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0:15
Period. Welcome
0:40
to another episode of Remap Radio. I'm your host, Rob Zacne,
0:42
and this is episode 32 for January 26, 2024. Today
0:47
we are joined by Ricardo Contreras. Let's
0:50
go! Are
0:54
you Microsoft management? Oh,
0:57
God! It's not let's
0:59
go. I think that is you have to go. Oh, no! Or
1:03
time to go. Yee-hee! You're
1:06
Patrick Klapik there, and we're also joined by Janet
1:08
Garcia. Hello. Kato, you're
1:10
so precious. I really appreciate
1:12
your positivity. As
1:15
always, we are a listener supporting the show. If
1:17
you enjoy Remap Radio and wish to become a
1:19
supporter, you can learn more at remapradio.com. Our website
1:21
has links to our memberful page where you can
1:23
sign up for a monthly or annual plan. It
1:25
gives you access to exclusive Remap content and helps
1:27
keep us going as a team. Let's
1:30
get into today's topics. New
1:33
topic, same as the old topic, ongoing topic. Layoffs
1:36
in the games industry. The
1:39
top line when we had sort of slated to
1:41
talk about the most notable layoffs in the industry
1:43
this past week were until
1:46
like about an hour before recording
1:48
the layoffs at Riot. About
1:51
500 people were let go from Riot, and
1:53
we can get into that in a moment.
1:56
But that was sort of eclipsed by the
1:58
fact that... About
2:01
2,000 people were let go from
2:03
Xbox, Microsoft Gaming Division
2:06
this morning with layoffs
2:08
apparently concentrated at the newly
2:11
acquired Activision Blizzard. This
2:14
is still something we're like, I
2:16
haven't, I've yet to say something that clearly like delineates
2:19
who has been hit, Patrick, do we
2:21
have anything yet indicating like which
2:24
teams, which developers, is there a pattern,
2:26
does it sound like a, you know,
2:29
just a cross the board headcount over
2:31
at the new company? I
2:33
think it speaks to the confusion that maybe
2:36
we'll have some clarity when, you know,
2:39
the cycle of the emails go out or
2:41
the HR meetings happen, like what
2:43
frequently occurs is this announce, announcements like
2:45
this happen, but they don't happen
2:47
after people are informed. This announcement
2:50
happens and then people are informed.
2:52
So we're in this waiting period
2:54
alongside, you know, the people that
2:56
work within the Xbox division, but
2:58
what speaks to, I think Jason
3:00
Schreier wrote Bloomberg, put out a
3:02
tweet just a few minutes ago
3:04
ahead of our recording saying essentially
3:06
that he was getting texts from
3:08
workers at the company asking if
3:10
he knew where the layoffs were
3:12
happening so they could get a
3:14
sense of whether it was concentrated
3:16
on their teams and others. So
3:18
I think it speaks to this
3:20
year volume, right? Like it's
3:23
19, 100-ish people, like
3:25
that is a massive amount of workforce
3:29
to be, you know,
3:32
just coordinating those layoffs is itself an
3:34
incredible amount of work. And so the
3:36
idea that we don't have a full
3:38
picture of what's happening is not super
3:40
shocking, but I'm glad you point out
3:43
in the beginning that you said Xbox because often
3:45
what happens is Microsoft, you know,
3:47
is a, as recently as this week, is
3:49
a trillion-dollar company, very briefly,
3:51
at least according to market value, and
3:55
sometimes when Microsoft lays people
3:57
off, it sometimes hits the games
3:59
division. but it's not concentrated there.
4:02
This one very specifically seems to
4:04
be, this does happen, people should have
4:06
been prepared for this as grim as it
4:08
is when there are acquisitions occur, especially ones
4:11
on the scale of an Activision Blizzard. There
4:14
are what they call redundancies,
4:16
which is often concentrated in
4:18
fields like marketing, sales
4:21
in which you have teams in place
4:23
at the company that is acquiring the
4:25
company and those people are not likely
4:27
to lose their job. They're acquiring you
4:30
and some people will be fortunate enough
4:32
to integrate or move around, but
4:34
it's very common for these types
4:36
of layoffs to occur, especially
4:38
at a company at the scale, Activision Blizzard
4:41
being one of the most, one
4:43
of the biggest, quote unquote, independent third
4:45
party game companies out there. The
4:47
fact that there would be an enormous amount of overlap
4:49
with a company like Microsoft that is doing a lot
4:51
of the same work is not
4:53
shocking. I think the part that we're trying
4:55
to unpack is how much of this is
4:59
normal expected turn as a
5:01
part of mega acquisitions, how
5:03
much of this is laundering
5:06
additional headcount layoffs because the industry
5:09
is trending in that direction, how
5:11
much of this is Microsoft
5:14
having completed an analysis
5:16
of Activision Blizzard as a
5:18
unit and discovering, oh, what
5:21
were you all doing over there? I've been building
5:23
for six years to point that
5:25
out. Blizzard's
5:27
been working on a survival game based on
5:30
the Overwatch engine for the last six
5:33
years or so. It's one of
5:35
their, it was one of their products they were talking
5:37
fairly openly about that it was staffing up. They liked
5:39
what they were seeing. Some of the reports internally that
5:42
have been kind of leaked out has suggested the game
5:44
seemed pretty good and look at a game like Pal
5:46
World. Survival games are
5:48
very, very big, but that
5:51
team did not survive
5:53
this acquisition or at least this sort of
5:56
whatever this moment in time is, is everything
5:58
sort of gets finalized between. Activision,
6:01
Blizzard, and Microsoft. So I think it's difficult
6:03
to pull apart all these different
6:05
things, but they certainly add in a direction that is
6:07
a just an unfathomable
6:10
number of people that are in the process
6:12
literally as we are recording this, finding
6:15
out that they no longer have jobs. And I
6:17
think it's it's worth pointing out some something that
6:19
any developer around me is mail I said on
6:21
Twitter which was last year which
6:23
felt like catastrophic cascading layoffs. The
6:27
tweets from companies statements or developers
6:29
that said I've lost my job
6:31
were frequently followed by a bunch
6:33
of studios saying, hey we're hiring.
6:37
Like there are jobs out there. What
6:40
we're seeing in January of 2024 where
6:43
three-fourths through the month we have hit I think something like 60%
6:46
of the layoffs from 2023
6:48
is total, you are not seeing
6:50
those same responses. The like
6:53
there is a media layoff in
6:55
mid 2023 vibe where like suddenly
6:58
when you were newly available unlike
7:01
several cycles of layoffs
7:03
before where it was like, hey
7:06
like let us know you need a
7:08
landing spot, there's work. Stuff
7:11
is happening across the industry at this point
7:13
where people are not comfortable making that offer.
7:16
No or it's just not available. Like
7:18
we're at a such like a saturation. I
7:20
mean you know when we all those cascading
7:22
layoffs were happening in our industry last year,
7:24
the longer that we didn't get laid off,
7:26
well in some ways it was, oh cool
7:28
I still have my job. In other ways
7:30
it's, oh no, you're dumping me
7:32
into a zone. You're just parked in the
7:35
middle of the game musical pairs. Yeah,
7:37
I said there's not that
7:40
many chairs. Yeah and I
7:42
think that's that's something definitely
7:44
worth like something worth
7:46
emphasizing here is that like a lot of times when
7:48
we talk about layoffs we've been talking about like what
7:51
does this wave of layoffs signify what's going on with
7:53
each individual one. There's got two things that I want
7:55
to make sure like people do not think we're conflating.
8:00
One is the thing that like the
8:02
human cost of things like this and the
8:04
fact that like people do deserve to have
8:07
like stable living situations and not have to
8:09
uproot their lives and Not
8:11
have to worry about like how are you going to keep
8:13
a roof over your head? How are you going to you
8:15
know? Put groceries on the
8:17
table. How are you going to send kids to
8:19
school? How are you going to support aging family
8:21
members all like human life stuff people deserve to
8:24
not have to worry about that? But Then
8:28
there's the fact that unfortunately to do all that You
8:31
know the way we have structured our society you
8:34
need a job and a job
8:36
exists for a lot of reasons And
8:38
it can disappear for a lot of reasons and
8:41
so like it's worth pricing that apart I think
8:43
it's easy to think like when
8:45
you're analyzing what's going on can seem callous and to a
8:47
degree We are in the cheap states right we are we
8:49
are observers of the industry but we're not caught in middle
8:51
of this turn I like to think we have a little
8:53
more empathy for it because We
8:56
were in turn like this for a number
8:58
of years like I you know We were
9:00
lucky enough to survive a lot of layoffs advice But I
9:03
would describe my years there is like living as living
9:05
in a spin cycle It's kind
9:07
of is kind of how it felt So
9:10
we're talking about like what's going on with
9:12
different different layoffs. That's not you know at
9:14
no point Are we saying like well obviously
9:16
you know these people deserve to lose their jobs?
9:18
No, that's not that's not what we're saying nobody
9:20
deserves to have the the chaos that's inflicted When
9:23
you lose your job, but it is worth asking like what's
9:26
going on these different in these different stories What
9:28
are these what these publishers and studios doing because
9:31
I do think there's times when it feels like
9:34
People just want to get And I think
9:37
this is where people get most caustic There
9:40
are times we look at what appear to be Successful
9:45
companies with going concerns and it feels like they
9:48
are reducing a head count mostly to fatten profit
9:50
margins and That
9:52
I think the stuff that makes all our blood boil The
9:54
fact that it often means that people who keep
9:56
their jobs or you know doing a classic do
9:58
more with less while
10:00
the extra revenue
10:03
is pocketed by people up top. And
10:05
then there are cases, like what you just outlined, Patrick,
10:08
which is that in a major merger
10:10
and acquisition, you can almost set your watch by
10:12
the time that someone
10:15
is going to go through and try
10:17
to find the places where there's overlap
10:20
between the acquiring company and the acquired
10:22
company and make layoffs. It
10:25
will be really morbidly
10:27
interesting to see with
10:30
these Xbox layoffs how
10:33
far into development staff does
10:35
it go, right? Because
10:38
I think, yes, it's sort of easy
10:40
to understand, like Activision
10:42
as a huge publisher would have had
10:44
a ton of infrastructure and
10:46
support staff that maybe under
10:49
Xbox isn't as
10:51
necessary. But I think one
10:53
of the theories that was always sort of floated about Microsoft's
10:56
acquisition spree and
10:58
a lot of acquisitions that were going on, like,
11:01
you know, in the years, even before
11:03
COVID, especially around the time of
11:05
COVID, was about acquiring
11:07
dev talent at a time when
11:09
it was tough to
11:12
staff up. It was
11:14
tough to find people available
11:17
for work because the market was
11:19
so strong. So I
11:22
think it's going to be very interesting to see to
11:25
what degree is this Microsoft looking
11:28
at, hey, we just acquired a major publisher and
11:30
we don't need all the stuff that a major
11:32
publisher contains. And to what degree
11:34
is Microsoft doing, what appears like a lot of people
11:36
across the industry are doing, saying
11:39
that, hey, there's
11:41
not as much, we're not feeling
11:43
as bullish about the business case for a
11:45
lot of games that we
11:47
would otherwise be making. Right,
11:52
and it's going to take a long time for the
11:54
dust to settle on all that, because it's not, again,
11:57
the acquisition makes this extremely fuzzy. You know, you look at
11:59
the riot. layoffs, which I'm
12:02
sure there are plenty in any of these
12:04
cases, they're always legitimate criticisms of
12:06
the management decisions made decisions they won't make
12:08
for themselves. But you like you look at
12:11
the riot ones. And I forget what the
12:13
division is called that essentially spins
12:15
out. It's
12:17
right forage, I believe is what it's
12:19
called, in which they partnered with independent
12:22
game developers to create games
12:24
based on characters and worlds mostly
12:26
from League of Legends. And
12:28
the idea was like, Oh, like we'll partner with
12:30
these really interesting game studios, they'll do extensions of
12:32
League of Legends in the same way that we
12:35
did this Netflix show, Arcane, that was a huge
12:37
success. Go look at again,
12:39
this is just a base metric, go look at the scene reviews of
12:41
every single one of those games, every single
12:44
one more or less flopped, and it was
12:46
played by nobody. And so those games
12:49
seemed interesting. I tried every single one of
12:51
them for about an hour.
12:53
And I get those
12:55
games for free. And that's not
12:57
to say those games aren't good. Maybe
12:59
that was a failure of marketing of
13:02
like, player awareness, a lot of things
13:04
go into a but that's
13:07
a clear example where other
13:10
layoffs that riot that probably are grossly
13:12
unnecessary and are just going
13:14
along with the tide, probably almost
13:17
assuredly. If you asked me
13:19
did I think riot forage was going to last another year,
13:21
if I if you asked me that before they did the
13:23
last, I would have said no, because it doesn't seem like
13:25
that had been a successful endeavor was successful in the sense
13:27
that they made a bunch of cool games. But
13:31
considering all the other contexts, I was not
13:33
surprised that they decided to shutter that particular part
13:36
of the company that but the thing is,
13:38
that's an outlier. I can look at data
13:40
available to me. And I can see a through
13:42
line for why you would go. This was
13:45
an experiment that didn't work out
13:47
at the company. Hopefully, the two can
13:49
be shuffled around. That doesn't always happen. It's
13:52
cruel. It goes back to the societal decisions we made,
13:54
like you pointed out, Rob, of like, you need a
13:56
job to do basic things. If a thing fails at
13:58
the company you work for. The
14:00
fuzziness for so much of this other stuff is just trying
14:03
to pick apart the why.
14:05
And like is there some world
14:07
you can justify or find a through line
14:09
through? And you know, you look at what
14:11
happened to an Embracer, that's just a company
14:14
that fucked up. Like none of
14:16
– like you can't blame anything that's happening
14:18
at any of those acquisition studios because it's
14:20
just clear they thought they're going to have
14:22
free money forever. And then the
14:24
Saudis don't show up with a bunch of more
14:26
free money and okay,
14:28
not thousands of people pay the price. And it's just
14:30
– I just use the riot case
14:32
as like a rare instance where I feel
14:34
like I can see – I'm not
14:37
trying to justify people losing their jobs and experiencing to
14:39
like to molten their lives. But I think it's a
14:41
clear case where like the risk is – like to
14:43
a degree there's kind of a shared risk there, which
14:45
is like riots saying like
14:48
we think there's a growth opportunity in
14:50
making these games. And
14:52
the risk they're taking is like we're going to hire a bunch of people to make
14:54
this stuff. Risk-containing taking that
14:56
job is like you're at a
14:58
company where you're like am
15:00
I working on the product that they have statues
15:02
of in the lobby? Am I working on the
15:04
thing that pays for everything? And if you're not
15:07
on that project, to
15:09
a degree like you are exposed to greater
15:11
risk just working in the company, even if
15:13
riot itself is like a much more stable.
15:17
I suspect people who worked on
15:19
things like riot forge probably had conversations like
15:21
this a lot about like how
15:23
do we – what's the vibe check around
15:26
this? We did that all
15:28
the time, right? Like you do vibe checks, you
15:30
know, like where do we fit in the company?
15:32
Like I think I always joked when the rare
15:35
time that we would get mentioned in a Vice All
15:37
email is like, all right, boys. We
15:40
made it another six months. I
15:42
get it in all email. It
15:44
means they know who you are.
15:46
And maybe that means that on
15:48
a spreadsheet, we're a little bit
15:50
higher than somebody else because you end up doing
15:52
that, right? And maybe you end up – you
15:54
get stuck there, right? It's not as easy as
15:57
saying, hey, I signed up for riot forge. Hey,
16:00
I've seen the numbers. I don't think this is working
16:02
out. I should move. You might not be able to
16:04
move. And then then you know, you're trying to make,
16:06
you know, it's not like there was somewhere else advice
16:08
for us to shift to either. You
16:10
know, you just sort of ride it out and then hope
16:13
that the industry is in a place, you're
16:15
personally in a place that you can, you
16:18
could do something else. But again, it's they
16:20
flooded the zone. Like there is just, you
16:22
know, I think there was a, you know,
16:24
a separate piece in games industry biz that
16:26
sort of tried to look at
16:28
what is the next couple of years supposed
16:31
to be like. And this is before the
16:33
riot layoffs. This is for the actors and
16:35
layoffs. This is earlier this week, although it's
16:37
three days ago, you know, before all that
16:39
stuff. And, and
16:42
the headline of this business game industry leaders
16:44
braced for up to two years of pain.
16:46
2024 will be a year
16:48
of closures, warn senior bosses, and
16:51
that, you know, our
16:54
thought that 2023, well, that was bad. By
16:56
every indication, publicly, in
16:58
terms of what we're seeing in raw numbers,
17:01
people losing their jobs, and then privately, people
17:03
that are looking at the numbers, and probably
17:05
making the decisions on who's going to keep
17:07
and lose their jobs are saying, essentially
17:10
expect the worst, whatever you think it's going to be,
17:12
it's going to be worse than that. And that is
17:14
a, that's a difficult, how
17:16
do you even brace for that? Like, what are
17:18
you prepping a resume to go where, you know,
17:20
I mean, it's just, yeah, it's really dispiriting. I,
17:23
uh, speaking to
17:26
something that Rob said
17:28
earlier about the sort of shared risk, and
17:30
also the way that that headline
17:32
you just read, Patrick was phrased. Well,
17:35
can you say it one more time?
17:38
The leaders bracer pain. The leaders? Game
17:40
industry leaders. Yeah,
17:42
yeah. The leaders are not and probably,
17:44
but probably should be the ones bracing
17:46
for like, you know, you, I've seen
17:48
a ton of tweets of
17:51
people comparing these situations
17:53
to when, uh, you
17:55
know, Iwata took a pay cut in Nintendo in
17:57
order to avoid layoffs, that sort of thing that
17:59
just. You don't see basically
18:01
anywhere else across the- Did
18:04
he avoid actual layoffs? Who's to say? I
18:06
don't know, but at least a gesture. Right,
18:09
like he took a salary here, like
18:11
it was on the books. He actually
18:13
took less money and supposedly that extra
18:15
money went to continuing to fund the
18:17
people who were already there. But
18:19
like specifically the riots thing is just
18:22
like the most like
18:25
egregious kind of example I think
18:27
of how protected the ownership class
18:29
is in these situations. All
18:32
of the decisions that were made for
18:34
this by the old riot CEO who
18:36
left in May are just
18:39
now coming to bear. And that
18:41
guy just left. He just left to go live in
18:43
France and be with his family more. Like
18:45
he was just like, I'm done. I have
18:47
enough money. Peace. Like I didn't have any
18:49
repercussions for the fact that like there was
18:52
no foresight to like how well
18:54
is it going to like be- how sustainable
18:56
is it going to be? It's
18:58
very much chasing the sort of like,
19:00
well, you know, we could probably make a
19:02
ton of money if this hits, right? Let's fucking do it. The
19:05
thing I'll say there though is that like oftentimes
19:08
that thinking is like how the jobs exist in
19:11
the first place, right? Like it is like
19:14
for a number of years I had to sort of sit with the guy.
19:16
I was keenly aware that like should vice have
19:18
hired me? Like more
19:20
than a point, should vice have hired a bunch of
19:22
people like in its final ways of hiring because when
19:24
you walk in the door and you're like, oh,
19:27
this isn't- this may not be
19:29
panning out the way they think. But
19:32
the fact that they were like, hey,
19:34
this could hit got
19:36
me a job. That's something I wanted to think
19:38
so. Like there's obviously
19:40
always a risk concerning a new enterprise, but
19:43
I think there is certain levels of like
19:46
foreknowledge and like understanding of
19:48
what your IP is and how like
19:51
it can spread into like, like,
19:53
I don't know, like, yes, waypoint was
19:55
obviously some risk by vice, but it
19:57
made sense to have people like they
19:59
already had people talking about video games there.
20:01
So it's just like, let's expand this thing that
20:03
already exists. And like the
20:05
whole riot situation of just like the amount
20:07
of like people that like were a part
20:10
of that, just that thing, instead of it
20:12
being a slow, gradual
20:14
sort of like exploration,
20:16
that it's
20:18
the level of which, the
20:20
level of red for your safety. You want to
20:23
build a big, cool thing or because you're trying to
20:25
build a sustainable enterprise. And then like, you know, it'd
20:27
be a different story if once it starts to fail,
20:29
the person at the top who made
20:31
those decisions to go ahead, you took
20:34
a pay cut or something or like had
20:37
any consequences laid upon them. But you
20:39
know, of course. Well, but a lot of
20:41
times, the months we're talking about like 500 game developers
20:44
and crucially, I think
20:46
largely, maybe entirely in Santa Monica, which is
20:48
a key part of the solution, not overlooked.
