Episode Transcript
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0:05
You hear that? That's
0:13
the awkward silence of a family dinner after
0:15
you just got caught vaping. Most
0:18
vapes contain high levels of nicotine and
0:22
disappointment. Brought
0:25
to you by The Real Cost and the FDA.
0:28
Hello everyone,
0:31
welcome to Psycho Something Else. I'm Yahtzee
0:33
Kroshaw, I've got a robe
0:35
full of dog, and I'm ready to blow, and
0:38
I'm joined by Marty Sleever. Man,
0:40
if I didn't know that was literal, that would have
0:42
been very weird. Well, the ready to blow thing isn't
0:44
literal, but the robe full of dog.
0:46
Hello everyone, welcome. Let me
0:48
know if our volumes are good, because I've had to
0:51
change my volume in every stream and people keep yelling
0:53
at me and I just don't want anyone to yell at me anymore. Please
0:55
don't yell at Marty, he's a sensitive soul.
0:57
He's very sensitive. I can tell he's worried
1:00
because he's smeared jam on his forehead. No,
1:03
I've had dry skin. This is weird. It's
1:05
a thing. I don't know what's going on. And
1:07
it shows up
1:09
for some reason on this camera with this lighting
1:11
setup, it looks really bad. And
1:13
then on every other mirror in my house, it doesn't look bad. So I don't know what
1:15
is going on. I think I'm dying. I think I might
1:18
be dying. Yeah, sounds like it. Well,
1:21
before you die, let's get through this
1:23
week's podcast, which is on the subject
1:26
of can games really ever go back to their
1:28
roots? That's the rhetorical question
1:30
in the title. Anything
1:33
specific bring this up or is it just the sheer
1:36
legion of remakes and re-releases we've
1:38
seen being farted
1:39
out lately? Yeah,
1:41
and it was this kind
1:43
of marketing has been used for a lot of games
1:46
over what we're going to talk about it over
1:48
a very long time. But most recently, Assassin's
1:51
Creed Mirage was
1:55
heavily marketed as this is
1:57
going back to the series roots and everything
1:59
you love.
1:59
about Assassin's Creed and the Year of Our Lord 2007
2:02
will be found in this game and
2:05
you will pretend it was like the end of the Bush
2:07
administration. That's how much fun you'll have. Well
2:09
that we should give too much away because that's
2:11
my review that's coming out publicly this week. Yep.
2:14
Do you think it achieves that? No,
2:19
I think it stripped away a lot of the things
2:21
that have become a little cumbersome and a little
2:23
shaggy in modern Assassin's Creed but
2:26
I think it's when
2:29
people say going back to a
2:31
series Roots it's
2:33
kind of a term that doesn't mean anything
2:36
or it actually means so
2:38
many things to different people that
2:41
it doesn't mean a single one single
2:43
thing and so it's kind of meaningless
2:46
in an odd way. Well I
2:49
still think we're in a sort of very
2:51
reflective period in games right now
2:54
coming off the death
2:57
of the live service era where
2:59
everyone's just sort of figuring out where to go from
3:01
here and naturally
3:03
that's the result of a lot of introspective
3:06
games that are remakes of old
3:08
stuff and attempts
3:10
to bring back the old magic to
3:12
see what still sticks with audiences. I would
3:15
throw out Sonic Superstars as one of those
3:17
as well. Yeah, Sonic feels like
3:20
one of those series where every
3:22
other game that comes out it feels like this is
3:24
it. This is what you love from the Genesis.
3:26
This is Generations and Colors and Mania
3:29
and Superstars. This is Sonic going
3:31
back to its roots
3:33
and it
3:34
just never none
3:36
of them ever seem to be the game that gets
3:38
it right. Is that just because
3:43
we've moved on as a people that
3:47
at a certain point we're
3:49
all used to having a lot of sort of invisible
3:52
quality of life improvements that old
3:55
games didn't have. Now
3:58
tastes are different to how they used to be. I
4:01
think yeah, that's I think that's definitely
4:03
part of it I also think
4:05
that we've talked a lot about
4:07
nostalgia in the past and I'm someone who actually
4:10
really likes Thinking
4:12
about nostalgia and media that that
4:14
tackles nostalgia in an interesting way. Well,
4:16
we all like nostalgia Yeah,
4:19
I mean the style just the longing for our own,
4:21
you know personal I'm in place
4:23
that in our personal path natural part of the human
4:25
condition We all wish we were all young again
4:28
and had fully functional penises
4:31
But yeah, exactly and and no Gorbachev
4:34
marks on my forehead but
4:36
the problem when you look at art
4:38
is You're
4:41
not thinking about wanting the thing
4:43
to go back to what it was you're
4:45
thinking about wanting to go back and
4:48
feel the way you felt when you played that
4:50
thing and that is something that is Is
4:53
Possible to recapture but is much
4:55
harder than just saying well We're
4:57
just gonna give you the mechanics you had 15 20 30 years
5:00
ago And we're gonna put some music
5:02
you recognize and boom. There you go. You
5:04
got it um, it's sonic mania
5:07
was a success story because I
5:10
think I said before it successfully
5:13
Recreates the old 2d sonics in the way
5:15
you remember them not the way they actually
5:17
were Yeah,
5:19
yeah, like the movement feel the movement
5:22
is better than it was back
5:25
then But it feels like itself when you played
5:27
it as a kid The animation is
5:30
improved as like twice as many frames of the animation
5:32
but on a cursory look They just sort of
5:34
look the same as to how you remember him from the old
5:37
Yeah It's
5:42
Yeah, and in but also
5:44
the problem is like when you say you're gonna go back
5:46
to your roots for something What
5:48
does that actually mean? So I've been playing a
5:50
lot of the silent hoe games I started the room last
5:52
night silent Hill for colon the room.
5:55
I'll be interested to hear your perspective. It's
5:58
All through so many holes that game. Three
6:00
hours of just hole crawling. Yeah we
6:02
like falling through holes but it certainly
6:05
split the fan base, that
6:08
one. It is and so
6:10
if a new Silent Hill game were to come out and
6:12
said this game is going
6:14
back to its roots and I'm not talking about like the remake
6:16
of 2 or something. So
6:19
they came out and a game was called Silent Hill 5 and they
6:21
said it's going back to its roots. What would that
6:23
mean to you if you've just read that? Like
6:25
what are the roots of Silent Hill? Well
6:28
I suppose if they'd said
6:30
that I would be expecting a pseudo
6:33
open worldy low
6:36
key explorative survival horror like what the very
6:38
first Silent Hill was.
6:40
Would you expect it to have PS1 era
6:42
visuals or would you expect it to
6:44
have a modern look to it? Would you
6:47
expect the camera to be fixed or would you expect
6:49
to have sort of the modern design sensibilities
6:52
of being able to have full
6:54
control over what you see? Feel like I'm being cornered
6:56
at a political press conference by a savvy No
6:58
I'm not. I'm just saying that there's like so
7:00
many different elements to where if I ask you and
7:03
if I ask me and if I ask anyone else I'll
7:06
feel like people would have different definitions
7:08
for like you I think your thing very broadly
7:10
is true but some people might be like
7:12
well we gotta we gotta do the story of the cult and
7:15
then other people would be like no no no we have to do what Silent Hill 2
7:17
did and you have to just exercise everything
7:19
else and cut it and trim it and
7:22
it should be about one person's
7:25
emotional trauma that they're working
7:28
through in Silent Hill. Well that's what every bloody Silent
7:30
Hill game was when they
7:32
were being developed by the West. They were all trying
7:34
to recapture that Silent Hill 2 magic where
7:36
you're a dude and you've got a dark secret
7:38
or something. Yeah yeah you were a prisoner
7:41
you're a truck driver and
7:43
so it's kind of one of those like what
7:46
does that even mean like who
7:48
it's it's when a series
7:50
is talking about we're gonna give it to you
7:53
like it was at the beginning it's like well there
7:55
was it was a lot of different things and a lot of it changed
7:57
and evolved because certain design things were
8:00
Well, I suppose in the
8:02
context of a modern
8:05
game designer promising to do that...
8:10
Yes, my headphones are plugged into nothing, not as ever. Thank you
8:12
for noticing after all this time. It's because they're Bluetooth,
8:15
and this is just the charging cord, and
8:17
I can't be asked having to look for it every time I
8:19
need to charge the headphones, so I just keep them
8:21
in. Is that okay with you? Yeah,
8:24
you really got derailed by that.
8:28
It was just the way he suddenly exclaimed
8:30
it. It felt like he thought he was making
8:33
some kind of gotcha.
8:36
Anyway, I
8:37
guess if when
8:40
I hear someone talk about going back to their roots, I
8:44
expect something along the lines of Assassin's Creed
8:46
Mirage. They're going to go back to
8:48
what was fundamentally fun about the original formula
8:51
and strip back all the features, which Assassin's Creed
8:53
does on a fairly regular basis. Because
8:58
it has this nasty habit of trying to innovate
9:00
just by adding more weapons and attacks and gadgets,
9:03
most of which just serve
9:05
to make the game easier. It
9:09
feels like a lot of series get into that cycle
9:13
of they keep
9:16
adding and piling on new features
9:18
and mechanics and everything, and then at a certain
9:20
point it becomes cumbersome, and they're like, we gotta
9:22
shed this weight. And then it circles back around, and
9:25
it's like the cycle never ends. We've
9:27
seen this with Call of Duty, we've seen this
9:29
with... Well,
9:32
it's a natural process. The first
9:34
wave of innovation is just like adding more
9:36
to the formula, and the second wave
9:38
of innovation is streamlining it. That's
9:41
why Boomer Shooters had a
9:46
second wind in recent times, because
9:49
the standard for
9:51
shooters had become a little bit too
9:53
complicated with all
9:55
kinds of this extra bollocks. People
9:58
wanted to return to the simple pleasure of the game. of the core
10:00
gameplay loop. I
10:03
think. That's
10:06
yeah. And do you think Boomer Shooters succeed
10:08
in that? Like, do you think Boomer Shooters succeed
10:11
in going back to the roots better
10:13
than franchises that try to go back to their
10:15
own roots? Like, does it almost take an outside
10:18
perspective in order to examine
10:21
and sort of really hit? I think there's a lot of modern
10:25
retro style Boomer Shooters that do successfully
10:27
streamline back to like the core
10:30
formula. And then like, Dusk
10:35
did that very well. Okay, yeah. But
10:37
at the same time, when they do
10:40
that, you also have to elevate
10:42
the old material. Sonic
10:44
Mania did that, Shovel Knight did that, where
10:47
you take like the old formula,
10:50
but you also take some of the lessons you've learned
10:52
in the intervening years to, as
10:54
we say, sort of make
10:56
us feel like we're playing it for how
10:58
we felt the first time we played it. Even
11:03
though it might not quite be how we remembered
11:05
it, if we actually get back to play the actual originals.
