Podchaser Logo
Home
Can Games Really Ever Go Back to Their Roots?

Can Games Really Ever Go Back to Their Roots?

Released Tuesday, 24th October 2023
Good episode? Give it some love!
Can Games Really Ever Go Back to Their Roots?

Can Games Really Ever Go Back to Their Roots?

Can Games Really Ever Go Back to Their Roots?

Can Games Really Ever Go Back to Their Roots?

Tuesday, 24th October 2023
Good episode? Give it some love!
Rate Episode

Episode Transcript

Transcripts are displayed as originally observed. Some content, including advertisements may have changed.

Use Ctrl + F to search

0:05

You hear that? That's

0:13

the awkward silence of a family dinner after

0:15

you just got caught vaping. Most

0:18

vapes contain high levels of nicotine and

0:22

disappointment. Brought

0:25

to you by The Real Cost and the FDA.

0:28

Hello everyone,

0:31

welcome to Psycho Something Else. I'm Yahtzee

0:33

Kroshaw, I've got a robe

0:35

full of dog, and I'm ready to blow, and

0:38

I'm joined by Marty Sleever. Man,

0:40

if I didn't know that was literal, that would have

0:42

been very weird. Well, the ready to blow thing isn't

0:44

literal, but the robe full of dog.

0:46

Hello everyone, welcome. Let me

0:48

know if our volumes are good, because I've had to

0:51

change my volume in every stream and people keep yelling

0:53

at me and I just don't want anyone to yell at me anymore. Please

0:55

don't yell at Marty, he's a sensitive soul.

0:57

He's very sensitive. I can tell he's worried

1:00

because he's smeared jam on his forehead. No,

1:03

I've had dry skin. This is weird. It's

1:05

a thing. I don't know what's going on. And

1:07

it shows up

1:09

for some reason on this camera with this lighting

1:11

setup, it looks really bad. And

1:13

then on every other mirror in my house, it doesn't look bad. So I don't know what

1:15

is going on. I think I'm dying. I think I might

1:18

be dying. Yeah, sounds like it. Well,

1:21

before you die, let's get through this

1:23

week's podcast, which is on the subject

1:26

of can games really ever go back to their

1:28

roots? That's the rhetorical question

1:30

in the title. Anything

1:33

specific bring this up or is it just the sheer

1:36

legion of remakes and re-releases we've

1:38

seen being farted

1:39

out lately? Yeah,

1:41

and it was this kind

1:43

of marketing has been used for a lot of games

1:46

over what we're going to talk about it over

1:48

a very long time. But most recently, Assassin's

1:51

Creed Mirage was

1:55

heavily marketed as this is

1:57

going back to the series roots and everything

1:59

you love.

1:59

about Assassin's Creed and the Year of Our Lord 2007

2:02

will be found in this game and

2:05

you will pretend it was like the end of the Bush

2:07

administration. That's how much fun you'll have. Well

2:09

that we should give too much away because that's

2:11

my review that's coming out publicly this week. Yep.

2:14

Do you think it achieves that? No,

2:19

I think it stripped away a lot of the things

2:21

that have become a little cumbersome and a little

2:23

shaggy in modern Assassin's Creed but

2:26

I think it's when

2:29

people say going back to a

2:31

series Roots it's

2:33

kind of a term that doesn't mean anything

2:36

or it actually means so

2:38

many things to different people that

2:41

it doesn't mean a single one single

2:43

thing and so it's kind of meaningless

2:46

in an odd way. Well I

2:49

still think we're in a sort of very

2:51

reflective period in games right now

2:54

coming off the death

2:57

of the live service era where

2:59

everyone's just sort of figuring out where to go from

3:01

here and naturally

3:03

that's the result of a lot of introspective

3:06

games that are remakes of old

3:08

stuff and attempts

3:10

to bring back the old magic to

3:12

see what still sticks with audiences. I would

3:15

throw out Sonic Superstars as one of those

3:17

as well. Yeah, Sonic feels like

3:20

one of those series where every

3:22

other game that comes out it feels like this is

3:24

it. This is what you love from the Genesis.

3:26

This is Generations and Colors and Mania

3:29

and Superstars. This is Sonic going

3:31

back to its roots

3:33

and it

3:34

just never none

3:36

of them ever seem to be the game that gets

3:38

it right. Is that just because

3:43

we've moved on as a people that

3:47

at a certain point we're

3:49

all used to having a lot of sort of invisible

3:52

quality of life improvements that old

3:55

games didn't have. Now

3:58

tastes are different to how they used to be. I

4:01

think yeah, that's I think that's definitely

4:03

part of it I also think

4:05

that we've talked a lot about

4:07

nostalgia in the past and I'm someone who actually

4:10

really likes Thinking

4:12

about nostalgia and media that that

4:14

tackles nostalgia in an interesting way. Well,

4:16

we all like nostalgia Yeah,

4:19

I mean the style just the longing for our own,

4:21

you know personal I'm in place

4:23

that in our personal path natural part of the human

4:25

condition We all wish we were all young again

4:28

and had fully functional penises

4:31

But yeah, exactly and and no Gorbachev

4:34

marks on my forehead but

4:36

the problem when you look at art

4:38

is You're

4:41

not thinking about wanting the thing

4:43

to go back to what it was you're

4:45

thinking about wanting to go back and

4:48

feel the way you felt when you played that

4:50

thing and that is something that is Is

4:53

Possible to recapture but is much

4:55

harder than just saying well We're

4:57

just gonna give you the mechanics you had 15 20 30 years

5:00

ago And we're gonna put some music

5:02

you recognize and boom. There you go. You

5:04

got it um, it's sonic mania

5:07

was a success story because I

5:10

think I said before it successfully

5:13

Recreates the old 2d sonics in the way

5:15

you remember them not the way they actually

5:17

were Yeah,

5:19

yeah, like the movement feel the movement

5:22

is better than it was back

5:25

then But it feels like itself when you played

5:27

it as a kid The animation is

5:30

improved as like twice as many frames of the animation

5:32

but on a cursory look They just sort of

5:34

look the same as to how you remember him from the old

5:37

Yeah It's

5:42

Yeah, and in but also

5:44

the problem is like when you say you're gonna go back

5:46

to your roots for something What

5:48

does that actually mean? So I've been playing a

5:50

lot of the silent hoe games I started the room last

5:52

night silent Hill for colon the room.

5:55

I'll be interested to hear your perspective. It's

5:58

All through so many holes that game. Three

6:00

hours of just hole crawling. Yeah we

6:02

like falling through holes but it certainly

6:05

split the fan base, that

6:08

one. It is and so

6:10

if a new Silent Hill game were to come out and

6:12

said this game is going

6:14

back to its roots and I'm not talking about like the remake

6:16

of 2 or something. So

6:19

they came out and a game was called Silent Hill 5 and they

6:21

said it's going back to its roots. What would that

6:23

mean to you if you've just read that? Like

6:25

what are the roots of Silent Hill? Well

6:28

I suppose if they'd said

6:30

that I would be expecting a pseudo

6:33

open worldy low

6:36

key explorative survival horror like what the very

6:38

first Silent Hill was.

6:40

Would you expect it to have PS1 era

6:42

visuals or would you expect it to

6:44

have a modern look to it? Would you

6:47

expect the camera to be fixed or would you expect

6:49

to have sort of the modern design sensibilities

6:52

of being able to have full

6:54

control over what you see? Feel like I'm being cornered

6:56

at a political press conference by a savvy No

6:58

I'm not. I'm just saying that there's like so

7:00

many different elements to where if I ask you and

7:03

if I ask me and if I ask anyone else I'll

7:06

feel like people would have different definitions

7:08

for like you I think your thing very broadly

7:10

is true but some people might be like

7:12

well we gotta we gotta do the story of the cult and

7:15

then other people would be like no no no we have to do what Silent Hill 2

7:17

did and you have to just exercise everything

7:19

else and cut it and trim it and

7:22

it should be about one person's

7:25

emotional trauma that they're working

7:28

through in Silent Hill. Well that's what every bloody Silent

7:30

Hill game was when they

7:32

were being developed by the West. They were all trying

7:34

to recapture that Silent Hill 2 magic where

7:36

you're a dude and you've got a dark secret

7:38

or something. Yeah yeah you were a prisoner

7:41

you're a truck driver and

7:43

so it's kind of one of those like what

7:46

does that even mean like who

7:48

it's it's when a series

7:50

is talking about we're gonna give it to you

7:53

like it was at the beginning it's like well there

7:55

was it was a lot of different things and a lot of it changed

7:57

and evolved because certain design things were

8:00

Well, I suppose in the

8:02

context of a modern

8:05

game designer promising to do that...

8:10

Yes, my headphones are plugged into nothing, not as ever. Thank you

8:12

for noticing after all this time. It's because they're Bluetooth,

8:15

and this is just the charging cord, and

8:17

I can't be asked having to look for it every time I

8:19

need to charge the headphones, so I just keep them

8:21

in. Is that okay with you? Yeah,

8:24

you really got derailed by that.

8:28

It was just the way he suddenly exclaimed

8:30

it. It felt like he thought he was making

8:33

some kind of gotcha.

8:36

Anyway, I

8:37

guess if when

8:40

I hear someone talk about going back to their roots, I

8:44

expect something along the lines of Assassin's Creed

8:46

Mirage. They're going to go back to

8:48

what was fundamentally fun about the original formula

8:51

and strip back all the features, which Assassin's Creed

8:53

does on a fairly regular basis. Because

8:58

it has this nasty habit of trying to innovate

9:00

just by adding more weapons and attacks and gadgets,

9:03

most of which just serve

9:05

to make the game easier. It

9:09

feels like a lot of series get into that cycle

9:13

of they keep

9:16

adding and piling on new features

9:18

and mechanics and everything, and then at a certain

9:20

point it becomes cumbersome, and they're like, we gotta

9:22

shed this weight. And then it circles back around, and

9:25

it's like the cycle never ends. We've

9:27

seen this with Call of Duty, we've seen this

9:29

with... Well,

9:32

it's a natural process. The first

9:34

wave of innovation is just like adding more

9:36

to the formula, and the second wave

9:38

of innovation is streamlining it. That's

9:41

why Boomer Shooters had a

9:46

second wind in recent times, because

9:49

the standard for

9:51

shooters had become a little bit too

9:53

complicated with all

9:55

kinds of this extra bollocks. People

9:58

wanted to return to the simple pleasure of the game. of the core

10:00

gameplay loop. I

10:03

think. That's

10:06

yeah. And do you think Boomer Shooters succeed

10:08

in that? Like, do you think Boomer Shooters succeed

10:11

in going back to the roots better

10:13

than franchises that try to go back to their

10:15

own roots? Like, does it almost take an outside

10:18

perspective in order to examine

10:21

and sort of really hit? I think there's a lot of modern

10:25

retro style Boomer Shooters that do successfully

10:27

streamline back to like the core

10:30

formula. And then like, Dusk

10:35

did that very well. Okay, yeah. But

10:37

at the same time, when they do

10:40

that, you also have to elevate

10:42

the old material. Sonic

10:44

Mania did that, Shovel Knight did that, where

10:47

you take like the old formula,

10:50

but you also take some of the lessons you've learned

10:52

in the intervening years to, as

10:54

we say, sort of make

10:56

us feel like we're playing it for how

10:58

we felt the first time we played it. Even

11:03

though it might not quite be how we remembered

11:05

it, if we actually get back to play the actual originals.

