Episode Transcript
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0:11
Hello and welcome to this very sleepy episode of
0:13
the Shut Up and Sit Down podcast, a podcast
0:15
about board games, board games and... That's
0:20
my sleeping noise. Did you like that? Yeah,
0:22
it was great. It was really good. You're
0:25
joined by myself, Tom Brewster,
0:27
and Emily. Hello. I
0:29
don't know what you're talking about. I'm full of energy.
0:31
You need to stop bringing the podcast down. This
0:33
is one of the most energetic board game podcasts
0:36
in the world, Tom. Shut up. Oh my goodness.
0:38
Okay, fine, fine, fine, fine. On this podcast, we're
0:40
going to talk about some board games, baby. Hell
0:43
yeah, Tom. Yeah. I
0:45
actually do feel slightly more energetic just by doing
0:47
this. We're going to talk about two board games
0:49
on this podcast, just two, and then a third
0:51
one at the end, but only for a little
0:53
bit. We're going to talk about
0:56
MLEM, space agency.
0:58
Am I saying MLEM right, or should
1:00
I be pronouncing it? M-L-E-M. I
1:02
wish it were MLEM because that would be like my
1:04
name, but with an M at the end, and that
1:06
would have made me very happy. Ah,
1:09
they'd be synergistic with your real life
1:11
name. And we're going to talk about
1:13
Kootenai Horror, the city of silver, a
1:16
CGE game that looks on its surface
1:18
to just be a standard Euro game,
1:20
but then under the surface, it's got
1:22
a bit of spice, a
1:24
bit of oddness going on. Are
1:27
you, am I making this sound exciting? You
1:29
are. I was hoping you were going
1:31
to say it, and under the surface, it is a
1:33
basic Euro game, but that's fine. I
1:35
mean, that is also kind of true. And
1:38
then right at the end, if we've got
1:40
time, we're going to have a little chat
1:42
about Dune Imperium and Dune Imperium Uprising, a
1:45
game that we have covered extensively recently in
1:47
a big chunky video review, and that Emily
1:50
has never played and does not
1:52
know anything about because she's outside
1:54
of the Dune-iverse. Isn't that cool?
1:57
Isn't that amazing that we would do that? Why would you have
1:59
me? on the show and talk about
2:01
this. I don't know, this is Tom's
2:03
decision. It's mostly just an opportunity for
2:05
me to talk more at someone about
2:08
Dune because people in my life don't
2:10
want to listen anymore. So you are
2:12
now that person. And so is the
2:14
audience. I am the sacred spice. There we
2:16
go. That's enough to put a sting in
2:18
and lead us right into Pod Town. I
2:22
think I nailed that. The sacred spice.
2:24
Yeah, you nailed it. You did. You killed
2:26
it. Whoa. Emily,
2:30
you've been playing a whole bunch
2:32
of Malem Space Agency, a 2023
2:34
game designed by Ryder Knitsia, published
2:37
by Rebel Studios with art by
2:39
Joanna Respecker. What is this game?
2:41
Because I've seen people talking about
2:43
it. I've seen that it has
2:45
a really long neoprene mat. And
2:47
I've also seen that it's covered
2:49
in cute cats. And
2:53
I don't know if I like the
2:55
fact that it's got cute cats on
2:57
it and that it's called Malem. That
3:00
makes me cringe. Do you
3:02
think they're cute? Yeah, I think
3:04
that they're not my definition of
3:06
cute, but they might be someone's
3:09
definition of cute. They're a little
3:11
strange. Although I do like one
3:14
of the ones on the front cover. The little
3:16
chubby one that cooks. The one with the spatula.
3:18
Yeah, what a cutie. He
3:21
seems like a cool guy. I
3:23
love them. Well, apparently I'm becoming
3:26
the correspondent for Animals in Space games.
3:28
I talked about Apiary. Oh yeah. There's
3:30
bees in space. And now I'm talking
3:32
about cats in space, Tom. It's cats
3:34
in space. Yeah. That sounds like a
3:36
really good niche for you to cover. Like any game
3:39
that has got animals and also space. It sounds like
3:41
we know who to call. We're probably going to get
3:44
on the podcast. Five years
3:46
time. Bring Emily back. Now we've
3:48
got turtles in space. I
3:51
would play the living daylights out. Oh wait,
3:53
hold on. That's just Twilight Imperium. Ha ha
3:55
ha ha. You know, that's got space turtles
3:57
in it. Tell us about Malem Space Agency.
