Episode Transcript
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0:04
This is Space Cats Peace Turtles,
0:06
the unofficial podcast for Fantasy Flight's
0:09
Twilight Imperium. Episode 334, Windmaking Roundtable
0:11
with Dana Milte. Music
0:16
by Ben Prunty, featuring Matt
0:19
Martin and Hunter Donaldson. Music
0:30
by Ben Prunty, featuring Matt Martin and Hunter Donaldson. Music
0:39
by Ben Prunty, featuring Matt Martin and Hunter Donaldson. It's
0:44
a busy season, Hunter. It's a busy time of life.
0:46
We're a couple of busy boys. We're on the move.
0:49
We're on the lam. We're running from
0:51
the government. We gotta get you out
0:54
of New York. We're just
0:56
trying to make things happen. And in
0:58
the midst of it, we do have
1:00
prelims happening, which feels like a lot
1:02
at this point, I'm realizing. No, it's
1:04
great. And I think it's
1:07
all perfectly timed.
1:09
We're moving. We're
1:12
grooving. You got a new
1:14
job. We're still doing the
1:17
old job. And it's nice
1:19
because I don't like having time to do
1:21
other stuff. You know what I mean? I
1:23
just like doing this. It's a good season
1:25
of life of just like I
1:27
do this at all times. And then any free
1:29
moment I have, it's like, okay, well, I really
1:31
have to play Sonic 3 before Tuesday. So I
1:33
guess that's also what I'm doing. Yeah, you got
1:35
to play Sonic 3, but you got to play
1:37
Sonic 3 like that. I'll
1:40
say this, I'm getting, I'm blowing you out of the water
1:42
when it comes to homework over here. I'm
1:44
deep in February at this point. What else is
1:46
new? Deep in February. Yeah. Yeah. What else? Well,
1:49
it's different this time. And
1:52
my tone is different. I hope you recognize
1:54
the difference in that tone. I'm no longer
1:56
my tone is not, I'm not the principal
1:58
coming by your office. I'm like,
2:01
hey bud, I'm like holding your hand and be like, we can
2:03
do it, you know what I mean? We're
2:05
on a belly edge of a cliff. Yeah,
2:07
it's not the same tone, okay? I used
2:09
to hit you around the back of the
2:11
head with a ruler, all right? And this
2:14
is not, we're not in that anymore. We're
2:16
at war, man. With
2:18
the audiences, we're at war with
2:21
you. Hunter, I have
2:23
some tournament updates for you. And we actually
2:25
owe everybody for last week, so we have
2:27
a larger update
2:30
for the qualifiers first up because
2:32
we straight up didn't, it was an ARX
2:34
episode last week and we were both in
2:36
ARX mode and we just pretended the TI
2:39
tournament didn't exist for a single week. But
2:41
we have a lot of catching up to
2:43
do. Yeah, horrible. That thing we did that,
2:45
yeah. Horrible thing. But let's talk about all
2:47
of our new prelims players, which is really
2:49
funny now because some of these prelims players
2:51
have already played and lost their prelims. Some
2:53
of these names, I'm
2:55
gonna congratulate them, but they're already out of
2:57
the tournament. Sorry, Matt. I'm not even sure
3:00
it's making sense what you're saying. You're talking about
3:02
new qualifier players. I'm talking about qualifiers that
3:04
have won and now
3:06
have already played their prelims and are out of
3:08
the tournament and are done. Yeah,
3:11
yeah, yeah, I get it, I get it. So congratulations
3:14
to Swoopes McGee, Scooney,
3:17
UnminMax, Rottke, Wildwushu,
3:20
Rielke, Max12322,
3:24
Skyforger, Drago
3:26
Faxston, and
3:28
Angry Penguin, Linus the
3:31
Fifth, Jonno, previous
3:33
tournament champion. No, Jonno Ian. One
3:35
and done it too. Jonno came
3:37
in, played one game, won it,
3:40
is in the prelims, congratulations. Also,
3:42
Eat2 and Mantis. And that was
3:45
all your new prelims players, your
3:47
recent qualifiers, congratulations. Wow, Mantis is
3:49
back and we're not gonna let
3:52
it go unremarked. We are gonna
3:54
get Mantis back. Maximum heat on
3:56
him in the prelims, please. That
3:59
would be. Greatly presets but you know
4:01
y'all can Ellison Johnno out attacks what
4:03
you know.dion Johnson too much about John
4:05
right? Like I'll always gonna make the
4:07
finals. but let's let's get some heat
4:09
on mantis. Dunno why in the tournament
4:11
but it was an easy year than
4:14
it is that pose an easy now
4:16
as easy as mine were trying to
4:18
sell his estate slowing it down. Oh
4:20
and another final tournament for that was
4:22
the easier i am easy bow that
4:24
area are absolutely. But also what we
4:26
get to do in this tournament up
4:28
a section is we have prelims. Players
4:30
that are in the semi finals. now
4:32
we have finalists and because we didn't
4:34
do last week, I actually have six
4:36
semifinalists to announce this. Know we're in
4:39
a new If you want to watch
4:41
you tube if he ever watch these
4:43
games yet, don't listen. You don't want
4:45
spoilers. Spoilers oil is a big spoilers
4:47
for like thirty seconds. We've.
4:49
Got. Banner. Spear in
4:51
prelims Game One. Act
4:54
Yeah Benedict in prelims Game
4:56
Number Two New to me,
4:58
but congrats all the say
5:00
I'm in Game Number Three:
5:02
Random Eight, One, Two Seven.
5:05
Deserved. And and concisely we can
5:07
we say if it's okay recover weekend
5:09
wine every single game was some when
5:12
Makey B S like through and through
5:14
everything a hammer we we had this
5:16
this first blush of the turn. it
5:18
was like oh did the Twilight Imperium
5:21
definitely weird to see it like is
5:23
is the new matter almost too dangerous
5:25
for everyone. has to sound always his
5:27
own A dog you go in the
5:30
dark we don't get to see all
5:32
players my is and we meet back
5:34
up and where. We walk in and
5:36
were like what are you all do
5:38
that as we. As. We come
5:41
back together. Y'all kind of stray now
5:43
or I have a yellow you weird
5:45
and the dark brown. I'm angry when
5:47
when you don't have a sister. I
5:49
messed up a for the most recent
5:51
weekend of games and game number four
5:54
was the Mehta. welcome back to the
5:56
semi. There we go And by the
5:58
way, big fan, expand on originality, Congrats
6:00
relations on your freedoms and game number
6:02
Five yeah that was a crazy one.
6:04
And finally in game number six is
6:06
some bake. Oh congratulations to some baker
6:09
know so that six semifinalists we are
6:11
we are our one six of the
6:13
way they are at So Yeah and
6:15
got a whole game we could do
6:17
semifinal Game One yeah I now right
6:19
be do we tell yes sir it
6:22
weakens is silly because it's throw these
6:24
lawyers into a mix with like that
6:26
qualifiers. The prelims, end of the Sami's
6:28
all running at all and hung on
6:30
all at the same time. Worth
6:33
noting to qualifiers. now that we have
6:35
roughly sixty sloths left, we haven't put
6:38
a deadline. Yeah, Hunter, I are talking
6:40
about sort of putting a final dates
6:42
if anything, just to put the fire
6:44
underneath you all to get your games
6:46
in this this last wave. We haven't
6:48
said it officially but I would say
6:50
that is coming, that we're going to
6:53
have a final date and if we
6:55
don't hit the final two sixty number
6:57
by that final dates Hunter and I
6:59
will just make up a way to
7:01
go by to the remaining. Players because
7:03
once we get past a
7:05
certain dates it's like we
7:08
can't keep scheduling prelims without
7:10
having these qualifiers sweat. So
7:12
yeah I'm I will say
7:14
I'll go one step further
7:16
out and save the date
7:18
that we're talking about as
7:20
a possible Ah Idol day.
7:23
Would be March or yes, but I mean
7:25
you got he got the rest of this
7:27
month any all of February. And. Then
7:29
possibly March or through my to say i'd
7:31
the qualifiers or over. Yep, because we just
7:33
don't want to keep adding them run in
7:35
the background and we want to just get
7:37
everything figured out into that our focus fully.
7:40
Are. The prelims. So
7:42
we'll see. Yep, And. Will see. Maybe
7:44
we change our minds on that, but I just want to
7:46
throw it out there just so that y'all know those of
7:49
you there are still trying to qualify. Still try and get
7:51
in the prelims. May. do it now go ahead
7:53
and get it it it role and right yeah you are
7:55
running out of time so you better you but again there and
7:57
we we won't just let it go on forever and ever
7:59
and ever The whole point of this year is we're
8:01
sticking to the schedule. I want the finals
8:03
the first week of May and I'll do anything to
8:06
make it happen. And if you're playing in the prelims
8:08
and you're like, I'm not available any of May, you
8:10
need to lose your game, okay? Because I'm not going
8:12
to be very forgiving on this. It's
8:15
happening. It is happening, y'all. We are going
8:18
to be... The summer is going to start.
8:20
We're going to do the finals and then
8:22
we are going to have a summer. Yeah.
8:24
Me and Matt. Right. Okay. And by that,
8:26
Matt now means apparently I have way others...
8:30
Not only do I have Gen Con as a way
8:32
bigger deal in my schedule, but I got other stuff
8:34
going on in the summer that can't happen. Oh, sorry.
8:36
Sorry. I meant... I said that wrong. Yeah, yeah, yeah.
8:38
I'm having a summer. I haven't had
8:40
one since 2020, okay? So
8:44
I'm having one now. All right. Hey,
8:46
on with the show, Hunter. We had
8:48
a delightful sit down with Dane
8:50
and Milti. We've
8:53
done win making round tables before. We're trying to
8:55
keep doing them and opening them up to other
8:57
people. And this was a fun one with like
9:00
sort of the two people who do the most actual,
9:02
you know, thinking about rules and or
9:04
the design itself in Dane about
9:07
this game and kind of getting their takes on
9:11
what role does win making play in
9:13
all of this? Yeah. It's
9:15
a fun conversation. I think you're going to love it.
9:17
It's very silly and we kind of go all over
9:19
the place, but it's very... I think it's going to
9:21
be really... Y'all are going to learn a lot
9:24
about Dane. And I
9:26
don't think you've ever learned more about Dane than
9:28
you will in this episode. Yeah. And you might
9:30
be surprised at what you learned. You
9:33
were surprisingly cavalier. I've
9:36
just never seen Dane on the show really just
9:38
kind of let least the baddest. Yeah, yeah. So
9:40
it's kind of fun. A fun
9:42
time. Well, let's just dive right into it. Seeing
10:00
how the sausage is made Wait,
10:02
you've been on the show before you've been on a thing. We
10:05
did a rule Yeah, yeah. Yeah. Okay
10:10
Hit me and milk Better
10:21
idea in the episode Hit
10:24
me and milty against one another and then
10:27
like make it exclusively my own rulings and
10:29
I will still do this Yeah, absolutely We're
10:32
in it now. We're here with you've
10:34
heard his voice. It's Dane Beltrami the
10:36
designer of Twilight appearing fourth edition. Hello.
