Episode Transcript
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0:11
And that's the end of this week's episode of the
0:13
Shut Up and Sit Down podcast. We talked about Ito,
0:15
a game about getting on the same wavelength. It's kind
0:17
of like the mind, it's kind of like wavelength. It's
0:19
about ranking things on a scale of zero to 100.
0:22
We talked about Starfarers, Catan, Catan
0:24
the Starfarers duel, a game about
0:26
going into space doing a bit
0:28
of Catan, but not really. And
0:31
we talked about Faraway, a game
0:34
about doing things in reverse order.
0:37
Emily, have you got any final
0:39
words? I cannot believe
0:42
how perfectly timed that all was.
0:44
Like that sounded so grand because
0:46
for some reason in the background,
0:48
outside there's fireworks going
0:50
off. And so you're like,
0:52
listing off these games and it's just boom,
0:54
boom. It's like, whoa. I
0:57
think that just sums up how good the
1:00
podcast was. How good that podcast was. How
1:02
good it will continue to be week on
1:04
week on week on week. Exactly. Because this
1:06
one's done. This one's done. This one's finished. Yeah,
1:08
it's over. We've done it all.
1:10
Yeah, we have. There's no more podcasts left. What
1:13
else is there to say, but goodbye, farewell,
1:17
and see you all next week for another episode
1:19
of the Shut Up and Sit Down podcast featuring
1:22
Tom and Emily. Goodbye. The
1:27
final game we're going to talk
1:29
about on this podcast is a
1:31
little cooperative party game called Ito,
1:33
designed by Mitsuru Nakamura and published
1:35
by Arc Light Games. I
1:37
think this is really nifty. I played this
1:39
a while ago with some friends
1:41
and we didn't quite get into it. I
1:44
have now played it again at the pub a few times
1:46
and I think it's quite delightful. This
1:49
is a mix between the mind
1:51
and wavelength. So
1:54
the game itself is literally just a deck
1:57
of 100 cards labeled 0-3. through
2:00
100 and a little sheet of paper that
2:02
I guess I'll just call a prompt
2:04
sheet. The way the
2:06
game works is you get dealt a hand
2:08
of one or two cards that
2:11
will be labeled zero through 100. I might
2:13
have 52. And then what
2:15
you will do is you will roll a
2:17
dice and determine a category for the round.
2:19
So for example, popular
2:21
locations for a date with
2:24
one being the most not
2:26
popular and 100 being the
2:28
most popular. And then all the players
2:31
have to do is put their cards face down
2:33
on that spectrum from zero to 100
2:35
without saying the numbers on the card
2:37
and instead just giving clues as to
2:39
what their card is or roughly what
2:41
its number might be. So for popular
2:43
to unpopular if I had 52 I
2:45
might say like, I don't know, maybe
2:48
I'd say a
2:50
big walk for example. Right? I
2:52
love a big walk. Yeah,
2:55
I love it. And there's the rub already.
2:57
That's quite a popular one, isn't it? And
2:59
it's also based on personal taste as well.
3:01
Like all of your own like, you know,
3:04
sort of real life
3:06
experience of these things comes into it as
3:08
you start arranging these things. Because here's a
3:10
little magic rule that I think makes Ito
3:12
quite special is that you'd think that
3:14
you just have to come up with one clue and then
3:16
you put your thing down and that's kind of it and
3:18
then you rearrange as you go. But you may explicitly
3:21
say this in the rules, you can
3:23
change your clue as many times as
3:25
you want throughout the
3:27
course of the process. You can like
3:29
switch it based on what other people
3:32
have said, which makes the game into
3:34
a pretty hilarious like vibes
3:36
based shifting. I don't even
3:38
know how to properly describe it, but you'll
3:40
have someone be like, you know, someone puts
3:43
their card down confidently, you know, you know,
3:45
the sort of high end of the spectrum
3:47
and they say, you know,
3:49
a restaurant or something like that. And
3:51
then you realize that like, oh,
3:53
well, maybe my like 52 if like 100
3:56
is a restaurant, the most popular, probably
3:58
the most popular location for a date. then
4:00
52 should be somewhere that's
4:02
like actually pretty unusual rather than even
4:04
approaching standard and then someone puts like
4:06
You know, I don't know the a
4:09
dustbin at the other end and you're like, oh
4:11
now I need to work out like this is
4:13
not working this needs to go somewhere else and
4:15
you have this constantly shifting thing where people are
4:17
trying to Nudge
4:19
their guesses or nudge their clues just a little
4:21
bit up and a little bit down based on
4:24
the sort of temperature of the Table at any
4:26
given time. I don't know if I've done a
4:28
great job of explaining that It's quite weird It's
4:31
kind of like There's like
4:34
less information but also kind of more
4:36
communal of the like in
4:38
wavelengths when you're having the discussion And you're
4:40
kind of like making those, you
4:42
know extremes up for yourself, you know, you'll be
4:44
like, oh, yeah I'd like oh well if it
4:46
were if it were all the way on this
4:49
end It would be yeah a
4:51
restaurant or whatever if it were all the way on this end. It would
4:53
be It
5:00
makes the like the whole thing into
5:02
that discussion period in wavelength is normally
5:04
interesting because you have One
5:07
person who has the information and they're
