
36:02
just, it just sucks you in. It's, you know, my partner came
36:06
back here and knocked on the knock on the door to the studio
36:09
the first night I was in here playing it. And he was like, "uh
36:12
it's time to go to bed." And I was like, I'm trying to ask my
36:15
girlfriend to prom. I can't go to bed right now I've got to
36:18
find out if she's gonna go to prom with me. So-
36:22
Spencer: High stakes. Jamie: It is! It's high stakes. But yeah, I think kind of the
36:25
point you're making earlier about, like, when social media
36:29
felt more innocent, refreshing, I don't know, there's something
36:33
about this, that it really did remind me of what social media
36:39
and chat platforms how they used to feel like, it used to feel
36:43
like a place that you could try to find connection with someone
36:47
in a way that you couldn't do in person, because of all of you
36:51
know, as someone who has so much anxiety and like always has and
36:55
like is so introverted, like connecting with people IRL has
36:59
always felt so challenging, like I never know how to be or how to
37:02
hold myself or how to stand or, and then I think that's all just
37:05
exacerbated at the that age, when you're preteen, teenager,
37:10
you just feel so awkward and uncomfortable in your own skin.
37:14
And something about like being able to do that on the other
37:18
side of a computer screen, there was a level of intimacy I
37:20
remember achieving with my friendships, that was not
37:23
possible in person, like things we never would have said to each
37:26
other, if we were sitting face to face could be said through
37:29
the chat box because it felt like some, it both allowed you
37:32
to be vulnerable and felt safer at the same time. And that's
37:38
that was really, it was really special moment. It's like such
37:41
an I don't know if kids today get that in the same way because
37:46
of what social media has become. And also, I feel like,
37:51
especially now after a year of like living through this
37:54
pandemic, and living my entire life through screens and text
37:58
boxes, and only interacting people in this with people in
38:01
this way. Like I feel so burned out on it, I hate it so much.
38:05
And something about playing this game just like reminded me that
38:09
it that it used to feel special that there that there used to be
38:11
like a promise in it or a possibility of connection in
38:16
that that I don't feel when I engage with social media
38:20
anymore. And so it it ended up being like a really special and
38:25
refreshing little experience to have this week. It's $10 on
38:28
Steam. I think people should check this game out. You can run
38:31
it on a toaster. Yeah, yeah, I think people should check it
38:36
out. Especially if you're from that age group. It just yeah,
38:40
that's a really nice little way to spend a few hours this week
38:43
and remember how these platforms used to feel a lot less draining
38:49
and a lot more exciting. Spencer: That sounds so incredible. And what you said
38:54
about the possibilities really resonated, I think I know
39:00
something about social media today, it feels very
39:03
performative. Like you feel very pressured into presenting a
39:06
certain curated picture into your life, like it's very much
39:11
about others looking in and seeing something that you have
39:15
very intentionally crafted. Whereas I feel like back then,
39:19
like you said, it was it was just about connection, just
39:22
about sending out a line of text and, and getting something back.
39:27
Something that you could never say in the light of day. And
39:32
like, I think too, we were so we could be versions of ourselves
39:37
that we couldn't really be IRL, even down to like, I think back
39:44
then, like there was such an emphasis on profile pictures
39:48
that were, you know, drawings or photos of nonhumans or like
39:54
names like screen names that you could craft and like it was just
40:00
There was a playfulness there. It feels like we take social
40:04
media a lot more seriously now in a lot of ways.
40:08
Jamie: Well, I mean, it's how much like-employers look at your
40:12
social media now. Right? Like it you're, yeah, I think you're
40:16
kind of you're you're definitely hitting on it's like there. At
40:20
that time, it was much more a place to experiment and explore.
40:26
And I think now, your social media has to be the most
40:33
polished and like consumable view of yourself, because it's
40:38
like an advertisement for who you are in real life. And if
40:43
those things don't-Now, obviously, speaking broadly,
40:46
lots of people get on social media and are anonymous, but
40:50
then they seem to just like to be fucking assholes. It's like,
40:55
I don't know, there was something really special about-It wasn't, you weren't being anonymous, you were just
40:59
like, you were just playing with your identity in a way that felt
41:04
really free. And like, Facebook's trash man the whole
41:08
time. They were- Spencer: Of course. Jamie: siphoning all that information and being awful.
41:13
And, Spencer: I mean, it was an app invented so that dids could like
41:16
flip through all the women on Harvard's campus. So like, no
41:20
need to romanticize its origins.
41:22
Jamie: Yeah. This is not me, like defending Facebook or,
41:25
like, even it's it's really just me talking about like, what what
41:29
was special, what was special about Emily is Away. And what I
41:32
remembered was special about that time, when the internet
41:36
felt so much more full of possibilities than then I think
41:40
it it does today. And I don't know, the possibilities are
41:43
still out there I think if you look for them, I think maybe I'm
41:46
being a little cynical, but I too have just felt so exhausted
41:50
by social media lately. Spencer: There's a lot more risk today to the sort of becoming
41:56
that you would sort of be going through as you're growing up,
42:00
like we did in those sort of chat rooms and spaces. Like if
42:03
people saw the embarrassing things you said, or the, you
42:08
know, the the ways, because there'll be shitty to each
42:11
other, like, like, there's just there's no room for error in
42:14
today's social media. And I'm not saying that people, there
42:18
aren't people out there who deserve to be called out, held
42:21
accountable, canceled, etc. That's not at all what I'm
42:26
saying. But there's still like, in order to learn, you have to
42:31
fail and and to grow, you have to be uncomfortable. And I think
42:37
a lot of people try to be they spend so much time curating and
42:40
thinking through and, and planning how they're going to be
42:44
coming across that there's just very little space to fail or to
42:50
accept others who fail. Jamie: Yeah, yep. I agree with that. 100% modern social media
42:57
feels like there's a there's an invisible scorecard somewhere.
43:02
And someone's tallying the points. Spencer: Mark Zuckerberg.
43:12
Jamie: His face just like popped into my head and all I can do is
43:15
like laugh or puke. Spencer: Yeah. Jamie: Well I think we'll go ahead and transition over to our
43:22
guest for today. But yeah, you should you should all go check
43:25
out Emily is Away. Throw Kyle Seeley some $10.
43:28
Spencer: Feel something. Jamie: Yeah, go feel something, man. But anyway, this week,
43:34
we're chatting with Dr. Devon Price, social psychologist and
43:39
author of the book Laziness Does Not Exist, which is a
43:42
fascinating and thorough examination of what Devon calls
43:44
the laziness lie, which falsely tells us we are not working or
43:48
learning hard enough. Laziness Does Not Exist is filled with
43:51
practical and accessible advice for overcoming society's
43:54
pressure to do more. We spoke with Devon in depth about the
43:58
laziness lie, how the focus on productivity in our culture
44:01
functions as a tool of white supremacy, and how playing video
44:04
games just might be a bigger help than you may think.