10:38
Hello How's it going? Fantastic and we're
10:41
here with the designer of Twilight appearing
10:43
fourth edition Dane Beltrami Also
10:45
known as milty. Hello. Hello. How
10:47
are you guys? We've done it We've put
10:50
both of you in the same room on
10:52
a recording. You can put it to rest
10:55
They're perhaps not two people unless Dane hired
10:57
a roommate to pretend to be milty I
11:00
guess we'll never know or Dane can just
11:02
do two voices that aren't even really that
11:04
different from each other I don't know. I
11:07
mean unless you hear us talking at exactly the
11:09
same time Even then there's an element
11:11
of doubt whether or not we're the same person.
11:14
I agree Well
11:17
today we wanted to get together and
11:19
we've done kind of a few episodes
11:21
on this topic throughout history of win-making
11:24
of what to
11:26
do when the game gets weird and People
11:29
start really just like tossing points around
11:31
or doing things for each other It's
11:34
I think the part of
11:36
the game that has evolved the most
11:38
since release People talk
11:40
about the like one of our first tournament
11:42
games that ever had like a win-making Scandal
11:44
and how big of a deal it was
11:46
at the time and now you look
11:48
back at that moment and it's like man We have
11:51
Eight of those At least a year if
11:54
you're looking at this year's prelims. Maybe Every
11:56
single game is just that now. Yeah, we
11:58
already had like one, at least. The
12:00
that would say minimum that was like
12:02
more scandalous than the original Yandle Re
12:04
L. All and air quotes obvious scandals
12:07
in a dumb board game and we
12:09
have ample. But it feels like people
12:11
have heard enough from Hunter and I
12:14
specifically on our thoughts of when making
12:16
and even though those those opinions to
12:18
sort of change over time. but we've
12:21
been trying to bring in more people
12:23
on the topics are you know I
12:25
have so often So today it seems
12:27
fitting to have Dane and Milky talk.
12:30
On especially since you know Dame has more
12:32
control over the stuff than anybody. He's the
12:34
one who can flip some letters in turn
12:37
to things off all yeah this is like
12:39
May we sit here for a month Mary
12:41
there's always that like you know where are
12:43
you it's now. Doesn't really matter what the
12:46
intent of the owners and the I guess
12:48
it's like say it is what it is
12:50
because the around the world nevada my hands
12:52
re certainly I have opinions on that though.
12:55
Well let's blood lead with that specifically then
12:57
and just. Talk about
12:59
support for the throne. As.
13:01
A promissory note and how I
13:04
feel like that is the sort
13:06
of cornerstone of. The. Potential of
13:08
when making this there's a lot of ways
13:10
you can help somebody when but thought the
13:13
clearest car and the one brought up in
13:15
like tournament rules are various other things is
13:17
the like you can just give someone else
13:19
a point in this game and dame that
13:22
was your intent was to let somebody give
13:24
somebody else a point in the game so
13:26
I don't know how how far you can
13:28
go with any sort of disdain for when
13:31
making went when I found a lot of
13:33
it hurts am a lot of I have
13:35
a lot to say not for when making
13:37
the system. But some supper for the
13:39
throne and to me where I feel
13:41
like is that I've. Given.
13:44
You all. A tool
13:46
that nobody is responsible enough to
13:49
use. The ice dass die or
13:51
less basically my seal on it
13:53
and I guess. I
13:56
have almost nothing but regrets
13:58
in a perfect world. I
14:00
don't mind support for the throne a
14:02
given in it's current form A If.
14:05
Is used responsibly? Okay, but you
14:07
know it's just not always or
14:10
ever really. just use that way
14:12
so imply man army though what
14:15
is the I would receive? Oh
14:17
you mean to you I mean
14:19
or it responsibly is to me.
14:22
is. When. You.
14:24
Have to. Prayed. For something
14:26
that is vital. To you
14:29
or you are like. Trying
14:31
to give some collateral to.
14:34
Not. Be eliminated. Or.
14:36
At I'm at a minimum you
14:38
are. Hopefully. Trading for something
14:41
you either treating for your own
14:43
survival or for a point yourself?
14:45
Yeah, it's like like that's that's
14:47
really what it, what it comes
14:49
down to. And of course
14:51
the the assets that I'd still lives. There.
14:55
Is. Well. Some.
14:57
Support the swamps and that's the that's
15:00
the big. The big thing is that
15:02
I just can't stand erase. I don't
15:04
I don't like the idea that once
15:06
to people just decide to swap points
15:08
than any. Okay so just to clarify.
15:10
also like I said it's. Yards
15:13
not responsible enough, but in
15:15
reality it's is absolutely a weakness
15:17
of the design because. You're
15:21
saying you can Just. There's. Really.
15:23
if you have to, people who just want
15:25
to get a leg up on the other
15:27
four players and they don't want to fight,
15:29
they just trade points. Yeah and then safe
15:31
and then you're kind of forests as the
15:33
other players to decide if you wanted do
15:35
that are not right? Have you ever had
15:37
a desire to like? Go back to it
15:39
and this is probably be too much like
15:41
words. Ask me this is my room on
15:43
the card but like in it sounds like
15:45
a near perfect world. You would ban the
15:47
idea of swapping like with the text would
15:50
somehow read out. If this is in your
15:52
play area that. player can't have yours in
15:54
their play area or whatever because are you
15:56
saying from your perspective it's supposed to be
15:58
everyone's biggest fear was support of the throne is
16:00
I have a point but I can't
16:02
touch you and more importantly you have carte blanche to
16:04
mess with my stuff you can just come in and
16:07
at some point I have to decide if it's worth
16:09
it to lose that point to
16:11
retaliate against you that's what you want that
16:13
to feel like yep you
16:16
know around the time of prophecy of kings
16:18
development I considered it
16:20
at that point I wasn't as down on it
16:22
but I didn't I still didn't like it but
16:25
I and ultimately what happened
16:27
is I was never comfortable enough with any of
16:29
the solutions or none of them really resonated with
16:31
me enough at the time to just
16:33
be like all right we're changing it at
16:36
this point I would just almost even just
16:38
remove it straight up like I I just
16:41
don't care for it and it you
16:43
know it I mean obviously TI
16:45
is already a long game so there's that aspect of
16:48
it but at the same time like
16:51
it also shortens the number of game rounds
16:54
usually by one yeah it's a fact that
16:56
it exists and that's that
16:58
sucks to me because I like spending
17:00
time in the game with more
17:03
tech and big fleets it's true
17:05
so yeah yeah when
17:07
it when it ends
17:10
like that this hypothetical
17:12
where it like can't be swapped
17:15
it just makes me think of the disgusting
17:17
meta that would arise where everyone just traded
17:19
in a circle to the left and Ryan
17:22
the game is even less interactive yeah always
17:26
that person and you know you just are
17:28
planet swapping with the person on the other
17:30
side yeah well there was there's one that
17:32
was pitched to me fairly recently
17:35
that was basically like
17:40
rather than the other person can't have
17:42
it it's that yours can't be out
17:44
on the table at all to get
17:46
to get points to get points for any of
17:49
your supports that are out so
17:51
to me that probably means that then
17:54
at that point it's just not used
17:56
really right or
17:58
or it's only used to, you know,
18:02
as a bargaining chip with
18:04
whoever's in last place or
18:06
something like that. I don't know. Yeah.
18:09
Which maybe is fine because of that. Or
18:11
it's only used as a 10 point, like, or
18:13
it's only used as the final point you give
18:16
someone because you want the game to end is
18:18
another option there. Yes, that
18:20
is also the case. But it's hard.
18:22
It's hard finding something that is an
18:26
adequate replacement for that because nothing's
18:28
worth nothing's got that value. And
18:31
the thing about Sportvothrone that is
18:33
nice is that it's value for
18:36
somebody that is also not a
18:38
snowball effect because it's not like, you
18:41
know, sure, I could make some
18:43
card that has a ton of value, right?
18:45
Like 10 trade goods, right? I
18:47
would absolutely spend 10
18:49
trade goods to get a victory point. Right. Right.
18:53
And I think the card that was 10
18:55
trade goods that I could give that was like
18:57
Sportvothrone, that those
19:00
trade goods, that's like a persistent game thing
19:02
that turns into a snowball that turns into
19:04
like, you know, two
19:06
dreadnoughts and some other stuff
19:08
or whatever. And so the point
19:11
on its own just as a as
19:13
a victory point value, it was nice because
19:15
it didn't affect anything else in
19:18
the game. I think
19:20
it has the opposite impact because I
19:22
think, you know, depending on the type of
19:25
player, the most, you know, some of the
19:27
most skilled players will use that drawback of
19:29
the other player not being able to activate
19:31
you without, you know, losing the support to
19:34
their advantage. But Brian is really good at
19:36
this, where he will take an equidistant, if
19:38
not, you know, adjacent to their home system
19:41
before forcing that support swap. So
19:43
then it's, you know, they get the point,
19:45
but they are inherently disadvantaged, even as opposed
19:47
to snowballing. I wish I was smart enough
19:49
to pull off plays like that, to be
19:51
honest. Well,
19:54
so do you feel like if it was
19:56
at this point, you would be
19:58
happier if it just wasn't in the game at
20:00
all or have you ever thought about replacing it
20:02
with something that it is
20:05
functionally very different but kind of maybe has
20:07
the same spirit that doesn't maybe doesn't involve
20:09
points. You were talking about something earlier that
20:11
was like you could give
20:13
it to someone but then they can't play theirs
20:15
or whatever but like is there any room for
20:17
something that functionally
20:19
means I'm supporting another player in their
20:21
victory or is that just
20:23
maybe not compatible with this game? I
20:26
mean functionally I feel like totally like
20:28
there could be but
20:30
it's real hard to figure out what that is. I
20:33
mean there's probably a world where there's like
20:36
a faction specific one but to
20:38
kind of answer your original question I think that
20:41
yeah I would consider an alternate effect entirely
20:44
that's not victory points or simply
20:47
just giving it the X. I
20:50
mean honestly that's kind of what alliances
20:52
almost feel like and it's just a
20:54
turn like it depends on
20:56
the scale of the commander but
20:58
like some of those are like such good
21:00
abilities that it feels like that same kind
21:03
of you know you still have
21:05
alliance swaps but those don't feel as gross
21:07
as a support swap because it's like we
21:09
both unlock powers for each other and like
21:11
it has this like new effects on the
21:13
game that just leads to interesting board states
21:16
and yeah I think you could argue alliances really just
21:18
are the new support for the throne they
21:20
just aren't as concrete as points but some
21:22
of them can feel like it right I
21:25
mean and sometimes they are points sometimes it's
21:27
nomads and the flagship objective is on the board
21:30
and there you go here's the point like my
21:32
alliance gets you a free flagship. I think part
21:34
of the reason why alliances don't
21:36
feel as impactful is that one
21:39
they don't kick
21:41
on immediately which means you
21:43
might not be able to even offer yours for
21:45
a while and two of course it's like you
21:47
said it could be a point but
21:50
it's not always a point so there's this
21:52
huge huge gap and even just between factions
21:54
of like power levels there are some that
21:56
are way better than others and maybe that's
21:58
because the factions an imbalance Oops, or
22:02
maybe that's
22:05
just because their
22:07
power is concentrated on another component.
