Episode Transcript
Transcripts are displayed as originally observed. Some content, including advertisements may have changed.
Use Ctrl + F to search
0:01
Angie is your home for everything home, and they've
0:03
made it easy to never to connect with skilled
0:05
professionals to get all your home projects done well.
0:08
If you own a home, you know how much
0:10
work that can take, whether it's everyday maintenance and
0:12
repairs or making dream projects a reality. It can
0:14
be hard just to know where to start. But
0:16
now, all you need to do is Angie that,
0:18
and find a skilled local pro who will deliver
0:21
the quality and expertise you need. Angie
0:23
has over 20 years of home service
0:25
experience, and they've combined it with new
0:27
tools to simplify the whole process. Bring
0:29
them your project online or with the
0:31
Angie app, answer a few questions, and Angie
0:33
can handle the rest from start to finish,
0:35
or help you compare quotes from multiple pros
0:37
and connect instantly. Which means you can take
0:40
care of just about any home project in
0:42
just a few taps, because when it comes
0:44
to getting the most out of your home,
0:46
you can do this when you Angie that.
0:48
So the next time you have a home
0:50
project, just Angie that and start getting the
0:52
most out of your home. Download
0:55
the free Angie mobile app
0:57
today or visit angie.com. That's
0:59
a-n-g-i.com. Thanks
1:01
for calling Toyota! This is Jan Jan. My
1:03
kids are really excited about Spring Break so
1:05
I'm looking for a new Toyota to help
1:07
make an amazing Now until April first is
1:09
a great time for a new Toyota. Imagine
1:12
you and the kids in tundra on your
1:14
way to the lake. Ticket speak English or
1:16
even taking a raffle. Wars you? an animal
1:18
sanctuary to pick goats. Things.
1:21
Like your kids aren't the only ones excited about
1:23
Spring Break. Ready set! Go get your
1:25
Toyota today Toyoda! Let's go places! The
1:27
room between Mayberry so you're participating Toyota dealer for
1:30
details. Greetings
1:33
and salutations.
1:36
Welcome back
1:40
to Sacred
1:49
Symbols, a PlayStation podcast. This is episode number 297. Wow,
1:52
pretty crazy. My name is Colin
1:56
Moriarty. I'm joined as always by my son, Chris Reagan. Chris, good
1:59
to see you. Pick up the acoustic guitar and play us a
2:01
little ditty that makes us
2:03
feel something. Certainly
2:06
not. No, certainly never. Play us a little ditty.
2:08
Play us a little ditty. It's like Wonderwall or
2:10
something. I hated
2:12
playing guitar because he would be like play Wonderwall.
2:16
Wonderwall. I don't like...
2:20
Honestly I don't even think I've ever sat down and
2:22
listened to Oasis willingly.
2:24
Interesting. Actually. I don't
2:26
think I know any other Oasis songs
2:29
at all actually. You would probably know
2:31
Champagne Supernova. Oh
2:33
yeah, okay. If you look back in anger you would
2:35
probably know. I know that name. I know the name don't
2:38
look back in anger. I don't know. Don't
2:40
look back in anger. I've
2:42
never heard it actually. That doesn't sound
2:44
even remotely familiar to me. No, I didn't
2:46
do a very good job of it either. That Oasis
2:49
record, What's the Story Morning Glory, that was like everywhere
2:52
when I was in middle school. Everyone fucking loved
2:54
that record. And yeah,
2:56
Champagne Supernova is a pretty dope song. Sad.
3:00
Wonderwall, I can... They really overplayed it. The great
3:02
thing is, you probably actually know this Chris, is that
3:04
the brothers and Oasis fucking hate each other. And
3:07
that's the coolest part about it is that they hate each
3:09
other. They've gotten into fights on
3:11
stage and crazy shit
3:13
and that's the funniest part. Liam and Noel?
3:15
Right? Yeah, noel or something. Yeah,
3:18
that's the curse of having... When you bring Wonderwall into the
3:20
world, that's what you're cursed with in response to.
3:23
Right. By the universe. It's
3:25
a relationship with your brother that you cannot... the person closest
3:27
to you is the
3:35
person you hate the most. You're
3:37
my Wonderwall. And
3:42
you have to say wall like wow. Wow.
3:44
Fuck off. Dustin
3:49
Fuhrman, executive producer wearing his Akira shirt. Akira!
3:53
Akira. Good to see you. Leave
3:55
me alone. Leave me alone, dude. So good. I'm
3:58
glad that became a meme recently. has a
4:00
watch care. It's top tier, 10 out
4:02
of 10. If you love animation, even the slightest, you
4:04
gotta watch it. But I'm doing all right
4:06
today. I feel slightly... So
4:09
you may notice my hair. I realized the
4:11
last few days, it's too long to style
4:13
anymore. So I desperately need a haircut. A
4:16
little boy. Yeah, it's a
4:18
little boy vibes and that's okay.
4:20
But you know, getting a
4:22
haircut as a whole to do, I will do it. But
4:25
Chris, you know, Colin asked you
4:27
to play something and you immediately
4:29
said no. And it reminds me, there's often
4:31
like two types of guitar people. There's the
4:34
people that make it fully their
4:36
identity. They're like sitting out by the
4:38
lockers playing hoping that some girl notices
4:40
them. And then there's the people
4:43
that are almost like you don't
4:45
even know they play guitar, but they're actually awesome
4:47
at it in secret. Usually the
4:50
secret guitar players are the best and
4:52
the public ones are not very good.
4:54
Not always. Not
4:56
in my case, I think. I don't think I'm a
4:59
particularly amazing guitarist. But like I do think like, I
5:01
don't know, I was the only person in
5:03
my close group of friends who
5:06
played guitar. And we grew up in
5:08
like the upstate New York. So we would have
5:10
these bonfires and be like, bring your guitar, dude. I'd
5:12
be like, I really don't want to. I do this
5:15
by myself, like almost
5:18
on purpose. And
5:20
so I would do it. They
5:22
would like bully me into doing it basically. And
5:25
it was horrible. Like it was
5:27
it was fine. Looking back on it, but in the moment,
5:29
it was just like, oh my god, I don't want I
5:31
don't want this to be the perception because I don't want
5:34
this. There's only
5:36
one thing worse than the notorious
5:39
guitar guy. It's one
5:41
step further is the the ukulele guy.
5:43
Don't get me wrong, ukulele a fine instrument.
5:46
I love hearing it on songs. But so
5:49
worried, you know, when you see the guy
5:51
running around ukulele walk immediately in the other
5:53
direction as far as fast as you can.
5:55
Really? Oh, it's a ukulele. I wonder what
5:57
kind of oh, Hawaii music. Wow.
6:01
We're gonna fucking luau. I've
6:05
known both kinds of guitar players. Ramon is the best
6:07
guitar player I've ever... Who does our music is
6:11
the best guitar player I've ever known by far. Just an
6:13
absolute natural. And in college, he was a little bit more
6:15
alike. I remember going to a party specifically with him and
6:18
him getting really upset that there was a guy playing guitar
6:20
and how bad he was. Ended up getting
6:22
into like some argument with this dude about it. He's
6:25
not like that anymore. I don't play any... I play
6:27
guitar and bass like okay, but
6:29
I'm a drummer as everyone knows and that's not
6:31
an instrument you just break out. No.
6:35
You gotta get the hand drum, the djembe. The
6:37
djembe, yeah. Play that on campus. You just don't
6:40
break out the drums. You just don't... Everyone
6:42
in the neighborhood knows you play. You
6:44
have to do it at like certain times.
6:47
Now is not the time. But I'm
6:49
a pretty good rock drummer I think. Yeah.
6:52
I don't play any of the crazy nonsense that's
6:55
out there. I was making fun of double bass
6:57
pedal. How often do you play? Will
7:00
you play like every day? Yeah,
7:02
pretty much every day. That's
7:04
more than I do guitar. I go
7:06
through periods where I play guitar every day for like
7:08
sometimes for like a couple hours
7:11
and then I go through periods of months where
7:13
I don't touch it at all. That's
7:18
been my experience. I think
7:20
I said this before. I have a set list on my... This
7:23
is actually kind of a bummer because I wish I could...
7:26
So on Spotify, I have this playlist
7:28
and I just add drums songs to it. Songs that I
7:30
want to play drums to. And
7:33
because I play them so much, these songs,
7:35
they end up at the top of my
7:37
Spotify yearly playlist and I'm like, damn, I
7:39
wish I could isolate this playlist and say
7:41
like, don't count this playlist because my
7:44
most played songs are definitely not these songs. It's just
7:46
that I'm playing them over and over again on drums.
7:48
But let's see. I have quite a few songs on
7:50
here. I don't see anything on here that you would like, that
7:52
you would know. A lot
7:54
of Breaking Benjamin's first record on
7:56
this list. That album set, that
7:59
album... I fucking... love that record.
8:01
Saturant? Yeah, so good. Oh
8:03
my god dude. That album came out
8:05
when I was a senior in high
8:08
school and it was Polyamorous was the
8:10
first song on the single. Oh
8:12
I loved that. I play a lot of Foo Fighters. Especially
8:15
the first three records or so. A
8:18
lot of Alice and Chains. I like
8:20
playing them. I have My Chemical
8:22
Romance's Helena on this list I added
8:24
recently. All the small
8:26
things by Blink-182 added that recently.
8:29
That's got a cool one with cool
8:31
leg fills. You know the work
8:34
sucks. Hit me with that
8:37
harmony Chris, ready? Absolutely. I
8:40
can't. I think
8:43
we've actually talked about this before on the show but
8:45
like, but Blink-182 was that weird,
8:49
that's that weird band for me where it's like I
8:51
like everything adjacent to it to the point where it's
8:53
weird that I don't like it. I did not like
8:56
it. I'm in the same boat Chris. I also am not
8:58
really a Blink fan. I don't hate them but. Yeah
9:01
it's like I'm
9:03
so sorry. I don't know
9:05
like I couldn't do
9:08
it. Hello there and I'm
9:10
so sorry. I couldn't do
9:13
it. I always wish it
9:15
was just the other dude singing. Right.
9:17
Why can't he just sing Mark Hoppus?
9:19
Yeah. Yeah. Yeah it's like a great voice. Like you
9:21
hear that in a lot of the songs where it's like oh yeah. And
9:24
then the other guy comes in and is like damn dude. It
9:27
was kind of like the dude obviously honestly in a lot, not
9:29
as bad but in system of a down. When
9:31
he started to kind of sing the guitar. Yeah. Yeah.
9:35
Everybody's setting the poor. Alright
9:37
what else on here? A lot of
9:40
offspring. That makes sense. You know what's a really
9:42
fun song to play on drums? Dr. Feelgood by Motley
9:44
Crue. I play that all the time. That's
9:46
on there. There's a lot of stuff. Just don't tell
9:48
the pilots pretty much every Rage
9:50
Against the Machine song. A great song to
9:52
play on drums is Backstreet Boys Larger Than
9:54
Life. Really cool. Hell yeah. On that song.
9:57
Oh yeah. Good shit. Tons of
9:59
smashing pumpkins. I don't play very
10:01
much 311. 311 is very complicated on
10:03
the drums. But there
10:05
are a few songs on here. And then one, Mike gets
10:07
tired of hearing it because I play it all the time.
10:09
There's no doubt, Tragic Kingdom, that whole record. That
10:11
was like maybe one of the most inspirational records for me to become a
10:13
drummer when I was a kid. I was 10 years old when that album
10:15
came out. And so I play that all the time. But
10:17
yeah, I'm always on there. The problem, I gotta
10:19
get the inner ear stuff. And I wanna get the
10:22
app. I watch the YouTube channel all the time. There's
10:24
a really awesome YouTube channel called Drumeo. I don't know
10:26
if you've ever heard of it. D-R-U-M-E-O. And
10:29
it's super awesome. They do all sorts of stuff. But one
10:31
of the cool things they do is they invite professional drummers
10:33
in, show them drum-less songs that they've
10:35
never heard before, and then see if they can figure
10:37
it out, like what it would actually sound like.
10:40
I saw the Megadeth drummer do that for Mr. Brightside.
10:42
Right, right. I was like, I think I've heard of
10:44
this channel. And so they have an app where apparently
10:46
they have tens of thousands of drum-less songs. And I
10:48
really just need to go to that because that would
10:50
be so fun. That's really cool. That's awesome. I
10:53
wish that I was more in
10:56
tune with drums in general because like as you were going through
10:58
all those songs, I was like, oh yeah, I know those songs.
11:00
And I was thinking about it. I don't
11:04
know the drum patterns to any of those, even
11:06
though I know those songs really intuitively.
11:09
And it's just like this weird blind spot for me.
11:12
Even when I'm recording stuff, I have
11:14
a hard time figuring out how do I add drums to
11:16
this. I have no idea. So I won't. And
11:18
I'll give it to somebody else. You
11:20
put drums in this because I have no fucking
11:23
clue where to begin with that. I
11:26
told you guys right that I found VHSs in my old band.
11:29
I don't know. I have to get those digitized at some point. We
11:32
have like whole videos of our live shows we would
11:34
play. This was in like 2003, 2004. Actually,
11:39
the ride symbol, I gave
11:41
my first drum kit to my nephews. And
11:45
it was like this kid I got in middle school. And
11:47
they got rid of it finally this many years later. And so
11:49
they actually dropped a bunch of my old cymbals off. And I
11:51
was like so stoked. This is my
11:53
ride cymbal from high school. My
11:56
dad had that exact one. Color ride.
11:58
Red. Yeah. And
12:01
so I got to, I don't know, I want
12:03
to, God, I love ride cymbals and the
12:06
different tones you get out of them. Cymbals themselves are
12:08
just so fun. And I
12:10
was saying on the show the other week that, you know, I
12:12
was a kid, I was getting like secondhand cymbals and
12:14
my first high hat was on
12:16
a high hat stand, but it was two field cymbals on
12:19
a high hat stand. And you didn't really even know the difference,
12:21
but they were very heavy obviously. So
12:23
it's like so cool. Cymbals are, my cymbals are more
12:25
expensive than my drum kit. Like
12:28
behind me. Like the cymbals cost more. And
12:33
it's cool to have like a little bit of money as an
12:35
adult where it's like, oh, I can actually get nice things for
12:37
once, you know, as opposed to
12:39
like secondhand nonsense. So
12:42
God, I love playing the drums, but it's
12:44
a lot of upkeep. It's not for everyone. I was complaining about
12:46
that on some inside recently how it's
12:48
just a lot. That's why I minimized to a jungle kick. Cause I'm like, I
12:50
can't, I can't be dealing with all this anymore. Things are falling out of tune.
12:52
You got to get new heads. I feel like it's a really, I had a
12:55
Roto Tom. I had a Roto Tom at one point. I'm like, I don't even
12:57
know what to do with these. Why
12:59
do I have these? You know, anyway, I'm sorry. I'm
13:01
going on a rant. or
13:04
so. I
13:06
don't know what it's all about. When we
13:08
started talking about the
13:21
call, you seemed a little, a little down. I don't know what it's all about. When
13:24
we started. Like it's, I'm a generally sad person. I
13:26
am just a sad person. you
13:29
doing? And
13:32
I was out of commission for a while. not going
13:35
to be able to do that. I'm Not going to be able to do that. The
14:00
all. Around it's very
14:02
it's probably for his private several years since
14:04
I felt as with. Him
14:07
from. Aren't. What it's all about the
14:09
really know for your gone on a little trips
14:11
and sometimes a change in environment so a shakeup
14:13
might. Shake. Out my not as
14:15
I know my leg on the fucking desk
14:18
Yes that also shook me out of it
14:20
Will yeah I am we are going to
14:22
Boston from that with today this of alive
14:24
we're going. For. Us
14:26
to the Bruins on Saturday and is what we wanted to be
14:28
there for. Today's will be back on Sunday afternoon but. Yeah.
14:31
My I am looking for. Do I have been a while since I
14:33
was thinking about us. When was the last I was in Boston? And
14:36
it was just sixteen. Why
14:39
was there for packs? But.
14:42
Otherwise, yeah, don't think enabled They're obviously for five
14:44
years of. Will. Be going around go
14:46
to northeastern I want to go to the. My.
14:49
Fear party going going to the olds who was
14:51
going to that sore. I
14:53
get another place where when you were a kid new and are
14:55
like a teenager when he went there and play. I can afford
14:57
any the stuff. And I'll go
14:59
in and they ask you what your you graduated as a
15:02
family. Help him. Get. You
15:04
the news I I you and your northeastern jersey This is This
15:06
Jersey is. Not. The one they were anymore. A
15:09
fucking loser with his resume. Almighty share.
15:11
Get tickets, Pm.
15:14
Said. Yeah
15:17
said he ever something out of this thing in
15:19
the air lately I can. I can sell that.
15:21
T Although it's been rainy here in Los Angeles
15:23
last couple days, which by the way, I didn't
15:25
sign up for this. Moment
15:28
I. Tossed. Cells
15:30
defeats the purpose you have a year in some
15:32
way if I ever is, as are the most
15:35
exciting things about. Moving. Here
15:37
in the first place. When I first came here many many
15:39
years ago was like oh shit if it barely rains this
15:41
is great and I'm to worry about any of that shit.
15:44
And. Now it's like. It. Feels
15:46
like some him since hugging Seattle. Is
15:48
it raining today? Malice well as clouds.
15:51
I don't know. it's it's overcast eve. So.
15:53
Like I don't know how the hell's going on. I
15:55
want to get. burned by the
15:58
sun forever until i died is at a very young
16:00
age but... Right. Crune. Alas, looks
16:02
like I have a long hydrated life ahead
16:04
of me. Oh, very hydrated indeed.
16:07
Yeah, the rain, it's been raining. I mean, the weather's weird
16:09
here too. I was out walking with the dogs before we
16:11
started recording because I was like, it's so nice out. Unusually
16:14
nice out, but it has been raining here a lot too.
16:17
Maybe we're going to be flooded again like the
16:20
days of Noah. Oh. Go
16:22
on the Ark two by two. Isn't that what it was? Yeah.
16:25
Is that what it was? Yeah, something like that. That makes sense. But
16:29
Dustin, you can't come. Ah. Okay.
16:33
I'll hang out. I'm not a good swimmer though, but...
16:35
Oh no. No. I've
16:38
never been a good... I can't... Dude, for
16:40
the longest time, I couldn't even tread water.
16:42
I just sunk down. I can
16:44
now. I got figured it out at some
16:46
point. It's a good rock, huh? Yeah. Oh
16:49
yeah. But yeah, I'm not
16:52
afraid of swimming. You know, I'm
16:54
fine. I'll jump in the deep end. No problem.
16:58
Yeah, water... Water's... It's
17:00
like there's a subreddit called Thalassophobia. What's
17:03
that? Like fear of like deep ocean. Oh.
17:06
Well that makes sense. Yeah. I
17:08
guess that's a little different. So I guess I'd be fucked in
17:10
this Ark two situation. In
17:12
this Deluvian... Isn't that what it would
17:15
be? Isn't Deluvian? Isn't that the
17:17
word for Noah's Ark? Isn't
17:19
that... Am I right about that?
17:21
An anti-Deluvian... Maybe. Deluvian... What
17:24
is... The anti-Deluvian age...
17:26
Yeah, the anti-Deluvian age is
17:28
after Noah's Ark, right? Yeah,
17:30
yeah. And we got to make sure
17:32
we get this definition perfect. We don't want to start
17:34
anything. Of relating to or brought about by a flood.
17:37
I don't know where the hell that came from. Oh,
17:39
okay. So a flood. I have to
17:41
say, man, like I don't know. A phobia of the deep ocean...
17:46
Phobias are defined as irrational fears and I feel
17:49
like we have to start... There
17:52
needs to be a word for... Whatever's the opposite of... Like an irrational
17:54
un-fear. Like,
18:00
to jump into the deep ocean and be
18:03
like, ah, yeah, it's whatever. I
18:06
think that's irrational. Yeah, exactly. I think
18:08
that's completely irrational. You are where you
18:10
absolutely shouldn't be from like an
18:12
evolutionary perspective. You should not be in the middle of the ocean.
18:14
You are a monkey. No
18:17
business being there. So intrinsically, that
18:19
doesn't make sense that you're totally
18:21
comfortable with that. Also, just a
18:23
sea of complete unknown organisms and
18:25
parasites and creatures underneath
18:27
you and infinite abyss. Like,
18:30
I'm not the best swimmer, but I can swim in
18:32
like a deep end pool, no problem. Like, I don't
18:34
give a shit. Just kick off the ground. But like,
18:36
if I'm thrown off a boat in the middle of
18:38
the ocean, I'm probably going to get in my own
18:40
head to be like, I can't swim here. I
18:42
can't swim here. I'm going to say. Yeah.
18:45
I would rather be in space than deep
18:47
in the ocean. Me too. Personally.
18:50
Me too. A million percent. Have
18:52
you guys seen? There's a YouTube video someone did on recently.
18:54
There's these guys that are working on oil pipe and something
18:57
happened where they opened it and the pressure sucked
18:59
them down into this pipe, like
19:02
on the ocean floor. And
19:04
they had to like, they couldn't see anything and they
19:06
had the tiny space to crawl in. It was horrifying.
19:08
It's great. Yeah, that's absolutely hell. Yeah,
19:10
you definitely don't belong in these places and there's
19:12
no doubt. Whether
19:15
we don't belong in space either, but that's just too fucking
19:17
bad. I
19:19
was watching a 60 minutes actually, a part
19:22
of 60 minutes this past week about
19:24
the Artemis program going to the moon and
19:26
how it's like way over budget. And I was
19:29
getting really upset watching it because they're like
19:31
internal money guy or whatever that's like kind of
19:33
meant to be skeptical like their
19:35
inspector general or whatever it was. He's
19:37
just like, it's just too expensive. Like he didn't care at all.
19:39
Like, dude, we're going to the moon, dude. It's exciting.
19:41
It costs $4 billion to go to the moon.
19:43
Good. I don't give a fuck.
19:46
Yeah. Yeah. Good. Send
19:49
as many people to the moon as possible. We're sending Dustin to the moon. They'll
19:53
give you a haircut up there. And
19:55
I first podcast from the moon. I don't
19:57
know if the connection, I mean, then cast
19:59
are barely. works here on land. So...
20:01
That's not going to be good up there. 200,000 miles
20:03
away, you know. Yeah. Might be a little, a
20:06
little latent. Yeah, not so
20:08
bad. I mean, it's not crazy,
20:10
but it's enough. Several seconds it'll
20:12
take. Yeah. But then again, you're
20:14
on the moon. Yeah. So I'm not going on
20:16
the Ark and I'm going to the moon. Right.
20:19
You're not going on the Ark because you're going
20:21
to the moon. Okay, good. That means I'm one
20:23
of the last remaining survivors, other
20:25
than there'll be people on the Ark and
20:27
whoever's going with me to the moon. Everyone
20:30
else is fucked. And a Kevin Kostner-like water world
20:32
situation where there is actually a society living on
20:34
top of the water as well. Oh, okay.
20:36
Yeah. How are you going to get
20:38
to the moon? You're going to Trebuchet or... Yeah, I
20:41
learned all about that from the Xbox
20:43
event last year. The Trebuchet. Oh yeah,
20:45
that's right. I
20:48
always see the things about the space elevator. Maybe
20:51
that's the way to get up. It is definitely the way to do
20:53
it. It's just we're not anywhere close to doing
20:55
it. That would be so awesome if we had space elevators.
20:57
The idea of a space elevator is that you could basically
21:00
make a tether from the surface of
21:03
the Earth so high into
21:06
low Earth orbit that it'll stay
21:08
straight and taut. And then
21:10
you can get things and it'll basically, you can just
21:12
get things up and down into low Earth orbit. And
21:14
that's where we should be building everything. It
21:16
would be so much cheaper and easier to build
21:18
everything we would need in the lower
21:21
Earth orbit. Why? Because then we wouldn't need rockets. Yeah. They're
21:24
a big problem
21:26
with space junk. Yeah, it's
21:28
a huge problem with the uranium. Yeah, there's
21:30
particles. We're basically going to be surrounded
21:32
by our own garbage and
21:34
unable to get out. That will be a job in
21:37
the future in the coming hundreds of years is to
21:39
get shit out of orbit. Yeah. We
21:41
have to go clean it up. Because yeah, one
21:43
of those... Even like a bolt, going 30,000 miles
21:45
an hour is going to fucking go completely through
21:47
your space suit, through your spaceship, depressurize it, and
21:49
fuck it all up. It's amazing. I think a
21:51
lot of people are amazed that it doesn't happen
21:54
already. That it's not
21:56
like way worse. Because there's so many derelict things
21:58
up there. Like, so that was... of
22:00
things that have been just abandoned. Is
22:03
it the movie Mission to Mars? Did you ever see
22:05
that movie? Yeah, I did see that movie. There's like
22:07
a space junk that hits the ship and
22:10
fucks it all up. And then they
22:12
save the day because they have like
22:15
a Capri Sun of Dr. Pepper that goes
22:17
and the ice fills the hole. Do
22:19
you remember this? Am I? No, I do vaguely
22:22
remember this. The thing about it, I remember most of it. I remember two
22:24
things about Mission to Mars, again, that was the era when I went and
22:26
saw everything in the theater. So
22:28
I went and saw that in the theater and it got fucked up.
22:31
Like midway through, like something messed up so they had to start
22:33
the movie again. Which that's what
22:35
I remember about that. The other thing I remember is that
22:38
in the beginning, there's like a party scene with their
22:41
families, like Yasharas families, and it's like in
22:43
the near future and they had these very
22:45
futuristic Coke bottles. And
22:47
that's what I remember about that, about Mission to Mars.
