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RollPlay: Court of Swords

itmeJP

RollPlay: Court of Swords

A weekly Hobbies podcast
Good podcast? Give it some love!
RollPlay: Court of Swords

itmeJP

RollPlay: Court of Swords

Episodes
RollPlay: Court of Swords

itmeJP

RollPlay: Court of Swords

A weekly Hobbies podcast
Good podcast? Give it some love!
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Episodes of RollPlay

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A room, a book, and a voice in your head.
The crew decide to track down Southern Wind for help.
Maharib returns to the group. The Embers are in mourning.
Separated from the group, Maharib struggles to survive.
Ramus, Berg, and Ten Pillars of Gold return to the Embers’ Fortress without Maharib and encounter there has been an incident in their absence.
The Party makes there way to the Mannum-ek-Bahl and face a surprise confrontation.
The party tries to enlist the help of the Dwarves.
In this episode our heroes discover trolls in the mountains... Weird things happen.
The party seeks out allies to help combat the Mara.
Everyone figures out what to do next while Berg gets busy.
Bahath reveals their true plan, Berg bestows a gift to Vani and Maharib's past is revealed.
A battle between two powerful entities: Fire and darkness commences... All in Ramus Krill's head?
The final Live Live show of the decade! The party comes to terms with the fate of Amira, try to ignite a soul, and much more all in this double length episode!
Berg pours his heart out to Vani over past traumas.
Maharib leads the party in to the mountains where a battle ensues and a winged shadow looms overhead
Ramus struggles to understand why people worship the gods. Ten Pillars has a grand plan to combat the Mara and Berg... Gets drunk.
Maharib ventures into the mountains, Berg and Ramus go into the library, and Ten Pillars of Gold meets... an interesting individual!
The party splits as different characters have different agendas.
A new politician shows his face as the group appears in their world once again!
It's hard to write a synopsis of this episode. Just listen to it - things get a little crazy.
After a fight, the group departs once again for the bright light in the sky. Maharib chases a figure, and a god shows up. Literally.
he group descends into a temple of ash to find... well... just listen in!
After much deliberation, the group descends down into the worm and finds a door which... you know, you should probably just listen and find out what happens!
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