Episode Transcript
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0:04
This is Space Cats Peace
0:06
Turtles, the unofficial podcast for
0:09
Fantasy Flight's Twilight Imperium. Episode
0:12
328, Super Federation of
0:15
Soul Guide, music by Ben
0:17
Prunty, featuring Matt Martins and
0:19
Hunter Donaldson. Hunter,
0:45
we have two tournament
0:48
winners in our midst
0:50
today, actually. Today
0:52
you did it, you've done
0:54
it. Hunter has progressed through
0:56
the qualifiers. Yeah, who
0:59
cares? And Matt Martins won
1:01
a game in the Async
1:04
Tournament. Wow, he's really
1:06
done it, folks. He's really, he is,
1:08
he's the one. He's a winner.
1:11
Man, what a world we live in. I
1:13
mean, I'm just so good at the game. Great job,
1:15
dude. And yeah, I really want
1:18
to congratulate you on winning that game
1:20
that took however long it took. I
1:22
mean, I'm sure it took a long time. So
1:24
that's great. And you
1:26
know, I always knew you could do it. I don't feel like
1:29
you always knew you could do it. I mean, actually, your tournament
1:31
record is like kind of flawless at this point.
1:34
Like every time you've played a tournament game, you've
1:36
basically won or at least progressed through the first
1:38
round. I mean, yeah, it's two, yeah, two for
1:40
two. You are right that I'm two for two
1:42
in the first round of extraneous
1:45
tournaments. You are absolutely
1:47
one of the greatest Twilight Imperium players that
1:49
has ever lived. What?
1:52
Why are you laughing? That's not even,
1:54
I'm not joking. You are absolutely that.
1:57
That's an absurd thing. You are the man, dude. The
1:59
man. You are the guy I
2:01
love pumping you up. I want to be the
2:03
guy. Yeah I
2:06
don't even know who those other players were that you were
2:08
playing against. They probably stuff, you know, I don't know who
2:10
they are They're not
2:12
known to me. Uh-huh. They're not like
2:14
absurdly famous Rand Did
2:16
end up being in that game but only for the whole
2:18
round You know who Rand
2:20
is but but but she was not
2:23
in the game from the beginning She joined at the
2:25
last minute and was like, oh no, I don't know
2:27
what any of this is I don't I don't know
2:29
what this person's strategy was but I'm here to take
2:31
over for them And it was a it was a
2:33
pretty wild thing. Oh that they do over there. They
2:35
don't know people out When
2:37
when someone doesn't respond for a week
2:40
you take extreme. Ah, I
2:42
see But hey, let's
2:44
talk about your tournament. Let's talk about tournament
2:46
updates. I'd love to introduce six winners For
2:49
this week's games. What do you say? Yeah,
2:52
go ahead and well sure we've
2:54
got dr. Baba ganoush Congratulations
2:58
The moon loose mikmak moose ganoush and
3:00
moose have both made it through a
3:03
noosh and moose We've
3:05
got tis 11 and gin
3:07
the fourth. We've got wiley
3:09
wasl and of course SCPT
3:13
hunter donaldson probably turn six
3:15
winner has finally made it
3:17
through the qualifiers
3:23
And we're gonna do an episode about it
3:25
next week. Not about me getting through
3:27
the call. I mean like my Experiences
3:29
playing how many qualifier games that I even
3:31
play Six. No,
3:33
I think I played six at least. I
3:35
don't know. I lost count at some point
3:37
It was enough to where I lost count.
3:40
Yeah Yeah, but on my sixth or seventh
3:42
or eighth or tenth, whatever it was on
3:45
after that many attempts I'd taken so many
3:47
else that it was time for a W
3:51
And yeah, and you know what a you
3:54
know, they say they say fool me once
3:56
shame on you Pull
3:58
me seven times You
4:01
know shame on the president of the United
4:03
States. That's how yeah and goes hey,
4:06
but I've always said I'm just a
4:08
student I'm trying to learn from my
4:10
sensei who is of course Matt. Yeah,
4:12
Matt did not need many attempts Matt
4:14
got it in one Matt just won
4:17
Because he's the thing is he's got a killer's
4:20
instinct. That's the whole thing about us and and
4:24
Expert diplomat, okay. He always keeps things
4:26
on there I didn't even kill with
4:28
everybody just the right way, you know.
4:30
Oh, yeah, he's got it. Oh It's
4:34
like a rosé his wine. It's
4:36
it's so tasty. It's effervescent. It's ugly.
4:39
It feels good It's easy to drink.
4:41
You know I mean it's like Matt's
4:43
wine you you gonna get drunk too
4:45
fast You're gonna be like I'm about
4:47
to make myself a fool at
4:49
this party and I did not mean to you know
4:51
It's that it's that type of deal. So
4:54
yeah, congratulations Matt No,
4:56
congratulations, of course to me. I am supposed
4:58
to eventually win after many attempts Oh, I
5:00
give I get nothing I get nothing at
5:03
all of anything. I just get more and
5:05
more shame every day for the
5:07
rest of my life Well, I'm excited to congratulate
5:09
you in the prelims whenever that happens It's really
5:12
fun that I have to now try to schedule
5:14
you in the prelims the prelims of course being
5:17
Everyone has one shot We have to get 216
5:20
players into 36 games and make that schedule
5:22
work and you're just a part of that
5:24
now Which I find I'm just a part
5:26
of that. I am I am happy to
5:28
contribute in that way And I'm happy to
5:30
contribute my one little Number
5:33
to it. It'll make that weekend
5:35
interesting if because the the prelims
5:37
this year the plane is sort of like
5:39
the old-school Style of you and me are
5:41
very busy during the prelims But I'm curious
5:43
how the the weekend of your game how
5:46
that will shake out Oh, it'll be a
5:48
horrible weekend because I'll have to play and
5:50
commentate. Yeah, I don't know Well, I think
5:52
we might let you off that hook because
5:54
that sounds like way too much to me
5:57
but let's talk about scheduling the tournament in
5:59
general because we have kind of an update as
6:01
well for everyone in the tournament and this will be posted
6:03
on the Discord as well and we'll try to get everybody
6:06
this information, but it is December now,
6:08
it is in theory the final month
6:10
of the qualifiers and as
6:13
many people have noted things have slowed down a little
6:15
bit as you even saw
6:17
I'm in only six winners this week. That's certainly
6:19
below our expectations and what
6:21
we want for the pace of games and
6:24
everything and we've seen more
6:26
and more games like really struggling to fire
6:28
off, especially weekday games are like really hard
6:30
right now. A
6:32
lot of them get to like four
6:34
or five players and then just can't quite
6:37
cross the threshold or whatever and to
6:39
help with that I think we've made
6:41
it clear our intent with the once
6:43
per week rule but honestly everything I've
6:45
seen so far is nobody
6:47
being weirdo little freaks trying to cheat
6:50
the system or anything. So
6:52
there's not really a reason for
6:54
that rule to exist as long
6:56
as everybody is being cool
6:59
about stuff and I think Hunter and I
7:01
both just look at December as like a
7:03
month where a lot of stuff could happen,
7:05
there are holiday breaks that some people have
7:07
access to at the very least and I
7:10
think we just want to give people as
7:13
many opportunities as possible to get games in
7:15
so we are waiving the once per week
7:17
rule for the month of December.
7:20
It is out. You can play as
7:22
many times as you want. Obviously, we're
7:24
still keeping our eye on you. Please
7:26
don't be weird. Please don't like tank
7:29
a game so that you can just pick another
7:31
one. If anything, I'm not gonna say it hard
7:34
and fast but I would strongly discourage people from
7:36
trying to think they can do two in one
7:38
day is the idea, right? And by that I
7:40
mostly don't do that. If I find out you
7:42
did two in one day it probably means you
7:44
did one really early, it went badly,
7:47
you tanked it, made the game happen in five
7:49
hours and then jumped on another one. I don't
7:51
want to see that kind of behavior. That is
7:53
like I don't think one player Yeah,
7:55
I don't think one player can tank their game
7:57
and make it take five hours. That's not really
8:00
I don't think that's a real doable although
8:02
I think we're good at with this rule
8:04
in place what I'm saying is five players
8:06
could agree one person has it five support
8:08
Thrones for the Thrones go to so-and-so five
8:10
of them reset find a six player and
8:12
make a new game Why
8:14
are you like making new bad ideas
8:16
for yeah? Why are
8:18
you doing the work for them you it's like you
8:21
want bad things to happen? I do you put
8:23
that energy I want people to know I see
8:25
through you and someone else could be like oh I've
8:27
come up with this idea, and it's like I've already
8:29
considered all the possibilities. Okay. You can't get
8:31
by you You're not doing anything you're
8:33
actually just no no no no no
8:35
no you don't present yourself as some
8:37
sort of mastermind here What you're doing
8:39
is volunteering a bad idea that you
8:42
thought of and you have no way
8:44
to prevent it basically Except
8:46
for this suggestion that you're just gonna be
8:49
hyper vigilant and that we'll find out yeah
8:51
like we don't know that we'll find Out
8:53
Matt like we can't know that so what
8:55
are you doing? I don't know oh? You
8:58
know what I have a marking here too
9:00
that I forgot to say we
9:02
last week Incorrectly labeled schoonie as
9:04
a winner, and it was actually Zavaron
9:06
I blame one of you two or
9:08
somebody else in your game somebody filled
9:11
out the form wrong for shame for
9:13
shame anyways Well that will be ever
9:15
on that would be
9:17
Zavaron's own fault actually because I believe ever
9:19
on a supposed to fill out the form
9:21
And technically Zavaron is supposed to fill his
9:23
own name in that first one, but oh
9:27
Zavaron somebody else did the did the full night. Oh,
9:29
maybe I have no idea It's hard. It's like you
9:31
blame the winner because the winner is the winner so
9:33
I think the winner I think
9:35
the winner deserves the congratulations, but also you
9:38
messed up. Yeah, hey I left my game
9:40
before I even I just like
9:42
now what do I do and I was like oh? That's
9:44
I'd already left the game. I was like I was like
9:46
well. What am I I mean? I'm not gonna do anything
9:49
now like what I just played a
9:51
whole game of Twilight and period now. I gotta
9:53
do work Yeah, it is a dumb. It is
9:55
a silly silly thing we request of people but
9:57
uh, but yeah congratulations as ever on and yes
9:59
everybody get as many games in as you want,
10:02
please play to your heart's content in the rest of
10:04
the qualifiers. We are trying to hit 2016. The other
10:06
thing I will note is, even
10:09
if this like greatly picks up our pace, I
10:11
would say there's a pretty likely chance that
10:13
we haven't hit quite too, even if we
10:15
get very close, there's going to be some
10:17
holdover games, and it's a very easy
10:19
solution everyone. It just continues into January. So if you
10:22
are someone who's like, I don't think I'm gonna get
10:24
it in in January, keep an
10:26
eye on the schedule. We'll post like the
10:28
number of games as we get towards the
10:30
end of December. There's a very good chance
10:32
that early January, there's plenty more opportunity to
10:34
get some more qualifiers in, and essentially what
10:36
that will look like is they will overlap
10:38
the prelims. We will start scheduling, we're gonna
10:40
have to start scheduling prelims soon, because there's
10:42
gonna be people who want to get their
10:44
games in kind of that first weekend of
10:47
the new year or whatever, and we want
10:49
that to happen, of course. So we will
10:51
start scheduling relatively soon with the prelims
10:53
players we already have, and
10:56
as people win more games, they will get thrown into the
10:58
mix. The prelims
11:00
are still a fairly open kind
11:03
of ecosystem of scheduling. There's enough of you that
11:05
people can hot swap and move things around. It's
11:07
the semis when things just get incredibly rigorous, and
11:09
it's like, no, no, no, you're playing this day,
11:12
you have to make it work. I don't know
11:14
what else to say. Well,
11:17
yeah, so that's exciting. Prelims right around the
11:19
corner, qualifiers, we gotta get that finished up,
11:21
so play as many games as you want.
11:24
We are unleashing you. We're
11:26
technically only, I would say, a
11:28
little bit behind schedule. We
11:30
had kind of a slow week as
11:33
far as winners go, but hopefully
11:35
changing this rule, and also just
11:37
putting the call out of, if
11:39
you've been holding out on the
11:41
tournament, now is the time
11:43
to get in. The
11:45
window is beginning to close. There
11:47
are less than 100 spots available
11:49
now at this point. I
11:52
think our pace has been just fine,
11:54
just dandy. Yeah, I agree. I think
11:56
this experiment has worked out to be
11:58
really good. What
12:00
we need is just that final push to get
12:02
us over the finish line there. And
12:05
then, you know, and then it'll be prelims time and
12:07
we're going to be doing kind of we're going to
12:09
be doing a pretty old school. There's going to be
12:11
like three games a weekend, that type of deal. Probably
12:15
one match stream, one hunter stream and then a guest
12:18
stream. Considering
12:21
what I already know, I bet you Big Al
12:23
will take up a majority of those guys around.
12:25
Big Al's around, Elspeth's around, Carnel's around. There are folks
12:27
that we know. We got a
12:30
lot of people, I just know Big Al is
12:32
the one that is like, I'm free. Big Al
12:34
will be calling us. Yeah, exactly. Yeah.
12:37
Yeah. So be expecting that.
12:39
It's going to be great fun. And
12:41
yeah, I kind of regret that we didn't do it
12:44
last year. Like I think it's a big, it's,
12:46
you know, it's 36 games, which is a
12:48
lot. It is a lot. But
12:51
I think it will be worthwhile to have
12:53
that story on record. Yeah.
12:56
Enjoy it. Absolutely. Well,
12:59
we, I suppose can get into the
13:01
meat of today, which is a Federation
13:03
of Soul Guide. Yeah. Well,
13:05
let's get into the meat. Let's have.
13:07
And potatoes. Okay. I
13:09
would prefer, I would prefer more potatoes than meat on this one.
13:12
Okay. Let's just eat
13:15
potato then. Thank you, Matt. I'm
13:17
like, I'm trying to intro this. I
13:20
love that. It's like I'm trying
13:22
to bring us into the segment. And
13:24
you can't even wait like
13:27
10 seconds. You can't even
13:29
let me finish an intro
13:31
to a sequence before interrupting
13:33
me with your Oh,
13:35
I've got it. Oh, okay. Sorry. You
13:38
made me think of half a bit. You made me think
13:40
of half a bit. I got to get half the bit
13:42
out of my brain. I had half a bit there and
13:44
potatoes, you know, you said me. I
13:47
got to say and potatoes. Matt, what
13:49
are we talking about today? Oh, we're
13:51
talking about human humanity. Just us,
13:53
all of us here listening to
13:56
the show. Oh, philosophically. Just, wait,
13:58
what? are we
14:00
coming at it? Yeah, you know what
14:02
we're talking about. Does it maybe
14:04
have something to do with the show? It could, it
14:06
perhaps does. This is an interesting faction to talk about.
14:09
The Federation of Soul, because it is the humans. And
14:12
we make room for a little lore bit here.
14:16
And it's funny to talk about humans in
14:19
fiction. In the future, like
14:21
what do we decide has
14:23
happened to us or whatever.
14:25
Right. And so that's
14:28
a fun hook of the Federation of Soul. I
14:30
wanted to note how the
14:33
faction sheet really wants to like concern
14:36
itself with the, I guess,
14:39
the extension of like a
14:41
couple of Earth-based
14:43
governments. Like we have
14:45
considerable effort put into this faction sheet
14:48
of saying, the Federation is nations governed
14:50
by biannually elected High Minister, who
14:53
has the executive control of the economy, budget, and soul military.
14:55
The executive powers of the High Minister. And
14:58
the checks and balances held
15:00
in check by three distinct houses. The
15:02
House of Law, the House of the
15:05
People, and the House of Industry. The
15:07
four governing bodies. I just find it
15:10
funny that we have to sort of infer
15:12
these like, you know,
15:14
just like America has its three
15:16
systems. It's got the three
15:18
there. We added one. We added one. And
15:20
when our capital moved to New York. That's
15:24
how we'll fix it. If we just make
15:27
capitalism part of the government, it'll
15:29
all be fine. That
15:31
goes well, doesn't it? Yeah,
15:35
we could infer that on Earth
15:37
the Corpo Wars did happen and
15:40
Walmart won, I guess. Oh, okay.
15:43
You think Walmart's going to win the Corpo Wars. Who
15:45
do you think will win the Corpo Wars? I think
15:47
it'll be Walmart. Walmart,
15:49
I mean, Walmart's the one buying up
15:51
all the land with water, you know.
15:53
That's the thing. Yeah, yeah.
15:55
I don't think it'll be Walmart that
15:57
wins the Corpo Wars. I think that...
16:00
And I think actually in the world where it
16:02
is Walmart, that's like kind of, you're being too
16:04
optimistic. It's
16:06
gonna be, let me tell you who's gonna win the Corpo
16:09
Wars. Oh,
16:11
oh, oh, oh, Riley's.
