Episode Transcript
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0:05
You hear that? That's
0:13
the awkward silence of a family dinner after
0:15
you just got caught vaping. Most
0:18
vapes contain high levels of nicotine and
0:22
disappointment. Brought
0:25
to you by The Real Cost and the FDA.
0:28
It's always
0:31
Peter Parker father figures with
0:33
Jekyll and Hyde issues. I think I've complained about that before.
0:37
If it's... that's like Spider-Man's two kinds of
0:39
villain. There's Peter Parker father figures
0:41
with Jekyll and Hyde issues. Or there's
0:44
Bank Robber. Bank Robber
0:46
with sort of generic theme. The
0:49
big two. Yeah, those are the big
0:51
two.
0:52
Bank Robber who turns into sand. Bank Robber
0:55
who turns into electricity. Bank
0:57
Robber who has wings. Bank
0:59
Robber who loves his mysteries. Yeah.
1:02
I guess Mysterio is sort of the outlier
1:04
there. Yes, hello, welcome to Slightly Something Else.
1:06
We're live now. Hello. And
1:09
we were just discussing one of the hot new
1:11
games. See if you can figure out which one. But
1:15
related... we are discussing
1:17
a related topic this week, which is
1:19
open worlds. But more specifically,
1:22
what is it about an open
1:24
world that gives it the sense of being a living,
1:26
breathing world? Which
1:29
first off, I hate that term.
1:31
Well, I could tell from the
1:33
title of today's video that you hate
1:35
that term. Yeah.
1:38
But I like what it means. I like digging
1:40
past the term and talking about what
1:43
is it about an open world that makes it feel
1:45
genuinely alive compared to sort of just
1:48
like a static playground around. It
1:50
feels like a place where actual
1:53
people exist and you
1:55
sort of insert yourself.
1:57
Yeah. And I feel like there's...
2:00
some open worlds that are just like, look how big of
2:02
a world we made. And it's like, well, that doesn't
2:05
do anything for me. It's kind of the
2:07
density and the sleight of hand tricks
2:10
inside of that world. How much of this
2:12
is
2:13
verisimilitude? Like how much of this
2:15
is your brain going this society could never
2:17
possibly exist? Where the hell do they
2:19
get food from to survive? Where
2:23
are they planting crops?
2:25
Why is there only one recipe? For some reason the Horizon
2:27
games popped into my head as I was saying that. Yeah.
2:32
That isn't interesting. Like for
2:34
as much thought as in a game like Horizon that seems
2:36
to be put into how the actual
2:38
robots move, like the idea of how
2:40
does a society literally function? We hunt robot
2:42
dinosaurs that we can't eat. There
2:45
is literally nothing
2:47
we could do except repurpose them
2:50
as washing lines or something. Yeah.
2:53
Which would be nice. But
2:55
yeah, like so I guess maybe jumping
2:58
off Spider-Man, we don't have to go super into it because
3:00
we'll probably have deeper thoughts on it down
3:02
the road. Do you feel like the
3:05
New York City of Spider-Man, do
3:08
you feel like it was a city that had a lot
3:10
of kind of flavor to it, a lot
3:13
of energy, a lot of life to it? Hmm.
3:17
See, in the specific case of Spider-Man 2,
3:19
I would say it is a game
3:22
that puts a lot of work into putting on the facade
3:24
of having life.
3:26
Okay.
3:27
It's full of crowds. It does a lot
3:29
of photo missions where you
3:32
have to take a photo of someone doing something
3:34
funny.
3:36
But that all feels like trying too hard
3:38
to create the sense of a living world and the actual
3:41
world that it's presented just sort of... I
3:44
struggle to feel
3:47
like the world is real because...
3:50
well, specifically, I was
3:53
haunted by a recurring question, especially playing
3:55
through the Spider-Man 2 campaign, which was, where
3:58
are the cops? Very
4:01
bad at the job. Why does Craven
4:03
basically able to occupy the city with
4:06
a foreign terrorist militia? Why
4:08
are there so many organized crime gangs?
4:12
And why do you feel like none of them show up before
4:14
Spider-Man does? None of the cops show up before
4:17
Spider-Man does? There's that whole
4:19
series of things you have to do where there's a
4:21
cult that's setting things on fire. And every
4:23
time you get there you're like, where is the fire department?
4:26
And there's always one fire truck and they've already fucked up the fire truck. And
4:28
you're like, why is the fire department so bad at their jobs?
4:31
Yeah.
4:33
And similarly when the symbiote fly
4:35
wrecked the city, spoiler alert, that
4:38
everyone just sort of bounces back from it. Like at the same
4:41
time there are alien lifeforms possessing
4:43
people and wrecking shit up. You
4:46
can just blow that off and do a side mission where
4:48
you look for someone's guide
4:50
dog.
4:51
Hey, New York City is resilient,
4:54
that's what the Spider-Man films are. That's a thing that
4:56
comes up a lot in the game, New Yorkers are
4:58
resilient. But
5:01
you know, it's sort of
5:04
pushing it for me. They
5:06
also, superhero
5:09
games as a whole, that's the
5:11
Marvel problem, is you're like, why?
5:14
Where is everyone else? Where are
5:16
the Avengers? Where are the Avengers?
5:20
Okay, so maybe the Avengers are out of town, but there's
5:22
a bunch of street level. Where's Daredevil? There's Daredevil,
5:24
I'll pick up on this. Like
5:26
every once in a while they introduce a minor character.
5:30
Yeah, I mean the New Yorkers and Spider-Man have to be resilient
5:32
because the government don't do shit apparently.
5:35
They just leave it all to the Spider-Mans. I
5:37
would just move if I was there. If
5:40
I was just there I would just leave the city. I would just go to another city that
5:42
seems much safer. There is a couple things
5:44
Spider-Man does
5:45
that I think work in
5:47
its favor. One of them
5:50
being, and this was one of the things that kind of sparked
5:52
this idea was the
5:55
insane optional NPC
5:58
banter you can overhear. Which
6:00
you kind of have to go out of your way to hear
6:03
it because you're above
6:05
the city so often. Like,
6:07
you know what I mean? Like, it's so fun to not be on
6:09
the ground of the city that you
6:13
rarely find yourself there. But if you just
6:15
walk up to certain NPCs, you'll overhear
6:17
really weird conversations that I don't know if they were scripted
6:20
or improv'd. There was
6:22
two women with baby strollers
6:24
and you can overhear them talking about
6:27
how they got a gig as
6:29
a nanny and lied
6:32
on their resume. And had never actually taken
6:34
care of a baby but now that they're doing it is pretty easy.
6:37
And I'm like, this is insane. Like, why
6:39
is this conversation in the game? And it
6:41
was great. Like, and say, I loved it. And
6:45
there's little pockets of that all around. There's a construction
6:47
site where like two people working on the site are arguing
6:49
about what they should do and then complaining about
6:52
their bosses and being micromanaged
6:54
and stuff. And these are so .001% of
6:57
people are actually going to hear these because they are
6:59
so inconsequential. But
7:02
to me, that ends – that lends
7:04
it a sense of these characters exist
7:07
without me. And obviously it's
7:09
an illusion because all video games are an illusion. But
7:12
I thought it was really impressive.
7:14
Boy, I'd hate to have been a writer on
7:16
that game.
7:18
Yeah, I don't know if – I'd
7:20
be really curious if they just got mobs
7:23
of improv people to be like, go.
7:27
And then they just had up microphones. And
7:29
I've seen like footage of like the mocap sessions
7:31
where they just had a bunch of dudes just walking in circles
7:33
in a room. Yeah, to kind of get to like the
7:35
din of a city, which is
7:38
pretty impressive. But yeah,
7:40
that was a small thing that I
7:43
really liked. Like the feeling that
7:46
if you removed myself from this world,
7:48
the world would still be going on. And
7:51
that's one part of that. I don't know if the rest of it. I mean,
7:54
New York would crumble without Spider-Man.
7:56
But yeah, you know, something I've – about
7:58
games I've always felt.
7:59
Have that sense? Basically
8:02
every sandbox made by Rockstar. Yeah,
8:04
yeah. Because Rockstar's very rarely indulged
8:06
in big, you know, big in scope,
8:09
save the world plots. It's always just,
8:11
you're a dude in this world, you're like pursuing
8:14
your personal issues, and the world will
8:16
move on perfectly well without you.
8:18
Yeah. Ultimately, like, you're not, like,
8:21
there's no kind of god complex. You were just,
8:24
you're gonna be here, you're gonna die, and
8:27
you will eventually be forgotten about. Spider-Man
8:29
and a lot of games like that feel like they ultimately
8:31
revolve around the hero. Yeah.
8:34
But Rockstar games do the exact opposite.
8:36
The world couldn't care less if you live or die.
8:39
And in that sense, that feels like
8:41
a mortal, feels like more what I would think
8:43
of as a living, breathing world. Yeah,
8:46
yeah. And there's a couple
8:49
moments in Red Dead 2 that I really love
8:51
where you go back to camp and
8:54
you sort of have, like, a party overnight at
8:57
camp. And it is one of
8:59
those things where, like, the scene plays on for
9:01
X amount of time, and you
9:04
need to kind of choose which conversations you want
9:06
to be a part of, because if you're
9:09
talking to Dutch, you're gonna miss a conversation,
9:12
you know, all the way
9:14
to the other side of camp. And then if you walk into that conversation,
9:17
it's already halfway through, so you're gonna have to sort of piece
9:19
together what these people are talking about. And it
9:21
feels almost like immersive theater in
9:24
that way, but I really like the idea that
9:26
these people are all doing things, whether
9:28
you're looking at them or not. It's not the illusion
9:30
of the world doesn't exist
9:32
behind you because your character isn't facing
9:34
it. So I'm a bit sniffy about the whole concept
9:36
of the world exists without you. I always thought that was like
9:38
something to the detriment of something like the Elder Scrolls games,
9:41
where they're always going about, hey, all these NPCs
9:43
are pursuing their own personal schedules where
9:46
when you're not around, and if you catch
9:48
them at the wrong hour, they're gonna be in bed and be annoyed
9:50
that you had to wake them up. And I'm like,
9:52
I don't think that really benefits the game though.