44:07
Spencer: God, this interview really goes everywhere. It goes
44:09
all the places Jamie: it does. Yeah, it was one of those conversations that was
44:13
just it was electric from start to finish. And we're so excited
44:17
Spencer: And I did it in the closet.
44:18
to be- Jamie: Yeah, Spencer hard to start the interview by being
44:24
like, "lol, I'm in the closet and my cat is-"
44:27
Spencer: Scratching down the door. Jamie: "-scratching at the door." You know, podcaster woes.
44:33
Anyway, we loved talking to Dr. Devon Price, I hope that you
44:37
will enjoy listening to the conversation we had with them.
44:39
So without further ado, here is our interview with them. [music
44:44
break] Spencer: Hello to our wonderful guest and thank you so much for
44:53
joining us in the virtual Pixel Therapy studio. To start, would
44:58
you mind letting us know your name and pronouns? Devon: Yeah, my name is Devon Price and my pronouns are they,
45:05
them. Spencer: Thank you so much, Devon for being here. Devon, how
45:08
do you spend your time? Devon: I do love that that's the question instead of like, what
45:15
my what my job is, but right now, I've mostly been. I'm a
45:20
psychologist, and I'm autistic. So right now, I've been working
45:23
on a book about autism lately, it's been the thing taking up a
45:27
lot of my time, I just finished my first draft of that. So I've
45:31
been walking around outside a lot and putting off prepping for
45:36
the psychology classes I'm teaching over the summer. So I'm
45:40
in this, this balance of writing, psychology, trying to
45:44
be a hedonist as soon as it's possible to socialize again.
45:50
Those are the things that are, that are in my mind, and in my
45:52
life right now. Spencer: Oh my god, when you say that, just put it like counting
45:57
down the days until we can be hedonists again, like, it just
46:00
makes me think about, I don't know if this resonates with you,
46:02
but I feel like I've been talking with a bunch of trans people about how, like, in quarantine, and this, this space
46:08
where we've been so separate from any sort of queer community
46:11
that was physical, like so much of queer community before the
46:15
quarantine, like I, everything would be like a parade, or a
46:19
party or a dungeon party, or, like, just everything was, there
46:25
was a lot of places where it was our physical presence was very
46:29
important to the, to the sharing of space. And so also just the
46:33
fact that we're no longer seen in the same way that we used to
46:36
be, like, I found that a lot of my rules around like how I
46:40
present as trans-I've relaxed a lot of them and, and I, I may
46:44
have even gone through some period of not being sure what my
46:48
identity was when I was no longer defining it in relation
46:51
to how acceptable I was to cis people. And so that's just been
46:55
a thing, I don't know. I just said a lot of things. Does that
46:59
resonate at all? Devon: There's Yeah, there's so many layers to like how
47:03
quarantine affects you as a it's like, so the first point that
47:07
you're speaking to, like, right now, I feel like we're all
47:10
online. And so we have the worst parts of the queer community,
47:13
the worst elements of like, people being very anxious and
47:16
traumatized and re traumatizing each other, without any of the
47:19
good, joyous parts of like, getting to like, you know, go to
47:22
a bathhouse or something. So it's just like having
47:27
celebratory moments, and getting to show off your outfits, I
47:31
really miss all of those things being a part of people's lives.
47:36
And also it is such a trip, like I am one of the few people who I
47:40
was getting, once I started having to wear a mask outside,
47:43
like I would get gendered correctly more often, which I've
47:45
heard the opposite, particularly from a lot of trans masculine
47:49
people that they start getting, she/her-ed more often. But I had
47:53
the opposite experience. So in some ways, it's been cool. And
47:58
you know, I haven't had to put on my like, respectful reading
48:01
as the gender I want to be read as at work, drag, that's kind of
48:06
not the real, you know, it's it's the easy to parse version
48:09
of who I am. So being free of that is huge. It's just been a
48:13
real trip. It's just like, we're in our heads so much and like
48:17
having these big moments of introspection, which has been
48:21
great, and it's also been hell.
48:24
Spencer: A lot. Devon: Yeah. Spencer: It's funny, like with the mask thing, it just made me
48:29
think, like, my partner and I are both, I guess technically
48:32
trans guys, I don't even I don't even know what I am anymore. I'm
48:35
on I, I take testosterone and I'm, I'm gender queer. Let's
48:38
leave it at that. Devon: Mood.
48:40
Spencer: Because before the pandemic before masking, I feel
48:44
like when he and I were out and about and seeing together, I
48:48
think he presents very masculine like, even the way he carries
48:52
himself, like I've always been kind of, like some people are
48:55
just born. And they are like, I don't know, I don't want to say
49:00
this in a way that would invalidate anyone's gender identity. But everything about him just exudes boyishness like
49:05
down to the way he carries himself and his voice. And even
49:09
before he was ever on T, people would think that he was a cis
49:13
man, just by mistake. Not that there's any way to look cis,
49:16
necessarily, but that's just a thing that happened. But in the
49:21
past, people would read us as a gay couple, gay, gay masculine
49:24
couple. Cuz I have facial hair. And I don't know, when I was
49:28
binding and stuff, that was a thing. But now that we're in
49:30
masks, anytime anyone glances at us, they just assume that I'm a
49:33
woman, and he's a guy. And it totally made me think like, I
49:38
don't know, like, what is it about me? Like, these gendered
49:41
habits are so deeply ingrained in our society. And so we could
49:45
talk for an hour about gender. But let me just take a quick
49:48
conversational left turn. [all laughing] The reason we brought
49:51
you here with us today, Devon is, as you mentioned, your
49:56
writing-so prolific! You're working on a new book, but you
49:58
actually wrote another book that's really freaking awesome.
50:01
It's called Laziness Does Not Exist. And in this book you,
50:05
Devon really like debunks and illuminates how this fear of
50:09
being perceived as lazy and our avoidance of, of laziness, is so
50:15
destructive to our health, to our well being. And it even
50:18
affects the way we see other people and kind of poisons that
50:20
too. I feel like I've seen this book all over the place lately,
50:26
people are really, really resonating with it and being
50:28
like, Oh my god, this is like all the things that I never had
50:32
the words for. Thank you for writing this book. Just because
50:36
the book is about how pervasive this laziness lie is in our
50:40
society, like how does that feel hearing all of this praise and
50:43
how amazing it's been for people to read the book?
