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Wouldn't you want as much information as possible | Adam Lobel, Games User Researcher at Ubisoft, Montréal

Wouldn't you want as much information as possible | Adam Lobel, Games User Researcher at Ubisoft, Montréal

Released Wednesday, 19th December 2018
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Wouldn't you want as much information as possible | Adam Lobel, Games User Researcher at Ubisoft, Montréal

Wouldn't you want as much information as possible | Adam Lobel, Games User Researcher at Ubisoft, Montréal

Wouldn't you want as much information as possible | Adam Lobel, Games User Researcher at Ubisoft, Montréal

Wouldn't you want as much information as possible | Adam Lobel, Games User Researcher at Ubisoft, Montréal

Wednesday, 19th December 2018
Good episode? Give it some love!
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Title:

Wouldn't you want as much information as possible | Adam Lobel, Games User Researcher at Ubisoft, Montréal

Guest:

Adam Lobel, Games User Researcher at Ubisoft, Montréal

Twitter: @GrowingUpGaming

YouTube: youtube.com/user/GrowingUpGaming

Highlights:

How did a psychology student from Brooklyn end up working in Montreal for one of the biggest game publishers in the world?

And what did he do in Geneva and The Netherlands?

We discuss whether the invention of Achievements kickstarted User Research in video games.

Does the reliance on user data kill creativity and foster things like icon fatigue?

Just like any other creative media the tastes of the players change, trends change, and so User Research is constantly needed because the answers are never self-evident.

That also means that developers and game studios are constantly experimenting to find the right balance of things.

Adam tells the story of how Microsoft and Bungie essentially started the concept of Games User Research with the first Xbox and the original Halo.

People:

Isabella Granic

Jordan Peterson

Louise Bonnamy

Olivier De Maeyer

Hideo Kojima

Games

Street Fighter II

Transference

Child of Light

God of War

FarCry: New Dawn

Metal Gear Solid

Halo: Combat Evolved

Books

Games User Research

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