16:16
Matt, we have
16:19
to allow for the possibility that we joked around
16:21
a little bit in the intro, so perhaps they've
16:23
gotten way too much joking around at this point,
16:25
Matt. So you
16:27
are correct, yeah, absolutely. The lore is
16:30
very, is written for people, for
16:33
humans, if you can believe it. And
16:36
also I think it's important to note that
16:38
the Federation of Soul are
16:40
not the good guys of Twilight Imperium.
16:44
They're kind of the bad guys. I mean, they're
16:46
not, I mean, actually, Twilight Imperium is just kind
16:48
of chock full of bad guys with
16:50
almost no good guys really at all
16:52
to speak of, which
16:54
I find very accurate to the
16:56
world, you know? I find this
16:59
quote, the humans themselves represent the
17:01
most numerous and most diverse species
17:03
of the galaxy. That's
17:05
an odd thing to say, that they're the
17:07
most diverse species of the galaxy. Aren't some
17:10
of the species in the galaxy specifically, like,
17:12
I think
17:14
of Hylar, like aren't Hylar many
17:17
very different kinds of fish, some of
17:19
which don't even live underwater? And then
17:21
the humans here have the audacity to
17:23
be like, we're very diverse. We have
17:25
people and we have other people. We're
17:27
the diverse ones in the galaxy here.
17:29
And Mentat Coalition is in the corner
17:32
being like, what are you talking about?
17:34
What are you happening? Yeah,
17:36
well, I mean, it's a very human thing
17:38
to sort of pout your own accomplishments as
17:41
if they are a real big deal, when
17:44
in fact they are not and we are
17:46
small and little. So in
17:48
that way, I feel like Federation of Soul
17:51
is kind of a genius kind of meta
17:53
fiction kind of satire
17:56
of humanity. And yeah, that's great.
17:59
Well, okay, we can actually. talk strategy then.
18:01
That's enough goofing around everybody.
18:04
How about Hunter, you talk
18:06
to me, I will present you with some
18:08
units in tech and we can talk through
18:10
there. They're starting business. Sound good? Sounds
18:13
great. They start with a blue
18:16
tech and a green tech, anti-mass deflectors,
18:18
famously good blue tech, and neural motivator
18:20
which has gone out of style, the
18:22
one that lets you draw extra action
18:24
cards but I love having
18:26
it and they're starting units. Well hold
18:28
up, it's gone out of style for
18:30
researching it, it's not gone out of
18:32
style for having it if that makes
18:35
sense. Yeah, it's great to have, it's
18:37
great to start with. They
18:39
start also with two carriers, five
18:42
infantry, one destroyer, three
18:44
fighters, and it's based like a home. That
18:46
is an adequate start if not
18:49
great start. Five infantry is actually like kind of
18:51
the key nowadays, right? And POK, every once in
18:53
a while the wriggles or the devils pop up
18:55
in your slice and the sole
18:57
basically never has to worry, right? I mean you
19:00
just never worry about the start. Yeah,
19:02
I mean this is kind of where
19:05
we coined 2C4i I feel like is
19:07
the idea of like having a start
19:10
similar to sole start. This is about,
19:12
I mean you started with a meat
19:14
and potatoes riff, I think that it's
19:16
very fitting here when it comes to
19:19
the starting units. Yeah, and it's like
19:21
you said, we even have one infantry
19:23
extra. So even in a three planet
19:25
system situation, we're taking two systems, we're
19:28
fully occupying them, everything's cool and good
19:30
and we like that. Our
19:33
home system is a single planet home
19:35
system, Huzzah, it is Yord, which is
19:38
the four resource and two
19:41
influence planet. Can I read you the flavor
19:43
text of Yord? Yeah please, please. It's
19:46
not earth, we always have to remind
19:48
people that that's super weird.
19:50
Yord is distinctly seasonal
19:53
with the greatest variety of climates and
19:56
ecologies in the galaxy. Once again, I
19:58
feel like we're shooting our own. Horn.
20:00
I don't feel like that's true
20:03
at all. The Federation of Soul
20:05
rules the Yord humans from the
20:07
great city of New Moscow. New
20:10
Moscow, yeah, hey, that's cool.
20:12
That's fun. So what
20:14
is Yord? It's not Earth? Is
20:17
it not Earth? I don't know. I think we
20:19
sort of know that if you look at the
20:21
image of it, nothing about it looks earthen,
20:24
right? You remarked on this
20:26
in our planet, our super-tile
20:28
tier list, that it's just
20:30
not Earth. And we sort
20:32
of posited that perhaps it
20:34
is a, I mean, we're talking about millennia
20:36
in the future, it is perhaps a inverted
20:39
pangea we continued to draft
20:41
until we formed whatever
20:43
this sort of supercontinent is. I don't
20:45
know, maybe we can someday talk
20:49
to the artist of these planets and see what
20:52
this is supposed to be. I genuinely
20:54
can't tell if there's earthen
20:56
qualities here. There might be. Some
20:58
of these things, I don't know, seem mildly
21:00
familiar. So it either is or isn't Earth.
21:03
That's the two options. Okay.
21:07
Matt, do you want to read their abilities? I'd
21:09
love to. Their abilities are Orbital
21:11
Drop. As an action,
21:13
you can spend one token from your strategy
21:15
pool to place two infantry from your reinforcements
21:17
on one planet you control. I don't
21:20
feel like you see this as
21:23
often these days. Yeah.
21:26
I feel like it's not
21:28
super necessary. It
21:31
is important to note that it is
21:33
absolutely a stall. And in some, I
21:35
think, very niche situations,
21:38
you might really love that you
21:40
have this, basically. But
21:43
it's kind of pricey. It's a little
21:45
expensive. And we won't really
21:47
be talking about it a whole lot. But
21:49
I don't think it's bad. It's just very
21:51
situational as far as how much value you
21:53
might get out of it. I have a,
21:55
later on in the guide, I have a
21:57
very particular situation where you might love having
22:00
orbital drop. Cool. Their other ability
22:02
is versatile. When you gain command
22:04
tokens during the status phase you
22:06
gain one additional token that means
22:09
the first status phase you take
22:11
three instead of two and if
22:13
you get hyper metabolism you would
22:15
start getting four tokens per status
22:17
phase which is quite a lot.
22:19
They're also notable in having two
22:23
special units that you obviously can upgrade
22:25
later one of which
22:27
is advanced carrier one they have a they
22:29
have a souped-up carrier. Its
22:32
basic improvement is that it is actually
22:34
two more capacity so it's really you
22:36
start with carrier two and then
22:39
later you'll upgrade those to be even better
22:41
but just to remark on that start you
22:43
have five infantry and three fighters and
22:45
you carry almost all of that just in a single
22:47
one of those carriers because they start with six capacity.
22:50
You also start with spec ops which are
22:52
your ground forces which cost one
22:55
for two their combat value is just
22:57
increased to seven instead of eight. Yeah
22:59
I just want to go back real
23:01
quick though I don't want to mislead
23:03
people it is not carrier two because
23:05
its movement is still locked at one.
23:07
Yeah so you know it's a cost
23:09
three combat nine movement one capacity six
23:11
carrier one that you
23:13
know then is going to get
23:15
upgraded from there and yeah
23:17
spec ops one is a
23:19
very excellent ability having
23:22
infantry that hit on a seven just
23:24
kind of feels magical to me versus
23:27
eight I'm not really sure why but
23:29
it just seems like it's very good
23:31
and it's perhaps so good that spec
23:34
ops two is kind
23:36
of unnecessary by comparison. Yeah
23:38
but yeah let's let's talk about the
23:40
upgrades okay so the upgrade to advanced
23:42
carrier is advanced carrier two it
23:45
is the standard requirement to blow all that stuff
23:47
but this is where you get that move to
23:49
you also upgrade to a full capacity of eight
23:51
which is a lot and
23:53
the wildest addition is these
23:56
carriers gain sustained damage. Yeah
23:59
so it is a sustained damage that you
24:01
can never protect from
24:03
direct hit, which is interesting. And
24:07
yeah, I mean, it's kind of a
24:09
win more ability that they even have sustained
24:11
damage. I would say
24:13
that it's spiritually useful, but not
24:16
necessarily gonna see a lot of
24:18
play. That capacity
24:20
eight though is wild. I mean,
24:23
like being able to soak that
24:25
many hits with fighters is
24:28
enough in the sustained damage is absolutely
24:30
unnecessary. Well, yeah, why use the sustained
24:32
damage when you're risking direct hit when
24:34
you are fully loaded on fighters and
24:36
HP? Like it's like, I could just
24:38
lose a fighter and it's actually fine
24:40
and I don't need to risk losing
24:42
my carrier and sacrificing the invasion I'm
24:44
going for or whatever. I'll tell
24:46
you this though, the reason you do it is
24:48
because you have more than one carrier in a
24:50
system. And one of the things that this
24:53
isn't really like a problem, I would
24:55
say, but most of the time when
24:57
I'm playing soul, I have more capacity
24:59
than needed. You out capacity yourself. Yeah,
25:01
right. Well, and we haven't gotten
25:03
to it, but how often do you have fighter
25:05
two, which means then the carriers really only need
25:08
to hold the infantry anyways, and then you're really
25:10
falling on capacity, right? Like you're just doubly, doubly
25:12
safe from losing what you
25:14
might be afraid to lose. The
25:17
spec ops two upgrade moves that combat
25:19
value to a six. It's
25:21
also got the, what do you call them?
25:24
Not stasis capsules, the gen synthesis ability after
25:26
this unit is destroyed, roll one die. If
25:28
the result is five or greater, place the
25:30
unit on this card at the start of
25:32
your next turn place each unit that is
25:34
on this card on a planet you control
25:37
in your home system. The normal gen synthesis
25:39
is a six or greater. So this is
25:41
a 60% chance to receive your infantry at
25:43
home as opposed to the 50% chance. Yeah,
25:47
and don't forget about it. I'll say that. Don't
25:50
forget if you do happen to research this,
25:52
which I am not going to recommend basically
25:55
in any tech path in any scenario, spec
25:58
ops two. combat hit
26:00
on a six sounds great but
26:02
I think we're gonna win with numbers and that's
26:05
how we will win on the ground is by
26:08
having more stuff, by carrying more stuff
26:10
you will win the day and it's
26:12
all hitting on sevens already so what
26:14
do you know what do we care
26:16
about increasing that to six? Another
26:19
way we can carry more stuff is
26:21
our flagship the Genesis is
26:23
cross state combat value five on a two
26:25
that's the part that feels really unnecessary to
26:27
me about this flagship I'll say it because
26:29
the other ability it has is capacity 12
26:34
that's a lot of capacity which means why
26:36
did this ship need to have such a
26:38
good combat value it's going to win most
26:41
fights just by having so much more HP
26:43
than anything else available also
26:45
it does have an ability that is off forgotten similar
26:48
to our arborec friend with mitosis
26:50
at the end of the status phase you
26:52
can place one infantry from your reinforcements in
26:55
this system's space area
26:58
so you forget often and
27:00
then when you remember later you're like
27:02
I don't even I don't know the
27:04
infantry is just floating in space anyways
27:07
it's not defending anything useful I disagree
27:09
it's yes when you start remembering it
27:11
it's very good yeah like it this
27:13
is useful that you are getting free
27:15
infantry on top of because you have
27:17
a need to overwhelm your opponents already
27:19
for sure if you happen
27:21
to build the Genesis early it's great
27:24
I had a an anecdote I wanted to share
27:26
here which is that I was playing a soul
27:29
in a sink which of course
27:31
automates more stuff than I'm even used to
27:33
automating yeah and I built the genesis and
27:35
then the next round was like oh I
27:38
guess I had a I
27:40
kept an infantry in space God a think
27:42
is so weird I was just like thinking
27:44
about how you mad at forgetting yeah I
27:46
was like mad at the game for remembering
27:48
this ability for me and I gotta tell
27:50
you I I have I have held to
27:53
remembering this and I even pull an arborec
27:55
when I build the Genesis I put little
27:57
markers on the arborec
27:59
gets to do it, I get to do it as a whole. And
28:02
I remember and honestly, I feel
28:05
like it's nice. It's nice. It's nice
28:07
to have extra infantry. There's no reason
28:09
to just say, oh, I don't need
28:11
it, you know? Well, especially with the
28:14
flagship being 12 capacity,
28:17
you know, you'd almost think the fear is, oh,
28:19
I'm putting in infantry in space and I might
28:21
not have a, like, I might be full of
28:23
fighters. You won't be. You'll, wherever this flagship is,
28:25
you'll never be using all of its capacity. I
28:27
just want to remark to fun anecdote for people
28:29
from Twilight and Pure in third edition. This
28:32
flagship was infinite capacity in third
28:35
edition, just so everyone knows. Yeah,
28:37
that's funny. This was, you could just keep,
28:39
it was broken. It was, that's, you can't do
28:41
that is what I think hopefully everybody learns. Yeah.
28:44
That's not okay to just have an infinite capacity ship.
28:47
Yeah, that's gonna get really wonky, really
28:49
weird, not good. Yeah. And I mean,
28:51
like, again, a lot of the
28:53
time you're gonna over capacity yourself with soul. But,
28:57
you know, yeah, we don't need to give you
28:59
infinite because then it will just get real, real,
29:01
real weird. 12 kind of feels infinite, basically. It
29:03
feels like a lot. If you got a fully
29:05
loaded party bus, which is what we call the
29:07
Genesis, it
29:11
just feels like this is completely unnecessary,
29:13
the amount of stuff I'm bringing. Right.
29:16
So there you go. Their mech is the
29:18
ZS Thunderbolt M2. Very, very militarized name for
29:20
this thing. Everything else has like a fun,
29:23
flavorful name. And this is just like the
29:25
whatever the brand who I'm gonna I'm going
29:27
to assume ZS is a weapons manufacturing company.
29:29
So this is the ZS Thunderbolt Mark 2.
29:31
So that's the brand. There's my lore for
29:34
you. It of course has sustained damage. It's
29:36
got all the normal stats. Its deploy ability
29:38
is after you
29:40
use orbital drop, flak faction ability,
29:43
you may spend three resources to
29:45
place one mech on that planet.
29:48
Yeah. So like we said earlier,
29:50
orbital drop is a little
29:52
pricey for what it is. And it's more
29:56
useful, I feel like, as a stall than it is
29:58
anything. I feel like spending
30:00
three resources for a mech is
30:02
maybe a little too expensive also. Even
30:05
though we are talking about getting two infantry and a
30:07
mech on a particular planet you
30:10
control. Now there are some situations where
30:12
that is gonna be very important and it's, this
30:14
is one of those abilities where it's like, I
30:16
encourage you to remember that you can do this.
30:19
I do not encourage you to build a strategy
30:21
around it. Right. Yeah, yeah.
30:24
It's not like you rush for fleet logistics so you can take planets
30:27
to then fleet logistics into orbital drop. But like,
30:29
if you have access to that every now and
30:31
then, keep that in mind. It's
30:33
a good thing to have in the fleet rounds or
30:35
whatever. Yeah, let's talk about their leaders. Their
30:38
agent is Evelyn De La Oui,
30:40
the master tactician. At
30:43
the start of a ground combat round,
30:45
you may exhaust this card to choose
30:48
one ground force in the active system.
30:50
That ground force rolls one additional die
30:52
during this combat round. Yeah.
30:54
So this is like kind of part of I
30:57
think the wind more
30:59
aspect of soul, which is they
31:01
have too many ground force tools
31:04
and some of them are free. Like Evelyn is free.
31:07
We just have Evelyn. I don't have to do
31:09
anything to unlock it. And
31:11
so that's why when thinking about orbital drop
31:14
that costs something, when thinking about the mech
31:16
deployability that costs something, when thinking about spec
31:18
ops 2 that costs something, I start looking
31:20
at, well, what are the freebies we got
31:23
and are those good enough to make it
31:25
work? And I would say
31:27
that they are. Evelyn is not
31:29
a great agent on the face of
31:32
it. But combined with all the
31:34
other facts that we have, she's
31:36
gonna help you like with a
31:38
critical ground combat pretty often. And
31:42
you know, is it enough to make the difference a lot of
31:44
the time? It kind of is because
31:46
ground combat is really swingy. That's something you got
31:48
to remember about ground combat is it's, ground
31:51
combat is all low numbers for the
31:53
most part. So
31:55
throwing in an extra die, well, if it's a
31:57
2v1, that means in that first round, we we're
32:00
rolling three die and all we have to do is
32:02
get one hit. Yeah. That's huge. Yeah,
32:05
that's huge and that's enough to swing. You
32:08
know, 2v1 is that type of really
32:10
tricky ground combat where, yeah, sure,
32:12
it seems like offense should win
32:14
but because the tie goes to
32:16
the defense, we actually can get in
32:18
a little bit of trouble. Right. And
32:20
this is exactly the type of juice that's gonna help
32:23
us kind of swing that. And again, you
32:25
don't have to do anything. We just have this.