50:46
Devon: Yeah, so there's this phrase that I encountered on a
50:50
blog, and that was for adults who were estranged from their
50:54
families that kind of went viral a few years ago. And that author
50:57
describes themselves as sad-proud of like, Oh I'm
51:01
connecting with all of these people. And so many people get
51:04
this pain of having to go no contact with your family. And
51:08
it's, I'm really proud of that, but I'm really sad that it's
51:11
even needed. So it definitely feels very sad-proud to realize,
51:17
okay, yeah, this problem is really huge. Everybody feels
51:20
like they're lazy or not doing enough. Everybody is pointing
51:23
that same laser of judgment at everybody else. And people need
51:27
to hear this. And it's, it's kind of harrowing to me how
51:32
often people need to hear it, because even the same people
51:35
will react will respond to me saying laziness doesn't exist in
51:39
whatever way multiple times. Because you have to hear it so
51:42
many times because it's so ingrained in us. So that's like,
51:45
Oh, God, is the work ever going to end kind of a feeling
51:48
sometimes. Spencer: Yeah. And and Devon, what is the problem? What is the
51:53
laziness lie? Devon: Yeah, so the laziness lie is my kind of handy term for a
52:00
bunch of implicit beliefs that are really deeply embedded in
52:03
our culture, and really deeply embedded in our history, about
52:07
the value of productivity, and that being how people's worth is
52:12
defined. So I break it down as having kind of three core
52:16
tenants, that your worth is defined by your productivity,
52:20
that you can't trust any needs or limitations that you feel
52:24
inside of yourself. Because those are really just barriers
52:27
to your productivity. And then the third tenet of the laziness
52:30
lie is that there's always more that you could be doing. So even
52:34
if you are just really working yourself to the bone in one area
52:38
of life, you can feel bad about the fact you're not doing enough
52:40
activism, or you're not showing up for your friends emotionally
52:44
enough, or your house is a mess. Like, there's just an unending
52:47
litany of things to feel inadequate about, and we can't
52:50
ever really win, if that's how we define our lives.
52:57
Spencer: And when we talk about laziness, like what are some
53:02
ways that we can sort of reframe our understanding of it?
53:07
Devon: Yeah, so the first thing, I think, is just learning to
53:11
kind of observe and describe how you feel and how you spend your
53:16
time with a spirit of observation. And this is data.
53:20
This is not something I'm going to judge as this is wrong, that
53:23
I'm spending my time this way, or that I need this many hours
53:26
of sleep, or video gaming, or whatever it is just noticing
53:29
your habits and going, Okay, this is how I actually live my
53:32
life, I might set out to do you know, 20 things on my to do list
53:36
every day. And I never hit that number. Instead of beating
53:40
myself up for it. Why can't I look at Okay, I only tackle
53:43
about five things on the to do list per day. Maybe that's what
53:47
my to do list should look like four or five things. And that's
53:52
kind of a simplified version of it, but really just looking at
53:55
when do I feel tired? When do I feel cranky? What times of day
53:58
is it hard for me to pay attention. And instead of seeing
54:01
that as a problem to solve by drinking more coffee or beating
54:04
yourself up over it just going, Okay, I need a break. I'm tired.
54:09
I'm not focusing. Let's go do something else.
54:13
Spencer: That's so real. Like what you're speaking to earlier
54:15
of this fact that no matter what we can never win, because it's
54:20
like, if you take the time to take care of yourself, then
54:23
you're neglecting your friends or you're not working as hard as
54:26
you could if you spend too much time on work, then you're not
54:29
taking any time for yourself or, again, your friendships suffer.
54:34
I think it's hard to focus on the like just because of
54:37
quarantine and stuff we've been so isolated. So maybe the
54:40
personal time can also start to feel like work because at least
54:43
for me, like with everything being on zoom, zoom just feels
54:46
like a hell portal where that sucks all my energy and so I
54:49
don't want to be with my friends on zoom. I want to be off of the
54:52
computer and I can't do that. So I think that's just just really
54:57
relatable is when you step back and look at it like We keep
55:00
telling ourselves just try this and it'll it'll fix things,
55:04
you'll have the balance. When really the system's designed to
55:06
never let you get that balance.
55:10
Devon: Yeah, yeah, self care is a total like sham like, like,
55:14
yes, it's true that we do need to do things to take care of
55:16
ourselves. And, you know, develop skills, even if
55:21
sometimes it's like sneakily finding ways to get the time
55:23
that you need, like, you know, to-or finding the tools to
55:25
advocate for yourself, but like, it's not going to fix the
55:28
structural problem that we're all working more and more for
55:31
less and less, historically speaking. And, and that's also a
55:37
big tension in my work, like, how do I give people practical
55:39
advice, while also saying, hey, if you find that you, there's
55:42
nothing that you can do. That you're doing your best to try
55:46
and navigate this stuff, like, you're not a failure for still
55:49
being exhausted, because it's set up that way. [music break]
55:58
Spencer: Something I really liked is that there's also multiple Mad Men references in the book. Specifically, you
56:05
quote how Matt Weiner, who's the creator of Mad Men. He once said
56:08
that the show was about, quote, unquote, becoming white. And I
56:13
thought maybe Devon, would you mind taking a minute to kind of
56:15
explain that phrase, like, what does it mean to become white?
56:19
Devon: Yeah, so so whiteness, of course, is a social construct.
56:24
It's this kind of big idea of like, the neutral default state
56:28
of being that absorbs more and more groups of people over time,
56:33
because of their proximity to privilege, right. So like, the
56:36
most famous example of that is that Italian people weren't
56:39
always considered white, they certainly didn't have the same
56:42
level of oppression as lots of other like darker skinned people
56:45
in the US. But there was kind of this idea of like, you deviate
56:50
from the norm of the people who colonized this country in enough
56:54
ways, both visibly, and culturally, that we see you as
56:57
other and lesser to some extent. But so like, whiteness is just
57:00
kind of this idea of kind of the monolithic, you know, occupying
57:06
force. And, and anyone who kind of deviates from this image of
57:11
not only like, conforming to a certain kind of European
57:15
culture, that's pretty narrow, but also being having a level of
57:19
status where you're not presenting like an inconvenience
57:23
to anyone else, or kind of violating the culture's rules,
57:27
those kinds of things are like seen as kind of like deviating
57:29
from whiteness. So, so in Mad Men, Don Draper, obviously like,
57:34
is a white man, but he's a, he's from a hillbilly family. And for
57:40
a really long time, in American culture and history, we've had
57:45
this image of quote unquote, white trash or quote unquote,
57:48
hillbillies, as people who are white, but because they're poor,
57:53
and because they are in multi generational homes, and their
57:57
cultural practices are a little bit different, that they are
58:00
like a betrayal of whiteness, they're like an embarrassment to
58:04
whiteness, if that makes any sense. In Mad Men, Don Draper
58:09
kind of learns to hide where he's from, he has to change his
58:12
name. These are all you know, decades old spoilers, and take
58:17
on a new identity and create and hide all also all of the kind of
58:21
like abuse and trauma that came from his life growing up in
58:23
poverty as well to make himself into this like sanitized man in
58:28
the gray suit, very poised, no emotions, no needs, you know, he
58:33
becomes less and less of a human being. And that's really what it
58:36
is to become white. So even though it is a little tricky,
58:41
like I don't ever want to, like give the implication that like,
58:45
you know, coming from like a hillbilly family that is, you
58:47
know, mostly white passing through several generations at
58:51
this point, like, yes, people in that situation are white, and
58:54
they do have white privilege, but the whole fact that we have
58:57
this concept of whiteness is used to like destroy cultures,
59:02
and, and sanitize and silence. If that makes any sense.