22:09
Yeah. Well, obviously, winmaking exists
22:11
outside of support for the throne,
22:14
so even removing it from the
22:16
game would not change what
22:18
these players do to it these
22:20
days. You see a
22:22
lot more weirder interactions. So
22:25
can we talk about, I feel like one of the newer meta
22:27
plays has been, and
22:30
maybe, I don't know if we helped
22:32
proliferate this or not, but we certainly
22:34
gave it the name of the Magi's
22:36
Gambit, and just in general, Gambits have
22:38
become a pretty common thing
22:40
in the late game, I
22:43
don't know, especially Async, I feel like. I
22:45
feel like Async is where this really shines,
22:47
because you're talking about games where
22:50
people have really run out of steam, right? Where
22:52
people have really sort of stopped having the drive
22:54
to do crazy plays, so they're like, how about
22:56
we roll a die and we'll just see if
22:58
the game is over or not? And these
23:01
kind of Gambits are basically when, and
23:03
maybe they involve support for the throne,
23:05
sometimes they involve just like handing objectives,
23:07
the easiest example would be like, you
23:09
send a destroyer into my PDS, and
23:12
I roll, and if I get
23:14
my hits, I scored the last point I need
23:16
to win the game, if I don't, I give
23:18
you my support for the throne, for giving me
23:20
the shot to do it, and you win the
23:22
game instead. That's like the cleanest version, but the
23:25
deals can get so much more complicated. How does
23:27
that sit with you, Dane? Yeah, it's
23:29
a little bit grayer, I get it. The
23:31
Gambits don't feel bad to me when
23:33
they don't involve support for the throne
23:35
at all, usually. It's kind of a
23:37
case-by-case basis, but like, it does feel
23:39
kind of bad overall. I
23:42
don't think I have any specific
23:44
problem with the concept of Gambits.
23:47
How about I'll say that. I think
23:49
there are lots of executions of Gambits
23:51
that I think are kind
23:53
of scummy, that I don't care for, and I
23:57
will say most of those do involve support, but not all.
24:00
probably. I feel like that, like
24:02
you said, it's such a common thing on Async and
24:04
I wonder if the fact that
24:06
you're way more often, you know, playing
24:09
with strangers as opposed to, you know,
24:11
a tight-knit group of friends has
24:13
a dramatic impact on how often those happen
24:15
because I feel like it's really easy to
24:18
to throw a gambit and, you know, end the
24:20
game, you know, really early or kind
24:22
of in a, you know,
24:26
unpleasant fashion than it is
24:28
in person. If you're playing with close friends and you
24:30
just like, oh yeah, we all
24:32
spent six hours and I'm just gonna like
24:34
rob this moment from you because I want
24:36
to roll a die for this, right? Well,
24:39
I don't know because I've played Async almost
24:41
exclusively with friends and
24:43
there's been just as many, many, many
24:45
gambits already. It's a thing. Certainly, though,
24:47
I do think the Async aspect
24:53
of it does factor
24:55
in and it could just be people running
24:57
out of steam. It also could just be
25:00
that you're not in an
25:02
immediate direct voice contact and
25:04
so that kind of play feels
25:08
less bad. Yeah. I
25:10
would feel more empowered to do something
25:12
like that in an Async game than
25:15
an in-person game. I think my
25:17
reluctance, I would never do that like
25:20
playing at home with my
25:22
friends, right? Like I would
25:24
never do it. I'd like pitch a gambit to
25:27
like beer and pretzel TI
25:30
players, right? But like,
25:32
you know, I'm playing
25:34
a game with milty
25:37
and spades
25:39
or whatever then yeah sure,
25:41
whatever. All
25:43
these scummy, that's fine. Yeah, they're actually,
25:46
that is a funny aspect of it
25:48
where it's like, because I also mostly
25:50
play Async with like people I've played
25:52
a lot with but it
25:54
is easier to be like, does Coluin or
25:56
Death need another win? No, let's just do
25:58
something stupid. Who cares? Like none of
26:00
us need another one. So let's just let
26:03
the ending be the ending. And maybe that
26:05
is why this stuff has
26:07
increased so much is the audience by
26:11
and large has been around longer,
26:13
right? There was like the huge
26:15
spike with Prophecy of Kings and
26:17
the pandemic arguably for like online
26:19
play in general. And
26:22
a lot of them have stuck around. There's new people
26:24
coming in, but like our tournament, you see a lot
26:26
of people who now have like a couple tournaments under
26:28
their belt. And I wonder if that's a
26:30
factor in why you're seeing so much more of this
26:32
is a lot of people are like, this isn't my,
26:34
you know, this isn't my third game
26:36
of TI or this isn't my only game of
26:38
TI this year. So I'll just kind of like,
26:41
do the more wild harebrained scheme to get out
26:43
of this one. Yeah,
26:46
100%. It is
26:48
kind of funny the way that you
26:50
adjust how you play depending on who you're
26:53
playing with. Yeah. I
26:55
recently played a game at home, like
26:58
in California with friends from high
27:01
school and very
27:03
like super casual game and nobody
27:06
knows any kind of meta or anything like
27:08
that. Like all super smart people, but like,
27:11
you know, this game takes a while to
27:13
really understand the nitty gritty
27:15
of and nobody bought gravity drive. And
27:17
it was awesome because then I didn't
27:20
feel like I had to buy gravity
27:22
drive. So we just had a completely
27:24
gravity driveless game, no gravity drive, no
27:26
support swaps. We were just like, like,
27:29
having a good time. It's kind of
27:31
adorable. Here was a little bit
27:34
of pre-order. I thought this was
27:36
a good question. Phil
27:38
Sage asked or said, I would
27:41
never decline a win make. Obviously
27:43
I want to win in quotes,
27:45
for real, end quotes, but I'll
27:47
take fake winning over losing. And
27:49
I think this is a big
27:52
part of like, I talk a
27:54
lot about how I don't feel like I've deserved a win or
27:56
whatever, you know, I'll have won a game and then after the
27:58
fact, I'll be like, yeah, but I didn't. really win
28:00
and it's a lot of times because of this
28:02
win making stuff. No! What you're
28:04
talking about is very different than what
28:06
this guy is talking about. It's really
28:08
not. At least in my mind I
28:10
see win making shenanigans and maybe my
28:12
barometer is set lower so I'm like
28:14
I call it win making before other
28:16
people do but I want to go
28:19
around the table here and see what
28:21
everybody's take on this is. Milti, do
28:23
you accept the win make? I
28:25
think I tend to avoid gambits. Kind of
28:27
spades will disagree because I think I did
28:29
it one time in the game. No,
28:32
I think there's a quote that I
28:34
think is from Reiner Kizya that is
28:37
kind of my approach to
28:39
win making in general. When
28:41
playing a game the goal is to win but
28:44
it is the goal that is important not the
28:46
winning. I
28:48
think having played so many games of
28:50
TI you don't care whether you win
28:53
or lose that much as long as
28:55
you had a fun competitive game. It
28:59
bothers me much more when I finish a
29:01
game at five points where I
29:03
had no chance than when I finish a
29:05
game at nine and lose to anything because
29:07
I at least want to be competitive in
29:09
the course of the game. I
29:11
will turn down a win make if I feel like
29:13
someone else has this locked up I don't just want
29:16
to take a support because they outplayed me.
29:18
That's a really good quote. I
29:20
agree with all of that sentiment including
29:23
the goal being the act of
29:25
trying to win is way
29:28
more important to me than winning
29:31
in general. I would disagree however I
29:34
think that Milti is just not really ever
29:36
in the position to have to turn
29:39
down a win make because he doesn't make any friends.
29:44
He just turns himself into the worst
29:47
person to play against ever. I
29:50
tend to be such a wild card for
29:52
games with a lot of people that are
29:54
really used to the meta and whatever I
29:56
don't know why I'll jump into an Async
29:58
game and just nobody mentions support. swaps until
30:00
like round five and it's way too late
30:03
or I'll throw out my support for something
30:05
really unusual. Like I think I did it
30:07
in a tournament game as Winew and
30:09
I gave it out round one for a
30:12
warfare pop and it was
30:14
just like it kind of broke the rest of
30:16
the tables idea of how to handle stuff. And
30:19
I think that's if you don't
30:21
like the support swap meta that you kind
30:23
of have to play into that where you're
30:25
like I'm gonna trade this to score you
30:27
know my extra point on Imperial or something
30:29
that I wouldn't have otherwise because otherwise you
30:32
are setting yourself back in the
30:34
tempo and you are going to lose
30:36
and if that's what you're trying to avoid
30:38
but you don't like the support swap meta then
30:41
yeah you just have to really it danes
30:43
you know be irresponsible with
30:45
it and not do a support swap and
30:47
do something that kind of puts
30:49
a target on someone else because they'll have
30:51
to right and you know you get the
30:54
equivalent value out of it. The
30:59
absolute worst thing ever is doing
31:01
well scoring well
31:05
getting ahead by even one point and
31:07
then it being round three and no one
31:09
has swapped any supports yet because
31:12
then you're not gonna get a support from
31:14
anybody. Everybody else might swap and then it's
31:16
like well what was even the point of
31:18
doing well right? Like what was the point
31:21
of making that extra effort to get the
31:23
one point because now you don't get the free
31:25
point because it didn't happen or
31:28
whatever but like that's a position that I put
31:30
myself in multiple times because I don't
31:32
like to be the one to start the support
31:34
swapping because I know once I do then it just
31:37
goes on forever and I like to trick
31:39
myself into thinking that maybe this time
31:42
no one will trade supports and
31:44
it doesn't happen but you
31:46
know on the rare occasion that I do get a
31:48
bit ahead like I'm not gonna get a support from
31:50
anybody. Yeah, there's a
31:53
quote that I think is attributed to Deaf
31:55
Piper at this point. I don't recall exactly
31:57
who but it's just the idea that in
31:59
Twilight. item perium you have to be given
32:01
permission to win and I've seen this have
32:03
a lot more prevalence in like the last
32:06
year or so where you know the
32:08
endgame is like kind of a pretty
32:11
random smattering of events there's a lot
32:13
of thematics going on that lead to
32:15
weird outcomes and it's sort
32:17
of an acceptance that anything can happen
32:19
and almost to your point milty it's like getting
32:21
to eight or nine is the
32:24
goal of any game and finding
32:26
that way to ten is because
32:28
you know the shenanigans even if
32:31
they're not win making shenanigans but just
32:33
the shenanigans ensued but I wonder how
32:36
you all feel about that idea of like
32:38
you must be given permission and I mean
32:40
obviously win making is just taking that to
32:42
an extreme. Generally that is
32:44
absolutely the case in Twilight Imperium I think
32:46
there is the rare game where it is
32:49
just someone has locked this up and
32:51
like whether no one can reach their home
32:53
system or no matter
32:56
what you do you know they're gonna
32:58
score like become a martyr or
33:00
something else to win it like they have
33:02
it locked up it does happen
33:04
but it's very rare but that's sort of what
33:07
you strive for as a player is to be
33:09
like nobody could stop me in
33:11
any way I had this game. Yeah I don't
33:13
know if I I don't know
33:15
if I agree with the quote exactly
33:17
but it is definitely true a lot of
33:19
the time that you don't win TI
33:22
without permission. Any
33:24
game where there's like a kind of
33:26
like an endless what's it the wind
33:28
sleigh carousel or whatever the endless endless
33:30
roundtable of murdering whoever is
33:32
up up top that doesn't really feel like
33:35
permission to me so much as you
33:37
know the winner is whoever runs out of steam
33:40
but I also know that a
33:42
lot of people there are a lot of people who actually don't like
33:46
participating in the wind sleigh carousel
33:48
but it is one of my favorite things to
33:50
do. Me too. I
33:53
actually I'm less bummed out by a support
33:55
swap meta than I am by people just
33:57
refusing to win sleigh at the end of
33:59
the game. I'm that's what we're
34:01
trying to get to and
34:04
one one thing that comes up a lot
34:06
when when in that situation is Those
34:09
people who refuse to participate saying that
34:11
they don't want to win make and
34:13
to me that's not that's not it
34:15
at all Mm-hmm. Yeah, all right That
34:17
that is actually if you take away support of
34:19
the throne take away any other thing that bothers
34:21
me in the game one
34:24
of my least maybe my
34:26
least favorite thing that happens in in
34:28
in the meta sometimes is when you
34:30
get to a point where you have
34:32
player a B and C and A
34:36
and B are going to win before
34:38
C can and C
34:42
player C then decides that they
34:45
don't want to do
34:47
anything that could get in the way of Deciding
34:52
players a and B and
34:57
Well one I think that's
34:59
just wrong By default and
35:01
I'll get to that a second. But two I think a
35:03
lot of times people will Say
35:05
that and let's say that they have no
35:07
chance and then not realize that they actually
35:10
may have a little chance Right, you've maybe
35:12
judged actually your own. Yeah, or or rather
35:14
like yeah Maybe you don't have a chance
35:16
with what you're doing But like you don't
35:18
know what player B is gonna do like,
35:20
yeah, they could be so dialed in on
35:23
Something that they completely move all their units
35:25
out of a system that you thought was
35:28
gonna be unreachable or whatever and
35:30
and so like my opinion on that of
35:32
course is that Even
35:34
if I'm going to lose and
35:37
I think as a hundred percent shot. I
35:39
will just continue playing as
35:42
if The game
35:44
was actually going to 12 points or whatever
35:46
like as if I'm as I will be
35:48
trying to score points and if that means
35:51
That like maybe I never get to score the points because the
35:54
game ends, but if that means getting into
35:56
somebody else's business Who
35:58
otherwise would have? One the
36:00
game if I wasn't there that's fine and
36:02
that goes back to us and we for
36:04
about the the concept that being fought as
36:07
like I don't like it when people say
36:09
that that they're going to let the other
36:11
to duke it out is because the entire
36:13
rest of the game both players have had
36:15
pressure from you. Yes and to remove that
36:17
pressure you are. Choosing. The
36:20
winner. Based. Off of More. Basically
36:22
you're basically giving up power to initiative rates. Yeah,
36:24
same I was. That's what I was guessing. That's
36:26
the worst Part of all of it is what
36:28
you're all you're doing is giving it. Power.
