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324: System Tile Tier List

324: System Tile Tier List

Released Wednesday, 8th November 2023
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324: System Tile Tier List

324: System Tile Tier List

324: System Tile Tier List

324: System Tile Tier List

Wednesday, 8th November 2023
Good episode? Give it some love!
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Episode Transcript

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0:04

This is Space Cats Peace

0:06

Turtles, the unofficial podcast

0:08

for Fantasy Flight's Twilight Imperium.

0:12

Episode 324,

0:13

the System Tile Tier

0:15

List. Music by Ben

0:17

Prunty, featuring Matt Martins and

0:19

Hunter Donaldson.

0:43

Hunter, I'm feeling positively cozy.

0:46

I have a little, got a little throat coat

0:48

tea here. I'm ready to record. Yeah, you're

0:50

drinking tea. Got my tea. It's going to have

0:52

a tea energy today. Okay. Today's

0:55

episode brought to you by Tea Energy by

0:58

Matt Martins. Beautiful.

1:00

Well, yeah, we, we, we

1:02

gave y'all the wheel. We

1:05

said, hey, we'll talk about whatever

1:07

you want. You know, we do this periodically.

1:10

We gave you the opportunity to

1:12

have us talk about Direct

1:14

Hit for three or four hours.

1:17

And they did not go for it. And I tell you

1:19

this, see if you ever get the chance again, you

1:22

idiots. That's it. That was

1:24

your, you just called them idiots. Yeah.

1:27

Okay. Yeah. Hey,

1:30

hey kids.

1:31

I'm real disappointed in you. Yeah. Y'all

1:34

blew it. You had your opportunity for the Direct Hit

1:36

episode that we had been threatening since

1:38

action cards part three, four years

1:41

ago. Yeah. So maybe

1:43

what it is is that everyone that, you

1:45

know, you solicited to the show is gone. I remember

1:48

that joke. It's like too deep of a cut that

1:50

we pulled. But yeah, that was your

1:52

big opportunity. And instead we're

1:55

going to talk about every single system

1:57

tile and sort them into a tier list.

2:00

We actually have Tabletop Playground

2:02

open today. We are like, that's not

2:05

helpful though because this is an audio medium,

2:07

but it's really fitting that Hunter

2:09

and I need a visual source to

2:11

like relay this information, but that you

2:13

listener will not have this visual source. So I don't know.

2:16

I mean like wish us luck at

2:18

this, but yeah, this is not going to be a video.

2:21

This is audio. No, I'm just kidding. We will be able

2:23

to do pretty well because mostly just numbers and colors

2:25

that these things contain or whatever. But

2:28

I'm excited to answer some questions about

2:30

like what aspects of these

2:33

tiles are truly best. But first Hunter, I

2:35

wanted to update you on the

2:37

tournament and some recent winners we had this week.

2:40

A bit of a lighter week

2:43

for us as a note where we're sort

2:45

of losing a bit of the unique player

2:47

count according to Elspeth and Jazzhands

2:49

who have been digging into the numbers, especially

2:52

for Fantasy Ti draft stuff. So hey,

2:54

here's just another pitch. November is a

2:56

new month. And if you're listening to this, the tournament

2:58

is still very, very active and we need

3:01

you as butts in seats to play

3:03

games from now until the end of the

3:05

year so that we can reach 216 prelims

3:07

players for the prelims that would start

3:09

in January of next year. So feel free

3:12

to come join in on the fun over on the Space

3:14

Cats, Peace Turtles, Discord. Also,

3:16

I will note some of you, I've heard multiple

3:18

reports that Discord accounts are disconnecting

3:21

from Patreon. My first step

3:24

of encouragement is to tell you to try

3:26

to go into your Patreon settings and relink that,

3:29

relink your Discord, Discord had name

3:31

changes that messed a bunch of stuff up, but there are other

3:33

problems that I have not gotten to the bottom of. So

3:35

if you have an account that you've tried to

3:38

update and it's still not letting you into the Patreon

3:40

channels, DM me and I will see what I can

3:42

do. Okay, so there's important

3:44

business out of the way. But then also,

3:47

I've got seven, just seven winners

3:49

for you this week, Hunter. Just seven folks

3:51

who have progressed into the prelims. First

3:54

up, we've got Susan and then

3:56

Gamblor powered by Ko-fi, also

3:58

known as St. Luna. Weaver

4:00

Connecticut in there. Emson

4:03

made it through. Emson, a long time

4:05

tournament name. 100, you might

4:07

recognize this name, the Bearded Boy, progressed

4:09

through. The Bearded Boy vanquished me, stepped

4:12

over my dead body. Couldn't

4:15

have made it through if not for my excellent wind slay

4:17

of the Hakan in that game. So you're welcome Bearded

4:19

Boy, for me gifting you a win. It

4:23

was in no way, had nothing to do with you playing

4:25

a solid game and had everything to do with me

4:27

deciding it should be you, Bearded Boy. I

4:30

planned it all along, I actually wrote into,

4:33

I had a little ship in a bottle,

4:35

I put a little piece of parchment in there and I'd written your

4:37

name on it. 10 years ago

4:40

I did that. You had a dream board that you put in your

4:42

closet and it said the Bearded Boy will be

4:44

the third qualifier winner of my game.

4:46

My whole plan of course is to play through the entire

4:49

qualifiers and just sneak in at the very

4:51

end because I wanna hand pick all

4:53

the people to win in my game.

4:56

So technically the losers

4:59

of all the games, that

5:01

I did not select, you know who you are out there.

5:04

You were not selected to win that game. You

5:06

were not the chosen one. I'm doing a

5:09

level of wind making that no one has ever seen

5:11

before where I am shifting the cosmet

5:14

in order to make it happen. Right. And

5:17

our final winner of the week is Hero of

5:19

Balmora. So thank you to

5:21

all of the winners. It looks like a

5:24

lot of, it was Devil Went Down to Velnor,

5:26

101 Dalboothas and Yellow Slice having

5:29

all of those wins. I haven't looked at the

5:31

stats in a bit. I think things are really evening

5:33

out in terms of all of the

5:35

slices. All about hubbub, about

5:38

Dharma and Bregg. Tauma

5:40

and Bregg, excuse me. Yeah, how

5:42

dare you. Is a little bit out the window. But yeah,

5:45

so again, if you wanna be a part of this tournament,

5:47

come hang out, join the Space Cats Patreon

5:50

and just hop in a game. Just hop in a game this week. There's

5:52

a lot of weekday games that have been trying

5:54

to fire off and they're always like one

5:57

player short. So if you like a

5:59

suit. you wouldn't be able to play in this tournament because you don't

6:01

have weekend availability? Let me

6:04

tell you, there is a legion of others with

6:06

you that need your help. If you

6:08

have random Monday and Tuesday availability,

6:10

there are players desperately looking

6:13

for your assistance in getting

6:15

games popped off. But, Hunter, are

6:17

you ding-dang ready to just sort of

6:20

decide what this episode is

6:22

now? Because we've

6:24

got it in front of us, and I don't think either of us is prepared

6:28

for this idea. I'm looking

6:30

at a digital representation of every

6:32

single system tile in the game of Twilight

6:34

Imperium. They're laid out in neat

6:36

columns, and then we've

6:39

made boxes for each tier.

6:41

We have an S tier, an A tier, a B tier,

6:43

a C tier, a D tier, and an F

6:45

tier. I don't know if we're going to need that level of granularity.

6:48

Sure. Yeah, we do. This is important and good.

6:50

We do need this. Well,

6:53

so okay, can we have some conversations on the

6:55

front end of this, though, before we just dive

6:57

in and start deciding things

6:59

exist in certain places? We'll go through them, like, I

7:01

think we've decided we're going to go through them in their numerical

7:04

order, in the printed

7:06

order of the tiles. Each system

7:08

tile has a number, and you'll

7:10

be learning those numbers today. Yeah, yeah. I never

7:12

even thought about this before. But

7:16

I want to cover some ground on the front

7:18

end just so we can start getting

7:20

ahead of all the big shifts we'll be doing.

7:23

There are essentially two

7:26

types of systems, those with planets

7:28

and those without. Is that a fair

7:33

categorization of just, like, planets

7:35

and not planets, or would you

7:37

bisect it even more than that? No,

7:40

I think that's fine. There are tiles

7:42

with planets and there are tiles without the planets.

7:44

And I think it's very easy

7:46

to look at tiles with planets and

7:49

sort of be like, yeah, okay, this is worth

7:51

this much value, right? And that would be

7:53

not a fun audio listen of just, like,

7:56

okay, and this one is five. So it goes

7:58

in B rank and this one is six. So it

8:00

goes in a rank and the cutoff for

8:02

a rank is that 8 or whatever? I can't believe

8:04

you're even worried about this as a possible

8:07

like way that we would do that I'm like offended

8:10

that you even think that you can Maybe

8:12

do that. We know do it now the

8:14

point I'm more making is on the other

8:16

half We have so much more

8:19

sort of nebulous things we have to consider

8:21

with the planet right systems There aren't even numbers.

8:23

Okay, so I'm really interested

8:26

in just five Sort of it's

8:28

just five. Is that what we're gonna go with today?

8:30

Is it just like you got to go with your heart

8:32

and your gut here of what goes

8:35

into the style? You know what? I want to throw

8:37

a bone to here's what I want to

8:39

do. We've been getting lately. I've

8:41

been getting a lot of Negative

8:44

comments that we get negative comments all

8:46

the time. I mean every day every

8:48

single day. Okay, we get negative I

8:53

Was like saying it out loud because

8:55

I was getting ready to make a joke and then I said

8:57

it and realized it was true I know that's funny

9:01

But no, it's not every day we get negative comments and

9:03

I just today. I just want to

9:05

say that If you have a

9:07

comment loaded in your

9:10

gut that is anything along

9:12

the lines of I Don't

9:15

I have feedback on the criteria they

9:17

used or it was Inconsistent

9:20

or whatever. Can I just and I want to be

9:22

really gentle and nice like I like

9:24

I know you I just want to Uninvite

9:27

you from this episode of the podcast. You

9:29

just don't have to listen to it. You know what I mean? There's

9:32

a lot of this, you know what? There's

9:34

so many things that you could check out right now If

9:37

that because like we are not going

9:39

to do that Okay, just promise you it's

9:42

not gonna be consistent. Listen, we're gonna

9:44

use as many metrics as we can come

9:46

up with yeah And they're not gonna be

9:49

Utilitarian whoever designs the

9:52

like milty draft algorithms could

9:54

just spit out this information

9:56

Right someone already taken

9:59

the time to assign values to

10:01

every single one of these factors and they could just

10:03

give you a list of these things ranked in their

10:06

order and I Encourage you to ask them to

10:08

do that And you know what if it's if

10:10

you have a feeling like this episode might really frustrate

10:12

you to listen to then I

10:15

just want To just buddy friend

10:17

pal Just don't bother you

10:19

don't need to don't worry about it. Yeah, you definitely

10:21

don't need to listen to all Six

10:24

hours of this podcast episode

10:26

and then like write some meme comment

10:29

about how me and Matt are stupid We know

10:32

if you have we know we

10:34

are if you have that amount of energy

10:36

to dedicate to anything if you're that Passion

10:38

about anything. I encourage you to run for local office.

10:40

That's what I would say to you Like

10:43

you got you got you're a cool person,

10:46

you know I mean, and if you pointed this energy

10:48

at like the right task you would

10:50

be on fire, dude You

10:52

are my I love you for that

10:55

man I just

10:59

I want to have fun with this. Yeah conversation.

11:01

I don't want to do it the quote

11:03

right way unquote Absolutely, because

11:06

honestly You how you

11:08

don't need it. Yeah, you don't you already

11:11

know they have numbers on

11:13

them my friend They have

11:15

numbers To

11:17

they have direct value wait them.

11:20

Yeah with numbers. Yeah, bud.

11:22

So sorry. I'm just so sorry. Okay I'm

11:24

sorry, you know what and I'm not trying to say

11:26

we're not gonna do any like there will be

11:29

there we analysis What's gonna happen?

11:31

we're gonna There's

11:32

gonna be system tiles where we

11:34

will be like kind of bored with it We

11:37

might just talk about the art on it and

11:39

then give it a dumb And

11:41

then maybe we'll have strategy

11:43

ideas and we'll talk about that sure you know what I mean

11:46

I'm not saying that I want to have a conversation

11:49

dislodged from Twilight Imperium

11:51

Yeah, I'm just saying like we're not we

11:54

are not trying to nail it. Yes. Well

11:57

But in a way we will we will have already

11:59

because gave this much buildup,

12:02

we've already nailed it actually. Now we're done.

12:04

We sort of nailed it. Because the thing is,

12:06

we're able to evaluate it. This

12:08

is the difference between us and the audience, is

12:11

we could see all the different prisms by

12:13

which you could evaluate the tiles.

12:16

And there's a segment of the audience that can only

12:18

see the raw number value. But

12:20

we are familiar with the soul

12:23

and the spirit of these tiles. And

12:25

that's why we can really evaluate

12:28

them. Their soul still

12:30

dances. The soul

12:33

still burns. Most

12:35

people are either a cowboy or a general.

12:37

And the advantage of this show is we're

12:39

both sitting right here ding-ding. So

12:42

it's time. Let's do it. Let's dive into these things.

12:45

We can start easy. We can start

12:47

really easy. Because the first 17 system tiles from one don't

12:53

give it away. Don't give it away. They'll figure it out. Oh,

12:55

they'll figure it out. We're just going to do them in order. Okay,

12:57

okay, okay, okay. Number one, for

13:00

some reason, because, you know, everyone's

13:02

got a little ego in them. And if anything, I

13:04

think part of the ranking of this particular

13:07

system tile is because they

13:09

have chosen this one to be number one. Dane obviously

13:11

chose this specifically, because it's Yord,

13:14

the Federation of Soul Home system. We

13:17

are earth centric here. And

13:20

apparently Yord is the main character. They are

13:22

number one. The number one system tile

13:24

is earth. Yeah. Planet earth. Now,

13:27

a couple things I want to say about

13:29

this tile right off the bat. And

13:32

this is something I've been wondering. I haven't had an opportunity

13:34

to say this. And I've never said it before, but

13:36

I've had this thought many times. That's

13:39

not what earth looks like. That's incorrect,

13:42

idiots. Check

13:44

out the art on that. That is not

13:46

earth. What is that? It's some weird rotation.

13:49

Yeah, I don't know. Right. Right. Guess

13:51

what? Earth is very, I know what

13:53

it looked like. Here's the question I have. Here's

13:55

the thing. Because we're talking about supposedly

13:57

multiple millennia from now. Right

14:00

like this is we're talking thousands of them. Are

14:02

we talking about in a reverse Pangea

14:05

that this could possibly be right? Isn't

14:07

that the idea that these that

14:09

our continents are slowly drifting but eventually

14:12

they'll essentially crash back into each other Nobody

14:16

owns The image of

14:19

earth. I don't know why you would

14:21

do this. Just give us North

14:23

America South America Europe Africa

14:26

and Maybe a little bit a I'm

14:28

sorry Asia a lot of times you get left out so big

14:31

you get left It's it's so you're waiting really

14:33

big. You're really big you take up most

14:35

of them at personal Yeah,

14:38

you're saying right like

14:40

you're saying all this But the question is hunter

14:43

does that make it go up a rank or down

14:45

a rank in your mind and from which rank are

14:47

We baselining this what is what is the mean

14:49

are we is is everything start in

14:51

B rank and then goes up or down? Is

14:53

that is that kind of the idea we need to start this with

14:56

also at this rate? We are never gonna finish this episode.

14:58

There are 82 tiles continue. Don't worry.

15:00

I won't I won't have But

15:03

yeah, I just it has always bothered me that it doesn't

15:06

look just like regular and I understand lore heads

15:08

Yeah, that yes, there is some sort of reverse Pangea

15:11

situation being or just something

15:13

the earth's terrain has Changed

15:15

because of God knows what yeah,

15:18

but

15:19

it also would be tight if it was just freaking regular

15:21

earth You know what I mean like as we know

15:23

it like that be that'd be crazy Somebody

15:25

did own the right to the image

15:28

of earth you can't that's illegal

15:31

Someone owns that I challenged them

15:33

right now in court. I see

15:35

them you can't we live on the earth

15:37

Yeah, you idiot. Yeah, own it right right

15:40

well in other news. It is a Single

15:43

planet home system, which is good. It's four bucks, which

15:45

is roughly the maximum There's a couple things

15:47

above it, but this is a good home system This is one of the best

15:50

home systems right right question. I think

15:52

it's I think it's pretty good for

15:54

home systems I

15:57

mean and yeah Like

16:00

how, I mean, how granular do we, cause it's sold

16:02

home system. So like, yeah, I think we

16:04

don't, I mean, like we can take into consideration

16:07

the faction a little bit, right?

16:09

But it's mostly about the system tile

16:12

itself. So it's almost a little bit taking

16:14

it in a Franken sense as well, right? If

16:16

we, if this became a Franken home system that we were

16:18

just adding to any old faction, would it perform

16:20

the same? Yes, it would still be a pretty great home

16:22

system, right? We would still draft there. Yeah. I

16:25

think, so, okay. So

16:27

I think it's either a B or a C. I mean, it's just

16:30

like definition. It's the first thing. Yeah,

16:32

let's start B, cause this stuff will probably shift later.

16:34

Eventually we'll probably be, we'll probably be like take the whole B

16:36

tier and move it to A or something because we've changed

16:39

everything up. But it was the first one in there. Okay. So

16:41

let's flap it in B. All right, so we got 80 to go. Yeah.

16:45

We've done our first one. We're about 15 minutes in. And

16:48

it's Yord, which is Earth.

16:50

Yeah. I wish we could just call it Earth too, right?

16:52

You know, what's up with that? At

16:56

some point, the Swedes took over, or I

16:58

guess in this case, the Danes. Yeah.