5:09
sort of sitting out of that whilst
5:11
everyone else kind of like debates around
5:13
them This is just a simple change
5:15
of having everyone involved in all the
5:17
conversations Like you are constantly chatting and
5:19
you're constantly getting into that like all
5:21
it is as a game is a
5:23
discussion Generator like all it is is people
5:25
immediately like one of the ones that we had was
5:27
like sort of like
5:30
celebrity or character crushes
5:32
and that was just like a Slightly unhinged
5:35
thing where people were like putting very
5:37
odd things in there and then everyone
5:39
having sort of like, you know These
5:41
very raw, cursed and silly discussions about
5:43
you know, that they're tastes in cartoon
5:45
characters or something like that What
5:48
is the endgame there? Like is one person
5:50
putting them in order of like ascending order
5:52
like what's the deal? So you put them
5:55
all out like cooperatively and then when
5:57
you've decided that you are like so
5:59
as a group Once you've decided
6:01
on your order of the cards, you
6:03
then flip them all face up and if you got
6:05
them all right Then you move on
6:07
to a second round where you deal out two cards
6:09
and a third round where you deal out three and
6:11
you just See how many you can do but you
6:13
know It's not exactly a game where you're saying like
6:15
how come you who can we you can get the
6:17
highest score? We got to get all
6:19
the points. Yeah It's just a game that you play
6:21
for as long as you want to play it essentially
6:23
But like and it's I think that nudging and that
6:26
changing of like, you know Vibes
6:28
of what your card is in relation to someone
6:30
else's is just that like that's my favorite part
6:32
of it where someone goes You know just as
6:34
something as simple as there's one which is like
6:36
I don't know Food you would
6:38
like to be treated to or something like
6:40
that And then someone says like a giant
6:42
bucket of delicious chicken And then you look
6:44
at your card and you're you know You
6:47
assume that your card is incredibly close to
6:49
theirs But maybe it's a little bit higher
6:51
so you go an even bigger bucket of
6:53
delicious chicken And then you end
6:55
up having this like sort of you know
6:57
One-upmanship where you're sort of gently nudging your cards
6:59
up and up and up making this, you know
7:02
theoretical buckets of delicious chicken larger and larger in
7:04
your mind and then someone's like Then
7:06
someone plays a big bowl of ice cream in there and you're
7:08
like, oh, but how where does that rank? Is
7:10
that between the two buckets of chicken or is that better
7:12
or worse and so on so forth? Sounds
7:14
fun. It sounds really fun. Yeah, I feel
7:16
I would really enjoy this It seems like
7:18
a good way of like getting to know
7:21
people. I like that sort of stuff Yeah,
7:23
there's actually like little more to say about
7:25
it other than like if this concept sounds
7:27
enjoyable to you Then you will probably enjoy
7:29
this game like it is an incredibly
7:31
like straightforward Proposition
7:34
and I maybe this is completely unethical as
7:36
an ethical board game tip But if you
7:38
have a copy of the mind you do
7:40
have a copy of this game You
7:43
just need to come up with your own
7:45
prompts basically Like
7:48
there is no real, you know production to this
7:50
other than just a nice. It's a very nice
7:52
production It's a lovely little deck of cards And
7:55
the game comes with some little tokens so you can remember whose
7:57
card is whose but you know It's
8:00
sort of approaching like folk game territory
8:03
over being something that is like a
8:05
packaged and sellable box if that makes
8:07
sense. Yeah. Yeah, super
8:09
simple, super good. Sounds cute. I think that's literally
8:11
all I've got to say about Ito. It's just
8:13
good. I like it. I like the sound. Tom.
8:18
Hi. You've been into space themed games lately.
8:20
I've heard. You've been playing a lot of
8:22
art. Yeah. Some random game that I definitely
8:24
don't really want and I'm very jealous of
8:26
you playing. We should play it on tabletop
8:28
simulator, but we shouldn't talk about it on
8:30
the podcast, Emily, because I literally have mentioned
8:33
it in every single piece of Shout-O-B-Sit-Down content
8:35
for the past like months. It's
8:37
not healthy. You've also been playing Dune Imperium a
8:39
lot, which I know nothing about and I hear
8:41
it's okay, I guess. Yeah, and I've heard that
8:43
it's based on books that you do not like.
8:46
I've never read them. But I've also never read.
8:49
There's only one, isn't there? I don't know.
8:51
I wouldn't waste my time on such things.
8:53
So listen, let me tell you about
8:55
a little game called Katan Starfarer's
8:57
Duel, which is also in
9:00
space, Tom. It's Katan in space, which is
9:02
actually pretty funny. Wow. Because when I think
9:04
about Katan, I like exclusively think about it
9:06
in space because the version
9:08
I played over and over and over
9:10
again during my life is
9:13
the Star Trek Katan. So
9:17
like I only think of it with
9:19
little spaceships and stuff. And when people
9:22
talk about it and they're like, oh,
9:24
I'll trade my wood for sheep. I'm
9:26
like, oh, okay. Yeah, you do that,
9:28
man. I'll trade my space sheep for
9:31
space uranium for for, yeah, space sheep.