9:54
I mean, if I'm
9:56
not looking at it, I don't care. And, uh,
9:59
If someone's in bed, well, I have to like
10:02
hand in their mission to them. It's just gonna be annoying. I
10:04
got shit to do So
10:06
are you not like does does
10:08
the idea of like the 24-hour clock
10:10
and the characters keeping a schedule in game that doesn't
10:12
that doesn't?
10:14
Benefit that doesn't like 80 open
10:16
world in your mind I think if it's I think it's an awful
10:18
lot of effort to go to if it's
10:21
not particularly relevant It's relevant to the life shadows
10:23
of doubt because that's like, you know, it's
10:25
central to the deductive nature of the gameplay
10:28
but it's something like Elder Scrolls
10:30
where all you really do is like clear out
10:32
dungeons
10:34
Mm-hmm and pursue
10:36
quests it just feels like
10:38
You could have just randomized their
10:40
behavior as they come close to you and
10:43
no one would have batted an eye
10:45
Yeah Yeah,
10:47
cuz it like you said if a
10:49
game really revolves around it shadows a doubt Majora's
10:52
Mask even like Outer Wilds where
10:54
planets are gonna disintegrate at a certain point
10:57
even if you're not near the planet That
11:01
makes sense but yeah doing it at a large
11:03
scale throughout the world without
11:05
a purpose seems Is
11:08
it like peacocking? I don't know. Well, it does
11:10
feel like you know, trying flexing
11:12
your coding peen
11:14
unnecessarily Yeah, peen
11:16
cocking. Oh Then
11:19
we get into the debate of like is it really worth
11:21
putting that much effort into something and like, you know
11:23
when you could be spending that effort on something else like you're talking
11:25
about those conversations in spider-man that You
11:28
said it was like a small touch to make the world feel alive
11:30
But the pop a lot of work presumably had to go into creating
11:33
it Yeah, I mean 0.001% of
11:36
people are gonna notice and in comparison I
11:38
thought of the NPC banter
11:40
in the Arkham games and Arkham City
11:43
onwards does really good NPC
11:45
banter like
11:47
it and It's
11:49
not just on the side you like
11:52
literally like tune into their conversations when you're close
11:54
enough with your bat earpiece Yeah,
11:56
and it's usually like the same three or four the
11:58
thug voice actors, but they do such like a flamboyant
12:01
performance. Yeah, yeah. That feels
12:03
living breathing in a sort of operatic sense. Like
12:06
all these characters are clearly defined
12:08
and like expressing themselves. Yeah,
12:10
yeah. And you feel like immersed
12:13
in like the the nature of the city because
12:16
it's so, because it's like sort
12:18
of beaten over the head with it, I suppose. Yeah.
12:21
Yeah, Rocksteady
12:23
was really good at it, which makes, which
12:26
makes the fact that they haven't made a game in eight
12:28
years and then doing the suicide plot
12:30
all the better. That's the example of sort of like, you
12:32
know, faking the living breathing
12:35
world by like really overdoing it.
12:37
And if you like did the Elder Scrolls, having breathing world,
12:41
a lot of it just wouldn't, because
12:43
you're not banging the player over the head with it, a lot of it will
12:45
be lost on them. So probably
12:47
they didn't have bothered. So when it
12:49
comes to living breathing world, almost
12:52
deliberately
12:54
seeming unreal can make it seem
12:56
more real. Yeah,
12:59
sometimes like striving for realism isn't
13:02
the way to... That's an example of me
13:04
continuing to talk because I was hoping I'd get to
13:06
a point if I just kept talking. It
13:09
worked, it worked. I think I absolutely think
13:11
it worked. Yeah, I mean
13:13
sometimes striving for realism isn't
13:15
the way to get the illusion of realism,
13:18
right? It's, you
13:20
kind of want to, you want to get something that... It's
13:23
like how in like the X-Song
13:25
games, oftentimes when
13:28
your chance to hit is like 60%,
13:31
they will tell you it's something
13:34
like 20% to make a
13:36
big... Yeah, this bump
13:38
when you get it done. Yeah, yeah,
13:41
yeah. Or like having it
13:43
so that if there's a timer going down, they know
13:45
you're gonna make it out with just a few seconds to spare,
13:47
so that you're like, oh, that was good, even though
13:50
there was really no like, fear
13:52
of missing it in the first place. So
13:54
you've got to tweak
13:56
certain things for the end user experience, I
13:59
think. Yeah.
17:56
Commuting
18:00
through the streets on your motorbike. It feels like there's no one around
18:03
That is hardly any cars on the road Every
18:06
now and again you pass an NPC who takes the piss out
18:08
of your tights
18:13
Yeah, I'm trying to like Saints
18:15
Row if the reason one didn't feel like there
18:17
was like, you know, I'm
18:20
Very lukewarm. Okay, my dad definitely does.
18:23
Yeah, this feel like an open world that's
18:25
waiting for you to like
18:26
build stuff on it Yeah,
18:29
and there's games that had one
18:31
like I feel like Watch Dogs 3 Which
18:34
you helped do some punch-ups on Had
18:37
the kernel of the idea that every
18:39
NPC in this world has a backstory.
18:42
Yeah, and that Conceptually
18:47
Really really leads to this living breathing
18:49
thing. Yeah, there was a lot of good thinking behind it. It did. Yeah
18:53
It just didn't really execute well
18:55
in the gameplay did it I would
18:57
love That's one I would love to see. I don't
18:59
know I assume we'll get a watch dogs for at
19:01
some point, but I would love to see that idea I like
19:04
another stab ticket that idea try again. Let's
19:06
learn from the first time. Yeah this
19:09
yeah, let's Let's make
19:11
it so it actually matters what kind
19:13
of person you're playing as yeah
19:16
And not everyone can
19:18
do the same hacking stuff because I remember saying when
19:21
I was reviewing it if
19:23
you'd just Restricted
19:25
the hacking powers to one like specific kind
19:27
of person and another kind of person was
19:29
only good at
19:30
Like assault of one and other person was only good
19:32
at driving And they could set up sort of heist like
19:35
things wherever where you could position different
19:37
characters a different place. Yeah Yeah, yeah,
19:40
like set up your own little oceans 11 thing. That
19:42
would be on. Yeah
19:43
So you could switch back and forth between
19:45
characters to do the different parts of
19:47
the mission
19:49
Now that I think about it I feel like Ubisoft
19:51
despite as how ubiquitous their
19:54
open world games are Ubisoft ubiquitous
19:56
Is that an individual do we think? I
20:01
don't know if they're open world games
20:03
if any of them I put sort of in that the
20:05
world itself in that upper tier I don't feel like a Far
20:07
Cry game Especially
20:10
since three has had that
20:12
like feeling of alive even
20:15
Assassin's Creed Well,
20:17
the Ubisoft style sandbox is like the checkbook
20:20
sandbox where it's just good Yeah, I
20:22
comes on the map and when you do that,
20:24
we just like plast the map with icons It
20:27
just creates this sense of divide between what
20:29
is icon and what isn't
20:32
Everything that isn't icon you can safely ignore
20:35
Yeah, yeah Yeah,
20:38
that's I guess at that point you
20:40
start seeing the illusion right? Like you start
20:42
seeing the code and realize that what you're
20:44
doing is filling out a checklist and at
20:47
that point nothing feels alive Then yeah,
20:49
I think it's always like sort of an immersion killing moment
20:51
when you're in a game Say like
20:54
say Alan Wake Where
20:56
you're trying to investigate a roomful of stuff, but only one
20:58
thing has like a
21:01
contextual button prompt hanging over it Like
21:04
there's one covered with a different from tonight 500
21:06
cupboards that don't and it just feels like yeah,
21:08
well How do we know this one
21:10
special?
21:12
Yeah, I mean that's a tough That's
21:18
a tough like Balancing
21:20
acts because would you rather have a lot of
21:22
people complain about Red Dead 2 that you can like open
21:24
every drawer and that there was like a button to open every
21:27
drawer and like open the cupboards and stuff
21:29
or a game that Like
21:31
I always have a hard time with the says the games because
21:34
it's like oh you can just put anything in your inventory I'm like
21:36
do I want to take all these cans and bottles
21:39
and wheels of cheese? Well,
21:41
would you rather have a game just say hey, these are the
21:43
important things? Nothing else matters or would you rather
21:45
need to want to like rummage
21:47
through all that shit in order to find the important
21:50
things?