17:01

The Danes took over. That's correct. The

17:03

Danes in that club. The Danish that our Dane built

17:05

her up. The descendants of Danes, the Danish,

17:07

the Danes made yours.

17:10

They have nothing to do with Denmark. Everyone

17:12

thinks that has to do with Denmark. Denmark and the Twilight

17:14

Imperium community just ends,

17:16

or in the history of it. Denmark

17:19

just ends. Everybody just quits being Danish.

17:22

One day they just all quit cause they didn't like it anymore.

17:25

A lot of Danish people that are listening

17:27

know what I'm talking about. And

17:29

so yeah, Yord is B tier. System

17:32

one done. Let's do system two. System

17:34

two, for some reason, is Mole

17:37

Primus, the Mentac coalition. So I know you

17:39

might have thought there is some sort of alphabetical

17:42

numbering scheme, perhaps, to these,

17:44

or anything. But no, it's just we go, it

17:47

is single planets first, it looks like,

17:49

right? Mole Primus is next, and we're gonna continue from

17:51

there. But it's not even numerical.

17:54

We do the four two, then we do the four one. And

17:56

just looking ahead, next up is the four four. So

17:58

there's just absolutely no law. to this

18:00

outside of single thing double planet

18:03

space. Yeah. Yeah, so mall primus

18:06

Boring art It's

18:09

a single planet home system. So it's inherently okay,

18:11

but for a single planet home system or

18:14

one is kind of boring Yeah So

18:17

like your it is a four two. I Think

18:20

this should be CT So

18:23

if you're deceased here with your two we're

18:25

gonna need 80 more tears I

18:31

Just I don't know. It's it's

18:33

fine. I don't want to put it in beat here that I want to put it

18:35

in seat Okay, it goes in seats here and

18:38

at some point we'll figure out what to do with that I

18:40

don't know what but yeah, we're

18:42

gonna have what we're gonna have a whole issue there Well next up

18:44

is the yin brotherhood home system Darian

18:47

which is a four or and just

18:49

to speed things up like this goes with soul This

18:51

is this is beats here if anything, it's

18:53

like technically better to make an argument for

18:56

a tear It's a four four. You can

18:58

dip below that sucker. Yeah, dip low, right

19:00

up Now I will say though it loses some points

19:02

for art art bad. Sure bad.

19:05

Yeah Brown nothing.

19:07

Yeah, it's got a little bit of red in there Honestly,

19:10

I know worse looking than

19:12

mall primus At least it has

19:14

at least as an indication that a Sun is in a

19:16

direction Whereas mall primus just the whole

19:19

things lit up. I guess the Sun is directly behind

19:21

us in mall primus this case. I love Investigating

19:24

is this the only one of these planets

19:26

with like any sense of an eclipse happening

19:29

I guess Joel has a little bit of an eclipse. This is

19:31

fascinating actually looking at this art close

19:33

an eclipse happening It's just like of course not an eclipse

19:37

In the planet right right for most

19:39

of these planets the like the Sun

19:41

is is directly on it anyway, sorry I'm

19:43

just I'm getting really kind of lost lost here. Okay

19:46

fine. It goes in the eighth year. Great Yeah, Darian

19:48

goes in the eighth year. We're in for you.

19:50

They need a win We're gonna

19:52

have to fix this later because there's no way there's

19:55

a room you're gonna love you're gonna love we're all on Well,

19:57

we have moo-wah, which is a 4-1 which is yeah

20:00

exact same as mole primus, however,

20:02

a lot better, huh? The art

20:04

is better, but I will say this, I

20:06

actually wanna dunk on Mu'at, the planet

20:08

a little bit, because it comes after

20:10

mole primus. Mole primus existed first. Oh

20:13

yeah, yeah. Which means that when

20:15

they got to Mu'at's home system, they just reused

20:18

the same planet value, and I hate that. So

20:20

I think Mu'at, D or F tier, is

20:22

that's what I'm saying. You

20:25

are unhinged today. No, but

20:27

it makes sense, because they just reused the

20:29

value. Like clearly boring. They didn't care

20:31

about it much. Yeah, they just, I

20:33

mean, how many other instances are we gonna run into

20:36

that? Probably not very many, yeah, there's not very many home systems

20:38

that are just like copied values. It's literally only

20:40

Mu'at, yeah, D tier. Yeah, F tier I'm

20:42

reserving for some really specific special stuff,

20:44

I feel like. I don't know what that is yet, I don't have that in mind. I'm

20:47

just saying F tier is the trash can, and

20:49

should feel as such, and Mu'at's not quite

20:51

that low. Yeah, yeah. So probably

20:53

put four system titles on the list, and they are all

20:56

within three influence of each other, and

20:58

no other discernible differences, and they take up

21:00

four different tiers. I stand

21:02

by all of them, I stand by all of them.

21:05

I will fight you on these right now. C

21:07

tier, Mu'al Primus objectively looks

21:10

dumb. Like it just doesn't look like, and

21:12

Mentac, is it cool faction? The fact

21:14

that they get just like a boring looking planet

21:16

is annoying to me. Well, hang on. You

21:19

bring up a good point, they're a cool faction, and

21:21

what is the history of this cool faction? Space

21:24

Australia. This was a boring planet because no

21:26

one wanted to be here. They were cast out

21:28

here. Oh yeah. This is on brand that this

21:30

planet is boring and dull. Well, you could

21:33

make a desolate planet look crazier

21:35

than this, you know what I mean? It didn't have to

21:37

be brown, is that what you're saying? It could have been blue.

21:40

It could have just had a lot of weird action all

21:42

over it. You know what I mean? Like weird, like

21:45

just, I don't know, formations and stuff.

21:47

Instead it just looks kind of flat.

21:49

There's like, there's some peppered

21:51

like kind of craters going on there, but there's

21:53

not a whole lot of detail. Yeah, yeah. Okay.

21:57

Next up, another single planet. It's ArborX

21:59

home system now. That

24:01

was the clue that inheritance systems was

24:03

bad that they put in the game. Sure. That

24:05

was their clue. I'll go one step further. In a round

24:08

one scenario, L1, if they want tech, has to leave

24:10

a dollar sitting on the floor. Very often,

24:12

until you get more established, L1

24:15

is using five bucks to research

24:17

tech period. That's annoying. Yeah,

24:21

that's kind of annoying, but there's

24:23

definitely ways around it. You got a decent prom

24:25

note. I think I

24:28

want to judge it that its production

24:31

is so high. Yeah, it's

24:33

so high. I think it was, in

24:35

my mind, it's like it would be an A tier

24:38

home system, but because of that annoyance

24:41

factor with tech and stuff, it's why I

24:43

want to knock it down to B. Hmm. With

24:45

souls for two. I was thinking

24:47

S tier, but... Whoa. Going

24:50

into this conversation, but I

24:52

will settle for B tier. I

24:54

love L1's home system. Interesting. L1,

24:57

the fact that I got five bucks at home

24:59

is so useful.

25:02

I love just being able to pump stuff out. Let's

25:04

leave it A then. If you were feeling

25:07

S, I did not know you were that high. If you were S and I'm

25:09

B, then it just gets to go in A, and

25:11

that's where it belongs. It's my favorite single planet

25:13

home system. Okay, next up

25:16

is WinU, the WinU home system. It is

25:18

a single planet. It's a trash faction,

25:21

a trash start. It's also bad for round

25:23

one, three resources, but later in

25:25

the game, it is a three four. You've

25:27

got four influence to sit on, and that ends up being not

25:29

that big of a deal if you can get the

25:31

planets outside of home. Basically

25:34

all that to say, it's not Nesfarr. Yeah,

25:36

it's tough. Yeah, it's not as bad

25:39

as Nesfarr. It's not great though

25:41

either. And it's art is bad. It's

25:43

art is boring. If anything, it belongs in D tier

25:45

with Nesfarr. It could have been a C tier. Actually,

25:48

it couldn't have been a C tier. It was never going to be a C tier.

25:50

It was just a firmly D tier. It's just a firmly

25:53

D tier, but it's not so much worse

25:55

art than Nesfarr that it belongs in

25:57

F tier. We haven't found our F tier yet. home

28:00

system that doesn't have a lot of value

28:02

to me is, that's

28:05

a big problem. It's gotta have more value

28:07

than that to be a two plane at home system because it

28:10

hurts so much to have a two plane at home system.

28:12

It sucks to have a two plane at home

28:14

system and especially sucks to be the nalu

28:16

with it because you're so shrimpy

28:19

or whatever. And then, I don't

28:21

know how many times, if I were just searching

28:23

my own data logs in

28:26

my mind unit, I

28:29

myself have invaded nalu's home system

28:31

at least five times. And

28:34

that's just me. Yeah, that's a sample size of one. Right.

28:37

It's commonly how you beat nalu as

28:40

you go to their home system and take it. And

28:42

talking about a faction that really needs production value

28:44

and this is basically among the worst of production

28:47

value you can get. That's what I hate about it. You

28:49

cannot get the fighters out. Is that three resources just sitting

28:51

there and that's the best we can do. You

28:54

really don't want to put a space dock on

28:56

Malu because you get no bonus value out

28:58

of it. You get nothing and it's just, you

29:01

just waste away all game. Here's

29:03

a cool idea for nalu. Here's

29:06

what I would have done. I would have given them, I

29:09

agree that they needed two plane at home system because they need

29:11

something like stoppable. I

29:13

would have given them like another

29:16

five resource planet a la L1Z1X

29:19

and then on the other planet, it's just a zero

29:22

zero. I feel like

29:24

there's a somatic space like less. So

29:26

many of these planets just have old

29:29

values in them. You know what I mean? And

29:31

we just sort of like, yeah, it's that. That's what it is or whatever. And

29:33

like a lot of it too is the lore is that

29:35

it's Drua and Malu or whatever. But yeah, I feel like

29:38

if we're ever gonna get a fifth edition, my hope

29:40

would be that fifth edition is like, let's reassess all

29:42

of the values. There's no reason to hold

29:44

to any of these and there's no reason for them to make

29:47

necessarily sense like

29:49

having a zero zero. Like I think it would be

29:51

funny to have a zero zero. Basically,

29:54

we're gonna get to a system here where I've already feel this

29:56

way, but to lead the

29:58

point a little bit, I think it's. funny to have a home

30:00

system playing it, you don't really have any reason

30:03

to defend and also nobody really has a reason

30:05

to take outside of stopping you winning the game

30:07

or whatever. Right, right. So I would love,

30:09

so basically my goal is like let's bump

30:12

up Nalu's like production capacity

30:14

and then let's say well

30:17

but and you do have a two-plan at home system and guess what

30:19

the other is worthless, you just have to protect

30:21

it, right? You just have to. Can we put this

30:23

in D tier? Like this is maybe the worst aspect

30:26

of playing Nalu, like this is the

30:28

thing that makes them a hard faction basically.

30:30

I dislike this system tile a lot

30:33

and I was gonna I was gonna talk about F tier

30:35

but I am down to go D tier. Let's

30:37

do D. I was definitely gonna talk about F tier though. Okay

30:40

we might we might later decide to cut some stuff down

30:42

into F but I just I haven't felt the vitriol

30:45

yet. Next up we got a doozy

30:47

it's the Baronie Letnev, Arc Prime, the 4-0

30:50

and Ren Terra, the 2-1, six

30:53

bucks at home you can double-tech

30:55

round one, you can get a whopping 10

30:58

production capacity in your home system without

31:00

space dock two, this

31:03

is perhaps the best home system

31:06

in base game. Outside of it

31:08

being two planets but it's two planets you generally

31:10

kind of can defend really if you if you

31:12

need it to. You're Baronie. You can do it. Yeah.

31:15

You're Baronie. Right. I like it. What

31:17

does it not help you with? It helps you do all kinds

31:19

of stuff. Yeah. Very useful. And has no influence

31:22

but you'll go get influence elsewhere.

31:24

You bet you better do that but I'm thinking A tier

31:26

at least. I

31:28

would make an argument for S tier. Let's do it. Let's get

31:30

our first S tier in here. We need to we need to decide

31:32

that S tier means something you know. Yeah.

31:34

It's got to mean something and why not have it

31:36

be the best. Is S tier.

31:38

Yeah. There we go. Okay. We have a hilarious

31:41

argument in front of us now because we have the clan

31:43

of SARS potatoes, Lysus 2, the

31:45

1-0 and Rog the 2-1. Now

31:48

we said Nesvara is the worst home system in the

31:50

game. Arguably, clan

31:52

of SARS is worse. It is also just

31:54

three dollars right. Production value

31:56

horrible. However, we're SARS. We're

31:59

actually not cons... about the production

32:01

value. We're also not concerned

32:03

about keeping these planets at all

32:05

and to the point I just made about Nalu other

32:08

people can take the potatoes,

32:10

but you almost never even care

32:13

to unless it's for like

32:15

weird objective reasons, right? Like doing

32:18

bam stuff or winning a con-

32:20

darkening the skies, stuff like that. But

32:23

outside of that you look at SARS HomeSays

32:25

and you're like, well I need to go invade and then try

32:27

and defend these three resources.

32:30

No, thank you. But like I can't

32:32

decide if that's good or bad. We are talking

32:34

about a home system. This

32:36

is such a good Twilight Imperium joke. It's

32:40

so funny that there's a home system in the game.

32:43

In every single game of Twilight Imperium

32:45

just sits empty. Yeah the

32:48

whole game. There

32:51

is never, I mean SARS is gonna

32:53

go a lot of places and be a lot of places, but

32:55

where they are not going to be ever

32:57

is on Lyc's rug.

33:00

It's almost boggling that it even

33:02

exists. Like why do they even have a home

33:04

system if there's no point in them having it? So

33:07

funny, man. It's like it deserves to

33:09

be F tier, but it also deserves to be S

33:12

tier. I know, that's the one I think

33:14

is, we call it the potatoes.

33:17

They look like potatoes.

33:19

It's like really great. How good is

33:21

that? That's really great. It's

33:23

such a good tile. I'm putting

33:26

it in S. Yes,

33:28

all right. It's our home system. The

33:30

potatoes are in S tier

33:32

tile. The tile you don't need. It's leveraged.

33:35

You just like let people score in your home system

33:37

and you're like, yeah, totally chill with that. You

33:39

get to do this whole thing. Nobody else gets to

33:41

do with it. It is a system

33:43

tile like no other. Nothing

33:46

compares to it in the game. Love it. Next

33:48

up is the universities of Joel Narr.

33:50

A 2-3 of Narr and the 1-2 of Joel. I

33:55

will say earlier, I think I said there were no other

33:58

duplicates in terms of value. But

34:00

I will note, Jonar came first. Asarol

34:03

sort of came later. However,

34:06

these values were not the same in first edition

34:08

when Asarol introduced. Asarol and Jonar

34:10

do have the exact same value.

34:13

So the only difference is that it's a two planet

34:15

system. So like, I don't know. So

34:18

production value sucks. It's

34:20

a three bucks, two planets. You could put two docks down

34:22

and it's a little bit boosted. But the advantage here of course

34:24

is five influence means you're like

34:27

really comfortable on counters, kind of no matter

34:29

what. Which I think generally actually

34:31

makes it a pretty decent system. We're

34:33

also talking about Jonar who like starts

34:36

with plasma scoring, starts with a PDS

34:38

on each of these planets at the beginning of the game. How

34:41

much we want to let that factor into. I know earlier we said

34:44

like we're not factoring too much. We're trying to keep it a little

34:46

bit frankened. But we just don't want to think too

34:48

much. Sure. I don't want to think about every single

34:50

ability in the game. But I do think when you look

34:52

at Jonar, their home system usually

34:55

decently well protected. It takes an exhaustive

34:58

effort to get in there. It's not like Na'lu. Right.

35:01

Yeah. I mean like people take the Jonar home system and

35:03

I feel like not as often. My quick draw

35:05

like kapow is

35:07

like B or A. I'm thinking that

35:10

range. Yeah. I think

35:12

we have to establish this influence thing

35:15

as an A tier quality. Because command counters

35:17

are so important that

35:19

I just think that they have to. I think they have to.

35:21

Ooh okay cool. I got an idea of where to

35:23

go in the future. Alright cool. So this up is

35:26

the Sardak Nohr, the 3-1

35:28

Kinara and the 1-0 Trendlak. So

35:31

this is arguably down there with Na'lu. This

35:37

is among the worst home

35:40

systems, two planet home

35:42

systems in the game right? While Luke is one

35:44

less hated. Well

35:46

Sardak and the Strom and

35:49

you have a little bit more incentive to get a second

35:51

dock on Trendlak. At least there's one extra

35:53

production capacity there. You don't always do it

35:55

but you know it's not unheard of.

35:58

You got four. Resources

36:00

at home with four bucks. You're good on round one

36:02

you start with no tech, but you can't afford tech round

36:04

one So yeah, I mean

36:07

it's in theory mall primus is looking real

36:09

lonely and see yeah, that's why I agree Yeah,

36:11

let's let's stick it in C and move on to

36:13

the extra Kingdom Arcon

36:16

Ren 2 3 and the Archon Tau 1

36:19

1 so one less influence than our Joel Narr

36:21

and a sorrow brethren

36:23

however

36:24

What we now have to contend with is the fact that the

36:26

extra hero exists and

36:28

this is an insane amount of value when

36:30

that extra hero pops off you go

36:33

from a Three resource

36:35

or a four influence to a

36:37

seven dollars Value

36:40

just in your home system. Yeah,

36:42

that's there nuts I

36:45

I think in a two yeah, it's

36:47

not a great production value and that's absolutely what

36:49

like hurts a lot of extra games It's

36:52

really hard for extra to find plastic

36:54

value and it is almost explicitly because

36:56

of this planet and in

36:58

fact a lot of abilities have had to come out like the agent

37:01

and stuff is like how can extra extract

37:03

some more value from stuff the hero exists because

37:05

it's just like Extra should be better

37:07

economically and they're really terrible and a lot

37:09

of that comes down to this home system so technically

37:12

bad, but like gets

37:14

better later Yeah,

37:17

I think I think because of that like

37:19

Technically bad kind of in between

37:22

I'm gonna say maybe a B tier for the home

37:24

system Yeah, I was even willing to

37:26

go as far down as C But I

37:30

think the production value is what hinders it the most

37:32

it's you never the the change in

37:34

the hero does not fix The production

37:36

value and that I don't key So I

37:39

think it stays in C because you never get past

37:41

the fact that it's three resources Meaning

37:43

it maxes out even if you double dock at seven

37:46

production capacity. Yeah, but that hero it gets crazy

37:49

Yeah, it's a lot of money. It gets crazy.