4:00
Cats right they've taken over the world it says
4:02
it says in 2075 they taken over the world
4:05
I don't know if the the animals like
4:07
I don't know if the humans are dead
4:09
I don't know if we've been domestic odd,
4:11
but they've taken over yeah now They're going
4:14
into space Tom isn't that cool mm-hmm It's
4:16
like ground control the major Tom, but
4:18
instead of you It's like Tom from Tom and
4:20
Jerry cuz it's cats. That's a good joke leave
4:22
that in This
4:27
is a push-your-luck game apparently it's
4:29
similar to Celestia Which I haven't played,
4:31
but if you've played it apparently it's like
4:33
that, but a little more complicated And I'll
4:35
get into that there There's a spaceship and
4:37
you all have eight cats and you're going
4:40
to be putting your cats onto this spaceship
4:42
So every round the person who's
4:44
cats at the top of the ship They're
4:46
the commander and they have control over the
4:48
ship and they're going to be doing the
4:50
push-your-luck portion of it Wherever the ship is
4:52
you'll be rolling dice and those dice will
4:54
determine how far your ship will progress or
4:56
whether it will crash Oh, and then you
4:58
all die oh oh No,
5:01
the cats actually live. Oh well. I
5:03
can't live They're like I guess
5:06
because they land on their feet or whatever
5:08
right in space in space. They land on
5:10
their feet That's a boy that
5:12
is an interesting you know like when they talk
5:14
about that idea that like you know bread always
5:16
lands Butterside down and cats always
5:19
land on their feet So if you put
5:21
a piece of bread with the butter facing
5:23
up on a cat's back and drop it
5:25
it'll spin forever Well, I'm going to go
5:27
to the Empire State Building right now a
5:30
cat and bread in hand and I'll
5:32
report back So
5:37
if every space that your ship
5:39
can go on there are dice
5:41
possibilities for that space right and
5:43
it goes from Wonderful and
5:45
then there's also an afterburner So
5:47
I think it's the two gets twice
5:50
on the on the dice So it's
5:52
like one two two three four after dinner So
5:54
say that the space that you're on it
5:56
has an afterburner and a two right
5:59
as the the two possible
6:01
dice rolls. You roll your dice, and
6:04
every afterburner you have and every two that
6:06
you have, you can apply that to your
6:08
ship, and it will go as
6:10
far as the number that you've got. But
6:12
you don't have to use all the dice
6:14
that apply. You'll essentially like group them. So
6:17
you'll group your afterburners, you'll group your twos.
6:19
And then you can either use the afterburners
6:21
or you can use the twos, or you
6:23
can use all of both group, right? But
6:26
you have to use all of what, like each category.
6:29
If you decide to use the twos, you have to use all
6:31
the twos. If there are two twos, you'll move forward four spaces.
6:34
But if you roll and you don't get
6:36
any of the numbers that are indicated, you
6:38
crash. All of your cats will go back
6:40
to your board, they'll land on their feet,
6:42
and then you'll move the, I
6:44
don't know what it's called exactly, the little crash marker.
6:47
You'll move that up one. Then does that trigger the
6:50
end of the game when it gets to a certain
6:52
point? Yeah, and what number would you expect it to
6:54
go to? For a game without cats, when they crash,
6:56
and how many times do you think they can crash
6:59
and die? Yeah,
7:01
how many lives, how many lives
7:03
like these cats that we had? I'm
7:06
gonna say 11. Yeah,
7:08
apparently it's 11. I
7:10
thought that was the same change. That
7:13
is strange. Isn't that weird? That
7:16
does seem very particular. I mean, is there some,
7:19
you know, maybe they played it at nine and they were like, you
7:21
know what, this ain't, this is, you know, they were saying this game,
7:23
it's a 7.5. We make this
7:25
track 11 and we're getting all the way up to an eight out
7:27
of 10. We're getting 0.5 full points by
7:30
swerving the thematically correct answer to how
7:32
long this track should be. Yeah,
7:35
and like, you know, they just put
7:37
astronauts. They don't put cataronts. It's like,
7:39
what the hell? What are you, your-
7:41
What was going on? What were you
7:43
doing? What's even the point of this
7:45
anymore? This is definitely further
7:47
evidence of Rainer Canitzia Games being
7:50
mechanics first, theme second, because
7:52
all of the illustration and art in this
7:54
is really nice. Like I can see these
7:56
pictures on BoardGameGeek and like the
7:58
little trinkets that you're- I don't
8:00
know how you get them, but like it seems like there's
8:02
like a little little Cat treat on a
8:04
string is one of the treats and like one of
8:06
the planets is like a fishbowl full of goldfish and
8:09
one Of them is a big yarn ball like that's
8:11
cute and I in a way I love
8:13
I love the idea of Like
8:15
because it's it's saying that it's grounded in
8:17
the real world like they they overtook us
8:20
in 2075 and then somehow The
8:23
planets all like shifted into cat
8:25
related things. I love yes It's
8:28
almost like they're predicting what's out there and
8:30
they're and they're just talking about like things
8:32
that they know and they're like Oh Jupiter
8:34
looks like a big cat scratcher That's quite
8:36
that is that is a that is a
8:38
nice idea and then the I want the
8:40
sequel game Where the cats of Malem are
8:42
bitterly disappointed to find out that Jupiter is
8:45
in fact mostly just So
8:48
if you crash the ship like you're the captain
8:50
you're rolling the dice you crash the ship that
8:52
like, you know quote-unquote Kills
8:55
all the cats on board including yourself presumably
8:57
right? Yeah Yeah, so is there a way
9:00
if you don't like where the ship is
9:02
going presumably you can get off early Yeah,
9:04
this is the whole game. I probably should
9:06
have said this earlier instead of going on
9:08
a thousand tangents so As
9:12
you're progressing along the track your you're the luck
9:14
the luck won't be on your side You know,
9:16
it's a press your luck game It's like if
9:18
you think that dice roll won't go the way
9:20
that you want it to in the future You're
9:23
getting a little antsy You can jump off to
9:25
either like if the space is next to moons
9:27
You can jump off to a moon if it's next to
9:30
a planet you can jump off to the planet the moons
9:32
are like Solid points when
9:34
you're on a moon, you just get the points
9:36
that are on that But the
9:38
planets are like majority. So whoever
9:40
has the most on They'll
9:43
get that they'll get the big points. So
9:45
this push a lot game where if you're
9:47
the captain you're Trying to
9:49
navigate like as far as you can Like
9:53
while you're in control and that's fun And
9:55
if you're any of the other players and
9:58
you're not liking how that's going you you want a
10:00
jump ship or if they've jumped ship you take
10:02
over. But here's where it's interesting Tom, this is
10:04
this is very interesting to me. It kind of
10:06
sounds like there's very little decisions to make right?
