Episode Transcript
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0:00
Hello, everybody, and welcome
0:02
to the very 250
0:05
second episode of the
0:07
Shut Up and Sit
0:15
Down podcast, a podcast that's
0:17
entering a new era. I'm
0:20
joined today by Emily Rosa. Hello. Whoa.
0:23
I'm interested. What is this?
0:26
Emily, that we are killing the
0:28
introduction to this podcast, being a podcast
0:30
for people who love board games, board
0:32
games, and the people who love board
0:34
games. You can't do this, Tom. This
0:36
era is the search for the new
0:38
slogan. It is a journey we're going
0:41
to go on together. We're going to
0:43
go on it with the listeners. All
0:45
this was triggered by one person who replied to
0:47
the podcast being like, hey, Tom, you can change
0:50
the intro now. You're not beholden to board games,
0:52
board games, and the people who love board games
0:54
anymore. You have the power to change it. And
0:57
so I will. And maybe that's a
0:59
bad decision. Maybe it's a good decision, but it's
1:01
a decision that I'm going to take. Well,
1:03
yeah, it's been 250 episodes and you're going
1:06
to just change it now. I'm sure it
1:08
has consistently been that tagline for all 251
1:10
up to this point. And
1:14
it's so like me to be against,
1:16
you know, making a big change later
1:18
in something's life, you
1:20
know, that doesn't fit me at all. It's
1:23
not part of your character. I
1:25
would not have you down as that kind of person. So what
1:27
are we going to go with? I don't know. That's
1:30
the thing. That's what's exciting. Are we going to get
1:32
votes? Is this going to be like some American Idol
1:34
type thing? Yeah. And
1:36
maybe one will progress to the final
1:38
and that will be the one that
1:40
we choose surviving an audience elimination process.
1:43
So do we. Okay. So give
1:45
one. Say one. Well, I haven't. Well,
1:48
I, you know, I, I didn't really, I didn't really come. I didn't really
1:50
come prepared. Well, um, you know,
1:52
it's really kind of putting me on
1:54
the spot here. Um, and I didn't expect
1:56
to, uh, have to come up with a, with
1:58
a slogan. just a podcast
2:01
about board games, board games and oh
2:03
shoot. Oh I like that one. I
2:06
like that. That's getting my way.
2:08
What about Hello, Welcome to the Shot and
2:10
Sit Down podcast, a podcast that's falling apart
2:13
or something like that. I think
2:15
that's good. Yeah, I think that's great. Yeah, I
2:17
think that we'll just have a call at the
2:19
top of the pod to say if anyone has
2:21
any suggestions for our hot new intro that we
2:23
can style out, we can try on, we can
2:26
see how it fits, let us know. Tell
2:28
us what our new podcast slogan,
2:31
whatever it is should be. Emily on this
2:33
podcast, we're going to talk about three full
2:36
board games. We're going to talk about
2:38
the Quacks of Kwedlenburg, the duel, a
2:41
two player version of the Quacks of
2:43
Kwedlenburg where you angrily brew potions across
2:45
from one another. We're going to talk
2:48
about the fisheries of Gloucester, a Dr.
2:50
Finn's game where what happens? This is
2:52
your game, Emily, what happens in it?
2:55
You fish and you bend time kind
2:57
of, it's weird. Okay,
2:59
I'm bending fish game. And then
3:01
finally, we're going to talk about
3:03
Bloodstones, a big area
3:05
control war game that's got some people a little,
3:08
I was going to say hot under the
3:10
collar. And that means that they're Randy. That's
3:12
not what I wanted to say. Oh, let
3:15
me get the game. I can't wait to hear
3:17
about this game. I can't
3:21
believe that you would, that you would be
3:23
so against that intro, like the
3:25
board games, board games, board games, but then
3:27
not have one to say. I know.
3:30
I think we, well, I literally just decided
3:32
about 30 minutes before the podcast because I
3:34
saw that comment. And I think that the,
3:37
it probably will end up just going back to
3:39
that because it does, it does feel fun to
3:41
say, even though it's never been about the people
3:43
who love board games. I've never understood that. Okay.
3:45
So it's about, it's about board games, board
3:48
games and us. And we like
3:50
board games. Board games, board games and
3:52
us. That feels, that feels like
3:54
that's getting a little parasocial. It's all about us.
3:56
You want to know about my life. Well, hello,
3:58
welcome to the channel. it down podcast. It's
4:00
all about us. No room for board games anymore.
4:03
Let's just talk about our lives. Do
4:05
you ever like, do you ever like get really close to
4:07
someone and then it's like, oh, you, you feel like you,
4:09
you're like, have a great connection with them and then it
4:11
starts to get like affectionate and then you're like, Oh my
4:13
gosh, I really kind of want to be with this person.
4:15
And then you, and then, but like, you're so close to
4:17
them that they keep telling you about like their love life.
4:19
And it's like, I don't really want to be hearing about
4:21
this. This is kind of making me sad. And then so
4:23
you would tell them and then they're like, Oh, well I
4:25
don't really feel that way, but I really like you as
4:27
a friend and that's crazy. And then you're like, Oh my
4:29
gosh, that I still feel like I still care
4:31
about you and I still want to like be around you.
