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Examining the "Living, Breathing, World" Cliche

Examining the "Living, Breathing, World" Cliche

Released Tuesday, 31st October 2023
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Examining the "Living, Breathing, World" Cliche

Examining the "Living, Breathing, World" Cliche

Examining the "Living, Breathing, World" Cliche

Examining the "Living, Breathing, World" Cliche

Tuesday, 31st October 2023
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Episode Transcript

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0:05

You hear that? That's

0:13

the awkward silence of a family dinner after

0:15

you just got caught vaping. Most

0:18

vapes contain high levels of nicotine and

0:22

disappointment. Brought

0:25

to you by The Real Cost and the FDA.

0:28

It's always

0:31

Peter Parker father figures with

0:33

Jekyll and Hyde issues. I think I've complained about that before.

0:37

If it's... that's like Spider-Man's two kinds of

0:39

villain. There's Peter Parker father figures

0:41

with Jekyll and Hyde issues. Or there's

0:44

Bank Robber. Bank Robber

0:46

with sort of generic theme. The

0:49

big two. Yeah, those are the big

0:51

two.

0:52

Bank Robber who turns into sand. Bank Robber

0:55

who turns into electricity. Bank

0:57

Robber who has wings. Bank

0:59

Robber who loves his mysteries. Yeah.

1:02

I guess Mysterio is sort of the outlier

1:04

there. Yes, hello, welcome to Slightly Something Else.

1:06

We're live now. Hello. And

1:09

we were just discussing one of the hot new

1:11

games. See if you can figure out which one. But

1:15

related... we are discussing

1:17

a related topic this week, which is

1:19

open worlds. But more specifically,

1:22

what is it about an open

1:24

world that gives it the sense of being a living,

1:26

breathing world? Which

1:29

first off, I hate that term.

1:31

Well, I could tell from the

1:33

title of today's video that you hate

1:35

that term. Yeah.

1:38

But I like what it means. I like digging

1:40

past the term and talking about what

1:43

is it about an open world that makes it feel

1:45

genuinely alive compared to sort of just

1:48

like a static playground around. It

1:50

feels like a place where actual

1:53

people exist and you

1:55

sort of insert yourself.

1:57

Yeah. And I feel like there's...

2:00

some open worlds that are just like, look how big of

2:02

a world we made. And it's like, well, that doesn't

2:05

do anything for me. It's kind of the

2:07

density and the sleight of hand tricks

2:10

inside of that world. How much of this

2:12

is

2:13

verisimilitude? Like how much of this

2:15

is your brain going this society could never

2:17

possibly exist? Where the hell do they

2:19

get food from to survive? Where

2:23

are they planting crops?

2:25

Why is there only one recipe? For some reason the Horizon

2:27

games popped into my head as I was saying that. Yeah.

2:32

That isn't interesting. Like for

2:34

as much thought as in a game like Horizon that seems

2:36

to be put into how the actual

2:38

robots move, like the idea of how

2:40

does a society literally function? We hunt robot

2:42

dinosaurs that we can't eat. There

2:45

is literally nothing

2:47

we could do except repurpose them

2:50

as washing lines or something. Yeah.

2:53

Which would be nice. But

2:55

yeah, like so I guess maybe jumping

2:58

off Spider-Man, we don't have to go super into it because

3:00

we'll probably have deeper thoughts on it down

3:02

the road. Do you feel like the

3:05

New York City of Spider-Man, do

3:08

you feel like it was a city that had a lot

3:10

of kind of flavor to it, a lot

3:13

of energy, a lot of life to it? Hmm.

3:17

See, in the specific case of Spider-Man 2,

3:19

I would say it is a game

3:22

that puts a lot of work into putting on the facade

3:24

of having life.

3:26

Okay.

3:27

It's full of crowds. It does a lot

3:29

of photo missions where you

3:32

have to take a photo of someone doing something

3:34

funny.

3:36

But that all feels like trying too hard

3:38

to create the sense of a living world and the actual

3:41

world that it's presented just sort of... I

3:44

struggle to feel

3:47

like the world is real because...

3:50

well, specifically, I was

3:53

haunted by a recurring question, especially playing

3:55

through the Spider-Man 2 campaign, which was, where

3:58

are the cops? Very

4:01

bad at the job. Why does Craven

4:03

basically able to occupy the city with

4:06

a foreign terrorist militia? Why

4:08

are there so many organized crime gangs?

4:12

And why do you feel like none of them show up before

4:14

Spider-Man does? None of the cops show up before

4:17

Spider-Man does? There's that whole

4:19

series of things you have to do where there's a

4:21

cult that's setting things on fire. And every

4:23

time you get there you're like, where is the fire department?

4:26

And there's always one fire truck and they've already fucked up the fire truck. And

4:28

you're like, why is the fire department so bad at their jobs?

4:31

Yeah.

4:33

And similarly when the symbiote fly

4:35

wrecked the city, spoiler alert, that

4:38

everyone just sort of bounces back from it. Like at the same

4:41

time there are alien lifeforms possessing

4:43

people and wrecking shit up. You

4:46

can just blow that off and do a side mission where

4:48

you look for someone's guide

4:50

dog.

4:51

Hey, New York City is resilient,

4:54

that's what the Spider-Man films are. That's a thing that

4:56

comes up a lot in the game, New Yorkers are

4:58

resilient. But

5:01

you know, it's sort of

5:04

pushing it for me. They

5:06

also, superhero

5:09

games as a whole, that's the

5:11

Marvel problem, is you're like, why?

5:14

Where is everyone else? Where are

5:16

the Avengers? Where are the Avengers?

5:20

Okay, so maybe the Avengers are out of town, but there's

5:22

a bunch of street level. Where's Daredevil? There's Daredevil,

5:24

I'll pick up on this. Like

5:26

every once in a while they introduce a minor character.

5:30

Yeah, I mean the New Yorkers and Spider-Man have to be resilient

5:32

because the government don't do shit apparently.

5:35

They just leave it all to the Spider-Mans. I

5:37

would just move if I was there. If

5:40

I was just there I would just leave the city. I would just go to another city that

5:42

seems much safer. There is a couple things

5:44

Spider-Man does

5:45

that I think work in

5:47

its favor. One of them

5:50

being, and this was one of the things that kind of sparked

5:52

this idea was the

5:55

insane optional NPC

5:58

banter you can overhear. Which

6:00

you kind of have to go out of your way to hear

6:03

it because you're above

6:05

the city so often. Like,

6:07

you know what I mean? Like, it's so fun to not be on

6:09

the ground of the city that you

6:13

rarely find yourself there. But if you just

6:15

walk up to certain NPCs, you'll overhear

6:17

really weird conversations that I don't know if they were scripted

6:20

or improv'd. There was

6:22

two women with baby strollers

6:24

and you can overhear them talking about

6:27

how they got a gig as

6:29

a nanny and lied

6:32

on their resume. And had never actually taken

6:34

care of a baby but now that they're doing it is pretty easy.

6:37

And I'm like, this is insane. Like, why

6:39

is this conversation in the game? And it

6:41

was great. Like, and say, I loved it. And

6:45

there's little pockets of that all around. There's a construction

6:47

site where like two people working on the site are arguing

6:49

about what they should do and then complaining about

6:52

their bosses and being micromanaged

6:54

and stuff. And these are so .001% of

6:57

people are actually going to hear these because they are

6:59

so inconsequential. But

7:02

to me, that ends – that lends

7:04

it a sense of these characters exist

7:07

without me. And obviously it's

7:09

an illusion because all video games are an illusion. But

7:12

I thought it was really impressive.

7:14

Boy, I'd hate to have been a writer on

7:16

that game.

7:18

Yeah, I don't know if – I'd

7:20

be really curious if they just got mobs

7:23

of improv people to be like, go.

7:27

And then they just had up microphones. And

7:29

I've seen like footage of like the mocap sessions

7:31

where they just had a bunch of dudes just walking in circles

7:33

in a room. Yeah, to kind of get to like the

7:35

din of a city, which is

7:38

pretty impressive. But yeah,

7:40

that was a small thing that I

7:43

really liked. Like the feeling that

7:46

if you removed myself from this world,

7:48

the world would still be going on. And

7:51

that's one part of that. I don't know if the rest of it. I mean,

7:54

New York would crumble without Spider-Man.

7:56

But yeah, you know, something I've – about

7:58

games I've always felt.

7:59

Have that sense? Basically

8:02

every sandbox made by Rockstar. Yeah,

8:04

yeah. Because Rockstar's very rarely indulged

8:06

in big, you know, big in scope,

8:09

save the world plots. It's always just,

8:11

you're a dude in this world, you're like pursuing

8:14

your personal issues, and the world will

8:16

move on perfectly well without you.

8:18

Yeah. Ultimately, like, you're not, like,

8:21

there's no kind of god complex. You were just,

8:24

you're gonna be here, you're gonna die, and

8:27

you will eventually be forgotten about. Spider-Man

8:29

and a lot of games like that feel like they ultimately

8:31

revolve around the hero. Yeah.

8:34

But Rockstar games do the exact opposite.

8:36

The world couldn't care less if you live or die.

