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#13 - Skatebird (or How One Skatebirb is Leading Gaming’s Skating Resurgence)

#13 - Skatebird (or How One Skatebirb is Leading Gaming’s Skating Resurgence)

Released Thursday, 16th September 2021
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#13 - Skatebird (or How One Skatebirb is Leading Gaming’s Skating Resurgence)

#13 - Skatebird (or How One Skatebirb is Leading Gaming’s Skating Resurgence)

#13 - Skatebird (or How One Skatebirb is Leading Gaming’s Skating Resurgence)

#13 - Skatebird (or How One Skatebirb is Leading Gaming’s Skating Resurgence)

Thursday, 16th September 2021
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Nearly four years since it was first announced as an actual game after some initial inspiration seeing a GIF of an actual bird skating, today, Skatebird finally arrives on PC, Xbox (including Xbox Game Pass) and Nintendo Switch. Even with a last-minute delay from an August release to today’s rearranged release date, the game could not have come at a better time for the skating renaissance that is building with the launches of Skater XL and Tony Hawk’s Pro Skater 1+2 as well as the early access launch of session and the impending return of EA’s Skate.

Even with its chill nature, Glass Bottom Games’ Megan Fox is ready for Skatebird’s absurdity to release onto the world and what players do with it as they roll it out. Now that it is out, how does it fit into the skating renaissance in games, find itself revisiting the skating boom of the early 2000s and more as well as what comes beyond Skatebird?

Links: Play Diaries|Twitter|Facebook

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