Episode Transcript
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0:11
Hello and welcome to this very latest episode of
0:13
the Shut Up and Sit Down podcast, a podcast
0:15
about board games, board games, and the people who
0:17
love board games. This episode
0:20
is live from Tom's office where
0:22
it normally takes place and I'm
0:24
joined by Pip Warr. Hello. I'm
0:27
not in my office and you would
0:29
not be able to gain access to
0:32
my office even if you were in my
0:34
flat because Pip. I was going to say does
0:36
it have a no pips allowed sign? Do you
0:38
think that would stop me? I
0:41
am entering this podcast shaken
0:44
because as I was, I made my beverage
0:46
and I hopped on over to the desk,
0:49
sit down ready to record. As I walked
0:51
into my office, I vigorously
0:54
pulled the handle to open the door
0:56
and the whole handle came off my
0:58
door front and back. The whole mechanism
1:00
is like popped off and I was
1:02
like, sod it, whatever. And I just
1:04
chucked it to the ground outside the
1:06
room. Right? And then I
1:09
entered the room and I instinctively slammed the
1:11
door behind me and I heard the click
1:13
of the door and I don't
1:16
know how I'm going to leave when
1:18
we're done. Okay. So
1:20
would you like to include some
1:23
sort of SOS message at the
1:25
start of this podcast just in
1:27
case that doesn't resolve itself? I
1:30
am in like a relatively, you know, Tom
1:33
friendly enclosure in the sense that I've got
1:35
my switch in here. I've got
1:38
my computer. I have my telephone
1:40
for tweeting and I have natural
1:42
light and a small glass of
1:44
water. So you know,
1:46
what more could I need? I can think
1:48
of at least two things. And
1:54
then a place to put the water
1:56
once your body is finished. Yeah. food
2:00
and a place to put the food when it's
2:02
done. No, we can work that out. There is
2:04
a window, but that might
2:06
be a little unpleasant. How many floors are
2:09
for you? I am only one floor up.
2:12
So if need be, I will be
2:14
completely fine. Or I'll just wait until my
2:16
partner gets home and then I kind
2:19
of want this solved before they turn up so
2:21
that I can potentially
2:23
not look like I've completely
2:26
lost my marbles. I mean, you
2:28
know how Matt's wife was the one that
2:30
found his passport in the bin? Correct. Yeah,
2:33
and you know that that will
2:35
be an anecdote that is never
2:38
forgotten. You don't want that
2:40
with the whole, I left you alone for
2:42
a few hours and look what happened.
2:44
It's literally only been a few
2:46
hours as well. Like it's not even that late in
2:48
the day. And
2:51
I think that the kicker is it will be, not just
2:53
remember that time you locked yourself in your office, because that's
2:55
not too embarrassing. That's just something that happens to normal people.
2:58
Is it? Well. Yeah,
3:00
okay. Let's not go
3:02
too far past that one. That
3:05
sweeping statement. But what I've
3:07
essentially done is not only locked myself in the office,
3:09
but I had the key in my hand and I
3:11
just threw it away. So
3:14
I'm feeling especially silly right now. This
3:18
does explain some of the
3:20
energy that happened as soon
3:22
as I joined this podcasting call.
3:25
I'm glad that we've solved that mystery. While
3:31
I am trapped in this limbo,
3:34
we should talk about some games. We can chat
3:36
about some games on this podcast. That's what we're
3:38
here for. That's what we're gonna do. Ain't no
3:40
prison style situation gonna stop me. What board
3:42
games would you like to talk about to
3:45
distract yourself from your current predicament?
3:47
I would like to talk about
3:49
exactly two board games and one
3:51
of them isn't even a board
3:53
game. Goodness. What has this podcast
3:56
become? I Would like to talk
3:58
about ancient knowledge, which is a... Hard game
4:00
about throwing. Loads of knowledge in the
4:02
been published by yellow and I want
4:05
to talk about the poker rogue like
4:07
the has been sweeping the nation and
4:09
I were you know the nation by
4:12
which I mean like my twitter timeline
4:14
and my flat at the moment because
4:16
I can't escape this game. We're going
4:19
to talk about ballot throw or ballot
4:21
trove. The developer has kindly ah I
4:23
realize this decision on this I was
4:26
gonna say because the developer for the
4:28
game because of him about. How do
4:30
you pronounce but trial and he tweeted you pronounce
4:32
set by true ball the see it was trying
4:34
everything he they did to do it's a but
4:36
then I tried to do that with my voice
4:38
and then I realized that doesn't make any sense
4:41
at all and that's like Spain in the way
4:43
that I just have. Explaining
4:45
something like that? Everyone knows that's what
4:47
makes it. So
4:51
first up we're going to talk of
4:54
a game called Ancient Knowledge Escape from
4:56
Twenty Twenty Three Published by Yellow and
4:58
designed by I me a mature and
5:00
this is a sort of small a
5:03
card game are up to four players.
5:05
It comes at a weird sort of
5:07
like Oblong is box is not like
5:10
a tiny small box card game. Not
5:12
a big game either. It's somewhere in
5:14
between a midi game like the crosswords.
5:16
In this game you're playing a civilization
5:19
trying to build a bunch of monuments.
5:21
But ultimately there's monuments are gonna
5:23
like crumbles had dust over time.
5:25
so you're trying to build good
5:28
stuff that people like. was also
5:30
making sure that everyone building them
5:32
games lights. Knowledge from the experience
5:34
of probably the best way to
5:36
explaining knowledge is actually through it's
5:38
mechanics rather than it's theme of
5:40
not almost certainly the way the
5:42
game itself was conceived. Like I
5:45
think both of us while you're
5:47
playing the game struggled to grasp.