8:39

And in that sense, that feels like

8:41

a mortal, feels like more what I would think

8:43

of as a living, breathing world. Yeah,

8:46

yeah. And there's a couple

8:49

moments in Red Dead 2 that I really love

8:51

where you go back to camp and

8:54

you sort of have, like, a party overnight at

8:57

camp. And it is one of

8:59

those things where, like, the scene plays on for

9:01

X amount of time, and you

9:04

need to kind of choose which conversations you want

9:06

to be a part of, because if you're

9:09

talking to Dutch, you're gonna miss a conversation,

9:12

you know, all the way

9:14

to the other side of camp. And then if you walk into that conversation,

9:17

it's already halfway through, so you're gonna have to sort of piece

9:19

together what these people are talking about. And it

9:21

feels almost like immersive theater in

9:24

that way, but I really like the idea that

9:26

these people are all doing things, whether

9:28

you're looking at them or not. It's not the illusion

9:30

of the world doesn't exist

9:32

behind you because your character isn't facing

9:34

it. So I'm a bit sniffy about the whole concept

9:36

of the world exists without you. I always thought that was like

9:38

something to the detriment of something like the Elder Scrolls games,

9:41

where they're always going about, hey, all these NPCs

9:43

are pursuing their own personal schedules where

9:46

when you're not around, and if you catch

9:48

them at the wrong hour, they're gonna be in bed and be annoyed

9:50

that you had to wake them up. And I'm like,

9:52

I don't think that really benefits the game though.

9:54

I mean, if I'm

9:56

not looking at it, I don't care. And, uh,

9:59

If someone's in bed, well, I have to like

10:02

hand in their mission to them. It's just gonna be annoying. I

10:04

got shit to do So

10:06

are you not like does does

10:08

the idea of like the 24-hour clock

10:10

and the characters keeping a schedule in game that doesn't

10:12

that doesn't?

10:14

Benefit that doesn't like 80 open

10:16

world in your mind I think if it's I think it's an awful

10:18

lot of effort to go to if it's

10:21

not particularly relevant It's relevant to the life shadows

10:23

of doubt because that's like, you know, it's

10:25

central to the deductive nature of the gameplay

10:28

but it's something like Elder Scrolls

10:30

where all you really do is like clear out

10:32

dungeons

10:34

Mm-hmm and pursue

10:36

quests it just feels like

10:38

You could have just randomized their

10:40

behavior as they come close to you and

10:43

no one would have batted an eye

10:45

Yeah Yeah,

10:47

cuz it like you said if a

10:49

game really revolves around it shadows a doubt Majora's

10:52

Mask even like Outer Wilds where

10:54

planets are gonna disintegrate at a certain point

10:57

even if you're not near the planet That

11:01

makes sense but yeah doing it at a large

11:03

scale throughout the world without

11:05

a purpose seems Is

11:08

it like peacocking? I don't know. Well, it does

11:10

feel like you know, trying flexing

11:12

your coding peen

11:14

unnecessarily Yeah, peen

11:16

cocking. Oh Then

11:19

we get into the debate of like is it really worth

11:21

putting that much effort into something and like, you know

11:23

when you could be spending that effort on something else like you're talking

11:25

about those conversations in spider-man that You

11:28

said it was like a small touch to make the world feel alive

11:30

But the pop a lot of work presumably had to go into creating

11:33

it Yeah, I mean 0.001% of

11:36

people are gonna notice and in comparison I

11:38

thought of the NPC banter

11:40

in the Arkham games and Arkham City

11:43

onwards does really good NPC

11:45

banter like

11:47

it and It's

11:49

not just on the side you like

11:52

literally like tune into their conversations when you're close

11:54

enough with your bat earpiece Yeah,

11:56

and it's usually like the same three or four the

11:58

thug voice actors, but they do such like a flamboyant

12:01

performance. Yeah, yeah. That feels

12:03

living breathing in a sort of operatic sense. Like

12:06

all these characters are clearly defined

12:08

and like expressing themselves. Yeah,

12:10

yeah. And you feel like immersed

12:13

in like the the nature of the city because

12:16

it's so, because it's like sort

12:18

of beaten over the head with it, I suppose. Yeah.

12:21

Yeah, Rocksteady

12:23

was really good at it, which makes, which

12:26

makes the fact that they haven't made a game in eight

12:28

years and then doing the suicide plot

12:30

all the better. That's the example of sort of like, you

12:32

know, faking the living breathing

12:35

world by like really overdoing it.

12:37

And if you like did the Elder Scrolls, having breathing world,

12:41

a lot of it just wouldn't, because

12:43

you're not banging the player over the head with it, a lot of it will

12:45

be lost on them. So probably

12:47

they didn't have bothered. So when it

12:49

comes to living breathing world, almost

12:52

deliberately

12:54

seeming unreal can make it seem

12:56

more real. Yeah,

12:59

sometimes like striving for realism isn't

13:02

the way to... That's an example of me

13:04

continuing to talk because I was hoping I'd get to

13:06

a point if I just kept talking. It

13:09

worked, it worked. I think I absolutely think

13:11

it worked. Yeah, I mean

13:13

sometimes striving for realism isn't

13:15

the way to get the illusion of realism,

13:18

right? It's, you

13:20

kind of want to, you want to get something that... It's

13:23

like how in like the X-Song

13:25

games, oftentimes when

13:28

your chance to hit is like 60%,

13:31

they will tell you it's something

13:34

like 20% to make a

13:36

big... Yeah, this bump

13:38

when you get it done. Yeah, yeah,

13:41

yeah. Or like having it

13:43

so that if there's a timer going down, they know

13:45

you're gonna make it out with just a few seconds to spare,

13:47

so that you're like, oh, that was good, even though

13:50

there was really no like, fear

13:52

of missing it in the first place. So

13:54

you've got to tweak

13:56

certain things for the end user experience, I

13:59

think. Yeah.

17:56

Commuting

18:00

through the streets on your motorbike. It feels like there's no one around

18:03

That is hardly any cars on the road Every

18:06

now and again you pass an NPC who takes the piss out

18:08

of your tights

18:13

Yeah, I'm trying to like Saints

18:15

Row if the reason one didn't feel like there

18:17

was like, you know, I'm

18:20

Very lukewarm. Okay, my dad definitely does.

18:23

Yeah, this feel like an open world that's

18:25

waiting for you to like

18:26

build stuff on it Yeah,

18:29

and there's games that had one

18:31

like I feel like Watch Dogs 3 Which

18:34

you helped do some punch-ups on Had

18:37

the kernel of the idea that every

18:39

NPC in this world has a backstory.

18:42

Yeah, and that Conceptually

18:47

Really really leads to this living breathing

18:49

thing. Yeah, there was a lot of good thinking behind it. It did. Yeah

18:53

It just didn't really execute well

18:55

in the gameplay did it I would

18:57

love That's one I would love to see. I don't

18:59

know I assume we'll get a watch dogs for at

19:01

some point, but I would love to see that idea I like

19:04

another stab ticket that idea try again. Let's

19:06

learn from the first time. Yeah this

19:09

yeah, let's Let's make

19:11

it so it actually matters what kind

19:13

of person you're playing as yeah

19:16

And not everyone can

19:18

do the same hacking stuff because I remember saying when

19:21

I was reviewing it if

19:23

you'd just Restricted

19:25

the hacking powers to one like specific kind

19:27

of person and another kind of person was

19:29

only good at

19:30

Like assault of one and other person was only good

19:32

at driving And they could set up sort of heist like

19:35

things wherever where you could position different

19:37

characters a different place. Yeah Yeah, yeah,

19:40

like set up your own little oceans 11 thing. That

19:42

would be on. Yeah

19:43

So you could switch back and forth between

19:45

characters to do the different parts of

19:47

the mission

19:49

Now that I think about it I feel like Ubisoft

19:51

despite as how ubiquitous their

19:54

open world games are Ubisoft ubiquitous

19:56

Is that an individual do we think? I

20:01

don't know if they're open world games

20:03

if any of them I put sort of in that the

20:05

world itself in that upper tier I don't feel like a Far

20:07

Cry game Especially

20:10

since three has had that

20:12

like feeling of alive even

20:15

Assassin's Creed Well,

20:17

the Ubisoft style sandbox is like the checkbook

20:20

sandbox where it's just good Yeah, I

20:22

comes on the map and when you do that,

20:24

we just like plast the map with icons It

20:27

just creates this sense of divide between what

20:29

is icon and what isn't

20:32

Everything that isn't icon you can safely ignore

20:35

Yeah, yeah Yeah,

20:38

that's I guess at that point you

20:40

start seeing the illusion right? Like you start

20:42

seeing the code and realize that what you're

20:44

doing is filling out a checklist and at

20:47

that point nothing feels alive Then yeah,

20:49

I think it's always like sort of an immersion killing moment

20:51

when you're in a game Say like

20:54

say Alan Wake Where

20:56

you're trying to investigate a roomful of stuff, but only one

20:58

thing has like a

21:01

contextual button prompt hanging over it Like

21:04

there's one covered with a different from tonight 500

21:06

cupboards that don't and it just feels like yeah,

21:08

well How do we know this one

21:10

special?

21:12

Yeah, I mean that's a tough That's

21:18

a tough like Balancing

21:20

acts because would you rather have a lot of

21:22

people complain about Red Dead 2 that you can like open

21:24

every drawer and that there was like a button to open every

21:27

drawer and like open the cupboards and stuff

21:29

or a game that Like

21:31

I always have a hard time with the says the games because

21:34

it's like oh you can just put anything in your inventory I'm like

21:36

do I want to take all these cans and bottles

21:39

and wheels of cheese? Well,

21:41

would you rather have a game just say hey, these are the

21:43

important things? Nothing else matters or would you rather

21:45

need to want to like rummage

21:47

through all that shit in order to find the important

21:50

things?