9:34
I can think that what are the resources in
9:36
Star Trek Katan? Oh, I can't remember exactly. There's
9:39
a green one. There's a red one. There's
9:41
a white one, which I think is oxygen.
9:43
There's a there's a borg. There's
9:46
a borg. A borg resource. Yeah,
9:48
there's borg. There's balls of borg.
9:51
There's a Cylon. A Cylon. Yeah,
9:54
go on. I've never watched
9:57
Star Trek. So you could be right. Okay, good.
9:59
Because I have a... either and I'm almost
10:01
certain that a Cylon is wrong and I thought you
10:03
would call me out on that but then it became
10:05
apparent that you didn't know anything about Star Trek either.
10:07
There's a legendary card's hair that you
10:09
can get and that just instant wins. Instant
10:12
wins. I
10:14
see. Cool. But this is
10:16
not Space Catan or Star Trek Catan because
10:18
there is Catan, I initially thought this was
10:20
Catan Starfarer's regular Starship
10:23
Catan, something like that. But this
10:25
is Catan Starfarer's duel, a two
10:28
player version of Catan Starfarer's. My
10:30
goodness the Catan expanded universe is extending
10:33
beyond the borders we thought were possible.
10:35
This is a game designed by Klaus
10:37
Tuber, Benjamin Tuber, with art from Franz
10:40
Volllingo. This guy's been around. Franz
10:42
Volllingo's done Puerto Rico, he did
10:44
Beyond the Sun, he did some
10:47
Dominion stuff and the quest for
10:49
Eldorado and Ra. For listening. It's
10:51
so prolific.
10:53
And now he's led his talents to
10:55
Catan Starfarer's duel. Oh my gosh. And
10:57
you know, have you played Catan some?
11:00
I've played it once or twice in
11:02
my time with my family when I
11:04
was younger. Now how about if that
11:06
game were two players and more
11:09
complicated, would you like
11:11
that? I would love that. I
11:14
mean I'm looking at pictures of it
11:16
now and it doesn't look like Catan
11:19
at all. It's like, it's pretty much
11:21
all that is connected is like the
11:24
resource management, like buying and
11:26
selling. Do you even buy and
11:28
sell? I don't know if you do. There's like trading. Yeah,
11:31
there's not a whole lot that connects this
11:33
to Catan, but like it has the vibe.
11:35
There is the vibe there. It's so
11:37
funny like how many layers removed it
11:40
is from Catan and yet it still
11:42
has the Catan name. It's like, it's
11:44
not about like a hex
11:46
board with like shared like stuff on
11:48
it. It's not about like trading sheep
11:50
and bricks. It's not about like, I
11:53
don't know. It hasn't got presumably building like
11:55
long roads and raising armies and things like
11:57
that. And it's got a heavy dose of
11:59
memorization. Oh god, so
12:01
it's like nothing like Catan, and it's also
12:03
set in space, but it still has the
12:06
Catan tagline. That's the Catan I know, don't
12:08
you dare. There's a slant of Star Trek
12:10
Catan. Yeah, so
12:12
what Tom's going on about is
12:15
essentially, you have this big starship
12:17
in front of you, each of you do. You
12:19
and your opponent. And then
12:21
there's a mat in between you, which will
12:23
have four decks. And they
12:26
are like areas of space
12:28
to explore. So
12:30
on your turn, you'll roll this
12:33
d6, which is meant to be a d3. This
12:36
is very annoying. When I first, should I get
12:38
into this now, or should I get into this at the end?
12:41
This seems like a pet peeve, so I think you
12:43
should delve into it right away. It's
12:45
not a pet peeve. They
12:47
put the wrong component in there. So
12:50
it's a d6 with 136 pits. And
12:54
they don't put anything anywhere saying that
12:57
this die is meant to be a d3. It's
13:00
meant to be a d6, but with 123, 123. And
13:04
so we played it multiple
13:06
times, thinking it's so interesting
13:08
that these resources require only
13:11
one, two, and three. One of the ones that
13:13
when we roll a d number, that we're going
13:15
to get it. And
13:19
then we're also traveling so much we don't get into.
13:22
Yeah, they just put a post online, and I
13:24
think it's on their website if you go to
13:26
buy it. But nowhere else can you find
13:28
that. And I found that very frustrating.
13:30
Such a bold, interesting decision for three sides
13:32
of the dice to just give you absolutely nothing
13:35
when it comes to resources. But I was like,
13:37
oh, but you get to travel further. So I
13:39
guess that's the benefit. Like I tried to rationalize
13:41
it in my head. So
13:44
yeah, with this orange die, it's
13:47
essentially you roll it. Just
13:49
like Katan, if it's got a number of
13:52
like a planet that you've colonized, then you'll
13:54
get the resource on that planet. But also,
13:57
you'll add that number that's on the orange
13:59
die. to the
14:01
amount of boosters your ship has. So you'll start
14:03
with two boosters, but as you go on, you
14:05
may add to that. So you add that to the
14:08
number that you get, and then you can choose
14:10
one of the decks in the middle of the
14:12
table, and then you can go through that
14:14
many cards in that deck of your
14:16
boosters plus the dice. So
14:19
that's your little traveling. So this is
14:21
where the memorization comes in, because the
14:23
decks essentially stay the same throughout
14:27
the game, apart from some cards
14:29
being added and some cards moving.