32:27
You just get it. Yeah. And
32:29
the rounds where you, for some reason, aren't using
32:31
it at all, like it is a somewhat mildly
32:34
sellable thing. I mean, maybe for a dollar but
32:36
it's such low odds that I don't know that
32:38
you can really ... you're not shopping
32:40
it around, right? Yeah, yeah, for
32:42
sure. The commander is Claire
32:44
Gibson. Oh, no, no, no, no, no. Oh,
32:47
sorry. Sorry. You have my telephone. I
32:49
can't believe you. Excuse me. I
32:51
had it. I was looking at it and then
32:53
I skipped it. I'm sorry. We have some flavor
32:55
text for Evelyn. We're going to give you the
32:57
flavor text is coming at you from now on.
33:00
Which means that ... and there's a lot of guides where we
33:02
didn't do the flavor text or everything, which means ... Looks
33:05
like we have to do them all again. Do it again. Well,
33:07
compound it. We
33:09
finally figured out how to do this
33:11
just now. Here's
33:13
the flavor text for Evelyn. This is if you wanna know
33:15
what's going on with her. She
33:18
is a daughter of
33:21
supreme admiral Alastair de Louis,
33:24
lauded for her contribution
33:26
to the massively successful
33:29
Centauri campaign, a brilliant
33:31
tactician possessed by a
33:33
fierce love for Yord. She
33:36
is every bit her father's
33:38
daughter. Hilarious little final note
33:40
there. Because that's not
33:42
even a character we know anything about. So
33:44
that's cool. We're just making references to other
33:47
stuff. We got it. We know that she's
33:49
daddy's girl, I guess. Yeah. It's
33:52
important. Well, I'm glad you said that because
33:54
I wanna propose from now on. We have
33:56
to reference Evelyn as being
33:59
daddy's girl. Okay, I'm
34:01
going to use I'm so glad you
34:03
because I had that thought Yeah, yeah
34:06
from now on people right you gotta
34:08
talk about how she's daddy's girl Yeah,
34:10
okay every time every time
34:12
that extra die roll gets a hit you
34:14
just say to yourself making daddy proud There
34:21
we go the now you see why we
34:23
needed to read the lore matters folks the
34:25
lore matters Okay, let's do that commander now
34:27
that way you go I guess in the
34:29
voice of the people the unlock is to
34:32
control planets that have a combined total of
34:34
at least 12 resources You start
34:36
with four so you're a third of the way there. You just
34:38
got to get eight bucks outside of home a Mildly
34:41
tall order given certain slices, but sometimes
34:43
it's tough. It can be tough But
34:45
at the start of a ground combat
34:48
on a planet you control You
34:50
may place one infantry from your reinforcements
34:52
on that planet. So you get to
34:54
sort of Daxive
34:57
on the front end Basically, yeah, and
35:00
what was I saying before about
35:02
ground combat being about small numbers?
35:04
Okay, so again Isolated Claire Gibson
35:06
not that great of ability not
35:08
super exciting but with everything
35:10
else we know about soul This
35:13
is just a gimme. This is just yeah
35:15
I I'm gonna do a little bit better
35:17
on the ground and doing a little bit
35:19
better on the ground plus Daddy's
35:22
girl, you know helping us do a little bit better on
35:24
the ground plus spec ops 1 helping us do a little
35:26
bit better on The ground means we're doing a lot better
35:28
on the ground. Yeah, that's just how it works with that
35:30
Yeah, I mean run the numbers on it. Let's say I
35:32
have a planet with n Infantry
35:34
on it one infantry on it and you
35:37
want to come invade me Well that infantry
35:39
will instantly turn into two infantry and on
35:41
the first round of combat I'll roll three
35:43
dice and those three dice are rolling One
35:47
die roll better than you what on whatever
35:49
you're bringing you're rolling on eights and I'm
35:51
automatically rolling on sevens with my three dice
35:54
When I just had the one infantry there in the first
35:56
place So everybody at the table has to look at your
35:58
planets and go that's at least whatever
36:01
percentage that adds to in terms of
36:03
the swinging odds, that's a pretty
36:06
stark contrast and everybody at the table has to
36:08
be like, well, that's not
36:10
an easy planet to take actually. That's three
36:12
dice rolling on a seven, even if it's just
36:14
a single infantry. And we're just
36:17
talking about some whatever punky planet
36:19
that, you know, soul doesn't even
36:21
care about. The planet soul cares
36:23
about. Much more difficult
36:25
to take from them. I mean, essentially you
36:28
need lots of bombardment or we have to
36:30
focus fire the mechs, essentially. Yeah. Oh,
36:33
yeah. It's tough. Claire
36:35
Gibson is beloved in the house
36:37
of the people. General
36:39
Gibson sees the diversity of
36:41
humanity spread across the stars
36:44
as the Federation's greatest potential
36:46
strength. I just realized I
36:48
don't think I like Claire Gibson very much. Wait,
36:51
why? She's beloved in the house of the
36:53
people. Yeah, she sees the
36:55
diversity of humanity spread across the stars
36:57
as Federation's greatest potential strength. And again,
37:00
every time I see diversity of humanity,
37:02
I'm putting that in air quotes in
37:05
relation to the diversity of species
37:07
in the broader universe. It sounds
37:10
a little colonial to me is
37:12
what it sounds like. It sounds
37:14
kind of colonial, you're right. Yeah,
37:16
Claire, I'll say this. If Evelyn
37:18
is daddy's girl, then Claire is
37:20
not the voice of my people,
37:23
is what I would say. Not
37:25
my people, I'd say. The
37:28
voice of a people. The voice
37:30
of a people. Maybe not
37:32
mine. The
37:35
hero is the Helio Command
37:37
Array, the Twilight Directive. I
37:39
love that heroes have like 900 names. The hero
37:42
is Jace X, Fourth Air
37:44
Legion, the Federation hero. This
37:47
dude listens to heavy metal in the air
37:49
crew. I'm Jace X, bro. Our
37:54
action is to remove
37:57
each of your command tokens from
37:59
the game board. and return them
38:01
to your reinforcements, then
38:03
purge this card. Yeah,
38:06
very good ability. Not
38:08
sure why they got this. They didn't
38:11
need it, but they have it.
38:13
And they were already good, they're great,
38:18
and now they have this, so now people can
38:20
argue that they might be one of the best
38:22
actions in the whole game. This
38:24
is like one of the best heroes in the game.
38:27
This is so good, especially if you set up for
38:29
it. Oh, that's stupid.
38:32
There are so many stage two
38:34
objectives that can just be that
38:36
much easier to take because of
38:38
this. I mean, any time
38:40
we're removing command counters from the board, it
38:43
has this like kind of two-fanged approach to
38:45
it, right? Which it means we
38:47
can build more. It means we can possibly
38:49
make up for a lack of movement. It
38:51
means we can possibly make up for a
38:53
lack of light wave. Like, there's so many
38:56
different ways to make use of this type
38:58
of ability, and they're getting it everywhere.
39:00
Across the board. And
39:03
they already, so just to
39:05
take quick stock of where we're at,
39:08
this is a top
39:10
tier, non-dreadnought dependent action,
39:12
right? So that means we're
39:14
cheap, and we can
39:16
focus a lot of our economic resources
39:19
on command counters, which is
39:21
very important, I think, when it comes to
39:23
thinking about Helio, Command Array. Yeah,
39:26
this one, Jace has a little quote
39:28
from Jace. Yeah, it's a quote. It's
39:30
a quote. In quotes, we're
39:33
not falling back! Here we hold
39:35
until the text can activate the
39:37
Helio Array. Let's show these scum
39:40
what it means to face the
39:42
fighting force. What did
39:44
it do, did it do? Yeah,
39:47
so Jace X is sort of
39:49
the Starship Troopers character. Essentially,
39:52
he's hanging out with Master Chief and
39:54
Doom guy, that's Jace
39:57
X, he's one of those guys, essentially. I
40:00
love that his name is Jace X, or is he Jace
40:02
the 10th? Who knows? There's
40:04
no- He's Jace X. We've
40:06
just decided. Jace X. Let's
40:09
talk about their economic stuff they've got going
40:11
on. A four commodity faction as if we
40:13
needed it. Yeah. But
40:16
we have it. So yeah, we're making three
40:18
trade goods in an X minus one meta and
40:21
in other metas, we're I guess not making
40:23
that. I guess.
40:26
As if it matters because we're going to talk about the
40:28
promissory note right now. Which is military
40:30
support. Military support? And what does
40:32
that do? It is always included in the deals
40:34
surrounding your commodities. It is at the start of
40:36
the soul player's turn. Remove
40:39
one token from the soul player's
40:41
strategy pool and return it to
40:43
their reinforcements. Then
40:45
you may place two infantry from your reinforcements
40:47
on any planet you control. Then return this
40:50
card to the soul player. So basically you
40:52
can make soul do
40:54
orbital drop on your behalf,
40:56
sort of. Yeah. However,
40:59
there's like some specific hooks to
41:01
this ability that become very abusable.
41:04
Right. Here's
41:07
a question. Can a card
41:09
such as a promissory note with a specified
41:11
timing of a certain window that is acquired
41:13
from a transaction during that window be played
41:16
immediately? The answer is
41:18
yes. For example, military
41:20
support which is at the start of your
41:22
turn, you can trade it. So you do
41:24
not have to trade it before,
41:27
you don't have to trade it ahead of
41:29
time, right? You can just basically
41:31
forget about it. And
41:33
then, well, and also we have another question
41:36
that, okay, so I actually could not
41:38
find this anywhere. Yeah. This
41:41
is a ruling that may have been lost
41:43
to time or I just couldn't figure
41:45
out where it is. This is
41:47
a very old ruling, but people have asked,
41:49
can I play this card even if the
41:52
soul player does not have any tokens in
41:54
their strategy pool? And the answer to that
41:56
question is yes for some reason. Well, so
41:58
the logic is essential. The reason it's not
42:01
an FAQ question is it's based on the
42:03
wording of the soul thing which the If
42:06
you look at the rules like the the golden
42:08
standard rules for is like what do you do
42:10
with? Periods and VENs right so the first yeah
42:12
abilities remove one token from the soul player strategy
42:14
pool and returns their reinforcements That's like a thing
42:16
you do or don't do right if there's none
42:18
There's nothing to remove then comma
42:21
you place then comma Does
42:23
not care about what comes before
42:26
it was essentially how the ruling
42:28
works So then comma means anything
42:30
above that didn't have to
42:32
happen and then you may place to infantry
42:34
So the idea with soul is of the
42:36
start of every single one of souls turns
42:38
after they've spent all of their strategy counters
42:41
Soul is just like hey friends who wants
42:43
an orbital drop here. It is. It's worth
42:45
some amount of money I've decided on or
42:47
whatever, but they just start hawking it around
42:50
every single turn Yeah, and
42:52
you can do it even on the turn that
42:54
you pass Yep, because you have a start of
42:56
turn window on your pass turn So
42:59
yeah pretty much after you've spent all
43:01
of your command tokens from your strategy
43:03
pool You are free to just kind
43:05
of sell it for whatever you can
43:07
get This is exactly what's interesting about
43:09
this component is that I
43:11
don't really get to test stuff like this
43:13
anymore people do not
43:16
Allow me to pedal something like military
43:18
support right even if I sell it
43:20
for as cheap as possible like one
43:23
trade good It
43:25
may it makes people mad and I get
43:27
too much heat on me already Yeah, so
43:29
I literally can't I can't sell this anymore
43:32
I know that other people
43:34
other people do get to sell it and will
43:36
make a lot of money off of it But
43:38
y'all play against me with such venom that
43:41
I basically this is this is
43:43
like my textbook example of Something
43:45
I don't get to do anymore Yeah Basically
43:47
something that is fun for me to start
43:49
incorporating into these guides is like how much
43:52
more a sink has become a part of
43:54
My diet and I'll say from
43:56
the invert side This is one of my
43:58
least favorite components in a sink because because
44:02
the way a lot of those kinds of
44:04
deals, the pedally deals work in async is
44:06
like the first person to respond just gets
44:08
the thing. Like if you're up and you're
44:11
awake or whatever and you say
44:13
yes to the thing, you will get it. And
44:15
there's no optioning or anything in time. We don't
44:17
have time to wait. Like here you go get
44:19
the thing. And I'm never the one that's on.
44:21
I have not a single time received military support
44:23
in an async game. And I've played like against
44:26
soul maybe like three times or something. Never
44:28
gotten it. You have to
44:31
be forward thinking in async with this stuff and you
44:33
gotta like work this stuff out long in advance. It'd
44:35
be like hey whenever it is your turn please, please,
44:37
please, please, please let me get that
44:39
military support. The problem with military support is it's really
44:41
not a component thought that much about.
44:44
Like very often it's the soul player
44:46
hawking. People don't come looking
44:48
for military support all that often. Every once
44:50
in a while, maybe in around one especially,
44:52
some deals get made because it's like listen,
44:54
I need those infantry at home to do
44:57
something with. L1 or necro might be desperate
44:59
to get ahold of some infantry or whatever.
45:02
But yeah, I think I've
45:05
had a lot of annoyances with this
45:07
and components like it in the async
45:09
world. I was playing an
45:11
async game where I hadn't sold military support
45:13
at all because I don't, I just don't
45:15
even like wasting time on the piddly deals.
45:18
And someone in the next round was like
45:20
we gotta stop soul. They're selling military support
45:22
and making all this money. And I was
45:24
like I haven't sold it a single time.
45:28
I have not even bothered. This is normal
45:30
money. Yeah, I didn't sell it. You're just
45:32
making up that I sold it. Yeah,
45:36
so it's one
45:38
of those things where I think when
45:40
we first started the show and
45:42
we were going over soul for the very first
45:44
time, we could not
45:46
have predicted that it would be such a huge
45:48
part of their kit. But it really is. This
45:51
is big. The fact that they
45:53
have this little cookie that they
45:56
can sell over and over and over
45:58
has become, it's really changed. satisfaction
46:00
that ruling we gave that just
46:03
now about the strategy pool about the and
46:05
the ends and the then right if
46:07
that Got switched back It
46:10
would nerf well wouldn't nerf them
46:12
and it would hurt them like it would
46:14
change the next one they work Oh, it
46:16
would yeah. Yeah, I mean in in a
46:18
really active meta Military support
46:21
is like like three bucks around or whatever right
46:23
or or like three favors around or whatever it
46:25
is Like you work you work out all sorts
46:27
of stuff and you get a lot of advantages
46:29
out of it if that's if
46:32
that's how your Group is I'm sure some people are
46:34
listening to this and like we've never sold military support
46:36
ever It's like yeah Well, you're violent and that's how
46:38
your meta works out and who's gonna right I get
46:40
it Like who's gonna go around handing people? That's my
46:43
thought all the time like I feel like I identify
46:45
with a more violent meta every now and then and
46:48
I'm always afraid to give out military support cuz
46:50
I'm like, I don't just like I would like
46:52
people to have less infantry I want I want
46:55
to keep my numbers up. I'm not really interested
46:57
in everybody getting more stuff But if
46:59
you're getting the right price for it, then it all it all
47:01
equals out I mean, I'll push
47:03
back on that whole idea right there
47:05
Matt because you out capacity and you
47:07
out punch everybody at all So what
47:09
do I care how many infantry you
47:11
have right if you're giving me money
47:13
for it and then turning into whatever
47:15
I want Yes, I'm I am going
47:17
to outpace my opponent right in
47:20
in that situation So I do my do not
47:22
mind giving out military support now I would do
47:24
it more if not for I get a lot
47:26
of bad Response to it
47:29
and I feel like it adds heat to me
47:31
I'm really doing any transactions with other players that
47:34
eat on me in general. So I try
47:36
to Minimize that
47:39
yeah, so that the other players
47:41
don't get I don't know that so they they
47:43
don't talk about you as much Yeah,
47:45
so they don't just do random stuff in order to
47:47
hurt my game. Yeah Let's
47:49
talk about their strengths. There's a
47:51
lot to talk about here It
47:53
is hopefully a lot of it's kind of obvious. So
47:56
we'll we won't spend too much time on this. Yeah
47:59
but We're a blue start faction,
48:01
which means we're great at taking custodians, not
48:03
necessarily on round one. So
48:05
we're not top dog in
48:08
that particular arena, but
48:10
we're decent, all right, we're hanging in there. We've
48:13
got a strong economy, we're a four commodity faction
48:15
with a promissory note we just got done talking
48:17
about for a while, we can sell it over
48:19
and over. We get
48:21
an extra command token for no reason, just because,
48:24
we just get it. We
48:26
have advanced carriers that provide us extra
48:28
capacity that allows us to quickly build
48:31
up cheap fleets that can soak hits,
48:33
and we can just throw in so many infantry
48:35
at a certain fight to be like, oh, we
48:37
will likely win this. We don't need to sideline
48:39
it with bombardment, we can just do it. If
48:42
we have some bombardment, we can throw it in
48:44
and it makes odds even better in our favor.
