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0:00
There's. Something beautiful about interactive
0:02
game play that draws young
0:04
people and to thinking about
0:06
complex topics like narrative design
0:09
like identity like character building,
0:11
like complicated storytelling that's not
0:13
linear and all of those
0:16
things line up to a
0:18
common core standards which is
0:20
amazing. Welcome. To speaking of
0:22
psychology, I'm Kim Mills. This
0:25
week we're continuing our two part
0:28
series on the human side of
0:30
Technology. In January, a Ph joined
0:33
the Consumer Technology Association had C
0:35
E S the world's largest technology
0:37
trade show for a series of
0:40
discussions about how artificial intelligence, virtual
0:42
reality, digital health apps, and other
0:45
tech developments are shaping human behavior
0:47
and about how psychological science can
0:49
help shape more ethical and effect
0:52
of technology. Afterward,
0:54
we caught up with some
0:56
of the panelists for extended
0:58
conversations. This week we're bringing
1:00
you are discussion with Developmental
1:02
Psychologist Dr. Susan Rivers, executive
1:04
director and chief scientist at
1:06
I Thrive Games, a nonprofit
1:08
organization that develops video games
1:10
to advance teens, mental health
1:12
and social emotional learning. Before
1:15
joining, I thrive. Doctor. River
1:17
served on the research faculty at
1:19
Yale University for over a decade
1:21
and was a cofounder of the
1:23
Yale Center for Emotional Intelligence. I
1:25
talked with her about why video
1:28
games can be such an effective
1:30
vehicle to reach kids, how to
1:32
design games that are both entertaining
1:34
and educational, and how parents can
1:36
balance screen time concerns with a
1:38
recognition of the important role these
1:40
games can play in their kids'
1:42
lives. Here's our discussion:
1:44
if you want to hear more
1:46
from Doctor Rivers and the other
1:49
Psychologists who spoke at C S,
1:51
you can find all the talks
1:53
at cesapa.org. Well Doctor
1:56
Rivers, I want to thank you for joining
1:58
me today here at C S. Really
2:00
great that you're able to join us
2:02
and be on a power here with
2:04
us this afternoon and we're gonna talk
2:06
a little bit about what you do
2:09
as or the head of a an
2:11
organization that creates James Gaming for good
2:13
and your organization is I Thrive Games
2:15
I want to know what is gaming
2:17
for good and wire video games A
2:19
good way to teach kids and seems
2:22
social emotional skills and mental health lessons
2:24
break the questions and such an honor
2:26
to be here. I had such a
2:28
great time on the panel. Said thank
2:30
you very much for for. Inviting
2:33
the to be with here with you.
2:35
Today said gaming for good It is
2:37
really how do we think a bow
2:39
and design and games that support. Young
2:41
people in their development towards
2:43
thriving. And so had
2:46
a we won design learning
2:48
experiences or Just experiences That
2:51
Inglis experiences are learning experiences
2:53
that. Integrate.
2:56
Knowledge and understanding the science of
2:58
the team brain. The science of
3:00
were teens are in. Terms of
3:02
their mental health, they're learning
3:04
their identity for me, san
3:06
the importance of such a
3:08
relationship into the design. A
3:11
digital experience for them,
3:13
That's. It invites. Them
3:15
to interact with a game
3:17
space with other players. that
3:20
one helps them discover who
3:22
they are and with a
3:25
light. On. Different
3:27
aspects of their cells that
3:29
maybe they haven't explored before.
3:31
I've few that bring some
3:33
joy and where they have
3:35
fun at three. Ideally where
3:37
they are interacting with others
3:40
and swarming memories together in
3:42
that place face and getting
3:44
to know. Each other. Doing
3:47
what it what matters in relationship building
3:49
and can accents and also I think
3:51
that games are really great place and
3:54
giving for good as a really great
3:56
place to really sink a bow and
3:58
designed for the. Competencies that young
4:01
people need to develop during adolescence
4:03
and other really ripe to develop
4:05
during adolescence and have a space
4:08
to practice. those in places that
4:10
are it a space that is
4:12
some fun and where it invites
4:15
failure because it's through failure that
4:17
we learn and so through failure
4:19
we learn and we build and
4:22
we go back at it and
4:24
practice again in so that space
4:26
of the digital space of play.