22:49
Those are my two major takeaways, is the fucking marketing
22:52
that was embedded in it and it
22:54
must have been what, 2000 something
22:56
like that? Yeah, dude,
22:59
and they were inspired by Magic School Bus because
23:01
the guy takes off his helmet in space just
23:03
like Arnold did
23:06
and brutally killed himself. That's
23:08
right. Yeah, that's right. Magic School Bus. That
23:14
was like a little after my time, I think. I
23:17
didn't really like it or watch it. I didn't really understand it. I
23:19
think I was too old for it. But then again, I said before
23:21
that I was way too old for Arthur and I used to watch
23:23
the shit out of that show. I had a great video of some
23:25
guy going like, oh my God, he did. When
23:28
Arnold takes his helmet off and he freezes
23:30
in deep space. I just have that on
23:33
my fucking phone as like audio. Oh my
23:35
God. Dude,
23:37
Ms. Frizzle? What?
23:40
Stand down. Yeah, you can get it. She can
23:42
get it. Ms. Frizzle can get it. Oh man. What
23:46
the fuck is wrong with you, Chris? What's wrong with Ms. Frizzle?
23:48
Tell me right now what's wrong with her. Let me look her
23:50
up real quick. Yeah, I'm gonna go. Oh, I forgot they had
23:52
a new one. where
24:00
like it looks like clipart. She
24:03
has like she looks young in the new one right? Yeah.
24:06
I don't know Dustin. You like her? Yeah
24:08
she's got like oh she's kind of... Oh
24:10
this image didn't work. Miss Frizzle's
24:12
where you know Miss Frizzle wears that makeup
24:15
that like weird white women
24:17
wear where they make their eyes almost they
24:19
almost look Asian with them but with the makeup you know
24:21
I'm talking about? Miss Frizzle has
24:23
that that thing going on with her eyes. Yeah.
24:26
You guys know exactly what I'm talking about?
24:28
I've seen this most recently with that Hannah
24:30
Gutierrez woman that was just tried for manslaughter
24:33
from the rust. She
24:35
has that she wears makeup like
24:37
that. The fake the fake
24:39
kind of I don't want
24:42
to even say it. We're I feel
24:44
like we have the strangest
24:46
reference polls ever. That
24:49
makes sense. That was a drastic turn like Miss
24:51
Frizzle for this... Oh yeah
24:53
she looks just like this woman who was tried for
24:55
manslaughter to say Hannah Gutierrez you know this person?
25:00
I don't know
25:02
why does anybody wear anything the way they
25:04
wear it really. That's true. It's just like
25:07
you it's like almost like you slipped. It's
25:09
like your eye actually ended here. Yeah.
25:11
What are you in the court
25:13
of Louis the 16th or something? I don't understand what's going
25:15
on with this ornate this
25:18
ornate makeup. The
25:21
court of Louis the 16th of course. Angie
25:23
is your home for everything home and they've made
25:25
it easy to never to connect with skilled professionals
25:27
to get all your home projects done well. If
25:30
you own a home you know how much work
25:32
that can take whether it's everyday maintenance and repairs
25:34
or making dream projects a reality. It can be
25:36
hard just to know where to start but now
25:38
all you need to do is Angie that and
25:40
find a skilled local pro who will deliver the
25:43
quality and expertise you need. Angie
25:45
has over 20 years of home service experience
25:47
and they've combined it with new tools to
25:49
simplify the whole process. Bring them your project
25:52
online or with the Angie app. Answer a
25:54
few questions and Angie can handle the rest
25:56
from start to finish or help you compare
25:58
quotes from multiple pros and... connect instantly, which
26:00
means you can take care of just about
26:02
any home project in just a few taps
26:05
because when it comes to getting the most
26:07
out of your home, you can do this
26:09
when you Angie that. So the next time
26:11
you have a home project, just Angie that
26:13
and start getting the most out of your
26:15
home. Download the
26:17
free Angie mobile app today
26:19
or visit angie.com. That's a-n-g-i.com.
26:22
Can
26:25
Don't you love an extra $100 in your pocket? Have
26:28
a TurboTax expert file your taxes for you by March
26:30
31st to get $100 back instantly. Because
26:34
no matter what moves you made last year, TurboTax
26:36
makes them count. That means getting $100 back
26:38
and 100% accurate taxes. accurate
26:41
taxes Only from Intuit
26:43
TurboTax. Must file by $331, credit
26:46
only applicable to federal filing fees with TurboTax
26:48
full service. Offer can be modified or
26:50
terminated at any time. All
26:54
right. By
26:57
the way, I've been watching this really awesome documentary on
26:59
YouTube about
27:01
the early history of Japan and
27:03
it's so well done and I don't know
27:05
anything about Japan. I
27:08
know a lot about it or more about it when
27:10
you get to like the 1500s, 1600s into like towards
27:13
the Meiji restoration and all that kind of stuff.
27:16
But we're going way back with these guys
27:19
and I'm like, you could be making all of this up
27:22
but I don't know. But it's a
27:24
wonderful documentary. I want
27:26
to watch that show Shogun. I've been hearing
27:28
a lot about On Hulu. I heard it's
27:30
pretty cool. Everything
27:32
I know about ancient Japan is from
27:35
playing Total War Shogun 2 when I was
27:37
in college which is
27:39
practically nothing but a cool
27:41
game. I don't know. I
27:43
know very little about Japan. I think we had
27:46
a problem with them at some point and Godzilla.
27:49
That's about it. Japan
27:51
is interesting because I only took one class in college on
27:53
Japan. I don't really know anything about it. I remember by
27:55
the way, even in the time, this must have been 2004,
27:57
2005, I knew at the time It
28:00
was like an old white man professor and I was like, this guy's a
28:02
huge weeb. Why do you know
28:04
Japanese so well? And why do you care about this so
28:06
much? I remember learning about
28:08
that, but we all know, I mean, the United
28:10
States kind of broke Japan open right before the
28:12
Civil War and it didn't
28:15
know how to interact with the Western
28:17
world and became like mega imperial. We
28:20
kind of are the little domino that
28:22
led the World War II. It led
28:24
right back to us. I
28:28
often think about like... They fucked around a little bit, didn't they?
28:31
Yeah. Do you
28:34
think if you went back in time and
28:37
told... Like
28:39
if you could bring back the
28:42
spirits of the
28:44
people who rejected Hitler from our school
28:46
and just tell them like, hey, by the way, just
28:50
so you know, I'm going to pull
28:52
you out of your permanent peace
28:54
and your infinite
28:56
rest just to let you know that
28:58
you killed millions with your stinginess. Right.
29:02
And it's ridiculous because his art isn't even bad.
29:04
Yeah, it's not that amazing,
29:07
but like... Yeah, it's not
29:09
even... It's not amazing, but it's
29:11
like it's way better than I could do it. I feel like
29:13
there's at least a jumping off point here. It's like, why did...
29:16
What did they have against him, man? Like, I really
29:18
looked weird. Maybe they just thought it's like, ew, that
29:20
mustache is gross. You can't come to art school. Dude,
29:23
I'm looking at some of these paintings now and it's like, ooh. Yeah,
29:27
they're fine. They're like, good. It's
29:30
like, I
29:32
don't understand why you didn't just accept him in
29:34
art school. They were so
29:37
stingy that they killed thousands. It's
29:39
crazy. Oh, what? You're a...
29:42
You're a 16-year-old that fucking paints these
29:46
idyllic castle scenes? We don't want you. You
29:49
know? Thanks, guys. Appreciate that. I wonder if
29:51
that runs through anybody's mind when they're rejecting
29:54
somebody from an art school today.
29:57
If you're in charge of like, okay, somebody applies to
29:59
art school. And then you're in charge of determining whether or
30:01
not they get in I wonder if that thought ever runs into
30:03
their heads where it's like This could be I
30:06
say no to this guy. This this could be the next Hitler
30:08
the next fascist dictator of Europe.
30:10
You never know Yeah
30:15
Welcome to sacred symbols a PlayStation podcast We
30:18
go live each and every week you can
30:20
get us three days early and add free over on patreon three days Three
30:22
days early and add free over on patreon
30:25
patreon.com/ last day media couldn't do without
30:27
you over there early add free access to
30:29
every episode of this show and all of our other shows including
30:31
punching up our Nintendo podcast and defining
30:33
Duke our Xbox podcast and constellation our
30:36
conversational podcast and some and sign our
30:38
games discussion and So on so
30:40
on and so on different tiers there, but the $5
30:42
tier is the most popular and you'll also get sacred
30:44
symbols plus once a week that is our our
30:48
weekly supplement to sacred symbols and We
30:51
just did a really interesting one that will go live
30:53
tomorrow from when this goes live on patreon About
30:56
emulation kind of spinning off of
30:58
what happened with the yuzu emulator
31:00
for switch and Nintendo and so
31:03
I invited Hogan to talk about
31:06
it from a legal perspective and then we had Dagen and
31:08
Brad on to talk about
31:10
it and myself to talk about it from
31:12
a more moral and ethical position and So
31:17
I'm sure that awkward conversations gonna annoy some people. Please
31:19
enjoy it. I Just interviewed
31:21
cliffy be which was interesting and I had Jonathan
31:23
blow on the show as well for a fascinating
31:25
discussion Dustin did his Japanese
31:27
interview. I think that's live now for everyone on YouTube
31:31
Went to Final Fantasy 7 rebirth that game is out now.
31:33
So I know a lot of you are enjoying it I
31:35
talked to mystic Ryan recently. We have others upcoming. I'd like
31:38
to do a conversation about hell divers at some point And
31:41
we will certainly do that Josh kiss call
31:43
wrote in on patreon Remember one of the percival room patreon
31:45
is I put up a thread each week in the newsfeed
31:47
you respond to it I pulled through it and grab things
31:49
that I'd like to talk about he says good day gents
31:52
This is a PSA for all other sacred symbols listeners
31:54
for years sacred symbols has been the only show I
31:56
listen to from LSM But summon sign has joined the
31:59
rotation. It's awesome to get deeper conversations about individual
32:01
games and Brad is an awesome host. For
32:03
anyone who may only listen to Sacred Symbols, I think Sum
32:05
and Sign will become a new fave dropping LSM a big
32:08
keep it up. Glad to
32:10
hear that. Sum and Sign is doing wonderful. And
32:12
we're proud of Brad. And we're proud of all
32:14
everyone. I thought the all stars of February, which
32:16
was an all time month for us was, were
32:18
the Dukes. They did a really great job. All
32:21
the Xbox news, handling all that, a lot
32:23
of pressure, as there
32:26
was much to talk about. We can't relate here in
32:28
PlayStation world. Lastdaymedia.store
32:30
for merch. And
32:32
follow us wherever you like to listen to your podcast. Remember,
32:34
by the way, you might have noticed this if you're an
32:36
audio listener, or if you're a last audio listener, you might
32:38
even be even more pleased to notice this is, start
32:41
putting timestamps in the audio versions. I've
32:44
long been against this, but then two
32:46
things have kind of happened. And
32:48
by the way, I guess it's not two things. I'll
32:50
explain why I was against it first. I
32:53
was against it because the timestamps are going to be wrong because
32:56
we have dynamic ads on our
32:58
audio. And so I
33:00
wanted to avoid the like these timestamps are wrong
33:02
every week thing. So what we've done
33:05
is we've just approximated as best we can where we
33:07
think each thing will start, you're going to probably have
33:09
to scroll around a little bit. But that's just the
33:11
nature of the dynamic ads. I guess the other reason
33:13
though that I did it even because of that problem
33:15
that I anticipated is it's just like
33:17
I use timestamps like that. So
33:20
like when I really became more self aware
33:22
that it's like, no, we got to just do this.
33:25
And so I think people on the audio feeds will like it.
33:27
By the way, dude, the Spotify feed
33:30
for last stand is so
33:32
clean. When you if you
33:34
connect to it or whatever, if you're a member, or if
33:36
you just go over there and use it
33:38
as a free member, it's so clean
33:40
over there. Spotify, our Spotify connectivity with Patreon is
33:42
awesome. So definitely check that out. All
33:46
right. Let's get into things to
33:48
talk about here. We
33:51
have a quick correction. Actually, I guess I'm gonna...
33:53
Is this two weeks in a row that I fucked everything up? I think
33:56
so. It's too
33:58
bad. Let me see. Whatever.
34:01
Yeah, I'm gonna drop this down here. Oh. I
34:04
gotta get it together. Fucking it all up. I'm
34:06
getting the yips as we get closer to episode 300.
34:08
I'm starting to not be able to perform anymore. Oh,
34:11
no. As the need to
34:13
perform grows and heightens. Mm.
34:17
Veldin Lompax wrote in and said,
34:19
last week during the conversation about the bloated
34:22
quantity of games releasing nowadays, Colin proposed a
34:24
radical idea. Cut the droves of games released
34:26
each year by 60 percent, or in his
34:28
exact words, three-fifths. I
34:30
wholeheartedly agree and think more people would
34:33
welcome this so-called three-fifths compromise. What
34:35
a unique and novel idea that I'm sure has never been
34:37
proposed for and has absolutely no historical baggage. Godspeed. Thank
34:40
you, Veldin. Lompax. Whenever
34:43
I use the term three-fifths, I immediately think of
34:45
that. Yeah, I mean, of course.
34:48
You said it in the episode. I
34:51
think even if you watch the video, I guess I like my eyes
34:53
open. Yeah. I think I
34:56
flashback into like, oh, I'm on snark tank,
34:58
and now I'm going to have to cut
35:00
through a five-minute barrage of jokes
35:03
about this that I have to sit and listen to. But,
35:07
yeah, it's interesting. Interesting fraction. Yeah,
35:10
it is. It's a ruined fraction.
35:12
But I'll consider this three-fifths compromise.
35:14
Thank you, Veldin, for writing in.
35:16
It's like the mathematical equivalent of
35:18
the Chaplin stash. Yeah,
35:20
sure. Yeah, tainted. Yeah, tainted.
35:23
Chaplin, it's so funny you bring that up
35:25
because Micah told me, God, who was it?
35:29
There's like some actress today who's related to
35:31
Charlie Chaplin who works, who's in something that
35:34
I watched, and it was – I'm
35:36
like, oh, that's so weird. Charlie Chaplin has progenitors.
35:38
Of course he does. Why wouldn't he? But
35:41
I don't think her last name's Chaplin though. It says Una.
35:43
Una Chaplin is a Spanish actress. Oh, Una Chaplin, maybe. But like,
35:45
I don't think that's – I don't think that has anything. Oh,
35:47
wait, wait. Oh, her mother is Geraldine
35:50
Chaplin. She's also the granddaughter of English film actor Charlie Chaplin. Okay,
35:53
so it's a Spanish actress. Not who I'm thinking of.
35:55
Is she in Spanish films or is she in –
35:57
I don't know. I don't know. shouldn't
36:00
have brought it up because I have no information. I've
36:03
retained nothing about it. All
36:07
right.
36:09
Colin Goodspeed with two L's wrote
36:12
in and said, CBC just chiming in as a
36:14
follow up to the Arby's conversation. This might sound like
36:16
a weird subtle bit, but it's actually true. I
36:18
freelance direct many of the Arby's we have the meats
36:20
commercials and have for years. If you don't
36:22
believe me, just Google my name. So if you ever see
36:24
one of those Arby's ads where Ving Rhames
36:26
is talking about roast beef, just know there's an
36:29
LSM fan behind the camera. While I
36:31
enjoyed the hell out of your genuine roast of them,
36:33
you should at some point try their beef and cheddar
36:35
with curly fries and a Jamoka shake. It's surprisingly not
36:37
too bad. I did look up your
36:40
name. I love
36:42
that recommendation. It's surprisingly not too bad.
36:44
Yeah. Yeah. Good. Very. I'm sure
36:46
they're thrilled by that recommendation, but that's
36:48
like how you described like a, like a
36:51
colonoscopy that went well. Let's
36:56
see. He was born in 1986. Colin
36:59
is a fan of storytelling within multiple,
37:01
multiple mediums. His appreciation of visual language,
37:03
comedy, and surrealism has been infused
37:05
into his work as a director and editor in his free
37:07
time. Colin likes to go to loud concerts, check out cool
37:09
standup comedians and watch pretentious art, hard films. He
37:12
also spends a weird amount of time actively hating
37:14
the band fish and all of their hippie fans.
37:16
That's pretty nice. Why are you such a hater? Direct.
37:19
He directed the good burger to promo for Arby's
37:23
bunch of Arby stuff. He seems like he has a good, a
37:25
good, uh, work with them.
37:28
Yeah. Well, it's like, yeah, you go. Good
37:30
for you. Yeah, man. Congrats. That's fanatics. Oh,
37:32
you did fanatics. Now I fucking
37:36
hate fanatics. Everyone hates fanatics. Um,
37:39
so there is that and that's a, that's a dinging
37:41
against you. Fanatics of course is a merch company, but
37:43
they, they are so
37:46
they are notoriously horrible
37:48
and there's like entire Twitter accounts dedicated
37:50
to how bad the, uh,
37:52
the fanatics merch experiences, I think I'm thinking of the
37:54
right company. I'm like just
37:56
bashing a company that, that, that. I
38:00
think I've heard that too. No
38:02
it is. I'm looking it up. Yeah,
38:04
what's so... Yeah, this is right. So
38:06
this was a big thing in hockey because
38:08
fanatics is taking over the hockey jerseys I
38:11
think next year from Adidas and
38:13
people are freaking out about it. And if you look up
38:15
the MLB Major League Baseball
38:17
uniforms this year, they're so bad. They
38:20
are so bad. They look like little league teams. Little
38:24
boys playing baseball. Colin Goodspeed, thank you
38:26
for writing in. Stay
38:29
frosty out there. Mark
38:33
James wrote in. He
38:35
said, okay, now the laxative gate stuff is pissing me
38:37
off. It's clearly the word
38:39
they needed multiple times in episode. Colin
38:42
tells everyone how stupid he is now and he has no idea
38:44
what's happening after the time. He smokes so
38:46
much pot that his brain is scrambled. Dustin told us the
38:48
episode that he doesn't remember anything he says after the pot
38:50
wraps. So why do we even listen to him have an
38:52
opinion about this is frankly insulting. I was just so confidently
38:54
wrong about more things than anyone I've ever encountered in my
38:56
life. I've never seen him do a lot of things, but
38:58
when he misses, he misses hard. The fact Colin
39:01
has told us every embarrassing thing that's happened to him, but nothing
39:03
to do with the fact that he can't stand being told he
39:05
was wrong. He hates it so much he made
39:07
a recurring segment in the show and others about him being right
39:09
about things. I think someone who is
39:11
that attached to not being wrong has smoked his
39:13
brain into a permanent state of semi-psychosis. He might
39:16
spend an hour of his time trying to convince us otherwise. So
39:18
as much fun as it is listening to you all jerk each other
39:21
off over how great your straw man arguments are, how about you just
39:23
take the hit. Then write the definition of the
39:25
word down a couple of times so you don't forget it next time. Everyone
39:28
suggested the word fire because you were describing exactly
39:30
what a fire is. Please keep
39:32
telling us all that. No, actually there isn't a word for
39:34
that we were looking for. In all the combined of human
39:36
history, no one ever came up with a word for fire.
39:39
You three degenerate morons were the first people to ever think
39:41
about what to call something when it's burning. A
39:45
lot of people have been writing about this. It's
39:47
so ignorantly hostile. I know. It's
39:49
like crazy. You've ever heard the word like
39:51
conflagration or inferno or like
39:54
other maybe more complicated words for something simple
39:56
that you would… I mean, come on. Let's
39:58
be real. I'm
40:01
a little confused by it. I
40:03
remain confused. I remain totally
40:06
flummoxed by what
40:08
the confusion is. Yeah. I
40:11
just don't understand anymore. I don't know how else to explain it. Because
40:16
people are so focused on the word
40:18
laxative, but what we were
40:20
saying was that the words we were thinking
40:22
of were not the right words for the
40:24
moment anyway. We
40:27
could be literally thinking of any word because
40:30
the whole nugget of it is
40:32
that it's not the right word.
40:37
We were thinking of things that did not mean what
40:40
you're saying. I'm shutting this whole thing down. I'm
40:43
just convinced that the word doesn't exist. I could have
40:45
sworn there was just like a more technical
40:49
term for like a, I
40:51
guess a synonym for laxative, but laxative
40:53
is the obvious one. I don't
40:55
know. It's weird. Oh,
40:58
well. It's just, it is what it is. I
41:03
do an entire segment of the show with
41:05
corrections every week. If there are corrections.
41:07
There are corrections this
41:10
week. I don't feel like the
41:12
explanation to the conspiracy is sufficient
41:16
at all. It's just
41:18
not sufficient. There's
41:20
nothing here. You
41:23
guys got to let this one go. This
41:26
is like world trade center building seven. It's
41:30
exactly like it. Right. By
41:32
the way, I'm getting fucking pissed off, man. I
41:35
have this nice keyboard, this DOS keyboard.
41:38
Oh yeah. And on the back of
41:40
it is this ruler, but
41:43
it acts also as like the thing that keeps the
41:45
keyboard kind of pitched up if you want it that
41:47
way. And it's just suddenly coming
41:49
off constantly. This keyboard was
41:51
really expensive. I'm
41:55
sorry, man. I have an
41:57
Amazon basics. I
42:00
got the basic as I got this this standard
42:02
ass Amazon basic keyboard because I could I could
42:04
give flesha If it works, it works. I I've
42:07
bought expensive keywords before and I've always been disappointed
42:09
because I was like, oh this has no Functionally
42:13
no goddamn difference on
42:15
my experience working a computer. There really doesn't
42:17
wait loud. Yeah. Yeah Isn't
42:19
it bad? It's it's it's getting worn
42:21
in though, you know I Yes,
42:26
I like I know I understand that like I like
42:28
the clicks of like mechanical keyboards I like it, but
42:30
I don't know if I necessarily like it When
42:33
I'm using it Strange
42:35
like I like it as a sound effect in
42:37
like movies and stuff. It's like, oh, yeah, cool I like
42:39
it. But like when I'm using it, it like distracts the
42:41
hell out of me Like I like to have like a
42:43
silent I don't know It's kind of
42:45
like I'm on the like on the phone with
42:47
the the touch tones when whenever you're like texting
42:49
and then like the The phone makes
42:52
like little clicks like
42:54
that and I
42:56
don't need you to pretend But you
42:59
it's like a fake sound because I know I
43:01
know from using silent keyboards But
43:03
you don't bet the sound is unnecessary. And so for
43:05
you to project that sound to me, it just feels
43:08
kind of like Just like you're
43:10
trying too hard or something. Yeah, you gotta get like
43:12
rotary phone noises going there There's
43:14
nothing worse to press the next button.
43:16
Yeah, go on. Yeah there's nothing worse
43:18
than someone who has the the sound
43:20
clicks on and you're just kind of
43:23
Idly by this is something my dad's guilty
43:25
of that he'll be on his phone It's
43:28
just like a constant stream of these and
43:30
he has it like full blast totally unaware
43:34
Just just you know in his own
43:36
world Yeah, it bothers the same like,
43:38
you know part of your the brain tone We
43:41
talked about this the the mouth noises any
43:43
kind of little on and
43:45
off constant sound like that No,
43:47
no. No. Yeah, I'm out. The voices are just Agree
43:51
just it's crazy like what people get
43:53
away with with that. Let's
43:55
just put it that way Where There
43:58
are people making mouth noises so egregious, sometimes. Like
44:00
how do you not know that you're talking like that? What?
44:03
Is. Your.
44:05
Thing I know that you know that you are,
44:07
you are. It's that's like a dominant position like
44:09
your intimidating me. When
44:11
you're from, when you're using mouth noises that agree
44:14
just like get it together, take a drink of
44:16
water For Christ's sake. Speaking.
44:20
Of which. Gonna.
44:22
Get your honor. So. I just over nine years
44:24
old and a smart water. Oh yeah, I.
44:28
Didn't. Do you find Because I stopped once I
44:30
got still target as I all I mean swore
44:32
that's the important thing. Members and I still the
44:34
subway seventeen times Once I open it the saga
44:36
held arrive at the stake idea that that's what
44:38
as I was asking I was I enjoyed a
44:40
new smart whatever is. no I didn't for new
44:42
and old listeners or member this but. I.
44:44
Told you this before the reason I got in the smart water
44:46
at all. Was. Because apart se. Because.
44:51
The bottle, no matter what you do to it. Makes.
44:54
No noise. Yeah, we use it
44:56
and manipulated and molested. As
44:59
much as you'd like. And that was adding up.
45:01
A lot of people came. To the into
45:03
Durham I kind of. funny days. And.
45:05
So I started things more work. And
45:08
but I still it's wasteful it is. Drink
45:10
them over and over again. They're also really
45:12
expensive like dig and drinks fiji water but
45:14
he straight up those ring fiji water knowing
45:16
what are you? Fucking whoa? You are so.
45:19
I. Like get it and that I have the fridge water.
45:21
And Odyssey and up like a few times or whatever
45:23
and then I'll just get Iran Public School. I love
45:25
the bottle. I love these bottles. It's I would rather
45:28
have this bottle them like I had. reusable. Stanley
45:30
Cup or something not like of. These.
45:33
Bad Boys: The we got the yeti. They're
45:35
nice. I mean, they're really nice, but there's
45:37
something. There's
45:40
something about discarding it and never using it again
45:42
after a little Us: yeah, like I'm dumb ass.
45:45
Yeah. It's a freeing feeling, right? I said
45:47
that? That yeti magazine really good for like
45:49
coffee specifically like idea if I have coffee.
45:51
It's it's going in there. Yeah.
45:54
so it's a bit a a i see a
45:56
bit big for coffee nine hundred a large office
45:58
by the american standard it It really isn't. Yeah,
46:01
that's true. All right, let's see. Oh, I liked this question. This
46:04
is a good one. Stretch our gaming legs for a little while. Nicholas Wilson wrote in
46:06
and said, good day. Oh, by the way, before we
46:08
get into this, I don't want to
46:11
hear about laxative gait anymore. You
46:19
guys lost. Yeah. You
46:21
have not successfully convinced me that
46:24
you even have the fucking slightest
46:26
modicum of a grasp on the situation.
46:29
You're not even on the right path. Stand up.
46:32
So just give it up. It's
46:34
over. Okay. Nicholas Wilson.