11:09

Yeah. Tunic is

11:11

another example in Shovel Knight of these

11:14

outsider perspectives who clearly like,

11:17

they're coming from a place of experience because those

11:19

developers grew up on those games. And

11:22

so they are making, it's not

11:24

like a monolithic Ubisoft thing,

11:26

we're gonna try to reclaim the magic

11:28

of 13 years ago, or an Activision

11:30

thing, we're gonna try to simplify Call of Duty

11:33

and we're gonna bring it back to boots on the

11:35

ground. But it is individuals,

11:37

especially in the indie space who grew up playing those games

11:39

and were influenced by them and wanted to go

11:41

into development because of those games, who

11:44

feel like they have a better grasp on the

11:47

exact things from those original

11:49

games that made them so

11:51

special. Like in Tunic's case, the exact

11:53

things in the original Zelda that

11:55

made it so special, that sense of discovery.

12:01

There's more of a whole subverse to an

12:03

indie developer saying, I'm going to make

12:05

this thing that's

12:08

influenced by something I was passionate about back in the

12:10

day, compared to when a AAA

12:12

developer, publisher, talks about going

12:15

back to the roots, because when they say it, there's an element

12:17

of cynicism to it. Especially in

12:19

the case of Assassin's Creed, because

12:21

it's no secret that it's been trundling along for

12:24

so long, with so many different instalments, and

12:27

that basically saying

12:30

you bring out a new one is kind of meaningless

12:32

at this point, and saying that

12:34

we're going back to the roots is the sort of admission that they don't

12:36

really know what they're doing at this point. We're

12:39

going to go

12:42

back to where we knew the formula worked, and see if we could

12:44

figure out where the rots started setting in. Yeah,

12:49

and it's also confusing with a series like, I

12:52

just keep going back to Assassin's Creed because it's a modern example,

12:54

but one where Assassin's Creed

12:56

was so influential, not

12:59

only obviously in its own franchise, but

13:01

in other Ubisoft franchises, and in just

13:03

open world games in general, in the

13:06

way we traversed cities in

13:08

open world games, in the way combat

13:11

would work in something like an Arkham, and

13:13

then now to Spider-Man and Spider-Man 2. And

13:16

so you can go

13:18

back to the original roots, but

13:20

you also have to take into account that those roots

13:23

have spread into other trees

13:25

that have grown, and we have

13:27

knowledge of those other trees, and so

13:29

trying to go back and, like you said, kind

13:31

of find that original sin without

13:34

original rot. I don't think you said original sin. I think

13:36

I'm starting to get my gardening

13:39

metaphors. I was trying to keep the religious themes

13:41

out of it. Yeah,

13:43

hey for Assassin's Creed it's fine to bring those in. You've

13:47

reminded me of something I said about Amnesia

13:50

Rebirth. Amnesia Dark

13:52

Descent was a hugely influential horror game that

13:54

has sort of... that has served as

13:56

the root of a whole bunch of new

13:59

and interesting genres. as a video game horror,

14:01

like the first person horror star, Five Nights at Freddy's,

14:03

Alien Isolation, it's all sort of rooted from there.

14:06

But Amnesia itself, with Amnesia

14:08

Rebirth, felt like it hadn't really moved on from it

14:10

at all. It

14:14

wasn't really trying to go back to the roots, technically, but it sort

14:17

of had never really moved on from the roots. Yeah.

14:21

Yeah, and the... It

14:24

was so... like, you think it was the... But

14:27

I guess Amnesia's a weird series, because different...

14:30

so many different games in that series were handled

14:33

by different developers, right? Yeah,

14:35

the first one was... the

14:38

first one was Frictional Games, and then

14:40

the Chinese Room did Machine for Pigs, which was Frictional

14:42

again with the next two. With...

14:45

oh, Frictional did Rebirth and... The

14:48

Bunker, yeah. Okay, yeah. And before Amnesia,

14:50

they did the... like, the Penumbra series,

14:52

which was definitely building up to Amnesia

14:55

and was similar in the theme. And did

14:57

they also do Soma? Was that Frictional

14:59

as well? Yes. I always forget that one.

15:02

That one's neat. And it's probably one of

15:04

my favorite ones of Frictional Games, and

15:06

yet, when I'm listing Amnesia games, I keep forgetting

15:09

about it. Yeah, I guess it just doesn't

15:11

have the... the... the Franchization,

15:14

which is a good thing, but it can feel like a singular

15:16

story. Well, it feels different because

15:18

what I liked about it was the... like, the hard sci-fi

15:21

themes and the horror part I

15:24

could have... I could have done without. I felt like the

15:26

monster chasing in Soma felt unnecessary

15:28

and sort of got in the way of what I liked about it. Yeah,

15:31

to the point where they even, I think, very

15:33

quickly added a mode that was like, we'll

15:36

strip away the monster and you could just enjoy

15:38

the story and the atmosphere and... So I like to

15:40

think I did my part to convince them that would

15:43

have been a good idea. You did. You did,

15:45

exactly. Um,

15:47

but yeah,

15:48

I don't know. Like, is it a

15:50

single... Like, a developer gets too lost

15:52

in the sauce to be able to see... Like,

15:55

maybe they're too close to the source material to be

15:57

able to truly go back to the roots from

15:59

an... like an objective standpoint. Yeah, as

16:02

I say, it's also a risky move to make because it's

16:04

an admission that you've kind of written yourself

16:06

into a corner or don't know what to do next. Well

16:09

going off what else we've got on the thumbnail there, I

16:11

noticed we've got Resident Evil 4 Remake. Yeah,

16:14

and that's kind of the Resident Evil, for the Resident Evil series as a

16:16

whole, which has done this many times

16:19

in many different ways. I'm not sure what the plan

16:21

it is in Resident Evil Town, because

16:24

I don't really know where we're going

16:26

from here. It's like the remake series

16:29

has just been a holding pattern. Yeah,

16:33

and it felt like it was a three game holding

16:35

pattern. It felt like it made sense, you're going

16:37

to do two, three, and four. And then what

16:39

happens? So now you have these

16:41

two parallel lines where you have seven and

16:44

eight and presumably a nine, which

16:46

will probably expand on eight, so we'll

16:48

feel more like four. Even

16:51

with Village, people are like, it's going back to its roots.

16:54

Not its original roots. Then it went back to its first roots,

16:57

and then eight went back to its later

16:59

roots, which changed the roots. Eight went

17:01

back to the Resident Evil 4 roots, and

17:03

it also went back to the more general

17:05

roots of bringing

17:07

the Umbrella Corporation into absolutely bloody

17:10

everything. Yeah, and

17:12

again, with Resident Evil like Silent Hill, if

17:15

you ask someone, what is the core tenet

17:17

of the series if you're going to go back to its roots? Would

17:20

people say you need to be in a spooky mansion? Would

17:22

people say you have to have zombies? Would people say

17:24

it has to be six camera? Do you render

17:26

backgrounds? Does it have to be about

17:28

Umbrella? Can it just be new characters? Well,

17:31

before you all

17:33

started getting introspective and analytical about

17:36

what the phrase going back to the roots means, I would

17:38

have said that Resident Evil 7 felt

17:40

like going back to the roots because

17:43

it was just a dude trapped

17:45

in a haunted house. I would say that

17:47

is arguably one of the best examples of a game

17:49

doing that, and that is definitely an example of

17:51

a series that hit a point where it was

17:53

like, we don't know what we are anymore. We've gotten too

17:55

big and shaggy and people have lost

17:57

interest. So we're going to hit this button.

18:00

And we're going to rewind time and we're going

18:03

to roll it back and do it again. It's funny,

18:05

it's kind of the second time they did

18:07

that because it almost felt like first

18:09

remake was them doing that of

18:11

Singles. Okay, two and three in Code Veronica

18:14

have gotten a little out of hand. So

18:16

let's pump the brakes and sort of go

18:18

back to the Spencer Mansion and fulfill our original

18:21

vision. And to the last week, then Resident Evil 4,

18:23

which was increased

18:26

in scope, but it was more

18:28

concentrated from a story perspective. Yeah,

18:31

yeah. It's just saved the president's daughter from

18:33

the evil cult.

18:34

Yeah.

18:36

But yeah, Resident Evil 7 definitely,

18:38

you know, the

18:40

family's house feels like the Spencer Mansion.

18:43

It's claustrophobic. It goes back to, you know,

18:46

the survival horror of having limited ammo

18:49

and and puzzles and stuff like

18:51

being chased. And as for the remakes,

18:53

I think what we learned from the RE4 make was

18:56

that you can recapture

18:59

a game, but you can't

19:01

recapture the impact it had at the time.

19:05

Yeah. Which

19:07

is kind of impossible, right? Because that impact, that

19:10

was like a one time bomb. Yeah.

19:13

Quite. So now the RE4 make just feels like

19:16

more Resident Evil to put this tack on to

19:18

the end of RE2 and RE3 make, which

19:21

is a little disappointing compared to the huge

19:24

impact Resident Evil 4 had. Yeah.

19:28

And I feel like we get that with

19:31

a lot of times with sequels to

19:33

like, Tears of the Kingdom.

19:37

Another thing from the thumbnail. Let's go through it

19:39

all. Yeah, exactly. Exactly. And

19:42

again, that was just more of like, you know, something for Zelda

19:44

as a whole, which Breath of the Wild,

19:47

one of the things they said with their mission statement was

19:49

they wanted to go back to that feeling

19:51

of exploration from the original Legend of Zelda.

19:53

Yeah. And they did it in a very different way. When

19:56

you talk about going back to your roots, you either just

19:58

like remake an old thing. Or

20:00

you just actually go back

20:03

to the fundamentals

20:05

of the way the game is designed. And that's what the

20:07

world did. It was going back to basically

20:10

like the very first Zelda games and the design

20:12

principles that went into that. Go wherever you want

20:15

and sort things out at your

20:17

own leisure. Yeah,

20:20

yeah. And then, you know,

20:22

Tears of the Kingdom comes along and kind

20:24

of just does... Like I love Tears of the Kingdom,

20:26

it's my favorite game of the year. But it does a lot

20:28

of... more of the same while introducing some

20:31

big new ideas, but doesn't feel as

20:36

like they didn't reinvent the wheel in

20:38

the same way that Breath of the Wild did. And so

20:40

I feel like Resident

20:42

Evil Remake is unable

20:45

to recapture that momentous

20:47

moment of Resident Evil 4. Tears of the

20:49

Kingdom feels like in

20:51

no way, shape or form could it have recaptured

20:54

that feeling of what Breath of the Wild did to reinvent

20:57

the series.