4:33
So I guess I'm going to, I guess I'm going to
4:35
just like keep this up. But then it's just like, Oh,
4:38
it just keeps making you sadder and sadder as it goes
4:40
along. Because you don't really want to leave them because you're
4:42
like, you're like their only friend really. And then it's like,
4:44
well, if you leave them, they're just going to be like
4:46
sad and depressed and having a horrible time, but then you're
4:48
getting sad and depressed and having a horrible time by talking
4:50
to them. And then it's like, what are you meant to
4:52
do? Are you meant to just look after yourself
4:54
or are you meant to just like eat it and like
4:57
just suck it up and just move on. The
5:01
Quackstoquet on the bug, the jewel is
5:03
like a two player. Ew, these look
5:05
disgusting. Wait,
5:07
what looks disgusting? The
5:11
bottles, they look awful. Anyway,
5:15
go on. What's wrong with them? What's wrong
5:17
with them? They're so wobbly and like, I
5:19
don't know, like the colors, they don't like
5:22
it. One of them
5:24
is a little sort of like, one of them looks
5:26
a bit like an organ. Well, yeah. And why do
5:28
they have like such weird angles? Like, why
5:30
is it that one's circular and then it just goes
5:32
down to like a point? I
5:35
could have seen what you had at the first one,
5:38
but now I'm looking at the second one more. It
5:40
does look a little odd. They're all odd. I don't
5:42
like it. Yeah, that one looks like haggis. What?
5:45
Yeah, yeah. One of the colors like what you
5:47
I don't know what a spleen is, but it
5:49
looks like that, I'm sure. First up
5:51
on this podcast, we're going to have a
5:53
chat about the Quacks of Kredlinburg, the duel. Emily,
5:57
what do you think this game is? Oh,
5:59
I think it's. The crack the clothing by but he
6:01
played them. He you are correct
6:03
a goodie bag but it said to
6:05
the players there's no fun subversion that
6:08
I was gonna do a matte. that's
6:10
what they say. it's cracks the Tv
6:12
yeah toll I'm I'm I'm happy to
6:14
be involved if you know. Played the
6:16
cork square them. but it is a
6:18
game where a bunch of people sit
6:20
around a table bruin potions by second
6:22
ingredients into a bag and then pulling
6:24
them out. Push my luck trying to
6:26
make the best potion they can sell
6:28
for big profits without exploding. Ah, it's
6:30
Joyous is very silly. is one of
6:32
my favorite games. You can check out
6:34
his review, I think it's excellent if
6:36
you wanna learn more about that one.
6:38
But. This is the to play again. This
6:40
is gonna presume a little bit of knowledge
6:42
that you've played the original consequently much have
6:45
you Emily played the original version of the
6:47
park So quarterback I have many times and
6:49
I played it to players. Wow oh that's
6:51
actually really useful club. Never have you played
6:53
will circle back to that. Well I played
6:55
a two player and that was distracted the
6:58
whole time because the guy just wanted to
7:00
make out and I just wanted to play.
7:02
It is a does increase. You know the
7:04
sexy game If it's actually gave it's not
7:06
as I suspected. The anticipation as you're waiting.
7:08
For. I
7:13
would just said so that whole thing
7:15
with less stress put it on the
7:17
cover. A Sacred Aphrodisiac. The quite as
7:19
simple. as that
7:22
really gets everyone a hot under the
7:24
collar his own. So Crux of Kremlin
7:26
bug the do is perfect for this
7:29
particular game session for for you
7:31
and mister right and also because it's
7:33
a two player only. Most of the
7:35
consequences and bug where you can draw
7:38
things from a bag together and
7:40
compete to be the best person salah
7:42
in the sexiest. Gamer. So.
7:45
Everyone wants to know how does the crux
7:47
of Quite Them bug the duel change the
7:49
crux of Quite Lubbock to make it specifically
7:51
to player experience. I really wasn't different about
7:53
this game. Versus is playing the crux of
7:55
Credible Bug to playa tell me down Disaster
7:57
Quite a lot. There's a lot of different.
8:00
It's actually quite a different game. when you
8:02
brew your posts in this game you are
8:04
going to take it in turns back and
8:06
for pulling tips from the bag so you
8:08
do a bit of brewing while your opponent
8:10
watches and then they do a little bear
8:12
brewing and back and forth and in that
8:14
be potion over time but you only do
8:16
it three tips at a time. For the
8:18
maximum number of ships that you can dumped
8:20
into motion is three not counting any of
8:23
the white explode he pets that might go
8:25
in there and ruin things for you which
8:27
is already this thing element because of the
8:29
second twist which. Is the you are not
8:31
just trying to bring a potion to
8:33
sort of get points and to get
8:35
money And this game you're trying to
8:37
sort of gently tempt a patient's towards
8:39
your alchemy stand in the village square
8:41
and as the source of central board
8:44
between the two players that has this
8:46
sort of like long winding path where
8:48
a patient is going to start walking
8:50
towards the person is brewing the better
8:52
potion so every time you brew you
8:54
saw of pugs the patient a little
8:56
bit more towards you and your opponent
8:58
bruised egos little bit more towards. Them.
9:00
And so it's literally this like push your luck
9:02
tug of war where you might want to just
9:04
sort of tempt them a little bit over towards
9:06
your side to get on. Yes, and so that
9:08
you can sell the potion and when a point
9:11
but that might make your potion explode and else
9:13
going to be a terrible time for you. Other
9:15
than that, Almost. All of the
9:17
game is kind of the same. You add
9:19
ingredients like normal. You spend money in the
9:21
shop to buy them and put them into
9:23
your bags. There's some twists to the ingredients
9:25
that you're buying. There are some morsels of
9:27
combative ones at one that my partner had
9:30
at was a ingredient that when polls would
9:32
have your opponent like something out of their
9:34
bags and you get the number of sort
9:36
of pips of movement of that. Ingredients.
