Podchaser Logo
Home
334: Winmaking Roundtable with Dane and Milty

334: Winmaking Roundtable with Dane and Milty

Released Wednesday, 17th January 2024
Good episode? Give it some love!
334: Winmaking Roundtable with Dane and Milty

334: Winmaking Roundtable with Dane and Milty

334: Winmaking Roundtable with Dane and Milty

334: Winmaking Roundtable with Dane and Milty

Wednesday, 17th January 2024
Good episode? Give it some love!
Rate Episode

Episode Transcript

Transcripts are displayed as originally observed. Some content, including advertisements may have changed.

Use Ctrl + F to search

0:04

This is Space Cats Peace Turtles,

0:06

the unofficial podcast for Fantasy Flight's

0:09

Twilight Imperium. Episode 334, Windmaking Roundtable

0:11

with Dana Milte. Music

0:16

by Ben Prunty, featuring Matt

0:19

Martin and Hunter Donaldson. Music

0:30

by Ben Prunty, featuring Matt Martin and Hunter Donaldson. Music

0:39

by Ben Prunty, featuring Matt Martin and Hunter Donaldson. It's

0:44

a busy season, Hunter. It's a busy time of life.

0:46

We're a couple of busy boys. We're on the move.

0:49

We're on the lam. We're running from

0:51

the government. We gotta get you out

0:54

of New York. We're just

0:56

trying to make things happen. And in

0:58

the midst of it, we do have

1:00

prelims happening, which feels like a lot

1:02

at this point, I'm realizing. No, it's

1:04

great. And I think it's

1:07

all perfectly timed.

1:09

We're moving. We're

1:12

grooving. You got a new

1:14

job. We're still doing the

1:17

old job. And it's nice

1:19

because I don't like having time to do

1:21

other stuff. You know what I mean? I

1:23

just like doing this. It's a good season

1:25

of life of just like I

1:27

do this at all times. And then any free

1:29

moment I have, it's like, okay, well, I really

1:31

have to play Sonic 3 before Tuesday. So I

1:33

guess that's also what I'm doing. Yeah, you got

1:35

to play Sonic 3, but you got to play

1:37

Sonic 3 like that. I'll

1:40

say this, I'm getting, I'm blowing you out of the water

1:42

when it comes to homework over here. I'm

1:44

deep in February at this point. What else is

1:46

new? Deep in February. Yeah. Yeah. What else? Well,

1:49

it's different this time. And

1:52

my tone is different. I hope you recognize

1:54

the difference in that tone. I'm no longer

1:56

my tone is not, I'm not the principal

1:58

coming by your office. I'm like,

2:01

hey bud, I'm like holding your hand and be like, we can

2:03

do it, you know what I mean? We're

2:05

on a belly edge of a cliff. Yeah,

2:07

it's not the same tone, okay? I used

2:09

to hit you around the back of the

2:11

head with a ruler, all right? And this

2:14

is not, we're not in that anymore. We're

2:16

at war, man. With

2:18

the audiences, we're at war with

2:21

you. Hunter, I have

2:23

some tournament updates for you. And we actually

2:25

owe everybody for last week, so we have

2:27

a larger update

2:30

for the qualifiers first up because

2:32

we straight up didn't, it was an ARX

2:34

episode last week and we were both in

2:36

ARX mode and we just pretended the TI

2:39

tournament didn't exist for a single week. But

2:41

we have a lot of catching up to

2:43

do. Yeah, horrible. That thing we did that,

2:45

yeah. Horrible thing. But let's talk about all

2:47

of our new prelims players, which is really

2:49

funny now because some of these prelims players

2:51

have already played and lost their prelims. Some

2:53

of these names, I'm

2:55

gonna congratulate them, but they're already out of

2:57

the tournament. Sorry, Matt. I'm not even sure

3:00

it's making sense what you're saying. You're talking about

3:02

new qualifier players. I'm talking about qualifiers that

3:04

have won and now

3:06

have already played their prelims and are out of

3:08

the tournament and are done. Yeah,

3:11

yeah, yeah, I get it, I get it. So congratulations

3:14

to Swoopes McGee, Scooney,

3:17

UnminMax, Rottke, Wildwushu,

3:20

Rielke, Max12322,

3:24

Skyforger, Drago

3:26

Faxston, and

3:28

Angry Penguin, Linus the

3:31

Fifth, Jonno, previous

3:33

tournament champion. No, Jonno Ian. One

3:35

and done it too. Jonno came

3:37

in, played one game, won it,

3:40

is in the prelims, congratulations. Also,

3:42

Eat2 and Mantis. And that was

3:45

all your new prelims players, your

3:47

recent qualifiers, congratulations. Wow, Mantis is

3:49

back and we're not gonna let

3:52

it go unremarked. We are gonna

3:54

get Mantis back. Maximum heat on

3:56

him in the prelims, please. That

3:59

would be. Greatly presets but you know

4:01

y'all can Ellison Johnno out attacks what

4:03

you know.dion Johnson too much about John

4:05

right? Like I'll always gonna make the

4:07

finals. but let's let's get some heat

4:09

on mantis. Dunno why in the tournament

4:11

but it was an easy year than

4:14

it is that pose an easy now

4:16

as easy as mine were trying to

4:18

sell his estate slowing it down. Oh

4:20

and another final tournament for that was

4:22

the easier i am easy bow that

4:24

area are absolutely. But also what we

4:26

get to do in this tournament up

4:28

a section is we have prelims. Players

4:30

that are in the semi finals. now

4:32

we have finalists and because we didn't

4:34

do last week, I actually have six

4:36

semifinalists to announce this. Know we're in

4:39

a new If you want to watch

4:41

you tube if he ever watch these

4:43

games yet, don't listen. You don't want

4:45

spoilers. Spoilers oil is a big spoilers

4:47

for like thirty seconds. We've.

4:49

Got. Banner. Spear in

4:51

prelims Game One. Act

4:54

Yeah Benedict in prelims Game

4:56

Number Two New to me,

4:58

but congrats all the say

5:00

I'm in Game Number Three:

5:02

Random Eight, One, Two Seven.

5:05

Deserved. And and concisely we can

5:07

we say if it's okay recover weekend

5:09

wine every single game was some when

5:12

Makey B S like through and through

5:14

everything a hammer we we had this

5:16

this first blush of the turn. it

5:18

was like oh did the Twilight Imperium

5:21

definitely weird to see it like is

5:23

is the new matter almost too dangerous

5:25

for everyone. has to sound always his

5:27

own A dog you go in the

5:30

dark we don't get to see all

5:32

players my is and we meet back

5:34

up and where. We walk in and

5:36

were like what are you all do

5:38

that as we. As. We come

5:41

back together. Y'all kind of stray now

5:43

or I have a yellow you weird

5:45

and the dark brown. I'm angry when

5:47

when you don't have a sister. I

5:49

messed up a for the most recent

5:51

weekend of games and game number four

5:54

was the Mehta. welcome back to the

5:56

semi. There we go And by the

5:58

way, big fan, expand on originality, Congrats

6:00

relations on your freedoms and game number

6:02

Five yeah that was a crazy one.

6:04

And finally in game number six is

6:06

some bake. Oh congratulations to some baker

6:09

know so that six semifinalists we are

6:11

we are our one six of the

6:13

way they are at So Yeah and

6:15

got a whole game we could do

6:17

semifinal Game One yeah I now right

6:19

be do we tell yes sir it

6:22

weakens is silly because it's throw these

6:24

lawyers into a mix with like that

6:26

qualifiers. The prelims, end of the Sami's

6:28

all running at all and hung on

6:30

all at the same time. Worth

6:33

noting to qualifiers. now that we have

6:35

roughly sixty sloths left, we haven't put

6:38

a deadline. Yeah, Hunter, I are talking

6:40

about sort of putting a final dates

6:42

if anything, just to put the fire

6:44

underneath you all to get your games

6:46

in this this last wave. We haven't

6:48

said it officially but I would say

6:50

that is coming, that we're going to

6:53

have a final date and if we

6:55

don't hit the final two sixty number

6:57

by that final dates Hunter and I

6:59

will just make up a way to

7:01

go by to the remaining. Players because

7:03

once we get past a

7:05

certain dates it's like we

7:08

can't keep scheduling prelims without

7:10

having these qualifiers sweat. So

7:12

yeah I'm I will say

7:14

I'll go one step further

7:16

out and save the date

7:18

that we're talking about as

7:20

a possible Ah Idol day.

7:23

Would be March or yes, but I mean

7:25

you got he got the rest of this

7:27

month any all of February. And. Then

7:29

possibly March or through my to say i'd

7:31

the qualifiers or over. Yep, because we just

7:33

don't want to keep adding them run in

7:35

the background and we want to just get

7:37

everything figured out into that our focus fully.

7:40

Are. The prelims. So

7:42

we'll see. Yep, And. Will see. Maybe

7:44

we change our minds on that, but I just want to

7:46

throw it out there just so that y'all know those of

7:49

you there are still trying to qualify. Still try and get

7:51

in the prelims. May. do it now go ahead

7:53

and get it it it role and right yeah you are

7:55

running out of time so you better you but again there and

7:57

we we won't just let it go on forever and ever

7:59

and ever The whole point of this year is we're

8:01

sticking to the schedule. I want the finals

8:03

the first week of May and I'll do anything to

8:06

make it happen. And if you're playing in the prelims

8:08

and you're like, I'm not available any of May, you

8:10

need to lose your game, okay? Because I'm not going

8:12

to be very forgiving on this. It's

8:15

happening. It is happening, y'all. We are going

8:18

to be... The summer is going to start.

8:20

We're going to do the finals and then

8:22

we are going to have a summer. Yeah.

8:24

Me and Matt. Right. Okay. And by that,

8:26

Matt now means apparently I have way others...

8:30

Not only do I have Gen Con as a way

8:32

bigger deal in my schedule, but I got other stuff

8:34

going on in the summer that can't happen. Oh, sorry.

8:36

Sorry. I meant... I said that wrong. Yeah, yeah, yeah.

8:38

I'm having a summer. I haven't had

8:40

one since 2020, okay? So

8:44

I'm having one now. All right. Hey,

8:46

on with the show, Hunter. We had

8:48

a delightful sit down with Dane

8:50

and Milti. We've

8:53

done win making round tables before. We're trying to

8:55

keep doing them and opening them up to other

8:57

people. And this was a fun one with like

9:00

sort of the two people who do the most actual,

9:02

you know, thinking about rules and or

9:04

the design itself in Dane about

9:07

this game and kind of getting their takes on

9:11

what role does win making play in

9:13

all of this? Yeah. It's

9:15

a fun conversation. I think you're going to love it.

9:17

It's very silly and we kind of go all over

9:19

the place, but it's very... I think it's going to

9:21

be really... Y'all are going to learn a lot

9:24

about Dane. And I

9:26

don't think you've ever learned more about Dane than

9:28

you will in this episode. Yeah. And you might

9:30

be surprised at what you learned. You

9:33

were surprisingly cavalier. I've

9:36

just never seen Dane on the show really just

9:38

kind of let least the baddest. Yeah, yeah. So

9:40

it's kind of fun. A fun

9:42

time. Well, let's just dive right into it. Seeing

10:00

how the sausage is made Wait,

10:02

you've been on the show before you've been on a thing. We

10:05

did a rule Yeah, yeah. Yeah. Okay

10:10

Hit me and milk Better

10:21

idea in the episode Hit

10:24

me and milty against one another and then

10:27

like make it exclusively my own rulings and

10:29

I will still do this Yeah, absolutely We're

10:32

in it now. We're here with you've

10:34

heard his voice. It's Dane Beltrami the

10:36

designer of Twilight appearing fourth edition. Hello.

