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#297 | There's No Magic When the Tricks Get Old

#297 | There's No Magic When the Tricks Get Old

Released Monday, 11th March 2024
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#297 | There's No Magic When the Tricks Get Old

#297 | There's No Magic When the Tricks Get Old

#297 | There's No Magic When the Tricks Get Old

#297 | There's No Magic When the Tricks Get Old

Monday, 11th March 2024
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a-n-g-i.com. Thanks

1:01

for calling Toyota! This is Jan Jan. My

1:03

kids are really excited about Spring Break so

1:05

I'm looking for a new Toyota to help

1:07

make an amazing Now until April first is

1:09

a great time for a new Toyota. Imagine

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you and the kids in tundra on your

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Spring Break. Ready set! Go get your

1:25

Toyota today Toyoda! Let's go places! The

1:27

room between Mayberry so you're participating Toyota dealer for

1:30

details. Greetings

1:33

and salutations.

1:36

Welcome back

1:40

to Sacred

1:49

Symbols, a PlayStation podcast. This is episode number 297. Wow,

1:52

pretty crazy. My name is Colin

1:56

Moriarty. I'm joined as always by my son, Chris Reagan. Chris, good

1:59

to see you. Pick up the acoustic guitar and play us a

2:01

little ditty that makes us

2:03

feel something. Certainly

2:06

not. No, certainly never. Play us a little ditty.

2:08

Play us a little ditty. It's like Wonderwall or

2:10

something. I hated

2:12

playing guitar because he would be like play Wonderwall.

2:16

Wonderwall. I don't like...

2:20

Honestly I don't even think I've ever sat down and

2:22

listened to Oasis willingly.

2:24

Interesting. Actually. I don't

2:26

think I know any other Oasis songs

2:29

at all actually. You would probably know

2:31

Champagne Supernova. Oh

2:33

yeah, okay. If you look back in anger you would

2:35

probably know. I know that name. I know the name don't

2:38

look back in anger. I don't know. Don't

2:40

look back in anger. I've

2:42

never heard it actually. That doesn't sound

2:44

even remotely familiar to me. No, I didn't

2:46

do a very good job of it either. That Oasis

2:49

record, What's the Story Morning Glory, that was like everywhere

2:52

when I was in middle school. Everyone fucking loved

2:54

that record. And yeah,

2:56

Champagne Supernova is a pretty dope song. Sad.

3:00

Wonderwall, I can... They really overplayed it. The great

3:02

thing is, you probably actually know this Chris, is that

3:04

the brothers and Oasis fucking hate each other. And

3:07

that's the coolest part about it is that they hate each

3:09

other. They've gotten into fights on

3:11

stage and crazy shit

3:13

and that's the funniest part. Liam and Noel?

3:15

Right? Yeah, noel or something. Yeah,

3:18

that's the curse of having... When you bring Wonderwall into the

3:20

world, that's what you're cursed with in response to.

3:23

Right. By the universe. It's

3:25

a relationship with your brother that you cannot... the person closest

3:27

to you is the

3:35

person you hate the most. You're

3:37

my Wonderwall. And

3:42

you have to say wall like wow. Wow.

3:44

Fuck off. Dustin

3:49

Fuhrman, executive producer wearing his Akira shirt. Akira!

3:53

Akira. Good to see you. Leave

3:55

me alone. Leave me alone, dude. So good. I'm

3:58

glad that became a meme recently. has a

4:00

watch care. It's top tier, 10 out

4:02

of 10. If you love animation, even the slightest, you

4:04

gotta watch it. But I'm doing all right

4:06

today. I feel slightly... So

4:09

you may notice my hair. I realized the

4:11

last few days, it's too long to style

4:13

anymore. So I desperately need a haircut. A

4:16

little boy. Yeah, it's a

4:18

little boy vibes and that's okay.

4:20

But you know, getting a

4:22

haircut as a whole to do, I will do it. But

4:25

Chris, you know, Colin asked you

4:27

to play something and you immediately

4:29

said no. And it reminds me, there's often

4:31

like two types of guitar people. There's the

4:34

people that make it fully their

4:36

identity. They're like sitting out by the

4:38

lockers playing hoping that some girl notices

4:40

them. And then there's the people

4:43

that are almost like you don't

4:45

even know they play guitar, but they're actually awesome

4:47

at it in secret. Usually the

4:50

secret guitar players are the best and

4:52

the public ones are not very good.

4:54

Not always. Not

4:56

in my case, I think. I don't think I'm a

4:59

particularly amazing guitarist. But like I do think like, I

5:01

don't know, I was the only person in

5:03

my close group of friends who

5:06

played guitar. And we grew up in

5:08

like the upstate New York. So we would have

5:10

these bonfires and be like, bring your guitar, dude. I'd

5:12

be like, I really don't want to. I do this

5:15

by myself, like almost

5:18

on purpose. And

5:20

so I would do it. They

5:22

would like bully me into doing it basically. And

5:25

it was horrible. Like it was

5:27

it was fine. Looking back on it, but in the moment,

5:29

it was just like, oh my god, I don't want I

5:31

don't want this to be the perception because I don't want

5:34

this. There's only

5:36

one thing worse than the notorious

5:39

guitar guy. It's one

5:41

step further is the the ukulele guy.

5:43

Don't get me wrong, ukulele a fine instrument.

5:46

I love hearing it on songs. But so

5:49

worried, you know, when you see the guy

5:51

running around ukulele walk immediately in the other

5:53

direction as far as fast as you can.

5:55

Really? Oh, it's a ukulele. I wonder what

5:57

kind of oh, Hawaii music. Wow.

6:01

We're gonna fucking luau. I've

6:05

known both kinds of guitar players. Ramon is the best

6:07

guitar player I've ever... Who does our music is

6:11

the best guitar player I've ever known by far. Just an

6:13

absolute natural. And in college, he was a little bit more

6:15

alike. I remember going to a party specifically with him and

6:18

him getting really upset that there was a guy playing guitar

6:20

and how bad he was. Ended up getting

6:22

into like some argument with this dude about it. He's

6:25

not like that anymore. I don't play any... I play

6:27

guitar and bass like okay, but

6:29

I'm a drummer as everyone knows and that's not

6:31

an instrument you just break out. No.

6:35

You gotta get the hand drum, the djembe. The

6:37

djembe, yeah. Play that on campus. You just don't

6:40

break out the drums. You just don't... Everyone

6:42

in the neighborhood knows you play. You

6:44

have to do it at like certain times.

6:47

Now is not the time. But I'm

6:49

a pretty good rock drummer I think. Yeah.

6:52

I don't play any of the crazy nonsense that's

6:55

out there. I was making fun of double bass

6:57

pedal. How often do you play? Will

7:00

you play like every day? Yeah,

7:02

pretty much every day. That's

7:04

more than I do guitar. I go

7:06

through periods where I play guitar every day for like

7:08

sometimes for like a couple hours

7:11

and then I go through periods of months where

7:13

I don't touch it at all. That's

7:18

been my experience. I think

7:20

I said this before. I have a set list on my... This

7:23

is actually kind of a bummer because I wish I could...

7:26

So on Spotify, I have this playlist

7:28

and I just add drums songs to it. Songs that I

7:30

want to play drums to. And

7:33

because I play them so much, these songs,

7:35

they end up at the top of my

7:37

Spotify yearly playlist and I'm like, damn, I

7:39

wish I could isolate this playlist and say

7:41

like, don't count this playlist because my

7:44

most played songs are definitely not these songs. It's just

7:46

that I'm playing them over and over again on drums.

7:48

But let's see. I have quite a few songs on

7:50

here. I don't see anything on here that you would like, that

7:52

you would know. A lot

7:54

of Breaking Benjamin's first record on

7:56

this list. That album set, that

7:59

album... I fucking... love that record.

8:01

Saturant? Yeah, so good. Oh

8:03

my god dude. That album came out

8:05

when I was a senior in high

8:08

school and it was Polyamorous was the

8:10

first song on the single. Oh

8:12

I loved that. I play a lot of Foo Fighters. Especially

8:15

the first three records or so. A

8:18

lot of Alice and Chains. I like

8:20

playing them. I have My Chemical

8:22

Romance's Helena on this list I added

8:24

recently. All the small

8:26

things by Blink-182 added that recently.

8:29

That's got a cool one with cool

8:31

leg fills. You know the work

8:34

sucks. Hit me with that

8:37

harmony Chris, ready? Absolutely. I

8:40

can't. I think

8:43

we've actually talked about this before on the show but

8:45

like, but Blink-182 was that weird,

8:49

that's that weird band for me where it's like I

8:51

like everything adjacent to it to the point where it's

8:53

weird that I don't like it. I did not like

8:56

it. I'm in the same boat Chris. I also am not

8:58

really a Blink fan. I don't hate them but. Yeah

9:01

it's like I'm

9:03

so sorry. I don't know

9:05

like I couldn't do

9:08

it. Hello there and I'm

9:10

so sorry. I couldn't do

9:13

it. I always wish it

9:15

was just the other dude singing. Right.

9:17

Why can't he just sing Mark Hoppus?

9:19

Yeah. Yeah. Yeah it's like a great voice. Like you

9:21

hear that in a lot of the songs where it's like oh yeah. And

9:24

then the other guy comes in and is like damn dude. It

9:27

was kind of like the dude obviously honestly in a lot, not

9:29

as bad but in system of a down. When

9:31

he started to kind of sing the guitar. Yeah. Yeah.

9:35

Everybody's setting the poor. Alright

9:37

what else on here? A lot of

9:40

offspring. That makes sense. You know what's a really

9:42

fun song to play on drums? Dr. Feelgood by Motley

9:44

Crue. I play that all the time. That's

9:46

on there. There's a lot of stuff. Just don't tell

9:48

the pilots pretty much every Rage

9:50

Against the Machine song. A great song to

9:52

play on drums is Backstreet Boys Larger Than

9:54

Life. Really cool. Hell yeah. On that song.

9:57

Oh yeah. Good shit. Tons of

9:59

smashing pumpkins. I don't play very

10:01

much 311. 311 is very complicated on

10:03

the drums. But there

10:05

are a few songs on here. And then one, Mike gets

10:07

tired of hearing it because I play it all the time.

10:09

There's no doubt, Tragic Kingdom, that whole record. That

10:11

was like maybe one of the most inspirational records for me to become a

10:13

drummer when I was a kid. I was 10 years old when that album

10:15

came out. And so I play that all the time. But

10:17

yeah, I'm always on there. The problem, I gotta

10:19

get the inner ear stuff. And I wanna get the

10:22

app. I watch the YouTube channel all the time. There's

10:24

a really awesome YouTube channel called Drumeo. I don't know

10:26

if you've ever heard of it. D-R-U-M-E-O. And

10:29

it's super awesome. They do all sorts of stuff. But one

10:31

of the cool things they do is they invite professional drummers

10:33

in, show them drum-less songs that they've

10:35

never heard before, and then see if they can figure

10:37

it out, like what it would actually sound like.

10:40

I saw the Megadeth drummer do that for Mr. Brightside.

10:42

Right, right. I was like, I think I've heard of

10:44

this channel. And so they have an app where apparently

10:46

they have tens of thousands of drum-less songs. And I

10:48

really just need to go to that because that would

10:50

be so fun. That's really cool. That's awesome. I

10:53

wish that I was more in

10:56

tune with drums in general because like as you were going through

10:58

all those songs, I was like, oh yeah, I know those songs.

11:00

And I was thinking about it. I don't

11:04

know the drum patterns to any of those, even

11:06

though I know those songs really intuitively.

11:09

And it's just like this weird blind spot for me.

11:12

Even when I'm recording stuff, I have

11:14

a hard time figuring out how do I add drums to

11:16

this. I have no idea. So I won't. And

11:18

I'll give it to somebody else. You

11:20

put drums in this because I have no fucking

11:23

clue where to begin with that. I

11:26

told you guys right that I found VHSs in my old band.

11:29

I don't know. I have to get those digitized at some point. We

11:32

have like whole videos of our live shows we would

11:34

play. This was in like 2003, 2004. Actually,

11:39

the ride symbol, I gave

11:41

my first drum kit to my nephews. And

11:45

it was like this kid I got in middle school. And

11:47

they got rid of it finally this many years later. And so

11:49

they actually dropped a bunch of my old cymbals off. And I

11:51

was like so stoked. This is my

11:53

ride cymbal from high school. My

11:56

dad had that exact one. Color ride.

11:58

Red. Yeah. And

12:01

so I got to, I don't know, I want

12:03

to, God, I love ride cymbals and the

12:06

different tones you get out of them. Cymbals themselves are

12:08

just so fun. And I

12:10

was saying on the show the other week that, you know, I

12:12

was a kid, I was getting like secondhand cymbals and

12:14

my first high hat was on

12:16

a high hat stand, but it was two field cymbals on

12:19

a high hat stand. And you didn't really even know the difference,

12:21

but they were very heavy obviously. So

12:23

it's like so cool. Cymbals are, my cymbals are more

12:25

expensive than my drum kit. Like

12:28

behind me. Like the cymbals cost more. And

12:33

it's cool to have like a little bit of money as an

12:35

adult where it's like, oh, I can actually get nice things for

12:37

once, you know, as opposed to

12:39

like secondhand nonsense. So

12:42

God, I love playing the drums, but it's

12:44

a lot of upkeep. It's not for everyone. I was complaining about

12:46

that on some inside recently how it's

12:48

just a lot. That's why I minimized to a jungle kick. Cause I'm like, I

12:50

can't, I can't be dealing with all this anymore. Things are falling out of tune.

12:52

You got to get new heads. I feel like it's a really, I had a

12:55

Roto Tom. I had a Roto Tom at one point. I'm like, I don't even

12:57

know what to do with these. Why

12:59

do I have these? You know, anyway, I'm sorry. I'm

13:01

going on a rant. or

13:04

so. I

13:06

don't know what it's all about. When we

13:08

started talking about the

13:21

call, you seemed a little, a little down. I don't know what it's all about. When

13:24

we started. Like it's, I'm a generally sad person. I

13:26

am just a sad person. you

13:29

doing? And

13:32

I was out of commission for a while. not going

13:35

to be able to do that. I'm Not going to be able to do that. The

14:00

all. Around it's very

14:02

it's probably for his private several years since

14:04

I felt as with. Him

14:07

from. Aren't. What it's all about the

14:09

really know for your gone on a little trips

14:11

and sometimes a change in environment so a shakeup

14:13

might. Shake. Out my not as

14:15

I know my leg on the fucking desk

14:18

Yes that also shook me out of it

14:20

Will yeah I am we are going to

14:22

Boston from that with today this of alive

14:24

we're going. For. Us

14:26

to the Bruins on Saturday and is what we wanted to be

14:28

there for. Today's will be back on Sunday afternoon but. Yeah.

14:31

My I am looking for. Do I have been a while since I

14:33

was thinking about us. When was the last I was in Boston? And

14:36

it was just sixteen. Why

14:39

was there for packs? But.

14:42

Otherwise, yeah, don't think enabled They're obviously for five

14:44

years of. Will. Be going around go

14:46

to northeastern I want to go to the. My.

14:49

Fear party going going to the olds who was

14:51

going to that sore. I

14:53

get another place where when you were a kid new and are

14:55

like a teenager when he went there and play. I can afford

14:57

any the stuff. And I'll go

14:59

in and they ask you what your you graduated as a

15:02

family. Help him. Get. You

15:04

the news I I you and your northeastern jersey This is This

15:06

Jersey is. Not. The one they were anymore. A

15:09

fucking loser with his resume. Almighty share.

15:11

Get tickets, Pm.

15:14

Said. Yeah

15:17

said he ever something out of this thing in

15:19

the air lately I can. I can sell that.

15:21

T Although it's been rainy here in Los Angeles

15:23

last couple days, which by the way, I didn't

15:25

sign up for this. Moment

15:28

I. Tossed. Cells

15:30

defeats the purpose you have a year in some

15:32

way if I ever is, as are the most

15:35

exciting things about. Moving. Here

15:37

in the first place. When I first came here many many

15:39

years ago was like oh shit if it barely rains this

15:41

is great and I'm to worry about any of that shit.

15:44

And. Now it's like. It. Feels

15:46

like some him since hugging Seattle. Is

15:48

it raining today? Malice well as clouds.

15:51

I don't know. it's it's overcast eve. So.

15:53

Like I don't know how the hell's going on. I

15:55

want to get. burned by the

15:58

sun forever until i died is at a very young

16:00

age but... Right. Crune. Alas, looks

16:02

like I have a long hydrated life ahead

16:04

of me. Oh, very hydrated indeed.

16:07

Yeah, the rain, it's been raining. I mean, the weather's weird

16:09

here too. I was out walking with the dogs before we

16:11

started recording because I was like, it's so nice out. Unusually

16:14

nice out, but it has been raining here a lot too.

16:17

Maybe we're going to be flooded again like the

16:20

days of Noah. Oh. Go

16:22

on the Ark two by two. Isn't that what it was? Yeah.

16:25

Is that what it was? Yeah, something like that. That makes sense. But

16:29

Dustin, you can't come. Ah. Okay.

16:33

I'll hang out. I'm not a good swimmer though, but...

16:35

Oh no. No. I've

16:38

never been a good... I can't... Dude, for

16:40

the longest time, I couldn't even tread water.

16:42

I just sunk down. I can

16:44

now. I got figured it out at some

16:46

point. It's a good rock, huh? Yeah. Oh

16:49

yeah. But yeah, I'm not

16:52

afraid of swimming. You know, I'm

16:54

fine. I'll jump in the deep end. No problem.

16:58

Yeah, water... Water's... It's

17:00

like there's a subreddit called Thalassophobia. What's

17:03

that? Like fear of like deep ocean. Oh.

17:06

Well that makes sense. Yeah. I

17:08

guess that's a little different. So I guess I'd be fucked in

17:10

this Ark two situation. In

17:12

this Deluvian... Isn't that what it would

17:15

be? Isn't Deluvian? Isn't that the

17:17

word for Noah's Ark? Isn't

17:19

that... Am I right about that?

17:21

An anti-Deluvian... Maybe. Deluvian... What

17:24

is... The anti-Deluvian age...

17:26

Yeah, the anti-Deluvian age is

17:28

after Noah's Ark, right? Yeah,

17:30

yeah. And we got to make sure

17:32

we get this definition perfect. We don't want to start

17:34

anything. Of relating to or brought about by a flood.

17:37

I don't know where the hell that came from. Oh,

17:39

okay. So a flood. I have to

17:41

say, man, like I don't know. A phobia of the deep ocean...

17:46

Phobias are defined as irrational fears and I feel

17:49

like we have to start... There

17:52

needs to be a word for... Whatever's the opposite of... Like an irrational

17:54

un-fear. Like,

18:00

to jump into the deep ocean and be

18:03

like, ah, yeah, it's whatever. I

18:06

think that's irrational. Yeah, exactly. I think

18:08

that's completely irrational. You are where you

18:10

absolutely shouldn't be from like an

18:12

evolutionary perspective. You should not be in the middle of the ocean.

18:14

You are a monkey. No

18:17

business being there. So intrinsically, that

18:19

doesn't make sense that you're totally

18:21

comfortable with that. Also, just a

18:23

sea of complete unknown organisms and

18:25

parasites and creatures underneath

18:27

you and infinite abyss. Like,

18:30

I'm not the best swimmer, but I can swim in

18:32

like a deep end pool, no problem. Like, I don't

18:34

give a shit. Just kick off the ground. But like,

18:36

if I'm thrown off a boat in the middle of

18:38

the ocean, I'm probably going to get in my own

18:40

head to be like, I can't swim here. I

18:42

can't swim here. I'm going to say. Yeah.

18:45

I would rather be in space than deep

18:47

in the ocean. Me too. Personally.

18:50

Me too. A million percent. Have

18:52

you guys seen? There's a YouTube video someone did on recently.

18:54

There's these guys that are working on oil pipe and something

18:57

happened where they opened it and the pressure sucked

18:59

them down into this pipe, like

19:02

on the ocean floor. And

19:04

they had to like, they couldn't see anything and they

19:06

had the tiny space to crawl in. It was horrifying.

19:08

It's great. Yeah, that's absolutely hell. Yeah,

19:10

you definitely don't belong in these places and there's

19:12

no doubt. Whether

19:15

we don't belong in space either, but that's just too fucking

19:17

bad. I

19:19

was watching a 60 minutes actually, a part

19:22

of 60 minutes this past week about

19:24

the Artemis program going to the moon and

19:26

how it's like way over budget. And I was

19:29

getting really upset watching it because they're like

19:31

internal money guy or whatever that's like kind of

19:33

meant to be skeptical like their

19:35

inspector general or whatever it was. He's

19:37

just like, it's just too expensive. Like he didn't care at all.

19:39

Like, dude, we're going to the moon, dude. It's exciting.

19:41

It costs $4 billion to go to the moon.

19:43

Good. I don't give a fuck.

19:46

Yeah. Yeah. Good. Send

19:49

as many people to the moon as possible. We're sending Dustin to the moon. They'll

19:53

give you a haircut up there. And

19:55

I first podcast from the moon. I don't

19:57

know if the connection, I mean, then cast

19:59

are barely. works here on land. So...

20:01

That's not going to be good up there. 200,000 miles

20:03

away, you know. Yeah. Might be a little, a

20:06

little latent. Yeah, not so

20:08

bad. I mean, it's not crazy,

20:10

but it's enough. Several seconds it'll

20:12

take. Yeah. But then again, you're

20:14

on the moon. Yeah. So I'm not going on

20:16

the Ark and I'm going to the moon. Right.

20:19

You're not going on the Ark because you're going

20:21

to the moon. Okay, good. That means I'm one

20:23

of the last remaining survivors, other

20:25

than there'll be people on the Ark and

20:27

whoever's going with me to the moon. Everyone

20:30

else is fucked. And a Kevin Kostner-like water world

20:32

situation where there is actually a society living on

20:34

top of the water as well. Oh, okay.

20:36

Yeah. How are you going to get

20:38

to the moon? You're going to Trebuchet or... Yeah, I

20:41

learned all about that from the Xbox

20:43

event last year. The Trebuchet. Oh yeah,

20:45

that's right. I

20:48

always see the things about the space elevator. Maybe

20:51

that's the way to get up. It is definitely the way to do

20:53

it. It's just we're not anywhere close to doing

20:55

it. That would be so awesome if we had space elevators.

20:57

The idea of a space elevator is that you could basically

21:00

make a tether from the surface of

21:03

the Earth so high into

21:06

low Earth orbit that it'll stay

21:08

straight and taut. And then

21:10

you can get things and it'll basically, you can just

21:12

get things up and down into low Earth orbit. And

21:14

that's where we should be building everything. It

21:16

would be so much cheaper and easier to build

21:18

everything we would need in the lower

21:21

Earth orbit. Why? Because then we wouldn't need rockets. Yeah. They're

21:24

a big problem

21:26

with space junk. Yeah, it's

21:28

a huge problem with the uranium. Yeah, there's

21:30

particles. We're basically going to be surrounded

21:32

by our own garbage and

21:34

unable to get out. That will be a job in

21:37

the future in the coming hundreds of years is to

21:39

get shit out of orbit. Yeah. We

21:41

have to go clean it up. Because yeah, one

21:43

of those... Even like a bolt, going 30,000 miles

21:45

an hour is going to fucking go completely through

21:47

your space suit, through your spaceship, depressurize it, and

21:49

fuck it all up. It's amazing. I think a

21:51

lot of people are amazed that it doesn't happen

21:54

already. That it's not

21:56

like way worse. Because there's so many derelict things

21:58

up there. Like, so that was... of

22:00

things that have been just abandoned. Is

22:03

it the movie Mission to Mars? Did you ever see

22:05

that movie? Yeah, I did see that movie. There's like

22:07

a space junk that hits the ship and

22:10

fucks it all up. And then they

22:12

save the day because they have like

22:15

a Capri Sun of Dr. Pepper that goes

22:17

and the ice fills the hole. Do

22:19

you remember this? Am I? No, I do vaguely

22:22

remember this. The thing about it, I remember most of it. I remember two

22:24

things about Mission to Mars, again, that was the era when I went and

22:26

saw everything in the theater. So

22:28

I went and saw that in the theater and it got fucked up.

22:31

Like midway through, like something messed up so they had to start

22:33

the movie again. Which that's what

22:35

I remember about that. The other thing I remember is that

22:38

in the beginning, there's like a party scene with their

22:41

families, like Yasharas families, and it's like in

22:43

the near future and they had these very

22:45

futuristic Coke bottles. And

22:47

that's what I remember about that, about Mission to Mars.

22:49

Those are my two major takeaways, is the fucking marketing

22:52

that was embedded in it and it

22:54

must have been what, 2000 something

22:56

like that? Yeah, dude,

22:59

and they were inspired by Magic School Bus because

23:01

the guy takes off his helmet in space just

23:03

like Arnold did

23:06

and brutally killed himself. That's

23:08

right. Yeah, that's right. Magic School Bus. That

23:14

was like a little after my time, I think. I

23:17

didn't really like it or watch it. I didn't really understand it. I

23:19

think I was too old for it. But then again, I said before

23:21

that I was way too old for Arthur and I used to watch

23:23

the shit out of that show. I had a great video of some

23:25

guy going like, oh my God, he did. When

23:28

Arnold takes his helmet off and he freezes

23:30

in deep space. I just have that on

23:33

my fucking phone as like audio. Oh my

23:35

God. Dude,

23:37

Ms. Frizzle? What?

23:40

Stand down. Yeah, you can get it. She can

23:42

get it. Ms. Frizzle can get it. Oh man. What

23:46

the fuck is wrong with you, Chris? What's wrong with Ms. Frizzle?