48:46
We have one of the best flagships in the entire game. We
48:49
have, I would say probably, op
48:52
five or top 10 hero on
48:54
our hands. One of the better
48:57
heroes that is available. We
48:59
didn't talk about this yet with the hero. It's good
49:02
for wind-slayed defense, and it's
49:04
good for wind-slayed offense. That's
49:07
wild. You know? Like,
49:09
L1 has a great wind-slayed hero, but
49:11
you can't use it for defense. Yeah.
49:14
You know? The wildest thing of that hero is,
49:16
you can not even have enough stuff on
49:18
the board or whatever. First action,
49:21
defend your home, spend the
49:23
rest of the round doing stuff, stalling out whatever, and
49:25
then deactivate that big
49:27
fleet on your home, and then that
49:29
big fleet goes out and does stuff
49:31
to finish the round and close out
49:34
your win or whatever. Right? You
49:36
can just be holed up and defended all around,
49:39
unlock all the tokens, and then send the stuff
49:41
out and do stuff. Yeah.
49:43
My errata since was
49:45
tingling, I misspoke slightly with L1.
49:47
You can't wind-slayed defense and offense
49:49
within. You can do one or
49:51
the other. What I'm saying
49:53
with soul, you can do both. Yes. With
49:56
this one component. Exactly. I'm gonna
49:58
double build at home to defend. I'm
50:00
gonna strike at my opponent. Yeah. That's
50:03
crazy. It's a lot. That's just, that's a
50:05
wild amount of versatility. They
50:07
start with neural motivators, which I want
50:09
to highlight as being good. Like
50:12
it is good to just have
50:14
extra action cards. We're
50:16
talking about a faction that has a really strong economy. We're
50:19
gonna talk about adding action cards into the
50:21
mix. Like that's something you can do when
50:23
you have extra tokens. And
50:25
then I guess we could talk about problems, which
50:27
I've only got one that I can come up
50:29
with, which is heat. We are
50:31
a top tier faction. People know it.
50:33
We don't have, we have
50:35
pretty decent boat float capabilities,
50:38
but it's not top tier like Jollnar.
50:40
Jollnar has this uncanny ability to be
50:42
like, I'm one of the best factions
50:44
in the game, but I've convinced one
50:46
of my neighbors to be my best
50:48
friend and is going to continue to
50:50
be my bestie because they're getting some
50:53
sort of great deal on tech with
50:55
it. We don't have that particular
50:58
dynamic. So in some groups, people
51:01
are gonna do a lot of early stuff to try
51:03
and block you. But to be honest, even
51:06
in a situation where the other players
51:09
are really trying hard to block you,
51:11
you might even come out of that
51:13
situation ahead, depending on what objectives are
51:15
available. So I
51:17
mean, yeah, I would say like, you're a
51:20
fabulous faction. But here,
51:22
I'll throw this in as a problem because I just want
51:25
to echo the community. There's a
51:27
huge portion of the community that just
51:29
thinks that this is a boring faction
51:31
to play. And
51:35
I see where they're coming from even, and I
51:38
have agreed at times. I mean, I
51:40
think I sort of agree now because
51:42
I mean, the research on this one
51:44
did not take very long because it's just kind
51:46
of, it all clicks. They're
51:49
a little obvious. Well, they're vanilla TI,
51:51
right? Like their abilities. Sure. Here's
51:54
the thing. If I were to give them a weakness, it's to
51:56
say there's no tricks here. I mean, except for like, really the
51:58
hero. The hero is the trick. And
52:00
it's the only trick but everything else your
52:02
other four rounds of the game are trickless
52:04
They're just play solid have more stuff than
52:07
everybody else right don't do any fancy Shenanigans
52:10
you just make some money
52:12
build some ships win some combats Yeah,
52:14
get into a good spot in the game, and then
52:16
you can be tricky with that hero But for the
52:18
most part you you are not doing super
52:21
fancy stuff Which means yeah? You don't have as
52:23
many ways to like just like curry weird favor
52:25
with other people or whatever because you don't just
52:27
have like funky tools
52:30
in your kit to like encourage
52:32
weirder deals Yeah,
52:34
I think that what I'm
52:36
trying to highlight here though is the idea that There's
52:39
a lot of factions in the game. There's
52:41
a lot of different ways to play Twilight
52:43
Imperium Maybe it's okay if there's one that's
52:45
just kind of obvious yeah, and and it's
52:47
like I think it's a great first First-time
52:50
faction yep, I think generally our policy on the
52:52
show is to say like oh if it's someone's
52:54
first time They should probably just play a faction
52:56
that they're interested in yeah But
53:00
if they're just kind of trying to like
53:02
from a student perspective Like
53:05
I just want to learn a lot about this game in general why
53:08
not start with soul yeah I say I'd
53:10
also go this far if you're introducing a friend
53:12
to this game And you know they
53:14
suffer from analysis paralysis You know that they'll get
53:16
tripped up on trying to solve the whole game
53:18
from the beginning right there's those players that when
53:20
they approach Ti yeah, they're not there to have
53:22
a goofy time They're like no I want to
53:24
map this thing out give them soul because they
53:26
can't get caught in the weeds like there's nothing
53:28
They get caught in the weeds It's just like
53:30
you're gonna build your units and you're gonna take
53:32
planets and and and They'll save
53:34
themselves a lot of heartache on their first
53:37
session by not making it take too much time I
53:39
think they're great for that Yeah, anything
53:41
that me I like them like I'm an
53:43
analysis paralysis player. I I forget
53:45
a lot of weird Niche
53:47
rules like a lot of the weird components
53:50
I'll just so often I'll be playing a
53:52
faction and then I'll realize two rounds in
53:54
that I've barely used half my abilities because
53:56
I Just like yeah, I get roped into
53:58
vanilla Ti really often and at
54:01
least with soul it's like great that's
54:03
to my benefit. That's what I'm doing
54:05
today. Yeah, most
54:07
of the abilities are just kind of
54:09
automatic. They're not like
54:12
things you have to figure out how they work.
54:14
I mean even the leader suite, the
54:16
agent and the commander, yeah sure you got
54:18
to remember some stuff, you got to remember
54:21
to use them but they're not, they
54:23
kind of just work, you know? And
54:26
I think that this is a faction that
54:28
just works and you know it's
54:30
no shade in anybody that wants to play as
54:33
them because there's a lot
54:35
here that is competitive. So
54:37
like if you're trying to win the
54:39
game, I think soul's
54:41
not really a bad choice. I'm sorry to
54:44
say to all the haters out there. I
54:46
mean if anything the hater meta really helps
54:48
their, I think helps their
54:51
milty draft potential because there's a lot of people that
54:53
just won't pick soul. I won't pick them and you'll
54:55
be like fifth pick and it'll be like soul
54:57
is still sitting here? Yeah,
54:59
yeah okay. I'll take that and I definitely will
55:02
do well this game. Right, yeah
55:04
I agree. Well okay, before
55:06
we get into the nitty gritty
55:08
other stuff, let's take a quick
55:11
break. Okay
55:27
Hunter, we're back. Let's
55:29
talk our standard operating procedure. Let's
55:31
talk about strategy cards. Let's talk
55:33
about round one, how to get
55:35
soul out the gate. Absolutely. I
55:38
want to talk about secondaries before we even break down
55:40
the cards. Soul
55:43
I think is just looking to tech gravity
55:45
drive and this isn't a vacuum obviously, you
55:47
might have other things that you need depending
55:49
on the objectives. In a vacuum,
55:52
let's just pick up gravity drive, everything
55:54
else is extra and
55:57
I think you should get something extra either
55:59
way. Push for extra. Push for
56:01
extra. Push for extra. But
56:04
that extra could be a lot of
56:06
different things. Yeah. Okay. And
56:09
we're gonna kinda cover them as we go through.
56:11
But yeah, let's start
56:13
with leadership. I'm gonna take a
56:16
weird swing here. I normally talk
56:18
down leadership round one. But
56:20
I actually kinda love taking leadership round
56:23
one as soul because let's
56:25
just get way too ahead on
56:27
tokens. Right. Like, why not? Let's
56:30
just get extra about everything. If
56:33
you take... The difference between taking
56:35
leadership round one with soul versus other factions
56:37
is like, I would wager
56:39
that leadership round one on soul means we're
56:42
now just kind of ahead on tokens and as
56:44
long as we spend them on smart stuff and
56:46
not waste them, we're just gonna be ahead on
56:48
tokens now. We've sort of... Unless
56:51
our slice is really bad, we're
56:53
probably just chill on the tokens
56:55
now. And that's kinda crazy,
56:57
you know? Yeah, I wanted to call out,
57:00
and I know you have it kinda elsewhere,
57:02
but I feel like this is just such
57:04
a great moment to call it out. CodyTCT
57:06
did have a bit of pre-erata about... Yes.
57:09
About versatile but also just about tokens in general.
57:12
And the idea that Federation of Soul
57:15
is just really great
57:17
at having the secondary of
57:19
politics. It's something I think we talk about
57:21
in a lot of guides. It's like, you
57:23
know what? Every once in a while you
57:25
can afford politics. And more importantly, that's usually
57:27
our knock against researching neural motivator. It's like,
57:29
why do that when you could just make
57:31
a point to do the secondary of politics?
57:34
More often, right? Two action cards per round.
57:36
You have a max of seven anyways, whatever.
57:38
But because this is such a command
57:40
counter focused faction, you can
57:43
always afford to do the secondary
57:45
of politics. And especially leadership round
57:47
one is like, let's come
57:49
out the gate, let's do it, let's start with an action card hand,
57:51
you know what I mean? I
57:54
definitely agree with this mentality of like, if
57:57
NazRoca is a faction about like...
58:00
rolling dice or whatever, I think
58:03
Sol's command counter surplus that you
58:05
definitely can quickly get into is
58:08
I can do every secondary of
58:10
every strategy card every single round and
58:12
have just like more of everything while
58:14
not costing myself the units I needed
58:16
to build or whatever. Right,
58:19
we're doing, we're following any secondaries that
58:21
we want and
58:24
yeah, and then just, and even the ones that we
58:26
don't want, we can just kind of be like, alright,
58:28
well I have tokens. Yep, and
58:30
I want to spend them. I have them and I want
58:32
to get them out of my hands like I can sell
58:34
military support. I have an investment opportunity
58:36
here in burning greedy strategy
58:39
tokens. Here's a fun
58:41
bit of analysis that we never do on
58:43
this show. This is a direction that is
58:45
new that I was realizing when thinking about
58:47
Sol. Diplomacy, we don't like it at all.
58:49
There's two reasons we don't like it. First
58:51
of all, I don't want somebody getting custodians
58:53
round one and Diplo opens that up a
58:55
lot of the time. So
58:58
I don't like that. Secondly, I'm already
59:00
rich. I don't want to take stuff
59:02
that makes the other players rich
59:05
too. Now of course, if someone
59:07
takes diplomacy and it's,
59:09
and I'm Sol, I'm probably going to follow
59:11
it. I have extra tokens, I may as
59:13
well do it. But
59:15
for once, I
59:17
would say that Sol is a faction
59:20
that in a last pick scenario, absolutely,
59:22
I'll just take construction. I
59:24
don't care. I do not
59:27
want you to get to refresh your
59:29
planets because
59:31
I am going to outpace you economically
59:33
unless you're Joel Narr or Khan or
59:35
whatever. So yeah,
59:37
what do I need Diplo in the mix for?
59:40
Politics is next, I would
59:42
say this is a pretty high tier pick. It's
59:45
a little bit, it's a little different because
59:48
we have to correctly call whether somebody's gonna
59:50
take custodians round one, which is a little
59:52
bit tricky these days. But
59:54
if you're confident that no one's taking it round one,
59:56
you may as well take it first action round two.
59:59
I mean, it's yours. It's right there. You
1:00:01
literally already have it all figured out.
1:00:03
You just follow tech, you get gravity
1:00:05
drive, your carrier takes. This is like
1:00:08
one of the earliest Space Cats piece
1:00:10
turtles like, here's a play. We're describing
1:00:12
a specific play. And it's
1:00:14
soul taking, mechatol wrecks, possibly
1:00:16
using, we used to say like, oh, you'd
1:00:18
use orbital drop to lock it down. No,
1:00:21
there's the, who cares about locking it down.
1:00:23
That's not important. Just take it back later if you need
1:00:26
it. It's not, you
1:00:28
know, it's not the biggest deal in the world.
1:00:31
But you know, it's important to recognize
1:00:33
when that old logic still works
1:00:36
because it does and it
1:00:38
will. So let's
1:00:40
talk about construction. Better than Diplo, but
1:00:42
not still just whatever. In
1:00:45
a structure objective scenario, it's important.
1:00:48
Otherwise, the only thing to really talk about
1:00:50
is like, forward docks
1:00:53
kind of make sling relay better.
1:00:56
PDS gives you planetary shield. One
1:00:58
of the only ways around soul
1:01:00
is using lots of bombardment, but
1:01:02
that depends on what factions you're
1:01:04
facing off with. I like to
1:01:06
maybe throw a PDS down on a
1:01:09
tech skip planet to say
1:01:12
like, yeah, maybe this will be important.
1:01:14
I don't know. We like sling relay
1:01:16
as a spoiler I'm gonna throw out,
1:01:18
which is another reason that like, maybe it
1:01:21
doesn't really matter construction. I
1:01:24
like it better than Diplo. I
1:01:26
think the better than Diplo is really the
1:01:28
only argument because in rounds two and on,
1:01:30
you're almost never taking construction unless explicitly the
1:01:32
objectives are out beyond that. You don't care.
1:01:35
So this is just a last pick, didn't
1:01:37
want Diplo scenario and that's it. And
1:01:39
you're fine with having that forward dock, but I
1:01:42
wouldn't sit there and overthink the PDS or anything.
1:01:45
Yeah. Trade, it's good.
1:01:47
I mean, it's always, it's never bad. This
1:01:51
is a situation where we're rich, we
1:01:53
may as well be even richer,
1:01:55
basically. I
1:01:58
like it more than I like probably something. something
1:02:00
like leadership, leadership is a little more locked in.
1:02:03
Trade means that like our mid game is
1:02:05
gonna get pretty wild and we're
1:02:07
just generally going to have a very
1:02:09
strong game. The only thing about trade
1:02:12
is that we're not, if we took
1:02:14
trade, we're probably not doing
1:02:16
custodians. No. So
1:02:19
that's a bummer but you're investing in
1:02:21
I'm gonna have a great game overall.
1:02:24
Although there's always, I always remind people
1:02:26
that there's the sort of other classic
1:02:28
play is you be trade, you get
1:02:30
the next person to take politics and
1:02:32
you buy speaker token from
1:02:34
them. They send it one backwards and then
1:02:36
maybe you still can do custodians with trade.
1:02:38
I think trade is almost your next best
1:02:41
benefit but that's gotta rely on. I wanna
1:02:43
play with these people you're playing with. It
1:02:45
relies on a faction that like they can't,
1:02:47
you know, they're taking politics but they can't
1:02:50
do custodians themselves or whatever which is probably like a
1:02:53
rare case. The other thing I wanted to sort of
1:02:55
pick your brain about or just
1:02:57
allow us an opportunity to like really spell out
1:02:59
because I think there's so much that's like very
1:03:01
basic about this. So I think it's good for
1:03:04
this to be super new player focused. Why
1:03:06
is it okay to be
1:03:09
rich and get richer with trade than
1:03:11
it is with Diplo? What
1:03:14
is that financial difference between
1:03:16
trade and Diplo and what
1:03:18
makes trade acceptable basically? Trade
1:03:21
goods are the most
1:03:24
versatile currency. So
1:03:26
what it means is when we build up a
1:03:28
bunch of trade goods on round one, even if
1:03:30
we don't spend them all, they're going
1:03:32
to be useful going forward and
1:03:34
we might be able to use
1:03:36
them for anything. They are useful
1:03:39
for every single economic objective.
1:03:43
Diplo planets, we
1:03:45
have to spend that round
1:03:48
otherwise they're pointless. And they
1:03:50
also cost a token to
1:03:53
get them in general. So we're like spending
1:03:55
some of our resources in order to get
1:03:57
some back. So it's very like, it's
1:03:59
like a rebate. Right? Like,
1:04:01
it's tough to figure out exactly how much
1:04:03
value we're getting out of it, whereas
1:04:06
trade goods are just like raw
1:04:08
value that I can spend whenever
1:04:10
or whatever. Yeah. I'd
1:04:12
also throw this out there that with
1:04:14
Diplo, our home system is for resources.
