Episode Transcript
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0:03
Hey, it's Mae Whitman, and I play
0:05
Frankie in the new Realm podcast The Sisters.
0:08
The Sisters is about a museum
0:10
curator of medical oddities who investigates
0:12
the origins of a mutated skeleton
0:14
with two layers of bones. Soon,
0:17
she uncovers an extraordinary mystery
0:19
that connects her present with
0:21
one family's tragic past in
0:24
hauntingly dangerous ways. Welcome
0:26
to The Sisters, wherever you get your
0:28
podcasts. Beyond
0:46
that alone, welcome once again to IGN's weekly
0:48
PlayStation show. I'm your host, Max Scovill, and
0:50
joining me today are my good pals, Jada
0:53
Griffin. Hey. I'm
0:55
Keemla Watson. Hey, everybody. How's it going?
0:57
What's up? Yo. What's
1:00
up? How you doing, Max? I'm
1:02
feeling a bit better. I'm a little sniffly still. monster
1:05
of the week disease of some sort,
1:07
and there's slime on everything. It's
1:10
Lovecraftian, really. Now
1:13
it's a labor of love. We got
1:15
some cool stuff to talk about today. There
1:18
are games that are coming out. We got that demo for Stellar Blade. I
1:20
want to talk about that a little bit. Suicide
1:22
Squad got its first big DLC content
1:24
drop. There's a ... What do
1:26
you call it? A big update for Helldivers that
1:29
added snow, I think? Blizzard?
1:32
Blizzard. Added Blizzards.
1:34
Sure. Why not? Wow.
1:38
Blizzards. First things first, I want to
1:40
get into this. There's been a lot of talk about handhelds.
1:42
There's been a lot of talk about other
1:45
companies making handheld video gaming devices.
1:47
We've seen the rise of the
1:49
Steam Deck. I
1:51
don't think anybody expected Valve to be making a handheld, let
1:53
alone for one to be a runaway success
1:56
that is now part of
1:58
the standard video game console. ecosystem, the
2:00
switch again, which was sort of a sort of
2:02
a dark horse before it launched. We weren't really
2:04
sure where that was going. That took off, went
2:06
gangbusters, one of the best selling consoles of all
2:09
time. Microsoft has been talking a
2:11
little bit about doing a handheld. There's an
2:13
interview that Phil Spencer did with Polygon
2:16
from a while back from I think
2:18
a couple weeks ago around the game
2:20
developers concert conference, not concert. Anything basically
2:22
he wants his Lenovo Legion go to feel like an
2:25
Xbox. He talked about how he's played, you know, he's
2:27
played the Steam Deck. He's played the Lenovo Legion. He's
2:29
played the, the, the, the raw,
2:31
the raw gases. What is it? The
2:33
ROG? Hold on. ROG,
2:35
raw gases. You
2:41
know what I'm talking about. Little, little handheld
2:43
gaming PCs. But basically he talks about
2:45
how, you know, that these are, these
2:47
are cool, but they're like, they're missing
2:49
that, that feeling of
2:51
being part of the Xbox ecosystem. And, you
2:54
know, there's been other talk about, you know, maybe
2:56
they're going to explore new form factors for how
2:58
people can experience the, you know, Xbox brand, yada,
3:00
yada, yada. And there's of course those
3:02
leaked, you know, government documents that just sort of
3:04
had like a little, a little thing on the
3:06
Xbox hardware, you know, timeline of handheld. So
3:09
it seems kind of like signs are starting to
3:11
point that maybe Xbox is going to make its
3:13
own handheld device, which puts us in a weird
3:16
situation as PlayStation fans, because, you
3:18
know, PlayStation has a wonderful track record making handhelds.
3:20
You know, we had the, the PSP and the
3:22
Vita, great little machines. You know,
3:25
Sony also has like a legacy of making handheld
3:27
entertainment devices. They made the Walkman, they made the,
3:29
you know, the transistor radio. Like these are things
3:31
that they even made
3:33
portable laptops. Like, yeah, like, well, portable, I
3:35
mean, like handheld laptops, I used to have
3:37
one. Yeah. I call like a bio or
3:40
so little, little baby by on. Yeah. Yeah.
3:42
I mean, Sony has a long, long history of
3:45
making kind of cool gadgets. But it's
3:47
kind of weird at this point, because in the gaming space, it
3:50
seems like they're the only ones not
3:52
really doing that right now, which I
3:54
guess, I guess what I'm wondering is competition
4:00
caused Sony to kind of throw their hat
4:02
in the ring or will the presence of
4:04
competition may have Sony just be like no
4:06
it's not worth it let them fight it
4:08
out we've we're covered making PS5s like we
4:11
just obviously there was the the remote play
4:13
the portal which is a handheld by very
4:16
little definition but as far as something that you can
4:18
take on the go you know
4:20
it's not quite that you know like I actually I got my
4:22
hands on one of these you know cuz
4:24
that's how you're supposed to hold it but like
4:26
it's it's really cool I like it I actually
4:28
I've been meaning to kind of get more time
4:30
with it and really kind of get a feel
4:32
for it but like when that thing works it
4:34
works it's really cool like I've you
4:37
know playing it it really feels good
4:39
just having that in your hands but you know I
4:41
mean the thing is again it's it's only remote play
4:43
so that that's like that's honestly that's the setback for
4:45
me I mean I have an 85 inch screen
4:48
television I'm not bragging or anything but like
4:50
honestly like I would rather play if I'm
4:52
going to be at home remotely playing my
4:54
video games I would just play it on
4:56
there as far as like
4:59
you know Sony PlayStation feeling like left out
5:02
with like the competition also getting into
5:04
the the whole handheld fray we've
5:07
been there done that right you know I feel like I don't
5:09
necessarily think that this might
5:11
encourage them but like with the with the
5:13
PlayStation portal it shows that they maybe
5:16
they are interested in getting back into
5:19
into the the fray because like why
5:21
create that you know when you have
5:23
a history a track record of creating
5:25
actual portable handheld devices I
5:28
think the the big thing for for them
5:30
is yes they have a track record and
5:32
man I would love to see a new
5:34
Vita I would
5:36
love to see a new handheld whatever it ends up being
5:38
from Sony I would love that hands down a portal
5:42
is one of those devices it's one of
5:44
the it's a great device if
5:46
you have all the right ingredients super
5:49
fast internet you know you're going places super fast
5:51
internet and good connections and stuff like that it's
5:55
great for that but it is limiting you know as
5:57
you stated a key and it's kind of like doesn't
5:59
make a thrill sense to play on your, when you've got
6:01
a big TV at home, unless, you
6:04
know, somebody else you're sharing the TV with somebody else in
6:06
your household. I
6:08
think the market is too
6:11
saturated at the moment for Sony to want
6:13
to dive into it meaningfully.
6:16
I think the portal was their way of
6:18
kind of testing the waters to see how
6:21
interested the community still was
6:24
in playing on a portable handheld
6:26
console. And based on like, I
6:28
don't have sales numbers, but based on how fast they
6:30
tend to sell out whenever they go in stock, it's
6:33
selling pretty well on that measure.
6:37
But that's not an actual metric other than like,
6:40
Hey, we only stock 10 at a time, but we
6:42
sold all 10. Great. Let's put another
6:44
10 on Amazon. But
6:47
I think it's okay for Sony to
6:50
sit out this generation for handhelds. I
6:52
think come next generation PS6, they're already
6:54
in design and work
6:57
for it. It kind of makes more sense if
6:59
they launch it with that and maybe do something
7:01
not exactly switch style,
7:04
where it's a combo handheld and
7:07
home console. But
7:09
maybe there's something that does dock
7:11
and works that you can take on the go
7:13
that functions as a part of your console away
7:16
from home. Yeah,
7:18
I could definitely see that. The
7:21
portal, it came when you mentioned it this way,
7:23
like the portal is being sort of
7:25
an experiment does make sense. Like if it's selling
7:27
well, and it wasn't that huge of a, you
7:29
know, an expenditure or risk, the
7:31
fact that it does feel so limited in terms of features,
7:33
like, you know, it can connect to your PS5, it's cool.