23:48

Tell me right now what's wrong with her. Let me look her

23:50

up real quick. Yeah, I'm gonna go. Oh, I forgot they had

23:52

a new one. where

24:00

like it looks like clipart. She

24:03

has like she looks young in the new one right? Yeah.

24:06

I don't know Dustin. You like her? Yeah

24:08

she's got like oh she's kind of... Oh

24:10

this image didn't work. Miss Frizzle's

24:12

where you know Miss Frizzle wears that makeup

24:15

that like weird white women

24:17

wear where they make their eyes almost they

24:19

almost look Asian with them but with the makeup you know

24:21

I'm talking about? Miss Frizzle has

24:23

that that thing going on with her eyes. Yeah.

24:26

You guys know exactly what I'm talking about?

24:28

I've seen this most recently with that Hannah

24:30

Gutierrez woman that was just tried for manslaughter

24:33

from the rust. She

24:35

has that she wears makeup like

24:37

that. The fake the fake

24:39

kind of I don't want

24:42

to even say it. We're I feel

24:44

like we have the strangest

24:46

reference polls ever. That

24:49

makes sense. That was a drastic turn like Miss

24:51

Frizzle for this... Oh yeah

24:53

she looks just like this woman who was tried for

24:55

manslaughter to say Hannah Gutierrez you know this person?

25:00

I don't know

25:02

why does anybody wear anything the way they

25:04

wear it really. That's true. It's just like

25:07

you it's like almost like you slipped. It's

25:09

like your eye actually ended here. Yeah.

25:11

What are you in the court

25:13

of Louis the 16th or something? I don't understand what's going

25:15

on with this ornate this

25:18

ornate makeup. The

25:21

court of Louis the 16th of course. Angie

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right. By

26:57

the way, I've been watching this really awesome documentary on

26:59

YouTube about

27:01

the early history of Japan and

27:03

it's so well done and I don't know

27:05

anything about Japan. I

27:08

know a lot about it or more about it when

27:10

you get to like the 1500s, 1600s into like towards

27:13

the Meiji restoration and all that kind of stuff.

27:16

But we're going way back with these guys

27:19

and I'm like, you could be making all of this up

27:22

but I don't know. But it's a

27:24

wonderful documentary. I want

27:26

to watch that show Shogun. I've been hearing

27:28

a lot about On Hulu. I heard it's

27:30

pretty cool. Everything

27:32

I know about ancient Japan is from

27:35

playing Total War Shogun 2 when I was

27:37

in college which is

27:39

practically nothing but a cool

27:41

game. I don't know. I

27:43

know very little about Japan. I think we had

27:46

a problem with them at some point and Godzilla.

27:49

That's about it. Japan

27:51

is interesting because I only took one class in college on

27:53

Japan. I don't really know anything about it. I remember by

27:55

the way, even in the time, this must have been 2004,

27:57

2005, I knew at the time It

28:00

was like an old white man professor and I was like, this guy's a

28:02

huge weeb. Why do you know

28:04

Japanese so well? And why do you care about this so

28:06

much? I remember learning about

28:08

that, but we all know, I mean, the United

28:10

States kind of broke Japan open right before the

28:12

Civil War and it didn't

28:15

know how to interact with the Western

28:17

world and became like mega imperial. We

28:20

kind of are the little domino that

28:22

led the World War II. It led

28:24

right back to us. I

28:28

often think about like... They fucked around a little bit, didn't they?

28:31

Yeah. Do you

28:34

think if you went back in time and

28:37

told... Like

28:39

if you could bring back the

28:42

spirits of the

28:44

people who rejected Hitler from our school

28:46

and just tell them like, hey, by the way, just

28:50

so you know, I'm going to pull

28:52

you out of your permanent peace

28:54

and your infinite

28:56

rest just to let you know that

28:58

you killed millions with your stinginess. Right.

29:02

And it's ridiculous because his art isn't even bad.

29:04

Yeah, it's not that amazing,

29:07

but like... Yeah, it's not

29:09

even... It's not amazing, but it's

29:11

like it's way better than I could do it. I feel like

29:13

there's at least a jumping off point here. It's like, why did...

29:16

What did they have against him, man? Like, I really

29:18

looked weird. Maybe they just thought it's like, ew, that

29:20

mustache is gross. You can't come to art school. Dude,

29:23

I'm looking at some of these paintings now and it's like, ooh. Yeah,

29:27

they're fine. They're like, good. It's

29:30

like, I

29:32

don't understand why you didn't just accept him in

29:34

art school. They were so

29:37

stingy that they killed thousands. It's

29:39

crazy. Oh, what? You're a...

29:42

You're a 16-year-old that fucking paints these

29:46

idyllic castle scenes? We don't want you. You

29:49

know? Thanks, guys. Appreciate that. I wonder if

29:51

that runs through anybody's mind when they're rejecting

29:54

somebody from an art school today.

29:57

If you're in charge of like, okay, somebody applies to

29:59

art school. And then you're in charge of determining whether or

30:01

not they get in I wonder if that thought ever runs into

30:03

their heads where it's like This could be I

30:06

say no to this guy. This this could be the next Hitler

30:08

the next fascist dictator of Europe.

30:10

You never know Yeah

30:15

Welcome to sacred symbols a PlayStation podcast We

30:18

go live each and every week you can

30:20

get us three days early and add free over on patreon three days Three

30:22

days early and add free over on patreon

30:25

patreon.com/ last day media couldn't do without

30:27

you over there early add free access to

30:29

every episode of this show and all of our other shows including

30:31

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30:33

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30:36

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30:38

games discussion and So on so

30:40

on and so on different tiers there, but the $5

30:42

tier is the most popular and you'll also get sacred

30:44

symbols plus once a week that is our our

30:48

weekly supplement to sacred symbols and We

30:51

just did a really interesting one that will go live

30:53

tomorrow from when this goes live on patreon About

30:56

emulation kind of spinning off of

30:58

what happened with the yuzu emulator

31:00

for switch and Nintendo and so

31:03

I invited Hogan to talk about

31:06

it from a legal perspective and then we had Dagen and

31:08

Brad on to talk about

31:10

it and myself to talk about it from

31:12

a more moral and ethical position and So

31:17

I'm sure that awkward conversations gonna annoy some people. Please

31:19

enjoy it. I Just interviewed

31:21

cliffy be which was interesting and I had Jonathan

31:23

blow on the show as well for a fascinating

31:25

discussion Dustin did his Japanese

31:27

interview. I think that's live now for everyone on YouTube

31:31

Went to Final Fantasy 7 rebirth that game is out now.

31:33

So I know a lot of you are enjoying it I

31:35

talked to mystic Ryan recently. We have others upcoming. I'd like

31:38

to do a conversation about hell divers at some point And

31:41

we will certainly do that Josh kiss call

31:43

wrote in on patreon Remember one of the percival room patreon

31:45

is I put up a thread each week in the newsfeed

31:47

you respond to it I pulled through it and grab things

31:49

that I'd like to talk about he says good day gents

31:52

This is a PSA for all other sacred symbols listeners

31:54

for years sacred symbols has been the only show I

31:56

listen to from LSM But summon sign has joined the

31:59

rotation. It's awesome to get deeper conversations about individual

32:01

games and Brad is an awesome host. For

32:03

anyone who may only listen to Sacred Symbols, I think Sum

32:05

and Sign will become a new fave dropping LSM a big

32:08

keep it up. Glad to

32:10

hear that. Sum and Sign is doing wonderful. And

32:12

we're proud of Brad. And we're proud of all

32:14

everyone. I thought the all stars of February, which

32:16

was an all time month for us was, were

32:18

the Dukes. They did a really great job. All

32:21

the Xbox news, handling all that, a lot

32:23

of pressure, as there

32:26

was much to talk about. We can't relate here in

32:28

PlayStation world. Lastdaymedia.store

32:30

for merch. And

32:32

follow us wherever you like to listen to your podcast. Remember,

32:34

by the way, you might have noticed this if you're an

32:36

audio listener, or if you're a last audio listener, you might

32:38

even be even more pleased to notice this is, start

32:41

putting timestamps in the audio versions. I've

32:44

long been against this, but then two

32:46

things have kind of happened. And

32:48

by the way, I guess it's not two things. I'll

32:50

explain why I was against it first. I

32:53

was against it because the timestamps are going to be wrong because

32:56

we have dynamic ads on our

32:58

audio. And so I

33:00

wanted to avoid the like these timestamps are wrong

33:02

every week thing. So what we've done

33:05

is we've just approximated as best we can where we

33:07

think each thing will start, you're going to probably have

33:09

to scroll around a little bit. But that's just the

33:11

nature of the dynamic ads. I guess the other reason

33:13

though that I did it even because of that problem

33:15

that I anticipated is it's just like

33:17

I use timestamps like that. So

33:20

like when I really became more self aware

33:22

that it's like, no, we got to just do this.

33:25

And so I think people on the audio feeds will like it.

33:27

By the way, dude, the Spotify feed

33:30

for last stand is so

33:32

clean. When you if you

33:34

connect to it or whatever, if you're a member, or if

33:36

you just go over there and use it

33:38

as a free member, it's so clean

33:40

over there. Spotify, our Spotify connectivity with Patreon is

33:42

awesome. So definitely check that out. All

33:46

right. Let's get into things to

33:48

talk about here. We

33:51

have a quick correction. Actually, I guess I'm gonna...

33:53

Is this two weeks in a row that I fucked everything up? I think

33:56

so. It's too

33:58

bad. Let me see. Whatever.

34:01

Yeah, I'm gonna drop this down here. Oh. I

34:04

gotta get it together. Fucking it all up. I'm

34:06

getting the yips as we get closer to episode 300.

34:08

I'm starting to not be able to perform anymore. Oh,

34:11

no. As the need to

34:13

perform grows and heightens. Mm.

34:17

Veldin Lompax wrote in and said,

34:19

last week during the conversation about the bloated

34:22

quantity of games releasing nowadays, Colin proposed a

34:24

radical idea. Cut the droves of games released

34:26

each year by 60 percent, or in his

34:28

exact words, three-fifths. I

34:30

wholeheartedly agree and think more people would

34:33

welcome this so-called three-fifths compromise. What

34:35

a unique and novel idea that I'm sure has never been

34:37

proposed for and has absolutely no historical baggage. Godspeed. Thank

34:40

you, Veldin. Lompax. Whenever

34:43

I use the term three-fifths, I immediately think of

34:45

that. Yeah, I mean, of course.

34:48

You said it in the episode. I

34:51

think even if you watch the video, I guess I like my eyes

34:53

open. Yeah. I think I

34:56

flashback into like, oh, I'm on snark tank,

34:58

and now I'm going to have to cut

35:00

through a five-minute barrage of jokes

35:03

about this that I have to sit and listen to. But,

35:07

yeah, it's interesting. Interesting fraction. Yeah,

35:10

it is. It's a ruined fraction.

35:12

But I'll consider this three-fifths compromise.

35:14

Thank you, Veldin, for writing in.

35:16

It's like the mathematical equivalent of

35:18

the Chaplin stash. Yeah,

35:20

sure. Yeah, tainted. Yeah, tainted.

35:23

Chaplin, it's so funny you bring that up

35:25

because Micah told me, God, who was it?

35:29

There's like some actress today who's related to

35:31

Charlie Chaplin who works, who's in something that

35:34

I watched, and it was – I'm

35:36

like, oh, that's so weird. Charlie Chaplin has progenitors.

35:38

Of course he does. Why wouldn't he? But

35:41

I don't think her last name's Chaplin though. It says Una.

35:43

Una Chaplin is a Spanish actress. Oh, Una Chaplin, maybe. But like,

35:45

I don't think that's – I don't think that has anything. Oh,

35:47

wait, wait. Oh, her mother is Geraldine

35:50

Chaplin. She's also the granddaughter of English film actor Charlie Chaplin. Okay,

35:53

so it's a Spanish actress. Not who I'm thinking of.

35:55

Is she in Spanish films or is she in –

35:57

I don't know. I don't know. shouldn't

36:00

have brought it up because I have no information. I've

36:03

retained nothing about it. All

36:07

right.

36:09

Colin Goodspeed with two L's wrote

36:12

in and said, CBC just chiming in as a

36:14

follow up to the Arby's conversation. This might sound like

36:16

a weird subtle bit, but it's actually true. I

36:18

freelance direct many of the Arby's we have the meats

36:20

commercials and have for years. If you don't

36:22

believe me, just Google my name. So if you ever see

36:24

one of those Arby's ads where Ving Rhames

36:26

is talking about roast beef, just know there's an

36:29

LSM fan behind the camera. While I

36:31

enjoyed the hell out of your genuine roast of them,

36:33

you should at some point try their beef and cheddar

36:35

with curly fries and a Jamoka shake. It's surprisingly not

36:37

too bad. I did look up your

36:40

name. I love

36:42

that recommendation. It's surprisingly not too bad.

36:44

Yeah. Yeah. Good. Very. I'm sure

36:46

they're thrilled by that recommendation, but that's

36:48

like how you described like a, like a

36:51

colonoscopy that went well. Let's

36:56

see. He was born in 1986. Colin

36:59

is a fan of storytelling within multiple,

37:01

multiple mediums. His appreciation of visual language,

37:03

comedy, and surrealism has been infused

37:05

into his work as a director and editor in his free

37:07

time. Colin likes to go to loud concerts, check out cool

37:09

standup comedians and watch pretentious art, hard films. He

37:12

also spends a weird amount of time actively hating

37:14

the band fish and all of their hippie fans.

37:16

That's pretty nice. Why are you such a hater? Direct.

37:19

He directed the good burger to promo for Arby's

37:23

bunch of Arby stuff. He seems like he has a good, a

37:25

good, uh, work with them.

37:28

Yeah. Well, it's like, yeah, you go. Good

37:30

for you. Yeah, man. Congrats. That's fanatics. Oh,

37:32

you did fanatics. Now I fucking

37:36

hate fanatics. Everyone hates fanatics. Um,

37:39

so there is that and that's a, that's a dinging

37:41

against you. Fanatics of course is a merch company, but

37:43

they, they are so

37:46

they are notoriously horrible

37:48

and there's like entire Twitter accounts dedicated

37:50

to how bad the, uh,

37:52

the fanatics merch experiences, I think I'm thinking of the

37:54

right company. I'm like just

37:56

bashing a company that, that, that. I

38:00

think I've heard that too. No

38:02

it is. I'm looking it up. Yeah,

38:04

what's so... Yeah, this is right. So

38:06

this was a big thing in hockey because

38:08

fanatics is taking over the hockey jerseys I

38:11

think next year from Adidas and

38:13

people are freaking out about it. And if you look up

38:15

the MLB Major League Baseball

38:17

uniforms this year, they're so bad. They

38:20

are so bad. They look like little league teams. Little

38:24

boys playing baseball. Colin Goodspeed, thank you

38:26

for writing in. Stay

38:29

frosty out there. Mark

38:33

James wrote in. He

38:35

said, okay, now the laxative gate stuff is pissing me

38:37

off. It's clearly the word

38:39

they needed multiple times in episode. Colin

38:42

tells everyone how stupid he is now and he has no idea

38:44

what's happening after the time. He smokes so

38:46

much pot that his brain is scrambled. Dustin told us the

38:48

episode that he doesn't remember anything he says after the pot

38:50

wraps. So why do we even listen to him have an

38:52

opinion about this is frankly insulting. I was just so confidently

38:54

wrong about more things than anyone I've ever encountered in my

38:56

life. I've never seen him do a lot of things, but

38:58

when he misses, he misses hard. The fact Colin

39:01

has told us every embarrassing thing that's happened to him, but nothing

39:03

to do with the fact that he can't stand being told he

39:05

was wrong. He hates it so much he made

39:07

a recurring segment in the show and others about him being right

39:09

about things. I think someone who is

39:11

that attached to not being wrong has smoked his

39:13

brain into a permanent state of semi-psychosis. He might

39:16

spend an hour of his time trying to convince us otherwise. So

39:18

as much fun as it is listening to you all jerk each other

39:21

off over how great your straw man arguments are, how about you just

39:23

take the hit. Then write the definition of the

39:25

word down a couple of times so you don't forget it next time. Everyone

39:28

suggested the word fire because you were describing exactly

39:30

what a fire is. Please keep

39:32

telling us all that. No, actually there isn't a word for

39:34

that we were looking for. In all the combined of human

39:36

history, no one ever came up with a word for fire.

39:39

You three degenerate morons were the first people to ever think

39:41

about what to call something when it's burning. A

39:45

lot of people have been writing about this. It's

39:47

so ignorantly hostile. I know. It's

39:49

like crazy. You've ever heard the word like

39:51

conflagration or inferno or like

39:54

other maybe more complicated words for something simple

39:56

that you would… I mean, come on. Let's

39:58

be real. I'm

40:01

a little confused by it. I

40:03

remain confused. I remain totally

40:06

flummoxed by what

40:08

the confusion is. Yeah. I

40:11

just don't understand anymore. I don't know how else to explain it. Because

40:16

people are so focused on the word

40:18

laxative, but what we were

40:20

saying was that the words we were thinking

40:22

of were not the right words for the

40:24

moment anyway. We

40:27

could be literally thinking of any word because

40:30

the whole nugget of it is

40:32

that it's not the right word.

40:37

We were thinking of things that did not mean what

40:40

you're saying. I'm shutting this whole thing down. I'm

40:43

just convinced that the word doesn't exist. I could have

40:45

sworn there was just like a more technical

40:49

term for like a, I

40:51

guess a synonym for laxative, but laxative

40:53

is the obvious one. I don't

40:55

know. It's weird. Oh,

40:58

well. It's just, it is what it is. I

41:03

do an entire segment of the show with

41:05

corrections every week. If there are corrections.

41:07

There are corrections this

41:10

week. I don't feel like the

41:12

explanation to the conspiracy is sufficient

41:16

at all. It's just

41:18

not sufficient. There's

41:20

nothing here. You

41:23

guys got to let this one go. This

41:26

is like world trade center building seven. It's

41:30

exactly like it. Right. By

41:32

the way, I'm getting fucking pissed off, man. I

41:35

have this nice keyboard, this DOS keyboard.

41:38

Oh yeah. And on the back of

41:40

it is this ruler, but

41:43

it acts also as like the thing that keeps the

41:45

keyboard kind of pitched up if you want it that

41:47

way. And it's just suddenly coming

41:49

off constantly. This keyboard was

41:51

really expensive. I'm

41:55

sorry, man. I have an

41:57

Amazon basics. I

42:00

got the basic as I got this this standard

42:02

ass Amazon basic keyboard because I could I could

42:04

give flesha If it works, it works. I I've

42:07

bought expensive keywords before and I've always been disappointed

42:09

because I was like, oh this has no Functionally

42:13

no goddamn difference on

42:15

my experience working a computer. There really doesn't

42:17

wait loud. Yeah. Yeah Isn't

42:19

it bad? It's it's it's getting worn

42:21

in though, you know I Yes,

42:26

I like I know I understand that like I like

42:28

the clicks of like mechanical keyboards I like it, but

42:30

I don't know if I necessarily like it When

42:33

I'm using it Strange

42:35

like I like it as a sound effect in

42:37

like movies and stuff. It's like, oh, yeah, cool I like

42:39

it. But like when I'm using it, it like distracts the

42:41

hell out of me Like I like to have like a

42:43

silent I don't know It's kind of

42:45

like I'm on the like on the phone with

42:47

the the touch tones when whenever you're like texting

42:49

and then like the The phone makes

42:52

like little clicks like

42:54

that and I

42:56

don't need you to pretend But you

42:59

it's like a fake sound because I know I

43:01

know from using silent keyboards But

43:03

you don't bet the sound is unnecessary. And so for

43:05

you to project that sound to me, it just feels

43:08

kind of like Just like you're

43:10

trying too hard or something. Yeah, you gotta get like

43:12

rotary phone noises going there There's

43:14

nothing worse to press the next button.

43:16

Yeah, go on. Yeah there's nothing worse

43:18

than someone who has the the sound

43:20

clicks on and you're just kind of

43:23

Idly by this is something my dad's guilty

43:25

of that he'll be on his phone It's

43:28

just like a constant stream of these and

43:30

he has it like full blast totally unaware

43:34

Just just you know in his own

43:36

world Yeah, it bothers the same like,

43:38

you know part of your the brain tone We

43:41

talked about this the the mouth noises any

43:43

kind of little on and

43:45

off constant sound like that No,

43:47

no. No. Yeah, I'm out. The voices are just Agree

43:51

just it's crazy like what people get

43:53

away with with that. Let's

43:55

just put it that way Where There

43:58

are people making mouth noises so egregious, sometimes. Like

44:00

how do you not know that you're talking like that? What?

44:03

Is. Your.

44:05

Thing I know that you know that you are,

44:07

you are. It's that's like a dominant position like

44:09

your intimidating me. When

44:11

you're from, when you're using mouth noises that agree

44:14

just like get it together, take a drink of

44:16

water For Christ's sake. Speaking.

44:20

Of which. Gonna.

44:22

Get your honor. So. I just over nine years

44:24

old and a smart water. Oh yeah, I.

44:28

Didn't. Do you find Because I stopped once I

44:30

got still target as I all I mean swore

44:32

that's the important thing. Members and I still the

44:34

subway seventeen times Once I open it the saga

44:36

held arrive at the stake idea that that's what

44:38

as I was asking I was I enjoyed a

44:40

new smart whatever is. no I didn't for new

44:42

and old listeners or member this but. I.

44:44

Told you this before the reason I got in the smart water

44:46

at all. Was. Because apart se. Because.

44:51

The bottle, no matter what you do to it. Makes.

44:54

No noise. Yeah, we use it

44:56

and manipulated and molested. As

44:59

much as you'd like. And that was adding up.

45:01

A lot of people came. To the into

45:03

Durham I kind of. funny days. And.

45:05

So I started things more work. And

45:08

but I still it's wasteful it is. Drink

45:10

them over and over again. They're also really

45:12

expensive like dig and drinks fiji water but

45:14

he straight up those ring fiji water knowing

45:16

what are you? Fucking whoa? You are so.

45:19

I. Like get it and that I have the fridge water.

45:21

And Odyssey and up like a few times or whatever

45:23

and then I'll just get Iran Public School. I love

45:25

the bottle. I love these bottles. It's I would rather

45:28

have this bottle them like I had. reusable. Stanley

45:30

Cup or something not like of. These.

45:33

Bad Boys: The we got the yeti. They're

45:35

nice. I mean, they're really nice, but there's

45:37

something. There's

45:40

something about discarding it and never using it again

45:42

after a little Us: yeah, like I'm dumb ass.

45:45

Yeah. It's a freeing feeling, right? I said

45:47

that? That yeti magazine really good for like

45:49

coffee specifically like idea if I have coffee.

45:51

It's it's going in there. Yeah.

45:54

so it's a bit a a i see a

45:56

bit big for coffee nine hundred a large office

45:58

by the american standard it It really isn't. Yeah,

46:01

that's true. All right, let's see. Oh, I liked this question. This

46:04

is a good one. Stretch our gaming legs for a little while. Nicholas Wilson wrote in

46:06

and said, good day. Oh, by the way, before we

46:08

get into this, I don't want to

46:11

hear about laxative gait anymore. You

46:19

guys lost. Yeah. You

46:21

have not successfully convinced me that

46:24

you even have the fucking slightest

46:26

modicum of a grasp on the situation.

46:29

You're not even on the right path. Stand up.

46:32

So just give it up. It's

46:34

over. Okay. Nicholas Wilson.

46:37

Good day, gentlemen. I'm

46:40

finally in a financial situation when I can pledge allegiance to

46:42

LSM after one or two for many years now. Thank you

46:45

and welcome. And boy, does it feel fucking good to finally

46:47

be here. More of a hypothetical one for you. Planet

46:50

Earth is ending and we have to leave. You

46:52

have managed to land a position on a ship

46:54

destined for Proxima Centauri. Everyone

46:56

has been playing Collins games and are all charged

46:59

with curating one console on five games originally released

47:01

on that console to live forever live in the

47:03

annals of human history. What would you

47:05

pick? Keep doing what you do and never stop. You

47:08

know, I think about this fairly deeply actually

47:10

because I think about space travel all the time because I love it. And

47:13

Proxima Centauri is obviously the closest star system

47:15

to us and is the like the travel

47:18

to star system and a million things of

47:20

sci-fi including in the things that I've written

47:22

for Lily Mo. So it's cool that to

47:24

be talking about this. The

47:26

reality is that I've thought about this through the

47:29

lens of YouTube actually. It's like

47:31

if you're going on this intergalactic trip and

47:33

there really is no way for you to

47:36

have a reasonable bandwidth to get things to and from

47:39

Earth anymore, you have to take everything with you, right?