10:38

Hello How's it going? Fantastic and we're

10:41

here with the designer of Twilight appearing

10:43

fourth edition Dane Beltrami Also

10:45

known as milty. Hello. Hello. How

10:47

are you guys? We've done it We've put

10:50

both of you in the same room on

10:52

a recording. You can put it to rest

10:55

They're perhaps not two people unless Dane hired

10:57

a roommate to pretend to be milty I

11:00

guess we'll never know or Dane can just

11:02

do two voices that aren't even really that

11:04

different from each other I don't know. I

11:07

mean unless you hear us talking at exactly the

11:09

same time Even then there's an element

11:11

of doubt whether or not we're the same person.

11:14

I agree Well

11:17

today we wanted to get together and

11:19

we've done kind of a few episodes

11:21

on this topic throughout history of win-making

11:24

of what to

11:26

do when the game gets weird and People

11:29

start really just like tossing points around

11:31

or doing things for each other It's

11:34

I think the part of

11:36

the game that has evolved the most

11:38

since release People talk

11:40

about the like one of our first tournament

11:42

games that ever had like a win-making Scandal

11:44

and how big of a deal it was

11:46

at the time and now you look

11:48

back at that moment and it's like man We have

11:51

Eight of those At least a year if

11:54

you're looking at this year's prelims. Maybe Every

11:56

single game is just that now. Yeah, we

11:58

already had like one, at least. The

12:00

that would say minimum that was like

12:02

more scandalous than the original Yandle Re

12:04

L. All and air quotes obvious scandals

12:07

in a dumb board game and we

12:09

have ample. But it feels like people

12:11

have heard enough from Hunter and I

12:14

specifically on our thoughts of when making

12:16

and even though those those opinions to

12:18

sort of change over time. but we've

12:21

been trying to bring in more people

12:23

on the topics are you know I

12:25

have so often So today it seems

12:27

fitting to have Dane and Milky talk.

12:30

On especially since you know Dame has more

12:32

control over the stuff than anybody. He's the

12:34

one who can flip some letters in turn

12:37

to things off all yeah this is like

12:39

May we sit here for a month Mary

12:41

there's always that like you know where are

12:43

you it's now. Doesn't really matter what the

12:46

intent of the owners and the I guess

12:48

it's like say it is what it is

12:50

because the around the world nevada my hands

12:52

re certainly I have opinions on that though.

12:55

Well let's blood lead with that specifically then

12:57

and just. Talk about

12:59

support for the throne. As.

13:01

A promissory note and how I

13:04

feel like that is the sort

13:06

of cornerstone of. The. Potential of

13:08

when making this there's a lot of ways

13:10

you can help somebody when but thought the

13:13

clearest car and the one brought up in

13:15

like tournament rules are various other things is

13:17

the like you can just give someone else

13:19

a point in this game and dame that

13:22

was your intent was to let somebody give

13:24

somebody else a point in the game so

13:26

I don't know how how far you can

13:28

go with any sort of disdain for when

13:31

making went when I found a lot of

13:33

it hurts am a lot of I have

13:35

a lot to say not for when making

13:37

the system. But some supper for the

13:39

throne and to me where I feel

13:41

like is that I've. Given.

13:44

You all. A tool

13:46

that nobody is responsible enough to

13:49

use. The ice dass die or

13:51

less basically my seal on it

13:53

and I guess. I

13:56

have almost nothing but regrets

13:58

in a perfect world. I

14:00

don't mind support for the throne a

14:02

given in it's current form A If.

14:05

Is used responsibly? Okay, but you

14:07

know it's just not always or

14:10

ever really. just use that way

14:12

so imply man army though what

14:15

is the I would receive? Oh

14:17

you mean to you I mean

14:19

or it responsibly is to me.

14:22

is. When. You.

14:24

Have to. Prayed. For something

14:26

that is vital. To you

14:29

or you are like. Trying

14:31

to give some collateral to.

14:34

Not. Be eliminated. Or.

14:36

At I'm at a minimum you

14:38

are. Hopefully. Trading for something

14:41

you either treating for your own

14:43

survival or for a point yourself?

14:45

Yeah, it's like like that's that's

14:47

really what it, what it comes

14:49

down to. And of course

14:51

the the assets that I'd still lives. There.

14:55

Is. Well. Some.

14:57

Support the swamps and that's the that's

15:00

the big. The big thing is that

15:02

I just can't stand erase. I don't

15:04

I don't like the idea that once

15:06

to people just decide to swap points

15:08

than any. Okay so just to clarify.

15:10

also like I said it's. Yards

15:13

not responsible enough, but in

15:15

reality it's is absolutely a weakness

15:17

of the design because. You're

15:21

saying you can Just. There's. Really.

15:23

if you have to, people who just want

15:25

to get a leg up on the other

15:27

four players and they don't want to fight,

15:29

they just trade points. Yeah and then safe

15:31

and then you're kind of forests as the

15:33

other players to decide if you wanted do

15:35

that are not right? Have you ever had

15:37

a desire to like? Go back to it

15:39

and this is probably be too much like

15:41

words. Ask me this is my room on

15:43

the card but like in it sounds like

15:45

a near perfect world. You would ban the

15:47

idea of swapping like with the text would

15:50

somehow read out. If this is in your

15:52

play area that. player can't have yours in

15:54

their play area or whatever because are you

15:56

saying from your perspective it's supposed to be

15:58

everyone's biggest fear was support of the throne is

16:00

I have a point but I can't

16:02

touch you and more importantly you have carte blanche to

16:04

mess with my stuff you can just come in and

16:07

at some point I have to decide if it's worth

16:09

it to lose that point to

16:11

retaliate against you that's what you want that

16:13

to feel like yep you

16:16

know around the time of prophecy of kings

16:18

development I considered it

16:20

at that point I wasn't as down on it

16:22

but I didn't I still didn't like it but

16:25

I and ultimately what happened

16:27

is I was never comfortable enough with any of

16:29

the solutions or none of them really resonated with

16:31

me enough at the time to just

16:33

be like all right we're changing it at

16:36

this point I would just almost even just

16:38

remove it straight up like I I just

16:41

don't care for it and it you

16:43

know it I mean obviously TI

16:45

is already a long game so there's that aspect of

16:48

it but at the same time like

16:51

it also shortens the number of game rounds

16:54

usually by one yeah it's a fact that

16:56

it exists and that's that

16:58

sucks to me because I like spending

17:00

time in the game with more

17:03

tech and big fleets it's true

17:05

so yeah yeah when

17:07

it when it ends

17:10

like that this hypothetical

17:12

where it like can't be swapped

17:15

it just makes me think of the disgusting

17:17

meta that would arise where everyone just traded

17:19

in a circle to the left and Ryan

17:22

the game is even less interactive yeah always

17:26

that person and you know you just are

17:28

planet swapping with the person on the other

17:30

side yeah well there was there's one that

17:32

was pitched to me fairly recently

17:35

that was basically like

17:40

rather than the other person can't have

17:42

it it's that yours can't be out

17:44

on the table at all to get

17:46

to get points to get points for any of

17:49

your supports that are out so

17:51

to me that probably means that then

17:54

at that point it's just not used

17:56

really right or

17:58

or it's only used to, you know,

18:02

as a bargaining chip with

18:04

whoever's in last place or

18:06

something like that. I don't know. Yeah.

18:09

Which maybe is fine because of that. Or

18:11

it's only used as a 10 point, like, or

18:13

it's only used as the final point you give

18:16

someone because you want the game to end is

18:18

another option there. Yes, that

18:20

is also the case. But it's hard.

18:22

It's hard finding something that is an

18:26

adequate replacement for that because nothing's

18:28

worth nothing's got that value. And

18:31

the thing about Sportvothrone that is

18:33

nice is that it's value for

18:36

somebody that is also not a

18:38

snowball effect because it's not like, you

18:41

know, sure, I could make some

18:43

card that has a ton of value, right?

18:45

Like 10 trade goods, right? I

18:47

would absolutely spend 10

18:49

trade goods to get a victory point. Right. Right.

18:53

And I think the card that was 10

18:55

trade goods that I could give that was like

18:57

Sportvothrone, that those

19:00

trade goods, that's like a persistent game thing

19:02

that turns into a snowball that turns into

19:04

like, you know, two

19:06

dreadnoughts and some other stuff

19:08

or whatever. And so the point

19:11

on its own just as a as

19:13

a victory point value, it was nice because

19:15

it didn't affect anything else in

19:18

the game. I think

19:20

it has the opposite impact because I

19:22

think, you know, depending on the type of

19:25

player, the most, you know, some of the

19:27

most skilled players will use that drawback of

19:29

the other player not being able to activate

19:31

you without, you know, losing the support to

19:34

their advantage. But Brian is really good at

19:36

this, where he will take an equidistant, if

19:38

not, you know, adjacent to their home system

19:41

before forcing that support swap. So

19:43

then it's, you know, they get the point,

19:45

but they are inherently disadvantaged, even as opposed

19:47

to snowballing. I wish I was smart enough

19:49

to pull off plays like that, to be

19:51

honest. Well,

19:54

so do you feel like if it was

19:56

at this point, you would be

19:58

happier if it just wasn't in the game at

20:00

all or have you ever thought about replacing it

20:02

with something that it is

20:05

functionally very different but kind of maybe has

20:07

the same spirit that doesn't maybe doesn't involve

20:09

points. You were talking about something earlier that

20:11

was like you could give

20:13

it to someone but then they can't play theirs

20:15

or whatever but like is there any room for

20:17

something that functionally

20:19

means I'm supporting another player in their

20:21

victory or is that just

20:23

maybe not compatible with this game? I

20:26

mean functionally I feel like totally like

20:28

there could be but

20:30

it's real hard to figure out what that is. I

20:33

mean there's probably a world where there's like

20:36

a faction specific one but to

20:38

kind of answer your original question I think that

20:41

yeah I would consider an alternate effect entirely

20:44

that's not victory points or simply

20:47

just giving it the X. I

20:50

mean honestly that's kind of what alliances

20:52

almost feel like and it's just a

20:54

turn like it depends on

20:56

the scale of the commander but

20:58

like some of those are like such good

21:00

abilities that it feels like that same kind

21:03

of you know you still have

21:05

alliance swaps but those don't feel as gross

21:07

as a support swap because it's like we

21:09

both unlock powers for each other and like

21:11

it has this like new effects on the

21:13

game that just leads to interesting board states

21:16

and yeah I think you could argue alliances really just

21:18

are the new support for the throne they

21:20

just aren't as concrete as points but some

21:22

of them can feel like it right I

21:25

mean and sometimes they are points sometimes it's

21:27

nomads and the flagship objective is on the board

21:30

and there you go here's the point like my

21:32

alliance gets you a free flagship. I think part

21:34

of the reason why alliances don't

21:36

feel as impactful is that one

21:39

they don't kick

21:41

on immediately which means you

21:43

might not be able to even offer yours for

21:45

a while and two of course it's like you

21:47

said it could be a point but

21:50

it's not always a point so there's this

21:52

huge huge gap and even just between factions

21:54

of like power levels there are some that

21:56

are way better than others and maybe that's

21:58

because the factions an imbalance Oops, or

22:02

maybe that's

22:05

just because their

22:07

power is concentrated on another component.