5:49
What exactly was going on
5:52
with the knowledge stuff? I.
5:54
As. A page and off
5:56
as notes that are essentially like
5:58
this does not now. with
6:00
what you are actually doing in the moment
6:02
to moment. Like the concept and the
6:05
actual actions you're taking, they don't map
6:08
onto each other. So I feel like
6:10
the best way to explain ancient knowledge
6:12
is to just talk about the card
6:15
and the shenanigans that
6:17
you put on the cards and need
6:19
to get rid of. Go
6:22
full mechanics, Tom. Yeah, let's go full mechanics.
6:24
So in front of you, you've got a
6:26
little player board. It's got slots on it
6:28
for four different sort of categories of card.
6:31
On top of your board, you've got your
6:33
timeline. To the left of your board, you
6:35
have your decay pile. To the right of
6:37
your board, you have your technologies. And on
6:40
the board itself, you have room for your
6:42
artifacts. These are specific and irritating
6:44
words for cards, but they are all just
6:46
different kinds of cards. It's a card game.
6:49
Your timeline is like the biggest chunk of
6:51
like what you care about this in front
6:53
of you. You're gonna be playing cards from
6:55
your hand onto this timeline. And the cards
6:58
represent monuments that your people are building, like
7:00
a Stonehenge or an Egypt
7:02
Pyramid. So these cards or monuments that you're building
7:04
into your timeline, they'll often cost other cards from
7:06
your hand. So there's a little bit of the
7:09
race for the galaxy, what to bin and what
7:11
to keep. The cards that you're
7:13
playing though, they show which slot in your
7:15
timeline they go into. There's six slots and
7:17
you'll put them in one because as
7:19
the game goes on, they're gonna sort of
7:21
slowly slide down your timeline. At the end
7:23
of every turn, they're gonna pick down and
7:27
eventually ending up in your decay pile, which is basically
7:29
your score pile. Decay sounds bad, but it's actually not
7:31
that bad because everything in there is gonna score you
7:33
points at the end of the game. The thing is,
7:35
is that when you play these cards into your timeline,
7:38
they also come into play with a few of these
7:40
knowledge tokens on them. Knowledge is
7:42
kinda bad because if a card enters
7:44
your decay pile, if it slides off
7:46
the end of your timeline with knowledge
7:49
still on it, all that knowledge
7:51
is lost and becomes negative points, one point per
7:53
knowledge that you lose. And some of these cards
7:55
that you'll play out, they might have like seven
7:57
or eight knowledge on them. So you really need
7:59
to... work hard to remove it. How
8:01
are you going to do that? You're going
8:03
to do it through the other cards you're
8:06
going to be playing. Artifact cards go onto
8:08
the middle of your board and they'll give
8:10
you sort of passive effects that will kind
8:12
of upgrade your ability to remove knowledge from
8:14
cards or decrease the cost of
8:16
cards in your hand, all sorts of different things. Technologies
8:19
are these other little cards that sort of
8:21
exist in a shared market. Maybe the only
8:23
source of player interaction in the game is
8:25
this shared market and these
8:27
technologies they have requirements on them and as
8:29
soon as you meet those requirements you can use
8:32
an action to take those and put them on
8:34
the side of your board. And again there's
8:36
lots of like point-salady combo potential here. Like
8:38
a lot of technologies will score you points based
8:40
on things in your score pile, a lot
8:42
of things in your score pile will score
8:44
based on your technologies and also all
8:46
of those monuments that you're putting into your timeline
8:48
over the course of the game, they all have
8:51
all kinds of different effects and strange text that
8:53
you need to pass and understand because you can
8:55
make these big combos if you
8:57
play them in the right place at the right time.
9:00
But it's a weird game. Like
9:03
I don't know whether we should jump straight
9:05
into your problems with the
9:07
game's mismatch of what it says you're
9:10
doing and what you're actually doing. Maybe
9:12
before then I'll just quickly say that
9:14
I think this is like a solid
9:16
game but I did find it
9:18
quite hard to get excited about what it
9:20
was doing. I think the
9:22
problem here is that when
9:25
the theme isn't aligned you
9:28
then struggle to remember the
9:30
key verbs that the game
9:32
is using. So you've explained
9:34
about how it's essentially you
9:36
are a civilization or person,
9:38
builder, whatever, moving through time.
9:40
And that is represented by
9:42
this timeline that is constantly
9:44
at the end of each
9:46
term being shunted down the
9:48
top of your board one
9:50
and anything that gets shunted off
9:52
that number one space falls into the
9:54
bin. That's the decline phase of the
9:57
game. So you've got action
9:59
phase where essentially creating. You've got
10:01
your timeline phase where you look
10:03
at what's in the timeline. And
10:06
then there's the decline phase where
10:08
it's about that shunting down and
10:10
a thing falling off. But decline
10:13
actually only refers to the one
10:15
thing that falls off and goes
10:17
into the past. Everything
10:20
else in that phase is
10:23
actually, I think it happens
10:25
after decline. Like that's when
10:27
everything else gets shunted down
10:29
because something that I
10:31
realised partway through was that a power
10:33
that I had played, I
10:35
had played a card thinking that the power
10:38
was a useful thing to
10:40
have for multiple turns. And then
10:42
it would activate during this third
10:44
part of the turn phase order.
10:47
And then as the things moved
10:49
down, I was like, well, where's
10:51
my card draw? And it was
10:53
like, oh, it only happens during
10:56
decline. And decline is literally that
10:58
one card coming off the end.