47:41

Like it's you're going to get to a point where

47:43

you're barely going to be able to communicate survival

47:45

pains to be picked up from your ship. So

47:47

you're not going to be able to have bandwidth to get like, oh,

47:49

we'd get the news today and show it. It's

47:51

not going to happen. And I'm like, could you? Let's

47:54

say this, let's say we start going to other star systems in 100 years,

47:57

which I think is reasonable. I

47:59

think this will accelerate. very fast, probably after we're

48:01

dead. It's like,

48:03

do you have hard drives and all this stuff sufficient enough

48:05

to be like, all right, we're going on

48:08

this thing, tear down all

48:10

of YouTube as it exists right now and

48:15

place it in this hard drive or something like that for

48:17

access. And so like we could just have access to YouTube

48:19

and as it was when we

48:21

left anyway, it would never be updated. And

48:23

I wonder if you could do with the same in the future for

48:25

games, where it would be kind of limiting to think it's like,

48:27

oh, you can only, it's

48:29

fun to think about what you're saying from

48:32

a thought exercise, Nicholas, but it's like we

48:34

would go to another star system and only have the

48:36

ability to bring a few games with us. I

48:40

don't know about that. Yeah. I

48:42

think we'd have them all. Just no new

48:45

games after that, which would be interesting. And even

48:47

then, would

48:49

you be a podcaster in the flotilla,

48:51

Chris, talking about video games as

48:53

you go through your catalog on the generation ship and you're

48:55

going to die, you're not even going to get the Proxima

48:58

Centauri. Maybe your grandkids will be there. I

49:00

don't know. I feel like I would be too enamored

49:02

with the fact that I'm on a spacefaring vessel to

49:05

be interested

49:07

in anything other than that fact. I would find some

49:09

way to be involved with like the ship. I'd be

49:11

like, what can I do for the ship? Because

49:14

I don't know, there's something, even with

49:16

like Firefly, I remember, and like just like a lot

49:18

of sci-fi, there was always that guy like in the

49:20

bridge or like in the engineering bay who was like

49:22

toiling away at something. I

49:24

feel like I would want to do that in that

49:26

scenario. We're like, oh, this vessel,

49:28

yeah, this is my ship. Yeah,

49:31

I know this engine. Oh,

49:33

well, they're good. The Shaw Fujikawa space. Quantum

49:39

leap engine, whatever the fuck this is. I

49:42

love the idea of being, no way. I don't

49:44

think I would be like an entertainer on a vessel like

49:46

that. I think I would be too obsessed with that, with

49:48

just the reality of that, to

49:50

do anything other than focus on it. What

49:54

do you think about the ethics of a generation ship? That

49:58

people, one generation choose. it to go

50:00

on this this arc basically and then future

50:03

unborn generations are gonna be stuck

50:05

there no matter what. Unable

50:07

to leave and they'll live and

50:10

die on the ship and they won't even get to their

50:12

destinations. Very interesting. I don't know. Is

50:14

there an ethical quandary there at all really? I

50:17

think so. In some cases you have

50:19

no free anything and you're born into a

50:21

situation where with not even it's

50:23

not even like you're born into a slave camp or

50:25

something you're born into space in

50:28

the middle of interstellar space. You have

50:30

no choice. Nothing. You are a slave.

50:33

I guess but you don't really

50:35

have a choice to be here anyway. I didn't apply for

50:37

this. The

50:40

planet Earth's pretty different than a

50:42

single spaceship. It is but it's

50:44

similarly isolated in the grand scheme.

50:49

What alternatives though? That's what

50:51

I'm saying. It's like there's no alternative

50:53

but I just don't. You're

50:57

just in your situation anyway. I don't really see it

50:59

as really that much of an ethical problem at all.

51:03

Wow. Because also people who

51:05

are going to grow up on the or people who

51:07

are going to go on the the generation ship, they

51:09

choose to do that, right? Yeah,

51:12

the first generation of people on the

51:15

generation ship would choose to be there

51:17

and they would basically enslave future generations

51:20

to the ship until they got

51:22

to their destination however long it would take. If

51:25

you went to Proxima Centauri which is like four light

51:27

years away and you went

51:29

0.5% of light speed which is probably

51:31

a reasonable estimation for how fast we

51:33

would be able to go for

51:36

a while, you're talking about 80 years. In that case,

51:40

you could imagine a young child

51:42

getting to Proxima Centauri but anything

51:45

beyond that would require multiple

51:47

generations of ships. This is what Twin Breakers about by the way

51:49

are game if you ever want to check it out. I guess to

51:51

me I look at it like well the kids are going to

51:53

be born in a situation that's going to be their world and they're

51:56

not really gonna, they're

51:58

not going to feel really, what miss really

52:00

the entire context of their existence is on

52:02

that ship and I guess

52:04

you I guess technically you've stolen that the rest of

52:07

the context of Earth from them

52:09

in some way but I

52:12

don't know I feel like that's equivalently as unethical

52:14

as having a kid in the first place and be like

52:16

forcing a consciousness into existence it didn't really you know

52:19

they didn't they didn't nobody applied to be born you know

52:22

what I mean that's all here I how do you tell

52:24

a person who's like been like depressed or like suicidal for

52:26

like 90 years or something you know I mean like that

52:28

like I don't know

52:30

even if they're on earth it these

52:34

are free free this is free will

52:36

really ultimately mmm I

52:39

don't know I don't feel like this big of a

52:41

deal we'll leave it there for now we

52:44

can revisit those on constellation in the future yeah

52:46

it'll be fun right

52:50

Jason wrote in some colon I am reluctantly writing we

52:52

want to answer the question

52:56

was oh yeah no I have my answer is that

52:58

there there would be no situation which that would be

53:00

true so I can't even begin to answer sorry

53:03

go ahead Dustin I forgot I wrote out five

53:05

games oh you did a console initially I realized

53:07

because I wrote PC but then I realized that's

53:09

not a console really but all these games are

53:11

on PlayStation 5 so we can just say PS5

53:14

I wrote Tetris Effect for

53:17

remembering the beauty of the earth civilization

53:20

so you can get a weird fucked-up

53:22

version of history that never happened Minecraft

53:25

for different creative

53:27

outlet Undertale for the

53:30

empathy of humanity and I

53:32

put Bioshock just because everyone

53:34

should play it and it's awesome so

53:37

this is my five because I thought of

53:39

it from approach of like these

53:41

are five games that can represent different

53:43

aspects of us as

53:45

humans going out not

53:48

necessarily the best five you want to play forever and

53:50

ever yeah you can take it different ways I

53:53

will just have all the games okay

53:56

we'll have endless entertainment in these situations

53:58

yeah I'm

54:01

going to Jason

54:03

now. Are we good to go move on? Yeah.

54:07

Okay. Colin, I am reluctantly writing it

54:09

from a place of great shock, concern, and disgust. I

54:12

feel like I must speak up about a great evil that has

54:14

been perpetrated. Last week you responded

54:16

to someone who mentioned they work for DoorDash delivery. You had

54:18

given them a following advice. Quote, I hope

54:20

everyone is giving you the appropriate tip and if they don't take

54:22

one of those curly fries, and if they don't take,

54:24

you got to use Thomas here to

54:27

properly represent what I said. You can

54:29

take those curly fries and insert it into your anus and then put

54:31

it back into the carton. End quote.

54:33

How do you write all of that without a comma? Do

54:36

I need to explain how incredibly egregious this is? Do

54:38

you really think this is okay? To be inciting

54:40

such acts of vile hatred from your followers, disgusting.

54:43

As a responsible tax paying adult who occasionally uses

54:45

delivery services like these, I find this to be

54:47

an unforgivable incident. And I am shocked and appalled

54:49

to hear these things come from your mouth. I'm

54:51

trying to give you the benefit of the doubt here and

54:53

I honestly see no way of wriggling out

54:55

of this one. So please help me

54:58

try and understand and please help me fight back against

55:00

the urge to not only unsubscribe but to contact the

55:02

proper authorities. Jason. Jason.

55:05

Jason. What authorities are you going to contact? What

55:09

do you, deconstruct what you're saying to me right

55:11

now? Jason. The

55:13

internet police. Jason. Jason. Hit

55:17

the Jason button. Jason.

55:21

Press X to Jason. Exactly, press

55:23

X to Jason. You're

55:26

acting like I wish you were lost

55:28

in the mall like Jason was in

55:30

heavy rain because my

55:34

suggestions do

55:36

not equal like

55:40

reality. I can

55:42

say whatever I want and you

55:44

doing the act is still you doing the act.

55:46

Do you not take any, so if

55:49

the DoorDash driver which I guarantee you has already thought about

55:51

all the different ways they can fuck with your food because

55:53

they deal with assholes all day. They

55:56

don't need any ideas for me but if I

55:58

said DoorDash drivers you should take... the

56:00

curly fry from Arby's and tickle your asshole

56:02

with it and then put it back in

56:04

the cart and That's my free

56:06

speech Yeah, this is

56:09

the United States So

56:13

go ahead and call the authorities maybe you

56:15

should call the fucking clown University go back to it.

56:17

Oh Is

56:19

that our clown college is real

56:22

is that real? There must be

56:24

a place where you're trained to be a clown because

56:26

I heard that the I know what I know exactly

56:28

You mean where it's like I there must be but

56:30

at the same time like I cannot I've never like

56:32

driven by like, you know Oh

56:35

Pasadena clown college You

56:37

know, like I've never seen that about clown Schools

56:45

in the US What is

56:48

without borders calm? Let's see. That

56:50

is a wild school in the US

56:52

includes insider reviews Wow

56:57

This clowns emplations questions to help you

56:59

find your best Your

57:01

best fit clown school. I just think you alright. So

57:03

here's my honest opinion about this We

57:08

don't need clowns anymore Right,

57:10

of course. Yeah reality has given us

57:12

more than enough clowns See

57:14

clowns come from an era where there wasn't wasn't

57:17

Nearly this level of clown just

57:19

general clownishness or you just

57:21

didn't know about it because you had no way

57:24

of right Well, that's right. It was more guarded

57:26

and sheltered and localized Yeah,

57:29

so yeah, of course you you live a normal life

57:31

and we go fucking anytown USA Of course, you need

57:33

some doofy looking dude in a white, you

57:35

know white paint on his face Juggling

57:37

bowling pins, but I

57:40

don't feel like I need that now because all I

57:42

can I can just go on Twitter Where

57:45

any number of people are debasing themselves at any

57:47

given time? Right, I

57:49

don't need the clownishness like that

57:52

anymore. It's too literal. It comes from a different

57:54

world It's almost like

57:56

clowns today are almost like making

57:59

fun of by even

58:01

suggesting that you wouldn't be needed

58:03

like your president you know right

58:06

have you were you ever have an irrational fear of clowns

58:08

Sweeney has an has a fear of clowns my

58:11

sister Dana does I don't we used to

58:13

scare the shadow of her intentionally when we were kids based on

58:15

a year of clowns but yeah I

58:17

personally am NOT afraid of

58:19

them I'm confused by them yeah

58:21

there's I would I would put it that like I

58:24

had a deep I would say I had a deeper

58:26

version to them because I remember I would I would

58:28

my my family would take like we

58:30

would walk through like Central Park or whatever and they

58:32

would always be there's all sorts of buskers and performers

58:34

there and I remember this one instance where like it

58:36

was a clown like just sort of like doing

58:39

some I don't know some clown shit

58:43

and I looked at it it was

58:45

like my first cognizant understanding and registering

58:47

that like oh that's a clown and

58:49

I remember distinctly feeling that's not a

58:51

person like

58:53

that's that's like as a child

58:55

with no preconceived biases at all like I

58:57

didn't see clowns in cartoons or like make

58:59

a note of it I just saw a

59:02

clown in the real world and thought that's

59:04

less than a human being right that's interesting

59:07

like that paint

59:09

they they have on the day the forced

59:11

smile and like the pale white that's a

59:13

fucking that's a glitch

59:15

or something like that's not that's something to

59:18

be contained like a free that's not that

59:20

for that clown

59:22

is that I'm a social security number you

59:24

know in my head not

59:26

in my mind no but they

59:28

shouldn't because there's not paying they're probably not making enough

59:31

money to pay into social security anyway so why would

59:33

they even they

59:35

have to live off the grid we

59:37

have a we have at least one

59:39

destitute clown listener who's like

59:42

who's crying right now but he's smiling

59:44

still yeah he looks like

59:48

a Joker henchman yeah it's the first day to Joker

59:50

when he's put when he's putting the

59:52

makeup on he's crying he's crying man

59:56

yeah clown I mean teach their own if

59:58

you want to clown around I'm just saying that that

1:00:01

you don't need to be a clown to clown around, we all know it.

1:00:04

Right. And look at this show. This

1:00:07

is a clown show in

1:00:10

and of itself. Yeah. Clown of the year, nine

1:00:12

years running. I

1:00:14

love that video. Oh man.

1:00:16

All right. That makes that, that, that video, I don't

1:00:19

know if you guys know what circulates from like some

1:00:21

clown documentary that advice did or whatever or something, and

1:00:24

it's just a clip of a guy saying like,

1:00:26

Oh, this is this guy. Clown of the year,

1:00:28

nine years running. And they, someone just clips that and

1:00:30

it's always circulated in sports circles. What

1:00:32

a team loses over and over again. Okay.

1:00:37

All right. Now I have the correction, kind of a correction,

1:00:39

not really correction, but more

1:00:41

information, let's say publicist six one

1:00:43

six wrote in said, Hey,

1:00:45

all just a quick note for you during the

1:00:47

hell divers discussion, Colin asks why the meta is

1:00:50

called that just wanted to let you know, what's an acronym

1:00:52

for most efficient tactical advantage sweats.

1:00:55

Think not using meta strategies and weapons as equivalent

1:00:57

to throwing a match, it's the most annoying thing

1:00:59

when you're just looking for some fun in a

1:01:01

game, take care of it. I didn't know it was an

1:01:03

acronym. Yeah, I didn't

1:01:05

know either. I knew what it meant. Like I knew

1:01:07

the idea that it conveyed, like I knew that it

1:01:10

conveyed the idea of like, Oh yeah, this is like

1:01:12

the best equipment to have for, for whatever, for

1:01:15

whatever situation we're going to embark on, but

1:01:18

I actually didn't know it was a, it's

1:01:20

an actual acronym. It's an

1:01:22

acronym like scuba is an acronym. Like no one

1:01:25

cares that scuba is an acronym because we don't

1:01:27

use it like that anymore, but it is.

1:01:29

Right. Exactly. Yeah. Um, but we just call it

1:01:31

scuba like little S little C and

1:01:33

so on and so forth. So that's

1:01:36

interesting to know. It sounds, this is the kind of

1:01:38

shit that makes me not want to play online games.

1:01:41

It's like, Oh, I don't have the right. Set

1:01:44

up to be in your match. Like I guess that you're right. I

1:01:46

don't want to be with people that don't want to play with me,

1:01:48

but it's, uh, I actually will get into what we're

1:01:50

playing in a little while, but I have not played hell divers all week. I

1:01:53

think I'm kind of, I'm not over it right now, but

1:01:56

I did, I did kind of hit a wall one night

1:01:58

where I'm like, this is the same thing over. and

1:02:00

over and over again at some point. I

1:02:03

need more than this. Yeah. Now

1:02:05

I'm just playing for trophies at this point. So I'm like, okay.

1:02:09

Maybe I'll go back and get them. There's a gold trophy. Well, we'll

1:02:11

save it. We'll save it. I'll get to it. But

1:02:14

publicist, thank you for writing in. I did

1:02:16

want to acknowledge though, and we'll get into a few smaller news

1:02:18

items here now. As we get into what we're playing

1:02:20

in a little while new patch for

1:02:23

Helldivers out over on

1:02:25

Steam. You can read a pretty extensive and

1:02:29

lengthy list of updates and fixes and so on

1:02:31

and so forth. They also have a list of

1:02:33

known issues, which is kind of cool. So things

1:02:35

that they would like to take

1:02:38

a look at, you can check that out. It's minor patches 01.000.100.

1:02:43

I still don't know why companies use

1:02:45

patch note numbers like this because you don't have to. I

1:02:48

know that for a fact. So it's like, why are you

1:02:50

making it? Like, why couldn't it just be a minor patch

1:02:53

1.0 or something? Call

1:02:55

them this patch is kind of controversial

1:02:57

from what I'm seeing online. And I

1:03:02

don't have a lot to say about Helldivers. They talk with the breaker shotgun.

1:03:07

The broken ass shotgun. That's a rule. Yeah. Yeah,

1:03:09

I think they well, that's the problem. A lot

1:03:12

of people are mad because they basically nerfed a

1:03:14

bunch of weapons. They buffed the flamethrower, which is

1:03:16

cool. But the gun that I

1:03:18

was using, the rail gun, it was

1:03:21

kind of like this nice system where you see a

1:03:23

charger. You blow off his legs, the armor on his

1:03:25

legs and you shoot at him. It

1:03:28

just doesn't do anything now against armor. They

1:03:30

just it just flies off. So

1:03:33

it's people are starting to

1:03:35

feel a little frustrated that they include

1:03:37

all these armored enemies

1:03:39

in the game. And they are

1:03:41

only removing ways to combat armored

1:03:44

guys. Yeah, I kind of agree with that from

1:03:46

what I played a little bit last night. I

1:03:49

did go into a match because I always would go in with

1:03:52

a machine gun. Like call down a

1:03:54

machine gun and call down a like

1:03:56

a companion droid or whatever. And

1:03:58

I saw that a lot of people were. using the railgun and so

1:04:01

I called it down one match

1:04:03

and I'm not bragging at all because I'm not good at

1:04:05

the game but I am often the person who killed the

1:04:07

most people or the most enemies in a match. I don't

1:04:09

know why that is. I think it's because of the specific

1:04:11

setup I have where I'm just mowing these smaller enemies

1:04:13

down while people are getting care of the bigger guys

1:04:16

but I switched that out for the railgun. This was

1:04:18

probably the last time I played actually and

1:04:20

I just couldn't use the thing. Like I'm like I saw

1:04:22

what people were doing with it like aiming at the legs

1:04:24

and all that and I just felt like I wasn't doing

1:04:26

anything and then you get to the end

1:04:29

and I killed literally like 35 enemies or something

1:04:31

on my Jesus Christ. Like I might as well not even

1:04:33

been here. So I'm trying to use this fucking

1:04:35

gun. So I don't know. I think it

1:04:37

was obviously before it was updated but I didn't even

1:04:39

know how to do it. I think I've kind of reached my

1:04:41

ceiling in terms of how I'm going to play. Like I found

1:04:43

my build. I think the only thing that I

1:04:45

want to switch out is maybe get rid of the little robot

1:04:48

companion for the shield. Oh

1:04:50

yeah. I nerfed that too. Oh they did? I

1:04:52

don't know how bad. I haven't really used it but I saw

1:04:54

that. That's too bad man. I mean the

1:04:57

game seems, I mean maybe I'm crazy but

1:04:59

the game seems legitimately hard to me. Like

1:05:02

the levels I've been messing only in level

1:05:04

6 and 7 and it goes

1:05:08

up to 8 and 9. I haven't even unlocked those yet. Or

1:05:10

I think I unlocked 8. I just haven't gone to it yet.

1:05:12

And then 7 it gets insane. Like where

1:05:14

I'm like holy fuck. Like there's no way out

1:05:16

of this. We're surrounded by

1:05:18

a million of these different things. Like how much harder do

1:05:20

you need this game to be? This is not even the

1:05:22

hardest difficulty. They better be careful with that shit.

1:05:26

You know, I'll be interested in this anyway. I'm

1:05:28

getting out of myself. Horizon

1:05:32

for Bin West comes

1:05:34

to PC finally as we know March 21st.

1:05:36

It comes by way of

1:05:38

Nixes. We're going to talk about them shortly. But

1:05:41

they released the minimum specs

1:05:43

for the game. Any thoughts

1:05:45

here PC nerds about what they

1:05:48

show us? Very low 720p at 30 frames. Is

1:05:50

that the

1:05:53

way you're going to play it, Dustin? Oh yeah, definitely. You know

1:05:55

I love 30 FPS gaming.

1:05:57

This is 10. 720. At

1:06:00

720 on PC. That's why I play on the PC. Like

1:06:04

the original BioShock. This looks

1:06:06

pretty reasonable to me. The

1:06:08

high settings are set for like 1440p, 60 is 30,

1:06:10

70. And

1:06:14

that doesn't sound too bad to me. But

1:06:17

I mean, so far, the

1:06:19

Nixx's PC ports have all been

1:06:22

pretty well optimized. And the ones that, I mean,

1:06:24

the PlayStation PC ports that haven't been very good

1:06:26

were not done by them. I

1:06:29

think it seems safe, but it's always good. You

1:06:32

can't trust PC releases. Always wait

1:06:35

until at least later in the day of launch day

1:06:37

to know if it's not broken. It

1:06:40

really is a sad reality that that's just a...it

1:06:44

really is not a safe bet at all. Yeah.

1:06:48

Interesting. The

1:06:50

lowest is for storage, still

1:06:52

requires an SSD. Which

1:06:57

is interesting because you could play

1:06:59

Forbidden West on a PS4 with

1:07:02

a mechanical hard drive. But

1:07:04

for PC, they're requiring an SSD. I don't know. Are

1:07:07

either of you going to play Forbidden West on PC? It's probably going to be

1:07:09

beautiful. But I have obviously no interest in

1:07:11

playing it. Maybe if they ever could. I have this fantasy

1:07:13

that they're one day going to connect these games to the

1:07:15

PSN and give them their own set of trophies. In

1:07:18

which case there would be a third way to dip. And

1:07:21

then I'd be in on it again. But

1:07:26

not like this. You guys don't

1:07:28

really like Horizon though because you have no taste. Yeah.

1:07:33

No taste. COVID

1:07:36

eradicated my taste. You

1:07:38

got long COVID. That's why you play all

1:07:41

these bad games. I'm sick

1:07:44

of people judging me for my taste. I have impeccable taste

1:07:46

in video games. Impeccable.

1:07:50

Alright guys. More serious note.

1:07:52

This game Ballattro or Ballattro or whatever it

1:07:54

was that we talked about. I think it's

1:07:56

Ballattro. We talked about this game last week. By

1:07:58

the way this game is sold more than $100. than half a million copies. We

1:08:02

talked about it just because a lot of people were, so

1:08:05

let's recall what was said. I usually

1:08:08

don't just randomly talk about one-off

1:08:10

games or whatever that people write in about because

1:08:13

there's not enough time in the world to do that. But

1:08:15

a bunch of people, when I was going through the notes

1:08:17

last week, I was like, oh, this person wrote

1:08:19

in about this game, Bellatro, and then I'd get like 10

1:08:21

more letters down and it'd be like, oh, another person wrote

1:08:23

in about it. And then I was like, all right, and

1:08:25

then get 20 more down to another person. And

1:08:28

I'm like, all right, I guess I should make note of this game.

1:08:30

And it's cool looking. I

1:08:32

definitely wanna get to it. It's like, damn, there's

1:08:34

just so many games right now. I am personally

1:08:37

overwhelmed. Clarissa, or

1:08:39

I guess it would be, not the Clarissa

1:08:41

era, but Sabrina the Teenage Witch of

1:08:43

all the pancakes or whatever that

1:08:45

she's eating and she's got a lot of things in her hands, you know? Like

1:08:48

that. Clarissa explains it all, right? Yeah, but was it

1:08:50

from Clarissa or was it from Sabrina? That's what I

1:08:52

was saying. Like, it seems like you were older in

1:08:54

that. Yeah, I think that's Sabrina.

1:08:58

I don't know, my memory for that is very suspect.

1:09:01

All right, sport. So, Bellatro.

1:09:05

Something's going on with this game. It's interesting, I don't know if you

1:09:07

guys have paid attention. They wrote about this, at

1:09:10

least the publisher did. Playstack. On

1:09:13

their Twitter account it says, quote, to our amazing fans,

1:09:15

we are aware that Bellatro has been temporarily removed from

1:09:17

sale on a number of digital stores in some countries

1:09:19

on console platforms, meaning that some new customers will be

1:09:21

unable to buy it. Presently, we cannot

1:09:24

estimate with complete confidence which stores it will be

1:09:26

removed from, but our hope is that only a

1:09:28

minority of stores will be affected. We're highly confident

1:09:30

that the game will remain available on PC stores,

1:09:32

including Steam. Anyone who has already purchased the game

1:09:34

will still be able to play it. Please rest assured, we are working

1:09:36

as hard as we can to get the game back on sale as

1:09:38

soon as possible. This is not an issue

1:09:40

with the stores themselves, however, a reaction to an

1:09:42

overnight change to Bellatro's age rating from three plus

1:09:44

to 18 plus by

1:09:46

a ratings board without any advance warning due

1:09:48

to a mistaken belief that the game contains

1:09:51

prominent gambling imagery and material that instructs about

1:09:53

gambling. Bellatro does not allow or

1:09:55

encourage gambling and we fundamentally believe that ratings

1:09:57

decision is unfounded. Bellatro was developed.

1:10:00

by someone who is staunchly anti-gambling and painstaking care

1:10:02

has been taken to ensure that game does not

1:10:04

feature gambling mechanics of any kind. We

1:10:06

are specifically disappointed in the actions of the ratings board

1:10:08

as we specifically addressed this topic with them on October

1:10:10

and were given a 3-plus rating after it had initially

1:10:12

been rated 18-plus. During that specific appeal,

1:10:14

the ratings board assured us, quote, we have reviewed

1:10:17

your product and determined that the disclosure of gambling

1:10:19

themes was unwarranted, end quote. The game content

1:10:21

has not changed since the age rating was amended to a

1:10:23

3-plus. I don't know

1:10:25

if you guys have been paying attention to this. This is pretty

1:10:28

brutal and unfair. Now

1:10:30

it doesn't affect us domestically in the United States as

1:10:32

I understand it. This is not a problem here, but

1:10:35

it is in certain European locales.

1:10:39

Bellatro is fundamentally about playing

1:10:41

cards as I understand it,

1:10:43

but that is different than gambling.

1:10:46

Yeah. And even the nature of gambling, dude, I've

1:10:48

said before on the show and it's a big joke in my

1:10:50

family, I started playing poker when I was like five and six.

1:10:53

I was the youngest of all my neighbor kids and

1:10:55

we would gamble real money, but we had no real

1:10:57

money, so no one cared. It was like a dollar.

1:10:59

This is kind of silly. I

1:11:02

don't like when institutions place themselves in

1:11:04

between products and the market for

1:11:07

arbitrary reasons that are going to cost them.