20:51
So they're all making at least six figures,
20:53
right? All of this. Yeah, but what's six
20:55
figures in LA? Like, like all of this
20:57
is like really a
20:59
lot of where I do get irritated about this is
21:02
like you're well
21:04
paid on paper, but then we
21:06
brought everyone to expensive markets where
21:08
like losing that six figure job
21:10
means that, oh, you were month
21:12
to month, you were paycheck to
21:14
paycheck. But to Kata's point,
21:17
though, I think the
21:19
awkward part of this is, yeah, in retrospect,
21:21
like safer and more
21:23
responsible to not place this big bet.
21:25
Placing the big bet is probably why
21:28
hundreds of people had jobs for
21:30
a period because it was like, we're just going
21:32
to go jump in with both feet. Hope
21:35
it pans out. Like
21:38
to a degree, I think being conservative on
21:40
that front does mean like you're probably hiring
21:42
more slowly. You're probably like Riot
21:44
Forge ends up being a really small
21:47
skunkworks team that is maybe a very
21:49
stable job, you know, experimenting on the
21:51
margins, but probably isn't as big
21:53
as this. You avoid the ugliness
21:55
and personal disruption of like hundreds of lives
21:57
in a layoff like this. but
22:00
also you don't have the hundreds of jobs that have
22:02
existed for a period of years. That's
22:05
some of the trade off, like to
22:08
a degree, a lot
22:10
of people's careers can
22:12
be spent on the backs of
22:15
people making bad decisions. And
22:17
you might hop from people making bad
22:19
decisions to bad decisions and
22:22
get laid off multiple times, but in the
22:24
meantime, you sort of cobble together a career
22:27
on the back of that, because there's a lot of
22:29
people who are thinking, I'm expanding into this zone. And
22:32
as long as, again,
22:34
going back to the media conversations, there's
22:38
always this vibe of, after
22:42
the so great to have you on
22:44
the team, Future's Bright, the conversation
22:47
after the first day at
22:49
the bar is
22:52
so frequently, so how long do
22:54
you give this? Like,
22:57
lots of people who get into
22:59
a job knowing, hey, if
23:01
this works out, and I hope it does, that's awesome.
23:05
I don't know about that. I walked out
23:07
of, when Austin reached out about Waypoint and
23:13
was Vice Games, and I had a
23:15
meeting with management as a way of
23:17
selling me on the final steps of
23:19
the job. I remember walking out to
23:21
the cab, I had to go to the
23:23
airport, because my wife was still pregnant, and
23:26
about to go into labor in the next couple weeks, so
23:28
I had to scoot home. I looked to Austin and said,
23:30
well, he's like, what do you think?
23:32
I was like, it'll be an interesting year-ish. It's
23:35
like, is that like, you know? And
23:37
not because I wasn't sold. I didn't like it. Just
23:41
for having play out, but yeah. But
23:43
that's, it speaks to exactly
23:45
what you're talking about, Rob, is like, I've
23:48
been here, I've talked to these people. They
23:51
all seem very nice and well-meaning and excited about
23:53
the project. I was like, are those people gonna
23:55
be here in 18 months? And then what do
23:57
we do? But I was like, they're about to give us a
23:59
bunch of money. and we can build a
24:01
thing. Let's go have fun for 18 months. Because that's how
24:03
I thought about it. Like this is not something I'll be
24:05
here for seven years and it was a
24:07
tumultuous seven years. A lot of us have done
24:09
this. We lost the Waypoint brand. Then they gave it
24:12
back to us. I mean like it's just, it's kind
24:14
of wild when you think about the project in totality
24:16
but I thought about the same way.
24:18
And like Austin and I were realistic. It's like
24:21
yeah, this might be 18 months then we all jump ship and
24:23
I guess we'll go somewhere else. Cut to seven years later, I
24:26
just ripped that fucking ship out. Thank
24:28
you. I'll take this wood. I'll build
24:31
my own ship, thank you very much. That's
24:34
part of the issue though I feel like that we're
24:36
starting to hit is there
24:39
aren't new jobs coming
24:42
it feels like. Or at least
24:44
there's gonna be a larger gap before the
24:46
next. There aren't as
24:48
many of the ex veterans at X
24:50
Studio form new company. I mean Ryan
24:52
has one of those. They're
24:55
making that weird MOBA smash
24:58
hybrid game. I
25:00
mean some of those exist but I was
25:02
getting, throughout COVID like the
25:04
earlier days of that, you were getting headlines
25:06
of that all the time. There's
25:09
a lot of money. These veterans are leaving. They're
25:11
forming a new thing. They're off to build a
25:13
game. That just doesn't,
25:15
you're just not, maybe if you're building a
25:17
web three game or you're promising to have
25:19
AI and PCs. And there are
25:21
some folks that are getting away with it. There's some
25:23
X Rock steady folks that just announced that they're building
25:25
up a studio. Some X Rock star people who are
25:28
senior on GTA. But there are very
25:30
few people in the games industry who can say like
25:32
I did the Arkham trilogy. Like I was a lead
25:34
on Grand Theft Auto while it was the biggest thing
25:36
in video games. Most people
25:38
are several tiers below that. Not an
25:41
expertise just in circumstance of how, where
25:43
their careers led them. Those
25:45
sorts of startups are not, or if
25:48
they are happening, what are they more
25:50
likely to be? Like I can hire 20, 25 of my friends
25:53
and let's build a prototype for the next two years. Or
25:56
is it Murakata, which you spoke to earlier? It's
25:58
a couple of us. Like we rather
26:00
get a little bit of money or we can make
26:02
it work on the side and it's a handful of
26:05
us that are building something and maybe you'll get lucky
26:07
and it'll turn into something down the line. It's not
26:09
– there doesn't
26:11
seem to be – there's not life
26:13
rafts for everybody. And like where do those people end
26:15
up? Well, they probably leave the industry. Like
26:18
that's – we're about to experience like
26:20
the most collective, the largest
26:22
brain drain that this industry
26:24
has seen in – I don't
26:28
know. I came here the last time the layoffs have
26:30
been that – I mean 2008, but I don't know
26:32
how that concentrated that wasn't video games necessarily. But this
26:35
last year and a half is
26:37
probably the most concentrated loss of talent
26:39
that will just be completely invisible. Just
26:42
games won't get made.
26:44
Just things won't happen and we'll just never know
26:46
because they're alternative timelines for a
26:49
world which was slightly different. Yeah,
26:51
it's a rarity to know things like Unannounced
26:53
Arrival Game Project ended. Like for every
26:55
project that we hear ends, there's a
26:57
cajillion more that have been stuffed
27:00
out behind the scenes. You can't talk about it. You have an NDA
27:02
that doesn't let you share your work on it. Yeah,
27:05
exactly. So there's a lot of
27:07
what happens we're not necessarily privy
27:09
to. But yeah, I've
27:11
been kind of just eyeing the timeline to see if I
27:13
can get a sense of anyone
27:16
who has gotten let go. So far
27:18
the only one I've seen is the
27:20
community manager for Fallout was
27:22
let go. So I'm like it's always community.
27:24
Well, that's not even – well, yeah, one – you're
27:26
right. It is always community. It is always those to
27:28
like frontline. It's not even a job.
27:31
I think it's that expendable. It's
27:34
treated super expendable like all right, well-timed
27:36
by cuts. First against the wall, community
27:38
manager. Yeah, like the big – it's like
27:40
– it's like – it's like – it's a drop
27:42
in the bucket. Yeah, this is
27:44
like your public facing face,
27:47
right? Like that's the –
27:49
Well, it is kind of like a horrible
27:52
equivalent of like – it's an imperfect
27:54
analogy. But you know how like every
27:58
store now sucks because everything is – is
28:00
locked down because there's no floor walkers, there's
28:02
no staff to actually make the thing nice
28:04
to interact with. I feel like to a
28:07
degree that goes on where you're like, let's
28:09
just nail that community team to an extent
28:11
because this is... You
28:15
don't necessarily need community team for
28:17
the big public facing top down
28:19
level. Here's the roadmap. But
28:22
the day to day stuff where the development team
28:24
is not available to be like, oh
28:27
yeah, here's what we're working on for the next two years. It's
28:29
the day to day. It's just odd. This position is
28:32
treated as like, we
28:34
got to make cuts. What's the most painless one
28:36
we can make? Community. I don't think that's
28:38
true. It's the best
28:40
biification of video games. Yeah. We
28:44
talked about that. I can't really find a guy talking about that. They
28:46
can wait a few minutes to razor blades. Yes.
28:51
But the other thing is this, to
28:54
the point about... And there's
28:57
good executives and bad executives. One of the
28:59
things that made me want to put a
29:01
contract out on a lot of the people
29:03
who were running the show at Vice when
29:05
we departed is
29:09
that they
29:13
pointedly fucked us on the way out the
29:15
door. The executives who
29:17
were in charge of the
29:19
company, we learned later, again,
29:22
took major bonuses and
29:24
then laid everybody off and
29:27
then filed for bankruptcy so that
29:29
the severance that we were contractually
29:31
entitled to went into
29:33
a legal limbo. I'm
29:36
sure it's a complete coincidence, Rob. I'm
29:38
not a lawyer, but wow, those seem...
29:41
That's an interesting math problem you just laid out. So
29:45
to an extent, the riot stuff
29:47
is really unfortunate, but if they follow through on
29:49
what they have undertaken publicly
29:51
is what they're
29:53
setting out to do with six months minimum
29:55
severance for folks. Minimum severance,
29:58
you... can, if
30:01
you don't have a computer given
30:03
to you by the company, you can request one
30:05
and you're able to keep it. And
30:09
there's things like, I mean, that is I
30:11
mean, honestly, like, it's also sad though, to
30:13
be excited about it, like, yeah, keep my
30:15
laptop. Yeah, but like, when you get
30:18
like, and most like work laptops have like remote access,
30:20
they could shut you off. I mean, like, I know
30:22
that seems like a trivial thing. But
30:24
it is especially if you're like, Rob, where it's like,
30:26
you could say you had 120,000 year
30:29
job, but if you live in Santa Monica, you're,
30:31
I mean, like, I'm not
30:33
saying it's nothing, but it kind of is closer
30:35
to nothing. When I lived in Midwilshire, back
30:38
in 2016, my not so amazing
30:40
one bedroom was 1800 month. Wow.
30:45
And yeah, Janet, I'm curious, like, decent
30:48
one bedroom, like 600 square
30:50
feet, thereabouts, what are we thinking that is
30:52
now? And not in Santa
30:54
Monica. Again, Midwilshire, you're kind of nowhere.
30:58
You're near one bedroom, but yeah, one
31:00
bedroom is always rough. Like in any major
31:02
city, you're getting screwed on the one bedroom because it's
31:05
always like barely less than a two
31:07
bedroom. So I don't know. I mean, I'd have to
31:09
imagine. All. I
31:12
don't know. Maybe it would be like low 2K. I
31:15
don't know. That's really awesome. That's a lot.
31:18
I'm like, yeah, now we're low 2K and
31:20
like the two bedroom is what, like 24?
31:24
Yeah. Yeah. Like, I mean, like I think of what my
31:27
we had when I was with my whole family,
31:29
we had a one to
31:32
three bedroom and I think
31:34
it was about three thousand dollars. I
31:38
don't know. I'm kind of numb to rent prices because
31:40
I grew up in Chicago. So rent has always been
31:42
kind of a lot. But to that point, it's
31:45
expensive. Like living, you know, living in a major
31:47
city costs money and you know, you
31:49
do get a higher income, but you get a higher
31:51
income because there's a higher cost
31:54
of living, you know, like up most
31:56
recently, like it was reported that like a hundred K
31:58
salary for like A family. A
32:00
for yeah put you at low income. To
32:02
kind of. I think this. Sort. Of and obviously
32:04
like. That's. A lot of people living
32:06
off that amount of money. By.
32:09
It it's not that ridiculous. We the of
32:11
the fact that usually there's only wanted to
32:13
earners per household survey thing about like how
32:15
much shots or anything about how many white
32:17
collar jobs are still at that like fifty
32:19
six k It's like. You. Know and
32:21
and gun pulling them Perspective for what would that be?
32:24
In a smaller reads and that number
32:26
would be significantly lower Elections and you
32:28
read that. The. Gut heck is, so that
32:30
suggests a low amount of my. That makes sense. It's
32:32
low income, but for. L A that
32:34
low income is like. A hundred and four people, which
32:36
is quite high compared of the blazers. Which
32:39
is also it is for. Probe.
32:42
Better to me to. Sorry.
32:44
I just woke up a bunch of apartments that
32:46
it is started something like in that area though
32:49
and we're not talking need. Fancy
32:51
place you know to me were.and right to
32:53
push return off is pretty hard road way
32:55
nowadays right is that has been one of
32:57
the criticisms. Arm as generous as this packages
33:00
and looked like one of the things that
33:02
the know. There's a. Broadly
33:04
speaking they're letting people keep their emails on
33:06
for little while longer which I know that
33:09
seems small but I think that is one
33:11
of the first slacken evil axis one of
33:13
the first things to go. It's usually when
33:15
when you off the job Often times the
33:17
reason you find out the boss your job
33:19
is be as you've lost as email or
33:22
slack access. I'm by ah. But. Be
33:24
oh I see. no. I've seen lay offs where people were
33:26
like we knew something was up because we couldn't get
33:28
into the building. Snowmen. Yeah
33:31
now see cars.com or young
33:33
hello I. This really want to second
33:35
then emphasize how. True. That is
33:37
how like. You will be.
33:40
Like. Mid sentence there like and we revoke
33:42
your access as author. They slept like a
33:44
big swears it sucks and now you know
33:46
I'm. And as even sure for. Leaving
33:49
amicably like your stuff goes down
33:51
like. Real. real this is
33:53
no longer a model for doing it
33:55
again because which hr professionals and move
33:57
it was cleaner for everybody for a
33:59
scored multiple And all your shit's
34:01
disabled immediately. And that is true
34:03
if you are like, it's
34:05
Gold Watch Day and it's like, man, you're
34:07
my family, I'm gonna love you guys forever.
34:10
And it's still gonna be like, get out. Well,
34:15
I was talking with somebody for a story
34:17
last year. And
34:19
one of the last they'd spoken, they'd experienced at EA
34:21
in the 2000s, like the Dante's Inferno
34:25
Dead Space sort of era, was
34:27
that you'd walk into the like Redwood
34:29
Shores office in California they have out
34:31
there. And the doors would be
34:34
open, like propped open with something. And immediately
34:36
you'd go, oh, it's
34:38
because people can't like get it. Like you
34:40
would just know before you got an email,
34:42
like you could see the prep happening. They'd
34:44
walk in, you'd see boxes on the ground,
34:47
because they're getting ready to give those boxes
34:49
to people. So they can box up their
34:51
desks. And like, that is so fucking grim.
34:55
But yeah, to your point, Rob, yes,
34:58
Riot did a huge, they were one
35:00
of the first to push to
35:02
return to office because they have a
35:05
big fancy office with like animatronic creatures,
35:07
like very proud of our office. And
35:11
I remember writing a story at Waypoint
35:13
about they were like controversial about their
35:16
COVID policies, like early on, like they
35:18
were very aggressive at all fronts about
35:20
getting people in an office. Like
35:22
that was a point of emphasis. And if
35:25
you uprooted your life to maintain this
35:27
job out there, and then let's say
35:29
you can get another job, well, you're
35:31
probably not gonna want to do remote work from San up,
35:33
you know what I mean? Like it just means that you
35:35
are then even if you do find another job, you
35:38
might be having to uproot your life, because
35:40
Riot forced you
35:42
into this situation in the first place in
35:44
an industry that has broadly speaking been able
35:46
to pivot pretty healthily towards
35:49
remote work or at least hybrid work
35:51
to accommodate people's situations. Well,
35:53
and that is the thing, you know, obviously the
35:55
politics around return to office, we're getting far afield
35:58
at this point. The
36:00
politics around remote work and
36:03
companies mania for we were talking you're in folks
36:05
will hear this interview next week we were talking
36:07
to a studio head the other day Patrick you
36:09
and I were and I
36:12
started asked like do companies have really
36:14
meaningful costs beyond head count? Nance
36:16
are kind of not really like yeah, like Your
36:19
headquarters the lease on that that is real that
36:21
is a real cost There's a good
36:23
infrastructure real cost but by and large we're talking about burn
36:25
rate we're talking about
36:27
head count and and to
36:30
a degree like There
36:33
are like because of the
36:36
places where the industry grew up
36:38
and is often concentrated You
36:41
have to pay people a lot of money because
36:43
rents are so out of control In
36:46
those in those markets and so
36:48
like a game developer and a
36:50
game developer Is a
36:53
pretty expensive proposition to to
36:55
like put on the books often
36:57
just because you
37:00
know Yeah, we're in
37:02
a place like Santa Monica. We are we are
37:04
in a place like the Bay Area And
37:07
even then those people, you know, we're making like
37:09
low six figures It's like you should consider getting
37:11
a roommate. Maybe that could be that could be
37:13
smart What
37:15
does it take to live alone? I'm like, why would I have
37:17
ever looked into that? Yeah
37:21
bold bold of you but
37:23
no, I mean it and Well
37:26
doesn't go out things people might not know like Santa Monica
37:28
is also like the most expensive place that you can get
37:31
here as Well, which granted you don't have to live Next
37:34
to where you work, but it is convenient to live
37:37
Near where you work. So it's a
37:39
well-to-do Beach City. Yeah, right like Malibu
37:42
is like the ultra wealthy retort like
37:45
bedroom community Manhattan
37:47
Beach is kind of its own its own vibe
37:49
There's a city where people work and like that
37:51
has sort of a regional center of industries Santa
37:53
Monica is About as about as you can get
37:56
in terms of rents. Yeah, like
37:58
when people think Of what it costs. And
38:00
looks like to live in L A. They are pacing
38:02
that Santa Monica pier and it. Clearly.
38:04
Dollar month property. That's really small that he
38:06
will money inside of it or like. I.
38:09
Love My Life! I think a video
38:11
couldn't be me at us like yeah
38:13
it is expensive to. Be
38:15
there. Ah, Yeah and
38:17
then it's like any were kind of getting
38:19
sort. Of off topic until I just general to work.
38:21
From home practices but. You'll
38:23
see. A lot of funky stuff with
38:25
that because is also than the people that. Watch
38:28
the com is that will try and say okay was that
38:30
if we're doing work from home. Your. Job is now
38:32
going to be like significantly less compensated
38:34
because like what are we paying for
38:36
we have a hour flight but jobs
38:38
were suspicious while yelling Hundred Dollar Home
38:40
Depot Monaco you made work for Me
38:42
Here are you know in fear Detroit
38:45
but. The ability. Of
38:47
a good resistance higher than is like.
38:51
The. Room They're clearly a lot of concern
38:53
to move through. I know like new abuse
38:55
point about what is the long term effect
38:57
of this. How much
38:59
talent ability experiences be was like
39:01
how many teams are basically going
39:03
to be. Even teams
39:06
that like. Ride this out!
39:08
Murder Projects continue. You're.
39:11
Going to lose especially since so often
39:13
we saw by were wigwam senior spending
39:15
your target and things like this because
39:17
like well this is a big salary.
39:19
And for yeah, it's also lot of
39:21
institutional knowledge. And. There's
39:24
going to be a lot of like
39:26
making things work and like mentorship ability
39:28
but even as a mentorship isn't really
39:30
the primary thing is is like into
39:32
someones valuable ability keep the gears like
39:35
turning them seem them seem humming. He's
39:37
really valuable. Love Times Lay offs like
39:39
this. Like. Screw
39:41
things up for the left behind because
39:43
now it's like we have to build
39:46
entirely new neural pathways or to continue
39:48
to continue working. But yeah, having to
39:50
to into a family world's ties in
39:52
is like there's there's bad industry trends
39:54
and then there's also the fact that
39:57
like. One reason that
39:59
I think. The town is such a
40:01
of of a massive liability on balance sheet
40:03
is. Ever
40:06
like cost of living so high everywhere. But
40:09
especially where the industry is that enough? to an
40:11
extent. You can also say that. This
40:13
has made more valid all ah
40:15
by the fact that. Housing
40:18
costs are so high, cost of living
40:20
is so high that that paying. You
40:22
know, like a paying a game
40:25
developer ah to to show up
40:27
to work. The be floor on
40:29
that now is really really high.