11:09
Yeah. Tunic is
11:11
another example in Shovel Knight of these
11:14
outsider perspectives who clearly like,
11:17
they're coming from a place of experience because those
11:19
developers grew up on those games. And
11:22
so they are making, it's not
11:24
like a monolithic Ubisoft thing,
11:26
we're gonna try to reclaim the magic
11:28
of 13 years ago, or an Activision
11:30
thing, we're gonna try to simplify Call of Duty
11:33
and we're gonna bring it back to boots on the
11:35
ground. But it is individuals,
11:37
especially in the indie space who grew up playing those games
11:39
and were influenced by them and wanted to go
11:41
into development because of those games, who
11:44
feel like they have a better grasp on the
11:47
exact things from those original
11:49
games that made them so
11:51
special. Like in Tunic's case, the exact
11:53
things in the original Zelda that
11:55
made it so special, that sense of discovery.
12:01
There's more of a whole subverse to an
12:03
indie developer saying, I'm going to make
12:05
this thing that's
12:08
influenced by something I was passionate about back in the
12:10
day, compared to when a AAA
12:12
developer, publisher, talks about going
12:15
back to the roots, because when they say it, there's an element
12:17
of cynicism to it. Especially in
12:19
the case of Assassin's Creed, because
12:21
it's no secret that it's been trundling along for
12:24
so long, with so many different instalments, and
12:27
that basically saying
12:30
you bring out a new one is kind of meaningless
12:32
at this point, and saying that
12:34
we're going back to the roots is the sort of admission that they don't
12:36
really know what they're doing at this point. We're
12:39
going to go
12:42
back to where we knew the formula worked, and see if we could
12:44
figure out where the rots started setting in. Yeah,
12:49
and it's also confusing with a series like, I
12:52
just keep going back to Assassin's Creed because it's a modern example,
12:54
but one where Assassin's Creed
12:56
was so influential, not
12:59
only obviously in its own franchise, but
13:01
in other Ubisoft franchises, and in just
13:03
open world games in general, in the
13:06
way we traversed cities in
13:08
open world games, in the way combat
13:11
would work in something like an Arkham, and
13:13
then now to Spider-Man and Spider-Man 2. And
13:16
so you can go
13:18
back to the original roots, but
13:20
you also have to take into account that those roots
13:23
have spread into other trees
13:25
that have grown, and we have
13:27
knowledge of those other trees, and so
13:29
trying to go back and, like you said, kind
13:31
of find that original sin without
13:34
original rot. I don't think you said original sin. I think
13:36
I'm starting to get my gardening
13:39
metaphors. I was trying to keep the religious themes
13:41
out of it. Yeah,
13:43
hey for Assassin's Creed it's fine to bring those in. You've
13:47
reminded me of something I said about Amnesia
13:50
Rebirth. Amnesia Dark
13:52
Descent was a hugely influential horror game that
13:54
has sort of... that has served as
13:56
the root of a whole bunch of new
13:59
and interesting genres. as a video game horror,
14:01
like the first person horror star, Five Nights at Freddy's,
14:03
Alien Isolation, it's all sort of rooted from there.
14:06
But Amnesia itself, with Amnesia
14:08
Rebirth, felt like it hadn't really moved on from it
14:10
at all. It
14:14
wasn't really trying to go back to the roots, technically, but it sort
14:17
of had never really moved on from the roots. Yeah.
14:21
Yeah, and the... It
14:24
was so... like, you think it was the... But
14:27
I guess Amnesia's a weird series, because different...
14:30
so many different games in that series were handled
14:33
by different developers, right? Yeah,
14:35
the first one was... the
14:38
first one was Frictional Games, and then
14:40
the Chinese Room did Machine for Pigs, which was Frictional
14:42
again with the next two. With...
14:45
oh, Frictional did Rebirth and... The
14:48
Bunker, yeah. Okay, yeah. And before Amnesia,
14:50
they did the... like, the Penumbra series,
14:52
which was definitely building up to Amnesia
14:55
and was similar in the theme. And did
14:57
they also do Soma? Was that Frictional
14:59
as well? Yes. I always forget that one.
15:02
That one's neat. And it's probably one of
15:04
my favorite ones of Frictional Games, and
15:06
yet, when I'm listing Amnesia games, I keep forgetting
15:09
about it. Yeah, I guess it just doesn't
15:11
have the... the... the Franchization,
15:14
which is a good thing, but it can feel like a singular
15:16
story. Well, it feels different because
15:18
what I liked about it was the... like, the hard sci-fi
15:21
themes and the horror part I
15:24
could have... I could have done without. I felt like the
15:26
monster chasing in Soma felt unnecessary
15:28
and sort of got in the way of what I liked about it. Yeah,
15:31
to the point where they even, I think, very
15:33
quickly added a mode that was like, we'll
15:36
strip away the monster and you could just enjoy
15:38
the story and the atmosphere and... So I like to
15:40
think I did my part to convince them that would
15:43
have been a good idea. You did. You did,
15:45
exactly. Um,
15:47
but yeah,
15:48
I don't know. Like, is it a
15:50
single... Like, a developer gets too lost
15:52
in the sauce to be able to see... Like,
15:55
maybe they're too close to the source material to be
15:57
able to truly go back to the roots from
15:59
an... like an objective standpoint. Yeah, as
16:02
I say, it's also a risky move to make because it's
16:04
an admission that you've kind of written yourself
16:06
into a corner or don't know what to do next. Well
16:09
going off what else we've got on the thumbnail there, I
16:11
noticed we've got Resident Evil 4 Remake. Yeah,
16:14
and that's kind of the Resident Evil, for the Resident Evil series as a
16:16
whole, which has done this many times
16:19
in many different ways. I'm not sure what the plan
16:21
it is in Resident Evil Town, because
16:24
I don't really know where we're going
16:26
from here. It's like the remake series
16:29
has just been a holding pattern. Yeah,
16:33
and it felt like it was a three game holding
16:35
pattern. It felt like it made sense, you're going
16:37
to do two, three, and four. And then what
16:39
happens? So now you have these
16:41
two parallel lines where you have seven and
16:44
eight and presumably a nine, which
16:46
will probably expand on eight, so we'll
16:48
feel more like four. Even
16:51
with Village, people are like, it's going back to its roots.
16:54
Not its original roots. Then it went back to its first roots,
16:57
and then eight went back to its later
16:59
roots, which changed the roots. Eight went
17:01
back to the Resident Evil 4 roots, and
17:03
it also went back to the more general
17:05
roots of bringing
17:07
the Umbrella Corporation into absolutely bloody
17:10
everything. Yeah, and
17:12
again, with Resident Evil like Silent Hill, if
17:15
you ask someone, what is the core tenet
17:17
of the series if you're going to go back to its roots? Would
17:20
people say you need to be in a spooky mansion? Would
17:22
people say you have to have zombies? Would people say
17:24
it has to be six camera? Do you render
17:26
backgrounds? Does it have to be about
17:28
Umbrella? Can it just be new characters? Well,
17:31
before you all
17:33
started getting introspective and analytical about
17:36
what the phrase going back to the roots means, I would
17:38
have said that Resident Evil 7 felt
17:40
like going back to the roots because
17:43
it was just a dude trapped
17:45
in a haunted house. I would say that
17:47
is arguably one of the best examples of a game
17:49
doing that, and that is definitely an example of
17:51
a series that hit a point where it was
17:53
like, we don't know what we are anymore. We've gotten too
17:55
big and shaggy and people have lost
17:57
interest. So we're going to hit this button.
18:00
And we're going to rewind time and we're going
18:03
to roll it back and do it again. It's funny,
18:05
it's kind of the second time they did
18:07
that because it almost felt like first
18:09
remake was them doing that of
18:11
Singles. Okay, two and three in Code Veronica
18:14
have gotten a little out of hand. So
18:16
let's pump the brakes and sort of go
18:18
back to the Spencer Mansion and fulfill our original
18:21
vision. And to the last week, then Resident Evil 4,
18:23
which was increased
18:26
in scope, but it was more
18:28
concentrated from a story perspective. Yeah,
18:31
yeah. It's just saved the president's daughter from
18:33
the evil cult.
18:34
Yeah.
18:36
But yeah, Resident Evil 7 definitely,
18:38
you know, the
18:40
family's house feels like the Spencer Mansion.
18:43
It's claustrophobic. It goes back to, you know,
18:46
the survival horror of having limited ammo
18:49
and and puzzles and stuff like
18:51
being chased. And as for the remakes,
18:53
I think what we learned from the RE4 make was
18:56
that you can recapture
18:59
a game, but you can't
19:01
recapture the impact it had at the time.
19:05
Yeah. Which
19:07
is kind of impossible, right? Because that impact, that
19:10
was like a one time bomb. Yeah.
19:13
Quite. So now the RE4 make just feels like
19:16
more Resident Evil to put this tack on to
19:18
the end of RE2 and RE3 make, which
19:21
is a little disappointing compared to the huge
19:24
impact Resident Evil 4 had. Yeah.
19:28
And I feel like we get that with
19:31
a lot of times with sequels to
19:33
like, Tears of the Kingdom.
19:37
Another thing from the thumbnail. Let's go through it
19:39
all. Yeah, exactly. Exactly. And
19:42
again, that was just more of like, you know, something for Zelda
19:44
as a whole, which Breath of the Wild,
19:47
one of the things they said with their mission statement was
19:49
they wanted to go back to that feeling
19:51
of exploration from the original Legend of Zelda.
19:53
Yeah. And they did it in a very different way. When
19:56
you talk about going back to your roots, you either just
19:58
like remake an old thing. Or
20:00
you just actually go back
20:03
to the fundamentals
20:05
of the way the game is designed. And that's what the
20:07
world did. It was going back to basically
20:10
like the very first Zelda games and the design
20:12
principles that went into that. Go wherever you want
20:15
and sort things out at your
20:17
own leisure. Yeah,
20:20
yeah. And then, you know,
20:22
Tears of the Kingdom comes along and kind
20:24
of just does... Like I love Tears of the Kingdom,
20:26
it's my favorite game of the year. But it does a lot
20:28
of... more of the same while introducing some
20:31
big new ideas, but doesn't feel as
20:36
like they didn't reinvent the wheel in
20:38
the same way that Breath of the Wild did. And so
20:40
I feel like Resident
20:42
Evil Remake is unable
20:45
to recapture that momentous
20:47
moment of Resident Evil 4. Tears of the
20:49
Kingdom feels like in
20:51
no way, shape or form could it have recaptured
20:54
that feeling of what Breath of the Wild did to reinvent
20:57
the series.