7:35
It doesn't have a browser, which you could chalk up to
7:37
them wanting to keep you from hacking it. It
7:40
doesn't have Bluetooth. That seems like an odd choice. They want to
7:42
sell their own proprietary headphones. I get that. But
7:44
again, it feels like it feels like kind
7:46
of a hollow device. Again,
7:50
the thing that made it click for me is like, this isn't a
7:52
handheld, this is a controller with a screen
7:54
on it, which is very subtle sort
7:56
of difference there. But like, if it's selling well
7:58
enough, maybe that does maybe that does kind
8:00
of nudge Sony towards exploring the idea
8:03
of a dedicated handheld. The funny thing is we
8:06
say handheld, but the whole thing that Nintendo changed
8:08
with the Switch is that that's not really what
8:10
it is anymore. With the Switch's
8:12
Nintendo's flagship console, they put all of their proverbial
8:14
eggs in one really big basket and that
8:17
paid off. That used to be, you had
8:19
the whole, the DS ecosystem, the Game Boy
8:21
ecosystem, whatever, and then the Nintendo home console,
8:23
and they were like, they are now one
8:25
and the same, and it worked.
8:27
And it also demonstrated that people are like,
8:29
cool playing, you know, maybe older stuff. Maybe
8:34
it's not the most powerful machine out there. Maybe it's,
8:37
you know, kind of plays some last gen stuff
8:39
with maybe it looks terrible. Maybe
8:41
it looks all right. Maybe it's a really good indie machine.
8:43
Honestly, in a lot of ways, the sort of, the idea
8:45
of a really, a handheld device with
8:47
a crisp OLED screen that plays really cool
8:49
indie games, that's kind of what
8:51
the Vita was doing before the Switch. It was
8:54
a wonderful little indie machine. I
8:57
mean, I'm wondering, you know, Sony was
8:59
toying with this with the Vita. The idea of a
9:01
sort of remote play device, you know, Kojima came out
9:03
on stage and they tried to explain the idea of
9:05
trans-faring, which was a wonderful portmanteau of, I
9:08
don't even know what that was. He's playing your games on the
9:10
go, I guess. That was the hook there. Yeah.
9:13
You know, it could have just said remote play, but
9:16
yeah, we're all so far kind of past that at this
9:18
point. And yeah, there's, bless
9:21
your heart for having a little Vita on hand right there. I have
9:23
it on my desk. I have it on my desk.
9:25
It's got a little stand and everything. I
9:27
love that thing. I mean, the thing I wonder
9:29
if Sony was kind of early
9:31
to the party on and, you know, the
9:33
PSP was a success enough. It did well
9:35
enough. But again, it was doing the
9:38
sort of same approach the PlayStation took where it's
9:40
like, this is not just a video game system.
9:42
This is an MP3 player. This plays, you know,
9:44
movies on your dedicated UMD. You can use it
9:46
to look at photos
9:48
and videos. I wonder where you got those. I wonder what those
9:50
are of. But then like, you
9:53
know, that was, again, sort of a thing,
9:55
a hard thing to grok because you're like at the time, you
9:57
know, if you buy a handheld gaming device, it's a Game Boy.
9:59
It's a, you know, It's a toy. But
10:01
now it's sort of, I wonder if the generation
10:03
that was sort of gravitating towards that has sort
10:06
of grown up a little bit. Maybe they're willing to throw a little
10:08
money around. Maybe
10:11
the upside of a
10:13
generation that grew up with a switch getting a little bit older is
10:15
suddenly they got a little walking around money and maybe
10:17
they wanna scoop up a more powerful handheld
10:20
device that happens to be in
10:23
the same sort of ecosystem as a console. That's
10:25
the thing that really I feel like this needs
10:27
to be is if Sony's gonna come out with
10:29
a new handheld, whatever you wanna call it, it
10:32
needs to play PlayStation games. It doesn't, we've
10:35
had the Vita, we've had the PSP where
10:37
it's sort of the scaled
10:40
down diet version, the portable version. But
10:42
with the switch changes, yeah, maybe it's like a lower
10:45
resolution, maybe it looks kind of janky, but it's
10:47
your, you know, it's a
10:49
full fledged game. And then I
10:52
mean, I was gonna say that the thing
10:54
is we don't even know like, maybe there's
10:56
a method to PlayStation's madness. Maybe there's a
10:58
reason why they came out with this, with
11:01
the PlayStation portal first, just to kind of
11:03
like, just to test the
11:05
wires to see if there is interest. And apparently
11:08
sales are doing well for it. Who knows, maybe
11:10
the PlayStation portal plus or pro
11:13
might be something that we can take on the
11:15
go. And it's not necessarily remote play. Who knows?
11:18
Because again, we do know that they have the
11:20
technology and the means to create something that it's
11:23
not just tethered to your
11:25
wifi, your internet and your PlayStation 5
11:27
at home. So I don't know. I'd
11:30
be curious to see if that is
11:32
something that they could be cooking up.
11:34
They're still cooking up that like, that handwarming controller
11:36
I'm assuming, right? Yeah, it's a little bit. It's
11:38
a hand held. That's the hand held one. It's
11:40
gonna be the new handheld. It's
11:43
like a bag full of cat skeletons. Just, there you go.