36:30
To like one of the stranger components
36:32
of the game which is displayed: Speaker
36:34
order and initiative Order Like that. Really?
36:36
that's an order to decide this on
36:39
the I like. like like that supposed
36:41
to be the Holy Grail and as
36:43
of strategic options. Yeah, it's like this
36:45
is one cog in the game and
36:47
it it is obviously really important, but
36:49
it shouldn't have that importance. To.
36:53
In that regard, player in the In:
36:55
when you're choosing whether or not you're
36:57
being a functional blocking player in the
36:59
game. And
37:01
that isn't to say that like. There.
37:03
Are situations where there are
37:05
two other players. Who.
37:09
Are. Gonna win And I could win Say
37:11
either of them I don't. Just when
37:13
slave someone who's ahead of me when
37:15
there's two options rates my I will
37:17
absolutely. Continue trying to score points
37:19
and of that means. Net
37:21
net. Naturally, picking one of those two to win
37:24
than that's probably going to hide. Miss your plane
37:26
with me? Yeah, Yeah. Can we?
37:28
Can we define that when slaying carousel? And
37:30
because I do think it's worth talking about
37:32
that in this whole conversation and and then
37:34
also talking about how it breaks down but
37:36
can pin on an one hundred? Can you
37:38
to define though when slaying carousel. Yeah.
37:41
So the ones like airflow or the mere
37:43
sustain of when flying is just the idea
37:45
that. Each. Player
37:47
in initiative order.
37:50
Nice display. Their neighbor.
37:53
so it would start with whoever as
37:56
speaker right their neighbor needs to slay
37:58
them and them the neighbor that person
38:00
needs to slay that person and around
38:02
we go until everyone has been slayed.
38:04
Presumably in a perfect mantis chain of
38:06
wind slay the players would never
38:08
stop playing until the final stage two was
38:10
revealed. They would just continue to...it's like a
38:13
thought experiment where these players continue to prevent
38:15
each other from doing anything meaningful at the
38:17
end of the game but it's like a
38:19
goal, right? We're trying to reach that level
38:22
of mantis chain of wind slay. I'll say
38:24
in a lot of games I play in,
38:26
you're lucky if you get too deep, you
38:28
know? And all I ever want is to
38:31
see it go all the way around. I
38:33
don't even care where I'm at on that
38:35
because a lot of times I end up
38:37
playing speaker control and I would be one
38:40
of the first ones slayed but I just want
38:42
to see it go around more and more. I
38:45
will say having played enough games with mantis, I feel
38:47
like that's all a trap to help them win. Because
38:50
I've played multiple games where mantis' goal
38:52
in the final round was to lose
38:54
combats to win the game. Yeah,
39:00
so we all say stuff and some of
39:02
the stuff we say is part of a
39:04
game and you're right mantis may have said
39:06
that and it might be part of his
39:08
game but I think we could still take
39:10
that nugget and use it for good purposes
39:12
even if it is actually propaganda. And
39:15
my favorite games especially
39:17
to stream and you've
39:19
seen this like I think in this last year's championship
39:22
even is the carousel is
39:25
working but I
39:27
love the deals that happen within
39:29
the carousel because the chain
39:33
of command is out of order. And
39:35
by that I mean, well the player
39:37
to my left actually can't stop me
39:39
but the player to their left can.
39:42
And so now we're going to trade
39:44
like who's responsible for who and the
39:46
deal making becomes like we are the
39:48
goal is still to maintain the carousel
39:50
but the jobs have just started
39:53
to get mixed up and
39:55
then of course essentially the job of
39:57
the carousel is to let the dice decide.
40:00
end, right? It's, okay, everybody has these
40:02
tasks and where this will break
40:04
is when someone's combat went, you know, horribly
40:06
wrong and we didn't expect that and then
40:08
it's just like, oops, now there's nothing left
40:10
to do. The dice got to decide the
40:12
game finally. And I think that principle like
40:14
does make sense to a lot of people.
40:16
I do think people like try to
40:18
make good on that, but it's like also like what
40:20
Dane is talking about makes a lot of sense, which
40:22
is that at the end of the game, you
40:25
want to continue doing stuff
40:27
that's good for you regardless
40:29
of what you think
40:31
you know about the for sure outcome
40:33
of this game or whatever. And that
40:35
also makes sense. So I just think
40:37
like as long as people are making motivated moves
40:39
at the end of the game, it should all
40:41
be gravy, you know? Yeah, sometimes people don't, they
40:44
just stop. Yeah, I think one of the old
40:46
topics we used to have a lot in
40:48
this discussion and it's not
40:51
explicitly win making, but there was always,
40:53
you know, you get those games where,
40:56
hey, you have to help us stop so and
40:58
so or else they'll win. So you have to
41:00
do it for free. And I
41:02
still hold to the thinking of if
41:04
the table needs you to do something
41:06
to a certain extent, you should
41:08
be paid or that like it has to
41:11
have a benefit to me outside of just
41:13
the sheer logic of prolonging the game. I
41:16
want to be paid for my actions
41:18
and other people need to have a
41:20
cost incurred to them
41:22
for me to do the thing
41:24
that helps everyone. That is
41:26
a good point. It's kind of a complicated
41:28
other aspect of this is that sometimes people
41:30
will act like at the end of the
41:32
game that we're all
41:35
on a team and I get to
41:37
use your abilities to play the person
41:39
when actually it's like, I mean, we
41:41
all have to do what we're doing
41:44
for our game. And that might not be, you
41:46
know, in accordance with what the second
41:48
player to win wants everyone to do
41:50
right now. So I don't know. Yeah,
41:52
it is complicated. I think that like
41:55
you saw our old hand of action
41:57
cards immediately becoming the table's hand of
41:59
action cards. Exactly. Classic
42:01
example, especially in the base game
42:03
where they'll prolong it by
42:05
a round, but now Y'sarel has nothing
42:08
going for them in the next round
42:10
because they've burned a dozen action cards
42:12
for the table and they
42:14
have nothing left in the
42:16
tank to actually win. So it
42:18
really just prolongs the game for the
42:20
rest of the players and they
42:23
absolutely need some compensation where it's like, you
42:25
need this action card? Well, I
42:27
need to get something from you in exchange. Right.
42:31
And oftentimes, those things I think
42:33
are even something like commentators can
42:35
misjudge. And I think sometimes we see those things
42:37
and almost feel like they are gambits. I think
42:39
there's certain versions of this stuff where it's like,
42:41
you have to give me something, but it needs to
42:44
be a lot because what I'm doing is a lot
42:46
to me, right? So sometimes people are like, I need
42:48
something that's equivalent to a point. Like you need to
42:50
help me score my secret. And yes, it's going
42:52
to give me a better shot to 10. I
42:55
feel like I've run into in recent games is
42:58
like me trying to get
43:00
stuff to happen, to do some wind slaying
43:02
and I'm trying to get paid. And it's
43:05
like, yes, I do. I like also recognize
43:07
that this gives me a path
43:10
to victory. We're all trying to maintain
43:12
paths to victory. I hate it when
43:14
me trying
43:16
to be a part of the team and
43:18
a part of the carousel is suddenly deemed
43:20
as like, yes, but it's unacceptable for you
43:22
to have a pass to 10. We must
43:24
remove your chance of scoring anything or else.
43:27
I feel like that's what I see to
43:29
sugar do extremely well in games that the
43:31
sugar plays is like, I'm going to make
43:33
sure you're still getting yours. I'm going to make sure you have your pass to
43:35
10. We all want our pass to 10. That's
43:37
the thing that must be maintained. Everything
43:40
else is like the resources we get to move
43:42
around to try to make that happen. But I'm
43:44
not going to take away anyone's
43:46
pass to 10 until like the moment it
43:48
matters the most. I'm
43:51
wondering if like the classic question
43:53
on an episode like this is what
43:55
do we specifically define
43:57
as win-making? This
44:00
is the age-old one, but I'm curious because we've
44:02
got Dane and milty here So I want to
44:04
know like how wide is y'all's
44:07
window for what constitute? When
44:10
making is it playing the game at all is
44:13
sitting down? Is the selecting
44:15
a faction when making like or is
44:17
it is it just those like weird
44:19
things in round five or whatever? I
44:23
probably wouldn't call it explicit
44:25
when making but my windows pretty
44:27
wide and and
44:29
when it comes down to it if
44:32
it's round one or round two
44:34
and You're
44:36
being friendly and you give away a
44:38
point to your neighbor because it's cool
44:41
Everybody's at one that you're
44:43
just as culpable as the person who gave
44:45
away the the support for the throne at
44:48
the end I'm not saying
44:50
that I don't do that like don't get me
44:52
wrong like it's way more chill to play a
44:54
game of TI when You
44:56
know the first couple rounds are a
44:58
little friendly and you're not like posed
45:00
for the whole game, right? Like I
45:02
get that I'm not necessarily saying that
45:04
that's bad. All I'm saying is That
45:07
it is win-making And
45:10
and and if you if you do
45:13
that and then you also complain later
45:15
when you get Slayed
45:17
or whatever like then
45:20
well guess you shouldn't have done
45:22
that thing that would have literally cost you nothing
45:24
to not do and
45:28
Yeah, it doesn't make me mad because I mean
45:30
I I'm just not that invested in The
45:33
final outcome like like my day
45:35
isn't gonna be ruined if I lose game. So like
45:39
I'm more about wanting to You
45:43
know do my best and pull off
45:45
whatever meme shenanigans that I can right?