21:50

I

21:51

Don't know if there's an answer that

21:57

Well, I guess it depends what sort of game you try to make

22:00

Yeah, yeah, I

22:01

mean if they're making like a detective game like LA

22:03

noir then I would say

22:06

give the player the ability to examine everything

22:08

Yeah, because you really

22:10

need some things that aren't important. Yeah,

22:13

everything's important It's gonna be too easy to solve as I

22:15

did a Expunctuation on this detective

22:17

games need to put as many ways as possible for the player to be

22:19

wrong for it to be a stimulating deductive

22:21

challenge So

22:24

yeah, they turn like

22:25

have more to go on than just click

22:27

on everything in the room You need to be able to use

22:29

what's important

22:31

Yeah And

22:33

as a part of that I do like

22:36

the the the animal part

22:38

of my brain still does You

22:42

know get a little bit of an endorphin rush when

22:44

there's a good physics engine in place When

22:47

like things move and fall over

22:49

each other and interact with each other in a way that

22:51

they would realistically there's

22:53

the The last the thing

22:55

that always has still impresses me three

22:58

years later is the rope physics in

23:00

the Last of Us part two Like there was

23:02

like there's one part where you need to like take out a power

23:05

cord and like sling it over a fence or

23:07

something And just like the

23:09

rope physics on that like I was fucking

23:11

around with that for like 20 minutes because I was just like this is So

23:14

impressive this feels like a real rope you made a real

23:16

rope and you put it in the game Well, things you don't think

23:18

about so much. I don't know when like yeah rope

23:20

first became a thing in games But

23:23

they they normally do it. They'd have a sort of

23:25

It sort of render it bit at a time Mm-hmm

23:29

and see I remember half-life opposing force

23:32

have these like weird sort of with blue wibbly

23:34

wobbly ropes Yeah, you could

23:36

swing on in like an incredibly slow

23:38

fashion while they think engine sort of killed

23:40

itself trying to figure out what to do with it

23:43

Yeah, even that's like to I that was one of the earlier

23:45

some of those puzzles of like put the power cord

23:48

in and like Looking back on it. It's gets

23:50

kind of janky and stuff. But at the time it was like really

23:52

fucking impressive I

23:54

Guess like I mean all the things in that game the physics

23:57

engine everything was really fucking impressive

26:57

and

28:00

gardens are discussing yeah

28:03

they're i'm a huge as rec the new the less

28:05

i that got a footnote yeah that

28:07

such the after that he said as i'm and

28:10

allows a pleasant to his i'm jonah jameson

28:12

in spite of and game goes very

28:15

angry at him and he just wants his textures that he's

28:17

very angered by human i'm

28:19

yes nothing's even like as a

28:22

small things in like i

28:24

was like in or com me being able to bring life

28:26

back to the world in my actions make

28:29

an area sort of feel feel

28:31

alive again mature

28:34

than a similar thing where after every dungeon

28:36

like the area has been kind of cleansed and feel

28:38

different than it was the for

28:40

six i feel like i've made an actual

28:43

change and a member of society has made a positive

28:45

change sunny side the more the game

28:47

actively system a system eyes is something

28:49

like that like say are going to will

28:52

game where you unlock the district's one by

28:54

one and or liberate each one

28:56

by doing some like a set number emissions the

28:58

less immersive the less real it

29:00

feels but if it does a sort of thing in the background

29:03

or something i'm

29:05

in the game unexpectedly like has a

29:07

lingering effects because of it yeah

29:10

or if you do something and the game goals you have for

29:13

like fifteen or five to be pick

29:15

up a tv a vote out the window and i'll

29:17

expand says yeah you're right we should be sitting around

29:19

watching tv old i

29:21

death dot feel more real than

29:23

if the game actively make the system out of it

29:25

i think yeah

29:27

yeah noticed when i was as playing

29:29

through experiment to over the weekend and i got to a point

29:32

where i'm like i guess i'm just ignore the

29:34

side or the main mission and go find

29:36

all like the craven bases and beat up all the

29:38

craven base guys and like that

29:40

is like changing the

29:42

world but it felt very

29:45

routine it felt like the game gave

29:48

me my mission and i was just doing the things

29:50

as opposed to yeah i read

29:52

up on of people and made a positive impact letting

29:54

them he realizes see i want i'm playing

29:56

through the campaign i love want to focus

29:58

on the campaign but

29:59

Then when I was just playing Spider-Man 2 to kill time

30:02

the other day, I put a podcast

30:04

on and then grinded through all the hunter

30:07

missions and all the repetitive missions

30:09

like that because that's

30:11

what I wanted to do at that point. I wanted to unwind with it

30:14

rather than just do the serious stuff. Yeah.

30:17

Yeah. I think it's

30:19

good at handling both, which is a compliment,

30:21

I guess. Yeah, I suppose. I suppose

30:23

it's always a compliment if you want to play a

30:25

game for fun and not because you're obliged

30:27

to. Yeah. Well,

30:30

shall we-

30:32

You showed us there's so many. Yes. So

30:34

many of them. Yes. Let's go

30:36

to Supertats. Well, I imagine there's so many because all of them are

30:39

going towards the funding of Eventress Die

30:41

Season 4. Oh my god. Yeah,

30:44

almost at 40%, but I don't think we're

30:46

going to get to 40% by the end of

30:48

today's stream. I don't think they're

30:51

that good. I think it would be impossible. Not

30:53

at all. It can't be done. It

30:55

can't be done. Yeah, which is fine, but it just can't be done. Well,

30:58

anyway, starting with Leo Gill, welcome to Early Access.

31:01

Thank you, Leo. And then Alex

31:03

Armstrong for the first actual Superchat with $5 says, Missed

31:06

last SSE because I was on a cruise.

31:09

But you know what, franchise's routes should stop coming

31:11

back. Sonic's Green Hill. We're second

31:13

part of it. Oh, no.

31:15

But I just feel like every Sonic

31:17

game, they basically just,

31:21

with the exception of maybe Sonic Mania, they

31:23

just sort of rehash the usual settings

31:26

for each one. So the first one is Grass,

31:29

Green Grass on Brown with

31:31

a lake in the background. And then later

31:34

on, there's an ancient ruin. And later on, there's a

31:36

factory and there's the one that's the Casino

31:38

Night Zone, but slightly disguised. Yeah. Yeah.

31:42

You know what came into that? Sonic Frontier

31:44

is one of the best games of 2020. Oh, fuck

31:46

up. It also wasn't actually

31:49

one of the best games of 2020, too, but enjoyable. We

31:51

both liked it and you can watch the VOD because

31:53

both of us played it and we enjoyed it. And

31:55

I think that's really what I'm saying about Sonic

31:58

rehashing worlds may come in relevant when

32:00

my Sonic Superstars review goes up. Ooh,

32:03

when's that? This week, if you

32:05

remember. Oh my god, get

32:07

on that. Be a member and, if you remember,

32:10

you can hear in cuss. Yes, you have to wait

32:12

another week for my Spider-Man 2 review because we've Sony's

32:14

still isn't giving us any review codes. But

32:16

maybe they will after my Spider-Man 2 review because I'm broadly nice

32:19

to it. Um,

32:22

do you call Knuckles the

32:25

B-word at all? In your

32:27

review? What?

32:29

Knuckles the Buckles? Knuckles the

32:31

Buckles! Knuckles

32:34

the Buckles! Also,

32:37

Sony, they don't have any more announced games

32:39

so it's going to be a long time before our first 3 Sony

32:41

games come up. Well, that'll give them time to

32:43

get over it, I suppose. There

32:45

you go. A lot

32:48

of people are confused because there

32:50

was time change in Europe this weekend.

32:54

And so people were like, you're an hour early. And I was

32:56

like, that can't be true. And

32:59

I think American time changes this weekend? Next weekend? Um,

33:02

it's sometime next month, I think.

33:04

Which could be this

33:06

weekend or next weekend. Who knows? The

33:09

pain in the arse if you've got toddlers who've got strict

33:11

bedtimes. I can imagine.

33:14

Toddlers and dogs.

33:15

You got both of them. Yeah. But

33:17

anyway, Zulro gifted one Escapist membership.

33:20

Zulro! Thank

33:23

you very much, Zulro. Very sweet

33:25

of you. I came with 2 euros and

33:27

said simply, Coom. Coom?

33:30

Coom? What do we think Coom is? A

33:33

misspelled racial slur. I

33:36

hope not.

33:37

Isn't it... what's

33:39

it called? They call you a Coom. Uh...

33:43

Cyberpunk? No, Choom. Choom.

33:47

I was thinking when Shadowrad... Was that a

33:49

Shadowrad thing?

33:51

I don't know. In Cyberpunk I think someone calls you Choom. Did

33:55

you think Cyberpunk felt like a living... The

33:57

Night City? Did Night City feel like a living, breathing

33:59

world?

34:00

I guess so. Because

34:03

I remember, you know, I'd be in

34:05

like a bad part of town waiting by the road

34:07

for my ride to arrive. I'd be just some

34:09

guys having a fight a little ways down the road.

34:12

I liked how you never really saw the same NPC twice.

34:16

I picked up on those things. Pity

34:18

about all the bugs.

34:20

Pity about my trousers disappearing

34:22

so much. It only took three years,

34:24

but they found your pants. Oh,

34:26

I don't believe in second chances, I'm afraid. Ah!

34:31

Then you would not make a good Spider-Man, because he definitely believes

34:33

in second chances. Tell me about it. Like,

34:36

half his bloody villains in

34:38

Spider-Man 2. Like the tube

34:41

stones like running go-karts. Yeah.

34:45

I mean... I

34:47

mean, every villain in that game is either in

34:49

prison or has been reformed. Mysterio's

34:52

reformed, Sandman's reformed. They're

34:55

way too forgiving to Mysterio

34:57

in being like... And those villains

35:00

in this particular canon hadn't been introduced yet.

35:02

So they've been established as villains and

35:04

been reformed off-screen. Which

35:06

I like. I like the idea of that list. Spider-Man

35:09

and Miles, they've been doing shit for the last few

35:11

years. You just gotta play catch-up.