10:09
Sure. Unless you're like the the captain of the
10:11
ship. But one of the main decisions you can
10:13
make is what cat you are going to put
10:15
on the ship. So you have eight
10:17
cats and they all have a little special
10:19
ability. So when to use which like cat
10:21
for which ability because once they're once they're
10:23
on a moon or a planet you can't
10:25
use them anymore. Gotcha. So it's like when
10:27
to use it and like when to take
10:29
advantage of them. That's fun and that's cool.
10:31
And so there are ones that are like
10:33
you'll get double points if it's on the
10:36
moon or you'll get double points if it's
10:38
on a planet or there's ones like one
10:40
with a parachute where if the ship
10:42
explodes then you'll automatically go to
10:45
whatever space that's on so you can be a
10:47
little more risky if you've played that. Yeah.
10:51
Yeah and I found that very fun.
10:53
I think that's very cool. And so
10:55
presumably as the captain or even as
10:57
another passenger you can look at the
10:59
other abilities of the cats on
11:01
board the ship currently and you can get a sort
11:03
of temperature of where people want to end up or
11:06
where they want to go. Very much. And you can
11:08
make decisions according to that. Oh that's cool.
11:10
I like that. I think that's an
11:12
interesting little twist to that kind of thing
11:14
because if I remember correctly and I have
11:16
not played this game so this is incredibly
11:18
foggy for me but Celestia the game that
11:21
people have by the sounds of things been
11:23
comparing this to is a
11:25
similar game of being like you know you
11:27
move between these different places and maybe you
11:29
stay or maybe you leave but it does
11:31
not have that level of like player power
11:33
or intent and this could be completely wrong.
11:35
Yell at us or yell at me specifically
11:37
in the comments if this isn't the case
11:39
but having that ability to you
11:42
know have a guess at what your
11:44
opponent slash comrades might be trying to
11:46
do rather than just basing
11:48
it on pure vibes does sound kind of interesting.
11:50
I like the idea of this despite not being
11:53
into cats particularly.
11:55
I do like cats actually. I don't know why
11:57
I said that. I'm a fan. I
12:00
just don't like cute games broadly. Do
12:02
you not? Do you? Do you? Does
12:04
this do? Does this, does this, does this
12:07
delight you? I, uh, this game in particular?
12:09
I don't find this game all that cute.
12:11
I mean, I find the components in everything
12:13
cute. I don't find the art particularly that
12:15
cute. But I do love cute games. You
12:17
don't find the cats themselves. No, not really.
12:19
But cute games are, why would you not
12:21
like them? I think it depends on what
12:23
kind of cute it is. Like, if it's...
12:27
Like, the art in Fort, for example. I
12:29
love it. Yeah. That art is like, exactly
12:31
my kind of cute. Don't you dare say
12:33
anything bad about it. No, no, no, no,
12:35
no. I would never. I would never. I
12:38
think the art in that game is like,
12:40
the good kind of cute. Whereas I feel
12:42
like, maybe like Calico is a
12:44
good example of like, a sort of...
12:46
I mean actually, I like Calico. It's
12:48
kind of a cosy rather than cute.
12:50
I guess I just don't like things
12:52
that are like, trying too hard to
12:54
be like, It's adorable. And I don't
12:56
like words like, Doggo, for example. Yeah.
12:58
You don't like words like, Mlem. I...
13:00
maybe I do not like words like,
13:02
Mlem, yeah. Hahaha. So,
13:04
that kind of stuff will
13:07
always be a little bit of a turn off
13:09
for me. But is... Okay, here's the... Time
13:12
to hit... Um... Ahem. Time
13:15
to do the, um, official...
13:18
Shut up and sit down verdict. Time.
13:22
Is it... Um, is it a good
13:24
game, Emily? Yes, I like it. Can
13:27
we put in claps? Can we put in a crowd
13:29
cheering? Yeah, we can do some applause
13:31
right now. Right now, you're basking in it.
13:33
The, you know, the crowd they're loving it.
13:35
Oh, thank you. Are roses unnecessary? Thank you
13:37
so much. Hahaha. You're
13:41
just being... It's just overwhelming how much,
13:43
how much love is coming from our
13:45
live studio audience. I'm glad that
13:47
it's good. Yes. So, what I find like, really
13:50
fun about... I mean, I just like push it a
13:52
lot in general. I like it a lot. It's a
13:54
good mechanic. Oh my gosh. If I
13:57
ever, um, like dip
13:59
my toe... into gambling, I think I'd have a problem.