45:47
Mm-hmm. Yeah, if I could just start
45:49
a game of
45:51
TI in like round five After
45:54
we've already we've already determined who's
45:56
about to win and
45:59
we're just planning in, planning
46:01
an epic multiplayer winslay or
46:03
whatever. That's like my favorite part
46:05
of the game. I feel the
46:07
same way about the last part being
46:10
the best part, but I feel like
46:12
that's the reason it is that way
46:14
is because we've all decided that it's
46:16
a cooperative game until it's not. There
46:18
would be more drama in
46:20
the early rounds if we didn't all
46:23
kind of... And I mean, it's really... The
46:25
game works this way, right? Like it's not...
46:28
It's not making it up, but it's also like it
46:30
is a cultural thing where if we
46:32
all just decided like we didn't like
46:34
playing the game this way, then yeah,
46:36
it would come to blows earlier than
46:39
it does in the way we
46:41
play it now. I'm very curious with
46:44
the eventual BGA release. I'm very
46:46
curious if the tone
46:49
there is going to be different because
46:51
I feel like there is a high
46:53
chance that that's going to turn
46:56
into like a way more aggressive
46:58
meta, but maybe that's just me
47:01
just saying words.
47:04
What makes you think that? I'm curious. I'm curious what makes
47:06
you kind of go there. I guess
47:08
just the way that it's going to be like...
47:11
I mean, aren't most BGA games... I
47:14
don't know this for sure, but aren't most BGA
47:16
games like ranked in some way? Like don't you
47:18
have like ratings and stuff like that? It's
47:20
always a score that it's like a little league
47:22
in every single thing that you do. You
47:25
are keeping score. Yeah, I don't know. If that is
47:27
the case, I can understand that, right? That's sort of
47:29
the thing behind the... There's
47:32
a global league that just like has
47:34
games you can win and score points
47:36
and those get described as like really
47:38
cut throat mean games and
47:40
are not the kind of TI I want to play. I
47:42
know that one. It'll be asynchronous, but
47:45
it'll be asynchronous without all the like
47:48
chat functionality of Discord. There
47:50
will be chat functionality, I think. I mean,
47:53
I think there has to be. Yeah, I guess it
47:55
isn't another thing like... Do
47:57
they have matching? I literally have no idea. Like
48:00
I yeah, I don't like did it
48:02
match you with yeah, so like it
48:05
just playing with random players in a matching system itself
48:08
is enough to me, but I
48:11
I'm really curious to see like How
48:14
many games where you're playing with
48:16
matched players like reach the end?
48:18
Yeah, like like are people
48:21
gonna like kind of bad
48:23
attitude it and like oh they're
48:25
losing losing and they're losing its
48:28
async so it's already gonna be really slow and They
48:32
don't know any of these people so I'm
48:34
gonna just yeah stop playing
48:36
like I'm really curious Yeah, there is
48:38
that weird aspect of this game that
48:40
just inherently leads to like
48:42
just bad things can happen There
48:44
can be bad vibes in in
48:46
games of TI and and
48:49
maybe sometimes winmaking is us relieving
48:53
ourselves of It
48:55
getting worse in the bad game. Oh, yeah
48:58
I've definitely been there before where it was
49:00
like this win make is not
49:03
about making it more toxic Actually, we're
49:05
making it less toxic And
49:08
I don't want to go into specifics. I we all know
49:10
we all know Yeah,
49:13
I think like you said that you know at
49:15
some point playing the game itself is Shades
49:18
of Grey of win making right if you're
49:20
at you know Someone's at nine points
49:22
and you give them your support you're
49:24
putting your chances of winning to zero So,
49:26
you know, right the strictest sense of
49:28
win making but the second that someone
49:31
proposes a support swap and you just kind
49:33
of accept that as if it's equal value
49:35
and you know Maybe they're
49:37
scoring before you an initiative Maybe they
49:39
have another pathway already set up like
49:42
or you know You support swap with
49:44
the custodians like player and
49:46
they already have another path because then they
49:48
don't need a stage two Like it's never
49:50
an equal trade in that sense with a
49:52
support swap when you just look at right
49:54
point for point because it's You know,
49:57
there's you know different objectives on the game board
49:59
where it's like like, well, now I
50:01
can't activate any of their three empties. Like this
50:03
wasn't an equal trade at all. So
50:06
to some extent, yeah, like they said, you're
50:09
just as culpable for giving that point
50:11
away early as
50:13
you are forgiving that support swap towards
50:15
the end. And the funniest situation is
50:17
always a con trading away all their
50:19
planets and then just sitting
50:21
in their home system in the last round where it's
50:23
like, yeah, like you helped everybody
50:26
score, but you went
50:28
way overboard and you've taken yourself out
50:30
of the running by being so generous.
50:32
Yeah, at what cost. Yeah,
50:34
and I definitely used to have that same kind of
50:36
thinking. And I don't think I'm like wildly far away
50:38
from it, but the idea that like too
50:41
much boat floating early is
50:43
just like, well, you've made
50:45
the bed, you know, and now you have to
50:47
sleep in it. Especially I've had
50:49
two recent async games where just
50:52
like Winu has not even been touched and
50:54
we're just like totally chill with Winu getting
50:56
away with one kind of the whole game.
51:00
okay, I guess, Milti, you're in this one and
51:03
it's your friend that's Winu and we're all just
51:05
sitting here watching Winu do great and I'm waiting
51:07
for the shoe to drop basically. And
51:09
I don't know how to feel about it at
51:11
this point, but I keep having these games
51:13
where, and I think it's especially common in
51:15
async and I'm absolutely not saying I don't
51:18
do it too because there's a certain laziness
51:20
that comes with async which is
51:22
like, you know, we could make
51:24
all of this really complicated or we
51:27
could, you know, kind of get through around too quickly and
51:29
like just make the boats float as much as
51:32
possible. So I don't know. I
51:34
definitely have been a part of all sides
51:37
of the coin on this one and
51:39
I don't know where I fall anymore. So I have
51:41
a question for you guys. I'm sure that there aren't
51:43
statistics for this or if they are, they take time
51:45
to get, but what would you guess if
51:48
you look at every winning game and
51:51
the point breakdown of players who
51:53
have won? So they are the player who had 10 or
51:56
12 or whatever. About
51:58
what percentage of games. Do
52:01
those winners have at least one point from
52:03
support? Ooh, that's a great question. It's gotta
52:05
be like 75% Right.
52:07
The class. I got my mind. Yeah.
52:10
Yeah is your support and your you
52:12
know, three secrets and One
52:15
bonus point and your five stage one
52:17
objectives, right? And if you're not
52:19
getting five stage one objectives, you're getting a stage two,
52:22
but that support is always built
52:24
in. Yeah Like
52:26
and then the only way around it is some
52:29
extra point whether that's you know I
52:32
just like custodians are Imperial or like
52:34
a relic, right? And
52:37
then how often do you see somebody
52:39
like who's already at nine points score
52:41
a stage two? Yeah,
52:44
that one might be more common
52:47
Then then like not not more common than support
52:49
for the throne But like I I
52:52
do think the player get that gets to quote
52:54
unquote 11 in a 10-point game As
52:57
a as a mode of winning is maybe not wildly
53:00
uncommon I'm trying to pull up like the
53:02
last year's tournament data because I do know
53:04
we don't have support for the throne track
53:06
But we definitely have like in which a
53:09
stage two was scored and in which a
53:11
stage two was not scored and within that
53:13
I write I recall an interesting piece of
53:15
data being the number of
53:17
games where It's without
53:20
a stage two But it's also without
53:22
custodians and to me that that must
53:25
stream support and some other bonus point came
53:27
up Right, but the I feel like that
53:29
like to me assumes support for the throne
53:31
is involved Yeah, that situation is almost like
53:34
double support somehow, right? But you see this
53:36
occasionally where it's like how did this player
53:38
end up with two supports in round two?
53:41
like there's just no ability to
53:43
stop that tempo when they can close out
53:45
in round four and other
53:48
players are so far behind on Technology
53:50
or something that they don't even have
53:52
the ability to inslay that player it's
53:55
funny how support for the throne is
53:58
Like I agree that it like kind of That sucks.
54:01
But then if I hear that somebody has two of them, I'm like,
54:03
that rules. What is that? How
54:05
does that make sense? I'm
54:07
like, support for the throne, blame. But oh,
54:10
they won and they had two support for
54:12
the throne? That's really cool. Well, it does
54:14
go back to Dane's, you know, that means
54:16
one of those was absolutely earned the right
54:19
way. One of those was for real.
54:21
So the real way you get a support for them.
54:23
I mean, yeah, that goes to exactly Dane's point of
54:25
they did it the respectable way and you did something
54:27
where you extorted them or they had to give it
54:30
up. You knew it wasn't in return for
54:33
another support. And yeah, those just feel better.
54:35
It's cooler to get a support for the
54:37
throne for not a support for the throne.
54:40
Agreed. Though, to be fair, it
54:42
could have just been the opposite, the worst way
54:44
to get a support for the throne, which is
54:46
just out of spite or
54:48
rage. Sure. Where it's just like,
54:50
yeah, that's true. I want the game to end, take this. Like
54:53
that. That's also not great. It
54:56
is kind of funny, a little side tangent. I
54:59
just realized I was like talking about that game
55:01
I played at home where it was like no
55:03
gravity drive, no support for the throne. I was
55:05
kind of like making it sound like I was
55:08
being like really great
55:10
and casual and having a good
55:12
time with my friends. But I
55:14
absolutely played Nazaroka and just farmed
55:16
like 16 relics in my slice.
55:18
And then during the last round,
55:20
just spammed a forge until I
55:22
hit a shard
55:24
at the end. That's the real beauty. I
55:30
look forward to some day. It's been so long
55:32
since I feel like I've played a game with like five
55:34
completely new players. And
55:37
I need to relive that freedom of like, I
55:39
don't need to do anything in this. I can
55:41
do, yeah, what lottery do I want to play?
55:44
What completely stupid like made up strategy do I
55:46
want to go for today? I
55:49
would love to have one of those soon.
55:51
Oh, I just played a game like that. And
55:54
it was so funny because it was
55:56
a bunch of players that are not exposed to the
55:58
online meta and are relatively. relatively new, not
56:01
completely. But every time something
56:03
would come up where they were like popping
56:05
trade, I was just like, I'd clam up.
56:07
I was like, I don't want to corrupt
56:09
this pristine landscape with the online meta. Yeah.
56:15
Oh, I absolutely taught my friends X
56:17
minus one immediately. Oh, yeah. There is
56:19
no delay. That's allowed, right? Because it's
56:21
just like, I don't need to sit
56:23
here and listen to you all bicker
56:25
about these stupid trade goods. It doesn't
56:27
matter. Just make your money. They
56:29
were kind of like paralyzed, not sure what to do.
56:31
Yeah. Well, they never trust you, right?