21:00
Looking at the thumbnail still, am I right in thinking
21:03
that that weird shadowy figure trying
21:05
to hide behind a logo there is
21:08
a Final Fantasy XVI reference? It
21:11
is a Final Fantasy XVI reference. Like you...
21:14
Look, this is like your own little Guess
21:17
the Games with the thumbnails. Well,
21:20
I was a little thrown by the sword. I
21:22
thought it might have been Final Fantasy VII Remake, but now
21:24
that you've confirmed, yes. Because
21:27
that's another good example of a game that you could
21:29
certainly imagine would have said we
21:31
are taking Final Fantasy back to its roots.
21:35
Yeah, which is another franchise
21:37
that... What the hell does that mean? Yeah.
21:40
Truly, what the hell does Final Fantasy VII mean? Well, I guess in this case it means
21:42
we're going back to sort
21:44
of Western-style Tolkien-esque
21:47
fantasy in medieval castles
21:49
and freaking dragons and shit. But
21:52
also we're adding a whole lot of Game of Thrones
21:55
stuff. Yeah. Because that's
21:57
what's popular, I guess. And
22:00
it's funny because this isn't the first
22:02
time the series has done that, right? Final
22:04
Fantasy IX was like, all right, we get
22:06
it. Final Fantasy VII and VIII, that was sci-fi,
22:09
that was a lot of emo boys. We're gonna
22:11
pump the brakes and we're gonna go back to swords
22:13
and castles and crystals and princesses.
22:15
Well, it was almost evoking
22:18
not quite
22:20
the same kind of fantasy as the first
22:22
Final Fantasy IX felt a bit more... Ooh.
22:26
Would you know what I meant if I said Brian
22:28
Frowdy? No,
22:31
that's a... Okay, never mind. Dark
22:33
Crystal-y, Labyrinth-y. I love
22:36
Dark Crystal, yes. That sort of... There
22:38
you go. That ugly Jim Henson-style
22:40
fantasy of from the early
22:43
to mid-90s. Yeah, which
22:46
I kind of love. I thought that
22:48
was cool. Like enough games pull
22:53
from that as kind of a source material. So
22:55
that particular aesthetic. Yeah,
22:58
yeah. Who was the guy you mentioned? Was
23:00
that just like a fantasy author? Brian Frowdy,
23:02
he was like a fantasy
23:04
artist who specialized in sort of goblin looks. I
23:06
think he did some of the art designed for Labyrinth.
23:09
Oh, perfect.
23:11
Hang on. I love that. Big fan goblins. So,
23:14
anyone who's trying to throw goblin balls
23:17
my way. Yeah, if you search for Brian Frowdy
23:19
on Google Image Search, you'll see a lot of shit
23:22
that looks like it belongs in
23:24
the Dark Crystal.
23:26
There you go.
23:28
Ooh, yeah, I like that. That's good
23:30
stuff. Brian Frowdy. Look at that. Shout
23:32
out to Brian Frowdy. If you're in the chat,
23:34
Brian, thanks for doing great work. Is he even
23:37
still alive? I don't know. I
23:39
like to shout people out just on the... There's like a one in a billion
23:42
chance they are in chat and sometime
23:44
will happen and it'll be really great. It'll
23:46
be like 200 or so people watching
23:48
this. Brian Frowdy will
23:50
somehow be among them. Yeah. There
23:53
was an interesting
23:56
fun fact over the weekend and it's with Super
23:58
Mario Wonder, which you have an... had a chance to play. I played
24:02
a ton of this weekend and it is very
24:04
much, it is pulling from
24:07
the roots. It feels like it's pulling
24:09
so many ideas from Mario 2, Mario 3, Mario World
24:13
in a way that none of the 2D games
24:15
since have done. But a really
24:17
interesting thing about Mario Wonder is it has obviously
24:21
a massive group of people worked on it. The
24:23
original Super Mario Brothers in 1985, five
24:25
people worked on it. Of those five people,
24:28
four of them worked on Mario
24:31
Wonder. So we have never
24:33
given them the game. I am not sure what that counts for, if that counts
24:35
for much. I am just saying that so
24:38
rarely in these instances of going back, I
24:40
would be curious if a literal
24:43
single person who worked on Assassin's Creed 1, worked
24:46
on Assassin's Creed Mirage, let
24:49
alone 80%
24:52
of the people who had their thumbprint on the
24:54
original Super Mario Brothers are also
24:56
still at Nintendo and worked on Mario Wonder.
24:58
So there is a sort
25:01
of like an internal knowledge
25:04
there in history that
25:06
is lacking from a lot of... There
25:08
is not a lot of crossover in
25:10
the skills needed to make a modern style game and
25:13
the skills needed to make an NES game. No,
25:16
but at the very least you have people
25:19
who have institutional
25:22
knowledge. You can go over
25:24
to a person who worked on the thing you were
25:26
trying to replicate from 30 years ago and talk
25:28
to them. And I do not know if that is the case
25:30
with Resident Evil 7 to Resident
25:33
Evil 1 or... Well, this is the problem with...
25:35
I do not know, like, in 2016 the
25:37
original Doom. Well, this is the problem I have often
25:39
complained about is how games do not really
25:41
have any face
25:43
behind them. We do not really have
25:46
names like we did back in the day, like when
25:49
American McGee used to stick his
25:51
name on everything. Yeah, no. No
25:53
one is really taking responsibility. We
25:56
just look at who the developer was
25:58
and the actual specific development team. could be
26:00
something vastly different and that's why so many
26:05
game franchises just bring out sequels that feel vastly
26:07
different. Yeah. It's
26:09
been the case for a while that was always the case with Team
26:11
Silent as well with the first four Silent Hill games. You
26:14
might have noticed there's a bit of a shifted
26:16
tone going from game to game. Yeah
26:19
there's different because I mean some of that team went
26:21
on to form the Siren team right
26:23
and went on to make Siren. Yeah I think
26:25
that the team
26:29
that had the most members in common with the team for Silent
26:31
Hill 2 was Silent Hill 4 which
26:34
makes sense to me. Yeah.
26:38
I mean Silent Hill 3 feels
26:41
a little overstated atmospherically
26:43
and Silent Hill 4 feels close to Silent Hill 2 on
26:45
that sort of level. Yeah
26:47
yeah I would say closer and like the games
26:50
poll references like this is the
26:52
serial killer that you keep referencing and 4 is
26:54
the serial killer that you that directly
26:56
referenced in 2 right? So yeah that's literally
26:59
they just pulled out that one throw away thing for
27:01
Silent Hill 2 and decided to make a game out
27:03
of it. Yeah. Which is
27:05
fun. And also one
27:08
of those it's not necessary to have known
27:10
the lore but if you have you're like oh
27:12
I gotcha I'm picking up this name. Also there's
27:14
a major NPC in Silent Hill 4 who's James Sunderland's
27:17
dad. Really?
27:20
Have you gone that far? Have I met him yet? I don't
27:22
know have you? I'm like three hours from the game. Like the
27:25
the superintendent of the apartment building
27:27
Get the fuck out of there. Really? I keep seeing up through
27:29
a people. Yeah his name is like trying to get
27:31
me to pay rent but I live in a pocket dimension and
27:33
I can't. His name is Frank Sunderland and
27:36
there are certain moments where if you look at
27:38
like some of the things around your apartment Henry's
27:41
eternal monologue will say I remember the supervisor
27:43
saying that his son went missing in Silent
27:45
Hill a while back. Oh I like
27:48
it. I like it. Silent Hill you've done
27:50
it again.
27:53
He actually looks quite a bit like James Sunderland
27:55
if you if you look at his face. I
27:58
kept wondering if he was that. serial
28:00
killer so far but I don't think he is a serial
28:02
killer and every time I look out the window there's more handprints
28:05
because people keep dying on me and I like
28:07
how when you crawl through the holes you go to a world
28:09
that it's like water world, forest
28:11
world,
28:12
pipe world.
28:13
Yeah, forest, forest and water world is basically like Sonic
28:15
the Hedgehog in that respect. Exactly,
28:18
exactly. When any of those things hit
28:20
me, man I got to my first thing that spooked me in that game which
28:22
is one of those like bulbous like two-headed
28:25
kind of monsters, big
28:27
chunk guys and I encountered them, ooh, gimme
28:30
the spookies. I remember one time like
28:33
over like four playthroughs of Silent
28:35
Hill 4 I looked out the window at one
28:38
point and a head fell past the window
28:40
and it scared the absolute shit out of me. I
28:42
was terrified looking out the window for the entire
28:45
rest of the time. Oh in the game, not in
28:47
real life. Yeah, Silent Hill 4. I
28:50
keep waiting for jump scares every time
28:52
I look out my window or every time I look in the peephole.
28:55
I'm like they're gonna jump scare me, I know they're gonna jump
28:57
scare me. But yes, to get
28:59
things back on topic, Silent Hill 4 was actually
29:02
a continued experimentation with Silent Hill formula. It
29:04
doesn't feel much like Silent Hill 1 or 2 but
29:06
it's undeniably a Silent Hill
29:08
game. It's very much got those vibes. The
29:12
problem with the subsequent Western ones
29:14
is that they all felt like they'd all gotten
29:16
into the series because they liked Silent Hill 2 so much and
29:18
that's what they thought Silent Hill was. It's
29:20
the dude being confronted with guilt for his past
29:23
sins.
29:24
Yeah.
29:25
Yeah, instead of coming at it with
29:28
an original take on the spirit of
29:30
the series, they just tried to emulate
29:33
and replicate the one that meant
29:35
the most to them. George Lucas in the church has said perhaps
29:37
we can get Silent Hill 4 The Room remake if Silent Hill 2 remake
29:40
is big hit. I would, controversially,
29:43
I would be absolutely behind the Silent Hill 4 remake
29:46
because it's got so many good ideas but it's got such
29:49
critically bad gameplay decisions. Yeah.