59:07
Spencer: Yeah, thank you. And there was a passage around this
59:10
chapter of the book where you write: "The laziness lie
59:13
encourages people to conform for the sake of succeeding at work.
59:17
We're rewarded when we choose to become white in our
59:20
presentation, professionalism and work habits. From a young
59:23
age we're taught to admire women writers who had to take male pen
59:26
names in order to be published, and to celebrate the black
59:29
inventors and scholars who had to work twice as hard as their
59:32
white peers for a fraction of the money and acclaim. The
59:35
people who resist the world's bigotry are branded as lazy
59:38
complainers who don't have what it takes to succeed. The more a
59:42
person can buff out all their rough edges, becoming as smooth
59:45
and featureless and normal seeming as possible, the more
59:49
they and everyone around them can ignore systemic problems and
59:53
focus on being productive." Which backs again to this whole
59:57
laziness myth. This passage, it-and I think you speak on it
1:00:01
specifically later in the chapter. Just for folks who-you
1:00:05
should read this book, just read this book. But it just it really
1:00:08
resonated with me as a trans person who has often been told
1:00:11
that my presence in a corporate environment is distracting,
1:00:15
which is something that you speak on as well. Like, for me,
1:00:19
I think as a younger person, and as someone pre before coming out
1:00:23
and transitioning, which I had to do publicly because of being
1:00:26
an office. I really thrived-I really thought that I thrived in
1:00:30
corporate environments. I saw work as a place that had very
1:00:33
clearly defined rules. And if I followed those rules, I could
1:00:37
get ahead didn't matter that I was mixed race, didn't matter
1:00:39
that I was queer, it didn't matter what my background was. I
1:00:42
thought that if I came in and followed the rules, I would be
1:00:45
okay. After I came out, I realized that those rules
1:00:49
weren't there to equalize the playing field, they were there
1:00:51
to make sure that only certain types of people got ahead. I did
1:00:54
nothing else than just existing in my body. But my body became
1:00:58
more and more threatening to people, the less and less, it
1:01:01
looked like what people expected to see from someone of a certain
1:01:03
gender. And it just completely shattered everything that I had
1:01:06
believed about the work environment, like every year
1:01:09
would pass, and I would see more and more of my trans colleagues
1:01:12
having to take leaves of absence having to leave the corporate
1:01:15
world to take a job that was not as stressful, having to take
1:01:18
medical, like, Who knows when they're coming back to work? And
1:01:22
every time that happened, I thought, Oh, you know, that
1:01:26
won't happen to me, because I was feeding into this laziness
1:01:28
lie that it was must have been something, you know, that I
1:01:33
don't know what it was. But then it got to the point where it was
1:01:36
happening to me, I could not keep going. And I just think
1:01:39
that people don't necessarily think about how all of these
1:01:44
aggressions and oppressive actions, and even the ways that
1:01:49
to ourselves and each other, that we tear each other down or
1:01:52
separate ourselves from each other. Because of these tenets
1:01:57
of, of laziness that we've internalized so deeply, like it
1:02:00
really fucks you up. So [chuckles] Devon: Yeah, and it makes you so easy to exploit, right? Like the
1:02:05
whole promise that like if you just work hard enough, that will
1:02:08
make up for how bigoted the world is against you.
1:02:11
Spencer: Right. Devon: That it's possible to do everything right. It makes you
1:02:14
so compliant and exhausted and apologetic, and it just worsens
1:02:19
all of the problems and injustices ultimately.
1:02:23
Spencer: 100%. So Devon, what does it look like when we stop
1:02:27
pressuring ourselves so much to be this quote, unquote, normal
1:02:31
seeming? Like, who can we be when we stop measuring
1:02:35
everything we do in comparison to the laziness lie? I was
1:02:38
curious, like, in your own experience, how you've seen that
1:02:41
kind of unlearning process manifest in positive ways.
1:02:45
Devon: Yeah, so for me, it's a lot of saying no. It's a lot of
1:02:49
saying like, what's your budget for this? It's a lot of like,
1:02:51
being at a meeting and being like, why are we here? Do
1:02:55
we-does this need to be a meeting? Do we need to be doing this? Is this a realistic goal? And I know that like, because
1:03:02
I'm a professor, I'm able to, like, be really candid about a
1:03:07
lot of these things. And I have flexibility over my job, and my
1:03:10
commitments, professionally and otherwise in a way that most
1:03:14
people don't. So I always do want to highlight that. I think,
1:03:21
in certain professions and fields we do get it really
1:03:24
drilled into us that we're not allowed to say, No, or to ask
1:03:27
questions, when actually, if we do take that step, it frees up
1:03:31
everyone around us to do the same. So I do kind of encourage
1:03:35
people to like question like, Can you say no? Can you question
1:03:40
things? Can you say, Well, I spent this many hours on this
1:03:42
thing that I'm not getting credit for, in any way, it's not
1:03:45
part of how my job is evaluated. So can we like restructure
1:03:48
things here? Because I think it does get really drilled into us
1:03:51
to be passive, compliant, agreeable, and to not be
1:03:56
difficult. And when we are more, quote, unquote, difficult, it
1:04:00
helps everyone around us by re establishing like a new culture
1:04:04
where it's okay to do that. But at the same time, again,
1:04:07
incredibly privileged thing to have that, you know, to not have
1:04:10
firing hanging over my head for things like that. So I think,
1:04:15
you know, some of the other forms that takes for me outside
1:04:18
of the workplace are still similar things, you know, being
1:04:22
okay, disappointing, a family member or a friend, turning off
1:04:27
all of my notifications on everything, and just like
1:04:29
cultivating relationships where, you know, like, I might send you
1:04:33
20 texts in a row when I'm really excited about something
1:04:36
and you might do the same to me, and then sometimes we might not
1:04:38
talk for a week or two, and that's fine. You know, like
1:04:41
really developing those relationships where you can say,
1:04:45
No, I don't feel like it. I don't like this. I'm
1:04:48
uncomfortable. I can't commit to this, you know, and, and getting
1:04:53
tolerant of the like distress that comes from saying no, when
1:04:58
you're so used to compulsively being a people pleaser and
1:05:00
saying yes all the time. Spencer: Does it get any easier to say No? [laughing]
1:05:06
Devon: It does. And it doesn't like there's some things where I
1:05:10
am very, very confident in it now professionally because I
1:05:14
know I can get away with it. And with certain friends who have
1:05:16
proven time and time again, they're not going to be assholes
1:05:19
to me if I say no to something. But there are still things where
1:05:24
I have to, like, let my tears be the thing that speaks for me,
1:05:29
because I'm not really willing to hear my own No, that's like
1:05:33
screaming inside of me, sometimes for just like, really
1:05:36
silly things. Like I was watching this show with my
1:05:39
partner that like, there was a character in it that was like,
1:05:42
basically a drag King, but it kind of hit in a very
1:05:46
transphobic way to me, and I felt stupid for being offended.