14:31
So as you're traveling through each
14:33
deck, you'll learn what planets
14:35
are in there and
14:38
what you're looking for in the future, you'll be like, okay, I'll
14:41
move that deck in that deck. So
14:43
essentially there are like- Do you put them, and
14:45
you put them back in order, or do you
14:47
shuffle? They get shuffled, but there's so few. I
14:50
think it's seven in the full game, because
14:52
there's modules that you can go through. But
14:54
yeah, in the full game, I think it's
14:57
seven. So it's like not that many. So
14:59
there's a little bit of like a push
15:01
your luck there, like hoping that you'll get
15:03
exactly the one that you wanted. But you
15:05
know it's in there, which is something. But
15:07
yeah, so there'll be like trade planets, which
15:09
are ones that you can
15:11
give money and you'll get a resource
15:14
or whatever else. There are target planets,
15:16
which are like, you can
15:18
do missions if you get those planets, which is
15:20
essentially just trading and resources, you'll get a victory
15:23
point. The aim of the game is
15:25
to get 10 victory points, just like Katarn. There we go.
15:28
Yeah, exactly. It has the essence. It
15:30
has the essence tone. You
15:32
can smell it. You can smell it off the game. But
15:36
then there are also like colony planets,
15:38
which you can build
15:41
these little, these colonizing ships.
15:44
Yeah, if it's a colonizing planet, you can
15:46
use your little colonizing ship, you trade that
15:48
in, you get that planet. And then in
15:50
the future, if that number that's on that
15:52
card comes up, you'll get that resource. You
15:54
see, that's quite nice. Yeah. It's
15:56
like Katarn. But how
15:59
this exploring works. It's like
16:01
a little bit of player interaction. I guess
16:03
it's it's um kind of weak kind of
16:08
I find but So
16:11
essentially the traveling Your
16:14
opponent is like revealing the cards one
16:16
by one and it like encourages you to
16:19
To like look at the card beforehand. So
16:22
I guess it's kind of like you're meant
16:24
to be bluffing I don't I don't understand
16:26
that I don't think that And you're gonna
16:28
be like like you don't want to go
16:31
to this planet. It's stinky. Yeah, because
16:33
the point is yeah You start off
16:35
with like two actions you can take So
16:38
you'll get like a planet at the time if you roll
16:40
to three you've got your two boosters You'll go through five
16:42
planets so you'll get that first planet and you know, you've
16:44
only got two actions So you'll be like, oh, I don't
16:47
know I don't know if I want to use this one
16:49
or if I want to hope that the next one's better
16:51
That's like the gotcha. Yeah, so that's like the
16:54
push your luck element. So you're like, uh, I
16:57
Know that in this deck there
16:59
is this card that I want But will it come up
17:02
or should I just or should I just use this
17:04
trash card? That's it. It's pretty fun That's
17:07
pretty fun. I think the bluffing things a little weak, but
17:09
it's a pretty pretty fun little idea there
17:12
are also other things you can do like you can Build
17:15
modules you'll start off with two but you
17:17
can build modules to like improve your starship.
17:20
So So
17:22
you can give you more actions to
17:24
take like you can take three actions and
17:26
explore three planets or whatever or you can
17:29
build You can
17:31
build more boosters and that will let you travel further
17:33
or you can build cannons Which are dumb and I
17:35
hate the cannons and I'll get to that in a
17:38
second avoid but
17:41
with the modules you can also Get
17:43
golden modules, which there's only
17:45
one of each one And so
17:47
the two players have to like compete for those
17:50
and you'll get a point for those and then
17:52
you'll also get like an improved Thing so you
17:54
may do four actions, you know, like it'll be
17:56
even better than when you improve the last one
17:59
But okay, so I'll just I'll quickly
18:01
get to the pirates. I
18:03
hate okay. I hate the pirates
18:05
Tom I do not like the pirates.