40:32
As them and that is not just you know you to
40:34
to the game and stream of the something I think a
40:36
lot of a lot of places are are a lot of
40:38
and she's or are up against bunch. Of
40:41
had heard one less thing to I want to
40:43
I wondered say that because people should probably read
40:45
this has really interesting ah and I don't know.
40:49
Who's person is ah but is is
40:51
messy ball Peace. Ah,
40:55
That. I'm loath
40:57
to summarize. Suffice it to
41:00
say, It is a
41:02
deep dive into the numbers. Of
41:04
like behind the games industry and it's
41:06
health and performance. Like what happened during
41:08
covert times on what has happened since.
41:11
And I would say it's forecasting is bleak.
41:13
Ah, that it does not feel like it
41:15
was painting a picture of a particularly. Healthy
41:18
Industry From the standpoint of we call
41:20
it the fundamentals right? Like does the
41:22
math add up for for how businesses
41:24
in the sector work out, Where do
41:26
you conference this piece? I
41:29
was shared. it went kind of. i
41:31
are on Twitter ah over the past
41:33
twenty four, forty eight hours as as
41:36
like even trying to understand why is
41:38
this happening right? Like I think like
41:40
the reaction to all of these layoffs.
41:43
this discontinued sort of death march is
41:45
why. Ah, Mom and Dad yards. In.
41:48
Our games are fun at three hundred
41:50
guy. Okay yes yes yes and and
41:52
it's worth ah the at looking up
41:54
his twitter account and and reading through
41:56
em in the top line is as
41:58
you said. I'd. The
42:00
numbers. Suggest. That
42:02
like growth and the game's history is
42:05
like wildly behind where it should be.
42:07
To. Maintain peace with. A
42:10
burn rate spend. Ike and Like sales
42:12
are just not where they need to
42:15
be, and the industry's not where it
42:17
needs to be. And there isn't an
42:19
inevitable. Really? Painful. Course.
42:22
Correction about to occur on and
42:24
is going to occur slowly. And
42:27
it's going to occur over. One.
42:29
To two years and ah, I'm.
42:31
Is it paints a. A painter bleaker
42:33
put em in a field bleak when you
42:35
wake up an easy to thousand people laid
42:37
off and then he pair it with the
42:39
underlying numbers that. Are.
42:42
Elites. When you read that and I
42:44
want to say provides any sort of
42:46
excuse for by the sort of like
42:48
corporate malfeasance that we sexy and a
42:50
daily basis that gets laundered through for
42:52
the regular growth ah and weakness cycles
42:54
of an industry. But when you see
42:56
stuff like this it. It
42:59
gives you a better sense of where we're
43:01
headed and it is a broadly seems to
43:04
point towards. From. The Greek contraction and
43:06
down the next year and a half as
43:08
the industry sort of. Settles.
43:10
Back into arm. Or
43:13
a particular growth pamelia. The numbers are showing
43:15
that were actually like behind growth that would
43:17
have been expected pre cove it like you
43:19
just take would yank out. There.
43:22
Was like three I you know two to three
43:24
years of a code growth. It's like think the
43:26
industry in arena high bar state revenue of like
43:29
number go right growth were talking about like he
43:31
gets into. A How
43:33
much people playing video games? Yeah. not
43:35
as much as you might think certainly
43:37
not as much as the people making
43:39
video games thought they were only plane
43:41
but this time especially based on we
43:43
coded trends and again like even if
43:45
you say well to decline down and
43:47
covered to your point patrick know it's
43:49
it's a decline behind where you would
43:51
expect games to be a to climate
43:54
is not matched by things like streaming
43:56
television with has it's own issues as
43:58
as this article points out But
44:00
that is a place where people are engaging
44:02
more with the content and
44:05
in games to a degree that's happening less. And
44:08
then he gets into narratives that I think maybe
44:10
we all tend to fall back on. They're
44:12
already out of date. The gaming industry
44:14
is really the mobile industry. It's
44:16
so big now and that's where the bulk is. Maybe
44:20
in terms of overall
44:22
market share, that's true. Because
44:24
this piece rolls out too,
44:28
that ain't a healthy sector because nobody
44:30
can break in that people
44:32
in mobile are playing the same stuff
44:34
they're playing multiple years ago. There
44:39
aren't new contenders arriving that's creating a
44:41
lot of growth opportunities for like let's
44:43
invest more in mobile and open
44:45
a new mobile studio and hire a bunch of developers. That
44:48
isn't panning out. If
44:52
there's a sort of a diagnostic argument here,
44:54
it's that to a degree the competition
44:57
for time is kind of being won by free to
45:00
play which makes it
45:02
really hard both to launch new free to play because
45:04
people are already sort of again like
45:06
paired with their forever games that they play
45:08
with their community. But
45:11
then if you're not making a live service free
45:13
to play game, tearing
45:16
people away from those games and saying like,
45:19
hey, come play the $70 single player experience
45:21
is a much harder
45:24
proposition to make and
45:26
people are not taking developers
45:29
and publishers up on that offer as
45:31
much as they once were. It's
45:34
a really good analysis I think that goes
45:36
beyond the headlines
45:40
we see day to day about like
45:42
layoffs and sales of this
45:44
or that and gets into a
45:47
bigger – if
45:50
like game sales figures and layoffs
45:52
are like the weather,
45:54
this piece is about the climate Of
45:57
game history. The
46:00
ways it is concerning. Wanted
46:04
any get it Also points today. Is
46:06
the. Gross. Unpredictability of like
46:09
how are useless to forecast what you
46:11
should be investing in One are people
46:13
going to be interested in where where
46:15
do you place your bets arm and
46:17
a if anything that might be a
46:19
decent enough pivot to. Ah the new
46:21
game that will all be playing for the rest of
46:23
our lives because we all need to play it. Ah,
46:26
Pal World Ah a game that for the
46:28
last couple of years has more or less
46:30
than. Ah look at like of
46:32
the trailer like the games. Like. They
46:34
gave the get You a Gun i that's
46:36
pretty funny and now in as if this
46:39
recording. Ah, I. I,
46:41
I think that sweet and I put in our
46:43
news prep is actually old because it's it. Was
46:45
originally seven million sold in less than a week
46:47
and now we're at eight million sold. In.
46:49
Less than a week? Ah. Powerless.
46:52
Not a game that I think anyone had
46:54
on the radar as oh, I mean maybe
46:57
this will be interesting and it'll be popular,
46:59
but that it might bit is currently about
47:01
to shatter. Fortnight. Concurrence:
47:04
Pudgy. Concurrence: Go to concurrence Like it
47:06
is a game on a scale that.
47:09
Is. Like once every couple
47:11
of years if you're lucky,
47:13
and that it comes alongside
47:15
such great controversy. It
47:17
makes it ah is fascinating are
47:19
all its own of your somehow
47:21
unfamiliar pow world. Yes,
47:24
It's sort of is a diploma. Guns
47:26
is funny. It's also not accurate for
47:28
what the game is. How World Is
47:31
is really a survival game if you've
47:33
any familiar failure to with something like
47:35
Arc. Yo Yo have
47:37
an understanding of kind of what you're up to
47:39
you and say it again. Remark: been set of
47:42
dinosaurs. It's. The Desert
47:44
quote unquote legally distinct pokemon of the
47:46
to put this: Yes, yes, but it's
47:48
a sort of abiding is an important
47:50
things to because it is. This isn't.
47:53
There. a lot of the employer can't even speak to this
47:55
more the most and what will get into that as we
47:58
talk about like what this says about the state of pokemon
48:00
by while still setting the stage. It's
48:04
what you are doing. This isn't the
48:06
game that people want the Pokemon company
48:08
to make. They would rather just Pokemon
48:10
get better. This is a genre distinct
48:12
take that shares aesthetics with
48:15
the Pokemon universe and some mechanics. But this is
48:17
a game where you are dropped, like, you know,
48:19
how do I play this game before
48:23
it was cool, you know, in
48:26
the first day that it came out? Before
48:29
they hit 3 million over the weekend.
48:31
Before it became an existential crisis about
48:33
AI. Before I have seen the always
48:37
sunny in Philadelphia, like, conspiracy meme
48:39
by people with their shaping model.
48:42
I mean, just truly brains were
48:44
broken in the last week
48:46
because of this game. But it is, in
48:48
its simplest terms, a game where
48:50
you drop in by yourself or with friends
48:53
into a colorful, breath
48:56
of the wildy looking world in
48:59
which you build bases, you
49:02
have hunger, you go and fight
49:04
things, you collect things. And the thing you
49:06
like, your main kind of weapon, yes,
49:09
you can have, you can hit things with
49:11
swords and bows, but you have these friends,
49:13
these pals. And these pals are creatures in
49:15
the world that as Kado put it, legally
49:18
distinct, at least as of this moment,
49:20
who could say what the future brings.
49:24
It has been a game that has caused
49:26
a lot of anxiety because
49:33
executives at the company, or I don't know if
49:35
they're big enough to really have executives, this is
49:38
a small team out of Japan, worked on a
49:40
game called Craftopia before this that you
49:42
can look up on Steam. You can see a lot
49:44
of the similarities in the base building stuff that's
49:47
present here in PAL World. But
49:49
they've also done a game
49:51
that is specifically around AI
49:53
generation, like the
49:55
integral to how the game systems
49:57
work, have spoken openly about... AI
50:00
could be useful for game development. There
50:02
is, to date, absolutely no
50:05
evidence that this game uses art generation
50:09
tools to produce anything here. And in
50:11
fact, you are
50:13
arguably contributing to AI
50:16
hysteria by saying that
50:18
Pal World is a game that was created by AI.
50:21
It's much more likely, although we
50:23
don't have any evidence for this either, that
50:26
it's more in the copycat ripoff
50:28
territory. Whether that becomes a legal
50:30
issue is something for the Pokemon
50:32
company to investigate for
50:34
themselves. But I think it's actually a much
50:36
more simplistic thing, which is like, hey, they
50:39
looked at Pokemon, they broadly sort of ripped
50:41
off the art and then crammed it into
50:43
a bunch of systems that
50:45
are super fucking popular on
50:47
Steam, are super fucking popular
50:49
amongst younger players. Survival games
50:52
are huge. Building
50:54
systems are huge. And you
50:56
put Pokemon-esque characters into there,
50:58
suddenly Pal World, maybe not at this
51:01
scale, but being a popular game that
51:03
makes a lot of people happy because
51:05
of these base systems interacting makes
51:07
a lot more sense. Kato, you and I
51:09
played Pal World on Friday.
51:12
You, I couldn't tell
51:14
if you were joking or you actually were playing
51:16
Pal World late last night
51:18
because last we checked in when we
51:20
were scheduling, you're making it up. You're
51:23
making an, you're making an
51:25
og-noise, Kato. Because when we
51:27
were planning out our week, I asked
51:29
you, should we put another Pal World
51:31
stream on the schedule? Did you, because
51:33
we left our stream and you're like,
51:35
huh. This is kind of a built-in
51:37
empire, offline. Maybe I'll spend some time,
51:39
well, my thought was, these games
51:42
don't really interest me. I do know that they, Kato
51:45
was making noises during the stream that seemed to suggest a
51:47
person that was gonna spend a lot of, potentially spend a
51:49
lot of time in this game. But
51:52
then didn't over the weekend. I like how Kato
51:54
just had words, only sound. We
51:57
think you better know where Pal World's to conquer. My
52:00
thought for the follow-up stream was like let's see what
52:02
Kado got up to potentially playing the game Normally
52:05
because the stream we did yeah, let
52:07
us go into the settings and turn the XP drops to
52:09
20 What the game
52:11
normally dishes them out, but you said no
52:14
you said no no I lived a normal
52:16
life I had a normal weekend Yeah,
52:18
did not I did not engage in this pal world
52:20
nonsense and then you like
52:22
about a minute ago You made a noise so I need
52:24
to know what the noise me Yeah,
52:27
I've just you know actually speaking
52:29
to that downturn in in playing
52:31
in like people who play video
52:33
games I've I've tended to
52:35
like shy away from a
52:37
lot of stuff over the weekend just because I have
52:40
a Lot of house errands.
52:42
I like to take care of but also because yeah,
52:44
I Mean I've
52:46
been recently getting really into board games
52:48
just to have a thing that is
52:50
gamey, but doesn't involve a
52:52
screen I like that
52:55
healthy that's that's grown general. I
52:57
just like aren't But
53:01
so like that leaves
53:03
a week nights, which is a dangerous
53:05
time for for gaming Much
53:09
like dragons dog nice or danger nicer
53:11
day and
53:16
So I'm a fan of Minecraft
53:20
You know back back in the
53:22
day. Yeah, I'm a fan. Here's
53:24
the issue. There's something about my
53:26
brain that really likes procedure
53:29
that kind
53:33
of balloons and expands into
53:35
different possibility spaces so like
53:38
punch tree get wood Then
53:40
suddenly like the world opens up it
53:43
has always got labor filled guns
53:46
Yeah Like
53:50
this I I don't
53:52
play a ton of them outside of Minecraft
53:55
They've never like super but I tried to
53:57
play Valheim once but I wouldn't felt like
54:00
It required, it was
54:02
more fun in a group and I could
54:04
never get a group going, but in
54:07
general. An arc or rust or? No,
54:09
it was just like aesthetically, I was like, whatever,
54:11
I'll go play Minecraft. I think it looks cuter
54:13
and has more things in it already. I never
54:15
really hopped over to one of the other ones.
54:18
And I still, I, you know, I have
54:20
a couple Minecraft servers that I check in on,
54:23
like, very sparingly. But
54:25
in general, that was my entry
54:27
into the survival genre. And it definitely
54:30
just, if they make the
54:32
rant just right, it
54:35
tickles a part of my brain that I enjoy. And
54:38
this one, I started, I was
54:40
like, I'll peek in at a
54:42
bad time of night,
54:45
I was like midnight
54:47
and like, I'll check it for half an hour.
54:50
Just to say that I did, you know?
54:53
So bold. I need to set
54:55
up like a Steam notification for Kado
54:58
that pushes to my phone and I'm like, what time
55:00
is it? What? Kado.
55:03
Well, here's the thing. Not
55:06
on Steam, didn't buy it, right? Playing
55:08
through Game Pass. Right, right, right, right,
55:10
right, right. Because
55:12
in general, part of the reason I have
55:14
kind of obviously didn't
55:19
dive as deeply, I feel, like, is
55:21
I did see just the sort of
55:24
general, like, it doesn't particularly matter that
55:27
they probably, there was no reason, there's
55:29
no way to like tell if they
55:31
used any AI in like the pre,
55:33
I think the only place you could
55:36
really use it in this game would
55:38
be pre-production. There
55:40
were tweets from like the
55:43
current, I'm not technically CEO, but Lead
55:45
Dev on Power World from a
55:47
while back who had used AI generation to like mash
55:49
together a bunch of Pokemon and they're like, look at
55:52
what AI can do. And so
55:54
it's pretty, given how close
55:56
they are to some to like existing Pokemon,
55:58
you could expect that they They may have
56:00
done that with that's how
56:02
they generated the what the looks are
56:04
going to be from the ones that are going to like, you
56:07
know, change slightly. Either way,
56:10
the like, the
56:13
like, the like, even
56:16
tangential connection to that always is
56:19
a little, you know, iffy, because then
56:21
at that point, you're not sure where any of
56:24
the ideas are generated, and it feels
56:28
like easier to just kind of like, not
56:30
engage. But
56:32
aside from that, I feel like the
56:38
the way that they kind of sell this, this,
56:40
this, this world is, you
56:44
know, it's that that like, we took a thing
56:46
that's family friendly and made it edgy, sort
56:49
of like thing where there
56:53
are ways to sort of do that,
56:55
that where you kind
56:57
of make a point or like trying to do
56:59
a bit of satire in there. And
57:01
then there are ways that are just like, the
57:03
edginess is, is, is, is fun, right?
57:05
Like, isn't it funny that we're, we're,
57:08
we're looking at Pokemon being like, they're,
57:10
they're your slaves now. Isn't
57:13
it funny that we have a
57:15
building named the Berry Plantation, specifically
57:18
the plantation, right?
57:21
And like, none
57:23
of that feels particularly well thought out,
57:25
like none of that feels intentional. And
57:29
it's, you know, always difficult because
57:32
it's a non English speaking, dev,
57:34
maybe something got lost in translation,
57:36
who's to say, but like, the
57:39
localization does not leave anything,
57:42
it like does not make a compelling case for they
57:45
were they're doing parody here that is
57:47
interesting and says something about the
57:50
way people engage with Pokemon. It's more like,
57:52
no, we're gonna get huge. Yeah, it's more
57:54
of a remix of
57:56
just like, and it's not That
57:59
interesting of one. I'm. A.
58:03
Lead the way that has a soul a lot.
58:06
I feel like. It's. Like we got
58:08
guns in here. With. Again,
58:10
how they have one million in the market. Ah
58:12
yes, the game. So the same in the marketing.
58:14
A nursery. The cataclysm
58:16
account and I loaded this up. It was like
58:18
yeah, we're kind of doing it. with
58:21
a with by the game early as much
58:23
like for the meme. Is
58:26
interesting. yeah rival find like it's just
58:28
it's just like as a paddle. Love.
58:31
Pokemon of I am we would was going a do
58:33
we have often hostilities wait I thought it would they
58:35
want to push as it is likely have to check
58:37
this out of the I breathe as as a fully
58:39
agree that we have decided to salix as it was
58:41
the one stream and sorta like see with the whole
58:44
deal with the another thing that we're both struck by.
58:46
Off the bat and fortunately I had
58:48
read about this from impressions prior to
58:51
starting. The stream was. The.
58:53
Guns are deeper in the game than you
58:55
think. The suspect that yeah it is not
58:57
side is out as though I. Hello
59:00
Soldiers You have enlisted in the power
59:02
world Army Like peers. You're gonna head
59:04
out into the wilderness like that's it's
59:07
not if you're on duty melting first.
59:10
Oh yeah Me? basically yes look I can
59:12
see the same and yeah I I need
59:14
that little I believe it or I work
59:16
a little and orders yeah we we we
59:18
got some or the who his it's We
59:21
couldn't quite get enough order to make a
59:23
gun during our see were right there on
59:25
the ads but it's under percent that sort
59:27
of. You know that the the crafting. A
59:30
survival game ah ramp of like either
59:32
side load technology like that. The earliest
59:34
weapons that you can build our like
59:36
a wooden club and a bow and
59:38
arrow and stuff. Yeah. Now.
59:42
I haven't played. Arcs
59:44
some that Harper censor whether or not
59:46
this is something that you do there,
59:49
but as did think there was something
59:51
slightly compelling about that at the when
59:53
when playing solo. The
59:55
sort of throw out but one
59:57
of your pals and have it
59:59
basically. Tank while you health
1:00:01
of thing with arrow this i'm it
1:00:03
will kind of a fun like in
1:00:06
gameplay loop for a little bit. ah
1:00:08
and obviously the idea that if I
1:00:10
see that bow and arrow turns into
1:00:12
a gun which is a little bit
1:00:14
more like what people were were expecting
1:00:16
but. In
1:00:18
in general I just felt. You.
1:00:21
Know, I mean. It's Lives
1:00:23
literally derivative by like. The.
1:00:29
Though. There's a
1:00:31
will. There's ways that you can. Ah,
1:00:33
Sort of touch on a on up The moral.
1:00:35
I got an idea that. Comes.
1:00:39
Out the other and feeling like there
1:00:41
was something transformative in In, in, in
1:00:43
it's usage and this is a psych.
1:00:48
Yeah, I'd say it's. Not,
1:00:51
it's not doing anything different
1:00:53
enough from all of it's
1:00:56
source material to be particularly
1:00:58
interesting. I'm. In a do
1:01:00
going to them hooks are in new. World.