1:05:51
And so it's like, he could tell I was upset. And I was like,
1:05:54
he's like, you want me to stop the show? And I was like, No, it's fine. You know, like, wanting to be cool and not
1:05:59
difficult. But then I started crying. And that was such a good
1:06:03
thing. You know, like, our emotions protect us. And so I
1:06:07
think that's a big part of it. Sometimes. Sometimes, the way
1:06:09
that we stand up for ourselves is really messy. And it looks
1:06:13
like crying in the middle of a show you don't want to watch because you're embarrassed. Like, I think that's like
1:06:18
equally, like, that's really important to do, too.
1:06:21
Spencer: Yeah, your body's like, I've got you. Validating you.
1:06:24
Yeah. Devon: Yeah, my body was like, okay, you're, if you're not
1:06:27
going to protect us, I'm going to protect us, bitch. [all
1:06:31
laughing] Spencer: Turn off the show! [more laughing] [music break] Bringing it back to gaming, I just thought it was-I really
1:06:50
wanted to bring you on the show because I feel like by and large
1:06:53
to people who don't understand them, video games are seen as a
1:06:57
huge red flag of laziness and a total waste of time. In your
1:07:02
book you write, like, literally that wasting time is a basic
1:07:06
human need. And it's one of the keys to start building a
1:07:09
healthy, happy life. I was wondering if you could take a
1:07:12
minute to say more about what it means to waste time and why
1:07:14
Devon: Yeah, so we treat ourselves like we're like
1:07:14
that's important. objects. We like self objectify in these horrible ways where we
1:07:21
see our minds and our bodies as just a means to an end. How am I
1:07:24
going to earn money, learn a new skill that's going to be
1:07:27
valuable to an employer or somebody else? How can I make my
1:07:31
needs smaller and smaller, and my own desires smaller and
1:07:34
smaller, so that I can like maximize my productive capacity?
1:07:38
And it's all for other people. It's not for us. And, and our
1:07:42
brains and bodies really can t ll the difference between s
1:07:44
mething that we're doing be ause we feel like we have to, or
1:07:47
that we're doing out of a se se of, you know, economic co
1:07:50
rcion, or just fear about the fu ure, versus when we're just sa
1:07:54
ing, Okay, I'm doing this be ause it's playful, it's jo
1:07:58
ful to me. It has no goal. And and throwing time and att
1:08:04
ntion into things that are quo e, unquote, wastes of time is re
1:08:06
lly, really restorative. And ev n more important than that, be
1:08:11
ause this isn't all about li e, restoring your capacity to go
1:08:14
back and be productive again. It s just part of what makes li
1:08:17
e pleasurable. You know, li e, when we look back on our li
1:08:19
es and think about the things th t matter to us, sometimes ac
1:08:23
ievements will figure in th re. But a lot of times, it'll be
1:08:26
like, Oh, this play that I wo ked on with friends that no
1:08:29
ody came to and didn't sell an tickets. Like, Oh, this d&d ga
1:08:33
e where we came up with these hi arious jokes. And you know wh
1:08:35
t? We didn't record it, it wa n't a podcast, it wasn't, it wa
1:08:39
n't something for anybody el e. Or, you know, hours that we
1:08:43
that we spent on a video ga e, or you know, on some forum on
1:08:47
ine, those things like make up like the real like tapestry of
1:08:52
our lives. And they really re lect us like, listening to wh
1:08:57
t actually feels good versus th s is going to earn me ap
1:09:00
roval, money, secure my st tus in society, because I'm re
1:09:05
lly vulnerable. And we really di count that stuff, to the po
1:09:10
nt of even being embarrassed so etimes to talk about the th
1:09:13
ngs we put a lot of time into th t aren't like impressive, or mo
1:09:15
etizable. Spencer: Yes, yes. Oh, god, what you just that last part about
1:09:23
being ashamed or embarrassed to share something that doesn't,
1:09:26
you can't derive value from? You mentioned that just talking
1:09:32
about, speaking of hours spent playing games. In the book, you
1:09:36
mentioned this phenomenon called vacation guilt. It's kind of
1:09:40
like an American thing where there was this 2018 Glassdoor
1:09:43
survey that found that Americans only used half of their vacation
1:09:47
days and already Americans have like half of the allotted
1:09:50
vacation days of like Europeans. Like I work in a company that
1:09:54
has a lot of Irish employees and a lot of American employees and
1:09:58
folks over there, get at least like three to four weeks of
1:10:01
vacation, and whereas folks in the US are want to just not do
1:10:07
it at all. Like I work at a company that has unlimited
1:10:09
vacation days, but what you find is that when they're not given a
1:10:12
min-I feel like people should be given minimum vacation. I think,
1:10:14
Jamie, you and I have talked about this before, but people should be given vacation minimums, because if you just
1:10:18
tell them, do whatever you want, they're gonna feel so guilty
1:10:22
that they're not going to take any on that. And that's fucked
1:10:24
up. But back to the point, I feel like I have gaming guilt,
1:10:30
because games always keep track of how many hours that you play.
1:10:33
And it can be tough for me to not look at that number when it
1:10:37
feels like a blink of an eye 50 hours have gone by and not feel
1:10:41
guilty in some way. But while I was reading your book, I was
1:10:44
thinking like, why can't I reframe that? Why not look at it
1:10:47
as 50 peaceful hours? 50 hours I spent free of stress and
1:10:52
obligations? 50 hours that were packed full of achievable goals
1:10:56
that I could progress towards and grow from? Just 50 hours
1:11:00
that were a gift to myself? And isn't it also, you know, a
1:11:05
testament to the people who work for years, in some cases to make
1:11:09
these games that they commanded 50 hours of my time? Like, I
1:11:12
just think that it's a simple reframing, but it just really
1:11:15
speaks to how we, you know, just assign negative values of these
1:11:20
things that aren't immediately tied to capitalism.
1:11:24
Devon: Yeah, yeah. And the fact that that time went by, like in
1:11:27
a breeze for you, like, that tells you that you were having a
1:11:30
lot of fun and you were immersed, and you were away from
1:11:33
your like, everyday worries for like, once in a goddamn while,
1:11:37
which we all need so desperately, especially now, but
1:11:40
always. And, and it's so funny that like, if someone gets lost
1:11:44
in a book, and they read a book in a single setting, we would-we
1:11:48
never moralize that like, basically ever unless it's like,
1:11:51
if somebody wants to go with a really like sexist or age-ist
1:11:54
like, oh, you're reading YA fiction? You're frivolous or
1:11:56
whatever. Like that sometimes happens, but, but usually if
1:11:59
someone reads because we decided for some reason that reading is
1:12:03
like hard and rigorous and therefore acceptable.