35:14

Well, maybe I wanted to see Mysterio's origin,

35:16

because I liked it in the first Spider-Man 2 so

35:18

much.

35:20

What do you think it was like he got stuck on a puzzle game?

35:24

No, he just... He turned to the Obra Dinn and got

35:26

too frustrated and was like, Fuck, I'm gonna fucking

35:28

kill everyone in New York with riddles. No, we

35:30

put him under the category of Went mad

35:33

because Spider-Man humiliated him

35:35

in some way.

35:40

My God, if I became a supervillain every time

35:42

I got humiliated, that'd be so many supervillains.

35:45

Well, you don't live in the Marvel Universe. You

35:48

never like gotten to your knees in a rainy alleyway and

35:50

shaken your fists at the sky and vowed revenge

35:52

on someone?

35:53

I did that after I got super lost

35:55

in Silent Hill 4 on stream. I closed

35:57

the stream and then I started screaming at the Konami

35:59

guy. because I didn't know how to get out of the apartment complex.

36:02

Oh, I finished 9 out of 4. That game just ends.

36:05

That game just was like, alright, we're done

36:07

with the game. Bye, everyone. What ending

36:09

did you get? I actually got the best

36:11

one, it turns out. So you

36:13

purged the ghost and saved your girlfriend. We

36:16

saved the girlfriend and I exercised the ghost,

36:19

which I thought I did a very bad job and I thought she should

36:21

have died, but... I

36:23

was playing on easy as well, which it was still very tense.

36:26

There's a couple of hidden mechanics there. The

36:28

more times you let her get hit by enemies throughout

36:30

the course of the game, the faster she moves towards

36:32

the thing that kills her in the ending. Yeah,

36:34

we were trying to figure that out, because

36:37

she was not looking great by the end of that game. I

36:41

also realized I completely missed that iconic

36:43

room with the big head in it. Oh,

36:46

that's one of the 19 billion hospital rooms.

36:49

I thought I was being pretty thorough, but apparently they're thorough enough.

36:53

Oh, there you go. Doron

36:55

Grossman Naples gives $5 and says, Here's something

36:57

that confuses me. What even makes a world open?

37:00

Dark Souls has a massive interconnected world, but we

37:02

don't call it open world.

37:05

Well, an open world is one where you can

37:07

go anywhere in it, or whatever you like.

37:10

We usually say sandbox in that sense. I'd

37:14

say Dark Souls is more of an open-ended world.

37:17

Yeah. In a sort of Metroidvania

37:19

sense.

37:20

Yeah.

37:22

But like...

37:27

Do you think... Can individual

37:29

levels be... Like, what is Mario Odyssey? New

37:32

Donk City in Mario Odyssey. Is

37:35

that an open world? Is that just a large stage?

37:38

Uhhhhh... It's

37:41

not much of a world. It's

37:43

just like one city.

37:44

Okay.

37:46

But I mean, does

37:48

there have to be a certain size, a certain

37:50

scope to it? Did you ever play a short hike?

37:53

No. I know of it, though. It's

37:56

very small. It's like two to

37:58

three hours to get through. island

38:00

that you're slowly kind of getting

38:03

to the top of. But it feels like a little

38:05

open world in your pocket, but I don't know

38:07

if it's too small for an open world. I wouldn't say that Mario

38:09

Odyssey was open world. I'd say it has a number

38:12

of hub levels,

38:15

none of which are technically

38:18

connected to each other, except by

38:21

those teleport things. And

38:25

I wouldn't say they are large

38:27

enough to constitute open worlds. No,

38:29

I would think there is a size component in the definition

38:31

of an open world.

38:33

So in terms of from-sauce stuff, Elbin Ring would be

38:35

the only one you would call an open world.

38:37

Yes, the rest are more sort of Metroidvania

38:40

structured. I probably

38:42

agree with that. More like a pilot

38:45

spaghetti than a big meadow. Have

38:48

you ever eaten spaghetti in a meadow? That'd be weird, that'd

38:50

be a really weird place to eat spaghetti. Unless

38:53

it's an Italian picnic. Yeah,

38:56

I have spaghetti in Italian picnic? What are you doing?

38:58

That's

38:59

terrible picnic food. Oh, Italian's

39:02

just the pasta for every meal.

39:05

I really do love it. They really do love

39:07

it.

39:07

So isn't it true that the Italian World War II field

39:10

rations incorporated spaghetti? That

39:12

would be incredible. Maybe that's where like Spaghetti-Os.

39:14

Chef Boyardee. General Chef Boyardee. It's

39:17

possible. Someone could phone that in the chat. I remember

39:19

hearing that. I want some. I want somewhere.

39:23

Gueldon Giethich gives $2 and says, have

39:25

you heard of the game, Heard of the Story?

39:28

Nope.

39:29

I have not heard of Heard of the Story,

39:31

ironically. That was a hard sentence.

39:34

Heard of the Story. A cozy medieval

39:37

city builder simulation with

39:40

intelligent AI villagers. So

39:45

what's the actual game? It looks

39:48

like a city builder. It

39:50

looks very, like visually it looks like a Roblox

39:54

It didn't really access. Where are you?

39:59

It seems like it's almost like a story generator

40:02

though.

40:03

Okay.

40:05

I'm curious. I want someone else to play this and then

40:08

I'll watch a video last night on it. That's what I'm going to

40:10

do.

40:11

Oh, I see. Yeah.

40:14

You were subcontracting now,

40:16

are you? I am. Yeah,

40:18

I'm just task-raviting someone playing

40:21

this. That's why I wanted it for Starfield. I

40:23

wanted someone to play the game for me and

40:26

then to do a bunch of new game plus stuff and then just tell me

40:28

about the new game plus stuff. Because I didn't want to actually play

40:30

the game, but I wanted to know what was going on in it.

40:34

Okay. Race Car Lock gives $5 and

40:36

says, Two games I would say do the living and breathing world

40:38

thing well are Sim Tower and Ute

40:40

Tower. Because NPCs arrive to part

40:43

and sleep on a schedule.

40:45

Ute Tower? That is interesting

40:48

how world builders and city builders

40:50

sort of apply to the whole creating living and breathing

40:52

world thing. Yeah. And

40:55

like what Galdon said about that last game

40:57

too. I guess that's like...

41:01

Can you have a living breathing world

41:04

from a mile high view? Like do you have to be in

41:06

the world to have a feeling of

41:08

breathing? Well, you know, we didn't really define

41:10

what living breathing world means. But

41:13

you certainly can't immerse yourself into

41:15

a city builder world. Yeah. Because

41:18

as you say, you're a mile above it. Yeah.

41:21

But I guess it's kind of like looking at

41:24

a really well-crafted diorama

41:27

or like train set. I was going to say Ant Farm.

41:30

Ant Farm? Yeah.

41:32

Sure.

41:34

And Ant Farm feels like a living breathing world I suppose.

41:37

Yeah. Also, what is Ute Tower? Do you

41:39

know where Ute Tower is? I have no idea. I assumed

41:41

from context there was some sort of knockoff Sim

41:43

Tower in the city skyline sort of area.

41:47

Oh my god. It was a 1998 construction game. Oh,

41:50

yeah. It has a very 1998 cover.

41:54

Ha ha!

41:56

Ute Tower. Alex Armstrong

41:58

gives $5 and says you say a living breathing world.

41:59

The breathing world will continue with or without the protagonist,

42:02

but drivers have Francisco and Majora's mask need them

42:04

to stay alive to exist.

42:07

I suppose, I don't really see

42:09

the gods in there, Alex Armstrong. But

42:11

that's... wait, driver's name Francisco needs you?

42:14

Well spoiler alert, that game's

42:16

all a dream. Oh,

42:19

so they also... So

42:22

the city literally wouldn't exist without the protagonist,

42:24

because the protagonist is dreaming it. Wait,

42:27

but like... does

42:30

San Francisco exist outside

42:32

of that man's dream? Yeah, he's a dream... Kevin

42:34

literally creates the concept of San Francisco in

42:36

his dream. He creates a dream world version of San Francisco

42:39

where he has superpowers. Is it

42:41

just like a sleepy dream or is he in a coma? He's

42:43

in a coma. Okay, it'd be funny if it

42:45

was just like a little cat

42:47

nap and he dreamed that whole thing up.

42:49

No.

42:50

Uh, Ute Tower is developed

42:53

by the same team who would go

42:55

on to do Seaman and Odama. Did

42:57

you ever play Odama on the GameCube? Can't

43:00

say I did. It was a... I

43:02

know what Seaman is. Odama

43:05

was a pinball tactical

43:08

war gaming game to where it

43:10

was like feudal Japanese warfare,

43:13

but your main weapon was called the Odama

43:15

and it was like a battle pinball? Boracodama.

43:20

Great. Boracodama! Thanks

43:22

Odama. That'd be the name of my

43:24

podcast if I ever have an Odama-centric

43:26

podcast.

43:27

Well, that would certainly bring in a niche audience.

43:31

Richard Holland gives $1.99 but says nothing.

43:34

Although it was their first Super Chat, so good

43:36

for them.

43:37

Well, thank you.

43:39

Oh, but a while down they then have

43:41

a standard chat saying, Uh,

43:44

joking aside, could NPC banter be a good

43:47

use of the chat GPT AI software?

43:49

Have random discussion generated on the flyer affecting the news

43:51

of the day?

43:52

No, hire writers, you assholes. Hire

43:55

writers, yeah. Please hire writers. Like you, or bring

43:57

in problems. Spider-Man

44:00

thing, even if that wasn't written, to the very least it was

44:02

actors, improving. We don't need robots to

44:04

do anything, get the robots out of here. Watch Terminator,

44:06

the robots are gonna fuck us up. Get them out of here.