22:09

Yeah. Well, obviously, winmaking exists

22:11

outside of support for the throne,

22:14

so even removing it from the

22:16

game would not change what

22:18

these players do to it these

22:20

days. You see a

22:22

lot more weirder interactions. So

22:25

can we talk about, I feel like one of the newer meta

22:27

plays has been, and

22:30

maybe, I don't know if we helped

22:32

proliferate this or not, but we certainly

22:34

gave it the name of the Magi's

22:36

Gambit, and just in general, Gambits have

22:38

become a pretty common thing

22:40

in the late game, I

22:43

don't know, especially Async, I feel like. I

22:45

feel like Async is where this really shines,

22:47

because you're talking about games where

22:50

people have really run out of steam, right? Where

22:52

people have really sort of stopped having the drive

22:54

to do crazy plays, so they're like, how about

22:56

we roll a die and we'll just see if

22:58

the game is over or not? And these

23:01

kind of Gambits are basically when, and

23:03

maybe they involve support for the throne,

23:05

sometimes they involve just like handing objectives,

23:07

the easiest example would be like, you

23:09

send a destroyer into my PDS, and

23:12

I roll, and if I get

23:14

my hits, I scored the last point I need

23:16

to win the game, if I don't, I give

23:18

you my support for the throne, for giving me

23:20

the shot to do it, and you win the

23:22

game instead. That's like the cleanest version, but the

23:25

deals can get so much more complicated. How does

23:27

that sit with you, Dane? Yeah, it's

23:29

a little bit grayer, I get it. The

23:31

Gambits don't feel bad to me when

23:33

they don't involve support for the throne

23:35

at all, usually. It's kind of a

23:37

case-by-case basis, but like, it does feel

23:39

kind of bad overall. I

23:42

don't think I have any specific

23:44

problem with the concept of Gambits.

23:47

How about I'll say that. I think

23:49

there are lots of executions of Gambits

23:51

that I think are kind

23:53

of scummy, that I don't care for, and I

23:57

will say most of those do involve support, but not all.

24:00

probably. I feel like that, like

24:02

you said, it's such a common thing on Async and

24:04

I wonder if the fact that

24:06

you're way more often, you know, playing

24:09

with strangers as opposed to, you know,

24:11

a tight-knit group of friends has

24:13

a dramatic impact on how often those happen

24:15

because I feel like it's really easy to

24:18

to throw a gambit and, you know, end the

24:20

game, you know, really early or kind

24:22

of in a, you know,

24:26

unpleasant fashion than it is

24:28

in person. If you're playing with close friends and you

24:30

just like, oh yeah, we all

24:32

spent six hours and I'm just gonna like

24:34

rob this moment from you because I want

24:36

to roll a die for this, right? Well,

24:39

I don't know because I've played Async almost

24:41

exclusively with friends and

24:43

there's been just as many, many, many

24:45

gambits already. It's a thing. Certainly, though,

24:47

I do think the Async aspect

24:53

of it does factor

24:55

in and it could just be people running

24:57

out of steam. It also could just be

25:00

that you're not in an

25:02

immediate direct voice contact and

25:04

so that kind of play feels

25:08

less bad. Yeah. I

25:10

would feel more empowered to do something

25:12

like that in an Async game than

25:15

an in-person game. I think my

25:17

reluctance, I would never do that like

25:20

playing at home with my

25:22

friends, right? Like I would

25:24

never do it. I'd like pitch a gambit to

25:27

like beer and pretzel TI

25:30

players, right? But like,

25:32

you know, I'm playing

25:34

a game with milty

25:37

and spades

25:39

or whatever then yeah sure,

25:41

whatever. All

25:43

these scummy, that's fine. Yeah, they're actually,

25:46

that is a funny aspect of it

25:48

where it's like, because I also mostly

25:50

play Async with like people I've played

25:52

a lot with but it

25:54

is easier to be like, does Coluin or

25:56

Death need another win? No, let's just do

25:58

something stupid. Who cares? Like none of

26:00

us need another one. So let's just let

26:03

the ending be the ending. And maybe that

26:05

is why this stuff has

26:07

increased so much is the audience by

26:11

and large has been around longer,

26:13

right? There was like the huge

26:15

spike with Prophecy of Kings and

26:17

the pandemic arguably for like online

26:19

play in general. And

26:22

a lot of them have stuck around. There's new people

26:24

coming in, but like our tournament, you see a lot

26:26

of people who now have like a couple tournaments under

26:28

their belt. And I wonder if that's a

26:30

factor in why you're seeing so much more of this

26:32

is a lot of people are like, this isn't my,

26:34

you know, this isn't my third game

26:36

of TI or this isn't my only game of

26:38

TI this year. So I'll just kind of like,

26:41

do the more wild harebrained scheme to get out

26:43

of this one. Yeah,

26:46

100%. It is

26:48

kind of funny the way that you

26:50

adjust how you play depending on who you're

26:53

playing with. Yeah. I

26:55

recently played a game at home, like

26:58

in California with friends from high

27:01

school and very

27:03

like super casual game and nobody

27:06

knows any kind of meta or anything like

27:08

that. Like all super smart people, but like,

27:11

you know, this game takes a while to

27:13

really understand the nitty gritty

27:15

of and nobody bought gravity drive. And

27:17

it was awesome because then I didn't

27:20

feel like I had to buy gravity

27:22

drive. So we just had a completely

27:24

gravity driveless game, no gravity drive, no

27:26

support swaps. We were just like, like,

27:29

having a good time. It's kind of

27:31

adorable. Here was a little bit

27:34

of pre-order. I thought this was

27:36

a good question. Phil

27:38

Sage asked or said, I would

27:41

never decline a win make. Obviously

27:43

I want to win in quotes,

27:45

for real, end quotes, but I'll

27:47

take fake winning over losing. And

27:49

I think this is a big

27:52

part of like, I talk a

27:54

lot about how I don't feel like I've deserved a win or

27:56

whatever, you know, I'll have won a game and then after the

27:58

fact, I'll be like, yeah, but I didn't. really win

28:00

and it's a lot of times because of this

28:02

win making stuff. No! What you're

28:04

talking about is very different than what

28:06

this guy is talking about. It's really

28:08

not. At least in my mind I

28:10

see win making shenanigans and maybe my

28:12

barometer is set lower so I'm like

28:14

I call it win making before other

28:16

people do but I want to go

28:19

around the table here and see what

28:21

everybody's take on this is. Milti, do

28:23

you accept the win make? I

28:25

think I tend to avoid gambits. Kind of

28:27

spades will disagree because I think I did

28:29

it one time in the game. No,

28:32

I think there's a quote that I

28:34

think is from Reiner Kizya that is

28:37

kind of my approach to

28:39

win making in general. When

28:41

playing a game the goal is to win but

28:44

it is the goal that is important not the

28:46

winning. I

28:48

think having played so many games of

28:50

TI you don't care whether you win

28:53

or lose that much as long as

28:55

you had a fun competitive game. It

28:59

bothers me much more when I finish a

29:01

game at five points where I

29:03

had no chance than when I finish a

29:05

game at nine and lose to anything because

29:07

I at least want to be competitive in

29:09

the course of the game. I

29:11

will turn down a win make if I feel like

29:13

someone else has this locked up I don't just want

29:16

to take a support because they outplayed me.

29:18

That's a really good quote. I

29:20

agree with all of that sentiment including

29:23

the goal being the act of

29:25

trying to win is way

29:28

more important to me than winning

29:31

in general. I would disagree however I

29:34

think that Milti is just not really ever

29:36

in the position to have to turn

29:39

down a win make because he doesn't make any friends.