14:02
I... It's very fun. There's
14:07
just like so much joy in, you know, being
14:11
in a terrible situation. You've
14:13
got like one dice left. There's
14:16
something that I didn't say, but the afterburn is if
14:18
you use them, you keep them. Whereas the other dice,
14:20
when you use them, they're gone. Oh.
14:22
Yeah, so you're running out of dice as you
14:24
go along. So you're getting like less and less
14:26
likely to roll these numbers. And
14:29
then people are like, no, I'm gonna jump ship. And
14:31
you're like, no, I'm gonna stay on this ship. I'm
14:33
gonna make it to the end. Because when you get
14:35
to the end, you get to like write a comment
14:38
and you get like seven points. Whereas every other
14:40
suck is getting two. And you're like, I'm
14:42
going to get this against all odds. And
14:44
then most of the time you crash and
14:46
that's a horrible experience. And you look like
14:48
a do-this, but when it works,
14:51
oh my gosh, what a thrill, Tom,
14:53
what a thrill. There's
14:55
literally very little better. I'm
14:58
trying to think of other push-a-luck games that
15:00
do, because I think that there is something
15:02
nice about the, not only is it a
15:04
push-a-luck game, because often
15:06
in push-a-luck games, you're watching someone else push
15:09
their luck and then you collectively cheer
15:11
or scream or whatever when they push
15:13
too far or you curse them when
15:16
they've done something really good. I
15:18
feel like there's this new pocket of push-a-luck
15:20
games that I really enjoy, which is where
15:23
like one player pushes everyone's luck. My
15:26
Gold Mine is a recent example of
15:28
this. It's like a small push-a-luck game
15:30
from Cosmos games, where you are flipping
15:32
cards in the top of a deck
15:34
that affects all players, not just you.
15:36
And Diamont is kind of similar, but players
15:38
always have the opportunity to leave. So you
15:40
are only ever pushing your own personal luck
15:42
by continuing to go on. And
15:44
I think there's something special about that, making
15:46
that kind of like risky maneuver a more
15:48
like universal thing rather than just something that
15:51
one player is experiencing at any given time.
15:53
Yeah. It seems cool.
15:56
Yeah, yeah, I agree. And also like planets,
15:58
as I said, it's majority. So you can
16:00
pop as many cats onto there as possible,
16:02
but the moon's like once there's
16:04
a cat on it You can't go onto
16:07
that moon anymore So as
16:09
the game's progressing because the game
16:11
will end once somebody has all of all eight
16:13
of their cats Like occupying
16:15
somewhere or the spaceship's crashed
16:17
crashed crashed 11 times so
16:20
as the game's going along like all of these
16:22
spaces are getting occupied and it's like kind of
16:24
interesting because there's not like
16:27
As you're progressing up the track there
16:29
is like a higher you're getting higher points as
16:32
you go along obviously Like
16:34
the better you push your luck the more yeah, you're going
16:36
to get but it's not like so drastic
16:38
of a change to where it seems
16:41
like kind of enticing to go for a
16:43
moon early or something like and Just occupy
16:45
that space so that other people can't get
16:47
there. So there's like less chances for people
16:49
to jump Yeah, I guess once you start
16:51
occupying those lower spaces by necessity people need
16:53
to start pushing them back to get any
16:55
points at all Rather than relying on
16:57
safe options. Well, they're down this seems
16:59
cool I mean, you know, I expect this
17:01
kind of you know, like quite simple clean
17:04
but ultimately pretty good design from from writing
17:06
It's here. I think that like I'm looking
17:08
at this and thinking that like is it
17:10
a game that is and this is
17:12
gonna sound like maybe a
17:14
little too clinical and nasty, but
17:16
like is it an experience worthy
17:19
of like the box size and
17:21
a giant neoprene Like
17:25
it seems like this is the kind of experience
17:27
that is like a pub game for
17:29
me It's what I would clarify, you know classifies the
17:32
pub game It's super easy to teach a little bit
17:34
raucous a little bit loud, you know A
17:36
little bit silly and it comes in
17:38
a box that is like, you know, it's
17:40
like a full game box It's like a
17:42
standard board game size. Yeah, right. Yeah, I
17:44
can see that because now that you've mentioned
17:46
that it's like it feels like
17:49
it could very easily be something
17:51
of like What's
17:54
it called the link game one with the
17:56
with the way you'd like diving Oh deep
17:58
sea adventure. Yeah deep sea adventure We're
18:00
famously deep sea adventure haters over here.
18:02
Yeah. Yeah, I didn't mind it so
18:04
much Yeah, it seems like something that
18:06
could easily be shrunk down to the
18:08
size of like deep sea adventure But
18:12
that makes sense these these oh gosh,
18:14
the components are really nice though And
18:18
I have seen it in the shops and I'm
18:20
like it doesn't seem particularly that expensive like I
18:22
get it I get that like if
18:24
you want to bring it to the pub or whatever That's a problem,
18:27
but I don't think it's I don't think I
18:29
don't know if everything that you get in it
18:31
It doesn't seem that bad. I don't know Tom.