1:12:07
Devon: You can get lost in a book. But if you get lost in a
1:12:07
Spencer: Right. video game, people immediately pull up these stereotypes of,
1:12:16
and there's a lot of things tied up in it, right? Like the like
1:12:19
fat lazy gamer who doesn't have a job. Like I think of all the
1:12:24
prejudices that are all nested within each other there. And
1:12:28
it's and also it being immature, that's another kind of bigotry
1:12:32
that gets wrapped up in there that there's certain ways to spend your time that are that make you an adult, which
1:12:37
basically means make you a person. Spencer: Builds charachter, yeah.
1:12:40
Devon: Yes, yeah. Versus if it's like being a child. That's, you
1:12:44
know, that's unacceptable. So yeah, it sucks. And I still have
1:12:48
that too. I have that about, like, watching anime and manga
1:12:50
and stuff like that also. Spencer: Yeah. Oh, my God, mood. Um, and then it also makes me
1:12:56
think too, in your book, you write about burnout and to burn
1:13:00
out is basically what happens when we work too hard and too
1:13:02
long without rest. It can result in emotional apathy, crankiness,
1:13:07
loss of purpose and identity. You were writing about the work
1:13:12
of social psychologist, let me know if I'm pronouncing her
1:13:14
name, right, Christina Maslach? Devon: Mmhm.
1:13:17
Spencer: So Christina Maslach found that "curing burnout isn't
1:13:20
just about working less. Burnout is actually far less common when
1:13:24
you feel rewarded and recognized and when work isn't just an
1:13:27
endless slog." With that in mind, I guess I was wondering if
1:13:31
you had any thoughts on how video games may actually have
1:13:34
the capacity to be really helpful in treating burnout?
1:13:38
Devon: Yeah, so, so one thing we can look at here is why so many
1:13:41
people find games so motivating and enjoyable. And that is
1:13:47
because pretty much just like you said, it's the inverse of a
1:13:50
burnout creating structure. Like workplaces that cause burnout
1:13:53
are really emotionally taxing, you don't get appreciated for
1:13:57
the work that you're doing. The work never seems to end or
1:14:01
progress in any way, you just feel really powerless. And also,
1:14:04
like you're just constantly grinding, which there are some
1:14:07
video games like that. And we can actually talk about how
1:14:11
games have gotten, sometimes increasingly that way, certain
1:14:14
games and, and being all about achievement hunting, which for
1:14:19
me ruins the game experience. But like, people like having a
1:14:23
structure people like having the ability to progress and say I've
1:14:26
grown I can do this kind of attack. And so now I can handle
1:14:30
this kind of Boss, I have this tool. So now I can open this
1:14:32
part of the dungeon. That is really, really rewarding for
1:14:36
people, especially in a world where you're like email inbox
1:14:39
just never empties and you never get any acknowledgement of
1:14:43
you've worked really hard on this report and it's great. You
1:14:47
and you don't get any pay raise related to it either. So video
1:14:51
games really give a lot of people that that hit of dopamine
1:14:54
is really helpful especially for people with ADHD who really like
1:14:58
having both reward and structure and stimulation in a way that
1:15:03
like, our world just has a dearth of for most people. And
1:15:09
it also lets you feel powerful and like you have choice and
1:15:13
control over things. And that's also really important because we
1:15:17
are so disempowered in so much of our lives.
1:15:20
Spencer: Hmm. Oh my god, it's so true. And back to what you were
1:15:23
saying a minute ago, like about achievement hunting, I'd be
1:15:27
curious to hear your perspective on like, how you've seen games
1:15:30
sort of maybe even leaning too far into that.
1:15:34
Devon: Yeah, so I am someone who, if a game feels like
1:15:38
checking my email, I find it really aversive. So a lot of
1:15:41
things where you have to like, constantly, like be crafting and
1:15:44
stuff like that. I know a lot of people find it incredibly rewarding to do that stuff. But there's this YouTuber, Jim
1:15:51
Stephanie Sterling, I don't know if you know them. But they talk
1:15:54
a lot about how, like the proliferation of like,
1:15:58
microtransactions, and loot boxes and DLC, not in every
1:16:02
game, but in a lot of games, those are designed to keep people pumping money and time into the same game over and over
1:16:08
again, even if it is like pretty joyless, just oh, I need to get
1:16:12
this achievement so that I can get this skin because the game
1:16:15
doesn't let me just buy the skin that I want, or buy the, you
1:16:17
know, upgrade that I want. And game developers, especially the
1:16:22
big ones, the triple A developers have really started
1:16:25
learning a lot from casinos, and just gambling psychology,
1:16:30
basically to learn how to kind of manipulate people into
1:16:33
pumping more time into something.
1:16:35
Spencer: [whispering] Genshin Impact. Devon: Yes, yes. Oh, even though I do really love like-that game
1:16:39
is beautiful and fun, but like, yeah, grinding and yeah, and
1:16:44
gacha stuff-It's so frustrating. So some of those things are like
1:16:48
literally designed to be frustrating, just in right, the
1:16:51
right level where someone thinks, Oh, I almost got the
1:16:54
thing I wanted, I'm going to keep going even though I'm not
1:16:56
having fun. Versus games that have more of a spirit of play
1:17:00
and open endedness. Again, that's not for everyone.
1:17:03
Sometimes people do want, here's what you, here's a goal for you
1:17:07
to meet. And that can be really rewarding. But yeah,
1:17:11
unfortunately, some of the big games for the big studios have
1:17:15
gotten all about just draining you of money and pissing you
1:17:18
off. Spencer: It's fascinating. Like it, like, I guess I turn to
1:17:22
games to get like we talked about that little dopamine hit
1:17:27
of good job, you did it! And I always am, I'm always of the
1:17:32
belief that games are fair. At least I have this impression
1:17:36
that games, that games I buy for my console or whatever, that
1:17:39
they are inherently fair, like, they would never betray me. And
1:17:43
so I think it gets scary, to, like, I found watching my
1:17:52
partner play Red Dead Online, just like a open world wild west
1:17:56
situation. And it's like you can, you can work and toil and
1:18:03
eventually get enough money to buy the thing. Or you can just
1:18:06
spend a couple real life US dollars to get the thing and
1:18:10
move on to the next achievement. And I don't know, it's, I think,
1:18:14
too, because it's so immersive, you can easily find yourself-a
1:18:18
bunch of micro transactions can add up into something that you
1:18:21
never even anticipated. But it but the root of it is just
1:18:25
searching for that little piece of a good feeling that we are
1:18:31
just completely deprived of in any world that we're
1:18:34
experiencing in reality. So it's just all the way down.
1:18:38
[laughing] Devon: Yeah, I think I'm glad you brought up the point of
1:18:42
fairness like this idea-or like that there's, you know, there's
1:18:45
a consequence for an action in like a positive way in games,
1:18:49
most of the time, that like we were taught as kids that that's
1:18:53
how the world works, that we live in some meritocracy, where
1:18:55
if you just be confident, work hard for yourself, things will
1:18:58
pay off. And of course, that never happens for most of us. So
1:19:02
having that realm and just having the ability to like alter
1:19:05
your appearance, to go do something different if you're
1:19:08
not enjoying one side quest, like the the freedom and, and
1:19:12
what a game gives back to you relative to what you put into it
1:19:16
is so-I don't know "healing" might be a little bit too much
1:19:20
sometimes, but like, but like it is very satisfying. And it's, if
1:19:24
only the world worked like that.