29:44

He just turns himself into the worst

29:47

person to play against ever. I

29:50

tend to be such a wild card for

29:52

games with a lot of people that are

29:54

really used to the meta and whatever I

29:56

don't know why I'll jump into an Async

29:58

game and just nobody mentions support. swaps until

30:00

like round five and it's way too late

30:03

or I'll throw out my support for something

30:05

really unusual. Like I think I did it

30:07

in a tournament game as Winew and

30:09

I gave it out round one for a

30:12

warfare pop and it was

30:14

just like it kind of broke the rest of

30:16

the tables idea of how to handle stuff. And

30:19

I think that's if you don't

30:21

like the support swap meta that you kind

30:23

of have to play into that where you're

30:25

like I'm gonna trade this to score you

30:27

know my extra point on Imperial or something

30:29

that I wouldn't have otherwise because otherwise you

30:32

are setting yourself back in the

30:34

tempo and you are going to lose

30:36

and if that's what you're trying to avoid

30:38

but you don't like the support swap meta then

30:41

yeah you just have to really it danes

30:43

you know be irresponsible with

30:45

it and not do a support swap and

30:47

do something that kind of puts

30:49

a target on someone else because they'll have

30:51

to right and you know you get the

30:54

equivalent value out of it. The

30:59

absolute worst thing ever is doing

31:01

well scoring well

31:05

getting ahead by even one point and

31:07

then it being round three and no one

31:09

has swapped any supports yet because

31:12

then you're not gonna get a support from

31:14

anybody. Everybody else might swap and then it's

31:16

like well what was even the point of

31:18

doing well right? Like what was the point

31:21

of making that extra effort to get the

31:23

one point because now you don't get the free

31:25

point because it didn't happen or

31:28

whatever but like that's a position that I put

31:30

myself in multiple times because I don't

31:32

like to be the one to start the support

31:34

swapping because I know once I do then it just

31:37

goes on forever and I like to trick

31:39

myself into thinking that maybe this time

31:42

no one will trade supports and

31:44

it doesn't happen but you

31:46

know on the rare occasion that I do get a

31:48

bit ahead like I'm not gonna get a support from

31:50

anybody. Yeah, there's a

31:53

quote that I think is attributed to Deaf

31:55

Piper at this point. I don't recall exactly

31:57

who but it's just the idea that in

31:59

Twilight. item perium you have to be given

32:01

permission to win and I've seen this have

32:03

a lot more prevalence in like the last

32:06

year or so where you know the

32:08

endgame is like kind of a pretty

32:11

random smattering of events there's a lot

32:13

of thematics going on that lead to

32:15

weird outcomes and it's sort

32:17

of an acceptance that anything can happen

32:19

and almost to your point milty it's like getting

32:21

to eight or nine is the

32:24

goal of any game and finding

32:26

that way to ten is because

32:28

you know the shenanigans even if

32:31

they're not win making shenanigans but just

32:33

the shenanigans ensued but I wonder how

32:36

you all feel about that idea of like

32:38

you must be given permission and I mean

32:40

obviously win making is just taking that to

32:42

an extreme. Generally that is

32:44

absolutely the case in Twilight Imperium I think

32:46

there is the rare game where it is

32:49

just someone has locked this up and

32:51

like whether no one can reach their home

32:53

system or no matter

32:56

what you do you know they're gonna

32:58

score like become a martyr or

33:00

something else to win it like they have

33:02

it locked up it does happen

33:04

but it's very rare but that's sort of what

33:07

you strive for as a player is to be

33:09

like nobody could stop me in

33:11

any way I had this game. Yeah I don't

33:13

know if I I don't know

33:15

if I agree with the quote exactly

33:17

but it is definitely true a lot of

33:19

the time that you don't win TI

33:22

without permission. Any

33:24

game where there's like a kind of

33:26

like an endless what's it the wind

33:28

sleigh carousel or whatever the endless endless

33:30

roundtable of murdering whoever is

33:32

up up top that doesn't really feel like

33:35

permission to me so much as you

33:37

know the winner is whoever runs out of steam

33:40

but I also know that a

33:42

lot of people there are a lot of people who actually don't like

33:46

participating in the wind sleigh carousel

33:48

but it is one of my favorite things to

33:50

do. Me too. I

33:53

actually I'm less bummed out by a support

33:55

swap meta than I am by people just

33:57

refusing to win sleigh at the end of

33:59

the game. I'm that's what we're

34:01

trying to get to and

34:04

one one thing that comes up a lot

34:06

when when in that situation is Those

34:09

people who refuse to participate saying that

34:11

they don't want to win make and

34:13

to me that's not that's not it

34:15

at all Mm-hmm. Yeah, all right That

34:17

that is actually if you take away support of

34:19

the throne take away any other thing that bothers

34:21

me in the game one

34:24

of my least maybe my

34:26

least favorite thing that happens in in

34:28

in the meta sometimes is when you

34:30

get to a point where you have

34:32

player a B and C and A

34:36

and B are going to win before

34:38

C can and C

34:42

player C then decides that they

34:45

don't want to do

34:47

anything that could get in the way of Deciding

34:52

players a and B and

34:57

Well one I think that's

34:59

just wrong By default and

35:01

I'll get to that a second. But two I think a

35:03

lot of times people will Say

35:05

that and let's say that they have no

35:07

chance and then not realize that they actually

35:10

may have a little chance Right, you've maybe

35:12

judged actually your own. Yeah, or or rather

35:14

like yeah Maybe you don't have a chance

35:16

with what you're doing But like you don't

35:18

know what player B is gonna do like,

35:20

yeah, they could be so dialed in on

35:23

Something that they completely move all their units

35:25

out of a system that you thought was

35:28

gonna be unreachable or whatever and

35:30

and so like my opinion on that of

35:32

course is that Even

35:34

if I'm going to lose and

35:37

I think as a hundred percent shot. I

35:39

will just continue playing as

35:42

if The game

35:44

was actually going to 12 points or whatever

35:46

like as if I'm as I will be

35:48

trying to score points and if that means

35:51

That like maybe I never get to score the points because the

35:54

game ends, but if that means getting into

35:56

somebody else's business Who

35:58

otherwise would have? One the

36:00

game if I wasn't there that's fine and

36:02

that goes back to us and we for

36:04

about the the concept that being fought as

36:07

like I don't like it when people say

36:09

that that they're going to let the other

36:11

to duke it out is because the entire

36:13

rest of the game both players have had

36:15

pressure from you. Yes and to remove that

36:17

pressure you are. Choosing. The

36:20

winner. Based. Off of More. Basically

36:22

you're basically giving up power to initiative rates. Yeah,

36:24

same I was. That's what I was guessing. That's

36:26

the worst Part of all of it is what

36:28

you're all you're doing is giving it. Power.

36:30

To like one of the stranger components

36:32

of the game which is displayed: Speaker

36:34

order and initiative Order Like that. Really?

36:36

that's an order to decide this on

36:39

the I like. like like that supposed

36:41

to be the Holy Grail and as

36:43

of strategic options. Yeah, it's like this

36:45

is one cog in the game and

36:47

it it is obviously really important, but

36:49

it shouldn't have that importance. To.

36:53

In that regard, player in the In:

36:55

when you're choosing whether or not you're

36:57

being a functional blocking player in the

36:59

game. And

37:01

that isn't to say that like. There.

37:03

Are situations where there are

37:05

two other players. Who.

37:09

Are. Gonna win And I could win Say

37:11

either of them I don't. Just when

37:13

slave someone who's ahead of me when

37:15

there's two options rates my I will

37:17

absolutely. Continue trying to score points

37:19

and of that means. Net

37:21

net. Naturally, picking one of those two to win

37:24

than that's probably going to hide. Miss your plane

37:26

with me? Yeah, Yeah. Can we?

37:28

Can we define that when slaying carousel? And

37:30

because I do think it's worth talking about

37:32

that in this whole conversation and and then

37:34

also talking about how it breaks down but

37:36

can pin on an one hundred? Can you

37:38

to define though when slaying carousel. Yeah.

37:41

So the ones like airflow or the mere

37:43

sustain of when flying is just the idea

37:45

that. Each. Player

37:47

in initiative order.

37:50

Nice display. Their neighbor.

37:53

so it would start with whoever as

37:56

speaker right their neighbor needs to slay

37:58

them and them the neighbor that person

38:00

needs to slay that person and around

38:02

we go until everyone has been slayed.

38:04

Presumably in a perfect mantis chain of

38:06

wind slay the players would never

38:08

stop playing until the final stage two was

38:10

revealed. They would just continue to...it's like a

38:13

thought experiment where these players continue to prevent

38:15

each other from doing anything meaningful at the

38:17

end of the game but it's like a

38:19

goal, right? We're trying to reach that level

38:22

of mantis chain of wind slay. I'll say

38:24

in a lot of games I play in,

38:26

you're lucky if you get too deep, you

38:28

know? And all I ever want is to

38:31

see it go all the way around. I

38:33

don't even care where I'm at on that

38:35

because a lot of times I end up

38:37

playing speaker control and I would be one

38:40

of the first ones slayed but I just want

38:42

to see it go around more and more. I

38:45

will say having played enough games with mantis, I feel

38:47

like that's all a trap to help them win. Because

38:50

I've played multiple games where mantis' goal

38:52

in the final round was to lose

38:54

combats to win the game. Yeah,

39:00

so we all say stuff and some of

39:02

the stuff we say is part of a

39:04

game and you're right mantis may have said

39:06

that and it might be part of his

39:08

game but I think we could still take

39:10

that nugget and use it for good purposes

39:12

even if it is actually propaganda. And

39:15

my favorite games especially

39:17

to stream and you've

39:19

seen this like I think in this last year's championship

39:22

even is the carousel is

39:25

working but I

39:27

love the deals that happen within

39:29

the carousel because the chain

39:33

of command is out of order. And

39:35

by that I mean, well the player

39:37

to my left actually can't stop me

39:39

but the player to their left can.

39:42

And so now we're going to trade

39:44

like who's responsible for who and the

39:46

deal making becomes like we are the

39:48

goal is still to maintain the carousel

39:50

but the jobs have just started

39:53

to get mixed up and

39:55

then of course essentially the job of

39:57

the carousel is to let the dice decide.

40:00

end, right? It's, okay, everybody has these

40:02

tasks and where this will break

40:04

is when someone's combat went, you know, horribly

40:06

wrong and we didn't expect that and then

40:08

it's just like, oops, now there's nothing left

40:10

to do. The dice got to decide the

40:12

game finally. And I think that principle like

40:14

does make sense to a lot of people.

40:16

I do think people like try to

40:18

make good on that, but it's like also like what

40:20

Dane is talking about makes a lot of sense, which

40:22

is that at the end of the game, you

40:25

want to continue doing stuff

40:27

that's good for you regardless

40:29

of what you think

40:31

you know about the for sure outcome

40:33

of this game or whatever. And that

40:35

also makes sense. So I just think

40:37

like as long as people are making motivated moves

40:39

at the end of the game, it should all

40:41

be gravy, you know? Yeah, sometimes people don't, they

40:44

just stop. Yeah, I think one of the old

40:46

topics we used to have a lot in

40:48

this discussion and it's not

40:51

explicitly win making, but there was always,

40:53

you know, you get those games where,

40:56

hey, you have to help us stop so and

40:58

so or else they'll win. So you have to

41:00

do it for free. And I

41:02

still hold to the thinking of if

41:04

the table needs you to do something

41:06

to a certain extent, you should

41:08

be paid or that like it has to

41:11

have a benefit to me outside of just

41:13

the sheer logic of prolonging the game. I

41:16

want to be paid for my actions

41:18

and other people need to have a

41:20

cost incurred to them

41:22

for me to do the thing

41:24

that helps everyone. That is

41:26

a good point. It's kind of a complicated

41:28

other aspect of this is that sometimes people

41:30

will act like at the end of the

41:32

game that we're all

41:35

on a team and I get to

41:37

use your abilities to play the person

41:39

when actually it's like, I mean, we

41:41

all have to do what we're doing

41:44

for our game. And that might not be, you

41:46

know, in accordance with what the second

41:48

player to win wants everyone to do

41:50

right now. So I don't know. Yeah,

41:52

it is complicated. I think that like

41:55

you saw our old hand of action

41:57

cards immediately becoming the table's hand of

41:59

action cards. Exactly. Classic

42:01

example, especially in the base game

42:03

where they'll prolong it by

42:05

a round, but now Y'sarel has nothing

42:08

going for them in the next round

42:10

because they've burned a dozen action cards

42:12

for the table and they

42:14

have nothing left in the

42:16

tank to actually win. So it

42:18

really just prolongs the game for the

42:20

rest of the players and they

42:23

absolutely need some compensation where it's like, you

42:25

need this action card? Well, I

42:27

need to get something from you in exchange. Right.

42:31

And oftentimes, those things I think

42:33

are even something like commentators can

42:35

misjudge. And I think sometimes we see those things

42:37

and almost feel like they are gambits. I think

42:39

there's certain versions of this stuff where it's like,

42:41

you have to give me something, but it needs to

42:44

be a lot because what I'm doing is a lot

42:46

to me, right? So sometimes people are like, I need

42:48

something that's equivalent to a point. Like you need to

42:50

help me score my secret. And yes, it's going

42:52

to give me a better shot to 10. I

42:55

feel like I've run into in recent games is

42:58

like me trying to get

43:00

stuff to happen, to do some wind slaying

43:02

and I'm trying to get paid. And it's

43:05

like, yes, I do. I like also recognize

43:07

that this gives me a path

43:10

to victory. We're all trying to maintain

43:12

paths to victory. I hate it when

43:14

me trying

43:16

to be a part of the team and

43:18

a part of the carousel is suddenly deemed

43:20

as like, yes, but it's unacceptable for you

43:22

to have a pass to 10. We must

43:24

remove your chance of scoring anything or else.

43:27

I feel like that's what I see to

43:29

sugar do extremely well in games that the

43:31

sugar plays is like, I'm going to make

43:33

sure you're still getting yours. I'm going to make sure you have your pass to

43:35

10. We all want our pass to 10. That's

43:37

the thing that must be maintained. Everything

43:40

else is like the resources we get to move

43:42

around to try to make that happen. But I'm

43:44

not going to take away anyone's

43:46

pass to 10 until like the moment it

43:48

matters the most. I'm

43:51

wondering if like the classic question

43:53

on an episode like this is what

43:55

do we specifically define

43:57

as win-making? This

44:00

is the age-old one, but I'm curious because we've

44:02

got Dane and milty here So I want to

44:04

know like how wide is y'all's

44:07

window for what constitute? When

44:10

making is it playing the game at all is

44:13

sitting down? Is the selecting

44:15

a faction when making like or is

44:17

it is it just those like weird

44:19

things in round five or whatever? I

44:23

probably wouldn't call it explicit

44:25

when making but my windows pretty

44:27

wide and and

44:29

when it comes down to it if

44:32

it's round one or round two

44:34

and You're

44:36

being friendly and you give away a

44:38

point to your neighbor because it's cool

44:41

Everybody's at one that you're

44:43

just as culpable as the person who gave

44:45

away the the support for the throne at

44:48

the end I'm not saying

44:50

that I don't do that like don't get me

44:52

wrong like it's way more chill to play a

44:54

game of TI when You

44:56

know the first couple rounds are a

44:58

little friendly and you're not like posed

45:00

for the whole game, right? Like I

45:02

get that I'm not necessarily saying that

45:04

that's bad. All I'm saying is That

45:07

it is win-making And

45:10

and and if you if you do

45:13

that and then you also complain later

45:15

when you get Slayed

45:17

or whatever like then

45:20

well guess you shouldn't have done

45:22

that thing that would have literally cost you nothing

45:24

to not do and

45:28

Yeah, it doesn't make me mad because I mean

45:30

I I'm just not that invested in The

45:33

final outcome like like my day

45:35

isn't gonna be ruined if I lose game. So like

45:39

I'm more about wanting to You

45:43

know do my best and pull off

45:45

whatever meme shenanigans that I can right?

