It's Episode 20 (WOW! 20 episodes!) and we're going back to talking about Divinity Original Sin II to discuss the rest of our experience with this huge RPG.
We also discuss different ways of playing games, Tetris Effect, pacing in games like Red Dead Redemption 2, our memories of DOS:2, the final battle, difficulty spikes, game feels, deathfog barrels and end off with another round of Armchair Game Design.
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