1:19:27
Spencer: Yeah, so true. [music break]
1:19:35
On this show, we typically like to ask folks to talk about a
1:19:39
specific game that had an impact on their life. Devon, you
1:19:42
mentioned a game called Ico that was really important to you. And
1:19:45
for folks who may not be familiar. Ico is a PS2 game that
1:19:48
came out in 2001. And it's basically a spiritual prequel to
1:19:52
Shadow of the Colossus, which is a very, like cult classic. It's
1:19:56
one of Jamie's favorite games. So y'all have heard about it plenty of times. But the protagonist in Ico was a young
1:20:01
boy who was born with horns, which his villiage considers a
1:20:05
bad omen. Warriors lock him away in this creepy abandoned
1:20:08
fortress where he meets Yorda, the daughter of the castle's
1:20:11
queen. The two of them pair up to escape with Ico keeping Yorda
1:20:17
safe from the shadowy creatures that are attempting to draw her
1:20:21
into the Queen's clutches and throughout the game, it's like a
1:20:24
like you control Ico as he explores the castle, solves
1:20:27
puzzles, lots of spatial stuff and platforming. And Devon, you
1:20:32
mentioned that you played Ico as a teenager. I'm wondering like,
1:20:35
what immediately pops into mind when you think of the game? What
1:20:38
makes it hold on so strongly in your memory?
1:20:41
Devon: Yeah, so Ico is one of those games that I will forever
1:20:45
be like the, I don't know, the like stoner uncle who's trying
1:20:49
to tell you to listen to some album from before you were born.
1:20:51
You know? Like this is where it all started, man. Like [alll
1:20:57
laughing] Like, a lot of people know Shadow of the Colossus is
1:21:00
this beautiful, artsy, very moving game. But like Ico is the
1:21:04
blueprint, baby. Like it was the first game that made me really
1:21:08
realize video games could be art. And not even in this
1:21:12
intellectual way. It's just that it was like moving me as a good
1:21:16
work of art does and transporting me. You know,
1:21:20
there's no user interface, there's almost no cutscenes or
1:21:23
dialogue. There's no boxes that pop up when interacting with
1:21:27
anything, there's no tutorial, you are just dropped into a
1:21:30
world and you have a stick. And you are trying to get out of
1:21:33
this temple. And you have someone that you hold hands
1:21:36
with. And when you run with her, you can feel the little
1:21:38
vibrations as you're holding hands. So it's this incredibly
1:21:41
like tactile, dreamlike, beautiful world where you are
1:21:50
just like you've been like cursed and you're just trying
1:21:52
to-and you've been like told your whole life that you're like
1:21:55
supposed to be a human sacrifice. And like, I think
1:21:59
there's a little bit of a trans masculine air of like, oh,
1:22:01
you're born with these appendages you don't want.
1:22:03
Spencer: Yeah. Devon: Like he's born with these horns. That is very resonant.
1:22:08
And by the end of the game, they get they get knocked off. And he
1:22:11
he's freed of that. Spencer: [gasps] Devon: Yeah. And. And it's very beautiful and moving.
1:22:17
Spencer: Yeah. Devon: So like he basically, yeah, he gets top surgery. [all
1:22:22
laughing] And you're escaping this prison alongside this person who is,
1:22:29
there's a lot of themes of like kind of implied themes of like
1:22:32
the cycle of abuse in families, where you there's this girl that
1:22:35
you're helping also rescue from this prison. And she is the
1:22:39
daughter of this evil queen. And she finds out that she's
1:22:42
supposed to be the vessel for this Queen who's going to like,
1:22:45
inhabit her body and take it over, because she's like,
1:22:48
getting old, the queen is. So it's like, okay, like you are
1:22:52
both a victim of this thing. And you're going to become the next
1:22:55
person to enact this thing unless you get the hell out. So
1:23:00
it's like, Spencer: Breaking the cycle. Devon: Yes, exactly. Yeah. So it's about two people finding
1:23:04
each other in just complete isolation and kind of abuse and
1:23:07
being told both of their lives that you're fated for this
1:23:10
horrible thing. And then taking care of each other, and getting
1:23:15
out of there together. And it also happens to be just like,
1:23:18
incredibly beautiful, wonderful puzzles, like just tactile, very
1:23:23
satisfying, like, again going to hold hands. To save you go and
1:23:27
like sit on the couch together and lean on each other's
1:23:29
shoulders. So it's just like, Oh, it's so moving. And it's
1:23:33
just all about like connection as the as the way to escape
1:23:37
abuse, basically. Spencer: Mm hmm. And yeah, I think something else that stood
1:23:42
out to me was just that there's this language barrier between
1:23:46
the two main characters, like Ico, I think speaks a couple
1:23:50
times in the game, but Yorda like her dialogue is represented
1:23:54
with these kind of pictographic symbols, like a language that
1:24:02
they created for the game. And just the fact that you never can
1:24:06
understand each other but through the lifeline of touch.
1:24:12
Like I've-everyone I've seen trying to talk about this game
1:24:14
just starts crying because of the emotional impact of it.
1:24:18
Devon: Yeah, yeah, I'm glad you brought the language barrier up
1:24:20
because it is all about this like evolving relationship where
1:24:22
it's first it's just like, well, Who the hell are you? What do you want? Like, you have magical powers? I'm just like some boy
1:24:28
with a stick. What are we trying to do here? And like the
1:24:31
char-the other character Yorda just like wanders off to like
1:24:34
chase after like doves, and like, look around the castle
1:24:36
that you're in. But as your relationship kind of builds,
1:24:39
then you're more in sync. And you can work together to kind of
1:24:42
fight and solve puzzles. And you can tell her like, you can
1:24:45
gesture like here, you need to go over here, but she always
1:24:48
still has a will of her own. So it really is like an evolving
1:24:52
relationship. And there is a game that they came up with
1:24:55
after Shadow of the Colossus, The Last Guardian that is all
1:24:58
about you and this giant beast. And like, as your relationship
1:25:02
evolves, he listens to you in a different way, not better, he
1:25:06
never becomes an extension of you, it's just that you can
1:25:08
communicate better, which is like, just so beautifully done.