44:09

Well, maybe at the point where the robot

44:11

brain and the human brain is interchangeable, they can all

44:13

come and join us in society. Because then we

44:15

can all upload our consciousness to the internet

44:18

and become, you know, gods in

44:20

the new world. Think about it. New

44:22

world gods, and WG. Anyway,

44:24

Captain Cizek gives 50 Swedish kroners and says, for

44:27

my money, literally speaking, Wind

44:29

Waker has the best living, breathing world of any open

44:31

world game. I

44:34

don't know if I'd agree with that. Wind Waker is great.

44:36

Yeah, it's a great game. Not me.

44:38

I mean, it's got that thing where all the

44:40

NPCs keep to a schedule.

44:44

Yeah, it's got days and nights. I'm

44:47

trying to think outside of Majora's Mask if I need the Zelda

44:50

games. Here's an interesting

44:52

point about Wind Waker. The day and night only

44:54

transitions while you're traveling. It never transitions

44:57

while you're on an island. Oh,

44:59

you're kind of like instanced into whatever time of day that is

45:01

when you enter a house. Yes, yes. Interesting

45:03

that. That is a fun fact. Do

45:06

you think, we mentioned Majora's Mask

45:09

a couple times, do you think other Zelda

45:11

games, there are other Zelda games that really

45:13

do their living, breathing world? Like,

45:15

would you say Breath of the Wild and Tears of the Kingdom? Yeah,

45:18

I was just thinking, I don't think I would. I think

45:20

that's definitely a protagonist-centric world,

45:23

Breath of the Wild.

45:25

Tears of the Kingdom especially

45:28

definitely has the

45:31

physics part of it down. Like the,

45:35

let me create a thing and see what sort of weird

45:37

trouble I can get into with this thing. But

45:41

yeah, it doesn't feel like they're

45:44

almost like that in a life. I never

45:46

got the sense of the Breath of the Wild world was

45:49

supposed to be post-apocalyptic or not.

45:51

Because sometimes it felt like it was, and

45:53

sometimes you're just in a village and everything's fine.

45:57

I guess that's like, there

45:59

was probably during war- too you could probably go to certain towns

46:01

if you probably well there's world wars going on

46:03

but we still got it

46:05

I guess

46:07

I guess well anyway I really

46:10

I just want everyone to know I really like Zelda

46:12

including Wind Wicker then captain

46:15

Caesar comes back with 20 Swedish Grinner and

46:17

says and I almost forgot happy Halloween

46:19

at a barn oh my god

46:21

are you taking the kids trick-or-treating is that thing certainly

46:24

am they're very excited

46:26

about their costumes one of the costumes

46:29

one of them's Bambi ah

46:32

because they've gotten big into Bambi

46:34

lately oh my god is it are

46:36

they sad because the beating of Bambi

46:39

is very sad I

46:40

don't know they just seem to gloss over

46:42

the dead mum thing in Bambi

46:44

just much as the film does the moment my

46:47

Bambi's mum's dead I

46:49

was talking about this on the unscripted stream

46:51

last week have you ever actually

46:53

seen Bambi Bambi's mum dies

46:55

like halfway through and then in the very next scene

46:58

Bambi's just stopped caring yeah

47:01

I've been going up into an adult and is

47:03

just focused on getting

47:05

some lovely deer sex

47:07

with a lady deer for the rest of the film

47:10

and her is mum never again

47:12

gets even name-checked but that's

47:14

even ever had a name in the course

47:16

of the video

47:18

yeah Bambi

47:21

that's the quickest way to get over heartbreak

47:23

is a

47:25

bunch

47:26

of page three years and then smell

47:29

good female deer yeah exactly

47:31

are you gonna

47:34

are you gonna celebrate

47:37

tomorrow night by tuning in and

47:39

engaging in Silent Hill ascension

47:41

did you know a new Silent Hill game

47:44

question mark premieres tomorrow night

47:46

yes I remember it being plugged in

47:48

the Silent Hill announcement

47:51

stream I

47:52

wasn't entirely clear on what it was I'm

47:54

still not and it debuts tomorrow

47:56

night it seems like a very bad choose your own

47:58

adventure yeah

47:59

that's how came across and

48:02

I will not be playing it tomorrow night because as

48:04

I already said I will be taking the

48:06

kids trick-or-treating. Okay

48:09

I'll play it for both of us and I'll report.

48:11

You do. I'll call it a report. Alexander

48:14

Strung is $2.00. What do you argue Minecraft

48:16

had a good living world?

48:19

Not really.

48:21

I've literally never played Minecraft. It's

48:23

kind of completely static until

48:25

you start rebuilding it. Yeah

48:29

and you don't you have to

48:31

do everything? Yeah, pretty

48:33

much. Yeah.

48:37

So that's like a... Yeah

48:40

I almost feel like the Lego block thing is

48:42

something different than the living breathing

48:44

world that we're talking about. Yeah

48:47

Minecraft's just a big sandbox in the literal

48:49

sense. A sandbox

48:52

as in a big box full of sand in your backyard

48:55

is not a living breathing world. That's

48:58

correct. Until some kids arrive and start

49:00

building stuff. If you enter

49:03

a Minecraft world that has already been built then

49:05

could that feel living and breathing? Well that's

49:08

on whoever's been building it.

49:09

Yeah. But anyway.

49:12

Mark Divis, member for two months,

49:14

in the sponsor free plus bonus

49:16

tier which I think is a new one

49:18

on me. I didn't know that was a tier. No, found it as but they've been

49:20

renamed. He says I'm not a massive Fallout

49:23

fan but New Vegas had some great environmental

49:25

storytelling. The position of corpses and weapons

49:27

tells a tale.

49:29

I like that.

49:30

It's nice when they put a little bit of thought into their positioning

49:33

of corpses.

49:34

Yeah, yeah.

49:36

So it's like just fetressing.

49:38

Yeah, putting some actual care into environmental

49:41

storytelling and being able to pull a little

49:43

bit from that. I remember watching a Let's Play of Silent Hill

49:45

Homecoming where they had a little like joke

49:48

counter that would go up by one every

49:50

time they saw another instance of this

49:52

one corpse. There's this one skinned

49:54

corpse that they just drop around the

49:57

environment.

49:59

Yeah, and let's play was just

50:02

keeping a little counter the word go ding every time we saw

50:04

one. That's really funny

50:07

No, I

50:08

After finishing silo. Hell one

50:10

through four. I think my goal next October is gonna

50:12

be the other four silo games being

50:16

Homecoming shattered memories downpour

50:20

And origins. Yeah. Yeah, I'm not gonna

50:22

be the one no, obviously not now. Yeah

50:26

I Didn't say no more. I ain't

50:28

gonna be a purist in For

50:31

that

50:32

I haven't played it and I never will Apparently

50:35

it's like 30 hours long. What are we doing?

50:37

Making 30 hours. I like it Slade

50:40

plays games gives $20 and says Yahtzee

50:43

has adventurous night changed your mind on multiplayer

50:45

games not being immersive Marty what

50:47

game would you like to co-op with Yahtzee can't wait

50:49

for the next season keep up the good great content Well,

50:53

I haven't changed my mind on multiplayer

50:56

video games not being immersive

51:03

Well the way I see it is that when

51:05

we play D&D we're all sitting in a circle talking

51:08

to each other and If you're playing

51:10

like a co-op video game, you're sitting on a couch next

51:12

to someone look and you're both looking at a screen You're

51:14

not looking at each other. You're looking at a screen

51:18

And the other person sitting next to me talking

51:20

sort of takes me out of the reality of the game And

51:22

that's why I've never found multiplayer video games immersive

51:27

Yeah, I

51:29

would I would agree like that like pulsar

51:31

and see a thieves I never felt like I was on a ship

51:34

Like we were hanging out and taking

51:36

the picture. Yeah, exactly. Exactly. Um

51:39

in terms of multiplayer I would love

51:42

To see you play Dokkapon Kingdom, which is

51:44

the the Mario Party slash monopoly

51:47

slash Weeb shit that we've

51:49

been playing for game night the last couple weeks

51:52

because it is It

51:55

is an outlandish video game that there's

51:57

no rhyme or reason why certain things will happen and

52:00

It has caused a lot of very funny

52:02

moments, and I feel like it would drive you fucking insane You're

52:05

making it sound like one of the rhythm heaven

52:07

games a

52:08

little a little bit a

52:11

little bit We'll see maybe maybe

52:14

one of the ideas was possibly doing a in-person

52:16

stream of that while you guys are filming season

52:19

four Yeah, it'll be the wimpy

52:21

for a while yet, but yeah, I'm get I'm down Yeah

52:25

Zoratha gives two our dollars and says never say

52:27

no neglecting wheel the cheese I

52:30

mean, what do you do with the cheese? Do you sell the cheese? Don't

52:32

they go bad? The cheese go

52:34

bad

52:36

Well, it's a historic

52:39

No, I mean, I know real cheese goes bad. But like does

52:41

the cheese in the game go there? I assume not

52:44

depends

52:45

not in Skyrim Anyway,

52:47

TJ car number 15 months and

52:50

he left his commenters underneath it saying shout out

52:52

to do dock upon streams There you go. Remember

52:55

when the king rewarded Marty by stealing

52:57

his wallet. It was insane I

53:00

completed a mission. I helped the

53:02

king and the king was like everyone gets

53:04

a bonus and Awarded Frost

53:07

Jesse and Casey with some money and

53:09

then the king said oh my mistake. This

53:11

was actually Marty's wallet Sorry about that.

53:14

And so I just gave them money Fucking

53:18

this king is this king needs to be killed. Oh, that's

53:20

a pain. Yes, it was great though. What again?