46:37
Good day, gentlemen. I'm
46:40
finally in a financial situation when I can pledge allegiance to
46:42
LSM after one or two for many years now. Thank you
46:45
and welcome. And boy, does it feel fucking good to finally
46:47
be here. More of a hypothetical one for you. Planet
46:50
Earth is ending and we have to leave. You
46:52
have managed to land a position on a ship
46:54
destined for Proxima Centauri. Everyone
46:56
has been playing Collins games and are all charged
46:59
with curating one console on five games originally released
47:01
on that console to live forever live in the
47:03
annals of human history. What would you
47:05
pick? Keep doing what you do and never stop. You
47:08
know, I think about this fairly deeply actually
47:10
because I think about space travel all the time because I love it. And
47:13
Proxima Centauri is obviously the closest star system
47:15
to us and is the like the travel
47:18
to star system and a million things of
47:20
sci-fi including in the things that I've written
47:22
for Lily Mo. So it's cool that to
47:24
be talking about this. The
47:26
reality is that I've thought about this through the
47:29
lens of YouTube actually. It's like
47:31
if you're going on this intergalactic trip and
47:33
there really is no way for you to
47:36
have a reasonable bandwidth to get things to and from
47:39
Earth anymore, you have to take everything with you, right?
47:41
Like it's you're going to get to a point where
47:43
you're barely going to be able to communicate survival
47:45
pains to be picked up from your ship. So
47:47
you're not going to be able to have bandwidth to get like, oh,
47:49
we'd get the news today and show it. It's
47:51
not going to happen. And I'm like, could you? Let's
47:54
say this, let's say we start going to other star systems in 100 years,
47:57
which I think is reasonable. I
47:59
think this will accelerate. very fast, probably after we're
48:01
dead. It's like,
48:03
do you have hard drives and all this stuff sufficient enough
48:05
to be like, all right, we're going on
48:08
this thing, tear down all
48:10
of YouTube as it exists right now and
48:15
place it in this hard drive or something like that for
48:17
access. And so like we could just have access to YouTube
48:19
and as it was when we
48:21
left anyway, it would never be updated. And
48:23
I wonder if you could do with the same in the future for
48:25
games, where it would be kind of limiting to think it's like,
48:27
oh, you can only, it's
48:29
fun to think about what you're saying from
48:32
a thought exercise, Nicholas, but it's like we
48:34
would go to another star system and only have the
48:36
ability to bring a few games with us. I
48:40
don't know about that. Yeah. I
48:42
think we'd have them all. Just no new
48:45
games after that, which would be interesting. And even
48:47
then, would
48:49
you be a podcaster in the flotilla,
48:51
Chris, talking about video games as
48:53
you go through your catalog on the generation ship and you're
48:55
going to die, you're not even going to get the Proxima
48:58
Centauri. Maybe your grandkids will be there. I
49:00
don't know. I feel like I would be too enamored
49:02
with the fact that I'm on a spacefaring vessel to
49:05
be interested
49:07
in anything other than that fact. I would find some
49:09
way to be involved with like the ship. I'd be
49:11
like, what can I do for the ship? Because
49:14
I don't know, there's something, even with
49:16
like Firefly, I remember, and like just like a lot
49:18
of sci-fi, there was always that guy like in the
49:20
bridge or like in the engineering bay who was like
49:22
toiling away at something. I
49:24
feel like I would want to do that in that
49:26
scenario. We're like, oh, this vessel,
49:28
yeah, this is my ship. Yeah,
49:31
I know this engine. Oh,
49:33
well, they're good. The Shaw Fujikawa space. Quantum
49:39
leap engine, whatever the fuck this is. I
49:42
love the idea of being, no way. I don't
49:44
think I would be like an entertainer on a vessel like
49:46
that. I think I would be too obsessed with that, with
49:48
just the reality of that, to
49:50
do anything other than focus on it. What
49:54
do you think about the ethics of a generation ship? That
49:58
people, one generation choose. it to go
50:00
on this this arc basically and then future
50:03
unborn generations are gonna be stuck
50:05
there no matter what. Unable
50:07
to leave and they'll live and
50:10
die on the ship and they won't even get to their
50:12
destinations. Very interesting. I don't know. Is
50:14
there an ethical quandary there at all really? I
50:17
think so. In some cases you have
50:19
no free anything and you're born into a
50:21
situation where with not even it's
50:23
not even like you're born into a slave camp or
50:25
something you're born into space in
50:28
the middle of interstellar space. You have
50:30
no choice. Nothing. You are a slave.
50:33
I guess but you don't really
50:35
have a choice to be here anyway. I didn't apply for
50:37
this. The
50:40
planet Earth's pretty different than a
50:42
single spaceship. It is but it's
50:44
similarly isolated in the grand scheme.
50:49
What alternatives though? That's what
50:51
I'm saying. It's like there's no alternative
50:53
but I just don't. You're
50:57
just in your situation anyway. I don't really see it
50:59
as really that much of an ethical problem at all.
51:03
Wow. Because also people who
51:05
are going to grow up on the or people who
51:07
are going to go on the the generation ship, they
51:09
choose to do that, right? Yeah,
51:12
the first generation of people on the
51:15
generation ship would choose to be there
51:17
and they would basically enslave future generations
51:20
to the ship until they got
51:22
to their destination however long it would take. If
51:25
you went to Proxima Centauri which is like four light
51:27
years away and you went
51:29
0.5% of light speed which is probably
51:31
a reasonable estimation for how fast we
51:33
would be able to go for
51:36
a while, you're talking about 80 years. In that case,
51:40
you could imagine a young child
51:42
getting to Proxima Centauri but anything
51:45
beyond that would require multiple
51:47
generations of ships. This is what Twin Breakers about by the way
51:49
are game if you ever want to check it out. I guess to
51:51
me I look at it like well the kids are going to
51:53
be born in a situation that's going to be their world and they're
51:56
not really gonna, they're
51:58
not going to feel really, what miss really
52:00
the entire context of their existence is on
52:02
that ship and I guess
52:04
you I guess technically you've stolen that the rest of
52:07
the context of Earth from them
52:09
in some way but I
52:12
don't know I feel like that's equivalently as unethical
52:14
as having a kid in the first place and be like
52:16
forcing a consciousness into existence it didn't really you know
52:19
they didn't they didn't nobody applied to be born you know
52:22
what I mean that's all here I how do you tell
52:24
a person who's like been like depressed or like suicidal for
52:26
like 90 years or something you know I mean like that
52:28
like I don't know
52:30
even if they're on earth it these
52:34
are free free this is free will
52:36
really ultimately mmm I
52:39
don't know I don't feel like this big of a
52:41
deal we'll leave it there for now we
52:44
can revisit those on constellation in the future yeah
52:46
it'll be fun right
52:50
Jason wrote in some colon I am reluctantly writing we
52:52
want to answer the question
52:56
was oh yeah no I have my answer is that
52:58
there there would be no situation which that would be
53:00
true so I can't even begin to answer sorry
53:03
go ahead Dustin I forgot I wrote out five
53:05
games oh you did a console initially I realized
53:07
because I wrote PC but then I realized that's
53:09
not a console really but all these games are
53:11
on PlayStation 5 so we can just say PS5
53:14
I wrote Tetris Effect for
53:17
remembering the beauty of the earth civilization
53:20
so you can get a weird fucked-up
53:22
version of history that never happened Minecraft
53:25
for different creative
53:27
outlet Undertale for the
53:30
empathy of humanity and I
53:32
put Bioshock just because everyone
53:34
should play it and it's awesome so
53:37
this is my five because I thought of
53:39
it from approach of like these
53:41
are five games that can represent different
53:43
aspects of us as
53:45
humans going out not
53:48
necessarily the best five you want to play forever and
53:50
ever yeah you can take it different ways I
53:53
will just have all the games okay
53:56
we'll have endless entertainment in these situations
53:58
yeah I'm
54:01
going to Jason
54:03
now. Are we good to go move on? Yeah.
54:07
Okay. Colin, I am reluctantly writing it
54:09
from a place of great shock, concern, and disgust. I
54:12
feel like I must speak up about a great evil that has
54:14
been perpetrated. Last week you responded
54:16
to someone who mentioned they work for DoorDash delivery. You had
54:18
given them a following advice. Quote, I hope
54:20
everyone is giving you the appropriate tip and if they don't take
54:22
one of those curly fries, and if they don't take,
54:24
you got to use Thomas here to
54:27
properly represent what I said. You can
54:29
take those curly fries and insert it into your anus and then put
54:31
it back into the carton. End quote.
54:33
How do you write all of that without a comma? Do
54:36
I need to explain how incredibly egregious this is? Do
54:38
you really think this is okay? To be inciting
54:40
such acts of vile hatred from your followers, disgusting.
54:43
As a responsible tax paying adult who occasionally uses
54:45
delivery services like these, I find this to be
54:47
an unforgivable incident. And I am shocked and appalled
54:49
to hear these things come from your mouth. I'm
54:51
trying to give you the benefit of the doubt here and
54:53
I honestly see no way of wriggling out
54:55
of this one. So please help me
54:58
try and understand and please help me fight back against
55:00
the urge to not only unsubscribe but to contact the
55:02
proper authorities. Jason. Jason.
55:05
Jason. What authorities are you going to contact? What
55:09
do you, deconstruct what you're saying to me right
55:11
now? Jason. The
55:13
internet police. Jason. Jason. Hit
55:17
the Jason button. Jason.
55:21
Press X to Jason. Exactly, press
55:23
X to Jason. You're
55:26
acting like I wish you were lost
55:28
in the mall like Jason was in
55:30
heavy rain because my
55:34
suggestions do
55:36
not equal like
55:40
reality. I can
55:42
say whatever I want and you
55:44
doing the act is still you doing the act.
55:46
Do you not take any, so if
55:49
the DoorDash driver which I guarantee you has already thought about
55:51
all the different ways they can fuck with your food because
55:53
they deal with assholes all day. They
55:56
don't need any ideas for me but if I
55:58
said DoorDash drivers you should take... the
56:00
curly fry from Arby's and tickle your asshole
56:02
with it and then put it back in
56:04
the cart and That's my free
56:06
speech Yeah, this is
56:09
the United States So
56:13
go ahead and call the authorities maybe you
56:15
should call the fucking clown University go back to it.
56:17
Oh Is
56:19
that our clown college is real
56:22
is that real? There must be
56:24
a place where you're trained to be a clown because
56:26
I heard that the I know what I know exactly
56:28
You mean where it's like I there must be but
56:30
at the same time like I cannot I've never like
56:32
driven by like, you know Oh
56:35
Pasadena clown college You
56:37
know, like I've never seen that about clown Schools
56:45
in the US What is
56:48
without borders calm? Let's see. That
56:50
is a wild school in the US
56:52
includes insider reviews Wow
56:57
This clowns emplations questions to help you
56:59
find your best Your
57:01
best fit clown school. I just think you alright. So
57:03
here's my honest opinion about this We
57:08
don't need clowns anymore Right,
57:10
of course. Yeah reality has given us
57:12
more than enough clowns See
57:14
clowns come from an era where there wasn't wasn't
57:17
Nearly this level of clown just
57:19
general clownishness or you just
57:21
didn't know about it because you had no way
57:24
of right Well, that's right. It was more guarded
57:26
and sheltered and localized Yeah,
57:29
so yeah, of course you you live a normal life
57:31
and we go fucking anytown USA Of course, you need
57:33
some doofy looking dude in a white, you
57:35
know white paint on his face Juggling
57:37
bowling pins, but I
57:40
don't feel like I need that now because all I
57:42
can I can just go on Twitter Where
57:45
any number of people are debasing themselves at any
57:47
given time? Right, I
57:49
don't need the clownishness like that
57:52
anymore. It's too literal. It comes from a different
57:54
world It's almost like
57:56
clowns today are almost like making
57:59
fun of by even
58:01
suggesting that you wouldn't be needed
58:03
like your president you know right
58:06
have you were you ever have an irrational fear of clowns
58:08
Sweeney has an has a fear of clowns my
58:11
sister Dana does I don't we used to
58:13
scare the shadow of her intentionally when we were kids based on
58:15
a year of clowns but yeah I
58:17
personally am NOT afraid of
58:19
them I'm confused by them yeah
58:21
there's I would I would put it that like I
58:24
had a deep I would say I had a deeper
58:26
version to them because I remember I would I would
58:28
my my family would take like we
58:30
would walk through like Central Park or whatever and they
58:32
would always be there's all sorts of buskers and performers
58:34
there and I remember this one instance where like it
58:36
was a clown like just sort of like doing
58:39
some I don't know some clown shit
58:43
and I looked at it it was
58:45
like my first cognizant understanding and registering
58:47
that like oh that's a clown and
58:49
I remember distinctly feeling that's not a
58:51
person like
58:53
that's that's like as a child
58:55
with no preconceived biases at all like I
58:57
didn't see clowns in cartoons or like make
58:59
a note of it I just saw a
59:02
clown in the real world and thought that's
59:04
less than a human being right that's interesting
59:07
like that paint
59:09
they they have on the day the forced
59:11
smile and like the pale white that's a
59:13
fucking that's a glitch
59:15
or something like that's not that's something to
59:18
be contained like a free that's not that
59:20
for that clown
59:22
is that I'm a social security number you
59:24
know in my head not
59:26
in my mind no but they
59:28
shouldn't because there's not paying they're probably not making enough
59:31
money to pay into social security anyway so why would
59:33
they even they
59:35
have to live off the grid we
59:37
have a we have at least one
59:39
destitute clown listener who's like
59:42
who's crying right now but he's smiling
59:44
still yeah he looks like
59:48
a Joker henchman yeah it's the first day to Joker
59:50
when he's put when he's putting the
59:52
makeup on he's crying he's crying man
59:56
yeah clown I mean teach their own if
59:58
you want to clown around I'm just saying that that
1:00:01
you don't need to be a clown to clown around, we all know it.
1:00:04
Right. And look at this show. This
1:00:07
is a clown show in
1:00:10
and of itself. Yeah. Clown of the year, nine
1:00:12
years running. I
1:00:14
love that video. Oh man.
1:00:16
All right. That makes that, that, that video, I don't
1:00:19
know if you guys know what circulates from like some
1:00:21
clown documentary that advice did or whatever or something, and
1:00:24
it's just a clip of a guy saying like,
1:00:26
Oh, this is this guy. Clown of the year,
1:00:28
nine years running. And they, someone just clips that and
1:00:30
it's always circulated in sports circles. What
1:00:32
a team loses over and over again. Okay.
1:00:37
All right. Now I have the correction, kind of a correction,
1:00:39
not really correction, but more
1:00:41
information, let's say publicist six one
1:00:43
six wrote in said, Hey,
1:00:45
all just a quick note for you during the
1:00:47
hell divers discussion, Colin asks why the meta is
1:00:50
called that just wanted to let you know, what's an acronym
1:00:52
for most efficient tactical advantage sweats.
1:00:55
Think not using meta strategies and weapons as equivalent
1:00:57
to throwing a match, it's the most annoying thing
1:00:59
when you're just looking for some fun in a
1:01:01
game, take care of it. I didn't know it was an
1:01:03
acronym. Yeah, I didn't
1:01:05
know either. I knew what it meant. Like I knew
1:01:07
the idea that it conveyed, like I knew that it
1:01:10
conveyed the idea of like, Oh yeah, this is like
1:01:12
the best equipment to have for, for whatever, for
1:01:15
whatever situation we're going to embark on, but
1:01:18
I actually didn't know it was a, it's
1:01:20
an actual acronym. It's an
1:01:22
acronym like scuba is an acronym. Like no one
1:01:25
cares that scuba is an acronym because we don't
1:01:27
use it like that anymore, but it is.
1:01:29
Right. Exactly. Yeah. Um, but we just call it
1:01:31
scuba like little S little C and
1:01:33
so on and so forth. So that's
1:01:36
interesting to know. It sounds, this is the kind of
1:01:38
shit that makes me not want to play online games.
1:01:41
It's like, Oh, I don't have the right. Set
1:01:44
up to be in your match. Like I guess that you're right. I
1:01:46
don't want to be with people that don't want to play with me,
1:01:48
but it's, uh, I actually will get into what we're
1:01:50
playing in a little while, but I have not played hell divers all week. I
1:01:53
think I'm kind of, I'm not over it right now, but
1:01:56
I did, I did kind of hit a wall one night
1:01:58
where I'm like, this is the same thing over. and
1:02:00
over and over again at some point. I
1:02:03
need more than this. Yeah. Now
1:02:05
I'm just playing for trophies at this point. So I'm like, okay.
1:02:09
Maybe I'll go back and get them. There's a gold trophy. Well, we'll
1:02:11
save it. We'll save it. I'll get to it. But
1:02:14
publicist, thank you for writing in. I did
1:02:16
want to acknowledge though, and we'll get into a few smaller news
1:02:18
items here now. As we get into what we're playing
1:02:20
in a little while new patch for
1:02:23
Helldivers out over on
1:02:25
Steam. You can read a pretty extensive and
1:02:29
lengthy list of updates and fixes and so on
1:02:31
and so forth. They also have a list of
1:02:33
known issues, which is kind of cool. So things
1:02:35
that they would like to take
1:02:38
a look at, you can check that out. It's minor patches 01.000.100.
1:02:43
I still don't know why companies use
1:02:45
patch note numbers like this because you don't have to. I
1:02:48
know that for a fact. So it's like, why are you
1:02:50
making it? Like, why couldn't it just be a minor patch
1:02:53
1.0 or something? Call
1:02:55
them this patch is kind of controversial
1:02:57
from what I'm seeing online. And I
1:03:02
don't have a lot to say about Helldivers. They talk with the breaker shotgun.
1:03:07
The broken ass shotgun. That's a rule. Yeah. Yeah,
1:03:09
I think they well, that's the problem. A lot
1:03:12
of people are mad because they basically nerfed a
1:03:14
bunch of weapons. They buffed the flamethrower, which is
1:03:16
cool. But the gun that I
1:03:18
was using, the rail gun, it was
1:03:21
kind of like this nice system where you see a
1:03:23
charger. You blow off his legs, the armor on his
1:03:25
legs and you shoot at him. It
1:03:28
just doesn't do anything now against armor. They
1:03:30
just it just flies off. So
1:03:33
it's people are starting to
1:03:35
feel a little frustrated that they include
1:03:37
all these armored enemies
1:03:39
in the game. And they are
1:03:41
only removing ways to combat armored
1:03:44
guys. Yeah, I kind of agree with that from
1:03:46
what I played a little bit last night. I
1:03:49
did go into a match because I always would go in with
1:03:52
a machine gun. Like call down a
1:03:54
machine gun and call down a like
1:03:56
a companion droid or whatever. And
1:03:58
I saw that a lot of people were. using the railgun and so
1:04:01
I called it down one match
1:04:03
and I'm not bragging at all because I'm not good at
1:04:05
the game but I am often the person who killed the
1:04:07
most people or the most enemies in a match. I don't
1:04:09
know why that is. I think it's because of the specific
1:04:11
setup I have where I'm just mowing these smaller enemies
1:04:13
down while people are getting care of the bigger guys
1:04:16
but I switched that out for the railgun. This was
1:04:18
probably the last time I played actually and
1:04:20
I just couldn't use the thing. Like I'm like I saw
1:04:22
what people were doing with it like aiming at the legs
1:04:24
and all that and I just felt like I wasn't doing
1:04:26
anything and then you get to the end
1:04:29
and I killed literally like 35 enemies or something
1:04:31
on my Jesus Christ. Like I might as well not even
1:04:33
been here. So I'm trying to use this fucking
1:04:35
gun. So I don't know. I think it
1:04:37
was obviously before it was updated but I didn't even
1:04:39
know how to do it. I think I've kind of reached my
1:04:41
ceiling in terms of how I'm going to play. Like I found
1:04:43
my build. I think the only thing that I
1:04:45
want to switch out is maybe get rid of the little robot
1:04:48
companion for the shield. Oh
1:04:50
yeah. I nerfed that too. Oh they did? I
1:04:52
don't know how bad. I haven't really used it but I saw
1:04:54
that. That's too bad man. I mean the
1:04:57
game seems, I mean maybe I'm crazy but
1:04:59
the game seems legitimately hard to me. Like
1:05:02
the levels I've been messing only in level
1:05:04
6 and 7 and it goes
1:05:08
up to 8 and 9. I haven't even unlocked those yet. Or
1:05:10
I think I unlocked 8. I just haven't gone to it yet.
1:05:12
And then 7 it gets insane. Like where
1:05:14
I'm like holy fuck. Like there's no way out
1:05:16
of this. We're surrounded by
1:05:18
a million of these different things. Like how much harder do
1:05:20
you need this game to be? This is not even the
1:05:22
hardest difficulty. They better be careful with that shit.
1:05:26
You know, I'll be interested in this anyway. I'm
1:05:28
getting out of myself. Horizon
1:05:32
for Bin West comes
1:05:34
to PC finally as we know March 21st.
1:05:36
It comes by way of
1:05:38
Nixes. We're going to talk about them shortly. But
1:05:41
they released the minimum specs
1:05:43
for the game. Any thoughts
1:05:45
here PC nerds about what they
1:05:48
show us? Very low 720p at 30 frames. Is
1:05:50
that the
1:05:53
way you're going to play it, Dustin? Oh yeah, definitely. You know
1:05:55
I love 30 FPS gaming.
1:05:57
This is 10. 720. At
1:06:00
720 on PC. That's why I play on the PC. Like
1:06:04
the original BioShock. This looks
1:06:06
pretty reasonable to me. The
1:06:08
high settings are set for like 1440p, 60 is 30,
1:06:10
70. And
1:06:14
that doesn't sound too bad to me. But
1:06:17
I mean, so far, the
1:06:19
Nixx's PC ports have all been
1:06:22
pretty well optimized. And the ones that, I mean,
1:06:24
the PlayStation PC ports that haven't been very good
1:06:26
were not done by them. I
1:06:29
think it seems safe, but it's always good. You
1:06:32
can't trust PC releases. Always wait
1:06:35
until at least later in the day of launch day
1:06:37
to know if it's not broken. It
1:06:40
really is a sad reality that that's just a...it
1:06:44
really is not a safe bet at all. Yeah.
1:06:48
Interesting. The
1:06:50
lowest is for storage, still
1:06:52
requires an SSD. Which
1:06:57
is interesting because you could play
1:06:59
Forbidden West on a PS4 with
1:07:02
a mechanical hard drive. But
1:07:04
for PC, they're requiring an SSD. I don't know. Are
1:07:07
either of you going to play Forbidden West on PC? It's probably going to be
1:07:09
beautiful. But I have obviously no interest in
1:07:11
playing it. Maybe if they ever could. I have this fantasy
1:07:13
that they're one day going to connect these games to the
1:07:15
PSN and give them their own set of trophies. In
1:07:18
which case there would be a third way to dip. And
1:07:21
then I'd be in on it again. But
1:07:26
not like this. You guys don't
1:07:28
really like Horizon though because you have no taste. Yeah.
1:07:33
No taste. COVID
1:07:36
eradicated my taste. You
1:07:38
got long COVID. That's why you play all
1:07:41
these bad games. I'm sick
1:07:44
of people judging me for my taste. I have impeccable taste
1:07:46
in video games. Impeccable.
1:07:50
Alright guys. More serious note.
1:07:52
This game Ballattro or Ballattro or whatever it
1:07:54
was that we talked about. I think it's
1:07:56
Ballattro. We talked about this game last week. By
1:07:58
the way this game is sold more than $100. than half a million copies. We
1:08:02
talked about it just because a lot of people were, so
1:08:05
let's recall what was said. I usually
1:08:08
don't just randomly talk about one-off
1:08:10
games or whatever that people write in about because
1:08:13
there's not enough time in the world to do that. But
1:08:15
a bunch of people, when I was going through the notes
1:08:17
last week, I was like, oh, this person wrote
1:08:19
in about this game, Bellatro, and then I'd get like 10
1:08:21
more letters down and it'd be like, oh, another person wrote
1:08:23
in about it. And then I was like, all right, and
1:08:25
then get 20 more down to another person. And
1:08:28
I'm like, all right, I guess I should make note of this game.
1:08:30
And it's cool looking. I
1:08:32
definitely wanna get to it. It's like, damn, there's
1:08:34
just so many games right now. I am personally
1:08:37
overwhelmed. Clarissa, or
1:08:39
I guess it would be, not the Clarissa
1:08:41
era, but Sabrina the Teenage Witch of
1:08:43
all the pancakes or whatever that
1:08:45
she's eating and she's got a lot of things in her hands, you know? Like
1:08:48
that. Clarissa explains it all, right? Yeah, but was it
1:08:50
from Clarissa or was it from Sabrina? That's what I
1:08:52
was saying. Like, it seems like you were older in
1:08:54
that. Yeah, I think that's Sabrina.
1:08:58
I don't know, my memory for that is very suspect.
1:09:01
All right, sport. So, Bellatro.
1:09:05
Something's going on with this game. It's interesting, I don't know if you
1:09:07
guys have paid attention. They wrote about this, at
1:09:10
least the publisher did. Playstack. On
1:09:13
their Twitter account it says, quote, to our amazing fans,
1:09:15
we are aware that Bellatro has been temporarily removed from
1:09:17
sale on a number of digital stores in some countries
1:09:19
on console platforms, meaning that some new customers will be
1:09:21
unable to buy it. Presently, we cannot
1:09:24
estimate with complete confidence which stores it will be
1:09:26
removed from, but our hope is that only a
1:09:28
minority of stores will be affected. We're highly confident
1:09:30
that the game will remain available on PC stores,
1:09:32
including Steam. Anyone who has already purchased the game
1:09:34
will still be able to play it. Please rest assured, we are working
1:09:36
as hard as we can to get the game back on sale as
1:09:38
soon as possible. This is not an issue
1:09:40
with the stores themselves, however, a reaction to an
1:09:42
overnight change to Bellatro's age rating from three plus
1:09:44
to 18 plus by
1:09:46
a ratings board without any advance warning due
1:09:48
to a mistaken belief that the game contains
1:09:51
prominent gambling imagery and material that instructs about
1:09:53
gambling. Bellatro does not allow or
1:09:55
encourage gambling and we fundamentally believe that ratings
1:09:57
decision is unfounded. Bellatro was developed.