37:51

It's a lot of money. I think we should go be

37:53

tear out this what I'll I'll do it. Hell.

37:56

Yeah. Okay to to left

37:59

here. Well sort of to us Actually, there's three left. Okay,

38:02

the S.A.R.L. so we come back I mean can we

38:04

put this in a tier that's not the same as J'onar's

38:06

or I think we have to they're both Equitably good

38:09

factions. Yeah, what's your argument? It's worse

38:11

than the J'onar home system because S.A.R.L.

38:13

doesn't start with PDF on both. They

38:15

don't start with PDF. They don't start

38:17

with Sarween tools. They don't start

38:20

with plasma scoring on PDF

38:22

There's a lot of things that don't defend here if anything the

38:24

key to stopping S.A.R.L. is if you

38:27

can in fact break through that Home system usually

38:29

they have action cards to stop you in. Yeah, it

38:31

can mean it. It can happen So yeah,

38:33

let's put it in B then it doesn't it doesn't

38:35

go all the way in the trash can or anything, right? It's

38:37

still well, I don't know. It's three production capacity

38:39

That is also a problem that they suffer from is

38:42

a production capacity from that but they are

38:44

they are getting that extra influence

38:46

Yeah, I feel like Yeah,

38:49

I think I think it's in B tier with extra. Yeah,

38:51

okay. That's all of our two planet home systems now We

38:54

have finally the Hakan

38:56

home system three planets It's

38:59

really bad. It's a 1-1 her cot a 2-0 R.S.

39:04

And a 0-1 cam Dorn three planets

39:06

impossible to fend on the ground Hakan

39:08

only wins the games that they defend in the sky

39:11

and they're not guaranteed to do that One

39:14

of the most taken home systems in the game.

39:16

I would say I think most HaKan will

39:18

immerse taken. Yeah, I think it's most

39:21

taken home system in the whole game Yeah is

39:23

and I for that reason I think it's a big

39:26

F. Yeah Loser

39:29

cool the Hakan home system. So

39:31

yeah, I think you're right. Honestly, I would

39:34

have more fun Let me tell you how

39:36

bad I think this hostess abyss if they just

39:38

got one planet that was a 0-0 That

39:41

would be better be better than the 0-1 Yeah,

39:45

cuz I realize you know production takes a hit big

39:47

time sure Let me just

39:49

follow construction in another right

39:52

system Yeah, and at least then I can

39:54

I can try to defend it. Yeah, but you just

39:56

can't defend this thing though You just can't

39:59

do what's hilarious about it too is the idea

40:01

that you're talking about it is a 3-2 in value right

40:04

across all three planets you have the

40:06

same amount of value as the Arborec home system

40:08

and Arborec only has to defend one system

40:11

and you have to defend three so that is definitively

40:13

what makes it the F tier. Hakan can be

40:15

a decent faction but this is their

40:18

most prominent Achilles heel

40:21

yeah this is what kills them. Next

40:23

up is funny we have number 17

40:26

is not Krios' home system it is

40:28

the Krios gate the empty space

40:30

Delta wormhole it's

40:32

weird to judge this one because

40:40

it's getting weird it's gonna get weird because Krios

40:42

is interesting as a planet because it's one space away

40:44

from the core. We're not ranking that one. We're not ranking that

40:48

one. I tried to jump ahead and try to try

40:50

to be sneaky but no Krios is number 51

40:52

actually so it'll be a while before we talk about the

40:54

final home system. We're not talking about Krios for a minute

40:57

we're talking about the Krios gate. The Krios gate is

41:00

funny with POK it got more interesting

41:02

because there's always a little frontier hanging out in there and

41:05

we got the three on edge objective

41:07

that means we always have this bonus access

41:09

to an edge system and we're Krios we can get to

41:11

malice easily this is just like a separate consideration

41:13

but I just love the fact that that objective

41:15

is crazy easy for ghosts three

41:17

empties is also a little bit easier

41:20

however if anybody else

41:22

gums this Krios is

41:24

in just so much trouble

41:27

it's not really though because they got the agent

41:30

they can even sidestep you gum in

41:32

it. You

41:34

can go back to planet new you but

41:36

you have to expend your own energy and resources

41:38

just in getting around and that's once

41:41

per round I don't know man I pop the agent

41:43

to go to a wormhole system it's

41:45

not that's not a way to fix your problem. It's not a

41:47

big deal it's not a big deal come on

41:49

Krios gate what it where do you here S

41:52

tier I have to downgrew the A I

41:54

have to downgrew the A. It's so

41:56

good though. No when we get to the Krios

41:59

home system itself We can talk about S

42:01

here, but I don't I'll

42:03

go ahead and let you know right now I'm way more

42:06

into the crease gate than I am the crease line. Okay.

42:08

Give me give me one more Tell me one more reason well

42:10

the crease home system do get

42:12

invaded. All right, even though it's

42:14

a single planet home system Nobody

42:17

ever invades I

42:24

Have been playing game after game after

42:26

game of ghosts recently and let me tell you everyone

42:29

I played a lot of ways once in my career

42:31

trying ghost like for me right now You don't get

42:33

DE T right away. Everybody else is like,

42:35

hey, you know, hey ghosts. Hey ghosts. Hey, can

42:38

I get him? Hey ghosts, can I get in that crease gate and

42:40

it's like completely Detriments your like

42:42

round two or whatever getting DT.

42:45

All right, you have a sling right? You

42:47

get sling relay around when I don't have time to get DT

42:49

and then round two people are bugging me My

42:51

neighbor is like imperian and it's like I

42:53

could just sneak on in there. Can't I what do you say? All

42:56

right fine. It's here. You're crazy Wrong

42:59

and I get why you owe me like all right

43:02

I owe you one big but Korea's gay is the nest

43:04

here some of the best piles in the whole game All right,

43:07

and if you if you want to fight me on that then whatever

43:10

All right. Next up is our first

43:12

neutral. We are out of the home systems for now

43:14

Yeah, and we are in the base game planet

43:17

systems number 18 We start

43:19

with mek at all Rex the system

43:21

tile at the center of the galaxy an entire

43:24

strategy card is basically based around This an entire

43:26

faction is basically based around this. It's a 1

43:29

6 it's worth two command counters. It's worth victory

43:31

points Is it S tier? Um,

43:36

well certainly it seems

43:38

the logic would be that it's S tier,

43:40

huh, right? It's so

43:43

it's the most important right aisle in

43:45

the game. It gives you point. Yeah,

43:46

but I

43:48

Also, just kind of hate it Like yeah It's

43:50

sort of obnoxious that we have this game

43:52

that sort of focuses on this kind of king of

43:54

the hill aspect And I got to tell you every

43:57

time I'm thinking about homebrew stuff one of the first

43:59

things I think is I could be

43:59

great to

44:01

get rid of it. Yeah. It's just to

44:03

have it removed from the game. It's just to have it removed from the game. Yeah. Um,

44:05

but it's, it's, I don't know what to do with

44:08

this one, Matt, because it's

44:10

just, and so maybe this can be your gimme, you know,

44:12

you were just saying that I owe you one, so how about you just put Matt's

44:14

whole record. You don't get to decide. You don't get to decide.

44:17

You don't get to decide when you owe me a record.

44:19

You, I'll, I'm gonna be really gracious

44:21

that you could put a make-all-reqs wherever you want.

44:24

Wow. And I don't even care.

44:26

That's amazing that you've given me something I didn't want. Uh, it's,

44:29

thank you for that. I

44:32

think it's, it's like a thing where

44:34

you would call it S tier and the,

44:36

like the game is based around it, but the fact that it's

44:38

in the center of the galaxy means it

44:41

is the source of so much anxiety

44:43

and so many problems that it knocks

44:45

it down one tier into A tier. A word anxiety

44:48

starts with A, so that's A tier. Ah, you're right

44:50

anxiety tier. Okay. The

44:52

very first and most important neutral

44:55

system, the thing

44:57

that was first top of the billing is

45:00

number 19, Wellen. Wellen.

45:03

The one to yellow skip. Okay. We

45:05

have a whole new classification now is the thing. We

45:07

are now into new territory. We're not talking about home systems where

45:09

we worry about production value at home and

45:12

we're not talking about mekital rex. We are talking about just planets

45:15

that exist and we have

45:17

to start factoring in what do skips

45:19

matter to us. I think we also have to start factoring in

45:21

what does exploration mean to

45:23

us hunter. It being an industrial planet

45:26

has new meaning because we know what

45:28

is in the industrial explore deck. Wellen.

45:31

Also the art though, we should look at that. It's

45:33

yellow and brown. Don't

45:36

love it. Don't love this planet. Yellow skips are fine.

45:38

It's kind of more on the expensive side of spins,

45:40

right? To influence is influence I want to spend

45:42

on command counters, not on tech skips

45:45

generally. I've only ever used the yellow skip like once. Yeah,

45:47

it's true. Right. It's

45:49

a chill. Yeah. I like Wellen. I

45:52

think I like Wellen, especially knowing compared to other single

45:54

planet neutral systems. Wellen

45:57

is the more preferable one to get

45:59

kind of in. into your slice,

46:01

right? Yeah, yellow skips are

46:03

hot. I'm thinking A or B

46:06

tier for Wella. Let's go

46:08

with A and see if we shift

46:10

around in terms of how we think about neutral systems.

46:12

We'll do A now, but I feel like we might decide

46:15

everything gets knocked down. So a big question right

46:17

now I have in my head is are home systems

46:20

better than neutral systems? Like

46:23

in a tier list, as stupid as this one, where

46:26

does, how do we feel about the difference

46:30

Definitely evaluating them in

46:32

the context that they would be used.

46:34

So I feel like that's important. We're putting in a lot

46:36

of context here. I think we should

46:38

continue with that. And art too,

46:40

we gotta evaluate the art. And art matters. And

46:43

all the single planets, a lot of the neutral planets are bad

46:45

actually. Speaking of, VESA II. Listen,

46:50

folks,

46:51

for a long time I've wanted to make

46:53

a guide to map building, like

46:56

video or something. Or even just like a thing

46:58

of like showing the process of

47:00

building draft slices for

47:02

a tournament or whatever. And the

47:05

top of that list is how much

47:07

I loathe VESA II and Soudor. Having

47:10

these as a factor to try to put into

47:13

any slice makes the entire slice

47:15

worse instantly. The whole slice

47:17

is worse because we're dedicating one

47:19

whole tile out of like five to a single

47:22

planet with

47:25

no discernible value. No skips, two resources.

47:27

Go off. This is just trash. Go off,

47:29

clamps. F tier. I hate

47:32

VESA II and I hate Soudor. Soudor, Suck.

47:34

Yeah, I knew you were gonna say all that. And I am

47:36

with you. F tier for VESA II. The

47:40

only argument, here's the one thing, and I'm

47:42

gonna jump ahead. I'm gonna cheat a little bit here. No,

47:44

no cheating. I would allow VESA

47:46

II to be D tier only so that Soudor

47:49

can be an F tier. No, they're

47:51

both gone. They're both trash here. Hazardous

47:53

explorers are a little bit better but not enough. Let's

47:56

skip to our next one. Sorry, so yes,

47:58

VESA II is F tier. Next up is Cibba,

48:01

the 1-1 industrial planet blue

48:03

skip. This

48:05

is good stuff. This is I

48:08

want light wave a little bit faster and

48:10

it's gonna cost me almost nothing. I

48:12

really like Cibba. I don't think about it like that. I hate

48:15

Cibba. Why? I don't

48:17

like Cibba or Tarman. I think Tarman sucks but I like Cibba.

48:19

The blue skip matters to me. Blue

48:23

skips I don't value as much these days

48:25

because it's like a lot of the time I just

48:27

end up having to just research all the blues anyways.

48:30

I don't even care about skipping because I'm like well yeah

48:33

sure I could skip to gravity drive or I could just get

48:35

it next round because this round I'm getting anti-mass

48:37

or DT or whatever. Alright.

48:41

See the fact that it's a 1-1 is what bothers

48:43

me more because it's just like well it's not a lot of value

48:46

for that mean. Yeah it's just

48:48

sitting in my slice taking up space.

48:51

You know. Okay. And

48:53

getting used. So DT-er. I

48:55

think DT-er I would argue for F even. I hate

48:57

that. I won't allow anything to stand

48:59

with Soudor and Vefetu. I need those two to be in the trash

49:01

can and I need it to mean something

49:04

you know. Well then what okay so next up is Tarman.

49:06

Tarman, DT. Same argument. DT-er

49:08

yep. They're essentially the same sisters. Their brothers.

49:11

Their brothers. Cibba and Tarman are brothers. The Cibba

49:13

and Tarman are brothers. And Soudor gets to go with its sister Vefetu.

49:16

They both belong in FT-er. Soudor the 2-2 industrial

49:19

planet. No skips. Can get a skip. Right?

49:22

Can technically acquire a yellow skip or whatever.

49:25

Vefetu can technically acquire a red skip

49:27

but you'll like never spend Vefetu for the red skip

49:29

probably. So whatever. Both

49:31

of them in the trash can. Our last

49:34

single planet home system with no other like

49:36

quality. We're gonna get into wormholes here in a bit. But

49:38

our last one is Mehar Zul. The

49:41

1-3 hazardous planet with a red skip. A

49:44

red skip that you'll never use unless you

49:46

start the game with Psychoarc or whatever. But

49:49

this is a command counter in a system tile. And

49:51

if it has a hazardous planet it can become more intense.

49:54

It can become a 2-5. Mehar

49:57

Zul you can get a 2-5 on it with the right.

50:00

attachment. Yeah, I

50:02

think Mehar Zul is great. Yeah,

50:05

me too. I think it's like, I think

50:07

every time I have it I'm like, oh I'm like

50:09

this is good because I also just like the cleanliness

50:11

of like I flip Mehar Zul, I get a

50:13

toe plus. How sweet is that?

50:16

Yeah. Now it has no resources on

50:18

it so it's not like I'm double flipping it or whatever.

50:20

Sure. And a red skip is not the most

50:22

useful of skips. No, but it is a tech tip for when

50:24

the objective comes out. Like it's just, it's worth,

50:27

it can be worth points. I'm

50:29

thinking, I think that we're looking at

50:31

a B or C with this guy. I'm gonna call it B

50:33

because I think there's stuff that exists in that middle

50:35

ground. So let's call it B for

50:37

now. Although C is very lacking at the moment.

50:39

C is an undervalued

50:42

tier. But we'll see, we'll see where we get. In fact,

50:44

I feel like we might be about to get there because next

50:47

up is Kwan, the

50:49

Beta wormhole. It's a planet in

50:51

the Beta wormhole. It's a cultural planet and

50:54

it is a two resource, one influence thing.

50:56

Now we always talk about wormholes in the sense that the

50:58

planet side is

51:01

more defensive, right? I can actually put

51:03

stuff on Kwan. I can put a space dock

51:05

on Kwan, build there and reinforce

51:07

it. And I have access to the other

51:09

side of that wormhole but people on the other side of that wormhole

51:11

have less access to me, right?

51:15

Yeah. So in theory this is better than

51:18

like what will eventually be the other side of

51:20

the Beta. But yeah, I

51:22

really hate Kwan. I really hate

51:25

dealing, what I actually hate, here's what I'll say

51:27

about map building. I hate that in

51:29

base game both of our wormhole

51:31

systems were also both cultural planets

51:33

and if you want to incorporate wormholes into slices you

51:35

force a bunch of cultural planets into the

51:37

map and you don't get any like differences,

51:41

you get no variety in there. I find

51:43

Kwan and Lodore super annoying because they lack

51:45

any variety. They do the exact same

51:47

thing with wormholes. Yeah

51:50

Kwan. Yeah, just sitting there with that Beta,

51:52

huh? Well what do you think B tier?

51:55

I want it to be, I think this is C. Because

51:58

here's the thing. Mmm, I don't think... I'm looking

52:00

at it. I think it's B tier because oh

52:03

is it because the is it because

52:05

the B wormhole? Well, I'm just looking at Kwon

52:07

right now. It looks like a B tier to me Okay,

52:10

I'm really curious then where maybe low door it

52:12

goes as a 3-1 It is a little bit better than

52:14

Kwon because it's one more resource and like

52:17

it's the A. I mean, yeah, it's a little bit

52:19

better Yeah, it's a little bit better. And so it's

52:21

three resources There's one influence and

52:23

I'm looking at it right now looking at low door. So

52:26

it's got the alpha wormhole on it I'm thinking

52:28

A tier. You want to put an A tier? Sure

52:38

What a man Really

52:41

good about both of them. Okay. Good. I'm glad we did

52:43

it. All right, we're getting into the double planet

52:47

Neutral systems and I think there's a lot

52:49

there's a ton of variety when you get into double planets

52:52

We're about to run the gamut of what is possible

52:54

in this game. Yeah, let's let's run it First

52:56

up is number system file number 27

52:58

star point new Albion one of the best

53:01

names of planets in the

53:03

galaxy 3-1 hazardous

53:06

planets which can become a plus 2

53:08

or even up like you can get so many more

53:10

resources So star point can be one of

53:12

the biggest You know production

53:14

centers in the galaxy new Albion is a 1-1

53:17

green skip You're not using that green skip so much these

53:19

days But some factions can skip

53:21

to bio stems with this and it's a cheap gamut to bio

53:24

stems and that can be useful So it's not

53:26

nothing and it's also a point right?