11:01
Oh, right. So it's
11:03
kind of like, okay, well, so that
11:05
isn't really the name given to that
11:07
part of the thing. Like that's a
11:09
verbal confusion. When the concepts aren't quite
11:12
lining up, you then end up
11:15
with this actual mechanical confusion, where
11:17
I was like, oh, well, this thing
11:20
that I thought felt pretty clear to
11:22
me would activate that this part has
11:25
now been a bit of a wasted
11:27
turn because I only
11:29
used it in order to get card draw
11:31
power. And now I'm without card draw
11:34
power for two more turns because of where
11:36
I've put it in the board. Yeah,
11:38
I think that's a really interesting, like, problem
11:40
with a lot of games where they will
11:43
have this very specific language for what certain
11:45
things are doing in the game, but only
11:47
sometimes does that language feel helpful or like
11:49
useful. Just because it's on the top of
11:51
my head right now, I've been playing ARCs,
11:53
which is the latest leader games game, and
11:56
I've been rambling about it all the time.
11:58
But that game is a trick. taking
12:00
game that has three different options
12:02
for what you can do when you try
12:04
and play into the trick. You can either
12:06
copy, surpass or pivot. And you know, initially
12:08
those words made people go like, I just
12:11
want to follow or not follow. Like I
12:13
want to use the normal like verbs of
12:15
trick taking. It's only because
12:17
those words are so specific and referenced
12:19
in so many other places that they
12:21
are actually useful. If they are
12:23
not like razor sharp on those kinds of
12:25
definitions and if the manual doesn't do a
12:27
really good job of explaining those definitions and
12:29
constantly using them in its language, that kind
12:31
of thing becomes really obstructive really quickly, especially
12:33
when you're dealing with people who are playing
12:35
your game who have like played a bunch
12:37
of things that existed a similar space. Because
12:40
there is a lot of stuff that is
12:42
similar to ancient knowledge in both the fact
12:44
that it is this sort of combo building
12:46
card game, but also that it has this
12:48
phase of like things decaying that's often like
12:50
a mechanic in a lot of games is
12:52
like, Oh, you do something good, but then
12:54
everything gets a little bit worse over
12:56
time. And the fact that there is
12:58
a little bit of confusion in how those
13:01
different phases are differentiated. Yeah, it ripples out
13:03
because it means that your like ability to
13:05
build a strategy is kind of turned. And
13:08
I think something that's kind of interesting here as
13:10
well that I wanted to touch on is that
13:12
I said this was a solitary game, right? Yeah.
13:14
And it is telling that I did not know
13:17
that any of this was going on on your
13:19
side of the board at any
13:21
point, because like we basically
13:23
just sat and did our own little puzzle
13:25
in this game, like there are these sort
13:28
of Tableau Builder combo games that have a
13:30
bunch of like they have very limited player
13:32
interaction, but still managed to be cozy. This
13:34
is a new sort
13:36
of high watermark of non interaction,
13:41
which to some people might not be a
13:43
bad thing. Like some people might quite enjoy
13:45
that. But literally in this game, the only
13:47
way you interact is through that technology market.
13:49
And in our game, the
13:52
only interaction that we had was you just
13:54
like bidding a card from my hand. And
13:56
I don't even know if you would
13:58
have done that if I'd have been silent
14:00
because I think that that turn I was going like
14:02
oh this is gonna be tight but I'll make it
14:04
and if I hadn't have said that you would have
14:06
probably just picked a different tech. I
14:08
don't like the implication of how
14:10
spiteful I am because yes I am
14:13
spiteful but you are overestimating how much
14:15
attention I was paying to you at
14:17
that point because I just thought do
14:19
you know what this is the only
14:22
thing that I can really use right
14:24
now and I'm going to just see
14:26
if it if there are
14:28
any repercussions to interacting with the
14:31
other person so I'm afraid that
14:33
was just a sort of a
14:35
problem of synergy because a problem
14:37
of you know like just the
14:40
timings being suboptimal for you. Oh
14:43
wow. And I think something
14:45
that if perhaps you were less sort
14:47
of panicked about being trapped in in
14:49
your room you would you would have
14:52
realized that if I'd done it on
14:54
purpose you know I would never have
14:56
let that one go and I
14:58
would have been like cackling away to
15:00
myself for a good 20 minutes.
15:04
That is very fair. But that is so telling though that
15:06
like because it's also I was thinking about this as well
15:08
and I was like well why you know if that is
15:10
the case it's like well why did you take that particular
15:13
tech and it's like well there's so many different reasons that
15:15
you could take a technology like a
15:17
lot of my cards that I had in my
15:19
score pile would scale depending on how many techs
15:21
of one kind you would take and there is
15:23
every possibility that you would have looked at something
15:25
like a writing technology and been like oh I've
15:27
got a card that scores off writing I'll take
15:29
that it'll annoy Tom and that is like the
15:32
worst kind of player interaction for me it's
15:34
like someone doing something that just like irritates
15:36
you without even having intention behind it like
15:38
if someone wants to take an action that
15:40
affects me in a game I want them
15:42
to know that they're affecting rather than just
15:45
doing it like as a byproduct of the
15:47
situation. So I think that my
15:49
main feeling is that any game
15:51
that gives somebody
15:54
like the player who is currently taking
15:56
their turn if that's the point at
15:58
which I can envision in every single
16:01
other person around the table taking their
16:03
phone out, then that worries me
16:06
in terms of the actual experience
16:08
of a game night. Because at that point, people
16:11
aren't really in the room
16:14
anymore. And it's more about
16:16
like, oh, have you finished your turn?