1:10:00
by someone who is staunchly anti-gambling and painstaking care
1:10:02
has been taken to ensure that game does not
1:10:04
feature gambling mechanics of any kind. We
1:10:06
are specifically disappointed in the actions of the ratings board
1:10:08
as we specifically addressed this topic with them on October
1:10:10
and were given a 3-plus rating after it had initially
1:10:12
been rated 18-plus. During that specific appeal,
1:10:14
the ratings board assured us, quote, we have reviewed
1:10:17
your product and determined that the disclosure of gambling
1:10:19
themes was unwarranted, end quote. The game content
1:10:21
has not changed since the age rating was amended to a
1:10:23
3-plus. I don't know
1:10:25
if you guys have been paying attention to this. This is pretty
1:10:28
brutal and unfair. Now
1:10:30
it doesn't affect us domestically in the United States as
1:10:32
I understand it. This is not a problem here, but
1:10:35
it is in certain European locales.
1:10:39
Bellatro is fundamentally about playing
1:10:41
cards as I understand it,
1:10:43
but that is different than gambling.
1:10:46
Yeah. And even the nature of gambling, dude, I've
1:10:48
said before on the show and it's a big joke in my
1:10:50
family, I started playing poker when I was like five and six.
1:10:53
I was the youngest of all my neighbor kids and
1:10:55
we would gamble real money, but we had no real
1:10:57
money, so no one cared. It was like a dollar.
1:10:59
This is kind of silly. I
1:11:02
don't like when institutions place themselves in
1:11:04
between products and the market for
1:11:07
arbitrary reasons that are going to cost them.
1:11:11
There's no doubt that people went and looked for the game and will never look
1:11:13
for it again. So I go out there
1:11:15
and then many people will go back and look for it again or buy
1:11:17
it because they want it, but a lot of people won't. Those are lost
1:11:19
sales forever. This is messed up and I'm sorry that this
1:11:21
happened to them, but I don't know if you guys have been paying attention to
1:11:23
it. I just wanted to acknowledge it. That game
1:11:25
is kind of picking up a little bit. It's
1:11:28
a wild story and to be fair, I do think if
1:11:31
what they're saying is true and they have like understood
1:11:34
and confirmed confirmation that
1:11:36
they themselves cleared
1:11:38
it for all those themes, this could potentially
1:11:41
be a pretty good boon for
1:11:43
them in some way. You know what I mean? Like this
1:11:45
controversy because in some ways, it kind of ensures that they're
1:11:47
going to find their way back on the storefronts. It
1:11:50
kind of assures that they're going to get that appeal
1:11:52
back to a three plus and there's going to be a lot
1:11:54
more eyes on it because now there's kind of like a big
1:11:57
to do about it. end
1:12:00
up working in their favor in the long run, but in
1:12:02
the short term, that's a brutal and
1:12:06
really random fucking situation
1:12:08
for a game like this to go through.
1:12:10
The important thing for people to note with
1:12:13
age ratings, and we do this
1:12:15
at Lilymo, all companies do this, is you
1:12:18
pay a certain fee to get rated. And
1:12:21
so like with ESRB, it's like a couple thousand dollars
1:12:23
or something, I think. And you
1:12:26
have to kind of self-present, and
1:12:28
it's done under contract. So
1:12:31
they don't play your game. They
1:12:33
don't touch your game. When the
1:12:35
game is done, you send them a copy of it for
1:12:38
their master library or whatever. You actually have to send a
1:12:40
few copies for their master library. But
1:12:42
you present to them what
1:12:45
would fit into the various categories in an
1:12:47
honest way. So it's like, oh,
1:12:49
is there like drug use? Well,
1:12:51
then you have to like go into that. And alcohol
1:12:53
use. So I use the example that we actually had
1:12:55
a little bit of a problem. It didn't really end
1:12:57
up mattering, but in
1:13:00
Superparals of Baking, which is really aimed
1:13:03
at a younger audience, I
1:13:05
wrote it, it's all poetry. And in the
1:13:07
intro poem, it talks about how one of
1:13:09
their parents is like a bartender because they're
1:13:12
all like culinary related. And
1:13:14
we had to make note of alcohol use. But
1:13:17
we didn't even think to do that or whatever. So that
1:13:19
kind of got caught, which
1:13:22
is cool. Generally speaking, it's like, is there bad
1:13:24
language and so on and so forth. So what's
1:13:27
kind of shitty about this, as I
1:13:29
read it from the outside, and this is just
1:13:31
conjecture, but just based on my own interactions with
1:13:33
these age rating boards is like, they're basically being
1:13:35
kind of tacitly accused of misrepresenting their game.
1:13:39
And that's somewhat serious. And
1:13:41
I don't think that they did. So
1:13:44
it's why you need people that really know what
1:13:46
they're talking about analyzing
1:13:48
these games because you
1:13:51
simply don't find companies intentionally lying about their games
1:13:54
because they would get in massive amount of trouble
1:13:56
without an ESRB rating or a Peggy rating whenever
1:13:58
you can't go in any store. You
1:14:00
can't be sold like at a normal market. I'm not even
1:14:02
sure if you can sell your game independently
1:14:05
without an ESRB rating like legally Because
1:14:09
people have to remember the ESRB was kind of
1:14:11
the make good between the government and the market
1:14:13
So that they wouldn't get involved themselves very similar
1:14:15
to the motion pictures Association of America to rate
1:14:17
movies and rate movie trailers and all that so
1:14:19
I Know
1:14:21
that's kind of a weird tangent But I kind of that's kind
1:14:23
of why I feel bad for them because it's suggesting to them
1:14:25
that they misrepresented Their product when
1:14:28
it seems like the people that are looking at
1:14:30
their product simply doesn't they don't understand it. So
1:14:32
I'm good luck Yeah, and I'm definitely
1:14:34
gonna buy your game at
1:14:36
some point Just again
1:14:39
too many things to play. We're gonna get into a few of those things in a little
1:14:41
while Dustin I was curious
1:14:43
what you thought of this first of all persona was in the
1:14:45
series going all the way back to Revelations
1:14:48
the ps1 original game has
1:14:50
surpassed twenty two point six
1:14:52
million copies sold Across
1:14:55
the entire series which is exceptional So
1:14:57
congratulations to them but I saw push square
1:14:59
report that persona three reload which is doing
1:15:01
very well on the market Selling a lot
1:15:03
of copies and doing well with its scores
1:15:06
is getting a so-called episode ages released in
1:15:08
September as part of an expansion pass So
1:15:12
is this the first time that There
1:15:14
has been an a story expansion for a persona gamer
1:15:16
to persona 5 technically get a story expansion 2 Although
1:15:19
I guess it was part of like a whole new version
1:15:22
of the game So what it seems I don't
1:15:24
know this seems very unusual to me is I'm from the on the
1:15:26
outside I don't I don't know if it is though I'll
1:15:28
save you a little bit from the comments just
1:15:30
because and I know that the name is written
1:15:32
weird, but it's I guess So
1:15:35
I so I guess that it doesn't make sense Not
1:15:39
a word so I assumed it was an actual word Good.
1:15:42
I Being corrected and correcting people
1:15:44
on titles, but I know that some annoying person is
1:15:46
gonna go in the comments But yeah, didn't even correct
1:15:48
callin. We said the name wrong. Yeah. No, I appreciate
1:15:50
that It sucks that you have to worry about
1:15:52
that. But that's true. Yeah, so
1:15:54
with persona traditionally Starting
1:15:57
I believe with persona 3, but I
1:15:59
might not be correct on that.
1:16:01
They've done these new versions that are
1:16:04
re-released, so there's original Persona 3 and
1:16:06
then they did Persona 3 FES. And
1:16:09
then Persona 4, the improved version
1:16:11
with new content was Persona 4 Golden.
1:16:13
They did the same thing with 5
1:16:15
to 5 Royal. Now, Reload
1:16:18
is a bit different since it is a remake
1:16:20
of the original game and includes a lot of
1:16:23
the FES stuff, but it
1:16:25
did not include this
1:16:27
expansion or this kind of...
1:16:29
It's a separate mode to my understanding
1:16:31
because I've not played it that takes
1:16:33
place after the main story. And it
1:16:36
was just originally included in that FES
1:16:38
version on PS2, but for
1:16:40
Reload it was not included and now
1:16:42
being sold as DLC,
1:16:44
which is annoying to some
1:16:47
people and I kind of get it, but
1:16:49
it doesn't really bother me
1:16:51
that much. But in terms of
1:16:53
actual DLC, this is yes, the
1:16:55
first story-based DLC to
1:16:58
come to a Persona game and
1:17:00
they're doing it in this expansion pass format,
1:17:03
which is really annoying to me because they're
1:17:05
doing it in three waves and basically
1:17:08
wave 1 is background music changes,
1:17:11
wave 2 is more background
1:17:13
music and new costumes. And
1:17:15
then wave 3 is the actual DLC. I
1:17:18
have no interest in owning any of
1:17:20
that other bullshit. So I
1:17:23
don't know if I can buy
1:17:25
just the DLC, the wave
1:17:27
3 episode I guess on its own. I hope
1:17:29
so, but it's exciting
1:17:31
for me just because I really wanted
1:17:33
to play. Now
1:17:35
that I've beaten the game, I know that there's this
1:17:38
epilogue thing that wasn't available to me. It
1:17:40
already seemed like this was going to happen.
1:17:42
People had data mined the files and found
1:17:44
evidence that they were going to do this.
1:17:46
So it's not a surprise, but it's a
1:17:49
welcome announcement either way,
1:17:51
just because I loved
1:17:54
Persona 3 Reload, one of my favorite games of the year. And
1:17:57
I'm so curious about this DLC. that
1:18:00
many people said was really, really awesome
1:18:02
in the original. Well,
1:18:04
congratulations to Atlas for 22.6
1:18:07
million copies. You
1:18:09
have, let me think here. Certainly
1:18:12
Dragon Quest and Final Fantasy are both well above
1:18:14
that, but that might be number
1:18:18
three, the only competitor in the JRPG
1:18:20
space would be Tales. Like
1:18:23
to reach that number and there are many more Tales
1:18:25
games, but I don't really
1:18:27
know if they've ever said that Tales would have sold more
1:18:29
than 22.6 million copies. So they're either being
1:18:31
third or fourth place in the genre, which is very
1:18:34
impressive for such a small, I
1:18:36
mean, they're obviously with Sega now, but they weren't always in it. They
1:18:39
kept trucking and it's just
1:18:42
amazing watching this thing turn into a, I remember,
1:18:44
I've said it before that when I was a journalist,
1:18:47
I remember when Persona 5 was announced with that image,
1:18:50
with the red image with the, it was like the
1:18:52
seats in the classroom or something in like the jail
1:18:55
kind of thematic sort of thing going on. And
1:18:57
that was like a huge story. And people were
1:18:59
just, Anthony could tell that
1:19:01
Persona was about to pop off. All
1:19:03
right. I didn't really
1:19:06
know if we were going to talk about this or not, but many people
1:19:08
wrote in about this, many, many, many people. So
1:19:10
let's go to Kale Eng. He
1:19:12
says, Hey, Sacred Sims, it's been a while since I wrote
1:19:14
in. I hope everyone is doing much better than the news
1:19:16
here. It was recently announced that Rooster
1:19:18
Teeth is shutting down. I remember the
1:19:21
early days where I enjoyed videos of Red versus
1:19:23
Blue, Ruby and Death Battle. On
1:19:25
top of the shows, Rooster Teeth also owned
1:19:27
a few subsidiaries like Funhouse, Inside Gaming and
1:19:29
other former machinima shows. What do you
1:19:31
guys make of this announcement? What do you think ultimately
1:19:33
doomed Rooster Teeth? Is this a
1:19:35
sign post for other internet media companies? What
1:19:37
lessons will slither out of this destruction of
1:19:40
this once relevant internet giant? Keep
1:19:42
up the great work. So Variety
1:19:45
is the place, variety.com. Broke
1:19:48
this news. And they wrote
1:19:51
that they're shutting down after 21 years. There
1:19:53
will be some surviving shows from their network,
1:19:55
I guess for now, but all 150 people
1:19:58
that work there. are going to be
1:20:00
laid off and it's kind of the
1:20:02
end of a notorious, I don't
1:20:04
know, notorious is not the right word, that
1:20:07
indicates it's bad, a famous brand. And
1:20:09
one that I have personal and business connections to going
1:20:12
back quite a ways and I'll talk about all that.
1:20:15
But yeah, I'm curious what you guys think of Rooster Teeth
1:20:17
going away. It does seem like the end of an era
1:20:19
in some way. Rooster Teeth was a very relevant brand, but
1:20:21
when you read the Variety story and Chris will go to
1:20:23
you first, what becomes
1:20:26
obvious is that Rooster Teeth has
1:20:28
been mega unprofitable
1:20:30
for a very long time, has not
1:20:32
made money in years and
1:20:35
way over hired and way overshot. And
1:20:37
knowing what I know about the company and my own interactions with
1:20:40
it, I believe that. So it's like
1:20:42
the most believable thing in the world that they're over their skis.
1:20:45
So what are your thoughts, especially from a YouTube front
1:20:47
since you are a YouTuber? Yeah.
1:20:50
I mean, to be transparent, I
1:20:52
do know some people who worked at
1:20:55
Rooster Teeth and who are now not
1:20:57
a handful of people who
1:20:59
are very, very cool. And I like them a
1:21:02
great deal. But yeah, man, Rooster
1:21:05
Teeth was a big deal in high
1:21:08
school for me because it was the first time,
1:21:10
when I stumbled across Red vs. Blue, it was
1:21:12
the first time that I had considered like, oh,
1:21:15
you can make movies in video
1:21:17
games. And that's like something that
1:21:19
people will watch. And that's kind
1:21:22
of amazing. That's
1:21:26
insane, really, because I remember really wanting to
1:21:28
make movies at that time. But
1:21:30
not having like, I don't have equipment, I don't have access
1:21:33
to special effects or explosions. The
1:21:35
editing software that exists now on
1:21:38
your phone is like
1:21:40
eons ahead of anything that I had
1:21:42
access to on a full desktop PC as
1:21:45
a kid. So I remember thinking like, oh, this is like a
1:21:47
cheat code where you can use video games because
1:21:49
there's game engines with explosions and vehicles and
1:21:51
weapons and free floating cameras. And
1:21:54
it's like, this is actually really interesting. And that's
1:21:56
how I started making stuff on YouTube
1:21:58
was really... shitty machinimas
1:22:00
that I would never post today.
1:22:04
But I was like 11 or
1:22:06
whatever. But the yeah,
1:22:08
so they were pretty instrumental to
1:22:10
me even starting
1:22:12
on YouTube. There were other
1:22:14
influences too, but they were no doubt really huge.
1:22:19
Obviously, Red versus Blue is a big deal.
1:22:21
I fell off of it kind of like
1:22:23
around 2014. Personally, they acquired
1:22:26
some people from machinima
1:22:28
that I had really appreciated, the inside
1:22:30
gaming guys, who I
1:22:32
thought were just so ahead of their time funny. And
1:22:36
that was like a cool move. That was nice to see
1:22:38
that. But I just sort of fell
1:22:40
off as I started making my own content. I
1:22:43
just sort of all the
1:22:45
stuff that I was watching kind of fell by the
1:22:47
wayside just to pursue that. But yeah, it's a highly
1:22:49
relevant brand for me. So I mean, it's sad to
1:22:51
see it at the same time, not
1:22:54
necessarily surprised by this. And
1:22:56
I was actually listening to Bernie
1:22:58
Burns. He was
1:23:01
like one of the I think he's like the founder of
1:23:03
of received a book. He was he named the
1:23:06
company. I know that. He was always
1:23:08
somebody that I from
1:23:11
his appearances on the podcast and just like what he did
1:23:13
with that company. I was admired and
1:23:16
was very interested in. And
1:23:18
I remember when he left, he left many, many years
1:23:21
ago. And he has a new like morning show now
1:23:23
called like morning somewhere, where he talked about
1:23:25
it. And apparently, there's like some
1:23:27
good severance stuff going on from wv
1:23:30
for some people. So that's that's good. Like they seem
1:23:32
to be doing a decent job of like taking care
1:23:34
of some of the people at the very least, who
1:23:36
have been let go. But yeah, it's
1:23:40
just, they haven't
1:23:42
been relevant to me for a while.
1:23:44
It's not necessarily surprising. There were a lot
1:23:46
of scandals, by the way, in the last
1:23:48
couple years, the last like four years in
1:23:50
particular, where there are some really, some
1:23:53
really unsavory stories that I won't get into now
1:23:55
because I don't know if I
1:23:57
don't want to say I don't want to say anything that I would have to
1:23:59
preface with a But all
1:24:01
that information is, you know, you can look it
1:24:03
up. It's unfortunate.
1:24:06
It's always sad when a bunch
1:24:08
of people lose their jobs. But,
1:24:12
you know, hopefully that hopefully the people there who
1:24:14
were making art that
1:24:16
resonated with people can go on to continue
1:24:19
doing that. And hopefully if there's any shows
1:24:21
that are still
1:24:23
in the works, hopefully they make maybe they
1:24:25
can get a final season wrap up or
1:24:28
some closure. I
1:24:30
know they're shopping. I know Warner Brothers is shopping around some
1:24:32
of those IP like Ruby and some
1:24:35
other things. So there's hope for
1:24:37
that. But yeah, it's sad. What
1:24:41
do you think, Dustin? What are your thoughts?
1:24:43
Yeah. Well, just to elaborate on one thing
1:24:45
Chris said, because I kind of had the
1:24:47
same experience where I remember what was so
1:24:50
cool about Red versus Blue is that there
1:24:52
were tons of videos
1:24:55
on the Internet that were stupid. You
1:24:58
know, like YouTube poop or whatever, like random
1:25:00
Halo stuff or like short 30 second
1:25:02
thing. And Red versus Blue
1:25:05
was so incredibly unique because it was
1:25:07
an actual show with characters and
1:25:09
a plot and a story just
1:25:12
made within Halo. And
1:25:14
at the time it was like, man, how do
1:25:16
you even think of doing something like that? And it's
1:25:18
so funny just because it's by this, this
1:25:21
like random thing that in Halo, if your
1:25:23
character looks all the way down, their head
1:25:25
looks up. So maybe
1:25:27
we can when you when you look up
1:25:29
and down, when your character is looking all the way down, it kind
1:25:31
of looks like their heads bobbing like they're talking. And then an entire
1:25:34
show is born out of that. So
1:25:38
definitely in that
1:25:40
terms, like extremely influential, not necessarily
1:25:43
to me in what I wanted to do, but
1:25:45
just opening to my eyes about like, whoa, this
1:25:47
kind of stuff is possible. People
1:25:50
are creating actual content
1:25:53
online where you want to tune in and see the next episode. The
1:25:57
thing about Rooster Teeth as a company, and this is... This
1:26:00
is purely just my outsider looking
1:26:04
at what I've seen and not really
1:26:06
following them is that I
1:26:10
feel like I stopped hearing about them once
1:26:12
they got sold. Yeah.
1:26:16
And it was funny when we were talking about this in the
1:26:18
staff chat, I think I said that I
1:26:20
kind of forgot they even existed for
1:26:23
the last few years. And then
1:26:25
I realized like, oh, the last time I heard about
1:26:27
Red versus Blue or not Red versus Blue, but Rooster
1:26:29
Teeth, other than that logo change
1:26:31
that everyone hated was them
1:26:34
getting sold. And I particularly
1:26:36
remember listening to them talk
1:26:38
about it, like nothing's going to change. The
1:26:41
people we're selling to are really cool. We're
1:26:43
going to keep doing our thing. And
1:26:46
I don't know if that's the case. Maybe
1:26:48
things change. Maybe they didn't. Like I said, I wasn't
1:26:50
really tuned into their content, but there
1:26:52
is something to be said about them
1:26:55
going away from being independent
1:26:58
seemingly to me was the beginning
1:27:00
of the end. And so
1:27:03
it's unfortunate and it sucks for all the people
1:27:05
that worked there and are losing their
1:27:07
jobs. So there's a lot of good
1:27:09
talent out there because the stuff they made was
1:27:11
high quality. I mean, Ruby, Ruby is probably one
1:27:14
of their most surprising successes in that it
1:27:16
was this Western made anime
1:27:18
style CG show that really
1:27:21
took off. And that's really
1:27:23
not that common for
1:27:25
a team in Texas to make something
1:27:28
that competes on that level. It's
1:27:30
pretty crazy. So definitely forerunners
1:27:33
in the space of not just online content,
1:27:36
but in a lot of different types of
1:27:38
content. Yeah, I
1:27:41
haven't thought... I don't really think
1:27:43
about Rooster Teeth either. The
1:27:47
weird reality is that because I came from old
1:27:50
school, well, I came from the second generation of
1:27:52
press, not print media, which was killed
1:27:54
by online media. I was part of the
1:27:56
online media generation. And we looked
1:27:58
at Rooster Teeth and others. when I was at
1:28:00
IGN as competitors, but kind
1:28:02
of not really relevant to what we were doing. And I
1:28:04
just wasn't very familiar with it. I wasn't into YouTube at
1:28:06
the time. And they
1:28:08
sold themselves to Fullscreen in 2014, which
1:28:11
was a wise move on their part, made lots
1:28:13
of money, made the founders all millionaires. I
1:28:16
think there were like seven or eight of them. And when
1:28:18
I co-founded Kind of Funny, we found
1:28:20
ourselves in the orbit of Rooster Teeth
1:28:22
very quickly because one of our co-founders
1:28:24
was obsessed with the company and wanted
1:28:26
to really make
1:28:29
Kind of Funny a Rooster Teeth-like company,
1:28:31
which I was against simply
1:28:33
from a size point of view. Like
1:28:35
I was like, I don't really, that's not what I
1:28:37
really want to do with my life. But we
1:28:39
were in with them. And I must say that there
1:28:41
were a lot of interesting positives, including personally, like
1:28:43
there's a lot of really
1:28:46
nice people there. Like I knew Bernie personally,
1:28:48
and he was always very nice to
1:28:50
me. Jeff
1:28:53
Ramsey was always really nice to me.
1:28:56
Gus was always nice to me. There
1:28:58
were some people that were less than nice to me, especially
1:29:00
after what went down with me in Kind of Funny. That
1:29:02
guy Blaine, for instance, like went after me for I don't
1:29:04
know, whatever, and others. But
1:29:07
generally speaking, I had like really pleasant
1:29:09
experiences with a lot of people there.
1:29:13
And Kind of Funny was associated with them as
1:29:15
kind of like an orbiting moon where like they didn't own
1:29:17
us, but they were selling our merch that we were kind
1:29:19
of in the Let's Play family. They
1:29:21
were, I think, selling our ads for us at some point
1:29:24
and so on and so forth. And
1:29:26
we used to go down there to Austin
1:29:29
to their headquarters like fairly
1:29:31
often. I ended up going there like four times,
1:29:33
I think, in my short time at Kind of
1:29:35
Funny to film things
1:29:37
and like go to meetings and all of that.
1:29:39
And I guess reading the news about them and
1:29:41
like the reality of their finances makes it a
1:29:44
lot more clear that my instincts about them were
1:29:46
as a business were right, which was,
1:29:50
I could be wrong about this. It could be just
1:29:52
be a massive warehouse space or whatever, but
1:29:55
I think that Maroussouffi's headquarters is like
1:29:57
an old airport or like some
1:29:59
like. It was an old airport
1:30:01
hangar. Right. And
1:30:04
this was like an extensive
1:30:06
space, like an extensive series
1:30:08
of buildings and like acres
1:30:10
and acres and acres and acres of land, just
1:30:13
like labyrinthine paths to all
1:30:15
these different locations. And
1:30:17
I remember thinking in my head like, who's
1:30:20
paying for this? Like
1:30:23
it's an incredibly cool thing to have all of
1:30:25
this space, but like why do you need all
1:30:29
of this space? And then I remember going in to one
1:30:31
of their buildings where Ruby was made. And
1:30:36
in my experience, where Ruby was made, it looks like
1:30:38
a game dev studio, like just scores
1:30:40
of people. And I'm like, where,
1:30:43
what's going on here? Like I don't understand. And then
1:30:45
you would go to this huge warehouse set with
1:30:48
all these roving sets. And I'm like, you guys do all
1:30:50
this for a podcast? And
1:30:54
it's not to be a dickhead, but my instincts on
1:30:56
the financial front were totally right. Because if the variety's
1:30:58
reporting is true from the moment Fullscreen bought them in
1:31:01
2014, so before I had anything that, you know, kind
1:31:03
of funny or anything, I had anything to do with
1:31:05
them, they would never made another dollar of
1:31:07
profit. And
1:31:10
you could see it. And I
1:31:12
remember thinking at the time, like this seems so
1:31:14
out of whack with what I think we're trying
1:31:16
to do. Now I was wrong about
1:31:18
what we were trying to do at that time. It's
1:31:21
not like this is more what I had
1:31:23
envisioned, something very small. And
1:31:28
I guess what I'm saying is, is that Rooster Teeth
1:31:30
is emblematic of this idea that you can corporatize
1:31:33
something that is
1:31:35
generally and genuinely
1:31:38
revolved around personalities,
1:31:40
very specific personalities, and
1:31:42
think you can mechanize it like it's
1:31:44
a factory or a
1:31:47
conveyor belt of goods that come off of it.
1:31:50
And the reality is that the vibe I
1:31:52
got going there, and again, it's not the people, like the
1:31:55
people there were sweet, it's just
1:31:57
the model. It's like
1:31:59
we're not superstars. This isn't Hollywood.
