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43 – Mastering Game Design

43 – Mastering Game Design

Released Friday, 30th April 2021
Good episode? Give it some love!
43 – Mastering Game Design

43 – Mastering Game Design

43 – Mastering Game Design

43 – Mastering Game Design

Friday, 30th April 2021
Good episode? Give it some love!
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ABOUT THE EPISODE In an all-new episode of SIGGRAPH Spotlight, SIGGRAPH 2021 Games Focus Area Chair Carlos Gonzalez-Ochoa (rendering programmer, Epic Games) is joined by Tanya X. Short (captain and designer, Kitfox Games) and Rodney Reece (principal level designer, Respawn Entertainment) to talk about “the door problem” and other game design dilemmas faced during a game’s production cycle.

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MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos.

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LINKS *Episode* https://s2021.siggraph.org/program/games/ | https://www.theverge.com/22328169/game-development-doors-design-difficult | https://www.respawn.com/ | https://www.kitfoxgames.com/en | https://twitter.com/rodneyreece7 | https://twitter.com/tanyaxshort

*Social Media* http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/

*Conference Website* https://s2021.siggraph.org/

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