21:00

Looking at the thumbnail still, am I right in thinking

21:03

that that weird shadowy figure trying

21:05

to hide behind a logo there is

21:08

a Final Fantasy XVI reference? It

21:11

is a Final Fantasy XVI reference. Like you...

21:14

Look, this is like your own little Guess

21:17

the Games with the thumbnails. Well,

21:20

I was a little thrown by the sword. I

21:22

thought it might have been Final Fantasy VII Remake, but now

21:24

that you've confirmed, yes. Because

21:27

that's another good example of a game that you could

21:29

certainly imagine would have said we

21:31

are taking Final Fantasy back to its roots.

21:35

Yeah, which is another franchise

21:37

that... What the hell does that mean? Yeah.

21:40

Truly, what the hell does Final Fantasy VII mean? Well, I guess in this case it means

21:42

we're going back to sort

21:44

of Western-style Tolkien-esque

21:47

fantasy in medieval castles

21:49

and freaking dragons and shit. But

21:52

also we're adding a whole lot of Game of Thrones

21:55

stuff. Yeah. Because that's

21:57

what's popular, I guess. And

22:00

it's funny because this isn't the first

22:02

time the series has done that, right? Final

22:04

Fantasy IX was like, all right, we get

22:06

it. Final Fantasy VII and VIII, that was sci-fi,

22:09

that was a lot of emo boys. We're gonna

22:11

pump the brakes and we're gonna go back to swords

22:13

and castles and crystals and princesses.

22:15

Well, it was almost evoking

22:18

not quite

22:20

the same kind of fantasy as the first

22:22

Final Fantasy IX felt a bit more... Ooh.

22:26

Would you know what I meant if I said Brian

22:28

Frowdy? No,

22:31

that's a... Okay, never mind. Dark

22:33

Crystal-y, Labyrinth-y. I love

22:36

Dark Crystal, yes. That sort of... There

22:38

you go. That ugly Jim Henson-style

22:40

fantasy of from the early

22:43

to mid-90s. Yeah, which

22:46

I kind of love. I thought that

22:48

was cool. Like enough games pull

22:53

from that as kind of a source material. So

22:55

that particular aesthetic. Yeah,

22:58

yeah. Who was the guy you mentioned? Was

23:00

that just like a fantasy author? Brian Frowdy,

23:02

he was like a fantasy

23:04

artist who specialized in sort of goblin looks. I

23:06

think he did some of the art designed for Labyrinth.

23:09

Oh, perfect.

23:11

Hang on. I love that. Big fan goblins. So,

23:14

anyone who's trying to throw goblin balls

23:17

my way. Yeah, if you search for Brian Frowdy

23:19

on Google Image Search, you'll see a lot of shit

23:22

that looks like it belongs in

23:24

the Dark Crystal.

23:26

There you go.

23:28

Ooh, yeah, I like that. That's good

23:30

stuff. Brian Frowdy. Look at that. Shout

23:32

out to Brian Frowdy. If you're in the chat,

23:34

Brian, thanks for doing great work. Is he even

23:37

still alive? I don't know. I

23:39

like to shout people out just on the... There's like a one in a billion

23:42

chance they are in chat and sometime

23:44

will happen and it'll be really great. It'll

23:46

be like 200 or so people watching

23:48

this. Brian Frowdy will

23:50

somehow be among them. Yeah. There

23:53

was an interesting

23:56

fun fact over the weekend and it's with Super

23:58

Mario Wonder, which you have an... had a chance to play. I played

24:02

a ton of this weekend and it is very

24:04

much, it is pulling from

24:07

the roots. It feels like it's pulling

24:09

so many ideas from Mario 2, Mario 3, Mario World

24:13

in a way that none of the 2D games

24:15

since have done. But a really

24:17

interesting thing about Mario Wonder is it has obviously

24:21

a massive group of people worked on it. The

24:23

original Super Mario Brothers in 1985, five

24:25

people worked on it. Of those five people,

24:28

four of them worked on Mario

24:31

Wonder. So we have never

24:33

given them the game. I am not sure what that counts for, if that counts

24:35

for much. I am just saying that so

24:38

rarely in these instances of going back, I

24:40

would be curious if a literal

24:43

single person who worked on Assassin's Creed 1, worked

24:46

on Assassin's Creed Mirage, let

24:49

alone 80%

24:52

of the people who had their thumbprint on the

24:54

original Super Mario Brothers are also

24:56

still at Nintendo and worked on Mario Wonder.

24:58

So there is a sort

25:01

of like an internal knowledge

25:04

there in history that

25:06

is lacking from a lot of... There

25:08

is not a lot of crossover in

25:10

the skills needed to make a modern style game and

25:13

the skills needed to make an NES game. No,

25:16

but at the very least you have people

25:19

who have institutional

25:22

knowledge. You can go over

25:24

to a person who worked on the thing you were

25:26

trying to replicate from 30 years ago and talk

25:28

to them. And I do not know if that is the case

25:30

with Resident Evil 7 to Resident

25:33

Evil 1 or... Well, this is the problem with...

25:35

I do not know, like, in 2016 the

25:37

original Doom. Well, this is the problem I have often

25:39

complained about is how games do not really

25:41

have any face

25:43

behind them. We do not really have

25:46

names like we did back in the day, like when

25:49

American McGee used to stick his

25:51

name on everything. Yeah, no. No

25:53

one is really taking responsibility. We

25:56

just look at who the developer was

25:58

and the actual specific development team. could be

26:00

something vastly different and that's why so many

26:05

game franchises just bring out sequels that feel vastly

26:07

different. Yeah. It's

26:09

been the case for a while that was always the case with Team

26:11

Silent as well with the first four Silent Hill games. You

26:14

might have noticed there's a bit of a shifted

26:16

tone going from game to game. Yeah

26:19

there's different because I mean some of that team went

26:21

on to form the Siren team right

26:23

and went on to make Siren. Yeah I think

26:25

that the team

26:29

that had the most members in common with the team for Silent

26:31

Hill 2 was Silent Hill 4 which

26:34

makes sense to me. Yeah.

26:38

I mean Silent Hill 3 feels

26:41

a little overstated atmospherically

26:43

and Silent Hill 4 feels close to Silent Hill 2 on

26:45

that sort of level. Yeah

26:47

yeah I would say closer and like the games

26:50

poll references like this is the

26:52

serial killer that you keep referencing and 4 is

26:54

the serial killer that you that directly

26:56

referenced in 2 right? So yeah that's literally

26:59

they just pulled out that one throw away thing for

27:01

Silent Hill 2 and decided to make a game out

27:03

of it. Yeah. Which is

27:05

fun. And also one

27:08

of those it's not necessary to have known

27:10

the lore but if you have you're like oh

27:12

I gotcha I'm picking up this name. Also there's

27:14

a major NPC in Silent Hill 4 who's James Sunderland's

27:17

dad. Really?

27:20

Have you gone that far? Have I met him yet? I don't

27:22

know have you? I'm like three hours from the game. Like the

27:25

the superintendent of the apartment building

27:27

Get the fuck out of there. Really? I keep seeing up through

27:29

a people. Yeah his name is like trying to get

27:31

me to pay rent but I live in a pocket dimension and

27:33

I can't. His name is Frank Sunderland and

27:36

there are certain moments where if you look at

27:38

like some of the things around your apartment Henry's

27:41

eternal monologue will say I remember the supervisor

27:43

saying that his son went missing in Silent

27:45

Hill a while back. Oh I like

27:48

it. I like it. Silent Hill you've done

27:50

it again.

27:53

He actually looks quite a bit like James Sunderland

27:55

if you if you look at his face. I

27:58

kept wondering if he was that. serial

28:00

killer so far but I don't think he is a serial

28:02

killer and every time I look out the window there's more handprints

28:05

because people keep dying on me and I like

28:07

how when you crawl through the holes you go to a world

28:09

that it's like water world, forest

28:11

world,

28:12

pipe world.

28:13

Yeah, forest, forest and water world is basically like Sonic

28:15

the Hedgehog in that respect. Exactly,

28:18

exactly. When any of those things hit

28:20

me, man I got to my first thing that spooked me in that game which

28:22

is one of those like bulbous like two-headed

28:25

kind of monsters, big

28:27

chunk guys and I encountered them, ooh, gimme

28:30

the spookies. I remember one time like

28:33

over like four playthroughs of Silent

28:35

Hill 4 I looked out the window at one

28:38

point and a head fell past the window

28:40

and it scared the absolute shit out of me. I

28:42

was terrified looking out the window for the entire

28:45

rest of the time. Oh in the game, not in

28:47

real life. Yeah, Silent Hill 4. I

28:50

keep waiting for jump scares every time

28:52

I look out my window or every time I look in the peephole.

28:55

I'm like they're gonna jump scare me, I know they're gonna jump

28:57

scare me. But yes, to get

28:59

things back on topic, Silent Hill 4 was actually

29:02

a continued experimentation with Silent Hill formula. It

29:04

doesn't feel much like Silent Hill 1 or 2 but

29:06

it's undeniably a Silent Hill

29:08

game. It's very much got those vibes. The

29:12

problem with the subsequent Western ones

29:14

is that they all felt like they'd all gotten

29:16

into the series because they liked Silent Hill 2 so much and

29:18

that's what they thought Silent Hill was. It's

29:20

the dude being confronted with guilt for his past

29:23

sins.

29:24

Yeah.

29:25

Yeah, instead of coming at it with

29:28

an original take on the spirit of

29:30

the series, they just tried to emulate

29:33

and replicate the one that meant

29:35

the most to them. George Lucas in the church has said perhaps

29:37

we can get Silent Hill 4 The Room remake if Silent Hill 2 remake

29:40

is big hit. I would, controversially,

29:43

I would be absolutely behind the Silent Hill 4 remake

29:46

because it's got so many good ideas but it's got such

29:49

critically bad gameplay decisions. Yeah.