4:30
Creates. The opportunity to level
4:32
up your skill sets an
4:34
as get towards mastery and
4:36
at that that continuous developments.
4:38
Right, Which is a classic feature of a
4:40
game, how you keep people engaged that you
4:42
have to be working toward something. That's right.
4:44
That's right. So one of the things that
4:46
you said on On the Pound today was.
4:50
That you have To me, games
4:52
that don't feel like chocolate covered
4:54
broccoli? How do you do that?
4:56
How do you develop a game
4:58
that is both entertaining an educational?
5:00
Sure. So we're working. In a
5:02
space that is Either word more
5:04
upfront about. Learning and not
5:06
too sexy. Do you want to learn?
5:09
We don't hide die in the educational.
5:11
Learning. Games that we creates. We
5:13
invite young people and to say
5:15
helpless think about what are the
5:18
skills that matter to them, what
5:20
are the skills that they need
5:22
and the world that they identifies
5:24
but also that me see as
5:26
being necessary for. Whether
5:28
it's English language arts,
5:30
or civics or democracies,
5:32
or ah, Looking
5:36
at an evaluating the validity of of
5:38
media or seek news and we work
5:40
with among we connect with them about
5:43
what are some of the skills that
5:45
you have, Would he sees you need,
5:47
how might you develop these and then
5:50
how can we create a context that's
5:52
interesting and relevant to you? Answer three
5:54
that code design process. we think about
5:57
fun, We think about their strengths and
5:59
we designed. Both of those. Within
6:01
the context that were working and whether
6:03
it's. And media
6:05
literacy or. Relationship Healthy relationship building
6:07
whenever the context and so he pair
6:10
those things together to meet continually
6:12
bring content and aspects of the game
6:14
too young people for their feedback on
6:16
and they they wanna learn. They
6:18
want to develop the skills and they
6:21
want to be asked about how best
6:23
to do s and so it's
6:25
through that partnership. That were able
6:27
to create what's hot chocolate covered
6:29
broccoli by a meaningful, engaging learning
6:31
experience. More. About
6:34
vantage point of the educators whom
6:36
would be using these games that
6:38
were do involve them in the
6:40
process we try to and vile
6:42
involve. Them all along the way
6:44
as well. It's it's actually sometimes
6:46
more difficult to get ah educators
6:48
at the table. We put so
6:50
much stress on our educators in
6:52
terms of the things we want
6:54
them to be doing in the
6:56
classroom in school settings The that
6:58
a lot of luck and bringing
7:00
together educators to sit on advisory
7:02
panels on. We're launching a new
7:04
Game Design projects. We have a
7:06
group of educators that we've been
7:09
working with over the years that
7:11
we can call upon. And ask for
7:13
their advice or their input about how would
7:15
you use S Would you use this? What
7:17
would get your way of using this game?
7:19
What would you need to now and and
7:21
we need to do battle better job of
7:23
that. We need to be reaching out to
7:25
more more educators as we do this and
7:27
that. one of the challenges with. Inviting
7:30
educators into these new technologies, they
7:32
don't always have the systems in
7:34
place that support them to be innovative,
7:37
to take risks to have club classrooms
7:39
that are allowed our game play offs
7:41
and elicits our conversations and laughter. Enjoy!
7:44
And schools often don't embrace that. Cinema
7:46
in the classroom Said what Keepers and
7:48
I had a focus on the material.
7:51
Let me talk to you or are
7:53
you arm and I'll tell you
7:55
what you need to now and bringing
7:57
games. Into the classroom. Disrupt that. And
8:00
I can be scary and frightening
8:02
for adults in the space you
8:04
have examples of some favorite games
8:06
is that you would share with
8:08
us? Sure! So. I'm
8:11
turning said she's some other games that we don't. Or
8:13
other doesn't are out. There are both a
8:15
little above all. start with one that we
8:17
used in one of our first curriculum that
8:19
we created. So I was really
8:22
surprised to see when I came. To
8:24
I thrive About eight years ago
8:26
where game had had gotten to.