29:52
Yeah. However,
29:56
it does have the one really, like so far the item box
29:58
thing, I'm like why are we doing this? that really
30:00
cool puzzle where you have to dig up the key and
30:02
the riddle says like you'll be stuck in the loop yeah
30:05
and then you have to take the key back home put it in the box
30:08
go to the new place take the key out of the box and
30:10
then you can use it yeah it's cool it's
30:12
just the fucking unstackable ammo and
30:15
ghosts that harass
30:17
you that you can't kill i've just been
30:19
running away from the ghosts because i'm like i can't deal with you guys well
30:22
that's the annoying thing you're supposed to be able to like systematically
30:25
examine the environment and look for all the hidden
30:27
things to pick up and puzzle solutions that
30:29
you don't want to be getting chased
30:31
away from everything by ghosts all the time yeah
30:36
and what if i'm out to remake is good
30:38
what if it won't be what
30:41
if it won't be live in a world where it's
30:43
possible it could be good well we don't
30:45
because it's a world where it's being developed by blubber
30:47
team so it works what if they
30:49
learned you know what even even bad developers
30:51
can nope give me
30:55
an example i don't have i don't
30:57
have one i'm gonna be honest by uh
30:59
my unlimited optimism
31:02
couldn't even give me an example
31:05
of a developer that learned from their mistakes and went
31:07
from making a notoriously bad game to making
31:09
a really good one
31:12
i mean we have like the game success stories
31:14
like the turnarounds of uh um
31:17
you know of no man sky and a final
31:19
fantasy 14 and a rainbow seige
31:21
and warframe but those aren't those
31:24
don't really count i don't they don't even count for my argument
31:28
you know there probably are examples i'm
31:31
i was my memory is sort of clawing for
31:33
a couple i
31:36
mean there's those games that those like live service games
31:38
that fixed over time there
31:40
was do you remember the original bombshell
31:43
game there was like a isometric
31:45
shooter no well
31:47
it was absolute ass terrible
31:50
huge pilot here but then i think
31:53
it was the same developers went on to make ion
31:56
fury which was actually really
31:58
good with
32:00
the same IP.
32:04
Oh.
32:05
Yeah, and they co-developed
32:09
Ghost Runner? Yeah,
32:12
that's what I was... That's why
32:14
I was remembering who was groping for it. I remember playing a game that
32:16
I really liked, and I looked at the developer and
32:19
they'd made, like, the original Bombshell, which
32:21
was crap. Yeah. That's
32:23
what I was remembering. Ghost Runner is actually really good.
32:26
And we've got the review code for the sequel, but I'm
32:28
not sure we're going to have time to play it, because I'm playing Spider-Man 2
32:30
all week. I believe the embargo's
32:33
already up, and I don't know if Casey's review
32:35
is up, but he really liked it. So apparently the game's really
32:37
good. Yeah, but was it just good
32:39
because it was just more of the first game, which was good,
32:42
or did he actually approve things? The
32:44
boss fights in Ghost Runner were awful. Casey
32:46
really liked the boss fights in 2. Oh, really?
32:49
I thought they should give it some time.
32:52
Give it a little whirl. Yeah, give it a little runzies. You'll
32:54
be out at 2 p.m. CT. Oh,
32:56
you spoiled it, Nick. Now everyone knows
32:58
that Casey liked it. Oh, shit.
33:01
Sorry. We don't know. Maybe I lied. Maybe
33:04
I misinferred from reading. Yes,
33:06
maybe you're just playing the long
33:08
game, just messing with our heads. Exactly,
33:11
exactly. Like a Silent Hill 4, a
33:14
spooky status effect.
33:17
Well... What would you say is
33:20
the most successful? Do you think Doom 2016
33:22
was a successful foray
33:25
into going back to the roots? Yes, but as
33:27
I said at the time, it's not really going back to the roots. It
33:29
doesn't really play that much like the original
33:32
Doom's. It plays a little bit like Quake,
33:35
because Quake let you blow the shit out of things and
33:37
had a lot of verticality to it. Yeah.
33:41
Not so much the original Doom's, besides
33:45
visual themes and all that. So
33:48
I'd say that was a successful new
33:50
game that
33:53
took the philosophy of going... of stripping
33:55
down the shooter formula until
33:57
it was just focusing on the primary gameplay loop of... the
34:00
baddies.
34:02
In like defiance of the sort of
34:04
live service tradition where
34:07
suddenly you might not have to
34:09
shoot everything. Maybe you have to make friends with
34:11
some of the things that you can shoot. Like
34:14
in Deus Ex and the like. Yeah.
34:17
But I'm sure there were still probably some people who were like,
34:19
well, if it's not 2D, it's not
34:21
Doom. Or if it's not, you know, like... Two
34:24
and a half D, yeah. Two and a half D, then
34:26
it's not Doom. So
34:28
you get to, yeah, roots. Like anything
34:30
in life, roots seem to be even subjective.
34:32
I noticed we've got Mortal Kombat 1 on the thumbnail
34:35
there. Yeah, I had that because that
34:37
was a... going
34:39
back to your roots in a like literal narrative
34:42
way. Well, that's a series that's never fucking
34:44
left its roots. Yeah,
34:46
yeah, it's like too afraid to travel. It doesn't
34:49
want to live too far away from home. It's
34:51
like, oh, we rebooted the canon. Oh,
34:53
it didn't take. Oh, we rebooted the canon. Oh,
35:01
I didn't take again. Oh, I didn't take literally within
35:03
the same game in which we rebooted the canon. What
35:06
a mess. Mortal Kombat, what
35:08
are you doing? I know. I don't know. They keep selling
35:10
though,
35:11
so
35:13
they keep selling. I don't think they're gonna
35:16
stop. Everyone wants to be the first one to put... Just the next game, Mortal
35:18
Kombat 2? Everyone
35:20
wants to be the first person to put
35:22
out a YouTube compilation of all the fatalities. And
35:26
no, the next game is not going to be Mortal Kombat 2. That
35:28
is never how it's worked. There
35:30
is no case of a game titling itself
35:33
such and such 1 being
35:35
followed up by such and such 2
35:38
if it's part of like a long term franchise.
35:40
I mean, the last time they just
35:42
called the game Mortal Kombat, everyone was still
35:44
calling it Mortal Kombat 9. That's
35:49
the problem with these franchises. They never had the foresight
35:51
to be like, what are these names gonna look like
35:54
in 15, 20, 30 years? Well,
35:56
that's what I keep saying. Rest assured, I'm gonna complain. about
36:00
it this week when my review of Lords of the Fallen
36:02
comes out. Does
36:06
Final Fantasy have it right? Just put a number at
36:08
the end. I'd say so. I
36:10
mean, well if you have a direct sequel to a game just put
36:12
a 2 after it. Well
36:15
yeah, I mean there's a... Oh but it works. What's wrong
36:17
with that formula? No, nothing. Nothing's
36:20
wrong with that formula, exactly. Yeah, everyone
36:22
knows the order the games come in. If
36:24
they know that the Final Fantasy X has a
36:26
sequel, which is called X2. And certainly
36:28
we got into this terribly confused space where
36:31
we have to figure out what
36:33
constitutes a sequel that justifies putting
36:35
another number on the end. Yep. Assassin's
36:38
Creed's not with the numbers at 4. Yeah.
36:42
Now it's just Assassin's Creed's subtitle like
36:45
the Sonic franchise. Yeah,
36:47
Chaos Emerald brings up the Battlefield series, which might
36:49
be the worst. Where it's got a V, that's a 5, and
36:52
it's got a numeral 1, that's for World
36:54
War I, and then it's got big numbers, and
36:56
then it's got hard lines. Get
36:58
the fuck out of here. Yeah. Resident
37:00
Evil was another one that was very weird about what constituted
37:03
a numbered sequel. Because
37:05
you had Code Veronica, you had Dead Aim,
37:08
you had Outbreak, you had all
37:10
of them. Yeah, Code Veronica didn't
37:12
get a number, but Nemesis did. Like how
37:14
did that work? Yeah.
37:15
Veronica's like way longer than Nemesis.
37:18
Doesn't
37:18
matter. What? Grand Theft Auto, that's another one.
37:21
Nine Grand Theft Auto's down the line, we suddenly get Grand
37:23
Theft Auto 4. Yeah,
37:27
the fact that we get Vice City
37:31
and San Andreas didn't count as their own Grand Theft Auto.
37:33
Somehow. Yeah. Good weird.
37:36
Shall we get to Super Tarts? Let's.
37:38
I think everyone's got a few examples to
37:41
bring out. Yes, don't forget all of these
37:43
are going towards the funding of Adventure
37:45
is Now season 4 to be filmed in person yet
37:47
again. Because once we go...
37:53
Oh blimey. It's coming
37:55
along. It is. We might get to a third
37:59
by the end of October. And there's 69 days to go. Nice.
38:03
That's a sex number. But,
38:06
uh, Highsco helps us along significantly
38:09
with a nice pink super chat
38:12
to the tune of 49.99 British
38:14
pounds, which are the best pounds, and
38:17
says, it is my birthday today and wanted to thank
38:19
you all for the entertainment you have given. Oh, my gosh.
38:22
Thank you very much, Highsco. Happy birthday. Happy
38:25
birthday, Highsco. I hope you
38:27
have an ice cream cake. Thank you for giving us the birthday
38:29
money your parents put in your card.
38:32
Uh-huh.
38:35
That'll pay for, like, maybe half
38:37
a round of McDonald's. One we're out.
38:40
The suit and a bit of what it's all for. A lot of people.
38:43
A lot of McDonald's orders. RASP
38:45
Museum, member for 18 months in LA Access, says games
38:48
probably shouldn't go back to their roots. Well,
38:51
you can never go home again, can you? Yeah.
38:54
I mean, it has worked in
38:56
the past. Like anything, I don't think it should
38:58
be a hard and fast rule because we mentioned
39:01
Resi, we mentioned Doom. Those
39:03
are series that... Mega Man 9? Mega
39:05
Man 9. These are series that, like,
39:07
they find themselves in a pickle and then they don't
39:09
know what to do. And sometimes going back
39:12
to the roots, if done well, works. I
39:15
think that's a very big if. I
39:19
mean, if you say if done well, that sort of makes
39:21
your sense statement fairly meaningless. I mean,
39:23
anything would be good if done well, wouldn't
39:25
it? Yeah, but that's why I'm against
39:28
the idea of broad sweeping. This
39:30
shouldn't happen. No one should do it. Okay, that's
39:32
fair enough. Yeah. Don't
39:35
be so broad, RASP Museum. Oh,
39:37
RASP Museum, I think you could be just as broad as
39:39
you want. Put a space in your name somewhere.
39:42
Ah! Zoratha gives
39:44
two R dollars and says, for either Adventist
39:46
Night or Marty's Funeral, context related.
39:49
Yes, it's my forehead funeral. Can
39:51
I get much of a funeral? It is insane. I think
39:53
this camera might be cursed. When I look at my bathroom mirror, it doesn't
39:55
look bad at all. When I look at this
39:57
camera, I look like I got the... I look like
39:59
I got... I don't even know what shingles are but
40:01
I look like I got shingles. You look like
40:03
you got acne scarring. I
40:06
was gonna say. It's not. It's
40:08
weird. It doesn't even show up
40:10
in the other mirror. Do you think I'm haunted?