16:18
And then they'll do their thing and
16:20
everyone else stays on their phone. There's
16:24
so little interaction there that I
16:27
just wish that either the things were
16:29
quicker to take those turns
16:31
so that people didn't lose their
16:34
focus, or that there
16:36
was stuff that other people could be doing
16:38
simultaneously. The other thing that I did want
16:40
to say is, you know how you were
16:42
saying about like, there are lots of different
16:45
reasons that one might pick up technology
16:47
because there's different things that it does.
16:49
You know, the thing that it doesn't
16:51
do is actually help you build anything
16:54
that you're doing that is
16:56
technologically difficult. Oh, that's
16:58
true. Yeah, good point. So
17:00
like, you know, okay, good. I've
17:02
hoarded a lot of writing technologies.
17:04
I was doing that entirely because
17:06
one of the buildings that I
17:09
had would let me score
17:11
out multiple end game
17:14
points based on if
17:16
I had five or more writing.
17:18
But because I'm good at writing, it didn't
17:21
give me any advantages with like making the
17:23
buildings because I was good at mysteries. It
17:25
didn't help me build the pyramids because I
17:27
was good at, you know, astrology,
17:30
it didn't help me build any, you know,
17:32
I was like, why am I, I'm, I'm
17:36
pretty literate here. I'm
17:38
pretty advanced technologically. And
17:40
I'm still like,
17:42
having the same, oh, well,
17:45
I can only build this building if
17:47
I've got a card to discard. It's
17:50
like, yeah, I mean, but
17:52
that was the case at the beginning of the game.
17:54
I haven't actually advanced as
17:56
a builder or as a
17:58
civilization, whichever thing. I'm
18:00
supposed to be being, but also like,
18:03
okay, I'm a builder or a
18:05
civilization, but I don't limit myself
18:07
to one style. I can be,
18:09
you know, I'm building
18:12
a stepped pyramid from the Americas.
18:14
I'm building some sort of stone
18:16
edge. I'm building a fairy
18:19
grotto, which I think that's just a
18:21
natural formation, is it not? You
18:24
are really like building such a
18:26
wide-ranging smorgasbord of different cultures in
18:28
this game. Like you are
18:31
truly not limiting yourself to any one
18:33
period of history, to any one place
18:35
on the globe. Yeah, no, 100%. Like
18:38
who am I? What am I
18:40
doing with my, you know, and then you have
18:42
like a bit of an existential question. It's like, am
18:44
I a magpie god
18:46
of some kind? In
18:49
which case, why is some of my
18:51
technology false? You
18:54
know, like the god of
18:56
Age of Egypt too, with sort of
18:58
like the record keeper and the scribe
19:01
of the heavens and all of
19:03
this stuff. And it's like, I just,
19:06
it might sound like I'm ripping into the game
19:08
and I really don't want that to be the
19:10
case, especially because I think with board
19:12
games, it can start feeling really personal because
19:15
often there is just one designer and things.
19:17
And I really don't want that to be
19:19
the case. I just like, these
19:21
are the things that were going through my
19:24
mind as I was playing. Yeah,
19:26
I completely agree with all that in that it is such
19:28
a weird thing, especially in that framing of like, who are
19:30
you as a like player? Because
19:33
it's like, what it's, I think
19:35
the action is called like archive is the is the
19:37
action that lets you take knowledge off of the building,
19:39
which is like, okay, so you're like
19:41
archiving the knowledge, but then the cards
19:43
and the language is like you are a
19:45
builder and you are taking builder cards. So
19:48
it's like you're building a building and then
19:50
you're like learning about the building that you
19:52
just built. Like it is such a, an
19:54
odd little like, you know, sort
19:56
of linguistic twist that doesn't really
19:58
make much sense. of
20:00
slight oddness to those
20:02
kind of things, like kind of trickles throughout
20:04
the entire game. We talked about earlier this
20:07
differential between artifacts, which are things that go
20:09
on your board and technologies, and it's like,
20:11
well, yeah, the technologies, they should be the
20:13
other way around, because the artifacts on your
20:15
board are what helps you build things more
20:18
efficiently or archive more efficiently or do
20:20
the actions more efficiently, surely representing technological
20:22
advancements. And the technologies that you take
20:25
are often things like a bust of
20:27
someone's head or like some rosary beads
20:29
or something like that, surely more like
20:31
relics or artifacts or, you
20:33
know, old technology. And it is that thing of like,
20:35
yeah, it very much sounds like we're just sort of
20:38
ripping into this for like these potentially like, you know,
20:40
something as simple as like translation errors or just
20:43
wording errors or the source of this could come
20:45
from anywhere, basically. And sort of to put like
20:47
a bit of a cap on this at the
20:49
end, like, I think that this is a really
20:52
good example of a game where the mechanics have
20:54
evidently come first and the theme does not do
20:56
enough to sort of like really glue it together.
20:58
And in fact, works against the game in that
21:00
it is not a theme that you
21:02
can easily like ignore its inconsistencies,
21:05
kind of like slowly trickle
21:07
into the game itself and make it a little harder to
21:09
read. I think there is a
21:11
core here that's like smart and interesting and
21:13
good. Like there are these opportunities for like
21:15
big like flashy combos that you can pull
21:17
off if you're clever with your card placement,
21:20
although you will be the only one to
21:22
enjoy them because you'll show your friend, hey,
21:24
look, I got to remove like for knowledge
21:26
off of my pyramids of Giza by using
21:29
my Babylonian hanging gardens.