29:52

Yeah. However,

29:56

it does have the one really, like so far the item box

29:58

thing, I'm like why are we doing this? that really

30:00

cool puzzle where you have to dig up the key and

30:02

the riddle says like you'll be stuck in the loop yeah

30:05

and then you have to take the key back home put it in the box

30:08

go to the new place take the key out of the box and

30:10

then you can use it yeah it's cool it's

30:12

just the fucking unstackable ammo and

30:15

ghosts that harass

30:17

you that you can't kill i've just been

30:19

running away from the ghosts because i'm like i can't deal with you guys well

30:22

that's the annoying thing you're supposed to be able to like systematically

30:25

examine the environment and look for all the hidden

30:27

things to pick up and puzzle solutions that

30:29

you don't want to be getting chased

30:31

away from everything by ghosts all the time yeah

30:36

and what if i'm out to remake is good

30:38

what if it won't be what

30:41

if it won't be live in a world where it's

30:43

possible it could be good well we don't

30:45

because it's a world where it's being developed by blubber

30:47

team so it works what if they

30:49

learned you know what even even bad developers

30:51

can nope give me

30:55

an example i don't have i don't

30:57

have one i'm gonna be honest by uh

30:59

my unlimited optimism

31:02

couldn't even give me an example

31:05

of a developer that learned from their mistakes and went

31:07

from making a notoriously bad game to making

31:09

a really good one

31:12

i mean we have like the game success stories

31:14

like the turnarounds of uh um

31:17

you know of no man sky and a final

31:19

fantasy 14 and a rainbow seige

31:21

and warframe but those aren't those

31:24

don't really count i don't they don't even count for my argument

31:28

you know there probably are examples i'm

31:31

i was my memory is sort of clawing for

31:33

a couple i

31:36

mean there's those games that those like live service games

31:38

that fixed over time there

31:40

was do you remember the original bombshell

31:43

game there was like a isometric

31:45

shooter no well

31:47

it was absolute ass terrible

31:50

huge pilot here but then i think

31:53

it was the same developers went on to make ion

31:56

fury which was actually really

31:58

good with

32:00

the same IP.

32:04

Oh.

32:05

Yeah, and they co-developed

32:09

Ghost Runner? Yeah,

32:12

that's what I was... That's why

32:14

I was remembering who was groping for it. I remember playing a game that

32:16

I really liked, and I looked at the developer and

32:19

they'd made, like, the original Bombshell, which

32:21

was crap. Yeah. That's

32:23

what I was remembering. Ghost Runner is actually really good.

32:26

And we've got the review code for the sequel, but I'm

32:28

not sure we're going to have time to play it, because I'm playing Spider-Man 2

32:30

all week. I believe the embargo's

32:33

already up, and I don't know if Casey's review

32:35

is up, but he really liked it. So apparently the game's really

32:37

good. Yeah, but was it just good

32:39

because it was just more of the first game, which was good,

32:42

or did he actually approve things? The

32:44

boss fights in Ghost Runner were awful. Casey

32:46

really liked the boss fights in 2. Oh, really?

32:49

I thought they should give it some time.

32:52

Give it a little whirl. Yeah, give it a little runzies. You'll

32:54

be out at 2 p.m. CT. Oh,

32:56

you spoiled it, Nick. Now everyone knows

32:58

that Casey liked it. Oh, shit.

33:01

Sorry. We don't know. Maybe I lied. Maybe

33:04

I misinferred from reading. Yes,

33:06

maybe you're just playing the long

33:08

game, just messing with our heads. Exactly,

33:11

exactly. Like a Silent Hill 4, a

33:14

spooky status effect.

33:17

Well... What would you say is

33:20

the most successful? Do you think Doom 2016

33:22

was a successful foray

33:25

into going back to the roots? Yes, but as

33:27

I said at the time, it's not really going back to the roots. It

33:29

doesn't really play that much like the original

33:32

Doom's. It plays a little bit like Quake,

33:35

because Quake let you blow the shit out of things and

33:37

had a lot of verticality to it. Yeah.

33:41

Not so much the original Doom's, besides

33:45

visual themes and all that. So

33:48

I'd say that was a successful new

33:50

game that

33:53

took the philosophy of going... of stripping

33:55

down the shooter formula until

33:57

it was just focusing on the primary gameplay loop of... the

34:00

baddies.

34:02

In like defiance of the sort of

34:04

live service tradition where

34:07

suddenly you might not have to

34:09

shoot everything. Maybe you have to make friends with

34:11

some of the things that you can shoot. Like

34:14

in Deus Ex and the like. Yeah.

34:17

But I'm sure there were still probably some people who were like,

34:19

well, if it's not 2D, it's not

34:21

Doom. Or if it's not, you know, like... Two

34:24

and a half D, yeah. Two and a half D, then

34:26

it's not Doom. So

34:28

you get to, yeah, roots. Like anything

34:30

in life, roots seem to be even subjective.

34:32

I noticed we've got Mortal Kombat 1 on the thumbnail

34:35

there. Yeah, I had that because that

34:37

was a... going

34:39

back to your roots in a like literal narrative

34:42

way. Well, that's a series that's never fucking

34:44

left its roots. Yeah,

34:46

yeah, it's like too afraid to travel. It doesn't

34:49

want to live too far away from home. It's

34:51

like, oh, we rebooted the canon. Oh,

34:53

it didn't take. Oh, we rebooted the canon. Oh,

35:01

I didn't take again. Oh, I didn't take literally within

35:03

the same game in which we rebooted the canon. What

35:06

a mess. Mortal Kombat, what

35:08

are you doing? I know. I don't know. They keep selling

35:10

though,

35:11

so

35:13

they keep selling. I don't think they're gonna

35:16

stop. Everyone wants to be the first one to put... Just the next game, Mortal

35:18

Kombat 2? Everyone

35:20

wants to be the first person to put

35:22

out a YouTube compilation of all the fatalities. And

35:26

no, the next game is not going to be Mortal Kombat 2. That

35:28

is never how it's worked. There

35:30

is no case of a game titling itself

35:33

such and such 1 being

35:35

followed up by such and such 2

35:38

if it's part of like a long term franchise.

35:40

I mean, the last time they just

35:42

called the game Mortal Kombat, everyone was still

35:44

calling it Mortal Kombat 9. That's

35:49

the problem with these franchises. They never had the foresight

35:51

to be like, what are these names gonna look like

35:54

in 15, 20, 30 years? Well,

35:56

that's what I keep saying. Rest assured, I'm gonna complain. about

36:00

it this week when my review of Lords of the Fallen

36:02

comes out. Does

36:06

Final Fantasy have it right? Just put a number at

36:08

the end. I'd say so. I

36:10

mean, well if you have a direct sequel to a game just put

36:12

a 2 after it. Well

36:15

yeah, I mean there's a... Oh but it works. What's wrong

36:17

with that formula? No, nothing. Nothing's

36:20

wrong with that formula, exactly. Yeah, everyone

36:22

knows the order the games come in. If

36:24

they know that the Final Fantasy X has a

36:26

sequel, which is called X2. And certainly

36:28

we got into this terribly confused space where

36:31

we have to figure out what

36:33

constitutes a sequel that justifies putting

36:35

another number on the end. Yep. Assassin's

36:38

Creed's not with the numbers at 4. Yeah.

36:42

Now it's just Assassin's Creed's subtitle like

36:45

the Sonic franchise. Yeah,

36:47

Chaos Emerald brings up the Battlefield series, which might

36:49

be the worst. Where it's got a V, that's a 5, and

36:52

it's got a numeral 1, that's for World

36:54

War I, and then it's got big numbers, and

36:56

then it's got hard lines. Get

36:58

the fuck out of here. Yeah. Resident

37:00

Evil was another one that was very weird about what constituted

37:03

a numbered sequel. Because

37:05

you had Code Veronica, you had Dead Aim,

37:08

you had Outbreak, you had all

37:10

of them. Yeah, Code Veronica didn't

37:12

get a number, but Nemesis did. Like how

37:14

did that work? Yeah.

37:15

Veronica's like way longer than Nemesis.

37:18

Doesn't

37:18

matter. What? Grand Theft Auto, that's another one.

37:21

Nine Grand Theft Auto's down the line, we suddenly get Grand

37:23

Theft Auto 4. Yeah,

37:27

the fact that we get Vice City

37:31

and San Andreas didn't count as their own Grand Theft Auto.

37:33

Somehow. Yeah. Good weird.

37:36

Shall we get to Super Tarts? Let's.

37:38

I think everyone's got a few examples to

37:41

bring out. Yes, don't forget all of these

37:43

are going towards the funding of Adventure

37:45

is Now season 4 to be filmed in person yet

37:47

again. Because once we go...

37:53

Oh blimey. It's coming

37:55

along. It is. We might get to a third

37:59

by the end of October. And there's 69 days to go. Nice.

38:03

That's a sex number. But,

38:06

uh, Highsco helps us along significantly

38:09

with a nice pink super chat

38:12

to the tune of 49.99 British

38:14

pounds, which are the best pounds, and

38:17

says, it is my birthday today and wanted to thank

38:19

you all for the entertainment you have given. Oh, my gosh.

38:22

Thank you very much, Highsco. Happy birthday. Happy

38:25

birthday, Highsco. I hope you

38:27

have an ice cream cake. Thank you for giving us the birthday

38:29

money your parents put in your card.

38:32

Uh-huh.

38:35

That'll pay for, like, maybe half

38:37

a round of McDonald's. One we're out.

38:40

The suit and a bit of what it's all for. A lot of people.

38:43

A lot of McDonald's orders. RASP

38:45

Museum, member for 18 months in LA Access, says games

38:48

probably shouldn't go back to their roots. Well,

38:51

you can never go home again, can you? Yeah.

38:54

I mean, it has worked in

38:56

the past. Like anything, I don't think it should

38:58

be a hard and fast rule because we mentioned

39:01

Resi, we mentioned Doom. Those

39:03

are series that... Mega Man 9? Mega

39:05

Man 9. These are series that, like,

39:07

they find themselves in a pickle and then they don't

39:09

know what to do. And sometimes going back

39:12

to the roots, if done well, works. I

39:15

think that's a very big if. I

39:19

mean, if you say if done well, that sort of makes

39:21

your sense statement fairly meaningless. I mean,

39:23

anything would be good if done well, wouldn't

39:25

it? Yeah, but that's why I'm against

39:28

the idea of broad sweeping. This

39:30

shouldn't happen. No one should do it. Okay, that's

39:32

fair enough. Yeah. Don't

39:35

be so broad, RASP Museum. Oh,

39:37

RASP Museum, I think you could be just as broad as

39:39

you want. Put a space in your name somewhere.

39:42

Ah! Zoratha gives

39:44

two R dollars and says, for either Adventist

39:46

Night or Marty's Funeral, context related.