53:22

done Fungus

53:25

finding is fabulous. There's aren't you more likely

53:27

to enjoy living breathing games compared

53:29

to dead games? I mean can ever even

53:31

be a bad thing

53:34

Come on super chat. You can do it

53:36

Well done super chat. What about that

53:38

games? Rest in peace that well,

53:41

what is the opposite of a living breathing world a dead?

53:44

Something like Silent Hill to eyes of it as you

53:47

Know, yeah, or like ghosts why I

53:49

took yeah even that's why I took it was

53:51

very dead. Yeah But

53:53

it wouldn't say you're less likely to enjoy them.

53:56

They're just creating a different vibe

54:00

Yeah, I don't know if I want like a horror game to have a

54:02

living breathing world. I don't know if a horror game

54:04

can have a living breathing. Uhhhhh...

54:07

Dante's Inferno? That's pretty

54:10

horrific. You're surrounded by screaming like

54:12

dead people the whole time. That is true. That

54:14

is true.

54:15

Is that a horror game? I guess

54:17

it's pretty ex- uh, like uh, gory. Yeah.

54:22

Yeah, I would say it's... I wouldn't say it's scary.

54:25

No. I don't think so.

54:27

It might be horrific.

54:30

Yeah. Horror and horrific.

54:32

Definitely different things. Yeah. Mark

54:35

Davis gives 4.99 and says, here's a few quid for

54:37

adventure is nigh. I'm watching from the start,

54:39

reaching the Series 2 side quest. Loving

54:42

seeing Marty on there. Happy Halloween,

54:44

chaps. I hear a rumor

54:47

that the next side quest might be starting

54:49

to be filmed soon. It might well be. I

54:52

heard a rumor. We can, like, get together

54:54

in like the one hour per week when

54:56

all our schedules sync up. Yeah. Uh,

55:01

Alex Armstrong gives 5 dollars and says, Hub worlds kind

55:03

of make a living in the immersive world like Sonic Adventure 1,

55:06

where you can follow people's conversations as you progress

55:08

through the game.

55:12

Okay. I never played Sonic Adventure 1, but

55:14

everything I've seen relating to it, uh,

55:18

doesn't reflect well on it. Uh,

55:21

Sonic Adventure 1 is great. I had a great time with

55:23

Sonic Adventure 1. I think what Alex

55:26

means is it's that similar thing that we were talking

55:28

about to where, um, every

55:30

time you like finish a level and go back to the

55:32

hub, if you talk to NPCs, their

55:34

dialogue changes and will reference.

55:37

It's crazy that Eggman, Carpet

55:39

Bomb, the Ruins, that kind of thing. Um,

55:42

which I think is nice. I think that's, having

55:44

a character say something different throughout

55:46

the game when a major thing happens, I think is a

55:48

small thing you could do to, um, add

55:52

to the illusion that your world is alive. Like, once I

55:54

love, uh, when you

55:56

finish Earthbound, you can, uh, your

55:58

goal is to take a level. Paula back

56:00

home and you can go to like pretty much any area

56:02

of the game and every NPC has a new line

56:04

of dialogue Because

56:07

the threat is over and you're

56:09

a new person and you're famous now and so I think

56:12

that's really neat Undertale does something

56:14

similar as well.

56:15

There's so much like secret

56:17

dialogue in that game You can

56:19

like call up NPC friends

56:21

at virtually every room and they

56:23

will have unique dialogue

56:25

Yes, it looks like the I guess like the Kodak

56:28

conversations a lot of Metal Gear games like if you

56:30

call mailing or whoever at any

56:33

specific moment You will get like a specific

56:35

conversation that the only for this little sliver

56:37

Theoretically, yeah. Yeah, I

56:40

definitely don't do that I like how hiding in

56:42

a closet in Metal Gear Solid 2

56:44

in the prologue chapter and calling Otacon and Taking

56:47

the piss out of him for hiding in

56:49

a closet and pissing his pants in the first time a

56:53

couple of buds

56:55

Camjannin jig is five

56:57

dollars and the shadow of Mordor felt alive because my

56:59

deeds fundamentally impact the world I murder

57:01

an NPC in Skyrim things. They basically

57:03

unchanged needs a reaction Yeah,

57:07

the reason the grant of torture games feel I live in

57:09

breathing worlds because the world reacts to what you

57:11

do The cops get called if you commit

57:13

terrible crimes. Yep Yeah,

57:17

run over someone people will run

57:19

in flee in terror and then yeah There's

57:22

consequence. I think that's important

57:24

element before the

57:26

Rockstar style sandbox comparison like

57:28

Ubisoft in that Yeah,

57:33

it's got that system where the police come and get you if you commit

57:35

too many crimes if you don't have that then

57:39

the game just feels Again

57:42

like it's just a it's just a Minecraft sandbox

57:44

world where you're just bashing toys

57:46

together for your own amusement. Yeah

57:50

Also, there's a lot of impish

57:52

glee in knowing the police are trying to stop

57:54

you Say he

57:57

can't stop me. I'm I've got too

57:59

many rocket launches John Connor gives $5,

58:02

Canadian, and says,

58:05

Momopogers seem

58:08

to do a live best since most people are

58:10

real people. Eve, probably the best example,

58:12

just gotta wait for super advanced AI.

58:15

So you say that, but a player in World of Warcraft

58:17

doesn't really act like a normal person would act

58:20

in that world. They're

58:22

just sort of sprinting to every objective,

58:26

standing next to a quest given for a few seconds, and

58:28

then sprinting away again. Yeah,

58:30

I guess there's examples of like in

58:33

even GTA Online and other MMOs

58:35

of people like the roleplay servers, right,

58:38

where people are like genuinely roleplaying. That

58:41

feels like something separate from the

58:43

game itself. I've definitely

58:46

heard that with Eve though. Eve is one of those games

58:48

that I've only consumed via

58:50

other people's stories about and find it fascinating.

58:54

Yeah, I've tried to play it. It's boring

58:56

as hell. It's a lot

58:58

of spreadsheets. Yeah. Not

59:00

spreading any sheets. Alex

59:03

Armstrong gives $2, says Happy Halloween.

59:05

Hope you got your zentai suits. Do

59:10

you know what a zentai suit is? Yeah,

59:12

it's like a morph suit. Like a

59:14

onesie that covers your face. Like

59:17

in Hollywood they'll have a dude wearing a green morph

59:19

suit to like do special effects.

59:22

I don't like this at all. I

59:25

found a Frieza zentai suit. You

59:28

know, Frieza from Dragon Ball Z. Oh my god,

59:30

I image searched this and there's just a bunch of sex stuff. What's

59:32

going on? Why did I do that? It's sort of a

59:35

gimpy thing. Yeah,

59:38

it's like, yeah, it's horny adjacent. So

59:40

I'm going to close that out. Fujikawa1988

59:43

gives 5.99 euros and says, For

59:45

me, Witcher 3 is the best one. I remember

59:48

entering the first town and some soldiers were harassing

59:50

an old man who was hiding his daughter from them. Yeah,

59:54

I just don't have any history in the Witcher, but

59:57

I know the Witcher is lauded.

59:59

for

1:00:01

its world feeling open, right? Feeling

1:00:05

living. Yeah, yeah.

1:00:07

See, my favorite part of Witcher games is always where

1:00:10

Geralt gets a chance to just play his trade, like

1:00:13

a visiting plumber. He's

1:00:15

like, hey, Geralt, we've got

1:00:17

Griffin problems in the farm. I'm like,

1:00:20

well, here's your problem. Here's your

1:00:22

problem. We need to fix all in back

1:00:24

offense. Now,

1:00:27

our charge, $5.55 an hour for my services,

1:00:34

we could talk about daily rates,

1:00:38

etc.

1:00:40

Captain CZ

1:00:42

gives 20s with his Corona and says, can we abolish

1:00:44

daylight savings time already?

1:00:47

No, because of farmers, apparently.

1:00:50

It's something to do with farmers. Yeah,

1:00:52

we keep saying that. I feel like even the farmers, like,

1:00:55

it's fine. You can get rid of it. I

1:00:57

think there's something afoot. I don't know what it is, but

1:00:59

I think something's afoot. That'll be like pitch dark

1:01:01

outside at four o'clock. They don't

1:01:03

mind. I

1:01:05

don't know why.

1:01:07

They probably do mind. Aloof

1:01:10

Alpaca gives $5. Does game devs need

1:01:12

to rethink the living world idea, make it literal

1:01:15

where the world itself has blood and organs instead

1:01:17

of dirt? Yeah, good idea, Aloof Alpaca.

1:01:19

Why don't you get on that?

1:01:20

What was that game last year? Scorn?

1:01:24

Yes. It'd be like Scorn. Ending

1:01:28

of Silent Hill 4, that started to feel

1:01:30

a living, breathing world. It was kind of like that.

1:01:34

The hallway started to pulse. Yeah,

1:01:37

the whole world made of living flesh. That

1:01:39

was always a thing, like, in the last level of Contra.

1:01:43

Yeah, oh yeah. And

1:01:46

the system shot too. What would you do to yourself in the flesh

1:01:48

world? I'd

1:01:50

leave. I wouldn't want to be there. Find

1:01:53

the nearest rectum and escape. Right

1:01:57

out the bomb.

1:01:59

Where's Leetum?

1:01:59

gives 5 Canadian dollars. So this reminds

1:02:02

me of Artsy's drive about Warhammer 40k. There

1:02:04

cannot possibly be only war because everyone

1:02:06

would starve to death within a month.

1:02:10

Well, poor.

1:02:12

Yeah.