56:33
A new player never trusts you when you say,
56:36
I promise that X minus one is like a
56:38
pretty decent deal. It's like a fair shake. I
56:40
was dating someone that I tried to teach X
56:42
minus one to and she didn't trust me. And
56:45
then it didn't work out. I
56:47
just remember thinking like, is that a true
56:49
story? Is that real? That's a true story.
56:51
Yeah, yeah. I was dating someone and we
56:53
were playing Twilight and Imperium and it was
56:55
time for trade to pop. And I was
56:57
like, oh, okay. So the way we do
57:00
this in the community and it's like agreed upon the
57:03
numbers are that it's fair and it's just so that
57:05
we do it quickly. And she was just like, I
57:07
think you're lying to me right now. And
57:09
I was like, no, no, no, it really
57:11
is. So she was like, nah, I think.
57:13
And then it took forever. It took so
57:15
long. It was like, because then it was
57:17
like, she kind of had to like learn.
57:19
She had to like take
57:21
it one. I mean, that's the whole reason X minus
57:23
one is like great because you get through everybody
57:26
gets what they want very quickly. That's
57:28
why X minus one is like the
57:30
opposite of support swapping where it's actually
57:32
we actually came up with something good
57:34
and we made the game less lame
57:36
by coming up with a good thing.
57:39
Yeah, I totally disagree with this because
57:41
I feel like X minus one is
57:44
basically a form of win making when you do
57:46
it in round one. You're
57:48
so generous to these factions that have
57:50
specific break points like giving our break
57:52
their trade good tech giving Nalu a
57:54
trade good to get an extra token
57:57
like sure that the X minus one value
57:59
there is. so different in round one
58:01
than rounds two through four. And
58:04
then of course round five, it all goes away
58:06
based on objectives anyway. Yeah. But
58:08
I think like. You know, those are very particular examples
58:10
though that you cited and I feel like it'd be
58:12
pretty easy to build a table of six where it's
58:14
like, ah, it's pretty much a wash. But you're right,
58:17
there are facts in that we could hold to
58:19
the firewalls. There's a lot of facts that
58:21
have that just based on their home system
58:23
spends, right? Like Hakan is obviously gonna get
58:25
stuff, but Arjun being able to
58:27
get that extra trade good for a command
58:29
token. It's big. It's big, right? I think
58:32
there's a lot of those when you go
58:34
through them. I love how much we're talking
58:36
about how much you all hate early game
58:38
boat floating. So my, I'm in the semi-finals
58:41
of the async tournament and
58:43
our round one, I
58:45
orchestrated an entire plan for
58:48
the round and got everybody on board with
58:50
it. And I built a spreadsheet that had
58:52
every single person's action, every single round and
58:55
what they should do. And
58:57
it all worked and everybody did
58:59
it and it was a great thing. And then very
59:03
early into round two, we have almost eliminated
59:05
our brick. So I don't know where we
59:07
got, but
59:10
I've clearly shown both sides of the coin,
59:12
I think in this single game that is very
59:14
far from finishing. I like that you finally
59:16
pulled that off. I'm not sure I understand what
59:18
you were saying you did. Like what, you
59:21
made a spreadsheet that told everyone what
59:23
to do? I played a couple of
59:25
games with Matt and he's pulling his
59:27
hair out over trying to optimize diplomacy
59:30
warfare at technology timing. I'm obsessed. And
59:32
it never worked out the way he was. I
59:35
just want everyone to get, I hate those
59:38
three strategy cards when they're in the round
59:40
together and I just want everybody to come
59:42
out okay. I hate it when like communication
59:44
doesn't happen and then it means one person
59:46
is just completely left in the cold. I
59:49
don't know why I should be fine with
59:51
that as long as it's not me that's left out in
59:53
the cold, but I want everyone to have
59:55
a good round, round one
59:57
so bad. It's funny because I... I
1:00:00
feel like when Diplo pops and it doesn't work
1:00:03
for everybody, I'm okay with that. But for some
1:00:05
reason, I'm a fan of X minus one. So
1:00:07
really, what it comes down to me is it's
1:00:09
all about time. It sounds like
1:00:11
making Diplo work for everybody takes time.
1:00:13
I don't like that. X minus one,
1:00:16
it's fast. I like it. That's really
1:00:18
all it comes down to for me.
1:00:20
Yeah, it's true. Although I will note
1:00:22
our game is the second fastest
1:00:24
it sounds like of the six
1:00:26
semi-final games. So I don't
1:00:29
know. Once the plan, it took a long time.
1:00:31
There was a long time of no action. Oh, well,
1:00:33
you had to make a spreadsheet. Yeah, yeah, yeah. I
1:00:35
had to make a spreadsheet. You need to know. There
1:00:37
were three days of no actions and then two days
1:00:39
of every single action of the entire round. Oh,
1:00:42
and do you think you really see
1:00:44
people paying the command token for the secondary
1:00:46
of trade? Never. Oh
1:00:49
my gosh. Is that just the most
1:00:51
underutilized thing in the entire game?
1:00:54
I think some people should do it more. Like,
1:00:56
Jolnar should do it. You shouldn't replenish Jolnar and
1:00:58
Jolnar should just spend the token or
1:01:00
whatever. I think if you get offered an X minus
1:01:02
two, I will do it sometimes. Yeah. I
1:01:04
think there's a handful of factions that will do it if
1:01:07
they're not given an option. But I think, yeah, factions
1:01:10
will accept the X minus two more
1:01:12
often than spend the token. Because
1:01:15
it works out to basically the same value for
1:01:17
them. Yeah. You can have a
1:01:19
slice though that kind of supports it, right? And to me, Jolnar
1:01:22
is a classic example too because it's like, I got five influence
1:01:24
at home. If I have any
1:01:26
additional influence on the slice, I can actually kind
1:01:28
of burn the command tokens and then the trade
1:01:30
goods are the resources I need for other stuff
1:01:33
or whatever. Yeah. I think Hunter's
1:01:35
point about loving X minus one, I think
1:01:37
that also works because presumably five
1:01:40
to six of the time you are getting the
1:01:42
X minus one as the player without trade. And
1:01:45
one six of the time you have trade and you don't want
1:01:47
to deal with it. I
1:01:50
love getting an X minus one in Drive 1 because I'm
1:01:53
like, this is free money. And
1:01:55
this helps me so much. But yeah, if I take trade, I'm much
1:01:57
less inclined to get it. give
1:02:00
x minus one to the table. I think that's
1:02:02
what eventually won me over to x minus one,
1:02:04
was I was resistant to it for a while.
1:02:06
But I had too many games where it wasn't
1:02:08
even just that if I didn't offer it round
1:02:11
one, I wouldn't be offered it later. It was
1:02:13
that I would get bad deals all game long
1:02:15
because I didn't offer that x minus one. Like
1:02:17
I was just like not getting to move trade
1:02:19
goods around at all because I had spurned the
1:02:21
table and ruined the round one. So it became
1:02:23
not worth it to just like have those kinds
1:02:26
of bad deals anymore. So it's really interesting, because
1:02:28
I feel like a lot of the players that
1:02:30
I've seen, they are really
1:02:32
hesitant to change up whatever plan or
1:02:36
whatever meta they typically play to. So if
1:02:38
someone cuts other people out of trade, the
1:02:41
next round, the table will still include
1:02:43
them in trade on the same x minus one
1:02:46
conditions. And I feel like this is sort of
1:02:48
the one thing that we haven't really discussed at all, is
1:02:50
that there's this whole element of, you
1:02:53
sit down at a table with five players in a tournament
1:02:55
game that you don't know, you kind
1:02:57
of have to play the players as well in terms
1:03:00
of who is going to be willing to win make,
1:03:02
who is going to give up resources to winslay, and
1:03:05
things like that where it's, this
1:03:07
is an element of if I am friends with this
1:03:09
person, then they will give me
1:03:11
their support. If I am friends with
1:03:14
this person, then they'll help me winslay someone to give
1:03:16
us both the better chance. And
1:03:18
it's sort of this unknown where it's
1:03:20
a support swap with Jihan may be
1:03:22
more valuable than a support swap with
1:03:25
Matt. Yeah, right. Although I support
1:03:27
swap with Matt, it's pretty valuable. Yeah,
1:03:29
Jihan's a weird example there. I
1:03:31
find Jihan a pretty scary
1:03:34
player, I don't know. I do
1:03:36
wonder what message I've sent to the players in
1:03:38
my semi's game by having like the most boat
1:03:40
floating I've ever done followed by the like biggest
1:03:42
attack I've ever done in a round two. So
1:03:44
maybe I'm, yeah, maybe I'm doing a good job
1:03:46
and keeping everybody guessing about
1:03:48
what I'm doing. But I absolutely agree, Milti, that
1:03:50
there's, the other reasons
1:03:53
so many of these things have become common
1:03:55
places just because there's so much
1:03:57
more strangers playing TI together than ever
1:03:59
before. You know, the first two to
1:04:01
even three years was very much way
1:04:04
more people only playing TI with their
1:04:07
friends, right? Their close-knit friends physically was
1:04:09
how all of TI was done. And
1:04:12
it's really only recently that like so many more
1:04:14
people are just playing with strangers all the time,
1:04:16
which is why you get these like
1:04:18
little shortcuts to everything. Also,
1:04:21
I think that overall,
1:04:23
when it comes to win-making
1:04:25
by whatever definition you define it,
1:04:27
it makes I think more sense
1:04:29
to see it in something like
1:04:31
a tournament than it makes sense
1:04:34
for when you're with your friends, unless
1:04:36
your friends are particularly, you know,
1:04:39
I mean, unless they're people like us,
1:04:42
then I feel like it
1:04:45
makes sense that so many tournament games end up
1:04:47
that way, I guess is what I'm saying. I
1:04:50
think because of that collision of all of these
1:04:52
different ways of thinking about
1:04:54
the game, and that naturally because
1:04:56
of that environment, you sort of
1:04:58
empower the idea of conning the
1:05:00
other players. Because there's
1:05:02
so much that is not
1:05:05
defined. They don't really have
1:05:07
like a united meta. And
1:05:10
so therefore, there's a lot of room for proposing
1:05:12
something really, you know, out there
1:05:16
and different that maybe ends in a
1:05:18
way that the audience perceives as being
1:05:20
very win-making. But to me, just
1:05:22
kind of seems like normal, you know, just seems like
1:05:24
it's a Tuesday, I guess. Well,
1:05:26
cool. Dane, Milti, thank
1:05:29
you both for hanging out with us and
1:05:31
talking through all this. We now have all
1:05:33
of the answers we were looking for and
1:05:35
the problem is solved. We've solved win-making, everyone.
1:05:38
And you can go forward with all of the
1:05:40
advice given here in. Yep, it's over. Co-op, boat
1:05:42
float, TI. Done. We did
1:05:45
it. Nailed it. It's a meta advance.
1:05:47
High five. Just
1:05:49
for the record, just to maybe speak for some people that
1:05:51
are listening, I just want to say to you, Dane, for
1:05:54
the record, if you announce
1:05:56
tomorrow that support for the throne is out
1:05:58
of the game, I don't. I know
1:06:00
that you would get, I don't know
1:06:02
that people would complain very much. I think people
1:06:04
would be like, yeah, that's all right. People would
1:06:06
be like, yeah, we shouldn't have been doing that,
1:06:08
do we? Like, they would have been called out
1:06:10
on it. They would have been like, yeah, I
1:06:12
knew that was wrong. Actually. I
1:06:15
think that, I think that honestly, that
1:06:17
is a reaction that I would get and maybe
1:06:19
not an uncommon one, but there will be people,
1:06:22
a lot of people who will be neutral about it and
1:06:25
there will be people that are upset, I think.