21:50
I
21:51
Don't know if there's an answer that
21:57
Well, I guess it depends what sort of game you try to make
22:00
Yeah, yeah, I
22:01
mean if they're making like a detective game like LA
22:03
noir then I would say
22:06
give the player the ability to examine everything
22:08
Yeah, because you really
22:10
need some things that aren't important. Yeah,
22:13
everything's important It's gonna be too easy to solve as I
22:15
did a Expunctuation on this detective
22:17
games need to put as many ways as possible for the player to be
22:19
wrong for it to be a stimulating deductive
22:21
challenge So
22:24
yeah, they turn like
22:25
have more to go on than just click
22:27
on everything in the room You need to be able to use
22:29
what's important
22:31
Yeah And
22:33
as a part of that I do like
22:36
the the the animal part
22:38
of my brain still does You
22:42
know get a little bit of an endorphin rush when
22:44
there's a good physics engine in place When
22:47
like things move and fall over
22:49
each other and interact with each other in a way that
22:51
they would realistically there's
22:53
the The last the thing
22:55
that always has still impresses me three
22:58
years later is the rope physics in
23:00
the Last of Us part two Like there was
23:02
like there's one part where you need to like take out a power
23:05
cord and like sling it over a fence or
23:07
something And just like the
23:09
rope physics on that like I was fucking
23:11
around with that for like 20 minutes because I was just like this is So
23:14
impressive this feels like a real rope you made a real
23:16
rope and you put it in the game Well, things you don't think
23:18
about so much. I don't know when like yeah rope
23:20
first became a thing in games But
23:23
they they normally do it. They'd have a sort of
23:25
It sort of render it bit at a time Mm-hmm
23:29
and see I remember half-life opposing force
23:32
have these like weird sort of with blue wibbly
23:34
wobbly ropes Yeah, you could
23:36
swing on in like an incredibly slow
23:38
fashion while they think engine sort of killed
23:40
itself trying to figure out what to do with it
23:43
Yeah, even that's like to I that was one of the earlier
23:45
some of those puzzles of like put the power cord
23:48
in and like Looking back on it. It's gets
23:50
kind of janky and stuff. But at the time it was like really
23:52
fucking impressive I
23:54
Guess like I mean all the things in that game the physics
23:57
engine everything was really fucking impressive
26:57
and
28:00
gardens are discussing yeah
28:03
they're i'm a huge as rec the new the less
28:05
i that got a footnote yeah that
28:07
such the after that he said as i'm and
28:10
allows a pleasant to his i'm jonah jameson
28:12
in spite of and game goes very
28:15
angry at him and he just wants his textures that he's
28:17
very angered by human i'm
28:19
yes nothing's even like as a
28:22
small things in like i
28:24
was like in or com me being able to bring life
28:26
back to the world in my actions make
28:29
an area sort of feel feel
28:31
alive again mature
28:34
than a similar thing where after every dungeon
28:36
like the area has been kind of cleansed and feel
28:38
different than it was the for
28:40
six i feel like i've made an actual
28:43
change and a member of society has made a positive
28:45
change sunny side the more the game
28:47
actively system a system eyes is something
28:49
like that like say are going to will
28:52
game where you unlock the district's one by
28:54
one and or liberate each one
28:56
by doing some like a set number emissions the
28:58
less immersive the less real it
29:00
feels but if it does a sort of thing in the background
29:03
or something i'm
29:05
in the game unexpectedly like has a
29:07
lingering effects because of it yeah
29:10
or if you do something and the game goals you have for
29:13
like fifteen or five to be pick
29:15
up a tv a vote out the window and i'll
29:17
expand says yeah you're right we should be sitting around
29:19
watching tv old i
29:21
death dot feel more real than
29:23
if the game actively make the system out of it
29:25
i think yeah
29:27
yeah noticed when i was as playing
29:29
through experiment to over the weekend and i got to a point
29:32
where i'm like i guess i'm just ignore the
29:34
side or the main mission and go find
29:36
all like the craven bases and beat up all the
29:38
craven base guys and like that
29:40
is like changing the
29:42
world but it felt very
29:45
routine it felt like the game gave
29:48
me my mission and i was just doing the things
29:50
as opposed to yeah i read
29:52
up on of people and made a positive impact letting
29:54
them he realizes see i want i'm playing
29:56
through the campaign i love want to focus
29:58
on the campaign but
29:59
Then when I was just playing Spider-Man 2 to kill time
30:02
the other day, I put a podcast
30:04
on and then grinded through all the hunter
30:07
missions and all the repetitive missions
30:09
like that because that's
30:11
what I wanted to do at that point. I wanted to unwind with it
30:14
rather than just do the serious stuff. Yeah.
30:17
Yeah. I think it's
30:19
good at handling both, which is a compliment,
30:21
I guess. Yeah, I suppose. I suppose
30:23
it's always a compliment if you want to play a
30:25
game for fun and not because you're obliged
30:27
to. Yeah. Well,
30:30
shall we-
30:32
You showed us there's so many. Yes. So
30:34
many of them. Yes. Let's go
30:36
to Supertats. Well, I imagine there's so many because all of them are
30:39
going towards the funding of Eventress Die
30:41
Season 4. Oh my god. Yeah,
30:44
almost at 40%, but I don't think we're
30:46
going to get to 40% by the end of
30:48
today's stream. I don't think they're
30:51
that good. I think it would be impossible. Not
30:53
at all. It can't be done. It
30:55
can't be done. Yeah, which is fine, but it just can't be done. Well,
30:58
anyway, starting with Leo Gill, welcome to Early Access.
31:01
Thank you, Leo. And then Alex
31:03
Armstrong for the first actual Superchat with $5 says, Missed
31:06
last SSE because I was on a cruise.
31:09
But you know what, franchise's routes should stop coming
31:11
back. Sonic's Green Hill. We're second
31:13
part of it. Oh, no.
31:15
But I just feel like every Sonic
31:17
game, they basically just,
31:21
with the exception of maybe Sonic Mania, they
31:23
just sort of rehash the usual settings
31:26
for each one. So the first one is Grass,
31:29
Green Grass on Brown with
31:31
a lake in the background. And then later
31:34
on, there's an ancient ruin. And later on, there's a
31:36
factory and there's the one that's the Casino
31:38
Night Zone, but slightly disguised. Yeah. Yeah.
31:42
You know what came into that? Sonic Frontier
31:44
is one of the best games of 2020. Oh, fuck
31:46
up. It also wasn't actually
31:49
one of the best games of 2020, too, but enjoyable. We
31:51
both liked it and you can watch the VOD because
31:53
both of us played it and we enjoyed it. And
31:55
I think that's really what I'm saying about Sonic
31:58
rehashing worlds may come in relevant when
32:00
my Sonic Superstars review goes up. Ooh,
32:03
when's that? This week, if you
32:05
remember. Oh my god, get
32:07
on that. Be a member and, if you remember,
32:10
you can hear in cuss. Yes, you have to wait
32:12
another week for my Spider-Man 2 review because we've Sony's
32:14
still isn't giving us any review codes. But
32:16
maybe they will after my Spider-Man 2 review because I'm broadly nice
32:19
to it. Um,
32:22
do you call Knuckles the
32:25
B-word at all? In your
32:27
review? What?
32:29
Knuckles the Buckles? Knuckles the
32:31
Buckles! Knuckles
32:34
the Buckles! Also,
32:37
Sony, they don't have any more announced games
32:39
so it's going to be a long time before our first 3 Sony
32:41
games come up. Well, that'll give them time to
32:43
get over it, I suppose. There
32:45
you go. A lot
32:48
of people are confused because there
32:50
was time change in Europe this weekend.
32:54
And so people were like, you're an hour early. And I was
32:56
like, that can't be true. And
32:59
I think American time changes this weekend? Next weekend? Um,
33:02
it's sometime next month, I think.
33:04
Which could be this
33:06
weekend or next weekend. Who knows? The
33:09
pain in the arse if you've got toddlers who've got strict
33:11
bedtimes. I can imagine.
33:14
Toddlers and dogs.
33:15
You got both of them. Yeah. But
33:17
anyway, Zulro gifted one Escapist membership.
33:20
Zulro! Thank
33:23
you very much, Zulro. Very sweet
33:25
of you. I came with 2 euros and
33:27
said simply, Coom. Coom?
33:30
Coom? What do we think Coom is? A
33:33
misspelled racial slur. I
33:36
hope not.
33:37
Isn't it... what's
33:39
it called? They call you a Coom. Uh...
33:43
Cyberpunk? No, Choom. Choom.
33:47
I was thinking when Shadowrad... Was that a
33:49
Shadowrad thing?
33:51
I don't know. In Cyberpunk I think someone calls you Choom. Did
33:55
you think Cyberpunk felt like a living... The
33:57
Night City? Did Night City feel like a living, breathing
33:59
world?
34:00
I guess so. Because
34:03
I remember, you know, I'd be in
34:05
like a bad part of town waiting by the road
34:07
for my ride to arrive. I'd be just some
34:09
guys having a fight a little ways down the road.
34:12
I liked how you never really saw the same NPC twice.
34:16
I picked up on those things. Pity
34:18
about all the bugs.
34:20
Pity about my trousers disappearing
34:22
so much. It only took three years,
34:24
but they found your pants. Oh,
34:26
I don't believe in second chances, I'm afraid. Ah!
34:31
Then you would not make a good Spider-Man, because he definitely believes
34:33
in second chances. Tell me about it. Like,
34:36
half his bloody villains in
34:38
Spider-Man 2. Like the tube
34:41
stones like running go-karts. Yeah.
34:45
I mean... I
34:47
mean, every villain in that game is either in
34:49
prison or has been reformed. Mysterio's
34:52
reformed, Sandman's reformed. They're
34:55
way too forgiving to Mysterio
34:57
in being like... And those villains
35:00
in this particular canon hadn't been introduced yet.
35:02
So they've been established as villains and
35:04
been reformed off-screen. Which
35:06
I like. I like the idea of that list. Spider-Man
35:09
and Miles, they've been doing shit for the last few
35:11
years. You just gotta play catch-up.
35:14
Well, maybe I wanted to see Mysterio's origin,
35:16
because I liked it in the first Spider-Man 2 so
35:18
much.
35:20
What do you think it was like he got stuck on a puzzle game?