18:08
I presume the pirates are Katan Colan
18:10
Starfarers duels version of like the robber potentially
18:13
right you gotta have a little bit of
18:15
that nalsiness somewhere in there Although what was
18:17
it called in Star Trek Katan? I think
18:19
that was the Klingon the Klingon I
18:23
think so. The pirates didn't come
18:25
in until the final scenario and Okay,
18:28
okay. There are a couple things I don't like about
18:30
it So the cannons are
18:32
pretty much useless until you have pirates
18:34
in the game And they
18:36
don't come in until the final scenario The
18:39
asymmetry of the game is that
18:42
you have a faction each one of you is
18:44
a moon faction and one of
18:46
you the Sun faction and the
18:48
Sun faction their whole deal is That
18:51
they can like improve boosters quicker
18:53
and which is like so beneficial
18:55
in every way Because you
18:57
can like it's the all the traveling
18:59
and you can like it just it's
19:02
obviously good baseline Whereas
19:04
the the moon faction their whole deal
19:06
is improving cannons, which is only good
19:08
Against pirates which don't come in
19:11
unless you're playing the full game And so like
19:13
if you're playing any scenario before the
19:15
final scenario It's like
19:17
one team like one person just has such
19:20
an advantage over the other. I think that's
19:22
weird I think that's so strange
19:25
But the pirates also just suck that
19:27
just because it feels so punishing But
19:31
for like no reason if you beat them
19:33
you'll like get a resource and you'll also
19:35
get like a little I
19:37
don't remember what the icon was exactly, but it's like
19:39
a little like a little yay. You did it a
19:41
little doohickey Yeah, which will go
19:43
towards like the longest road
19:46
type achievements, right? So it's
19:48
like you get a bunch of those you'll get you'll
19:50
get the victory point little thing But like if you
19:52
lose then it's just like okay your
19:54
turns done You don't get a travel anymore and
19:56
like and you might lose a booster or you
19:59
might lose a cannon Like the losing is
20:01
just so you just lose so much and the
20:03
only thing that it is is a dice
20:05
roll for both of you So you roll the
20:07
dice for you? Pirates
20:09
and then you just hope like
20:12
the cannon wow But
20:14
like you really just hope and and it
20:16
just feels so punishing and I didn't like
20:18
them at all Potentially
20:21
also like a bit of a like downward
20:23
spiral where if you lose one roll against
20:25
the pirates and they blow up some of
20:27
your stuff You're then that likely to be
20:30
able to regain them too. That is so
20:32
true But
20:35
look I understand why they're there I just feel
20:37
like In a lot
20:39
of things with this game. It just feels like there's
20:42
a lot of like good ideas That
20:44
weren't refined and maybe maybe
20:46
that's not helped by the the rule
20:48
book is pretty Hard
20:51
to pass and also the dice issue
20:53
Well that the dice thing definitely reinforces
20:55
that idea of like something just being
20:58
like overlooked You know as you
21:00
go through and I think that like the
21:02
idea of that like sort of slow Modular
21:04
like introduction of new ideas into like a
21:06
simple game I like that in
21:09
theory, but I don't know if I like
21:11
it in like a competitive game You
21:13
know from the get-go like it works in the
21:16
crew where you add in that sort of like
21:18
slow Complexity drip where things get you know ratched
21:20
up because that's something you're experiencing kind of
21:22
together But when you start putting that
21:24
into a game that is directly competitive
21:26
and also has like a sort of a sort
21:29
of canon Final state it's like well I kind
21:32
of want to just skip straight to that side
21:34
of things Especially exacerbated if
21:36
one player just doesn't get engaged in
21:38
the same. Yeah But
21:40
I think I think I can see why they did it
21:43
just for the sake of like Like
21:46
Star Trek a ton. I played that
21:48
a lot with my family, right? Like
21:50
my parents included who will never play
21:52
games. They Really
21:54
enjoy katana the full game of
21:56
this is is like a level
21:58
up from katana There's more
22:00
complexity there. So it's like
22:02
okay, you kind of want to have those
22:05
scenarios just to if you liked katana They're
22:07
like we'll ease you into it. I understand
22:09
that but yeah, I I think it's done
22:11
a little clumsily I would
22:14
quite like to play this with Like
22:16
with them. I feel like I feel like they could get
22:19
into it just for the sake of the name even just
22:21
to be like Oh, yeah, that's yeah. Yeah, I will play
22:23
this And it and there's
22:25
like enough there to where it is fun
22:27
to play Yeah, I would say I would
22:29
say it's a little bit of a faraway
22:31
but less but the faraway problem was that
22:33
it was Too polished. This is a little
22:35
wonky on a little one. No, I like
22:37
that. That's good. That's good Emily
22:44
let me tell you about a little game
22:46
that I've been playing that's called far away
22:49
Far away. I am far away. We worked out that
22:51
I'm very far away. Well, we didn't work out. I
22:53
worked out Australia was
22:55
and went Wow Today
22:58
general geography My
23:00
geography is lacking as is my memory This
23:03
is a small box card game designed
23:05
by Johannes goopy and quarantine labrat with
23:08
art from Maxine maurin and our copies
23:10
published by Catch-up games, but you can
23:12
get it from like literally every publisher
23:14