1:01:03
Now because I'm going to stop like this
1:01:05
is a think it's a it's the only
1:01:07
only the beginning of Re I believe you
1:01:09
always hits me on a strategy game on
1:01:11
of our survival game rather and I feel
1:01:13
like I can play. I could blame just
1:01:15
doing that thing but at that point I'm
1:01:17
like. What I'm going to do
1:01:20
is I'm going to go back to minecraft than
1:01:22
like start a new world and see what and
1:01:24
fuck around in there for a couple hours before
1:01:26
you note not Thirty eight again for another year
1:01:28
or whatever. So I'm not his his his or
1:01:30
her their private discourse that a little confused by
1:01:32
Mobile York and clue me in because I'm only
1:01:34
of of a power of poker mama that Boomers
1:01:37
Vice City are. Okay
1:01:39
with someone to score Seemed really what a young worry. Is.
1:01:42
When I would say like people were like
1:01:44
mad this game cel oh yeah yeah and
1:01:46
mad that this is by began to Europe.
1:01:49
And I've heard some of self worth like
1:01:51
wealth not really like i'm missing critique of
1:01:53
poker modern doing this I've heard so that
1:01:55
but like. I don't know that
1:01:58
would justify be sort of. The
1:02:00
anger that my girl power old
1:02:02
them. Curious. Yeah. What? Why?
1:02:04
Are people angry? At. Power
1:02:06
of being there and how world
1:02:08
selling like hotcakes. Then. As
1:02:11
soon as oh thank god. Yeah.
1:02:13
I was just gonna see to the i also a see
1:02:15
the how. are simply like an hour with of that the
1:02:17
squad at the curve or it min max. Ah
1:02:20
we also did axes air tight outside
1:02:22
like a boss you know as as
1:02:24
a fever has take one thing from
1:02:26
power Old. I hope they take that.
1:02:28
you should have nxt sit at X
1:02:30
P Gain slider within your difficulty setting.
1:02:33
Let. Me: Crank that up. Funny
1:02:35
when you know it's it's not a narrative a thing
1:02:37
or a breeder really breaking anything you'd like. I'm having
1:02:40
fun the way I want to have fun as it.
1:02:42
Is a day you know And other than
1:02:44
like and of the edge lords did settings
1:02:46
ever her anybody that ever feel less immersive
1:02:49
Michael it's all about. It
1:02:51
and. Turned the
1:02:54
subtitles on any way to
1:02:56
say I was like. Not
1:02:59
gonna lie off again. Like
1:03:01
the next week later they have a lot of
1:03:03
letters for like the hunger and other things. But
1:03:05
anyway back to that the question that you ask
1:03:07
why people are angry armed with as if I
1:03:10
that people. Like. To get angry
1:03:12
minded it's attack as attack us as
1:03:14
like. It. What? It's
1:03:16
like hook is and the hook is. these
1:03:19
are it. Plan a bootleg pokemon and.
1:03:22
And then people also get mad at. People.
1:03:24
Saying that you can see the really pokemon
1:03:26
has like pogrom on really just isn't Pokemon
1:03:28
Dragon Quest and it's got my okay y'all
1:03:30
are really far it's I the a lot
1:03:32
of make. Money then? Perhaps same
1:03:34
as I think. I'd have done
1:03:37
are having read the holiday. With
1:03:40
I it's funny hearing Patrick say like, oh like because
1:03:42
they are You think. Yeah. This is
1:03:44
this is sold as Pogo Guns but it really
1:03:46
is that a Pokemon game. It does not even
1:03:49
close disgusting heads. That's not to say it's better
1:03:51
where it it is different styles of games and
1:03:53
yet I have seen many many many fans say
1:03:55
no This is what I want from Pokemon game
1:03:57
and am I. You're
1:04:00
not playing Pokemon buddy. You're asking if
1:04:02
Pokemon company makes something fundamentally different than
1:04:04
the games they make. Yeah,
1:04:08
it would be like quite literally a spin-off, which Pokemon has
1:04:10
done spin-offs of their games. And I
1:04:13
totally think if they did, funnily
1:04:15
enough, if Pokemon did Power World, like yeah, I think
1:04:17
that could be without, with some fundamental changes. Because anyway,
1:04:20
back to like why people are angry. They got close with
1:04:22
Arceus, right? Yeah, yeah.
1:04:24
It has like a lot of DNA of a lot of
1:04:27
things in it. But I think people are angry because they're
1:04:29
like, hey, this is a rip-off
1:04:31
game. It's, you know, even if
1:04:33
you don't, there's like legal stealing and then just
1:04:36
like the vibes, right? Where it's
1:04:38
like, you don't have to, they don't have to
1:04:40
break the law for us to know that's Wooloo,
1:04:42
you know? Yeah. Like it is.
1:04:44
You know, it's meant to be kind of a bootleg Wooloo.
1:04:46
And it's funny that Wooloo can have an AK47. That
1:04:49
is the hook. And
1:04:52
I think people are like, that hook is cheap.
1:04:54
It's tacky. It's creatively bankrupt.
1:04:56
And if you play it, you
1:04:58
are the arbiter
1:05:01
of the end of
1:05:03
what games as art should be. And I don't think
1:05:05
people who are angry would say that that's their, that
1:05:07
is why they're angry. But that is, I think what
1:05:09
it generally boils down to
1:05:11
of like, you're feeding into tackiness,
1:05:15
which, I don't know. The things
1:05:17
that are popular are not necessarily going
1:05:20
to be these high art moments. I
1:05:24
am shocked this game is so popular, but
1:05:26
at the same time, it doesn't shock me that
1:05:28
it is so popular. I'm more shocked that it works enough to
1:05:30
be this popular. Like I thought this
1:05:32
would come out and be like a broken mess. Like
1:05:34
what was that game that just came out the day
1:05:36
after? The day after. It's
1:05:38
part of why it was like, I don't really want
1:05:40
to stream the day after. But I do, you know,
1:05:42
there is a benefit to streaming this broken mess in
1:05:45
the Pokémon with guns game. And like what we found,
1:05:47
I heard the Game Pass version was a little more
1:05:49
busted for other people. I
1:05:51
had a perfectly pleasant time
1:05:53
with what was broken
1:05:55
seemed like early access stuff as
1:05:57
opposed to like the game didn't crash.
1:06:00
It ran fine. Like we got to you
1:06:02
know, it was rough around the edge in the way
1:06:04
that you expect the game that In
1:06:06
theory will be iterated on for several years to
1:06:08
be rough around the edges Yeah,
1:06:11
and it like I Feel
1:06:14
like a lot of the things that I saw where
1:06:16
was this sort of Idea
1:06:21
about we shouldn't reward
1:06:25
but kind of blatant hit plagiarism and and
1:06:30
There's a there's a I
1:06:32
have a very sort of Kind
1:06:37
of I
1:06:40
mean, I'm just gonna say I feel like you can steal
1:06:43
from corporations and that's okay There's
1:06:45
a there's a difference between the
1:06:47
idea of taking an individual artists
1:06:50
work and you know making
1:06:53
money off of that versus You
1:06:57
know Taking something that has
1:07:00
like the the Pokemon company has more money than
1:07:02
God like if they want to see what they
1:07:04
will see and Vibe
1:07:07
in that tweet which was Yeah,
1:07:10
Patrick you're about to read read the tweet.
1:07:13
Yeah, so the Pokemon company put out I
1:07:17
think though I think the I think the
1:07:19
translation says please stop fucking asking us about
1:07:21
yeah I Know
1:07:23
there's been a ton of speculation
1:07:25
about What what
1:07:28
is is this legally legally like
1:07:30
distinguishable? Is there an issue here
1:07:32
legally for Nintendo people also complete
1:07:34
Nintendo with the Pokemon company? Like
1:07:36
it's more complicated than that. Those
1:07:39
are like intertwined companies, but like
1:07:41
they are separate entities anyway In
1:07:44
queries regarding other companies games, which
1:07:46
is such a funny title
1:07:49
for a memo We have
1:07:51
received many inquiries regarding another company's
1:07:53
game released in January 2024 We
1:07:56
have not granted any permission for the use of
1:07:59
Pokemon intellectual property assets in that game. We
1:08:02
tend to investigate and take appropriate measures to
1:08:04
address any acts that infringe on intellectual property
1:08:06
rights related to the Pokemon. We
1:08:08
will continue to cherish and nurture each
1:08:11
and every Pokemon and its
1:08:13
world and work to bring
1:08:15
the world together through Pokemon
1:08:17
in the future. The Pokemon world.
1:08:19
I'm going to suggest that Pokemon are real and
1:08:21
if you love them in their hearts, don't
1:08:24
steal them. But you know my read on
1:08:26
that was in one
1:08:29
on one level chill like don't
1:08:31
you if we have lawyers right. Yeah,
1:08:33
we can fight this fight ourselves. Yeah.
1:08:37
And but also Nintendo,
1:08:40
the Pokemon company are not companies
1:08:42
that traditionally respond to inquiries like
1:08:44
they usually just no comment or
1:08:47
don't comment. So
1:08:49
it does speak to
1:08:52
the virality to the
1:08:54
popularity to the intensity of the
1:08:56
like specifically around the conversation on
1:08:58
this game that the Pokemon company
1:09:00
would feel the need to issue
1:09:02
a statement that it
1:09:05
made such legalese saying regarding another
1:09:07
company's game. They won't even say
1:09:09
like say the name Pokemon
1:09:11
cut like they won't because I'm sure a lawyer
1:09:13
told them don't. They can
1:09:15
reserve the right to take action
1:09:17
if they feel it's necessary. But
1:09:20
Janet I forget who is the guest on min
1:09:22
max. It is also like an IP. Oh, Haley
1:09:25
McLean. Yeah, she's our community
1:09:27
manager. Yeah, we will maintain a
1:09:29
community manager. Yeah, yeah, like
1:09:31
a really, really need one. You
1:09:36
know, Ben, he just likes to throw the cash around. He's like,
1:09:38
let's just throw a community manager in there. Yeah,
1:09:40
Haley McLean is a video game IP lawyer by
1:09:43
trade and then a cash flow. I think it
1:09:45
was probably a clip on Twitter I saw on
1:09:47
TikTok. It was one of the more popular TikToks
1:09:49
related to a power
1:09:51
world. It's been viewed like a million
1:09:53
times. But essentially, you know,
1:09:55
like she walked through what what the steps
1:09:57
would be for Nintendo.
1:09:59
slash the Pokemon company to take and it's to
1:10:02
boil it down something much simpler than how
1:10:05
she explained it, which is well worth reading is like, I
1:10:07
don't know. Do you think a judge would
1:10:09
agree it was a ripoff? And like that
1:10:11
sort of Yeah, the gamble that the Pokemon
1:10:13
company absent, like you're doing discovery
1:10:16
and like finding out like there's a memo
1:10:18
that from the executive thing like, like,
1:10:21
yes, like copy those copy those models and
1:10:23
import them into Maya. That's unlikely to be
1:10:25
the case. It would be a judge looking
1:10:28
at these two characters much
1:10:30
not very different than the way the
1:10:32
internet spent an entire week looking at
1:10:34
model meshes and going, is
1:10:37
this a direct copy? Or is this, you
1:10:40
know, legally distinct? But also thinking
1:10:42
of like, the other layers that which
1:10:44
that's kind of re reopening the thing that you
1:10:46
kind of want to go over quickly. But there's
1:10:48
like other aspects that too of you know, what's
1:10:51
the impact? Like, what's the purpose behind it? You
1:10:53
know, is it parody? Is it not parody? Does
1:10:55
this actually affect Pokemon's bottom line? Are people actually
1:10:57
confusing me? Like, there's all these other layers besides
1:11:00
like, I think we can all agree that like
1:11:02
that thing looks like Wooloo, but also like, that
1:11:05
might not mean anything. You know, a lot
1:11:07
of Pokemon, I don't know, it looks
1:11:09
like a cute sheep thing. That's
1:11:11
the thing. Like, there's another
1:11:13
round cute sheep thing and it rolls
1:11:15
around because the ball. That's the
1:11:18
ball. I think. I think
1:11:20
you like to Rob's point, like, I
1:11:22
don't think it's, for me, at least
1:11:24
what I've seen, it's definitely not to
1:11:26
me, just people mad that power world's
1:11:28
popular. It's like the anger turns both
1:11:30
directions. So they just feel like there's
1:11:33
a lot of like discourse and anger around this game. Because
1:11:35
then you have the other end of people being like, well,
1:11:37
that's Wooloo. And then people are like, oh, Wooloo is just
1:11:39
a sheep. Are you and then you get a lot of
1:11:42
it's been a week of logical fallacies. When
1:11:44
you get like people just taking big swings.
1:11:46
So what are you saying Pokemon owns sheep?
1:11:49
What we have? We can't look at an
1:11:51
animal and make an animal. I made the
1:11:53
same animal. And it's a lot of like,
1:11:57
it's a lot of I mean, in general, when you
1:11:59
evoke Pokemon. And it's gonna be
1:12:01
hell on our own. I'm also a big Pokemon fan as well.
1:12:05
I too share this affliction of this terrible,
1:12:08
I feel like it's one of the worst communities in gaming as
1:12:10
a Pokemon company, as a Pokemon fans, because
1:12:12
nobody- Better or worse than Silent Hill
1:12:14
fans? I think it's worse because-
1:12:17
That's so big. Y'all keep showing up. Yeah, I guess
1:12:19
there's more of them. Y'all keep showing up is the
1:12:21
thing. People will be, like
1:12:23
with Power World, and that's something too, Power World can't
1:12:25
even really exist as its own game. I think there's
1:12:27
a lot to talk about, Takada's points
1:12:29
of both the appeal and the
1:12:33
blandness of having so many flavors come together
1:12:35
at once that there's not really, like I
1:12:38
don't really get a strong feeling of identity
1:12:40
and takeaway from the game outside of like,
1:12:42
sure they had that Pokemon guns kind of pitched
1:12:44
that society made, but I'm like, oh, well what
1:12:47
am I really doing? Like parts of the game
1:12:49
feel at odds with itself, but I feel like
1:12:51
beyond the game criticism itself, like there's
1:12:54
just so much mess of conversation around.
1:12:57
I feel like this evokes hatred
1:12:59
that's buried in a very shallow grave of
1:13:01
people that are also just mad of
1:13:03
like the direction of the Pokemon franchise. Well,
1:13:05
if Pokemon's not gonna do anything with their
1:13:08
games, sorry, someone had the bravery to make
1:13:10
a good game. Really people
1:13:12
are so mad. Stop
1:13:14
reading my tweets for
1:13:16
baiting, Janet. And I'll kind
1:13:18
of like, I'll end this quickly because I
1:13:20
could go forever with so many examples I've
1:13:22
read about from just different sides
1:13:25
and people mad that other people, like yeah,
1:13:27
it's just a big mess. I think to
1:13:29
speak to what Kato mentioned earlier, at
1:13:32
the risk of sounding like a corporate shell, I
1:13:34
am not like as, I wish they
1:13:36
didn't have like Boolean Pokemon in here. And
1:13:38
I get that it wouldn't be what it is with, if
1:13:40
they didn't, so like, I don't know, get your bag, but
1:13:43
I feel like there's been so many Pokemon clones. Like
1:13:45
I think you can make, or
1:13:47
Pokemon vibe clones, like with like, oh, these cute
1:13:49
little creatures, animals. And I think
1:13:51
Power World does have some designs that do
1:13:54
feel unique to their game, to
1:13:56
at least some degree. Again, you could argue a lot of games have
1:13:59
chickens, right? But like, whatever. Like there's
1:14:01
plenty of creatures that I think are
1:14:04
less like, I
1:14:08
don't know, copy pasty than like other ones. So I
1:14:10
just feel kind of like- I mean,
1:14:12
a pal that isn't implied
1:14:14
that it has sex with
1:14:17
humans and pals. Oh
1:14:19
my God. Also, we do meet the people.
1:14:22
Now I'm interested. Hang on.
1:14:25
With a pal that's like, stay away. I
1:14:28
mean, I wouldn't be shocked if like that
1:14:31
when they add new creatures, you see
1:14:34
this game go in a
1:14:36
distinctly different- like I would be- okay, maybe
1:14:39
I wouldn't be shocked, but I kind of would
1:14:41
be shocked if when they add new creatures to
1:14:43
this game, it didn't start to try and carve
1:14:45
out a little bit of its own identity to-
1:14:48
now it's so popular that it has an opportunity. This
1:14:50
isn't a flash in the pan. This
1:14:53
is a big game. It could be sustainable
1:14:55
if they play their cards right. My
1:14:58
belief is at some point they
1:15:00
will begin to diverge creatively from
1:15:02
the creature side. Well, you might start seeing
1:15:04
like some of the ones that look more
1:15:07
like Pokemon start to disappear. Like the arc
1:15:09
of MOBAs. The like, oh,
1:15:11
this character, you know, we're just updating it
1:15:13
to bring it more in line with sensibilities.
1:15:17
It's no longer Harley Quinn, quite to the same
1:15:19
extent as it was before. Oh,
1:15:22
this is not a world of- this is not a Warcraft.
1:15:25
This is not a Warcraft character. But
1:15:27
to a degree, it's just been- I'm kind
1:15:30
of there with Kato to the argument
1:15:32
that like, it's less
1:15:34
like steal from corporations than like Pokemon have
1:15:36
been around a long time. Just
1:15:38
like you should be able to be like- it shouldn't have
1:15:40
taken this long to be like Steamboat
1:15:43
Willie's gonna get up to some nonsense. It
1:15:46
shouldn't have taken that long. And
1:15:48
like- And if it was a Steamboat Willie
1:15:50
Pikachu, I didn't think I'd sign that deal. But
1:15:52
it's okay to produce like- it's okay to produce
1:15:54
like kind of mediocre middling
1:15:57
products that are like, you know,
1:15:59
basically- taking, like that
1:16:01
should be okay. Taking stuff
1:16:03
that's been around and become part of the
1:16:05
cultural fabric. We live in a framework where
1:16:08
that is not, it's clear a lot of
1:16:10
people are like, hey Pokemon
1:16:12
company, you should shut these people down. There's a lot of people
1:16:15
who want to be cop about this thing. Where
1:16:17
it's like you should use, turn
1:16:19
the IP guns on this
1:16:21
company. But I wouldn't say this is
1:16:23
like, this isn't Calvin
1:16:26
peeing on something. Or
1:16:30
it is. Like just write it up like, maybe
1:16:32
it is, but like. Well
1:16:34
I mean just a sort of copy of the
1:16:37
Bill Watterson drawing and then yeah like. I
1:16:39
mean to say, pal world is trying to be the,
1:16:42
Calvin is peeing on something of Pokemon,
1:16:44
right? Like. I
1:16:47
just don't think it achieves that. Because it's
1:16:49
more transformative work than Calvin peeing on something.
1:16:51
I was like, there's more happening there. Yes,
1:16:53
I think just barely but. In terms of
1:16:56
meaning, it may not be that distinct from like
1:16:58
what if Calvin was peeing on stuff. Right, right.
1:17:00
It's just that it has that thing. The vibes
1:17:02
are Calvin peeing. The look is.
1:17:04
The vibes are exactly that sort of
1:17:06
like, it's edgier than the
1:17:08
original thing. Isn't that fun? That's
1:17:12
fine. But like yeah. It doesn't
1:17:14
feel edgy in the game though, right? That was
1:17:16
actually one of the things that I found. It
1:17:19
doesn't, it doesn't. It's hard to write. Because like
1:17:21
there's things where it's like. Less so than
1:17:23
the marketing, right? Like it doesn't present itself
1:17:25
as like, hey, welcome to
1:17:27
fucked up Pokemon. Like it's not. If
1:17:30
anything, it's like welcome to breath of the wild.
1:17:32
You hear a little chime when you get it
1:17:34
to enter a new area. And I'm like, ooh.
1:17:36
Yeah, everyone's focusing on Pokemon. But it's taking from
1:17:38
multiple Nintendo games quite frankly. Eventually we're gonna see
1:17:40
this image. Which I'm about to post into our
1:17:42
chat. Hold on one second. It's a factory. It's
1:17:44
a factory one, yeah, of course it is. Right,
1:17:47
like that exists somewhere in the
1:17:49
world. There is a gun manufacturing
1:17:51
factory with Pokemon in it. And you could
1:17:53
probably end up making that gun manufacturing factory
1:17:55
with sad Pokemon. We can all dream. Oh
1:17:57
yeah, remember what we learned during the game?
1:18:00
that S-A-N, which
1:18:02
I thought maybe was like sanitation bar that
1:18:05
goes down over time. No, that's sanity.