35:24
No, he just... He turned to the Obra Dinn and got
35:26
too frustrated and was like, Fuck, I'm gonna fucking
35:28
kill everyone in New York with riddles. No, we
35:30
put him under the category of Went mad
35:33
because Spider-Man humiliated him
35:35
in some way.
35:40
My God, if I became a supervillain every time
35:42
I got humiliated, that'd be so many supervillains.
35:45
Well, you don't live in the Marvel Universe. You
35:48
never like gotten to your knees in a rainy alleyway and
35:50
shaken your fists at the sky and vowed revenge
35:52
on someone?
35:53
I did that after I got super lost
35:55
in Silent Hill 4 on stream. I closed
35:57
the stream and then I started screaming at the Konami
35:59
guy. because I didn't know how to get out of the apartment complex.
36:02
Oh, I finished 9 out of 4. That game just ends.
36:05
That game just was like, alright, we're done
36:07
with the game. Bye, everyone. What ending
36:09
did you get? I actually got the best
36:11
one, it turns out. So you
36:13
purged the ghost and saved your girlfriend. We
36:16
saved the girlfriend and I exercised the ghost,
36:19
which I thought I did a very bad job and I thought she should
36:21
have died, but... I
36:23
was playing on easy as well, which it was still very tense.
36:26
There's a couple of hidden mechanics there. The
36:28
more times you let her get hit by enemies throughout
36:30
the course of the game, the faster she moves towards
36:32
the thing that kills her in the ending. Yeah,
36:34
we were trying to figure that out, because
36:37
she was not looking great by the end of that game. I
36:41
also realized I completely missed that iconic
36:43
room with the big head in it. Oh,
36:46
that's one of the 19 billion hospital rooms.
36:49
I thought I was being pretty thorough, but apparently they're thorough enough.
36:53
Oh, there you go. Doron
36:55
Grossman Naples gives $5 and says, Here's something
36:57
that confuses me. What even makes a world open?
37:00
Dark Souls has a massive interconnected world, but we
37:02
don't call it open world.
37:05
Well, an open world is one where you can
37:07
go anywhere in it, or whatever you like.
37:10
We usually say sandbox in that sense. I'd
37:14
say Dark Souls is more of an open-ended world.
37:17
Yeah. In a sort of Metroidvania
37:19
sense.
37:20
Yeah.
37:22
But like...
37:27
Do you think... Can individual
37:29
levels be... Like, what is Mario Odyssey? New
37:32
Donk City in Mario Odyssey. Is
37:35
that an open world? Is that just a large stage?
37:38
Uhhhhh... It's
37:41
not much of a world. It's
37:43
just like one city.
37:44
Okay.
37:46
But I mean, does
37:48
there have to be a certain size, a certain
37:50
scope to it? Did you ever play a short hike?
37:53
No. I know of it, though. It's
37:56
very small. It's like two to
37:58
three hours to get through. island
38:00
that you're slowly kind of getting
38:03
to the top of. But it feels like a little
38:05
open world in your pocket, but I don't know
38:07
if it's too small for an open world. I wouldn't say that Mario
38:09
Odyssey was open world. I'd say it has a number
38:12
of hub levels,
38:15
none of which are technically
38:18
connected to each other, except by
38:21
those teleport things. And
38:25
I wouldn't say they are large
38:27
enough to constitute open worlds. No,
38:29
I would think there is a size component in the definition
38:31
of an open world.
38:33
So in terms of from-sauce stuff, Elbin Ring would be
38:35
the only one you would call an open world.
38:37
Yes, the rest are more sort of Metroidvania
38:40
structured. I probably
38:42
agree with that. More like a pilot
38:45
spaghetti than a big meadow. Have
38:48
you ever eaten spaghetti in a meadow? That'd be weird, that'd
38:50
be a really weird place to eat spaghetti. Unless
38:53
it's an Italian picnic. Yeah,
38:56
I have spaghetti in Italian picnic? What are you doing?
38:58
That's
38:59
terrible picnic food. Oh, Italian's
39:02
just the pasta for every meal.
39:05
I really do love it. They really do love
39:07
it.
39:07
So isn't it true that the Italian World War II field
39:10
rations incorporated spaghetti? That
39:12
would be incredible. Maybe that's where like Spaghetti-Os.
39:14
Chef Boyardee. General Chef Boyardee. It's
39:17
possible. Someone could phone that in the chat. I remember
39:19
hearing that. I want some. I want somewhere.
39:23
Gueldon Giethich gives $2 and says, have
39:25
you heard of the game, Heard of the Story?
39:28
Nope.
39:29
I have not heard of Heard of the Story,
39:31
ironically. That was a hard sentence.
39:34
Heard of the Story. A cozy medieval
39:37
city builder simulation with
39:40
intelligent AI villagers. So
39:45
what's the actual game? It looks
39:48
like a city builder. It
39:50
looks very, like visually it looks like a Roblox
39:54
It didn't really access. Where are you?
39:59
It seems like it's almost like a story generator
40:02
though.
40:03
Okay.
40:05
I'm curious. I want someone else to play this and then
40:08
I'll watch a video last night on it. That's what I'm going to
40:10
do.
40:11
Oh, I see. Yeah.
40:14
You were subcontracting now,
40:16
are you? I am. Yeah,
40:18
I'm just task-raviting someone playing
40:21
this. That's why I wanted it for Starfield. I
40:23
wanted someone to play the game for me and
40:26
then to do a bunch of new game plus stuff and then just tell me
40:28
about the new game plus stuff. Because I didn't want to actually play
40:30
the game, but I wanted to know what was going on in it.
40:34
Okay. Race Car Lock gives $5 and
40:36
says, Two games I would say do the living and breathing world
40:38
thing well are Sim Tower and Ute
40:40
Tower. Because NPCs arrive to part
40:43
and sleep on a schedule.
40:45
Ute Tower? That is interesting
40:48
how world builders and city builders
40:50
sort of apply to the whole creating living and breathing
40:52
world thing. Yeah. And
40:55
like what Galdon said about that last game
40:57
too. I guess that's like...
41:01
Can you have a living breathing world
41:04
from a mile high view? Like do you have to be in
41:06
the world to have a feeling of
41:08
breathing? Well, you know, we didn't really define
41:10
what living breathing world means. But
41:13
you certainly can't immerse yourself into
41:15
a city builder world. Yeah. Because
41:18
as you say, you're a mile above it. Yeah.
41:21
But I guess it's kind of like looking at
41:24
a really well-crafted diorama
41:27
or like train set. I was going to say Ant Farm.
41:30
Ant Farm? Yeah.
41:32
Sure.
41:34
And Ant Farm feels like a living breathing world I suppose.
41:37
Yeah. Also, what is Ute Tower? Do you
41:39
know where Ute Tower is? I have no idea. I assumed
41:41
from context there was some sort of knockoff Sim
41:43
Tower in the city skyline sort of area.
41:47
Oh my god. It was a 1998 construction game. Oh,
41:50
yeah. It has a very 1998 cover.
41:54
Ha ha!
41:56
Ute Tower. Alex Armstrong
41:58
gives $5 and says you say a living breathing world.
41:59
The breathing world will continue with or without the protagonist,
42:02
but drivers have Francisco and Majora's mask need them
42:04
to stay alive to exist.
42:07
I suppose, I don't really see
42:09
the gods in there, Alex Armstrong. But
42:11
that's... wait, driver's name Francisco needs you?
42:14
Well spoiler alert, that game's
42:16
all a dream. Oh,
42:19
so they also... So
42:22
the city literally wouldn't exist without the protagonist,
42:24
because the protagonist is dreaming it. Wait,
42:27
but like... does
42:30
San Francisco exist outside
42:32
of that man's dream? Yeah, he's a dream... Kevin
42:34
literally creates the concept of San Francisco in
42:36
his dream. He creates a dream world version of San Francisco
42:39
where he has superpowers. Is it
42:41
just like a sleepy dream or is he in a coma? He's
42:43
in a coma. Okay, it'd be funny if it
42:45
was just like a little cat
42:47
nap and he dreamed that whole thing up.
42:49
No.
42:50
Uh, Ute Tower is developed
42:53
by the same team who would go
42:55
on to do Seaman and Odama. Did
42:57
you ever play Odama on the GameCube? Can't
43:00
say I did. It was a... I
43:02
know what Seaman is. Odama
43:05
was a pinball tactical
43:08
war gaming game to where it
43:10
was like feudal Japanese warfare,
43:13
but your main weapon was called the Odama
43:15
and it was like a battle pinball? Boracodama.
43:20
Great. Boracodama! Thanks
43:22
Odama. That'd be the name of my
43:24
podcast if I ever have an Odama-centric
43:26
podcast.
43:27
Well, that would certainly bring in a niche audience.
43:31
Richard Holland gives $1.99 but says nothing.
43:34
Although it was their first Super Chat, so good
43:36
for them.
43:37
Well, thank you.
43:39
Oh, but a while down they then have
43:41
a standard chat saying, Uh,
43:44
joking aside, could NPC banter be a good
43:47
use of the chat GPT AI software?
43:49
Have random discussion generated on the flyer affecting the news
43:51
of the day?
43:52
No, hire writers, you assholes. Hire
43:55
writers, yeah. Please hire writers. Like you, or bring
43:57
in problems. Spider-Man
44:00
thing, even if that wasn't written, to the very least it was
44:02
actors, improving. We don't need robots to
44:04
do anything, get the robots out of here. Watch Terminator,
44:06
the robots are gonna fuck us up. Get them out of here.