1:32:02
What is this? You know, I don't
1:32:04
understand what the point of this is. And
1:32:08
it's kind of a bummer looking back how much that
1:32:10
infected a vision that I had for something else when
1:32:13
my instinct seems to have been the right one, you
1:32:16
know? Like long term, if you want to keep something
1:32:18
long term, like, and the sanctity
1:32:20
of it. I don't know, I didn't mean to interrupt
1:32:22
you. No, no, I mean, I interrupted
1:32:25
you. I think, yeah, they just,
1:32:27
they got too big, I think. I
1:32:30
remember feeling that it's at a certain point. And
1:32:32
yeah, it's not like anything to do with the people,
1:32:34
actually. I like a lot of the people who were
1:32:37
there. I don't know about now. It's a very different
1:32:39
company now. I
1:32:41
mean, I think, you know, Bernie left.
1:32:43
I remember when Bernie left, I was like, all right. But
1:32:47
I think they were like at, they were at where they should
1:32:49
have been, I think around Maybe
1:32:54
2014 was like around the time where I felt
1:32:56
like they still had like a
1:32:58
big space and they were still like, but it felt
1:33:01
like, it felt like it made sense to
1:33:03
me. Like the scale they were operating on,
1:33:05
their left plays were like very kind of, they felt
1:33:07
like kind of homebrew. It was all in one room
1:33:09
and it was like an office kind
1:33:12
of, it just seemed more
1:33:14
reasonable. And then it started to
1:33:16
kind of get to like, oh, they started having videos
1:33:18
where it's like, okay, here's this big studio. Here's
1:33:21
this giant building. And I'm like, I don't know. How
1:33:26
many people did you hire? You probably don't
1:33:28
need like as many people as you've hired,
1:33:30
I think. These
1:33:33
are, it's wild. It's wild seeing all
1:33:35
that stuff because like some of my favorites, like
1:33:38
I mean, Ray and Michael and Gavin and those
1:33:40
people, like I remember, the first podcast that I
1:33:42
listened to, I remember specifically because I remember feeling
1:33:44
like, oh, this is like, this is
1:33:47
actually like sitting and almost
1:33:51
like engaging with like a group of friends who
1:33:53
are genuinely having a fun time talking to each
1:33:55
other. And it's kind of like the vibe that I
1:33:57
wanted to Star Tank to be too. It's kind of like the model. in
1:34:00
some way. But yeah,
1:34:02
man, they just I remember I checked it back, I checked back
1:34:04
recently. And I'm like, I don't know any of these people now.
1:34:08
I don't know who the fuck is on this show. Yeah,
1:34:10
like I just I just I don't
1:34:12
know, man. Like, it
1:34:14
comes off to me like things like this
1:34:17
ultimately come off to me more like vanity
1:34:19
projects, because how can you run
1:34:21
something for so long without making any
1:34:24
money and not
1:34:28
kind of craft it in such a way that
1:34:30
it can be sustainable. I was I was in
1:34:32
our discord talking about it. I'm like, there's
1:34:34
so much interesting information in the variety of these things. I
1:34:36
never knew about the company, right? They
1:34:38
have 60,000
1:34:40
paying subscribers a month, paying like $6 a month, this
1:34:42
is $360,000 a month. And just subscriptions.
1:34:48
It's like, dude, if you had
1:34:50
a lean 25 or 30 person company making
1:34:53
great podcast products and all that and really
1:34:55
focused in on on that
1:34:57
60,000 people, how could you not make money
1:34:59
doing that? How is it even possible that
1:35:01
you would not make money with 60,000 people
1:35:04
and then you realize, well, that's down 75%
1:35:06
from their all time high of having like 250,000 paying subscribers. So
1:35:09
that's interesting. So the company is collapsing in some way. But
1:35:12
still you adjust and then you see the headcount
1:35:15
at the most they had 400 people.
1:35:18
Dude, what do
1:35:21
you need that many people for? And
1:35:23
now they have a they are at the time of all these
1:35:25
laughs, it was down to 150. And it's like, I
1:35:28
don't know what you think you're doing. But
1:35:31
you're making video game content and you got to
1:35:33
do it in a more lean
1:35:35
way. And by the way, you can do it in a
1:35:37
more lean way and pay people better too. Some
1:35:39
people are making a lot of money, a lot of them weren't.
1:35:46
Unless you were like high level talent, from what I understand, it's like we
1:35:48
were making way more money and kind of funny than like a lot of
1:35:50
the talent was there. So it
1:35:52
wasn't like everyone was getting rich
1:35:54
or something like that. And
1:35:57
then it kind of puts in the question, I brought this up in the past,
1:35:59
but... Just to flip and see with money, I've
1:36:02
said before that one of the strangest things that
1:36:04
happened to me at Kind of
1:36:06
Funny with Rooster Teeth specifically, and the guys will remember
1:36:08
this is they randomly
1:36:11
offered to just invest money into us. I
1:36:13
think it was like $1.4, $1.5 million. It
1:36:17
was going to be in like two payments or something of
1:36:19
$700,000, whatever thousand for no
1:36:21
ownership. It wasn't about that. It
1:36:23
was about to make a...
1:36:26
I remember it being delivered. It was like for you guys to grow
1:36:29
and become the production
1:36:31
company that you envision.
1:36:34
Not understanding that for me personally, I never envisioned that.
1:36:39
It was a strange situation then. I
1:36:41
remember being... I was against it and it never happened.
1:36:45
I don't think I was the only one against it. I think a
1:36:47
lot of people were just like, we don't really need this. Why would
1:36:49
we even... And to be clear, it
1:36:51
was like you pay it back through ad
1:36:53
revenue and ad share and merch and all that, so
1:36:55
that would be paid back over time. At
1:37:00
the time, I think that was 2015, that was weird. Looking
1:37:06
back at it, it's even more weird because now
1:37:08
we know from the variety story that for several
1:37:10
years up to that point, they had made no
1:37:12
money and they just look at everything
1:37:14
as a growth opportunity. It's
1:37:19
such a strange point of view about
1:37:21
small upstart media companies. Why do you
1:37:23
want to mechanize them? How
1:37:25
do you corporateize them? It's like, oh, all you
1:37:27
guys... Oh, you have this very successful fan funded thing.
1:37:29
All you need is more money. It's
1:37:32
like, no, I think we're okay. We're
1:37:35
better than okay. And
1:37:37
that was then. And so I just
1:37:39
think... I'm just
1:37:41
glad I got away from that from a creative point of
1:37:43
view because again, it's not a personal thing. Like, Bernie was
1:37:45
a really sweet guy. Like I said, Jeff, really sweet guy.
1:37:47
They were all really nice. It's just that I think... And
1:37:50
I'm not even sure it was really them. It was probably the
1:37:52
people that they had sold to who then sold to Warner where
1:37:54
it's like, no, this is a growth thing. We got to
1:37:56
grow and make money. It's a rutacy. We
1:37:59
got to make... That's
1:38:02
a misunderstanding of the entire situation and
1:38:04
how with something leaner and
1:38:07
more focused, they could
1:38:09
have made a lot more people much richer
1:38:11
over time instead of it just being
1:38:15
good money after bad. And that's kind
1:38:17
of the bummer of it. So obviously, we care for the people
1:38:19
that are laid off. Obviously, it's like the
1:38:21
death of a legendary brand, but it goes
1:38:23
so much deeper than that because to the
1:38:25
Kale's inquiry that we read earlier, it does
1:38:29
say something about the
1:38:31
mismanagement of media enterprises in
1:38:33
this space. And we
1:38:35
saw that with G4 as well. It's like what
1:38:38
universe was
1:38:40
the G4 you envisioned coming back? What
1:38:43
universe was that going to happen? Maybe
1:38:45
where they had over 200 people working there. It's
1:38:48
like maybe for 20 people a
1:38:52
show a day or something. And
1:38:56
people just don't know what they're doing. And
1:38:59
I'm glad that people that founded Rooster Teeth got their money,
1:39:01
which they did. So cool.
1:39:04
Yeah. They seemed like even
1:39:07
just from the transparency of some of their
1:39:09
shows, those guys seemed like
1:39:11
really chill people that I really
1:39:13
respected. But yeah, I don't know,
1:39:16
man. I think there's like this attitude of bloat
1:39:19
is better than lean that
1:39:21
is kind of infecting a lot of things. I don't
1:39:24
even think it's necessarily like a recent thing. I think it's
1:39:26
been happening for a while. But
1:39:29
I think it's probably like the poisoning of just what business
1:39:32
has become where it's like everything needs to be
1:39:34
a growth opportunity. Everything needs to grow, grow, grow,
1:39:36
grow, grow. Oh, we made $2 billion this
1:39:38
year, but we made $1.5 billion this year. So
1:39:44
like the $2 billion doesn't count anymore
1:39:46
because we've gone down. It's
1:39:49
like just make your money and
1:39:52
be lean. And I don't...
1:39:55
There's like such a self-sabotaging nature about
1:39:57
it. I don't get it why you
1:39:59
can't just like... Let your good thing be the
1:40:01
good thing. Why does it
1:40:03
have to evolve? Be
1:40:06
like Ash Ketchum and
1:40:08
understand that he doesn't need a Raichu. Yeah.
1:40:13
Well said. Yeah.
1:40:16
I just, I don't know, man, I'm
1:40:18
so fascinated in the business part of the industry and
1:40:22
I just, I'm so tired of seeing bad decisions made
1:40:24
with over years with
1:40:27
just one time sustainable,
1:40:29
one time interesting products. Some, everything
1:40:32
dies. This will die. The
1:40:34
show and this brand will die one day. It just
1:40:36
like Rooster Teeth has gone away. And
1:40:38
just like many other brands that we once thought wouldn't
1:40:40
go away, but hopefully it's
1:40:42
not from bad decision-making. I
1:40:45
can accept atrophy like
1:40:47
an age and time passing. That's just the way
1:40:50
it goes. That, that, that comes for everyone. There
1:40:53
are things that we'll never think of again,
1:40:55
and maybe this will be one of
1:40:57
those things in a hundred years, this podcast. Certainly it probably
1:41:00
will be, you know? Yeah. I
1:41:02
can accept that. I just don't want to put
1:41:05
things in the early graves when they didn't need to be there.
1:41:08
That happens way too often.
1:41:10
There are some shambling corpses that should already be
1:41:12
in their grave, but more often than not, I
1:41:15
find that you find some interesting brands going
1:41:17
away from just not
1:41:19
understanding what time it is. And
1:41:21
that's, that's a shame because that's,
1:41:24
that's unnatural. That's like a self-forced
1:41:26
injury. Right. That didn't need
1:41:28
to exist. Rooster,
1:41:31
there's so if Rooster Teeth was just handled by
1:41:33
better arbiters, it wouldn't have come to this. There's
1:41:35
just no way it could have. How could it
1:41:37
have come to this? Man,
1:41:41
oh man. How does a company let
1:41:43
an entity run in the red for 10
1:41:45
plus years? How
1:41:48
is that even possible? Where did the money come from? My
1:41:52
God, if you're running in the red that long, man,
1:41:57
they must have fucking when they, when fullscreen bought them and
1:41:59
then they just started. losing money, they must have
1:42:01
been freaking out. And what was even more interesting
1:42:03
was just how hard-headed a lot of their decision-making
1:42:05
was. Like finding out from the
1:42:07
variety piece that they never made money on RTX, it was
1:42:09
always losing money. Like why did you
1:42:11
keep doing it? Why
1:42:14
did you keep doing these things?
1:42:17
Let's play live in all these things. How are
1:42:19
you not making money from that, but we're making
1:42:21
money from fucking 500-person shows in New York
1:42:24
City? How is that possible?
1:42:27
Unless you are so over-leveraged in some way.
1:42:30
Yup. That's uh. It's that
1:42:33
overhead man. It's like hey, we gotta have this giant, we
1:42:35
gotta have 50,000 acres of buildings so that
1:42:42
we can record less plays on them. And it comes
1:42:44
off as like a form of forced legitimization. It's like
1:42:46
we're only legitimate when we reach this point. We're only
1:42:48
legitimate when we have a studio. We're only legitimate when
1:42:50
we have this. We're only legitimate when we have a
1:42:53
parent. It's like give me a break dude. If
1:42:57
that's the definition of legitimacy, I never want that. Because
1:42:59
I'm just happy making our money
1:43:01
and doing our thing and doing well and
1:43:03
not needing more than what I have. I'm
1:43:05
good. I really am. Yeah, like. This
1:43:12
mentality of like you said of constant growth is
1:43:14
kind of despicable. Yeah. But
1:43:16
it is what it is. RIP,
1:43:18
bruise your teeth. Yeah. RIP
1:43:21
in peace. It's a good thing we don't have to worry
1:43:23
about that mentality of constant growth in the gaming industry, am I right
1:43:25
fellas? I know. Alright,
1:43:29
let's get to what we're playing. It
1:43:31
says here, Chris, you are
1:43:33
still hell diving? Yeah, I just, yeah,
1:43:36
I haven't played
1:43:38
much. I played a little bit of hell diving. It's kind
1:43:40
of my go to game right now just because my friends
1:43:42
are on super late and it's like, hey, I'll get on
1:43:45
a game or two. I don't
1:43:47
know what it is lately, Colin, but maybe it's
1:43:49
just like, maybe it's just melancholy that you're talking
1:43:51
about. Like, I don't, I'm not in the mood
1:43:53
to play anything. Which sucks because
1:43:55
they're games that I want to play. But
1:43:58
then I sit and I just like. I
1:44:00
don't actively like have the drive to do it. I don't
1:44:02
know what's going on Because I'm
1:44:05
not depressed. I know that because
1:44:07
I've been depressed and I'm not depressed. So I
1:44:09
don't know what the fuck's going on I
1:44:11
think I'm just like in this weird like zen space right
1:44:13
now Where nothing's really grabbing my
1:44:15
eye to the degree that it's motivating me to jump
1:44:17
in richly I hope that
1:44:20
hope that subsides soon because I've definitely felt
1:44:22
this in periods of time throughout my life
1:44:25
Sometimes it's like a long period sometimes it's like very quick
1:44:28
But it's the first time that I've caught it
1:44:32
Like as it's happening. It's like oh, yeah, it's happening right
1:44:34
now strange Hmm.
1:44:38
I don't know. Maybe I'll jump in the Bellatro.
1:44:41
Yeah, you should some weird thing to maybe Cleanse
1:44:46
my palate or something. But yeah, it's
1:44:49
really just hell divers I'm really I'm really excited
1:44:51
about this this mech stuff that's happening or the
1:44:53
way the way that they're rolling that stuff out
1:44:55
I think it's really really
1:44:57
cute and interesting how they're like
1:44:59
all mechs are The the
1:45:01
planet that makes the mechs are is under siege
1:45:03
go liberated or everything. Yeah, cool. Elliot Wilson wrote
1:45:06
in most about this Okay,
1:45:08
lads. Oh, yeah What'd
1:45:11
you say? No, no. Yeah, sorry. I
1:45:13
interrupted you may be sick of talking about it, but I'm
1:45:15
not sick of hearing about it I'll divers too I just
1:45:17
wanted to commend the devs on tying their updates to in-game
1:45:19
war recently We have found out that the Mexican vehicles are
1:45:21
being added to the game and the official announcement was along
1:45:23
the lines of Mechs are being built on
1:45:25
Planet X and will be deployed soon with the recent news
1:45:27
that this patch may be delayed a little they Said the
1:45:29
factory is under attack by automatons and production
1:45:31
is halted They're small but details like this
1:45:34
are cool and help make delays almost fun and be interesting
1:45:36
to see this and other games Yeah, so to what you're
1:45:38
saying think of it for writing in. Yeah,
1:45:40
I like that too It seems like their whole and I
1:45:42
don't know how if online games often
1:45:44
replicate this but the their entire idea of
1:45:46
having like a live dynamic game master that
1:45:48
is just manipulating the game in
1:45:51
different ways is Pretty cool
1:45:53
and to bake it into the story where the automatons
1:45:55
take the planet over so like some mechs were showing
1:45:57
up But now they're all they all stop
1:46:00
I think it's neat, they've just been dropping
1:46:02
in vehicles and things are just showing up
1:46:04
like armored personnel carriers and it's
1:46:06
pretty neat. And it's a good way to live
1:46:08
test things and get people excited and amped up
1:46:10
and share footage and by the
1:46:13
way, the game has also gone up in sales
1:46:15
week over week over week, apparently.
1:46:17
So, it's one of the very rare games that is
1:46:20
not decaying over time. Yeah.
1:46:24
Yeah, it's... They've really got a good thing here and I
1:46:26
think... I think we've got
1:46:28
a clever way of maneuvering through
1:46:30
this live service space. I think they're doing
1:46:32
it really, really well. Like
1:46:35
you said, it's just like the dynamic dropping of...
1:46:37
or the dynamic teasing of certain things. I
1:46:39
remember Dustin sent me this video of the
1:46:43
buggy or the Jeep
1:46:46
actively in game and it's like, this is cool. This is a
1:46:48
cool way to tease things. It gets people actively talking. There's like
1:46:50
a... There's almost like an
1:46:52
ARG aspect element to it from
1:46:55
back in the day when they would be like, oh, you'd have to
1:46:57
go to this payphone at this time to get like a code
1:46:59
to put into the website and then you'll get like a trailer
1:47:01
or something. It feels cool. So
1:47:04
props to them. Still, I
1:47:06
won't mention Helldivers again in what I'm playing in because it's
1:47:09
probably going to be like... It's going to
1:47:11
be like Destiny, I think for me in one of those... or
1:47:13
one of those games where it's... You're
1:47:15
just safe to assume that I'm probably
1:47:17
playing it. And I don't know
1:47:19
if I'll have much else to say about it. It is ultimately like
1:47:21
you said, Tom, the same... It is the same thing every time, but
1:47:24
I'm still really enjoying it. And yeah,
1:47:27
I'm curious to check out some of these updates and how
1:47:30
that... How these balance changes. Fuck
1:47:33
with it. I didn't notice it when I was playing,
1:47:36
but I'm a little bit stubborn
1:47:39
with that. So I've still been... I have not used
1:47:41
the shotgun for a while because I just kind of don't
1:47:43
like the way it feels. I like blasting automatic weapons.
1:47:45
So I've stuck with like the... What
1:47:47
is it? The first... What is it?
1:47:49
The... Oh
1:47:51
my God. One of the heavier versions of the
1:47:54
normal machine gun that you get at the
1:47:56
beginning. Yeah, I don't even know any of the names
1:47:58
of the guns off the top. I've unlocked all
1:48:00
of the core ones yet and then you get the
1:48:02
special currency to go and buy the The
1:48:05
second tier of weapons I guess and then there's
1:48:07
gonna be a third tier as well I
1:48:10
do find that the unlocks are not that tantalizing
1:48:12
I do have this really dope armor that I
1:48:14
think I like randomly got access to that like
1:48:16
no one seems to have You know
1:48:18
how they just had the random things for sale Using
1:48:20
the in-game currency and I never bought currency. I just
1:48:23
you get the currency for exchanging your metals So
1:48:25
I bought this super cool blue armor That
1:48:28
I love but it doesn't give me any statistical
1:48:30
boosts or anything like that So it gets
1:48:32
a little it's fun I just I am
1:48:34
kind of I need to give it a little distance now because
1:48:37
it's oh my goodness Really
1:48:39
the same thing over and over again And I don't knowing now
1:48:41
about this meta stuff and all that's like I don't want to
1:48:43
play at these high levels and have And be annoyed and be
1:48:45
like again the best reference I can think
1:48:48
of is like sitting at a serious blackjack table and like
1:48:50
pulling The wrong card and everyone gets mad at you and
1:48:52
like you ruin the whole game and stuff
1:48:54
and like that's not fun to me
1:48:56
This is the exact illustration of why I don't want to play
1:48:58
games online So I think I'm like right on that line and
1:49:01
I just got to stay there Right.
1:49:04
All right, Dustin. Let's go to you. It says you're playing Final
1:49:07
Fantasy 7 rebirth Yeah
1:49:11
Yeah, it's finally here and I've
1:49:13
been playing quite a bit
1:49:15
and I'm having a fan Fantastic
1:49:17
time. I know that a
1:49:19
lot of the audience is playing now side I'm
1:49:22
gonna be as light not not light not
1:49:24
even light on spoilers just surface level so
1:49:27
don't worry, but the
1:49:30
thing that is striking me right now
1:49:32
is that how the
1:49:35
story is obviously very serious
1:49:37
is You know in the
1:49:39
first game in in remake. It's a very
1:49:43
crazy situation that the Characters
1:49:45
are in you know dealing with Shinra and the
1:49:47
plan and stuff like that But
1:49:50
what I'm finding in rebirth is it
1:49:52
is in a lot of way feels
1:49:54
like this really fun Light-hearted
1:49:57
adventure that I'm really
1:49:59
really into the thing
1:50:02
that is surprising me the most
1:50:04
is that this game is genuinely
1:50:06
very funny. I have laughed out
1:50:08
loud multiple times playing this game.
1:50:11
And usually in games
1:50:13
like this when something's funny, it's just kind
1:50:15
of you do like the no laugh laugh.
1:50:17
You're like, huh, you know, something like
1:50:19
that. But I've liked the generalism many moments
1:50:22
where cloud will say something or
1:50:24
something like that. And it's, it's
1:50:27
been very funny. So I'm
1:50:29
really impressed on how
1:50:32
they've been able to expand the
1:50:34
combat system in particular. There's
1:50:37
like really cool duo moves that you
1:50:39
can do with other party members. And
1:50:44
the open world aspects also
1:50:47
pretty impressive. But I want to make sure
1:50:49
I know calling you haven't played yet. And
1:50:51
so I don't want to
1:50:53
spoil you on anything. The number one
1:50:55
question that I want to answer that
1:50:57
people are asking me is am I
1:51:00
playing on graphics mode or am I
1:51:02
playing on performance mode? I
1:51:04
am playing on performance mode. And
1:51:08
it is, I don't want
1:51:10
to say it's tough, but it
1:51:13
is downgraded pretty severely.
1:51:15
Not to the point where it I've gotten used
1:51:17
to it. We're to the point now when I
1:51:20
sit down to play, I don't even notice it.
1:51:23
I mentioned this on Sum and sign that the
1:51:25
night that it came out was the night before
1:51:27
my new couch came. So I had a I
1:51:29
like pushed my love seat into the middle of
1:51:31
the room. So I was much,
1:51:33
much closer to my 65 inch TV
1:51:35
than normal. Like, Oh,
1:51:37
no, this looks this is
1:51:40
the the softness of this image is
1:51:42
pretty bad. And so
1:51:45
I was pretty concerned, like I was going
1:51:47
to feel really like
1:51:49
I was missing out on the fidelity of what
1:51:51
it could look like if I didn't play in
1:51:53
30 FPS. But when
1:51:56
I was sitting at my normal distance from the
1:51:58
TV, so I little more distance between
1:52:01
me and actually seeing the screen.
1:52:03
I can still tell it's soft, but because
1:52:06
I'm not as close, it's not as bad.
1:52:09
So I know that they said they're going
1:52:11
to do a patch to improve things. Normally
1:52:14
I'm pretty skeptical of patches
1:52:17
that they say, Oh, we're going to make
1:52:19
the graphics better because usually they're not quite
1:52:21
the big save that you might
1:52:24
think they might be, but I'm
1:52:26
okay with it overall in that I think
1:52:29
it will be jarring for some people. I think Colin
1:52:31
for you, what's, what's going to happen is you're going
1:52:34
to play remake and then go directly to rebirth and
1:52:37
think, Oh, uh,
1:52:39
how do, why does this game not
1:52:41
look as good as the previous
1:52:43
game that came out on the previous generation,
1:52:46
but when you see
1:52:48
the openness of the world, you understand where
1:52:50
the trade-off is and it's
1:52:52
not that it's horrendous, but it is definitely
1:52:54
a little bit of a downgrade, but overall
1:52:57
I'm having such a good time. It's been
1:52:59
a conflict for me where I don't
1:53:01
know if I want to do side stuff or I want to
1:53:04
do the story because the story parts have been so good the
1:53:06
way that they've kept faithful
1:53:08
to the original and change things, much
1:53:10
like the last game, uh, where a
1:53:12
lot of the changes so far I've been,
1:53:15
I'm not saying like crazy story changes, just
1:53:17
like different ways that they've adapted things have
1:53:19
been really, really solid. So I'm
1:53:21
having a fantastic time. I can't
1:53:24
wait to play more. I'm going to play
1:53:26
it probably as soon as we're done recording and
1:53:28
it's taken over my life. So hope
1:53:30
you guys are enjoying it too. Excellent. Yeah, I
1:53:33
won't get to it for a while. I'm, um, I'm
1:53:35
playing the remake. I was experiencing a
1:53:37
similar thing. As I said earlier, a melancholy where
1:53:40
I don't really play video games when
1:53:42
I'm, I don't play music
1:53:44
or anything either. When I'm just not feeling right. I
1:53:46
can't really do much of anything. I
1:53:48
can't even really enjoy a television
1:53:50
show or something more passive or a book. So
1:53:53
I found that I had like
1:53:55
a whole week plus of just wasted time. Cause I just
1:53:57
wasn't in it. And then I was a little too. to
1:54:00
even think about it and then I wasn't really into it after that I should
1:54:02
say so. I'm a little
1:54:04
bit behind on where I need to be and I wanted to
1:54:06
say something really earnest to the audience about how grateful I am
1:54:08
that we get to do this for a living and
1:54:11
the variety in
1:54:13
which we get to do this for a living. So what I mean by that is I was
1:54:18
seeing in our Discord because Maddie
1:54:21
and Kog and other people that we know still get early
1:54:23
access to a bunch of games. They
1:54:27
do their other projects whether it's Iron Lords or Maddie's
1:54:30
YouTube channel or whatever so they have
1:54:32
all these different reasons to solicit these games
1:54:34
and we've never asked them
1:54:36
to do things one way or the other so I don't really
1:54:39
care about that at all. But
1:54:41
I had gotten word from people in the
1:54:43
know that, oh it's like
1:54:47
Rise of the Rohn in codes are out now and here's
1:54:49
the embargo and this is this and this is that and
1:54:51
I'm like Jesus Christ man. And I
1:54:53
had this flashback to my time in
1:54:55
media where I
1:54:57
would just be so overwhelmed because
1:55:00
you feel like often I would have to review a lot
1:55:02
of these games but you also you just feel like you
1:55:05
have to play and have to touch all these different games
1:55:09
and I'm thinking about my position where
1:55:11
from my point of view where I'm like I barely
1:55:13
have I went on Chapter 7 I think in Final
1:55:15
Fantasy 7 Remake my second playthrough. I'm
1:55:18
not going to get to Rebirth probably in any
1:55:21
more than a couple of weeks then Rise of the Ronin's
1:55:23
out there which might be interesting. I still really want to
1:55:25
play Pacific Drive. I want to check out this Bellatro game
1:55:27
and there's all this other stuff and
1:55:29
I came to a peaceful
1:55:32
conclusion inside where I was like
1:55:34
it doesn't matter. Like I don't there's
1:55:37
no rush. The audience doesn't demand
1:55:40
this out of you. You
1:55:42
can kind of play things at your own pace and
1:55:44
enjoy them and take time for yourself and all the
1:55:47
rest. I'm really grateful that we're not against
1:55:49
that grind because if
1:55:51
I were in the old world I would have gotten the
1:55:53
Rise of the Ronin code. I still wouldn't be on Rebirth.