21:32
Am I not the coolest? And you will look at
21:34
me and go, yes, okay. Get
21:38
back to pondering. And
21:41
so I think that it's like the bones of it
21:43
are strong. I just think that there's a little bit
21:45
of support that's kind of needed in
21:48
that thematic cohesion to make something like
21:50
this like sing past the fact that
21:52
it's this very like solitary title. What
21:55
a weird little game. It made us think a lot
21:57
for sure. And I now know.
22:00
about anaximonies which I didn't
22:02
Google. Well there you go.
22:04
You learned something that's some ancient knowledge
22:06
that you have acquired. The
22:14
next game we're gonna talk about
22:17
on this podcast is not a
22:19
board game, it's a video game.
22:23
But it's a
22:25
video game card game which
22:27
means that it's kind of
22:29
relevant. Pip, honestly I just
22:31
want any opportunity to talk
22:33
to as many people as
22:35
possible about Balatro, Balatro, Balatro,
22:38
the poker roguelike that I am
22:41
actually hopelessly addicted to. I
22:44
knew that was why you wanted to talk
22:46
about it. It's okay, this is a safe accepting
22:50
environment. Sometimes
22:52
I feel like I will get
22:55
really fixated on something and the only way I
22:57
can remove my brain is by like doing some
22:59
kind of coverage for it which is good for
23:01
my job but bad when I
23:04
do not have the outlet to do so.
23:06
Balatro is a stretch because it is a
23:08
video game but it's a
23:10
board game related one so let's get
23:12
into it. To explain what this is,
23:14
it is a poker roguelike where you
23:16
have to make progressively more outrageous poker
23:18
hands in order to win a run.
23:21
A sort of standard run
23:23
of Balatro is made up of eight
23:25
ante's and each ante is made up
23:28
of three blinds. A small blind, a
23:30
big blind and a boss blind and
23:32
each blind has you playing a limited
23:34
number of hands from your deck to
23:36
try and earn a target number of
23:38
chips. The first blind in the
23:40
game requires 300 chips to clear. You look at
23:42
your starting hand and you've got a three of
23:44
a kind so that will net you let's say
23:47
a total of like 120 chips. So
23:50
playing a few three of a kinds will let you clear
23:52
that bar and move on to the next blind which is
23:54
like 600 chips and so on and
23:56
so forth. But how are you gonna scale
23:58
your deck to compete with... those higher blinds.
24:00
In between each blind you get to
24:03
buy upgrades from a little shop and
24:05
these upgrades let you do two main
24:07
things. The most obvious one are
24:09
upgrades that let you manipulate your standard 52
24:12
card deck into these progressively more and more
24:14
ridiculous forms. So you could for example pull
24:16
a card that lets you get rid of
24:18
all of your 3s and you
24:21
could do something that would ultimately let you add 10
24:23
aces of spades so you can make 5s
24:25
of a kind and flush houses that will
24:27
score these big stacks of chips. But
24:30
also you can buy jokers. There's
24:32
150 of these in the game and they
24:35
all have completely unique effects.
24:38
Some of them will make certain cards score you
24:40
more points so maybe you'll get a joker that
24:42
makes all your aces giving you huge pots of
24:45
extra chips if you play aces so you start
24:47
manipulating your deck to have a bunch of aces
24:49
in it. Maybe some will multiply your score so
24:51
there are jokers that mean that all your hearts
24:54
will now quadruple your score.
24:57
Some will then multiply that multiplier and
24:59
so very quickly you're down this rabbit
25:01
hole of screwing your deck as much
25:03
as possible to create this monster that's
25:06
going to push through a rapidly scaling
25:08
difficulty curve because the pots of chips
25:10
required gets higher and higher and higher
25:13
and higher and you need to make
25:15
something that is like super
25:17
bizarre. Basically the way that
25:19
I'm trying to explain this game when I
25:21
talk to you about it is it's a
25:23
game of poker where you sit down next
25:25
to the dealer and you pull nothing but
25:28
the right cards at the right time out
25:30
of your sleeves like a magician. It's this
25:32
game where you have a little smug
25:34
smile on your face as you play
25:36
physically impossible poker hands and
25:38
I think it's pretty delightful.
25:41
Pip, I've played so many hours of this
25:43
game over the past few weeks because I'm
25:46
literally playing it every morning when I wake up
25:48
a little cheeky run of bowtro in bed. Every
25:50
night before I go to sleep a little
25:53
cheeky run of bowtro before bed. It's
25:55
never just one there is it
25:57
Tom? I'm willing to bet that
25:59
it's a It's not a cheeky
26:01
run before bed, it's cheeky like
26:03
two and a half hours before
26:05
bed. Yeah, it really is.
26:07
It's until I win, which can be
26:10
anything between like 20 minutes and about
26:12
like two hours. It's
26:14
not good for me. To the extent that
26:16
now, because also the presentation for this game,
26:18
it kind of looks like a Vegas video
26:20
poker machine, but run through a bunch of
26:22
haunted house filters. It's kind
26:24
of all like hazy and hallucinatory and
26:27
weird and the music is this one
26:29
looping track that's very like hypnotic. And
26:32
so playing it before bed has meant
26:34
that like my dreams are now
26:36
poker hands. Like I am
26:38
just imagining like these cards like floating
26:40
through the soup of my brain as
26:42
I drift off to sleep. It
26:45
has a terrifying hold on me. Now,
26:48
I'm obsessed. You have played
26:50
a little bit of this? I've played one hour.
26:52
Maybe a normal amount of video game to play.