9:39
Which was interesting when I pulled out the
9:41
three of the little explosion. time bomb. Saying
9:43
it's because my partner was like wealth. Do
9:45
I give myself that three movement? Or do
9:47
I leave that ship, put it back in
9:49
your bag and then make it so that
9:51
you still got danger lucky in that because
9:53
I take a risk our your bike. But
9:55
it's give me movement. Who who? who must
9:57
live. interesting little decisions that you have to
9:59
make. This one. There's also this like
10:02
really strings mechanic in between rounds
10:04
that's like sorts of a catch
10:06
up mechanic but saw something else
10:08
where whatever player when out first
10:10
that round gets to like make
10:12
a deal with the other person
10:14
by putting money on like a
10:16
weird set of skills that has
10:18
a chip on the other side
10:20
so you can sort of like
10:22
say hey you can either have
10:24
for money or you can have
10:26
this special chip and they get
10:28
to choose which side. Of it and you
10:30
get the other side which is kind of afraid to let her
10:32
interest as like a. Coin. Flipping mechanic
10:35
in between rounds are you flip a coin
10:37
and get a bonus as a lot about
10:39
stuff and the result is a game this
10:41
pretty decent I like I like said I
10:43
had a got a good time plane quacks,
10:46
equipment bug. Ah Kol on
10:48
the dual. It's. Good silly
10:50
witness who were. So what is the how
10:52
you win? This is it Like getting the
10:54
the patience over to you. That's like your
10:56
points what's the deal? Every time you get
10:58
a patient obe deal side you put them
11:01
on mystical sort of school tracker that nudges
11:03
you one step towards victory. I think it's
11:05
like six or seven patients total means you
11:07
win the whole game. and if not you
11:09
play like six or seven rounds At the
11:11
end of those thoughts that rounds whoever has
11:14
the most patients when. So that is the
11:16
only sort of like you know point scoring
11:18
condition. it is Brian patients. Over towards you
11:20
and it does have that classic like sort
11:22
of quacks rubber banding thing last every time
11:24
you get a patient your opponent gets upgrade
11:26
one of the chips in that bag that
11:29
makes the many So there's like a little
11:31
bit of like nice balancing that to make
11:33
give you that sort of like slightly cozy
11:35
but also slightly savage coaxial which is like
11:37
sort of a game where things go very
11:39
wrong but it's not necessarily a game that
11:41
like wants you to feel like you're really
11:44
really losing any given talking yeah or or
11:46
if you do you least have faith that
11:48
you're going to come. right yeah i
11:50
love texaco quelling like so much this
11:52
is like very exciting to me i
11:54
love a good to plague and figured
11:56
really i love the idea legs i
11:58
get my head and picturing these like,
12:01
it's probably terrible to say this, but like
12:03
a like zombie-esque little patient's
12:05
just like, whoa, that's this
12:07
person? Oh no, now this one just like
12:10
slowly turning around and going towards the other
12:12
side. Such an odd idea. Yeah, for sure.
12:14
It's like, it's very funny because you're like
12:16
literally directly competing. It's like you move them
12:18
like five spaces towards you and your opponent
12:20
moves them like seven spaces towards them. They're
12:22
like going, you know, back and forth over
12:24
and over again. And that sort of mental
12:26
image is made even funnier by the fact
12:28
that there are a few abilities that
12:30
you move your stand forwards down the
12:32
track. So it's like you're literally like
12:34
moving your whole little workshop like closer
12:37
to the patient so that you can
12:39
tempt them into your door, which is
12:41
delightful. Yeah, that's great. And I, I
12:43
think that it is like the, the
12:45
sort of dueling push your luck is
12:47
pretty funky. Like as I was saying,
12:49
like having to in sort of Quack's
12:52
regular style, you're sort of pushing
12:54
your luck against sort of the whole table. And
12:56
it's very exciting when someone's going on this sort
12:58
of hot streak and sort of, you know, putting
13:00
down all these chips and getting into a frenzy,
13:03
but it very rarely feels like you're sort of
13:05
directly competing with one particular player, or at least
13:07
in my experience, it sort of just feels like
13:09
you're just trying to get your own sort of
13:12
high score. But here, seeing your opponent is
13:14
getting really close to like scoring a
13:16
point makes you push your luck harder
13:18
and like mate and it tempts
13:20
you into going out onto that precipice and potentially,
13:22
you know, getting burned, which I think is smart.
13:24
I think it's very clever. I don't
13:27
exactly know if you should get this over
13:30
Quacks of Kwedelenburg if you don't have a
13:32
Quacks of Kwedelenburg game in your life. But
13:34
if you are a big fan of this
13:36
game, but I think like, sure, this is
13:38
good. It's cool. And it's pretty cheap as
13:40
well. Like, surprisingly so. It's a push your
13:42
luck. Like when you are just doing it
13:44
one versus one, what is, is there a
13:48
benefit to like stopping early or is it
13:50
like, what's to stop you from just being
13:52
like, I'm going to just keep going as
13:54
long as they're going. And like, you
13:56
know, if it explodes, who cares? You
13:58
have, I think. This is where my memory
14:01
of chi square number gets a bit hazy. I
14:03
think it's the same mechanic, but if you explode
14:05
your posts and you have two choices, One.
14:08
Is to lose half of your money
14:10
that you've earned during that round. So
14:12
you've been accumulating money by selling up
14:14
your potion. You to lose half of
14:16
that if your post explodes or you
14:19
move the patient towards your opponent as
14:21
many spaces as you would lose money
14:23
but the eye and said i'm sorry
14:25
of as a there is a big
14:27
downside to that and there's also I
14:30
love this. I forgot about this. There's
14:32
a lovely little decision which is the
14:34
space just for your posts In Explodes
14:36
has the like. A big benefit on
14:38
it Lets you move your stand forward or
14:41
upgrade some your tips and your bag. So
14:43
it really incentivize. Ah the Schelotto right up
14:45
to the line has I'm and be like
14:47
I'm Now Instead I have believe I love
14:50
that as yeah it's cool it's cool I
14:52
want to play it sounds exciting. Emily,
14:58
you've been playing a game
15:01
called Fisheries of Gloucester with
15:03
Samsung scintillating met leave. It
15:06
is the second. Time we've
15:08
ever done. On
15:10
this is this on Btc. The description for
15:12
this game says you have to sail the
15:14
seas of New England to cats called scalp
15:16
and other grounds. Best. Split
15:20
like them like safety is like
15:22
Santa Fe. Neither behind that because
15:24
it is that the I you
15:26
know I well as it is.