53:28

It is that green skip it exists as

53:30

the the Objective on the board basically

53:33

this is and it makes me think about star

53:35

Fox. Yes, it does

53:38

So S for noting because

53:40

star Fox starts with S. No Is

53:43

it S here? No, no, I

53:45

would I would put this in a tier. I

53:47

think the fact that it's Resource

53:51

heavy. I mean, I wonder how

53:53

you feel hunter But I am like

53:55

I will die for influence in my slice no

53:57

matter what like I will always value influence planets

54:00

and I'll figure out money, like I'll figure out how to

54:02

get resources for ships and stuff, but I

54:04

just need the influence in my slice. So

54:07

I think of Star Point New Albion as having a sister

54:09

system, which is Centauri Grawl, and

54:12

Centauri Grawl I like more. I

54:15

like Centauri Grawl more too. Also

54:17

kind of like, I mean, honestly Star Point

54:20

New Albion is not the

54:22

best of the two planet systems. I

54:25

don't know. It doesn't have the tech skip. But

54:27

it lacks some other like really abusable

54:29

qualities. I think that makes it B or A.

54:32

You could talk me into B. Well,

54:35

yeah, I think I do want to talk into

54:37

B. I think it's like

54:39

a green skip is the worst of the skips.

54:42

Uh-huh. Well, actually is it? I guess maybe red skip

54:44

might be worse. Red? Is red

54:47

skip worse? Red skip is only the worst because every time, every

54:49

red skip planet is an inefficient use

54:51

of the red skip. If a red skip were on a 1-0 planet,

54:54

that red skip could have use. You could

54:57

skip the assault cannon or whatever, but you never

54:59

do because it's on Mehar Zul or whatever.

55:02

Yeah.

55:03

Yeah, but then Nuut, well, yeah. I'm

55:06

gonna say I think it's a B tier. I

55:09

think there's some room for an

55:11

A tier double planet

55:14

and then I think even more room for S tier double

55:16

planets above it. And it's definitely room for season D.

55:18

Let's talk about one of my

55:21

favorite boring systems

55:23

in the game. Tekaran Torcan.

55:26

It's just a two. Tekran. Tek-u-ran.

55:29

Tek-u-ran. Nope. Tekran.

55:32

If there's a U, I'm looking right at the U. I'm looking at the U.

55:34

Yeah, but I think we need to stop pronouncing

55:36

that U because I think the whole, because I'm just realizing

55:39

looking at it now that I think it's Tekran Torcan.

55:42

Okay. You heard it here first folks. That's not

55:44

gonna get spoken. Tekaran. Okay. I

55:47

think that's weird. Tekran. The two. I

55:49

think if it was Tekran, it would be

55:52

T-E-Q-U-E, comma, R-A-N. There's no tally. This

55:54

is like a SARDAC system, right? I don't have the, we don't have the flip.

55:56

You know what? Oh my god. and

56:00

reading the flavor text of these planets that are on these

56:02

system tiles. We just got to start. Well, we're not doing that.

56:05

No, that's where the, that's where the Patreon

56:07

only, that's the Patreon only episode. Okay. Anyways,

56:10

two zero hazardous planet, which is great

56:12

because there are more resource boosts

56:15

in the attachments game. And

56:17

also the, you love refreshing

56:20

a hazardous planet. Like if you get the,

56:22

what is it called? Expedition or you can refresh it

56:24

like two resources is fine. And then

56:26

Torcan, the cultural zero three. This

56:29

is like a perfect system that

56:31

offers no other benefits. There's no text. It's

56:33

not really a great production center, but it is the

56:35

perfect encapsulation of a like, well, I'm fine

56:38

to have that in my slice. I like that. This is like the

56:40

average system. If not slightly above

56:42

average, I think it's definition

56:44

eight year. Like, yeah, just good. Right.

56:47

Yeah. It's not the best, but

56:49

it is just good. And I'm never, you know,

56:51

I'm never slapping it away. Yeah. Ever.

56:54

Let's call it. Let's call it a, a, next

56:56

up is Qson Reron or case

56:58

in Reron or case in Reron. As

57:00

some people have never said. And then, uh, the

57:03

one, the one resource to influence

57:05

Q sent in and the zero

57:08

resource three influence cultural planet Reron.

57:11

Um, honestly, I used to like

57:13

not care too much about this system.

57:17

I love it these days, especially because P O K made

57:19

trade goods so much more accessible. Yeah.

57:21

I always have a dollar to turn this system

57:23

into two command. Yeah. It's

57:25

good. It's really good. Really good. Yeah.

57:28

Yeah. And it's cultural industrial

57:30

planet, which is like a non-threatening. Like

57:32

I can just churn for relic fragments on Reron

57:34

if I want to or whatever. Yeah. Qson

57:37

sometimes becomes a skip you want to use,

57:39

right? The one two is like not the most just

57:41

similar to well and not the worst thing in the world

57:44

to use as a skip. I kind of want to put

57:46

this with tech or an token of excuse me. Tech

57:48

ran. Heck ran. Heck

57:50

ran. Or can. Yeah. Case in case

57:52

in Reron tech rent or can

57:55

next up is the inverse of tech ran torque

57:58

in the zero to melon

58:00

and the three one so bath this

58:03

must be and a tier below tech rent or can

58:05

this is less convenient and more annoying

58:07

absolute and the other what the only the only advantage

58:10

as on tech ran torque and is that you could

58:12

use it a little more frequently

58:14

as a staging area of guess that for forward

58:16

dot right because of the three one but

58:19

also sling really has made it were that the math

58:21

on time we're not automatic completely different out

58:23

these days the i saw liang

58:25

it's year there and a good morning like it's good

58:27

it's good numbers but it's not young anything else

58:30

for you army's good it's it's

58:32

it is like the same values star point to albion

58:34

yeah where's instead of having a tech skip

58:36

it just has one more inflow exactly they say

58:39

okay next if we get into some interesting ones lays

58:42

are saying you lack laser his own one

58:44

resources zero influence yellow skip

58:46

industrial planet saccule i guess a to resource

58:48

one influence hazardous planets

58:51

the cheapest tech skip in game

58:53

the one zero this is yeah and as

58:55

a yellow skip one you like to use this

58:57

is the best thing how your mind works though

59:00

like has like eight guess it's the cheapest

59:02

by it's taking up real of yeah it's

59:04

a crappy burn it like it's eighty grand your life

59:06

and as a and this is a three resort like this is not

59:09

a great place select double dog for a forward

59:11

base or anything like that it

59:13

it it is a very awkward system or

59:15

i will say it's horrible to build around it's

59:18

it's a terrible to try to match build around these are satellite

59:20

because you're wasting to plants so you

59:22

consider and matt building a law is how many

59:24

planets are in that slice because the number of planets

59:27

dictates the number of explores the player

59:29

can get and like but you can have similar

59:31

values numerically of

59:33

cyst of of slices with

59:36

one of them has six plaintiffs and one of them

59:38

has for planets and that six

59:40

payer system just is better more planet

59:42

here is better even though it's more to defend and everything

59:44

it's just better so wasting to

59:46

planet sloths on just three

59:48

resources is always pretty rough

59:51

summer and i i

59:53

honestly i'm thinkin see

59:56

yeah even de tyr rallies or i'm

59:58

gonna call this see because of the tech skip and we

1:00:00

are about to talk about some proper

1:00:02

D tiers. We

1:00:05

need to fill out the C tier anyways. It's lacking

1:00:07

and something needs to be defined as a C

1:00:09

tier. So next up is

1:00:12

a truly bad system.

1:00:14

Dalbutha exon, both cultural

1:00:16

planets, no tech skips, a 0, 2, and

1:00:19

a 1, 1. This is a command

1:00:21

token, right? That's not nothing, but it's two planets

1:00:23

you got to defend to afford that command token. Relatively

1:00:27

decent value. However, this is the

1:00:30

worst system tile to

1:00:32

try to incorporate into some semblance of a

1:00:35

balanced slice. Hunter

1:00:37

and I have had to go out of our way

1:00:39

to force a tournament slice

1:00:41

to include Dalbutha exon because it gets

1:00:43

ignored so often. Because we don't include it all

1:00:45

the time. Anytime you see Dalbutha

1:00:48

exon in a slice, Hunter

1:00:50

and I made that happen. We forced

1:00:53

it, basically. We had long

1:00:55

talks into the night. We were smoking cigars

1:00:57

and talking late into the night in our

1:01:00

jammies over

1:01:01

how

1:01:02

to get Dalbutha zeehan into the map. Also,

1:01:06

every time, I just have to mention this for anybody

1:01:08

that remembers, I just think about the

1:01:11

first holiday spectacular where you're

1:01:13

like rubbing your head and you're like so sad

1:01:15

and you're like, I always forget about Dalbutha zeehan.

1:01:19

I always think about that. You

1:01:22

can't forget about Dalbutha. I always forget

1:01:24

about Dalbutha. I always forget about Dalbutha

1:01:27

and you're just rough. You look so sad. And

1:01:29

so, yeah, I hate Dalbutha

1:01:31

zeehan. Can we put it in F tier or D? No, I want

1:01:33

to put it in D and now I want to talk about

1:01:36

Cornique Rescue Lawn because this is straight up F

1:01:38

tier garbage, please. I want it to die. I

1:01:40

hate it so much. Yeah, Cornique Rescue Lawn is so obnoxious.

1:01:42

Honestly, I hate, I, in

1:01:45

general, we'll talk about one that's good

1:01:47

in a minute and then another

1:01:49

that's really good later. I do not like

1:01:51

two planet systems that are both the same planet

1:01:53

type. I think that's just lame. The worst

1:01:55

among them is cultural planets because as I

1:01:58

said, with map building, I have to

1:02:00

work against this need and desire to

1:02:02

put wormholes in the map because let me tell you tournament

1:02:04

maps or maps in general without wormholes, I'll say it, I

1:02:06

think they're trash. I think playing TI with not

1:02:09

worm, with even, even if it's just one set of wormholes,

1:02:11

that sucks. I keep having that happen in games and

1:02:13

it is not fun. Wormholes have to be included,

1:02:15

which means we are guaranteed to

1:02:17

have two cultural planets, but we're not done there. We

1:02:19

also nowadays have to factor in Malice, which is also

1:02:22

a cultural planet. Guess what? We also have to factor

1:02:24

in that sometimes Mirage shows up and is a fourth

1:02:26

cultural planet that is forced into the map. So

1:02:28

I have four cultural planets and I'm trying to keep

1:02:31

all of the slices relatively balanced

1:02:33

in how many total things are because I want

1:02:36

all of the secrets to be scoreable and all of that stuff,

1:02:38

which means these double blue

1:02:41

cultural planets are very

1:02:44

hard to include and have to have lots and lots

1:02:46

of value to be doable and Corny

1:02:48

Resculant ain't it? F tier garbage, I hate

1:02:50

it. F tier garbage, bad

1:02:53

system tile, bad planet.

1:02:56

If you like them, you're bad.

1:02:58

Okay. You are going home alone.

1:03:03

Next up is system tile number 34. It

1:03:05

is Centauri Grawl. We brought this one up earlier.

1:03:08

This is like, this is, this

1:03:10

is the system. This is just a sweet little

1:03:12

kiss from mama. It

1:03:15

is a crawl industrial planet. One,

1:03:17

one blue skip and a Centauri, a token,

1:03:19

a one, three influence cultural

1:03:22

planet. This, this has

1:03:24

to be S tier to me. It's better than,

1:03:26

whoa, come on. I love it. I

1:03:28

love it so much. They're going all the way to the top. Yeah.

1:03:31

I died. Okay. You, if

1:03:33

you want to knock it down to a, that's fine, but I love

1:03:35

it. Case in rare and would have to move up

1:03:37

to S tier. If you want this to go to S tier, that's

1:03:40

fair. Let's keep it in a, let's keep it in a,

1:03:42

but I'm just saying how much I love it and it's a lot.

1:03:45

I feel like you love it a little too much.

1:03:47

I do. I do love it too much. E or C. No

1:03:49

kind of definition middle of

1:03:51

the road. No, listen, we have star

1:03:54

point new Albion and beach here and the

1:03:56

Atari girls category inverted

1:03:58

star point. It's

1:06:00

so you know it's so dumb to think

1:06:02

include into any tile I it

1:06:04

probably deserves at least each year, but not in my

1:06:06

camp. Okay next up whoa big

1:06:09

big money, baby It's money industrial

1:06:11

planet Aaron am one to Mir

1:06:14

zero resource for influence

1:06:17

red skin again a red skip We will never

1:06:19

ever use before info. This is a one

1:06:21

here. This is two command tokens This is

1:06:23

a defining feature of the slice it is

1:06:25

in no matter when it's like no matter what

1:06:27

slice it's in Aaron Amir defines that slice.

1:06:29

This is a Custodians unlocker

1:06:32

like this alone gets people victory points

1:06:34

all near and tall baby You're good all

1:06:37

I will note with P. Okay something that

1:06:39

got funny with this slice is how often attachments

1:06:41

get burned on Yeah,

1:06:44

the plus one and the plus two are just a waste of

1:06:46

time you because you'll never use them for their resources

1:06:48

or whatever But that aside this

1:06:51

is one of the most important system tiles in

1:06:53

in the neutral space I

1:06:55

think that without an Aaron Amir

1:06:58

Space cats peace turtles as we know it would

1:07:01

would not exist I think it's one of the

1:07:03

pillars that we built the entire project

1:07:05

on and I think it's absolutely an S tier

1:07:08

I salute you Aaron Amir. I

1:07:10

love you you it was the

1:07:12

proto a Cohen Jolie er. Yeah Yeah,

1:07:15

we didn't know it was possible without an Aaron

1:07:17

Amir it also Aaron Amir

1:07:20

I'll say this much something. I miss I don't miss

1:07:22

that much but What

1:07:25

used to happen in base game was

1:07:27

we had exactly enough system tiles

1:07:29

to make maps right and that's what guy

1:07:31

I know I Harassed Dane to

1:07:33

include very specific types

1:07:36

of tiles to try to get better stuff

1:07:38

from map building in POK and

1:07:40

the thing that always was required to happen

1:07:42

in Base game tournament maps was

1:07:45

that lays our saculac and Aaron Amir?

1:07:48

always ended up in the same tiles

1:07:50

together because the the three the naked

1:07:52

three resources and the naked six influence

1:07:54

were just like a perfect combination that

1:07:56

always fell into Each other and

1:07:58

I do kind of miss Like baked in

1:08:01

relationship. It was a funny time

1:08:03

We should do like a throwback slice one

1:08:05

day where we just do a slice that we're like This

1:08:08

was like an old one that we did and it's

1:08:10

a base game Remember how many times we did gash fault

1:08:12

like gash father as a joke. We need to just bring back

1:08:14

the first gash father Yeah,

1:08:17

like or whatever the first not gash father, but like the gash

1:08:19

lie slice or whatever We need slices

1:08:21

off of war sons because we just needed people to research war

1:08:24

sons and they still wouldn't okay We have

1:08:26

our last double planet base game system tile.

1:08:28

We are an hour and eight Oh my god, whatever

1:08:30

doesn't matter. Okay, we're about to take a break. Yeah, we're about

1:08:32

to take a break It is a biz

1:08:35

freya the three zero

1:08:37

and two zero hazardous planets It's

1:08:39

kind of like Barag Lerta for his little brother

1:08:42

It doesn't have any influence but it has all the

1:08:44

production value I will note to the artwork

1:08:47

is cool what I know about a biz freas lore

1:08:49

is like they are like ice planets But

1:08:51

in the art what that does is we just talked about

1:08:53

how cool Barag and Lerta for are they have like these?

1:08:56

Perfect, you know silhouettes to them a

1:08:58

biz free. It just looks like a washed out version

1:09:01

of Barag Lerta for art is It looks like

1:09:03

the same art but just kind of washed out.

1:09:05

Huh? Yeah, I

1:09:07

I don't love a biz freya Yeah,

1:09:10

I think having a lot of resources is

1:09:13

not bad. I'm not trying to dumpster

1:09:15

a biz for you But it's

1:09:17

it's just not the type of utility

1:09:20

that I like to see in my big S tier Planet

1:09:22

yeah, I could see a

1:09:24

I could see B It's not really

1:09:27

a world for C I feel

1:09:29

like it leans be that the defining

1:09:31

characteristic to me about B tier slices

1:09:33

is like it's a good tile But

1:09:36

it's not offering you Much

1:09:38

outside of its goodness basically

1:09:41

and that's how I feel about a biz free a biz free It's just like

1:09:43

it's good plant. It's good resources and it's a good forward

1:09:45

dock. It doesn't do really anything else

1:09:47

outside of that Yeah, and

1:09:49

also I feel like forward dock tight

1:09:52

again sling relay. Yeah has just kind of

1:09:54

not as big of a deal The game let's slap

1:09:56

it in the beats here. All right, we've

1:09:58

got some some neutral systems

1:10:00

now, we have non-planets, we

1:10:02

are now finally, we're gonna have to make some real calls

1:10:05

now, we've been talking values and whatnot, but now we're

1:10:07

really gonna start shooting from the hip. First

1:10:09

up is the empty planet Alpha

1:10:11

wormhole, system number 39, so what

1:10:15

we always call the bad side of the wormhole,

1:10:18

it's like what we say on the show very

1:10:20

often because you don't have a planet to defend it,

1:10:22

meaning if this is in your slice, people probably

1:10:24

are gonna be able to cut through and do stuff

1:10:27

to you. Yeah, it's empty,

1:10:29

there's gonna be a frontier token, but yeah, I mean it's

1:10:31

not, it's kind of a liability in your life, right?