1:11:11

There's no doubt that people went and looked for the game and will never look

1:11:13

for it again. So I go out there

1:11:15

and then many people will go back and look for it again or buy

1:11:17

it because they want it, but a lot of people won't. Those are lost

1:11:19

sales forever. This is messed up and I'm sorry that this

1:11:21

happened to them, but I don't know if you guys have been paying attention to

1:11:23

it. I just wanted to acknowledge it. That game

1:11:25

is kind of picking up a little bit. It's

1:11:28

a wild story and to be fair, I do think if

1:11:31

what they're saying is true and they have like understood

1:11:34

and confirmed confirmation that

1:11:36

they themselves cleared

1:11:38

it for all those themes, this could potentially

1:11:41

be a pretty good boon for

1:11:43

them in some way. You know what I mean? Like this

1:11:45

controversy because in some ways, it kind of ensures that they're

1:11:47

going to find their way back on the storefronts. It

1:11:50

kind of assures that they're going to get that appeal

1:11:52

back to a three plus and there's going to be a lot

1:11:54

more eyes on it because now there's kind of like a big

1:11:57

to do about it. end

1:12:00

up working in their favor in the long run, but in

1:12:02

the short term, that's a brutal and

1:12:06

really random fucking situation

1:12:08

for a game like this to go through.

1:12:10

The important thing for people to note with

1:12:13

age ratings, and we do this

1:12:15

at Lilymo, all companies do this, is you

1:12:18

pay a certain fee to get rated. And

1:12:21

so like with ESRB, it's like a couple thousand dollars

1:12:23

or something, I think. And you

1:12:26

have to kind of self-present, and

1:12:28

it's done under contract. So

1:12:31

they don't play your game. They

1:12:33

don't touch your game. When the

1:12:35

game is done, you send them a copy of it for

1:12:38

their master library or whatever. You actually have to send a

1:12:40

few copies for their master library. But

1:12:42

you present to them what

1:12:45

would fit into the various categories in an

1:12:47

honest way. So it's like, oh,

1:12:49

is there like drug use? Well,

1:12:51

then you have to like go into that. And alcohol

1:12:53

use. So I use the example that we actually had

1:12:55

a little bit of a problem. It didn't really end

1:12:57

up mattering, but in

1:13:00

Superparals of Baking, which is really aimed

1:13:03

at a younger audience, I

1:13:05

wrote it, it's all poetry. And in the

1:13:07

intro poem, it talks about how one of

1:13:09

their parents is like a bartender because they're

1:13:12

all like culinary related. And

1:13:14

we had to make note of alcohol use. But

1:13:17

we didn't even think to do that or whatever. So that

1:13:19

kind of got caught, which

1:13:22

is cool. Generally speaking, it's like, is there bad

1:13:24

language and so on and so forth. So what's

1:13:27

kind of shitty about this, as I

1:13:29

read it from the outside, and this is just

1:13:31

conjecture, but just based on my own interactions with

1:13:33

these age rating boards is like, they're basically being

1:13:35

kind of tacitly accused of misrepresenting their game.

1:13:39

And that's somewhat serious. And

1:13:41

I don't think that they did. So

1:13:44

it's why you need people that really know what

1:13:46

they're talking about analyzing

1:13:48

these games because you

1:13:51

simply don't find companies intentionally lying about their games

1:13:54

because they would get in massive amount of trouble

1:13:56

without an ESRB rating or a Peggy rating whenever

1:13:58

you can't go in any store. You

1:14:00

can't be sold like at a normal market. I'm not even

1:14:02

sure if you can sell your game independently

1:14:05

without an ESRB rating like legally Because

1:14:09

people have to remember the ESRB was kind of

1:14:11

the make good between the government and the market

1:14:13

So that they wouldn't get involved themselves very similar

1:14:15

to the motion pictures Association of America to rate

1:14:17

movies and rate movie trailers and all that so

1:14:19

I Know

1:14:21

that's kind of a weird tangent But I kind of that's kind

1:14:23

of why I feel bad for them because it's suggesting to them

1:14:25

that they misrepresented Their product when

1:14:28

it seems like the people that are looking at

1:14:30

their product simply doesn't they don't understand it. So

1:14:32

I'm good luck Yeah, and I'm definitely

1:14:34

gonna buy your game at

1:14:36

some point Just again

1:14:39

too many things to play. We're gonna get into a few of those things in a little

1:14:41

while Dustin I was curious

1:14:43

what you thought of this first of all persona was in the

1:14:45

series going all the way back to Revelations

1:14:48

the ps1 original game has

1:14:50

surpassed twenty two point six

1:14:52

million copies sold Across

1:14:55

the entire series which is exceptional So

1:14:57

congratulations to them but I saw push square

1:14:59

report that persona three reload which is doing

1:15:01

very well on the market Selling a lot

1:15:03

of copies and doing well with its scores

1:15:06

is getting a so-called episode ages released in

1:15:08

September as part of an expansion pass So

1:15:12

is this the first time that There

1:15:14

has been an a story expansion for a persona gamer

1:15:16

to persona 5 technically get a story expansion 2 Although

1:15:19

I guess it was part of like a whole new version

1:15:22

of the game So what it seems I don't

1:15:24

know this seems very unusual to me is I'm from the on the

1:15:26

outside I don't I don't know if it is though I'll

1:15:28

save you a little bit from the comments just

1:15:30

because and I know that the name is written

1:15:32

weird, but it's I guess So

1:15:35

I so I guess that it doesn't make sense Not

1:15:39

a word so I assumed it was an actual word Good.

1:15:42

I Being corrected and correcting people

1:15:44

on titles, but I know that some annoying person is

1:15:46

gonna go in the comments But yeah, didn't even correct

1:15:48

callin. We said the name wrong. Yeah. No, I appreciate

1:15:50

that It sucks that you have to worry about

1:15:52

that. But that's true. Yeah, so

1:15:54

with persona traditionally Starting

1:15:57

I believe with persona 3, but I

1:15:59

might not be correct on that.

1:16:01

They've done these new versions that are

1:16:04

re-released, so there's original Persona 3 and

1:16:06

then they did Persona 3 FES. And

1:16:09

then Persona 4, the improved version

1:16:11

with new content was Persona 4 Golden.

1:16:13

They did the same thing with 5

1:16:15

to 5 Royal. Now, Reload

1:16:18

is a bit different since it is a remake

1:16:20

of the original game and includes a lot of

1:16:23

the FES stuff, but it

1:16:25

did not include this

1:16:27

expansion or this kind of...

1:16:29

It's a separate mode to my understanding

1:16:31

because I've not played it that takes

1:16:33

place after the main story. And it

1:16:36

was just originally included in that FES

1:16:38

version on PS2, but for

1:16:40

Reload it was not included and now

1:16:42

being sold as DLC,

1:16:44

which is annoying to some

1:16:47

people and I kind of get it, but

1:16:49

it doesn't really bother me

1:16:51

that much. But in terms of

1:16:53

actual DLC, this is yes, the

1:16:55

first story-based DLC to

1:16:58

come to a Persona game and

1:17:00

they're doing it in this expansion pass format,

1:17:03

which is really annoying to me because they're

1:17:05

doing it in three waves and basically

1:17:08

wave 1 is background music changes,

1:17:11

wave 2 is more background

1:17:13

music and new costumes. And

1:17:15

then wave 3 is the actual DLC. I

1:17:18

have no interest in owning any of

1:17:20

that other bullshit. So I

1:17:23

don't know if I can buy

1:17:25

just the DLC, the wave

1:17:27

3 episode I guess on its own. I hope

1:17:29

so, but it's exciting

1:17:31

for me just because I really wanted

1:17:33

to play. Now

1:17:35

that I've beaten the game, I know that there's this

1:17:38

epilogue thing that wasn't available to me. It

1:17:40

already seemed like this was going to happen.

1:17:42

People had data mined the files and found

1:17:44

evidence that they were going to do this.

1:17:46

So it's not a surprise, but it's a

1:17:49

welcome announcement either way,

1:17:51

just because I loved

1:17:54

Persona 3 Reload, one of my favorite games of the year. And

1:17:57

I'm so curious about this DLC. that

1:18:00

many people said was really, really awesome

1:18:02

in the original. Well,

1:18:04

congratulations to Atlas for 22.6

1:18:07

million copies. You

1:18:09

have, let me think here. Certainly

1:18:12

Dragon Quest and Final Fantasy are both well above

1:18:14

that, but that might be number

1:18:18

three, the only competitor in the JRPG

1:18:20

space would be Tales. Like

1:18:23

to reach that number and there are many more Tales

1:18:25

games, but I don't really

1:18:27

know if they've ever said that Tales would have sold more

1:18:29

than 22.6 million copies. So they're either being

1:18:31

third or fourth place in the genre, which is very

1:18:34

impressive for such a small, I

1:18:36

mean, they're obviously with Sega now, but they weren't always in it. They

1:18:39

kept trucking and it's just

1:18:42

amazing watching this thing turn into a, I remember,

1:18:44

I've said it before that when I was a journalist,

1:18:47

I remember when Persona 5 was announced with that image,

1:18:50

with the red image with the, it was like the

1:18:52

seats in the classroom or something in like the jail

1:18:55

kind of thematic sort of thing going on. And

1:18:57

that was like a huge story. And people were

1:18:59

just, Anthony could tell that

1:19:01

Persona was about to pop off. All

1:19:03

right. I didn't really

1:19:06

know if we were going to talk about this or not, but many people

1:19:08

wrote in about this, many, many, many people. So

1:19:10

let's go to Kale Eng. He

1:19:12

says, Hey, Sacred Sims, it's been a while since I wrote

1:19:14

in. I hope everyone is doing much better than the news

1:19:16

here. It was recently announced that Rooster

1:19:18

Teeth is shutting down. I remember the

1:19:21

early days where I enjoyed videos of Red versus

1:19:23

Blue, Ruby and Death Battle. On

1:19:25

top of the shows, Rooster Teeth also owned

1:19:27

a few subsidiaries like Funhouse, Inside Gaming and

1:19:29

other former machinima shows. What do you

1:19:31

guys make of this announcement? What do you think ultimately

1:19:33

doomed Rooster Teeth? Is this a

1:19:35

sign post for other internet media companies? What

1:19:37

lessons will slither out of this destruction of

1:19:40

this once relevant internet giant? Keep

1:19:42

up the great work. So Variety

1:19:45

is the place, variety.com. Broke

1:19:48

this news. And they wrote

1:19:51

that they're shutting down after 21 years. There

1:19:53

will be some surviving shows from their network,

1:19:55

I guess for now, but all 150 people

1:19:58

that work there. are going to be

1:20:00

laid off and it's kind of the

1:20:02

end of a notorious, I don't

1:20:04

know, notorious is not the right word, that

1:20:07

indicates it's bad, a famous brand. And

1:20:09

one that I have personal and business connections to going

1:20:12

back quite a ways and I'll talk about all that.

1:20:15

But yeah, I'm curious what you guys think of Rooster Teeth

1:20:17

going away. It does seem like the end of an era

1:20:19

in some way. Rooster Teeth was a very relevant brand, but

1:20:21

when you read the Variety story and Chris will go to

1:20:23

you first, what becomes

1:20:26

obvious is that Rooster Teeth has

1:20:28

been mega unprofitable

1:20:30

for a very long time, has not

1:20:32

made money in years and

1:20:35

way over hired and way overshot. And

1:20:37

knowing what I know about the company and my own interactions with

1:20:40

it, I believe that. So it's like

1:20:42

the most believable thing in the world that they're over their skis.

1:20:45

So what are your thoughts, especially from a YouTube front

1:20:47

since you are a YouTuber? Yeah.

1:20:50

I mean, to be transparent, I

1:20:52

do know some people who worked at

1:20:55

Rooster Teeth and who are now not

1:20:57

a handful of people who

1:20:59

are very, very cool. And I like them a

1:21:02

great deal. But yeah, man, Rooster

1:21:05

Teeth was a big deal in high

1:21:08

school for me because it was the first time,

1:21:10

when I stumbled across Red vs. Blue, it was

1:21:12

the first time that I had considered like, oh,

1:21:15

you can make movies in video

1:21:17

games. And that's like something that

1:21:19

people will watch. And that's kind

1:21:22

of amazing. That's

1:21:26

insane, really, because I remember really wanting to

1:21:28

make movies at that time. But

1:21:30

not having like, I don't have equipment, I don't have access

1:21:33

to special effects or explosions. The

1:21:35

editing software that exists now on

1:21:38

your phone is like

1:21:40

eons ahead of anything that I had

1:21:42

access to on a full desktop PC as

1:21:45

a kid. So I remember thinking like, oh, this is like a

1:21:47

cheat code where you can use video games because

1:21:49

there's game engines with explosions and vehicles and

1:21:51

weapons and free floating cameras. And

1:21:54

it's like, this is actually really interesting. And that's

1:21:56

how I started making stuff on YouTube

1:21:58

was really... shitty machinimas

1:22:00

that I would never post today.

1:22:04

But I was like 11 or

1:22:06

whatever. But the yeah,

1:22:08

so they were pretty instrumental to

1:22:10

me even starting

1:22:12

on YouTube. There were other

1:22:14

influences too, but they were no doubt really huge.

1:22:19

Obviously, Red versus Blue is a big deal.

1:22:21

I fell off of it kind of like

1:22:23

around 2014. Personally, they acquired

1:22:26

some people from machinima

1:22:28

that I had really appreciated, the inside

1:22:30

gaming guys, who I

1:22:32

thought were just so ahead of their time funny. And

1:22:36

that was like a cool move. That was nice to see

1:22:38

that. But I just sort of fell

1:22:40

off as I started making my own content. I

1:22:43

just sort of all the

1:22:45

stuff that I was watching kind of fell by the

1:22:47

wayside just to pursue that. But yeah, it's a highly

1:22:49

relevant brand for me. So I mean, it's sad to

1:22:51

see it at the same time, not

1:22:54

necessarily surprised by this. And

1:22:56

I was actually listening to Bernie

1:22:58

Burns. He was

1:23:01

like one of the I think he's like the founder of

1:23:03

of received a book. He was he named the

1:23:06

company. I know that. He was always

1:23:08

somebody that I from

1:23:11

his appearances on the podcast and just like what he did

1:23:13

with that company. I was admired and

1:23:16

was very interested in. And

1:23:18

I remember when he left, he left many, many years

1:23:21

ago. And he has a new like morning show now

1:23:23

called like morning somewhere, where he talked about

1:23:25

it. And apparently, there's like some

1:23:27

good severance stuff going on from wv

1:23:30

for some people. So that's that's good. Like they seem

1:23:32

to be doing a decent job of like taking care

1:23:34

of some of the people at the very least, who

1:23:36

have been let go. But yeah, it's

1:23:40

just, they haven't

1:23:42

been relevant to me for a while.

1:23:44

It's not necessarily surprising. There were a lot

1:23:46

of scandals, by the way, in the last

1:23:48

couple years, the last like four years in

1:23:50

particular, where there are some really, some

1:23:53

really unsavory stories that I won't get into now

1:23:55

because I don't know if I

1:23:57

don't want to say I don't want to say anything that I would have to

1:23:59

preface with a But all

1:24:01

that information is, you know, you can look it

1:24:03

up. It's unfortunate.

1:24:06

It's always sad when a bunch

1:24:08

of people lose their jobs. But,

1:24:12

you know, hopefully that hopefully the people there who

1:24:14

were making art that

1:24:16

resonated with people can go on to continue

1:24:19

doing that. And hopefully if there's any shows

1:24:21

that are still

1:24:23

in the works, hopefully they make maybe they

1:24:25

can get a final season wrap up or

1:24:28

some closure. I

1:24:30

know they're shopping. I know Warner Brothers is shopping around some

1:24:32

of those IP like Ruby and some

1:24:35

other things. So there's hope for

1:24:37

that. But yeah, it's sad. What

1:24:41

do you think, Dustin? What are your thoughts?

1:24:43

Yeah. Well, just to elaborate on one thing

1:24:45

Chris said, because I kind of had the

1:24:47

same experience where I remember what was so

1:24:50

cool about Red versus Blue is that there

1:24:52

were tons of videos

1:24:55

on the Internet that were stupid. You

1:24:58

know, like YouTube poop or whatever, like random

1:25:00

Halo stuff or like short 30 second

1:25:02

thing. And Red versus Blue

1:25:05

was so incredibly unique because it was

1:25:07

an actual show with characters and

1:25:09

a plot and a story just

1:25:12

made within Halo. And

1:25:14

at the time it was like, man, how do

1:25:16

you even think of doing something like that? And it's

1:25:18

so funny just because it's by this, this

1:25:21

like random thing that in Halo, if your

1:25:23

character looks all the way down, their head

1:25:25

looks up. So maybe

1:25:27

we can when you when you look up

1:25:29

and down, when your character is looking all the way down, it kind

1:25:31

of looks like their heads bobbing like they're talking. And then an entire

1:25:34

show is born out of that. So

1:25:38

definitely in that

1:25:40

terms, like extremely influential, not necessarily

1:25:43

to me in what I wanted to do, but

1:25:45

just opening to my eyes about like, whoa, this

1:25:47

kind of stuff is possible. People

1:25:50

are creating actual content

1:25:53

online where you want to tune in and see the next episode. The

1:25:57

thing about Rooster Teeth as a company, and this is... This

1:26:00

is purely just my outsider looking

1:26:04

at what I've seen and not really

1:26:06

following them is that I

1:26:10

feel like I stopped hearing about them once

1:26:12

they got sold. Yeah.

1:26:16

And it was funny when we were talking about this in the

1:26:18

staff chat, I think I said that I

1:26:20

kind of forgot they even existed for

1:26:23

the last few years. And then

1:26:25

I realized like, oh, the last time I heard about

1:26:27

Red versus Blue or not Red versus Blue, but Rooster

1:26:29

Teeth, other than that logo change

1:26:31

that everyone hated was them

1:26:34

getting sold. And I particularly

1:26:36

remember listening to them talk

1:26:38

about it, like nothing's going to change. The

1:26:41

people we're selling to are really cool. We're

1:26:43

going to keep doing our thing. And

1:26:46

I don't know if that's the case. Maybe

1:26:48

things change. Maybe they didn't. Like I said, I wasn't

1:26:50

really tuned into their content, but there

1:26:52

is something to be said about them

1:26:55

going away from being independent

1:26:58

seemingly to me was the beginning

1:27:00

of the end. And so

1:27:03

it's unfortunate and it sucks for all the people

1:27:05

that worked there and are losing their

1:27:07

jobs. So there's a lot of good

1:27:09

talent out there because the stuff they made was

1:27:11

high quality. I mean, Ruby, Ruby is probably one

1:27:14

of their most surprising successes in that it

1:27:16

was this Western made anime

1:27:18

style CG show that really

1:27:21

took off. And that's really

1:27:23

not that common for

1:27:25

a team in Texas to make something

1:27:28

that competes on that level. It's

1:27:30

pretty crazy. So definitely forerunners

1:27:33

in the space of not just online content,

1:27:36

but in a lot of different types of

1:27:38

content. Yeah, I

1:27:41

haven't thought... I don't really think

1:27:43

about Rooster Teeth either. The

1:27:47

weird reality is that because I came from old

1:27:50

school, well, I came from the second generation of

1:27:52

press, not print media, which was killed

1:27:54

by online media. I was part of the

1:27:56

online media generation. And we looked

1:27:58

at Rooster Teeth and others. when I was at

1:28:00

IGN as competitors, but kind

1:28:02

of not really relevant to what we were doing. And I

1:28:04

just wasn't very familiar with it. I wasn't into YouTube at

1:28:06

the time. And they

1:28:08

sold themselves to Fullscreen in 2014, which

1:28:11

was a wise move on their part, made lots

1:28:13

of money, made the founders all millionaires. I

1:28:16

think there were like seven or eight of them. And when

1:28:18

I co-founded Kind of Funny, we found

1:28:20

ourselves in the orbit of Rooster Teeth

1:28:22

very quickly because one of our co-founders

1:28:24

was obsessed with the company and wanted

1:28:26

to really make

1:28:29

Kind of Funny a Rooster Teeth-like company,

1:28:31

which I was against simply

1:28:33

from a size point of view. Like

1:28:35

I was like, I don't really, that's not what I

1:28:37

really want to do with my life. But we

1:28:39

were in with them. And I must say that there

1:28:41

were a lot of interesting positives, including personally, like

1:28:43

there's a lot of really

1:28:46

nice people there. Like I knew Bernie personally,

1:28:48

and he was always very nice to

1:28:50

me. Jeff

1:28:53

Ramsey was always really nice to me.

1:28:56

Gus was always nice to me. There

1:28:58

were some people that were less than nice to me, especially

1:29:00

after what went down with me in Kind of Funny. That

1:29:02

guy Blaine, for instance, like went after me for I don't

1:29:04

know, whatever, and others. But

1:29:07

generally speaking, I had like really pleasant

1:29:09

experiences with a lot of people there.

1:29:13

And Kind of Funny was associated with them as

1:29:15

kind of like an orbiting moon where like they didn't own

1:29:17

us, but they were selling our merch that we were kind

1:29:19

of in the Let's Play family. They

1:29:21

were, I think, selling our ads for us at some point

1:29:24

and so on and so forth. And

1:29:26

we used to go down there to Austin

1:29:29

to their headquarters like fairly

1:29:31

often. I ended up going there like four times,

1:29:33

I think, in my short time at Kind of

1:29:35

Funny to film things

1:29:37

and like go to meetings and all of that.

1:29:39

And I guess reading the news about them and

1:29:41

like the reality of their finances makes it a

1:29:44

lot more clear that my instincts about them were

1:29:46

as a business were right, which was,

1:29:50

I could be wrong about this. It could be just

1:29:52

be a massive warehouse space or whatever, but

1:29:55

I think that Maroussouffi's headquarters is like

1:29:57

an old airport or like some

1:29:59

like. It was an old airport

1:30:01

hangar. Right. And

1:30:04

this was like an extensive

1:30:06

space, like an extensive series

1:30:08

of buildings and like acres

1:30:10

and acres and acres and acres of land, just

1:30:13

like labyrinthine paths to all

1:30:15

these different locations. And

1:30:17

I remember thinking in my head like, who's

1:30:20

paying for this? Like

1:30:23

it's an incredibly cool thing to have all of

1:30:25

this space, but like why do you need all

1:30:29

of this space? And then I remember going in to one

1:30:31

of their buildings where Ruby was made. And

1:30:36

in my experience, where Ruby was made, it looks like

1:30:38

a game dev studio, like just scores

1:30:40

of people. And I'm like, where,

1:30:43

what's going on here? Like I don't understand. And then

1:30:45

you would go to this huge warehouse set with

1:30:48

all these roving sets. And I'm like, you guys do all

1:30:50

this for a podcast? And

1:30:54

it's not to be a dickhead, but my instincts on

1:30:56

the financial front were totally right. Because if the variety's

1:30:58

reporting is true from the moment Fullscreen bought them in

1:31:01

2014, so before I had anything that, you know, kind

1:31:03

of funny or anything, I had anything to do with

1:31:05

them, they would never made another dollar of

1:31:07

profit. And

1:31:10

you could see it. And I

1:31:12

remember thinking at the time, like this seems so

1:31:14

out of whack with what I think we're trying

1:31:16

to do. Now I was wrong about

1:31:18

what we were trying to do at that time. It's

1:31:21

not like this is more what I had

1:31:23

envisioned, something very small. And

1:31:28

I guess what I'm saying is, is that Rooster Teeth

1:31:30

is emblematic of this idea that you can corporatize

1:31:33

something that is

1:31:35

generally and genuinely

1:31:38

revolved around personalities,

1:31:40

very specific personalities, and

1:31:42

think you can mechanize it like it's

1:31:44

a factory or a

1:31:47

conveyor belt of goods that come off of it.

1:31:50

And the reality is that the vibe I

1:31:52

got going there, and again, it's not the people, like the

1:31:55

people there were sweet, it's just

1:31:57

the model. It's like

1:31:59

we're not superstars. This isn't Hollywood.

1:32:02

What is this? You know, I don't

1:32:04

understand what the point of this is. And

1:32:08

it's kind of a bummer looking back how much that

1:32:10

infected a vision that I had for something else when

1:32:13

my instinct seems to have been the right one, you

1:32:16

know? Like long term, if you want to keep something

1:32:18

long term, like, and the sanctity

1:32:20

of it. I don't know, I didn't mean to interrupt

1:32:22

you. No, no, I mean, I interrupted

1:32:25

you. I think, yeah, they just,

1:32:27

they got too big, I think. I

1:32:30

remember feeling that it's at a certain point. And

1:32:32

yeah, it's not like anything to do with the people,

1:32:34

actually. I like a lot of the people who were

1:32:37

there. I don't know about now. It's a very different

1:32:39

company now. I

1:32:41

mean, I think, you know, Bernie left.

