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Diablo 3 Review

Diablo 3 Review

Released Monday, 18th June 2012
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Diablo 3 Review

Diablo 3 Review

Diablo 3 Review

Diablo 3 Review

Monday, 18th June 2012
Good episode? Give it some love!
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I don't get it. I honestly don't.Diablo 3 is the latest in Blizzard Entertainments long running Diablo Series of Hack and Slash Dungeon Crawlers with the emphasis on CRAWL. The Game has been a long time in the making and was a much anticipated release.imagePrepare to Fight the Undead. A lot.First off, Let's talk about the Launch shall we? Plagued by technical issues Diablo 3 was nigh-unplayable for thefirst 3-4 days after launch due to server capacity. Issues, I might add, that were present in the open beta weekend prior to launch that remained unfixed. The Game suffered from lag, the inability to log-in, now why are these bugs such a huge problem?Because the Game requires that you be online 100% of the time. Despite being able to play this game Single Player, you are required to log-in to play alone, No offline features whatsoever. This is complete horse shit, this was horse shit when Ubisoft did it with Assassins Creed II and it is Horse shit now with Diablo 3. Of course, Internet connections are easily available and I've been connected for well over 10 years, but there are times when your connection isn't stable, what of those times? Well, my friends, No Diablo for you. Another point if I start lagging in my single-player game because your servers aren't playing nice then that's a dog shit bullet right between the eyes.Let's get the graphics out of the way now, the graphics are fine, they look ok, it would be a waste making the game look like Battlefield 3 since the camera hovers about 90 miles away from the action and you can't really see the fine details anyway.The Gameplay is simple and fun (For a time), the premise is that you have to run around dungeons and fields beating down demons in search of Epic Loot. All very exciting. You gain XP and Gold as you murder things and you slowly level up gaining abilities as you go. You have 6 ability slots which are mapped to the Left Mouse Button, Right Mouse Button and keys 1,2,3 and 4. These skills are locked into specific ability trees unless you know to go into the options and choose "Elective Mode". The only problem with this? The game never tells you, I only found this out because I chose to dive into the Cesspool that is the battle.net forums and wade through that mire until I found some information of use.There are 5 Classes to choose from : Monk, Barbarian, Witch Doctor, Sorcerer and Demon Hunter, All have very different play styles in that playing a melee class (The First Two) means you die alot on higher difficulties and the other ranged classes don't, nice balancing job, Blizzard. On later difficulties, Monks and Barbarians dies in two hits from most mobs and they don't have the option to fling arrows or spells from across the room, they have to kite the mobs for ages to get a kill on some elite mob that probably won't drop anything useful for them.The Combat itself is simplistic enough on Normal, You click enemies to death with the left mouse button and laugh as enemies fall to your superior might and looting skills, the higher difficulties are when things start getting interesting (Read Cheap and Bullshit). There are various types of enemy archetypes you will face, you have the standard cannon fodder, White mobs, then you have rare blue packs who have ability suffixes such as Molten (Which leaves a pool of lava on the ground), Reflect Damage (Explains itself) and Arcane Enchantment (Complete bullshit), there are too many to list here. These Suffixes are combined with one another to create horrific fights which (especially on higher difficulties) result in keyboard smashing frustration.imageSee What I mean.The Goal of the game as far as I could tell is to grind enemies to get loot, to grind bigger enemies to get bigger loot and so on and so forth. This is what I don't get, I beat the game 3 times on the first 3 difficulties, hit the level cap and thought to myself, Well now what? Apparently the idea is that I go through the game again, a fourth time on the Highest Difficulty. I don't get it, I really don't. I don't see the appeal of running through a game four times in a row where nothing changes just for the sake of getting better gear, I was bored the 2nd time because the combat is neither deep nor particularly stimulating, it gave my my clicking finger a particularly strong case of wankers cramp. (What?).Are we that boring as gamers as to want to replay the same dungeon over and over again for better pixels You could argue the same for any MMO but the difference there is that will always been new content patches months down the line, Diablo will get no such favour, A premium expansion, Definitely. Fuck off, Blizzard.The Gaining of Loot being the main motivation that it is, means grinding out the same mobs for days on end in hope of getting an upgrade instead of another fucking crossbow for a class you don't play. The other way of gaining gear is the Auction House, where you can bid gold or (Real Money) for items that are vastly superior to the actual items you find in-game. So of course the thing is flooded with crap items and rarely works thanks to Blizzard's epic servers. The Real Money Auction House isn't active as of writing but probably will be sometime in the next month.The Story is fucking abysmal, On par with the terrible writing that World of Warcraft has endured these past years. Without Spoiling anything, A Star Falls from the sky, That just so happens to land on Tristram, the town where bad things always seems to happen and the plot unfolds from there, you kill all the bad demons and seal them away forever or do you? The Sequel is so fucking obvious and ridiculous that it makes all the main cast seem retarded. "That maguffin we sealed all the demons in just fell into the clouds, do you reckon we should go after it? Nah, It will be alright" - Roll Credits.imageBosses provide little more challenge that a trash packNot much to say about the sound, The Music is bland and unexciting and the voice acting is hammy as ever, Sound effects are good I suppose.Inferno Difficulty is apparently the end game content, grind out the same mobs repeatedly except now they 2-shot you. Fan-fucking-tastic. I dipped my toe into Inferno briefly and found it as unexciting as I had found the previous difficulty. Now I do appreciate a decent challenge in my games, Dark Souls being the best game I own and one of the most challenging, but Inferno isn't a challenge, it is unbalanced bollocks, the suffixes mentioned before now have 4 on a single blue monster and certain combinations are downright unkillable as a melee player, obviously the white knights are going to call me a baddie and field the argument that I just suck to hard.I may not be the best Monk whoever roamed the Earth but I'm a darn sight better than the average gamer might be and I don't see the appeal of grinding out the first of Act I of inferno for 40 hours to get an upgrade which will allow me to complete Act II of Inferno and then doing the same for Act II, III and IV. Fuck that noise. I have no interest in playing a game this tedious and grind-tastic. I'm going to put this out there and leave it at that, Diablo 3 is balls, I got 45 Hours of Entertainment out of it and I wash my hands of it. I got monies worth of enjoyment (If you can call it that) but I can't recommend it to anyone who has any value for their free time, spend it on something else, Anything else.Thanks for reading, if you enjoyed this and want to keep up to date with what I'm working on please follow me on twitter https://twitter.com/#!/RecrHazard.image
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