1:18:07
They're literally being worked to, you know,
1:18:09
losing their minds, apparently. Like that is
1:18:11
the mechanic that's in the game. Yeah,
1:18:14
that's commentary. Yeah. I
1:18:18
don't know. And it's so, yeah. Don't you
1:18:20
understand the reason I got an inflatable Costco
1:18:22
hot tub out on my backyard was for
1:18:24
my own personal sanity meter. Right, exactly. You
1:18:27
gotta refill it. That's
1:18:29
why I couldn't get mad at that. Like,
1:18:32
it's not a meowith, but like whatever cat character
1:18:34
that we had in the game. Just refuse to
1:18:36
work. Just refuse to work. Snapping
1:18:40
all day and like fucking. Have you seen
1:18:42
it in the corner? Like you
1:18:45
can, it tells you sort of like the, like
1:18:47
what your pals,
1:18:49
labor workers, however
1:18:52
you want to describe them are doing. And we
1:18:54
just kept noticing out on adventures. The game's like,
1:18:56
yo, that cat ain't doing shit. We'll
1:18:59
build them a spa. And we went out
1:19:01
on a spa quest to like get the
1:19:03
ingredients we needed to build this spa. And
1:19:06
the cat did just enjoy the spa. Didn't really
1:19:08
get even back to work. And it was like,
1:19:11
it was so, I have to admit, I
1:19:14
think that is accidental humor. I
1:19:16
don't think the game really intended for that
1:19:18
to be funny, but I have
1:19:20
to admit like enough moments like that
1:19:22
occurred through this like strange mishmash of
1:19:24
systems and tone that however
1:19:26
it arrived at it on purpose or
1:19:29
by accident, I found it to
1:19:31
be a distinct enough thing that I
1:19:33
was, I am not shocked then that it has
1:19:36
taken off the way that it has because I
1:19:38
do think it is a, like
1:19:40
individually I understand the ire and then even
1:19:42
conflate it with the AI
1:19:45
conversation. Like it's all of that makes sense
1:19:47
why it got so toxic so
1:19:49
quickly, but like it's like, gone
1:19:52
to my head and like, I really enjoyed
1:19:54
the two hours I have with it. Like, I
1:19:58
don't know what to tell you. Like. The
1:20:00
game was fun and like I consider intellectually
1:20:02
to pick apart all this other stuff but
1:20:05
also Game fun.
1:20:07
Well, yeah, and I think too Well,
1:20:10
go ahead. Oh well. I was gonna say one of the things that
1:20:12
they like do understand obviously
1:20:14
about the pokemon side of things is that
1:20:17
If you just have to give them just enough personality
1:20:19
to To like have
1:20:21
those interesting air cases, right? Like and
1:20:23
there's enough like systems in the game where like you're
1:20:26
gonna get those Every once in
1:20:28
a while and like who knows, you know our
1:20:30
10 hour 15 hour 20, right? Whether
1:20:33
or not that shines still exists, but at the beginning there's
1:20:35
a little bit of that like ooh because
1:20:38
you know people like this sort of game and
1:20:40
also it leads into like um
1:20:43
the What's the game
1:20:45
i'm thinking like the factorial it ask
1:20:47
like can you make? this
1:20:50
thing Uh automated in in
1:20:52
a way that's really efficient You know you get
1:20:54
the right pals in the right spots to do
1:20:56
the right jobs and each pal has its own
1:20:59
Specific job it can do on
1:21:01
the base and you need different ones. So
1:21:03
like that part is kind
1:21:05
of interesting but like it
1:21:08
feels It definitely
1:21:10
feels like it's it's because uh What
1:21:15
pokemon is Is
1:21:18
less a specific genre of game
1:21:20
at this point than the
1:21:22
world where pokemon exists right,
1:21:25
like every time there's a new side game
1:21:27
like whether or not it like pops off
1:21:29
or not like a million
1:21:32
like tons of people are gonna buy it
1:21:34
just because it is the creatures that they
1:21:36
love that Have
1:21:38
the specific personalities that they've had
1:21:40
for well over however many fucking years.
1:21:43
It's how old am I? Um
1:21:46
Uh, you know, like it's it's that thing
1:21:48
of like oh, I know I
1:21:51
love I love it when gengar is a
1:21:53
little asshole, you know I
1:21:55
love my gengar And
1:21:57
he knocks over all my shit. Fuck Yeah,
1:22:00
I also love Gengar. Because
1:22:04
Pokemon taught me to love Gengar. What they
1:22:06
taught you to love Gengar. Yes. And
1:22:09
then like, there's
1:22:12
just enough there where they're like, you
1:22:15
know what, I can pretend that this is a Wooloo. I
1:22:17
can just pretend that my little
1:22:20
Wooloo is running around picking up
1:22:22
rocks for my little automated base.
1:22:24
My little Wooloo is like the
1:22:27
ox, you know, nominated for short
1:22:29
documentary and then the tears Oscars.
1:22:33
A sand hail of avocado and
1:22:35
their Lulu. And
1:22:38
it's, you know, I
1:22:42
think it partially does speak to just
1:22:44
sort of the how fucking big, like
1:22:48
we don't need to belabor that part
1:22:50
really, because everyone knows how
1:22:52
fucking big Pokemon is. Like you might kind of,
1:22:54
you kind of forget for a second between games
1:22:56
and then you see the numbers on the new
1:22:58
game, even if it's really fucking bad or
1:23:01
if it has a lot of problems in the
1:23:03
opening areas. It still sells
1:23:06
gross amount of copies, right? And
1:23:09
like the
1:23:12
Pokemon company isn't going anywhere anytime soon. So
1:23:14
I think too, that's like it's almost
1:23:17
again with the power thing. It's
1:23:19
the snakey as some tail, right? Right. Oh,
1:23:22
you're mad power world. A game you don't think is good
1:23:24
is doing well. Well, I've
1:23:26
been mad that Pokemon has been doing well. And
1:23:29
that's kind of the vibe. Like it
1:23:32
really is just a lot of hate getting thrown around. Yeah.
1:23:35
But yeah, I got
1:23:37
so much to say. I
1:23:39
will say just at first, like my vibe was
1:23:41
like, man, like Janet's got
1:23:43
this health, emotional distance from it. Just
1:23:45
like, you know, floating above it all. And now
1:23:48
it's like, oh no, she's camped up there with
1:23:50
the rebel army. Like,
1:23:52
am I on the wrong side? I'm scared. I'm
1:23:56
just saying some people with the cropo Pokemon. Some
1:24:03
people are just like, Pokemon should be better and
1:24:06
we're gonna, we're gonna, we are not coming down
1:24:08
into the cities. We are not, we are not
1:24:10
striking a curve. You need to give that woo-woo
1:24:12
a fucking gun. This is what's missing. See,
1:24:15
my thing is like, and maybe this is like,
1:24:17
I don't know, everyone feels different about bootlegs too,
1:24:19
where it's like, there's many types of
1:24:21
bootlegs. Yeah. Bootlegs are stoops. There's
1:24:24
like, you know, whatever. I think we've all had some
1:24:26
form of like a bootleg or a dupe product at
1:24:28
some point in our lives. But for
1:24:30
me, like with Pokemon, like, I
1:24:32
wish I could do what would
1:24:35
probably be like more enjoyable, right? Where it's like, I
1:24:37
can just pretend that I don't know the
1:24:39
name of the pal one, the little pal is Lulu. Like,
1:24:42
I can't because I know it's not. So I'd rather it
1:24:44
just be bunker or, you know what I mean? There's
1:24:48
so many. And again,
1:24:50
like obviously in that world, power world probably wouldn't
1:24:53
be as, I might not even played it in
1:24:55
the world that it's, you know, Bugsnax
1:24:57
world, essentially, it kind of like taking that idea,
1:24:59
but making your own set of creatures. But
1:25:02
I find that to be so much more, I
1:25:04
think there is space for like people to make,
1:25:06
you know, their own personality in the space. And I wish
1:25:08
that this team leaned into that
1:25:10
slightly more because like you can have like, you know,
1:25:13
okay, I don't think you're like, everyone can make a
1:25:15
deer, right? But it's like, all right, well, this is
1:25:17
like, it just feels a little
1:25:19
too close to I want to be able to
1:25:21
have more space, not because not just because I
1:25:24
want Pokemon's IP protected, but because I think
1:25:26
it allows for like, let's make
1:25:28
this its own like cool thing,
1:25:30
you know, Cult of the Lamb was fun, because
1:25:33
it had a lot of the same loop of
1:25:35
you go out, you have this gameplay, like, you
1:25:37
come back into this space thing, it's another it's
1:25:39
cute, but oh, my god, it's dark, look, everyone's
1:25:41
dying. And I have my own
1:25:43
light piece with the how that system just
1:25:45
flowed from someone that like
1:25:48
hanging out with my like little cultists
1:25:50
and stuff perspective. But I
1:25:53
think there's, you know, that being said, like,
1:25:55
there's very clear appeal to like, this
1:25:57
kind of loop and like, obviously, yes, like the
1:25:59
saying the episode out loud, every
1:26:01
game is an amalgamation of
1:26:03
other games to a degree. You know, it's
1:26:06
not like that's the other thing. See, like
1:26:08
people were like, Oh, what? So no one
1:26:10
can make anything. Oh, you can make fake
1:26:12
vampire survivors, but I can't make fake arc
1:26:14
Pokemon. It's just been, it's been, it's been
1:26:16
hell. It's been hell. Well,
1:26:18
I mean, like the thing, the last thing I'll say on
1:26:20
this though is like, yeah,
1:26:23
ideally you'd see maybe a little more
1:26:25
originality, a little less dark inspiration from
1:26:28
Pokemon. On the other hand, like,
1:26:32
if it's not, if it doesn't
1:26:34
crib so directly, is this thing
1:26:36
a success? Exactly. Have you created
1:26:38
a thing that like, and put your time into making
1:26:41
a thing that people are going to like engage with
1:26:43
and care about, or are you going to be yet
1:26:46
another game that goes on Steam and
1:26:48
just like, you know, disappears like a
1:26:50
rock, you know, thrown into
1:26:52
a pond? Um, I think
1:26:55
we've, I think, you know, we've, we've got enough
1:26:57
there that everything's going to be satisfied by our
1:26:59
take on, on power. We'll
1:27:02
be happy about that. Um, you
1:27:05
know, you don't need to write in. Uh, you
1:27:08
know, we nailed it. Uh, so I
1:27:10
think we can, we can leave the discussion there for now
1:27:12
and we come back. We talked about some more games we
1:27:14
can play with.
1:27:30
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1:30:05
and I have both been playing the
1:30:08
latest in the Like a Dragon
1:30:10
series, the successor
1:30:13
series, the Yakuza from Rio
1:30:15
Gagatogu Studios, Like
1:30:17
a Dragon Infinite Wealth. Quick
1:30:21
question. Did you play Like a Dragon?
1:30:25
Okay, so my answer to the Yakuza
1:30:27
series is that
1:30:29
like every five to six
1:30:31
years I try one and go, this seems
1:30:34
dope. And then I
1:30:37
play it for five to ten
1:30:39
hours and get scared off
1:30:42
by the like density of what is
1:30:45
available in the game. And perhaps the unevenness? Nope,
1:30:48
not really the unevenness. I
1:30:50
think I'd have to get further. That's maybe
1:30:52
with a 30, 40 hour mark. But
1:30:57
this is so funny. I have
1:30:59
to do. I did
1:31:01
not even know that I played
1:31:03
this Yakuza game, but I had something called Full
1:31:05
Circle. So playing the game Infinite
1:31:08
Wealth last night, there's a particularly funny sequence
1:31:10
with a character here
1:31:13
that you meet when you finally
1:31:15
make it to Hawaii, the main location of the game,
1:31:17
which comes shockingly far
1:31:19
into the intro of the game. Anyway,
1:31:22
just really funny quote, this really funny
1:31:24
character. And I share
1:31:27
a tweet just saying like every, you know,
1:31:29
the line from the character is, and I
1:31:31
was like, what the hell? Who's
1:31:33
after I have to kick to meet some motherfuckers around
1:31:35
here? And then I tweeted that
1:31:37
as like every time I walked to a room full
1:31:40
of strangers. Anyway, someone responded to
1:31:42
that tweet. Jason
1:31:44
Gallup. And they said, I wrote
1:31:47
this line for the localization. And it was
1:31:49
thanks to you talking up Yakuza 4 on
1:31:51
the bomb cast back in 2011 that I
1:31:53
first got into the series. Hope
1:31:55
you enjoy the game. Rob, I don't. I
1:32:00
don't remember playing Yakuza 4 and
1:32:02
talking about it on the podcast
1:32:04
in 2011. Until
1:32:07
I saw that line, I was going to
1:32:09
tell you my history of the Yakuza series
1:32:11
starts with playing a little bit of Yakuza
1:32:13
0 and talking about it on Waypoint Radio
1:32:15
and deciding that these games are just too
1:32:17
big for me. They seem delightful.
1:32:20
But it turns out I played Yakuza 4
1:32:22
and my guess is had very similar opinions
1:32:24
about the franchise. But you
1:32:27
played the spin-off, right? I remember you talking about one
1:32:29
of these. I played Judgment all the way through. And
1:32:32
someday I'm going to go back to my lost
1:32:34
judgment save. I really want to
1:32:36
get to the bottom all that bullying happening in
1:32:38
schools in Yokohama. Very
1:32:40
important. Yeah, a
1:32:42
national concern. I
1:32:45
didn't play like a dragon in
1:32:47
part because I was like, I
1:32:49
just don't know that the like
1:32:52
active time battle-ification of Yakuza is
1:32:54
like necessarily what I want. Now
1:32:57
turns out I might actually get much
1:32:59
sicker of beat-em-up
1:33:01
combat than I do of the
1:33:05
RPG combat. Like playing
1:33:07
like a dragon, Ishin was
1:33:09
like a holy shit, I can't take this. I
1:33:11
just cannot take like I just want to go.
1:33:14
I want to walk 10 steps down the street without
1:33:16
like getting in another brawl where I'm just going to
1:33:18
like spam a few combos and get through it. And
1:33:21
like a dragon has a lot
1:33:23
of combat, but it feels maybe a little more
1:33:26
creative and interesting by virtue of
1:33:28
being active time. But the
1:33:30
point is the thing I didn't
1:33:33
fucking play is like
1:33:35
a dragon. And like a
1:33:37
dragon, if it did well, for
1:33:39
the first several hours MK and I were
1:33:42
like, this is great. Like it feels
1:33:44
like, you know, we were worried that, you know, not knowing the
1:33:46
context of the story that we feel a little bit lost, but
1:33:48
like, oh, this is great. Like totally like slipping right in. And
1:33:50
it really, really onboards you really well. That's
1:33:53
your for four hours. And
1:33:56
then it's like, here
1:33:59
are some plots. developments that
1:34:01
are entirely contingent on you
1:34:04
knowing the history of Kasuga and
1:34:06
the fate of his Yakuza clan
1:34:08
and his parentage and his background
1:34:11
and you know who his boss
1:34:13
was in his
1:34:15
old Yakuza gang. And
1:34:20
really quickly I was like,
1:34:22
oh fuck, this would
1:34:25
all be landing a lot better
1:34:27
and more successfully if I knew the
1:34:29
background of this character especially because
1:34:31
when you first meet
1:34:33
Kasuga I think you might get the
1:34:35
wrong impression of him from where his
1:34:37
life is at at the start of
1:34:39
Infinite Wealth versus who he actually is
1:34:41
as a character, what his old deal
1:34:43
is. So
1:34:47
to set it up, so
1:34:50
your character opens,
1:34:52
he is sort of
1:34:55
making it work as a sort of low
1:34:58
ranking corporate contractor for a job
1:35:00
placement service. Hello
1:35:02
work. But
1:35:05
his real specialty is, I
1:35:07
think it feels like all the Yakuza games have
1:35:10
this slight sociological bent
1:35:12
to them which goes to very
1:35:14
funny places in Infinite Wealth but
1:35:17
one of the real things
1:35:19
that this game is getting into, maybe the last one did
1:35:21
as well, I don't know,
1:35:23
but like Lost Judgment
1:35:25
it's dealing with the fact and
1:35:27
the fallout of the dissolution of
1:35:29
the Yakuza effectively, the fact that
1:35:32
Japan finally shattered the
1:35:35
Yakuza past really
1:35:37
stringent and
1:35:40
arguably civil rights violating laws to
1:35:42
make it impossible to just function in
1:35:44
civil society if you remember the Yakuza
1:35:48
effectively breaking up these organizations and driving
1:35:50
a lot of their membership out and
1:35:53
throwing tens of
1:35:55
thousands of young would-be
1:35:57
gangsters out of work. Casa
1:36:00
Good is one of those guys
1:36:02
but he's kind of making it
1:36:04
work as someone who is helping
1:36:07
place. Other. Yonkers
1:36:09
members with legitimate jobs up
1:36:11
at in a society where
1:36:13
like you know, You.
1:36:15
Don't have a you don't have work
1:36:17
history and nobody wants to hire someone
1:36:19
who you know was clearly an ex
1:36:21
gangster. He's finding jobs of his people
1:36:24
and I was thrown off. He's when
1:36:26
you meet him. This game is what.
1:36:28
Best credit sequence of African seen. Ah
1:36:30
and the series has the credit sequence
1:36:32
as. This one has a
1:36:34
great credit sequence and you're tossing, it
1:36:37
is the coolest, most put together guy
1:36:39
in the world. Map.
1:36:41
Credit sequence and hard with him waking
1:36:43
up in would effectively as as flop
1:36:45
in a shack at the top of
1:36:47
the building and you start to realize
1:36:49
that how Cassius he himself has like
1:36:51
oh my god put my life together
1:36:53
and doing good work and I'm cool
1:36:55
On the whole the world's my oyster.
1:36:57
The reality is. Is
1:37:00
badly paid. He's living in a
1:37:02
shack. Hand about the existence.
1:37:05
And. In the early hours, the
1:37:07
game even that will existence falls the
1:37:09
fuck apart. And his life in
1:37:11
Japan collapses. And.
1:37:14
Right around that time he is put.
1:37:17
Is. Given a lead. The
1:37:19
Mississippi? Okay, Paisley last me. A
1:37:22
bit tire. You. Meet
1:37:24
a bunch of people from his past. And.
1:37:27
They're like so as you know ah
1:37:29
yeah over there was a baby swap
1:37:31
back in the the you know the
1:37:33
back in the era of the of
1:37:35
the boss. Ah and ah you know
1:37:37
that's where the master was being hidden
1:37:39
was Athens but we you don't realize.
1:37:42
Is. That actually the young Prince of your
1:37:44
crime family. Wasn't the bosses son
1:37:46
is all. It. Was you
1:37:48
cast ago? You. Shouldn't have
1:37:50
grown up in that so planned. Now.
1:37:52
Sit there and like he did, Who's.
1:37:55
The boss. Was. there a kid who
1:37:57
the on mr i don't know any people And
1:38:00
they explain it with lots of cutscenes, but
1:38:03
like there are dense webs of relationships and
1:38:05
meaning that like There's
1:38:07
literally no way There's no
1:38:09
way for the game It's
1:38:11
this is a game full of incredible writing And so
1:38:13
I don't think you can fault the
1:38:16
game for being able to like dramatically Land
1:38:19
something that you and I have zero
1:38:21
context word it is an impossible They
1:38:24
give us the facts, but there's no way
1:38:26
for the emotional weight to have any
1:38:29
sort of meaning for you Or I and
1:38:31
so it's like I have context now But
1:38:34
all I have are like you've just
1:38:36
given me a flashy Wikipedia entry, which
1:38:38
is going to nearly flashy not Really?