1:04:17
Let's say our best case scenario is like we took
1:04:20
a three resource plan. It maybe even got
1:04:22
an attachment, right? So with Diplo, we're getting
1:04:25
seven to eight dollars back in like the
1:04:27
best case scenario. And
1:04:29
the people doing Diplo alongside us are probably
1:04:31
doing it because they also are getting seven
1:04:33
or eight dollars back. They also have a
1:04:35
four plan at home system and they also
1:04:37
are using it after tech and all that.
1:04:40
So we're all getting seven bucks. The reason
1:04:42
trade is different is I get
1:04:44
three trade goods, then I get my commodities. And if
1:04:46
we're talking this X minus one meta, which
1:04:49
even to go further back, X minus one
1:04:51
is your commodities minus one, which really just
1:04:53
means for each player in the game, the
1:04:55
person with trade makes one dollar and they
1:04:57
make the rest of their dollars, right? So
1:05:00
the difference here is I make three
1:05:02
bucks and then I wash all of
1:05:04
my commodities in just
1:05:06
doing business with everybody. So I make four more
1:05:09
bucks for free and then I
1:05:11
make five more dollars because I get
1:05:13
one buck from each player. So
1:05:16
I just made 12 bucks and
1:05:19
you made two to
1:05:21
three dollars. Yeah,
1:05:24
per player. That's
1:05:26
like why trade is wildly better
1:05:28
than Diplo and isn't overly floating
1:05:30
boats. It's like
1:05:32
I'm doing great and y'all got a little bit of
1:05:34
something. Whereas Diplo is like, let's all do way too
1:05:36
good, basically. Yeah.
1:05:39
I want to talk about warfare, fun, because
1:05:42
Sol has round one
1:05:45
custodians warfare potential because
1:05:48
of their good economy. Yeah. So
1:05:50
they're going to get gravity drive. If
1:05:53
somebody takes Diplo, which I would say
1:05:55
if Sol takes warfare around one, consider
1:05:57
not taking Diplo. Yeah. to
1:06:00
enable this. They are probably gonna figure out
1:06:02
how to make it happen. Yeah, because it's
1:06:04
like, we're talking about a situation where your
1:06:07
blues start, your only
1:06:09
real concern is that somebody's gonna grab it
1:06:12
before you do. But
1:06:14
if you pick up gravity drive, which you're guaranteed
1:06:17
to, and then sell
1:06:19
military support as soon as you can,
1:06:22
and build up a little bit of extra money,
1:06:24
that means we're gonna need to follow two other
1:06:26
things. Maybe we follow tech, obviously we're following tech.
1:06:28
Maybe we follow politics as well, get some action
1:06:30
cards, whatever. Then we try
1:06:33
to wait to play warfare last, and
1:06:36
then move again. As long
1:06:38
as all we have to do is come up
1:06:40
with six bucks, well we got three off trade,
1:06:43
we're guaranteed, and
1:06:45
then we find three more with military support.
1:06:47
That seems doable to me. And
1:06:50
if you throw a diplo in there, then easy
1:06:52
peasy. Easy peasy.
1:06:55
So yeah, I would definitely consider
1:06:59
taking warfare round one as sole, and I
1:07:01
do not say that a lot. Yeah, right.
1:07:04
Even with other blue tech factions, basically. It's
1:07:07
because military support is the main thing. You
1:07:09
have this tradable that people want early, and
1:07:11
might even go out of their way to
1:07:13
get a hold of. But you
1:07:15
can send that destroyer out too, if you need
1:07:17
to, or whatever. There's a few
1:07:20
options at your disposal. And
1:07:22
yeah, I think it's just that you
1:07:24
maybe can make the money. Now, I
1:07:27
don't know, maybe your table's really mean, and
1:07:29
it's like, well we're not gonna let you make the
1:07:31
money, because we don't want you to take custodians. But
1:07:33
realistically, here's the argument about custodians that always comes up
1:07:35
that people need to remember. It's
1:07:37
sort of like doing trade with Hakan.
1:07:40
Someone has to get custodians, okay? So
1:07:42
most deals fall apart, because it's like,
1:07:45
well, if we're just preventing soul from
1:07:47
getting it, Hakan's just gonna
1:07:49
get it. Somebody else
1:07:51
also good at getting custodians, and also too
1:07:53
good is going to get a hold of
1:07:55
it. So at some point, someone's like, I
1:07:57
could get four infantry down. And
1:08:00
yeah, I enable Soul to get custodians, but I
1:08:02
have four infantry on planets I didn't have before.
1:08:04
Seems fine. Yeah, and depending on what your neighbor
1:08:06
is, that four infantry might be a really
1:08:09
big deal. Now, I will say one
1:08:11
thing that we're maybe discounting a little bit
1:08:13
with this, it's not Christmas land, but it's
1:08:15
maybe a little specific. We
1:08:18
do start with a trade ship, and that trade ship is gonna
1:08:20
have to do a lot of work. But hopefully we have a
1:08:22
wormhole in our slice. If we don't have a wormhole in our
1:08:24
slice, this is maybe a little
1:08:26
bit, a little ambitious. A little
1:08:29
ambitious. But again, if
1:08:31
somebody later down the line takes Ziplo, you've
1:08:34
got them. This is not hard
1:08:36
to do. Yeah, so. Yeah,
1:08:38
definitely. I don't know. It
1:08:40
just depends on the situation
1:08:43
that you're in, but I felt like I would
1:08:45
be remiss if I didn't say that
1:08:47
hey, warfare round one soul is not bad. Yeah,
1:08:49
gotta give it points when it matters, yeah. Tell
1:08:52
me about tech. Last thing I wanna say is that
1:08:54
tech is not very important for a soul, in my
1:08:56
opinion. I think they get more out
1:08:58
of trade. I think they get more out of leadership, even. I
1:09:02
think they potentially get more out of warfare, though it's a bit of
1:09:04
a gamble. We're not
1:09:06
very tech dependent, and I think that
1:09:09
double-tecking with soul is kind
1:09:12
of win-more-ish, not
1:09:14
going to come into play fast enough. I
1:09:16
think that we don't need to research that
1:09:18
much tech in an overall game, and that's
1:09:20
the strength of ours. So
1:09:23
you're not really fixing anything if you double-tech
1:09:25
round one. I also think
1:09:27
you're just spending a little too much
1:09:29
on tech from the beginning. I
1:09:31
think you should be building more plastic round
1:09:33
one than double-tecking, pretty much as anybody
1:09:36
except for Jolnar or Akon or
1:09:38
whatever. Anybody with a shallow overall
1:09:40
tech path is always better off
1:09:42
focusing on plastic early, because you'll
1:09:44
get the tech situation in time
1:09:46
for it to matter. The
1:09:49
only fact is that Rush tech are
1:09:51
the ones that need some critical tech
1:09:53
to save themselves from disaster or whatever.
1:09:55
Exactly. And you value that.
1:09:57
Yeah, you don't have that problem. I would even...
1:10:00
I dare to go one step further. This
1:10:03
is maybe less about soul but more about,
1:10:05
this is more about blue tech factions in
1:10:07
general and their relationship with tech, I would
1:10:09
say, is there is this
1:10:11
interesting dynamic of if I start with
1:10:14
the blue tech, you know, you
1:10:16
always have technology as your first
1:10:18
action available to you and
1:10:20
that might kick
1:10:22
other people out of tech and
1:10:24
that becomes the topic of the round, right? That
1:10:26
becomes the thing. I'm not saying do that to
1:10:29
people. Go, you know, I mean maybe Nazroka, right?
1:10:31
Cut Nazroka out of tech. I would say that's
1:10:33
a good thing to do. A lot of the
1:10:35
other factions that are starving for that tech and
1:10:37
don't have enough money, that's
1:10:40
where you are making a deal. That's where you get your extra money
1:10:43
as soul or as any other blue tech
1:10:45
faction, right? It's like, well, I won't screw
1:10:47
you over on tech if I
1:10:50
get the free wash on trade, right? I don't need
1:10:52
to owe you a dollar, no X minus one or
1:10:54
something like that. There's going to be a number of
1:10:56
elements like that that I think come up with any
1:10:58
blue tech faction and soul is like chief among them
1:11:01
because again, we're kind of like wealthy in general and
1:11:03
so you get to sort of hold tech over people
1:11:05
because it definitely is good for you to do it
1:11:07
first unless there's like a construction you need to do
1:11:09
the secondary of or something or you need to blow
1:11:11
out there. Beyond that,
1:11:14
having both of your carriers with gravity drive for them
1:11:16
to go get the best planets in
1:11:18
your slice is advantageous. So
1:11:20
like you have a leg to stand on on
1:11:23
kind of making the threat basically. Yeah,
1:11:25
I would definitely upgrade technology in
1:11:27
a situation where you have like
1:11:29
a weird slice, right? If you
1:11:31
have something you need to get,
1:11:34
then sure, take tech because you
1:11:36
need gravity drive at the right
1:11:38
moment and we don't. But
1:11:40
the other thing too is even in
1:11:42
like a really, even in a bad
1:11:45
situation, you could always do an
1:11:47
emergency, you know, orbital
1:11:49
drop and then have your other secondary
1:11:52
be tech. But that's not, that's
1:11:54
kind of annoying. We'd probably like
1:11:56
more value than that. But I
1:11:58
think if that's the worst case. Scenario I can
1:12:00
come up with that's not so bad. Yeah,
1:12:03
I'll say one stupid thing because we were talking I'm just
1:12:05
having fun on this one. But but because you brought up
1:12:08
the stuff with warfare and especially with Diplo if
1:12:11
you have tech and Diplos out there go
1:12:13
back to rethinking about custodians
1:12:16
because that is where you can double-tech in the
1:12:18
custodians around one if you can get if you
1:12:20
have like the right slice for It you can
1:12:23
like get your trade goods off trade afford to
1:12:25
double-tech gravity drive carrier to and then something from
1:12:27
home Go straight to mek at all if you
1:12:29
can get the six influence off Diplo basically You're
1:12:33
talking you're talking What
1:12:36
you that's the most Christmas land thing
1:12:38
I've ever heard why you're talking ever
1:12:40
it's not I don't think it is
1:12:42
resources for gravity drive and advanced carrier
1:12:45
to thanks influence for custodians and
1:12:47
then also We only
1:12:49
have two carriers at home So did we build
1:12:51
another one or are you saying you're somehow gonna
1:12:54
get all this value out of taking only one
1:12:56
system? You take one system you Diplo that system
1:12:58
plus your home after you've gotten the tech, right?
1:13:00
You do the tech you get the money you
1:13:03
Diplo Yeah, I think it's I
1:13:05
don't I don't think it's far-fetched or the system
1:13:07
you took was your your influence system, right? And
1:13:10
then you're just and then your destroyer goes out
1:13:12
to get the money for trade right
1:13:15
air namir or Joel
1:13:17
jollier A co and
1:13:19
jollier. So there's your six influence.
1:13:21
Enjoy your go to make on three trade goods Off
1:13:25
three trade goods off trade that
1:13:27
affords Carrier to
1:13:30
yeah, and then you Diplo it back and then you've got
1:13:32
your stuff Yeah, all
1:13:34
that stuff pop doesn't have to be air and
1:13:36
I'm here You also have military support to make
1:13:38
some extra money You also have like
1:13:40
we there was one unspent trade good there like
1:13:42
there's extra value within that you could have a
1:13:45
for influence system in front of you and still
1:13:47
Pretty reliably afford it. I'm
1:13:50
saying yeah. I yeah.
1:13:52
All right You're
1:13:55
right, you're right Matt we're playing or we're
1:13:57
rolling we're playing the odds in this this
1:14:00
soul guide because if we don't we would just
1:14:02
be saying yes carriers and blue tech is good
1:14:04
I suppose I don't know that it was my
1:14:06
thought is I see a man
1:14:09
I get it on in my recent game
1:14:11
the harkans not sold but soul makes good
1:14:13
money around one is my main point I'm
1:14:15
saying if you open yourself up to the
1:14:17
possibilities really really cool stuff can happen I'm
1:14:19
and I wasn't trying to say that was
1:14:22
impossible yeah it's more Christmas land than warfare
1:14:24
which is I think your point warfare is
1:14:26
not very Christmas landy and yeah a bit
1:14:28
more the I I
1:14:31
think I generally push back on round one
1:14:33
strategies that have to do with a lot
1:14:35
of multiple timings happening and the reason I
1:14:38
want to talk about that warfare one is
1:14:40
I feel like I'm like oh this is
1:14:42
kind of timing resistant is yeah like yeah
1:14:44
like we can wait very late yeah and
1:14:46
then do this and because I feel like
1:14:48
any time a cool round one play comes up
1:14:50
it's like the problem is gonna be different cards
1:14:52
going off at the right time but
1:14:56
let's talk about tech in general and
1:14:59
this this will actually for once be a
1:15:01
pretty short section core tech I want to
1:15:03
highlight is of course gravity drive it's already
1:15:05
come up over and over and over in
1:15:07
this advanced carrier to
1:15:09
is the other one and
1:15:11
that's it yeah our core tech
1:15:13
path is that once we have that I
1:15:15
would say like our position is
1:15:17
decent are we gonna get more tech
1:15:19
well of course we are but I
1:15:22
think we're pretty much like doing just
1:15:24
fine at that
1:15:26
point yeah I wouldn't say we we
1:15:28
lack for much of anything and I think you could
1:15:30
win a whole game just with
1:15:32
that yeah why
1:15:35
not spec ops to I want
1:15:37
to talk about why
1:15:39
there isn't really a point to it
1:15:41
yeah I think Jen synthesis
1:15:44
is kind of unimportant that the
1:15:46
free roll to get it back on your home system
1:15:48
thing it's not that it's useless
1:15:50
it's just like I can also just build infantry
1:15:53
at home I do I have six production at
1:15:55
home I'm probably going to build you know more
1:15:58
stuff yeah And
1:16:00
then the other thing is that the mech
1:16:02
exists. So if
1:16:04
we want to be even punchier on the
1:16:07
ground, we already have access to something that
1:16:09
will allow us to do that. And
1:16:12
SpecOps 2 is not that.
1:16:14
Right. So I, you
1:16:16
know, I feel like it's not really an argument at
1:16:18
this point. I think most people have
1:16:20
accepted that like SpecOps 2 is just not that
1:16:23
important. But I just wanted to throw it
1:16:25
out there as like, this is
1:16:27
a thing of like, it's just kind
1:16:30
of win more unimportant. Yeah, I would
1:16:32
categorize it as like SpecOps 2 is
1:16:34
kind of like maybe an okay tech,
1:16:36
but there are other okay techs that
1:16:39
don't require you to skip a green
1:16:41
or research another green. Right? Like,
1:16:43
obviously we don't want to do like research two greens to get SpecOps 2, but if
1:16:45
we did have the green skip, there's just other
1:16:48
things we could be spending
1:16:50
our extra tech on, right? There's
1:16:52
so many other better tasks
1:16:54
in SpecOps 2 that you're about to list all
1:16:56
of them off. There's just so many better things
1:16:58
in SpecOps 2. It's true. And
1:17:01
I'll say this for once, we're not
1:17:03
really gonna talk about tech skips this
1:17:05
week. Right. Soul is not
1:17:07
very tech skip dependent. It doesn't really matter what tech
1:17:10
skips you have in your slice. I
1:17:12
would just go for raw value and don't
1:17:14
worry, you know, when in a drafting situation,
1:17:16
I don't care. I
1:17:18
don't need a yellow skip. I don't need a, I
1:17:21
don't, yeah, the skips nothing.
1:17:23
Yeah. But let's talk about supplemental
1:17:25
tech. So blue tech, all of them are on
1:17:27
the list. Every single one of them. Sling relay
1:17:29
in particular is great. Sling logistics can help you
1:17:31
lock up the game in the,
1:17:33
you know, in a late round Imperial
1:17:36
situation, like I always say. Lightwave
1:17:39
is gonna help you utilize your hero
1:17:41
even better. DET is
1:17:43
gonna help you roll the dice on
1:17:45
more stuff just to get even more
1:17:47
good things happening to you. But
1:17:49
yeah, I mean... The good thing for once,
1:17:52
DET is like actually like last in my order
1:17:54
here. Because you already started with a blue, you
1:17:56
don't need to research like a basic thing to
1:17:58
get there. all the other stuff
1:18:01
is like I see it paying off a bit
1:18:03
more because again, we're like a decent faction. It's
1:18:05
not like I need to draw that secret from
1:18:07
the Frontier deck or whatever. I don't need the
1:18:10
command counters from the Frontier deck. Like there's a
1:18:12
lot of stuff in that deck where it's like,
1:18:15
it'd be great to have that but I definitely don't need
1:18:17
it. It's not saving me from anything. Right,
1:18:19
right. Green tech, I
1:18:21
really just wanna talk about Biosysims. I got nothing
1:18:23
else to say about any other tech that's green.