1:25:13
Spencer: I love when games, because I think games are often
1:25:16
designed to put the player at the center, and then you are you
1:25:21
become the master of a world like the world bends to your
1:25:25
will. And there's nothing that you can't do. I love games that
1:25:28
sort of remind you that you're a guest in the space and that it's
1:25:32
world exists independently of you. And that a character is
1:25:36
someone that you can bond with, but that you'll never fully
1:25:38
control. I think that's maybe the closest you can get to
1:25:41
forming a relationship in real life. I just, it's a really
1:25:45
powerful thing. Devon: Yeah, and you're really small in this game, like, you're
1:25:49
just like a little boy in this huge castle. And you have like
1:25:52
little wooden sandals on that just kind of clack against the
1:25:55
tile in this way that just really sends home like how, how
1:25:58
weak you kind of are. And like there's little, you know, this,
1:26:03
the castle's in a state of decay. You eventually get to the
1:26:06
area where the sacrifices, the human sacrifices happen. And you
1:26:09
can see that it's been happening for centuries, just from the
1:26:12
number of like, sacrificial, like pods are there. So it gives
1:26:16
you a sense of your, your place in time as well. And so you're
1:26:21
just really small, and the world is vast and beautiful and
1:26:24
horrible. And that is just, I think part of what makes it so
1:26:27
moving and overwhelming to be within.
1:26:30
Spencer: Mm hmm. And were there any other reasons that like,
1:26:36
what was-What made Ico so important to you at the time
1:26:39
that you were playing it? Devon: Yeah, I think it is. It really just hits on a visceral
1:26:45
level. Some of those themes that I was just talking about, like
1:26:48
when I was playing it at 13, I wouldn't be able to say like,
1:26:50
Oh, yeah, clearly this is a trans masculine allegory about
1:26:54
escaping abuse. Like, that game doesn't have to tell you what
1:27:00
it's about. Like it doesn't, it doesn't tell you. There's other
1:27:02
people who would play it, who would get a completely different
1:27:05
resonance with it, because it is just two really like, you know,
1:27:10
vulnerable people protecting each other, and a really
1:27:14
beautiful transporting environment. So like we were
1:27:16
talking about escapism earlier, it's just so easy to just like
1:27:20
disappear into that world, because it is so beautiful. And
1:27:22
it's not asking you to achieve any particular thing other than
1:27:27
survive and explore and discover what little weird things you can
1:27:30
as you go. And you know, gosh, what else was I playing at the
1:27:34
time, like I was playing a lot of like Zelda, which I
1:27:36
absolutely loved, and is a beautiful game, but it is more
1:27:39
structured, you know? It is more like, here's your rupee count.
1:27:42
Here's, you know, here's how you do a spin attack. Whereas this
1:27:45
was just like, utterly magical and otherworldly.
1:27:50
Spencer: Incredible. Devon, thank you so much for being here
1:27:53
with us. I had an incredible time. It's also nice to just
1:27:58
have Devon around to finish my trailing thoughts when I'm just
1:28:01
going derailing and having Devon be like "I'm actually glad you
1:28:05
brought up x let me let me take you home." [all laughing] Where
1:28:12
can folks follow you and learn more about your work?
1:28:15
Devon: Yeah, so my writing is at devonprice.medium.com. So that's
1:28:19
D-e-v-o-n-P-r-i-c-e.medium.com. And then on Twitter, Instagram,
1:28:26
all of those places. It's @drdevonprice.
1:28:30
Spencer: Dr. Devon Price, thank you so much for joining us.
1:28:32
Everyone, you simply must check out Laziness Does Not Exist.
1:28:36
Thank you so much for joining us. It was pleasure. Devon: Thanks so much for having me. This was great. [music
1:28:42
break] Jamie: Time is up for today's session of Pixel Therapy. Thank
1:28:51
you for tuning in. And we hope that listening to our thoughts
1:28:53
and feelings gave you some thoughts and feelings of your
1:28:55
own. If you want more Pixel Therapy come check us out at
1:28:58
patreon.com/pixeltherapypod where you can snag that monthly
1:29:01
bonus episode for just $2 a month plus opportunities to get
1:29:05
involved with the community and influence the show directly. If
1:29:07
you're not up for contributing monetarily but you enjoyed this
1:29:10
episode you can show your support for free by rating and
1:29:13
reviewing us on Apple podcasts and following us on Instagram
1:29:16
@pixeltherapypod. That stuff is just as important and we
1:29:19
appreciate it just as much. Remember that Pixel Therapy is a
1:29:22
happy member of the But Why Tho Podcast Network so you can
1:29:24
support us by supporting them and heading over to
1:29:27
butwhythopodcast.com. That's though with a t-h-o. Take a peek
1:29:31
at the inclusive geek community they're building around pop
1:29:33
culture news, reviews, and kick ass podcasts like yours truly.
1:29:36
And you can keep up with all this stuff and more by visiting
1:29:39
our website at pixeltherapypod.com. Spencer: Finally, since we like to put our money and our energy
1:29:45
where our mouth is, we end every episode with a recommended side
1:29:48
quest. Thank you so much to Devon for the recommendation
1:29:51
this week. This week we're so excited to talk to you about the
1:29:55
Lighthouse Foundation of Chicagoland and you can find
1:29:58
them at www.lightfoundchi.org, that's light-found-c-h-i.org. So the Lighthouse Foundation was founded in 2019 and grew out of
1:30:09
a community need observed by members of the Lighthouse Church
1:30:12
of Chicago, a predominantly black and queer, LGBTQ affirming
1:30:16
faith community. It was founded in response to the sheer depth
1:30:19
of macro and micro aggressions, threats to safety, and deep
1:30:23
unwelcome experienced by black queer Chicagoans. The
1:30:26
organization also found that there was overwhelming support
1:30:29
from people outside of the Lighthouse Church who wanted to
1:30:32
get involved and make that community grow. And this led to
1:30:35
the creation of the Lighthouse Foundation. The Lighthouse
1:30:38
Foundation invests in black LGBTQ liberation internally by
1:30:42
developing black queer leaders, a cohort that builds community
1:30:46
sets goals and creates public programming for black queer
1:30:49
people. They also focus on leadership development, capacity
1:30:52
building and economic sustainability to grow black
1:30:55
power through institutional longevity. They write "We work
1:31:00
for black LGBTQ liberation externally by pursuing community
1:31:03
organizing, organizing campaigns that challenge institutions to
1:31:06
invest in black communities, address black needs, and follow
1:31:09
black leadership. Our leaders are queer, multiracial cohort
1:31:12
who direct the broader coalition of accomplices for racial
1:31:15
equity, where non black supporters follow our lead by
1:31:18
donating, amplifying our work and showing up for direct
1:31:21
actions. BQC leaders identify targets of our racial justice
1:31:24
campaigns and leaders move targets through the following
1:31:27
stages: development and assessment, training, initial
1:31:30
actions, escalations, deeper actions and evaluation all with
1:31:34
input from black queer leaders." So again, check out the
1:31:38
Lighthouse Foundation of Chicago at lightfoundchi.org where you
1:31:42
can donate get involved and learn more about this really
1:31:44
awesome grassroots organization. Jamie: Awesome. Thank you for that side quest, Spencer. That
1:31:49
is our show for today. So go forth, run a story mission,
1:31:53
level up some stats and don't forget to hug an NPC every now
1:31:56
and then we'll be back soon with some more-
1:31:59
Spencer & Jamie Together: Pixel Therapy.
1:32:03
Jamie: Buh bye
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