40:13
Maybe you should get a tan. Maybe you won't show up. Maybe
40:15
you should go out in the sun a bit. I
40:17
can't. I fucking have to sit at this desk
40:19
all day. Fucking goofing and spoofing about
40:22
remakes and roots and fucking
40:24
playing Devil May Cry. Well, why
40:26
don't you mount a laptop to your head and
40:29
then go touch some grass.
40:32
I would like to touch some grass. That would be very nice.
40:36
Fuseinator gives Saw 99 and says, Can
40:39
a game series that has transitioned from a different
40:41
format to being a supermassive open world
40:44
ever really go back? Looking forward
40:46
to more, Adventurous Night.
40:48
Like
40:52
Arkham Asylum, that's transitioned
40:55
to an open world format. Do you think that could ever go back to
40:57
the original more Zelda-ish formula?
41:00
Yeah, like is like at a certain
41:02
point does like a Dunbun can't be undone. Like
41:05
you can't you've crossed a threshold that you can't go
41:07
back to. Genie won't go back into the bottle. The toothpaste
41:09
won't go back into the tube. Exactly. Yeah,
41:13
I mean Arkham when a series what
41:15
it's all about every iteration has to get bigger
41:17
and bigger and bigger. Well, I've always felt
41:20
that you know, always
41:22
getting bigger is sort of like an unsustainable
41:24
model. But a
41:26
game can sometimes like ramp up things
41:28
by like focusing
41:31
harder on something. I always thought Silent
41:33
Hill 2 did that. Incompower to Silent Hill 1, which
41:35
was Silent Hill 1 had a broader scope. It
41:38
had a larger map. It had more
41:40
open world elements. It had this
41:42
big world saving plot about defeating
41:44
the evil cult. And Silent Hill 2
41:46
was a relatively focused thing about like a small
41:48
handful of dudes just sorting out
41:50
their own problems in a slightly
41:53
less open world setting. Yeah,
41:56
I mean I guess story wise things
41:59
could be pared back. like I would say,
42:01
Assassin's Creed Mirage succeeds,
42:03
whereas Valhalla was about like,
42:06
you know, like almost force-gumping your way through
42:09
medieval history. I
42:13
would argue Assassin's Creed Mirage fails less, not
42:15
so much streamlined as just cut
42:18
down.
42:21
Those are different? Yeah,
42:23
well, being streamlined
42:26
just means you've reduced the weight so
42:28
you can move faster, and
42:30
be more generally more engaging. And just being
42:33
cut down just means there's less stuff in
42:35
it. Yeah, yeah. Okay,
42:38
I gotcha. So it's not
42:40
like a nuanced way to trim
42:42
things. It's almost like... It's not so much pruning
42:45
a bonsai as taking a chainsaw to
42:47
it. Gotcha, gotcha. Yeah,
42:50
that makes sense. Rufus
42:52
Omega in the chat brings up a good example.
42:55
Can Frumsoft go back to linear design after
42:57
Elden Ring? Well, I mean, we had Armor
43:00
Core, which the
43:02
most linear design of Frumsoft
43:04
is. As bad as linear as you can
43:06
get, really. Yeah, but in terms of
43:08
like the sort of the Souls formula
43:11
can like... Yeah, yeah. I
43:16
mean, just if
43:18
they brought out Bloodborne II, I wouldn't say no
43:20
at this point. Yeah, just
43:22
because I couldn't jump on a horse and go across the world like
43:24
an Elden Ring. Yeah,
43:28
it is interesting. I mean, a lot of times... I just had
43:30
a hideous vision of like open world Bloodborne.
43:32
It's like set across the entire city
43:35
like a Spider-Man game or something. God.
43:38
Yeah. Yeah,
43:41
I don't know. It's sometimes like a developer's success
43:43
can paint themselves into a corner, which
43:47
is interesting. It could be a double-edged
43:50
sword. I don't know.
43:52
Well, I'm curious. After
43:55
the Erdtree DLC that is coming
43:57
out for Elden Ring.
46:00
Nintendo or literally might have died
46:02
over the past 35 years But
46:05
while those people were there how people keep doing
46:07
that isn't it? Oh, I don't lazy but
46:10
while Obviously a
46:12
team of five people they're all gonna be very hands-on
46:14
with the game at a certain point like Miyamoto He's
46:16
one of those five people and he wasn't that hands-on with Mario
46:19
wonder like he was probably walking by and
46:21
was like what if What if things
46:23
started dancing really? What if
46:25
you put this block there? Then
46:28
the game micromanaged much He
46:30
doesn't seem like a guy who does know he just seems to care
46:32
about his Pikmin
46:33
now that Pikmin team
46:35
Yeah, but I was probably micromanaging Relevant
46:37
Lee doctors Hibra gives $2 and says how
46:40
about those lame new Super Mario
46:42
Brothers games? I've
46:45
always felt there's like the sort of multiple
46:47
tracks for Mario games you got Mario
46:51
sort of spin-offs your sports games
46:53
and you're typing computers into it That's just the
46:55
wasteland. Yeah, you've got the tentpole
46:58
Mario's which are Mario 64
47:01
Mario Sunshine Mario Galaxy Mario
47:04
Galaxy 2 and Mario Odyssey
47:07
And then you have what I like to call keeping
47:10
the lights on Mario where they just
47:12
hash out a platformer That's very
47:14
heavily inspired by older
47:17
Mario 2d platformers or the like and
47:21
just Ensure that Mario still
47:23
has a presence in everyone's minds And
47:25
I would classify the new super mario
47:27
brothers games under keeping the lights on Mario
47:30
And I'm thinking Mario wonder might well be the same sort
47:32
of thing I Agreed
47:35
with the first half of that statement heavily disagree with the
47:37
wonder statement after playing it this weekend. Okay,
47:39
I Was constantly
47:43
surprised and in a state of
47:45
wonderment Well, you've really tilted up
47:47
and I'm gonna hope I'll be impressed
47:50
when I play it You're not gonna be impressed because
47:52
you don't enjoy You know what? How
47:55
much it just starts
47:57
blemishing my forehead. That's how much joy
47:59
I love You have my mind's
48:01
gonna crack open like in bloodborne and my insights
48:04
gonna come out. I don't like joy You're
48:07
channeling one of those assholes in my comments is I
48:10
just hate all video games. This is what you're
48:12
doing Five games you like Yeah,
48:16
well that's quite a lot of games when you think about it
48:23
Abdul Karalas remember for 19 months in early access says
48:25
can you have nostalgia if the thing never leaves? Well,
48:28
no, I've made that very point The
48:31
nostalgia is very specifically a longing
48:33
for the things that have been lost in
48:36
time Yeah, don't really
48:38
have to currently have nostalgia for Star Wars anymore
48:40
because Star Wars never bloody goes away Yeah
48:44
Something yeah, that's that's sort of the power
48:47
of something people get excited for something to return
48:49
because they haven't had it for a while That was yeah excitement
48:51
and that's why everyone was excited for the prequels
48:54
It has been like 20 years since the last
48:56
Star Wars film. Yeah. Yeah
49:00
They've been like getting by with the methadone
49:02
of the expanded universe and my video game
49:05
tie-ins and they're like this was gonna be the first
49:07
actual Star Wars movie and Everyone
49:10
was like throwing shit fits over get being
49:13
the first in line to see it And then
49:15
the Phantom then it came out and
49:18
everyone thought it sucked Not
49:20
the kids the kids like it now Yeah,
49:23
I noticed that a sort of a redemption because
49:25
people are stupid There's
49:28
this show that's what happens
49:30
when you don't put enough funding into
49:32
education in this country That
49:34
joy thing coming out again. You pump
49:36
the brakes you do you need to respect the children
49:39
people who think The Phantom Menace
49:42
was good should go back and watch all the
49:44
classic like 70s sci-fi movies.
49:46
They should watch Star Wars They should watch Logan's run. They should
49:48
watch 2001 a Space Odyssey. They should
49:50
watch silent running Then
49:53
come back and tell me the Phantom Menace was a good film. Oh
49:55
then one no one should 2001 and I
50:00
really like my chimps. I like my chimps at the beginning of 2001.
50:03
Those are great monkeys. And
50:05
I like my big baby at the end. All
50:07
movies should begin with chimps and then they should begin with chimps.
50:09
Wow, you really appreciate that movie on like the most surface
50:12
level imaginable. Oh yeah. Hell yeah. And then
50:14
he's just going in a full-ass circle. It's great. I
50:16
like seeing the funny monkeys. I
50:18
like seeing the funny monkeys in the thoughtful
50:20
philosophical film about the progress of humanity.
50:23
Remember when the big rectangle shows
50:25
up? Everyone was like, Jesus Christ, where'd that rectangle
50:27
come from? That was great. Yeah, it makes more sense
50:29
in the book. Now,
50:32
readings for nerds. Well,
50:37
then you can call me Mr. Nerd. Have
50:40
you read the sequels? 2010
50:43
onwards.
50:44
Correct.
50:45
No, actually. I have seen the film for 2010. But
50:51
that's about all I've indulged of
50:53
the post 2001.
50:57
Shit. It's a difficult thing to talk about
50:59
because when you said post 2001, I
51:02
was just assuming all media post 2001. No. Everything's
51:07
very difficult to name things again,
51:09
like we said.
51:10
Wesley Thomas gives
51:13
five Canadian dollars and says, I've said before, everyone
51:15
demands innovation, but not like change it
51:17
back at once. We don't know what we want most
51:19
of the time. Another thing I frequently
51:21
said in not so many words, Wesley Thomas,
51:25
frequently said, if you ask
51:27
people what they want and then try to give them
51:29
what they ask for, they will complain that it's
51:31
not different. So
51:33
you might as well just make whatever the hell you want and
51:36
hope that with the
51:38
wing and a prayer, it'll be the thing that really,
51:40
you know, gels with people. Yeah.
51:45
Wesley predicted that it's
51:49
more been time would become a meme. No
51:53
one did predict that. And then Sony was like, hey,
51:55
let's capitalize with it. And by the time we got
51:57
back to this theater, everyone's like, we don't care about this anymore. Hey,
52:00
look at that. Corporate people trying to
52:03
capitalize off memes. That has always
52:05
worked. That has never been cringe-worthy.
52:10
Zaratha
52:12
gives $5R and says, Marty likes
52:15
goblin? Goblin D's nuts. Sorry,
52:18
I'm contractually obligated. Okay, not really, sorry.