15:28
a game designed by Steve Finn
15:30
published by Doctor Fins Games with
15:32
art by Aussie, He Collar and
15:34
Julian to me and even Planet
15:36
and it's another. To play game it's
15:38
it's another etti my name is A To
15:40
play a special until we get to the
15:42
south gate isn't a to play a game
15:44
but you know that's fine we live in.
15:46
Other than two games to play is just
15:48
to stuff looking for and will look and
15:51
bertha were just looking for a third Hot
15:53
Sexy and Gases Fisheries a cluster. As.
15:55
Is is in the names. Aren't you gonna be
15:57
seeing you gonna? You gonna have these days? and you're
15:59
gonna be sissy? So. Like picking the who
16:01
is like a little bored. It's very tired like
16:03
it is. It is a tiny little tight little
16:05
bored. I'm it's all water is what
16:08
are all over and there's a short, the
16:10
left and on the saw. you going to
16:12
have three votes each. See gonna be sailing
16:14
these little both? See those ships that you've
16:16
got. You know from left to right and
16:18
is all these fish on the right and
16:20
is all these islands on the right inner
16:22
and you going to be going and trying
16:24
to catch the fish and land on those
16:26
islands? Best that that's the aim of the
16:28
game. So essentially Onions Han. You.
16:30
Eve But these little piles, yet these
16:32
ocean tiles. During the game and on
16:34
his hand he can either side of
16:36
course, Which. Would be like putting these
16:38
little ocean tiles in front of your
16:40
ships. and what the ocean tiles do
16:42
is like it's like clearwater. see that
16:45
your ship canal travel on that water.
16:47
You can sail. Sir. You going to
16:49
be taking these actions back and forth between
16:51
you and the other player? Yeah when you
16:53
want to sail you media little ship across
16:55
this what are you can also face So
16:57
when you get around these fish said like
16:59
the fisa like little meatballs. When. Year
17:01
when you're adjacent to the says you can
17:03
use a fish action and yep, take a
17:05
mop and you put him on your board
17:07
and that's great. Because. What you
17:09
want to do with assists as you want
17:11
to get the preservation cause which are like
17:14
little contract type deals we trade in the
17:16
fists you get some points the other way
17:18
to get poisoned the lands your ships on
17:20
the islands which. Of like
17:22
dogs the ship forever you can't use as ship
17:25
anymore or you get some points for it. Some.
17:27
Islands it was. whom went that in
17:29
an island forever? Yeah. uses. You've shipwreck
17:32
there and that's good. Get some point
17:34
that the way they they physical they're
17:36
never gonna see them their family again
17:38
feet at some points and that's worth
17:40
it. You get the right off the
17:43
ship as an insurance thing right? Hell
17:45
yeah. all that money back and take
17:47
out the life insurance policies on everyone
17:49
on board with with full of great
17:51
ideas board games they teach you they
17:54
teach you the best advice. I think
17:56
I saw a like. Some play through that
17:58
we did a while ago. The like you. Take it
18:00
in life insurance policy out on like literally anyone
18:02
and they do. You could just kill them and
18:05
get the money for it and yeah I get
18:07
out or in any seabed was one that got
18:09
reveal like I thought the a like I could
18:11
take a life insurance policy our you and then
18:14
what is it he would I'd only up. I.
18:16
Get the of? Let's move on say
18:18
like like as if you're taking up
18:20
like a bet on someone your like
18:22
that happens. Gonna die soon. I put
18:24
a separate ten thousand dollars on that
18:27
doesn't dying soon be a precipitous enough
18:29
pretty but pretty much and I think
18:31
the world would be a better place
18:33
and bows the case exactly we supposed
18:35
will be a home. Brewster Twenty Twenty
18:37
Twenty Twenty Four fiverr Citizens of this
18:39
could be your reality. That's that was
18:41
awful. Did you really believe that I
18:43
saw of? did I just haven't thought
18:46
through the implications. Is basically the problem.
18:48
It was like in a murder mystery game.
18:50
It was like someone died and that was
18:52
like a document about life insurance and I
18:54
was like ah but their lights on could
18:56
have taken a life insurance policy out of
18:59
them and man kids will light of what
19:01
are you talking about I love that that
19:03
so funny it's like it's like in that
19:05
video that I did way but the bonus
19:08
that way and with the some of the
19:10
things that you're like is peanuts and with
19:12
a glass is seen as some authority to
19:14
look even. Assess.
19:20
Er, glade eve other products about was like
19:22
that's what I said I do It was
19:24
stupid. I buy all about. His
19:26
p that's the guy peed such. As
19:29
the main character of Peanuts, he
19:32
said sally, peanuts. A
19:34
cave so as I am says and easy right
19:36
you can as yet of each just like pretty
19:38
odd putting a base out there and you just
19:41
gonna be since his can be is docking them
19:43
on until islands. But. He is
19:45
it his that his the the fun
19:47
little fun time this is the en
19:49
route makes this game as I think
19:51
I think it makes it what you're
19:53
talking about alley aware, it's tense and
19:55
it's interesting and as strategic and as
19:57
good as something as good stuff. because.