26:54
Do you have any
26:56
immediate takes on it from that
26:58
little hour or should I
27:00
just just go off the deep end about how
27:03
good this is? I mean, I
27:05
could go and make a cup of tea. So
27:09
it's one of these things where I
27:12
mean, I would argue that
27:14
it isn't a poker game. It just
27:16
uses poker hand scoring to give you
27:18
a way in in a lot of
27:20
ways. So essentially, like it has a
27:22
little cheat sheet of the types of
27:25
technology and what they refer to. So
27:28
what a flush is, what a full house
27:30
is, what a royal flush is, you know,
27:32
all of what a straight is, all
27:34
of those things just because it
27:37
doesn't expect you to actually have
27:39
any poker knowledge or really be
27:41
playing poker. And
27:43
so it's just doing what we
27:45
actually talked about a little bit
27:48
earlier in terms of how trick
27:50
taking games have a vocabulary that
27:52
a lot of people understand. Therefore,
27:54
it doesn't feel like
27:56
a stretch when you encounter those terms
27:58
in a new game. And here
28:01
it's essentially like, here's a roguelike, but
28:03
I'm going to use poker terminology because
28:06
that is a thing that a lot
28:08
of people understand. And it is also
28:10
a thing that revolves around a deck
28:13
of cards and you don't usually get
28:15
too cheap with decks of
28:17
cards. And you know, partly
28:19
because it's such
28:21
an easy thing to check because, you know,
28:23
if you are in a real casino and
28:26
you start pulling out more than four aces,
28:28
someone, even the dumbest
28:31
croupier is going to say, well,
28:33
hang on a minute. Whereas, you
28:35
know, you with your 25 aces
28:38
and you're not
28:40
full deck in any way, shape or form,
28:42
like, you know that. But
28:44
also it's the sort of thing where at
28:46
the very start you are playing with stuff
28:48
that you could find around the house. You
28:50
know, you're just like, okay, well, I could
28:53
do this with a deck of cards. But
28:55
pretty soon, like a few rounds in, it's
28:57
going to be like, yeah, this would have
28:59
completely destroyed my deck. And also I
29:01
would have had to print a lot
29:03
of things on a lot of card
29:06
grade paper and also
29:08
be like shredding things and turning
29:10
something gold and some of the
29:12
cards are stone. And there are
29:14
also tarot cards in the mix
29:16
as well. And all of these jokers,
29:18
one of which is just a banana.
29:21
Gross Michelle. Paul Michelle, which,
29:24
you know, people older than
29:26
thou will know as
29:29
a reference to sort of an
29:31
actual type of banana and banana
29:33
exporter. But you know, I see.
29:36
Yeah. The reference,
29:38
the big banana joker will multiply your score by
29:40
15, but has a one in four chance of
29:42
being eaten at the end of a hand, which
29:44
I find delightful. I like the misprint
29:46
joker as well, which is essentially just
29:48
some random multiplier because it's, you know,
29:50
and the picture of it on the
29:53
card is so smeared and
29:55
glitching. Yeah. And
29:57
the number continually changes as you hover over
29:59
it. it will be like plus zero
30:01
plus nine minus four it's like anything goes with
30:03
this little guy i
30:05
think so something that i find interesting with this stuff
30:08
is every now and again a game
30:10
will seem to break out in
30:12
this space you know this roguelike
30:14
space is a theme that
30:17
is fun and
30:19
easy to comprehend but
30:21
also that sort of ability
30:24
to go into full-on absurd
30:27
territory i think is also
30:29
a really useful thing something
30:32
that i was thinking of was
30:36
icy dungeons in terms of you know
30:38
being able to do different things with
30:41
essentially just a dice roll game but
30:43
then you've got you know different themed
30:45
characters that you then get to have
30:49
different effects on the dice with
30:51
as you go through these spaces
30:53
these you know these single
30:55
run dungeons and pick up
30:58
different weapons and different things
31:01
to influence play but also something that
31:03
i find with bell art trades that
31:05
i don't actually necessarily get on with
31:08
is the
31:11
so it sort of leans into the
31:13
oh get all the chips do this
31:15
you know like it doesn't necessarily lean
31:18
into it but it allows you to
31:20
lean into it you know like with
31:22
these gokers and this sort of thing
31:24
spiraling out of control and the numbers
31:27
getting huge really quickly and
31:29
i have a very awkward relationship
31:31
with the actual sort of joy
31:35
puncturing moment of this has
31:37
earned you three dollars
31:39
after it's kind of like
31:42
you know i if you skip
31:44
a blind in a in a
31:46
particular ante the game applies a
31:48
tag to you which is essentially
31:51
like oh you know you have
31:53
done something a little bit bold
31:55
maybe a little bit foolhardy so
31:57
here's the benefit of the game
32:00
benefit that you get from that, but also,
32:02
you know, you will not earn the money
32:04
of doing this thing. You won't get to
32:06
try out whether your deck actually works in
32:08
the way that you've maybe tried to set
32:10
it up for, you know, these things. So
32:12
in the first thing, in
32:14
the first part of a run,
32:17
I just skipped the first two
32:19
blinds and went straight to the
32:21
big blind, the boss. And then
32:25
I managed to get this like huge
32:27
combo going. And I was like, Oh,
32:29
brilliant. You know, it's like the numbers
32:32
were like coming in, you need what?
32:34
300 or like 600? Is it?
32:36
What is it for the first boss? 300,
32:39
450, 600, I think. Right.