44:09
Well, maybe at the point where the robot
44:11
brain and the human brain is interchangeable, they can all
44:13
come and join us in society. Because then we
44:15
can all upload our consciousness to the internet
44:18
and become, you know, gods in
44:20
the new world. Think about it. New
44:22
world gods, and WG. Anyway,
44:24
Captain Cizek gives 50 Swedish kroners and says, for
44:27
my money, literally speaking, Wind
44:29
Waker has the best living, breathing world of any open
44:31
world game. I
44:34
don't know if I'd agree with that. Wind Waker is great.
44:36
Yeah, it's a great game. Not me.
44:38
I mean, it's got that thing where all the
44:40
NPCs keep to a schedule.
44:44
Yeah, it's got days and nights. I'm
44:47
trying to think outside of Majora's Mask if I need the Zelda
44:50
games. Here's an interesting
44:52
point about Wind Waker. The day and night only
44:54
transitions while you're traveling. It never transitions
44:57
while you're on an island. Oh,
44:59
you're kind of like instanced into whatever time of day that is
45:01
when you enter a house. Yes, yes. Interesting
45:03
that. That is a fun fact. Do
45:06
you think, we mentioned Majora's Mask
45:09
a couple times, do you think other Zelda
45:11
games, there are other Zelda games that really
45:13
do their living, breathing world? Like,
45:15
would you say Breath of the Wild and Tears of the Kingdom? Yeah,
45:18
I was just thinking, I don't think I would. I think
45:20
that's definitely a protagonist-centric world,
45:23
Breath of the Wild.
45:25
Tears of the Kingdom especially
45:28
definitely has the
45:31
physics part of it down. Like the,
45:35
let me create a thing and see what sort of weird
45:37
trouble I can get into with this thing. But
45:41
yeah, it doesn't feel like they're
45:44
almost like that in a life. I never
45:46
got the sense of the Breath of the Wild world was
45:49
supposed to be post-apocalyptic or not.
45:51
Because sometimes it felt like it was, and
45:53
sometimes you're just in a village and everything's fine.
45:57
I guess that's like, there
45:59
was probably during war- too you could probably go to certain towns
46:01
if you probably well there's world wars going on
46:03
but we still got it
46:05
I guess
46:07
I guess well anyway I really
46:10
I just want everyone to know I really like Zelda
46:12
including Wind Wicker then captain
46:15
Caesar comes back with 20 Swedish Grinner and
46:17
says and I almost forgot happy Halloween
46:19
at a barn oh my god
46:21
are you taking the kids trick-or-treating is that thing certainly
46:24
am they're very excited
46:26
about their costumes one of the costumes
46:29
one of them's Bambi ah
46:32
because they've gotten big into Bambi
46:34
lately oh my god is it are
46:36
they sad because the beating of Bambi
46:39
is very sad I
46:40
don't know they just seem to gloss over
46:42
the dead mum thing in Bambi
46:44
just much as the film does the moment my
46:47
Bambi's mum's dead I
46:49
was talking about this on the unscripted stream
46:51
last week have you ever actually
46:53
seen Bambi Bambi's mum dies
46:55
like halfway through and then in the very next scene
46:58
Bambi's just stopped caring yeah
47:01
I've been going up into an adult and is
47:03
just focused on getting
47:05
some lovely deer sex
47:07
with a lady deer for the rest of the film
47:10
and her is mum never again
47:12
gets even name-checked but that's
47:14
even ever had a name in the course
47:16
of the video
47:18
yeah Bambi
47:21
that's the quickest way to get over heartbreak
47:23
is a
47:25
bunch
47:26
of page three years and then smell
47:29
good female deer yeah exactly
47:31
are you gonna
47:34
are you gonna celebrate
47:37
tomorrow night by tuning in and
47:39
engaging in Silent Hill ascension
47:41
did you know a new Silent Hill game
47:44
question mark premieres tomorrow night
47:46
yes I remember it being plugged in
47:48
the Silent Hill announcement
47:51
stream I
47:52
wasn't entirely clear on what it was I'm
47:54
still not and it debuts tomorrow
47:56
night it seems like a very bad choose your own
47:58
adventure yeah
47:59
that's how came across and
48:02
I will not be playing it tomorrow night because as
48:04
I already said I will be taking the
48:06
kids trick-or-treating. Okay
48:09
I'll play it for both of us and I'll report.
48:11
You do. I'll call it a report. Alexander
48:14
Strung is $2.00. What do you argue Minecraft
48:16
had a good living world?
48:19
Not really.
48:21
I've literally never played Minecraft. It's
48:23
kind of completely static until
48:25
you start rebuilding it. Yeah
48:29
and you don't you have to
48:31
do everything? Yeah, pretty
48:33
much. Yeah.
48:37
So that's like a... Yeah
48:40
I almost feel like the Lego block thing is
48:42
something different than the living breathing
48:44
world that we're talking about. Yeah
48:47
Minecraft's just a big sandbox in the literal
48:49
sense. A sandbox
48:52
as in a big box full of sand in your backyard
48:55
is not a living breathing world. That's
48:58
correct. Until some kids arrive and start
49:00
building stuff. If you enter
49:03
a Minecraft world that has already been built then
49:05
could that feel living and breathing? Well that's
49:08
on whoever's been building it.
49:09
Yeah. But anyway.
49:12
Mark Divis, member for two months,
49:14
in the sponsor free plus bonus
49:16
tier which I think is a new one
49:18
on me. I didn't know that was a tier. No, found it as but they've been
49:20
renamed. He says I'm not a massive Fallout
49:23
fan but New Vegas had some great environmental
49:25
storytelling. The position of corpses and weapons
49:27
tells a tale.
49:29
I like that.
49:30
It's nice when they put a little bit of thought into their positioning
49:33
of corpses.
49:34
Yeah, yeah.
49:36
So it's like just fetressing.
49:38
Yeah, putting some actual care into environmental
49:41
storytelling and being able to pull a little
49:43
bit from that. I remember watching a Let's Play of Silent Hill
49:45
Homecoming where they had a little like joke
49:48
counter that would go up by one every
49:50
time they saw another instance of this
49:52
one corpse. There's this one skinned
49:54
corpse that they just drop around the
49:57
environment.
49:59
Yeah, and let's play was just
50:02
keeping a little counter the word go ding every time we saw
50:04
one. That's really funny
50:07
No, I
50:08
After finishing silo. Hell one
50:10
through four. I think my goal next October is gonna
50:12
be the other four silo games being
50:16
Homecoming shattered memories downpour
50:20
And origins. Yeah. Yeah, I'm not gonna
50:22
be the one no, obviously not now. Yeah
50:26
I Didn't say no more. I ain't
50:28
gonna be a purist in For
50:31
that
50:32
I haven't played it and I never will Apparently
50:35
it's like 30 hours long. What are we doing?
50:37
Making 30 hours. I like it Slade
50:40
plays games gives $20 and says Yahtzee
50:43
has adventurous night changed your mind on multiplayer
50:45
games not being immersive Marty what
50:47
game would you like to co-op with Yahtzee can't wait
50:49
for the next season keep up the good great content Well,
50:53
I haven't changed my mind on multiplayer
50:56
video games not being immersive
51:03
Well the way I see it is that when
51:05
we play D&D we're all sitting in a circle talking
51:08
to each other and If you're playing
51:10
like a co-op video game, you're sitting on a couch next
51:12
to someone look and you're both looking at a screen You're
51:14
not looking at each other. You're looking at a screen
51:18
And the other person sitting next to me talking
51:20
sort of takes me out of the reality of the game And
51:22
that's why I've never found multiplayer video games immersive
51:27
Yeah, I
51:29
would I would agree like that like pulsar
51:31
and see a thieves I never felt like I was on a ship
51:34
Like we were hanging out and taking
51:36
the picture. Yeah, exactly. Exactly. Um
51:39
in terms of multiplayer I would love
51:42
To see you play Dokkapon Kingdom, which is
51:44
the the Mario Party slash monopoly
51:47
slash Weeb shit that we've
51:49
been playing for game night the last couple weeks
51:52
because it is It
51:55
is an outlandish video game that there's
51:57
no rhyme or reason why certain things will happen and
52:00
It has caused a lot of very funny
52:02
moments, and I feel like it would drive you fucking insane You're
52:05
making it sound like one of the rhythm heaven
52:07
games a
52:08
little a little bit a
52:11
little bit We'll see maybe maybe
52:14
one of the ideas was possibly doing a in-person
52:16
stream of that while you guys are filming season
52:19
four Yeah, it'll be the wimpy
52:21
for a while yet, but yeah, I'm get I'm down Yeah
52:25
Zoratha gives two our dollars and says never say
52:27
no neglecting wheel the cheese I
52:30
mean, what do you do with the cheese? Do you sell the cheese? Don't
52:32
they go bad? The cheese go
52:34
bad
52:36
Well, it's a historic
52:39
No, I mean, I know real cheese goes bad. But like does
52:41
the cheese in the game go there? I assume not
52:44
depends
52:45
not in Skyrim Anyway,
52:47
TJ car number 15 months and
52:50
he left his commenters underneath it saying shout out
52:52
to do dock upon streams There you go. Remember
52:55
when the king rewarded Marty by stealing
52:57
his wallet. It was insane I
53:00
completed a mission. I helped the
53:02
king and the king was like everyone gets
53:04
a bonus and Awarded Frost
53:07
Jesse and Casey with some money and
53:09
then the king said oh my mistake. This
53:11
was actually Marty's wallet Sorry about that.
53:14
And so I just gave them money Fucking
53:18
this king is this king needs to be killed. Oh, that's
53:20
a pain. Yes, it was great though. What again?