52:21
You're having a little in joke with Zaratha
52:23
there. I like goblins. I
52:25
think it was just a goblin that's like
52:27
a... Oh, that's right. We were talking about goblins
52:30
earlier. I was talking about goblins and
52:33
Nick loves his D's nuts jokes. So I think
52:35
Zaratha was like, and Nick said fucking
52:37
got him in the chat. Nick, go to bed. I
52:39
played a goblin
52:42
mage in World of Warcraft a while back. I
52:44
wanted to call him Gob Job, but
52:47
the filter screened that out. So
52:51
I called him Gob Off instead, which
52:53
the filter didn't figure out. I
52:56
like Gob Job quite a bit.
52:58
Well done.
52:59
Funcus Finder gives $2. Does
53:02
Marty is likely to love all creatures, even goblins?
53:05
I love goblins. I love
53:08
holes and voids. That's
53:10
why I'm really smitten with them. Do you like the
53:12
parasitic wasps that lay their eggs in the
53:15
eyes of third world country children? Yeah,
53:19
they're adorable.
53:22
Even when their larvae burst out of the eyeball
53:25
of a severely underprivileged child? Yeah,
53:27
especially. Especially that's my favorite part.
53:30
You monster.
53:34
Baradas gives $2. There's weren't games
53:36
routes there fleeting newness. I
53:40
suppose one could take that angle
53:43
philosophically, but as we say, saying
53:46
go back to the routes doesn't really mean anything anyway. Yeah,
53:51
it's trying to recapture
53:54
the excitement and success of a moment, which
53:57
is difficult. Okay
54:01
then. Blue
54:03
MacNeil gives $5 and says, New trailer for Hades 2
54:05
has a fun exchange between Zach Reyes and Hades,
54:08
where Zach asks Dad about new lead, his
54:10
brother Bofordes, to Hades replies
54:13
Bofordes nuts. Well, thank you for utterly
54:15
ruining that joke, Blue MacNeil. I
54:19
haven't seen that trailer, but if I do now that
54:21
joke will have absolutely
54:23
no impact on me whatsoever. I
54:26
love the trailer for Hades 2 and
54:28
I did not even, maybe there's a new trailer I
54:30
didn't see, but I feel like I didn't
54:32
register a Bofordes joke the first time around.
54:35
Anyway, I thought Zach Reyes wasn't in Hades 2. I
54:37
thought it was a new protagonist. I
54:40
feel like this might be a goof. This might not be
54:42
a real, this might be
54:44
a goof and not in reference to a real
54:46
trailer. Well, even as a goof it fell flat then.
54:50
You know what? Goofs are in the eye of the beholder. It
54:52
didn't work for me either, if I'm being honest, but maybe
54:56
it would work for the younger
54:59
generation who likes the Phantom Menace. I
55:03
don't think those people have anything to
55:05
offer the world of culture. What
55:08
do you talk about? The kids? They
55:10
made great vines.
55:12
Oh, yeah, great.
55:14
Is this how you know aging is happening when
55:17
the thing the kids like sort of bounces
55:20
off you completely? Yes, that
55:23
is one of the ways. Oh well, guess
55:25
I'll just kill myself. Also you're a friend to
55:27
Kratz open. Guess I'll get on the phone to Dignitas
55:30
and stop blighting the world with my presence.
55:34
Dignitas. It's that Swiss
55:36
company that does voluntary euthanasia.
55:39
Oh yeah. Whatever happened to
55:41
Dr. Kevorkian? Is he all right? Remember that
55:43
guy? In
55:46
prison? I assume you
55:48
don't really develop in your career when
55:50
you're in prison. You
55:52
know what? Shout out to Dr. Kevorkian if you're in
55:54
the chat. Anyway, wasn't he killing
55:57
people who didn't actually want to die? I
56:00
don't think they wanted to die. That
56:03
was what Dr. Harold Shipman did. Who's
56:06
that man? That's actually probably a murderer. He's
56:08
another doctor who murdered their patients.
56:11
Yeah, no, Orkian did
56:14
it based on consent.
56:16
Okay.
56:18
Well, maybe he was before his time then. I think
56:21
a bookend is great. So Ratha gives five
56:24
R dollars and says, I've realised my last two supers were targeting
56:26
Marty, so here's some Marty appreciation,
56:29
Reis. Re-Eyes.
56:32
Heart, heart, crown.
56:33
Re-Eyes.
56:37
Thank you so much, Sir Arthur. I didn't
56:39
feel targeted at all. I think your groups were very funny. If
56:42
we can't laugh at ourselves, we're
56:44
doomed to become little
56:47
Dr. Kevorkians. Think about it. Thanks
56:49
for taking it on the chin.
56:52
Took it on the forehead, am I right? I assume you have a chin
56:55
in there somewhere. My
56:58
chin hasn't seen the light of day in probably 15
57:00
years. I am afraid. I don't even know what my chin
57:02
looks like. I don't know if I have a strong chin. I don't
57:04
know if I have a weak chin. Nobody knows what
57:06
their chin looks like, because it's hard to look
57:08
down at it. Unless you've
57:10
got a really big one. Stay
57:13
Leno. Sure. The
57:16
dude who eats pianos gives six 90 and says, Noice.
57:20
Oh, I see. 69. Thank you. And
57:23
Dr. Zimprey gives $5 and says, Yeah, it's when you
57:26
wear your scarf like that. It reminds me
57:28
of a priest's stall. Also
57:30
reminds me of my first time. Ah, here we bloody
57:32
go again. I don't wear a
57:34
scarf. It's a bathrobe
57:37
with a grey lining. It's
57:40
getting a bit chilly in Northern California,
57:43
now that Autumn's rolling on. And
57:47
Toffee likes to wear my robe because he can
57:49
hide in it. Yeah,
57:53
let's go back to sleep. K.O.
57:55
several gives £2 and says, To adapt
57:57
old ideas to new tech can be bad, Sam.
58:00
Sadly.
58:01
How many days?
58:03
Yeah, I mean that's
58:06
the only thing, certain ideas just worked
58:08
at the time and don't work now. Quite.
58:11
A lot of developers who's like heyday was in
58:14
a layer of 2D graphics. Peter
58:16
Molyneux rings the mind. Yeah,
58:19
yeah. Yeah,
58:21
that. 3D graphics was an absolute
58:23
sea change. Yeah,
58:26
I feel like that weeded so many really
58:28
creative. And it sucked because for a while
58:30
people
58:31
just couldn't make 2D games, right? It was like
58:34
it has to be 3D, whereas now it's like fucking,
58:36
we got room for anything. And so
58:39
you could have creators who didn't really adapt
58:41
to the modern sensibilities still be able to make things
58:43
on a smaller scale in the indie market. But
58:46
that definitely wasn't the case when we first jumped
58:48
to 3D.
58:49
There
58:50
you go. John Connick is 5CanadianDoors.
58:52
Says, a good remaster with quality of life improvements is
58:55
a great way to return to the roots and make it look as impressive
58:57
as when you first played it. So not
58:59
like a remake in the Dead Space
59:02
remake style. Just
59:05
a re-release something on Steam with
59:07
a resolution upgrade. Yeah.
59:10
Like the Metroid Prime remake, I suppose. Yeah,
59:14
yeah. Fix the controls so they didn't
59:16
suck so much. Yeah.
59:22
Yeah, sure. No,
59:24
yeah. Well, I'm also thinking about how
59:28
you always say it makes a lot
59:30
of sense of don't remake the masterpieces,
59:32
remake the games. Yeah,
59:35
but also keep
59:38
the old masterpieces available to
59:40
be played. I'm 100%
59:43
with you there, my God. So,
59:45
you know, fix them up
59:47
so they still work on modern hardware. But
59:50
don't go too nuts. And
59:52
also make games less scary by changing the font
59:55
on the sign to Silent Hill in the HD
59:57
Collection. Give me Comic Sans.
59:59
comic fans, you know, Silent Hill isn't
1:00:02
a font.
1:00:03
Should be though. What
1:00:06
kind of a font would it be? It would be the
1:00:08
font that the logo has been in for a while. There
1:00:10
you go. There you
1:00:13
go.
1:00:15
Hjorth87
1:00:18
gives 20 Danish krona and
1:00:21
says random question, art deco or art
1:00:23
nouveau? Well I'd
1:00:25
have to go with art deco because that's
1:00:27
the art style they used in
1:00:29
Batman the Animated Series which could only be good.
1:00:33
This is true. I want
1:00:35
a Batman the Animated Series game. I mean they already made
1:00:37
one. Yeah, there's tons dude. I
1:00:39
want like, what if, like what if Rocksteady
1:00:42
did a Batman the Animated Series game? Well that's what
1:00:44
Batman Arkham Asylum basically was. I mean they brought all the
1:00:46
voice actors back. Yeah but like
1:00:48
the look. I wanted to look. Didn't
1:00:50
have the art deco. As
1:00:53
I say, there have been a few Batman
1:00:55
the Animated Series adaptations on 16
1:00:58
bit platforms I recall. Yeah,
1:01:00
there was a Sega Genesis one, there's a Super Nintendo one, I want
1:01:03
a modern one. I
1:01:05
also just don't want them to be making that Suicide Squad game.
1:01:07
Just let them do something else. Well
1:01:09
apparently there have been rethinking things on that.
1:01:14
Worried.
1:01:15
Obviously there's probably a limit to what they can change
1:01:17
at this stage. But
1:01:21
maybe they'll be there. Maybe
1:01:23
it won't be full of gear grinding bullshit. Who
1:01:25
knows. Maybe they're going to Team Fortress 2 it
1:01:28
and completely remake it from the ground up. It's making
1:01:30
good. Theory that's coming
1:01:32
soon. That's still slated for February, although I can
1:01:34
absolutely see it. Spectral
1:01:37
Chicken member for three months in credit. Says,
1:01:39
going back to the roots to me feels like a developer or publisher
1:01:42
trying to keep a franchise going until they can figure out the direction
1:01:44
they want to take it in. Well as I say, that's
1:01:46
basically where the whole industry is at this point. Yeah,
1:01:49
a holding pattern. Yeah. Waiting
1:01:53
for the next big thing for everyone to rip
1:01:55
off. Yeah.
1:01:59
I'm glad that the bubble seems to have burst
1:02:02
for live service games. Yeah, I said.
1:02:04
I'm sitting down for that. Yeah.
1:02:06
I wish it had taken the last time it happened with
1:02:09
MMOs. But it seems this
1:02:11
is like 3D in films. This
1:02:13
is a lesson we just have to learn every decade or
1:02:15
so. Yeah. I mean, the thing that
1:02:17
worries them though is that games are so fucking
1:02:20
expensive to make, or at least like the current
1:02:22
triple A idea of what a game should
1:02:24
be is so expensive and
1:02:27
time consuming. Well,
1:02:29
people are rethinking things. Assassin's Creed
1:02:31
Mirage turned things down. They even released
1:02:33
it ahead of time because there wasn't so much bullshit
1:02:36
in it. I mean, it's not very good, but
1:02:38
it's a sign of good things. Yeah.