39:49

Yes, it's my forehead funeral. Can

39:51

I get much of a funeral? It is insane. I think

39:53

this camera might be cursed. When I look at my bathroom mirror, it doesn't

39:55

look bad at all. When I look at this

39:57

camera, I look like I got the... I look like

39:59

I got... I don't even know what shingles are but

40:01

I look like I got shingles. You look like

40:03

you got acne scarring. I

40:06

was gonna say. It's not. It's

40:08

weird. It doesn't even show up

40:10

in the other mirror. Do you think I'm haunted?

40:13

Maybe you should get a tan. Maybe you won't show up. Maybe

40:15

you should go out in the sun a bit. I

40:17

can't. I fucking have to sit at this desk

40:19

all day. Fucking goofing and spoofing about

40:22

remakes and roots and fucking

40:24

playing Devil May Cry. Well, why

40:26

don't you mount a laptop to your head and

40:29

then go touch some grass.

40:32

I would like to touch some grass. That would be very nice.

40:36

Fuseinator gives Saw 99 and says, Can

40:39

a game series that has transitioned from a different

40:41

format to being a supermassive open world

40:44

ever really go back? Looking forward

40:46

to more, Adventurous Night.

40:48

Like

40:52

Arkham Asylum, that's transitioned

40:55

to an open world format. Do you think that could ever go back to

40:57

the original more Zelda-ish formula?

41:00

Yeah, like is like at a certain

41:02

point does like a Dunbun can't be undone. Like

41:05

you can't you've crossed a threshold that you can't go

41:07

back to. Genie won't go back into the bottle. The toothpaste

41:09

won't go back into the tube. Exactly. Yeah,

41:13

I mean Arkham when a series what

41:15

it's all about every iteration has to get bigger

41:17

and bigger and bigger. Well, I've always felt

41:20

that you know, always

41:22

getting bigger is sort of like an unsustainable

41:24

model. But a

41:26

game can sometimes like ramp up things

41:28

by like focusing

41:31

harder on something. I always thought Silent

41:33

Hill 2 did that. Incompower to Silent Hill 1, which

41:35

was Silent Hill 1 had a broader scope. It

41:38

had a larger map. It had more

41:40

open world elements. It had this

41:42

big world saving plot about defeating

41:44

the evil cult. And Silent Hill 2

41:46

was a relatively focused thing about like a small

41:48

handful of dudes just sorting out

41:50

their own problems in a slightly

41:53

less open world setting. Yeah,

41:56

I mean I guess story wise things

41:59

could be pared back. like I would say,

42:01

Assassin's Creed Mirage succeeds,

42:03

whereas Valhalla was about like,

42:06

you know, like almost force-gumping your way through

42:09

medieval history. I

42:13

would argue Assassin's Creed Mirage fails less, not

42:15

so much streamlined as just cut

42:18

down.

42:21

Those are different? Yeah,

42:23

well, being streamlined

42:26

just means you've reduced the weight so

42:28

you can move faster, and

42:30

be more generally more engaging. And just being

42:33

cut down just means there's less stuff in

42:35

it. Yeah, yeah. Okay,

42:38

I gotcha. So it's not

42:40

like a nuanced way to trim

42:42

things. It's almost like... It's not so much pruning

42:45

a bonsai as taking a chainsaw to

42:47

it. Gotcha, gotcha. Yeah,

42:50

that makes sense. Rufus

42:52

Omega in the chat brings up a good example.

42:55

Can Frumsoft go back to linear design after

42:57

Elden Ring? Well, I mean, we had Armor

43:00

Core, which the

43:02

most linear design of Frumsoft

43:04

is. As bad as linear as you can

43:06

get, really. Yeah, but in terms of

43:08

like the sort of the Souls formula

43:11

can like... Yeah, yeah. I

43:16

mean, just if

43:18

they brought out Bloodborne II, I wouldn't say no

43:20

at this point. Yeah, just

43:22

because I couldn't jump on a horse and go across the world like

43:24

an Elden Ring. Yeah,

43:28

it is interesting. I mean, a lot of times... I just had

43:30

a hideous vision of like open world Bloodborne.

43:32

It's like set across the entire city

43:35

like a Spider-Man game or something. God.

43:38

Yeah. Yeah,

43:41

I don't know. It's sometimes like a developer's success

43:43

can paint themselves into a corner, which

43:47

is interesting. It could be a double-edged

43:50

sword. I don't know.

43:52

Well, I'm curious. After

43:55

the Erdtree DLC that is coming

43:57

out for Elden Ring.

46:00

Nintendo or literally might have died

46:02

over the past 35 years But

46:05

while those people were there how people keep doing

46:07

that isn't it? Oh, I don't lazy but

46:10

while Obviously a

46:12

team of five people they're all gonna be very hands-on

46:14

with the game at a certain point like Miyamoto He's

46:16

one of those five people and he wasn't that hands-on with Mario

46:19

wonder like he was probably walking by and

46:21

was like what if What if things

46:23

started dancing really? What if

46:25

you put this block there? Then

46:28

the game micromanaged much He

46:30

doesn't seem like a guy who does know he just seems to care

46:32

about his Pikmin

46:33

now that Pikmin team

46:35

Yeah, but I was probably micromanaging Relevant

46:37

Lee doctors Hibra gives $2 and says how

46:40

about those lame new Super Mario

46:42

Brothers games? I've

46:45

always felt there's like the sort of multiple

46:47

tracks for Mario games you got Mario

46:51

sort of spin-offs your sports games

46:53

and you're typing computers into it That's just the

46:55

wasteland. Yeah, you've got the tentpole

46:58

Mario's which are Mario 64

47:01

Mario Sunshine Mario Galaxy Mario

47:04

Galaxy 2 and Mario Odyssey

47:07

And then you have what I like to call keeping

47:10

the lights on Mario where they just

47:12

hash out a platformer That's very

47:14

heavily inspired by older

47:17

Mario 2d platformers or the like and

47:21

just Ensure that Mario still

47:23

has a presence in everyone's minds And

47:25

I would classify the new super mario

47:27

brothers games under keeping the lights on Mario

47:30

And I'm thinking Mario wonder might well be the same sort

47:32

of thing I Agreed

47:35

with the first half of that statement heavily disagree with the

47:37

wonder statement after playing it this weekend. Okay,

47:39

I Was constantly

47:43

surprised and in a state of

47:45

wonderment Well, you've really tilted up

47:47

and I'm gonna hope I'll be impressed

47:50

when I play it You're not gonna be impressed because

47:52

you don't enjoy You know what? How

47:55

much it just starts

47:57

blemishing my forehead. That's how much joy

47:59

I love You have my mind's

48:01

gonna crack open like in bloodborne and my insights

48:04

gonna come out. I don't like joy You're

48:07

channeling one of those assholes in my comments is I

48:10

just hate all video games. This is what you're

48:12

doing Five games you like Yeah,

48:16

well that's quite a lot of games when you think about it

48:23

Abdul Karalas remember for 19 months in early access says

48:25

can you have nostalgia if the thing never leaves? Well,

48:28

no, I've made that very point The

48:31

nostalgia is very specifically a longing

48:33

for the things that have been lost in

48:36

time Yeah, don't really

48:38

have to currently have nostalgia for Star Wars anymore

48:40

because Star Wars never bloody goes away Yeah

48:44

Something yeah, that's that's sort of the power

48:47

of something people get excited for something to return

48:49

because they haven't had it for a while That was yeah excitement

48:51

and that's why everyone was excited for the prequels

48:54

It has been like 20 years since the last

48:56

Star Wars film. Yeah. Yeah

49:00

They've been like getting by with the methadone

49:02

of the expanded universe and my video game

49:05

tie-ins and they're like this was gonna be the first

49:07

actual Star Wars movie and Everyone

49:10

was like throwing shit fits over get being

49:13

the first in line to see it And then

49:15

the Phantom then it came out and

49:18

everyone thought it sucked Not

49:20

the kids the kids like it now Yeah,

49:23

I noticed that a sort of a redemption because

49:25

people are stupid There's

49:28

this show that's what happens

49:30

when you don't put enough funding into

49:32

education in this country That

49:34

joy thing coming out again. You pump

49:36

the brakes you do you need to respect the children

49:39

people who think The Phantom Menace

49:42

was good should go back and watch all the

49:44

classic like 70s sci-fi movies.

49:46

They should watch Star Wars They should watch Logan's run. They should

49:48

watch 2001 a Space Odyssey. They should

49:50

watch silent running Then

49:53

come back and tell me the Phantom Menace was a good film. Oh

49:55

then one no one should 2001 and I

50:00

really like my chimps. I like my chimps at the beginning of 2001.

50:03

Those are great monkeys. And

50:05

I like my big baby at the end. All

50:07

movies should begin with chimps and then they should begin with chimps.

50:09

Wow, you really appreciate that movie on like the most surface

50:12

level imaginable. Oh yeah. Hell yeah. And then

50:14

he's just going in a full-ass circle. It's great. I

50:16

like seeing the funny monkeys. I

50:18

like seeing the funny monkeys in the thoughtful

50:20

philosophical film about the progress of humanity.

50:23

Remember when the big rectangle shows

50:25

up? Everyone was like, Jesus Christ, where'd that rectangle

50:27

come from? That was great. Yeah, it makes more sense

50:29

in the book. Now,

50:32

readings for nerds. Well,

50:37

then you can call me Mr. Nerd. Have

50:40

you read the sequels? 2010

50:43

onwards.

50:44

Correct.

50:45

No, actually. I have seen the film for 2010. But

50:51

that's about all I've indulged of

50:53

the post 2001.

50:57

Shit. It's a difficult thing to talk about

50:59

because when you said post 2001, I

51:02

was just assuming all media post 2001. No. Everything's

51:07

very difficult to name things again,

51:09

like we said.

51:10

Wesley Thomas gives

51:13

five Canadian dollars and says, I've said before, everyone

51:15

demands innovation, but not like change it

51:17

back at once. We don't know what we want most

51:19

of the time. Another thing I frequently

51:21

said in not so many words, Wesley Thomas,

51:25

frequently said, if you ask

51:27

people what they want and then try to give them

51:29

what they ask for, they will complain that it's

51:31

not different. So

51:33

you might as well just make whatever the hell you want and

51:36

hope that with the

51:38

wing and a prayer, it'll be the thing that really,

51:40

you know, gels with people. Yeah.

51:45

Wesley predicted that it's

51:49

more been time would become a meme. No

51:53

one did predict that. And then Sony was like, hey,

51:55

let's capitalize with it. And by the time we got

51:57

back to this theater, everyone's like, we don't care about this anymore. Hey,

52:00

look at that. Corporate people trying to

52:03

capitalize off memes. That has always

52:05

worked. That has never been cringe-worthy.

52:10

Zaratha

52:12

gives $5R and says, Marty likes

52:15

goblin? Goblin D's nuts. Sorry,

52:18

I'm contractually obligated. Okay, not really, sorry.