1:06:27
Yeah, of course. Yeah, there always is. But
1:06:29
like, quite a few. So I
1:06:31
don't know what to do. You
1:06:33
guys figure it out, it's fine. And
1:06:37
so it always goes, he leaves it
1:06:39
to us, Hunter. I
1:06:42
want to thank our Weird Bears, Bigout
1:06:49
Cupachino, Squee-Mishimu, BLT, Brass Bird,
1:06:51
Kavala Soul, Kaluin, Dandelion, Darryl,
1:06:54
Drago Faxon, Elspeth SC, Jadim
1:06:56
Jedi, Cardinal, Alice, Emlashefsky, Nick,
1:06:59
Absol, RY's and Tang, and I want
1:07:01
to thank our baby child, big friends,
1:07:04
Kraken, Hormandia, Kirkules, Relikstan, and Vince, you
1:07:06
can rate this podcast on apps. I
1:07:08
don't know, do it. Rate this podcast
1:07:11
on your next appetizer that you order
1:07:13
at any restaurant. Just draw it into
1:07:15
the dip. Whatever dip
1:07:18
you get, write five stars into
1:07:20
it. And that's rating us, we
1:07:22
had a really good one this week, Hunter, we had an
1:07:24
incredibly good rating. I know. I
1:07:27
need to call this one out because I'm really proud. I'm
1:07:29
really proud of you all. This is like the best review
1:07:31
we've ever gotten. I am
1:07:33
so impressed and delighted. We
1:07:39
really are just trying to have fun whenever we
1:07:41
throw out those prompts on the five star reviews.
1:07:44
It is just a joke, we are just having
1:07:46
fun. But this is the most
1:07:48
I've ever seen someone take what we said
1:07:50
and run with it. And it's beautiful to
1:07:52
me. TJ Wolf 77, thank
1:07:55
you for your review on Apple
1:07:58
Podcasts. What wonders the iPhone. half-rot.
1:08:00
Five stars! I recently decided to
1:08:02
try out a smartphone. My granddaughter
1:08:04
has been nagging me to get
1:08:07
with it. While I do miss
1:08:09
my old flip phone with buttons,
1:08:11
this iPhone 14, who is it?
1:08:13
What's it? It's truly a marvel
1:08:16
of modern technology, and apparently child
1:08:18
labour scrapping for precious metals needs
1:08:20
for such technological miracle. Well, at
1:08:22
any rate, the screen has so
1:08:25
many little things on it. I've
1:08:27
tapped one that's labeled podcasts. So
1:08:29
up came two young gentlemen to
1:08:31
have a rather obtuse discussion regarding cats
1:08:33
and turtles and space. Oh, and Phil
1:08:36
Collins as well. I just love him.
1:08:38
Soussous Studio forever. Seems weird to just
1:08:40
have a button for nothing but these
1:08:42
talky guys. The conversation shifted to algebra,
1:08:44
specifically X minus one, but they never
1:08:46
did figure out that problem. Anywho, check
1:08:49
out this thing. I guess this is
1:08:51
what the purple podcast square is for
1:08:53
on my phone. I should check with
1:08:55
my granddaughter who knows about this. I
1:08:59
love, this is such a good review because it,
1:09:01
well, first of all, it creates a little world
1:09:03
that you can kind of live in. And it's
1:09:05
a world where is his
1:09:07
granddaughter into
1:09:09
space cats? Or did
1:09:11
the algorithm deliver space cats to this guy?
1:09:14
I think so. Like first, it was on
1:09:16
top of the stack. Yeah, we're at the
1:09:18
top of the feed. Because of all of
1:09:20
your amazing ratings, we're at the top of
1:09:22
the Apple podcast. It's gotta be that. Yeah.
1:09:25
So it has this like double aspect to
1:09:27
it where it's fiction
1:09:30
written exactly to our prom. And
1:09:32
it includes actually like a deep
1:09:34
compliment of us when the algorithm
1:09:37
has said, like imagine your life.
1:09:39
If you have just bought an
1:09:41
iPhone, you pull up the podcast
1:09:43
app. And the first thing the
1:09:46
algorithm throws at you is, do
1:09:48
you want to know a lot about Twilight Imperium?
1:09:50
Is that what you want to know about? We're
1:09:52
looking for truly this. We don't know a lot
1:09:54
about you yet, you know, but we were thinking
1:09:56
maybe you should start here. Those
1:09:59
are, we. I rag on the YouTube commenters
1:10:01
a lot on this show. My favorite YouTube
1:10:03
comments that we get that I will never
1:10:05
delete are the ones where someone just says,
1:10:07
why is this in my feed? I
1:10:13
need to reply to those more often and be like, I don't
1:10:15
know, man. I don't know how we got here, but you're welcome.
1:10:18
Yeah. Yeah. We
1:10:20
are unalgorithmable. Okay. Hey,
1:10:22
guess what? We've
1:10:26
got some more prelims games this coming weekend. I'd
1:10:28
like to announce for you prelims game number seven.
1:10:30
These are some weird times this weekend. Okay, everybody.
1:10:32
And if you're a prelims player looking to get
1:10:34
in the game, these are like just getting posted.
1:10:38
And so hop on there and sign
1:10:40
yourself up. But you might have to do a
1:10:42
lot of weird math to figure out what time
1:10:44
this is for you. Okay. Prelims
1:10:46
game number seven is Saturday
1:10:48
at 600 UTC. So
1:10:52
to be clear for us stupid Americans
1:10:54
who are always very bad at UTC,
1:10:57
that is very, very late Friday night.
1:11:00
Okay. Everybody for the rest
1:11:02
of the world, it's just Saturday. Okay.
1:11:04
And it can just be Saturday. But for us, we have
1:11:07
so much trip-up-itude and I don't want
1:11:09
to see Americans signing up for this game and then
1:11:11
bowing out of it like six hours before because they're
1:11:13
like, wait, it's 6pm on a Friday. I'm not playing
1:11:15
a game in six hours. That's wild. So
1:11:18
yes, six o'clock UTC
1:11:21
on Drew Minuss's Twitch channel, twitch.tv
1:11:24
slash Drew Minuss. Game
1:11:26
number eight is another weird
1:11:28
one. Sunday
1:11:30
at 200 UTC
1:11:32
on the Space Cats Peace Turtle Switch.
1:11:35
That's also late. That is also late,
1:11:37
but like early evening. It's
1:11:39
like 8pm my time. I'm hosting that
1:11:41
one at like 8pm my time. I'm
1:11:43
going to die Saturday night. Saturday
1:11:46
night, mask and the die live on
1:11:48
stream at twitch.tv slash Space Cats Peace
1:11:50
Turtles. And finally, prelims game number nine
1:11:52
is Sunday at 1700 on J.O. Ear
1:11:56
Camp. So we're really all three different
1:11:58
channels getting represented for this weekend. because like we said at
1:12:00
the top of the show, there's like moving
1:12:02
and stuff going on. There's a lot of, Hunter and
1:12:05
I really wanted to do like
1:12:07
almost every game for the prelims, and
1:12:09
then our whole lives got chucked out
1:12:11
the second story window. So we are
1:12:13
scrambling to make the prelims just happen
1:12:15
on time. Also, it's my last weekend
1:12:17
in New York City as a resident
1:12:19
of New York will be this
1:12:21
coming weekend, and then I am outta
1:12:23
here, getting out of this one-horse town
1:12:26
and going to the big city lights. Minneapolis
1:12:30
is many like. Minneapolis, Minnesota,
1:12:32
the city of lights, they
1:12:34
call it. Hey,
1:12:37
we've got an agenda face. Heck
1:12:41
yeah. Cardboard Crash Course, love you also,
1:12:43
by the way, love you buddy. Hey
1:12:46
bud, you're great. Check our Cardboard Crash Course
1:12:48
on YouTube for also Spirit Island stuff, T.I.
1:12:51
stuff. All kinds of little more game things.
1:12:53
Guys, guys and stuff. So
1:12:55
Cardboard Crash Course asks, what is the
1:12:57
best way to improve the atmosphere of
1:13:00
quote unquote buddies around the table? Twilight
1:13:02
Imperium. Changes you have made to the
1:13:04
rules or additions you've made to make
1:13:06
the most fun experience in person, probably
1:13:09
with the holiday extravaganza, et cetera. Yeah, so
1:13:11
we're gonna have to get theoretical on this
1:13:13
one. Well, we do have
1:13:15
one, we actually do have one specific rule that
1:13:19
really helps the buddies around the table. Yeah,
1:13:21
yeah, what is it? And that's every
1:13:23
time you finish a round, you put a Pokemon
1:13:25
card in an empty space and the Pokemon cards
1:13:27
count the round. Count the round, yeah. So no
1:13:29
Pokemon cards is round one and then one Pokemon
1:13:32
card is round two. Yeah, yeah. Therefore,
1:13:34
that's just like the easy way to count
1:13:36
the rounds, is Pokemon cards on the table.
1:13:40
I'm trying to think of more concrete stuff I've got.
1:13:42
I try not to sit next to you, Matt.
1:13:45
We have not found the proper coordination.
1:13:47
Actually, this year was the best one, which
1:13:49
is Matt doesn't play and he just kind
1:13:51
of hosts and run around in the background.
1:13:54
That was our most enjoyable holiday
1:13:56
spectacular yet. Wow, is
1:13:58
that our best advice? consider not
1:14:00
playing. Have your analysis paralysis angry
1:14:03
friend sit out and find a
1:14:05
different role in the friend group.
1:14:09
I think I think buddies around
1:14:11
the table TI benefits from more
1:14:14
of a snack vibe. You
1:14:16
know more of a like
1:14:19
we're hanging out and and talking about
1:14:21
stuff and maybe
1:14:23
focusing less on the game if that's
1:14:26
possible but
1:14:29
I really don't play buddies around the table TI
1:14:31
and I kind of feel like this the reason
1:14:33
I selected this question was I was like well
1:14:35
first of all I just want to say nice
1:14:37
things about cardboard crash course but second of all
1:14:39
I kind of just wanted to like kind of sit
1:14:42
in this for a second and just say like we
1:14:45
need to play more like regular game. Well and
1:14:47
we're about to be able to right that's the
1:14:49
advantage of this year is we're about to be
1:14:52
in the same place and we get to make
1:14:54
a bunch of new buddies in Minneapolis and just
1:14:56
like actually have in-person games relatively
1:14:58
often like as often as we want to
1:15:00
so I'm very excited so I would love
1:15:02
for some errata from folks in this channel
1:15:05
talking about their favorite buddies around the TI table
1:15:08
stuff. I would say I do
1:15:11
think especially there's two different contexts of
1:15:13
buddies around the table TI right there's
1:15:16
I've conned my friends into playing TI for
1:15:18
the first or second time and so we're
1:15:21
gonna kind of let anything happen right there's
1:15:23
there's the like oh we're not gonna worry
1:15:25
about things that speed things up too
1:15:27
much like let people have their fun let people make bad
1:15:29
dumb trades with each other and you just sort of have
1:15:31
to live with it and then there's like
1:15:34
this these are my five buddies we play
1:15:36
TI right you know once a month or
1:15:38
something and and that one is like more
1:15:40
about how can you I would
1:15:42
say that's when it's like let's what are the best
1:15:44
tools to sort of speeding things up so that we
1:15:47
don't get hung up right same talking points every single
1:15:49
game or whatever. Yeah I
1:15:51
agree with that I think
1:15:53
that homebrew is kind of
1:15:55
an interesting like like
1:15:57
aspect to this that I I
1:16:00
don't know that we really speak to you
1:16:02
that much, but there are like, I think
1:16:04
some things that you can chill out on,
1:16:06
like, I think doing the agenda phase the
1:16:08
quote unquote right way is not necessary for
1:16:10
every group. Right. You can just
1:16:12
call out if anybody wants to play any cards,
1:16:14
wins or afters, and just let them play cards.