1:32:43

I remember when Bernie left, I was like, all right. But

1:32:47

I think they were like at, they were at where they should

1:32:49

have been, I think around Maybe

1:32:54

2014 was like around the time where I felt

1:32:56

like they still had like a

1:32:58

big space and they were still like, but it felt

1:33:01

like, it felt like it made sense to

1:33:03

me. Like the scale they were operating on,

1:33:05

their left plays were like very kind of, they felt

1:33:07

like kind of homebrew. It was all in one room

1:33:09

and it was like an office kind

1:33:12

of, it just seemed more

1:33:14

reasonable. And then it started to

1:33:16

kind of get to like, oh, they started having videos

1:33:18

where it's like, okay, here's this big studio. Here's

1:33:21

this giant building. And I'm like, I don't know. How

1:33:26

many people did you hire? You probably don't

1:33:28

need like as many people as you've hired,

1:33:30

I think. These

1:33:33

are, it's wild. It's wild seeing all

1:33:35

that stuff because like some of my favorites, like

1:33:38

I mean, Ray and Michael and Gavin and those

1:33:40

people, like I remember, the first podcast that I

1:33:42

listened to, I remember specifically because I remember feeling

1:33:44

like, oh, this is like, this is

1:33:47

actually like sitting and almost

1:33:51

like engaging with like a group of friends who

1:33:53

are genuinely having a fun time talking to each

1:33:55

other. And it's kind of like the vibe that I

1:33:57

wanted to Star Tank to be too. It's kind of like the model. in

1:34:00

some way. But yeah,

1:34:02

man, they just I remember I checked it back, I checked back

1:34:04

recently. And I'm like, I don't know any of these people now.

1:34:08

I don't know who the fuck is on this show. Yeah,

1:34:10

like I just I just I don't

1:34:12

know, man. Like, it

1:34:14

comes off to me like things like this

1:34:17

ultimately come off to me more like vanity

1:34:19

projects, because how can you run

1:34:21

something for so long without making any

1:34:24

money and not

1:34:28

kind of craft it in such a way that

1:34:30

it can be sustainable. I was I was in

1:34:32

our discord talking about it. I'm like, there's

1:34:34

so much interesting information in the variety of these things. I

1:34:36

never knew about the company, right? They

1:34:38

have 60,000

1:34:40

paying subscribers a month, paying like $6 a month, this

1:34:42

is $360,000 a month. And just subscriptions.

1:34:48

It's like, dude, if you had

1:34:50

a lean 25 or 30 person company making

1:34:53

great podcast products and all that and really

1:34:55

focused in on on that

1:34:57

60,000 people, how could you not make money

1:34:59

doing that? How is it even possible that

1:35:01

you would not make money with 60,000 people

1:35:04

and then you realize, well, that's down 75%

1:35:06

from their all time high of having like 250,000 paying subscribers. So

1:35:09

that's interesting. So the company is collapsing in some way. But

1:35:12

still you adjust and then you see the headcount

1:35:15

at the most they had 400 people.

1:35:18

Dude, what do

1:35:21

you need that many people for? And

1:35:23

now they have a they are at the time of all these

1:35:25

laughs, it was down to 150. And it's like, I

1:35:28

don't know what you think you're doing. But

1:35:31

you're making video game content and you got to

1:35:33

do it in a more lean

1:35:35

way. And by the way, you can do it in a

1:35:37

more lean way and pay people better too. Some

1:35:39

people are making a lot of money, a lot of them weren't.

1:35:46

Unless you were like high level talent, from what I understand, it's like we

1:35:48

were making way more money and kind of funny than like a lot of

1:35:50

the talent was there. So it

1:35:52

wasn't like everyone was getting rich

1:35:54

or something like that. And

1:35:57

then it kind of puts in the question, I brought this up in the past,

1:35:59

but... Just to flip and see with money, I've

1:36:02

said before that one of the strangest things that

1:36:04

happened to me at Kind of

1:36:06

Funny with Rooster Teeth specifically, and the guys will remember

1:36:08

this is they randomly

1:36:11

offered to just invest money into us. I

1:36:13

think it was like $1.4, $1.5 million. It

1:36:17

was going to be in like two payments or something of

1:36:19

$700,000, whatever thousand for no

1:36:21

ownership. It wasn't about that. It

1:36:23

was about to make a...

1:36:26

I remember it being delivered. It was like for you guys to grow

1:36:29

and become the production

1:36:31

company that you envision.

1:36:34

Not understanding that for me personally, I never envisioned that.

1:36:39

It was a strange situation then. I

1:36:41

remember being... I was against it and it never happened.

1:36:45

I don't think I was the only one against it. I think a

1:36:47

lot of people were just like, we don't really need this. Why would

1:36:49

we even... And to be clear, it

1:36:51

was like you pay it back through ad

1:36:53

revenue and ad share and merch and all that, so

1:36:55

that would be paid back over time. At

1:37:00

the time, I think that was 2015, that was weird. Looking

1:37:06

back at it, it's even more weird because now

1:37:08

we know from the variety story that for several

1:37:10

years up to that point, they had made no

1:37:12

money and they just look at everything

1:37:14

as a growth opportunity. It's

1:37:19

such a strange point of view about

1:37:21

small upstart media companies. Why do you

1:37:23

want to mechanize them? How

1:37:25

do you corporateize them? It's like, oh, all you

1:37:27

guys... Oh, you have this very successful fan funded thing.

1:37:29

All you need is more money. It's

1:37:32

like, no, I think we're okay. We're

1:37:35

better than okay. And

1:37:37

that was then. And so I just

1:37:39

think... I'm just

1:37:41

glad I got away from that from a creative point of

1:37:43

view because again, it's not a personal thing. Like, Bernie was

1:37:45

a really sweet guy. Like I said, Jeff, really sweet guy.

1:37:47

They were all really nice. It's just that I think... And

1:37:50

I'm not even sure it was really them. It was probably the

1:37:52

people that they had sold to who then sold to Warner where

1:37:54

it's like, no, this is a growth thing. We got to

1:37:56

grow and make money. It's a rutacy. We

1:37:59

got to make... That's

1:38:02

a misunderstanding of the entire situation and

1:38:04

how with something leaner and

1:38:07

more focused, they could

1:38:09

have made a lot more people much richer

1:38:11

over time instead of it just being

1:38:15

good money after bad. And that's kind

1:38:17

of the bummer of it. So obviously, we care for the people

1:38:19

that are laid off. Obviously, it's like the

1:38:21

death of a legendary brand, but it goes

1:38:23

so much deeper than that because to the

1:38:25

Kale's inquiry that we read earlier, it does

1:38:29

say something about the

1:38:31

mismanagement of media enterprises in

1:38:33

this space. And we

1:38:35

saw that with G4 as well. It's like what

1:38:38

universe was

1:38:40

the G4 you envisioned coming back? What

1:38:43

universe was that going to happen? Maybe

1:38:45

where they had over 200 people working there. It's

1:38:48

like maybe for 20 people a

1:38:52

show a day or something. And

1:38:56

people just don't know what they're doing. And

1:38:59

I'm glad that people that founded Rooster Teeth got their money,

1:39:01

which they did. So cool.

1:39:04

Yeah. They seemed like even

1:39:07

just from the transparency of some of their

1:39:09

shows, those guys seemed like

1:39:11

really chill people that I really

1:39:13

respected. But yeah, I don't know,

1:39:16

man. I think there's like this attitude of bloat

1:39:19

is better than lean that

1:39:21

is kind of infecting a lot of things. I don't

1:39:24

even think it's necessarily like a recent thing. I think it's

1:39:26

been happening for a while. But

1:39:29

I think it's probably like the poisoning of just what business

1:39:32

has become where it's like everything needs to be

1:39:34

a growth opportunity. Everything needs to grow, grow, grow,

1:39:36

grow, grow. Oh, we made $2 billion this

1:39:38

year, but we made $1.5 billion this year. So

1:39:44

like the $2 billion doesn't count anymore

1:39:46

because we've gone down. It's

1:39:49

like just make your money and

1:39:52

be lean. And I don't...

1:39:55

There's like such a self-sabotaging nature about

1:39:57

it. I don't get it why you

1:39:59

can't just like... Let your good thing be the

1:40:01

good thing. Why does it

1:40:03

have to evolve? Be

1:40:06

like Ash Ketchum and

1:40:08

understand that he doesn't need a Raichu. Yeah.

1:40:13

Well said. Yeah.

1:40:16

I just, I don't know, man, I'm

1:40:18

so fascinated in the business part of the industry and

1:40:22

I just, I'm so tired of seeing bad decisions made

1:40:24

with over years with

1:40:27

just one time sustainable,

1:40:29

one time interesting products. Some, everything

1:40:32

dies. This will die. The

1:40:34

show and this brand will die one day. It just

1:40:36

like Rooster Teeth has gone away. And

1:40:38

just like many other brands that we once thought wouldn't

1:40:40

go away, but hopefully it's

1:40:42

not from bad decision-making. I

1:40:45

can accept atrophy like

1:40:47

an age and time passing. That's just the way

1:40:50

it goes. That, that, that comes for everyone. There

1:40:53

are things that we'll never think of again,

1:40:55

and maybe this will be one of

1:40:57

those things in a hundred years, this podcast. Certainly it probably

1:41:00

will be, you know? Yeah. I

1:41:02

can accept that. I just don't want to put

1:41:05

things in the early graves when they didn't need to be there.

1:41:08

That happens way too often.

1:41:10

There are some shambling corpses that should already be

1:41:12

in their grave, but more often than not, I

1:41:15

find that you find some interesting brands going

1:41:17

away from just not

1:41:19

understanding what time it is. And

1:41:21

that's, that's a shame because that's,

1:41:24

that's unnatural. That's like a self-forced

1:41:26

injury. Right. That didn't need

1:41:28

to exist. Rooster,

1:41:31

there's so if Rooster Teeth was just handled by

1:41:33

better arbiters, it wouldn't have come to this. There's

1:41:35

just no way it could have. How could it

1:41:37

have come to this? Man,

1:41:41

oh man. How does a company let

1:41:43

an entity run in the red for 10

1:41:45

plus years? How

1:41:48

is that even possible? Where did the money come from? My

1:41:52

God, if you're running in the red that long, man,

1:41:57

they must have fucking when they, when fullscreen bought them and

1:41:59

then they just started. losing money, they must have

1:42:01

been freaking out. And what was even more interesting

1:42:03

was just how hard-headed a lot of their decision-making

1:42:05

was. Like finding out from the

1:42:07

variety piece that they never made money on RTX, it was

1:42:09

always losing money. Like why did you

1:42:11

keep doing it? Why

1:42:14

did you keep doing these things?

1:42:17

Let's play live in all these things. How are

1:42:19

you not making money from that, but we're making

1:42:21

money from fucking 500-person shows in New York

1:42:24

City? How is that possible?

1:42:27

Unless you are so over-leveraged in some way.

1:42:30

Yup. That's uh. It's that

1:42:33

overhead man. It's like hey, we gotta have this giant, we

1:42:35

gotta have 50,000 acres of buildings so that

1:42:42

we can record less plays on them. And it comes

1:42:44

off as like a form of forced legitimization. It's like

1:42:46

we're only legitimate when we reach this point. We're only

1:42:48

legitimate when we have a studio. We're only legitimate when

1:42:50

we have this. We're only legitimate when we have a

1:42:53

parent. It's like give me a break dude. If

1:42:57

that's the definition of legitimacy, I never want that. Because

1:42:59

I'm just happy making our money

1:43:01

and doing our thing and doing well and

1:43:03

not needing more than what I have. I'm

1:43:05

good. I really am. Yeah, like. This

1:43:12

mentality of like you said of constant growth is

1:43:14

kind of despicable. Yeah. But

1:43:16

it is what it is. RIP,

1:43:18

bruise your teeth. Yeah. RIP

1:43:21

in peace. It's a good thing we don't have to worry

1:43:23

about that mentality of constant growth in the gaming industry, am I right

1:43:25

fellas? I know. Alright,

1:43:29

let's get to what we're playing. It

1:43:31

says here, Chris, you are

1:43:33

still hell diving? Yeah, I just, yeah,

1:43:36

I haven't played

1:43:38

much. I played a little bit of hell diving. It's kind

1:43:40

of my go to game right now just because my friends

1:43:42

are on super late and it's like, hey, I'll get on

1:43:45

a game or two. I don't

1:43:47

know what it is lately, Colin, but maybe it's

1:43:49

just like, maybe it's just melancholy that you're talking

1:43:51

about. Like, I don't, I'm not in the mood

1:43:53

to play anything. Which sucks because

1:43:55

they're games that I want to play. But

1:43:58

then I sit and I just like. I

1:44:00

don't actively like have the drive to do it. I don't

1:44:02

know what's going on Because I'm

1:44:05

not depressed. I know that because

1:44:07

I've been depressed and I'm not depressed. So I

1:44:09

don't know what the fuck's going on I

1:44:11

think I'm just like in this weird like zen space right

1:44:13

now Where nothing's really grabbing my

1:44:15

eye to the degree that it's motivating me to jump

1:44:17

in richly I hope that

1:44:20

hope that subsides soon because I've definitely felt

1:44:22

this in periods of time throughout my life

1:44:25

Sometimes it's like a long period sometimes it's like very quick

1:44:28

But it's the first time that I've caught it

1:44:32

Like as it's happening. It's like oh, yeah, it's happening right

1:44:34

now strange Hmm.

1:44:38

I don't know. Maybe I'll jump in the Bellatro.

1:44:41

Yeah, you should some weird thing to maybe Cleanse

1:44:46

my palate or something. But yeah, it's

1:44:49

really just hell divers I'm really I'm really excited

1:44:51

about this this mech stuff that's happening or the

1:44:53

way the way that they're rolling that stuff out

1:44:55

I think it's really really

1:44:57

cute and interesting how they're like

1:44:59

all mechs are The the

1:45:01

planet that makes the mechs are is under siege

1:45:03

go liberated or everything. Yeah, cool. Elliot Wilson wrote

1:45:06

in most about this Okay,

1:45:08

lads. Oh, yeah What'd

1:45:11

you say? No, no. Yeah, sorry. I

1:45:13

interrupted you may be sick of talking about it, but I'm

1:45:15

not sick of hearing about it I'll divers too I just

1:45:17

wanted to commend the devs on tying their updates to in-game

1:45:19

war recently We have found out that the Mexican vehicles are

1:45:21

being added to the game and the official announcement was along

1:45:23

the lines of Mechs are being built on

1:45:25

Planet X and will be deployed soon with the recent news

1:45:27

that this patch may be delayed a little they Said the

1:45:29

factory is under attack by automatons and production

1:45:31

is halted They're small but details like this

1:45:34

are cool and help make delays almost fun and be interesting

1:45:36

to see this and other games Yeah, so to what you're

1:45:38

saying think of it for writing in. Yeah,

1:45:40

I like that too It seems like their whole and I

1:45:42

don't know how if online games often

1:45:44

replicate this but the their entire idea of

1:45:46

having like a live dynamic game master that

1:45:48

is just manipulating the game in

1:45:51

different ways is Pretty cool

1:45:53

and to bake it into the story where the automatons

1:45:55

take the planet over so like some mechs were showing

1:45:57

up But now they're all they all stop

1:46:00

I think it's neat, they've just been dropping

1:46:02

in vehicles and things are just showing up

1:46:04

like armored personnel carriers and it's

1:46:06

pretty neat. And it's a good way to live

1:46:08

test things and get people excited and amped up

1:46:10

and share footage and by the

1:46:13

way, the game has also gone up in sales

1:46:15

week over week over week, apparently.

1:46:17

So, it's one of the very rare games that is

1:46:20

not decaying over time. Yeah.

1:46:24

Yeah, it's... They've really got a good thing here and I

1:46:26

think... I think we've got

1:46:28

a clever way of maneuvering through

1:46:30

this live service space. I think they're doing

1:46:32

it really, really well. Like

1:46:35

you said, it's just like the dynamic dropping of...

1:46:37

or the dynamic teasing of certain things. I

1:46:39

remember Dustin sent me this video of the

1:46:43

buggy or the Jeep

1:46:46

actively in game and it's like, this is cool. This is a

1:46:48

cool way to tease things. It gets people actively talking. There's like

1:46:50

a... There's almost like an

1:46:52

ARG aspect element to it from

1:46:55

back in the day when they would be like, oh, you'd have to

1:46:57

go to this payphone at this time to get like a code

1:46:59

to put into the website and then you'll get like a trailer

1:47:01

or something. It feels cool. So

1:47:04

props to them. Still, I

1:47:06

won't mention Helldivers again in what I'm playing in because it's

1:47:09

probably going to be like... It's going to

1:47:11

be like Destiny, I think for me in one of those... or

1:47:13

one of those games where it's... You're

1:47:15

just safe to assume that I'm probably

1:47:17

playing it. And I don't know

1:47:19

if I'll have much else to say about it. It is ultimately like

1:47:21

you said, Tom, the same... It is the same thing every time, but

1:47:24

I'm still really enjoying it. And yeah,

1:47:27

I'm curious to check out some of these updates and how

1:47:30

that... How these balance changes. Fuck

1:47:33

with it. I didn't notice it when I was playing,

1:47:36

but I'm a little bit stubborn

1:47:39

with that. So I've still been... I have not used

1:47:41

the shotgun for a while because I just kind of don't

1:47:43

like the way it feels. I like blasting automatic weapons.

1:47:45

So I've stuck with like the... What

1:47:47

is it? The first... What is it?

1:47:49

The... Oh

1:47:51

my God. One of the heavier versions of the

1:47:54

normal machine gun that you get at the

1:47:56

beginning. Yeah, I don't even know any of the names

1:47:58

of the guns off the top. I've unlocked all

1:48:00

of the core ones yet and then you get the

1:48:02

special currency to go and buy the The

1:48:05

second tier of weapons I guess and then there's

1:48:07

gonna be a third tier as well I

1:48:10

do find that the unlocks are not that tantalizing

1:48:12

I do have this really dope armor that I

1:48:14

think I like randomly got access to that like

1:48:16

no one seems to have You know

1:48:18

how they just had the random things for sale Using

1:48:20

the in-game currency and I never bought currency. I just

1:48:23

you get the currency for exchanging your metals So

1:48:25

I bought this super cool blue armor That

1:48:28

I love but it doesn't give me any statistical

1:48:30

boosts or anything like that So it gets

1:48:32

a little it's fun I just I am

1:48:34

kind of I need to give it a little distance now because

1:48:37

it's oh my goodness Really

1:48:39

the same thing over and over again And I don't knowing now

1:48:41

about this meta stuff and all that's like I don't want to

1:48:43

play at these high levels and have And be annoyed and be

1:48:45

like again the best reference I can think

1:48:48

of is like sitting at a serious blackjack table and like

1:48:50

pulling The wrong card and everyone gets mad at you and

1:48:52

like you ruin the whole game and stuff

1:48:54

and like that's not fun to me

1:48:56

This is the exact illustration of why I don't want to play

1:48:58

games online So I think I'm like right on that line and

1:49:01

I just got to stay there Right.

1:49:04

All right, Dustin. Let's go to you. It says you're playing Final

1:49:07

Fantasy 7 rebirth Yeah

1:49:11

Yeah, it's finally here and I've

1:49:13

been playing quite a bit

1:49:15

and I'm having a fan Fantastic

1:49:17

time. I know that a

1:49:19

lot of the audience is playing now side I'm

1:49:22

gonna be as light not not light not

1:49:24

even light on spoilers just surface level so

1:49:27

don't worry, but the

1:49:30

thing that is striking me right now

1:49:32

is that how the

1:49:35

story is obviously very serious

1:49:37

is You know in the

1:49:39

first game in in remake. It's a very

1:49:43

crazy situation that the Characters

1:49:45

are in you know dealing with Shinra and the

1:49:47

plan and stuff like that But

1:49:50

what I'm finding in rebirth is it

1:49:52

is in a lot of way feels

1:49:54

like this really fun Light-hearted

1:49:57

adventure that I'm really

1:49:59

really into the thing

1:50:02

that is surprising me the most

1:50:04

is that this game is genuinely

1:50:06

very funny. I have laughed out

1:50:08

loud multiple times playing this game.

1:50:11

And usually in games

1:50:13

like this when something's funny, it's just kind

1:50:15

of you do like the no laugh laugh.

1:50:17

You're like, huh, you know, something like

1:50:19

that. But I've liked the generalism many moments

1:50:22

where cloud will say something or

1:50:24

something like that. And it's, it's

1:50:27

been very funny. So I'm

1:50:29

really impressed on how

1:50:32

they've been able to expand the

1:50:34

combat system in particular. There's

1:50:37

like really cool duo moves that you

1:50:39

can do with other party members. And

1:50:44

the open world aspects also

1:50:47

pretty impressive. But I want to make sure

1:50:49

I know calling you haven't played yet. And

1:50:51

so I don't want to

1:50:53

spoil you on anything. The number one

1:50:55

question that I want to answer that

1:50:57

people are asking me is am I

1:51:00

playing on graphics mode or am I

1:51:02

playing on performance mode? I

1:51:04

am playing on performance mode. And

1:51:08

it is, I don't want

1:51:10

to say it's tough, but it

1:51:13

is downgraded pretty severely.

1:51:15

Not to the point where it I've gotten used

1:51:17

to it. We're to the point now when I

1:51:20

sit down to play, I don't even notice it.

1:51:23

I mentioned this on Sum and sign that the

1:51:25

night that it came out was the night before

1:51:27

my new couch came. So I had a I

1:51:29

like pushed my love seat into the middle of

1:51:31

the room. So I was much,

1:51:33

much closer to my 65 inch TV

1:51:35

than normal. Like, Oh,

1:51:37

no, this looks this is

1:51:40

the the softness of this image is

1:51:42

pretty bad. And so

1:51:45

I was pretty concerned, like I was going

1:51:47

to feel really like

1:51:49

I was missing out on the fidelity of what

1:51:51

it could look like if I didn't play in

1:51:53

30 FPS. But when

1:51:56

I was sitting at my normal distance from the

1:51:58

TV, so I little more distance between

1:52:01

me and actually seeing the screen.

1:52:03

I can still tell it's soft, but because

1:52:06

I'm not as close, it's not as bad.

1:52:09

So I know that they said they're going

1:52:11

to do a patch to improve things. Normally

1:52:14

I'm pretty skeptical of patches

1:52:17

that they say, Oh, we're going to make

1:52:19

the graphics better because usually they're not quite

1:52:21

the big save that you might

1:52:24

think they might be, but I'm

1:52:26

okay with it overall in that I think

1:52:29

it will be jarring for some people. I think Colin

1:52:31

for you, what's, what's going to happen is you're going

1:52:34

to play remake and then go directly to rebirth and

1:52:37

think, Oh, uh,

1:52:39

how do, why does this game not

1:52:41

look as good as the previous

1:52:43

game that came out on the previous generation,

1:52:46

but when you see

1:52:48

the openness of the world, you understand where

1:52:50

the trade-off is and it's

1:52:52

not that it's horrendous, but it is definitely

1:52:54

a little bit of a downgrade, but overall

1:52:57

I'm having such a good time. It's been

1:52:59

a conflict for me where I don't

1:53:01

know if I want to do side stuff or I want to

1:53:04

do the story because the story parts have been so good the

1:53:06

way that they've kept faithful

1:53:08

to the original and change things, much

1:53:10

like the last game, uh, where a

1:53:12

lot of the changes so far I've been,

1:53:15

I'm not saying like crazy story changes, just

1:53:17

like different ways that they've adapted things have

1:53:19

been really, really solid. So I'm

1:53:21

having a fantastic time. I can't

1:53:24

wait to play more. I'm going to play

1:53:26

it probably as soon as we're done recording and

1:53:28

it's taken over my life. So hope

1:53:30

you guys are enjoying it too. Excellent. Yeah, I

1:53:33

won't get to it for a while. I'm, um, I'm

1:53:35

playing the remake. I was experiencing a

1:53:37

similar thing. As I said earlier, a melancholy where

1:53:40

I don't really play video games when

1:53:42

I'm, I don't play music

1:53:44

or anything either. When I'm just not feeling right. I

1:53:46

can't really do much of anything. I

1:53:48

can't even really enjoy a television

1:53:50

show or something more passive or a book. So

1:53:53

I found that I had like

1:53:55

a whole week plus of just wasted time. Cause I just

1:53:57

wasn't in it. And then I was a little too. to

1:54:00

even think about it and then I wasn't really into it after that I should

1:54:02

say so. I'm a little

1:54:04

bit behind on where I need to be and I wanted to

1:54:06

say something really earnest to the audience about how grateful I am

1:54:08

that we get to do this for a living and

1:54:11

the variety in

1:54:13

which we get to do this for a living. So what I mean by that is I was

1:54:18

seeing in our Discord because Maddie

1:54:21

and Kog and other people that we know still get early

1:54:23

access to a bunch of games. They

1:54:27

do their other projects whether it's Iron Lords or Maddie's

1:54:30

YouTube channel or whatever so they have

1:54:32

all these different reasons to solicit these games

1:54:34

and we've never asked them

1:54:36

to do things one way or the other so I don't really

1:54:39

care about that at all. But

1:54:41

I had gotten word from people in the

1:54:43

know that, oh it's like

1:54:47

Rise of the Rohn in codes are out now and here's

1:54:49

the embargo and this is this and this is that and

1:54:51

I'm like Jesus Christ man. And I

1:54:53

had this flashback to my time in

1:54:55

media where I

1:54:57

would just be so overwhelmed because

1:55:00

you feel like often I would have to review a lot

1:55:02

of these games but you also you just feel like you

1:55:05

have to play and have to touch all these different games

1:55:09

and I'm thinking about my position where

1:55:11

from my point of view where I'm like I barely

1:55:13

have I went on Chapter 7 I think in Final

1:55:15

Fantasy 7 Remake my second playthrough. I'm

1:55:18

not going to get to Rebirth probably in any

1:55:21

more than a couple of weeks then Rise of the Ronin's

1:55:23

out there which might be interesting. I still really want to

1:55:25

play Pacific Drive. I want to check out this Bellatro game

1:55:27

and there's all this other stuff and

1:55:29

I came to a peaceful

1:55:32

conclusion inside where I was like

1:55:34

it doesn't matter. Like I don't there's

1:55:37

no rush. The audience doesn't demand

1:55:40

this out of you. You

1:55:42

can kind of play things at your own pace and

1:55:44

enjoy them and take time for yourself and all the

1:55:47

rest. I'm really grateful that we're not against

1:55:49

that grind because if

1:55:51

I were in the old world I would have gotten the

1:55:53

Rise of the Ronin code. I still wouldn't be on Rebirth.