1:38:41
Yeah, and again, it's not the game's fault
1:38:44
but I'm So
1:38:47
did you fall off it after this point? No,
1:38:49
I was gonna see Hawaii Long
1:38:54
story short, Kasuga You
1:38:56
got to go to Hawaii because
1:38:59
the mom you didn't know
1:39:01
about is in hiding there and We
1:39:05
have to make it right with her and she deserves a
1:39:07
chance to meet you and you deserve a chance to meet
1:39:09
her And we'll sort
1:39:11
of like Resolve this this wrong
1:39:13
that was done to you all due
1:39:16
to you know, 80s early
1:39:18
90s like Yakuza nonsense So boom
1:39:21
after like six hours of the game in
1:39:24
hanging out with his friends in Yokama. You're
1:39:27
off to Hawaii and You're
1:39:30
on your way to meet your mom and
1:39:32
things don't go well and In
1:39:37
short order it appears that
1:39:41
the woman you're looking for Akane is
1:39:44
missing nobody knows where she is and There
1:39:47
is the remnants of a really dangerous Yakuza gang
1:39:49
after her Kiryu
1:39:51
shows up as
1:39:53
like looking cool as fuck and
1:39:58
He's like now a private investigator working
1:40:01
for what appears to be like an Illuminati
1:40:03
type organization who are also looking for a
1:40:05
county. And
1:40:09
you know then obviously, Kasuga is trying to find
1:40:11
her and the question is like
1:40:14
where is she, why is everyone looking for her and like
1:40:17
why did she go into hiding before any
1:40:19
of this broke? I would
1:40:24
also say there's some and then
1:40:27
there's a whole lot of like the sociological bent
1:40:30
goes to interesting places in the setting of
1:40:32
Hawaii which we might
1:40:34
get to as well Patrick. One
1:40:36
of the the most
1:40:38
menacing forces in in
1:40:41
Hawaii in this game is
1:40:44
an army like
1:40:47
a mob slash an army comprised
1:40:51
of ex-homeless
1:40:54
that are just like boiling with rage at
1:40:56
the injustice of society and these
1:40:59
are the swolest, thickest homeless you've
1:41:01
ever seen. It is like an
1:41:04
entire wrestling
1:41:07
promotion. Just put all their dudes out on the
1:41:09
streets and gave them machetes and
1:41:11
they're so badass the cops are just like well we just
1:41:13
have to turn the streets over to these guys. We can't
1:41:15
go anywhere near it. And I'm
1:41:18
like is this the best way to
1:41:20
talk about endemic homelessness
1:41:22
in high-income areas?
1:41:25
I don't know. The game has you know I
1:41:27
can't speak to the history of the series but
1:41:29
I mean even before you leave to Hawaii you
1:41:32
see like a flasher
1:41:35
like someone comes up to you like in
1:41:37
a in like a robe and doesn't show
1:41:40
you their junk but they wear an
1:41:43
underwear and then the scientist appears it's
1:41:45
like that does a Pokemon satire like
1:41:47
an actual satire an actual parody of
1:41:50
Pokemon like hey there's a
1:41:52
lot of weirdos out there and we need you
1:41:54
to categorize like we need you to catalog them
1:41:56
and so on one hand
1:41:58
yes you have this game that
1:42:00
in some way represents like the way
1:42:03
like unhoused people are dumped off on this particular
1:42:05
island and then they're using this gang as a
1:42:07
way to explore their lack of power
1:42:10
but then the game also is like yeah we're
1:42:12
gonna make a bunch of weirdos that
1:42:14
like don't have anywhere to go and they're
1:42:16
hungry and we need you to put them in
1:42:18
an encyclopedia so I mean that's that's hit or
1:42:20
miss on on its commentary for
1:42:22
sure even without seeing where all of it lands but I
1:42:24
mean I guess that was what I was really struck by
1:42:27
and again like I'm out
1:42:29
of context on the series but I
1:42:32
think I'm just so struck by how empathetic the
1:42:34
writing is from like top
1:42:37
to bottom obviously like your main character is
1:42:39
portrayed this way as someone like believes in
1:42:41
other people wants to build them up like
1:42:43
they have a good vessel for this type
1:42:45
of writing but you know like there's
1:42:49
a there's a character that you come across
1:42:51
with a really interesting arc at the beginning
1:42:53
in Hawaii that has a disability like is
1:42:55
in a wheelchair and like it's like your
1:42:58
character is like so touching and like careful
1:43:00
with I mean it's just I find a lot of
1:43:02
the like the 70 hours of played
1:43:04
like a
1:43:07
shockingly beautiful exploration of like masculinity
1:43:10
in a way that I have found myself
1:43:13
like really touched by in a way that I
1:43:15
again can't speak to how it fits in the rest
1:43:17
of the series but I was
1:43:21
like really taken by that element and
1:43:23
whether that carries me through you know
1:43:25
a 70 80 90 hour game it seems unlikely but I find
1:43:31
myself utterly charmed by the writing
1:43:33
in this game and how it explores I
1:43:35
don't know emotions like within a predominantly male
1:43:38
cast yeah I
1:43:40
think one of the key differences here is like judgment
1:43:44
and I think the series is empathetic as a
1:43:47
whole I think one of the things that's really
1:43:49
strong about is like about friendships relationships like
1:43:52
judgment is full of just like amazing
1:43:55
stuff in terms of how characters
1:43:57
are developed and the empathy it has even for some
1:43:59
of its worst
1:44:01
characters, some of the most antagonistic people you
1:44:04
meet. But
1:44:06
judgment, I think fundamentally it
1:44:08
starts from the premise that like it's
1:44:10
two protagonists are the
1:44:13
coolest dudes in Tokyo.
1:44:15
Like your lawyer, Tak,
1:44:17
he is just he's
1:44:20
handsome, he's successful, he's brilliant, he's
1:44:22
you know like he
1:44:24
was the greatest lawyer in Japan now he's
1:44:26
a crime fighter by choice. And
1:44:30
that kind of translates like his buddy is like
1:44:32
this handsome legendary badass who like
1:44:34
could have been you know
1:44:37
another Kiryu and you
1:44:40
know for other reasons chose not to be.
1:44:43
Here, Kasuga
1:44:46
and his friends are
1:44:49
all kind of nare-to-wells
1:44:51
to from
1:44:53
one perspective or another. They're people that like
1:44:55
the breaks haven't come their way. And
1:44:58
one thing that like really affects me a lot
1:45:00
throughout this Patrick is like because
1:45:04
I had to look this up. Kasuga
1:45:07
is not a young guy. Like
1:45:09
he's our age. Maybe a little longer.
1:45:13
The heroics make you like the character maybe makes
1:45:15
you think they're in their late 20s early 30s
1:45:17
but I the vibe I got was some
1:45:19
of late 30s early 40s probably. He's
1:45:24
so lost in this world because like he
1:45:27
spent a lot of his life in prison. And
1:45:30
so there's a lot of moments where
1:45:32
he's just like completely kind of does
1:45:36
not know what to make and has to make
1:45:38
analogies for like what modern
1:45:40
society is and how it functions. That
1:45:43
is also making room for a lot of minigames. So
1:45:46
that is like one reason that
1:45:48
he's like he
1:45:50
doesn't know anything about social media networks or
1:45:52
like YouTube or any of that is
1:45:55
because this stuff is going to come up and there's
1:45:57
going to be minigames that we play as he sort
1:45:59
of acclimates. to this new world. But also
1:46:02
the more poignant part of this is
1:46:04
like at every turn, Kasuga
1:46:07
feels a little bit like
1:46:09
somebody who effectively
1:46:11
lost track of the world when
1:46:14
they were a teenager, early 20s, and
1:46:16
is now coming back in with no
1:46:19
more education or even like significant like
1:46:22
life experience in civil
1:46:24
society, free society, than
1:46:27
when he went in but is
1:46:29
you know still now has to make it without
1:46:32
without many resources and his
1:46:35
resources, his kindness, and his
1:46:37
ability to forge these friendships.
1:46:40
And just a naivete that
1:46:42
is it's it's
1:46:45
written but he's not written
1:46:47
as a dumbass, right? Like he like
1:46:49
there's he has written as somebody that just
1:46:52
doesn't know what he doesn't know
1:46:54
and approaches every moment in life,
1:46:56
every conversation as an
1:46:58
opportunity. And not every character is
1:47:00
written that way, right? So it makes him such a fun vessel
1:47:03
for the player and the characters that
1:47:06
bounce off him because characters
1:47:08
are frequently aggravated with his
1:47:10
with Kasuga's personality and his approach.
1:47:13
But I just find
1:47:15
it like it's just it's
1:47:17
just I guess I just can't quite get
1:47:19
over how well written the game is. Like
1:47:21
even in his most innocuous moments where you
1:47:23
are just you know there is sort of like
1:47:25
kind of a party chat that occurs like if you
1:47:27
when you're walking around with someone in
1:47:29
your party like from one location to another you
1:47:32
can skip it you can hit triangle and you
1:47:34
don't have to listen to these lines that happen.
1:47:37
But the game rewards you with like
1:47:39
you know XP and like sliders and like
1:47:42
there's the game gives you sort of a
1:47:44
concrete reason to listen to the stuff but
1:47:47
you should listen to it because I mean
1:47:49
there's just so much downtime in this game. Like the writing
1:47:52
I guess part of the reason I come away so impressed with the
1:47:54
writing is because man you
1:47:56
like you don't do a lot in this game a lot of the
1:47:58
time. What you do do is a
1:48:00
lot of like watching dialogue cut scenes
1:48:02
and you fight a lot and you do
1:48:05
explore a lot. But I would say
1:48:07
I don't know, 60-40, 60% of
1:48:09
the time I'm watching a thing play
1:48:12
out in a game that is
1:48:14
like pitched as a, you know, active
1:48:16
like time battle like RPG combat system
1:48:18
in an open world. It's like, yeah,
1:48:21
but a lot of the time I'm
1:48:23
hitting X, like watch dialogue go
1:48:25
by. And I'm not upset about
1:48:27
it. I'm just sort of transfixed by its ability
1:48:29
to have such a
1:48:31
high bar for its
1:48:34
writing given that the game I
1:48:36
guess would utterly fall apart without it. Even though
1:48:38
the combat is much better. Well, I didn't play
1:48:40
like, you know, the last like a dragon, but
1:48:42
like I find this combat pretty enthralling and like
1:48:44
interesting and fun to engage with.
1:48:46
Well, they've grown in now more interesting, like
1:48:49
fights that are going to be harder to
1:48:51
win. So there's the dudes used to
1:48:53
beat the shit out of like randomly on the street. But
1:48:55
then there are more grades of like, you're
1:48:57
going to need to actually like spec
1:48:59
out for this one. You're going
1:49:01
to really like these guys over here. You're going to really
1:49:03
need to think how you approach this combat. And that's a
1:49:06
place I never really got to with the
1:49:08
beat them up combat and like judgment and such like
1:49:11
that combat just never that interesting to me.
1:49:13
Like you can get nuances out of it.
1:49:16
There's a skill to playing those games, but
1:49:19
never feels that intriguing to me.
1:49:21
Whereas like I've already had a couple fights where
1:49:23
like, okay, this is going to
1:49:25
require a different way of approaching
1:49:27
this than the normal fights that just happened on the
1:49:29
street. Like this, I'm going to put a pin in
1:49:31
this character. I can come back and fight these guys
1:49:33
later because they are there now to sort
1:49:36
of test. Like
1:49:38
you want a real like RPG tactical
1:49:40
fight here. These guys are over here and
1:49:42
you go fight them and you're like, oh, these systems
1:49:44
are actually interesting enough to support that. Well,
1:49:47
yeah, because the way the way the
1:49:49
combat works is it's it's you're swapping
1:49:52
turns between whoever's in your party. Sometimes
1:49:55
you'll just have, you know, one person often you
1:49:57
have two or three. You
1:50:01
can look in the corner and say who's up
1:50:03
next and like when you're in that character, like
1:50:05
position is really important in this game. You
1:50:08
can start a fight and a character will
1:50:10
be like a quarter block away from
1:50:13
you and you can trigger an attack but
1:50:15
that's going to require you like running the
1:50:17
distance to them and then you'll start the
1:50:19
next turn near them. Characters
1:50:21
are moving during the sequence where
1:50:23
you're picking what to do whether it's a special
1:50:26
attack, use an item, a
1:50:28
normal attack and position matters because if you
1:50:30
can line up two characters next to one
1:50:32
another or there's a character, one of your
1:50:35
members of your party is behind them,
1:50:37
you can set up like really important
1:50:39
chain combos that are essentially vital for
1:50:42
you to make progress with higher level
1:50:44
enemies. Otherwise you're just going to
1:50:46
get your ass handed to you but it just makes
1:50:48
for the moment to
1:50:50
moment of the combat has a lot
1:50:52
of thoughtfulness because those will be furniture,
1:50:55
right? You can pick that up and
1:50:57
you can use that in the special
1:51:00
attacks that are gain power
1:51:02
based on distance. So like maybe you're near
1:51:04
an enemy but you actually want to back
1:51:06
off so that you can get your character
1:51:08
a running start or Kiryu has like different
1:51:11
stances that are based on do you want a
1:51:13
couple of quick attacks or is somebody blocking and
1:51:16
then it's just much
1:51:18
like the writing, I am really
1:51:21
delighted by the nuance and depth to
1:51:23
the combat system because it sounds like
1:51:25
my guess is I would have ended up where you are despite
1:51:28
the fact that I have an affinity for action games, it sounds
1:51:30
like judgment
1:51:32
was never going to ask you to dig that
1:51:34
deep even if the system is allowed for it,
1:51:36
you didn't need to, you could kind of just
1:51:38
muddle through it. Here in
1:51:41
some of this is just numbers too big
1:51:43
so you have to like if you weren't leveled
1:51:45
up, you have to use the strategic layer to
1:51:48
make up for that and give yourself an advantage
1:51:51
but it sounds like I think you're a
1:51:53
little further than me. There's at least enough
1:51:55
instances where you have to engage with these
1:51:57
systems pretty fully to make progress and fortunately
1:52:00
systems are like interesting and
1:52:02
the game is constantly swapping in different sorts of
1:52:04
party members. Maybe that gets stickier as it goes
1:52:06
along but in the opening like seven, eight hours,
1:52:09
every couple hours I have somebody new in there
1:52:11
that functions differently. Even briefly you
1:52:13
have you know the the character in a
1:52:15
wheelchair and they don't attack but
1:52:18
they they say they are able
1:52:20
to give perks and
1:52:22
like ability bonuses to you when their turn
1:52:24
comes up. So they're not in
1:52:26
a different game. A character like that
1:52:28
is just shuffled off to the side
1:52:30
unseen part of a cutscene and here
1:52:32
they're given an active
1:52:34
participatory element and it
1:52:36
just speaks again like the empathy like there's a
1:52:39
thoughtfulness to how this game considers
1:52:41
everything that obviously is a through-line in
1:52:43
the series but I
1:52:45
feel it like in every part of
1:52:47
this game in particular. Yeah
1:52:50
it's a it's a really
1:52:52
it's a really charming game like it has become sort
1:52:54
of the the successor
1:52:57
to Alan Waken who's a like couch game in
1:52:59
our house where it's like let's pop this
1:53:01
on and you know are you interested in
1:53:03
playing a bunch of you
1:53:05
know like a dragon tonight Cheryl? You know throw that on
1:53:08
it's like putting on TV show. When
1:53:10
it's funny it's really like I am laughing
1:53:14
out loud constantly
1:53:17
in this game and and games
1:53:20
to be funny is extremely difficult doing
1:53:22
humor in games is challenging and I
1:53:25
don't know that I've played a game that has had
1:53:27
like this concentration of sort of laugh
1:53:30
an hour in the way that Infinite
1:53:33
Wealth has has given me. I mean frankly
1:53:35
it's a huge part of why I keep
1:53:37
playing is because I I know
1:53:40
there's going to be some sort of surprise around the corner
1:53:42
that is going to make me laugh. I
1:53:44
mean I just did for the first time the dating minigame
1:53:47
and in so many
1:53:49
other games that the dialogue therein
1:53:51
would be an afterthought because it's just
1:53:53
you're just here for the minigame it's
1:53:55
just filler for the game we know
1:53:58
what you're here for it's either for a trophy
1:54:00
or... I just... there's not... but
1:54:03
the actual exchanges that you're having
1:54:05
in some one-off
1:54:07
dating sequence, maybe
1:54:09
they get repetitive or less interesting 10-12 in. I
1:54:11
don't know what the arc of that sequence is,
1:54:13
but I was bowled over. I'm
1:54:15
like, I want to finish this minigame, not because
1:54:18
I give a shit what I get on the
1:54:20
other side, but because the writing is just incredibly
1:54:23
strong and really, really funny. Well,
1:54:25
there's very funny details too, like
1:54:27
as you level up your connection
1:54:29
through the in-game. Hot pick. Hot
1:54:31
pick. The hot pick, someone says
1:54:34
you like, hot pick as your
1:54:36
bond is being cemented over text.
1:54:40
And they're like... I don't
1:54:43
even know what to describe what you get. It's
1:54:45
like, it's a hand model for
1:54:47
life, but what feels for like a matronly
1:54:49
ass like fashion magazine or something like that
1:54:52
or catalog where it's like... Somebody's
1:54:54
like hot pick and it's like somebody clipped out
1:54:56
a JC Penny. And
1:54:59
it's like, damn. Like,
1:55:02
constantly losing his mind like, damn,
1:55:04
I can't wait to get the
1:55:06
next one of these. What's going on with
1:55:08
those? What's going on with the angles
1:55:10
beneath that low hem? And
1:55:14
you do. And
1:55:18
like, it's kind of inspired
1:55:21
that like, it's a...
1:55:23
like, everyone
1:55:26
of these games has a minigame like this,
1:55:28
but like, you choose
1:55:30
your response, but executing it requires
1:55:32
texting real fast, having good texting thumbs, which means
1:55:35
you're gonna have to hit the right
1:55:37
face buttons in the correct sequence in
1:55:40
the time allotted. So you just like quickly try and
1:55:42
tap out the thing. If you botch it, like, Kasuga
1:55:44
will screw it up in a funny fashion. Like,
1:55:47
there's a sequence at the end of
1:55:49
that minigame where you're trying to fill a meter and
1:55:52
if you're just a little bit short, then all
1:55:54
of a sudden Kasuga goes like, time
1:55:57
to be honest and like, show this
1:56:00
person how I feel and it's a mini
1:56:02
game where you try and do as many
1:56:04
of the button inputs as possible and it's
1:56:07
a combo. It's like text one, two X,
1:56:09
three X, four X and it's just... And
1:56:12
like the texting I was doing with the character, like
1:56:14
the girl I picked out that I got
1:56:16
matched with was like, ooh, like
1:56:18
little cutesy like messaging and did you
1:56:20
get the same one, Ron? I think
1:56:23
so. Like, and
1:56:25
then he's matching like, like
1:56:27
he matches her writing style and
1:56:29
it was like
1:56:33
dying. Amazing. Well,
1:56:35
dying. Also, like look, all the stuff around cosplay
1:56:37
and dating is just mint in this. Like there
1:56:39
is a... So he goes on a
1:56:41
date with his primary love interest, though he needs
1:56:43
to move on. Like dude, it's not happening, just
1:56:46
move on. But anyway, but the thing is he
1:56:49
blows it in the most spectacular fashion
1:56:51
in a way that's like wildly
1:56:54
inappropriate, but also really poignant because
1:56:56
Cosplay like is a guy with big feelings
1:56:58
to come out wrong and
1:57:00
randomly in places. But
1:57:04
where that sequence becomes hysterically funny
1:57:07
is when he debriefs with his homies at
1:57:10
Wet Kitchen. And
1:57:13
he's like, I think I might have, I think I
1:57:15
might have screwed up. And he's like, well, you know,
1:57:17
you couldn't, not bad. Couldn't be. Why don't you
1:57:19
tell us what you said? And so and this is like,
1:57:22
you know, to Patrick's point, you
1:57:24
as a player do not make an input for the
1:57:26
next 20 minutes. You're basically watching a show now, a
1:57:29
really funny show as
1:57:32
these two guys like
1:57:35
debrief about what it is that Cossaga said.
1:57:38
And it goes on, well, that's not so bad. It's a little
1:57:40
bit like intense, but
1:57:42
you know, like I had a
1:57:45
girl you were out, she's nice. She's understanding. He's
1:57:47
like, well, hang on. I said more.