45:47

Mm-hmm. Yeah, if I could just start

45:49

a game of

45:51

TI in like round five After

45:54

we've already we've already determined who's

45:56

about to win and

45:59

we're just planning in, planning

46:01

an epic multiplayer winslay or

46:03

whatever. That's like my favorite part

46:05

of the game. I feel the

46:07

same way about the last part being

46:10

the best part, but I feel like

46:12

that's the reason it is that way

46:14

is because we've all decided that it's

46:16

a cooperative game until it's not. There

46:18

would be more drama in

46:20

the early rounds if we didn't all

46:23

kind of... And I mean, it's really... The

46:25

game works this way, right? Like it's not...

46:28

It's not making it up, but it's also like it

46:30

is a cultural thing where if we

46:32

all just decided like we didn't like

46:34

playing the game this way, then yeah,

46:36

it would come to blows earlier than

46:39

it does in the way we

46:41

play it now. I'm very curious with

46:44

the eventual BGA release. I'm very

46:46

curious if the tone

46:49

there is going to be different because

46:51

I feel like there is a high

46:53

chance that that's going to turn

46:56

into like a way more aggressive

46:58

meta, but maybe that's just me

47:01

just saying words.

47:04

What makes you think that? I'm curious. I'm curious what makes

47:06

you kind of go there. I guess

47:08

just the way that it's going to be like...

47:11

I mean, aren't most BGA games... I

47:14

don't know this for sure, but aren't most BGA

47:16

games like ranked in some way? Like don't you

47:18

have like ratings and stuff like that? It's

47:20

always a score that it's like a little league

47:22

in every single thing that you do. You

47:25

are keeping score. Yeah, I don't know. If that is

47:27

the case, I can understand that, right? That's sort of

47:29

the thing behind the... There's

47:32

a global league that just like has

47:34

games you can win and score points

47:36

and those get described as like really

47:38

cut throat mean games and

47:40

are not the kind of TI I want to play. I

47:42

know that one. It'll be asynchronous, but

47:45

it'll be asynchronous without all the like

47:48

chat functionality of Discord. There

47:50

will be chat functionality, I think. I mean,

47:53

I think there has to be. Yeah, I guess it

47:55

isn't another thing like... Do

47:57

they have matching? I literally have no idea. Like

48:00

I yeah, I don't like did it

48:02

match you with yeah, so like it

48:05

just playing with random players in a matching system itself

48:08

is enough to me, but I

48:11

I'm really curious to see like How

48:14

many games where you're playing with

48:16

matched players like reach the end?

48:18

Yeah, like like are people

48:21

gonna like kind of bad

48:23

attitude it and like oh they're

48:25

losing losing and they're losing its

48:28

async so it's already gonna be really slow and They

48:32

don't know any of these people so I'm

48:34

gonna just yeah stop playing

48:36

like I'm really curious Yeah, there is

48:38

that weird aspect of this game that

48:40

just inherently leads to like

48:42

just bad things can happen There

48:44

can be bad vibes in in

48:46

games of TI and and

48:49

maybe sometimes winmaking is us relieving

48:53

ourselves of It

48:55

getting worse in the bad game. Oh, yeah

48:58

I've definitely been there before where it was

49:00

like this win make is not

49:03

about making it more toxic Actually, we're

49:05

making it less toxic And

49:08

I don't want to go into specifics. I we all know

49:10

we all know Yeah,

49:13

I think like you said that you know at

49:15

some point playing the game itself is Shades

49:18

of Grey of win making right if you're

49:20

at you know Someone's at nine points

49:22

and you give them your support you're

49:24

putting your chances of winning to zero So,

49:26

you know, right the strictest sense of

49:28

win making but the second that someone

49:31

proposes a support swap and you just kind

49:33

of accept that as if it's equal value

49:35

and you know Maybe they're

49:37

scoring before you an initiative Maybe they

49:39

have another pathway already set up like

49:42

or you know You support swap with

49:44

the custodians like player and

49:46

they already have another path because then they

49:48

don't need a stage two Like it's never

49:50

an equal trade in that sense with a

49:52

support swap when you just look at right

49:54

point for point because it's You know,

49:57

there's you know different objectives on the game board

49:59

where it's like like, well, now I

50:01

can't activate any of their three empties. Like this

50:03

wasn't an equal trade at all. So

50:06

to some extent, yeah, like they said, you're

50:09

just as culpable for giving that point

50:11

away early as

50:13

you are forgiving that support swap towards

50:15

the end. And the funniest situation is

50:17

always a con trading away all their

50:19

planets and then just sitting

50:21

in their home system in the last round where it's

50:23

like, yeah, like you helped everybody

50:26

score, but you went

50:28

way overboard and you've taken yourself out

50:30

of the running by being so generous.

50:32

Yeah, at what cost. Yeah,

50:34

and I definitely used to have that same kind of

50:36

thinking. And I don't think I'm like wildly far away

50:38

from it, but the idea that like too

50:41

much boat floating early is

50:43

just like, well, you've made

50:45

the bed, you know, and now you have to

50:47

sleep in it. Especially I've had

50:49

two recent async games where just

50:52

like Winu has not even been touched and

50:54

we're just like totally chill with Winu getting

50:56

away with one kind of the whole game.

51:00

okay, I guess, Milti, you're in this one and

51:03

it's your friend that's Winu and we're all just

51:05

sitting here watching Winu do great and I'm waiting

51:07

for the shoe to drop basically. And

51:09

I don't know how to feel about it at

51:11

this point, but I keep having these games

51:13

where, and I think it's especially common in

51:15

async and I'm absolutely not saying I don't

51:18

do it too because there's a certain laziness

51:20

that comes with async which is

51:22

like, you know, we could make

51:24

all of this really complicated or we

51:27

could, you know, kind of get through around too quickly and

51:29

like just make the boats float as much as

51:32

possible. So I don't know. I

51:34

definitely have been a part of all sides

51:37

of the coin on this one and

51:39

I don't know where I fall anymore. So I have

51:41

a question for you guys. I'm sure that there aren't

51:43

statistics for this or if they are, they take time

51:45

to get, but what would you guess if

51:48

you look at every winning game and

51:51

the point breakdown of players who

51:53

have won? So they are the player who had 10 or

51:56

12 or whatever. About

51:58

what percentage of games. Do

52:01

those winners have at least one point from

52:03

support? Ooh, that's a great question. It's gotta

52:05

be like 75% Right.

52:07

The class. I got my mind. Yeah.

52:10

Yeah is your support and your you

52:12

know, three secrets and One

52:15

bonus point and your five stage one

52:17

objectives, right? And if you're not

52:19

getting five stage one objectives, you're getting a stage two,

52:22

but that support is always built

52:24

in. Yeah Like

52:26

and then the only way around it is some

52:29

extra point whether that's you know I

52:32

just like custodians are Imperial or like

52:34

a relic, right? And

52:37

then how often do you see somebody

52:39

like who's already at nine points score

52:41

a stage two? Yeah,

52:44

that one might be more common

52:47

Then then like not not more common than support

52:49

for the throne But like I I

52:52

do think the player get that gets to quote

52:54

unquote 11 in a 10-point game As

52:57

a as a mode of winning is maybe not wildly

53:00

uncommon I'm trying to pull up like the

53:02

last year's tournament data because I do know

53:04

we don't have support for the throne track

53:06

But we definitely have like in which a

53:09

stage two was scored and in which a

53:11

stage two was not scored and within that

53:13

I write I recall an interesting piece of

53:15

data being the number of

53:17

games where It's without

53:20

a stage two But it's also without

53:22

custodians and to me that that must

53:25

stream support and some other bonus point came

53:27

up Right, but the I feel like that

53:29

like to me assumes support for the throne

53:31

is involved Yeah, that situation is almost like

53:34

double support somehow, right? But you see this

53:36

occasionally where it's like how did this player

53:38

end up with two supports in round two?

53:41

like there's just no ability to

53:43

stop that tempo when they can close out

53:45

in round four and other

53:48

players are so far behind on Technology

53:50

or something that they don't even have

53:52

the ability to inslay that player it's

53:55

funny how support for the throne is

53:58

Like I agree that it like kind of That sucks.

54:01

But then if I hear that somebody has two of them, I'm like,

54:03

that rules. What is that? How

54:05

does that make sense? I'm

54:07

like, support for the throne, blame. But oh,

54:10

they won and they had two support for

54:12

the throne? That's really cool. Well, it does

54:14

go back to Dane's, you know, that means

54:16

one of those was absolutely earned the right

54:19

way. One of those was for real.

54:21

So the real way you get a support for them.

54:23

I mean, yeah, that goes to exactly Dane's point of

54:25

they did it the respectable way and you did something

54:27

where you extorted them or they had to give it

54:30

up. You knew it wasn't in return for

54:33

another support. And yeah, those just feel better.

54:35

It's cooler to get a support for the

54:37

throne for not a support for the throne.

54:40

Agreed. Though, to be fair, it

54:42

could have just been the opposite, the worst way

54:44

to get a support for the throne, which is

54:46

just out of spite or

54:48

rage. Sure. Where it's just like,

54:50

yeah, that's true. I want the game to end, take this. Like

54:53

that. That's also not great. It

54:56

is kind of funny, a little side tangent. I

54:59

just realized I was like talking about that game

55:01

I played at home where it was like no

55:03

gravity drive, no support for the throne. I was

55:05

kind of like making it sound like I was

55:08

being like really great

55:10

and casual and having a good

55:12

time with my friends. But I

55:14

absolutely played Nazaroka and just farmed

55:16

like 16 relics in my slice.

55:18

And then during the last round,

55:20

just spammed a forge until I

55:22

hit a shard

55:24

at the end. That's the real beauty. I

55:30

look forward to some day. It's been so long

55:32

since I feel like I've played a game with like five

55:34

completely new players. And

55:37

I need to relive that freedom of like, I

55:39

don't need to do anything in this. I can

55:41

do, yeah, what lottery do I want to play?

55:44

What completely stupid like made up strategy do I

55:46

want to go for today? I

55:49

would love to have one of those soon.

55:51

Oh, I just played a game like that. And

55:54

it was so funny because it was

55:56

a bunch of players that are not exposed to the

55:58

online meta and are relatively. relatively new, not

56:01

completely. But every time something

56:03

would come up where they were like popping

56:05

trade, I was just like, I'd clam up.

56:07

I was like, I don't want to corrupt

56:09

this pristine landscape with the online meta. Yeah.

56:15

Oh, I absolutely taught my friends X

56:17

minus one immediately. Oh, yeah. There is

56:19

no delay. That's allowed, right? Because it's

56:21

just like, I don't need to sit

56:23

here and listen to you all bicker

56:25

about these stupid trade goods. It doesn't

56:27

matter. Just make your money. They

56:29

were kind of like paralyzed, not sure what to do.

56:31

Yeah. Well, they never trust you, right?