11:46
No, the- That's something earlier. But
11:49
yeah, I think Max, your
11:51
point about having just a more paired
11:55
down version of games that plays actual
11:57
PlayStation games is the thing that kind of
11:59
makes the most sense. Because I think
12:02
one of the, well, there's a couple
12:04
downfalls with Vida. A, the proprietary tech
12:06
that you had to buy, you know,
12:08
proprietary charger, proprietary memory cards
12:10
and all that stuff. PSP
12:12
had proprietary, you know, UMD
12:14
cartridges. I think a
12:16
lot of what Sony is,
12:18
we've noticed Sony trying to do is they're
12:20
trying to pull everything into one space instead
12:24
of dividing too much. Because when
12:26
you start dividing your resources so thin,
12:28
it slows down production on everything. And
12:31
so I think that's how they have to do
12:33
it if they're going to move forward. I think they have to go
12:35
with that, I don't
12:38
want to say switch business model, but that
12:40
same business model that the Switch is using,
12:42
where it's the same game that you're playing,
12:44
whether you're playing it on handheld or on
12:46
your home console or while docked, but
12:49
while docked, it's a better version. I think that
12:51
you have to go that route now. I
12:54
mean, we can sit here all day and just shout until
12:56
a blue in the face about things we'd want from a
12:58
Sony handheld. But one thing that keeps sort of popping into
13:00
my head is the, and this is not
13:03
a smart, this is not like a good business
13:05
track record here, but the Sega Nomad is one
13:07
I always think of, which was Sega's
13:09
handheld that came out kind of in the, it
13:11
was sort of a swan song for the Genesis,
13:14
where the Mega Drive, whatever, when that
13:16
was on its way out and
13:18
people still had stacks of those games kicking on,
13:21
they had their whole library, suddenly it was like, hey, you
13:23
can play all of those games on a
13:25
handheld device. All you need is
13:28
36 AA batteries to
13:30
play it for 20 minutes. It was a really cool
13:32
little machine, and the idea of getting more mileage out
13:34
of your existing library, I
13:37
don't see them being able to affordably
13:39
slim down a PS5 into a handheld
13:41
device, but I could see that happening to a
13:43
PS4. And it would be kind
13:45
of wild if the thing they put out was, hey, the
13:48
PS4 is finally, we're finally sunsetting that, but
13:51
hey, look, it's a new thing. You can play your PS4
13:53
library on the go. It plays all of those things. Oh,
13:55
but wait, there's more. It does remote play with your PS5,
13:57
and it's future proof for the PS6. And
14:00
those really fast-paced next-gen games, you can
14:03
play them anywhere you go, asterisk,
14:05
with a stable Wi-Fi connection because it's only
14:07
through remote play. Like have the stuff that
14:09
it can run locally, run locally, but anything else,
14:11
it just cloud streams it, which again,
14:14
that's, I feel
14:16
like they were playing around with the remote
14:18
play aspect with the Vita and that
14:21
idea of sort of hopping between games. We got
14:23
a handful of games where it was, you know,
14:25
there was the like Metal Gear Solid Collection where
14:27
it was, you know, your saves would carry between
14:29
your Vita and your PS3 at
14:32
home. It would be so cool to
14:35
see, I don't know, something along those lines, taking the sort of
14:37
idea behind the Switch, but, you know,
14:40
the PS4 is a massively successful
14:42
system that has a huge
14:44
library and, you know,
14:46
to its credit, the fact that we're still getting PS4
14:49
games is because so many people jumped
14:51
onto it and picked it up. You
14:54
know, obviously, I don't know, if
14:56
somebody came out and was like, hey, we're selling a handheld
14:58
that plays PS4 games on
15:00
the go, we're also selling a PlayStation 5
15:03
Pro. I would immediately go for
15:05
the former over the latter because it sort of, it feels
15:07
like a new product, even
15:09
if it isn't necessarily pushing things forward. I
15:12
mean, that's just me. I don't know what kind of market
15:14
research that provides, but it's, you know, it's fun to think
15:16
about. I
15:20
got to say this, Max, so you
15:22
would get that even though they're not going to
15:24
be updating the catalog, the back catalog of the
15:26
PS4 portable console. I
15:29
mean, again, this is all hypothetical. I
15:33
think if it comes out and it's like, if
15:36
this is our backwards compatibility machine,
15:39
then yes, I think that would be something
15:41
that would interest a lot of gamers
15:43
out there. If this is
15:45
going to play, this has access to your
15:47
whole PS Plus premium library
15:49
and it streams all that stuff and it's
15:51
going to add, keep adding stuff and it's
15:53
just that, I think that'd be fine. Yeah,
15:57
again, it's not so much like... I'm
16:00
not saying that I want Sony to make a handheld
16:02
that plays ps4 games so that people can keep making
16:05
ps4 games I think at some point they should stop
16:07
making ps4 games and start making ps5 games But
16:09
there is also that sort of like Xbox has was
16:11
it like smart delivery? Where they
16:14
don't really they're kind of they kind of fudge and it's like it's
16:16
out for Xbox Not
16:18
it's not like a I mean their numbering convention
16:20
over there is completely wackity to begin with but
16:22
the idea that this High-powered box can figure out
16:25
how to best run this software You're giving it and at the
16:27
end of the day these things are all sort of like PCs
16:29
under the hood and at a certain Point you're gonna have so
16:32
many different variations on it Figure
16:34
out which one which versions of those you can run it
16:36
and just let it do its best like I the idea
16:38
that like you look at some of the you know some
16:40
of the indie games that come out and They'll
16:42
come to ps5 and they're made for
16:44
ps5 there You know they pass cert for ps5, but you
16:47
know looking at some of them. It's like this could run on ps4 Yeah,
16:49
like like I mean I think I
16:51
think Dave the diver is I feel like that's
16:53
coming to ps5 and ps4 I'm
16:56
sure there's some there's some again. I
16:58
don't make games. I don't know what goes on under
17:00
the hood I'm sure there's some very considerable differences between
17:02
what the ps5 version does or the ps4 version does
17:04
but looking at that game It can run
17:06
fine on both like that game.
17:08
I'm I wonder maybe that could run
17:10
on a Vita I don't know. I don't make Vita games, but like
17:12
it's it's At a
17:14
certain point. It's it's like He
17:17
I don't know whose call it is to figure out where where
17:19
these things should run And it's not as simple we always joke
17:22
about that's not as simple as like renaming the file name to
17:24
like dot ps4 to dot ps5 but like you
17:26
know it's Make it make
17:28
a little poor little portable thing and play some play some games
17:30
on the go It's fun to think about
17:32
I'm curious what our audience thinks what that what they
17:34
would want from a new handheld That's actually a handheld
17:36
not just not just the portal, but
17:38
it's Yeah,
17:41
yeah, yeah, let us know what you guys are thinking are
17:44
there enough screens in your life Let us know on
17:46
that note. We just got news that Sony
17:49
is playing around with a new
17:51
feature. They're doing a beta test
17:53
called Lore which is a
17:56
feature to be part of the PlayStation app
17:58
and basically it's a little
18:00
section that would accumulate sort
18:02
of in-game information
18:04
like voice recordings or
18:07
codecs entries or database files or
18:10
in-game emails or cutscenes. The kind of stuff where
18:13
you're going through the game, it's that sort of
18:16
ancillary storytelling
18:18
that's scattered throughout so many games and
18:20
let you check it out on your phone. So like when
18:22
you're playing your game, you can play your game, but when
18:25
you go and you pick up some
18:27
crumpled letter on the corner of a burnt down building
18:29
in The Last of Us, maybe you don't stop
18:31
and read that while you're playing on an 85-inch
18:34
TV. Maybe you check it while you're on the
18:36
bus or taking a crap, which I
18:38
think is a phenomenal feature and I would love to
18:40
see that applied to more things. Right
18:42
now, I think it's only with The
18:44
Last of Us. Yeah, Last of Us Part II Remastered.
18:48
But yeah, this is one of
18:50
the things I would love to see more... I'd
18:52
love to see this become
18:55
commonplace among games. There are so
18:57
many... such a big push, what,
18:59
like five years ago for second
19:01
screen experiences where so many developers were
19:03
trying to build in the second screen. It's
19:05
like, you can use your phone to check
19:07
this thing and message with friends and stuff
19:09
like that. I'm like, I do that all
19:12
through my console pretty seamlessly. That's fine.