1:18:26
Biosysims combos really well with Sling Relay.
1:18:29
So BLT had some really good pre-erata
1:18:32
about Biosysims Sling Relay, which is
1:18:34
essentially this. The more
1:18:36
start of turn windows we hit,
1:18:39
the more military support we can
1:18:41
sell. My brain hadn't pieced it
1:18:43
together yet. That's so stupid and
1:18:45
hilarious and fun and wonderful. So
1:18:48
when you, so Slinging, that's a
1:18:50
turn. Biosysims, that's another
1:18:53
turn for Sling. So
1:18:55
we wanna do that basically.
1:18:58
I will say one thing overall with Soul is
1:19:01
that we have a lot of tokens. We wanna
1:19:03
really always make sure that we have just as
1:19:05
many strategy tokens as we need
1:19:07
for that round because we wanna get rid
1:19:10
of them quickly so we can start military
1:19:12
support. That is when Orbital Drop is the
1:19:14
most useful, right? Oops, I put too many
1:19:17
into strategy. All right,
1:19:19
I guess I'll get two free
1:19:21
infantry. Darn. Just to
1:19:23
burn it and it's like next turn
1:19:25
now, I'll make that money back or
1:19:27
whatever. Absolutely. But
1:19:30
yeah, so Biosims Sling Relay is a
1:19:32
really good tool because basically you can
1:19:34
probably get all of your necessary capital
1:19:36
ships out just with that. And
1:19:39
then every time you actually activate your home
1:19:41
system to build, you are just building fighters
1:19:44
and infantry. That's all you care about and
1:19:46
you build six at a time. You're spending
1:19:48
three to just plop down
1:19:50
more stuff. In that case, you honestly probably want
1:19:52
a forward dock because you just wanna be pumping
1:19:54
out more and more things if
1:19:56
at all possible. Yellow tech.
1:19:59
I think. The handling is great. This is
1:20:01
exactly the type of stuff we can
1:20:03
invest our command tokens into. We've got
1:20:05
extra tokens, we've got extra economy. Let's
1:20:07
just explore more. Let's get more attachments
1:20:09
in case that becomes relevant or whatever.
1:20:13
Predictive intelligence is
1:20:15
always a good tech. I would say not
1:20:17
the most important thing for Seoul
1:20:19
because we would have to skip into it.
1:20:22
And I really just don't care. Like we
1:20:25
don't need that level of, I
1:20:28
can't come up with some sort of really cool
1:20:30
thing predictive enables specifically us to
1:20:32
do. I think you're just ahead in general.
1:20:35
So that level of versatility of
1:20:37
moving your tokens around, I
1:20:40
don't know. We don't, we're not starved. I
1:20:43
will note that predictive intelligence does have a bit
1:20:45
of synergy with the hero. I
1:20:48
think the big thing that makes Seoul go from
1:20:50
a faction that's good for like a new player
1:20:52
to like a, this
1:20:54
could be a winner of the finals
1:20:56
kind of fashion. The kind of play, it
1:20:58
all revolves around the hero, right? If
1:21:01
you can do like the trickiest, slickest stuff
1:21:03
with the hero, that'll be your game-winning maneuver.
1:21:06
And I see the one advantage to predictive being
1:21:08
like, I had a bunch of tokens
1:21:10
and tactics for the round.
1:21:12
I've been stalling things out. I've been sending
1:21:15
ships kind of all over. And
1:21:17
then I pull all those tokens
1:21:19
off the board. I still had a few in tactic
1:21:21
or whatever. Like I'm just like hard stalling. I
1:21:24
can pull on the turn at the end of my
1:21:26
turn, when I pop the hero, I
1:21:29
can pull more tokens into fleet at the
1:21:31
last minute and all that stuff that got
1:21:33
spread out because I just needed the token.
1:21:35
I just needed to over invest in tactics
1:21:37
cause I'm doing the stall, but then I
1:21:39
didn't need the full extent of that stall.
1:21:42
I reconvert all of that into fleet pool.
1:21:44
And now the finishing move that the hero
1:21:46
was setting up for is that much more
1:21:48
powerful or whatever. Yeah.
1:21:51
Also, I mean, yeah, if we're talking, let's
1:21:53
do it. So you
1:21:56
could, if you wanted to not have
1:21:59
it in the game, any strategy token so
1:22:01
you can sell mill support early in
1:22:03
the round and then predictive the
1:22:06
tokens into strategy that you're then gonna use
1:22:08
to follow. So you could get an
1:22:11
action one, military
1:22:13
support sale and
1:22:15
then say just kidding, now I have all
1:22:18
my strategy tokens because it is
1:22:20
an end of turn window for predictive.
1:22:23
So yeah, there you go. I don't think mine
1:22:25
was that goofy. I think mine was pretty, I
1:22:27
thought mine was a pretty. I wasn't making fun
1:22:29
of it. You're fine, you're
1:22:31
a safe here. I'm just saying like,
1:22:34
yeah, you don't have to react that
1:22:37
way, what I'm saying is if we're
1:22:40
gonna put our theory craft hats on,
1:22:42
then I wanna get mine, okay? I
1:22:45
was trying to, I'm trying to do
1:22:47
a very blue collar tech and pathing. I'm
1:22:50
trying to keep it simple. Sure, sure. Red
1:22:53
tech, no, none. Leave
1:22:56
me alone. A-Sir, not
1:22:58
a single one. What about AI
1:23:00
Dev? No, you don't need. For
1:23:02
what? For what? Just
1:23:05
get, if you need Dread 2, get a
1:23:07
yellow. Just get a yellow and then you're
1:23:09
done. Like it's fine. Take what's yours. Take
1:23:12
what's yours. And the other thing is like you
1:23:15
shouldn't be struggling resources wise, so you
1:23:17
don't need all the little extra juice
1:23:19
that AI Dev gives you. I'd
1:23:21
rather have something like Scan Link that gives me like
1:23:24
extra, all kinds of stuff. I don't even know
1:23:26
what it's gonna yield me. That's
1:23:28
what I'm saying is like, soul has
1:23:30
such a good economy that I'm wanting
1:23:32
to play a little bit of roulette.
1:23:35
I'm wanting to like, let's spin the
1:23:37
wheel a little bit. Let's not just
1:23:39
try and have an even better economy.
1:23:41
Like we're gonna do fine in that
1:23:44
arena. Invest your economy in odds to
1:23:46
win, not in more plastic you didn't
1:23:48
need. You will just, at
1:23:50
this point, you will actually just run
1:23:52
out of production capacity to keep up
1:23:54
with the money you have. Because
1:23:57
you're building mostly fighters. Like you're just gonna run
1:23:59
out of space. in the space stocks. Yeah,
1:24:02
it's true. Unit upgrade
1:24:04
wise, I think fighter two
1:24:07
is relevant. We can research it from
1:24:09
round one, although we shouldn't
1:24:11
be researching it round one. Unless
1:24:13
you get some weird objective that
1:24:15
it becomes very important, I
1:24:18
wouldn't bother. Dreadnought two is
1:24:20
fine depending on what the match up
1:24:22
is. Sometimes we just need to hit
1:24:24
harder and sometimes bombardment is actually important.
1:24:28
But overall, I don't think
1:24:30
you need either of these, to be honest. I
1:24:32
think advanced carrier two will get it
1:24:34
all done for you. Even Dreadnought ones
1:24:36
will suffice to kind of supplement everything
1:24:39
and you just use the gravity drive
1:24:41
on that. Yeah. One Dreadnought or whatever.
1:24:43
Or don't even do that at all
1:24:45
and just do the flagship and
1:24:48
that's your punch. Yeah. And then the
1:24:50
rest of it is just hit points,
1:24:53
which by the way, hit points is what
1:24:55
decides the outcomes of battles. How many
1:24:57
hits you can take most of the time. So
1:25:00
there you go. I would even say fighter
1:25:02
two is something I think I consider a
1:25:04
lot. Like I think I maybe even over
1:25:06
like fighter two as a tech for a
1:25:09
lot of factions. Because for me, the biggest
1:25:13
trial with it is like, it's not
1:25:15
like the not being a part of
1:25:17
capacity matters usually because then they just
1:25:19
apply to fleet supply so that's not
1:25:22
a factor. But the ability to
1:25:24
like very easily kind of micro manage what fighters
1:25:26
are staying behind to be a part of a
1:25:28
defense and what's going. Like the fact that a
1:25:30
fighter can move to a place and then become
1:25:33
a part of a capacity, I
1:25:35
think is the useful part of fighter two. And
1:25:37
I think with soul, it's sitting right there
1:25:40
as a tech I would almost always get
1:25:42
like because the lizard part
1:25:44
brain in me just like does that. Like
1:25:46
the knee jerk reactions to get it. But
1:25:49
you have like such a
1:25:51
capacity bonus that you
1:25:54
don't even feel yourself needing that little
1:25:56
maneuverability. So that's sort of my thing
1:25:58
is like with ghosts or other facts. where I
1:26:00
want Fighter II, it's about maneuverability of
1:26:03
getting stuff where it needs to be to then
1:26:05
be a part of the fight. With Solas, they're
1:26:07
always where they need to be. They're with the
1:26:09
big ships that carry lots of stuff, so they
1:26:11
get to go wherever else they need to go,
1:26:13
and it just kinda works itself out. It
1:26:16
just works, people. But yeah,
1:26:18
it's worth talking about Fighter II and
1:26:20
Dreadnought II as possibilities, but I think
1:26:22
it's a little more niche as far as when
1:26:25
they are important. If you need to gum, it's
1:26:27
important. If you need to score those
1:26:30
annoying control objectives where you need to
1:26:32
be somewhere where there's no planets, Fighter
1:26:34
II might help you do that. Also
1:26:36
can potentially combo well with the hero
1:26:38
and allow you to keep making attempts at
1:26:41
various places, and then you're only
1:26:43
restricted by how many ships you have, which
1:26:45
is Fighter II helps you get around
1:26:47
that. But yeah,
1:26:49
that's all I got for tech. In
1:26:52
a smooth tech conversation, not
1:26:54
a whole lot to really say.
1:26:58
And nobody's gonna give us pushback for that. That's
1:27:00
the best part. Everyone in the world agrees like,
1:27:02
yeah, blue tech does look pretty good here, huh?
1:27:05
Right, and Biosim Sling, this is another
1:27:07
faction that gets a lot out of Biosim Sling,
1:27:09
so there you go. Let's talk
1:27:11
about trading, and let's talk about
1:27:13
the values of
1:27:15
what? Of stuff. Of
1:27:18
this stuff. And we've been kind of talking about
1:27:20
this all game, but my
1:27:22
suggested sale price for military
1:27:24
support is one
1:27:27
trade good. That's how I do it.
1:27:30
You just wanna trade it as many times as you can, and
1:27:33
one trade good is like the cheapest you could
1:27:35
possibly charge for it. I mean, I wouldn't charge
1:27:37
less than a trade good, whatever that would be.
1:27:41
I think I see that happen though, like
1:27:43
in weird complicated deals, someone's like, well, I'll
1:27:46
do this for two promises of military
1:27:48
support or whatever, right? People love to
1:27:51
get really non-binding with military support. I'm
1:27:53
thinking of you, Nine of Spades. You
1:27:56
get crazy with this thing. You're like, you're
1:27:58
hawking. You're writing checks
1:28:00
you know you won't cash later. It's like, I'll
1:28:03
give you three military supports within the next two
1:28:05
rounds. And it's like, I am not gonna remember
1:28:07
any of that. So I don't like that deal
1:28:09
at all. Yeah, there's
1:28:11
a lot of people that don't, like non-bindings are
1:28:13
starting to break down in my brain, everybody. Like
1:28:15
they are kind of not great.
1:28:17
Because as soon as you meet somebody that doesn't
1:28:20
hold to them, you're like, oh yeah, we've
1:28:22
just been playing this all on faith. And
1:28:25
so it kind of starts falling apart. But
1:28:29
yeah, one trade good for military
1:28:31
support is dope. Or like yeah,
1:28:33
some sort of favor. I
1:28:35
think the alliance is tough
1:28:38
to figure out because like Claire Gibson is
1:28:40
nice, but it's not
1:28:42
great. I would sell
1:28:44
it for like maybe two, I would try and get
1:28:47
two trade goods out of it. Or a trade good
1:28:49
and then some sort of cookie. Or
1:28:52
just a swap with
1:28:54
another like mid-tier commander. I think generally,
1:28:56
the thing about Claire Gibson
1:28:58
is you gotta recognize when somebody could actually get
1:29:00
some use out of it, which is if they're
1:29:03
trying to defend some control objectives. So
1:29:06
there might be a player that
1:29:09
wants it. But
1:29:11
you have to kind of recognize who that is and where they
1:29:13
are at. But I
1:29:15
wanna also mention like alliances that
1:29:17
we might get special use out of.
1:29:21
The Ghost Alliance, which we've been talking about, we've been
1:29:23
talking about the Ghost Commander a lot on the show
1:29:25
lately, we just realized it was good recently. But
1:29:28
getting extra fighters by moving through wormholes, obviously if
1:29:30
we have a wormhole in our slice, we're gonna
1:29:33
get a lot of use out of that. We
1:29:35
want as many fighters as we possibly can get.
1:29:37
And we've got extra capacity for them. So yeah,
1:29:39
let's get the Ghost Alliance if we can.
1:29:42
SARDAC Alliance, if somebody gives you this,
1:29:45
they've ruined the game for everybody. It's
1:29:48
really nasty in your hands. I
1:29:51
would, oh, I'd love to get
1:29:53
it. I would love to get it. Cabal,
1:29:56
Commander, is great because we
1:29:58
would love to produce more. more fighters,
1:30:00
more infantry, and this is gonna enable us to
1:30:02
do it. The SAR
1:30:04
commander is fun if you happen to
1:30:06
have a forward dock because like, being
1:30:08
able to just kind of move
1:30:10
your fighter builds around
1:30:12
in interesting ways is
1:30:15
useful. And then
1:30:17
of course, the Nomad, because we love our
1:30:19
flagship and I would pay four trade goods
1:30:22
to save me a little bit of
1:30:24
money and get my flagship for some
1:30:26
cheaper value. I think the SAR is
1:30:28
the best example here of like a
1:30:30
perfect swap where it's like, Claire Gibson's
1:30:33
not amazing, SAR is probably not getting
1:30:35
amazing alliance deals anyways, SAR's alliance
1:30:37
is kind of awkward to put into other
1:30:39
people's hands. So the two of you can
1:30:42
just be like, hey, should we just swap
1:30:44
our dumb kind of bad commanders
1:30:46
and do quite a bit better
1:30:48
on both counts? I
1:30:50
think it works out for both of you basically. Yeah,
1:30:53
if I'll say this, this is like kind of
1:30:56
a weird niche case, but since we're kind of
1:30:58
talking about a lot of those, because otherwise it's
1:31:00
like, it's just gonna be boring, right? The
1:31:03
Muat commander is kind of cool for us
1:31:05
because we have an action
1:31:07
that we can take by spending
1:31:10
out of strategy. And
1:31:12
the situation where that would be cool is
1:31:14
a stage two trade objective thing comes
1:31:16
out and everybody wants to try and
1:31:19
stop us from getting enough trade goods.
1:31:21
And then we just say like, this is
1:31:23
not a good way to do
1:31:25
this, but I can get a few more trade
1:31:28
goods and suddenly I can get to 10 or
1:31:30
whatever. So I mean,
1:31:32
that is definitely a niche consideration and the
1:31:34
only way that's gonna work out is if you
1:31:36
already got it. But if you can't
1:31:38
get any of these and you can't get any of
1:31:40
the good ones, I would just
1:31:42
take Muats just for some money, so there
1:31:45
you go. Can we talk
1:31:47
about some agendas that get special consideration
1:31:49
with Seoul? We're talking about a very
1:31:51
vanilla sounding faction, so it's interesting to
1:31:53
me to try to mark what stuff
1:31:56
Seoul cares about in a special way. Yeah,
1:31:59
let's. Let's do it. What's the
1:32:01
first one you got for us? You've
1:32:03
listed out conventions of war for players
1:32:06
cannot bombard units against that
1:32:08
are on cultural planets against each player that
1:32:10
voted against discards all of their action cards.
1:32:13
Conventions of war is a really funny one
1:32:15
that always passes because the against is incredibly
1:32:17
hard to make happen. Yeah,
1:32:19
and I just like to note that bombardment is
1:32:21
one of the only ways to deal with soul.
1:32:23
Turning it off on some of the planets is
1:32:25
always a win for you. Oh, yeah, I like
1:32:28
conventions of war or soul.
1:32:30
It's real good. Can I note the
1:32:32
craziest thing about conventions of war here?
1:32:35
Cultural planets. Three
1:32:38
of those are legendary. Plegendaries. Yeah.