1:10:34

Yeah. So, just looking

1:10:36

at it, I think it's A tier. You're

1:10:40

a terrorist. I'm

1:10:42

not gonna do the argument, it goes in the A tier. You

1:10:45

are chaotic evil at best. Alright

1:10:49

Hunter, where do you think the beta wormhole

1:10:51

empty one goes? Where

1:10:53

did the beta go? Sorry, let me zoom

1:10:56

in on it, just kind of thinking

1:10:58

about what, I

1:11:00

think you should put it in a B tier, I think it's slightly

1:11:03

worse than the Alpha, a little bit worse. The

1:11:05

Alpha. Well yeah, because the beta only gives

1:11:07

you access to the other side of the beta which

1:11:09

is just Quan, which is one resource left, whereas that

1:11:11

Alpha is a three resource, it's a little

1:11:13

bit better. Yeah, so that's why it has to go in beta,

1:11:16

just below the Alpha in A. The

1:11:18

B tier. Okay, great, thank you, thank you

1:11:20

Hunter. Alright, let's get into some anomalies. First

1:11:23

up in the anomaly list, I find it funny that

1:11:25

the first list of anomaly is one

1:11:27

of the latest additions in terms of anomalies

1:11:30

that the game knows. A gravity rift

1:11:32

was introduced late in

1:11:35

third edition. Yeah, but technically it was

1:11:37

sort of, yeah they're the first edition of the gravity rift,

1:11:39

but it operated very differently, so I don't know, whatever.

1:11:42

Anyways, cool art, useful

1:11:46

system, but dangerous, but that's what makes

1:11:48

it fun, it's spicy, the

1:11:50

items are defined, well this is the most named

1:11:53

slice, the most artwork in

1:11:55

tabletop playground gets placed upon

1:11:58

this tile, because stuff has to be done. happens

1:12:00

here, the gravity rift

1:12:02

is cool, man. Without the

1:12:04

gravity rift, the tournament would

1:12:07

not exist. The tournament,

1:12:09

the Spacecast The

1:13:00

gravity rift means everything. It

1:13:04

is all of the chance and splendor that is Twilight

1:13:06

Imperium. On the opposite

1:13:08

side of that is just the freaking nebula, system

1:13:10

title number 42, you can almost get

1:13:12

a huge nuisance to get through your stuff. The

1:13:15

question we always had with the nebulas and supernovas

1:13:17

is like they can be defensive but

1:13:20

they are also a huge pain in the butt to

1:13:22

get around. On the

1:13:24

empty nebula, there's no planet in it or anything.

1:13:27

This is like kind of a, I

1:13:29

think it's a nightmare to have in your slice for the most

1:13:31

part, unless it's like to your right, right? If it's

1:13:33

on my right side of my home system, it's like kind

1:13:36

of okay. I don't know. I

1:13:39

mean, no matter how you cut it, people just can't

1:13:41

learn how it works. Nobody

1:13:43

knows the rules for it. Dane himself doesn't

1:13:45

remember the rules for that. We have

1:13:48

to change the rules like multiple times on whether

1:13:50

or not you can retreat into nebula. I

1:13:52

want to put this in the

1:13:54

C tier because I feel like C tier is just really lonely

1:13:57

and anomalies are at least cool just

1:13:59

like across the... board anomalies are cool. I

1:14:02

don't know. I kind of hate the nebula. Let

1:14:04

me tell you a quick nebula story. In my qualifier

1:14:06

game, I was playing with

1:14:09

some people I didn't know. They were all

1:14:11

kind of new to me. And one of them

1:14:13

from across the table asked me, I felt

1:14:16

bad how this played out. He

1:14:18

was asking me how Grab Drive

1:14:20

interacts with the nebula. Oh

1:14:23

my gosh. And I didn't understand. This is

1:14:25

the worst. Oh, because we get that question a lot.

1:14:28

And so the way I answered it was I just said like,

1:14:30

oh, it, because it actually doesn't really interact

1:14:32

with the nebula. That's the whole thing. Yeah. Grab

1:14:35

Drive doesn't have anything to do with it. Doesn't matter.

1:14:38

The nebula just lowers your base movement. I hate it. It's

1:14:40

such a complicated way to do it. What a way to say that.

1:14:42

It's so dumb. And it was in TI3,

1:14:45

it just was, you can't, you must move

1:14:47

only one outside of it. And honestly, that

1:14:49

was better. Like that's what this system tile

1:14:51

should be. It is simpler. Yeah.

1:14:54

D tier then. Huh. I think

1:14:56

that I'll just want to finish the story real quick. So I

1:14:59

say this and I'm like, I'm

1:15:01

confident that I've like set this, this

1:15:03

person on the right road. I'm like, all right. I

1:15:06

think I answered the question because we get that question a lot exactly

1:15:08

like that. And then like maybe a round

1:15:11

goes by and then that same player

1:15:13

tries to activate a system

1:15:15

on the other side of the nebula and sends

1:15:17

ship through it. And

1:15:20

when we're like, oh no, no, no, you

1:15:23

can't move through the nebula. But Gravity Drive.

1:15:25

No. I'm like exactly. And

1:15:27

then I'm like, oh no. Yeah,

1:15:29

what a nightmare. No. I have

1:15:32

led you astray. Yeah. I

1:15:35

felt so bad. I hate it. I

1:15:37

would put it in F tier. I think it's the worst. Yep.

1:15:40

Trash. I hate it. Yeah.

1:15:43

Nebula. We

1:15:45

got to start telling Dane that

1:15:47

it still ain't right. Yeah. We

1:15:50

got to fix them. I want, I genuinely want to go back to you can only

1:15:52

move one tile outside of it. I think it's like dumb

1:15:55

that you can just use like flank speeds

1:15:57

and stuff to go past the nebula. the

1:16:00

rule should trump everything. I

1:16:02

think it should too and that would I think help people understand

1:16:04

it more if there were no exception. Right. If

1:16:07

it's just like if you're in it, you can't move

1:16:10

through it and then if you try to move out of it, it's

1:16:12

one. That's it. And that makes

1:16:14

it actually have its defensive quality because the problem is because

1:16:17

gravity drive is the main source

1:16:19

of bonus movement. But there's not that

1:16:21

many unit upgrades people get for bonus movement. That's just like

1:16:23

a couple. And so for the most

1:16:25

part, people are ignoring the effect

1:16:28

of this nebula anyways. It's not that defensive

1:16:30

of a thing. It's super annoying. Next

1:16:33

up is the supernova, which honestly I have similar feelings

1:16:35

about. I think in base game, I thought supernovas were like

1:16:37

not too bad. It's like, oh, this unimpeachable,

1:16:40

you can't get through here. This is a brick wall. Now

1:16:43

there are too many objectives that supernovas

1:16:45

completely gut you on. There's

1:16:47

just no escape. They are kind of if you

1:16:49

have bad boys, if you have a supernova

1:16:51

to the right or left of your home system, that's

1:16:54

something that's going to block you on the edge. That's

1:16:56

an empty tile in your slice that you can't access.

1:16:59

If it's in front of your home system or

1:17:01

on the way to mechatol, that's blocking your path

1:17:03

to mechatol. The only places that supernovas

1:17:05

can live these days are in equidistance. And how

1:17:07

boring is that? Just a stupid

1:17:10

supernova. I mean, I think this is F tier. I

1:17:12

was prepared to put this in F tier before you even put nebula

1:17:14

in there. And now I definitively think it's F tier. I hate

1:17:16

supernovas these days. I

1:17:18

kind of hate them too, but they

1:17:21

just look so cool because it's like a star exploding

1:17:23

and stuff. And they be like D tier. I'll

1:17:26

put them, you know what I'm going to do? Nobody else

1:17:28

can see this. This is just for us, Hunter. But

1:17:31

where these system tiles keep ending up, there's kind

1:17:33

of like an ability for a tile to sort of be

1:17:35

a little bit peeking into D tier, but it's like in

1:17:37

F tier. That's what a supernova is. The supernova

1:17:40

is like F and D. It's like F plus or like D

1:17:42

minus, you know? Honestly, it should just be F

1:17:44

tier. I'm changing

1:17:46

my mind. Let's put them in

1:17:49

F. I think it'll be funny with all the supernovas because there's

1:17:51

other supernovas. Yeah, yeah, yeah.

1:17:53

We're just going to put them all down there. So that's funny

1:17:55

to me. So yeah, no, supernova goes

1:17:57

in F. We need to rewrite here,

1:17:59

Dan. We need some help on this one. All right

1:18:02

next up. I don't I hunter I already

1:18:04

know you're gonna want to play games here. There are

1:18:06

two asteroid fields. They are perfectly identical I

1:18:10

we need to be going we don't need to Difference

1:18:13

between the two asteroid fields. Where do the two

1:18:15

asteroid fields go? I

1:18:17

think they are

1:18:19

Really solid C tier.

1:18:21

Yeah stuff. I think so I

1:18:23

think they are just annoying enough,

1:18:26

but there's a tech that you can get that

1:18:28

fixes the problem They have this funny

1:18:30

interaction with SAR that is super annoying

1:18:32

in defined SAR games But

1:18:34

beyond that there were how how

1:18:36

these gateways should be

1:18:39

right the supernova right is this unimpeachable

1:18:41

problem An asteroid field

1:18:44

in your slice Just means you

1:18:46

got to get anti-mass and it's like oh, but the pain But

1:18:48

that's a part of my strategy this game is I have to

1:18:50

adjust for that and that's playing Twilight

1:18:52

and period That doesn't mean it's good The

1:18:54

worst thing in the world nowadays is the fact that with

1:18:57

asteroid fields. There's no planets in them Which means

1:18:59

if you really want like the best value you have to research

1:19:02

both anti-mass and DE T, right?

1:19:04

That's always annoying. It's better

1:19:06

when you're if you're affection that starts with anti-mass

1:19:09

and then you research DT It's like chill. But

1:19:11

yeah, I like I like an asteroid

1:19:13

fields being in that seats here I just

1:19:15

kind of enjoy them because I think they I just think

1:19:17

they give the they also sort of capture the

1:19:20

vibe that they're going for like Nebulas

1:19:22

and stuff like I just think they have a lot going on and it's

1:19:25

fun Can I tell you what's really annoying to me about them

1:19:27

though? This is this is the one thing that if

1:19:29

anything like cements them as like a seat here The

1:19:32

art you talk about moo ought right talk about

1:19:34

moo at the for one just copying then tack

1:19:37

The artwork

1:19:38

of these two tiles We have them currently what we're looking at it

1:19:40

and and you can read the number 45 on the left

1:19:42

hand tile At the left hand side of the tile

1:19:44

and you can read number 44 on the left hand side of the tile

1:19:47

If you just flip them over 180

1:19:49

degrees, you'll know you

1:19:52

see how these asteroids like in the tiles There's

1:19:55

like there's like the same exact

1:19:57

asteroids and they're just sort of like slightly

1:20:00

rearranged. This is such a rude

1:20:02

nitpick but I find that super

1:20:05

annoying that it's just a lot of reused

1:20:08

asteroid art. These two rocks are the exact same.

1:20:13

Those two rocks are the same. Those two rocks are the exact same. This

1:20:16

rock and this rock is the exact same.

1:20:18

I see. Those rocks are the exact same.

1:20:21

It's just sort of tossed around.

1:20:23

Let me show you a cool Windows

1:20:26

trick. I'm going to press ctrl C. Now if I press ctrl

1:20:28

V, bam, I just made another one. Oh

1:20:32

my god, I hate it. Oh, it drives me crazy.

1:20:35

It's just they're all the same. It's the thing you can do in Windows.

1:20:38

I know. It's really useful for Photoshop.

1:20:43

Which is where you might utilize a trick like this. I

1:20:47

just thought I'd show you that. That's just something you can do.

1:20:50

You can do that anytime you want in Windows. It became so much

1:20:52

more apparent when we got the Alpha Aster field. It's

1:20:54

the same ding-dang rocks. They didn't make any new

1:20:56

rocks. They're all the same rocks. Sorry.

1:20:59

Let's move on. You really want to call the artist in and be

1:21:01

like, listen, we need to talk about these asteroids. It's not fair

1:21:03

at all. They didn't have time. They

1:21:06

didn't have time and I know that but it just drives me

1:21:08

crazy. Hey, we have five empty tiles. We

1:21:10

have five empty tiles. I

1:21:13

kind of like them. Wait, hold up. Hold up. First.

1:21:16

Well, okay. We're supposed to talk about them in order, I remember.

1:21:19

Yeah. Pretty sure we're supposed to talk about them in order. I like to

1:21:21

beg and I'm

1:21:22

fine.

1:21:23

All right. 46.

1:21:26

Is that the one that had the eyelash on it? We

1:21:28

don't know. You hit up the Discord

1:21:30

and you tried to ask and nobody knows which number

1:21:33

tile was the

1:21:36

eyelash. I think it was 46 because

1:21:39

I think the eyelash kind of sat where

1:21:41

the bright spot is on tile number 46. So

1:21:45

all I want to say is that eyelash

1:21:48

tile is S tier. Okay. And if you

1:21:51

don't know what eyelash tile is in the

1:21:53

original tabletop simulator

1:21:55

mod of Twilight Imperium, the very

1:21:57

first one that Raptor made, he actually

1:22:00

got one of his eyelashes on the

1:22:02

tile and then scanned in his eyelash

1:22:04

on the tile. So we had this thing called eyelash

1:22:06

tile for a long time and I think it was 46 and I

1:22:10

just want to highlight

1:22:12

that and say that it should be S tier because it's

1:22:14

kept, he sort of would not exist.

1:22:20

All right. Okay. Well if we get a Rada, if we

1:22:22

eventually get a Rada for which one was the proper

1:22:24

eyelash and for now we'll call

1:22:26

it 46 but we don't know which one it was

1:22:29

but for now 46 gets to be designated

1:22:32

as the eyelash tier. The rest go

1:22:35

into C or B tier I think. They

1:22:37

are, you know, they're just neutral systems, they have DEG

1:22:39

tokens, you don't have to research anything besides

1:22:42

DEG to like get in there and get that stuff. I

1:22:44

think they're useful, they're empty, they're worth victory

1:22:46

points these days with the OK. They're pretty cool actually.

1:22:48

They're not that bad. I think they are better than

1:22:51

asteroid fields. I think they are better too. I

1:22:53

think they should go in B tier. Yeah. I think they're,

1:22:55

I think empty space is kind of a B tier. No, this

1:22:57

is a genuine thing I thought we would get

1:23:00

into in this episode that like strategically,

1:23:03

yeah, this empty stuff in base game was like whatever,

1:23:05

yeah, it's like an empty tile but like POK

1:23:07

made every single tile useful in some

1:23:10

way. So I find it really beautiful that there's like

1:23:12

some real use out of these empty tiles

1:23:14

these days. Dude, empty is kind of

1:23:17

great. It's like an asteroid field that you don't have

1:23:19

to do anything to get into it. Like

1:23:21

that's awesome. That's great man. That's really

1:23:23

good. They might be A tier but let's not argue on

1:23:25

it. Alright, we have one

1:23:27

more base game tile before we take a break because

1:23:29

we finally had to come back around. We've bookended

1:23:32

this section with home systems

1:23:34

because we never have to talk about the Krius home system.

1:23:37

System tile number 51, the final tile, it's

1:23:39

the one with the funny wings on the outside of it because

1:23:42

it doesn't sit on the board. It exists outside

1:23:44

the board. It defines Krius, it

1:23:46

puts their home system one tile away

1:23:49

from everybody else. Everyone needs extra rain. Because

1:23:51

the Krius gate is what puts it one tile

1:23:54

away. I would argue that. I would argue the

1:23:58

Krius gate is what... What makes that happen?

1:24:01

It is a 4-2, which is the exact same

1:24:03

as the Sol home system, but it's one further away.

1:24:05

It's way better art. It's maybe the

1:24:07

best art. It's maybe no frontier token in

1:24:10

it. You are going to argue

1:24:12

to put this below S tier. You

1:24:16

are, just do what you will. I don't even care.

1:24:19

I am arguing that. I think the Krius gate is way cooler

1:24:21

than Krius. Krius sucks. Okay, great.

1:24:24

It has that annoying like blade thing on the edge of it.

1:24:26

I will say, you know what? You know what, we can figure out where to

1:24:28

put it. It doesn't belong in your box

1:24:31

at all. Those little wings will get

1:24:33

frayed like over time. That tile will

1:24:35

get busted up and broken. Yeah,

1:24:38

all right. Well, I still, I

1:24:40

think it's A tier. It's a pretty good home system. I'm

1:24:43

not going to fight you on it, but I would happily put

1:24:45

it in B tier. I know you would, but we

1:24:48

won't today. You've

1:24:50

had plenty. I let you have the wormholes buster.

1:24:53

All right, don't try me. All

1:24:55

right. Let's

1:24:57

take a quick break and then we have to cover all of what Prophecy

1:24:59

of Kings added. Space

1:25:08

Cats Peace Turtles is proudly sponsored

1:25:10

by Leader Games! Hunter

1:25:12

and

1:25:12

I have loved Ahoy since it

1:25:14

came out, so much so that we've really been yearning

1:25:16

for more Ahoy content. And guess

1:25:19

what? Look no further. November

1:25:22

14th is the beginning of the Ahoy

1:25:24

expansion backer kit campaign. That

1:25:26

will run through December 5th. So

1:25:29

do not miss out this month on getting the drop on the

1:25:31

first expansion for Ahoy. It's

1:25:33

going to come with four whole new factions

1:25:35

and a whole bunch of other doodads. You can go

1:25:37

to leadergames.com slash scpt

1:25:40

to find that backer kit as well as all of the other

1:25:43

awesome products provided by Leader Games. On

1:25:45

with the show!