on the planet If you look at board game
23:16
geek like it's published by like ten different people
23:19
Is crazy. This is a drafting
23:21
and tableau building game where you
23:23
are going on a journey together
23:27
separately, it's Unclear the
23:29
way this game works is you're playing cards
23:31
in front of you from this sort of
23:34
limited hand of three And each card has
23:36
like a bunch of symbols on it as
23:38
well as a scoring criteria That's most often
23:40
looking for those symbols So you might have
23:42
a little card in your hand a little
23:44
square card that says plus 10 points at
23:46
the end of the game If you've got
23:49
two rocks and a leaf in your tableau
23:51
for instance And then
23:53
that card might have like two balls
23:55
of yarn on it or something like
23:57
that, right? So all these different symbols
24:00
combo with different scoring cards that you're playing
24:02
out in front of you each turn
24:04
you're just playing one card and then you're
24:06
taking a Card from the middle of the
24:08
table from the little market to refill your
24:10
hand and then when you've played eight cards
24:13
You'll score the tableau that you've built over
24:15
those eight rounds So super simple literally just
24:17
take a card play a card the cards
24:19
of scoring criteria on them try and combo
24:21
them Well, right. Yeah, no There's
24:25
a twist. Oh, there's a there's a
24:27
twist. There's a big his comes the
24:29
twist That I'm gonna explain
24:31
badly. I'm excited in far away You're building
24:33
your tableau from left to right that you're
24:35
going on a journey and you're seeing these
24:37
things on your journey Like you're seeing this
24:39
little guy you're seeing this little guy you're
24:42
going from left to right on your journey
24:44
But at the end of the game you
24:46
flip all of your cards face down and
24:48
then you score your tableau from right to
24:50
left Flipping the cards face
24:52
up as you go So those
24:54
scoring criterias that are like five points
24:57
for every leaf or whatever you have
24:59
only actually count the cards that are
25:01
currently Face up so you're
25:03
scoring your cards in the reverse order
25:05
that you played them you're like journey
25:07
back through your cards chronologically and The
25:11
scoring criteria like you only
25:13
score things if their relevant
25:15
criteria was played after them
25:17
chronologically Which is weird?
25:21
Yeah, it's the kind of thing that actually doesn't seem
25:23
too crazy when you explain it It's like oh, so
25:25
you just score it in reverse order, but when you're
25:27
playing the game like texturally you're
25:29
so used to things being like
25:32
Compounding in board games you're so used to
25:35
things being like oh you play this and
25:37
then you like suck this on top of
25:39
it Basically and having this sort of weird
25:41
reverse scoring Definitely messes with your
25:44
brain and the first time I played it
25:46
I just was completely lost and just completely
25:48
messed up my tableau I
25:50
had a nightmare time where it didn't make
25:52
any sense my journey was useless There's
25:56
a couple of other little systems around the
25:58
edges here that kind of smooth things out so
26:00
like the cards have numbers on the top of
26:02
them and playing a low card means that you're
26:04
gonna be the first person to pick a card
26:06
from the market. In a two-player game there's only
26:09
three cards in the market so you can be
26:11
quite mean with what you're choosing or
26:13
there might be just an obviously better card out there that you
26:15
want to get access to first so you play a nice low
26:17
card from your hand but you
26:20
want your actual cards in your tableau to go
26:22
in ascending order you want their numbers to get
26:24
higher and higher because if you do that every
26:26
time you play a card that's higher than the
26:28
previous one you get these little extra cards
26:30
that contribute bonus symbols to your tableau and
26:33
like bonus scoring criteria and stuff like that
26:36
and that's all of the rules like I
26:38
think that you could quite comfortably if you've
26:40
just listened to this podcast you could buy
26:42
a copy of Faraway right now and you
26:44
would know how the game works because there's
26:46
a good little sheet that explains the iconography
26:48
and the rules are really simple
26:51
it's just a deck of cards that's the whole game and
26:55
I think it's all right
26:57
oh after all that the big
27:00
twist and it's all I know the big
27:03
I was I was hooked you were
27:05
hooked and I've betrayed you by doing
27:07
the classic Shut Up and Sit Down
27:09
podcast twist which is that most games
27:11
that we play are like good they're
27:13
fine oh just you wait until we
27:15
get to Catan. That'll be exciting. Don't
27:18
worry we've got like I think Ito
27:20
at the end will be an exciting
27:22
cherry on top of our sort of
27:24
melange of like average games. No
27:26
I've heard a lot of people being
27:29
really positive about Faraway on podcasts and
27:31
people sort of singing its praises and saying they really
27:33
like it and I do think
27:35
that is very smart and it is
27:38
very clean and it's very polished like
27:40
I finished the game and I said
27:42
to my friend I was like wow
27:45
that sure felt like we made 16 interesting
27:47
decisions like it is just
27:50
the simplest way that you can get to
27:52
just making like some some good decisions and
27:54
then you shake hands and you're done with
27:57
your game. Yeah I get you but it
27:59
sounds so like It really did hook me.