52:21

You're having a little in joke with Zaratha

52:23

there. I like goblins. I

52:25

think it was just a goblin that's like

52:27

a... Oh, that's right. We were talking about goblins

52:30

earlier. I was talking about goblins and

52:33

Nick loves his D's nuts jokes. So I think

52:35

Zaratha was like, and Nick said fucking

52:37

got him in the chat. Nick, go to bed. I

52:39

played a goblin

52:42

mage in World of Warcraft a while back. I

52:44

wanted to call him Gob Job, but

52:47

the filter screened that out. So

52:51

I called him Gob Off instead, which

52:53

the filter didn't figure out. I

52:56

like Gob Job quite a bit.

52:58

Well done.

52:59

Funcus Finder gives $2. Does

53:02

Marty is likely to love all creatures, even goblins?

53:05

I love goblins. I love

53:08

holes and voids. That's

53:10

why I'm really smitten with them. Do you like the

53:12

parasitic wasps that lay their eggs in the

53:15

eyes of third world country children? Yeah,

53:19

they're adorable.

53:22

Even when their larvae burst out of the eyeball

53:25

of a severely underprivileged child? Yeah,

53:27

especially. Especially that's my favorite part.

53:30

You monster.

53:34

Baradas gives $2. There's weren't games

53:36

routes there fleeting newness. I

53:40

suppose one could take that angle

53:43

philosophically, but as we say, saying

53:46

go back to the routes doesn't really mean anything anyway. Yeah,

53:51

it's trying to recapture

53:54

the excitement and success of a moment, which

53:57

is difficult. Okay

54:01

then. Blue

54:03

MacNeil gives $5 and says, New trailer for Hades 2

54:05

has a fun exchange between Zach Reyes and Hades,

54:08

where Zach asks Dad about new lead, his

54:10

brother Bofordes, to Hades replies

54:13

Bofordes nuts. Well, thank you for utterly

54:15

ruining that joke, Blue MacNeil. I

54:19

haven't seen that trailer, but if I do now that

54:21

joke will have absolutely

54:23

no impact on me whatsoever. I

54:26

love the trailer for Hades 2 and

54:28

I did not even, maybe there's a new trailer I

54:30

didn't see, but I feel like I didn't

54:32

register a Bofordes joke the first time around.

54:35

Anyway, I thought Zach Reyes wasn't in Hades 2. I

54:37

thought it was a new protagonist. I

54:40

feel like this might be a goof. This might not be

54:42

a real, this might be

54:44

a goof and not in reference to a real

54:46

trailer. Well, even as a goof it fell flat then.

54:50

You know what? Goofs are in the eye of the beholder. It

54:52

didn't work for me either, if I'm being honest, but maybe

54:56

it would work for the younger

54:59

generation who likes the Phantom Menace. I

55:03

don't think those people have anything to

55:05

offer the world of culture. What

55:08

do you talk about? The kids? They

55:10

made great vines.

55:12

Oh, yeah, great.

55:14

Is this how you know aging is happening when

55:17

the thing the kids like sort of bounces

55:20

off you completely? Yes, that

55:23

is one of the ways. Oh well, guess

55:25

I'll just kill myself. Also you're a friend to

55:27

Kratz open. Guess I'll get on the phone to Dignitas

55:30

and stop blighting the world with my presence.

55:34

Dignitas. It's that Swiss

55:36

company that does voluntary euthanasia.

55:39

Oh yeah. Whatever happened to

55:41

Dr. Kevorkian? Is he all right? Remember that

55:43

guy? In

55:46

prison? I assume you

55:48

don't really develop in your career when

55:50

you're in prison. You

55:52

know what? Shout out to Dr. Kevorkian if you're in

55:54

the chat. Anyway, wasn't he killing

55:57

people who didn't actually want to die? I

56:00

don't think they wanted to die. That

56:03

was what Dr. Harold Shipman did. Who's

56:06

that man? That's actually probably a murderer. He's

56:08

another doctor who murdered their patients.

56:11

Yeah, no, Orkian did

56:14

it based on consent.

56:16

Okay.

56:18

Well, maybe he was before his time then. I think

56:21

a bookend is great. So Ratha gives five

56:24

R dollars and says, I've realised my last two supers were targeting

56:26

Marty, so here's some Marty appreciation,

56:29

Reis. Re-Eyes.

56:32

Heart, heart, crown.

56:33

Re-Eyes.

56:37

Thank you so much, Sir Arthur. I didn't

56:39

feel targeted at all. I think your groups were very funny. If

56:42

we can't laugh at ourselves, we're

56:44

doomed to become little

56:47

Dr. Kevorkians. Think about it. Thanks

56:49

for taking it on the chin.

56:52

Took it on the forehead, am I right? I assume you have a chin

56:55

in there somewhere. My

56:58

chin hasn't seen the light of day in probably 15

57:00

years. I am afraid. I don't even know what my chin

57:02

looks like. I don't know if I have a strong chin. I don't

57:04

know if I have a weak chin. Nobody knows what

57:06

their chin looks like, because it's hard to look

57:08

down at it. Unless you've

57:10

got a really big one. Stay

57:13

Leno. Sure. The

57:16

dude who eats pianos gives six 90 and says, Noice.

57:20

Oh, I see. 69. Thank you. And

57:23

Dr. Zimprey gives $5 and says, Yeah, it's when you

57:26

wear your scarf like that. It reminds me

57:28

of a priest's stall. Also

57:30

reminds me of my first time. Ah, here we bloody

57:32

go again. I don't wear a

57:34

scarf. It's a bathrobe

57:37

with a grey lining. It's

57:40

getting a bit chilly in Northern California,

57:43

now that Autumn's rolling on. And

57:47

Toffee likes to wear my robe because he can

57:49

hide in it. Yeah,

57:53

let's go back to sleep. K.O.

57:55

several gives £2 and says, To adapt

57:57

old ideas to new tech can be bad, Sam.

58:00

Sadly.

58:01

How many days?

58:03

Yeah, I mean that's

58:06

the only thing, certain ideas just worked

58:08

at the time and don't work now. Quite.

58:11

A lot of developers who's like heyday was in

58:14

a layer of 2D graphics. Peter

58:16

Molyneux rings the mind. Yeah,

58:19

yeah. Yeah,

58:21

that. 3D graphics was an absolute

58:23

sea change. Yeah,

58:26

I feel like that weeded so many really

58:28

creative. And it sucked because for a while

58:30

people

58:31

just couldn't make 2D games, right? It was like

58:34

it has to be 3D, whereas now it's like fucking,

58:36

we got room for anything. And so

58:39

you could have creators who didn't really adapt

58:41

to the modern sensibilities still be able to make things

58:43

on a smaller scale in the indie market. But

58:46

that definitely wasn't the case when we first jumped

58:48

to 3D.

58:49

There

58:50

you go. John Connick is 5CanadianDoors.

58:52

Says, a good remaster with quality of life improvements is

58:55

a great way to return to the roots and make it look as impressive

58:57

as when you first played it. So not

58:59

like a remake in the Dead Space

59:02

remake style. Just

59:05

a re-release something on Steam with

59:07

a resolution upgrade. Yeah.

59:10

Like the Metroid Prime remake, I suppose. Yeah,

59:14

yeah. Fix the controls so they didn't

59:16

suck so much. Yeah.

59:22

Yeah, sure. No,

59:24

yeah. Well, I'm also thinking about how

59:28

you always say it makes a lot

59:30

of sense of don't remake the masterpieces,

59:32

remake the games. Yeah,

59:35

but also keep

59:38

the old masterpieces available to

59:40

be played. I'm 100%

59:43

with you there, my God. So,

59:45

you know, fix them up

59:47

so they still work on modern hardware. But

59:50

don't go too nuts. And

59:52

also make games less scary by changing the font

59:55

on the sign to Silent Hill in the HD

59:57

Collection. Give me Comic Sans.

59:59

comic fans, you know, Silent Hill isn't

1:00:02

a font.

1:00:03

Should be though. What

1:00:06

kind of a font would it be? It would be the

1:00:08

font that the logo has been in for a while. There

1:00:10

you go. There you

1:00:13

go.

1:00:15

Hjorth87

1:00:18

gives 20 Danish krona and

1:00:21

says random question, art deco or art

1:00:23

nouveau? Well I'd

1:00:25

have to go with art deco because that's

1:00:27

the art style they used in

1:00:29

Batman the Animated Series which could only be good.

1:00:33

This is true. I want

1:00:35

a Batman the Animated Series game. I mean they already made

1:00:37

one. Yeah, there's tons dude. I

1:00:39

want like, what if, like what if Rocksteady

1:00:42

did a Batman the Animated Series game? Well that's what

1:00:44

Batman Arkham Asylum basically was. I mean they brought all the

1:00:46

voice actors back. Yeah but like

1:00:48

the look. I wanted to look. Didn't

1:00:50

have the art deco. As

1:00:53

I say, there have been a few Batman

1:00:55

the Animated Series adaptations on 16

1:00:58

bit platforms I recall. Yeah,

1:01:00

there was a Sega Genesis one, there's a Super Nintendo one, I want

1:01:03

a modern one. I

1:01:05

also just don't want them to be making that Suicide Squad game.

1:01:07

Just let them do something else. Well

1:01:09

apparently there have been rethinking things on that.

1:01:14

Worried.

1:01:15

Obviously there's probably a limit to what they can change

1:01:17

at this stage. But

1:01:21

maybe they'll be there. Maybe

1:01:23

it won't be full of gear grinding bullshit. Who

1:01:25

knows. Maybe they're going to Team Fortress 2 it

1:01:28

and completely remake it from the ground up. It's making

1:01:30

good. Theory that's coming

1:01:32

soon. That's still slated for February, although I can

1:01:34

absolutely see it. Spectral

1:01:37

Chicken member for three months in credit. Says,

1:01:39

going back to the roots to me feels like a developer or publisher

1:01:42

trying to keep a franchise going until they can figure out the direction

1:01:44

they want to take it in. Well as I say, that's

1:01:46

basically where the whole industry is at this point. Yeah,

1:01:49

a holding pattern. Yeah. Waiting

1:01:53

for the next big thing for everyone to rip

1:01:55

off. Yeah.

1:01:59

I'm glad that the bubble seems to have burst

1:02:02

for live service games. Yeah, I said.

1:02:04

I'm sitting down for that. Yeah.

1:02:06

I wish it had taken the last time it happened with

1:02:09

MMOs. But it seems this

1:02:11

is like 3D in films. This

1:02:13

is a lesson we just have to learn every decade or

1:02:15

so. Yeah. I mean, the thing that

1:02:17

worries them though is that games are so fucking

1:02:20

expensive to make, or at least like the current

1:02:22

triple A idea of what a game should

1:02:24

be is so expensive and

1:02:27

time consuming. Well,

1:02:29

people are rethinking things. Assassin's Creed

1:02:31

Mirage turned things down. They even released

1:02:33

it ahead of time because there wasn't so much bullshit

1:02:36

in it. I mean, it's not very good, but

1:02:38

it's a sign of good things. Yeah.