53:22
done Fungus
53:25
finding is fabulous. There's aren't you more likely
53:27
to enjoy living breathing games compared
53:29
to dead games? I mean can ever even
53:31
be a bad thing
53:34
Come on super chat. You can do it
53:36
Well done super chat. What about that
53:38
games? Rest in peace that well,
53:41
what is the opposite of a living breathing world a dead?
53:44
Something like Silent Hill to eyes of it as you
53:47
Know, yeah, or like ghosts why I
53:49
took yeah even that's why I took it was
53:51
very dead. Yeah But
53:53
it wouldn't say you're less likely to enjoy them.
53:56
They're just creating a different vibe
54:00
Yeah, I don't know if I want like a horror game to have a
54:02
living breathing world. I don't know if a horror game
54:04
can have a living breathing. Uhhhhh...
54:07
Dante's Inferno? That's pretty
54:10
horrific. You're surrounded by screaming like
54:12
dead people the whole time. That is true. That
54:14
is true.
54:15
Is that a horror game? I guess
54:17
it's pretty ex- uh, like uh, gory. Yeah.
54:22
Yeah, I would say it's... I wouldn't say it's scary.
54:25
No. I don't think so.
54:27
It might be horrific.
54:30
Yeah. Horror and horrific.
54:32
Definitely different things. Yeah. Mark
54:35
Davis gives 4.99 and says, here's a few quid for
54:37
adventure is nigh. I'm watching from the start,
54:39
reaching the Series 2 side quest. Loving
54:42
seeing Marty on there. Happy Halloween,
54:44
chaps. I hear a rumor
54:47
that the next side quest might be starting
54:49
to be filmed soon. It might well be. I
54:52
heard a rumor. We can, like, get together
54:54
in like the one hour per week when
54:56
all our schedules sync up. Yeah. Uh,
55:01
Alex Armstrong gives 5 dollars and says, Hub worlds kind
55:03
of make a living in the immersive world like Sonic Adventure 1,
55:06
where you can follow people's conversations as you progress
55:08
through the game.
55:12
Okay. I never played Sonic Adventure 1, but
55:14
everything I've seen relating to it, uh,
55:18
doesn't reflect well on it. Uh,
55:21
Sonic Adventure 1 is great. I had a great time with
55:23
Sonic Adventure 1. I think what Alex
55:26
means is it's that similar thing that we were talking
55:28
about to where, um, every
55:30
time you like finish a level and go back to the
55:32
hub, if you talk to NPCs, their
55:34
dialogue changes and will reference.
55:37
It's crazy that Eggman, Carpet
55:39
Bomb, the Ruins, that kind of thing. Um,
55:42
which I think is nice. I think that's, having
55:44
a character say something different throughout
55:46
the game when a major thing happens, I think is a
55:48
small thing you could do to, um, add
55:52
to the illusion that your world is alive. Like, once I
55:54
love, uh, when you
55:56
finish Earthbound, you can, uh, your
55:58
goal is to take a level. Paula back
56:00
home and you can go to like pretty much any area
56:02
of the game and every NPC has a new line
56:04
of dialogue Because
56:07
the threat is over and you're
56:09
a new person and you're famous now and so I think
56:12
that's really neat Undertale does something
56:14
similar as well.
56:15
There's so much like secret
56:17
dialogue in that game You can
56:19
like call up NPC friends
56:21
at virtually every room and they
56:23
will have unique dialogue
56:25
Yes, it looks like the I guess like the Kodak
56:28
conversations a lot of Metal Gear games like if you
56:30
call mailing or whoever at any
56:33
specific moment You will get like a specific
56:35
conversation that the only for this little sliver
56:37
Theoretically, yeah. Yeah, I
56:40
definitely don't do that I like how hiding in
56:42
a closet in Metal Gear Solid 2
56:44
in the prologue chapter and calling Otacon and Taking
56:47
the piss out of him for hiding in
56:49
a closet and pissing his pants in the first time a
56:53
couple of buds
56:55
Camjannin jig is five
56:57
dollars and the shadow of Mordor felt alive because my
56:59
deeds fundamentally impact the world I murder
57:01
an NPC in Skyrim things. They basically
57:03
unchanged needs a reaction Yeah,
57:07
the reason the grant of torture games feel I live in
57:09
breathing worlds because the world reacts to what you
57:11
do The cops get called if you commit
57:13
terrible crimes. Yep Yeah,
57:17
run over someone people will run
57:19
in flee in terror and then yeah There's
57:22
consequence. I think that's important
57:24
element before the
57:26
Rockstar style sandbox comparison like
57:28
Ubisoft in that Yeah,
57:33
it's got that system where the police come and get you if you commit
57:35
too many crimes if you don't have that then
57:39
the game just feels Again
57:42
like it's just a it's just a Minecraft sandbox
57:44
world where you're just bashing toys
57:46
together for your own amusement. Yeah
57:50
Also, there's a lot of impish
57:52
glee in knowing the police are trying to stop
57:54
you Say he
57:57
can't stop me. I'm I've got too
57:59
many rocket launches John Connor gives $5,
58:02
Canadian, and says,
58:05
Momopogers seem
58:08
to do a live best since most people are
58:10
real people. Eve, probably the best example,
58:12
just gotta wait for super advanced AI.
58:15
So you say that, but a player in World of Warcraft
58:17
doesn't really act like a normal person would act
58:20
in that world. They're
58:22
just sort of sprinting to every objective,
58:26
standing next to a quest given for a few seconds, and
58:28
then sprinting away again. Yeah,
58:30
I guess there's examples of like in
58:33
even GTA Online and other MMOs
58:35
of people like the roleplay servers, right,
58:38
where people are like genuinely roleplaying. That
58:41
feels like something separate from the
58:43
game itself. I've definitely
58:46
heard that with Eve though. Eve is one of those games
58:48
that I've only consumed via
58:50
other people's stories about and find it fascinating.
58:54
Yeah, I've tried to play it. It's boring
58:56
as hell. It's a lot
58:58
of spreadsheets. Yeah. Not
59:00
spreading any sheets. Alex
59:03
Armstrong gives $2, says Happy Halloween.
59:05
Hope you got your zentai suits. Do
59:10
you know what a zentai suit is? Yeah,
59:12
it's like a morph suit. Like a
59:14
onesie that covers your face. Like
59:17
in Hollywood they'll have a dude wearing a green morph
59:19
suit to like do special effects.
59:22
I don't like this at all. I
59:25
found a Frieza zentai suit. You
59:28
know, Frieza from Dragon Ball Z. Oh my god,
59:30
I image searched this and there's just a bunch of sex stuff. What's
59:32
going on? Why did I do that? It's sort of a
59:35
gimpy thing. Yeah,
59:38
it's like, yeah, it's horny adjacent. So
59:40
I'm going to close that out. Fujikawa1988
59:43
gives 5.99 euros and says, For
59:45
me, Witcher 3 is the best one. I remember
59:48
entering the first town and some soldiers were harassing
59:50
an old man who was hiding his daughter from them. Yeah,
59:54
I just don't have any history in the Witcher, but
59:57
I know the Witcher is lauded.
59:59
for
1:00:01
its world feeling open, right? Feeling
1:00:05
living. Yeah, yeah.
1:00:07
See, my favorite part of Witcher games is always where
1:00:10
Geralt gets a chance to just play his trade, like
1:00:13
a visiting plumber. He's
1:00:15
like, hey, Geralt, we've got
1:00:17
Griffin problems in the farm. I'm like,
1:00:20
well, here's your problem. Here's your
1:00:22
problem. We need to fix all in back
1:00:24
offense. Now,
1:00:27
our charge, $5.55 an hour for my services,
1:00:34
we could talk about daily rates,
1:00:38
etc.
1:00:40
Captain CZ
1:00:42
gives 20s with his Corona and says, can we abolish
1:00:44
daylight savings time already?
1:00:47
No, because of farmers, apparently.
1:00:50
It's something to do with farmers. Yeah,
1:00:52
we keep saying that. I feel like even the farmers, like,
1:00:55
it's fine. You can get rid of it. I
1:00:57
think there's something afoot. I don't know what it is, but
1:00:59
I think something's afoot. That'll be like pitch dark
1:01:01
outside at four o'clock. They don't
1:01:03
mind. I
1:01:05
don't know why.
1:01:07
They probably do mind. Aloof
1:01:10
Alpaca gives $5. Does game devs need
1:01:12
to rethink the living world idea, make it literal
1:01:15
where the world itself has blood and organs instead
1:01:17
of dirt? Yeah, good idea, Aloof Alpaca.
1:01:19
Why don't you get on that?
1:01:20
What was that game last year? Scorn?
1:01:24
Yes. It'd be like Scorn. Ending
1:01:28
of Silent Hill 4, that started to feel
1:01:30
a living, breathing world. It was kind of like that.
1:01:34
The hallway started to pulse. Yeah,
1:01:37
the whole world made of living flesh. That
1:01:39
was always a thing, like, in the last level of Contra.
1:01:43
Yeah, oh yeah. And
1:01:46
the system shot too. What would you do to yourself in the flesh
1:01:48
world? I'd
1:01:50
leave. I wouldn't want to be there. Find
1:01:53
the nearest rectum and escape. Right
1:01:57
out the bomb.
1:01:59
Where's Leetum?
1:01:59
gives 5 Canadian dollars. So this reminds
1:02:02
me of Artsy's drive about Warhammer 40k. There
1:02:04
cannot possibly be only war because everyone
1:02:06
would starve to death within a month.
1:02:10
Well, poor.
1:02:12
Yeah.