1:16:17
Can I tell ya, we were talking about this
1:16:19
in my Twitch chat the other day. I'm
1:16:21
just sick, I'm sick of all the little rituals
1:16:24
actually. Like I am actually. And I think Async
1:16:26
has done this to me, because Async, it really
1:16:28
is like, everybody's kinda just like, listen, man, we
1:16:30
don't have time to sit here and wait for
1:16:32
everybody. Right. Draw a secret
1:16:35
and then discard a secret, and then it
1:16:37
might be like tomorrow before the next person
1:16:39
does that. Just draw your secret and discard
1:16:41
your secret. The statistical variation is so low.
1:16:43
It's so minor. It doesn't matter. And it
1:16:45
has really shifted my thinking of like, so
1:16:47
do we need to do any of this
1:16:50
or could we all chill a little bit,
1:16:52
okay? And just like, just get secrets and
1:16:54
accept that they're not. I
1:16:56
think we like got ourselves into that thinking because
1:16:58
base game, the secrets were so limited, right? And
1:17:00
so then there was like a, by the end
1:17:02
of the game, you can count out every single
1:17:05
one. Now it's a random grab anyways,
1:17:07
right? There's half the secrets are still
1:17:09
on the deck by the end of
1:17:11
the game. And
1:17:13
the same thing is true of the agenda phase.
1:17:15
Just like play your wins and play your afters,
1:17:17
okay? Just play them. It doesn't matter. Yeah, it's
1:17:19
not optimal, but who cares? Like you don't need
1:17:22
to make the agenda phase
1:17:24
optimal. Yeah, it's not worth it. It's not worth
1:17:26
the time. What you get out of the agenda
1:17:28
phase is not worth that sort of investment. Right.
1:17:32
Now, if you're playing a tournament game, obviously there's a
1:17:34
whole meta game aspect to playing writers, but I don't
1:17:37
know, when you're just playing with your buddies, like, just,
1:17:40
hey, I'm playing this. Yeah. Just say it. Yeah. Put
1:17:42
it out there. Just talk to your friends. Just talk
1:17:44
to your friends and be like, ah, I'm gonna play
1:17:46
this. Yeah. Done. Don't care.
1:17:48
Absolutely. So yeah, I do think
1:17:50
that Twilight Imperium with like kind of
1:17:52
a loosey goosey, more laid back
1:17:55
attitude is probably a lot.
1:17:57
It's a lot easier to parse. It's like less,
1:17:59
it hurts your brain. Brainless yeah, which is good if
1:18:01
you're trying to hang out with your but one especially
1:18:03
when you're trying to teach new people And then you're
1:18:05
constantly like Filling them in on
1:18:08
the weird little semantics of things hey guess
1:18:10
what that's a super not fun way to
1:18:12
learn a board game Because you don't retain
1:18:14
any of that information you will not retain
1:18:16
when versus after okay in your in your
1:18:18
first game It's ei or it maybe you
1:18:20
can it's just not worth retaining that like
1:18:22
why have that be the focus of what
1:18:24
your first game? Was is like trying to
1:18:26
get all this lingo down just learn the
1:18:28
vibes of how the game kind of goes
1:18:30
and? And go on move
1:18:32
on with your day something Dane said in this episode is
1:18:35
like the idea And maybe maybe it
1:18:37
was like also before the call, but I've
1:18:39
heard Dane talk about the notion that
1:18:42
Yeah, it wasn't this episode because support for the throne shortens
1:18:44
the game by around essentially right It's like some of
1:18:46
these things are designed to have a little bit more
1:18:48
time and and you see Whole new
1:18:50
groups still going around a easy because they're
1:18:52
they're not so hyper focused on objectives They're
1:18:54
kind of goofing around and having more
1:18:57
fun and letting the war of the game take over
1:18:59
and let the other aspects of it Just sort of
1:19:02
you know fill in and
1:19:04
I I do think are like Playing
1:19:07
the game too good gets in the way of some of
1:19:10
that stuff you don't get to experience as much of the
1:19:12
tech you Don't get to experience as much as just like
1:19:14
stuff in the game Yeah,
1:19:17
I wish I could like kind of
1:19:19
transport myself back to Pre
1:19:21
space cats mindset for me and play
1:19:24
Twilight and period that way just for
1:19:26
the experience of that yeah But
1:19:29
you know just can't do it. It
1:19:31
can't be new again You
1:19:34
know man not until we get codex for
1:19:36
dang you promise a We
1:19:39
didn't call them out on that. Oh, well we now we are we
1:19:41
really Hey galactic
1:19:43
council your episode is next week. It is the
1:19:45
pre the guide to the prelims so thank you
1:19:47
everybody for voting on that and I
1:19:50
Do it over for it voting I think is
1:19:53
over by now by the time this is actually
1:19:55
in people's hands you have like a day left
1:19:57
And I don't think the disparity between the options
1:19:59
is close enough to me. Well get
1:20:01
in there because I want to do top
1:20:03
10 video game. Yeah. Play. Oh yeah. Alright.
1:20:05
33% to 40%. If a huge
1:20:07
legion of you jumped into the last second, we
1:20:09
could do top 10 video games this whole day.
1:20:11
I'm going to say that's the one I really
1:20:13
want to do in that group. Everybody and all
1:20:15
the others. And the other two options that weren't
1:20:17
doing as well, you know, kudos
1:20:20
to you for following your heart and following
1:20:22
your bliss. But if you shifted your votes
1:20:24
over to video games, Hunter and I could
1:20:26
do something way dumber. Just so you know.
1:20:28
Yeah. And also I just think it's really
1:20:30
hilarious for us to do it like
1:20:32
this. To be like, here's your choice.
1:20:34
You can choose whatever you want. But
1:20:36
when I want to do this one,
1:20:38
please, where does do that one? Just
1:20:42
kidding. We'll do whatever one you want. We'll do whatever.
1:20:44
Yep. We're adults. And Hunter Homebrewer's Guild, I think it's
1:20:46
the same thing as last week essentially, right? It's just
1:20:48
that there's a lot of things. I have an update.
1:20:51
Okay. Great. Great. Great. Great. So I have found an
1:20:53
official graphic designer
1:20:59
for the LasX Twilight
1:21:01
Imperium 4 POK edition.
1:21:04
It is Kakotopos,
1:21:07
which I hope I pronounced that right.
1:21:09
No idea if I did. Kakotopus? I
1:21:11
am a cocktopus.
1:21:14
No? No, because it's not
1:21:16
a you there, Matt. It's Kakotopos. I'm
1:21:19
not reading it. I really
1:21:21
stepped in there because I'm not even looking at
1:21:24
the word. I just went off of what you
1:21:26
said and decided, how could I reinterpret those syllables
1:21:28
into something different? Wow. Yeah,
1:21:32
I think I would. Don't do that, folks. That was
1:21:34
very interesting. You're not going to be very much
1:21:43
of that one.
1:21:46
Yeah, so today I just kind of like
1:21:48
butted in on something that I didn't have
1:21:50
any idea. It just kind of threw out a
1:21:52
gap. You mean the brand new. Yeah.
1:21:58
But yeah, so we have a graphic designer. So
1:22:00
which means that I expect by
1:22:03
this weekend, well sorry, by you
1:22:05
hearing this, the
1:22:08
components are all finalized. We
1:22:10
have our final draft of it is
1:22:12
set and then we're just
1:22:14
waiting on Keko Topos. No,
1:22:18
you got me saying it. I got you. So
1:22:22
we're going to be waiting on them
1:22:25
to finish the components and
1:22:27
then hopefully we'll get those done on time
1:22:30
for a stream that last weekend. That
1:22:32
last weekend is going to be really tight for
1:22:34
me. I'm going to be driving across the country
1:22:36
but I am going to go ahead and say
1:22:38
that I'm going to try to make it
1:22:40
happen. I do not want to push this back anymore. But
1:22:43
I did, I was originally going to
1:22:45
drive across the country in the middle of
1:22:47
next week and now it's happening towards the
1:22:49
end of next week because of just
1:22:52
bad stuff that
1:22:55
happened. But I still think
1:22:57
it's possible so we will just see
1:22:59
how it goes. And you'll be able to see
1:23:01
those final components hopefully soon and
1:23:03
they'll be imported into the TTPG version
1:23:07
of Twilight and Period. So there you go. Homebrewer's
1:23:09
Guild update done. You know
1:23:11
what I want to do Hunter? I'm thinking
1:23:13
about win making and I'm just thinking next time
1:23:16
you and I play together, we just
1:23:18
need to do an Ernest attempt,
1:23:20
Ernest Sanders attempt at a
1:23:24
Rider die. Why don't we Rider die each other
1:23:26
and just see how that feels? It'll feel bad
1:23:28
but why don't we do it to whoever is
1:23:30
in the room with us? You and me just
1:23:33
commit to win making each other out
1:23:35
the gate like a weird married couple.
1:23:39
I'm just going to say Matt that I
1:23:41
think the problem, I don't think you have a
1:23:43
very good memory for stuff
1:23:46
just in general. I think you have
1:23:48
a bad memory because we actually have
1:23:50
been here before and the last time we
1:23:52
did this you went back on
1:23:54
it in round one. So
1:23:56
no Matt, we can't do that.
1:24:00
We didn't say a ride or die, we just said we were
1:24:02
gonna be nice to each other and then I
1:24:04
didn't even do anything that mean
1:24:06
to you. Yeah,
1:24:09
well regardless you made deals with me that where
1:24:11
you weren't really being straight up on your side
1:24:13
and that's happened so many times. I don't think
1:24:15
we can do a ride or die. I
1:24:18
need to go back to that game and see. I
1:24:22
don't know. I don't know. Okay, sure, go
1:24:24
lawyer mode on it. That'll help your case. You
1:24:26
know what I mean? You're
1:24:28
like, listen, I don't want to try, I'm not
1:24:31
interested in creating good will for the future,
1:24:33
I'm interested in gaslighting the past. That's real,
1:24:35
that's what you're communicating to me. You're
1:24:38
like, I don't care, let's not
1:24:40
build this on a foundation of niceness,
1:24:42
let's go right to gaslighting. It's not
1:24:44
about if I am mean, it's about
1:24:47
that you're wrong. Thank
1:24:49
you. That's good, we're definitely gonna have
1:24:51
a great ride or die. We've got
1:24:54
all the everything set up. We're
1:24:56
definitely riding or dying. Thank
1:25:03
you for listening to Space Cat's Peace
1:25:06
Turtles and thanks to Ben Prunty for
1:25:08
the use of his music. You can
1:25:10
find more at benpruntymusic.com and benprunty.bandcamp.com. Pax
1:25:18
Magnifica, Bellum, Lori Osm.
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