1:55:55
I still would have all this stuff to do with Remake.
1:55:57
I would feel all this crushing pressure. canceling
1:56:00
plans and doing all this to like catch up and I just don't have
1:56:02
to do it. And I'm
1:56:04
just grateful for that. Losing access is
1:56:06
a thing you have to get used to because
1:56:09
you're so used to getting everything you want. And
1:56:12
that's true. I got anything I wanted early, like
1:56:15
for many years. And once you let go of that
1:56:17
and play like normal people play
1:56:19
again, you realize that the
1:56:22
only way to keep up with games behind the
1:56:25
scenes these days is to completely commoditize them to
1:56:27
the point of being share products that you have
1:56:29
to hit an embargo for and that's it. Like
1:56:32
it's amazing to me that people now by nature have
1:56:34
to be over rebirth and get into Rise of the
1:56:36
Roman on the PlayStation side. Like damn dude,
1:56:39
I'm not even like... I
1:56:42
haven't even begun to think about it yet and much of
1:56:44
the audience hasn't even gotten to play it yet. It's just
1:56:46
crazy. So I just wanted to acknowledge that. Like that's... I'm
1:56:49
really grateful for that. Appreciate of that. Where you
1:56:51
can... I kind of do have my cake and
1:56:53
eat it too in this regard. It's awesome. I
1:56:56
think people get upset that I don't play games more quickly, but
1:56:58
that's not a common threat in our audience at all. They
1:57:01
don't care. I think some
1:57:03
inside has done a lot to alleviate that as well. Go ahead Dustin. Yeah,
1:57:06
we have such a wide array of
1:57:08
hosts now and shows that sure,
1:57:10
we're not going to cover everything. Like
1:57:12
I don't... I think the only person that's played that
1:57:15
card game has been. So
1:57:17
I don't know if that's been covered at all, but for
1:57:19
the most part, someone's going to cover one
1:57:21
of the big releases on some shows. So we
1:57:24
have a nice little array and
1:57:27
crew here to kind of pick up
1:57:29
the slack where if you're not playing something big or
1:57:31
one of us isn't, then someone else will.
1:57:34
A couple of notes about games as well is
1:57:36
that I do want to do, as I said
1:57:39
earlier, a Hell Divers 2 episode of Sacred
1:57:41
Plus. That might be this coming week. People
1:57:43
will do that. Dagan and
1:57:45
I are going to cover Final Fantasy
1:57:48
7 Remake on
1:57:50
Knockback. Probably not the next episode, but the
1:57:52
episode after that. And I
1:57:54
think that there'll be deeper coverage of Rebirth on
1:57:57
some inside, although we'll do an episode for it if we have
1:57:59
to. dedicated to whenever I get around to it.
1:58:02
So everyone keep your notes. I've been taking very extensive notes
1:58:04
as I play with your Final Fantasy 7 remake. We already
1:58:06
did an episode about it a long time ago, but I'm
1:58:10
just taking very fastidious notes. It's
1:58:12
interesting. So just
1:58:14
about my play through real quick before we move on. I'm
1:58:17
in chapter 7. There's
1:58:20
18 chapters, so you know I'm about like a third of
1:58:22
the way through or so. And the
1:58:26
game is so captivating. It's
1:58:28
very weird in how into
1:58:31
it I am considering its tropiness
1:58:34
and some of its weird
1:58:36
delivery and characterizations. But
1:58:39
I kind of dig it. If you can dig it
1:58:42
for what it is, I think it's like really really
1:58:44
good. And there are some really poignant, like I love
1:58:46
the moment the chapter with Jesse leaving and
1:58:48
going to her mom's house, right? Like that's a... Yeah.
1:58:51
And one of the things that I just know, and
1:58:53
this is one of the things that I kind of
1:58:55
have more explicitly discussed, we actually circulated a post
1:58:59
about it on social media that a lot of people picked up.
1:59:01
And that I've kind of been more gently trying
1:59:03
to tell people to play Final Fantasy 7 before
1:59:05
Final Fantasy 7 remake because they're fundamentally different games
1:59:08
that both technically happen
1:59:11
in some sense in the timeline. And
1:59:14
it's amazing how much is different in this
1:59:16
one. And how like a lot
1:59:18
of people... I was trying to read about it. Like what are
1:59:21
the major changes
1:59:23
that people identify? It's like damn, like a lot of people
1:59:25
aren't writing about this, this, this, and this. Like these
1:59:27
obvious thematic changes
1:59:30
or additions or whatever that
1:59:32
make the game fundamentally different.
1:59:34
And it's just really good. I'm
1:59:36
really excited to get to Rebirth. And I'm
1:59:38
excited to see where Rebirth ends and where
1:59:42
everything stands. Because at the end of
1:59:44
Final Fantasy 7 remake, it's very different
1:59:49
than where Final Fantasy 7 was at that time
1:59:51
in a lot of different ways. And so will it fundamentally
1:59:54
be the same thing for this one now. Where
1:59:56
it will look kind of at the last third of the
1:59:58
game from a very different view. Very exciting. So
2:00:01
I'm glad people seem to really be enjoying it. I'm trying
2:00:03
to be patient and get to it when I get to
2:00:05
it Alright, my friends,
2:00:07
let's get into the news items some bigger news
2:00:09
items. I wanted to discuss this week There's not
2:00:11
too much going on actually, but some big news,
2:00:13
especially on the PC front. So let's get
2:00:16
into it. Number one The long persistent
2:00:18
rumors are true ghost of Tsushima is coming
2:00:20
to PC and it's doing so fairly quickly
2:00:23
They'll be available on May 16th The
2:00:25
original game of course comes by way of Sony owned team
2:00:27
sucker punch and it was launched as essentially a PlayStation 4
2:00:29
That's final exclusive of consequence in the summer of 2020 sales
2:00:32
haven't been announced since 2022 and it surpassed
2:00:34
10 million copies sold on ps4 and ps5
2:00:36
Indeed the game received a native ps5 port
2:00:39
in 2021 while sucker punch toils
2:00:41
away on a sequel Which is apparently set to
2:00:43
be revealed later this year Another Sony owned team
2:00:45
the PC port house nix's is responsible for bringing
2:00:47
ghost of Tsushima directors cut to PC and it'll
2:00:49
mark Their fifth port since being purchased they also
2:00:52
ported three insomniac games to PC in the form
2:00:54
of spider-man miles Morales and ratchet and I'm
2:00:57
sorry rift apart and they are also responsible for
2:00:59
the incoming PC port of Gorillaz horizon forbidden West
2:01:01
which we discussed earlier in this episode as
2:01:04
the name suggests the director's cut includes the core game
2:01:06
as well as the Iki island expansion from 2021 and
2:01:08
perhaps most importantly for Some its
2:01:10
multiplayer legends mode ghosts of Tsushima
2:01:12
on PC will support 21 9 32 9 and 48 9
2:01:14
resolutions meaning you can use up to three monitors and Quote
2:01:19
Nvidia DLSS 3 and AMD FSR 3
2:01:21
are available with both upscaling and frame
2:01:23
generation options You're gonna have to help
2:01:25
me with pronunciation here Intel X CSS
2:01:27
or is that zess? I
2:01:29
think it is X CSS,
2:01:31
but I don't know as much about that That
2:01:34
brand so upscaling is also supported and if your
2:01:36
hardware has had room to spare You
2:01:38
can use Nvidia DLAA or FSR 3
2:01:40
native double a or that a a
2:01:43
to boost further image quality and quote
2:01:45
you can preorder the game beginning now on steam and epic
2:01:47
game store and We'll get some in-game
2:01:49
perks for doing so the price is 99
2:01:54
all right ghosts Tsushima
2:01:56
incoming. What are our thoughts
2:01:59
more contention? If you go read the PlayStation
2:02:01
blog post for instance people are whining about this in the
2:02:03
comments there and so on and
2:02:06
so forth I do wonder what you think of Ghost of
2:02:08
Tsushima coming to PC on what is it May? 20th
2:02:10
no May 16th. What is there a whine about? Just
2:02:14
oh my exclusives. Is that what it
2:02:16
matter? Yeah, that is what it is.
2:02:19
Oh, man. That's crazy. How's that possible?
2:02:23
So annoying I gotta
2:02:26
say I have been thinking about this
2:02:28
game and I think it's just because I've been thinking
2:02:30
about what its sequel will be like
2:02:32
and I'm curious
2:02:35
about a PC port. I'm imagining what it
2:02:37
could be like to play on the
2:02:40
super high settings at 120 frames per second and In
2:02:44
particular I've started to get really
2:02:47
curious about ultra wide monitors, which I
2:02:49
don't need a new monitor I have
2:02:51
a LG OLED the 48
2:02:53
inch which is huge as
2:02:56
my computer monitor to play games But
2:02:58
I'm always curious about ultra wide because
2:03:00
it seems like it would be pretty
2:03:02
immersive and cool so I got
2:03:04
to say though, uh Nix is
2:03:06
pretty pretty powerhouse team here to be
2:03:09
doing all these ports doing a lot of good
2:03:11
stuff and I Like
2:03:13
that they're going above and beyond
2:03:16
to incorporate PC technology as far
2:03:18
as DLSS FSR3,
2:03:21
you know, even the Intel stuff that I
2:03:23
don't know as much about that isn't really
2:03:25
as popular to my understanding is also
2:03:28
included so they're not just bare-bones
2:03:30
PC ports they're full-fledged and Provide
2:03:34
all these features that PC gamers
2:03:36
want so shout out to them
2:03:40
Interesting note here. I wanted to look this up to make sure I
2:03:42
got this, right? Ghost
2:03:44
is a Shima director Scott on PC will be $59.99 You
2:03:48
can buy it right now for $69.99 on Which
2:03:54
is a little strange you'll be a $10 upgrade if you already
2:03:56
own it on
2:03:59
ps4 So I'm not crazy about the
2:04:01
pricing but What
2:04:04
are you thinking here Chris PC version are you gonna check this
2:04:06
out? Go to Sushima you you were both more hot on this
2:04:08
game than I was I mean, I like it I think it's
2:04:10
great, but I was blown away by it by
2:04:12
any stretch of the imagination Yeah,
2:04:15
I I just felt there was something
2:04:17
there that was just very Masterful
2:04:20
and like I specifically in the specifically open
2:04:22
world design and and and the way that
2:04:24
that game grabs your attention and directs you
2:04:26
Towards certain things I'd like I like
2:04:29
the diegetic use of waypoints in that game. I
2:04:31
think it's very clever I think it's really I
2:04:34
think it's really smart. I think that game is artistically
2:04:37
very gorgeous for a game that you
2:04:39
know We tend
2:04:41
to look at we tend to look at video
2:04:43
games that are based in realism I guess like
2:04:45
from a fidelity standpoint or from like a graphics
2:04:48
or art style perspective as being you know
2:04:50
Somewhat generic and I think go
2:04:52
to Sushima for for
2:04:54
being Rooted in an art
2:04:57
style like that where it's it's just it's
2:04:59
ultimately just real people in a real place
2:05:02
It's still so stylized and
2:05:04
I remember just being very
2:05:06
very impressed with that And even just some of the
2:05:08
themes I remember really liking so I think PC players
2:05:10
are gonna have a really fun a really
2:05:12
great game on their hands with this and I think
2:05:15
I might actually jump into this because I never actually jumped
2:05:17
into um icky island Which
2:05:19
I believe is in the directors cuz I'm not
2:05:22
mistaken. I never did either. So yeah, no it is
2:05:26
I will do the same on PS 5. I'll
2:05:28
play the whole game again on PS 5 when
2:05:30
the new one comes up Yeah, the
2:05:32
icky island It'll be way better if
2:05:34
you're already playing the game and not
2:05:37
going back to it because it's definitely
2:05:39
harder I recall thinking it was insanely
2:05:41
hard and it was because I hadn't
2:05:43
played the game for months and months and months and
2:05:46
so I Barely had to play anymore and it was
2:05:48
diving into the DLC. So you'll have a way better
2:05:50
time Then I did cuz I ended
2:05:52
up dropping it just and it wasn't any fault of the
2:05:54
game. It's just I had a skill issue Yeah,
2:05:57
I mean, yeah, I'm yeah I
2:06:00
just really, I liked it. I feel like
2:06:02
it was one of those games that was
2:06:04
doing just really interesting things and really clever
2:06:06
things with art and design and world building
2:06:08
and world design. And
2:06:11
also just from a selfish perspective, I was like,
2:06:13
this is the Assassin's Creed game that I wanted
2:06:15
for a really, really long time. Lokey, like just
2:06:17
this Japanese kind
2:06:20
of, oh, you're kind of a ninja, but you're also
2:06:22
a samurai. It
2:06:24
was cool. Thinking the stance system was
2:06:27
neat and just
2:06:29
the hot springs and even just the
2:06:31
little gimmicky stuff with like the haikus.
2:06:33
I don't know. It
2:06:35
was a really, it was
2:06:37
just a really good time that game. And
2:06:41
yeah, I'm stoked to see it come to BCI. I
2:06:43
think I will check this out, actually. The
2:06:46
more I think about it, the more I remember it, the more
2:06:48
I realize that like, I really like that game, but I also
2:06:50
remember very little like narratively about it
2:06:52
or like encounter today. So
2:06:54
like it might be a good time to be like, yeah, yeah,
2:06:57
I'll, by the time this game
2:06:59
comes out, certainly on PC, on PC, I'll, I've
2:07:01
had even more of it kind of washed from
2:07:03
my memory by the passage of time. So it'll
2:07:06
be nice to go back into it. Ghosted
2:07:08
Shima comes to PC May 16th. To
2:07:12
your point, Dustin Benjar wrote in and said, Hey, gents,
2:07:14
just want to shout out Nick's software for their consistent
2:07:16
PC port releases. One of the best
2:07:18
acquisitions from their acquisition spree in the last three years, in my
2:07:21
opinion, he saw how devs can fuck up these ports like the
2:07:23
last of us part one. And so far, Nick's
2:07:25
is always delivers. Yeah, this is
2:07:27
a brilliant, a brilliant purchase. I said that at
2:07:29
the time. And
2:07:32
it's just, it's strange. If you go read the
2:07:34
PlayStation blog posts, I mean, not that it's in,
2:07:36
you know, necessarily indicated indicative rather of a
2:07:39
general feeling, but someone literally says Nick's has been
2:07:41
like the worst purchase for Sony. That's
2:07:43
kind of like Nick's is
2:07:45
printing free money for Sony and
2:07:49
is doing it very effectively on a platform where
2:07:52
growth is necessary for PlayStation to
2:07:55
ultimately survive as it is currently
2:07:58
constituted. I
2:08:00
know I'm not speaking to most of the audience because I know most of
2:08:03
the audience is on board with it, but this
2:08:05
idea that Sony
2:08:07
shouldn't embrace PC as a
2:08:09
platform is totally insane. And
2:08:13
they need to figure out ways to do it that
2:08:15
don't alienate and isolate PS5 customers as being
2:08:17
fundamentally the most important customer to the PlayStation
2:08:19
brand because they are. But
2:08:22
selling Ghost of Tsushima four years
2:08:24
after it came out, come on,
2:08:26
man. It's
2:08:28
done what it's going to do. And
2:08:32
I think that these dates should get closer and they're going
2:08:34
to get closer and closer. There's
2:08:37
just no doubt. There's no reason to even
2:08:40
wait. When
2:08:42
we know how sales trajectories typically go and that
2:08:44
you kind of by the ninth, tenth, eleventh, twelfth
2:08:46
week, you're done. It's over. So
2:08:49
why not say like after six months or I would say
2:08:51
day and date with some, we're going to get it with
2:08:54
the multiplayer games, but day and date with some of these
2:08:56
games and just see how it does. And I'm very curious
2:08:59
to see how that experiment goes. People need
2:09:01
to understand that though Helldivers 2 is doing
2:09:03
extraordinarily well on PS5, it's doing even better
2:09:05
on PC. So
2:09:08
why would you just cut that
2:09:10
audience out? They're
2:09:12
also going to be the ones that sustain, help sustain it. Yeah.
2:09:16
I don't know. I don't get the anti-PC stuff. I just don't
2:09:18
get it. I don't think they're thinking from a sustainability standpoint. I
2:09:20
think they're thinking of it from like a selfish perspective where it's
2:09:22
like, I want this and I don't want anybody else to have
2:09:24
it. Like you said,
2:09:26
that's not, it really is, I do think it
2:09:28
is that simple. I don't think the majority of
2:09:30
our listeners are even, I would
2:09:33
be surprised if even a noticeable fraction
2:09:35
of our audience thought that way. But
2:09:39
yeah, the
2:09:41
idea that Nixxis is their worst purchase when Bungie exists
2:09:43
is crazy. And I don't mean
2:09:45
that from, and I'd say that as somebody who
2:09:47
loves Bungie, like that company's great. I
2:09:49
love it and their output, but especially over
2:09:52
the last couple, the last, like
2:09:54
pretty much my entire life, but like, I mean, the
2:09:57
deal on Nixxis and their
2:09:59
output. but versus the bungee
2:10:02
purchases is insane. That's
2:10:04
objectively, that's almost, that's objectively
2:10:06
measurable. Yeah,
2:10:08
so far, unless they
2:10:10
really turn things around at bungee, I'm always gonna be kind
2:10:13
of negative on that. Maybe Marathon ones up being huge and
2:10:15
they'll make all their money back and all that, but I just, I
2:10:17
don't know, we'll see. We'll
2:10:20
see even closer to with the final shape and all
2:10:22
the rest of how people take to
2:10:24
that in June. And
2:10:28
about, let me see here before I move on. Yeah,
2:10:30
the PC stuff, see, the
2:10:33
honest truth is that I do understand
2:10:36
from a fan perspective, like I don't personally feel
2:10:38
this way, but I understand more why a Nintendo
2:10:40
fan or a PlayStation fan or an Xbox fan
2:10:42
would be like, I don't want my games in
2:10:44
quotes going to this other console. But
2:10:46
PC is like this agnostic place where you
2:10:48
aren't really gonna capture a lot of these
2:10:50
people on a console. It's just
2:10:53
different. It's totally, everyone's putting their, well, Nintendo isn't,
2:10:55
but others are putting their games there. Now,
2:10:58
Sony putting their games on other platforms, it's like, I really couldn't
2:11:00
give a fuck less if they did that. I just don't think
2:11:02
it makes any sense for them to do that. I mean, from
2:11:04
an analysis standpoint, it's like, why would they ever put their games
2:11:06
on Xbox? That makes no sense. But
2:11:09
beyond that, it doesn't really affect me. So
2:11:12
it doesn't really affect you either. All
2:11:14
right, number two. Here
2:11:17
on Sacred Symbols, we try to celebrate games from around the
2:11:19
world, especially those that come from more off the beaten path
2:11:22
locales when it comes to our industry. Why?
2:11:25
Games can no doubt be found in all sorts of
2:11:27
mysterious places. And Sony has led the charge on this
2:11:29
front by identifying and helping fund games from locations like
2:11:31
China and Africa. As listeners know,
2:11:33
Sony's multi-round China Hero Project, for instance, helped
2:11:35
bring Chinese games to market like Fist Forge
2:11:37
and Shadow Torch, and no mutating them. I
2:11:40
can never even say that word. And in Nightmare
2:11:42
and so on. And the company recently announced investments
2:11:44
in Africa through Carry First, the continent's biggest game
2:11:47
publisher. And as we discussed first about
2:11:49
a year ago, Sony was eyeing India next. And now
2:11:51
we have a list of games Sony is looking to
2:11:53
help extract from that market for global audiences. The
2:11:56
games are as follows. From Big Boot Games comes
2:11:58
Meteora, the race against... and space time. Coming
2:12:01
to PS5, PSDR2, and PC, it's described as,
2:12:03
quote, an arcade combat racer, end quote, where
2:12:05
you play as a meteor, quote, cascading your
2:12:07
way through a volatile universe of awe and
2:12:09
wonder as you outmaneuver, pursue, and obliterate rival
2:12:11
meteors in a dazzling display of strategy and
2:12:13
skill, end quote. This game looks a little
2:12:15
bit like Super Start-Ups, but I don't think
2:12:17
it's gonna be quite like that. Let's
2:12:21
see here. Next is a game called Fishbowl
2:12:23
from developer, I Miss My Friends. Coming to
2:12:25
PS5 and PC, quote, Fishbowl is a slice
2:12:27
of life story that takes players on a
2:12:29
journey of nostalgia and melancholy, exploring themes of
2:12:31
grief, connection, and self-discovery, set in the cultural
2:12:33
landscape of urban India, end quote. It's a
2:12:36
pixel art game, really pretty. Third
2:12:38
up is a game called Mutki by
2:12:40
a team called Underdogs Studio, quote, Mutki
2:12:42
is a first-person story exploration game set within
2:12:44
the immersive environment of an Indian museum, delving
2:12:47
deep into a critical social issue of human
2:12:49
trafficking, end quote. So
2:12:51
as you explore the museum and the game, you get
2:12:53
more and more of this story about this human trafficking
2:12:55
that's happening, I think, on the premises or something. Mutki
2:12:57
will come to PS5 and PC. Fourth
2:12:59
up is perhaps the most interesting game for
2:13:01
my taste, a 2D side-scrolling action platformer named
2:13:04
Requital, Gates of Blood from developer Holy Cow
2:13:06
Productions. It'll come to PS5 and PC, end
2:13:08
quote, is inspired by Egyptian mythology set in
2:13:10
the mystical underworld of Duet. Players
2:13:12
assume the role of Zara, traversing the afterlife to defeat
2:13:14
the mighty guardians of the Gates of Duet, end quote.
2:13:17
It's apparently some sort of maybe even boss
2:13:19
rush style game. The fifth and
2:13:22
final game for now anyways is developer
2:13:24
Tathasamiz Suri, the seventh note, PS5 and
2:13:26
PC, quote, 2D action exploration game set
2:13:29
in the enchanting backdrop of a mythical India, end
2:13:32
quote. When all these games are slated, the release
2:13:34
is unknown, but it's unlikely you'll see any of them this calendar
2:13:36
year. So shout out to
2:13:40
our Indian friends, getting their games on
2:13:42
PlayStation, getting noticed. Think it's great that
2:13:44
Sony does this. I'd be interested,
2:13:46
I know there'll be more rounds of the India Hero Project,
2:13:48
just like there were with China's Hero Project, so we'll get
2:13:50
more games out of there, but getting
2:13:52
involved in these emerging markets is just great
2:13:55
for business, but it's also just great to
2:13:57
extract what could be the next big thing.
2:13:59
And these are... such minor investments and
2:14:01
frankly in a developing economy
2:14:03
where it doesn't cost very much to live. So
2:14:06
it's not like you're, if you're investing $4
2:14:08
million or something in a game, it's going
2:14:10
to go a long way there. So do
2:14:13
check it out. These can all be seen on PlayStation blog, by
2:14:15
the way. All right.
2:14:17
Yeah. Oh, the one with the song. Now
2:14:20
that, now that Sony's involved, the one when
2:14:22
you play as a meteor, maybe
2:14:24
they'll add in a hard hitting story about him
2:14:26
trying to be a father. Yeah. Yeah. In
2:14:29
the sequel. I
2:14:31
watched it earlier for the, that one,
2:14:33
MUTKey, the one that takes place in
2:14:35
museum. Look kind of
2:14:38
cool. It is a, had very creepy,
2:14:40
liminal space vibes. Cause you're going around
2:14:42
this empty museum with a
2:14:45
flashlight. Looks a little spooky, but
2:14:47
yeah, it's a neat, neat project
2:14:49
overall. I'm curious to see how these games turn
2:14:51
out. Number
2:14:54
three, we wouldn't usually dedicate a
2:14:56
written out news item to an announcement like this, but
2:14:58
it's actually fairly important. For the
2:15:00
first time ever, the complete stalker series of shooters
2:15:02
will be playable on console and yes, they're coming
2:15:04
to PlayStation, particularly the PS4. Indeed
2:15:07
you can download all three games individually or as a package
2:15:09
right this very second. Originally leaked
2:15:11
out of Japan before was properly announced at an Xbox
2:15:13
third party event. The stalker collection
2:15:15
is called stalker legends of zone of the zone trilogy.