1:02:13
Like what's going on in
1:02:15
the quiet parts of the war? Yeah. I
1:02:17
mean, I guess it wouldn't be as snappy if it was
1:02:19
in the grim darkness of the far future there
1:02:21
is only war and a
1:02:25
bit of agriculture going on on the
1:02:27
side somewhere. Yeah. And presumably
1:02:30
someone comes along to clean the windows now
1:02:32
and then and polish all the skulls
1:02:35
that are carved
1:02:37
into everything. Nice little toothbrush.
1:02:40
Clean them off.
1:02:42
And someone's got to like iron everyone's
1:02:45
underpants.
1:02:46
That is true.
1:02:48
In the grim darkness of the far future there is only
1:02:50
war and ironing someone's underpants.
1:02:52
Yeah. On the side. Yeah. That's
1:02:55
the nice gig to have in the Warhammer
1:02:57
universe.
1:03:02
Well, we're getting perilously close to like end
1:03:04
stream times and only at 39.28%. So I feel
1:03:09
I definitely feel like we're not going to
1:03:11
make it to 40. Oh well, you
1:03:14
tried. Leo Gill gives $50
1:03:18
a magenta super chat no less.
1:03:21
Leo definitely
1:03:23
tried. Well, he
1:03:26
tried his best and it wasn't enough. The
1:03:28
listening to Slightly Simple War since the start makes Monday
1:03:31
data entry at work go down easier. Consider
1:03:33
this penance for waiting so long to donate. Thoughts
1:03:35
on a Sonic superstar stroke Mario wonder
1:03:37
double bill?
1:03:39
Yeah. Well, you could watch the
1:03:41
start of my Yarti unscripted video from
1:03:44
last week and then you could watch the next
1:03:46
serial punctuation going out to members and
1:03:48
call it a double bill.
1:03:53
Mario Wonder is delightful. I like when all the piranhas
1:03:55
sang. I thought that was nice.
1:03:57
Yeah, that was weird.
1:03:59
Certainly caught me off guard.
1:03:59
on.
1:04:00
Gay
1:04:03
Bear Bro 2 gives $10 and says shout out
1:04:06
to overly sarcastic productions and their video on
1:04:08
superheroes in empty worlds. I'm about 40
1:04:10
minutes behind on the stream. Superheroes.
1:04:13
There's a little recommendation
1:04:15
for you from Gay Bear Bro 2. Reckos,
1:04:17
I can't even, I don't
1:04:20
know, detail, yeah I found it. I
1:04:22
found it. I added it to my QUU.
1:04:26
Oh this is a very long video. This is two hours long.
1:04:28
This is as long as they'll feature film. Who's
1:04:30
got time for that?
1:04:31
I got to watch all the Noah
1:04:34
Caldwell Gervais videos first. Oh
1:04:36
my god. I watched a six
1:04:38
hour video on Resident Evil room. It was great.
1:04:40
It was like every Resident Evil room though.
1:04:43
It was a trip.
1:04:44
You know, I appreciate having something to put
1:04:47
on, but you've got to imagine Noah
1:04:49
Caldwell Gervais can be really really
1:04:51
fucking boring if you get cornered by him at a
1:04:53
cocktail party. There's
1:05:00
no game you can make a six hour video on.
1:05:03
I guess there's a difference between could you and
1:05:05
should you.
1:05:06
Well, I'm sure I'd get bored.
1:05:09
But would you, yeah. I've
1:05:13
done at least six hours of content. Sure.
1:05:16
If you put all the zero punctuations together. I'm
1:05:18
sure.
1:05:19
Brocastle gives a thousand
1:05:21
euros and says, in the spirit
1:05:24
of spooky season, has Slay the Princess
1:05:26
been on either of your radars? Its horror has
1:05:28
stuck with me for a solid week and counting. It's
1:05:30
so good.
1:05:31
I saw it come up in the communal steam
1:05:33
account. I haven't played it. I've
1:05:36
got too much shit to play right now. I've
1:05:39
played, I got Spider-Man 2,
1:05:42
I'm trying to get through Alan Wake 2, I got
1:05:44
the fucking Robocop game, like
1:05:47
Talos Principal 2 came out ages ago and I haven't,
1:05:49
well, our review code came in ages ago
1:05:51
and I haven't even started on that. Jus'aunt?
1:05:55
The climbing game is coming tomorrow. I played through
1:05:57
Jus'aunt.
1:05:58
I haven't found
1:06:01
a place to squeeze it into reviews. I
1:06:03
started Ghost Runner 2, I played
1:06:05
through Cocoon. So
1:06:09
much stuff to bring up in the games I didn't end up
1:06:11
reviewing video at the end of the year. Yeah,
1:06:15
yeah, Slay the Princess is
1:06:17
on my shortlist. We're gonna have a 3MR
1:06:19
on it in the near future. I've heard it's very
1:06:21
good and it's short,
1:06:23
which is awesome. Well what a blessing
1:06:25
I can be these days. L.M.
1:06:28
gives £5 and says, I loved
1:06:31
ditting in a cafe, sitting, I
1:06:33
assumed he meant to say, and looking out the
1:06:35
window in shadows of doubt, knowing everyone had
1:06:37
their own life to get on with.
1:06:40
Certainly. And
1:06:42
in fact, they literally did. Everyone
1:06:45
had a job, an apartment and someone to murder.
1:06:49
What
1:06:52
if everyone in the city except for one person was murdered
1:06:54
and you need to figure out who that person was? Well if you
1:06:56
had a game long enough, presumably that would be the case.
1:07:00
Everyone would murder at least one person. Are
1:07:03
you ever the murderer in shadows of doubt? You
1:07:05
could be, if you murder someone. No,
1:07:09
like your character? Could your character be like,
1:07:12
could you wake up, try to solve the murder and then realise
1:07:14
it was you who did it, like off? Oh, like a sort of
1:07:17
fight club twist. Yeah, yeah.
1:07:20
We've been blacking out. Yeah.
1:07:24
And our evil other
1:07:26
consciousness took over.
1:07:28
And then the second half of that campaign is you
1:07:30
having to cover it up? I don't think that
1:07:32
can happen, no. Gotcha.
1:07:35
Dylan, welcome to
1:07:37
Early Access. No comment.
1:07:40
Dun dun duuuh. And then Tsunami
1:07:43
Duje gives £20.
1:07:45
And says, is this topic also affected by
1:07:47
progressing the game with the world changing
1:07:49
due to your actions, or is this solely just non-progression
1:07:52
with actions in the moment? I think
1:07:55
both. Yeah, there's a lot of things
1:07:57
that can go into
1:07:58
making a world feel real. I would say it's one
1:08:00
of those things where it's all about the little details.
1:08:04
Yeah. Like having a... creating
1:08:06
a sense of satisfaction from a core combat loop. It's
1:08:08
all in the little effects
1:08:11
and sounds and little jolts
1:08:13
of impact.
1:08:15
Yeah. I
1:08:17
like it when you get a little base
1:08:19
to build. I feel like that adds a sense
1:08:22
of... like a connection between me
1:08:24
and the world when... like your villa in AC2
1:08:27
or the castle so we could
1:08:29
end your pirate fortress
1:08:31
in the skies of Arcadia. I always like building a
1:08:33
little base. Let me build a base. Did
1:08:36
you plant flowers in the flower garden
1:08:38
in Jedi Survivor? I did.
1:08:41
I planted a bunch of flowers upstairs. Yeah!
1:08:43
I liked the bar thing. Every time I come back and there's like new
1:08:46
folks in the bar, I thought that was really nice. I
1:08:48
didn't plant any flowers. I didn't see much point.
1:08:51
Well, it was... You know what? The
1:08:54
point... it was the act of it. It was
1:08:56
to have a nice little rooftop garden of your bar.
1:09:01
But it's not your bar, though, is it? It
1:09:04
was like my bar. I felt like I was helping.
1:09:07
I was hoping. I got a fish tank upstairs.
1:09:10
I got some live music. It's
1:09:12
great. Well, I...
1:09:13
Also, I cannot believe... That game was this year. That
1:09:16
feels like it was a very long time ago. Hmm. Now
1:09:19
you've mentioned it, yeah. Yeah. Everything's
1:09:21
coming out thick and fast.
1:09:21
How many games have come out since then? So many games.
1:09:23
Mm-hmm. There
1:09:27
you go. Hides his eyes, gives $4.99 pounds, and says nothing. Oh, I'm not
1:09:29
sure. I'm not sure. I'm not sure. I'm
1:09:32
not sure. I'm
1:09:33
not sure. I'm not sure.
1:09:34
I'm not sure. I'm not sure. I'm
1:09:37
not sure. I'm not sure. I'm
1:09:39
not sure. I'm not sure. I'm not sure. I'm
1:09:42
not sure. I'm not sure.
1:09:44
I'm not sure.
1:09:45
I'm not sure. There's nothing. Oh, I diz-eye-ed.
1:09:49
Well, underneath that he writes,
1:09:51
forgot to write my message. How silly.
1:09:54
Oh, I diz-eye-ed. I
1:09:58
diz-eye-ed hides his messages as well. And
1:10:01
then Zaratha gives five
1:10:03
R dollars who says, we got rid of daylight
1:10:06
savings in Brazil and I miss it dearly.
1:10:08
No, I'm not a farmer. Yeah,
1:10:11
Queen's Wern to go rid of it.
1:10:12
Well, when I was living there.
1:10:15
Did you miss it? Well, I did
1:10:17
do a lot of work for like people in America. So
1:10:20
I had a sort of functional
1:10:22
daylight savings every now and again. Gotcha.
1:10:25
Yeah. Meetings would shift and everything. Yeah.
1:10:29
But you know, there
1:10:31
was never a problem.