20:00
This. Is the you can time
20:02
benz. You. Hear me. And for
20:04
some reason enough, what he was gay
20:06
and alluding to Arab and it's missing
20:08
game is actual literal time bending. It's
20:10
very strange. Say you have you have
20:12
time right? If you're going fast, you
20:14
thought of with six If you going
20:16
second, just thought of with seven. That
20:19
might seem like it's innocuous to say,
20:21
but it's important and you can either
20:23
max of twelve time. So. As
20:25
you know existence. Like. You're sailing and
20:27
you're fishing. Is. That that will take
20:29
time. It's like you're an idiot. If they said
20:31
energy that would make more sense. Rob
20:34
right? Okay I see what time is
20:36
is definitely more of third. I get
20:38
it could yeah it's it's is interesting
20:40
because as a taking turns the it's
20:42
like that person the other person's taking
20:44
like they just have six times just
20:46
collecting all these fish and then you've
20:48
still got like seven time and you're
20:51
like you can call it You can
20:53
be like okay I don't I don't
20:55
want to do anymore This this rounds
20:57
am in their six rounds. In the
20:59
game and then you can like collects time
21:01
said the next time he to going fast
21:03
you'll get six again or like and then
21:05
you'll go our you know. You're.
21:08
Saying I'm I'm I'm going to take the
21:10
rest of my date tomorrow and this person's
21:12
has be wasted their west of the day.
21:15
Say yeah yeah Maher and I'll do
21:18
more time. It's interesting your life. I'm.
21:20
Going to take a sort of a
21:22
sixteen hour day to day? It was.
21:25
yeah. thirty two hour day tomorrow. So
21:27
is. it. Blows my mind. it's some
21:29
doctors. a fifth a sign of these
21:31
these fisherman they've they've got. They've got
21:33
us to get out. But.
21:36
Yes sir. So that's like a big part
21:38
of it. You know it's like knowing when
21:40
to use your time knowing. Like
21:42
like. When to take advantages of
21:44
I'm using it because the the game
21:47
board asserts impacts and it's so like
21:49
everything you do is is having a
21:51
direct effect on what the other person
21:54
tender so like when you're putting out
21:56
these shouting of course like you putting
21:58
out these a. Entire. It's
22:01
like the other person can then sale on that. You
22:04
know? So. It's beneficial for you, but it's
22:06
also beneficial for them. And Thursday like right next
22:08
to you all the time. So. They
22:10
going to take advantage of that? Say.
22:13
It's like a big part of it is like. What?
22:15
Would do I do it now? Or do I wait
22:17
for them to do with and then do I saved
22:19
my time? Or do I take advantage of it right
22:21
now and just and just see, shop and and like
22:23
get out there. As. As saying
22:25
and cool but the other the other
22:28
little twist the a little twist on
22:30
this on this basis second twist. Is
22:32
a second twist Tom Will There's a second element.
22:34
That I'm calling a twist which is probably just
22:36
like that. The role. That. Anyone else and
22:38
or says that. Uses
22:41
can only be three a pot.
22:44
right? Sir yes sir yes the move them
22:46
out as one big group if you want to
22:49
sail fall of the like the betty mail and
22:51
like like there's more fish out that is better
22:53
islands that would give you more points than whatever
22:55
he said. I say you wanna get out there
22:57
for you cause if he can't just quit one
23:00
ship out there in just like this is night
23:02
this is my hail marys if you go out
23:04
there and catch all the fish but he good
23:06
luck to suffer from the he gotta They gotta
23:08
go out in a group so it's like. This.
23:11
This little like tug of war type of
23:13
thing where you like you know you're you're
23:15
trying to strategically figure it all our and
23:17
is it's cool you're trying to make them
23:19
so of work as a team with yeah
23:21
tells as what kind of was in the
23:23
team. I like that sir and is also
23:25
like encouraging You'd say wanna you put ice
23:27
in tiles everywhere on the board because you
23:29
want them all to be able to travel.
23:32
But. Then it'll say that yeah that like game
23:34
of chicken way I like. Do. I
23:36
do that like it'll benefit me so
23:38
much because I can move forward but
23:40
then that they just get a free
23:42
trip and that sucks knowing when to
23:44
fish and like what this to go
23:46
for All I can. Be. Like
23:48
I just want a shipwreck this ship and
23:50
just get those points. Like those big points
23:52
real quick before the other person does it
23:54
and like take that ship forever or take
23:56
the island forever and gets a big points.
23:59
It. Has insisted. I had a really good
24:01
time with it. I think. I
24:03
think is a good game to miss you
24:05
like a two player game and I'll love
24:07
it. I have a game a higher professor
24:09
lead a real easy like. That. Level
24:11
of like intimate strategy that comes from
24:13
a to blame game. I. Just there's
24:16
like that that actual like do element when
24:18
it's implemented say well, which it is In
24:20
this game, I think there's nothing better. It
24:22
definitely presents like I mean looking at it.
24:24
On the surface it's like point like, sort
24:26
of i'm bucolic couldn't and cozy. but then
24:29
it is quite like tenth and spiky when
24:31
you play with your with your. Goods:
24:33
A Sleek I mean it's it's
24:36
freely just. That. Tension of
24:38
knowing when sir. Went. To
24:40
strike you know when say sequences these
24:42
up your time and like makes a
24:44
big moves. And it's you
24:46
know you staring each other off
24:48
to just it. It's like economy
24:50
has that this I mean se
24:53
zoc us and and Zf. Expects
24:56
a you'd recommend. You'd recommend Fisheries have lost
24:58
the for a good see me to play
25:00
at I really way okay like of hype
25:02
about the misery the gloves. that and I
25:04
wouldn't have thought that I wouldn't have thought
25:06
says the name called Fisheries of Gloucester and
25:08
looking at it and it doesn't seem like
25:10
it would be. My. Size The game.