28:01
I thought that sounded sarcastic when I said
28:04
it, but really like the idea of having
28:06
to think that different way of about
28:08
it where it's like Planning
28:10
ahead and then I guess you sort
28:12
of with the cards that are
28:14
in the middle that you're choosing from Mmm
28:16
How how often are they cycled out like
28:18
it can you actually plan ahead or is
28:20
it a lot of I hope that symbol
28:22
comes up? And I'm going to bank
28:24
on it coming up Yeah, that's that's a good
28:27
point in a three in a two-player game There
28:29
are three cards in the middle you both choose
28:31
one then you bin them and deal a narrow
28:33
of three That's a lot of hope. Yeah, there
28:35
is a lot of hope but like you
28:37
can mitigate against that hope quite a lot
28:40
with those You know, I was saying how
28:42
you get those Little
28:44
bonus cards if you go in ascending order Yeah The
28:46
way that you actually take those is that you look
28:48
at how many of this little map symbol that you
28:50
have like you start off with like maybe one map
28:52
symbol and then you get more map symbols as you
28:54
build out your tableau and you get more cards and
28:57
The more map symbols you have the more
28:59
of those little mini cards you get to
29:01
draw and look at before choosing one So
29:03
you can mitigate if you there's like one
29:05
particular thing you really really need You
29:08
can mitigate against the luck of it by getting
29:10
a load of those extra I think they could
29:12
sanctuary cards and like finding the exact
29:14
one that's right for you because you've drawn so many
29:16
that the symbol that You want will probably come up
29:18
somewhere and I
29:20
think that's true of like there is a eye
29:22
to the Distribution of the different symbols being like
29:24
a little riskier like I think the red symbols
29:26
are slightly more rare than the blue and the
29:28
Green ones So when you put one of those
29:31
scoring cards down, you know that it's inherently a
29:33
little bit risky that you might not be able
29:35
to Find that thing it is
29:37
as much a game about like Opportunism and
29:39
jumping on something and being like oh that
29:41
will work with everything that I've you know Or
29:44
everything that I've played before or I'm
29:46
going to play afterwards Rather
29:48
than necessarily being like my strategy this game is
29:50
to build out a load of blue symbols and
29:52
score a bunch for those Yeah,
29:55
because of that scoring the way that it makes
29:57
you think about things sort of as on the
30:00
fly as your tableau builds out and you're trying
30:02
to fill criteria in that weird way, um,
30:05
you think that it's not necessarily a
30:07
game about making a big structural plan. Yeah.
30:09
I just don't know whether I necessarily want
30:11
to bring it out again or play it
30:13
again anytime soon because I think
30:16
that whilst it is sharp and good and
30:18
an enjoyable little box, I
30:20
think that like in the environment in
30:22
which I'm playing like a small box
30:24
card game like that, I
30:27
either want something that's like quite
30:29
intensely interactive and is
30:31
like deliberately like either mean
30:34
or like I want
30:36
the sort of either end of the spectrum. I
30:39
want something that I'm playing with someone across the
30:41
table for me to be either like super mean
30:43
and confrontational or like super cozy and relaxing and
30:45
this fits in this weird like middle ground of it
30:48
has some like nasty bits where you take cards away
30:50
from other people but it didn't
30:52
feel like I was necessarily engaging with the
30:54
person opposite me as much as I would
30:56
if I was playing a game like I
30:59
don't know Arboretum and it
31:01
didn't feel like I was just having a nice
31:03
time doing a cozy puzzle with something like I
31:05
don't know patchwork for example. Right. It's a weird
31:07
game. It's a really odd box. I
31:10
am inspired by this box. I
31:12
think the podcast as the
31:14
journey as it is we should we should
31:16
have it all backwards. We should start with
31:18
either or you should start with the ending
31:20
and then put either and then put guitar
31:23
we should just have it all played backwards
31:25
and have people be very confused until they
31:27
get into this point and then they're like
31:29
oh I
31:31
get it. You know like it
31:33
could work and I guess the listeners
31:35
will know if it if it worked
31:37
as an edit like right now. That
31:40
was a goodbye. See ya everyone. So
31:44
our first game is either or. Will I reverse the theme
31:46
songs? Wow yeah
31:49
this would be fun. That would be great. Yeah
31:51
let's do it and then it
31:53
will then it'll go into the intro. Then
31:55
it'll go into the intro which was mediocre
31:57
like this game. We're being so inspired by
31:59
this. game. Wow, it's
32:02
got its roots down, it's tendrils throughout
32:04
this whole podcast. I'm so
32:06
surprised that it got published by so many publishers
32:09
if it's so mediocre. It's not
32:11
like, I don't think it's mediocre. I think
32:13
it is, the thing is, is that it's
32:15
good and it's sharp and it's a nice
32:17
design. It's very safe. I think it's just
32:19
like, it has enough decisions
32:21
and it has a cool little
32:23
quirky feature that makes
32:25
you go, huh, cool. But
32:28
it's not gonna like, it's no one's favourite
32:30
game, right? Like it isn't something that's like
32:32
risky or bold or weird. It also has
32:34
like a slightly collectible aspect, I think. There
32:36
are these four different versions of the box
32:38
that come in different colours, but there's no
32:40
reason to buy one box over the other as far as
32:42
I can tell. It's just if you want four of the
32:44
same game in different colours. Is there a reason to have
32:46
duplicates of the same cards?
32:49
Like can you ban the game?