8:28
I grew up. In the
8:30
eighties and early nineties playing
8:32
yeah, Donkey Kong and Frogger
8:34
we had Atari when I
8:36
was growing up to. This
8:39
is old school video games
8:41
and when you look at
8:43
what's available right now the
8:45
catalogue of beautiful games that
8:47
are out there that are
8:49
selling really rich, complex story
8:51
is using really incredible graphics
8:54
and visuals but also storytelling
8:56
techniques that invite players. Ends:
8:58
You look at the world through characters'
9:00
eyes are interact with belongings in a
9:02
space as a way to do storytelling.
9:04
The one of the games that we've
9:07
found early on is called what Remains
9:09
is either sense. This is an award
9:11
winning game as a storytelling game and
9:13
you sort of walk through this man
9:15
san that belongs to the main character
9:18
Edith Sense and in each room in
9:20
the Manson you're looking to uncover would
9:22
is the story of. The. Person who
9:24
lived in this room by looking
9:26
at the artifacts they left behind.
9:28
What can I discover of the
9:30
story of this person? And so
9:32
we do. Two. Things came up
9:34
for us when we saw that one is
9:37
what does and a person's identity isn't mean.
9:39
And how could you understand a person's identity
9:41
from the artifacts that are in their space?
9:44
And what stories can you tell
9:46
them? what richness is there in
9:48
the context where person resides and
9:50
what's missing? And so in
9:52
adolescence, there's such a richness of that
9:54
worse of identity for me, since I'm
9:56
that happens during the adolescent years that
9:59
there's an immediate. Accents you looking at
10:01
this game through the lens of who am
10:03
I, Who am I was in, who I
10:05
present to the world's the outside world, and
10:07
who am I in my private spaces And
10:09
how to those go together And how to
10:12
those sometimes. Not go together and and
10:14
that also linked up to add.
10:16
Looking at say I'm Elaine learning.
10:18
Standards for high school in. That
10:21
narrative storytelling An. Odd.
10:24
Describing. Place and in
10:26
many other things I mean there were
10:28
dozens of different lines from the Common
10:30
Core. For example, that we could have
10:32
pulled an as learning objectives for That's
10:34
so that game created such. A rich
10:37
opportunity to talk about
10:39
storytelling to explore I'm
10:41
character. And identity for me sad, really
10:43
give a hook to young people. To
10:46
have those really rich conversations in
10:48
the classroom I'm an impromptu them
10:50
to tell their own stories so.
10:52
What remains of the it's is
10:55
a fantastic game that tell stories
10:57
you're interacting with s it's compelling.
10:59
It's surprising you're on edge when
11:01
you're like and been mystery arm
11:03
when you're going through at on
11:05
that opens the door. So many
11:07
different. Kinds of conversations on.
11:10
And depending on who's who you're playing it
11:12
with, what's new, conversations will happen because everyone
11:14
will find a different piece that really connects
11:16
to them. and that's where that richness in
11:18
that relationship telling them. To
11:20
really love that game. So how does that
11:23
then tie in with the learning objectives? of
11:25
the teacher might house. Yeah so that's
11:27
where the the english. Language Arts
11:29
Learning Standard Command. So whenever we
11:31
design, whether were playing a game off the
11:33
south that someone else has created or were
11:35
designing one. With a partner we look to
11:38
see and this is where we work closely
11:40
with educators. Would you need to to? It's
11:42
not had any. Did Egypt at what are
11:44
you need to teach? What's the core thing
11:46
you need to teach when you're teaching the
11:49
Cold War, when you're interested, or when you're
11:51
teaching. Ah, about the amendments of the Constitution
11:53
on. and so we look at national standards
11:55
we look at state standards for that we
11:58
do interviews with teachers who identify What
12:01
learning objectives do we need to hit in
12:03
designing the game, but also the surrounds that
12:05
go around the game? How do you introduce
12:07
the game? What preparation do you need to
12:09
do before you play it? What
12:12
really matters during gameplay? How do you want
12:14
to set that up so that students are
12:16
prepared to look for, understand, play
12:18
with, the core thing that you're really
12:20
looking for them to learn
12:22
and understand and unpack? And then how do you...