25:12
I like the little kid again since
25:14
that I'm look at a success I'm
25:16
looking at this cover of a sort
25:18
of like his old then fisher Desire
25:20
Dreaming Emily. It's it's it's an Emily
25:22
game is you know? play the bottom?
25:24
Yeah, exactly. Finally
25:28
on this podcast we're going to have a little
25:31
chat about. Blood. stones emily do
25:33
you know anything about blood stones
25:35
and or this game okay this
25:37
is gonna be a weird segment
25:39
but his eyes or similar painlessly
25:41
going to be a little bit
25:43
down on this game because i
25:45
didn't love it by i'm also
25:47
gonna be so of defending it
25:49
at the same as high as
25:51
citizens from here is that isn't
25:53
widely unlike it's it's had a
25:55
pretty divisive reception that's some notable
25:57
big negative reviews on it and
25:59
i I can definitely see where that's coming from,
26:01
but I also do want to sort of, I don't
26:03
know whether I would produce that
26:05
much value by being like, yeah, I didn't
26:08
enjoy this game, end of conversation. I'm interested
26:10
in, specifically there's one
26:12
very positive review from Charlie
26:14
Thiel of Player Elimination, who
26:16
said it was absolutely fabulous. And
26:18
I think that having some of that perspective makes
26:21
sense rather than me just being like, I didn't
26:23
like it, that's the end, that's the end of
26:25
the conversation. But
26:27
yeah, this conversation is like to be sort of
26:29
like prime, you're stuck with the weird board game
26:31
guy at the house party. I love it. You
26:34
know? That's my
26:36
favorite guy to be stuck with. Yeah, but
26:38
like he thought he could handle the edible
26:41
and now he's talking about his critical opinions of
26:43
a board game that you do not care about.
26:45
That's what's going on. It's like so many guys
26:47
in my DMs who are like, you like board
26:50
games, let's talk. And I'm like, oh, let's talk.
26:53
Go on, tell me. OK, so this
26:55
is a big area control war game
26:57
and it's designed by Martin Wallace, the
27:00
designer of the number one board game
27:02
of all time, Brass Birmingham, according to
27:04
Board Game Geek. It has
27:07
mad production. It has a
27:09
sort of cloth, clothish
27:11
board. It's like that
27:13
sort of glasses cleaner material sort of thing.
27:17
It's got plastic oblong tiles,
27:19
which I will note here
27:21
are absolutely not dominoes. I'm
27:24
going to get that out of the way before anyone
27:26
writes in. It
27:29
has these kind of velveteen bags to
27:32
store everything in. It has a huge
27:34
box. It has a
27:36
Leo Tolstoy quote inside of the
27:38
inside cover. It's a
27:40
mad production. But what are you doing in the game?
27:42
What's going on in this game? It is
27:45
a pretty straightforward area control war
27:47
game. It is like one of
27:49
the most typical kind of
27:51
dudes on a map style games
27:54
that you could picture. You're going
27:56
to be building things, you're going to be moving things,
27:58
and you're going to be fighting with it. things. The
28:01
big twist in Bloodstones is that
28:03
you use these oblong plastic
28:05
tiles, not dominoes, to do everything in the
28:07
game. You use them to build, you use
28:09
them to move, you use them to fight.
28:11
You can build them onto the map as
28:13
troops by putting them in front of you,
28:16
but then you have to spend other tiles
28:18
in order to build them. So there's a
28:20
sort of race for the galaxy style, what
28:22
do I ditch and what do I keep
28:24
mechanic? There. You have to spend pips on
28:26
tiles to move them around the board, and
28:28
you can spend tiles during combat. So
28:30
they are literally your like whole lifeblood in this game,
28:32
it's just this hand of like, I think it's six
28:34
or seven tiles that you have out in front of
28:36
you at any given time. The
28:38
big aim of the game is that at
28:40
the end of your turn, you can also
28:43
spend a tile to build little square villages
28:45
out onto the board. The villagers don't get
28:47
you anything, but when you reshuffle your bag,
28:49
so like when you run out of tiles,
28:51
you need to pull some more because you've
28:53
spent them all, you will
28:55
score one point for every single village
28:57
you have on the map. You
28:59
also get points at the end of the
29:01
game if you capture other people's villages, so
29:04
it's about building your own villages to maybe
29:06
score points and then other people capturing yours.
29:08
And you also just get big chunks of
29:10
points from having big fights for other people.
29:12
If you fight and you win, you get
29:14
points equal to the force that they had
29:17
in the combat. That's kind of a broad
29:19
summary of how the game works. It's tiles,
29:21
it's war, it's moving things around and fighting
29:23
each other and having a big punch-up tile.
29:26
The second twist, and this
29:28
is a twist, not a rule, we'll clarify
29:30
here. The second twist, the first twist being
29:33
their dominoes. The first twist is their dominoes,
29:35
the second twist is that they're asymmetric dominoes,
29:37
I guess. Each player
29:40
plays a particular faction, so
29:43
my partner was playing the dragons, my friend
29:45
was playing the Giants, I was
29:47
playing the men who live in the
29:49
sea and they are called the sea
29:52
guys. Wow! Mm-hmm.
29:54
What a twist! That's cool.