19:15
Also, the PS app is great for
19:17
messaging people. Sometimes it's quicker to type
19:19
on my phone than it is to
19:21
type on the digital keyboard. But this
19:24
is something where second screen actually does
19:26
make a lot of sense. I 100%
19:29
agree, Max. This is something I
19:31
would love as I'm... maybe I
19:33
picked up a bunch of notes
19:36
in a game at the end of the day and
19:38
I'm like, you know what? I actually want to read
19:40
one of those books from Baldur's Gate tonight before I
19:42
go to sleep. Let me read this as a bedtime
19:44
story. Instead of... especially
19:46
with Baldur's Gate, it's something that you're playing co-op
19:48
with a bunch of people and it's like, you
19:51
don't want to hold up the action for other
19:53
people, but you find a collectible. Like,
19:55
oh, I can go back and read this later
19:57
now. Like, ingenious. It's a way of keeping
19:59
the action... moving and keeping you playing while
20:01
you want to be playing. Like I
20:03
love the auxiliary or ancillary storytelling
20:06
in games, but like there's so
20:08
many times where you find
20:10
a note and it's like four
20:12
pages of written dialogue. And I'm
20:14
like, I usually, I like, I'll
20:17
read the whole first page and then I'll look and I'm
20:19
like, oh, there's four pages of this. And then I move
20:21
on and I either will, if
20:23
I'm like really digging the game, I'll go
20:25
back and read it. But most of the time I
20:27
just forget about it. Cause I found the next book
20:29
that was six pages now. And
20:32
so having a way to just look at it on my
20:34
phone in between sessions would be great. Yeah,
20:36
I think that's a brilliant idea. I mean,
20:38
like so many Resident Evil games. So,
20:41
you know, Alan Wake 2, like all
20:43
these games that just have like these things you can pick
20:45
up and you can, I mean, don't expect
20:47
me to read while I'm playing a video game. I just
20:49
want some action. That's all that I'm getting into. But I
20:51
think the fact that you can actually, you know, just like
20:54
pick up your phone, pick up an iPad and just go
20:56
back and read it. Also I would love maybe
20:58
even like have it like like an
21:00
audible type thing where it's like, it's read by,
21:03
you know, the soothing voice of some
21:05
actor. Meryl Streep, read you notes from the
21:07
Last of Us Part 2. So
21:11
then I was getting stabbed and
21:13
hit over the head. Good
21:15
God. Another
21:18
game I would love this in, and it's
21:20
a recent release. It's Dragon's Dogma 2, because
21:23
I would love to be able to pull up on
21:25
my phone. Okay, I'm supposed to go
21:27
find Sven. Who the hell is Sven? And now I'm
21:29
looking through this NPC glossary in the game
21:32
and I get the game is supposed
21:34
to like fight back and it's, you
21:36
know, antagonistic to a degree by design.
21:38
But man, it is such a pain in
21:40
the butt trying to like remember where each
21:42
NPC is. And yes, you can find it in the
21:44
game, but I would love to have that on my
21:46
phone as well. So that while I'm running to
21:48
a place, I can have my phone open and like, okay, now I
21:50
know where I'm going. Yeah, that's-
21:52
A little Google Maps in the game. I mean, that's
21:54
where you're getting more ambitious. Obviously I would love a
21:56
second screen app that incorporates the maps and all that
21:58
stuff. I think, you know,
22:01
just plug, plug, plug, check out Map Genie. It's a great
22:03
way to look at maps and stuff at the front of
22:05
IGN's Wikis department. They got all sorts of great information there.
22:07
If you're trying to find Sven, they can help you out.
22:10
Uh, but it's more, it's like as
22:12
a very sort of, you know, low expectations, realistically, where
22:14
could this come into play? It's
22:16
the, it's like the audio
22:18
files and the, the, you know,
22:21
the emails, the notes, like Cyberpunk, the fact that that's
22:23
a game where you wake up in your, you know,
22:25
futuristic apartment, and then you can walk over to your
22:27
desktop computer and check your email and there's just a
22:29
bunch of email. And like the funny thing
22:31
is like, I will read email on my phone. I will
22:33
read email on my laptop. I will read email on my
22:36
desktop. I would not eat them on a
22:38
plane. I would not eat them in South of Spain. I
22:40
don't know. Eat your emails? I won't eat my emails. No,
22:42
but Green Eggs and Ham, all that. Um, but no, like
22:44
it, I don't, the one place
22:46
I'm not going to read emails is on my TV. When
22:48
I'm playing, it's, I think this is a disconnect between
22:50
people who make games on a desktop computer and you
22:52
know, Cyberpunk is very, you know, PC gaming forward and
22:54
I get that. And it's, it feels more natural to
22:57
like, you know, click over with your mouse and scroll
22:59
down. It's a little different when you're using, using a
23:01
controller to do that. And that's, you know, that's no
23:03
fault of the developers. That's, that's honestly just how
23:05
we're, how we're consuming the game. But
23:08
that said, like, if I had, if I
23:10
was like totally in, you know, in Cyberpunk mode,
23:12
and this, this logic also applies to, I don't
23:14
know, fallout, like more, more recently I was
23:16
playing, um, like a dragon, I mean, kind of
23:18
jumping back into that and checking out little side
23:21
things I miss, there's like an entire thing in
23:23
there about, you know, curio's ancient past and there's
23:25
database entries about everybody in there, every little tidbit
23:27
of his, you know, his, his ancient history and
23:29
his legacy and his memories and all that stuff,
23:32
memoirs of a dragon or whatever, and then, you know,
23:34
going through that, like scrolling through that when I'm not
23:36
sitting at my computer, like, cause I, or not sitting
23:38
in my, you know, PlayStation playing games, like I would love
23:40
when I'm playing the game to play the game, but when it
23:42
comes time to stop playing the game and I'm like, oh, dang,
23:44
I have to go do something else. You know, I
23:47
have to go sit on the couch in my
23:49
in-laws house. Like I would love to pull out my phone and be
23:51
like, okay, so what, who was that character I was
23:53
talking to? What was his deal? Or like there's a question
23:55
that in that game where you're supposed to listen to a
23:57
bunch of podcasts and I haven't figured.
24:00
out how to do that because I'm not really stopping
24:02
down to like add audio files to
24:04
my in-game cell phone. Like it's funny because
24:06
you have an in-game cell phone to do
24:08
this and it seems
24:10
made for a second screen app. That whole second screen app
24:12
craze from like 10 years ago. I
24:15
don't think that was a great idea. I think that was sort of a waste
24:17
of resources. But if it becomes
24:19
a feature of the, you know,
24:21
of the PlayStation, hell yeah, absolutely. Roll
24:23
it in there. I would love that. I think
24:26
that's a wonderful, wonderful feature. Yeah,
24:28
I hope we get more of that. The
24:32
real one though is, oh man, Metal Gear Solid 5. That
24:35
game has, I think if you open
24:37
up my file in that used and you go to my like, my,
24:40
uh, iDroid or whatever, you're still going to
24:42
find little blinking like yellow and white dots
24:44
next to like every audio file in there
24:46
because I haven't gone through and like skipped
24:48
ahead and it's like that sort of, you
24:51
know, it's that OCD like uncheck, get the thing out of
24:53
here, clean the, you know, make them all the same. And
24:56
I think I just was like, no, I'm not dealing with that. I
25:00
love the kind of endorphins you get from checking
25:03
all that stuff off, but also I wish more
25:05
games had just like a check all or clear
25:07
all, which some games don't and
25:09
they give you so many things to check
25:11
off. But
25:14
yeah. Now, I
25:16
don't know how you, I guess Metal Gear Solid 5
25:18
has all sorts of great running and jumping and rolling
25:20
and taking care of your mother base. That was actually
25:22
a thing they did on the second screen app for
25:24
that. There was a whole like weird mini game where
25:26
you manage your, manage your mother base. Uh,
25:29
Helldivers doesn't have that. Let's talk about Helldivers. Well,
25:31
before we do that, I was actually just thinking
25:33
though, I was thinking about something
25:35
I was thinking and I rarely think, but
25:38
we know that the game, I
25:40
was like, I was just thinking, I was like, you know what,
25:42
this is a great idea, but what
25:45
if I, I need to disconnect from the
25:47
game? It's,
25:49
I feel like it's, I feel like, you know, this might
25:51
make it so that we are not like, you were just
25:53
talking about Max. Like, you know, if you're, you're with your
25:55
in-laws, you're going to be looking at, You
25:58
know, the lore of this character. It's like, you're. Never
26:00
disconnected from the game then? isn't there
26:02
like some Black Mirror episode about this
26:04
or something out there of us not
26:06
disconnect the mean like mirror the original
26:08
streaming service One Afflicts, which has a
26:10
streaming up on everything including your Smart
26:12
Fridge. Oh. My goodness you are new and
26:14
are in the Matrix. You you know it all down in
26:17
the Matrix. You know it also had worked
26:19
for for the second strengthen his experience. If we
26:21
had a handheld you could take with you play
26:23
games. Where he lived his oh that's how you That's
26:25
how you get stuck in the game like a team
26:27
is saying. I don't want to get stuck in the
26:29
game handheld us to my take back what I said
26:31
I want his eyes all the I want to read.