18:34
I quite like you're trying to turn me against
18:36
it Okay, that makes me feel I'm sorry about
18:38
myself your earnest joy Malen space
18:40
agency should not be should not go punished
18:42
and every time you say the name I
18:45
regret it I don't want to I don't
18:47
want it. Yeah, you take it down by
18:49
by by point one Oh
19:00
Next up on the
19:03
podcast after Emily's light
19:05
breezy joyous push-your-luck game
19:08
We're gonna get crunchy and
19:10
boring. Oh, yeah, so I'm
19:12
so sorry. Listen to the podcast
19:14
We're going to Kootenahora the city
19:16
of silver. This is the latest
19:18
game from CGE purveyors
19:22
of weird and fringe and odd
19:24
games all around they're best known
19:26
for stuff like Galaxy
19:28
trucker dungeon lords dungeon pets alchemists
19:30
recently deal with the devil and
19:32
here they are with what appears
19:34
to be kind of quite a
19:36
dry and Boring
19:39
euro game this big box is
19:41
covered in iconography and numbers. I'm freaking
19:43
out I don't know what this is CGE you
19:45
you have me thinking that you were gonna make
19:47
weird games The secret source of Kootenahora is that
19:49
it is a little bit weird right at the
19:52
end This is a game designed
19:54
by and I'm really sorry. I'm gonna
19:56
mess up all of these check names
19:58
But I'm trying my best Andre Bistron
20:00
Peter Kastler Lava, Pavel Jarosh, and with
20:02
art by a whole bunch of other
20:04
Czech names that I'm not gonna butcher.
20:06
I am so sorry. So largely this
20:09
is a pretty straightforward game about bringing
20:11
Kutnohora, the city of silver, into
20:13
a new age of prosperity. It's a
20:16
game about gathering resources, it's a
20:18
game about building buildings, it's a game
20:20
about using your actions efficiently. All
20:23
big turn-ons of
20:25
fans of spreadsheets.
20:28
Yeah, I'm chomping at the bit to learn more
20:31
about these num num nums. Here's
20:33
the twist though, here's the twist, here's the
20:35
twist. You've got all these resources
20:37
in this game, right? You've got like wood and meat and
20:39
beer and all these things, but none of them except
20:42
for money actually exist.
20:44
None of them have like actual
20:47
components. Everything
20:49
is just done through the game's money,
20:51
through the economy. If you need four wood
20:53
to build a building, for example, you do
20:55
not get four wood from the supply and
20:57
then you build a building, you pay for
20:59
that wood with your money. And the way
21:01
that you know how much wood is gonna
21:03
cost you is by looking at these special
21:06
cards in a special card holder that represent
21:08
the market. You then look at those cards
21:10
and you see that wood costs four money.
21:12
So if you need four wood, you just
21:14
spend 60 money to build that
21:16
building. And this seems simple, it seems boring,
21:18
it seems straightforward. But as
21:20
you are building the town, you're
21:22
creating both production and you're creating
21:24
jobs that affect the supply and
21:26
demand of all the resources in
21:28
the game. So what this
21:30
means practically is that in the game that
21:32
I played in this two-player game, we were
21:34
building stuff constantly. We were building buildings all
21:37
the time and all the buildings required wood,
21:39
which then meant that wood became very scarce,
21:41
which then meant that it was really expensive,
21:43
which then meant that when we were trying
21:45
to build buildings, they would just like cost
21:47
us so much money. And
21:50
the wrinkle here is that only
21:52
certain players can actually build each
21:55
kind of building to produce each
21:57
kind of resource. So in
21:59
the game... that I played my opponent was
22:01
the one who had the ability to build
22:03
the wood buildings in the first place and
22:06
he just refused to do it for the
22:08
whole game because he knew
22:10
that I needed wood to build stuff to
22:12
get my strategy to sort of lift off
22:14
the ground and so I had to pay
22:16
through the nose to get anything built right
22:19
and so while I was doing that paying I so
22:21
cruel while I was doing that paying
22:24
like nine you know money per wood
22:26
per turn like building these buildings cost
22:28
six wood and they said that was
22:30
nine money per wood so that's like I can't even
22:32
do math that's so much that's so much he was
22:34
just going down the
22:38
mines and doing this sort of separate thing which
22:40
he didn't require as much wood and also was
22:42
creating more demand for wood at the same time
22:44
so I just keep you know would just became
22:46
more and more more expensive me over the course
22:48
of the game natural born
22:50
capitalists that that boy I know
22:53
exactly but then the flip
22:55
side to that right the thing that was
22:57
that interesting is that because he then went
22:59
down the mines he created jobs which then
23:01
meant demand for the beer that I was
23:04
making then started to go up so then
23:06
I could sell that beer to make more
23:08
money than I ever needed so that the
23:10
high cost of wood didn't actually really matter
23:12
to me because I was just making like
23:14
absolutely scans of cash that's so interesting right
23:18
it looks like you look at this game
23:21
on the surface and you're like yeah I
23:23
see buildings I see tiles I see like
23:25
money and you're like okay I know how
23:27
this works but that like hook of this
23:29
like fluctuating market it pushes you towards making
23:31
decisions for the market that like exists in
23:33
the game right now rather than the one
23:35
that you like want to exist if that
23:37
makes sense it's kind of similar to brass
23:39
in that way right like brass Birmingham has
23:41
these constant opportunities to be like well my
23:43
ultimate strategy is to build I don't know
23:46
pottery buildings but right now iron is worth
23:48
loads of money so I'll make an iron mine and then I'll sell
23:50
all that and get a big explosion of cash right now it
23:52
has a lot of that in it so I've
23:54
been talking for a while now but I should explain
23:57
just like the rough like flow of the game outside
23:59
of this like resource market and the good news
24:01
is that it's actually really simple which means that
24:03
it's easy to engage with like the complicated market
24:05
stuff because the actual like turn-by-turn is quite quick.