1:32:41
And two of them are in wormholes
1:32:43
that then you like have access to
1:32:45
stuff. This law is like not a
1:32:47
joke. The cultural planets are like wickedly
1:32:49
important to the game. So this is
1:32:51
such a nasty law actually that I
1:32:53
don't think it's talked enough about because
1:32:56
it's such an auto path. Like it's
1:32:58
it is forced to come into play.
1:33:00
But I think it actually really jacks
1:33:02
up very important parts of the
1:33:04
game except for then everybody forgets that it's
1:33:07
in play and then you bombard cultural planets anyway.
1:33:10
Well, yeah, we're going to remember from now on
1:33:12
I'm remembering all the stuff of my new goal.
1:33:15
But yeah, next one is economic equality, which of
1:33:18
course everybody already knows about. Yeah, but I just
1:33:20
like to highlight that we're rich so we don't
1:33:22
like it. Yeah, you don't. Of course, we're
1:33:25
doing a capitalism. We don't want, you know,
1:33:27
a socialism. Yeah, essentially we've been we've been
1:33:29
saving up trade goods for the stage two
1:33:31
on like a lot of the time. Next,
1:33:35
you've got executive sanctions law for each player
1:33:37
can have a maximum of three action cards
1:33:39
in their hand and against each player discards one
1:33:41
random action card from their hand. Oof. Yeah,
1:33:44
we got Norah. We like the action cards.
1:33:47
I concur with Cody that we
1:33:49
should be investing in
1:33:51
having a great hand of action cards.
1:33:53
So no executive sanctions is bad. We
1:33:55
don't like it either way. We don't
1:33:58
like either outcome, but obviously the. Four
1:34:00
is worse. So we'll take that against, please.
1:34:02
Yeah. Prophecy of X is a
1:34:05
law. Elected player, the player gains this card.
1:34:07
The owner of this card applies plus one
1:34:09
to the result of their fighters' combat roles
1:34:11
when the owner of this card uses production.
1:34:14
They discard this card unless they produce two
1:34:16
or more fighters. Yeah, we
1:34:18
love this. Don't let Soul get
1:34:20
this. It's pretty cool. I got
1:34:22
no problem building fighters. I'm gonna build
1:34:24
fighters every time anyways. And
1:34:27
a plus one is just always good. Obviously,
1:34:29
I'm not recommending fighter
1:34:31
two, so I don't love a plus one
1:34:33
that much. But I
1:34:36
think that if you can get this for
1:34:38
cheap or get this on the sly, it's
1:34:40
best in your hands, possibly. Obviously,
1:34:43
it's probably even better to not lose hands, but it's really
1:34:45
good in your hands. Next was regulated
1:34:47
conscription law. Four, when a
1:34:49
player produces units, they produce only one
1:34:51
fighter or infantry for its cost instead
1:34:54
of two. Gross against no effect. Even
1:34:56
grosser. Ugh, I hate a no effect.
1:34:58
We hate the four. We don't want the
1:35:00
four. Obviously, the against is the way to go here.
1:35:03
But yeah, whatever. I don't know, it's tough. This
1:35:06
one, you almost argue when everybody's suffering from
1:35:08
this problem. Regulated
1:35:11
conscription has that fun quality of if
1:35:13
it's the round three or four agenda.
1:35:16
Anybody who's been investing in the infantry
1:35:18
all game long is suddenly like, oh,
1:35:21
I have the advantage. I actually don't need
1:35:23
to build that many more infantry. Everybody
1:35:26
else will now be stifled. Nobody can do the
1:35:28
last minute, build a bunch of infantry on their
1:35:30
home to protect it or whatever. And
1:35:33
you still have orbital drop. And military
1:35:36
support just went up in money. So I don't
1:35:38
know, maybe I push back on this. Maybe this
1:35:40
is kind of cool. Again,
1:35:43
in that later scenario, if you've already
1:35:45
invested well in your infantry or whatever.
1:35:48
Yeah, but I think the problem is that
1:35:51
one of our strengths is our ability
1:35:53
to make just infantry and
1:35:55
fighters and call it a day. We're
1:35:58
not very capital ship. dependent
1:36:00
so I don't like a
1:36:02
situation where suddenly my builds
1:36:04
just cost more money basically. Other
1:36:07
factions are more capital ship dependent
1:36:09
and they're okay with like well I
1:36:12
mean I've got my fleet of dreadnoughts or whatever whereas
1:36:16
depending on when this comes out you're right if
1:36:18
it comes out later if it comes out later
1:36:20
though it's almost just unimportant for everybody including soul.
1:36:23
Yeah I think in a in a
1:36:25
round one agenda situation I don't want to see
1:36:27
this. I just don't want it
1:36:30
to cost more to do business basically. And
1:36:33
then finally swords to plow shares is
1:36:35
the ever-present question of is this good
1:36:37
or bad I feel like that debate
1:36:39
comes up every single time this agenda
1:36:41
comes out. This is the one where you make money
1:36:44
off of killing infantry on planets and whatnot. Or you
1:36:46
just get one on every planet and I have no
1:36:48
idea it doesn't matter. People think
1:36:50
too much about this one I just roll the
1:36:52
dice. Why are we making the
1:36:54
agenda phase take longer on this? This of
1:36:56
all things let's just move on
1:36:59
with our lives. Either give me the money or
1:37:01
give me the infantry and I think either way
1:37:03
I'm happy. Yep. Oh always just hard to say.
1:37:05
Yep. The only time you care is when
1:37:07
like there's a planet everybody's talking about and losing
1:37:10
the infantry there would mean some nasty
1:37:12
person can get in and take the planet too
1:37:14
easily or whatever. Right but how often is one
1:37:16
infantry the difference is never. Well actually it's half
1:37:19
the infantry right so sometimes yes that is a
1:37:21
big deal if you're removing too many infantry or
1:37:23
whatever. Let's talk
1:37:25
about objectives on this very good faction
1:37:27
and how easy all these are gonna
1:37:29
be. Yeah I want to take us
1:37:31
home now because I kind of feel
1:37:33
like we've sort of said everything you
1:37:35
can say that's good but
1:37:38
just real quick I'm just gonna wrap
1:37:40
it fire the rest of the sky to you. I'll stay out
1:37:42
of the way. We're gonna talk
1:37:44
about stage ones all the categories. Tech
1:37:46
we're fine with this we start with
1:37:48
two we have easy unit upgrade access.
1:37:51
Control objectives we got movement we got punching
1:37:53
we got capacity if we don't have it
1:37:56
in our sights we can go get it
1:37:58
who cares. Economy that's great. Great for
1:38:00
us, we have a good economy, we've
1:38:02
got the tools. Structures is our worst
1:38:05
category. We just don't have reasons to
1:38:07
grab structures in a world without objectives.
1:38:10
Sling plus Biosims can kind of make it where
1:38:12
we don't need any structures at all. But hey,
1:38:14
you've got extra tokens. We've already talked about how
1:38:16
you could invest in structures just on the off
1:38:18
chance it comes up. Why not do it? I
1:38:20
don't see why not. You might as well. Yeah,
1:38:22
get the three outside of home and move on.
1:38:26
Secret objectives, we got action phasers, we
1:38:28
got decent options. I
1:38:30
will say, we kind of have this weird thing of
1:38:32
like, we're good at secret objectives, but
1:38:35
we don't lean towards bombardment, anti-fighter
1:38:37
barrage or space cannon. And that's
1:38:39
three right there. But
1:38:41
we get one of those, we have to
1:38:43
kind of pivot. Now is it a pivot
1:38:45
we can do? Absolutely we can do it.
1:38:48
But I just want to call out like,
1:38:50
yeah, we're good, but we got this weird
1:38:52
thing where we don't really care about any
1:38:54
of those. Control
1:38:56
secret objectives, all decent
1:38:58
for us. Four of each type is probably doable
1:39:00
with violence. Most of the time get light wave,
1:39:02
make it happen. Structures, still no, we don't love
1:39:05
them. We don't like them, we're not gonna do
1:39:07
it. Again,
1:39:09
gamble and then maybe be rewarded
1:39:11
for it. Tech, action techs is
1:39:14
easy and fine. Four
1:39:16
colors, that's great, whatever.
1:39:18
You're in range of both. You're not automatically
1:39:20
necessarily doing both, but you're always in range
1:39:22
of both, right, is the thing. You
1:39:25
can make it happen. Economy,
1:39:27
I kind of don't like five dreads,
1:39:30
and I sort of don't like produce on mass. It's
1:39:33
like produce on mass is cooler, because it's like,
1:39:35
yeah, we would love to produce a whole bunch
1:39:38
of fighters at once. But I
1:39:40
think six at home is pretty survivable with
1:39:42
sling as a supplement. You're gonna get a
1:39:44
lot of your stuff out. I
1:39:47
like that we have an easy time doing
1:39:49
nine ground forces on one planet. God, what
1:39:51
an easy objective for us to do. So
1:39:55
nuts that it's really easy to do
1:39:57
that one. I don't really love
1:39:59
building a lot of. mechs, like mechs have
1:40:01
not really been talked about much because they're
1:40:03
kind of like situational for soul
1:40:05
where it's like I build a mech
1:40:07
if there's a nut I need to
1:40:09
crack. I don't just throw
1:40:12
them in to build all willy-nilly. But I
1:40:14
do want to point out that mechanized the
1:40:16
military is really fun to score with orbital
1:40:18
drop. It's expensive still but it's just funny
1:40:20
that we can just be like oh yeah
1:40:22
I'll just I'll plop that over there and
1:40:24
then you know I build one at home
1:40:27
and then now I'm halfway done whatever. It's
1:40:29
cool that you can like pivot to it
1:40:31
whereas most factions have to build mechs as
1:40:33
they go throughout the game. And do all
1:40:35
the annoying yeah it's a horrible like paper
1:40:37
trail to get them where they need to
1:40:39
go whereas yeah with with soul it's like
1:40:41
oh I drew this in round five and
1:40:43
I'll find time to score it in round
1:40:45
five it'll happen. Yeah
1:40:48
okay stage two's tech
1:40:50
two and four colors is lame for
1:40:53
everybody and it's lame for us. Three
1:40:56
unit upgrades is fine. Economy
1:40:59
objectives very chill. Structures objective horrible. Yeah
1:41:01
you're not gonna do that. I don't
1:41:03
care how much you're investing in structures
1:41:05
you don't have that many structures of
1:41:07
soul ever. My
1:41:10
favorite obviously are the stage two
1:41:12
control objectives for soul. That hero
1:41:14
is so cool for making those
1:41:17
happen. There's like rural distant lands
1:41:19
that's cool for the hero. Just
1:41:22
controlling planets in general. That's
1:41:25
cool for not just the hero but also
1:41:27
you know we get daddy's girl involved in
1:41:29
that one. We got Claire Gibson involved in
1:41:31
that one. It's
1:41:34
they're good all right. I don't know
1:41:37
are you still is anyone listening at
1:41:39
this point? Is anybody still here? Is
1:41:41
anyone still shouting into the wind? Am
1:41:43
I talking to myself now they're good
1:41:45
and they play like a breeze okay.
1:41:48
You're gonna have a good time and
1:41:51
that's it. I don't know what else to
1:41:53
say. I'm exhausted talking about
1:41:55
this. You did a great
1:41:57
job. I quit. Listen. I quit. I don't need to.
1:42:00
talk about it anymore. Yeah, we don't
1:42:02
ever have to necessarily do a soul
1:42:04
guide again unless like we got a
1:42:06
code, unless Dane on a lark
1:42:08
was like, let me do a codex where
1:42:10
I just like completely upend soul for no
1:42:12
reason. Dane, if you codex soul at
1:42:14
any point, I will come over. You know what
1:42:16
I mean? I'm coming to your house. I'm not
1:42:18
gonna, I'm not, this is not a threat. I'm
1:42:20
just saying like, I'm gonna have to, I'm gonna
1:42:22
have to be in the room with you because
1:42:24
I'm gonna need to talk to you about it,
1:42:26
okay? And I'm gonna need to look you
1:42:28
in the eye if you explain to me why you
1:42:30
did that. Why you would, why would you need
1:42:33
that? Yeah, absolutely. No soul, like
1:42:35
no Omega components for soul,
1:42:37
please. There's other things that, you
1:42:39
know, we need, but not that. It's okay
1:42:41
to have an easy faction, everyone. That's my
1:42:44
big thing. It's fine, people. I'm tired of
1:42:46
people complaining about soul being boring because I
1:42:48
like them and it makes me feel stupid.
1:42:51
Yeah, stop making Matt feel stupid,
1:42:54
everybody. I like easy stuff. I
1:42:56
like things that aren't complicated. My
1:42:58
concluding statement is leave my friend
1:43:01
alone. Stop making him feel stupid.
1:43:04
Now let's do the rundown. I
1:43:06
wanna thank our weird bears, Big Al Cappuccino,
1:43:08
Squee-Machimu, Bransburg, Cabala Soul, Kalu, and Daryl, Carnel,
1:43:11
Tindred Spirit, Alice, Emma Schlesky, Absol, RYs, and
1:43:13
Tang. And I wanna thank our teensies, Brants,
1:43:15
Craig, and Port Mandy, Acurculi, Savant, and Vince.
1:43:17
You can rate this podcast on places where
1:43:19
you rate podcasts. I saw someone give a
1:43:21
really good suggestion this week of what your
1:43:23
rating should include. Your rating should be rating.
1:43:26
The myriad of ratings our show has.
1:43:28
We have the most eclectic batch of
1:43:31
reviews. And I'd like a review that's
1:43:33
like, man, what a great spread of
1:43:35
things to talk about in this review
1:43:37
section. What a wonderful review section to
1:43:39
peruse through on the Space Cats podcast.
1:43:42
Wow, five stars. Best reviews on the
1:43:44
Apple podcast. I have not listened to
1:43:46
the show yet. I feel
1:43:49
like I've been getting a lot of good recommendations.
1:43:51
No plans to listen to the show, but
1:43:54
I do feel, I see a lot of really good
1:43:56
writing here and I just wanna say, everyone in this
1:43:58
review section, doing a great job, five stars. Let's
1:44:00
start a little community just a little forum
1:44:02
board that exists in the ratings sections And
1:44:04
of course five stars is the best way
1:44:06
to make your post come up on the
1:44:08
top So just start a conversation find
1:44:11
someone else's review and just respond to it
1:44:13
with your own five-star review Just
1:44:15
roleplay like you're some grandma and it's
1:44:17
like my my grandson Jeffrey
1:44:20
told me to come give
1:44:22
the space kids Oh
1:44:26
Now I want I want you to cosplay as
1:44:28
a grandma and it's it's you
1:44:30
come in and you're doing a Google search
1:44:33
five stars Good recipe
1:44:35
for muffalada. I Think
1:44:40
I think you should give us five stars and just give
1:44:42
us Advice on how to
1:44:44
make the show better. I think that would be
1:44:46
funny if it was five stars But
1:44:48
it's all constructive criticism and like this
1:44:51
show is great but the problem with
1:44:53
it is that no one needs it
1:44:59
Problem is it doesn't need to be here, but I
1:45:01
love it five stars. Yeah, we are
1:45:03
that you know We are
1:45:05
definitely in that category of internet content.
1:45:08
I'm just like existing in spite of
1:45:11
Well existing in spite. We're just thinking
1:45:13
spite I would say Stars
1:45:16
existing in spite space cat turtles. You
1:45:18
can also send us this Imperium live
1:45:20
stories to space cats peace [email protected] We
1:45:23
have a slew of stuff coming up this week. I wanted
1:45:25
to throw in I'm kind of
1:45:27
excited for this Thursday's you we don't like I don't
1:45:30
plug the YouTube very often here probably should do it
1:45:32
more often But yeah this week I've
1:45:34
committed myself to making a guide to
1:45:36
map making video So I haven't made
1:45:38
it yet. I don't know what it's
1:45:40
gonna be. I just we
1:45:42
decided yesterday to make it so Expect
1:45:45
that for Thursday to be a guide to
1:45:47
map making whatever that means. I don't I
1:45:49
don't even know yet I I
1:45:51
it's funny because it's good timing. I need to
1:45:54
start working on the prelims slices, right? So I
1:45:56
think this will just kind of be the beginning
1:45:58
the plant the seed for that But
1:46:00
yeah, I don't know, keep an eye on the YouTube.
1:46:02
The YouTube's got great stuff these days. There's been a
1:46:04
lot of extra editing happening over there. If
1:46:07
you didn't pay attention, we've had a
1:46:09
lot of videos where we've edited it
1:46:11
down. Like it's like an hour and
1:46:13
a half long coverage of Hunter's qualifier
1:46:15
games. So go to the YouTube, check
1:46:17
those out, see what you think. Yeah,
1:46:19
I also wanna call out, so this is
1:46:21
the last month, if you want what
1:46:24
is going to be the Teensy Sprout commemorative
1:46:27
pin, which we already have kind of
1:46:29
a loose design for,
1:46:31
although it's not finalized by our artist,
1:46:33
Sun Sanders, who is a genius.