26:33
I want to read the lowest the are going to
26:35
have made when I'm not playing skier and will in
26:37
place. Carmona Place car model got time for books, lessons,
26:39
collecting a bunch of the drop him off the side
26:41
of a mountain cause it's only A and it was.
26:43
Look speaking of funny how diverse as a wacky as
26:46
X what's going on over it held my first these
26:48
the his yeah. There there's a new paths just
26:50
dropped. This morning Ah, read level cap
26:52
from fifty to one hundred and
26:54
sixty which is a massive jump
26:56
on good news for all those
26:58
like me that aren't had grinding
27:00
past fifty just to help friends
27:02
are defined. As you love the game,
27:04
Years three carries over. I lived in this
27:06
morning of level Sixty Two immediately. I
27:09
know a fleet. Admiral Admiral.
27:11
Hammer. He answers were great. yeah
27:13
I'm. Ah there
27:15
is new box that are showing up so
27:18
keep an eye out for that were in.
27:20
Be working on some videos and suffer that
27:22
there's also blizzards and sandstorms. Sell more
27:24
things to block your bucy. can't see
27:26
the the robot shooting. At Ill Ah
27:29
the bile. Titans can't be stunned.
27:31
Ah, Anymore which is terrifying because this was
27:33
a giant spiders that usually like it was
27:35
helpful to be able to stand them fully.
27:37
Didn't spend. On you immediately until you ah
27:40
I'm but now they can't be son So.
27:42
The. Bugs are evolving yell. And.
27:46
Fire. Damage has been increased. These are just a
27:48
couple of the like. The
27:51
of beauty of be very few there's a
27:53
giant patch notes culture of that's know I'm
27:55
free all of my help my fellow democracy
27:57
spreaders out there. Ah but. this
28:00
looks awesome. There's so many great fixes, so
28:02
many great things that they're enhancing.
28:04
They've tweaked a bunch of difficulty in
28:06
some of the missions and stuff. Just
28:08
really great stuff. I love that clip.
28:10
Eliminated everybody. For
28:12
our audio watchers, those
28:15
are videos. Somebody just completely blowing
28:17
up the ship as they're about
28:19
to board the Pelican. But
28:22
yeah, no, I love what
28:24
Arrowhead is doing with this game. They're doing such
28:26
a good job of keeping up the momentum. Just
28:29
non-stop. I feel like we
28:31
just got new weapons last week. This week we get a
28:33
huge patch that is buffing a bunch of things and nerfing
28:36
a few other things. And yeah, games get
28:38
that, but this is also they're just
28:40
expanding on everything. So kudos to Arrowhead,
28:42
man. You guys are just nailing it.
28:46
It feels like they found a sweet spot of just
28:49
doling out updates without
28:51
making a big, huge, seasonal affair
28:54
out of it. It's not Fortnite
28:57
where they're like, oh, yeah, Naruto's here.
29:00
It's incremental. We added sandstorms and blizzards. And
29:02
it's just enough to keep people kind of
29:04
interested. It's happening at this cadence that it
29:06
makes it feel like it's very much alive.
29:10
Yeah, that's awesome. I think it's all around
29:12
the game design throughout the major orders. And
29:14
it's really pulling the community together. Everybody wants
29:17
to focus on one thing, and it gives
29:19
them a reason to kind of D&D
29:22
story tell by pushing people in the
29:24
direction of where they want the story to go that they've
29:26
written. I love this because
29:28
I've been behind on this game. I wanted
29:30
to play more of it, but I just for whatever reason haven't.
29:32
I've been listening to
29:34
podcasts in Yaga's or what have you. Hi,
29:39
we're visible. We're the wireless company with
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the choices just visible switched today at
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visible.com Great with service on the Visible
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plan for additional turns the network medical
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practice see this will.com. Hi.
30:09
I'm Jenny you Onions and I'm Kristin
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30:13
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30:44
Buffering Cast. Stellar
30:49
Blade got a demo this is a gave it a
30:51
lot of people are really very sad about of lot
30:53
of strong feelings about the demo is gorgeous it as
30:55
a. Very. Pretty looking game. Is.
30:58
It is sort of are hard a sort of a
31:00
hard game to talk about because as the very I'm.
31:03
Just. Incendiary discourse around. I
31:05
guess we're conversations all surrounding this
31:07
game like. As I booted
31:09
up the dem over the weekend and.
31:12
It's good. It's the game from what I
31:14
can tell so far you know. Played the
31:16
demo and then did the extra boss battle
31:18
which the extra boss battle did a lot
31:20
of the selling work for me as the
31:22
like. The initial level demo is a little
31:24
bit. And want to see lacking? Does it's
31:27
meant to be like. Early game where you don't
31:29
have anything in your like starting to get
31:31
stuff which I get us a point. ah
31:33
I'm. But. I like that x are
31:35
baffled is what kind of sold me on. I
31:38
think for me that the game is this. I.
31:42
Like it, but it feels like it's lacking
31:44
his own sense of self. at times. I
31:46
feel like it's trying to be so. Many
31:49
other games on data. It's.
31:51
Not. Kneeling. What? It's.
31:54
not kneeling being itself being authentic to
31:57
itself i'm and it's it's a weird
31:59
thing and talk about like off of
32:01
a demo. But like
32:03
we talked about this early on when
32:06
we first saw the preview trailers
32:08
and stuff during the Sony showcases. I
32:10
was like oh this looks awesome. It looks very fast
32:12
paced, very heavy action, very Devil May Cry kind of
32:14
looking. And you get in there and it's it's
32:17
got some decent action but it's
32:19
slower. It's a lot you have to
32:21
be more deliberate with your actions almost as if you're
32:23
playing a Soulslike game. It's not a Soulslike game. It's
32:27
Soulslike-ish, Soulslike-like. It's Soulslike-like.
32:30
But and it's that's fine and I
32:32
like it. I think the boss battles are very intense.
32:34
I think the action is great. I
32:36
still need to see you know what it looks
32:38
like in a more like
32:42
high-density kind of like action
32:44
scenario. But
32:46
overall it's a solid demo and it gives
32:48
people an example and there's a lot of people that are hyped
32:51
about this game. So I'm happy it's doing
32:53
well. I just hope that
32:55
you know it does well you know without
32:59
people bringing the incendiary
33:01
conversation like it's good because of this.
33:03
Like no it's that's great
33:05
but the game's not good because of
33:07
this. The game is good because of
33:09
the action, the storytelling and such. It
33:12
feels as though it's
33:14
we can't have a conversation that
33:17
addresses any criticisms of the mechanics
33:19
itself without being accused of getting
33:22
mad that it has a sexy lady protagonist.
33:24
What have you. Which is... I
33:26
don't know. What do we do about that? Well
33:29
it's weird because like so many people are
33:31
like there's no like they're bringing
33:34
sexy protagonists back. This is how a woman's supposed
33:36
to look and blah blah blah. I'm like where
33:38
have you guys been? We've
33:40
had Lady Dimitrice a few years ago.