1:55:55

I still would have all this stuff to do with Remake.

1:55:57

I would feel all this crushing pressure. canceling

1:56:00

plans and doing all this to like catch up and I just don't have

1:56:02

to do it. And I'm

1:56:04

just grateful for that. Losing access is

1:56:06

a thing you have to get used to because

1:56:09

you're so used to getting everything you want. And

1:56:12

that's true. I got anything I wanted early, like

1:56:15

for many years. And once you let go of that

1:56:17

and play like normal people play

1:56:19

again, you realize that the

1:56:22

only way to keep up with games behind the

1:56:25

scenes these days is to completely commoditize them to

1:56:27

the point of being share products that you have

1:56:29

to hit an embargo for and that's it. Like

1:56:32

it's amazing to me that people now by nature have

1:56:34

to be over rebirth and get into Rise of the

1:56:36

Roman on the PlayStation side. Like damn dude,

1:56:39

I'm not even like... I

1:56:42

haven't even begun to think about it yet and much of

1:56:44

the audience hasn't even gotten to play it yet. It's just

1:56:46

crazy. So I just wanted to acknowledge that. Like that's... I'm

1:56:49

really grateful for that. Appreciate of that. Where you

1:56:51

can... I kind of do have my cake and

1:56:53

eat it too in this regard. It's awesome. I

1:56:56

think people get upset that I don't play games more quickly, but

1:56:58

that's not a common threat in our audience at all. They

1:57:01

don't care. I think some

1:57:03

inside has done a lot to alleviate that as well. Go ahead Dustin. Yeah,

1:57:06

we have such a wide array of

1:57:08

hosts now and shows that sure,

1:57:10

we're not going to cover everything. Like

1:57:12

I don't... I think the only person that's played that

1:57:15

card game has been. So

1:57:17

I don't know if that's been covered at all, but for

1:57:19

the most part, someone's going to cover one

1:57:21

of the big releases on some shows. So we

1:57:24

have a nice little array and

1:57:27

crew here to kind of pick up

1:57:29

the slack where if you're not playing something big or

1:57:31

one of us isn't, then someone else will.

1:57:34

A couple of notes about games as well is

1:57:36

that I do want to do, as I said

1:57:39

earlier, a Hell Divers 2 episode of Sacred

1:57:41

Plus. That might be this coming week. People

1:57:43

will do that. Dagan and

1:57:45

I are going to cover Final Fantasy

1:57:48

7 Remake on

1:57:50

Knockback. Probably not the next episode, but the

1:57:52

episode after that. And I

1:57:54

think that there'll be deeper coverage of Rebirth on

1:57:57

some inside, although we'll do an episode for it if we have

1:57:59

to. dedicated to whenever I get around to it.

1:58:02

So everyone keep your notes. I've been taking very extensive notes

1:58:04

as I play with your Final Fantasy 7 remake. We already

1:58:06

did an episode about it a long time ago, but I'm

1:58:10

just taking very fastidious notes. It's

1:58:12

interesting. So just

1:58:14

about my play through real quick before we move on. I'm

1:58:17

in chapter 7. There's

1:58:20

18 chapters, so you know I'm about like a third of

1:58:22

the way through or so. And the

1:58:26

game is so captivating. It's

1:58:28

very weird in how into

1:58:31

it I am considering its tropiness

1:58:34

and some of its weird

1:58:36

delivery and characterizations. But

1:58:39

I kind of dig it. If you can dig it

1:58:42

for what it is, I think it's like really really

1:58:44

good. And there are some really poignant, like I love

1:58:46

the moment the chapter with Jesse leaving and

1:58:48

going to her mom's house, right? Like that's a... Yeah.

1:58:51

And one of the things that I just know, and

1:58:53

this is one of the things that I kind of

1:58:55

have more explicitly discussed, we actually circulated a post

1:58:59

about it on social media that a lot of people picked up.

1:59:01

And that I've kind of been more gently trying

1:59:03

to tell people to play Final Fantasy 7 before

1:59:05

Final Fantasy 7 remake because they're fundamentally different games

1:59:08

that both technically happen

1:59:11

in some sense in the timeline. And

1:59:14

it's amazing how much is different in this

1:59:16

one. And how like a lot

1:59:18

of people... I was trying to read about it. Like what are

1:59:21

the major changes

1:59:23

that people identify? It's like damn, like a lot of people

1:59:25

aren't writing about this, this, this, and this. Like these

1:59:27

obvious thematic changes

1:59:30

or additions or whatever that

1:59:32

make the game fundamentally different.

1:59:34

And it's just really good. I'm

1:59:36

really excited to get to Rebirth. And I'm

1:59:38

excited to see where Rebirth ends and where

1:59:42

everything stands. Because at the end of

1:59:44

Final Fantasy 7 remake, it's very different

1:59:49

than where Final Fantasy 7 was at that time

1:59:51

in a lot of different ways. And so will it fundamentally

1:59:54

be the same thing for this one now. Where

1:59:56

it will look kind of at the last third of the

1:59:58

game from a very different view. Very exciting. So

2:00:01

I'm glad people seem to really be enjoying it. I'm trying

2:00:03

to be patient and get to it when I get to

2:00:05

it Alright, my friends,

2:00:07

let's get into the news items some bigger news

2:00:09

items. I wanted to discuss this week There's not

2:00:11

too much going on actually, but some big news,

2:00:13

especially on the PC front. So let's get

2:00:16

into it. Number one The long persistent

2:00:18

rumors are true ghost of Tsushima is coming

2:00:20

to PC and it's doing so fairly quickly

2:00:23

They'll be available on May 16th The

2:00:25

original game of course comes by way of Sony owned team

2:00:27

sucker punch and it was launched as essentially a PlayStation 4

2:00:29

That's final exclusive of consequence in the summer of 2020 sales

2:00:32

haven't been announced since 2022 and it surpassed

2:00:34

10 million copies sold on ps4 and ps5

2:00:36

Indeed the game received a native ps5 port

2:00:39

in 2021 while sucker punch toils

2:00:41

away on a sequel Which is apparently set to

2:00:43

be revealed later this year Another Sony owned team

2:00:45

the PC port house nix's is responsible for bringing

2:00:47

ghost of Tsushima directors cut to PC and it'll

2:00:49

mark Their fifth port since being purchased they also

2:00:52

ported three insomniac games to PC in the form

2:00:54

of spider-man miles Morales and ratchet and I'm

2:00:57

sorry rift apart and they are also responsible for

2:00:59

the incoming PC port of Gorillaz horizon forbidden West

2:01:01

which we discussed earlier in this episode as

2:01:04

the name suggests the director's cut includes the core game

2:01:06

as well as the Iki island expansion from 2021 and

2:01:08

perhaps most importantly for Some its

2:01:10

multiplayer legends mode ghosts of Tsushima

2:01:12

on PC will support 21 9 32 9 and 48 9

2:01:14

resolutions meaning you can use up to three monitors and Quote

2:01:19

Nvidia DLSS 3 and AMD FSR 3

2:01:21

are available with both upscaling and frame

2:01:23

generation options You're gonna have to help

2:01:25

me with pronunciation here Intel X CSS

2:01:27

or is that zess? I

2:01:29

think it is X CSS,

2:01:31

but I don't know as much about that That

2:01:34

brand so upscaling is also supported and if your

2:01:36

hardware has had room to spare You

2:01:38

can use Nvidia DLAA or FSR 3

2:01:40

native double a or that a a

2:01:43

to boost further image quality and quote

2:01:45

you can preorder the game beginning now on steam and epic

2:01:47

game store and We'll get some in-game

2:01:49

perks for doing so the price is 99

2:01:54

all right ghosts Tsushima

2:01:56

incoming. What are our thoughts

2:01:59

more contention? If you go read the PlayStation

2:02:01

blog post for instance people are whining about this in the

2:02:03

comments there and so on and

2:02:06

so forth I do wonder what you think of Ghost of

2:02:08

Tsushima coming to PC on what is it May? 20th

2:02:10

no May 16th. What is there a whine about? Just

2:02:14

oh my exclusives. Is that what it

2:02:16

matter? Yeah, that is what it is.

2:02:19

Oh, man. That's crazy. How's that possible?

2:02:23

So annoying I gotta

2:02:26

say I have been thinking about this

2:02:28

game and I think it's just because I've been thinking

2:02:30

about what its sequel will be like

2:02:32

and I'm curious

2:02:35

about a PC port. I'm imagining what it

2:02:37

could be like to play on the

2:02:40

super high settings at 120 frames per second and In

2:02:44

particular I've started to get really

2:02:47

curious about ultra wide monitors, which I

2:02:49

don't need a new monitor I have

2:02:51

a LG OLED the 48

2:02:53

inch which is huge as

2:02:56

my computer monitor to play games But

2:02:58

I'm always curious about ultra wide because

2:03:00

it seems like it would be pretty

2:03:02

immersive and cool so I got

2:03:04

to say though, uh Nix is

2:03:06

pretty pretty powerhouse team here to be

2:03:09

doing all these ports doing a lot of good

2:03:11

stuff and I Like

2:03:13

that they're going above and beyond

2:03:16

to incorporate PC technology as far

2:03:18

as DLSS FSR3,

2:03:21

you know, even the Intel stuff that I

2:03:23

don't know as much about that isn't really

2:03:25

as popular to my understanding is also

2:03:28

included so they're not just bare-bones

2:03:30

PC ports they're full-fledged and Provide

2:03:34

all these features that PC gamers

2:03:36

want so shout out to them

2:03:40

Interesting note here. I wanted to look this up to make sure I

2:03:42

got this, right? Ghost

2:03:44

is a Shima director Scott on PC will be $59.99 You

2:03:48

can buy it right now for $69.99 on Which

2:03:54

is a little strange you'll be a $10 upgrade if you already

2:03:56

own it on

2:03:59

ps4 So I'm not crazy about the

2:04:01

pricing but What

2:04:04

are you thinking here Chris PC version are you gonna check this

2:04:06

out? Go to Sushima you you were both more hot on this

2:04:08

game than I was I mean, I like it I think it's

2:04:10

great, but I was blown away by it by

2:04:12

any stretch of the imagination Yeah,

2:04:15

I I just felt there was something

2:04:17

there that was just very Masterful

2:04:20

and like I specifically in the specifically open

2:04:22

world design and and and the way that

2:04:24

that game grabs your attention and directs you

2:04:26

Towards certain things I'd like I like

2:04:29

the diegetic use of waypoints in that game. I

2:04:31

think it's very clever I think it's really I

2:04:34

think it's really smart. I think that game is artistically

2:04:37

very gorgeous for a game that you

2:04:39

know We tend

2:04:41

to look at we tend to look at video

2:04:43

games that are based in realism I guess like

2:04:45

from a fidelity standpoint or from like a graphics

2:04:48

or art style perspective as being you know

2:04:50

Somewhat generic and I think go

2:04:52

to Sushima for for

2:04:54

being Rooted in an art

2:04:57

style like that where it's it's just it's

2:04:59

ultimately just real people in a real place

2:05:02

It's still so stylized and

2:05:04

I remember just being very

2:05:06

very impressed with that And even just some of the

2:05:08

themes I remember really liking so I think PC players

2:05:10

are gonna have a really fun a really

2:05:12

great game on their hands with this and I think

2:05:15

I might actually jump into this because I never actually jumped

2:05:17

into um icky island Which

2:05:19

I believe is in the directors cuz I'm not

2:05:22

mistaken. I never did either. So yeah, no it is

2:05:26

I will do the same on PS 5. I'll

2:05:28

play the whole game again on PS 5 when

2:05:30

the new one comes up Yeah, the

2:05:32

icky island It'll be way better if

2:05:34

you're already playing the game and not

2:05:37

going back to it because it's definitely

2:05:39

harder I recall thinking it was insanely

2:05:41

hard and it was because I hadn't

2:05:43

played the game for months and months and months and

2:05:46

so I Barely had to play anymore and it was

2:05:48

diving into the DLC. So you'll have a way better

2:05:50

time Then I did cuz I ended

2:05:52

up dropping it just and it wasn't any fault of the

2:05:54

game. It's just I had a skill issue Yeah,

2:05:57

I mean, yeah, I'm yeah I

2:06:00

just really, I liked it. I feel like

2:06:02

it was one of those games that was

2:06:04

doing just really interesting things and really clever

2:06:06

things with art and design and world building

2:06:08

and world design. And

2:06:11

also just from a selfish perspective, I was like,

2:06:13

this is the Assassin's Creed game that I wanted

2:06:15

for a really, really long time. Lokey, like just

2:06:17

this Japanese kind

2:06:20

of, oh, you're kind of a ninja, but you're also

2:06:22

a samurai. It

2:06:24

was cool. Thinking the stance system was

2:06:27

neat and just

2:06:29

the hot springs and even just the

2:06:31

little gimmicky stuff with like the haikus.

2:06:33

I don't know. It

2:06:35

was a really, it was

2:06:37

just a really good time that game. And

2:06:41

yeah, I'm stoked to see it come to BCI. I

2:06:43

think I will check this out, actually. The

2:06:46

more I think about it, the more I remember it, the more

2:06:48

I realize that like, I really like that game, but I also

2:06:50

remember very little like narratively about it

2:06:52

or like encounter today. So

2:06:54

like it might be a good time to be like, yeah, yeah,

2:06:57

I'll, by the time this game

2:06:59

comes out, certainly on PC, on PC, I'll, I've

2:07:01

had even more of it kind of washed from

2:07:03

my memory by the passage of time. So it'll

2:07:06

be nice to go back into it. Ghosted

2:07:08

Shima comes to PC May 16th. To

2:07:12

your point, Dustin Benjar wrote in and said, Hey, gents,

2:07:14

just want to shout out Nick's software for their consistent

2:07:16

PC port releases. One of the best

2:07:18

acquisitions from their acquisition spree in the last three years, in my

2:07:21

opinion, he saw how devs can fuck up these ports like the

2:07:23

last of us part one. And so far, Nick's

2:07:25

is always delivers. Yeah, this is

2:07:27

a brilliant, a brilliant purchase. I said that at

2:07:29

the time. And

2:07:32

it's just, it's strange. If you go read the

2:07:34

PlayStation blog posts, I mean, not that it's in,

2:07:36

you know, necessarily indicated indicative rather of a

2:07:39

general feeling, but someone literally says Nick's has been

2:07:41

like the worst purchase for Sony. That's

2:07:43

kind of like Nick's is

2:07:45

printing free money for Sony and

2:07:49

is doing it very effectively on a platform where

2:07:52

growth is necessary for PlayStation to

2:07:55

ultimately survive as it is currently

2:07:58

constituted. I

2:08:00

know I'm not speaking to most of the audience because I know most of

2:08:03

the audience is on board with it, but this

2:08:05

idea that Sony

2:08:07

shouldn't embrace PC as a

2:08:09

platform is totally insane. And

2:08:13

they need to figure out ways to do it that

2:08:15

don't alienate and isolate PS5 customers as being

2:08:17

fundamentally the most important customer to the PlayStation

2:08:19

brand because they are. But

2:08:22

selling Ghost of Tsushima four years

2:08:24

after it came out, come on,

2:08:26

man. It's

2:08:28

done what it's going to do. And

2:08:32

I think that these dates should get closer and they're going

2:08:34

to get closer and closer. There's

2:08:37

just no doubt. There's no reason to even

2:08:40

wait. When

2:08:42

we know how sales trajectories typically go and that

2:08:44

you kind of by the ninth, tenth, eleventh, twelfth

2:08:46

week, you're done. It's over. So

2:08:49

why not say like after six months or I would say

2:08:51

day and date with some, we're going to get it with

2:08:54

the multiplayer games, but day and date with some of these

2:08:56

games and just see how it does. And I'm very curious

2:08:59

to see how that experiment goes. People need

2:09:01

to understand that though Helldivers 2 is doing

2:09:03

extraordinarily well on PS5, it's doing even better

2:09:05

on PC. So

2:09:08

why would you just cut that

2:09:10

audience out? They're

2:09:12

also going to be the ones that sustain, help sustain it. Yeah.

2:09:16

I don't know. I don't get the anti-PC stuff. I just don't

2:09:18

get it. I don't think they're thinking from a sustainability standpoint. I

2:09:20

think they're thinking of it from like a selfish perspective where it's

2:09:22

like, I want this and I don't want anybody else to have

2:09:24

it. Like you said,

2:09:26

that's not, it really is, I do think it

2:09:28

is that simple. I don't think the majority of

2:09:30

our listeners are even, I would

2:09:33

be surprised if even a noticeable fraction

2:09:35

of our audience thought that way. But

2:09:39

yeah, the

2:09:41

idea that Nixxis is their worst purchase when Bungie exists

2:09:43

is crazy. And I don't mean

2:09:45

that from, and I'd say that as somebody who

2:09:47

loves Bungie, like that company's great. I

2:09:49

love it and their output, but especially over

2:09:52

the last couple, the last, like

2:09:54

pretty much my entire life, but like, I mean, the

2:09:57

deal on Nixxis and their

2:09:59

output. but versus the bungee

2:10:02

purchases is insane. That's

2:10:04

objectively, that's almost, that's objectively

2:10:06

measurable. Yeah,

2:10:08

so far, unless they

2:10:10

really turn things around at bungee, I'm always gonna be kind

2:10:13

of negative on that. Maybe Marathon ones up being huge and

2:10:15

they'll make all their money back and all that, but I just, I

2:10:17

don't know, we'll see. We'll

2:10:20

see even closer to with the final shape and all

2:10:22

the rest of how people take to

2:10:24

that in June. And

2:10:28

about, let me see here before I move on. Yeah,

2:10:30

the PC stuff, see, the

2:10:33

honest truth is that I do understand

2:10:36

from a fan perspective, like I don't personally feel

2:10:38

this way, but I understand more why a Nintendo

2:10:40

fan or a PlayStation fan or an Xbox fan

2:10:42

would be like, I don't want my games in

2:10:44

quotes going to this other console. But

2:10:46

PC is like this agnostic place where you

2:10:48

aren't really gonna capture a lot of these

2:10:50

people on a console. It's just

2:10:53

different. It's totally, everyone's putting their, well, Nintendo isn't,

2:10:55

but others are putting their games there. Now,

2:10:58

Sony putting their games on other platforms, it's like, I really couldn't

2:11:00

give a fuck less if they did that. I just don't think

2:11:02

it makes any sense for them to do that. I mean, from

2:11:04

an analysis standpoint, it's like, why would they ever put their games

2:11:06

on Xbox? That makes no sense. But

2:11:09

beyond that, it doesn't really affect me. So

2:11:12

it doesn't really affect you either. All

2:11:14

right, number two. Here

2:11:17

on Sacred Symbols, we try to celebrate games from around the

2:11:19

world, especially those that come from more off the beaten path

2:11:22

locales when it comes to our industry. Why?

2:11:25

Games can no doubt be found in all sorts of

2:11:27

mysterious places. And Sony has led the charge on this

2:11:29

front by identifying and helping fund games from locations like

2:11:31

China and Africa. As listeners know,

2:11:33

Sony's multi-round China Hero Project, for instance, helped

2:11:35

bring Chinese games to market like Fist Forge

2:11:37

and Shadow Torch, and no mutating them. I

2:11:40

can never even say that word. And in Nightmare

2:11:42

and so on. And the company recently announced investments

2:11:44

in Africa through Carry First, the continent's biggest game

2:11:47

publisher. And as we discussed first about

2:11:49

a year ago, Sony was eyeing India next. And now

2:11:51

we have a list of games Sony is looking to

2:11:53

help extract from that market for global audiences. The

2:11:56

games are as follows. From Big Boot Games comes

2:11:58

Meteora, the race against... and space time. Coming

2:12:01

to PS5, PSDR2, and PC, it's described as,

2:12:03

quote, an arcade combat racer, end quote, where

2:12:05

you play as a meteor, quote, cascading your

2:12:07

way through a volatile universe of awe and

2:12:09

wonder as you outmaneuver, pursue, and obliterate rival

2:12:11

meteors in a dazzling display of strategy and

2:12:13

skill, end quote. This game looks a little

2:12:15

bit like Super Start-Ups, but I don't think

2:12:17

it's gonna be quite like that. Let's

2:12:21

see here. Next is a game called Fishbowl

2:12:23

from developer, I Miss My Friends. Coming to

2:12:25

PS5 and PC, quote, Fishbowl is a slice

2:12:27

of life story that takes players on a

2:12:29

journey of nostalgia and melancholy, exploring themes of

2:12:31

grief, connection, and self-discovery, set in the cultural

2:12:33

landscape of urban India, end quote. It's a

2:12:36

pixel art game, really pretty. Third

2:12:38

up is a game called Mutki by

2:12:40

a team called Underdogs Studio, quote, Mutki

2:12:42

is a first-person story exploration game set within

2:12:44

the immersive environment of an Indian museum, delving

2:12:47

deep into a critical social issue of human

2:12:49

trafficking, end quote. So

2:12:51

as you explore the museum and the game, you get

2:12:53

more and more of this story about this human trafficking

2:12:55

that's happening, I think, on the premises or something. Mutki

2:12:57

will come to PS5 and PC. Fourth

2:12:59

up is perhaps the most interesting game for

2:13:01

my taste, a 2D side-scrolling action platformer named

2:13:04

Requital, Gates of Blood from developer Holy Cow

2:13:06

Productions. It'll come to PS5 and PC, end

2:13:08

quote, is inspired by Egyptian mythology set in

2:13:10

the mystical underworld of Duet. Players

2:13:12

assume the role of Zara, traversing the afterlife to defeat

2:13:14

the mighty guardians of the Gates of Duet, end quote.

2:13:17

It's apparently some sort of maybe even boss

2:13:19

rush style game. The fifth and

2:13:22

final game for now anyways is developer

2:13:24

Tathasamiz Suri, the seventh note, PS5 and

2:13:26

PC, quote, 2D action exploration game set

2:13:29

in the enchanting backdrop of a mythical India, end

2:13:32

quote. When all these games are slated, the release

2:13:34

is unknown, but it's unlikely you'll see any of them this calendar

2:13:36

year. So shout out to

2:13:40

our Indian friends, getting their games on

2:13:42

PlayStation, getting noticed. Think it's great that

2:13:44

Sony does this. I'd be interested,

2:13:46

I know there'll be more rounds of the India Hero Project,

2:13:48

just like there were with China's Hero Project, so we'll get

2:13:50

more games out of there, but getting

2:13:52

involved in these emerging markets is just great

2:13:55

for business, but it's also just great to

2:13:57

extract what could be the next big thing.

2:13:59

And these are... such minor investments and

2:14:01

frankly in a developing economy

2:14:03

where it doesn't cost very much to live. So

2:14:06

it's not like you're, if you're investing $4

2:14:08

million or something in a game, it's going

2:14:10

to go a long way there. So do

2:14:13

check it out. These can all be seen on PlayStation blog, by

2:14:15

the way. All right.

2:14:17

Yeah. Oh, the one with the song. Now

2:14:20

that, now that Sony's involved, the one when

2:14:22

you play as a meteor, maybe

2:14:24

they'll add in a hard hitting story about him

2:14:26

trying to be a father. Yeah. Yeah. In

2:14:29

the sequel. I

2:14:31

watched it earlier for the, that one,

2:14:33

MUTKey, the one that takes place in

2:14:35

museum. Look kind of

2:14:38

cool. It is a, had very creepy,

2:14:40

liminal space vibes. Cause you're going around

2:14:42

this empty museum with a

2:14:45

flashlight. Looks a little spooky, but

2:14:47

yeah, it's a neat, neat project

2:14:49

overall. I'm curious to see how these games turn

2:14:51

out. Number

2:14:54

three, we wouldn't usually dedicate a

2:14:56

written out news item to an announcement like this, but

2:14:58

it's actually fairly important. For the

2:15:00

first time ever, the complete stalker series of shooters

2:15:02

will be playable on console and yes, they're coming

2:15:04

to PlayStation, particularly the PS4. Indeed

2:15:07

you can download all three games individually or as a package

2:15:09

right this very second. Originally leaked

2:15:11

out of Japan before was properly announced at an Xbox

2:15:13

third party event. The stalker collection

2:15:15

is called stalker legends of zone of the zone trilogy.