1:02:41
Yeah, and you even have, I feel
1:02:43
like developers like Insomniac who releases
1:02:46
pretty good games on a pretty regular basis. You
1:02:49
got Spider-Man in 2018, Miles Morales in 2020, Ratchet and
1:02:51
Clank in 2021. Well,
1:02:56
it was probably easy to hash out these games because
1:02:58
they've got all the assets on hand. And
1:03:01
oh look, they got another Spider-Man game out by
1:03:03
just using the same map as before
1:03:05
because it's New York. And
1:03:08
it's got Brooklyn and Queens. And let me tell you.
1:03:11
Oh, is that new?
1:03:13
Yeah.
1:03:14
Oh. Not too bad. Not too bad. Not
1:03:17
too bad. Ah, Lady
1:03:19
Luminous, member of the Three Months in bonus content, says,
1:03:21
is Nintendo best to go into their root stroke
1:03:23
doing nostalgia, or are indies better at capturing
1:03:26
that feeling? Well,
1:03:29
I think Nintendo is another case of never having really
1:03:31
gotten off their roots.
1:03:34
Mm-hmm. I
1:03:34
mean, they've never really gone away, much
1:03:37
like Star Wars in the present day. They've
1:03:40
been churning out the Marios since the beginning. Yeah,
1:03:44
and even if a series does go away for a little while,
1:03:47
it always sort of exists
1:03:49
somewhere in the Nintendo ether, whether as a
1:03:53
backwards compatible or downloadable service
1:03:55
game or a- Yeah, well,
1:03:57
you say that. Where's Kid Icarus these days?
1:04:01
No, that's a... I mean, that's... Hinderkirk
1:04:03
has went away for a very long time and then... Actually,
1:04:06
where's... There's like half the Smash Brothers
1:04:08
cast. Where's the Ice Climbers? But
1:04:11
I mean, is that... Is adding them to Smash...
1:04:15
Part of the idea of them never going away?
1:04:18
Oh, that's... Smash is just like the stud farm
1:04:20
that they all go to when they're being put out to
1:04:22
pasture. Yeah, that's like, oh, we
1:04:24
can put them here because you'll
1:04:26
never... Like, this way you won't forget
1:04:29
about them. And if we ever want to pull them out
1:04:31
and someone has a good idea for a game, then you'll be like, Oh,
1:04:33
it's the character from Smash. This way
1:04:35
their cast calls any trouble. Yeah.
1:04:38
Aye,
1:04:39
yeah.
1:04:40
The Nintendo just sort of helpfully guiding
1:04:42
the severely aged Captain Falcon back
1:04:45
to Smash. Says, yes, that's right, Captain Falcon.
1:04:47
You were once very popular. Just
1:04:50
go back inside now before
1:04:52
you get run over. Uh-huh.
1:04:57
Hunter Rhodes gives $10 and says, The thing that popped to mind
1:04:59
with this topic was Metroid Dread. Not
1:05:01
sure if it counts as going back to the roots as it is just
1:05:03
a sequel, but IMO,
1:05:05
it captured the field of classic games with
1:05:08
modern controls. If
1:05:10
you like. Yeah, I
1:05:12
mean, I don't know
1:05:14
if I would say that it went back to its
1:05:16
roots because it felt very different than like Metroid 1.
1:05:19
Yeah, and it was sort of building on the
1:05:22
plot from Metroid Fusion. Yeah,
1:05:25
it was really, I really like Dread though. I
1:05:28
thought it was excellent. And again, that is
1:05:30
an interesting, like how we talked about with
1:05:32
Assassin's Creed roots being elsewhere, like the roots
1:05:35
of Super Metroid are all
1:05:37
over, all sorts of design,
1:05:39
indie and AAA. And so
1:05:42
they weren't just
1:05:44
pulling from Metroid's past, but
1:05:46
the entire genre's past. Mr.
1:05:50
Arms and Legs gives $5 Canadian. The
1:05:53
irony of going back to the roots is that the best way is to refine
1:05:55
the design stroke gameplay so it feels fresh like
1:05:57
the first time we played it.
1:06:00
Yes, that would be like a Sonic Mania, I suppose.
1:06:03
Yeah, yeah. Or...
1:06:06
A Doom 2016. Mm-hmm. Maybe.
1:06:10
Yes, we'll be able to roll that. Merchant of
1:06:12
Life, gears £10. And
1:06:15
says, would love to see God of War go back to its roots
1:06:17
just throwing out all the character development for no reason.
1:06:19
Kratos just mass murdering all he sees, boy
1:06:22
in horror of what his dad used to be. Yeah,
1:06:27
like, it felt like 2018
1:06:29
made such a deliberate
1:06:31
attempt to push into the universe.
1:06:34
Yeah, again, that's a genie that's not going
1:06:36
back in the bottle. Yeah. Can't
1:06:39
really... Because it's all like, soulful
1:06:41
and emotional now. Like, remember
1:06:43
the end of God of War Ragnarok, where Kratos
1:06:47
sees his future and has a big old
1:06:49
suck? Mm-hmm. Big
1:06:52
ol' suck. Couldn't imagine that him
1:06:55
going from that big ol' suck to... Slashing
1:06:59
the shit out of monsters again. What is
1:07:01
a big ol' suck? Well,
1:07:05
he cries. He cries at the
1:07:07
end of God of War Ragnarok. I never heard of a suck.
1:07:09
I never heard that word before. Well,
1:07:11
I guess suck in Australian parlance
1:07:14
is more like sulking. Okay,
1:07:17
no, I liked that. I thought it was great. You say,
1:07:19
like, if someone's throwing a tantrum, you say someone's throwing
1:07:21
a big ol' suck. I love it. 10 out
1:07:24
of 10. So not quite the same thing
1:07:27
as having an emotional tear in your eye, because...
1:07:29
It worked. Like Kratos
1:07:31
did at the end of Ragnarok. But
1:07:33
never mind. Palaszty gives $4.99, and says,
1:07:36
There's games going back to their roots, reminds me of classic
1:07:38
rock bands who try the exact same thing and fail every time. So
1:07:40
you're Rolling Stones, Aerosmith, etc. The
1:07:42
Rolling Stones, Palaszty. The most popular
1:07:45
rock bands, one of the most popular touring
1:07:47
acts still to this day. I would
1:07:49
not call that a failed enterprise.
1:07:54
One wonders how they still have the energy to
1:07:56
continue touring to this day. I
1:08:00
saw ACDC live a couple of years back and they
1:08:02
looked like they were struggling. So
1:08:07
if you don't consider what
1:08:10
the Rolling Stones doing by still being on tour
1:08:12
a failure, do you not consider
1:08:15
the financial success of Call of Duty
1:08:17
continuing to sort of hash out
1:08:20
the same things a failure? Like how
1:08:23
is the Rolling Stones continuing to go on tour
1:08:26
well into their 70s? I don't think
1:08:28
I'd ever describe Call of Duty as a failure.
1:08:32
But you had a reverence in describing
1:08:35
the Rolling Stones that I don't feel like you'd have
1:08:37
when talking about it. Well they're very good at what
1:08:39
people expect of a rock band. They
1:08:43
sing their songs and sweat all
1:08:45
over people. Which
1:08:47
is like Call of Duty, right? Call of Duty is...
1:08:50
I think there's a little bit more expected of AAA video
1:08:52
games these days, or maybe that's just me expecting
1:08:54
too much.
1:08:57
Um, I
1:08:58
don't know. It seems like there's a line
1:09:00
there. You're giving a pass to
1:09:02
old Mick and Keith
1:09:04
that you're not given to old Soap McTavish and
1:09:06
I don't know any other case. Soap McTavish
1:09:09
didn't write Gimme Shelter.
1:09:12
I'll be honest. Uh,
1:09:15
that is true. Could you imagine
1:09:17
what Soap McTavish would have been like if he tried to draw up
1:09:21
a little bit of it like that? I literally
1:09:23
can't imagine any Call of Duty protagonist
1:09:26
caring about something other than shooting
1:09:28
foreigners for long enough to write a song. What
1:09:30
about... What is his name? Ghost? What's
1:09:33
the guy who's got the scary mask? I don't even bloody know. I
1:09:35
think his name is Ghost. Isn't like half the fucking Call
1:09:37
of Duty protagonist just a dude in a scary mask? What
1:09:42
about Black Ops? Was that a
1:09:43
man? Or was that a group?
1:09:45
I remember the protagonist of
1:09:47
Black Ops because I remember it
1:09:50
being one of the most generic waspy names imaginable.
1:09:53
His name was Alex Mason. And
1:09:56
I remembered it because that's the exact same
1:09:59
name as the protagonist of Black Ops. Red Faction Gorilla. No. Oh
1:10:02
no. That's not good. That's
1:10:04
good. Fungus
1:10:07
Linder gives two dollars and says Marty return
1:10:10
to Moncay. Use less soap. It's
1:10:12
natural. For my
1:10:14
face?
1:10:15
I'm
1:10:16
putting too much soap on my face.
1:10:17
Maybe.
1:10:19
And then Jim MacChek, remember for 27 months in credit,
1:10:21
says hey guys, just pop it in. Marty, what happened to
1:10:23
your head? Do you have shingles? Hopefully
1:10:25
you'll be okay. That
1:10:28
can't be what it was. Was that a real comment?
1:10:30
That wasn't a real comment, was it?
1:10:31
Yeah.
1:10:33
Oh my god, Jim. Shingles is just adult
1:10:35
chickenpox, isn't it? It's just the adult form of the
1:10:37
chickenpox virus. Got
1:10:39
fucking roasted. I might have shingles. Who
1:10:41
knows? It can be a lot more serious
1:10:43
than a child of chickenpox. That's
1:10:46
why children are encouraged to get chickenpox
1:10:48
early on. I
1:10:52
had chickenpox as a child, so. Yeah, me
1:10:54
too. Also mums. I'm
1:10:56
also, this is, again, I think someone said earlier
1:10:59
this morning. This might be a weird light
1:11:01
setting in my thing, because it
1:11:04
does not look this bad in my mirror. Well,
1:11:08
you know, no one's face looks as bad as it really
1:11:10
is in the mirror, because our brain sort of does
1:11:12
a little bit of filtering to our senses. But
1:11:16
I see it here. When
1:11:19
I look at myself in the mirror, I always think my
1:11:21
hairline isn't quite as receded as it seems.