33:42
Like she's like everybody wanted them to
33:45
step on her or her to step
33:47
on them. Like that was obviously doing
33:49
it for people. Bayonetta. We had
33:52
Baldur's Gate last year with Carlaq and
33:54
Shadowheart, Laezel. Final Fantasy just
33:56
dropped. Everybody was eyeballing Tifa and Aerith
33:58
in the beach scene. Like
34:01
Cammie, Street Fighter 6, 2B
34:04
from Nier Automata, Juliana
34:06
Blake from Deathloop. Like there's just so
34:08
many great looking characters and people are
34:10
like, finally there's a good sexy looking
34:12
character. I'm like, no, we've had sexy looking
34:14
characters. Just get better at the character creator because
34:16
there's so many characters. This is the thing though,
34:18
Jada. All those games that you mentioned, I feel
34:20
like they have a lot more substance than
34:24
this particular game, Stellar Blade. Stellar
34:26
Blade, it looks awesome. It looks phenomenal. Like
34:28
you said, it's trying to be a lot
34:30
of other games. And even the CEO, when
34:32
he was talking to IGN Japan, he mentioned
34:34
all the inspirations, all the other games that
34:36
this is kind of like, I guess, aping
34:38
from or taking inspiration from is what
34:40
I'll put it in quotes. But
34:44
the story, it's a super simple
34:46
story. It's the earth is in
34:48
turmoil with these aliens and there's
34:50
this group of super soldiers who
34:52
come and there's
34:55
one that's named Eve who meets a
34:57
dude named Adam who takes her to
35:00
a place called Zion to
35:02
meet Oracle to
35:04
recruit the people of Zion to kill the
35:06
aliens. It's a super simple story. It's like,
35:08
there's, you know what I mean? Like all
35:10
those games that you named have a deeper
35:12
story. But with
35:14
this particular company, they came out with a game back
35:16
in 2022 called
35:22
Goddess of Victory, Nikkei, which had a very
35:24
similar premise, only it wasn't aliens,
35:27
it was like robots. So
35:29
it's, in that game, you know, they had
35:31
one thing in mind. They knew who their
35:33
audience was with that particular game. That
35:36
game made over $400 million in
35:39
less than a year of its release. I
35:42
feel like that game definitely crawled so that this one could
35:44
walk. This is like the true form of what they were
35:46
trying to make. In my opinion,
35:48
this is just my opinion. I
35:51
have no problem with this game, Stellar Blade,
35:54
but all that discourse that we're talking
35:56
about, I
35:58
don't get it either, but... The thing is, it's like those
36:01
games you just named with all those sexy
36:04
pro tags, those games had a lot
36:06
more substance. This one is kinda like, you know, this
36:08
is just built for men of culture, is what I
36:10
would say. I'm just gonna
36:13
say that. We should also clarify,
36:15
it's just a demo. The full game is an outro, we
36:17
haven't played that. Yes. You know, it remains to
36:19
be seen. Also, you know, a lot of
36:22
the games you listed are from like
36:24
Japanese developers. There's sort of different sensibilities about
36:26
what, and I think that's the root of
36:29
the problem is a lot of people accuse
36:31
Western studios of having like a woke
36:34
agenda or whatever you wanna call it. But I
36:36
don't know, like the thing that bugs me is
36:38
aside from who's being represented or how
36:40
they're being represented or any of that, I
36:42
just, the art direction doesn't work for me.
36:46
And the style, it's, again, this
36:49
is a gorgeous game graphically. I think the
36:51
application of what they're trying to
36:53
do in terms of bringing these visuals to life,
36:55
it looks amazing, it looks phenomenal. It
36:57
is a phenomenal use of the PS5 as a
37:00
machine. Everything
37:02
looks exploded or shiny or
37:05
beat to crap or sexy or whatever. Whatever it's
37:07
supposed to look like, it looks like that. I
37:10
just wish that the, I don't know,
37:12
I wish the character designs were doing
37:14
something different. I'm not
37:17
saying the character. Again. How
37:20
do you, Max, you're big on like creatures and
37:23
monsters. How do you feel about the monsters? So
37:25
I think I like the monster design. I think
37:27
they're very grotesque and like kind of, those
37:29
are kind of new and interesting. How do you feel about
37:32
the monsters? They're, I
37:35
don't, they feel kind of generic. I
37:39
don't know, that's, it's hard, it's
37:42
what's the old quote about pornography, like I know it
37:45
when I see it or obscenity or whatever it is.
37:47
Like I'm like that with good monster design. It's hard
37:49
to be like, yes, that. They
37:51
look like, they all sort of remind
37:54
me of, Pokemon
37:56
evolutions of like doomsday from Superman. They're just,
37:59
you know, they're. they're all there there's that
38:01
big boss that uh looks sort of
38:03
like a i don't know
38:05
the what's it what's it called the the
38:08
the flower the piranha plant
38:10
monster from stranger things if you cross that with
38:12
a with a uh big
38:15
phallic bladed weapon i don't know what
38:17
we're looking at right now on screen looks
38:20
like uh i don't know it looks like
38:22
an obese nemesis from resident evil there
38:24
are i mean those are big slimy monsters none of them
38:26
really i mean they didn't they didn't blow me away they're
38:28
not i don't i don't i don't hate them
38:30
nothing in this i don't hate anything
38:33
in this specifically i don't like her little necktie
38:35
i think her little necktie is stupid i think
38:37
if you're going to do an orbital drop what
38:39
are you doing wearing half a necktie like you're
38:41
at like a flight attendant or
38:44
something who wears those what are those for my
38:47
dog wears neckties like that when i want to embarrass
38:49
him it's a silly little necktie i don't get it
38:51
it's a stylistic choice somebody thought it was cool good
38:53
for them again this is all i have the beholder
38:55
that's all this ever is i guess
38:57
i'm just it's frustrating that it's we can't have a
38:59
we can't have a conversation about what it is or
39:01
isn't or what it what's what we are doing or
39:03
isn't because there's a you know and again
39:06
people are going to be just getting
39:08
real mad at us on the comments probably no matter what we
39:10
say well let me just say this
39:12
though shift shipped up is actually a south korean
39:14
game developer i just want to put that out
39:16
there um just putting that out
39:19
there so i mean it's it's different cultures
39:21
out you know different cultures we we actually
39:23
have some interviews that we've done with the
39:25
ceo uh kind of just like explaining um
39:27
the the art direction and the direction
39:29
the overall direction they took uh
39:31
for this game and why they they went
39:34
that particular direction with the game um
39:36
but i don't know like the like like you said
39:38
max this is just a demo that we played i
39:40
didn't i didn't have a problem with with anything pertaining
39:42
to the game i mean like the combat system was
39:44
great i love the parrying system
39:47
uh i love like that it's color coded yeah
39:49
yeah i love the aesthetic of the characters um i
39:52
love the long hair i love the
39:54
skin tight costume you're gonna let me keep going i love
39:56
about the next time what do you think about the next
39:58
time i'm gonna keep on going okay No,
40:01
I think this game is going to be solid.
40:03
I think it's going to come out. I think the audience
40:07
that really like these very
40:09
deliberate action games that focus on
40:11
parrying and stuff like that, like
40:13
if you're a fan of Team
40:15
Ninja's parrying systems and stuff
40:17
like that, they usually use in
40:19
combat that's very important in combat.
40:21
I think that audience is really
40:23
going to love this game. I
40:25
just hope that after
40:27
the demo, I just hope I get more
40:30
out of the story. I came from what
40:32
you were describing earlier. It sounds very simplistic,
40:34
and I'm really hoping that they surprise us
40:36
because that is my favorite thing
40:38
when it comes to games is just being
40:40
surprised by something I wasn't expecting, but
40:43
it's still believable in the realm of what
40:45
the story. I don't want them to be
40:48
like, Oh, ha ha, actually, these people,
40:50
these robot ladies are actually crab people. Like
40:52
I don't want anything like that, but like
40:54
I want something like a surprise that
40:56
makes sense. I got to tell you, Jayda,
40:58
Max, the one thing that this game surprised me is the
41:01
commonality with GTA six,
41:03
which is coming out next year. Did
41:05
y'all know? Did y'all see the
41:08
commonality of the two games? It's
41:12
in regards to the, um, has
41:14
a female protagonist, the jiggle physics.