2:15:18

It includes shadow, Chernobyl clear sky and call of

2:15:20

Pripyat and all three will make a nice prelude

2:15:22

to stalker to heart of Chernobyl. The all new

2:15:25

stalker game that's slated for launch on Xbox and

2:15:27

PC later this year as a three month exclusive

2:15:29

before it comes to PlayStation five. Now

2:15:31

some backstory, especially relevant considering the recent state

2:15:33

of geopolitics. Stalker's home studio

2:15:36

is called GSC game world and they're one of

2:15:38

the very few Ukrainian console development teams to ever

2:15:40

exist. Indeed the upcoming stalker game

2:15:42

was primarily made in Ukraine though the team moved elsewhere

2:15:44

in Eastern Europe after Russia's 2022 invasion

2:15:46

of the country. Though

2:15:49

a studio going back to the

2:15:51

mid nineties, I'm sorry, and known primarily for a

2:15:53

more obscure series of PC games called Cossacks. It

2:15:56

wasn't until 2007 that the team broke through the

2:15:58

mainstream with stalker shadow of Chernobyl. Launched

2:16:00

a PC that year by now defunct publisher THQ

2:16:03

The FPS was well received and was followed up by two

2:16:05

more stalker games locked the PC 2008 clear sky and 2010

2:16:10

2010s call of Pripyat as for stalker 2

2:16:12

it has been development forever It was actually first announced in

2:16:14

2010, but the version we're going to

2:16:16

get later this year was itself begun around 2018. I Was

2:16:22

am to see this because these are games that are missing

2:16:24

for me. Yeah Very

2:16:27

similar to I remember these we had a

2:16:29

big PC gaming editorial unit

2:16:31

at IGN when I was there early on

2:16:33

and they They would always play these

2:16:35

PC games like crisis that we would never or we got

2:16:37

ended up getting crisis later But games are very much locked

2:16:39

to PC and this was one of those and I was

2:16:42

always fascinated by this and always annoyed That

2:16:44

they never migrated over to console. It didn't really make any sense

2:16:46

to me, especially at that time So

2:16:48

I'm amped about this. They're already out You can

2:16:50

buy them individually or as a set as I

2:16:52

noted and are you guys familiar with stalker? Do you

2:16:55

have any interest in checking them out? They're Ukrainian games

2:16:57

too and that's kind of cool at a time like

2:16:59

this play a little something from Ukraine

2:17:03

Yeah, I I remember I remember

2:17:06

kind of having this strange relationship

2:17:09

with stalker where like I always wanted to check it out,

2:17:11

but I was Intimidated by it for

2:17:13

some reason. I don't know why that is.

2:17:15

I don't know if I don't think

2:17:17

I ever engaged with anybody who Told

2:17:20

me that it was like this hardcore thing

2:17:22

or nothing. It just has

2:17:24

this vibe or the air about it that

2:17:27

That this is something to

2:17:29

approach seriously And

2:17:32

I was just like I don't know if I can I Don't

2:17:34

know if I have it in me and I was it was always

2:17:36

easy for me to do it too Cuz it was just like ah,

2:17:38

well, it's not on console So I guess I could just pretend like

2:17:40

it's not there but now that it's there and it's

2:17:42

gonna be staring me in the face I guess in

2:17:45

my living room every time I log on to these machines

2:17:49

I It's calling me a little bit

2:17:51

like there. There is something about it that is Alluring

2:17:55

and I do think it does have to do

2:17:57

with the fact that it is this Ukrainian game this

2:18:00

kind of I think it's what attracted me to Metro as

2:18:02

well like this just this this different perspective

2:18:04

I guess on what

2:18:07

these games could be or I

2:18:09

don't even know what kind of game it is all

2:18:12

I know is that it's an FPS and that there's

2:18:14

some I heard yes I think

2:18:16

yeah I've heard that it's like a like thought

2:18:20

adjacent but that's not exactly accurate but so

2:18:22

I don't know I think I want

2:18:24

to jump into these but I kind of want to jump into them as

2:18:26

blind as possible because I kind of like that

2:18:28

I have very very little context for

2:18:31

what soccer even is and

2:18:33

so the fact they're available yeah I don't know which

2:18:35

I don't know if

2:18:37

they're like narrative based or if there's like a like a story

2:18:39

that goes from one to the next or if it's like a

2:18:42

if they're each different stories entirely but

2:18:47

ideally I would I feel like I would want to play the most

2:18:49

recent one yeah some of the

2:18:51

trophies are bugged apparently which is a bummer so definitely

2:18:55

look into those if you care about all of that but yeah

2:18:57

I think shadow Chernobyl is like the is

2:19:00

the main one I think clear sky was

2:19:02

like a 1.5 version and

2:19:04

I think the Pripyat

2:19:06

one was like the sequel and then

2:19:08

they moved on to I think a

2:19:10

cossacks game and then they have been

2:19:12

making this fucking game

2:19:14

that's coming out later this year the the what

2:19:17

is looked at as stalker 2 proper

2:19:19

right as you know and that will

2:19:22

be on game pass for three months so I think

2:19:24

comes a game pass in September we might get it

2:19:26

as soon as December on on ps5 will wait and

2:19:28

see Dustin

2:19:30

you have any interest in stalker I don't know much

2:19:33

about this series I know our very

2:19:35

own lockmart is really into these and very

2:19:38

excited for the sequel but they love their

2:19:40

own shank over there don't they oh yeah

2:19:42

oh yeah watching

2:19:45

the the trailer that came from

2:19:47

that Xbox event it I

2:19:49

felt like light nostalgia for a game I've

2:19:52

never played or seen before cuz it looks

2:19:54

very much of that time FPS and

2:19:57

so I'm I'm really curious in that

2:19:59

I know little bit about the Metro

2:20:01

games and I played Exodus

2:20:03

specifically so I don't know they're they feel

2:20:05

very much in the same camp to me

2:20:07

but I don't really know what the difference

2:20:10

is so I'm gonna check this out at

2:20:12

some point but I know I might

2:20:14

be a purist and play these on on

2:20:16

PC and check that out there but I'm

2:20:19

glad it's available for console it

2:20:21

just makes sense get these out for

2:20:23

you know before that sequel all

2:20:27

right I have a fourth item

2:20:29

I didn't have a chance to write it up but it broke

2:20:31

right before we started recording Marvel

2:20:34

Spider-Man 2 new game

2:20:36

plus new suits all out

2:20:38

now as part of

2:20:40

version 1.002 James Stevenson personal friend

2:20:44

of mine great guy glad that he is

2:20:46

still okay after the layoffs over there I was talking to

2:20:48

him a little bit after all that

2:20:50

went down he writes on a PlayStation blog quote

2:20:52

a quick update we're pleased to announce that as

2:20:54

of this morning to game updates have been deployed for Marvel

2:20:56

Spider-Man 2 to enable the features detailed below in this blog

2:20:59

if you're playing version 1.002 you

2:21:01

have them both these updates include new game

2:21:03

plus mission replay the ability to change time

2:21:05

of day and brand new accessibility features like

2:21:08

screen reader audio descriptions and more we

2:21:10

also added hellfire gala suits for Peter and miles both

2:21:12

of which are free for all players and

2:21:14

we added the ability to purchase the game heads fine fresh

2:21:17

suit pack which benefits game heads game heads apparently is

2:21:19

like some sort of like

2:21:21

charity that you can read about says we

2:21:24

develop and tell we develop diverse talent and

2:21:26

bold new voices in gaming train students for

2:21:28

the tech ecosystem and prepare them for college

2:21:30

career and civic life we serve low-income students

2:21:32

and underrepresented students ages 15 through

2:21:34

25 and 15 different states with expansions

2:21:36

to Honolulu and Atlanta so I

2:21:39

guess they're partnering with Insomniac so these are available these are free if

2:21:41

you want to check them out and

2:21:44

you could purchase the game heads ones obviously for

2:21:46

charity are you guys gonna go

2:21:48

back to spider-man 2 their trophies associated with this I don't

2:21:50

know if they're alive yet

2:21:52

let me take a look but there

2:21:54

yeah here there there is a new game plus

2:21:56

trophy the silver oh that's

2:21:58

the only addition That's nice. I'm not

2:22:01

going back anytime soon. I mean I Well,

2:22:03

I in the discord last night in our staff chat. I was like

2:22:05

i'm not I just got to the beach in

2:22:07

rebirth. Okay, i'm not playing Anything

2:22:11

else i'll play this when spider-man 3 comes

2:22:13

up Right. Exactly. That's

2:22:15

yeah I'm gonna need to

2:22:17

be reminded of everything that has happened in spider-man

2:22:19

because I don't remember All right. It

2:22:21

is. I I will say it's nice

2:22:23

that they finally added the the

2:22:26

tendril color swap I that was

2:22:28

always so distracted because I I liked using the black

2:22:30

suit and then After after you

2:22:32

beat the story and then so seeing

2:22:34

the white anti-venom symbiote

2:22:37

tendrils come out of the black suit like

2:22:39

really It's just a

2:22:41

dumb little complaint, but it bothered the hell out of

2:22:43

me So it's nice to see that that's gone So

2:22:45

I won't have to deal with that when I come

2:22:47

back to it before spider-man 3 comes up A

2:22:49

really slight little feature that I appreciate

2:22:53

spider-man Spider-man

2:22:56

2 Just writing notes

2:22:58

two million or ten million sold not told me

2:23:00

that's so shabby. No All

2:23:04

right Let's get

2:23:06

an illustrator inquiries. It's time to End

2:23:08

our show as we always do with six questions comments concerns

2:23:10

thoughts and ideas There's just not that much to talk about

2:23:12

this week. It's kind of a nice slow week Yeah

2:23:16

um, oh, you know what mica beat Pentamint

2:23:19

on switch Oh, that's

2:23:21

another game. I gotta get to at some point. I bought it and

2:23:23

downloaded it Right. I gotta get to that as

2:23:26

well Okay Jonathan

2:23:28

Turner wrote in Said

2:23:31

hello steamed gentleman of the sacred

2:23:33

variety. You said scared But

2:23:35

I think you mean sacred I'd like to offer

2:23:37

an alternative analogy to explain why some are expressing dissatisfaction

2:23:40

with the lack of first party offering from playstation And

2:23:42

why the response who cares if it's first party as long as

2:23:44

it's good may not suffice for them Imagine

2:23:46

you have a world-renowned chef as a friend over

2:23:48

the years They've invited you to their restaurant and treated you

2:23:51

to dishes they created and cooked in their kitchen Then

2:23:53

one day they inform you that a colleague will be taking

2:23:55

over the kitchen for dinner service While you trust your friend's

2:23:57

taste and enjoy the colleague's food. You start to miss your

2:23:59

friend's unique touch. Despite the quality of the

2:24:02

new dishes, there's a je ne sais quoi about your friend's

2:24:04

cooking that drew you to the restaurant in the first place.

2:24:06

Even though you appreciate the colleague's cuisine, it's not quite the

2:24:08

same response. Like who cares if your friend cooked it or

2:24:10

not, it's still good. May not resonate with

2:24:12

a lot of people. Dustin, what

2:24:14

are your thoughts here? Are we

2:24:16

overstating the who cares of its first party as long as

2:24:18

it's good? I have a very specific way to answer this, but I'd actually

2:24:20

like to hear you guys first. I

2:24:23

think this comes down to a preference in that I

2:24:26

think PlayStation first party games are amazing

2:24:30

and very, very good. But I don't

2:24:32

think they have some kind of, no

2:24:35

pun intended secret sauce here that's making

2:24:37

it so good in that many

2:24:39

other development teams for my tastes make

2:24:42

just as good and sometimes better games

2:24:45

than PlayStation first party. And I

2:24:47

think too that, I don't

2:24:49

know if we really want to run with your analogy, it's like,

2:24:53

let your friend cook for now. Let

2:24:55

them cook. And it's

2:24:57

not that they're closing down the restaurant

2:25:00

and you have nothing to eat. You're

2:25:02

still being provided for. Let's keep this analogy

2:25:04

going. Yeah, let's keep it going. There's

2:25:09

plenty of good stuff to play. And I

2:25:11

don't want to be totally dismissive because I

2:25:13

understand that there is a

2:25:15

particular quality to PlayStation first

2:25:18

party, but I

2:25:21

just, now I think about

2:25:23

how PlayStation views their first party and

2:25:25

that they want to have the utmost

2:25:28

highest quality for their

2:25:30

games. And we look at

2:25:33

how much dev times have increased in

2:25:35

general across the board. Then

2:25:37

yeah, it makes sense that PlayStation is

2:25:39

their first party. It's going to take

2:25:41

longer between each game now more

2:25:43

than ever. And so let them

2:25:46

cook. And I think

2:25:49

as I would say, I mean, it

2:25:51

feels like, and I don't know anything, but it

2:25:53

feels like we're right on the verge in the

2:25:55

next few months, maybe around summertime, getting a

2:25:58

Ghost of Tsushima 2 reveal. And

2:26:01

then you want to have to feel sad anymore

2:26:03

because your friends cooking will be back He's

2:26:06

not cooking slight Cooper, but he's cooking this. Oh,

2:26:08

yeah, you can't cook again You have

2:26:10

too many things cooking in on the stove in

2:26:13

the on the range in the restaurant in

2:26:16

the analogy What

2:26:19

aliens have arrived? Whoa, I don't

2:26:21

know if that came through. I don't know if I came

2:26:23

through on camera Everything like there was like a slight surge

2:26:27

Everything went black for a second for like a

2:26:29

split second. Oh, but your power

2:26:31

went out. Yeah the path. Yeah, but what the Wow,

2:26:35

all right. Okay. All right, whatever that

2:26:37

was wild Lancaster

2:26:39

and It held on.

2:26:41

Yeah, they held on thank God. But like my power

2:26:43

went up yesterday So I'm like keenly being

2:26:46

aware I was like, it's I think it's because it's been

2:26:48

raining so fucking much but Alright,

2:26:50

so let's hear from you about this Chris. Let are

2:26:53

you are we? Our

2:26:55

first party games more important than we we let on

2:26:57

I Just I

2:27:00

feel like it's Inherently

2:27:02

this is going to weigh differently on on different

2:27:05

people based on their preferences I think I think

2:27:07

if you are the person where every Sony first-party

2:27:09

game that comes out is your favorite game of

2:27:11

that year I think you're probably mean meaningfully Disappointed

2:27:13

in the lack of output and that would make

2:27:15

that would make sense if goes to Tsushima was

2:27:17

your favorite game that year if like, you know

2:27:19

Spider-Man and God of God of War Ragnarok and

2:27:21

these are like these are like ah It

2:27:24

can't get better than this Then

2:27:27

I would understand and I get that it's just I

2:27:29

guess from my perspective and I guess

2:27:31

seemingly Dustin's as well It's just that's

2:27:33

not necessarily the case. It's not that they're not good It's

2:27:37

it's kind of like having I don't know sometimes you'll have

2:27:39

the most expensive dish at a restaurant and you'll be like

2:27:43

Yes very good But

2:27:47

I kind of just wanted to I kind

2:27:49

of wanted the mushroom truffle pasta personally, which

2:27:52

is like Twenty dollars

2:27:54

cheaper and did I enjoy quite a

2:27:56

bit more and that to me is like hell divers

2:27:58

to me It's like well hell divers is unequivocally

2:28:00

like the most fun that I

2:28:02

have had with like a Sony first party game

2:28:04

in like a long time. Like it's not the

2:28:07

most engaging. It's not the most engaged

2:28:09

I have been with the narrative for sure.

2:28:12

I could give a fuck less. What the

2:28:14

hell is going on with like, I

2:28:16

pick up I interact with those those pads

2:28:18

just to do it just in case

2:28:20

a trophy pops up or something

2:28:22

or like for statistic reasons like I just I

2:28:25

don't even I've read like a handful of them

2:28:27

and I'm like, alright, yeah, okay, whatever. And

2:28:30

so to me, it's like, that's a $40 game that

2:28:32

comes out of Sony's kind of way. That's

2:28:34

a second party relationship. Right? So

2:28:38

that's, that's my dish that I'm

2:28:40

happy to get that I'm really stoked for.

2:28:42

And anything

2:28:46

else doesn't really matter. So like, it

2:28:48

really all does depend on on the

2:28:50

tastes, no pun intended of

2:28:53

the people having this conversation. And

2:28:57

I think for some people, it's going to hit

2:28:59

hard that there aren't first party games out at

2:29:01

the at a frequent capacity that they used

2:29:03

to be in the ps3 or maybe even early ps4 generation

2:29:05

and now and now it's slowing down a little bit and

2:29:07

they need to take time. But at the same time, I

2:29:09

would I would remind you that, you

2:29:12

know, that time isn't being wasted. It's

2:29:14

not like, it's not like in

2:29:16

the time that you're not playing a Sony

2:29:18

first party game that one isn't being created

2:29:20

or crafted. Like you've got a lot to

2:29:22

look forward to. And the time in between

2:29:25

is necessary for that meal to be worth

2:29:27

the weight in the first place. And

2:29:30

that's that is is where I would we're

2:29:34

stretching the end of this analogy. Yeah, I can't

2:29:36

go with the you know, I got a lot

2:29:38

but uh, but I think it makes sense. You

2:29:40

know, like, yeah, we're gonna have like a year

2:29:43

where we're not going to have a first

2:29:46

party release. And that's fine because ultimately that time is

2:29:48

going towards making the next first party release worth

2:29:51

the weight in the first place and just

2:29:53

just be patient. There's so much to play. That

2:29:56

to me is where what I don't understand. Like I'm overwhelmed

2:29:59

just looking at everything. So I just don't understand the

2:30:01

mentality of like, where's, where is it? Where's

2:30:03

the game? They're

2:30:06

just sitting around. We

2:30:09

don't need to do anything. So we're just going to hang

2:30:11

out, you know, they're just, uh, they're,

2:30:14

I think Sony's understood that they can keep their

2:30:16

powder dry and that

2:30:19

that's good. Uh, I

2:30:21

mean, they don't, they don't need to release

2:30:23

anything from first party and they're able to

2:30:25

let their developers have more time to work

2:30:27

on it. And they

2:30:30

can make their third party publishers

2:30:32

happy by spotlighting their games. So

2:30:35

from their perspective, it's kind of a

2:30:37

win all around. So I get

2:30:40

it that it might not feel like a win for those

2:30:42

fans, but again, let

2:30:44

them cook. Yeah. Uh,

2:30:46

I'll say this that I

2:30:50

think that some of the highest quality games

2:30:52

ever made have come from PlayStation studio. So

2:30:54

there's no doubt that they bring a level

2:30:56

of quality that many other

2:30:59

publishers would dream about. But I

2:31:01

also reject that just because a game

2:31:03

is made by a PlayStation studio makes

2:31:05

it better or something special. That's not

2:31:07

necessarily true. I was

2:31:09

told over and over again, how bad days gone was by

2:31:11

everyone. Uh, dreams was

2:31:13

an obvious failure. Japan

2:31:16

studios games sold so little that

2:31:18

they shut that studio down without

2:31:21

even a second thought, even though everyone apparently loved them.

2:31:23

It's like the whole Woodstock thing. Like there

2:31:25

were a hundred thousand people at Woodstock, but 8 million people were

2:31:28

at Woodstock. That's kind of like listening to people talk about how

2:31:30

much they love gravity rush. A game that sold like 50,000 copies

2:31:33

here, whatever it is. It wasn't that bad, but it's like pretty bad. And

2:31:37

I, so

2:31:40

I just reject this idea that it's

2:31:42

like the chef is from PlayStation in

2:31:44

this analogy and so like it's automatically

2:31:46

the best, like no, it's

2:31:49

going to be well above the

2:31:52

median quality probably. And

2:31:55

I think games like Spider-Man two and God of war are

2:31:57

very impressive games in a lot of different ways. I don't

2:31:59

love them more than. I love a lot of other games

2:32:01

games like the Last of Us or Horizon that I think

2:32:03

are more game at the year quality games Come

2:32:06

every few every few years no doubt But there

2:32:09

are many games in the interim as has been noted that are really

2:32:12

in the same in the same I

2:32:15

don't know territory of greatness

2:32:17

and I

2:32:19

think part of what makes it exciting to play

2:32:21

on PlayStation or any console is to get the

2:32:23

full breadth of experiences there To

2:32:26

me sticking around for exclusives is a

2:32:28

very Nintendo thing and even that is

2:32:30

an old Nintendo thing

2:32:32

because Nintendo gets so many ports

2:32:35

and indie games and kind of sets the cadence

2:32:37

outside of its own ecosystem now that it's very

2:32:39

different from Really

2:32:42

the I would argue the exclusivity Thing

2:32:45

really really began in earnest with

2:32:47

the n64 and into the GameCube

2:32:49

and the Wii Obviously

2:32:51

the NES and SNES had a many awesome exclusives.

2:32:53

It wasn't quite about that Then people

2:32:56

didn't really know where the games are coming from They didn't really

2:32:58

care when people started really aiming and he's like, oh well The

2:33:00

n64 has like these 30 really good

2:33:02

games and 25 of them are for Nintendo.

2:33:04

It's like, okay, but that's not the case and

2:33:07

so I That's why

2:33:09

it's not that it doesn't matter Of course when you see

2:33:11

the PlayStation Studios splash screen and you see a naughty dog

2:33:13

logo come up and so it's very exciting It means it's

2:33:16

gonna be of the highest possible quality

2:33:18

But the manufacturer of these games is incredibly difficult and

2:33:20

they're going to necessarily be more spread out based on

2:33:22

what Dustin was noting about cost

2:33:24

and an investment in time and all

2:33:26

the rest so I Just

2:33:28

I get why people are frustrated, but I

2:33:31

can't honestly sit here and tell you That

2:33:34

I'm not having a great time with my PlayStation 5 because of

2:33:36

the lack of Sony games because it's not true. I feel

2:33:39

very very satisfied

2:33:41

with the PlayStation 5 exactly the

2:33:44

way it is and Getting

2:33:46

even more would be like an embarrassment of riches. I feel

2:33:48

like it's a really good situation It's in right now, but

2:33:50

I think that people have to have a more open-minded God

2:33:53

I'm not even exposed to many of the games people play

2:33:55

most on the console like all the free-to-play games the sports

2:33:57

games And all that like I don't even care about that.

2:33:59

That is played I think we're getting a

2:34:02

little myopic with the way we sometimes

2:34:05

describe these spaces. Yeah, we're getting

2:34:07

a little greedy, especially because, like, dude, last year was

2:34:09

so good, and this year is looking to be –

2:34:12

it's at least starting off really well, and

2:34:15

then next year you have presumably GTA

2:34:17

VI, which is going to be fucking huge.

2:34:19

It feels like we're going

2:34:22

to be eating good for a while, and we

2:34:24

can expect even in the next – for

2:34:26

the rest of this year and then 2025, there's going

2:34:28

to be at least something from PlayStation. So,

2:34:31

like, I just don't know what the rush is. I

2:34:34

think the rush is kind of inherently – like,

2:34:37

if you love these games, you have to be okay

2:34:39

with the wait in some way. I

2:34:44

appreciate the write-in, because I know that this is a topic that matters to

2:34:46

a lot of people. This is kind of

2:34:48

a Venn diagram of PlayStation games going to PC.

2:34:52

There's some sort

2:34:54

of angst about

2:34:57

the new reality, but I would

2:34:59

suggest that

2:35:01

PlayStation's level of above-median

2:35:04

quality has demanded, unfortunately,

2:35:07

higher investments in time and

2:35:09

money to execute on what

2:35:11

was once cheaper and easier to do.

2:35:13

And it's what Neil Druckmann was

2:35:15

saying last week when we discussed it. He's like, you have to – it's

2:35:20

like a what-with-me situation, but

2:35:23

imagine the pressure of making a game in Naughty Dog where

2:35:26

everyone is going to pull it apart. It's got

2:35:29

to be better than the last thing you

2:35:31

did. It has to be. At some

2:35:33

point, that's not possible. At

2:35:35

some point, they're going to take a step back. I don't think they have yet,

2:35:38

but like, a noticeable step back.

2:35:41

And if they don't, it's an amazing accomplishment

2:35:43

every time it happens, and that doesn't happen,

2:35:46

and that they don't fall back and that there's not a

2:35:49

redfall or

2:35:52

something like that. No offense. Yeah,

2:35:54

let's hope not. Or something

2:35:57

ill-conceived like Twisted

2:35:59

Metal getting cancelled. to me suggests that they looked at something

2:36:01

like Destruction All-Stars and were like, maybe this just isn't it.

2:36:07

Less is more in an ecosystem where

2:36:09

15,000 games a year come out. I

2:36:13

say you really want to pop, personally. Use

2:36:16

that meteor from space explosion that a PlayStation

2:36:18

Studios game demands and make sure that hits

2:36:21

every time. That's much more important than

2:36:24

more games. No, no,

2:36:26

no, no. We don't need more games. We

2:36:28

need fewer games, not from PlayStation necessarily, but

2:36:30

just generally, again, getting back to the three-fifths compromise.

2:36:36

BMJ614. Hey,

2:36:38

wielders of the sacred symbols. I've become infatuated with the

2:36:41

Capcom versus SNK series as of late. Oh, you should

2:36:43

talk to Dagan. And I think I

2:36:45

have a pretty cool question related to one of the greatest collabs

2:36:47

in video game history. What developers do

2:36:49

you want to collaborate together to make a stellar video game?

2:36:52

Does that have to be a fighting game, but please share what

2:36:54

type of game it is, if not so. What

2:36:56

are you going to say as an example, because it might be one of

2:36:58

your all's answers? It always does

2:37:01

resort to fighting game stuff. I mean, even you see this

2:37:03

as Street Fighter across Tekken. It

2:37:05

always does, obviously Marvel versus

2:37:08

Capcom, it always does resort to fighting, but I do

2:37:10

think it's the best genre for it. It's hard for

2:37:12

me to think of

2:37:14

another genre that would really be it. Maybe

2:37:17

you could do some sort of really zany

2:37:19

first-person shooter, I guess, or a third-person shooter

2:37:21

similar to Fortnite, but I like the idea

2:37:23

of crossover of fighting games. To

2:37:25

me, that's where my mind would be. I

2:37:28

guess you could do something like Mega Man Soccer or something weird shit

2:37:30

like that, if you wanted to. I

2:37:35

got to say, it would

2:37:37

be really, it will never ever happen,

2:37:40

but PlayStation and Nintendo doing a crossover

2:37:42

fighting game would be in the

2:37:44

style even of Smash Brothers. Maybe

2:37:47

even like a Smash

2:37:50

Brothers spin-off, you know,

2:37:52

that's not Smash Brothers, whatever, but Smash Brothers

2:37:55

versus Super Smash Relatives. Super

2:38:01

Smash Rivals. That would be

2:38:03

cool. That sounds dope. You know,

2:38:05

Super Smash Rivals or something like that. And let,

2:38:09

very similar to Bandai Namco kind of taking

2:38:11

over Smash Bros. Like let a third party

2:38:13

kind of ingest it. And

2:38:16

whatever they come out with, I think would

2:38:18

be pretty impressive. It would just be cool

2:38:20

to see that wall broken down there. Nintendo

2:38:23

obviously has a storied catalog of

2:38:25

characters. But I would

2:38:27

argue that it's not as exten- I think the

2:38:29

new Smash Bros. games, especially

2:38:31

the most recent one, has really exposed it

2:38:34

to not- It is not an 80 person

2:38:36

roster or whatever. Like there is a

2:38:38

limit. It's like alright dude,

2:38:40

17 Fire Emblem characters. Like get it.

2:38:43

Yeah. But

2:38:45

you can narrow it down to like 25 ex-

2:38:50

Imagine a game like this. 25 excellent Nintendo characters,

2:38:52

25 excellent PlayStation characters, and

2:38:55

then 25 excellent shared

2:38:58

third party characters from like your

2:39:00

Mega Man's and your Resident Evil's and your

2:39:02

Metal Gears and whatever. Pretty

2:39:04

cool. So that's my

2:39:06

answer. But that's never going to happen in

2:39:09

a million years. So what

2:39:11

are your pictures making that Zelda movie could

2:39:13

be icebreaker? Hmm.