32:41
Okay. So I needed 600. I think I got
32:43
like 7000 or something so
32:45
stupid. I can't remember. But then
32:47
it's like, Oh, fantastic. And so
32:49
you get, you know, whatever it
32:51
is, like $4 for
32:53
winning against the thing. And then you
32:56
only used one hand, so you get
32:58
$3 more dollars. You know, like
33:00
obviously the numbers aren't quite right. I can't remember off
33:02
the top of my head. Yeah, yeah. But it's like,
33:04
okay, yeah, I got like these thousands of
33:06
points, like the numbers were going
33:08
up, the adrenaline was, and then it's
33:11
like, here's your like less than a
33:13
tenner. I was
33:15
just like, okay. And I can't
33:17
decide whether that's like funny,
33:20
or whether it just really puts a
33:23
weird handbrake on some of that
33:25
experience. And obviously I know that
33:27
it needs to, because otherwise, you
33:30
know, you get lucky in one thing, and then
33:32
the shop is out of control, you know, you
33:35
can buy everything, you know, the balance of the
33:37
game is so off. But I
33:39
think it's that thing of like, well, then what
33:41
are the chips at this point? Like the chips
33:43
aren't, because it's like, you don't have an option
33:45
of cashing out or not cashing out. So it's
33:48
like, you have to cash out. But that makes
33:50
it feel like, well, shouldn't I
33:52
have the option of not cashing out? If
33:54
this is a casino? Like, right, why can't
33:56
I risk it all? Or you know, all
33:58
of this stuff. So like that
34:01
terminology then didn't quite work for me
34:03
and I felt like I was being
34:05
forced to just accept this
34:07
tiny amount of money and that didn't
34:09
feel great. That's interesting to
34:11
me your point about like not earning necessarily
34:14
like the sort of money proportional to success
34:16
in the game because I think that that's
34:19
the part of it that kind of works for
34:21
me because I think that there is in a
34:24
lot of the coverage of this game in a
34:26
lot of the videos or screenshots you see it's
34:28
like people getting really excited about the fact the
34:30
game has like exponential scoring when you get to
34:32
the higher tiers of difficulty. The fact that you
34:35
can get these like absurd like game breaking hands
34:37
where the numbers don't even fit on the screen
34:39
and that is so that is almost
34:41
alien to my experience of playing
34:43
the game which is that I really
34:46
like my almost my
34:48
favorite thing about Ballotro is the way
34:50
that it scales aggressively that makes success
34:52
just feel like it's hard won most
34:54
of the time that even when you
34:57
get one of these really big wins
34:59
in the early game it's
35:01
really easy to rest on your laurels and be
35:03
like I've got an unkillable deck I just made
35:05
like eight thousand chips on the first blind I'm
35:08
in heaven but the challenge of the
35:10
game is not to succeed in one
35:12
big flashy hand it's to a deliver
35:14
continual successes over the course of the
35:16
whole run but also to scale those
35:18
successes as the going gets tougher like
35:21
I can tell you're in management now. It
35:26
very rarely lets you like take your foot off
35:28
the gas in a way that I just think
35:31
is like it perfectly fits the kind of roguelike
35:33
that I want to play and that the runs
35:35
are so snappy that like Inslay the Spire which
35:37
is my other favorite roguelike I love that game
35:40
towards the end of a run if
35:42
you lose it feels absolutely devastating because
35:44
you've put so much juice into something
35:46
and you spent hours with it and
35:48
then it's gone and Ballotro's runs only
35:50
scaling up to eight Antis eight very
35:52
fast rounds means that failing doesn't feel
35:55
so bad it feels like a gamble it feels like
35:57
some runs you do great some runs you barely get
35:59
through by the. skin in your teeth. And
36:01
on top of that, my maybe like the
36:03
cherry on this is the way that it
36:05
approaches the endless mode for the game. So
36:08
roguelikes will normally let you play
36:11
out an endless mode to the point of boredom,
36:13
right? They'll be like hey you've built this perfect
36:15
engine, just let it run for as long as
36:17
you want and it just it takes all the
36:19
wind out your sails because it's like once you've
36:21
attained that like incredible number
36:23
crunching machine, actually watching it
36:26
run isn't that satisfying once
36:28
you've built it oftentimes. Ballastro
36:30
has this thing where the eight ante's are
36:32
really like perfectly pitched in difficulty and then
36:35
endless mode rather than being
36:37
actually endless really it scales the difficulty
36:39
up so crazy high that like
36:41
it gives you a little bit of a
36:43
victory lap where you get to spend some
36:45
time with this deck that you're really proud
36:47
of and it lets you see a few
36:49
absurd numbers and then it will become so
36:51
difficult that you literally cannot continue. And I
36:53
think that that is a really good way
36:55
of approaching it because I think otherwise it
36:58
would become a game where people would just be
37:00
obsessed with getting over you know these crazy hurdles
37:02
of numbers when in reality it's a game where
37:04
the progression just comes from you like playing another
37:06
you know trying out a different deck trying out
37:09
a different stake and making the difficulty a little
37:11
bit harder rather than necessarily turning it into sort
37:13
of an idle clicker game where the numbers get
37:15
you know huge. And my
37:18
final like big point about this and the thing
37:20
that I think is just so my
37:22
favorite part of this game is
37:25
in an area where it's very similar to Slay the
37:27
Spire which is that initially I played a lot of
37:29
Ballastro and I was really like just struggling to get
37:32
anything off the ground like I played a lot of
37:34
runs where I didn't really get anything to click but
37:37
there are no real you know
37:39
like big game-changing unlocks it's this you get
37:41
a few little things get sort of drip-fed
37:43
to you you get these little unlocks over
37:45
the course but they're more like orthogonal changes
37:48
rather than upward momentum and I think
37:50
that that leads to a
37:52
game where you get better at it
37:54
through knowledge rather than unlocks like my
37:56
understanding of the shop and my understanding
37:59
of like how much
38:02
certain hands pay out intuitively has really led
38:04
towards a feeling where initially I was really
38:06
struggling to get through the first four antis.