1:10:33
Yeah, especially
1:10:34
if you're younger, you kind of just dab. And
1:10:36
that's why everyone should ditch daylight
1:10:39
savings.
1:10:40
CZK.
1:10:44
Oh, that's the currency. The name is just like
1:10:47
two weird bars and then the smile.
1:10:49
I don't know if it's supposed to be two, if it's supposed to be
1:10:52
ill, if it's supposed to be Lilla, if it's supposed
1:10:54
to be I. Well, whoever the hell they are.
1:10:57
They give 120 CZKs and says the console.
1:11:02
What?
1:11:03
I bet those are checkbox. Yeah, I assume
1:11:05
I assume they are. Yeah. Says
1:11:08
the convo got me curious. How many games a year
1:11:10
do you two actually play? How many finished? I mean,
1:11:12
I play far above average, but still can't keep up with the
1:11:14
slightest because of time or energy.
1:11:16
Well, I play as many games
1:11:19
as I review and then a few more a year.
1:11:22
Yeah. As for how many I finish,
1:11:25
not very many these days. Although I
1:11:27
did finish Spider-Man 2.
1:11:30
In the sense of getting the story end. So
1:11:32
I
1:11:33
think
1:11:35
that's a good sign for the game that you finished it
1:11:38
even if you didn't have to.
1:11:39
Well, I just happened to have
1:11:41
enough time for it, I suppose. If I'd started
1:11:43
it on like a Thursday and only
1:11:45
had two days to finish it, I probably wouldn't
1:11:48
have had the time. But
1:11:50
I did. Probably 100.
1:11:55
Probably been played through about 100 games. I also
1:11:58
play through games on a... personal stream so
1:12:00
that sort of like I replayed
1:12:02
all the Zelda games all the final hill games doing
1:12:05
Resident Evil Mario what you shit like that
1:12:07
also you can you could boost up those numbers with the shorties
1:12:10
play the princess that's like a two-hour
1:12:13
game boom I was trying I was thinking the
1:12:15
other day what would be my
1:12:17
blue sky estimate for the
1:12:19
number of games I have played in my entire life
1:12:23
because
1:12:25
I would I would be very surprised if
1:12:27
it was under 2,000
1:12:30
yeah do you
1:12:32
mean play as in like like what
1:12:37
like does a demo count
1:12:39
yeah I guess if it's a different game every
1:12:43
individual game I've played from like pickaxe
1:12:46
Pete on the Phillips
1:12:49
video pack to spider-man 2 how
1:12:51
many of I play yeah I mean I've reviewed is close
1:12:53
to a thousand and I've played
1:12:56
that point yeah I played
1:12:58
a damn sight more games than I reviewed yeah
1:13:01
I think I've been the past
1:13:04
couple of years I've started to keep a list
1:13:06
of all like the movies I watch TV shows I watch games
1:13:08
I play
1:13:12
but I never did that for the first 30 years of
1:13:14
my life so I don't know yeah
1:13:18
and that's you kept a meticulous
1:13:21
list from very early age like a complete psychopath
1:13:24
yeah like a real weird kid
1:13:28
Fuji Ka-1 1988 gives 1199 and says
1:13:30
off topic playing games is 1992 how do you guys
1:13:35
keep gaming fatigue at bay there is not a
1:13:37
lot that gets me excited these days but going
1:13:39
through my huge backlog with my steam deck there's
1:13:41
that
1:13:42
well if you just keep playing
1:13:44
games every now and again one comes along that reignites
1:13:47
your excitement for the medium I
1:13:50
think I also tend to something
1:13:52
a little burnt out I revisit games
1:13:56
that I know I really like and like replaying so
1:13:59
they're almost like Palette
1:14:01
cleanser make me feel better games like
1:14:03
I'll play through some Katamari or yeah
1:14:08
Play Dark Souls again Exactly
1:14:10
everyone has everyone is those games. I also
1:14:12
do feel like Steam Deck and switch
1:14:16
Like having games that you can sort of which
1:14:19
I guess you can also do if you're listening to podcasts or watching shows
1:14:21
or anything But sort of having it be an
1:14:23
auxiliary thing that you're not Fully
1:14:26
focusing on so playing games while
1:14:28
you're listening to pods or watching TV
1:14:30
shows or watching sports or anything And
1:14:34
that tends to help if you're in a bit of a rut Also,
1:14:37
it's fine if you take a break for a little while and question movies
1:14:40
Go travel then you come back and you're gonna
1:14:42
be like, oh I want to play games again Absence
1:14:45
makes the half growth on there and all
1:14:47
that yeah Like we have to keep playing games
1:14:50
because that's how we make money But
1:14:52
you don't have to you can just take a break for a little while
1:14:54
If you want get all your gaming gaming
1:14:57
news and opinions right here at the escapists look
1:14:59
we're here for you Will Will mama
1:15:01
bird will eat the worms of the
1:15:03
new games. Yes, it will throw them up in your mouth
1:15:05
We love you more than your family.
1:15:08
You should stop contacting them and listen only
1:15:10
to us And
1:15:13
give us your money Remove
1:15:16
your children from your will and leave
1:15:19
it to us
1:15:20
Yeah, yeah,
1:15:23
I'm trying to create a cult of personality
1:15:25
but I
1:15:27
Really got the effort. Oh I
1:15:30
was about to complain that we hadn't got to 40% of their
1:15:33
hours our Dower
1:15:36
Dodger Esquire came in with sixty two
1:15:38
dollars sixty two that I say
1:15:40
here's your 40% yards pressuring works
1:15:42
Certainly does or so now we are Exactly
1:15:46
we are at exactly 40% exactly
1:15:49
six thousand dollars. Oh my
1:15:52
god,
1:15:52
which yes, oh and then
1:15:56
Just to ruin that through jacoa 1988
1:15:59
and says, lol, we'll do that. Here's
1:16:02
some more cheers, guys. Aww! Thank
1:16:04
you for Jekawa and thank you to R.Dodger. You have to give
1:16:06
it a cent amount as well. Just
1:16:09
to completely mess up that
1:16:11
nice orderly row of zeros we had for a few
1:16:13
seconds there. It's
1:16:16
the imperfections that really make it count. As
1:16:19
well, thanks very much, everyone. And thank you for listening
1:16:21
to slightly something else. Which
1:16:25
we continue to do for some reason. Oh, yeah,
1:16:28
another one came in, but
1:16:30
I'm just going to finish my spiel. I
1:16:34
was Yachtsu Kosho, I was joined by Mattys Lever. I
1:16:38
have a new zero punctuation dropping
1:16:41
on Wednesday as usual, and
1:16:43
my next Yachtsu unscripted stream, of course, will
1:16:46
take place that afternoon. At
1:16:49
that usual time. I've got
1:16:51
an extra punctuation dropping for
1:16:53
everyone on Thursday, I believe.
1:16:57
Mm-hmm.
1:16:58
The one about stealth, I think.
1:17:02
Yes. Stealth games. And
1:17:06
then on Saturday, don't miss the
1:17:09
latest episode of Adventurous Night. It's already out
1:17:11
to two members. It's another hot one. That's
1:17:14
all like
1:17:16
Mortimer Drama is starting to ramp
1:17:18
up. Ooh.
1:17:22
We've been seeding
1:17:24
it into the background all season, but now it's really starting
1:17:26
to pay off. Finally time.
1:17:30
What else? Have the escape has got to show
1:17:32
for itself this week? Oh
1:17:35
my god, we have so much. The
1:17:37
hidden gems in theory is later tonight. They
1:17:39
have not decided a game yet, which it feels like they
1:17:41
should. Yeah, they should.
1:17:44
Probably in those few hours. That was a few hours
1:17:46
away and Arp needs to be made. Hopefully if you guys are
1:17:48
listening, you can sort it out. There's
1:17:51
gonna be no recap tomorrow because that
1:17:53
is gonna be a Halloween
1:17:55
night in Ireland. And Darren wants
1:17:57
to enjoy the festivities. But all. All
1:18:00
the rest of the normal streams should be this week, including
1:18:02
Thursday. Jesse will be starting
1:18:04
Majora's Mask at noon. So
1:18:07
tune in for that. And then I should have four
1:18:09
members, a new video essay
1:18:11
up sometime this week on
1:18:14
Resident Evil Zero that might have a little
1:18:17
goof from Yahtzee
1:18:19
at the start of it. So tune in for that. Oh
1:18:22
yeah, that. It was great. I
1:18:24
heard Zadir said great
1:18:26
job.
1:18:28
Well, he would say that. They would. Jesse's
1:18:31
very nice. Alright, yawth87
1:18:34
gives 50 years krona and says
1:18:36
Bannerlord has a rather organic world developing nation
1:18:39
to go to war and traders run around so there are changes
1:18:41
no matter what. Good game and time sink.
1:18:43
We're done talking about H.OR.87.
1:18:45
No, I want to talk about Bannerlords now.
1:18:48
I love the Lords. No, we need
1:18:51
to piss off. I love the Bannerlords.
1:18:53
I think they're great. What games are you going to play
1:18:55
on Wednesday? Do you know yet? Well,
1:18:59
Frost was directing me to Mosalina
1:19:02
and a couple of other other government did as well. So
1:19:06
I'm thinking that's going
1:19:08
to be one of the games I take out. As for the second
1:19:10
one, well the slot's open so I'm
1:19:12
open for the suggestion. I'll
1:19:15
see what comes in. Gotcha.
1:19:21
Alright, well I guess
1:19:23
that's it then. Excellent. Bye
1:19:26
bye everyone. Bye everyone. Thanks for
1:19:28
hanging out. Thank you so much for the donations. I was very
1:19:30
nice of you. Awwwwww.
1:19:33
See you next time.
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