1:57:49
OK, what did
1:57:51
you say next? And basically unpacks like it
1:57:55
just pays off because their reactions at every
1:57:57
turn as like the whole
1:57:59
he died. becomes clear. But also along
1:58:01
the way, they're trying to give this guy who,
1:58:03
again, has been the slammer for half his life,
1:58:05
like kind of a feminism
1:58:08
101 type thing. And
1:58:12
it's like, so like when you
1:58:14
said you would help out with
1:58:16
housework, that
1:58:19
kind of implies that like you're a great
1:58:21
guy because you're going to lower yourself to
1:58:24
doing the woman's work. And
1:58:26
that's not really how we talk about
1:58:28
these things anymore. And
1:58:30
he's like, damn, no. And they're like, no, no, you
1:58:33
should probably, you wouldn't want to walk, you want to
1:58:35
walk that back. But it has to be, I want
1:58:37
to underscore the, the, the, the vibe
1:58:39
with these three is bro, like, they're
1:58:45
bros. But then they're also doing
1:58:48
like a, like modern progressivism 101
1:58:50
lesson. And they, they
1:58:53
mean it, like, they mean it. Like they actually, it's not like
1:58:55
this is what you talk to women because this is the way
1:58:57
they want to hear it is this is
1:59:00
how you talk to women because like this
1:59:02
is how, like this is called being respectful. And
1:59:04
it's, it's delightful. Like, and it
1:59:06
doesn't, my guess, like Yakuza or
1:59:08
like a dragon rather is extremely woke.
1:59:13
It's never going to be called that.
1:59:16
And yet, like every turn, this series
1:59:18
is like, that's not how
1:59:20
we talk about those things. Like show
1:59:22
some respect. Like, like, and it's in
1:59:24
a way that is effortlessly like charming and
1:59:26
like makes that sequence that
1:59:29
Rob, you're talking about so
1:59:31
great because you like have these, these
1:59:33
polar opposite characters and the, the arc that
1:59:36
they go on while they're getting drunk at
1:59:38
a bar is just incredible.
1:59:41
Well, none of those, it does pay off when you meet the person who
1:59:43
hooks you up with the dating app
1:59:45
mini game, the framing
1:59:47
device around it is like, dude,
1:59:50
you need to learn not to be weird around women. And,
1:59:53
and like, costing us such a good character that
1:59:55
like he is weird about relationships and women. He's
1:59:58
really naive. Again, he's like a, uh, the
2:00:01
character he's talking to kind
2:00:03
of nails it when she says you're a middle schooler in
2:00:06
an adult's body. Socially
2:00:09
that is where he left off, where it's
2:00:11
like, well
2:00:13
obviously you know you meet someone you
2:00:15
fall in love and get married and spend the rest
2:00:17
of your life with them and like no concept of
2:00:19
this like intermediate steps there's things about a relationship and
2:00:21
so like when you meet the woman who's like you
2:00:23
gotta play here's the dating minigame here's the chat
2:00:26
app minigame it is also framed in
2:00:28
this like hey you know
2:00:30
it's like healthy to just like
2:00:32
talk to people and get to
2:00:34
know them and like just have
2:00:36
relationships with you know not
2:00:39
the immediate goal being like I have to find my
2:00:41
life mate that's weird and that's
2:00:43
gonna you know you're gonna you're gonna throw
2:00:45
off weird vibes that are gonna scare people
2:00:49
and like all
2:00:51
these scenes tend to tend to work you know so
2:00:53
damn well and then all of it is in the
2:00:55
background of a pretty compelling
2:00:58
crime story in you
2:01:00
know in the backdrop of like
2:01:02
you know high high yakuza politics
2:01:05
there is still an opening sequence that we have no
2:01:07
idea what the context for is the game opens on
2:01:10
like a brutal mob hit that
2:01:12
appears to be like in the thing
2:01:14
in the rain right yeah and right
2:01:16
so I have no idea exactly what
2:01:18
what this like execution killing that we
2:01:21
see is zero zero
2:01:23
idea and so like you're
2:01:25
kind of left wondering how are all the threads
2:01:28
here going tie together but
2:01:30
yeah like really into it so far kind
2:01:33
of like a dragon because
2:01:35
if it was strong as
2:01:37
this then you know the
2:01:40
RPG combat was maybe a good move that I would
2:01:43
have been down with mm-hmm are you
2:01:45
playing with the voice acting in English no
2:01:47
Japanese oh I it's
2:01:49
on the voice acting in English by sort of default
2:01:51
or I just kind of click through it it's
2:01:54
incredibly strong like I think the voice
2:01:56
actors are awesome in this game so
2:01:59
I I would Give
2:02:01
it a shot. Obviously, if your
2:02:03
preference is just to have the original
2:02:05
Japanese white actors, I totally respect that.
2:02:07
But I don't... Man,
2:02:11
I don't know if I can go back because
2:02:13
the voices that they have for
2:02:15
these characters match so incredibly well to
2:02:18
the personalities, at least so far.
2:02:20
For that initial trio, I found
2:02:22
them to be incredibly strong. I'd be curious
2:02:25
once the game is out if people have strong feelings
2:02:27
one way or the other, but it
2:02:29
doesn't feel like a... It feels
2:02:31
more like a preference as opposed to if you're doing
2:02:33
the dub, you feel like you're getting a
2:02:36
lesser version of the game. That's good to
2:02:38
hear. Because usually, one
2:02:40
reason I tend to prefer dubs with anime is in
2:02:43
the 90s, the English dub was rarely
2:02:45
very good in terms of just
2:02:47
the quality of the voice acting. It
2:02:50
was clearly audibly a better
2:02:52
and more nuanced performance
2:02:54
in Japanese. Then the
2:02:57
subs gave you context. That
2:03:01
seems to not be the case as much even in anime
2:03:03
anymore. Certainly a game like
2:03:05
this invests in good voice acting. It's just
2:03:07
I like the Japanese performances so much. I
2:03:09
like the vibe of
2:03:12
these characters so much. But
2:03:14
I often do wonder what I
2:03:16
am missing because my understanding is sometimes dubs can
2:03:18
be... Accuracy can be
2:03:20
a weird thing in terms
2:03:22
of how this stuff unpacks. With
2:03:25
subtitles, there is kind of a can
2:03:29
it be one to one because people read at different rates. People
2:03:32
are going to... Can the
2:03:36
subs cover everything exactly that was said
2:03:38
that's meant to come across in
2:03:41
the dialogue? I'm
2:03:43
not always sure. That's the case.
2:03:45
Whereas a dub, a character speaks,
2:03:47
you might be able to have that entire just
2:03:53
come across. But yeah, I'll give it a shot. For
2:03:56
me, once I realized how much of a comedy
2:03:58
it was, not that... Like there's
2:04:00
something – I'm
2:04:03
getting a lot out of the
2:04:05
actors nailing the comedic beats
2:04:08
and that being in like
2:04:10
the language that I understand the best. And I feel like
2:04:13
that is helping the writing. It's
2:04:15
helping the storytelling because
2:04:17
it's so explicitly. I feel like that's – I
2:04:20
feel like that's – it can go either way,
2:04:22
right? If you total misfire on the
2:04:25
voice acting, you're not going to get anything extra out
2:04:28
of it from the comedic beats. But for here, I
2:04:30
feel like the writing is – the voice acting is
2:04:32
taking the writing and running with it. And then I'm
2:04:34
getting something extra, an extra oomph out of it because
2:04:36
the voice actors are nailing it as well. So yeah,
2:04:39
give it a shot and then let me know what
2:04:41
you think next week. I'd be curious
2:04:43
if it lands the same for you. But
2:04:45
yeah, great game. I'm sure I'll start out
2:04:47
on it not for the games because
2:04:51
of the game itself, more just the sheer length.
2:04:54
And as we get into February and March and
2:04:56
more games approach. But I guess
2:04:58
the last thing I'd leave on is I have
2:05:01
so little interaction with this series.
2:05:04
Like broadly, you have more than I, but
2:05:07
even you don't have all that much. I
2:05:09
do think this is a perfectly fine – yes,
2:05:11
you're out of context. Yes, you're losing some story.
2:05:13
Yes, the best thing to probably do would be
2:05:15
go play the old games. But then
2:05:17
you're looking at hundreds, thousands
2:05:20
of hours of gameplay to get up
2:05:22
to speed. If you just
2:05:24
want to see what all the fucking
2:05:26
fuss is about, you will be just
2:05:28
fine jumping into this game. It
2:05:30
has a good on-ramp. You're going to
2:05:32
be in the deep end, but you
2:05:34
can go either fill those gaps in
2:05:37
later if you find yourself charmed and
2:05:39
want to take that. But like this
2:05:41
is a perfectly fine, accessible, fun entryway
2:05:43
into this series that has
2:05:45
great combat, great writing, great characters.
2:05:48
And maybe it'll lead
2:05:50
you to want to check out the rest, but don't let
2:05:53
the fact that it's the
2:05:55
11th entry or whatever we're at at this point
2:05:57
scare you away from wanting to give it a
2:05:59
shot. because I think it is I
2:06:01
came to it really as a
2:06:04
newcomer and there's a lot for it to
2:06:06
offer you. Yeah,
2:06:11
I think that's about where I'm at as well. I
2:06:13
think I'd like I don't want to over like I
2:06:15
wish I had the context. I don't feel like it's
2:06:18
detracting meaningfully from my enjoyment and I do feel
2:06:20
like I'm going to stick with it a bit
2:06:22
further whether I make it to the end, you
2:06:24
know, who knows? I think right now I'm in
2:06:27
the like and here's
2:06:29
all the minigames you're playing. Here's all the goofy
2:06:31
stuff and like to an extent there's like always
2:06:33
attention in games like this where I'm like I
2:06:36
kind of want to get back to that A
2:06:38
plot. I would love like I've enjoyed the goofs
2:06:40
but like feels like it's been a minute since
2:06:43
we've done A plot stuff or move that forward.
2:06:46
But you know we'll we'll see. I think sometimes
2:06:48
it's down to me also to like you
2:06:51
don't have to keep doing the side quests and
2:06:53
I think a lot of how else will you
2:06:55
level that's the thing.
2:06:58
Yeah, especially in this where it's like how are
2:07:00
you going to beat this dude unless you go
2:07:02
side quest and go
2:07:04
beat up on these on these randos.
2:07:07
But yeah, I'm gonna look at them. I definitely want
2:07:09
to see this through a bit
2:07:12
more. Janet, one game
2:07:14
you've been playing that you that you mentioned here
2:07:16
is The Cub, a game I don't know anything
2:07:18
about but looks really cool. Yeah,
2:07:21
this is a game that
2:07:24
Mike Towne-Drow had put on my
2:07:26
radar and it is
2:07:28
essentially a platformer in
2:07:30
kind of like an apocalyptic world.
2:07:32
It's super short. It's like
2:07:34
90 minutes, two hours or so.
2:07:37
It's kind of billed as like self-billed
2:07:40
as Jungle Book meets Armageddon Fusion. This
2:07:42
one's so funky for me. So I
2:07:44
like booed this up last night. I
2:07:46
got like half an hour in and I'm like, I
2:07:49
feel like I could just stop here. And then
2:07:51
my partner's like, well, you could finish it. I was like, I'm
2:07:54
gonna finish it. And I'm kind of happy. I'm kind
2:07:56
of happy with finishing it. This is such
2:07:58
an odd one where I. critically, I
2:08:00
probably build this as like, it's
2:08:02
all right. I'm kind of like, two, two out of
2:08:05
five, two and a half out of five. Like, I'm
2:08:07
not in love with it. It is very much a
2:08:10
platformer in which you are like running away
2:08:12
from an enemy or running away from a
2:08:14
series of projectiles. But the thing that I
2:08:16
think makes it really interesting
2:08:18
besides the fact that it has an incredibly
2:08:21
charming almost cartoon
2:08:23
came to life style of
2:08:25
art is the fact that
2:08:27
this is such a, this feels like a
2:08:29
podcast game where they put the podcast inside
2:08:31
the game. And I think that's really kind
2:08:33
of cool. So the sort of general plot
2:08:36
of this, and there's a few little holes
2:08:38
there that are kind of like, how long
2:08:40
is so much time passed? But basically, you're
2:08:42
you're a kid who
2:08:44
like, has remained after like
2:08:46
humanities passed on earth, like earth went
2:08:48
to shit, the it's all like
2:08:50
polluted and messed up. That's kind of where
2:08:52
it's like, oh, how's the kid able to
2:08:55
survive, but whatever, especially disbelief, he's, he's still
2:08:57
living. People have gone to Mars, they've since come
2:08:59
back to try to see, hey, could,
2:09:01
is there something on earth we can
2:09:04
salvage? Is there a way we could recolonize earth
2:09:06
is generally the plot. And as they come back
2:09:08
onto earth, they see this kid, they're hunting
2:09:10
this kid because they're like, Oh, like, you
2:09:13
know, what's going on? Are you immune to
2:09:15
what's, what's happening here? Can we learn something
2:09:17
from harvesting your body or whatever,
2:09:19
right? So that's sort of the through
2:09:22
line of what's pushing you through the environment
2:09:24
is you like running away from these people.
2:09:27
There are some fun, kind
2:09:29
of without spoiling things in the short game,
2:09:31
there's some like fun dark twists. With
2:09:33
that, like there's a moment in this game where I'm like, oh
2:09:36
my god, like, are they gonna do it? I think
2:09:38
they're gonna do and then they like go for it.
2:09:40
And I'm like, well, the kid is raised by wolves.
2:09:42
I guess it makes sense. You know, I'm like, there's
2:09:44
some wild stuff here.
2:09:47
And something else I think is really
2:09:49
cool. So I guess, to put context to how this
2:09:51
is a podcast game that has the podcast built into
2:09:53
it, like within the first few moments
2:09:55
of the game, you acquire like an old space
2:09:57
helmet that has like, it's tuned into
2:10:00
to the radio station that's on
2:10:02
Mars or has recordings
2:10:04
from that station. So you
2:10:06
have this mix of
2:10:08
sometimes it's pop
2:10:11
or techno music, and sometimes it's
2:10:13
this American life vibes of like,
2:10:15
and now we're going
2:10:17
to hear a story from Jill who
2:10:19
is talking about her time on Mars
2:10:21
and what she misses about Earth. And
2:10:23
then it goes into this story of
2:10:26
a woman talking about things
2:10:30
I can't feel as alive as
2:10:32
I did on Earth writing my Harley Davidson
2:10:34
because moving on Mars feels like a janky
2:10:36
VR simulation and tells
2:10:38
the story about what it meant to
2:10:40
her to take this long road trip
2:10:42
and how alive she felt being tuned
2:10:45
in. She's like, I spent so much time
2:10:47
thinking to myself, always random thoughts. And on
2:10:49
the road, I still have that, but they're
2:10:51
so practical in a way that they're not
2:10:53
in my day to day life. So you get hit with these
2:10:55
really deep interesting stories, but then
2:10:57
it also kind of shifts because she's like, and
2:11:00
that's why I turned my dad's company into a
2:11:02
trillion dollar industry. And I'm like, I don't think
2:11:04
I like this woman anymore. So
2:11:08
it's like a really fascinating,
2:11:10
admittedly sometimes heavy handed, look
2:11:12
at society,
2:11:14
environmentalism, capitalism. There
2:11:18
are some really fun notes in
2:11:21
this game as well. There's one that says
2:11:24
it's from like a, it says I turned 145 today as CEO of Oraculum. My
2:11:29
dreams are coming true, but what does it mean to be
2:11:31
immortal on a dying planet? And I'm like, that's
2:11:34
kind of cool. Stuff like that, I
2:11:36
feel like, sits in
2:11:38
really fun ways. And I think they have
2:11:40
these moments where they gesture towards
2:11:44
more grandiose and interesting ideas
2:11:46
through this radio station. It's
2:11:48
a little cheeky and funky.
2:11:50
So while the gameplay is
2:11:52
very fairly simplistic
2:11:54
platforming, It can be kind
2:11:56
of annoying with the one hit death and
2:11:59
the low tide. The just long enough that
2:12:01
you're like a gag. was it a try
2:12:03
to just get through this? but I think
2:12:05
that background south of. The. Notes
2:12:07
in the radio station really
2:12:09
help give this a flavor
2:12:12
were. Sir. On one hand, like
2:12:14
is this a firewall former I would say not
2:12:16
really. but is it a really interesting piece that
2:12:18
take some cool swings? I would say yes.
2:12:20
So I was. Honestly by the end of and
2:12:22
I'm like I'm kind of really glad that I
2:12:25
saw this through. Like again it is very. Or
2:12:28
Katie and old school platforming design of
2:12:30
like running Away some these captors any
2:12:32
can get a little meme. as with
2:12:34
it's villainy of like the evil Ceos
2:12:37
and how they could have taken over
2:12:39
things and moved ever went off to
2:12:41
Mars. But in between that there's some
2:12:43
really. Find that. Interesting.
2:12:47
Cool. Nods to at all kind of
2:12:49
given this live of like like art why
2:12:51
that might be a plan of wanna or
2:12:53
yet to be released high water. That
2:12:55
title that we thought like matter Nine
2:12:57
o'clock showcase. Like a million years ago
2:13:00
on. So yeah, this is some. Really?
2:13:02
Find. Interesting. Stuff
2:13:05
going on specifically with and without radio
2:13:07
stations or. The Secret sauce to me of this
2:13:09
title. so. Yeah, mixed bag but
2:13:11
I'm I'm glad I thought through it. It had some really
2:13:13
cool south. Said. Reverse mobile reducing bring
2:13:15
have run of the problem of like.
2:13:19
Be. Action Directing the.
2:13:22
Content of your be you odds with
2:13:24
it or does it is pretty unobtrusive
2:13:26
and how name of when. History
2:13:28
Unobtrusive like it really is running in the background.
2:13:31
The only issue I had his i played on
2:13:33
place and and the audio levels like I couldn't
2:13:35
get like I couldn't really do a lot in
2:13:37
the back in with the audio levels they do
2:13:40
have like. Master Volume down
2:13:42
in like radio volume that I'm like that master.
2:13:44
Oh yes, like I couldn't. I want to make
2:13:46
it where the rear with louder than everything else
2:13:48
and I wasn't really able to so I did
2:13:51
have a little bit of a hard time hearing
2:13:53
it has subtitles but you know on know it's
2:13:55
really cool and I like that. unlike
2:13:58
other like athena love titles, I
2:14:00
think, you know, integrate these kind of
2:14:02
audio notes, you know, there's the horizon,
2:14:04
you pick up the log and they let you
2:14:07
kind of walk around the thing. It's very low
2:14:09
action. I think what's interesting about this is it's
2:14:11
all running in the background the whole time. Like
2:14:13
you'll be going through these sequences and it's just
2:14:15
whatever's next up. And I've taken longer
2:14:18
times within a sequence and it doesn't feel
2:14:20
like, okay, now it's dead silence because I
2:14:22
maybe took too long or they, they clearly
2:14:24
wanted me to hear this during like a
2:14:26
downtime. The entire game
2:14:28
feels like it's continuously
2:14:30
moving and has the same pace.
2:14:32
But sometimes they'll throw on, you
2:14:35
know, a radio station song and they'll
2:14:37
be like, oh, this was Toddler
2:14:39
Pop taking us back to late stage capitalism at
2:14:42
its finest. And now I like, you know, and
2:14:44
then they'll just like kind of
2:14:46
effortlessly float between. And that's why it feels
2:14:48
so much like if I put on my
2:14:51
Spotify and threw in some music or some
2:14:53
whatever, like it's not necessarily tied
2:14:56
into the environmental design or the structure
2:14:58
of the level, but it's speaking to,
2:15:01
hey, here's a way for you to
2:15:03
get a more firm sense
2:15:05
of like the world recreated and kind
2:15:08
of onboard you into that without kind
2:15:10
of it's like the most casual lore dump I've experienced in
2:15:12
a game in a lot of ways. Do
2:15:16
you have any, you know, you mentioned the
2:15:18
Jungle Book thing. I remember when I first saw this game,
2:15:20
they're explicitly sort of pulling from 90s, like
2:15:24
Genesis, SNES era licensed platformers. This is
2:15:26
the era of the Lion King, a
2:15:28
lad when there was a string of
2:15:31
really difficult, but really beautiful games,
2:15:35
like from a lot of Disney properties.
2:15:37
But your age must mean that you
2:15:39
kind of skipped over that. So I'm not, I'm
2:15:42
surprised the game worked on you at all,
2:15:44
given how much it's relying on your
2:15:48
ability to like have a nostalgia for
2:15:50
that specific style of platformer that does
2:15:52
not really exist anymore. Yeah, it's funny because
2:15:54
I guess for some
2:15:56
kind of Meat, again, I Do want to be clear
2:15:58
that like I don't have been. Why? Why? why not buy?