24:08
On your turn you have a hand of cards,
24:10
you have six cards in your hand and you'll
24:12
play two cards from that hand. Each card gives
24:14
you access to some different actions. They're sort of
24:16
like these Scout style double cards
24:18
with a different bottom half and a top
24:21
half so you have to choose which action
24:23
you want but you'll also bin
24:25
something at the same time so it's always an important
24:27
consideration. A quick
24:29
note here is that a lot of the
24:31
actions have that classic CG approach
24:34
to administration and bureaucracy to them. Like to
24:36
build a building in this game which is
24:38
what you're gonna be doing all the time
24:40
you have to take three set reactions, you
24:43
have to secure the rights to that building,
24:45
you have to secure the plot of land
24:47
and only then can you actually
24:49
build something which is like games like deal
24:51
with the devil that have this like bureaucratic
24:53
edge to them. This is just present in
24:55
that game which is delightful. And there's only
24:57
other three other actions outside of like getting
24:59
the blueprint for a building, securing a building. You
25:01
have mining which as you extend this mine it's like
25:04
a little area control game. You have income that gives
25:06
you cash for everything that you've built and working out
25:08
when to time your income is always this very interesting
25:10
puzzle like it's not a game where you just get
25:12
like a set amount of income at the end of
25:15
a round you can sort of flexibly do it at
25:17
any point in your turn always an interesting consideration. And
25:19
there's the St. Barbara's action that lets you build
25:22
out this cathedral that gives you a little bonuses
25:24
for building it but obviously other people are gonna
25:26
have their eyes on that bonus so timing that
25:28
to the right time is important too. That's
25:31
a really like hastily
25:34
explained chat about Kootenahora
25:37
and I do really want to play
25:39
this again. I came away from this
25:41
being quite pleasantly surprised by how
25:43
much I liked it, considering that I saw it
25:45
at Essen and I didn't stop to like demo
25:47
it because I looked at it and went oh
25:50
yeah it's a euro game whatever and I should
25:52
have had faith Emily I should have had faith
25:54
in CG putting a little spin on things here
25:56
and there you know what I mean yeah yeah
25:58
because you know you put you put out
26:00
that video on what was it Gollum? It was
26:03
Gollum, right? Oh yeah. Yeah, where you were like,
26:06
Euro games, they're pretty normal mid,
26:08
they're pretty mid. Yeah,
26:12
I think that's what I said in the video. I was
26:14
like, all Euro games are mid. And you
26:17
know, the board game Unity was surprisingly fine with
26:19
that. They were so fine with that. You were
26:21
celebrated, but this
26:24
is not one of those. This is not a mid
26:26
game. I think this is a little
26:28
bit more, it's got a little bit of
26:30
source to it. It's a little bit more
26:32
exciting than your standard thing. I still don't
26:34
know whether it's the kind of thing that
26:37
would push like something really solid out of
26:39
my collection. Cause I feel like there's only
26:41
a few slots in my shelves for like
26:43
really like just solid Euro games. And this
26:45
has that like odd little spritz to it, but
26:47
I don't know how much longevity it would have.
26:50
I do really want to play
26:52
it again at a different play
26:54
account because at two, because
26:57
players can only build certain kinds of buildings, like
26:59
I could only build three different kinds and my
27:01
opponent can only build three different kinds. There was
27:04
no overlap. And in larger player
27:06
counts, there's probably more of a scramble
27:08
to build the right building at the
27:10
right time. So you can capitalize on
27:12
that like market map. How many possible
27:14
buildings are there? There's like a few
27:16
different types. There's these different guilds. There's
27:18
like, hold on, I'm looking at
27:21
a picture now to work it out. I think
27:23
there's a total of like six different resources. So
27:25
there's six different kinds of buildings. And
27:27
then there's also these, and then anyone added
27:30
to it would overlap. Exactly. And that would probably
27:32
be quite a good thing because I never felt
27:34
like there's this way that when you build a
27:36
building, like other buildings get more expensive, like they
27:38
shuffle around in the market. And that never really
27:40
became a factor. Like I could just sort of
27:43
always pick up what I wanted when I wanted,
27:45
which gave us a lot of control over that
27:47
market aspect, which let us approach the weird stuff
27:49
quicker. Like it let us get into these
27:51
like very strange game states where like wood was
27:53
ridiculously scarce. Oh, you know what? One thing that
27:55
I really enjoyed about this game that I should
27:58
Spotlight That I thought was just such a wonderful. Mylan with
28:00
you know how a say my parents
28:02
refuse to build any would buildings or
28:04
whole game and I was getting increasingly
28:06
frustrated Isn't There was a moment where
28:09
the town that like of the game
28:11
itself got annoyed at him for not
28:13
building and he would build a i
28:15
guess because this like market deck that
28:17
you like kind of slowly like what's
28:19
your way through as he built more
28:21
stuff. There's a point at which the
28:23
price get so high the the town
28:25
just builds the building for you have.