41:17
Oh, let's break this down. We're going
41:19
to move on. No, no, no, no.
41:21
Let's move on. I'm talking about Suicide
41:27
Squad. Um, something that
41:29
doesn't have as many jiggle physics, um,
41:31
thankfully, because mostly you'd be looking at,
41:33
you know, boomerang or King shark jiggles. Um,
41:37
so I'm happy to not have one
41:39
big problem with this game is you can't see captain
41:41
boomerang's ass. I want to see more of his ass.
41:44
He's got that big coat in the back. It's hard to see his
41:46
ass. What can you, what can you do about that? So
41:48
I jumped in back into this cause season one just
41:51
dropped with the Joker. Um, and
41:53
I, the writing is still very
41:55
good. Um, and this is something that,
41:57
you know, Akeem and I were getting into in our.
42:00
planning meeting yesterday and he disagrees. There
42:02
is, from what most people are probably
42:05
seeing of the season they had, they released like the teaser
42:07
trailer where it's kind of like stop motion,
42:09
kind of like just art, kind of like
42:11
cinematic, not cinematic, but kind
42:13
of like a just a design type thing. I forget
42:15
what the word is. It's a motion comic. Yeah, it's
42:17
like a motion comic, thank you. And
42:19
it's like, and that's fine, that was okay. But
42:21
for me, what really shined is once you
42:24
unlock the Joker and you bring him back
42:26
to the Hall of Justice to meet the
42:28
rest of the Amanda Waller and everybody else,
42:30
that cutscene just reminded me
42:32
of why I love the writing in this
42:35
game so much. It's clever, it's crude and
42:37
all the best ways possible. And it just
42:39
finds that balance so perfectly. I
42:42
finally got around to messing around with it, co-op with a bunch of
42:44
people, doing a bunch of the new, not
42:46
necessarily new mission types, but doing
42:48
the new seasonal content to get the
42:50
new weapons, which are all like scarecrow,
42:54
mostly scarecrow based, dealing
42:57
with poison and such. But
42:59
I'm really enjoying diving back into this
43:01
one. And I know a lot of people are gonna be
43:03
like, oh, Suicide Squad, but she
43:05
has bad taste, but I also like Stellar Blades,
43:08
so you guys gotta pick a lane. I
43:11
think both games are solid, Akeem. Yeah,
43:13
Jaina, and I was gonna say, I don't think you have
43:16
bad taste at all. I just honestly
43:18
think maybe you don't have as much of
43:20
a connection to these characters. I
43:23
mean, you're probably familiar with the Joker
43:25
and Amanda Waller. I'm familiar with all
43:27
of these characters. But
43:30
how engrossed are you
43:32
in the DC franchise and
43:35
the lore behind these characters? So I
43:37
will say that I always
43:40
have a hard time picking a favorite DC hero,
43:43
because I just find so many of
43:45
them very boring to
43:47
a degree, because they're literal gods
43:49
and stuff. Like Superman-
43:52
Batman's not a god. I know, most of
43:54
them. So Superman, literally like a
43:56
god, it's kinda boring to me. You have
43:59
this one weakness. and other things that mess
44:01
with them some time to time. Batman is great, because
44:03
he's got some, you know, I
44:05
love detective stories and I love that
44:08
kind of detective element that he uses
44:10
for his crime fighting. But
44:14
what I love most about DC is their villains.
44:17
And I think DC does villains best. And I
44:19
think that's why I connected with this game so
44:21
well, is because I love being able to play
44:24
as Harley Quinn and King Shark and Deadshot. And
44:26
like, I really hope we get some other really
44:28
cool characters in future seasons. Well,
44:30
yeah, I love the villains just as much as
44:32
I love the superheroes. The reason I bring that
44:35
up is because I feel like this did a
44:37
disservice to all of the
44:39
villains involved. Like the motion comic
44:41
in the beginning, I mean,
44:44
it sets up season one, you know, but
44:47
it doesn't necessarily explain why Brainiac
44:49
would turn Metropolis into, would sprinkle
44:51
Metropolis with like all of these
44:53
Joker fixings. Like
44:56
why does Metropolis need to suddenly
44:59
look like it came out of the Joker's mind?
45:01
So the way they explain it and the
45:03
way I took it from the explanation on that
45:05
was the fact because Brainiac is
45:08
harvesting, you know, Joker's brain power and
45:10
stuff like that. And that's how things
45:13
manifest. It's just like how he manifests
45:15
enemies and infuses enemies with flash powers
45:18
and Batman powers, which A, doesn't make
45:20
any sense, but they also have a dialogue about
45:22
that, which is silly. That doesn't make any
45:24
sense. There we go. What
45:26
we saw doesn't make any sense at all.
45:28
And even the ending, after you grind to
45:31
unlock the Joker, or you pay the
45:33
$10 and you unlock him from the beginning. Even
45:36
that whole, like, I get it, Jada,
45:38
like the dialogue was really, it's funny. That
45:41
cut scene is funny, but it doesn't necessarily
45:44
like showcase the Joker
45:46
in the best light. Like
45:48
who is, first off, like who is he? We
45:51
know he's an Elseworld's Joker,
45:53
but what about his actual
45:55
relationships with these characters? Like
45:57
one person in particular that we know that he has a
45:59
big. very deep connection to is
46:02
Harley Quinn. And they didn't even talk
46:04
to each other. Harley just cracked a
46:06
joke about how she's
46:08
over dating comedians. That was it. Why
46:11
does Joker have Ace Ventura's pants on?
46:13
What's going on with that? I'm
46:15
going to tell you right now. This is the thing.
46:17
This is my problem with this game. This is a
46:19
rock steady game, right? Am I correct in assuming that?
46:22
Yes. Is that what the box says?
46:24
OK, well, my question, I'm going to start
46:26
from the beginning. And that's with Joker's voice.
46:29
I'm just kind of curious. Was
46:31
Troy Baker unavailable? Or did Rocksteady just
46:34
lose their Rolodex that had his number
46:36
in it? I just don't understand. Don't
46:38
get me wrong. I
46:40
understand that this is a different Joker from a different universe.
46:43
But there's just a through line that I think
46:46
every single iteration of the Joker, be it on
46:48
screen, or be it in game,
46:50
whatever. Be it in games, TV shows, or
46:52
movies, they were dark, menacing,
46:54
and sadistic. There was nothing dark, menacing, or
46:56
sadistic about this particular Joker. This was as
46:58
if, I would say, the
47:00
Riddler had a baby with the Joker and
47:03
gave birth to the Joker. The
47:05
Joker. He's not menacing
47:07
at all. So
47:10
I'm going to say this. The Joker, is
47:13
it the best iteration of Joker? Probably not.
47:15
Thank you. Is it the worst iteration? Definitely
47:17
not. Yes. What's the worst iteration of the
47:20
Joker? What's the worst one? I'm going to
47:22
hear this. So personally, I am not a
47:24
fan of Leto's Joker from movies. Oh, OK.
47:27
Let's talk about the video game Jokers,
47:29
though. Now, if we're talking Jokers just
47:32
all across the line, you
47:34
also got to go back and look at
47:36
Adam West, the Joker during Adam West era.
47:38
That was very embarrassing. It's not menacing. No, no,
47:40
no, no, no, no, no, no, no, no, no, no, no, no,
47:42
no, no, you can't see. You
47:45
can't see. You don't have a connection
47:47
to these characters, to the comics, and
47:49
everything else. And then throw out, when
47:51
I put out evidence about TV shows
47:53
and other iterations of media. Adam West's
47:55
Joker was great. It
47:57
was great. Don't do what I like, because we had a. He
48:00
had a little mustache, but he just paid it
48:02
over it. So yeah, yeah, but was it menacing?