38:08
And now I have runs where I will
38:11
never lose before
38:13
then because of this sort of accumulated
38:15
knowledge over the course of several runs, which I
38:17
think is just so satisfying. And
38:20
not necessarily stuff that goes hand in
38:22
hand with this game's overarching themes of
38:24
to the moon stock market massive point
38:26
scoring hands, or certainly not what you'd
38:28
see in the coverage of it. I
38:30
think that it's much more subtle and clever than
38:33
that, than those big
38:35
numbers might have you believe. Hmm. I
38:38
think maybe what I was talking about
38:40
is like that sense of, cause I,
38:43
yeah, I think there's a few
38:45
things there that I agree with.
38:48
I think that the sense of the
38:50
difficulty and being able to actually sort
38:52
of use your own knowledge
38:54
or skill to
38:56
meet that challenge is more satisfying
39:00
than the bing, bing, bing, bing, bing
39:02
of numbers. And I think abstractly
39:05
I am on the side of, it
39:07
is just really funny that you get
39:09
all of these huge numbers
39:11
and then it's like, here you go. Here's your little
39:14
pocket money. Here's your little tie out. So
39:17
I think ultimately that is funny, but I think
39:19
at the beginning when you're learning the game and
39:21
you're still sort of like, it
39:24
feels like the bing, bing, bing numbers
39:26
are hard one, because you're still trying
39:28
to pass a lot of the game.
39:31
I think that's where that mismatch is
39:33
creeping in at the moment for me.
39:36
And so even though I'm only
39:38
getting into early bits of the
39:40
game, I'm now kind of going,
39:42
oh, okay, yeah, I'll
39:44
try and learn the joker positioning a bit better.
39:47
I'll try and like figure out
39:49
like how to make all the
39:51
difference using this thing. And those
39:53
moments are so satisfying. Cause you're
39:55
like, I use my brain. And
39:57
someone said, well done. three
40:00
dollars. I also love
40:02
like later on with that stuff like some of
40:05
the jokers are very just straightforward you know like
40:07
I'll make a straight get paid this much you
40:09
know in chips or like just get some money
40:11
at the end of around and so on so
40:13
forth. My favorite ones are the ones that push
40:16
you into like very odd and risky play styles.
40:18
So there's one joker which is if
40:21
you discard a hand like
40:24
like a standard pokehead if you discard a flush
40:26
it makes your flushes permanently better for the rest
40:28
of the run and so you can be
40:30
in these positions where you have to have
40:32
real faith that your decks gonna turn out
40:34
enough points that you can throw away a
40:36
perfectly good hand and then have another one
40:38
to play afterwards. So many
40:40
of those which are jokers that do
40:43
not have you making decisions just in the
40:45
here and now but have you making these
40:48
like meta considerations. There's all these different like
40:50
and that's maybe the place to end it
40:52
is that like my delight in this is
40:54
that there are so many different strategies that
40:57
I've had to pull in this game from
41:00
such a simple set of levers
41:02
right you have this very standardised language of poker
41:04
that very quickly like feeds away to become something
41:06
that is entirely different and that's definitely true that
41:09
I think a lot of people who are approaching
41:11
this game look at it as a poker game
41:13
they look at it as you know they're expecting
41:15
to make poker hands and get paid a big
41:17
amount of money for it whereas
41:19
it is something different it is just using that
41:21
veneer like you said at the start like you
41:23
initially see this is a poker game but over
41:25
time it kind of morphs into something entirely different.
41:27
I think we might stream this at some point
41:30
I might do a little Balotro stream while I chat to
41:32
some folks because it's just
41:34
good it's just good clean fun and I
41:36
also like I've been watching a lot of
41:38
streamers playing it and I love the sort
41:40
of slightly manic gambling energy that they inject
41:42
into their streams so maybe I'll try bring
41:44
some of that next time. I think
41:47
something that I've realised is
41:49
that the way that it
41:52
is presented visually it's almost
41:54
as if a casino security
41:56
team is zooming in on
41:59
your hand using their
42:01
like 80s sort
42:04
of slightly grainy CRT
42:06
monitor display of your
42:08
hand. And
42:10
they're just sort of like, it's like
42:12
they are streaming it to the rest of
42:14
the people in the security office like, do
42:16
we stop this? Like
42:19
this isn't even poker at this point.
42:21
Like why is there a banana on
42:23
the table? Thank
42:29
you very much for listening to this episode of
42:31
the Shut Up and Sit Down podcast. If you
42:33
enjoyed this podcast, you can find
42:36
even more Shut Up and Sit Down
42:38
stuff over at shutupandsitdown.com/donate or patreon.com/shutupandsitdown. If
42:40
you become a member of our Patreon
42:42
or if you donate through the website,
42:44
you can get bonus podcasts, you can
42:46
get bonus videos, you can get loads
42:48
of extra bits and bobs that we've
42:50
been working really hard on recently. So
42:52
check that out if you would
42:54
like to. I am now going to
42:56
try and figure out the puzzle of
42:58
how to get out of my office.
43:00
Okay, cool. I will update people how
43:02
it goes on on twitter.com maybe you
43:04
can maybe you can or maybe the
43:07
podcast thumbnail will be me free in
43:09
a field, something like that. Just
43:11
running. Like where are you going to? This pod
43:13
dimension. To see you from whence I came.
43:15
I do need to use the laptop. Do you need
43:17
me to say something? I'm not sure. I'm not sure.
43:20
I'm not sure. I'm not sure. I'm not sure. I'm
43:22
not sure. I'm not sure.
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