28:27
oh. Like that it which
28:30
is like not even that much of a downside
28:32
for your opponent. It was really good for me
28:34
because it just made it so that like the
28:36
what the market now just like had wouldn't again
28:38
and like his whole strategy of like squeezing me
28:40
with like but I was like we're sick of
28:42
capitalism we just we just like a have a
28:44
supply of this stuff and a set of me and
28:46
and they build the cells which I think was
28:48
nice because it came as a surprise. The way that
28:50
these decks of cards work is that like a
28:52
love the information is hidden on them as you
28:54
like kind of like go through them and so is
28:56
this one time we were like oh that was
28:58
this. Big like cross symbol on the thing rather than
29:00
a number to see how much it costs of what
29:03
is that me to but it to the robot we
29:05
were like oh the town is go on strike they're
29:07
annoyed at you they they just on their own thing
29:09
as well. cool but yes a cynical I also just
29:11
one it's her and briefly touched on how good the
29:13
production for this game is. I'm.
29:16
He doesn't come across in pitches but the
29:18
board is covered in this like gentle silver
29:20
foil effect so it kind of cells this
29:22
town being like the City of silver and
29:24
there's always like nice little for delaying and
29:26
like signee stuff but also unless send you
29:28
a picture of what the I wouldn't components
29:30
to this game looked like and you will
29:32
go. Thomas Position of the
29:34
sit down.com. That is not a
29:37
ah a wouldn't component I will say
29:39
emily were living in the future. Oh.
29:41
it's like it's the what one of those thirty
29:43
printed when when says it i said about this
29:46
it's some freak would it's like it looks like
29:48
a minutes up but it's made of wood or
29:50
it said thomas bertha the set up and sit
29:52
down.com or that's not that's not would components if
29:54
it looks pretty cool like the fact that there
29:56
is just all of these like they look like
29:58
minutes as the super detail They're really pleasing to
30:01
hold in place. They're really good like
30:03
the production for this game. It's just off the chain
30:05
I like the colors too. Oh, yeah I
30:07
love a game with some really good player
30:09
colors and this one nails those like Slightly
30:11
pastel-y kind of like washed out colors rather
30:13
like there is nothing uglier to me in
30:15
a game than like Default red cube default
30:18
blue cube default yellow cube like everyone knows
30:20
those colors. I love those like gentle shades
30:22
Yeah, I think the way that you've been
30:24
describing it makes it seem like it's a
30:26
lot like uglier and you know You
30:28
know with the beige games that you
30:30
often talk about but like mm-hmm. It's pretty it's
30:33
pretty I like looking at it, and you know
30:35
there's like space in my life for a lot
30:37
of beige for a lot of beige games Yeah,
30:39
but you know occasionally It's nice having
30:41
one where the production looks as good as
30:43
this like look at this card as well like
30:45
the cards I'll put these in the podcast thumbnail
30:47
the cards have some really like charming like
30:49
poppy color on them I just think is
30:52
it's really nice and detailed and Gribbly like
30:54
it's good. It's just really good The production
30:56
is delightful, so it's ticking a lot
30:58
of boxes couldn't horror see a silver. I might
31:00
come back to this I might play it again, and
31:03
I might report back on Whether
31:06
this game holds up of multiple plays because I want
31:08
it to you know yeah I really I really like
31:10
the look of it. Thank you for telling me about
31:12
it Tom. No worries Thank you for coming to my
31:14
Ted talk all about Couldn't horror
31:16
City of silver and the positive effects that
31:18
mining will have on your body And that's
31:22
all the main games We're
31:26
going to talk about on this episode of
31:28
the shut up and sit down podcast box
31:30
before we end this I want to Tell
31:32
you all about a little game. You might
31:34
not heard about it. You might not have
31:36
know much about this goddamn board game I'm
31:38
going to talk about June Imperium again We
31:41
did a video review of this Mia Matt
31:43
on the site that should be up by
31:45
the time that you are listening to this
31:47
podcast Where we heartily?
31:50
Recommended it because we've always recommended June
31:52
Imperium Emily There's never been a point
31:54
in history where I did not
31:57
like June Imperium. There's never a time where I said
31:59
that June Imperium was a bad game. This is
32:01
the only video that's ever existed on Shut Up
32:03
and Sit Down. Correct. God,
32:05
what a power move if I deleted
32:07
the old Juniperium video and fully just
32:10
like played and completely whitewashed my... Yeah,
32:12
exactly. I thought you didn't know. I've
32:14
always liked this game. I'm
32:17
a Juniperium head now. I've fully
32:19
come round on this game being
32:21
pretty spicy and pretty good. And
32:24
I think, Emily, we should do a
32:26
little stream or something where I introduced
32:28
you to this game because it's really
32:31
good. I was bowled away by how
32:34
much I have liked playing this game on a physical table in
32:37
a physical space and I really like the app version as well.