1:02:41

Yeah, and you even have, I feel

1:02:43

like developers like Insomniac who releases

1:02:46

pretty good games on a pretty regular basis. You

1:02:49

got Spider-Man in 2018, Miles Morales in 2020, Ratchet and

1:02:51

Clank in 2021. Well,

1:02:56

it was probably easy to hash out these games because

1:02:58

they've got all the assets on hand. And

1:03:01

oh look, they got another Spider-Man game out by

1:03:03

just using the same map as before

1:03:05

because it's New York. And

1:03:08

it's got Brooklyn and Queens. And let me tell you.

1:03:11

Oh, is that new?

1:03:13

Yeah.

1:03:14

Oh. Not too bad. Not too bad. Not

1:03:17

too bad. Ah, Lady

1:03:19

Luminous, member of the Three Months in bonus content, says,

1:03:21

is Nintendo best to go into their root stroke

1:03:23

doing nostalgia, or are indies better at capturing

1:03:26

that feeling? Well,

1:03:29

I think Nintendo is another case of never having really

1:03:31

gotten off their roots.

1:03:34

Mm-hmm. I

1:03:34

mean, they've never really gone away, much

1:03:37

like Star Wars in the present day. They've

1:03:40

been churning out the Marios since the beginning. Yeah,

1:03:44

and even if a series does go away for a little while,

1:03:47

it always sort of exists

1:03:49

somewhere in the Nintendo ether, whether as a

1:03:53

backwards compatible or downloadable service

1:03:55

game or a- Yeah, well,

1:03:57

you say that. Where's Kid Icarus these days?

1:04:01

No, that's a... I mean, that's... Hinderkirk

1:04:03

has went away for a very long time and then... Actually,

1:04:06

where's... There's like half the Smash Brothers

1:04:08

cast. Where's the Ice Climbers? But

1:04:11

I mean, is that... Is adding them to Smash...

1:04:15

Part of the idea of them never going away?

1:04:18

Oh, that's... Smash is just like the stud farm

1:04:20

that they all go to when they're being put out to

1:04:22

pasture. Yeah, that's like, oh, we

1:04:24

can put them here because you'll

1:04:26

never... Like, this way you won't forget

1:04:29

about them. And if we ever want to pull them out

1:04:31

and someone has a good idea for a game, then you'll be like, Oh,

1:04:33

it's the character from Smash. This way

1:04:35

their cast calls any trouble. Yeah.

1:04:38

Aye,

1:04:39

yeah.

1:04:40

The Nintendo just sort of helpfully guiding

1:04:42

the severely aged Captain Falcon back

1:04:45

to Smash. Says, yes, that's right, Captain Falcon.

1:04:47

You were once very popular. Just

1:04:50

go back inside now before

1:04:52

you get run over. Uh-huh.

1:04:57

Hunter Rhodes gives $10 and says, The thing that popped to mind

1:04:59

with this topic was Metroid Dread. Not

1:05:01

sure if it counts as going back to the roots as it is just

1:05:03

a sequel, but IMO,

1:05:05

it captured the field of classic games with

1:05:08

modern controls. If

1:05:10

you like. Yeah, I

1:05:12

mean, I don't know

1:05:14

if I would say that it went back to its

1:05:16

roots because it felt very different than like Metroid 1.

1:05:19

Yeah, and it was sort of building on the

1:05:22

plot from Metroid Fusion. Yeah,

1:05:25

it was really, I really like Dread though. I

1:05:28

thought it was excellent. And again, that is

1:05:30

an interesting, like how we talked about with

1:05:32

Assassin's Creed roots being elsewhere, like the roots

1:05:35

of Super Metroid are all

1:05:37

over, all sorts of design,

1:05:39

indie and AAA. And so

1:05:42

they weren't just

1:05:44

pulling from Metroid's past, but

1:05:46

the entire genre's past. Mr.

1:05:50

Arms and Legs gives $5 Canadian. The

1:05:53

irony of going back to the roots is that the best way is to refine

1:05:55

the design stroke gameplay so it feels fresh like

1:05:57

the first time we played it.

1:06:00

Yes, that would be like a Sonic Mania, I suppose.

1:06:03

Yeah, yeah. Or...

1:06:06

A Doom 2016. Mm-hmm. Maybe.

1:06:10

Yes, we'll be able to roll that. Merchant of

1:06:12

Life, gears £10. And

1:06:15

says, would love to see God of War go back to its roots

1:06:17

just throwing out all the character development for no reason.

1:06:19

Kratos just mass murdering all he sees, boy

1:06:22

in horror of what his dad used to be. Yeah,

1:06:27

like, it felt like 2018

1:06:29

made such a deliberate

1:06:31

attempt to push into the universe.

1:06:34

Yeah, again, that's a genie that's not going

1:06:36

back in the bottle. Yeah. Can't

1:06:39

really... Because it's all like, soulful

1:06:41

and emotional now. Like, remember

1:06:43

the end of God of War Ragnarok, where Kratos

1:06:47

sees his future and has a big old

1:06:49

suck? Mm-hmm. Big

1:06:52

ol' suck. Couldn't imagine that him

1:06:55

going from that big ol' suck to... Slashing

1:06:59

the shit out of monsters again. What is

1:07:01

a big ol' suck? Well,

1:07:05

he cries. He cries at the

1:07:07

end of God of War Ragnarok. I never heard of a suck.

1:07:09

I never heard that word before. Well,

1:07:11

I guess suck in Australian parlance

1:07:14

is more like sulking. Okay,

1:07:17

no, I liked that. I thought it was great. You say,

1:07:19

like, if someone's throwing a tantrum, you say someone's throwing

1:07:21

a big ol' suck. I love it. 10 out

1:07:24

of 10. So not quite the same thing

1:07:27

as having an emotional tear in your eye, because...

1:07:29

It worked. Like Kratos

1:07:31

did at the end of Ragnarok. But

1:07:33

never mind. Palaszty gives $4.99, and says,

1:07:36

There's games going back to their roots, reminds me of classic

1:07:38

rock bands who try the exact same thing and fail every time. So

1:07:40

you're Rolling Stones, Aerosmith, etc. The

1:07:42

Rolling Stones, Palaszty. The most popular

1:07:45

rock bands, one of the most popular touring

1:07:47

acts still to this day. I would

1:07:49

not call that a failed enterprise.

1:07:54

One wonders how they still have the energy to

1:07:56

continue touring to this day. I

1:08:00

saw ACDC live a couple of years back and they

1:08:02

looked like they were struggling. So

1:08:07

if you don't consider what

1:08:10

the Rolling Stones doing by still being on tour

1:08:12

a failure, do you not consider

1:08:15

the financial success of Call of Duty

1:08:17

continuing to sort of hash out

1:08:20

the same things a failure? Like how

1:08:23

is the Rolling Stones continuing to go on tour

1:08:26

well into their 70s? I don't think

1:08:28

I'd ever describe Call of Duty as a failure.

1:08:32

But you had a reverence in describing

1:08:35

the Rolling Stones that I don't feel like you'd have

1:08:37

when talking about it. Well they're very good at what

1:08:39

people expect of a rock band. They

1:08:43

sing their songs and sweat all

1:08:45

over people. Which

1:08:47

is like Call of Duty, right? Call of Duty is...

1:08:50

I think there's a little bit more expected of AAA video

1:08:52

games these days, or maybe that's just me expecting

1:08:54

too much.

1:08:57

Um, I

1:08:58

don't know. It seems like there's a line

1:09:00

there. You're giving a pass to

1:09:02

old Mick and Keith

1:09:04

that you're not given to old Soap McTavish and

1:09:06

I don't know any other case. Soap McTavish

1:09:09

didn't write Gimme Shelter.

1:09:12

I'll be honest. Uh,

1:09:15

that is true. Could you imagine

1:09:17

what Soap McTavish would have been like if he tried to draw up

1:09:21

a little bit of it like that? I literally

1:09:23

can't imagine any Call of Duty protagonist

1:09:26

caring about something other than shooting

1:09:28

foreigners for long enough to write a song. What

1:09:30

about... What is his name? Ghost? What's

1:09:33

the guy who's got the scary mask? I don't even bloody know. I

1:09:35

think his name is Ghost. Isn't like half the fucking Call

1:09:37

of Duty protagonist just a dude in a scary mask? What

1:09:42

about Black Ops? Was that a

1:09:43

man? Or was that a group?

1:09:45

I remember the protagonist of

1:09:47

Black Ops because I remember it

1:09:50

being one of the most generic waspy names imaginable.

1:09:53

His name was Alex Mason. And

1:09:56

I remembered it because that's the exact same

1:09:59

name as the protagonist of Black Ops. Red Faction Gorilla. No. Oh

1:10:02

no. That's not good. That's

1:10:04

good. Fungus

1:10:07

Linder gives two dollars and says Marty return

1:10:10

to Moncay. Use less soap. It's

1:10:12

natural. For my

1:10:14

face?

1:10:15

I'm

1:10:16

putting too much soap on my face.

1:10:17

Maybe.

1:10:19

And then Jim MacChek, remember for 27 months in credit,

1:10:21

says hey guys, just pop it in. Marty, what happened to

1:10:23

your head? Do you have shingles? Hopefully

1:10:25

you'll be okay. That

1:10:28

can't be what it was. Was that a real comment?

1:10:30

That wasn't a real comment, was it?

1:10:31

Yeah.

1:10:33

Oh my god, Jim. Shingles is just adult

1:10:35

chickenpox, isn't it? It's just the adult form of the

1:10:37

chickenpox virus. Got

1:10:39

fucking roasted. I might have shingles. Who

1:10:41

knows? It can be a lot more serious

1:10:43

than a child of chickenpox. That's

1:10:46

why children are encouraged to get chickenpox

1:10:48

early on. I

1:10:52

had chickenpox as a child, so. Yeah, me

1:10:54

too. Also mums. I'm

1:10:56

also, this is, again, I think someone said earlier

1:10:59

this morning. This might be a weird light

1:11:01

setting in my thing, because it

1:11:04

does not look this bad in my mirror. Well,

1:11:08

you know, no one's face looks as bad as it really

1:11:10

is in the mirror, because our brain sort of does

1:11:12

a little bit of filtering to our senses. But

1:11:16

I see it here. When

1:11:19

I look at myself in the mirror, I always think my

1:11:21

hairline isn't quite as receded as it seems.

1:11:24

But then I look at a photo of myself, and

1:11:26

I see the true image of my hair.