56:33

A new player never trusts you when you say,

56:36

I promise that X minus one is like a

56:38

pretty decent deal. It's like a fair shake. I

56:40

was dating someone that I tried to teach X

56:42

minus one to and she didn't trust me. And

56:45

then it didn't work out. I

56:47

just remember thinking like, is that a true

56:49

story? Is that real? That's a true story.

56:51

Yeah, yeah. I was dating someone and we

56:53

were playing Twilight and Imperium and it was

56:55

time for trade to pop. And I was

56:57

like, oh, okay. So the way we do

57:00

this in the community and it's like agreed upon the

57:03

numbers are that it's fair and it's just so that

57:05

we do it quickly. And she was just like, I

57:07

think you're lying to me right now. And

57:09

I was like, no, no, no, it really

57:11

is. So she was like, nah, I think.

57:13

And then it took forever. It took so

57:15

long. It was like, because then it was

57:17

like, she kind of had to like learn.

57:19

She had to like take

57:21

it one. I mean, that's the whole reason X minus

57:23

one is like great because you get through everybody

57:26

gets what they want very quickly. That's

57:28

why X minus one is like the

57:30

opposite of support swapping where it's actually

57:32

we actually came up with something good

57:34

and we made the game less lame

57:36

by coming up with a good thing.

57:39

Yeah, I totally disagree with this because

57:41

I feel like X minus one is

57:44

basically a form of win making when you do

57:46

it in round one. You're

57:48

so generous to these factions that have

57:50

specific break points like giving our break

57:52

their trade good tech giving Nalu a

57:54

trade good to get an extra token

57:57

like sure that the X minus one value

57:59

there is. so different in round one

58:01

than rounds two through four. And

58:04

then of course round five, it all goes away

58:06

based on objectives anyway. Yeah. But

58:08

I think like. You know, those are very particular examples

58:10

though that you cited and I feel like it'd be

58:12

pretty easy to build a table of six where it's

58:14

like, ah, it's pretty much a wash. But you're right,

58:17

there are facts in that we could hold to

58:19

the firewalls. There's a lot of facts that

58:21

have that just based on their home system

58:23

spends, right? Like Hakan is obviously gonna get

58:25

stuff, but Arjun being able to

58:27

get that extra trade good for a command

58:29

token. It's big. It's big, right? I think

58:32

there's a lot of those when you go

58:34

through them. I love how much we're talking

58:36

about how much you all hate early game

58:38

boat floating. So my, I'm in the semi-finals

58:41

of the async tournament and

58:43

our round one, I

58:45

orchestrated an entire plan for

58:48

the round and got everybody on board with

58:50

it. And I built a spreadsheet that had

58:52

every single person's action, every single round and

58:55

what they should do. And

58:57

it all worked and everybody did

58:59

it and it was a great thing. And then very

59:03

early into round two, we have almost eliminated

59:05

our brick. So I don't know where we

59:07

got, but

59:10

I've clearly shown both sides of the coin,

59:12

I think in this single game that is very

59:14

far from finishing. I like that you finally

59:16

pulled that off. I'm not sure I understand what

59:18

you were saying you did. Like what, you

59:21

made a spreadsheet that told everyone what

59:23

to do? I played a couple of

59:25

games with Matt and he's pulling his

59:27

hair out over trying to optimize diplomacy

59:30

warfare at technology timing. I'm obsessed. And

59:32

it never worked out the way he was. I

59:35

just want everyone to get, I hate those

59:38

three strategy cards when they're in the round

59:40

together and I just want everybody to come

59:42

out okay. I hate it when like communication

59:44

doesn't happen and then it means one person

59:46

is just completely left in the cold. I

59:49

don't know why I should be fine with

59:51

that as long as it's not me that's left out in

59:53

the cold, but I want everyone to have

59:55

a good round, round one

59:57

so bad. It's funny because I... I

1:00:00

feel like when Diplo pops and it doesn't work

1:00:03

for everybody, I'm okay with that. But for some

1:00:05

reason, I'm a fan of X minus one. So

1:00:07

really, what it comes down to me is it's

1:00:09

all about time. It sounds like

1:00:11

making Diplo work for everybody takes time.

1:00:13

I don't like that. X minus one,

1:00:16

it's fast. I like it. That's really

1:00:18

all it comes down to for me.

1:00:20

Yeah, it's true. Although I will note

1:00:22

our game is the second fastest

1:00:24

it sounds like of the six

1:00:26

semi-final games. So I don't

1:00:29

know. Once the plan, it took a long time.

1:00:31

There was a long time of no action. Oh, well,

1:00:33

you had to make a spreadsheet. Yeah, yeah, yeah. I

1:00:35

had to make a spreadsheet. You need to know. There

1:00:37

were three days of no actions and then two days

1:00:39

of every single action of the entire round. Oh,

1:00:42

and do you think you really see

1:00:44

people paying the command token for the secondary

1:00:46

of trade? Never. Oh

1:00:49

my gosh. Is that just the most

1:00:51

underutilized thing in the entire game?

1:00:54

I think some people should do it more. Like,

1:00:56

Jolnar should do it. You shouldn't replenish Jolnar and

1:00:58

Jolnar should just spend the token or

1:01:00

whatever. I think if you get offered an X minus

1:01:02

two, I will do it sometimes. Yeah. I

1:01:04

think there's a handful of factions that will do it if

1:01:07

they're not given an option. But I think, yeah, factions

1:01:10

will accept the X minus two more

1:01:12

often than spend the token. Because

1:01:15

it works out to basically the same value for

1:01:17

them. Yeah. You can have a

1:01:19

slice though that kind of supports it, right? And to me, Jolnar

1:01:22

is a classic example too because it's like, I got five influence

1:01:24

at home. If I have any

1:01:26

additional influence on the slice, I can actually kind

1:01:28

of burn the command tokens and then the trade

1:01:30

goods are the resources I need for other stuff

1:01:33

or whatever. Yeah. I think Hunter's

1:01:35

point about loving X minus one, I think

1:01:37

that also works because presumably five

1:01:40

to six of the time you are getting the

1:01:42

X minus one as the player without trade. And

1:01:45

one six of the time you have trade and you don't want

1:01:47

to deal with it. I

1:01:50

love getting an X minus one in Drive 1 because I'm

1:01:53

like, this is free money. And

1:01:55

this helps me so much. But yeah, if I take trade, I'm much

1:01:57

less inclined to get it. give

1:02:00

x minus one to the table. I think that's

1:02:02

what eventually won me over to x minus one,

1:02:04

was I was resistant to it for a while.

1:02:06

But I had too many games where it wasn't

1:02:08

even just that if I didn't offer it round

1:02:11

one, I wouldn't be offered it later. It was

1:02:13

that I would get bad deals all game long

1:02:15

because I didn't offer that x minus one. Like

1:02:17

I was just like not getting to move trade

1:02:19

goods around at all because I had spurned the

1:02:21

table and ruined the round one. So it became

1:02:23

not worth it to just like have those kinds

1:02:26

of bad deals anymore. So it's really interesting, because

1:02:28

I feel like a lot of the players that

1:02:30

I've seen, they are really

1:02:32

hesitant to change up whatever plan or

1:02:36

whatever meta they typically play to. So if

1:02:38

someone cuts other people out of trade, the

1:02:41

next round, the table will still include

1:02:43

them in trade on the same x minus one

1:02:46

conditions. And I feel like this is sort of

1:02:48

the one thing that we haven't really discussed at all, is

1:02:50

that there's this whole element of, you

1:02:53

sit down at a table with five players in a tournament

1:02:55

game that you don't know, you kind

1:02:57

of have to play the players as well in terms

1:03:00

of who is going to be willing to win make,

1:03:02

who is going to give up resources to winslay, and

1:03:05

things like that where it's, this

1:03:07

is an element of if I am friends with this

1:03:09

person, then they will give me

1:03:11

their support. If I am friends with

1:03:14

this person, then they'll help me winslay someone to give

1:03:16

us both the better chance. And

1:03:18

it's sort of this unknown where it's

1:03:20

a support swap with Jihan may be

1:03:22

more valuable than a support swap with

1:03:25

Matt. Yeah, right. Although I support

1:03:27

swap with Matt, it's pretty valuable. Yeah,

1:03:29

Jihan's a weird example there. I

1:03:31

find Jihan a pretty scary

1:03:34

player, I don't know. I do

1:03:36

wonder what message I've sent to the players in

1:03:38

my semi's game by having like the most boat

1:03:40

floating I've ever done followed by the like biggest

1:03:42

attack I've ever done in a round two. So

1:03:44

maybe I'm, yeah, maybe I'm doing a good job

1:03:46

and keeping everybody guessing about

1:03:48

what I'm doing. But I absolutely agree, Milti, that

1:03:50

there's, the other reasons

1:03:53

so many of these things have become common

1:03:55

places just because there's so much

1:03:57

more strangers playing TI together than ever

1:03:59

before. You know, the first two to

1:04:01

even three years was very much way

1:04:04

more people only playing TI with their

1:04:07

friends, right? Their close-knit friends physically was

1:04:09

how all of TI was done. And

1:04:12

it's really only recently that like so many more

1:04:14

people are just playing with strangers all the time,

1:04:16

which is why you get these like

1:04:18

little shortcuts to everything. Also,

1:04:21

I think that overall,

1:04:23

when it comes to win-making

1:04:25

by whatever definition you define it,

1:04:27

it makes I think more sense

1:04:29

to see it in something like

1:04:31

a tournament than it makes sense

1:04:34

for when you're with your friends, unless

1:04:36

your friends are particularly, you know,

1:04:39

I mean, unless they're people like us,

1:04:42

then I feel like it

1:04:45

makes sense that so many tournament games end up

1:04:47

that way, I guess is what I'm saying. I

1:04:50

think because of that collision of all of these

1:04:52

different ways of thinking about

1:04:54

the game, and that naturally because

1:04:56

of that environment, you sort of

1:04:58

empower the idea of conning the

1:05:00

other players. Because there's

1:05:02

so much that is not

1:05:05

defined. They don't really have

1:05:07

like a united meta. And

1:05:10

so therefore, there's a lot of room for proposing

1:05:12

something really, you know, out there

1:05:16

and different that maybe ends in a

1:05:18

way that the audience perceives as being

1:05:20

very win-making. But to me, just

1:05:22

kind of seems like normal, you know, just seems like

1:05:24

it's a Tuesday, I guess. Well,

1:05:26

cool. Dane, Milti, thank

1:05:29

you both for hanging out with us and

1:05:31

talking through all this. We now have all

1:05:33

of the answers we were looking for and

1:05:35

the problem is solved. We've solved win-making, everyone.

1:05:38

And you can go forward with all of the

1:05:40

advice given here in. Yep, it's over. Co-op, boat

1:05:42

float, TI. Done. We did

1:05:45

it. Nailed it. It's a meta advance.

1:05:47

High five. Just

1:05:49

for the record, just to maybe speak for some people that

1:05:51

are listening, I just want to say to you, Dane, for

1:05:54

the record, if you announce

1:05:56

tomorrow that support for the throne is out

1:05:58

of the game, I don't. I know

1:06:00

that you would get, I don't know

1:06:02

that people would complain very much. I think people

1:06:04

would be like, yeah, that's all right. People would

1:06:06

be like, yeah, we shouldn't have been doing that,

1:06:08

do we? Like, they would have been called out

1:06:10

on it. They would have been like, yeah, I

1:06:12

knew that was wrong. Actually. I

1:06:15

think that, I think that honestly, that

1:06:17

is a reaction that I would get and maybe

1:06:19

not an uncommon one, but there will be people,

1:06:22

a lot of people who will be neutral about it and

1:06:25

there will be people that are upset, I think.