32:52
In theory, you could play the game because
32:54
it goes up to like six
32:57
or eight, no six players. It goes up
32:59
to six players. And so in
33:01
theory, you could, because there's like no
33:03
real like interaction outside of
33:05
that market, you could like smoosh two
33:08
copies together and have like a 12
33:10
player game that's far away. That sounds
33:12
amazing. Well
33:14
it is one of those things where like
33:16
the, there is no, there is also no
33:19
real like turns other than picking things from
33:21
the market. It's like you just choose a
33:23
thing and play it. And then you like
33:25
take a, I think these are all the
33:27
reasons why it's like been published by so
33:29
many different publishers. It's like it is easy
33:31
to pick up and it's also has like
33:33
no downtime and it's just like make
33:36
decisions and go like, cool, that was, that was
33:38
nice. That was nifty. And it's cheap enough that
33:40
you'd like pick it up at a booth on
33:42
a whim. I just don't know where
33:44
it fits into like, you know, when
33:46
am I going to be like, you know what I really fancy right now?
33:49
I really fancy a game of far
33:51
away, a blue version
33:53
or yellow version, you know, the yellow
33:55
version, pick at you on the cover.
33:57
I need that one. Hello
34:03
everybody and welcome to the very 250th
34:06
episode of the Shut Up and Sit Down
34:08
podcast. That's one quarter of a thousand episodes.
34:10
Oh my god. And who am I spending
34:12
it with? Emily from
34:15
Australia. Hello. Who
34:17
are you though? You haven't even said a year. Oh yeah, who
34:19
am I? I'm
34:21
Tom from Ingerland. Hello
34:23
Tom. We're doing another podcast, a 250th
34:25
podcast. Are
34:28
we doing anything special for this 250th episode? No.
34:31
I mean, we're doing something special in that we're spending
34:33
time together and we're talking about board games, which is
34:36
a special thing to do. A nice way
34:38
to spend my Saturday morning and
34:40
your... Is it Saturday for you
34:42
still? Yeah. Saturday evening. It's
34:45
my Saturday evening. I'm spending my Saturday
34:47
evening locked inside alone talking to you
34:49
about board games. Isn't that cool?
34:51
I realised that when I messaged you and said, hey,
34:54
I'm sorry, I'm going to be on a train on
34:56
Friday, can we do Saturday instead? That I was swapping
34:58
out your Friday evening podcast record session for a Saturday
35:00
evening podcast. It's okay. It's
35:03
important, you know? This is important to people. When I listened to this,
35:05
when I listened to this back in like 129 episode 129, when I
35:10
was just listening for this for fun, it
35:12
made my day, you know? It was a bit of
35:14
routine. And the people need this. They
35:16
need it, Tom. The people need it. You'll
35:19
sacrifice any evening for the pod, for the people
35:21
at home. As will I. The
35:23
13th of April. I will not be available for
35:25
that if you need me for that. No. Why
35:28
is that? What's what you're doing on the 13th of April? That's my
35:30
birthday, Tom. Is something cool and exciting happening? What? Sorry?
35:34
That's my birthday, Tom. Sorry, I'm getting some, I'm getting
35:36
crackling. I'm getting interference on the line. That's my birthday,
35:38
Tom. It's
35:41
your birthday! Do
35:44
you want people to know that at home? Or
35:46
do you think, or are you worried that they're
35:48
going to, you know, send you unsolicited board games
35:50
in the mail? Oh, God. I
35:52
would hate that. Don't send it to this
35:54
exact address that we're going to put on
35:56
the Spotify description. Do not send me
35:58
free stuff. I
36:01
would hate that. We're both April. We're
36:03
both April children of
36:05
April. I know. Yours is the 25th. It's
36:07
not exciting. You can beat that if you want. I
36:09
remember it. Oh my goodness. I can't believe you. That's
36:12
so nice. I'll remember yours now because that's how it
36:14
works. No, you don't do that.
36:16
Like if you remember someone's birthday. This is
36:18
a one way stream. Okay, okay. Your favorite
36:20
color is orange. I know that. Oh wow.
36:22
Dang. Your favorite color is purple. You're
36:25
the worst. Let's move on. What
36:28
are we talking about Tom? On
36:30
this podcast we're going to talk about
36:32
three games. We're going to talk about
36:34
Far Away, a tiny little small box
36:36
card game about going gondar journey. We're
36:39
going to talk about Catan
36:41
Starfarers Duel, a two
36:43
player version of Catan Starfarers that
36:45
Emily's been playing. And
36:47
we're going to talk
36:49
about Ito, a tiny
36:52
little wavelength-esque box of
36:54
getting to know your friends and
36:56
who they are in love with, but
36:58
only in one particular scenario. That didn't
37:00
make any sense. Let's move on. That
37:02
makes perfect sense. That was a
37:04
completely unhinged intro, but you know what? That's fine.
37:07
Yeah. I was going to
37:09
mention it when you were like, we're
37:11
doing nothing special for the 250th. I'm
37:13
like, it's, we're dropping the ball. That's
37:15
all we're doing. What is this? New
37:17
Year's in New York? We're completely fumbling
37:19
it. That's all we're doing. We're
37:26
going to be
37:28
doing something special for the 50th. We're going to
37:31
be doing something special for the 50th.
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