2:16:01
You know it's not like the most enjoyable. Six
2:16:03
innocents too hard. but it's a little like petty
2:16:05
with certain things and again, the one hit that
2:16:07
them like my policy. Or as as were
2:16:10
those games millionaires with okay by. Myself
2:16:12
I feel you should have a one hit
2:16:14
that unless I instantly reappear or like you're
2:16:16
lucky your stuff really sure where it's like
2:16:18
it's who is working but then as I
2:16:20
an hour. But. for me
2:16:23
to see like the general vibe of like old
2:16:25
school nurse so I didn't like officer clock like
2:16:27
the second part in the sense that they're like
2:16:29
this is what we're pulling some but for me
2:16:31
it felt like. A game I might
2:16:33
have played as a kid. You know where it feels
2:16:35
like a little bit more of it is feel like
2:16:37
or whatever down my notes was like it feels like
2:16:39
a Gb A game that I would have been like
2:16:42
hey that anyone else play the cob and in formula
2:16:44
yeah like it was a solid you know like and
2:16:46
something that be this. Interesting
2:16:48
specific nostalgia for at
2:16:50
So Yeah. definitely has.
2:16:53
A bit of that, but I don't think
2:16:56
it's nearly as as tough as like those
2:16:58
games are like a doesn't feel like in
2:17:00
impossibly difficult. Title To get through.
2:17:02
it's a. Little bit of friction, but nothing
2:17:04
that I think you can. Easily
2:17:06
like make your way through. Oh
2:17:10
so. Really big long serving
2:17:13
will just and with like when was game
2:17:15
here have you been playing or are you
2:17:17
wrapped up hours from him get to and
2:17:19
of son from from literary. Themes
2:17:23
with you came up pretty high on a
2:17:25
good movie. Will soon be some communities I'm
2:17:27
on. Reddit. Dot.
2:17:30
Yeah I'm I did manage to post their
2:17:32
game was a to Z force now so
2:17:34
I did. I did finish that through through
2:17:36
that way that with that with my to
2:17:38
be able to have that it's like the
2:17:40
highest sahib fidelity. I got my tv streaming
2:17:42
and. I soon decide if I'm going
2:17:44
to. Fork. Over for the united
2:17:46
hundred bucks for that extra device for their
2:17:49
minds as because of the experiences was otherwise
2:17:51
so seamless. But he I just cannot phrase
2:17:53
the. Main story of. Pam.
2:17:56
Liberty And off it is. In
2:17:58
some ways. You know
2:18:01
it's it's hard to parse because
2:18:03
at how many times have we
2:18:05
had expansions to base games? be?
2:18:08
So. Delightful because they just don't have
2:18:10
to pay with like as big of
2:18:12
a canvas and so you can
2:18:14
just have much more nuanced and focus.
2:18:17
Tory telling ah I hope what it
2:18:19
means is. They. Can take.
2:18:21
The. Lessons from having built this slice was
2:18:24
having represents the best of us cyber
2:18:26
punk is capable of. or and theory
2:18:28
that forward to the sequel that they're
2:18:30
starting to build out. Now I'm. To.
2:18:32
See the story they tell, which is really
2:18:34
a story that is very similar. It's kind
2:18:36
of up a mirror image of. Like.
2:18:39
Your character in cyber punk, but. Played.
2:18:41
Through another Ah. I. Got what
2:18:43
I thought was. Like the
2:18:46
most interesting ending describing them as
2:18:48
best. Is it really how
2:18:50
the endings go in Phantom Liberty isn't really
2:18:52
how the endings go in cyber Punk. By
2:18:54
truth be told, there's there's really no ending
2:18:57
in these games. that is, I have and
2:18:59
society is good and equitable now. Ah, there's
2:19:01
really not a whole save the day. ah
2:19:03
with Dead at the conclusion of the storytelling
2:19:05
and the base game. And and that's not
2:19:08
you here. but I found it to be
2:19:10
a profoundly satisfying a motion all interesting and
2:19:12
on the side stuff. Is that vice about
2:19:14
the do any to I need to build
2:19:16
up on less time and go to the
2:19:18
last couple. Side quest but I I found
2:19:20
all that to be. Really?
2:19:23
Good and using a while and I I
2:19:25
promise is. Forcing myself
2:19:27
to be vague here because I
2:19:29
don't really want to tip the
2:19:32
games hands on like what was
2:19:34
interesting about it. I think the
2:19:36
storytelling is that strong I the
2:19:39
twists along the way or that
2:19:41
interesting. And the characters. ah, Are.
2:19:44
Or that compelling that I would just. I
2:19:46
think most people that wanted to get their bunker
2:19:48
shot and probably ended up doing so with a
2:19:50
in some liberty because the bus coming out of
2:19:53
it was so strong. But if you find yourself.
2:19:55
still on the edge or haven't quite
2:19:57
ah gotten around to it i I
2:20:00
think Phantom Liberty, even on its own, if you were
2:20:03
to not even play the rest
2:20:05
of the game and just play Phantom Liberty, I
2:20:07
think you would have a really good time. But
2:20:09
especially so if you've played all of
2:20:11
Phantom Liberty or all the base game
2:20:14
and haven't had time for this. It's
2:20:17
just really good storytelling, really good characters,
2:20:19
and what more do you want from
2:20:22
this style of game? And so
2:20:24
my hope is that will be indicative
2:20:26
of where they go with Cyberpunk 2 or
2:20:29
whatever they call it. But yeah, great, great
2:20:31
little expansion. I'm really, really happy I finished
2:20:33
it. Side part 2078. You
2:20:38
just let the clock go further.
2:20:42
All right, well, that will do it for
2:20:44
another episode of Remap Radio. Our theme song
2:20:46
is by Tumelo. You can check out his
2:20:48
work on tumelo.net. You can follow everything we
2:20:50
do at Remap Radio on Twitch, Blue Sky,
2:20:52
Twitter, YouTube, and on the platforms. Once again,
2:20:54
we rely on our audience for support, and
2:20:56
you can sign up to become a backer
2:20:58
by going to remapradio.com and following the links
2:21:01
and instructions you see there. This week, subscribers
2:21:03
got to hear, what did they get to
2:21:05
hear? Oh, God, that's right. It's an episode
2:21:07
called Nasty Boys.
2:21:11
You might, based on various things I've
2:21:13
been contemplating for a while, you might
2:21:16
know what that episode is about. But
2:21:20
so yeah, we'll hear – you can hear me
2:21:22
and Patrick talking about me
2:21:25
finally committing to just a whole new way of
2:21:27
being, just a whole new way of life around
2:21:31
here. Transformative, not. Absolutely.
2:21:35
Live not. Each part also
2:21:37
lets us set aside time
2:21:40
for streaming. This week
2:21:42
– what did we have this week? Was
2:21:44
it more Lunasyn? Yeah, we
2:21:46
returned to Lunasyn. Great
2:21:49
game. Kind of speaking
2:21:51
of games that are only
2:21:54
made better with guns. Lunasyn
2:21:57
joins the party. The
2:22:00
city aware of their like this is
2:22:02
a hit list is as yeah where
2:22:04
were you were making way to win
2:22:06
it's a rak sleep it's as of
2:22:08
the end and is inside but the
2:22:10
back like third of the game is
2:22:12
kind of right in front of us
2:22:14
and we're working our way to some
2:22:16
of the extra content that is easily
2:22:18
miscible by were doing some coffin stalking
2:22:20
yeah in this game there that there's
2:22:22
a man you are cause I'm delighted
2:22:24
when he hit his resume to say
2:22:26
hop and staffing stack incident sisters are
2:22:28
you can see you can summon coffins.
2:22:30
At will are in in the game
2:22:32
and you can use them to gets
2:22:34
all sorts of places that. That
2:22:37
you shouldn't but that I don't
2:22:39
necessarily seem. Obvious or top of
2:22:41
mind. it's a it's a really interesting
2:22:43
game then. Lets. You
2:22:45
bender. What's. In front of
2:22:48
it in in ways that are and feals are not
2:22:50
always obvious. if I think there is a bit of
2:22:52
rewards you curiosity yes exactly other. they feel like as
2:22:54
if like. You think
2:22:56
you're about to break the game and some way
2:22:58
or something It glitzy is about the happened, but
2:23:01
they considered the possibility a lot of the times
2:23:03
ray likely to analyze things. Yeah, oh. My
2:23:05
god, this the something here for us. And
2:23:08
was one. It's for as fast as and because
2:23:10
you contrast that against. It's. It's
2:23:12
what people do in games older games
2:23:15
like the original Kings few games but
2:23:17
the designers didn't account for it. But
2:23:19
this game is made by a fan
2:23:21
of those older games and us understands
2:23:24
what players did to break in, bend
2:23:26
it and they have the game accommodate
2:23:28
that or at least react still so
2:23:30
that makes for something. Really
2:23:33
fascinating. If. You understand
2:23:35
it's historical context because.
2:23:38
It. Is it is born out of
2:23:40
fandom in a really good way ah
2:23:42
I'm in ah the pokemon fan of
2:23:44
I read I hadn't seen King's field
2:23:46
fans delight? And
2:23:49
when people give as good get their
2:23:51
hands on this episode. We.
2:23:53
Might. Be. Doing for for
2:23:55
person lethal company. Which
2:23:58
means entire game mechanics. Brought.
2:24:01
Into play we might have someone battle,
2:24:03
race or on more on the radio.
2:24:06
Ah are all four of us to
2:24:08
go in and get fucked up? You
2:24:10
know that? Third, that really aren't You're
2:24:12
not over their hands. you know, four
2:24:15
sets of an the scanner. more efficient
2:24:17
for people to knock over a tourist
2:24:19
to save weird looks, the real crime
2:24:22
of less stream like we that for
2:24:24
people we might not have come completely
2:24:26
and be moved when they've what yes
2:24:28
winners hoodie know hundred good iraq as
2:24:31
ship landed on a beehive we might
2:24:33
have had of we might have been
2:24:35
able. To work round my wife
2:24:37
amy trying to collect or sit.
2:24:42
Still kind of bad about that,
2:24:44
but hopefully by next week and
2:24:46
another of said remember radio I'll
2:24:48
be over it. Until then they
2:24:50
so much for choosing this man
2:24:53
from your time with us, for
2:24:55
capitalism Still home. For.
2:25:19
Do a club minister modern term
2:25:22
effect of systems to. My
2:25:27
god this is an avid was a that
2:25:29
pansies with a gun. I searched pansies with
2:25:31
a gun bow the first evidence that. We.
2:25:34
Will hit as remix and you know I think
2:25:36
the book. About this. Idea
2:25:39
of your idea for of after to but
2:25:41
I have to find something to share with
2:25:43
you when. Also
2:25:46
thought l now another I like did it.
2:25:49
I. Thought I did know that you like Fatherland but the
2:25:51
guy that are now they they didn't innocence a South
2:25:53
Side it. Took for the next in
2:25:55
the drop. To have someone to talk about
2:25:57
sell her? Yeah, oh no. yard fuckin'
2:26:00
life log hold on let me look at my f**king
2:26:02
water bottle oh
2:26:04
my god cute
2:26:06
yeah gengar is so good gengar is
2:26:08
my favorite ah
2:26:14
that's so cute i want the
2:26:17
gengar one so badly but i don't want to like pay
2:26:19
the resellers so i'm just waiting for like one day
2:26:21
to pop up at like a grocery store or something
2:26:23
no yeah yeah like it was my lifelong
2:26:25
affliction yeah it was my first
2:26:27
rpg there's like red playing red
2:26:29
on in the back yard back back
2:26:32
seat of my parents cars like formative
2:26:34
memory you know so it's
2:26:36
it's been
2:26:38
a lifelong struggle yeah
2:26:41
i think that we know same yeah i was gonna
2:26:43
say that was the thing that
2:26:45
we didn't get into it was just like the
2:26:47
way poke the the reason pokemon fans are the way
2:26:50
they been holding this deep
2:26:53
inside them for how many years at
2:26:55
this point yeah um
2:26:57
there's so many problems so much so
2:27:00
much power over them yeah it's wild
2:27:03
then there's the like i
2:27:05
think the thing is too it's
2:27:07
so many people like i'll see
2:27:09
you know like again the power of
2:27:11
the pokemon internet discourse could be an
2:27:14
entire podcast series truly because you'll see
2:27:16
every issue that's ever been had also
2:27:21
heat generated what's the
2:27:23
other thing i saw you see the this is a common thing
2:27:26
yeah people like pro power world people they were like
2:27:28
oh like who cares i haven't played a pokemon
2:27:30
in game in like 10 years and maybe that's
2:27:33
true but i feel like anyone who's throwing i
2:27:35
haven't played pokemon like 10 years i
2:27:37
feel like you're capping because the real people don't care pokemon are like
2:27:39
oh i don't know i just haven't played the games in a
2:27:41
while like if it comes up but i
2:27:44
feel like you got ultra mega scarlet in
2:27:46
violet deluxe and you're making your shit sandwiches
2:27:48
and you're pissed about it yeah you're picking
2:27:50
it all on me you couldn't stop making
2:27:52
the sandwiches at any time no one
2:27:55
made you um yeah
2:27:57
but what was that And
2:28:01
10 years ago was X and Y. X and Y
2:28:03
was a good one. X and Y, honestly, for me,
2:28:05
because I had my, I was into it as a kid. I
2:28:10
did the Game Boy games. I had red
2:28:13
and or blue. Then
2:28:15
I got yellow, even though it's like you just fucking walk with them.
2:28:17
And I'm like, who gives a fuck? I love him. You
2:28:19
never love the way I love. You get to talk
2:28:22
to him. You get to talk to the people too.
2:28:24
Who would want that? The
2:28:26
art is so cute. You get a fucking million dollar
2:28:28
bike right around the city. You
2:28:32
know, probably hit a couple of the GBA games, took
2:28:35
a break, like unintentionally came back. And
2:28:37
that's the thing, because it's so long
2:28:40
running. It's like you can
2:28:42
have a whole life and come back. Yeah, you
2:28:44
can have a new game waiting for you. I
2:28:47
didn't. I never played the third generation games either time
2:28:49
that they came out. Is
2:28:51
that is that Sapphire? No,
2:28:53
that's wait. Emerald?
2:28:58
Yeah, no, that one. Those
2:29:00
Emerald and Ruby. Yeah,
2:29:03
that generation didn't play them, didn't play them
2:29:05
when they came back around either. Totally
2:29:08
was on a Pokemon break both
2:29:10
times. Honestly, Omega Ruby,
2:29:12
Alpha Sapphire, that's like what brought me back.
2:29:14
Like I hit up those games and they
2:29:16
had I think they still
2:29:18
probably hold up even from a quality of life standpoint. So
2:29:20
if you ever feel like an earthing something, I mean,
2:29:22
you should give us this way. I remember
2:29:25
them having so much good shit for
2:29:27
quality of life, like stuff that they
2:29:29
went away from where I'm like, why
2:29:32
did you you solve so many
2:29:34
problems? They had like this fucking like it's
2:29:37
playing. It's really cool. The eternal
2:29:39
question with Game Freak. Why
2:29:42
did you take that really nice thing
2:29:45
out of the game that was in the previous
2:29:47
game? Why put it back,
2:29:49
please? It
2:29:51
happens every single generation. No,
2:29:54
I have to. I my
2:29:58
my switch got stolen. when
2:30:01
I was like 20 hours
2:30:04
into Scarlet and Violet. Oh my
2:30:06
God. So I'm like staring at a blank,
2:30:08
a blank, a new save and being like, I
2:30:11
want to do this, but I don't have the time. Like
2:30:13
I want to actually go back and finish Scarlet and
2:30:15
Violet, but I, there's no way
2:30:18
I'm gonna be able to play a fucking RPG unless
2:30:21
I'm streaming it every day. Scarlet
2:30:24
and Violet was, that was like, I
2:30:27
played that and I'm like, we're
2:30:29
all the haters, right? It's Pokemon bad. Like,
2:30:31
because I'm such a, you know? And
2:30:35
there's, yeah, and there's like, I don't know. I'm
2:30:37
a firm believer too in like everything has stuff
2:30:41
to critique, right? But like Pokemon is
2:30:43
such a punching bag for
2:30:45
so long and I get like, well
2:30:47
it could be better. Like everyone wants to play backseat
2:30:50
developer with Pokemon because it's been running for so long. Yeah.
2:30:53
But like Sun and
2:30:55
Moon, fire. You
2:30:57
know, a sword and shield, I always fuck with Sword and Zero.
2:30:59
One of us came back out of the woodwork. You know what
2:31:01
game was actually good? Sword and Shield, I told you, I
2:31:03
tried to tell you. You were too
2:31:05
busy mad that the fan was only like eight
2:31:07
yards long. It was fine, it was fine. Move
2:31:10
on. I'm still a sword and shield hater, I'm
2:31:12
sorry. It's not, I don't.
2:31:14
The soccer kado. Let me
2:31:16
tell you about soccer. Are you still yelling about Pokemon? Yeah.
2:31:18
That's gonna go after the end of the podcast.
2:31:21
We haven't talked to anyone about it. We
2:31:23
haven't done that in a while. It's been
2:31:25
a while. There's so much. There's so much
2:31:27
Pokemon segment. Me and Kato need time to
2:31:30
like hash it out. Well look, when the
2:31:32
new one gets announced. Oh my god. Look,
2:31:34
there's two of us. I'm not sure
2:31:37
I can make, there's like a pressure to have
2:31:39
this conversation. Just building
2:31:41
there, they're both bursting. Finally
2:31:44
someone will be around to do
2:31:46
more than just nod their head when Kato
2:31:49
talks about a Pokemon. It's rare, no offense
2:31:51
to everyone else that exists, making comments. It's
2:31:54
rare to find someone who loves
2:31:57
it, but also can like, see.
2:32:00
the poo on the shoe because I feel like too often
2:32:02
it's like there's a lot of too much of one or
2:32:04
the other but there's a lot of fan
2:32:06
brain out there of just like if you're
2:32:08
in it you're you're so in it and
2:32:10
there's like this inherent like like
2:32:13
this reflexive sort
2:32:15
of what's the
2:32:17
word I'm looking for when you're defensiveness
2:32:20
around being an adult Pokemon fan because
2:32:22
you know other
2:32:24
gamers who play quote unquote serious games
2:32:26
like gamers on the internet have
2:32:29
been bashing Pokemon since you
2:32:31
know you know it's a fucking kitty game whatever
2:32:33
I'm playing cod that sort of thing that stuck
2:32:35
in people's minds right like it
2:32:37
like I mean I'm obviously
2:32:39
like who gives
2:32:42
a fuck it's obviously a kids game but kids games
2:32:44
can can be fun for anyone like the way I
2:32:46
watch fucking cartoons like but
2:32:49
there's so many people out there who
2:32:51
have this sort of like no it's
2:32:53
cool still because of XYZ they feel
2:32:55
like this need to defend not just
2:32:57
it as a game that that they
2:32:59
enjoy but also then also extend that
2:33:01
defensiveness to anything the Pokemon company like
2:33:04
any slight towards the Pokemon company and the people
2:33:06
who produce the games that they are
2:33:08
defensive about playing right yeah
2:33:11
I'm a Pokemon both sides there it's what the truth is
2:33:13
like it doesn't sound good
2:33:15
when you say it like that yeah
2:33:18
where I'm like I'm sorry this is like one of
2:33:20
the best and most accessible like RPGs yeah and then
2:33:23
I'm like wait hold on it's also kind of kind
2:33:25
of trash in a lot of spots yeah yeah hundred
2:33:27
percent sandwiches look so bad kind
2:33:29
of the sandwiches look so fucking bad
2:33:32
but what about if you put a little slope you
2:33:34
put a little little
2:33:36
flooring yeah we
2:33:38
went from fucking mechanic camping making curry
2:33:41
we're hanging out I got the
2:33:43
sauce motherfuckers are you know rolling
2:33:45
around and shit I'm throwing out
2:33:48
toys and they're like fucking cat hey quick what
2:33:50
yeah oh do you want to make a low-res sandwich we
2:33:52
don't literal cooking
2:33:55
in the game yeah yeah yeah yeah they've had
2:33:58
it for a couple games I
2:34:00
was wondering if we wanted to do the Realm of Metaphor. No,
2:34:02
no, no, no. No, because all very
2:34:04
real. Did you know that slowpoke fails
2:34:06
are edible, and people
2:34:09
eat them? You can cook them in the game and feed them
2:34:11
to your other Pokemon? Mm,
2:34:14
that's delicious. That's more like Power World than... Okay, let's see
2:34:16
what Power World does with that. All
2:34:19
right.
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