1:11:30

But anyway. Okay,

1:11:33

I get it. I get a pressure. What happens

1:11:35

to that? Cam Geninjig gives $5 and

1:11:38

says, part of what makes the original good is its originality,

1:11:40

which makes trying to recapture the spirit of the original self-defeating.

1:11:43

See Star Wars. Well,

1:11:46

there's, you know, there's recapturing

1:11:49

the original and recapturing the spirit of the original,

1:11:51

which I would say something like Zelda Breath of

1:11:53

the Wild does. Yeah.

1:11:58

It's all the pressuring when you still have light. You can't

1:12:00

throw the entire baby out with the bathwater in a Star Wars

1:12:02

when you still get incredible works like and

1:12:04

or last Jedi Star

1:12:06

Wars is just a completely

1:12:09

generic setting you could put anything in it. It's

1:12:11

just science fiction Go

1:12:14

to a planet with aliens. Ooh You

1:12:19

could set literally every science fiction story

1:12:21

that has ever been told could be set in the Star Wars universe

1:12:23

and it would fit in just fine Even 2001

1:12:27

with the monkeys and the baby. Yeah, even

1:12:29

that incredible You

1:12:36

just instead of calling it earth and Jupiter

1:12:38

you'd say it's the planet mong

1:12:40

bomb And it's

1:12:43

and the gas giant in the same star system, which

1:12:46

is called kissy

1:12:48

vagina Kissy vagina.

1:12:50

Yeah, that's where the Sith started.

1:12:53

Yeah, their secret like base

1:12:56

orbiting kissy vagina They'll

1:12:58

never find us here. They thought yeah.

1:13:01

Yeah Chewbacca went on an adventure to kissy vagina

1:13:03

at one point Yeah, see the Sith

1:13:06

make their base there because they know the Jedi can't

1:13:08

bring it up without getting demonetized That's

1:13:10

true. That's why they said Chewbacca because

1:13:12

he just he growl. Yeah,

1:13:15

you to blow demonetize his

1:13:17

roars anyway

1:13:20

enough of that riff Fungus

1:13:25

finder gives two dollars and says also quit touching your

1:13:27

face. Stop it. Stop it

1:13:29

Oh does it bother you when I've touched my face

1:13:31

fungus finder? My

1:13:33

love stroke of my beard I'm

1:13:38

gonna scratch my nose as well

1:13:40

No, no, no, no, no

1:13:45

Is that like a misophonia thing like I hate

1:13:47

listening to the sound of people eating There's some people just hate

1:13:50

the sight of people touching their faces. I Don't

1:13:53

know. I feel like they should have to They

1:13:57

should have to be on camera speaking

1:13:59

extemporaneous for several hours a week and

1:14:02

let everyone else point out all of their

1:14:04

flaws and eccentricities and small

1:14:06

ticks and see how they Like it think about

1:14:08

you getting the bit of that guy now if he wants bringing up your

1:14:11

weird forehead Oh, no, I was one who first

1:14:13

brought this up for a while

1:14:15

Doesn't it doesn't bother me. I'm gonna be honest chat.

1:14:18

I love you. I don't give a shit what anyone chat

1:14:20

thinks about me

1:14:21

It is is wild

1:14:24

how little I care what anyone thinks about me, but

1:14:27

I do appreciate it. I like some I've gotten good tips I

1:14:29

bought some I bought some creme's I bought some creme's

1:14:31

that I put on my forehead We'll see I feel like the creme

1:14:33

might have made it worth. Yeah, I'm on the

1:14:35

creme creme de menthe Oh Anyway,

1:14:43

so now me do shit gives you those and says here's a joke

1:14:45

for you foam stars Oh phone

1:14:48

stars I

1:14:50

do not know what foam stars is where

1:14:52

enix is trying to make a Splatoon

1:14:56

like But instead of paint

1:14:59

its foam. It's like suds everywhere

1:15:02

Well, it looks like Splatoon, but it's

1:15:04

got foam sprayed everywhere. Well,

1:15:07

that seems a bit naked Yeah

1:15:10

in terms of intentions. Yeah.

1:15:12

Yeah, it's even hard It's like harder to visually read

1:15:15

than Splatoon because you're just fucking bubbles every well So

1:15:17

it's kind of like to the party isn't it for

1:15:20

things like three games in and no one cares about it anymore

1:15:23

Yeah, well incredibly popular

1:15:26

I'm sure well, I don't care about

1:15:28

Splatoon. Oh If you

1:15:31

don't care about it and a convo

1:15:33

exactly You

1:15:36

know maybe only just now people have

1:15:38

started like make this platoon likes cuz I remember

1:15:40

playing the the crash bandicoot party game

1:15:42

At DDC. Oh, yeah, this

1:15:44

has a sort of a Splatoon II vibe to it. Yeah.

1:15:47

Yeah I don't really

1:15:50

really slow on the ball or not realizing how well it was because

1:15:52

games take so long to make that's why it took So long

1:15:54

for like the serious souls like

1:15:57

ripoffs to come out after success

1:15:59

at the initial done souls yeah

1:16:02

and the first ones we got like the original Lord of the fallen we're

1:16:04

kind of yeah don't be and then

1:16:06

breath of the wild was out a few years before the

1:16:09

imitators for that side showing up like

1:16:14

Genshin impact and immortal

1:16:16

Phoenix rising Joseph

1:16:20

Easton gives two dollars Eastom

1:16:24

I hardly knew him and says

1:16:26

I want to see Warhammer 40k in Star Wars

1:16:29

could happen

1:16:31

yeah it

1:16:32

was big ol big ol armor boys fighting

1:16:35

a bunch of monsters yeah he could actually be

1:16:37

on kissy vagina or whatever the name of your planet

1:16:39

was you see vagina

1:16:41

yeah oh well

1:16:43

that was our super chat

1:16:45

bit of bit anticlimactic really and

1:16:50

after all that we have a grand total of one

1:16:52

extra percentage point towards Avengers

1:16:54

nice season 4 well you tried in

1:16:58

you an effort was made I

1:17:00

thought you guys did great well

1:17:03

thanks very much for listening to slightly something

1:17:05

else I was Yahtzee I was joined

1:17:07

by Marty well thank you all

1:17:09

so much what we've

1:17:12

come this week I've got my usual zero punctuation

1:17:14

on Wednesday the one going out

1:17:16

publicly is Assassin's Creed Mirage relevantly

1:17:20

but the one coming out to

1:17:23

members who get the get it a week

1:17:25

early don't forget which is why you should subscribe

1:17:28

is going to be Lord of the Fallen the

1:17:31

new one smart ass not

1:17:35

the previous one with the exact same name

1:17:37

that is going to confuse things forevermore I

1:17:40

think we're safe for with this one

1:17:42

because I feel like the first one just forgot

1:17:44

there are people just forgot about the first one I think it was a

1:17:46

very forgettable game where it's not like doom or God of

1:17:48

War where you're like what the fuck well people

1:17:51

remember it now because they put out another fucking

1:17:53

game with the exact same title yeah yeah

1:17:55

I guess that is true yeah

1:17:57

and if you're a member you can watch all the Atsis

1:17:59

things early and uncensored. You know

1:18:01

all those cutscenes we were saying just now? Yeah. You

1:18:04

can hear those cutscenes in videos. But

1:18:07

yes, and you can also watch Extra Punctuation

1:18:09

with the cutscenes, and there'll be a new

1:18:11

one of those coming out this week too. And

1:18:15

don't forget, of course, Adventure is Die. There's

1:18:17

a new episode of Winter Out Publicly on Saturday,

1:18:20

but there'll be a new one for members next Saturday.

1:18:22

Oh, and

1:18:25

we mustn't forget, on Wednesday, I

1:18:27

will be starting a new streaming series

1:18:30

that's not the post-CP stream, but it is

1:18:32

in the same place of it and requires about

1:18:34

as much effort, which is the only way

1:18:36

I can do new things. I have to drop one of the old things

1:18:39

first. We're doing

1:18:41

Yahtzee Unscripted, in which I will be streaming

1:18:43

new games that I haven't played.

1:18:47

And once

1:18:50

we've streamed it, I will be writing up some notes, and

1:18:52

we'll put out a little edited highlights video of the streams

1:18:55

with a little mini-capsule reviews. I

1:18:58

think we'll be doing that at the weekend.

1:19:00

Saturday, I think.

1:19:02

Yeah, in terms of stream itself, same post-CP

1:19:04

time, same post-CP length, right?

1:19:07

So that's still going to get plenty of spooks

1:19:09

and goofs just on

1:19:12

different games that you aren't already sick of, which

1:19:15

is very nice. I think this

1:19:17

Wednesday, one of the games we're going to play is

1:19:20

probably going to be Mario Wonder, since you keep talking it

1:19:22

up. Very good. But

1:19:24

I sort of don't really want to play it

1:19:27

for ZP, because I'm dubious

1:19:29

that it's that much more than just

1:19:32

another Mario platformer. But I'm ready to be

1:19:34

convinced.

1:19:36

You could just do a nice little pairing with Sonic.

1:19:39

There you go.

1:19:40

Well, that I am reviewing

1:19:42

in ZP. You're reviewing

1:19:44

Sonic and you're now reviewing Mario. Funny

1:19:47

how these things turn out, isn't it? It's almost

1:19:49

like one of them is still more

1:19:51

interesting things to talk about, something that continually

1:19:53

fails.

1:19:58

Anyway, that's it for...

1:19:59

my content or what else has the escapist

1:20:02

got to show for itself? Later

1:20:05

today, Hidden Gems, Casey

1:20:08

and Jesse are going to be playing Like, Aged

1:20:10

Through Blood which is apparently

1:20:13

a new indie game that people

1:20:15

seem to really like. It's like

1:20:17

a Metroidvania but you're on a motorcycle.

1:20:20

So a little bit like a trial Metroidvania.

1:20:23

Well it's vaguely intriguing so maybe I'll

1:20:25

play that on Wednesday as well. There's

1:20:27

a couple of slots open. Oh

1:20:29

my god, get your games in early, get your

1:20:32

games getting off and then all the regular stuff we'll

1:20:34

be doing the recap tomorrow at the normal time.

1:20:37

I think Nick is going to be doing

1:20:40

Dark Souls tomorrow. Yeah, all the regular streams

1:20:42

all week so tune in for those and speak good

1:20:44

to each other. Okay, well I guess

1:20:46

that'll be it from us then. Thanks

1:20:48

for watching, see you all next

1:20:50

time. Bye everyone!

Rate

Join Podchaser to...

  • Rate podcasts and episodes
  • Follow podcasts and creators
  • Create podcast and episode lists
  • & much more

Episode Tags

Do you host or manage this podcast?
Claim and edit this page to your liking.
,

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features