1:46:35
To be honest, I think the Teensy Sprouts, kind
1:46:38
of, I mean, Mama's Lovely Larva, that pin
1:46:40
looks great. Really good. It's
1:46:43
really good. Teensy Sprouts is
1:46:45
gonna be really fun, and obviously next
1:46:48
year we will roll over into whatever the
1:46:50
new commemorative pin will be for
1:46:52
the $50 tier. So
1:46:54
if you're trying to jump in on that, just
1:46:57
letting you know, this is your last month to
1:46:59
try and get a hold of that one, and
1:47:01
obviously we'll be doing another shipment of Weird Bear
1:47:04
jerseys for some of our new Weird
1:47:06
Bears. We don't have as many to do this
1:47:08
year, which is great for me, because
1:47:10
that's less shipping work I gotta
1:47:13
do. That's for sure. But
1:47:15
yeah, and I wanna thank everybody for
1:47:18
the ongoing support. I mean, it's changed
1:47:20
our life. Yeah, speaking
1:47:22
of yinsterhood, I
1:47:25
haven't even messaged you all yet, but I would like
1:47:27
to do one of my super annoying Friday games. I
1:47:29
know that those are especially hard for people to make,
1:47:32
but hey, I'm trying to play a game with
1:47:34
the yinsterhood on Friday, so if you do happen
1:47:37
to be available, keep an eye on the yinsterhood
1:47:39
Discord channel, and come join me,
1:47:41
come play. I think I need to play as Klaen
1:47:43
Asar, so maybe you
1:47:45
don't wanna do that. I don't know, but
1:47:47
come on down and try. Yeah, Matt's coming
1:47:49
hot off his tournament win, and now he's
1:47:52
like, so I gotta
1:47:54
do a bunch of Klaen Asar games? Sorry.
1:47:56
So, my tournament win with Klaen Asar. So
1:48:00
I don't know a proven victory under my
1:48:02
under my belt are Star
1:48:04
expert actually has a disaster of a
1:48:06
star game. I'll say that much Yeah,
1:48:09
the proof is in the pudding that star can
1:48:12
hold out under a lot of really excruciating circumstances
1:48:14
Oh, yeah, but I mean most great star games
1:48:16
are a disaster where they win. Yeah, yeah, that's
1:48:19
exactly That's a good star game. I also want
1:48:21
to say galactic counselors We
1:48:23
are going to have a poll for you
1:48:25
in January So for right now we're just
1:48:28
we've me and Matt have a very defined
1:48:30
roadmap. We got next
1:48:32
week We're doing my qualifier report Episode
1:48:36
yep, and then we've got the hooten
1:48:38
Annie holiday spectacular and we've got we've
1:48:40
got stuff on the books okay, and
1:48:42
then January is gonna be sort of
1:48:45
the beginning of a Slightly
1:48:48
new arc for space cat sea turtles and accompanying
1:48:50
that arc will be a galactic
1:48:52
council poll for a
1:48:54
new galactic council episode so
1:48:56
galactic counselors hang out
1:48:59
and Homebrewers guild.
1:49:01
I'm very sorry. I let you down.
1:49:03
I told you on this podcast I said I'm
1:49:06
going to do the Las X homebrew game on
1:49:10
It was supposed to be on last Saturday. Yeah, it did
1:49:12
not happen because I
1:49:16
Mean, I don't know what I overshare Sure.
1:49:18
How about this? How about I won't tell you what
1:49:20
happened, but I will explain to you that You
1:49:25
Know your landlord can raise the
1:49:27
rent However much
1:49:29
they might want to like if
1:49:31
you rent now, I mean
1:49:34
there are some protections in some cities Uh-huh, but
1:49:36
there is a possibility That
1:49:39
your landlord might come at you
1:49:41
with just a wild number that
1:49:44
you did not expect Yeah, and
1:49:47
that it can be shocking to learn
1:49:49
that You might
1:49:51
have to move in less than
1:49:53
30 days. Now, of course Do
1:49:56
I actually have to move in less than 30 days? No
1:50:00
But it's weird to
1:50:02
know that you might be you
1:50:04
might have to Fight
1:50:06
a legal battle with a person
1:50:10
None of this has anything to do with I'm
1:50:13
just giving a word is dropping little hint. I'm
1:50:15
just In here. It's
1:50:17
just a completely unrelated what you're talking about,
1:50:19
but it's really hard to tell what I'm
1:50:21
talking I know I'm being so vague right
1:50:23
now. I'm just saying the
1:50:26
number could be
1:50:29
Just wildly unbelievable just kind of like a
1:50:31
like a wild swing like wow We were
1:50:33
having a lot of fun with that weren't
1:50:35
we we were just kind of wow you
1:50:38
just sort of picked a number That's
1:50:40
crazy for you wild you get
1:50:42
to just that oh and any number can go
1:50:44
there And then you find out yeah, just pretty
1:50:47
much any number Can go
1:50:49
there even unbelievable
1:50:51
numbers essentially irrational number is
1:50:53
what I would call them
1:50:57
But yeah, so that's kind of bad news
1:50:59
and on a you know not with not a lot
1:51:01
of time To think about
1:51:04
it or do anything about it. Oh
1:51:06
yeah, I that I'm very
1:51:08
sorry So I
1:51:10
I am trying to make it happen
1:51:12
on this Sunday, which of
1:51:14
course is December 10th I'll I'm gonna try and
1:51:17
do the last X game. I'm talking to Wecker
1:51:19
about it. I'm doing a lot of Wecker Deserves
1:51:22
all the credit in the world for all of the
1:51:24
best homebrew stuff And
1:51:27
for example on Saturday. I'm going
1:51:29
to be playing a game with
1:51:31
featuring Wecker featuring
1:51:34
their They have like
1:51:36
a bingo version of Twilight Imperium And
1:51:41
if you don't know Wecker first off you
1:51:44
haven't been paying attention to streams and space
1:51:46
cats peace turtles closely enough I encourage you
1:51:48
to watch the weird bear stuff more often,
1:51:50
but Wecker also did
1:51:53
the community plays like was managing community
1:51:55
plays ti for a long time and
1:51:57
did that famous? shoots in
1:51:59
the I'll let you work out what that
1:52:01
could possibly mean. And I would say Twilight
1:52:03
Imperium Bingo follows a very similar logic in
1:52:06
terms of trying to adapt other games into
1:52:08
TI. Yeah,
1:52:12
it's nuts. I mean, if
1:52:14
you read about it, and
1:52:16
it's, oh man, it's crazy. So it's going to be
1:52:18
exciting. So that will be on Saturday, probably starting around
1:52:20
10 a.m. or 11 a.m. Eastern. We
1:52:26
don't have a solid time yet as of recording. But
1:52:28
there you go. I got you a Saturday stream. I
1:52:30
got you a Sunday stream. They're
1:52:33
both homebrew. So I said I was going to try and
1:52:35
make it up to y'all. And this is my way of
1:52:37
doing that. I'm
1:52:40
giving you two homebrews. I'm giving you a
1:52:42
weekend of homebrew, basically, which is not normal
1:52:44
for me. So there you go. I'll throw
1:52:46
this out there, something else for the Galactic
1:52:48
Council that I think we both forgot about
1:52:50
until this moment. We
1:52:52
do have another idea for a December poll
1:52:55
for the Galactic Council, because
1:52:57
as Hunter said, we have a Hootenanny coming up. We
1:52:59
have the faction. Oh, yeah, I did forget about this.
1:53:02
Hunter and I, every single year, do a sort of
1:53:04
tier list or ranking of all the factions. It's
1:53:07
our way to sort of keep our finger on
1:53:09
the pulse of the meta and how new strategies
1:53:12
for factions have been uncovered or new things have
1:53:14
been learned. And we kind of always, every year,
1:53:16
change what we say about how good factions are.
1:53:18
And it's always very serious business. Is
1:53:21
that what it is? It's always very mathematical. And
1:53:23
it's considered, right? I
1:53:26
thought it was just our opinion,
1:53:29
and that we're very flippant and simple.
1:53:33
I don't know what you're talking about. I don't know. Okay.
1:53:36
No, you're right. It's a
1:53:38
measured...we're kind of taking the
1:53:41
temperature. I mean, who could know
1:53:43
more than us? I mean, Matt is a tournament
1:53:45
winner. Hunter is not? It's the
1:53:47
question mark. Well,
1:53:49
I'm a tournament loser that was able to
1:53:52
make up for time. You know what I
1:53:54
mean? I'm a tournament loser that kind of
1:53:56
did some makeup work. absolutely
1:54:00
one of the worst Twilight and Period players of
1:54:02
all time. And you can, and let
1:54:04
me tell you, there's a lot of people out there
1:54:06
that's made it clear that they agree with that. They
1:54:10
tune for next week where I get my revenge.
1:54:12
But yeah, so we're gonna do a poll
1:54:15
of your hot take, well it's
1:54:17
not really, I guess it's a poll so
1:54:19
there's no room for hot takes. Just tell
1:54:21
us what you think is the ranking. We're
1:54:23
gonna give you a piece of the pie
1:54:26
in the episode and we will give the
1:54:28
community's opinion on how
1:54:30
the factions shake out and everything. So
1:54:33
that will be a fun addition to the
1:54:35
formula of our Hootenanny. So keep an eye
1:54:37
on the Patreon page for a poll asking
1:54:40
what factions you think are the best. Yes,
1:54:43
and I think that the reason that
1:54:45
it's a good idea to do this
1:54:47
is so that we can be critical
1:54:50
of y'all's takes. And
1:54:53
you know, post like kind of, yeah
1:54:55
and kind of just come down hard on y'all. Not
1:54:58
really give you a lot of room to maneuver. And
1:55:03
yeah, I look forward
1:55:05
to people giving long-winded
1:55:07
defenses of why they're saying the
1:55:09
thing they're saying. And you
1:55:12
and I don't read that at all.
1:55:14
We just look at the list and
1:55:16
respond to the list as if we
1:55:18
heard any of the rationale. Yes. For
1:55:21
the way they do the list. So I encourage everyone to post
1:55:23
as much as possible about their reasonings for why certain factions are
1:55:25
higher or lower than others. And we will not read it. We
1:55:28
will not read a single iota of it. Can
1:55:30
I change the Priorata right now to this?
1:55:33
So I wanna, okay, so I just
1:55:35
wanna say for the record, I mean a lot of people
1:55:37
don't even listen to the show. They're just part of the
1:55:39
community and that's fine. We made it very clear that that's
1:55:41
actually, I mean that's how I would do it. But
1:55:46
I'm gonna change the Priorata to make
1:55:48
it just about the Hootenanny and then
1:55:50
I'm making a promise right now that
1:55:52
I, me and Matt, are not going
1:55:54
to read a single
1:55:56
word of it. I'm changing the
1:55:58
Priorata to that. And I'm
1:56:00
really gonna bait it. I'm gonna write out
1:56:03
a thing like, give us your hot takes,
1:56:05
explain why the ranking needs to be. I
1:56:07
want in depth, I want articles, I
1:56:11
want paragraphs, my friends. And
1:56:13
then I promise me and you as just
1:56:15
a way to, it's just a way for
1:56:17
us to kind of get
1:56:19
to sit in your seat for just a minute.
1:56:22
We're not gonna read a single word of
1:56:24
it. I solemnly swear I will not read
1:56:27
a single word of the Priorada channel for
1:56:29
this year's Hootenanny. Not one word of it
1:56:31
will be read. And
1:56:33
this is how you build communities.
1:56:35
You talk over each other and
1:56:38
you ignore everything each other says.
1:56:40
This is community building at its
1:56:42
finest. Yeah, baby. All
1:56:44
right, well, I feel good about that. I think that
1:56:46
is, I feel great about that. And
1:56:50
you know, if you, I'll say this, you
1:56:52
know, if you're cool and you know if
1:56:55
you're cool, I'll say that. If
1:56:57
I'm saying, you know
1:56:59
if I think you're one of the cool
1:57:01
ones, you know. Brassford knows. Two of you.
1:57:03
Yeah, it's like Brassford, Brassford would never do
1:57:06
this. Oh, by the way, what am I
1:57:08
about to suggest? If you're cool, you can
1:57:10
message me your takes and I will read
1:57:12
them. Oh, interesting. If you're cool. Now Brassford
1:57:15
is cooler than needing to
1:57:17
message me his takes. Like Brassford is
1:57:19
not going to, Brassford's probably
1:57:21
not gonna fill out the form. Brassford's
1:57:23
not listening to this right now. He
1:57:26
is not going to be like, oh, stuff.
1:57:28
I can rank all the factions.
1:57:31
That's cool, bro. I'm not gonna though. Brassford
1:57:33
will make a meme about ranking factions and
1:57:35
never release a rank. Right,
1:57:37
right. It is gonna be, by the way,
1:57:40
we are asking for, it's gonna, basically the way it's gonna
1:57:42
be set up is you just rank them all in an
1:57:44
order. It's not a T, you're not making it to your
1:57:46
list. You're just rank all 25 factions
1:57:48
in an order. It'll
1:57:50
be one of them ding-dang fancy-dancy
1:57:53
Google forms. Math
1:57:55
of doing Google forms shenanigans again and
1:57:57
then it'll make an Excel, a Google
1:57:59
sheet. spreadsheet based on it that will
1:58:01
then spit out some nonsense of information
1:58:03
that we will kind of barely, will
1:58:05
half use. Yeah. I'm
1:58:09
excited that actually next
1:58:12
week, we don't have to just talk
1:58:14
about my experiences in the turnout. We
1:58:16
can talk about your experience in
1:58:18
the Acing turnout. In the tournament. Sure.
1:58:22
And here we go. Of course. Yeah.
1:58:25
Yeah. It's an opportunity to
1:58:27
really break down the things that
1:58:29
make you, you know, that level
1:58:32
of player, you know. Yeah. I
1:58:34
can really dig deep. The greatness juice. The
1:58:37
greatness juice. Gross. Yeah.
1:58:40
That's what, I mean, hey, that's what
1:58:42
you're drinking every morning. Right? Come
1:58:45
drink my good milk. Good night, folks. We can't.
1:58:48
You want to end on that?
1:58:50
That's gross. I don't think that
1:58:52
that's really, I don't think that really fits with
1:58:54
the tone of the show. I think
1:58:57
that's gross. I don't,
1:58:59
I mean, what sucks is it was so gross
1:59:01
that I'm just kind of out now. So it's
1:59:03
just like, I don't have a,
1:59:05
I have no retort. Yeah. See,
1:59:07
that's why it's like, that's why you started
1:59:09
and I kind of end it, you know? And
1:59:12
so like, cause when I end something,
1:59:15
well, I'm trying to come up with like the
1:59:17
best bit I have. And then
1:59:19
when you end a bit or end an episode,
1:59:21
you say something like, drink my good milk. That's
1:59:24
what you got. We
1:59:27
can't trust your prefrontal,
1:59:30
all the joke stuff in the
1:59:32
prefrontal load. There's a lot
1:59:34
of stuff in there that I don't think
1:59:36
everybody needs to hear, you know? And
1:59:39
it's not good for the brand or the tone of the show.
1:59:41
I tried to tell you this before. It's
1:59:43
like that, yeah. I
1:59:46
think it'd be hilarious to watch you do
1:59:48
like an hour of improvised comedy because I
1:59:50
think, I mean, I think you, you, you
1:59:52
got a lot of good comedy skills, like
1:59:54
you're great at voices. You got good character
1:59:56
work. Comedy? Oh,
1:59:58
okay. Fun. What are you talking
2:00:01
about? You, what are you nuts? That's
2:00:03
absolutely great comedy skills. I would, I
2:00:05
would kill to be as good at
2:00:07
voices as you are. But I know
2:00:09
if we had you up there for,
2:00:11
I don't know, 15 to 20
2:00:13
minutes, something would come out and
2:00:15
people would be like, what is that? Where
2:00:18
did that come from? And then you would look at them like,
2:00:20
well, I don't know what that was. It'd
2:00:23
be that kind of thing where I don't have control here. You're
2:00:26
on stage and you're like, whoa, I don't know.
2:00:28
I don't know what that is. And you're like,
2:00:30
you know, I feel weird about that, actually. And
2:00:32
it's like, you feel weird? We're the ones watching
2:00:34
you. Thank
2:00:40
you for listening to Space Cat's Peace
2:00:42
Turtles. And thanks to Ben Prunty for
2:00:44
the use of his music. You can
2:00:47
find more at benpruntymusic.com and benprunty.bandcamp.com. Pax
2:00:55
Magnifica, Bellum Laureosum. Pax
2:00:59
Magnifica, Bellum Laureosum.
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