29:57
Didn't see that one coming. So I'll get straight into to
30:00
my negatives and what people have said that's bad
30:02
about this game because I think that's been kind
30:04
of like a little bit of the reception I've
30:06
seen as people being pretty down there at least
30:09
critically. Like I think on board Game Geek people
30:11
are loving it but the sort of critical consensus
30:13
is that people have been pretty down there. It's
30:16
a very slow game Emily. I
30:18
want to reinforce this is a
30:20
slow game. It is
30:22
very restrictive. It is very
30:24
glacial. It is about building
30:27
up these. Okay,
30:29
maybe the best way to explain this is what happens when you win
30:31
a combat in this game. When you
30:33
beat someone in a combat, so you've
30:36
destroyed their force, they
30:38
lose one unit. In a potential fighting
30:40
force of like five or six, they
30:42
lose one unit and retreat one space.
30:46
And so almost the entire arc of my
30:48
game of Bloodstones was a border dispute between
30:50
me and my partner where I was going,
30:52
I want this territory and I'd move in
30:54
and I'd have a fight. And then she
30:56
would be like, I want that back and
30:58
then would move in and fight me. And
31:01
so on and so forth over and over
31:03
again for literally the entire game. Like it
31:05
was just this tug of war pulling back
31:07
and forth, very little ground gains. But
31:09
we were still getting points moving up on this
31:12
track. It just felt a little
31:14
bit arbitrary. And some of that
31:16
is because it's a map that sort of because all
31:18
you're building onto it are just like
31:21
points, you're not building like maybe like
31:23
a comparison point, that is route where
31:25
you're building things into like certain clearings
31:27
like wood workshops and you're building your
31:30
roots and you're building your gardens and
31:32
these important things that people are going
31:34
to sort of congregate and fight over.
31:37
In this game, it's only villages and their only
31:39
function is points. So you don't have many axes
31:41
on which to sort of compete with someone. You're
31:43
just going in and bashing them to get points.
31:46
It's just armies versus armies smacking up against
31:48
each other. And that's kind of like the
31:50
extent of the game. I
31:53
was a little down on
31:55
it because of how slow and sluggish
31:57
and brutal this game was. And
32:00
it was very much like War of Attrition the
32:02
game is kind of the thing here. Yeah, it's
32:04
not appealing to me very much by the sound
32:06
of it. No, sure. And I think
32:09
that like, I know I
32:11
keep yammering on about ARCs
32:14
at the moment, but it's an
32:16
especially stark contrast, playing a game
32:18
like ARCs, which is so fluid
32:21
and fast and fighty
32:24
and nippy, to then going back to this
32:26
quite archaic style of game, which is like,
32:28
you know, your turn is this big lump
32:30
where you're going to do all your actions, and then you're
32:32
going to wait like 10 minutes for it to get back
32:35
to you and to have another turn. And
32:37
all the border disputes are very, you know,
32:39
sort of slow and not very flashy. And
32:42
on top of that, I've just been thinking a
32:44
lot, like people have been talking a lot about
32:47
sort of thinking about games in terms of the
32:49
verbs that you have access to. And this game
32:51
has build, it has move and it has kill.
32:54
And that is essentially all you're doing for the
32:56
entirety of the game. You know,
32:58
even, you know, other games that are of this genre at
33:00
least have a little bit more sort of flexibility
33:02
in that. So that's my sort
33:04
of negative stuff. Now the defense, and
33:07
the defense is coming, everyone. Now the
33:09
defense comes, which isn't like a crazy
33:11
defense. It's more just to say that
33:13
I think that there is a distinct
33:16
market of people who'll be like, hell
33:18
yes, this is exactly the game
33:20
for me. I mean, clearly, like it has a what does
33:23
it have, like a 7.8, 7.8 on BGG. 7.8? That's
33:25
like a 10 on board game geek. I know. That's a 10 out of 10. I
33:31
know. It's clearly appealing to someone. It's
33:34
definitely a game where, because okay, firstly,
33:36
I think that people who, you know,
33:38
get a kick out of that kind
33:40
of idea of this like very
33:44
slow and very glacial kind of strategy will
33:46
absolutely love this game because it is this
33:48
game of like setting out plans
33:50
that will take place over like multiple
33:52
rounds of game. Like, it is, it's
33:55
like for the solium infernum heads out
33:57
there. It is a game that takes
33:59
place over hours and hours and
34:01
it's very very slow and that is definitely
34:03
some people's thing but on top of that
34:05
the game is so you know it leans
34:07
into that so hard with all of its
34:09
production looking at that sort of like cloth
34:12
board with these stacked ranks of troops it
34:14
feels like you are playing the sort of
34:16
war master in like a fantasy setting right
34:18
like yeah it is a game that wants
34:20
to put you in the headspace of like
34:22
a sort of medieval commander looking over their
34:25
holdings with their hands on their hips you
34:27
know it's got that like that like map
34:29
at the beginning of a Lord of the
34:31
Rings book or something look about it exactly
34:34
exactly and everything is pointing towards that
34:36
right like VR itself is
34:38
so like fighting fantasy
34:40
you know like old-school Dungeons and
34:42
Dragons like pretty primitive but very
34:44
like evocative at the same time
34:46
yeah like it's both functional and
34:49
very traditional like it's got a
34:51
lot going for it in that
34:53
sort of sphere and I can
34:55
really imagine people getting a kick
34:57
out of that kind of design
34:59
ethos yeah I think that the
35:01
little sort of action selection mechanic
35:03
with the pips is really interesting
35:05
like I needed to race for
35:07
the galaxy earlier and it's definitely got that spirit
35:09
in it where you're sort of weighing up the
35:11
tiles in your hand and being like well I
35:14
could sort of spend this siege engine tile because
35:16
I'm unlikely to go and blow up someone's castle
35:18
anytime soon to get a whole bunch of I
35:20
don't know horse riders on the board or something
35:23
like that or do you
35:25
plonk out that siege engine now because you can sort
35:27
of pivot your strategy into something else how much are
35:29
you gonna spend to move things because there's also like
35:31
it is a game that sort
35:33
of emulates the problem of having a
35:35
big army being sort of like supplies
35:37
because each pip on a tile only
35:39
lets you move one tile one space
35:42
very quickly you'll realize that building this like
35:44
big unwieldy killing machine is actually like quite
35:46
ineffectual because you cannot defend on multiple fronts
35:48
at once there's a lot of depth to
35:51
the game I just think the pace of
35:53
it is too slow for me and probably too slow for
35:55
a lot of other people it feels very
35:57
archaic that's not even me getting into the
35:59
way that combat works in this game which
36:01
is just a bit of a
36:03
snooze fest. It's also counting up little
36:06
pips on tiles, not having much of an
36:09
idea of odds of things that leads to
36:11
this incredibly glacial game
36:14
state, this real war of attrition. I'm using
36:16
a lot of the same words to describe
36:19
this I've realised. I'm probably repeating myself a
36:21
lot here but that's because the game felt
36:23
like it was repeating itself. Yeah exactly. It's
36:26
like what can you say about a game that
36:28
one singular thing happens happening over the
36:30
course of a long time?