1:02:13

Like what's going on in

1:02:15

the quiet parts of the war? Yeah. I

1:02:17

mean, I guess it wouldn't be as snappy if it was

1:02:19

in the grim darkness of the far future there

1:02:21

is only war and a

1:02:25

bit of agriculture going on on the

1:02:27

side somewhere. Yeah. And presumably

1:02:30

someone comes along to clean the windows now

1:02:32

and then and polish all the skulls

1:02:35

that are carved

1:02:37

into everything. Nice little toothbrush.

1:02:40

Clean them off.

1:02:42

And someone's got to like iron everyone's

1:02:45

underpants.

1:02:46

That is true.

1:02:48

In the grim darkness of the far future there is only

1:02:50

war and ironing someone's underpants.

1:02:52

Yeah. On the side. Yeah. That's

1:02:55

the nice gig to have in the Warhammer

1:02:57

universe.

1:03:02

Well, we're getting perilously close to like end

1:03:04

stream times and only at 39.28%. So I feel

1:03:09

I definitely feel like we're not going to

1:03:11

make it to 40. Oh well, you

1:03:14

tried. Leo Gill gives $50

1:03:18

a magenta super chat no less.

1:03:21

Leo definitely

1:03:23

tried. Well, he

1:03:26

tried his best and it wasn't enough. The

1:03:28

listening to Slightly Simple War since the start makes Monday

1:03:31

data entry at work go down easier. Consider

1:03:33

this penance for waiting so long to donate. Thoughts

1:03:35

on a Sonic superstar stroke Mario wonder

1:03:37

double bill?

1:03:39

Yeah. Well, you could watch the

1:03:41

start of my Yarti unscripted video from

1:03:44

last week and then you could watch the next

1:03:46

serial punctuation going out to members and

1:03:48

call it a double bill.

1:03:53

Mario Wonder is delightful. I like when all the piranhas

1:03:55

sang. I thought that was nice.

1:03:57

Yeah, that was weird.

1:03:59

Certainly caught me off guard.

1:03:59

on.

1:04:00

Gay

1:04:03

Bear Bro 2 gives $10 and says shout out

1:04:06

to overly sarcastic productions and their video on

1:04:08

superheroes in empty worlds. I'm about 40

1:04:10

minutes behind on the stream. Superheroes.

1:04:13

There's a little recommendation

1:04:15

for you from Gay Bear Bro 2. Reckos,

1:04:17

I can't even, I don't

1:04:20

know, detail, yeah I found it. I

1:04:22

found it. I added it to my QUU.

1:04:26

Oh this is a very long video. This is two hours long.

1:04:28

This is as long as they'll feature film. Who's

1:04:30

got time for that?

1:04:31

I got to watch all the Noah

1:04:34

Caldwell Gervais videos first. Oh

1:04:36

my god. I watched a six

1:04:38

hour video on Resident Evil room. It was great.

1:04:40

It was like every Resident Evil room though.

1:04:43

It was a trip.

1:04:44

You know, I appreciate having something to put

1:04:47

on, but you've got to imagine Noah

1:04:49

Caldwell Gervais can be really really

1:04:51

fucking boring if you get cornered by him at a

1:04:53

cocktail party. There's

1:05:00

no game you can make a six hour video on.

1:05:03

I guess there's a difference between could you and

1:05:05

should you.

1:05:06

Well, I'm sure I'd get bored.

1:05:09

But would you, yeah. I've

1:05:13

done at least six hours of content. Sure.

1:05:16

If you put all the zero punctuations together. I'm

1:05:18

sure.

1:05:19

Brocastle gives a thousand

1:05:21

euros and says, in the spirit

1:05:24

of spooky season, has Slay the Princess

1:05:26

been on either of your radars? Its horror has

1:05:28

stuck with me for a solid week and counting. It's

1:05:30

so good.

1:05:31

I saw it come up in the communal steam

1:05:33

account. I haven't played it. I've

1:05:36

got too much shit to play right now. I've

1:05:39

played, I got Spider-Man 2,

1:05:42

I'm trying to get through Alan Wake 2, I got

1:05:44

the fucking Robocop game, like

1:05:47

Talos Principal 2 came out ages ago and I haven't,

1:05:49

well, our review code came in ages ago

1:05:51

and I haven't even started on that. Jus'aunt?

1:05:55

The climbing game is coming tomorrow. I played through

1:05:57

Jus'aunt.

1:05:58

I haven't found

1:06:01

a place to squeeze it into reviews. I

1:06:03

started Ghost Runner 2, I played

1:06:05

through Cocoon. So

1:06:09

much stuff to bring up in the games I didn't end up

1:06:11

reviewing video at the end of the year. Yeah,

1:06:15

yeah, Slay the Princess is

1:06:17

on my shortlist. We're gonna have a 3MR

1:06:19

on it in the near future. I've heard it's very

1:06:21

good and it's short,

1:06:23

which is awesome. Well what a blessing

1:06:25

I can be these days. L.M.

1:06:28

gives £5 and says, I loved

1:06:31

ditting in a cafe, sitting, I

1:06:33

assumed he meant to say, and looking out the

1:06:35

window in shadows of doubt, knowing everyone had

1:06:37

their own life to get on with.

1:06:40

Certainly. And

1:06:42

in fact, they literally did. Everyone

1:06:45

had a job, an apartment and someone to murder.

1:06:49

What

1:06:52

if everyone in the city except for one person was murdered

1:06:54

and you need to figure out who that person was? Well if you

1:06:56

had a game long enough, presumably that would be the case.

1:07:00

Everyone would murder at least one person. Are

1:07:03

you ever the murderer in shadows of doubt? You

1:07:05

could be, if you murder someone. No,

1:07:09

like your character? Could your character be like,

1:07:12

could you wake up, try to solve the murder and then realise

1:07:14

it was you who did it, like off? Oh, like a sort of

1:07:17

fight club twist. Yeah, yeah.

1:07:20

We've been blacking out. Yeah.

1:07:24

And our evil other

1:07:26

consciousness took over.

1:07:28

And then the second half of that campaign is you

1:07:30

having to cover it up? I don't think that

1:07:32

can happen, no. Gotcha.

1:07:35

Dylan, welcome to

1:07:37

Early Access. No comment.

1:07:40

Dun dun duuuh. And then Tsunami

1:07:43

Duje gives £20.

1:07:45

And says, is this topic also affected by

1:07:47

progressing the game with the world changing

1:07:49

due to your actions, or is this solely just non-progression

1:07:52

with actions in the moment? I think

1:07:55

both. Yeah, there's a lot of things

1:07:57

that can go into

1:07:58

making a world feel real. I would say it's one

1:08:00

of those things where it's all about the little details.

1:08:04

Yeah. Like having a... creating

1:08:06

a sense of satisfaction from a core combat loop. It's

1:08:08

all in the little effects

1:08:11

and sounds and little jolts

1:08:13

of impact.

1:08:15

Yeah. I

1:08:17

like it when you get a little base

1:08:19

to build. I feel like that adds a sense

1:08:22

of... like a connection between me

1:08:24

and the world when... like your villa in AC2

1:08:27

or the castle so we could

1:08:29

end your pirate fortress

1:08:31

in the skies of Arcadia. I always like building a

1:08:33

little base. Let me build a base. Did

1:08:36

you plant flowers in the flower garden

1:08:38

in Jedi Survivor? I did.

1:08:41

I planted a bunch of flowers upstairs. Yeah!

1:08:43

I liked the bar thing. Every time I come back and there's like new

1:08:46

folks in the bar, I thought that was really nice. I

1:08:48

didn't plant any flowers. I didn't see much point.

1:08:51

Well, it was... You know what? The

1:08:54

point... it was the act of it. It was

1:08:56

to have a nice little rooftop garden of your bar.

1:09:01

But it's not your bar, though, is it? It

1:09:04

was like my bar. I felt like I was helping.

1:09:07

I was hoping. I got a fish tank upstairs.

1:09:10

I got some live music. It's

1:09:12

great. Well, I...

1:09:13

Also, I cannot believe... That game was this year. That

1:09:16

feels like it was a very long time ago. Hmm. Now

1:09:19

you've mentioned it, yeah. Yeah. Everything's

1:09:21

coming out thick and fast.

1:09:21

How many games have come out since then? So many games.

1:09:23

Mm-hmm. There

1:09:27

you go. Hides his eyes, gives $4.99 pounds, and says nothing. Oh, I'm not

1:09:29

sure. I'm not sure. I'm not sure. I'm

1:09:32

not sure. I'm

1:09:33

not sure. I'm not sure.

1:09:34

I'm not sure. I'm not sure. I'm

1:09:37

not sure. I'm not sure. I'm

1:09:39

not sure. I'm not sure. I'm not sure. I'm

1:09:42

not sure. I'm not sure.

1:09:44

I'm not sure.

1:09:45

I'm not sure. There's nothing. Oh, I diz-eye-ed.

1:09:49

Well, underneath that he writes,

1:09:51

forgot to write my message. How silly.

1:09:54

Oh, I diz-eye-ed. I

1:09:58

diz-eye-ed hides his messages as well. And

1:10:01

then Zaratha gives five

1:10:03

R dollars who says, we got rid of daylight

1:10:06

savings in Brazil and I miss it dearly.

1:10:08

No, I'm not a farmer. Yeah,

1:10:11

Queen's Wern to go rid of it.

1:10:12

Well, when I was living there.

1:10:15

Did you miss it? Well, I did

1:10:17

do a lot of work for like people in America. So

1:10:20

I had a sort of functional

1:10:22

daylight savings every now and again. Gotcha.

1:10:25

Yeah. Meetings would shift and everything. Yeah.

1:10:29

But you know, there

1:10:31

was never a problem.

