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Secret Hearth

Secret Hearth

Secret Hearth

A weekly Games, Fiction, Drama and Hobbies podcast
Good podcast? Give it some love!
Secret Hearth

Secret Hearth

Secret Hearth

Episodes
Secret Hearth

Secret Hearth

Secret Hearth

A weekly Games, Fiction, Drama and Hobbies podcast
Good podcast? Give it some love!
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Episodes of Secret Hearth

Mark All
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The party wanders a mythic underground.
The temple's dark history begins to be unraveled.
Delving deeper into the maze, the party discovers a series of nooks, hearths, books, and a few unnerving works of sculpture.
The party begins their foray into the Temple of Light.
The party takes flight through the dark wastes.
The party races to break the curse plaguing Vyrmoor.
A happy reunion at the place where it all started.
Cade County, 1985.A small cell of the Program investigates a series of disappearances on the border of the Smoky mountains, the lot of them unprepared for the horrors that will unfold in these dark hollers.Sensitivity Warning!The following
The necromancer takes flight, and the party gives chase.
The party squares up with an ancient, sinister giant.
The Sunder on the horizon, and some trouble, too.
The party makes their way through a perilous swamp.
While their caravan of allies rest up for the journey ahead, the party delves into a forgotten chamber to plunder for useful tools in the fight against Zael.
Now safe, the party begins to connect and communicate with the Heart of the Plants.
A powerful new ally awaits the party within Glisten Gulch, but their old foes reached their goal first. An ambush is sprung, and a storm of steel and magick ensues.
With Spadefoot reunited with the party, they amass their small army, connect with old friends, and plot against the dragon under a shimmering dawn.
The Temple of Clay found, Spadefoot enters in hopes that the old hero Moragack will be willing and able to ground his soul to this world.
The Fellowship of the Foot take their last stand against the Paladin of Zael.
The Fellowship of the Foot ventures into a massive, ancient wall filled with militant goblins - but all is not well within the wall, and navigating it will be their most dangerous challenge yet.
The Fellowship of the Foot comes head-to-head with the Zael's strongest warrior.
Three guardians of blade, bow, and magick guard our white-furred hero as he trapezes through the Crystal Forest, but old dangers and new lurk in every nook and cranny. Protecting the faun will be no small task, and Spadefoot's childlike naivety
With ancient memories on his mind, Spadefoot begins his journey to ground himself in this world. A vicious foe stalks him through the snow. Three guardians rear their head.
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