The story draws to a close, and before our heroes lies a choice. The end of one story, but the start of a hundred thousand more. Maybe our heroes choices made the world better, maybe...
It’s the final conflict, a battle royale between our heroes, Crim, Moira, and wherever Shira’s anger filled loyalties currently lie! Who will win, and who will last?
Another charity stream! If you missed the last one where we ate half raw eggs, lemons, and screamed at eachother while dying of fatigue, come hang out with us!
What’s past the door? What’s at the top of the tower? Is it simply a posh funeral, or apex of this mystery? Or just more and more mysteries because that’s how we do things here!
When a fight looks too dire, when the odds are stacked against you and defeat looks inevitable, sometimes the only real thing you need are friends . . . and violent, body spasming sickness.
Trapped with a wall of death in front of them, and a wall of enemies in front, our heroes desperately bring their talents to the surface, in the hopes to get just that much closer...
A dark corridor, a strange moss that swallows what it touches, and a strange party. Things are getting stranger, but when our heroes find aid, is the price too high?
Before any big fight, you need weapons, power, and a fancy costume change. But more then anything, you need the power of the friends you made along the way! Our heroes go out into the...
Everyone meets back up to confront Mortimer Crim, but before they can Shira must wake from a dream made of the memories and secrets of her family, and Sapphire Melody has to pick up Mezzo...
Pia returns home to The Wall, and we get our first, though quiet glimpse, at it’s citizens. But against the quiet of the city, Dweezil and Ragna battle against a strange invader.
Face to face with their monochromatic adversary, our heroes are finally confronted by Nundinday. Or are they actually an ally? Or something else entirely? Does it even matter if our heroes simply die in a...