48:05
No, but i'm not besmirching it, but was
48:07
it menacing to your point? I was like joker is
48:09
supposed to be menacing like no Clown
48:12
that scared people in the 50s Well,
48:15
it's a friend of the color of the television. They couldn't
48:17
even comprehend it. They didn't know what's going on there That's
48:19
because clowns sound coming out of it. They were they were
48:21
used to the old No,
48:25
it's I
48:28
think this joker is fine. I think he's very middle of
48:30
the ground No, I think the worst
48:32
in video game form. I mean like let's go
48:34
back to mortar combat 11 Remember remember when we
48:36
saw that joker. It looked like it was a
48:38
party city joker. Remember that I
48:40
I So I
48:43
hear what you're saying. My issue is why
48:45
does why do people want the same thing
48:47
over and over again? No, no, I
48:49
enjoy seeing other variations hearing seeing different
48:52
people's performances different people's takes. I enjoy
48:54
seeing these different things I'm tired of
48:56
seeing the same thing. I don't I
48:58
like I love mark hamill's joker But
49:00
do I need to have mark hamill's
49:03
joker in every single joker iteration? No,
49:05
no, we do not No, we do
49:07
not and look again if we look
49:09
at like the animated Movies
49:12
that uh that wb has released over
49:14
the years We've seen varying versions of
49:16
the joker play out and that have been
49:19
their own Like dark and menacing
49:21
versions of that character that are separate
49:23
from mark hamill's version You should do
49:25
a joker who only throws boomerangs at
49:27
people, you know, maybe he's australian for a
49:29
change that could be funny I
49:32
just the joke boomer. I just
49:34
I think that this joker is Very
49:37
psychotic and that's what they're going for. I
49:39
think he's just very the way they they
49:42
Um animate like his eyes and his
49:44
facial expressions when he's talking to people
49:47
It is very psychotic and it's scary in
49:49
a different way It's menacing in a different
49:51
way and I think I think a lot
49:53
of people aren't looking close enough
49:55
at The game itself. They're
49:58
so caught up in the discourse that
50:00
surrounded this game ahead of launch, that
50:02
they're missing out on the little details. And I think that was
50:05
one of the things that Suicide Squad does best is
50:07
the details. The devil is literally in the details
50:09
in this game and just looking at just the
50:12
character models, some of the best character models out there
50:14
right now you can look at and play and just
50:16
really looking at their expressions and stuff. It's fantastic. You
50:18
know what I just can't get past though is the
50:20
Joker. He's just got this stupid little necktie. Like he's
50:23
getting a stupid little green necktie. Why would you wear
50:25
a little necktie when you're out doing the supervillain stuff?
50:27
That's just ridiculous. I think I swapped
50:29
mine to a yellow necktie specifically. Who's designing these neckties
50:31
for video games? What's going on over here? I don't
50:33
know what to make of this stuff. It's
50:36
funny, I was comparing this Joker, Kill
50:39
the Justice League's Joker to a Mortal
50:42
Kombat 11 Joker. And people,
50:46
they make a lot of assumptions just based on appearances.
50:49
But when, at least for me, I guess I'll
50:51
speak for me personally, when I played
50:54
the Joker in Mortal Kombat 11, I
50:56
was actually thoroughly surprised with
50:58
how much I enjoyed this Joker. He may not have had the look
51:01
that people were expecting, but
51:03
the thing is you can also change his costume and make
51:05
him look however you want to. But it was his voice.
51:09
His voice just really kind of instilled fear
51:11
in you. And that's the thing
51:14
with this Joker. There's no fear that his
51:16
voice instills. It's
51:18
just too lighthearted. It's
51:20
not the Joker. That's all I'm talking about. Throughout
51:22
the history of Joker. Sometimes the Joker just wants
51:25
to joke around. It's just a clown guy. I
51:28
think the issue is you're
51:31
going into it wanting a specific
51:33
thing and not getting the thing you want out
51:35
of that character instead of just kind of taking
51:37
it for what it is. And that's totally
51:39
a valid stance
51:42
to have. That's totally like you're so, I
51:44
don't know where Joker ranks on
51:46
your favorite DC characters, but if he's high up on
51:49
the list, I can understand you being not excited
51:51
to play as this Joker
51:55
because it doesn't vibe with what you were
51:57
hoping for or expected out
51:59
of the Joker. I like the jokes. I
52:01
like the psychoticness of him. I think it works
52:03
well with the team dynamic Funny
52:06
than me the funny thing here is
52:08
that's just gripe number one Okay.
52:11
Well, we don't get started. We
52:13
actually we actually we should probably I think we're
52:15
about we got a graphic There's no watch on
52:17
your hand max. What are you looking fit? I'm
52:19
trying to watch my figure. What do you want?
52:22
I'm just I'm just curious what where are they
52:24
gonna go with this Joker? Like, you know, I'm
52:26
waiting for episode I'm gonna wait for episode 2.
52:28
I'm still I'm still going to and willing to
52:30
give kill the Justice League a
52:32
chance It's just that you know when when you
52:35
unlock the Joker All right, where do we go from here? Is
52:37
there gonna be something more that we get and you
52:39
know episode 2 like we're gonna get a Superman brainiac
52:41
pipe Oh, we're gonna fight brainiac
52:44
skin that Superman that's gonna be awesome
52:46
I'm gonna get new infused enemy types
52:48
Which are just the same enemies that
52:50
likely perform the same but they look
52:52
slightly different and then an ever-changing metropolis
52:54
whatever that means Well, I mean
52:56
that's the ever-changing metropolis. That's the Joker stuff. They're
52:58
gonna sprinkle you up on it. I know that's
53:00
fine I do hope that they evolve it
53:03
a little bit in season 2 and I do hope that they build
53:05
upon the new characters Like I hope that Joker does
53:07
have more dialogue and stuff when the news Whatever
53:10
the next villain that gets it gets introduced
53:12
that you can recruit and the
53:14
next story stuff I do hope you get to involved
53:16
in that stuff. Yeah, I hope you'll the Justice League
53:18
gets better. I do. Okay. I Yeah,
53:21
I would can agree on something Thank
53:25
you both for hanging out and joining me this is a this is a treat
53:28
Hopefully there's some more character development on these characters
53:30
this show between now and next week. We'll be
53:32
back then Jada Kim Thank you so much for
53:34
hanging out and beyond Hey
53:46
folks I'm yen and I'm Nat and we're the
53:48
host of comic fans the podcast about comics for
53:50
those who are sans knowledge Comic sans is a
53:52
show for people who know nothing about comics like
53:54
me and people who love them like me and
53:56
want to learn more About them. What makes you
53:58
an authority on comic books? I read
54:00
them, write them, live them, breathe them. What
54:03
makes you the authority on knowing nothing? Honestly,
54:05
Yen, two seasons in, I actually know a
54:07
little more than I used to. You're welcome.
54:10
The reason for that is that every episode I
54:12
make Nat read one of my favorite comics, like
54:14
Daredevil Saga or This One Summer. And then he
54:16
tells me what makes that comic so special. And
54:18
then I hear what Nat thinks and I try
54:20
to avoid a pulmonary embolism. Well, I actively try
54:22
to give him one. You can listen to the
54:24
second season of Comic Sans now. With new episodes
54:26
every two weeks. Wherever you get your podcasts. You
54:28
know, Yen, I think I know so much
54:30
about comics now that this might have to be our last season.
54:33
Nat, there will forever be more comics than you will
54:35
ever know. What does that even mean?
54:37
I don't know if you prefer that. Alright.
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