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Read | Write | Play

Read | Write | Play

Read | Write | Play

A weekly podcast
Good podcast? Give it some love!
Read | Write | Play

Read | Write | Play

Read | Write | Play

Episodes
Read | Write | Play

Read | Write | Play

Read | Write | Play

A weekly podcast
Good podcast? Give it some love!
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Episodes of Read

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Assassin’s Creed is more than a game. If used correctly, it can be used as a tool to teach various historical events. In our podcast we play Assassin’s Creed Unity, which takes place during the French Revolution. We look at the pros and cons of
How is transit relevant to skyrim?Does a fictional world send a better message than a digital real world?What does transit open you up to?
In this episode of Gamecast, Justin and Ross discuss Madden NFL 17, specifically the Ultimate Team mode, and how it relates to Ian Bogost's chapter "Habituation" from his book How To Do Things With Video Games. The fact that this gaming franchi
Gamecast: Super Smash Bros & Habituation by Student in ENG181 at Emory University
This podcast episode, by Jasmine and Graciela, details the game Super Smash Bro. Brawl. The episode goes into explaining the features of the game as well comparing and contrasting the game to other fighting games. Why do people keep playing thi
In this episode of Gamecast, Cindy and Niky discuss the game Cytus, analyzing itsplot and mechanics. We also raise the very important question: does playing a music game help a person learn a real instrument? We hope you enjoy!
Listen in to our conversation about the survival game _Don’t Starve_. While _Don’t Starve_ certainly might come across as a leisure game with its cute style and cynical mini monologues, there is much more to it. The game tests your creativity a
Kino Maravillas and Daniel Sperling examine Battlefield 4, a critically-acclaimed first person shooter game from Swedish developer DICE. Battlefield combines high quality graphics, directional audio, and realistic gameplay elements to deliver a
In this episode, students David Golden and Ian Heaven discuss Dark Souls and how it's mechanics, presentation and lore force players to work together to make progress fostering a gaming community unlike any other. This reddit post is a perfec
In this episode, Brian Fan and Mike James explore the graphic design of Halo 4, a game revolving around an epic galactic conflict. To what extent does art function in a game that is primarily a first-person shooter? How do the designs for weapo
Eric and Emma explore Minecraft by Mojang. Minecraft is known as a “sandbox game” where players can roam freely through an open world and complete missions as they feel fit. Aesthetically, despite its block-shaped obsession, can Minecraft be co
Jordan and Mady explore Wii Sports by Nintendo. Wii Sports is an interactive, exercise simulation game. Its purpose is to promote active lifestyle through alternative methods to conventional exercise, such as video games. We examined Wii Sports
Lucy Ye and Kiara Ye explore The Sims by EA Maxis. Sims is a life simulation video game and a largely sandbox game. The players create fictional characters and place them into a virtual world, deciding and taking actions to direct their moods a
Nick and Jay explore FIFA by EA Sports. FIFA is an interactive soccer game simulation. Because FIFA is one of the famous games around the globe, its soundtracks attract people’s attention from a wide array of backgrounds. Though FIFA’s soundtra
Stephen Black and Max Faass explore The Binding of Isaac by Edmund McMillan. The Binding of Isaac is a 2011 Indie 2D dungeon crawler that portrays a modified version of the the biblical story of the same name. After Isaac's mother hears a messa
This week's episode looks at the game Cibele and Bogost's term: empathy. Cibele, like many of Nina Freeman's other games, is orientated towards the female player. Because of this, we thought it would be interesting to see how male and female pl
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