1:06:27

Yeah, of course. Yeah, there always is. But

1:06:29

like, quite a few. So I

1:06:31

don't know what to do. You

1:06:33

guys figure it out, it's fine. And

1:06:37

so it always goes, he leaves it

1:06:39

to us, Hunter. I

1:06:42

want to thank our Weird Bears, Bigout

1:06:49

Cupachino, Squee-Mishimu, BLT, Brass Bird,

1:06:51

Kavala Soul, Kaluin, Dandelion, Darryl,

1:06:54

Drago Faxon, Elspeth SC, Jadim

1:06:56

Jedi, Cardinal, Alice, Emlashefsky, Nick,

1:06:59

Absol, RY's and Tang, and I want

1:07:01

to thank our baby child, big friends,

1:07:04

Kraken, Hormandia, Kirkules, Relikstan, and Vince, you

1:07:06

can rate this podcast on apps. I

1:07:08

don't know, do it. Rate this podcast

1:07:11

on your next appetizer that you order

1:07:13

at any restaurant. Just draw it into

1:07:15

the dip. Whatever dip

1:07:18

you get, write five stars into

1:07:20

it. And that's rating us, we

1:07:22

had a really good one this week, Hunter, we had an

1:07:24

incredibly good rating. I know. I

1:07:27

need to call this one out because I'm really proud. I'm

1:07:29

really proud of you all. This is like the best review

1:07:31

we've ever gotten. I am

1:07:33

so impressed and delighted. We

1:07:39

really are just trying to have fun whenever we

1:07:41

throw out those prompts on the five star reviews.

1:07:44

It is just a joke, we are just having

1:07:46

fun. But this is the most

1:07:48

I've ever seen someone take what we said

1:07:50

and run with it. And it's beautiful to

1:07:52

me. TJ Wolf 77, thank

1:07:55

you for your review on Apple

1:07:58

Podcasts. What wonders the iPhone. half-rot.

1:08:00

Five stars! I recently decided to

1:08:02

try out a smartphone. My granddaughter

1:08:04

has been nagging me to get

1:08:07

with it. While I do miss

1:08:09

my old flip phone with buttons,

1:08:11

this iPhone 14, who is it?

1:08:13

What's it? It's truly a marvel

1:08:16

of modern technology, and apparently child

1:08:18

labour scrapping for precious metals needs

1:08:20

for such technological miracle. Well, at

1:08:22

any rate, the screen has so

1:08:25

many little things on it. I've

1:08:27

tapped one that's labeled podcasts. So

1:08:29

up came two young gentlemen to

1:08:31

have a rather obtuse discussion regarding cats

1:08:33

and turtles and space. Oh, and Phil

1:08:36

Collins as well. I just love him.

1:08:38

Soussous Studio forever. Seems weird to just

1:08:40

have a button for nothing but these

1:08:42

talky guys. The conversation shifted to algebra,

1:08:44

specifically X minus one, but they never

1:08:46

did figure out that problem. Anywho, check

1:08:49

out this thing. I guess this is

1:08:51

what the purple podcast square is for

1:08:53

on my phone. I should check with

1:08:55

my granddaughter who knows about this. I

1:08:59

love, this is such a good review because it,

1:09:01

well, first of all, it creates a little world

1:09:03

that you can kind of live in. And it's

1:09:05

a world where is his

1:09:07

granddaughter into

1:09:09

space cats? Or did

1:09:11

the algorithm deliver space cats to this guy?

1:09:14

I think so. Like first, it was on

1:09:16

top of the stack. Yeah, we're at the

1:09:18

top of the feed. Because of all of

1:09:20

your amazing ratings, we're at the top of

1:09:22

the Apple podcast. It's gotta be that. Yeah.

1:09:25

So it has this like double aspect to

1:09:27

it where it's fiction

1:09:30

written exactly to our prom. And

1:09:32

it includes actually like a deep

1:09:34

compliment of us when the algorithm

1:09:37

has said, like imagine your life.

1:09:39

If you have just bought an

1:09:41

iPhone, you pull up the podcast

1:09:43

app. And the first thing the

1:09:46

algorithm throws at you is, do

1:09:48

you want to know a lot about Twilight Imperium?

1:09:50

Is that what you want to know about? We're

1:09:52

looking for truly this. We don't know a lot

1:09:54

about you yet, you know, but we were thinking

1:09:56

maybe you should start here. Those

1:09:59

are, we. I rag on the YouTube commenters

1:10:01

a lot on this show. My favorite YouTube

1:10:03

comments that we get that I will never

1:10:05

delete are the ones where someone just says,

1:10:07

why is this in my feed? I

1:10:13

need to reply to those more often and be like, I don't

1:10:15

know, man. I don't know how we got here, but you're welcome.

1:10:18

Yeah. Yeah. We

1:10:20

are unalgorithmable. Okay. Hey,

1:10:22

guess what? We've

1:10:26

got some more prelims games this coming weekend. I'd

1:10:28

like to announce for you prelims game number seven.

1:10:30

These are some weird times this weekend. Okay, everybody.

1:10:32

And if you're a prelims player looking to get

1:10:34

in the game, these are like just getting posted.

1:10:38

And so hop on there and sign

1:10:40

yourself up. But you might have to do a

1:10:42

lot of weird math to figure out what time

1:10:44

this is for you. Okay. Prelims

1:10:46

game number seven is Saturday

1:10:48

at 600 UTC. So

1:10:52

to be clear for us stupid Americans

1:10:54

who are always very bad at UTC,

1:10:57

that is very, very late Friday night.

1:11:00

Okay. Everybody for the rest

1:11:02

of the world, it's just Saturday. Okay.

1:11:04

And it can just be Saturday. But for us, we have

1:11:07

so much trip-up-itude and I don't want

1:11:09

to see Americans signing up for this game and then

1:11:11

bowing out of it like six hours before because they're

1:11:13

like, wait, it's 6pm on a Friday. I'm not playing

1:11:15

a game in six hours. That's wild. So

1:11:18

yes, six o'clock UTC

1:11:21

on Drew Minuss's Twitch channel, twitch.tv

1:11:24

slash Drew Minuss. Game

1:11:26

number eight is another weird

1:11:28

one. Sunday

1:11:30

at 200 UTC

1:11:32

on the Space Cats Peace Turtle Switch.

1:11:35

That's also late. That is also late,

1:11:37

but like early evening. It's

1:11:39

like 8pm my time. I'm hosting that

1:11:41

one at like 8pm my time. I'm

1:11:43

going to die Saturday night. Saturday

1:11:46

night, mask and the die live on

1:11:48

stream at twitch.tv slash Space Cats Peace

1:11:50

Turtles. And finally, prelims game number nine

1:11:52

is Sunday at 1700 on J.O. Ear

1:11:56

Camp. So we're really all three different

1:11:58

channels getting represented for this weekend. because like we said at

1:12:00

the top of the show, there's like moving

1:12:02

and stuff going on. There's a lot of, Hunter and

1:12:05

I really wanted to do like

1:12:07

almost every game for the prelims, and

1:12:09

then our whole lives got chucked out

1:12:11

the second story window. So we are

1:12:13

scrambling to make the prelims just happen

1:12:15

on time. Also, it's my last weekend

1:12:17

in New York City as a resident

1:12:19

of New York will be this

1:12:21

coming weekend, and then I am outta

1:12:23

here, getting out of this one-horse town

1:12:26

and going to the big city lights. Minneapolis

1:12:30

is many like. Minneapolis, Minnesota,

1:12:32

the city of lights, they

1:12:34

call it. Hey,

1:12:37

we've got an agenda face. Heck

1:12:41

yeah. Cardboard Crash Course, love you also,

1:12:43

by the way, love you buddy. Hey

1:12:46

bud, you're great. Check our Cardboard Crash Course

1:12:48

on YouTube for also Spirit Island stuff, T.I.

1:12:51

stuff. All kinds of little more game things.

1:12:53

Guys, guys and stuff. So

1:12:55

Cardboard Crash Course asks, what is the

1:12:57

best way to improve the atmosphere of

1:13:00

quote unquote buddies around the table? Twilight

1:13:02

Imperium. Changes you have made to the

1:13:04

rules or additions you've made to make

1:13:06

the most fun experience in person, probably

1:13:09

with the holiday extravaganza, et cetera. Yeah, so

1:13:11

we're gonna have to get theoretical on this

1:13:13

one. Well, we do have

1:13:15

one, we actually do have one specific rule that

1:13:19

really helps the buddies around the table. Yeah,

1:13:21

yeah, what is it? And that's every

1:13:23

time you finish a round, you put a Pokemon

1:13:25

card in an empty space and the Pokemon cards

1:13:27

count the round. Count the round, yeah. So no

1:13:29

Pokemon cards is round one and then one Pokemon

1:13:32

card is round two. Yeah, yeah. Therefore,

1:13:34

that's just like the easy way to count

1:13:36

the rounds, is Pokemon cards on the table.

1:13:40

I'm trying to think of more concrete stuff I've got.

1:13:42

I try not to sit next to you, Matt.

1:13:45

We have not found the proper coordination.

1:13:47

Actually, this year was the best one, which

1:13:49

is Matt doesn't play and he just kind

1:13:51

of hosts and run around in the background.

1:13:54

That was our most enjoyable holiday

1:13:56

spectacular yet. Wow, is

1:13:58

that our best advice? consider not

1:14:00

playing. Have your analysis paralysis angry

1:14:03

friend sit out and find a

1:14:05

different role in the friend group.

1:14:09

I think I think buddies around

1:14:11

the table TI benefits from more

1:14:14

of a snack vibe. You

1:14:16

know more of a like

1:14:19

we're hanging out and and talking about

1:14:21

stuff and maybe

1:14:23

focusing less on the game if that's

1:14:26

possible but

1:14:29

I really don't play buddies around the table TI

1:14:31

and I kind of feel like this the reason

1:14:33

I selected this question was I was like well

1:14:35

first of all I just want to say nice

1:14:37

things about cardboard crash course but second of all

1:14:39

I kind of just wanted to like kind of sit

1:14:42

in this for a second and just say like we

1:14:45

need to play more like regular game. Well and

1:14:47

we're about to be able to right that's the

1:14:49

advantage of this year is we're about to be

1:14:52

in the same place and we get to make

1:14:54

a bunch of new buddies in Minneapolis and just

1:14:56

like actually have in-person games relatively

1:14:58

often like as often as we want to

1:15:00

so I'm very excited so I would love

1:15:02

for some errata from folks in this channel

1:15:05

talking about their favorite buddies around the TI table

1:15:08

stuff. I would say I do

1:15:11

think especially there's two different contexts of

1:15:13

buddies around the table TI right there's

1:15:16

I've conned my friends into playing TI for

1:15:18

the first or second time and so we're

1:15:21

gonna kind of let anything happen right there's

1:15:23

there's the like oh we're not gonna worry

1:15:25

about things that speed things up too

1:15:27

much like let people have their fun let people make bad

1:15:29

dumb trades with each other and you just sort of have

1:15:31

to live with it and then there's like

1:15:34

this these are my five buddies we play

1:15:36

TI right you know once a month or

1:15:38

something and and that one is like more

1:15:40

about how can you I would

1:15:42

say that's when it's like let's what are the best

1:15:44

tools to sort of speeding things up so that we

1:15:47

don't get hung up right same talking points every single

1:15:49

game or whatever. Yeah I

1:15:51

agree with that I think

1:15:53

that homebrew is kind of

1:15:55

an interesting like like

1:15:57

aspect to this that I I

1:16:00

don't know that we really speak to you

1:16:02

that much, but there are like, I think

1:16:04

some things that you can chill out on,

1:16:06

like, I think doing the agenda phase the

1:16:08

quote unquote right way is not necessary for

1:16:10

every group. Right. You can just

1:16:12

call out if anybody wants to play any cards,

1:16:14

wins or afters, and just let them play cards.