1:10:33

Yeah, especially

1:10:34

if you're younger, you kind of just dab. And

1:10:36

that's why everyone should ditch daylight

1:10:39

savings.

1:10:40

CZK.

1:10:44

Oh, that's the currency. The name is just like

1:10:47

two weird bars and then the smile.

1:10:49

I don't know if it's supposed to be two, if it's supposed to be

1:10:52

ill, if it's supposed to be Lilla, if it's supposed

1:10:54

to be I. Well, whoever the hell they are.

1:10:57

They give 120 CZKs and says the console.

1:11:02

What?

1:11:03

I bet those are checkbox. Yeah, I assume

1:11:05

I assume they are. Yeah. Says

1:11:08

the convo got me curious. How many games a year

1:11:10

do you two actually play? How many finished? I mean,

1:11:12

I play far above average, but still can't keep up with the

1:11:14

slightest because of time or energy.

1:11:16

Well, I play as many games

1:11:19

as I review and then a few more a year.

1:11:22

Yeah. As for how many I finish,

1:11:25

not very many these days. Although I

1:11:27

did finish Spider-Man 2.

1:11:30

In the sense of getting the story end. So

1:11:32

I

1:11:33

think

1:11:35

that's a good sign for the game that you finished it

1:11:38

even if you didn't have to.

1:11:39

Well, I just happened to have

1:11:41

enough time for it, I suppose. If I'd started

1:11:43

it on like a Thursday and only

1:11:45

had two days to finish it, I probably wouldn't

1:11:48

have had the time. But

1:11:50

I did. Probably 100.

1:11:55

Probably been played through about 100 games. I also

1:11:58

play through games on a... personal stream so

1:12:00

that sort of like I replayed

1:12:02

all the Zelda games all the final hill games doing

1:12:05

Resident Evil Mario what you shit like that

1:12:07

also you can you could boost up those numbers with the shorties

1:12:10

play the princess that's like a two-hour

1:12:13

game boom I was trying I was thinking the

1:12:15

other day what would be my

1:12:17

blue sky estimate for the

1:12:19

number of games I have played in my entire life

1:12:23

because

1:12:25

I would I would be very surprised if

1:12:27

it was under 2,000

1:12:30

yeah do you

1:12:32

mean play as in like like what

1:12:37

like does a demo count

1:12:39

yeah I guess if it's a different game every

1:12:43

individual game I've played from like pickaxe

1:12:46

Pete on the Phillips

1:12:49

video pack to spider-man 2 how

1:12:51

many of I play yeah I mean I've reviewed is close

1:12:53

to a thousand and I've played

1:12:56

that point yeah I played

1:12:58

a damn sight more games than I reviewed yeah

1:13:01

I think I've been the past

1:13:04

couple of years I've started to keep a list

1:13:06

of all like the movies I watch TV shows I watch games

1:13:08

I play

1:13:12

but I never did that for the first 30 years of

1:13:14

my life so I don't know yeah

1:13:18

and that's you kept a meticulous

1:13:21

list from very early age like a complete psychopath

1:13:24

yeah like a real weird kid

1:13:28

Fuji Ka-1 1988 gives 1199 and says

1:13:30

off topic playing games is 1992 how do you guys

1:13:35

keep gaming fatigue at bay there is not a

1:13:37

lot that gets me excited these days but going

1:13:39

through my huge backlog with my steam deck there's

1:13:41

that

1:13:42

well if you just keep playing

1:13:44

games every now and again one comes along that reignites

1:13:47

your excitement for the medium I

1:13:50

think I also tend to something

1:13:52

a little burnt out I revisit games

1:13:56

that I know I really like and like replaying so

1:13:59

they're almost like Palette

1:14:01

cleanser make me feel better games like

1:14:03

I'll play through some Katamari or yeah

1:14:08

Play Dark Souls again Exactly

1:14:10

everyone has everyone is those games. I also

1:14:12

do feel like Steam Deck and switch

1:14:16

Like having games that you can sort of which

1:14:19

I guess you can also do if you're listening to podcasts or watching shows

1:14:21

or anything But sort of having it be an

1:14:23

auxiliary thing that you're not Fully

1:14:26

focusing on so playing games while

1:14:28

you're listening to pods or watching TV

1:14:30

shows or watching sports or anything And

1:14:34

that tends to help if you're in a bit of a rut Also,

1:14:37

it's fine if you take a break for a little while and question movies

1:14:40

Go travel then you come back and you're gonna

1:14:42

be like, oh I want to play games again Absence

1:14:45

makes the half growth on there and all

1:14:47

that yeah Like we have to keep playing games

1:14:50

because that's how we make money But

1:14:52

you don't have to you can just take a break for a little while

1:14:54

If you want get all your gaming gaming

1:14:57

news and opinions right here at the escapists look

1:14:59

we're here for you Will Will mama

1:15:01

bird will eat the worms of the

1:15:03

new games. Yes, it will throw them up in your mouth

1:15:05

We love you more than your family.

1:15:08

You should stop contacting them and listen only

1:15:10

to us And

1:15:13

give us your money Remove

1:15:16

your children from your will and leave

1:15:19

it to us

1:15:20

Yeah, yeah,

1:15:23

I'm trying to create a cult of personality

1:15:25

but I

1:15:27

Really got the effort. Oh I

1:15:30

was about to complain that we hadn't got to 40% of their

1:15:33

hours our Dower

1:15:36

Dodger Esquire came in with sixty two

1:15:38

dollars sixty two that I say

1:15:40

here's your 40% yards pressuring works

1:15:42

Certainly does or so now we are Exactly

1:15:46

we are at exactly 40% exactly

1:15:49

six thousand dollars. Oh my

1:15:52

god,

1:15:52

which yes, oh and then

1:15:56

Just to ruin that through jacoa 1988

1:15:59

and says, lol, we'll do that. Here's

1:16:02

some more cheers, guys. Aww! Thank

1:16:04

you for Jekawa and thank you to R.Dodger. You have to give

1:16:06

it a cent amount as well. Just

1:16:09

to completely mess up that

1:16:11

nice orderly row of zeros we had for a few

1:16:13

seconds there. It's

1:16:16

the imperfections that really make it count. As

1:16:19

well, thanks very much, everyone. And thank you for listening

1:16:21

to slightly something else. Which

1:16:25

we continue to do for some reason. Oh, yeah,

1:16:28

another one came in, but

1:16:30

I'm just going to finish my spiel. I

1:16:34

was Yachtsu Kosho, I was joined by Mattys Lever. I

1:16:38

have a new zero punctuation dropping

1:16:41

on Wednesday as usual, and

1:16:43

my next Yachtsu unscripted stream, of course, will

1:16:46

take place that afternoon. At

1:16:49

that usual time. I've got

1:16:51

an extra punctuation dropping for

1:16:53

everyone on Thursday, I believe.

1:16:57

Mm-hmm.

1:16:58

The one about stealth, I think.

1:17:02

Yes. Stealth games. And

1:17:06

then on Saturday, don't miss the

1:17:09

latest episode of Adventurous Night. It's already out

1:17:11

to two members. It's another hot one. That's

1:17:14

all like

1:17:16

Mortimer Drama is starting to ramp

1:17:18

up. Ooh.

1:17:22

We've been seeding

1:17:24

it into the background all season, but now it's really starting

1:17:26

to pay off. Finally time.

1:17:30

What else? Have the escape has got to show

1:17:32

for itself this week? Oh

1:17:35

my god, we have so much. The

1:17:37

hidden gems in theory is later tonight. They

1:17:39

have not decided a game yet, which it feels like they

1:17:41

should. Yeah, they should.

1:17:44

Probably in those few hours. That was a few hours

1:17:46

away and Arp needs to be made. Hopefully if you guys are

1:17:48

listening, you can sort it out. There's

1:17:51

gonna be no recap tomorrow because that

1:17:53

is gonna be a Halloween

1:17:55

night in Ireland. And Darren wants

1:17:57

to enjoy the festivities. But all. All

1:18:00

the rest of the normal streams should be this week, including

1:18:02

Thursday. Jesse will be starting

1:18:04

Majora's Mask at noon. So

1:18:07

tune in for that. And then I should have four

1:18:09

members, a new video essay

1:18:11

up sometime this week on

1:18:14

Resident Evil Zero that might have a little

1:18:17

goof from Yahtzee

1:18:19

at the start of it. So tune in for that. Oh

1:18:22

yeah, that. It was great. I

1:18:24

heard Zadir said great

1:18:26

job.

1:18:28

Well, he would say that. They would. Jesse's

1:18:31

very nice. Alright, yawth87

1:18:34

gives 50 years krona and says

1:18:36

Bannerlord has a rather organic world developing nation

1:18:39

to go to war and traders run around so there are changes

1:18:41

no matter what. Good game and time sink.

1:18:43

We're done talking about H.OR.87.

1:18:45

No, I want to talk about Bannerlords now.

1:18:48

I love the Lords. No, we need

1:18:51

to piss off. I love the Bannerlords.

1:18:53

I think they're great. What games are you going to play

1:18:55

on Wednesday? Do you know yet? Well,

1:18:59

Frost was directing me to Mosalina

1:19:02

and a couple of other other government did as well. So

1:19:06

I'm thinking that's going

1:19:08

to be one of the games I take out. As for the second

1:19:10

one, well the slot's open so I'm

1:19:12

open for the suggestion. I'll

1:19:15

see what comes in. Gotcha.

1:19:21

Alright, well I guess

1:19:23

that's it then. Excellent. Bye

1:19:26

bye everyone. Bye everyone. Thanks for

1:19:28

hanging out. Thank you so much for the donations. I was very

1:19:30

nice of you. Awwwwww.

1:19:33

See you next time.

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