1:25:52

Ahoy! Hello

1:25:56

and welcome back! If you're still with us, wow,

1:25:59

congratulations! You're like, you're doing the Lord's

1:26:01

work. You're like, you're making it through this whole

1:26:03

thing. And that's really something, you know? I

1:26:05

just think, yeah, you didn't have to watch this. Yeah,

1:26:08

you spent your day doing this. You spent your

1:26:10

whole commute listening

1:26:12

to two people talk about things they were looking at. And

1:26:15

that really means something to me, you know? Let's

1:26:17

do more of it, in fact. If you like it so much,

1:26:20

then you're here. You're back for more. Prophecy

1:26:23

of Kings came out. We

1:26:25

added more system tiles. They really shake

1:26:27

up the dynamic of what a lot of these

1:26:30

systems can do. They

1:26:32

are pretty much on the face of it, all sort

1:26:35

of inversions of ideas of what

1:26:37

base game tiles were. Let's hit

1:26:39

through them. And of course, just like with the base game,

1:26:41

we start system tile number 52 is

1:26:44

a home system. It

1:26:46

is the Mahakt. It is a three

1:26:49

resource, five influence icks.

1:26:52

One thing just to say it on the onset,

1:26:56

almost every single POK planet

1:26:58

art is good. We could say that

1:27:00

every single time. So what

1:27:03

is better at this point is to denote the ones we don't like

1:27:05

so much. But assume we

1:27:08

like the planet art of every POK tile.

1:27:10

I think the artist went above and

1:27:12

beyond for pretty much everything

1:27:14

in here. It looks great. This

1:27:18

system tile, I think at one point, I

1:27:20

didn't like so much. But we've really seen it become

1:27:23

the defining feature of good Mahakt

1:27:25

play is using this tile well. Yeah,

1:27:28

it turns out five influence is kind of a magic

1:27:31

number. That basically makes

1:27:33

it so that Mahakt can frequently take custodians

1:27:36

round one. It's very

1:27:38

good. If

1:27:41

you factor in the rest of Mahakt's kit, I

1:27:43

would say that the fact that this is their

1:27:45

home system is so important

1:27:47

to their success that I got to say,

1:27:49

I think it's an S tier. I think it's one of the best tiles

1:27:52

in the game. It's crazy. One,

1:27:54

especially because it's so surprising. Because it's

1:27:56

just three bucks, the production's

1:27:59

value It's gonna be very good, but

1:28:01

it's it just doesn't matter. It's such a defining

1:28:03

characteristic. Yeah, I man

1:28:05

I'm afraid of what's gonna happen to this upper I'm

1:28:08

looking at our C and D tier and how

1:28:10

little is in there and I know like what all is in

1:28:12

P Okay, just thinking ahead of it I'm like, uh-oh

1:28:14

We didn't put enough stuff in C and D tier and there's

1:28:16

like already too much S tier and A tier and especially

1:28:19

B tier Doesn't matter to me. Doesn't matter to me.

1:28:21

All right, it's just about being honest Uh-huh

1:28:23

and we can make changes at the end if we want well at

1:28:25

the end we can also you know It's okay if the take is

1:28:28

most of the tiles are good beat B tier

1:28:30

is good and everything's pretty good in this game Turns

1:28:32

out it's a fun game. Okay Let's

1:28:34

talk about number 53 Arcturus

1:28:37

which is a 4-4 which is sort of

1:28:39

just you know, it's Darien, but the art is

1:28:41

better But outside of that it is the

1:28:43

exact same as Darien And

1:28:45

I would not say with a faction that utilizes

1:28:48

it in a wildly different way than Darien The

1:28:51

mua principle would say that we can actually

1:28:53

punish it for being the exact

1:28:55

copy of yeah that came before However,

1:28:57

I will I will say this it's

1:29:00

it's not technically an exact copy

1:29:03

Because what Arcturus was it used to be

1:29:05

Arcturus Sumerian as

1:29:08

a system tile It was a neutral

1:29:10

tile system. This is a Reinterpretation

1:29:12

of an old system tile made

1:29:15

anew made bright and fresh again And

1:29:18

yes, it has the same stats But that's only because

1:29:20

the old system tile had stats that would inform

1:29:22

it to be a 4-4. I say it loses

1:29:25

nothing It's a beautiful amalgamation

1:29:28

of what once was No,

1:29:30

I think it could have had the stupid trade station

1:29:32

stuff and that would have been pretty actually that have been way cooler

1:29:35

if It was a one planet one trade station and I had to

1:29:37

just make up a rule for what trade stations

1:29:39

means in this All right beats here. I Would

1:29:43

almost even argue C tier it copied off

1:29:45

somebody else's work. That's pretty obnoxious Pretty

1:29:49

obnoxious when you think about it took away

1:29:51

trade. No, listen, let's let's just kind of

1:29:53

get Dane back a little bit He took

1:29:55

away our trade station. Yeah. All right.

1:29:58

It was a beautiful weird little rule

1:29:59

Yeah,

1:30:01

and just copy Darien right?

1:30:04

What are we doing here? Just lays it about just

1:30:07

lays it around with the nomad It's what honey said

1:30:09

nomad fans. Arcturus is a seat

1:30:11

here Wow We're gonna

1:30:13

look back at this in like a year just kidding We'll never look

1:30:15

back at this, but if we were back at this in a year We

1:30:18

will have so many questions for our old selves.

1:30:21

Okay, next up is Asher

1:30:24

on Acheron a car on

1:30:26

I don't care how you say it. It's a four

1:30:28

zero It's that that makes it kind of a solid

1:30:31

resource home system I know I said

1:30:33

we wouldn't talk about how good artists this this

1:30:35

is great. We're really blowing up blowing

1:30:38

up pretty awesome It's really great and

1:30:40

it's a good home system especially for a faction

1:30:43

that like you know if this this what's

1:30:46

beautiful about this system is it could have been like

1:30:48

a Zero four and I

1:30:51

really wish it was that's that's my one thing is because

1:30:53

we're talking about a faction that doesn't really need Resources

1:30:55

and has a specific influence problem and if it have just

1:30:57

been an influence I too is like

1:31:00

already the same idea for

1:31:02

zero And it's even

1:31:04

sort of blow it like they're both they're both blowing

1:31:06

up. It was chaotic So we really got to hit them hard

1:31:08

for that. I'm saying see your D tier pressure

1:31:11

on it sucks No,

1:31:17

I really don't like that But

1:31:20

I really don't like it when there's a home system that comes

1:31:22

out and they just do the same thing

1:31:25

again Hunter There's only so many numbers.

1:31:27

You can't have that many combinations of numbers

1:31:29

less than four We can

1:31:32

though and you're right you even

1:31:34

have this yeah, I could have been a zero for yeah

1:31:37

That would have been a crazy round

1:31:39

one, but like you just you you steal

1:31:42

a carrier you build that carrier off of Yeah,

1:31:45

the warfare and you would have been fine. Okay.

1:31:47

Well next up I already know what you're gonna say cuz it's just a four one

1:31:49

Elysium. I will note This is the one

1:31:52

for one Elysium is it it's a seven four.

1:31:55

It's a seven four So

1:31:57

Elysium is actually really good I

1:32:00

like it a lot. And big. Big.

1:32:04

It's supposed to be that big, but it's so big.

1:32:07

I love Elysium. I'm big in A tier or possibly

1:32:10

even S tier. It's a 7.4 people. Yeah

1:32:12

I'm gonna call it an S tier because

1:32:15

with Mahawk being in the S tier and Barony

1:32:17

being in the S tier, it is amongst those

1:32:19

folks. It's so cool because

1:32:22

you make it better later and you get to spend it twice

1:32:24

on that. Exactly. That's what I was about

1:32:26

to say. You don't just get a 7.4. You spend

1:32:29

a 4.1 and then you spend a 7.4 and maybe that round

1:32:31

you got Diplo and you do it a third time in a single

1:32:33

round. It has Space Cannon for some reason

1:32:35

for creep's sake. Who needed that? Next

1:32:38

up is the Empyrean's The Dark.

1:32:41

It's an anomaly. The only home system

1:32:43

tile with a red border, technically the Cabal

1:32:45

sort of half has it, but that's

1:32:48

on a token. This one's actually

1:32:50

got the border on it. It is The Dark. You

1:32:52

can't even see the planet. The planet's basically not there.

1:32:55

It's just sort of the suggestion of a circle, but mostly

1:32:57

it's a Nebula. It has all the rules of a Nebula

1:32:59

which we don't like. However, you're

1:33:02

Empyrean. You don't care about those rules so much. It's

1:33:04

a 3.4 which does copy Winu. Is

1:33:07

that it? A 3.4. I don't know.

1:33:09

I don't know. They copy it because it's also a Nebula.

1:33:11

Right. It's doing something interesting. Is that enough

1:33:14

difference? You tell me you're the one who cares. It's

1:33:18

enough difference. Oh, okay. Cool. I

1:33:21

like The Dark. Actually, I did Asheron really

1:33:23

dirty because Asheron is technically an

1:33:26

anomaly as well because of the Cabal thing.

1:33:28

But it's not. It's a token. That's

1:33:30

a separate thing. That's a token. That's a separate thing

1:33:32

and that's the line. We found the line. Everybody

1:33:35

has a different line. We found mine. I just

1:33:37

like it better than Winu, but I don't like

1:33:39

it a lot. Well, I don't

1:33:41

know. It's pretty cool and it helps

1:33:44

Empyrean win a lot. Yeah. I

1:33:47

think it's pretty good actually. It's, let's

1:33:49

call it an A tier. I think it's kind of an A tier. Because

1:33:53

it's an anomaly, man. Sometimes that's just a point. Like sometimes

1:33:55

that's just an easy baked in point for Empyrean.

1:33:57

It's so annoying. Pretty cool. Okay,

1:34:00

stuff is next up. Okay. Here's

1:34:02

a little bit knocked down Nazir and

1:34:04

Roca the Naz Roca home system Two

1:34:07

one and a one two that sounds like our nor Lord

1:34:09

a me friend Yeah, sounds like

1:34:12

our nor Lord wearing some sort of Halloween costume

1:34:15

Dressed our nor Lord tried to dress

1:34:17

up like a home system. We saw right through

1:34:19

it You suck dresses like dresses like

1:34:21

cat and a goblin in a trench coat. Yeah, honestly,

1:34:24

I'm thinking F or DT or I hate it I

1:34:26

hate it's like a least favorite thing about Nasra.

1:34:29

Yeah, it is the ones It's like the one thing that

1:34:31

makes them like a struggling

1:34:33

fact I like I mean, I don't really like their

1:34:35

faction tech that much Yeah, and I

1:34:37

hate their home system, but everything else about Nasra guy freaking

1:34:40

love so much But yeah,

1:34:42

I don't like the home system And yes, it doesn't

1:34:44

get taken as much as like some of

1:34:46

the other like like Nalu. Yeah, but

1:34:48

it still happens I see it happen for sure

1:34:50

happen. Let's call it D cuz it's not Like

1:34:53

the idea that her con is that only home

1:34:56

system in F tier because it is truly unique

1:34:58

in how bad it is True, so

1:35:00

I don't mind that existing down there We do have

1:35:02

the other triple planet home system coming up Volk

1:35:05

Illier and Avar the Argent flight home

1:35:07

system It's a two zero. It's a one one

1:35:10

and it's a zero two Those are just

1:35:12

better numbers than Hakan though.

1:35:14

In fact, it's exactly one more influence

1:35:17

Yeah, and there are numbers that make sense

1:35:19

for them like as as

1:35:21

Argent they have like ways to make

1:35:24

it work, right? I have

1:35:26

seen Argent flight home system taken

1:35:28

but not as not nearly as often

1:35:30

You got PDS you have a tech that

1:35:33

just stops people from coming in Yeah,

1:35:36

it's a pretty it's a pretty decent

1:35:38

home system. It's still three planets. It's still annoying

1:35:40

It's still really bad production capacity at all

1:35:42

Although it's not like you're a faction that needs

1:35:45

crazy production capacity, right? Like you're all

1:35:47

you're gonna be flea We don't you're building destroyers

1:35:50

that are like at max value or whatever

1:35:52

So it's not like you feel the production capacity,

1:35:54

you know, I don't see Argent go heavy

1:35:57

on fighters very often, right? Yeah,

1:35:59

it's not like you're digging around for that so I

1:36:01

don't think you're that much hurt

1:36:03

by its low production capacity so I don't

1:36:05

know I honestly think it's kind of a C tier that

1:36:07

like it's not great no it's certainly not great

1:36:10

but it's it's just like not as bad as you look

1:36:12

at hakans and it's not in the same camp yeah

1:36:16

okay

1:36:16

we have our hazardous planet we're into the neutrals

1:36:19

now neutral planets back and back into that game

1:36:22

I like all of these

1:36:24

I had I'd better because

1:36:27

whatever I won't get into it

1:36:29

are this one's our kind of a local I you

1:36:31

made them these are your children

1:36:34

you made these ones is that we're trying to tell us

1:36:36

you're trying to break in I don't know I'm under

1:36:38

NDA hunter I'm under NDA and

1:36:40

so is milty and neither of us get to talk about what

1:36:43

we did okay okay it's

1:36:45

not something that me and milty just like

1:36:47

stressed over for two months brag

1:36:50

about your your work on the single planet

1:36:52

neutral systems like some sort of weird

1:36:55

pervert it

1:36:59

matters to me had a lot of

1:37:01

math over here on the podcast being like you know I actually

1:37:03

had a lot to do with the single planet my

1:37:06

only contribution and I'm obsessed with it

1:37:08

yeah I know for a fact that's

1:37:11

not your only contribution yeah I mean I think

1:37:13

people know dane steals our ideas all the

1:37:15

time we get lunch every week

1:37:17

we get digital lunch and he asked

1:37:19

us what we should what he he

1:37:22

should put in the game what are the hot idea yeah well

1:37:24

system 59 is our conveyor the hat is this

1:37:26

planet it's a 1 3 and it's a blue skip

1:37:28

on a hazardous planet whoever

1:37:30

heard of such a thing that makes me

1:37:32

a genius to come up with that it's still an unusable

1:37:35

blue skip so you know not much

1:37:37

value there but it is still a command token

1:37:39

I mean basically this is may

1:37:41

harzul like this just is may harzul for

1:37:44

all the same reasons it's art is a little bit better but

1:37:46

it's also just may harzul yeah

1:37:49

and we put may harzul in b tier

1:37:51

I think the blue skip doesn't make enough of a difference

1:37:53

I think it's just the same deal I mean art

1:37:55

is better though sure it's better is it

1:37:58

enough better though maira zul's art isn't like Trash

1:38:01

there's some fun. God. No, it's it's actually

1:38:03

there fun. It's got a little green streak in the brown.

1:38:05

Yeah, it's not bad It's not bad. Yeah,

1:38:07

they're brothers each year brothers each year. All

1:38:10

right, boy We got a piece of work

1:38:12

here in front of us. It is in fact the

1:38:14

worst neutral system in the game It is

1:38:16

a 2 1 it is to

1:38:19

just and sad or in Vefit to yeah

1:38:21

worse than sad is one influence less you you

1:38:23

Diploing it is not even especially useful.

1:38:25

It's called perimeter It

1:38:28

does have two bisecting rings

1:38:31

it's got Open

1:38:33

say yeah, yeah art like they were like

1:38:35

I we know this one sucks So we made it

1:38:37

look really cool. It is the worst planet

1:38:39

name of any planet. It's just called

1:38:42

perimeter. That's horrible What is that?

1:38:44

Yeah, but who did that like

1:38:46

who who was like I three at least it

1:38:48

might even be I don't know if it's In first first

1:38:50

or second edition. I don't recall it being in first edition.

1:38:53

But uh, yeah, this is trash Can

1:38:55

it go down there with that fit to and sour door? I

1:38:57

think this is the only reason this exists

1:38:59

It's because of that fit to and sound or like

1:39:02

a new we do work to be lonely Want

1:39:06

them to be lonely next up is

1:39:08

aang it is the only red

1:39:11

skip on a non-hazardous

1:39:13

planet Is that right? I think it is. No actually

1:39:15

that's not sure that it'll come up again later But there's a red skip

1:39:18

on an industrial planet. It's a 2-0 This

1:39:20

is basically one of our usable

1:39:22

red skips if we really really feel like we

1:39:24

need it You still don't see it too often Bang

1:39:28

great name for a planet Avatar the last airbender

1:39:30

is a wonderful show This

1:39:33

one's fine with named after that. It was named after that

1:39:35

for sure So I don't

1:39:37

know. This is like dear seats here. This is not

1:39:39

this is not important to me I

1:39:41

would rather put it in seats here because it is

1:39:43

a it is a red skip they can get some

1:39:46

use, right? Yeah, cool. All

1:39:48

right next up. Oh, oh We

1:39:51

got some lore Sometimes they were

1:39:53

big things can happen to similar similar big re-resources

1:39:56

when you got similar to influence It's

1:39:58

a yellow skip of his time got heat

1:40:00

this is guy heat baby this is this is

1:40:03

the best single planet tile neutral

1:40:05

tile in the game and it can

1:40:08

get bigger love it

1:40:10

a lot bigger it can get bigger and

1:40:12

it can become big or I want to call it a I

1:40:14

want to call it a tier I don't know what do you think oh

1:40:17

I'm thinking a or s hey whoa slow down

1:40:21

buster yeah you take me

1:40:23

to dinner first oh here

1:40:25

we'll wait here's my argument press okay I just said

1:40:27

it it is the best in its class yeah

1:40:30

so why does it not belong in s sure

1:40:32

all right yeah I'm convinced

1:40:34

s tier s tier for some more some

1:40:36

more yes here why not great job

1:40:39

some more you get a yellow skin the game I love

1:40:41

having you and me slice uh vore

1:40:43

Hall the most interesting

1:40:46

tile in the game it tells a story

1:40:48

doesn't it I'm not saying it's good but

1:40:50

vore Hall is a zero resource

1:40:54

to influence playing it with a green

1:40:56

skip that yeah that's it you

1:40:58

don't see zero resources out there

1:41:00

too often you don't see any by themselves

1:41:03

this is not with anything else this is just too it

1:41:05

was not even a whole command counter that's not very

1:41:07

good green skips not a special useful

1:41:10

this is quote unquote a bad tile but

1:41:12

it's just it's so captivating yeah

1:41:16

I mean it's sort of like tar man right yeah

1:41:19

is it better or worse than tar man it's

1:41:21

I guess it's slightly better than tar man vore Hall

1:41:24

you can get decent attachments on

1:41:26

you can you know it's almost

1:41:28

has been on any planet well but like

1:41:31

good attachments you know what I mean like you can you can

1:41:33

get a you know you can get more influence

1:41:35

on it so it's easy and even better command

1:41:37

counter you don't spend a trade good for it all right

1:41:39

what do we just put it in C because it seems like you're you

1:41:41

got some sort of weird attitude about this one

1:41:43

and you want to beef it up I'll go see

1:41:45

I'm not going higher than yeah all right thank

1:41:48

you thank you I got

1:41:50

mine that's finally I cashed in mine

1:41:52

okay the other one didn't count this one is this

1:41:55

one is the one I cashed in all right Hunter tell

1:41:57

me about Atlas the 3-1 listen Atlas

1:42:00

is really important to me though, okay, because Atlas is a hazardous

1:42:03

planet on a wormhole Which for

1:42:05

map building is means the world to

1:42:07

me if I if I'm not putting every

1:42:09

single wormhole in tiles You better bet

1:42:11

I'm putting Atlas in before I put load or in because I do

1:42:13

not need to boost up the number of Cultural

1:42:16

planets in the slices. So Atlas is a gem

1:42:18

just from that standpoint, but you do

1:42:21

your dirty work It's definitely gonna have to be higher

1:42:23

up right like not in the in the bottom three.