2:15:18
It includes shadow, Chernobyl clear sky and call of
2:15:20
Pripyat and all three will make a nice prelude
2:15:22
to stalker to heart of Chernobyl. The all new
2:15:25
stalker game that's slated for launch on Xbox and
2:15:27
PC later this year as a three month exclusive
2:15:29
before it comes to PlayStation five. Now
2:15:31
some backstory, especially relevant considering the recent state
2:15:33
of geopolitics. Stalker's home studio
2:15:36
is called GSC game world and they're one of
2:15:38
the very few Ukrainian console development teams to ever
2:15:40
exist. Indeed the upcoming stalker game
2:15:42
was primarily made in Ukraine though the team moved elsewhere
2:15:44
in Eastern Europe after Russia's 2022 invasion
2:15:46
of the country. Though
2:15:49
a studio going back to the
2:15:51
mid nineties, I'm sorry, and known primarily for a
2:15:53
more obscure series of PC games called Cossacks. It
2:15:56
wasn't until 2007 that the team broke through the
2:15:58
mainstream with stalker shadow of Chernobyl. Launched
2:16:00
a PC that year by now defunct publisher THQ
2:16:03
The FPS was well received and was followed up by two
2:16:05
more stalker games locked the PC 2008 clear sky and 2010
2:16:10
2010s call of Pripyat as for stalker 2
2:16:12
it has been development forever It was actually first announced in
2:16:14
2010, but the version we're going to
2:16:16
get later this year was itself begun around 2018. I Was
2:16:22
am to see this because these are games that are missing
2:16:24
for me. Yeah Very
2:16:27
similar to I remember these we had a
2:16:29
big PC gaming editorial unit
2:16:31
at IGN when I was there early on
2:16:33
and they They would always play these
2:16:35
PC games like crisis that we would never or we got
2:16:37
ended up getting crisis later But games are very much locked
2:16:39
to PC and this was one of those and I was
2:16:42
always fascinated by this and always annoyed That
2:16:44
they never migrated over to console. It didn't really make any sense
2:16:46
to me, especially at that time So
2:16:48
I'm amped about this. They're already out You can
2:16:50
buy them individually or as a set as I
2:16:52
noted and are you guys familiar with stalker? Do you
2:16:55
have any interest in checking them out? They're Ukrainian games
2:16:57
too and that's kind of cool at a time like
2:16:59
this play a little something from Ukraine
2:17:03
Yeah, I I remember I remember
2:17:06
kind of having this strange relationship
2:17:09
with stalker where like I always wanted to check it out,
2:17:11
but I was Intimidated by it for
2:17:13
some reason. I don't know why that is.
2:17:15
I don't know if I don't think
2:17:17
I ever engaged with anybody who Told
2:17:20
me that it was like this hardcore thing
2:17:22
or nothing. It just has
2:17:24
this vibe or the air about it that
2:17:27
That this is something to
2:17:29
approach seriously And
2:17:32
I was just like I don't know if I can I Don't
2:17:34
know if I have it in me and I was it was always
2:17:36
easy for me to do it too Cuz it was just like ah,
2:17:38
well, it's not on console So I guess I could just pretend like
2:17:40
it's not there but now that it's there and it's
2:17:42
gonna be staring me in the face I guess in
2:17:45
my living room every time I log on to these machines
2:17:49
I It's calling me a little bit
2:17:51
like there. There is something about it that is Alluring
2:17:55
and I do think it does have to do
2:17:57
with the fact that it is this Ukrainian game this
2:18:00
kind of I think it's what attracted me to Metro as
2:18:02
well like this just this this different perspective
2:18:04
I guess on what
2:18:07
these games could be or I
2:18:09
don't even know what kind of game it is all
2:18:12
I know is that it's an FPS and that there's
2:18:14
some I heard yes I think
2:18:16
yeah I've heard that it's like a like thought
2:18:20
adjacent but that's not exactly accurate but so
2:18:22
I don't know I think I want
2:18:24
to jump into these but I kind of want to jump into them as
2:18:26
blind as possible because I kind of like that
2:18:28
I have very very little context for
2:18:31
what soccer even is and
2:18:33
so the fact they're available yeah I don't know which
2:18:35
I don't know if
2:18:37
they're like narrative based or if there's like a like a story
2:18:39
that goes from one to the next or if it's like a
2:18:42
if they're each different stories entirely but
2:18:47
ideally I would I feel like I would want to play the most
2:18:49
recent one yeah some of the
2:18:51
trophies are bugged apparently which is a bummer so definitely
2:18:55
look into those if you care about all of that but yeah
2:18:57
I think shadow Chernobyl is like the is
2:19:00
the main one I think clear sky was
2:19:02
like a 1.5 version and
2:19:04
I think the Pripyat
2:19:06
one was like the sequel and then
2:19:08
they moved on to I think a
2:19:10
cossacks game and then they have been
2:19:12
making this fucking game
2:19:14
that's coming out later this year the the what
2:19:17
is looked at as stalker 2 proper
2:19:19
right as you know and that will
2:19:22
be on game pass for three months so I think
2:19:24
comes a game pass in September we might get it
2:19:26
as soon as December on on ps5 will wait and
2:19:28
see Dustin
2:19:30
you have any interest in stalker I don't know much
2:19:33
about this series I know our very
2:19:35
own lockmart is really into these and very
2:19:38
excited for the sequel but they love their
2:19:40
own shank over there don't they oh yeah
2:19:42
oh yeah watching
2:19:45
the the trailer that came from
2:19:47
that Xbox event it I
2:19:49
felt like light nostalgia for a game I've
2:19:52
never played or seen before cuz it looks
2:19:54
very much of that time FPS and
2:19:57
so I'm I'm really curious in that
2:19:59
I know little bit about the Metro
2:20:01
games and I played Exodus
2:20:03
specifically so I don't know they're they feel
2:20:05
very much in the same camp to me
2:20:07
but I don't really know what the difference
2:20:10
is so I'm gonna check this out at
2:20:12
some point but I know I might
2:20:14
be a purist and play these on on
2:20:16
PC and check that out there but I'm
2:20:19
glad it's available for console it
2:20:21
just makes sense get these out for
2:20:23
you know before that sequel all
2:20:27
right I have a fourth item
2:20:29
I didn't have a chance to write it up but it broke
2:20:31
right before we started recording Marvel
2:20:34
Spider-Man 2 new game
2:20:36
plus new suits all out
2:20:38
now as part of
2:20:40
version 1.002 James Stevenson personal friend
2:20:44
of mine great guy glad that he is
2:20:46
still okay after the layoffs over there I was talking to
2:20:48
him a little bit after all that
2:20:50
went down he writes on a PlayStation blog quote
2:20:52
a quick update we're pleased to announce that as
2:20:54
of this morning to game updates have been deployed for Marvel
2:20:56
Spider-Man 2 to enable the features detailed below in this blog
2:20:59
if you're playing version 1.002 you
2:21:01
have them both these updates include new game
2:21:03
plus mission replay the ability to change time
2:21:05
of day and brand new accessibility features like
2:21:08
screen reader audio descriptions and more we
2:21:10
also added hellfire gala suits for Peter and miles both
2:21:12
of which are free for all players and
2:21:14
we added the ability to purchase the game heads fine fresh
2:21:17
suit pack which benefits game heads game heads apparently is
2:21:19
like some sort of like
2:21:21
charity that you can read about says we
2:21:24
develop and tell we develop diverse talent and
2:21:26
bold new voices in gaming train students for
2:21:28
the tech ecosystem and prepare them for college
2:21:30
career and civic life we serve low-income students
2:21:32
and underrepresented students ages 15 through
2:21:34
25 and 15 different states with expansions
2:21:36
to Honolulu and Atlanta so I
2:21:39
guess they're partnering with Insomniac so these are available these are free if
2:21:41
you want to check them out and
2:21:44
you could purchase the game heads ones obviously for
2:21:46
charity are you guys gonna go
2:21:48
back to spider-man 2 their trophies associated with this I don't
2:21:50
know if they're alive yet
2:21:52
let me take a look but there
2:21:54
yeah here there there is a new game plus
2:21:56
trophy the silver oh that's
2:21:58
the only addition That's nice. I'm not
2:22:01
going back anytime soon. I mean I Well,
2:22:03
I in the discord last night in our staff chat. I was like
2:22:05
i'm not I just got to the beach in
2:22:07
rebirth. Okay, i'm not playing Anything
2:22:11
else i'll play this when spider-man 3 comes
2:22:13
up Right. Exactly. That's
2:22:15
yeah I'm gonna need to
2:22:17
be reminded of everything that has happened in spider-man
2:22:19
because I don't remember All right. It
2:22:21
is. I I will say it's nice
2:22:23
that they finally added the the
2:22:26
tendril color swap I that was
2:22:28
always so distracted because I I liked using the black
2:22:30
suit and then After after you
2:22:32
beat the story and then so seeing
2:22:34
the white anti-venom symbiote
2:22:37
tendrils come out of the black suit like
2:22:39
really It's just a
2:22:41
dumb little complaint, but it bothered the hell out of
2:22:43
me So it's nice to see that that's gone So
2:22:45
I won't have to deal with that when I come
2:22:47
back to it before spider-man 3 comes up A
2:22:49
really slight little feature that I appreciate
2:22:53
spider-man Spider-man
2:22:56
2 Just writing notes
2:22:58
two million or ten million sold not told me
2:23:00
that's so shabby. No All
2:23:04
right Let's get
2:23:06
an illustrator inquiries. It's time to End
2:23:08
our show as we always do with six questions comments concerns
2:23:10
thoughts and ideas There's just not that much to talk about
2:23:12
this week. It's kind of a nice slow week Yeah
2:23:16
um, oh, you know what mica beat Pentamint
2:23:19
on switch Oh, that's
2:23:21
another game. I gotta get to at some point. I bought it and
2:23:23
downloaded it Right. I gotta get to that as
2:23:26
well Okay Jonathan
2:23:28
Turner wrote in Said
2:23:31
hello steamed gentleman of the sacred
2:23:33
variety. You said scared But
2:23:35
I think you mean sacred I'd like to offer
2:23:37
an alternative analogy to explain why some are expressing dissatisfaction
2:23:40
with the lack of first party offering from playstation And
2:23:42
why the response who cares if it's first party as long as
2:23:44
it's good may not suffice for them Imagine
2:23:46
you have a world-renowned chef as a friend over
2:23:48
the years They've invited you to their restaurant and treated you
2:23:51
to dishes they created and cooked in their kitchen Then
2:23:53
one day they inform you that a colleague will be taking
2:23:55
over the kitchen for dinner service While you trust your friend's
2:23:57
taste and enjoy the colleague's food. You start to miss your
2:23:59
friend's unique touch. Despite the quality of the
2:24:02
new dishes, there's a je ne sais quoi about your friend's
2:24:04
cooking that drew you to the restaurant in the first place.
2:24:06
Even though you appreciate the colleague's cuisine, it's not quite the
2:24:08
same response. Like who cares if your friend cooked it or
2:24:10
not, it's still good. May not resonate with
2:24:12
a lot of people. Dustin, what
2:24:14
are your thoughts here? Are we
2:24:16
overstating the who cares of its first party as long as
2:24:18
it's good? I have a very specific way to answer this, but I'd actually
2:24:20
like to hear you guys first. I
2:24:23
think this comes down to a preference in that I
2:24:26
think PlayStation first party games are amazing
2:24:30
and very, very good. But I don't
2:24:32
think they have some kind of, no
2:24:35
pun intended secret sauce here that's making
2:24:37
it so good in that many
2:24:39
other development teams for my tastes make
2:24:42
just as good and sometimes better games
2:24:45
than PlayStation first party. And I
2:24:47
think too that, I don't
2:24:49
know if we really want to run with your analogy, it's like,
2:24:53
let your friend cook for now. Let
2:24:55
them cook. And it's
2:24:57
not that they're closing down the restaurant
2:25:00
and you have nothing to eat. You're
2:25:02
still being provided for. Let's keep this analogy
2:25:04
going. Yeah, let's keep it going. There's
2:25:09
plenty of good stuff to play. And I
2:25:11
don't want to be totally dismissive because I
2:25:13
understand that there is a
2:25:15
particular quality to PlayStation first
2:25:18
party, but I
2:25:21
just, now I think about
2:25:23
how PlayStation views their first party and
2:25:25
that they want to have the utmost
2:25:28
highest quality for their
2:25:30
games. And we look at
2:25:33
how much dev times have increased in
2:25:35
general across the board. Then
2:25:37
yeah, it makes sense that PlayStation is
2:25:39
their first party. It's going to take
2:25:41
longer between each game now more
2:25:43
than ever. And so let them
2:25:46
cook. And I think
2:25:49
as I would say, I mean, it
2:25:51
feels like, and I don't know anything, but it
2:25:53
feels like we're right on the verge in the
2:25:55
next few months, maybe around summertime, getting a
2:25:58
Ghost of Tsushima 2 reveal. And
2:26:01
then you want to have to feel sad anymore
2:26:03
because your friends cooking will be back He's
2:26:06
not cooking slight Cooper, but he's cooking this. Oh,
2:26:08
yeah, you can't cook again You have
2:26:10
too many things cooking in on the stove in
2:26:13
the on the range in the restaurant in
2:26:16
the analogy What
2:26:19
aliens have arrived? Whoa, I don't
2:26:21
know if that came through. I don't know if I came
2:26:23
through on camera Everything like there was like a slight surge
2:26:27
Everything went black for a second for like a
2:26:29
split second. Oh, but your power
2:26:31
went out. Yeah the path. Yeah, but what the Wow,
2:26:35
all right. Okay. All right, whatever that
2:26:37
was wild Lancaster
2:26:39
and It held on.
2:26:41
Yeah, they held on thank God. But like my power
2:26:43
went up yesterday So I'm like keenly being
2:26:46
aware I was like, it's I think it's because it's been
2:26:48
raining so fucking much but Alright,
2:26:50
so let's hear from you about this Chris. Let are
2:26:53
you are we? Our
2:26:55
first party games more important than we we let on
2:26:57
I Just I
2:27:00
feel like it's Inherently
2:27:02
this is going to weigh differently on on different
2:27:05
people based on their preferences I think I think
2:27:07
if you are the person where every Sony first-party
2:27:09
game that comes out is your favorite game of
2:27:11
that year I think you're probably mean meaningfully Disappointed
2:27:13
in the lack of output and that would make
2:27:15
that would make sense if goes to Tsushima was
2:27:17
your favorite game that year if like, you know
2:27:19
Spider-Man and God of God of War Ragnarok and
2:27:21
these are like these are like ah It
2:27:24
can't get better than this Then
2:27:27
I would understand and I get that it's just I
2:27:29
guess from my perspective and I guess
2:27:31
seemingly Dustin's as well It's just that's
2:27:33
not necessarily the case. It's not that they're not good It's
2:27:37
it's kind of like having I don't know sometimes you'll have
2:27:39
the most expensive dish at a restaurant and you'll be like
2:27:43
Yes very good But
2:27:47
I kind of just wanted to I kind
2:27:49
of wanted the mushroom truffle pasta personally, which
2:27:52
is like Twenty dollars
2:27:54
cheaper and did I enjoy quite a
2:27:56
bit more and that to me is like hell divers
2:27:58
to me It's like well hell divers is unequivocally
2:28:00
like the most fun that I
2:28:02
have had with like a Sony first party game
2:28:04
in like a long time. Like it's not the
2:28:07
most engaging. It's not the most engaged
2:28:09
I have been with the narrative for sure.
2:28:12
I could give a fuck less. What the
2:28:14
hell is going on with like, I
2:28:16
pick up I interact with those those pads
2:28:18
just to do it just in case
2:28:20
a trophy pops up or something
2:28:22
or like for statistic reasons like I just I
2:28:25
don't even I've read like a handful of them
2:28:27
and I'm like, alright, yeah, okay, whatever. And
2:28:30
so to me, it's like, that's a $40 game that
2:28:32
comes out of Sony's kind of way. That's
2:28:34
a second party relationship. Right? So
2:28:38
that's, that's my dish that I'm
2:28:40
happy to get that I'm really stoked for.
2:28:42
And anything
2:28:46
else doesn't really matter. So like, it
2:28:48
really all does depend on on the
2:28:50
tastes, no pun intended of
2:28:53
the people having this conversation. And
2:28:57
I think for some people, it's going to hit
2:28:59
hard that there aren't first party games out at
2:29:01
the at a frequent capacity that they used
2:29:03
to be in the ps3 or maybe even early ps4 generation
2:29:05
and now and now it's slowing down a little bit and
2:29:07
they need to take time. But at the same time, I
2:29:09
would I would remind you that, you
2:29:12
know, that time isn't being wasted. It's
2:29:14
not like, it's not like in
2:29:16
the time that you're not playing a Sony
2:29:18
first party game that one isn't being created
2:29:20
or crafted. Like you've got a lot to
2:29:22
look forward to. And the time in between
2:29:25
is necessary for that meal to be worth
2:29:27
the weight in the first place. And
2:29:30
that's that is is where I would we're
2:29:34
stretching the end of this analogy. Yeah, I can't
2:29:36
go with the you know, I got a lot
2:29:38
but uh, but I think it makes sense. You
2:29:40
know, like, yeah, we're gonna have like a year
2:29:43
where we're not going to have a first
2:29:46
party release. And that's fine because ultimately that time is
2:29:48
going towards making the next first party release worth
2:29:51
the weight in the first place and just
2:29:53
just be patient. There's so much to play. That
2:29:56
to me is where what I don't understand. Like I'm overwhelmed
2:29:59
just looking at everything. So I just don't understand the
2:30:01
mentality of like, where's, where is it? Where's
2:30:03
the game? They're
2:30:06
just sitting around. We
2:30:09
don't need to do anything. So we're just going to hang
2:30:11
out, you know, they're just, uh, they're,
2:30:14
I think Sony's understood that they can keep their
2:30:16
powder dry and that
2:30:19
that's good. Uh, I
2:30:21
mean, they don't, they don't need to release
2:30:23
anything from first party and they're able to
2:30:25
let their developers have more time to work
2:30:27
on it. And they
2:30:30
can make their third party publishers
2:30:32
happy by spotlighting their games. So
2:30:35
from their perspective, it's kind of a
2:30:37
win all around. So I get
2:30:40
it that it might not feel like a win for those
2:30:42
fans, but again, let
2:30:44
them cook. Yeah. Uh,
2:30:46
I'll say this that I
2:30:50
think that some of the highest quality games
2:30:52
ever made have come from PlayStation studio. So
2:30:54
there's no doubt that they bring a level
2:30:56
of quality that many other
2:30:59
publishers would dream about. But I
2:31:01
also reject that just because a game
2:31:03
is made by a PlayStation studio makes
2:31:05
it better or something special. That's not
2:31:07
necessarily true. I was
2:31:09
told over and over again, how bad days gone was by
2:31:11
everyone. Uh, dreams was
2:31:13
an obvious failure. Japan
2:31:16
studios games sold so little that
2:31:18
they shut that studio down without
2:31:21
even a second thought, even though everyone apparently loved them.
2:31:23
It's like the whole Woodstock thing. Like there
2:31:25
were a hundred thousand people at Woodstock, but 8 million people were
2:31:28
at Woodstock. That's kind of like listening to people talk about how
2:31:30
much they love gravity rush. A game that sold like 50,000 copies
2:31:33
here, whatever it is. It wasn't that bad, but it's like pretty bad. And
2:31:37
I, so
2:31:40
I just reject this idea that it's
2:31:42
like the chef is from PlayStation in
2:31:44
this analogy and so like it's automatically
2:31:46
the best, like no, it's
2:31:49
going to be well above the
2:31:52
median quality probably. And
2:31:55
I think games like Spider-Man two and God of war are
2:31:57
very impressive games in a lot of different ways. I don't
2:31:59
love them more than. I love a lot of other games
2:32:01
games like the Last of Us or Horizon that I think
2:32:03
are more game at the year quality games Come
2:32:06
every few every few years no doubt But there
2:32:09
are many games in the interim as has been noted that are really
2:32:12
in the same in the same I
2:32:15
don't know territory of greatness
2:32:17
and I
2:32:19
think part of what makes it exciting to play
2:32:21
on PlayStation or any console is to get the
2:32:23
full breadth of experiences there To
2:32:26
me sticking around for exclusives is a
2:32:28
very Nintendo thing and even that is
2:32:30
an old Nintendo thing
2:32:32
because Nintendo gets so many ports
2:32:35
and indie games and kind of sets the cadence
2:32:37
outside of its own ecosystem now that it's very
2:32:39
different from Really
2:32:42
the I would argue the exclusivity Thing
2:32:45
really really began in earnest with
2:32:47
the n64 and into the GameCube
2:32:49
and the Wii Obviously
2:32:51
the NES and SNES had a many awesome exclusives.
2:32:53
It wasn't quite about that Then people
2:32:56
didn't really know where the games are coming from They didn't really
2:32:58
care when people started really aiming and he's like, oh well The
2:33:00
n64 has like these 30 really good
2:33:02
games and 25 of them are for Nintendo.
2:33:04
It's like, okay, but that's not the case and
2:33:07
so I That's why
2:33:09
it's not that it doesn't matter Of course when you see
2:33:11
the PlayStation Studios splash screen and you see a naughty dog
2:33:13
logo come up and so it's very exciting It means it's
2:33:16
gonna be of the highest possible quality
2:33:18
But the manufacturer of these games is incredibly difficult and
2:33:20
they're going to necessarily be more spread out based on
2:33:22
what Dustin was noting about cost
2:33:24
and an investment in time and all
2:33:26
the rest so I Just
2:33:28
I get why people are frustrated, but I
2:33:31
can't honestly sit here and tell you That
2:33:34
I'm not having a great time with my PlayStation 5 because of
2:33:36
the lack of Sony games because it's not true. I feel
2:33:39
very very satisfied
2:33:41
with the PlayStation 5 exactly the
2:33:44
way it is and Getting
2:33:46
even more would be like an embarrassment of riches. I feel
2:33:48
like it's a really good situation It's in right now, but
2:33:50
I think that people have to have a more open-minded God
2:33:53
I'm not even exposed to many of the games people play
2:33:55
most on the console like all the free-to-play games the sports
2:33:57
games And all that like I don't even care about that.
2:33:59
That is played I think we're getting a
2:34:02
little myopic with the way we sometimes
2:34:05
describe these spaces. Yeah, we're getting
2:34:07
a little greedy, especially because, like, dude, last year was
2:34:09
so good, and this year is looking to be –
2:34:12
it's at least starting off really well, and
2:34:15
then next year you have presumably GTA
2:34:17
VI, which is going to be fucking huge.
2:34:19
It feels like we're going
2:34:22
to be eating good for a while, and we
2:34:24
can expect even in the next – for
2:34:26
the rest of this year and then 2025, there's going
2:34:28
to be at least something from PlayStation. So,
2:34:31
like, I just don't know what the rush is. I
2:34:34
think the rush is kind of inherently – like,
2:34:37
if you love these games, you have to be okay
2:34:39
with the wait in some way. I
2:34:44
appreciate the write-in, because I know that this is a topic that matters to
2:34:46
a lot of people. This is kind of
2:34:48
a Venn diagram of PlayStation games going to PC.
2:34:52
There's some sort
2:34:54
of angst about
2:34:57
the new reality, but I would
2:34:59
suggest that
2:35:01
PlayStation's level of above-median
2:35:04
quality has demanded, unfortunately,
2:35:07
higher investments in time and
2:35:09
money to execute on what
2:35:11
was once cheaper and easier to do.
2:35:13
And it's what Neil Druckmann was
2:35:15
saying last week when we discussed it. He's like, you have to – it's
2:35:20
like a what-with-me situation, but
2:35:23
imagine the pressure of making a game in Naughty Dog where
2:35:26
everyone is going to pull it apart. It's got
2:35:29
to be better than the last thing you
2:35:31
did. It has to be. At some
2:35:33
point, that's not possible. At
2:35:35
some point, they're going to take a step back. I don't think they have yet,
2:35:38
but like, a noticeable step back.
2:35:41
And if they don't, it's an amazing accomplishment
2:35:43
every time it happens, and that doesn't happen,
2:35:46
and that they don't fall back and that there's not a
2:35:49
redfall or
2:35:52
something like that. No offense. Yeah,
2:35:54
let's hope not. Or something
2:35:57
ill-conceived like Twisted
2:35:59
Metal getting cancelled. to me suggests that they looked at something
2:36:01
like Destruction All-Stars and were like, maybe this just isn't it.
2:36:07
Less is more in an ecosystem where
2:36:09
15,000 games a year come out. I
2:36:13
say you really want to pop, personally. Use
2:36:16
that meteor from space explosion that a PlayStation
2:36:18
Studios game demands and make sure that hits
2:36:21
every time. That's much more important than
2:36:24
more games. No, no,
2:36:26
no, no. We don't need more games. We
2:36:28
need fewer games, not from PlayStation necessarily, but
2:36:30
just generally, again, getting back to the three-fifths compromise.
2:36:36
BMJ614. Hey,
2:36:38
wielders of the sacred symbols. I've become infatuated with the
2:36:41
Capcom versus SNK series as of late. Oh, you should
2:36:43
talk to Dagan. And I think I
2:36:45
have a pretty cool question related to one of the greatest collabs
2:36:47
in video game history. What developers do
2:36:49
you want to collaborate together to make a stellar video game?