1:16:17

Can I tell ya, we were talking about this

1:16:19

in my Twitch chat the other day. I'm

1:16:21

just sick, I'm sick of all the little rituals

1:16:24

actually. Like I am actually. And I think Async

1:16:26

has done this to me, because Async, it really

1:16:28

is like, everybody's kinda just like, listen, man, we

1:16:30

don't have time to sit here and wait for

1:16:32

everybody. Right. Draw a secret

1:16:35

and then discard a secret, and then it

1:16:37

might be like tomorrow before the next person

1:16:39

does that. Just draw your secret and discard

1:16:41

your secret. The statistical variation is so low.

1:16:43

It's so minor. It doesn't matter. And it

1:16:45

has really shifted my thinking of like, so

1:16:47

do we need to do any of this

1:16:50

or could we all chill a little bit,

1:16:52

okay? And just like, just get secrets and

1:16:54

accept that they're not. I

1:16:56

think we like got ourselves into that thinking because

1:16:58

base game, the secrets were so limited, right? And

1:17:00

so then there was like a, by the end

1:17:02

of the game, you can count out every single

1:17:05

one. Now it's a random grab anyways,

1:17:07

right? There's half the secrets are still

1:17:09

on the deck by the end of

1:17:11

the game. And

1:17:13

the same thing is true of the agenda phase.

1:17:15

Just like play your wins and play your afters,

1:17:17

okay? Just play them. It doesn't matter. Yeah, it's

1:17:19

not optimal, but who cares? Like you don't need

1:17:22

to make the agenda phase

1:17:24

optimal. Yeah, it's not worth it. It's not worth

1:17:26

the time. What you get out of the agenda

1:17:28

phase is not worth that sort of investment. Right.

1:17:32

Now, if you're playing a tournament game, obviously there's a

1:17:34

whole meta game aspect to playing writers, but I don't

1:17:37

know, when you're just playing with your buddies, like, just,

1:17:40

hey, I'm playing this. Yeah. Just say it. Yeah. Put

1:17:42

it out there. Just talk to your friends. Just talk

1:17:44

to your friends and be like, ah, I'm gonna play

1:17:46

this. Yeah. Done. Don't care.

1:17:48

Absolutely. So yeah, I do think

1:17:50

that Twilight Imperium with like kind of

1:17:52

a loosey goosey, more laid back

1:17:55

attitude is probably a lot.

1:17:57

It's a lot easier to parse. It's like less,

1:17:59

it hurts your brain. Brainless yeah, which is good if

1:18:01

you're trying to hang out with your but one especially

1:18:03

when you're trying to teach new people And then you're

1:18:05

constantly like Filling them in on

1:18:08

the weird little semantics of things hey guess

1:18:10

what that's a super not fun way to

1:18:12

learn a board game Because you don't retain

1:18:14

any of that information you will not retain

1:18:16

when versus after okay in your in your

1:18:18

first game It's ei or it maybe you

1:18:20

can it's just not worth retaining that like

1:18:22

why have that be the focus of what

1:18:24

your first game? Was is like trying to

1:18:26

get all this lingo down just learn the

1:18:28

vibes of how the game kind of goes

1:18:30

and? And go on move

1:18:32

on with your day something Dane said in this episode is

1:18:35

like the idea And maybe maybe it

1:18:37

was like also before the call, but I've

1:18:39

heard Dane talk about the notion that

1:18:42

Yeah, it wasn't this episode because support for the throne shortens

1:18:44

the game by around essentially right It's like some of

1:18:46

these things are designed to have a little bit more

1:18:48

time and and you see Whole new

1:18:50

groups still going around a easy because they're

1:18:52

they're not so hyper focused on objectives They're

1:18:54

kind of goofing around and having more

1:18:57

fun and letting the war of the game take over

1:18:59

and let the other aspects of it Just sort of

1:19:02

you know fill in and

1:19:04

I I do think are like Playing

1:19:07

the game too good gets in the way of some of

1:19:10

that stuff you don't get to experience as much of the

1:19:12

tech you Don't get to experience as much as just like

1:19:14

stuff in the game Yeah,

1:19:17

I wish I could like kind of

1:19:19

transport myself back to Pre

1:19:21

space cats mindset for me and play

1:19:24

Twilight and period that way just for

1:19:26

the experience of that yeah But

1:19:29

you know just can't do it. It

1:19:31

can't be new again You

1:19:34

know man not until we get codex for

1:19:36

dang you promise a We

1:19:39

didn't call them out on that. Oh, well we now we are we

1:19:41

really Hey galactic

1:19:43

council your episode is next week. It is the

1:19:45

pre the guide to the prelims so thank you

1:19:47

everybody for voting on that and I

1:19:50

Do it over for it voting I think is

1:19:53

over by now by the time this is actually

1:19:55

in people's hands you have like a day left

1:19:57

And I don't think the disparity between the options

1:19:59

is close enough to me. Well get

1:20:01

in there because I want to do top

1:20:03

10 video game. Yeah. Play. Oh yeah. Alright.

1:20:05

33% to 40%. If a huge

1:20:07

legion of you jumped into the last second, we

1:20:09

could do top 10 video games this whole day.

1:20:11

I'm going to say that's the one I really

1:20:13

want to do in that group. Everybody and all

1:20:15

the others. And the other two options that weren't

1:20:17

doing as well, you know, kudos

1:20:20

to you for following your heart and following

1:20:22

your bliss. But if you shifted your votes

1:20:24

over to video games, Hunter and I could

1:20:26

do something way dumber. Just so you know.

1:20:28

Yeah. And also I just think it's really

1:20:30

hilarious for us to do it like

1:20:32

this. To be like, here's your choice.

1:20:34

You can choose whatever you want. But

1:20:36

when I want to do this one,

1:20:38

please, where does do that one? Just

1:20:42

kidding. We'll do whatever one you want. We'll do whatever.

1:20:44

Yep. We're adults. And Hunter Homebrewer's Guild, I think it's

1:20:46

the same thing as last week essentially, right? It's just

1:20:48

that there's a lot of things. I have an update.

1:20:51

Okay. Great. Great. Great. Great. So I have found an

1:20:53

official graphic designer

1:20:59

for the LasX Twilight

1:21:01

Imperium 4 POK edition.

1:21:04

It is Kakotopos,

1:21:07

which I hope I pronounced that right.

1:21:09

No idea if I did. Kakotopus? I

1:21:11

am a cocktopus.

1:21:14

No? No, because it's not

1:21:16

a you there, Matt. It's Kakotopos. I'm

1:21:19

not reading it. I really

1:21:21

stepped in there because I'm not even looking at

1:21:24

the word. I just went off of what you

1:21:26

said and decided, how could I reinterpret those syllables

1:21:28

into something different? Wow. Yeah,

1:21:32

I think I would. Don't do that, folks. That was

1:21:34

very interesting. You're not going to be very much

1:21:43

of that one.

1:21:46

Yeah, so today I just kind of like

1:21:48

butted in on something that I didn't have

1:21:50

any idea. It just kind of threw out a

1:21:52

gap. You mean the brand new. Yeah.

1:21:58

But yeah, so we have a graphic designer. So

1:22:00

which means that I expect by

1:22:03

this weekend, well sorry, by you

1:22:05

hearing this, the

1:22:08

components are all finalized. We

1:22:10

have our final draft of it is

1:22:12

set and then we're just

1:22:14

waiting on Keko Topos. No,

1:22:18

you got me saying it. I got you. So

1:22:22

we're going to be waiting on them

1:22:25

to finish the components and

1:22:27

then hopefully we'll get those done on time

1:22:30

for a stream that last weekend. That

1:22:32

last weekend is going to be really tight for

1:22:34

me. I'm going to be driving across the country

1:22:36

but I am going to go ahead and say

1:22:38

that I'm going to try to make it

1:22:40

happen. I do not want to push this back anymore. But

1:22:43

I did, I was originally going to

1:22:45

drive across the country in the middle of

1:22:47

next week and now it's happening towards the

1:22:49

end of next week because of just

1:22:52

bad stuff that

1:22:55

happened. But I still think

1:22:57

it's possible so we will just see

1:22:59

how it goes. And you'll be able to see

1:23:01

those final components hopefully soon and

1:23:03

they'll be imported into the TTPG version

1:23:07

of Twilight and Period. So there you go. Homebrewer's

1:23:09

Guild update done. You know

1:23:11

what I want to do Hunter? I'm thinking

1:23:13

about win making and I'm just thinking next time

1:23:16

you and I play together, we just

1:23:18

need to do an Ernest attempt,

1:23:20

Ernest Sanders attempt at a

1:23:24

Rider die. Why don't we Rider die each other

1:23:26

and just see how that feels? It'll feel bad

1:23:28

but why don't we do it to whoever is

1:23:30

in the room with us? You and me just

1:23:33

commit to win making each other out

1:23:35

the gate like a weird married couple.

1:23:39

I'm just going to say Matt that I

1:23:41

think the problem, I don't think you have a

1:23:43

very good memory for stuff

1:23:46

just in general. I think you have

1:23:48

a bad memory because we actually have

1:23:50

been here before and the last time we

1:23:52

did this you went back on

1:23:54

it in round one. So

1:23:56

no Matt, we can't do that.

1:24:00

We didn't say a ride or die, we just said we were

1:24:02

gonna be nice to each other and then I

1:24:04

didn't even do anything that mean

1:24:06

to you. Yeah,

1:24:09

well regardless you made deals with me that where

1:24:11

you weren't really being straight up on your side

1:24:13

and that's happened so many times. I don't think

1:24:15

we can do a ride or die. I

1:24:18

need to go back to that game and see. I

1:24:22

don't know. I don't know. Okay, sure, go

1:24:24

lawyer mode on it. That'll help your case. You

1:24:26

know what I mean? You're

1:24:28

like, listen, I don't want to try, I'm not

1:24:31

interested in creating good will for the future,

1:24:33

I'm interested in gaslighting the past. That's real,

1:24:35

that's what you're communicating to me. You're

1:24:38

like, I don't care, let's not

1:24:40

build this on a foundation of niceness,

1:24:42

let's go right to gaslighting. It's not

1:24:44

about if I am mean, it's about

1:24:47

that you're wrong. Thank

1:24:49

you. That's good, we're definitely gonna have

1:24:51

a great ride or die. We've got

1:24:54

all the everything set up. We're

1:24:56

definitely riding or dying. Thank

1:25:03

you for listening to Space Cat's Peace

1:25:06

Turtles and thanks to Ben Prunty for

1:25:08

the use of his music. You can

1:25:10

find more at benpruntymusic.com and benprunty.bandcamp.com. Pax

1:25:18

Magnifica, Bellum, Lori Osm.

Rate

Join Podchaser to...

  • Rate podcasts and episodes
  • Follow podcasts and creators
  • Create podcast and episode lists
  • & much more

Episode Tags

Do you host or manage this podcast?
Claim and edit this page to your liking.
,

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features