32:39
The app version is pretty good. And I
32:41
think by the time you listen to this podcast as
32:43
well, I think the app version, like it was on
32:45
Steam and now it might be on phones as well.
32:47
Crazy. We're truly living in the age of Dune. It
32:49
sounds like it's going to take over your life. Quite
32:52
possibly will. I'm
32:55
addicted to many small games at the moment and this
32:57
is about to become one in that cluster and everyone's
32:59
going to just hate me for banging on about it.
33:01
But if you have not heard of Juniperium, if you
33:04
do not know what it is or if you do
33:06
know what it is and you want to hear us
33:08
ramble about it, check out that video review. It's going
33:10
to be... Yeah, for the first time. For the first
33:12
time ever in a channel history, we'll have a video
33:14
review for Juniperium out on the site. I think it's
33:16
really funny. It's got a bit... Emily, it's got a
33:19
bit where I crush a
33:21
tiny house with me inside of it. It's
33:24
got a bit where there's a reference pair made
33:26
out of sand. I'm really making a roll for
33:28
my own back here because I've not filmed either
33:31
of those bits yet. No, no, no. It's
33:33
more like, why are you telling me about this?
33:35
I've already seen it. This video has already come
33:37
out. Correct. Why are you acting like I don't
33:40
know this? I love the sand pair. You've
33:42
watched it and you loved it, right? Yeah. You loved
33:44
the whole video. It was the best thing we've ever
33:46
done. The best thing you've ever done. First time you've
33:48
ever done it. Great, great, great. We'll
33:50
have some more... I was going
33:52
to say we'll have more coverage on Juniperium for
33:55
you soon. I'm just so used to
33:57
saying that because I've known this video is coming, but
33:59
now, obviously... It's already out go and
34:01
watch it have a nice time,
34:03
but we'll stream it and we'll have more
34:06
coverage We'll cover it to bit correct. We'll
34:08
cover it to bits We'll cover it so
34:10
much that you're gonna be sick of Dune
34:12
Imperium. It's gonna be suffocated. We're going
34:14
to we're going to cover it Drowned
34:17
in sand oh and you
34:19
know what Emily I should plug our smorgasbord
34:22
of bonus bits That's coming out this month
34:25
if you are a donor to put
34:27
it down We have not one not
34:29
two, but three delightful tasty bonus bits.
34:32
That's too many Tom. Are you sure? Tons
34:35
I am sure we can give them that many bits
34:39
Should we not ration out the bits in
34:41
a more sensible way? No feeding the bits
34:43
per month? No, they deserve all of the
34:45
bits now Supporting us
34:47
and we care about that's written a
34:49
really lovely newsletter this month where he's
34:52
just generally bowled over by How
34:55
much it means to us having people support the site
34:57
even when the going gets tough even when things are
34:59
a little bit bumpy And so if you support the
35:01
site this month you've got three bonus bits you've got
35:03
a bonus bit where I steal a game from Quindas
35:05
collection after my victory
35:07
in the shut down predictions
35:09
podcast which was not Contentious
35:12
what games are you got
35:14
to be a bonus donor to find out? Where
35:18
do I go to patreon.com shut up and
35:20
sit down or www.shut up and sit down.com/donate
35:22
And you can see that you can see and as
35:24
well as that you can hear a podcast where
35:26
me and Matt talk about Scavengers
35:29
rain a game and a TV show
35:31
that greatly sort of inspired us during
35:33
our earth born rangers review process We
35:35
were watching those consuming them getting into
35:37
the world. I got
35:39
a tattoo of rain world recently
35:41
That's how much that game is playing rain.
35:43
Well, because they all have here. Oh Have
35:47
you yes, I thought it
35:49
might be pretty exciting and good if he's gotten
35:51
the tattoo about it So I bought it and
35:53
I've been playing it. Have you have you been
35:55
enjoying it? I've really been enjoying it Tom Oh,
35:58
that's so good. I did to see your video about at it.
36:00
Oh hell, I mean I will make
36:02
a video about it one day. It's a bonus bit, is
36:04
it not a bonus bit? It is not a bonus bit.
36:06
It's me and Matt having a chat about Rain
36:09
World and a chat about Scourbinger's Rain on a
36:11
podcast. Down the line I'm going to make a
36:13
full video about it but the problem is that
36:16
game means so much to me that I've started
36:18
writing it and I just can't. I just can't,
36:20
you know? I just can't. And
36:22
that's hard. And then the
36:25
final bonus bit, maybe most enticingly of all,
36:27
is I'm going to share my
36:29
first impressions of ARCs, the latest leader games
36:31
game. I've been playing a whole bunch of
36:34
ARCs. Is it good? Spoilers
36:36
yet. It's pretty damn good. I'm
36:39
sorry, you will get it one day
36:41
and you will be like damn, this
36:43
is a good game. You know, Absence
36:45
makes the heart grow fauna. But Fauna
36:47
does make the Absence longer, as they
36:49
say. I've never heard that. That's the
36:51
end of the podcast. I've literally never heard that instead of
36:53
the talk.
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