36:33
Yeah for sure. It's very plodding and it's very
36:35
repetitive and I say that in a bad way
36:37
because I view that as a bad quality but
36:39
I know that there are people who will see
36:41
this game and be like this is exactly what
36:43
I want. I want it as it is at
36:46
its core just a game
36:48
of moving things around and fighting with them.
36:50
There are no extraneous systems. They don't want
36:52
arcs. They look at arcs and they're like
36:55
that's too much. That's too exciting. I don't
36:57
want all these dice options. I want to
36:59
grab all of these tiles with little pips
37:04
and I want to count them all out. If
37:06
that's what you want to do then it's the
37:08
game for you. I found some joy in Bloodstones
37:10
despite it being sort of slow and glacial but yeah
37:12
not for me but maybe for you who knows. What
37:15
a weird little game. This is
37:17
just me being curious. What did the
37:19
people you were playing with, what did they
37:21
think? They were more down on it than
37:23
I was. It
37:26
got to a point of being very funny
37:29
because it was like it's f***ing turn. What
37:31
are you going to do? I'm going to
37:33
fight you again and the whole
37:35
table goes eeeeek. I
37:37
also think that there's
37:39
a benefit to a
37:42
one off play of something like this where
37:44
for people who don't like something like this
37:47
that would be funny. It's funny
37:49
that I'm going back and forth and this
37:51
is a bit tedious and everything but if
37:54
you were to play it at a subsequent
37:56
time it's like okay this is funny. Not
37:58
again. Yeah,
38:01
I think that was my sort of the resigned
38:03
thing after it was I was like, oh yeah,
38:05
like I, you know, at the end of the
38:07
game, I was like, starting to get an idea
38:09
of like, oh, okay, like, once I got into
38:11
the brain space of what it was, which was
38:13
slow attrition, not actually crunching that much
38:16
on your turn, because you're thinking on your individual terms,
38:18
because you're thinking about the bigger picture, I was
38:20
kind of speaking its language a bit more and kind of
38:23
getting something out of it. And then I then my housemate
38:25
was like, well, do you ever want to play again? And
38:27
I was like, no. And he was like, do you want
38:29
to play arcs tomorrow? And I was like, yes, I, yes,
38:31
yes, yes, yes, yes. So the 50th time, yes,
38:33
yes, yes, yes. Oh, God, it's ridiculous. That's
38:39
the end of this week's episode of the Shut Up and
38:41
Sit Down podcast. We talked about the Quacks
38:43
of Quodlaburg, the Jewel, Fisheries of Gloucester
38:46
and Bloodstones. And we had
38:48
fun doing it. We enjoyed it. Thank you for listening
38:50
to the podcast, a podcast about for all of these.
38:54
Oh, yeah, I'll put that in
38:56
the in the little Spotify thing. If you've
38:59
got suggestions for what the next intro slogan
39:01
should be for the Shut Up and Sit
39:03
Down podcast, put it in the little comments
39:05
on Spotify. I can't wait. And please don't
39:07
write anything rude in there. Don't be
39:09
mean to us. And don't be rude. Don't
39:12
be mean. Don't be rude. Say a nice
39:15
slogan for the pub that we can use.
39:17
This isn't this isn't a podcast about about,
39:19
you know, bad things.
39:23
Yeah. Welcome to the Shut Up and Sit Down podcast,
39:25
a podcast about bad things. If you want to listen
39:27
to more podcast, more,
39:34
but not the Shut Up and Sit
39:36
Down podcast and not featuring Emily. Why
39:38
would you want to? Why would you
39:41
want to? You've got Emily here. You
39:43
can check out the Space Cats Peace
39:45
Turtles podcast, who used to be a
39:47
Twilight Imperium only podcast, but now they've
39:49
got a second game and it's ARCs.
39:51
I Went on their podcast to talk about some
39:53
leaders and law, talk some strategy, getting out of
39:56
the critical sphere and into the strategical sphere. And
39:58
It was a very good fun. The time.
40:00
I'm probably gonna end up doing some more
40:02
episodes with them on that. Such a how
40:04
spacecraft's these titles to he would like. To.
40:07
Him or box that sign eat yeah you
40:09
go you go to other eeg I see
40:11
other podcast that's fine it's it's ah not
40:13
even I'm not even And I noticed that
40:15
the first episode two hundred fifty two when
40:17
the last one I was on one two
40:19
hundred and fifty I other other has some
40:21
Are you seeing other people in the thought
40:24
that was happening know how he's waking up
40:26
is realizing okay okay I'm going to the
40:28
fuck up outside however they are. It's see
40:30
you next week Five.
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