Podchaser Logo
Home
168: Godot

168: Godot

Released Monday, 20th November 2023
Good episode? Give it some love!
168: Godot

168: Godot

168: Godot

168: Godot

Monday, 20th November 2023
Good episode? Give it some love!
Rate Episode

Intro topic: What are expectations on developers that have nothing to do with programming

News/Links:

Book of the Show

Patreon Plug https://www.patreon.com/programmingthrowdown?ty=h


Tool of the Show


Topic: Godot

  • What is a game engine?
    • Graphics, animation, particle effects
    • Tilemaps
    • Entity component systems
    • Physics
    • Sound
    • I/O
    • Input handling (touchscreen, joystick)
    • GDScript
  • Why use a game engine?
    • Portability
    • Allow for testing individual components of the game
    • Libraries for ads, in-app-purchases
  • Godot
    • Open source
    • Focused on 2-D but now many 3-D features
    • Great development environment
  • AI Hero
    • Started in phaser (development rut)
    • Moved to Godot, rapid prototyping


★ Support this podcast on Patreon ★

Show More
Rate

Join Podchaser to...

  • Rate podcasts and episodes
  • Follow podcasts and creators
  • Create podcast and episode lists
  • & much more

Episode Tags

Do you host or manage this podcast?
Claim and edit this page to your liking.
,

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features