2:36:52
Does that have to be a fighting game, but please share what
2:36:54
type of game it is, if not so. What
2:36:56
are you going to say as an example, because it might be one of
2:36:58
your all's answers? It always does
2:37:01
resort to fighting game stuff. I mean, even you see this
2:37:03
as Street Fighter across Tekken. It
2:37:05
always does, obviously Marvel versus
2:37:08
Capcom, it always does resort to fighting, but I do
2:37:10
think it's the best genre for it. It's hard for
2:37:12
me to think of
2:37:14
another genre that would really be it. Maybe
2:37:17
you could do some sort of really zany
2:37:19
first-person shooter, I guess, or a third-person shooter
2:37:21
similar to Fortnite, but I like the idea
2:37:23
of crossover of fighting games. To
2:37:25
me, that's where my mind would be. I
2:37:28
guess you could do something like Mega Man Soccer or something weird shit
2:37:30
like that, if you wanted to. I
2:37:35
got to say, it would
2:37:37
be really, it will never ever happen,
2:37:40
but PlayStation and Nintendo doing a crossover
2:37:42
fighting game would be in the
2:37:44
style even of Smash Brothers. Maybe
2:37:47
even like a Smash
2:37:50
Brothers spin-off, you know,
2:37:52
that's not Smash Brothers, whatever, but Smash Brothers
2:37:55
versus Super Smash Relatives. Super
2:38:01
Smash Rivals. That would be
2:38:03
cool. That sounds dope. You know,
2:38:05
Super Smash Rivals or something like that. And let,
2:38:09
very similar to Bandai Namco kind of taking
2:38:11
over Smash Bros. Like let a third party
2:38:13
kind of ingest it. And
2:38:16
whatever they come out with, I think would
2:38:18
be pretty impressive. It would just be cool
2:38:20
to see that wall broken down there. Nintendo
2:38:23
obviously has a storied catalog of
2:38:25
characters. But I would
2:38:27
argue that it's not as exten- I think the
2:38:29
new Smash Bros. games, especially
2:38:31
the most recent one, has really exposed it
2:38:34
to not- It is not an 80 person
2:38:36
roster or whatever. Like there is a
2:38:38
limit. It's like alright dude,
2:38:40
17 Fire Emblem characters. Like get it.
2:38:43
Yeah. But
2:38:45
you can narrow it down to like 25 ex-
2:38:50
Imagine a game like this. 25 excellent Nintendo characters,
2:38:52
25 excellent PlayStation characters, and
2:38:55
then 25 excellent shared
2:38:58
third party characters from like your
2:39:00
Mega Man's and your Resident Evil's and your
2:39:02
Metal Gears and whatever. Pretty
2:39:04
cool. So that's my
2:39:06
answer. But that's never going to happen in
2:39:09
a million years. So what
2:39:11
are your pictures making that Zelda movie could
2:39:13
be icebreaker? Hmm.
2:39:15
I don't know. What are
2:39:18
your thoughts guys? So
2:39:20
I have one that's kind of like that Colin. I
2:39:22
wrote Capcom vs Square Enix where
2:39:24
it would not just be Capcom
2:39:27
as in Tree Fighter, but like Leon
2:39:30
Kennedy vs Leon from Final
2:39:32
Fantasy 8, you know, in a
2:39:34
fighting scenario or something like that. Or even,
2:39:36
you know, Mega Man. You could play
2:39:38
as Mega Man and you could beat the shit out of
2:39:40
the Moogle or something like that.
2:39:42
Just to- Shoot his head off my
2:39:44
arm, Canon. Yeah, or Chadly, that
2:39:47
little fuck. He needs- someone needs to beat
2:39:49
him up. I was reminded,
2:39:51
I read in the Discord that
2:39:54
I said on the Final Fantasy 7 conversation we
2:39:56
had back in 2020 that your love interest was
2:39:58
Chadly. Oh
2:40:00
man. So that's the main one.
2:40:06
The other two I wrote. This one
2:40:08
for the people, because I don't necessarily
2:40:10
really want this, but a From Software, Castlevania
2:40:13
game. Of course, after seeing
2:40:15
Bloodborne, I would rather have From
2:40:17
Software make their own worlds, but seeing
2:40:19
a game like that would be very cool. Then
2:40:22
I wrote a wild one. I'm curious what you think about
2:40:24
this, Chris. There's
2:40:26
no reason this shit exists. But I
2:40:29
wrote Studio MDHR, so the creators
2:40:31
of Cuphead, making a
2:40:33
Doom game that's in style
2:40:35
of contrast. So
2:40:38
you have the Doom guy running around,
2:40:40
and it's all cartoony, fighting and
2:40:43
ripping apart demons. So you
2:40:45
get a little bit of contrast. That'd be interesting. Yes, it's
2:40:47
kind of like a 1930s looking
2:40:49
metal slug, sort of. Yeah.
2:40:54
That'd be fascinating. Yeah.
2:40:57
I don't know. The more I
2:40:59
think about this, I don't know.
2:41:02
The more I would love to see,
2:41:04
and granted, this is in
2:41:07
a perfect world where these
2:41:10
studios operated in a little bit more
2:41:12
of an efficient way than they currently
2:41:14
are. But I would authentically love
2:41:16
to see a dice Halo
2:41:19
game in some way. And what I
2:41:21
mean by that is like a proper
2:41:24
battlefield style first
2:41:26
person shooter in the game. And that universe, I think, would be dope. But
2:41:29
honestly, as I think about this
2:41:31
question is really kind of focused
2:41:33
on, you know, collabs and
2:41:35
crossovers. And we brought up the crossover fighter and
2:41:37
Nintendo versus PlayStation 1 is like a dream game,
2:41:40
but will never happen as
2:41:42
we stated. The sad reality
2:41:44
is like, I feel very, very jaded
2:41:47
to a lot of crossovers now because
2:41:49
the whole multiverse thing has been so
2:41:53
fucking just ravaged
2:41:56
and molested to the
2:41:59
point where like. I remember it was like a we
2:42:02
talked about on a recent episode of sacred right where
2:42:04
what was it Dave the Diver in Godzilla and you're
2:42:06
like Okay Like
2:42:08
nothing surprises me at this point. You were like yeah,
2:42:11
like back in the day. I remember it was like a big deal for
2:42:14
for Salt
2:42:17
snake to be in brawl. I remember
2:42:19
that was like a crazy thing. I was like what the fuck solid
2:42:21
snakes in Super Smash Brothers That's insane.
2:42:25
And now I wouldn't I wouldn't even think twice about it. I
2:42:27
wouldn't think twice. It's seeing like But
2:42:31
in Joe
2:42:34
Biden in fortnight, you know what I mean?
2:42:36
Or like anything like that to the
2:42:38
point where a lot of Anything
2:42:40
that I see that's like a crossover like this
2:42:42
X this at the Xbox showcase they had
2:42:45
like that weird indie game with Chucky and it's like a
2:42:49
Okay, I guess I guess it's happening
2:42:51
Chuck. He's coming to roblox As
2:42:54
if as if I give a shit at all And
2:42:58
it's just like I don't know a lot of that magic
2:43:00
of seeing characters share the screen that you would have never
2:43:02
thought was possible I think it's kind of a Lot
2:43:05
more muted than it used to be And
2:43:08
not even just owing to video games, but like going to just like
2:43:10
I don't know even just
2:43:12
like certain movies like there was space jam where they
2:43:14
had the Clockwork Orange rapists watching the watching
2:43:17
the game and ready
2:43:19
player one with it's Iron Giant
2:43:21
and Master Chief and Ronald
2:43:24
McDonald and I
2:43:26
don't know Reagan. Yeah, and Ronald Reagan's
2:43:28
whale Well,
2:43:31
I there's a there's an Iron Giant it
2:43:33
seems and we gotta get him on hell
2:43:35
divers we're going to kill him We're
2:43:39
going to kill that Iron Giant dead Mr.
2:43:43
Giant tear down this wool Do
2:43:47
you guys remember you know
2:43:49
everything's crossover now I remember the
2:43:51
original crossover There's like this anti-drug
2:43:54
cartoon that featured all the it
2:43:56
had like Winnie the Pooh and
2:43:59
smurfs Yeah, and
2:44:01
and like Kermit the Frog in it. I
2:44:03
looked it up. It's called a What
2:44:07
was it are you cracking all stars
2:44:09
to the rescue Just
2:44:11
tired man heroin. I think
2:44:14
I think that was in like a an avgn video
2:44:16
is how I saw it or something like that Oh,
2:44:18
I remember that's how I felt cuz there's no way
2:44:20
I was exposed to that just like on TV That
2:44:22
wasn't I don't even big Smurfs had
2:44:24
even a remote amount of relevance by the time I was even
2:44:26
alive and cognizant
2:44:29
but Yeah, I do
2:44:31
remember that that video. No, you know you mentioned it.
2:44:34
Yeah, it's upsetting I don't know It's
2:44:36
just am I am I alone in
2:44:38
the idea that like seeing seeing these kind of
2:44:40
crossovers is like a little bit less special Now oh
2:44:43
totally you're absolutely you're right on
2:44:45
it's it's uh, I used
2:44:47
to love the sitcom crossovers when
2:44:49
I was a kid right like
2:44:52
family matters in full house Like
2:44:54
and just grounding them in the same universe or whatever but
2:44:57
yeah it is it is far less interesting and far
2:44:59
less special now I guess the
2:45:01
first crossover that I ever really experienced as a
2:45:03
kid was captain end in some
2:45:05
way Which was you know legendary
2:45:07
cartoon when I was a kid a Nintendo cartoon, but
2:45:10
Even that was Nintendo characters. So wasn't
2:45:13
right that unusual. They actually Mega Man
2:45:15
and Trevor Belmont weren't two of the
2:45:17
characters They're not necessarily Nintendo characters, but
2:45:21
God that cartoons horrifying if
2:45:23
you go back and look at it, I loved that cartoon and I look
2:45:25
at it now I'm like this shit Sucks,
2:45:29
but we were so we were so
2:45:31
into Nintendo
2:45:33
and just having anything that like there
2:45:36
was this brief moment from like 88
2:45:39
to 91 or so where Nintendo was like Yeah, we'll fuck
2:45:41
around with licenses It was
2:45:43
an exciting time. Yeah, and then they were like no
2:45:45
never run Whoops, yeah,
2:45:48
the Mario movie scared them for 30 years All
2:45:52
right Bmj, thank
2:45:54
you for writing it Preston
2:45:56
Brinton wrote in and said hey sacred semen
2:45:58
slurpers. That's fucking disgusting But
2:46:02
I'll allow it. What are your thoughts on the recent
2:46:04
statements from Warner Brothers regarding the pivot to more live
2:46:07
service games? Last year they had the
2:46:09
best-selling game of the year in Hogwarts Legacy, which also received
2:46:11
a lot of praise from fans of the franchise while also
2:46:13
receiving backlash from for live service games. Suicide Squad
2:46:15
has had a poor service in reception due to these elements
2:46:17
and World Combat has paid DLC, which has received a lot
2:46:20
of pushback from the fighting community. So
2:46:22
I didn't want to put this in the news because
2:46:24
I'm not really sure what the nature of this conversation
2:46:26
is, but I wanted
2:46:28
to acknowledge it in some way because people did write in about this. So
2:46:31
over at GameSpot, a long time,
2:46:33
they're a long time on news editor
2:46:36
Eddie wrote up this piece entitled, Warner
2:46:38
Brothers discusses volatile AAA console games. We'll
2:46:40
lean into free-to-play and mobile. So
2:46:44
speaking, he writes here, speaking at
2:46:46
a Morgan Stanley speaking event. So
2:46:50
know your audience. All right. It
2:46:53
says, quote, Warner Brothers discovery gaming boss JB
2:46:55
Perrett discussed some of the company's strategy for
2:46:57
going forward for gaming going forward and includes
2:46:59
more live service, mobile and free-to-play games. He
2:47:02
said, quote, we're doubling down on games as
2:47:04
an area where we think there's a lot of growth opportunity
2:47:06
that we can tap into with IP that we have and
2:47:09
some of the capabilities we have from the studios where
2:47:11
we uniquely positioned as both a publisher and a developer
2:47:13
of games, end quote. Perrett said
2:47:15
WBD's recent gaming output has focused on AAA games for
2:47:17
console. And that's great when a game like Hogwarts Legacy
2:47:19
sells 22 million copies and becomes the best selling game
2:47:22
of the year. But this kind of success
2:47:24
is never guaranteed. And what Perrett said was a volatile market. He
2:47:26
pointed out that one of WBD's latest big games, Suicide
2:47:28
Squad, Kill the Justice League was a disappointment for the
2:47:31
company. And so it says, so
2:47:33
the plan going forward, he said, is to help
2:47:35
reduce volatility by focusing on core franchises and bringing
2:47:37
at least some of them to the mobile and
2:47:39
free-to-play space, as well as continuing to invest
2:47:41
in live service games that people play and spend money on over
2:47:43
a long period of time. This will help
2:47:45
Warner Brothers generate more consistent revenue, he said, going
2:47:48
on to tease that Warner Brothers has had some
2:47:50
new mobile free-to-play games this year. Also
2:47:52
worth noting that just because Warner Brothers may push
2:47:54
in the new places, that doesn't necessarily mean they'll
2:47:56
stop making big single-player AAA games. It
2:47:58
says, quote, rather than. Just watching a one
2:48:00
and on console game? How do we develop a game
2:48:03
around? For an example, a Hogwarts Legs Your Harry Potter.
2:48:05
That is Alive Service where people can live and work
2:48:07
and build and play in that world and an ongoing
2:48:09
basis. So. People who read the story
2:48:11
more. but I'm. Not.
2:48:14
Entirely sure it says what people are saying. It's as.
2:48:17
Cars and I'm glad that Etti had cause
2:48:19
the as you say like they're not saying
2:48:21
that they're gonna do just do this to
2:48:23
they're going to pursue this and I feel
2:48:25
like. There. Is some
2:48:28
level of intelligence to that? I've said that about politicians
2:48:30
on pursuit of games and service like you do want
2:48:32
to be in that space? What to be that's was
2:48:34
heavily knew what to make. Lots of money in that
2:48:36
space. New as dominant as visit the space of time
2:48:38
of dominating people's engagements. You need to be there. But
2:48:41
it does come off as a little tone deaf
2:48:44
when you don't acknowledge and it doesn't seem like
2:48:46
they really did the rampant success of Hogwarts. Lazy
2:48:48
I did this math and art in our discord.
2:48:51
Yesterday. But Warner.
2:48:53
Brothers is selling every copy
2:48:55
of. Of of their game.
2:48:58
Or Howard's Legacy. Draw these from platforms.
2:49:00
As a third party, there is no
2:49:02
place within the sellers first party, right?
2:49:05
So you're looking at about forty two
2:49:07
dollars. In. A Rip. Per
2:49:10
game sold. once neo they get their
2:49:12
money. This. Is. Nine.
2:49:15
Hundred and twenty four million Dollars. Now.
2:49:18
Let's. Assume the game cost two hundred million dollars to
2:49:20
make another hundred million dollars to market. And.
2:49:23
Let's assume that the licensing costs a
2:49:25
Jk Rowling is another hundred million dollars.
2:49:27
This leaves. Or hundred million dollars
2:49:29
or so in profit and to me I
2:49:31
wouldn't You would want to highlight this is
2:49:33
Warner Brothers and say while we're going to
2:49:35
go pursue these games in the service. And
2:49:38
while we know that we have a notable failure
2:49:40
and kill the Justice League, right?
2:49:43
In the space we're going to t to pursue this on the
2:49:45
last. Weekend's. Find success in
2:49:47
these other spaces to by giving these games enough time
2:49:49
and space and just seems weird that they wouldn't. Bring.
2:49:52
Up both because. You
2:49:54
can have it both ways. You should want to
2:49:57
have it both ways. and what this really be
2:49:59
saying is like we want We want to sell games that sell
2:50:01
10, 15, 20 million copies, regardless
2:50:03
of how we do it. But
2:50:06
it really does go to show you what
2:50:09
I say over and over again and why I
2:50:11
don't mean to diminish Helldiver's amazing success, but why
2:50:13
I keep saying it's not necessarily what Sony wants.
2:50:15
I'm sure Sony is far from upset about Helldiver's
2:50:17
success, but we're still talking about a
2:50:19
game that will only generate a few hundred million dollars
2:50:21
in profit long-term. This
2:50:24
is a game that's sold once. And
2:50:27
when you're looking at these publishers looking at a game like Hogwarts
2:50:29
Legacy and kind of poo-pooing it, it
2:50:31
does show that something's fundamentally broken in
2:50:35
the C-suites of these companies, that
2:50:38
they just don't see that you
2:50:40
can do both and that you don't need to put
2:50:42
all your eggs into one basket. These guys are, I
2:50:46
don't know, I don't want to say they're dangerous, but they feel dangerous
2:50:49
and that they're going to make these huge decisions that take years
2:50:51
and years to pan out, cost
2:50:54
hundreds of millions of dollars. I mean, look
2:50:58
at the state of, like who cares about what Rocksteady does now?
2:51:03
It's like when people say Dragon Age is coming out later this
2:51:05
year, and it is apparently, it's like who cares? You
2:51:08
have a lot to prove. Like who gives
2:51:10
a fuck until you show us and
2:51:14
surprise me and delight me. But
2:51:16
I don't know. Anything to say about this? Dustin, let's
2:51:18
go to you first. I don't
2:51:20
think I have anything really to add than what you
2:51:23
said. It sounds more like
2:51:25
there's more to the story, of course, than just
2:51:27
a fancy Twitter headline,
2:51:31
but the success of Hogwarts
2:51:33
Legacy, I think, speaks that there's no way they're
2:51:35
like, oh yeah, we're not doing that anymore. They're
2:51:38
going to do a sequel. I just
2:51:40
hope that the
2:51:42
only thing I'll say, I guess, is just I hope
2:51:45
that they don't try to be like, oh, well, let's
2:51:47
combine these two success or take
2:51:49
the success of Hogwarts Legacy or games like it
2:51:51
and we'll add live service elements to that
2:51:53
so we can have our cake and eat it
2:51:56
too, because that I Don't think will
2:51:58
work out favorably for them. There's a
2:52:00
level of mental retardation if they don't go to
2:52:02
Avalanche the haven't already done In said we want
2:52:04
a straight up sequel to this game. Rio's
2:52:07
all the assets. But.
2:52:10
And add things and obviously, but. You.
2:52:12
Are three years to make a fucking sequel? And
2:52:15
even have a cells half as many copies. It's
2:52:19
just strange that I would think the licensing would
2:52:21
be the problem for them. It's not. They're.
2:52:23
Actually, totally dependent on licenses. Sport they're saying is
2:52:25
that they kind of can lean into the licenses which
2:52:27
the own. right?
2:52:30
Because that's what puts games like Spiderman
2:52:33
in such financial peril in quotes where
2:52:35
they're only making thirty percent profit margins.
2:52:38
Because. They have to pay so much money to
2:52:40
outside. The. Or in this case, Disney outside.
2:52:42
Really? Nine creative forces in
2:52:45
the sense that they had nothing to do with the
2:52:47
broth. right?
2:52:51
presently. You bring and. Vincent's.
2:52:57
What's. Evaded as Vincent. Brown
2:52:59
can't ask. Think it
2:53:01
has. Yeah, no, no Vincent. Brown.
2:53:03
Cast a sauna. Frank how to sato.
2:53:07
Ninety. Made that up. says.
2:53:09
Hi off. He wrote and like many many
2:53:11
many many many of you did. That.
2:53:13
I want to talk about the Starbucks not particularly, but I'm not going
2:53:15
to ignore you. Recently subscribed
2:53:17
after being outside as for a few years and love the
2:53:19
early com to thank you anyway. Seemingly Ain't
2:53:21
has been in the media a fair but
2:53:24
the last this few days. as if somehow
2:53:26
mainstream gaming media has always skip the story.
2:53:28
Is what are your thoughts on all the hullabaloo
2:53:30
surrounding force, diversity in gaming and us And if
2:53:32
you heard the speech from of years by ago
2:53:34
by see baby and. Ceo
2:53:36
Tim bel air about. Terrifying
2:53:38
game companies in quotes they should be amazing content.
2:53:40
Love it and love you guys. So.
2:53:43
Vincent and others will remember that
2:53:45
we talked about sweet baby and
2:53:47
maybe a few months ago. That
2:53:50
the time. I.
2:53:52
Talked about that there are obviously a D. I consultancy
2:53:55
mean it's clear as day but. That.
2:53:58
I. Believe that there has to be in
2:54:00
raised in creative as in free to feel
2:54:02
that level of like free association. So. If.
2:54:05
They're not if companies wrapping forced in some way
2:54:07
to use these companies and I'm what do you
2:54:09
really supposed to do about that? Other
2:54:13
than not, solicit their work or whatever and I didn't really
2:54:15
look at this and I still don't really look at it
2:54:17
as that big of a deal. However,
2:54:20
There. Is a big however here that has developed.
2:54:24
The. Are
2:54:27
have you guys the like the the impetus of this
2:54:29
but when I saw this happening as I got this
2:54:31
isn't going to be good or since. Someone
2:54:36
on steam made a
2:54:38
cure a seamless. That.
2:54:41
Puts all of Sweet Babies Consulting game You
2:54:43
know, the games as a consultant as a
2:54:45
slut. Bigger games in their small use all
2:54:47
them onto a list that would make people
2:54:50
aware. That. They were associated
2:54:52
in some way with these games as a cool that
2:54:54
you're writing consultancy. And
2:54:56
that and of itself doesn't bother me. I think
2:54:58
that that's kind of the the purpose of these
2:55:00
sorts of things. I feel like you should have
2:55:02
maximal freedom of expression to associate whatever you want
2:55:04
with whenever you wanna make people aware of those
2:55:06
things. That and is that that's of doesn't bother
2:55:08
me at all. And. That's not what
2:55:10
I thought, that was the bad, they what I thought was
2:55:12
the bad thing was when I saw one of the people.
2:55:15
From this company trying to get this.
2:55:19
This. Duration lists Band.
2:55:21
And you get the person who put the
2:55:24
curious and list of banned and to get
2:55:26
him to base people basically how this guy
2:55:28
social media when I saw that happen. I
2:55:33
was like no, that's not a good
2:55:35
thing, You're very very dumb and this
2:55:37
is this is. What? We witness
2:55:39
was you. I said before that one of the stupidest
2:55:41
people that ever working the video games in a she
2:55:43
was this woman we alexander. And
2:55:45
she was stupid for a number of different
2:55:48
reasons. But a major reason she was stupid
2:55:50
was that during Gamer Gate ten years ago,
2:55:52
she was the one that wrote that is
2:55:54
very ill conceived Gamers Are Dead article. And
2:55:57
that. Was. what set
2:55:59
see was
2:56:01
responsible for the orders of magnitude
2:56:04
escalation of what was otherwise is very
2:56:06
self-contained thing. And when
2:56:08
I saw the list on Steam
2:56:10
and the community growing around it, I was like, that's one thing.
2:56:14
When you're trying to go after that, that's
2:56:16
an entirely different thing. It looks like you
2:56:18
have something to hide. It looks like you
2:56:20
are ashamed of something. And
2:56:25
I don't understand why you're
2:56:28
trying to kind of, and I'm
2:56:30
saying they've royal you out there that are defending this, being
2:56:32
cagey about what it is. Whether or
2:56:34
not they have the right to do it or whether it's a good idea or
2:56:37
whatever is a totally different thing and I'm not going to get in the way
2:56:39
of the free market kind of functioning as it does. But
2:56:41
you are a DEI consultancy. Don't
2:56:44
try to act like you're not. And
2:56:47
you edited, and I've seen this,
2:56:49
the website has been edited since then to make
2:56:51
it seem like it is less about that than
2:56:54
it actually was. You can find
2:56:56
video of Kim Bel Air, their CEO,
2:56:58
saying exactly that, that you kind of,
2:57:01
in so many words, leverage this level of fear
2:57:03
at these companies to get them to kind of
2:57:05
take your political point of view.
2:57:07
And if it's not political, and
2:57:10
this is an important thing, if
2:57:12
Sweet Baby Inc. is just what it is,
2:57:14
it's just a writer's consultancy, I
2:57:16
want to know what the politics of all the
2:57:18
people that work there are. Because
2:57:21
that should be easy to pan out as there's a
2:57:23
collection of very talented
2:57:25
writers. But something tells me
2:57:28
that you all think the exact same about
2:57:30
all of those topics and that
2:57:32
is by design. So that's kind of
2:57:35
where I stand on the Sweet Baby thing is not
2:57:37
that I think that they have an extraordinary amount of
2:57:39
power, not that I think that they shouldn't be allowed
2:57:41
to transact with other companies or even have a say
2:57:43
in what those companies do because that's all voluntary. But
2:57:45
to hide from it and
2:57:48
to pretend and to not lean into it is
2:57:50
very ill-conceived and makes it seem like
2:57:54
there's more to this story and this
2:57:56
is very much a gamer's or dead
2:57:58
article moment. The only
2:58:00
difference now, unfortunately for these
2:58:03
people and for the media that
2:58:05
will no doubt defend them and they already have and we can talk about that
2:58:07
too, is they are in a much
2:58:09
worse position than they were 10 years ago in this
2:58:11
industry. Their power has diminished
2:58:13
to nothing. And
2:58:16
it's clear that normal everyday people have
2:58:19
an extraordinary amount of power. And
2:58:22
so it is a very unbalanced situation. And
2:58:24
if I were again
2:58:27
realizing that mountains come
2:58:29
out of molehills, I would realize you're in
2:58:31
the molehill stage now and that you're going
2:58:33
to lose and just be like receding into
2:58:35
the background and we'll do business as
2:58:37
usual. But you know, Chris, that
2:58:39
these people do not have the fortitude
2:58:41
or the patience. They cannot help it. They
2:58:44
cannot help it. And then you
2:58:47
see things like this writer, Alyssa
2:58:49
Mercant at Kotaku, really
2:58:52
coping with this,
2:58:55
this honest. She writes this entire piece
2:58:57
about this without ever noting how it
2:58:59
started, which is
2:59:02
that they tried to get the group banned.
2:59:05
Very weird. Have you guys been tracking this? Chris,
2:59:07
what are you for? What do you think? Yeah,
2:59:09
I've kept up a little bit with it. I've gotten a lot
2:59:11
of messages about it. And
2:59:16
it's just such, it's so unfortunate
2:59:18
how little self preservation certain people,
2:59:21
not even just from like, oh, I better
2:59:23
not tell the truth because
2:59:26
the truth makes me look
2:59:29
bad. It's more just like the fact
2:59:31
that they were willing to hide things that aren't a big deal
2:59:34
and as a result, come off guilty. Like
2:59:37
editing the website is just such an unnecessary
2:59:40
thing because there's nothing
2:59:42
wrong inherently with
2:59:45
being a DEI. There's
2:59:47
nothing that's fine. And
2:59:50
so to hide that makes you look sketchy
2:59:52
and weird. And
2:59:54
look, I feel so many different ways about this.
2:59:56
Do I feel like Sweet Baby Ink has any power over the
2:59:58
games industry at all?
Podchaser is the ultimate destination for podcast data, search, and discovery. Learn More