1:42:25

Yes, you know, right Yeah, it's not in the bottom three,

1:42:28

but like what's like a What's above

1:42:30

the bottom be like above the bottom? I think It

1:42:34

is really good. It important for map building If only

1:42:36

we could find a way to get you an industrial

1:42:38

with a wormhole as well Begging

1:42:40

pretty neat. Yeah But yeah,

1:42:43

so we got Atlas. This is the three one. It's a hazardous.

1:42:45

It's it's it's not bad And

1:42:48

it's got the beta wormhole right there. I look

1:42:52

at it. I'm thinking B. Okay I

1:42:55

think it be I mean what else can you say? We

1:42:59

only have to do this joke one more time we're almost there There

1:43:03

comes a right at the end to okay Next

1:43:07

up is prime or the first of our legendary

1:43:09

planets Prime

1:43:12

or where its victory points. It's a

1:43:15

2-1, which is like a Considered amount

1:43:17

of resources, you know what I mean? Yeah, it's worth infantry

1:43:20

you get to infantry Every

1:43:22

round with it with its attachment

1:43:25

and everything I think primer

1:43:27

is kind of the ideal legendary

1:43:30

planet because it is good, but it's not Unstoppable

1:43:33

good or anything. I'm just mad that it's

1:43:35

a cultural planet because that means three of our

1:43:37

legendary planets are culturals Yeah,

1:43:39

and it just it could have been industrial. It absolutely

1:43:42

could have been industrial. It's a huge bummer for me Yeah,

1:43:45

yeah, I think that primer

1:43:48

is like definition like

1:43:51

B tier Yeah,

1:43:53

is that too low? I think I mean it's

1:43:55

a legendary planet You don't think it's legendary status

1:43:58

and it's it's to infantry is worth

1:43:59

I

1:44:00

just think it's the worst of the legendary planets,

1:44:03

so that's why I'm thinking B. Yeah Um

1:44:06

I'll see how it feels. I will see if it sticks. I don't mind I

1:44:08

don't care B's just got a lot in it

1:44:10

and I don't know I look at what else is in B Well,

1:44:14

okay, all right a biz Freya is in B.

1:44:16

It's a yeah Competent B is

1:44:18

competent and Primo is a competent tile

1:44:21

Well next up is the other side of the spectrum though

1:44:23

hopes and three resources,

1:44:26

and it's a hazardous planet You get a man

1:44:28

or an action card as an alternate come

1:44:31

on. This is like this is asked here This

1:44:33

is a nun. It's a joke in this ass here.

1:44:35

It's too good It makes it hard

1:44:37

to balance slices against similar

1:44:39

to Bearler for an Aronan mirror

1:44:41

like those those neutrals you and similar

1:44:44

is kind of in that camp these for s here neutral

1:44:46

planets are All like hard

1:44:48

to work around because they're so good

1:44:51

basic bangers bangers

1:44:53

bangers next up fun fun introductions

1:44:55

We've got cormund the anomaly the

1:44:58

gravity rift with a planet inside

1:45:00

of it You could go through these gravity

1:45:02

or you could stop

1:45:03

drop a space duck in there and really risk at all

1:45:06

To your voice the gravity rift in s

1:45:08

here. Yeah, but this one has a stinky

1:45:10

little planet in it So that's got to lower it a little

1:45:12

bit does it oh interesting lowers

1:45:15

it to you you like playing it I think it lowers it yeah,

1:45:17

it gets less play. Oh, it's not

1:45:19

it will be hanging out in it Yeah, which

1:45:22

sucks Get to and then you just camp

1:45:24

in it because you took you needed to take it and then you're

1:45:26

like afraid to send the Carrier out later

1:45:28

all game. So you just never remove the carrier from it.

1:45:31

It sounded like a good idea on paper I think

1:45:33

but like I think just the way it played out is like kind

1:45:36

of boring. I Mean,

1:45:38

I don't hate it. I kind of think it's

1:45:40

a little bit of a seat here. Oh, I'll

1:45:42

stick with C I want to just make make special

1:45:44

mention here though that in third edition This

1:45:47

was an S tier tile because gravity

1:45:49

drive worked so different Corbin with

1:45:51

my favorite tile to have in the center of

1:45:54

my slice right in front of home And then

1:45:56

every tile adjacent to it is like way

1:45:58

too much movement stuff out of my Home could just go

1:46:00

anywhere at once. I don't have to roll for that riff It

1:46:03

would gravity driving in third edition was

1:46:05

a completely broken tech and they

1:46:07

drive you just in case people don't know

1:46:09

gravity drive used To sort of work how the imperian

1:46:11

faction tech works where you get like a

1:46:13

plus one if you're like near But you had

1:46:15

to be like near a gravity right? That's all it was

1:46:17

gravity and wormholes which was the unnecessary

1:46:20

part cuz wormholes were all over the place So if you were adjacent

1:46:22

to a wormhole you had all that bonus movement and it made it really

1:46:24

weird next up is ever It

1:46:27

isn't nebula our other nebula is

1:46:29

in the f tier however this one is all

1:46:31

in it We have a reason to park here.

1:46:33

We have a reason to hang out here We have a reason

1:46:35

to use the defensive bonuses that nebula

1:46:38

Yeah, give you in the empty there's no like

1:46:40

no reason to use that defensive bonus,

1:46:42

but in evera It's kind of everything

1:46:44

like it's such a big deal. It's a three resource one

1:46:47

influence cultural planet I think

1:46:49

ever is great. I you think it's great.

1:46:51

Okay. It's pretty it's pretty fun. I was kind

1:46:53

of thinking like D tier Wow Interesting

1:46:56

I don't like I don't really

1:46:59

like it that much I kind of think like a lot of

1:47:01

the time anytime there's a tile

1:47:03

where someone's like oh, it's a great defensive position

1:47:07

We

1:47:07

in Twilight Imperium you there are only two spaces

1:47:10

you are ever concerned with the fairing your home

1:47:12

system and Mexico Rex

1:47:15

now, maybe there's a control objective out there But

1:47:18

that's never gonna be defined by like your ability

1:47:20

to control one planet that's more like

1:47:22

an overall strategy thing and

1:47:24

I feel like Like

1:47:27

the idea of a planet that improves

1:47:29

your defensive position is a

1:47:31

cool idea Ever is not

1:47:33

that yeah, I ever to me is just

1:47:35

kind of it's sort of like cormorant Yeah, you

1:47:38

know what's further frustrating to me about evera cormorant

1:47:41

and evera should have been legendary

1:47:43

planets That's what I say that they should have been

1:47:45

legendary planets and had like weird abilities attached

1:47:47

to them or something Yeah, and to because yeah, it's

1:47:49

really just like not quite enough that they

1:47:52

are these planets and anomalies in in

1:47:54

practice Right in concept. It's like

1:47:56

yeah, it's a planet and what

1:47:58

are you gonna do with that? But yeah Yeah, in ACT,

1:48:01

it just like never actually plays. It's just, well, I get

1:48:03

to park in this system and I just exist there. And

1:48:06

that's just the system I have all game, I guess. That's

1:48:08

three resources, who cares? Who even wants it?

1:48:10

Nobody, so, all right. I will say,

1:48:12

and there's no confirming this, but

1:48:15

Evora was the

1:48:17

code name for Prophecy of Kings.

1:48:19

Oh, was it? Gotcha. So

1:48:22

did you? I mean, I have no way to confirm. No way to confirm,

1:48:24

or no one to care, so. Yeah.

1:48:27

Let's move on. No one.

1:48:30

We made it. Tile number 69. It

1:48:33

is, it's Jolyne, it's the Coen brothers, it's

1:48:36

the two three, and the two three, J. Ol Eir and

1:48:39

a Coen. They're

1:48:41

both industrial planets. The top, the maximum

1:48:44

value you can possibly achieve, it

1:48:47

is $10. If X-TRA gets

1:48:49

their hands on the tile, it's 10 bucks. It's the perfect

1:48:51

Diplo system. You get two tokens, you

1:48:53

get two tokens, you get two tokens, you get two tokens, you

1:48:56

get two tokens, you turn it around, you get four bucks.

1:48:58

It's not even, it's pretty good for forward

1:49:00

double dock. It kinda just does everything.

1:49:02

The only thing it doesn't do is have tech skips.

1:49:05

Guess what, sometimes it does. Joke's

1:49:07

on you, it's got everything. Got everything,

1:49:09

Coen, Jolyne, there's nothing, I mean, what

1:49:12

more could you want? It's literally S-tier,

1:49:14

it's changed our lives. The

1:49:17

Jolyne-er cam is

1:49:19

the greatest moment in competitive Twilight and

1:49:21

period. And it always will be.

1:49:23

I mean, we talked about it. Did we rank it that? Did

1:49:25

we rank it number one? I don't even remember what it was. I think it was like

1:49:27

number two or something like that. Because you

1:49:30

behind the scenes spot me on it. In

1:49:32

my heart, I know that the best thing

1:49:34

that ever happened was when,

1:49:37

you know, somebody just walked away from the camera, left

1:49:39

it on Jolyne. And now that's like the way

1:49:41

you stream. That was so good

1:49:43

that Darryl turned it into a legitimate way to stream on

1:49:45

TGBG. You could just hit a button and walk away

1:49:48

and the stream will watch itself. That

1:49:50

would be cool if Darryl worked it in to where everyone swelled,

1:49:53

the automatic camera does linger

1:49:55

on Jolyne's. Every once in a while, this is

1:49:57

a fun little joke.

1:49:59

Oh my god. Wow. He's

1:50:02

going to do that now. He's going to sneak into the code. I

1:50:04

hope he does. Next up, tile number 70 is Krag

1:50:06

Sig. It's a 2, 1 and a 0, 2. It's

1:50:10

funny how this is, you know,

1:50:13

basically the same as Kornik Resculon.

1:50:15

Like it's not exactly the same, but it's

1:50:18

pretty similar. It's like in there with Dalbut

1:50:20

the X-Hawn, but I like it more. It's

1:50:22

hazardous planets. For some reason I think

1:50:24

the explorers are better. They're literally not. They're

1:50:27

not better, but I

1:50:29

just don't have as much of a beef with Krag and Sig,

1:50:31

but maybe I should. Well, it's sneaky

1:50:33

Krag. Yeah. We all love that. Sneaky

1:50:36

Krag. Mine. Sneaky

1:50:38

Krag. Yeah, I don't know. How about we just

1:50:40

throw it in D tier and not think about it too much? I

1:50:43

think that it is kind of a D tier. And

1:50:46

I'm sorry to say that it is. Yeah, I feel

1:50:48

bad about it being D tier, but it is. We have to be honest

1:50:50

on this show. Yeah. Next

1:50:53

up, boy, what a crazy gem we have here. It's Bacall

1:50:56

Allioprima. The three resource

1:50:58

to influence industrial planet and the one, one

1:51:01

cultural planet awkward across

1:51:03

the board. Like just a weird tile,

1:51:05

but like fun, but just it's offering

1:51:08

kind of nothing. There's no tech skips or

1:51:10

anything. It's for production

1:51:12

value. You're not going to double dock it. You might put a dock

1:51:14

on Bacall. It's so

1:51:16

weird. I don't know. C

1:51:18

or B for me. I think

1:51:21

I'm kind of a C on it. I think it's just

1:51:23

kind of, it's average

1:51:25

value and it just doesn't have anything sexy

1:51:27

going on with it. It's just kind of a whatever thing.

1:51:30

Right. Yeah. All right.

1:51:33

We've got Lysus and Velnor, two industrial

1:51:35

planets, a two, two and a two, one

1:51:37

with a red skip. Lysus

1:51:40

and Velnor, I feel like it's the definitive tile

1:51:43

that like showcased to at

1:51:45

least me, but I feel like the world

1:51:48

that a two, two planet you

1:51:50

spend for the influence. This is the tile

1:51:52

where that is true basically. Yeah,

1:51:55

it's always been true, but yeah, definitely

1:51:57

on that one, it's absolutely true.

1:51:59

Yeah, I mean, it's the value

1:52:02

is a little bit shifted around from Bacall

1:52:04

alio prima, but we do get that nice Skip

1:52:07

yeah, which I think just kind of gives it a

1:52:09

an edge on the system. We just

1:52:12

talked about Yeah, I feel like it's an obvious

1:52:14

like B tier Yeah You look

1:52:16

at Starpoint new Albion and I think this I think

1:52:18

similar thoughts of lysus velenor where it's

1:52:20

like yeah Yeah, the competent tile. I'm happy to have

1:52:23

this in my slice. I'm not thrilled, but I'm happy.

1:52:25

It's fine Yeah, I won't be upset about it Next

1:52:28

up is kayaldry zan hacked Top

1:52:32

this is so weird, but it's actually kind

1:52:34

of good. Yeah zero to Yellow

1:52:37

skip cultural planet in Kayaldry zero

1:52:39

one Zan hacked the the

1:52:41

basically the worst planet in any tile the

1:52:44

zero one zan hacked is like can

1:52:46

be truly a nightmare There is nothing worse

1:52:49

than The expedition zan

1:52:51

hacked right. Oh, you can kill an

1:52:53

infantry and refresh this planet great

1:52:55

It's one influence how we did it folks

1:52:57

What a nightmare the whole tile two

1:53:00

planets to spend to get a single token? We

1:53:02

already have kind of said we hate that when it was

1:53:04

Dalbut the ex on this one just happens to have the yellow

1:53:06

skip And they're not both cultural planets, but

1:53:09

yeah, it's a really awkward tile. Here's

1:53:11

what's crazy about it though. It's basically Identical

1:53:16

to something like archon veil or

1:53:18

mahar's all it's just split over two planets,

1:53:21

right?

1:53:22

And I and it's the yellow

1:53:23

skip. I don't know I think it's I think

1:53:26

it's weird to say but I actually think it's

1:53:28

kind of good Uh-huh, like like

1:53:30

at least be tear good. Okay, I'll

1:53:33

give you this though hunter I agree, but we

1:53:36

could inch towards beats here, but uh This

1:53:39

is one of the rare Pok

1:53:41

tiles where I look at that art Nothing

1:53:45

does nothing. Yeah, I am an enemy

1:53:47

right? I'm gonna damn avoid when I look at Kayaldry's

1:53:49

and I know Kialdry's got some like fun

1:53:52

colors some fun colors We

1:53:54

should have noted that about Bacall alia prima actually

1:53:56

Bacall alia prima is the trash can

1:53:58

art of POK Yeah, that is

1:54:00

kind of just whatever art from from base

1:54:02

game. He all tree has has

1:54:04

a little bit going on texture Yeah,

1:54:07

it's text. So you want to be be you wanted to be right there with

1:54:09

life and don't know I'm not gonna fight for it I

1:54:12

think it's really just cuz my love of yellow skips Yeah,

1:54:15

and the fact that if if a system's worth a token,

1:54:17

it's worth a token. Yeah, and

1:54:20

I'll spend it as a token But call Aleo

1:54:22

prima was also worth a token by the way, but

1:54:24

I'm not gonna spend it that way I know I'm not going

1:54:26

yeah, it's four bucks or it's

1:54:28

the token that's really awkward Yeah,

1:54:30

I final throw it in beats here. I don't actually care that

1:54:32

much. It's between the two for me All

1:54:35

right. Yeah, we only have a few more neutral systems

1:54:37

left here Vega major Vega minor I complained

1:54:39

a lot of a gauges the two one the one

1:54:42

two This is a this is a trend now We've

1:54:44

seen it across the board or you

1:54:46

know when it's a two zero and a one two or a two

1:54:48

one and a zero Two I count that when it's the

1:54:51

two two planets. I'm just kind

1:54:53

of annoyed by them This one comes with a blue skip, but it's

1:54:55

still two culturals It's

1:54:58

it's somatically I like it, but it's actually

1:55:00

kind of a dumb system tile So I

1:55:03

don't I don't know I I feel like that's what makes it

1:55:05

like like a like a C tier it being

1:55:07

that two two thing makes me want to Put it lower, but it

1:55:10

definitely deserves to be a little bit higher than like Krag

1:55:12

Sig It's kind

1:55:14

of like lysus velnore, but I

1:55:16

think it's technically a little bit better. I guess like

1:55:20

We're not gonna spend it together which I like

1:55:23

yeah, so we're getting two influence We're getting two

1:55:25

resources and we're gonna kind of split

1:55:27

those up and spend them opposite Yeah,

1:55:29

kind of hilarious because they're both they have the same

1:55:32

name Yeah, so they're the Vegas, but they

1:55:34

never they never hang out in the same world.