1:11:24
But then I look at a photo of myself, and
1:11:26
I see the true image of my hair.
1:11:30
But anyway. Okay,
1:11:33
I get it. I get a pressure. What happens
1:11:35
to that? Cam Geninjig gives $5 and
1:11:38
says, part of what makes the original good is its originality,
1:11:40
which makes trying to recapture the spirit of the original self-defeating.
1:11:43
See Star Wars. Well,
1:11:46
there's, you know, there's recapturing
1:11:49
the original and recapturing the spirit of the original,
1:11:51
which I would say something like Zelda Breath of
1:11:53
the Wild does. Yeah.
1:11:58
It's all the pressuring when you still have light. You can't
1:12:00
throw the entire baby out with the bathwater in a Star Wars
1:12:02
when you still get incredible works like and
1:12:04
or last Jedi Star
1:12:06
Wars is just a completely
1:12:09
generic setting you could put anything in it. It's
1:12:11
just science fiction Go
1:12:14
to a planet with aliens. Ooh You
1:12:19
could set literally every science fiction story
1:12:21
that has ever been told could be set in the Star Wars universe
1:12:23
and it would fit in just fine Even 2001
1:12:27
with the monkeys and the baby. Yeah, even
1:12:29
that incredible You
1:12:36
just instead of calling it earth and Jupiter
1:12:38
you'd say it's the planet mong
1:12:40
bomb And it's
1:12:43
and the gas giant in the same star system, which
1:12:46
is called kissy
1:12:48
vagina Kissy vagina.
1:12:50
Yeah, that's where the Sith started.
1:12:53
Yeah, their secret like base
1:12:56
orbiting kissy vagina They'll
1:12:58
never find us here. They thought yeah.
1:13:01
Yeah Chewbacca went on an adventure to kissy vagina
1:13:03
at one point Yeah, see the Sith
1:13:06
make their base there because they know the Jedi can't
1:13:08
bring it up without getting demonetized That's
1:13:10
true. That's why they said Chewbacca because
1:13:12
he just he growl. Yeah,
1:13:15
you to blow demonetize his
1:13:17
roars anyway
1:13:20
enough of that riff Fungus
1:13:25
finder gives two dollars and says also quit touching your
1:13:27
face. Stop it. Stop it
1:13:29
Oh does it bother you when I've touched my face
1:13:31
fungus finder? My
1:13:33
love stroke of my beard I'm
1:13:38
gonna scratch my nose as well
1:13:40
No, no, no, no, no
1:13:45
Is that like a misophonia thing like I hate
1:13:47
listening to the sound of people eating There's some people just hate
1:13:50
the sight of people touching their faces. I Don't
1:13:53
know. I feel like they should have to They
1:13:57
should have to be on camera speaking
1:13:59
extemporaneous for several hours a week and
1:14:02
let everyone else point out all of their
1:14:04
flaws and eccentricities and small
1:14:06
ticks and see how they Like it think about
1:14:08
you getting the bit of that guy now if he wants bringing up your
1:14:11
weird forehead Oh, no, I was one who first
1:14:13
brought this up for a while
1:14:15
Doesn't it doesn't bother me. I'm gonna be honest chat.
1:14:18
I love you. I don't give a shit what anyone chat
1:14:20
thinks about me
1:14:21
It is is wild
1:14:24
how little I care what anyone thinks about me, but
1:14:27
I do appreciate it. I like some I've gotten good tips I
1:14:29
bought some I bought some creme's I bought some creme's
1:14:31
that I put on my forehead We'll see I feel like the creme
1:14:33
might have made it worth. Yeah, I'm on the
1:14:35
creme creme de menthe Oh Anyway,
1:14:43
so now me do shit gives you those and says here's a joke
1:14:45
for you foam stars Oh phone
1:14:48
stars I
1:14:50
do not know what foam stars is where
1:14:52
enix is trying to make a Splatoon
1:14:56
like But instead of paint
1:14:59
its foam. It's like suds everywhere
1:15:02
Well, it looks like Splatoon, but it's
1:15:04
got foam sprayed everywhere. Well,
1:15:07
that seems a bit naked Yeah
1:15:10
in terms of intentions. Yeah.
1:15:12
Yeah, it's even hard It's like harder to visually read
1:15:15
than Splatoon because you're just fucking bubbles every well So
1:15:17
it's kind of like to the party isn't it for
1:15:20
things like three games in and no one cares about it anymore
1:15:23
Yeah, well incredibly popular
1:15:26
I'm sure well, I don't care about
1:15:28
Splatoon. Oh If you
1:15:31
don't care about it and a convo
1:15:33
exactly You
1:15:36
know maybe only just now people have
1:15:38
started like make this platoon likes cuz I remember
1:15:40
playing the the crash bandicoot party game
1:15:42
At DDC. Oh, yeah, this
1:15:44
has a sort of a Splatoon II vibe to it. Yeah.
1:15:47
Yeah I don't really
1:15:50
really slow on the ball or not realizing how well it was because
1:15:52
games take so long to make that's why it took So long
1:15:54
for like the serious souls like
1:15:57
ripoffs to come out after success
1:15:59
at the initial done souls yeah
1:16:02
and the first ones we got like the original Lord of the fallen we're
1:16:04
kind of yeah don't be and then
1:16:06
breath of the wild was out a few years before the
1:16:09
imitators for that side showing up like
1:16:14
Genshin impact and immortal
1:16:16
Phoenix rising Joseph
1:16:20
Easton gives two dollars Eastom
1:16:24
I hardly knew him and says
1:16:26
I want to see Warhammer 40k in Star Wars
1:16:29
could happen
1:16:31
yeah it
1:16:32
was big ol big ol armor boys fighting
1:16:35
a bunch of monsters yeah he could actually be
1:16:37
on kissy vagina or whatever the name of your planet
1:16:39
was you see vagina
1:16:41
yeah oh well
1:16:43
that was our super chat
1:16:45
bit of bit anticlimactic really and
1:16:50
after all that we have a grand total of one
1:16:52
extra percentage point towards Avengers
1:16:54
nice season 4 well you tried in
1:16:58
you an effort was made I
1:17:00
thought you guys did great well
1:17:03
thanks very much for listening to slightly something
1:17:05
else I was Yahtzee I was joined
1:17:07
by Marty well thank you all
1:17:09
so much what we've
1:17:12
come this week I've got my usual zero punctuation
1:17:14
on Wednesday the one going out
1:17:16
publicly is Assassin's Creed Mirage relevantly
1:17:20
but the one coming out to
1:17:23
members who get the get it a week
1:17:25
early don't forget which is why you should subscribe
1:17:28
is going to be Lord of the Fallen the
1:17:31
new one smart ass not
1:17:35
the previous one with the exact same name
1:17:37
that is going to confuse things forevermore I
1:17:40
think we're safe for with this one
1:17:42
because I feel like the first one just forgot
1:17:44
there are people just forgot about the first one I think it was a
1:17:46
very forgettable game where it's not like doom or God of
1:17:48
War where you're like what the fuck well people
1:17:51
remember it now because they put out another fucking
1:17:53
game with the exact same title yeah yeah
1:17:55
I guess that is true yeah
1:17:57
and if you're a member you can watch all the Atsis
1:17:59
things early and uncensored. You know
1:18:01
all those cutscenes we were saying just now? Yeah. You
1:18:04
can hear those cutscenes in videos. But
1:18:07
yes, and you can also watch Extra Punctuation
1:18:09
with the cutscenes, and there'll be a new
1:18:11
one of those coming out this week too. And
1:18:15
don't forget, of course, Adventure is Die. There's
1:18:17
a new episode of Winter Out Publicly on Saturday,
1:18:20
but there'll be a new one for members next Saturday.
1:18:22
Oh, and
1:18:25
we mustn't forget, on Wednesday, I
1:18:27
will be starting a new streaming series
1:18:30
that's not the post-CP stream, but it is
1:18:32
in the same place of it and requires about
1:18:34
as much effort, which is the only way
1:18:36
I can do new things. I have to drop one of the old things
1:18:39
first. We're doing
1:18:41
Yahtzee Unscripted, in which I will be streaming
1:18:43
new games that I haven't played.
1:18:47
And once
1:18:50
we've streamed it, I will be writing up some notes, and
1:18:52
we'll put out a little edited highlights video of the streams
1:18:55
with a little mini-capsule reviews. I
1:18:58
think we'll be doing that at the weekend.
1:19:00
Saturday, I think.
1:19:02
Yeah, in terms of stream itself, same post-CP
1:19:04
time, same post-CP length, right?
1:19:07
So that's still going to get plenty of spooks
1:19:09
and goofs just on
1:19:12
different games that you aren't already sick of, which
1:19:15
is very nice. I think this
1:19:17
Wednesday, one of the games we're going to play is
1:19:20
probably going to be Mario Wonder, since you keep talking it
1:19:22
up. Very good. But
1:19:24
I sort of don't really want to play it
1:19:27
for ZP, because I'm dubious
1:19:29
that it's that much more than just
1:19:32
another Mario platformer. But I'm ready to be
1:19:34
convinced.
1:19:36
You could just do a nice little pairing with Sonic.
1:19:39
There you go.
1:19:40
Well, that I am reviewing
1:19:42
in ZP. You're reviewing
1:19:44
Sonic and you're now reviewing Mario. Funny
1:19:47
how these things turn out, isn't it? It's almost
1:19:49
like one of them is still more
1:19:51
interesting things to talk about, something that continually
1:19:53
fails.
1:19:58
Anyway, that's it for...
1:19:59
my content or what else has the escapist
1:20:02
got to show for itself? Later
1:20:05
today, Hidden Gems, Casey
1:20:08
and Jesse are going to be playing Like, Aged
1:20:10
Through Blood which is apparently
1:20:13
a new indie game that people
1:20:15
seem to really like. It's like
1:20:17
a Metroidvania but you're on a motorcycle.
1:20:20
So a little bit like a trial Metroidvania.
1:20:23
Well it's vaguely intriguing so maybe I'll
1:20:25
play that on Wednesday as well. There's
1:20:27
a couple of slots open. Oh
1:20:29
my god, get your games in early, get your
1:20:32
games getting off and then all the regular stuff we'll
1:20:34
be doing the recap tomorrow at the normal time.
1:20:37
I think Nick is going to be doing
1:20:40
Dark Souls tomorrow. Yeah, all the regular streams
1:20:42
all week so tune in for those and speak good
1:20:44
to each other. Okay, well I guess
1:20:46
that'll be it from us then. Thanks
1:20:48
for watching, see you all next
1:20:50
time. Bye everyone!
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