2:39:15

I don't know. What are

2:39:18

your thoughts guys? So

2:39:20

I have one that's kind of like that Colin. I

2:39:22

wrote Capcom vs Square Enix where

2:39:24

it would not just be Capcom

2:39:27

as in Tree Fighter, but like Leon

2:39:30

Kennedy vs Leon from Final

2:39:32

Fantasy 8, you know, in a

2:39:34

fighting scenario or something like that. Or even,

2:39:36

you know, Mega Man. You could play

2:39:38

as Mega Man and you could beat the shit out of

2:39:40

the Moogle or something like that.

2:39:42

Just to- Shoot his head off my

2:39:44

arm, Canon. Yeah, or Chadly, that

2:39:47

little fuck. He needs- someone needs to beat

2:39:49

him up. I was reminded,

2:39:51

I read in the Discord that

2:39:54

I said on the Final Fantasy 7 conversation we

2:39:56

had back in 2020 that your love interest was

2:39:58

Chadly. Oh

2:40:00

man. So that's the main one.

2:40:06

The other two I wrote. This one

2:40:08

for the people, because I don't necessarily

2:40:10

really want this, but a From Software, Castlevania

2:40:13

game. Of course, after seeing

2:40:15

Bloodborne, I would rather have From

2:40:17

Software make their own worlds, but seeing

2:40:19

a game like that would be very cool. Then

2:40:22

I wrote a wild one. I'm curious what you think about

2:40:24

this, Chris. There's

2:40:26

no reason this shit exists. But I

2:40:29

wrote Studio MDHR, so the creators

2:40:31

of Cuphead, making a

2:40:33

Doom game that's in style

2:40:35

of contrast. So

2:40:38

you have the Doom guy running around,

2:40:40

and it's all cartoony, fighting and

2:40:43

ripping apart demons. So you

2:40:45

get a little bit of contrast. That'd be interesting. Yes, it's

2:40:47

kind of like a 1930s looking

2:40:49

metal slug, sort of. Yeah.

2:40:54

That'd be fascinating. Yeah.

2:40:57

I don't know. The more I

2:40:59

think about this, I don't know.

2:41:02

The more I would love to see,

2:41:04

and granted, this is in

2:41:07

a perfect world where these

2:41:10

studios operated in a little bit more

2:41:12

of an efficient way than they currently

2:41:14

are. But I would authentically love

2:41:16

to see a dice Halo

2:41:19

game in some way. And what I

2:41:21

mean by that is like a proper

2:41:24

battlefield style first

2:41:26

person shooter in the game. And that universe, I think, would be dope. But

2:41:29

honestly, as I think about this

2:41:31

question is really kind of focused

2:41:33

on, you know, collabs and

2:41:35

crossovers. And we brought up the crossover fighter and

2:41:37

Nintendo versus PlayStation 1 is like a dream game,

2:41:40

but will never happen as

2:41:42

we stated. The sad reality

2:41:44

is like, I feel very, very jaded

2:41:47

to a lot of crossovers now because

2:41:49

the whole multiverse thing has been so

2:41:53

fucking just ravaged

2:41:56

and molested to the

2:41:59

point where like. I remember it was like a we

2:42:02

talked about on a recent episode of sacred right where

2:42:04

what was it Dave the Diver in Godzilla and you're

2:42:06

like Okay Like

2:42:08

nothing surprises me at this point. You were like yeah,

2:42:11

like back in the day. I remember it was like a big deal for

2:42:14

for Salt

2:42:17

snake to be in brawl. I remember

2:42:19

that was like a crazy thing. I was like what the fuck solid

2:42:21

snakes in Super Smash Brothers That's insane.

2:42:25

And now I wouldn't I wouldn't even think twice about it. I

2:42:27

wouldn't think twice. It's seeing like But

2:42:31

in Joe

2:42:34

Biden in fortnight, you know what I mean?

2:42:36

Or like anything like that to the

2:42:38

point where a lot of Anything

2:42:40

that I see that's like a crossover like this

2:42:42

X this at the Xbox showcase they had

2:42:45

like that weird indie game with Chucky and it's like a

2:42:49

Okay, I guess I guess it's happening

2:42:51

Chuck. He's coming to roblox As

2:42:54

if as if I give a shit at all And

2:42:58

it's just like I don't know a lot of that magic

2:43:00

of seeing characters share the screen that you would have never

2:43:02

thought was possible I think it's kind of a Lot

2:43:05

more muted than it used to be And

2:43:08

not even just owing to video games, but like going to just like

2:43:10

I don't know even just

2:43:12

like certain movies like there was space jam where they

2:43:14

had the Clockwork Orange rapists watching the watching

2:43:17

the game and ready

2:43:19

player one with it's Iron Giant

2:43:21

and Master Chief and Ronald

2:43:24

McDonald and I

2:43:26

don't know Reagan. Yeah, and Ronald Reagan's

2:43:28

whale Well,

2:43:31

I there's a there's an Iron Giant it

2:43:33

seems and we gotta get him on hell

2:43:35

divers we're going to kill him We're

2:43:39

going to kill that Iron Giant dead Mr.

2:43:43

Giant tear down this wool Do

2:43:47

you guys remember you know

2:43:49

everything's crossover now I remember the

2:43:51

original crossover There's like this anti-drug

2:43:54

cartoon that featured all the it

2:43:56

had like Winnie the Pooh and

2:43:59

smurfs Yeah, and

2:44:01

and like Kermit the Frog in it. I

2:44:03

looked it up. It's called a What

2:44:07

was it are you cracking all stars

2:44:09

to the rescue Just

2:44:11

tired man heroin. I think

2:44:14

I think that was in like a an avgn video

2:44:16

is how I saw it or something like that Oh,

2:44:18

I remember that's how I felt cuz there's no way

2:44:20

I was exposed to that just like on TV That

2:44:22

wasn't I don't even big Smurfs had

2:44:24

even a remote amount of relevance by the time I was even

2:44:26

alive and cognizant

2:44:29

but Yeah, I do

2:44:31

remember that that video. No, you know you mentioned it.

2:44:34

Yeah, it's upsetting I don't know It's

2:44:36

just am I am I alone in

2:44:38

the idea that like seeing seeing these kind of

2:44:40

crossovers is like a little bit less special Now oh

2:44:43

totally you're absolutely you're right on

2:44:45

it's it's uh, I used

2:44:47

to love the sitcom crossovers when

2:44:49

I was a kid right like

2:44:52

family matters in full house Like

2:44:54

and just grounding them in the same universe or whatever but

2:44:57

yeah it is it is far less interesting and far

2:44:59

less special now I guess the

2:45:01

first crossover that I ever really experienced as a

2:45:03

kid was captain end in some

2:45:05

way Which was you know legendary

2:45:07

cartoon when I was a kid a Nintendo cartoon, but

2:45:10

Even that was Nintendo characters. So wasn't

2:45:13

right that unusual. They actually Mega Man

2:45:15

and Trevor Belmont weren't two of the

2:45:17

characters They're not necessarily Nintendo characters, but

2:45:21

God that cartoons horrifying if

2:45:23

you go back and look at it, I loved that cartoon and I look

2:45:25

at it now I'm like this shit Sucks,

2:45:29

but we were so we were so

2:45:31

into Nintendo

2:45:33

and just having anything that like there

2:45:36

was this brief moment from like 88

2:45:39

to 91 or so where Nintendo was like Yeah, we'll fuck

2:45:41

around with licenses It was

2:45:43

an exciting time. Yeah, and then they were like no

2:45:45

never run Whoops, yeah,

2:45:48

the Mario movie scared them for 30 years All

2:45:52

right Bmj, thank

2:45:54

you for writing it Preston

2:45:56

Brinton wrote in and said hey sacred semen

2:45:58

slurpers. That's fucking disgusting But

2:46:02

I'll allow it. What are your thoughts on the recent

2:46:04

statements from Warner Brothers regarding the pivot to more live

2:46:07

service games? Last year they had the

2:46:09

best-selling game of the year in Hogwarts Legacy, which also received

2:46:11

a lot of praise from fans of the franchise while also

2:46:13

receiving backlash from for live service games. Suicide Squad

2:46:15

has had a poor service in reception due to these elements

2:46:17

and World Combat has paid DLC, which has received a lot

2:46:20

of pushback from the fighting community. So

2:46:22

I didn't want to put this in the news because

2:46:24

I'm not really sure what the nature of this conversation

2:46:26

is, but I wanted

2:46:28

to acknowledge it in some way because people did write in about this. So

2:46:31

over at GameSpot, a long time,

2:46:33

they're a long time on news editor

2:46:36

Eddie wrote up this piece entitled, Warner

2:46:38

Brothers discusses volatile AAA console games. We'll

2:46:40

lean into free-to-play and mobile. So

2:46:44

speaking, he writes here, speaking at

2:46:46

a Morgan Stanley speaking event. So

2:46:50

know your audience. All right. It

2:46:53

says, quote, Warner Brothers discovery gaming boss JB

2:46:55

Perrett discussed some of the company's strategy for

2:46:57

going forward for gaming going forward and includes

2:46:59

more live service, mobile and free-to-play games. He

2:47:02

said, quote, we're doubling down on games as

2:47:04

an area where we think there's a lot of growth opportunity

2:47:06

that we can tap into with IP that we have and

2:47:09

some of the capabilities we have from the studios where

2:47:11

we uniquely positioned as both a publisher and a developer

2:47:13

of games, end quote. Perrett said

2:47:15

WBD's recent gaming output has focused on AAA games for

2:47:17

console. And that's great when a game like Hogwarts Legacy

2:47:19

sells 22 million copies and becomes the best selling game

2:47:22

of the year. But this kind of success

2:47:24

is never guaranteed. And what Perrett said was a volatile market. He

2:47:26

pointed out that one of WBD's latest big games, Suicide

2:47:28

Squad, Kill the Justice League was a disappointment for the

2:47:31

company. And so it says, so

2:47:33

the plan going forward, he said, is to help

2:47:35

reduce volatility by focusing on core franchises and bringing

2:47:37

at least some of them to the mobile and

2:47:39

free-to-play space, as well as continuing to invest

2:47:41

in live service games that people play and spend money on over

2:47:43

a long period of time. This will help

2:47:45

Warner Brothers generate more consistent revenue, he said, going

2:47:48

on to tease that Warner Brothers has had some

2:47:50

new mobile free-to-play games this year. Also

2:47:52

worth noting that just because Warner Brothers may push

2:47:54

in the new places, that doesn't necessarily mean they'll

2:47:56

stop making big single-player AAA games. It

2:47:58

says, quote, rather than. Just watching a one

2:48:00

and on console game? How do we develop a game

2:48:03

around? For an example, a Hogwarts Legs Your Harry Potter.

2:48:05

That is Alive Service where people can live and work

2:48:07

and build and play in that world and an ongoing

2:48:09

basis. So. People who read the story

2:48:11

more. but I'm. Not.

2:48:14

Entirely sure it says what people are saying. It's as.

2:48:17

Cars and I'm glad that Etti had cause

2:48:19

the as you say like they're not saying

2:48:21

that they're gonna do just do this to

2:48:23

they're going to pursue this and I feel

2:48:25

like. There. Is some

2:48:28

level of intelligence to that? I've said that about politicians

2:48:30

on pursuit of games and service like you do want

2:48:32

to be in that space? What to be that's was

2:48:34

heavily knew what to make. Lots of money in that

2:48:36

space. New as dominant as visit the space of time

2:48:38

of dominating people's engagements. You need to be there. But

2:48:41

it does come off as a little tone deaf

2:48:44

when you don't acknowledge and it doesn't seem like

2:48:46

they really did the rampant success of Hogwarts. Lazy

2:48:48

I did this math and art in our discord.

2:48:51

Yesterday. But Warner.

2:48:53

Brothers is selling every copy

2:48:55

of. Of of their game.

2:48:58

Or Howard's Legacy. Draw these from platforms.

2:49:00

As a third party, there is no

2:49:02

place within the sellers first party, right?

2:49:05

So you're looking at about forty two

2:49:07

dollars. In. A Rip. Per

2:49:10

game sold. once neo they get their

2:49:12

money. This. Is. Nine.

2:49:15

Hundred and twenty four million Dollars. Now.

2:49:18

Let's. Assume the game cost two hundred million dollars to

2:49:20

make another hundred million dollars to market. And.

2:49:23

Let's assume that the licensing costs a

2:49:25

Jk Rowling is another hundred million dollars.

2:49:27

This leaves. Or hundred million dollars

2:49:29

or so in profit and to me I

2:49:31

wouldn't You would want to highlight this is

2:49:33

Warner Brothers and say while we're going to

2:49:35

go pursue these games in the service. And

2:49:38

while we know that we have a notable failure

2:49:40

and kill the Justice League, right?

2:49:43

In the space we're going to t to pursue this on the

2:49:45

last. Weekend's. Find success in

2:49:47

these other spaces to by giving these games enough time

2:49:49

and space and just seems weird that they wouldn't. Bring.

2:49:52

Up both because. You

2:49:54

can have it both ways. You should want to

2:49:57

have it both ways. and what this really be

2:49:59

saying is like we want We want to sell games that sell

2:50:01

10, 15, 20 million copies, regardless

2:50:03

of how we do it. But

2:50:06

it really does go to show you what

2:50:09

I say over and over again and why I

2:50:11

don't mean to diminish Helldiver's amazing success, but why

2:50:13

I keep saying it's not necessarily what Sony wants.

2:50:15

I'm sure Sony is far from upset about Helldiver's

2:50:17

success, but we're still talking about a

2:50:19

game that will only generate a few hundred million dollars

2:50:21

in profit long-term. This

2:50:24

is a game that's sold once. And

2:50:27

when you're looking at these publishers looking at a game like Hogwarts

2:50:29

Legacy and kind of poo-pooing it, it

2:50:31

does show that something's fundamentally broken in

2:50:35

the C-suites of these companies, that

2:50:38

they just don't see that you

2:50:40

can do both and that you don't need to put

2:50:42

all your eggs into one basket. These guys are, I

2:50:46

don't know, I don't want to say they're dangerous, but they feel dangerous

2:50:49

and that they're going to make these huge decisions that take years

2:50:51

and years to pan out, cost

2:50:54

hundreds of millions of dollars. I mean, look

2:50:58

at the state of, like who cares about what Rocksteady does now?

2:51:03

It's like when people say Dragon Age is coming out later this

2:51:05

year, and it is apparently, it's like who cares? You

2:51:08

have a lot to prove. Like who gives

2:51:10

a fuck until you show us and

2:51:14

surprise me and delight me. But

2:51:16

I don't know. Anything to say about this? Dustin, let's

2:51:18

go to you first. I don't

2:51:20

think I have anything really to add than what you

2:51:23

said. It sounds more like

2:51:25

there's more to the story, of course, than just

2:51:27

a fancy Twitter headline,

2:51:31

but the success of Hogwarts

2:51:33

Legacy, I think, speaks that there's no way they're

2:51:35

like, oh yeah, we're not doing that anymore. They're

2:51:38

going to do a sequel. I just

2:51:40

hope that the

2:51:42

only thing I'll say, I guess, is just I hope

2:51:45

that they don't try to be like, oh, well, let's

2:51:47

combine these two success or take

2:51:49

the success of Hogwarts Legacy or games like it

2:51:51

and we'll add live service elements to that

2:51:53

so we can have our cake and eat it

2:51:56

too, because that I Don't think will

2:51:58

work out favorably for them. There's a

2:52:00

level of mental retardation if they don't go to

2:52:02

Avalanche the haven't already done In said we want

2:52:04

a straight up sequel to this game. Rio's

2:52:07

all the assets. But.

2:52:10

And add things and obviously, but. You.

2:52:12

Are three years to make a fucking sequel? And

2:52:15

even have a cells half as many copies. It's

2:52:19

just strange that I would think the licensing would

2:52:21

be the problem for them. It's not. They're.

2:52:23

Actually, totally dependent on licenses. Sport they're saying is

2:52:25

that they kind of can lean into the licenses which

2:52:27

the own. right?

2:52:30

Because that's what puts games like Spiderman

2:52:33

in such financial peril in quotes where

2:52:35

they're only making thirty percent profit margins.

2:52:38

Because. They have to pay so much money to

2:52:40

outside. The. Or in this case, Disney outside.

2:52:42

Really? Nine creative forces in

2:52:45

the sense that they had nothing to do with the

2:52:47

broth. right?

2:52:51

presently. You bring and. Vincent's.

2:52:57

What's. Evaded as Vincent. Brown

2:52:59

can't ask. Think it

2:53:01

has. Yeah, no, no Vincent. Brown.

2:53:03

Cast a sauna. Frank how to sato.

2:53:07

Ninety. Made that up. says.

2:53:09

Hi off. He wrote and like many many

2:53:11

many many many of you did. That.

2:53:13

I want to talk about the Starbucks not particularly, but I'm not going

2:53:15

to ignore you. Recently subscribed

2:53:17

after being outside as for a few years and love the

2:53:19

early com to thank you anyway. Seemingly Ain't

2:53:21

has been in the media a fair but

2:53:24

the last this few days. as if somehow

2:53:26

mainstream gaming media has always skip the story.

2:53:28

Is what are your thoughts on all the hullabaloo

2:53:30

surrounding force, diversity in gaming and us And if

2:53:32

you heard the speech from of years by ago

2:53:34

by see baby and. Ceo

2:53:36

Tim bel air about. Terrifying

2:53:38

game companies in quotes they should be amazing content.

2:53:40

Love it and love you guys. So.

2:53:43

Vincent and others will remember that

2:53:45

we talked about sweet baby and

2:53:47

maybe a few months ago. That

2:53:50

the time. I.

2:53:52

Talked about that there are obviously a D. I consultancy

2:53:55

mean it's clear as day but. That.

2:53:58

I. Believe that there has to be in

2:54:00

raised in creative as in free to feel

2:54:02

that level of like free association. So. If.

2:54:05

They're not if companies wrapping forced in some way

2:54:07

to use these companies and I'm what do you

2:54:09

really supposed to do about that? Other

2:54:13

than not, solicit their work or whatever and I didn't really

2:54:15

look at this and I still don't really look at it

2:54:17

as that big of a deal. However,

2:54:20

There. Is a big however here that has developed.

2:54:24

The. Are

2:54:27

have you guys the like the the impetus of this

2:54:29

but when I saw this happening as I got this

2:54:31

isn't going to be good or since. Someone

2:54:36

on steam made a

2:54:38

cure a seamless. That.

2:54:41

Puts all of Sweet Babies Consulting game You

2:54:43

know, the games as a consultant as a

2:54:45

slut. Bigger games in their small use all

2:54:47

them onto a list that would make people

2:54:50

aware. That. They were associated

2:54:52

in some way with these games as a cool that

2:54:54

you're writing consultancy. And

2:54:56

that and of itself doesn't bother me. I think

2:54:58

that that's kind of the the purpose of these

2:55:00

sorts of things. I feel like you should have

2:55:02

maximal freedom of expression to associate whatever you want

2:55:04

with whenever you wanna make people aware of those

2:55:06

things. That and is that that's of doesn't bother

2:55:08

me at all. And. That's not what

2:55:10

I thought, that was the bad, they what I thought was

2:55:12

the bad thing was when I saw one of the people.

2:55:15

From this company trying to get this.

2:55:19

This. Duration lists Band.

2:55:21

And you get the person who put the

2:55:24

curious and list of banned and to get

2:55:26

him to base people basically how this guy

2:55:28

social media when I saw that happen. I

2:55:33

was like no, that's not a good

2:55:35

thing, You're very very dumb and this

2:55:37

is this is. What? We witness

2:55:39

was you. I said before that one of the stupidest

2:55:41

people that ever working the video games in a she

2:55:43

was this woman we alexander. And

2:55:45

she was stupid for a number of different

2:55:48

reasons. But a major reason she was stupid

2:55:50

was that during Gamer Gate ten years ago,

2:55:52

she was the one that wrote that is

2:55:54

very ill conceived Gamers Are Dead article. And

2:55:57

that. Was. what set

2:55:59

see was

2:56:01

responsible for the orders of magnitude

2:56:04

escalation of what was otherwise is very

2:56:06

self-contained thing. And when

2:56:08

I saw the list on Steam

2:56:10

and the community growing around it, I was like, that's one thing.

2:56:14

When you're trying to go after that, that's

2:56:16

an entirely different thing. It looks like you

2:56:18

have something to hide. It looks like you

2:56:20

are ashamed of something. And

2:56:25

I don't understand why you're

2:56:28

trying to kind of, and I'm

2:56:30

saying they've royal you out there that are defending this, being

2:56:32

cagey about what it is. Whether or

2:56:34

not they have the right to do it or whether it's a good idea or

2:56:37

whatever is a totally different thing and I'm not going to get in the way

2:56:39

of the free market kind of functioning as it does. But

2:56:41

you are a DEI consultancy. Don't

2:56:44

try to act like you're not. And

2:56:47

you edited, and I've seen this,

2:56:49

the website has been edited since then to make

2:56:51

it seem like it is less about that than

2:56:54

it actually was. You can find

2:56:56

video of Kim Bel Air, their CEO,

2:56:58

saying exactly that, that you kind of,

2:57:01

in so many words, leverage this level of fear

2:57:03

at these companies to get them to kind of

2:57:05

take your political point of view.

2:57:07

And if it's not political, and

2:57:10

this is an important thing, if

2:57:12

Sweet Baby Inc. is just what it is,

2:57:14

it's just a writer's consultancy, I

2:57:16

want to know what the politics of all the

2:57:18

people that work there are. Because

2:57:21

that should be easy to pan out as there's a

2:57:23

collection of very talented

2:57:25

writers. But something tells me

2:57:28

that you all think the exact same about

2:57:30

all of those topics and that

2:57:32

is by design. So that's kind of

2:57:35

where I stand on the Sweet Baby thing is not

2:57:37

that I think that they have an extraordinary amount of

2:57:39

power, not that I think that they shouldn't be allowed

2:57:41

to transact with other companies or even have a say

2:57:43

in what those companies do because that's all voluntary. But

2:57:45

to hide from it and

2:57:48

to pretend and to not lean into it is

2:57:50

very ill-conceived and makes it seem like

2:57:54

there's more to this story and this

2:57:56

is very much a gamer's or dead

2:57:58

article moment. The only

2:58:00

difference now, unfortunately for these

2:58:03

people and for the media that

2:58:05

will no doubt defend them and they already have and we can talk about that

2:58:07

too, is they are in a much

2:58:09

worse position than they were 10 years ago in this

2:58:11

industry. Their power has diminished

2:58:13

to nothing. And

2:58:16

it's clear that normal everyday people have

2:58:19

an extraordinary amount of power. And

2:58:22

so it is a very unbalanced situation. And

2:58:24

if I were again

2:58:27

realizing that mountains come

2:58:29

out of molehills, I would realize you're in

2:58:31

the molehill stage now and that you're going

2:58:33

to lose and just be like receding into

2:58:35

the background and we'll do business as

2:58:37

usual. But you know, Chris, that

2:58:39

these people do not have the fortitude

2:58:41

or the patience. They cannot help it. They

2:58:44

cannot help it. And then you

2:58:47

see things like this writer, Alyssa

2:58:49

Mercant at Kotaku, really

2:58:52

coping with this,

2:58:55

this honest. She writes this entire piece

2:58:57

about this without ever noting how it

2:58:59

started, which is

2:59:02

that they tried to get the group banned.

2:59:05

Very weird. Have you guys been tracking this? Chris,

2:59:07

what are you for? What do you think? Yeah,

2:59:09

I've kept up a little bit with it. I've gotten a lot

2:59:11

of messages about it. And

2:59:16

it's just such, it's so unfortunate

2:59:18

how little self preservation certain people,

2:59:21

not even just from like, oh, I better

2:59:23

not tell the truth because

2:59:26

the truth makes me look

2:59:29

bad. It's more just like the fact

2:59:31

that they were willing to hide things that aren't a big deal

2:59:34

and as a result, come off guilty. Like

2:59:37

editing the website is just such an unnecessary

2:59:40

thing because there's nothing

2:59:42

wrong inherently with

2:59:45

being a DEI. There's

2:59:47

nothing that's fine. And

2:59:50

so to hide that makes you look sketchy

2:59:52

and weird. And

2:59:54

look, I feel so many different ways about this.

2:59:56

Do I feel like Sweet Baby Ink has any power over the

2:59:58

games industry at all?

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