1:55:37

Yeah, I feel like I Could

1:55:40

argue I think they're just a C

1:55:42

tier. Yeah, I don't care. I don't care to defend

1:55:44

them I think blue skips are kind of bad like

1:55:46

I just don't think they're that useful anymore, right? Okay,

1:55:49

we get to get into the the big introduction here

1:55:52

in in Pok

1:55:54

the three planet neutral system the

1:55:56

first one is what we call the devil's

1:55:58

Loki, Astroff and Abaddon or

1:56:00

Abaddon. That's two cultural

1:56:03

planets, the one zero and the one two, and

1:56:05

then the hazardous planet that is a two

1:56:07

zero. I will note what this one,

1:56:09

it that makes it functionally a three

1:56:12

two, right? Three resources, two influence,

1:56:15

no skips or anything. Not

1:56:17

my favorite, not my favorite to defend. There's

1:56:19

lots of sharing that happens with this one. You're never like

1:56:21

precious about any of these planets, other people get

1:56:23

in there. It's a, I think it's a pretty

1:56:25

awkward system and I know the wriggles are up next and

1:56:27

the wriggles I feel much more strongly

1:56:30

about. So no matter what,

1:56:32

I think the devils are going to be below the

1:56:34

wriggles, but where those two exist is

1:56:37

up to the class. I feel

1:56:39

the other way around. I like the devils

1:56:42

better than the wriggles. I'm a sucker for influence

1:56:44

and the the wriggles are all about influence, baby.

1:56:47

Well, they got one more influence. Well,

1:56:49

technically they have two more because you can spend

1:56:51

them for four influence. It's a one, one, a zero,

1:56:54

one and a one, two on the wriggles and the green skip.

1:56:56

Yeah, I don't know. I mean, for explorers

1:56:59

and I think if you're going to offer me two culturals

1:57:01

and a hazardous, I like that better than two industrial

1:57:03

and hazardous. Okay. I don't like industrial explorers

1:57:05

that much. I feel like a lot of the times you end up just

1:57:07

getting like, oh cool, I got some trade

1:57:10

goods or whatever. Right. But the

1:57:12

devils, I don't know. It's such

1:57:15

an exciting round one exploring the devils.

1:57:17

Yeah, I find you also wriggle

1:57:19

one is the same as xanhax with that zero

1:57:22

one expedition. That's just a total bust

1:57:24

basically. Yeah, I think

1:57:26

we have to decide these two together together.

1:57:28

Yeah, I agree. So

1:57:31

what are the wriggles? The wriggles are a

1:57:33

one, one industrial planet with a green skip. Um,

1:57:36

middlingly useful. Uh, the one, two

1:57:38

wriggle two, uh, and the zero

1:57:40

one wriggle one. I will note this is

1:57:42

the most confusing when you do this like on tabletop

1:57:44

playground. You always have to double check, don't

1:57:47

you? Don't you always have to double check. You, you

1:57:49

go to like right click or you click it and you're like, I'm going to

1:57:51

explore one of the planets. Wait, that's the point

1:57:53

against it. Which one, which, which one of my wriggle

1:57:55

one is the industrial wriggle one is the hazardous.

1:57:57

Okay. Got it. Got it. Got it. Got it. I didn't even call the wriggles. They're called the

1:57:59

riot. We just call them the wriggles what

1:58:02

I called the ride goals each year Do

1:58:05

you think they're D tier because of that?

1:58:08

Wow

1:58:10

All right Here

1:58:14

Let's put both of them. Let's put both of them

1:58:16

in a they're they're great. They're great systems.

1:58:19

Yeah, they are great Aren't they I want

1:58:21

to encourage Dane to make more

1:58:23

of them, you know

1:58:24

make more. Yeah

1:58:26

I want really chaotic numbers On

1:58:30

system tiles from here on out. We've got

1:58:32

plenty of safe numbers We need

1:58:34

really chaotic numbers to come

1:58:36

out, you know, but I want a four planet system.

1:58:39

That's what I want I mean for plan. That's too

1:58:41

much art. We don't have it in the budget hunter slow

1:58:43

down We

1:58:46

can only afford seven asteroids, how

1:58:48

are we gonna afford four planets? All right.

1:58:50

Hey, guess what? There's two more empties those go with the other

1:58:52

empties. I'm not gonna hear any jokes about being

1:58:54

better They are the same as the other

1:58:57

five except for the eyelash one Yeah,

1:59:00

but I think that at least 78 should

1:59:04

go in the seat here. All right, so that when people look

1:59:06

at the image Yeah of the

1:59:08

of the tier list without listening to the episode.

1:59:11

They'll see that and be curious as to why uh-huh

1:59:13

Sure, it's a little teaser. It forces people to hey

1:59:15

everyone everyone on discord You don't get to

1:59:17

tell people why nobody gets to answer that question

1:59:19

Nobody tell the answer to that question is you have to listen

1:59:22

to the episode to find out Yep, so

1:59:24

there you go. I'm marketing folks. That's that's

1:59:26

gated content for you. Okay Final

1:59:30

one of our final anomalies is the

1:59:34

Alpha

1:59:35

wormhole that is inside of an

1:59:37

asteroid field. That's a fascinating

1:59:39

idea Hunter

1:59:42

what how do you feel about it? Well,

1:59:45

I have to think about it for a minute. It

1:59:47

is an asteroid field An

1:59:50

alpha and an after a wormhole and

1:59:52

an alpha wormhole asteroid

1:59:54

a s t e r lead

2:00:00

And it's alpha Like

2:00:05

and field both end in the letter

2:00:07

D I Just

2:00:09

thought that was interesting. Well, they're one

2:00:11

word though, aren't they? asteroid

2:00:14

field It's asteroid

2:00:17

asteroid field. Yeah It's one word

2:00:22

It's

2:00:26

your joke I need to move on it

2:00:28

goes in a tear right we did

2:00:30

it club kiss

2:00:35

I think it should be a nest here. No sure.

2:00:39

I love it. I hate it. It's so annoying

2:00:41

to have in your slice It's great when you start

2:00:43

with anti-mass and in any other situation. It's so

2:00:45

awkward Yeah,

2:00:48

I think it should go an S here. I think it's awesome You just

2:00:50

refuse to commit to the bit to drive me the most

2:00:52

what do you possibly alright? It goes

2:00:54

in S tier? Was there a bit? No,

2:00:56

no, it's not I swear. I wasn't aware of any bits.

2:00:58

I don't think I've been doing it. Uh-huh Alright,

2:01:01

I've been calling it like I see We

2:01:04

have the the the second supernova the

2:01:07

the other supernova was an F tier and I'll say this much

2:01:09

the artwork of this supernova is Exactly

2:01:12

the same except for they like changed the color

2:01:14

brightness slightly. Yeah, if

2:01:16

they thought they could get us with that It's like oh no, it's

2:01:18

different. We swear that's F tier.

2:01:21

I'm not I will hear no argument. It is just yeah,

2:01:23

no, no, no, yeah Okay,

2:01:26

two more here system tile number 81 a

2:01:29

special little unique prize we have

2:01:31

here right at the end of our at the 11th hour It's

2:01:33

the moo watt supernova You

2:01:36

get no Supernova,

2:01:52

yeah, it's cool. It's an amazing ability

2:01:55

Yeah, this this is an all-timer right? This is

2:01:58

incredible Yeah,

2:02:00

I mean I guess it's cool. I mean

2:02:02

it's sort of just like you can't

2:02:04

play It's kind

2:02:06

of dumb right like I mean, I don't really like

2:02:08

it Don't

2:02:12

really like it when people think about

2:02:15

it for too long. Yeah, that's for sure. I think it it It's

2:02:19

funny how devastating it is and I

2:02:22

as an idea, but how rare it ever

2:02:24

really matters in a game Yeah, well,

2:02:26

you know the idea that it it it can

2:02:28

matter to the person that gets hit with it Like

2:02:31

it can matter quite a lot to them How often does

2:02:33

it matter to moo what you gotta be like a smart

2:02:36

skilled thoughtful moo-wop player to make

2:02:38

it like really matter For your game.

2:02:41

Yeah, I don't know. I I just

2:02:43

I don't know if I'm just tired I'm

2:02:46

just kind of thinking see to here because I just don't

2:02:48

care. Yeah I Mean

2:02:51

you feel stronger you I mean, I certainly

2:02:54

don't I don't care at all. I I

2:02:57

I can do see see he's fine Yeah,

2:02:59

supernova where supernovas are dumb, but

2:03:02

you get to pick where it is So that boosts

2:03:04

a little bit but it's still yeah supernova with

2:03:06

the faction But you have to have a magmas

2:03:08

reactor for that supernova to actually be of

2:03:10

like strong value. It's true

2:03:13

Yeah, also, it's it's

2:03:15

doing better than the moo at home. So

2:03:17

that's good Well, that was boy.

2:03:20

We've come so far since moo op getting

2:03:22

for some reason put into the D tier That

2:03:25

that looks more wild now than it ever has

2:03:27

no that made sense We get the copy and copy

2:03:29

all primus what a kind I don't like that our

2:03:32

final system tile It's

2:03:34

another one of our winged angels the

2:03:36

Krias home system made it into the a

2:03:38

tier Malice has

2:03:41

it exists off the board. It is always

2:03:43

an edge system. It is a token. It

2:03:45

is a zero three Planet it's

2:03:47

a cultural planet. It is a legendary

2:03:50

planet that grants you two trade good for it Hey,

2:03:52

don't forget it also does stuff with commodities, but

2:03:54

nobody ever cares. You just you get to your two trade goods

2:03:56

or whatever It's really good. It has an alpha

2:03:58

wormhole. It is a data wormhole and

2:04:01

it has a gamma wormhole in it. The only way you

2:04:03

get there is by first unlocking the other

2:04:05

side of the gamma or be ghosts or whatever.

2:04:08

It's malice. Yeah. I've

2:04:10

been saluting this whole time because

2:04:12

this is

2:04:15

the apex of what every tile

2:04:17

should hope to be. They should all

2:04:19

have their own stupid little border and

2:04:22

a million different things going on in them at once.

2:04:24

Yes. Just way too much

2:04:26

stuff. Right. The art is crazy.

2:04:30

It's legendary. For some

2:04:32

reason, it's cultural. That's like the worst part about it.

2:04:34

You get a token for taking it.

2:04:37

It's just, I mean, it doesn't get

2:04:39

better than this. It's the king

2:04:42

of all tiles. The king of all tiles.

2:04:44

It gets its own tier. It gets

2:04:47

the malice tier, the S plus. Yeah.

2:04:50

It exists all alone. It is

2:04:52

the definitive. This show

2:04:54

wouldn't exist. My life wouldn't exist. Certainly

2:04:57

my child wouldn't exist without malice, but

2:04:59

that's a story for another day. Yeah.

2:05:02

I remember the day when you pitched malice to,

2:05:04

but when we were in the writers room working furiously

2:05:07

on prophecy of kings and

2:05:09

the three tile, it existed

2:05:12

long. It's such an old idea. No, I don't

2:05:15

know, but you pitched it. Oh yeah. Yeah. It had forgotten

2:05:17

about it. Right. Right. I reminded him. Dane couldn't

2:05:19

remember a lot of stuff. Remember he was having

2:05:21

trouble remembering. And so you were

2:05:23

like, you were digging through the

2:05:26

TI3 box that we had just butchered. We had just

2:05:29

cut it into pieces. We were chewing

2:05:31

on it like hyenas. And

2:05:35

we had just tiles in our mouths and stuff. And

2:05:37

yeah, you just pulled it out and you're like, what about malice?

2:05:41

I found this. Yeah.

2:05:43

Yep. And Dane said, he's a genius.

2:05:47

And there you go. There will be

2:05:49

a reckoning for this day. You can't put

2:05:51

that back in the box. It's Pandora's malice

2:05:54

and nothing was ever the same. If

2:05:56

the gravity riff is like emblematic

2:05:59

of what Twilight Imperium is about then

2:06:01

then malice wears a

2:06:04

crown of itself. It kind of looks

2:06:06

like a crown I guess It's

2:06:08

the greatest. It's the best tile

2:06:10

in the game Mm-hmm, and I won't I won't take

2:06:12

any guff or any of the decisions we've made today.

2:06:15

Definitely not that one Yeah, I want

2:06:17

to thank our we're bears big a cappuccino scream machine with brass

2:06:19

for Kabbalah soul Kalu and Daryl Wait, I'm

2:06:21

a little bit. Yeah, our wife's hanging fancy Zealand.

2:06:23

What do you want? And you messed

2:06:26

up because you made a tear

2:06:28

at the very top Yes, and

2:06:30

you put malice in it. Yes, didn't you

2:06:32

make the tear on the side of

2:06:34

the other tears and put It

2:06:37

exists, but it's above the as you're saying it's not

2:06:39

even in the same Universe gets

2:06:41

off the side planer tear

2:06:44

opposite It just it's from the bowels

2:06:47

of another dimension comes malice.

2:06:49

It's changed everything Yeah,

2:06:51

so it doesn't sit at the top of the tier list.

2:06:53

It sits to the side of all of the other tiles

2:06:56

a necessary clarification Thank you, Hunter

2:06:58

Donaldson. This joke is funnier

2:07:01

in when you look at the image. Okay, great,

2:07:03

right? It's not good for air Listening

2:07:10

all right Thank our teens these brats creaking port mania

2:07:12

curcullis savant and Vince and you can rate this

2:07:14

show and you can rate our rankings of

2:07:16

these tiles Only if you give

2:07:18

it five stars though if you it's actually illegal

2:07:21

to give our ranking of system tiles

2:07:23

four stars So hop on and say boy,

2:07:26

they did them numbers real good. They got

2:07:28

it. All right nails it Five

2:07:30

stars. I almost said four stars and I just literally

2:07:32

went on a whole thing about it I'm not gonna

2:07:34

talk about the website today. All right, just shut up about

2:07:36

it. Just it's coming whatever send

2:07:39

this in parent life story It's not coming. It's not a space cats.

2:07:41

No turtles at Gmail website Tricking

2:07:44

you all there's no website With

2:07:50

mine and Elon Musk's powers combined

2:07:53

we will tear down all of the internet

2:07:55

there will be nothing left for you I feel like

2:07:57

the energy of this episode is like It's

2:08:00

been unhinged for a while,

2:08:02

but now it's like long and unhinged,

2:08:05

which is we couldn't maintain energy We couldn't

2:08:07

keep it going this long. It was impossible That's

2:08:10

why we have no other updates the stream schedule

2:08:13

is there's gonna be stuff this weekend. Keep an eye on the discord

2:08:16

We don't know what it is yet though. So we just you

2:08:18

know, come hang out. I'm tired tired

2:08:21

of being this chaotic

2:08:24

for two hours and Yeah, uh 18

2:08:27

minutes. It's a lot. It's a long time

2:08:29

to sustain Something that I know is

2:08:31

gonna get a bunch of mad comments

2:08:35

Why are there gonna be mad comments on this one? I thought we

2:08:37

did really good Well, we did kick them out at the

2:08:39

start. So hopefully that matters for something.

2:08:42

I don't think it matters and I think

2:08:44

there's probably a lot of people that Maintained

2:08:47

a level of anger the whole time and

2:08:50

they're right here They're like I've

2:08:52

been angry the whole time and I'm still angry

2:08:55

and and and now I'm about to go

2:08:57

do a comment And I gotta tell you

2:08:59

I salute you. Yeah,

2:09:02

and you know, I Good luck to

2:09:04

you you win in all that all that you do You

2:09:07

did um

2:09:08

Yeah,

2:09:09

this one You could just

2:09:11

not listen to this one and it said look at the picture Of

2:09:15

what we did You don't

2:09:17

even have to listen to it I guess have you made it this far

2:09:20

I'm sorry you listen to the whole thing because you could have just looked

2:09:22

at the post You know the picture and and not

2:09:24

understood what happened You definitely

2:09:27

wouldn't have understood what happened that happened with one of our

2:09:29

faction I remember we still get comments every once

2:09:31

in a while on an old faction hoot nanny Where

2:09:34

people look at the picture and they're like, I don't

2:09:36

understand what's going on here. It's just that one

2:09:38

year We went like extra wild

2:09:40

on it and really held nothing. So

2:09:42

we did like a tournament bracket Yeah,

2:09:45

okay had just come out. So we were like, let's get theoretical

2:09:48

Every time we try to like be like let's not

2:09:51

take ourselves so seriously Yeah, and

2:09:53

it just lives forever as like a monument

2:09:56

and it is just taking us seriously

2:09:58

You know what I mean? Like? Every time

2:10:00

we're like let's not take ourselves seriously and

2:10:02

just kind of have fun with ideas and stuff Then

2:10:05

like it's just gonna exist on the internet and like 50

2:10:08

years later Like somebody's gonna look at it

2:10:10

and be like what are these guys talking about? They're so

2:10:12

stupid Thank

2:10:18

you for listening to space cats peace turtles

2:10:20

and thanks to Ben Prunty for the use of his music You

2:10:23

can find more at Ben Prunty music calm

2:10:25

and Ben Prunty dot bandcamp calm

2:10:29

Pax

2:10:33

Magnifica Bellum Laureosum

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