12:26
What's the campfire postgame, meaning after you've played,
12:28
what do we talk about? How do we
12:30
talk about what's in there? And
12:33
so those learning objectives become the
12:35
thread throughout both the design process
12:37
of the game itself or
12:39
in selecting the game, as well as
12:41
the curricular surrounds that we build within four
12:43
teachers to use in this space. So
12:46
how does this work in a classroom? Does the
12:48
classroom need to have some kind of a big
12:50
screen TV that every kid is looking at and
12:52
then they're playing at their desk? I mean, how
12:54
does it work in real life? Yeah,
12:56
so every classroom is different. Many
12:59
classrooms have things like smart
13:01
boards and projectors, so... And
13:04
sometimes they just have one computer or one
13:07
device to play on. And so a lot
13:10
of the work that we've done around
13:12
supporting teachers to bring games into their
13:14
classroom are play guides.
13:17
So if your classroom setup has A, B,
13:19
and C, here's what you can do. If you have X, Y,
13:21
and Z, here's what you can do. If you have
13:23
none of those things, here's some other options. And
13:26
so sometimes they do group gameplay where one
13:28
person has the controller, one student in the
13:31
classroom has the controller and everyone else is
13:33
watching. And often the watchers
13:35
get more into it than even the person at the
13:37
controller. So setting up the
13:39
context rate is really important. Sometimes they
13:41
play at home as part of homework and then they
13:43
bring in things to talk about. So
13:46
there's lots of different options. A
13:49
lot of classrooms do have Chromebooks, so we always design
13:51
for Chromebooks. A lot of students
13:53
have their cell phones, so we also... When
13:56
we're building our own games, we often
13:58
design for mobile. so that students
14:00
can use what they have in the classroom. But
14:03
it's definitely a challenge because every school is
14:05
really different in terms of what access they
14:07
have to resources and the level
14:09
of broadband or the different things that they,
14:13
you know, allow or prohibit bringing into
14:15
the school. That
14:18
raises the question of another
14:20
topic that you talked about on
14:23
the panel, which had to do with the roadblocks
14:25
that you're getting from educators. How
14:28
are you getting around these roadblocks?
14:30
What is it that you could do to
14:33
make things easier? Are you working with teachers'
14:36
unions, associations of principals?
14:39
I mean, how do you kind of
14:41
convince people that this is an
14:44
effective route for teaching children important things?
14:46
Yeah, we have a lot more work
14:48
to do in that space for sure.
14:50
We are a really small team and
14:52
we are designers. We're designers first. And
14:54
we're always thinking about how can we design something
14:57
that will be used in the classroom that really
14:59
matters to us. And there
15:01
are so many barriers in the way.
15:04
And so what we've started to do
15:06
is work with organizations that have either
15:09
inroads into classrooms themselves or are working
15:11
with young people outside of the school
15:14
space. So in community spaces or
15:16
direct to teen access to games
15:19
and really thinking about how can we
15:21
design what's best for that, for the
15:23
different environments or contexts that our partners
15:25
are working in. And then they are
15:28
responsible for making sure it works in the
15:30
spaces they're in. A
15:32
lot more work needs to be done in
15:35
helping school communities,
15:39
the organizations that run schools,
15:41
you know, administrators, school boards,
15:43
to really understand the value of
15:45
games in learning and the potential for
15:47
games in learning because there
15:50
are so many systemic structures in
15:52
the way of teachers being
15:54
able to play with games in the
15:56
classroom and really leverage their power for
15:58
engagement. And, you know,
16:01
there's the saying of people who work in schools, once you've
16:03
been to one district, you've been to
16:05
one district. You've been to that one district.
16:07
Every district is really so different and has
16:09
different needs and requirements and budget constraints.
16:13
So many organizations that are designing
16:15
games or different tech for schools really
16:17
run into a lot of barriers trying
16:19
to make that happen. And
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Elevate your career today. A
17:47
lot of parents are concerned that their children are
17:50
already spending a whole lot of their free
17:52
time playing games. Is that
17:54
another barrier you're facing where parents are saying, I don't
17:57
want my kid to go to school to play games?
17:59
He's already playing games. games all night at
18:01
home. Yeah, absolutely, absolutely. I think that
18:03
we have this games have a
18:06
dirty reputation I think in
18:09
our culture of being a waste
18:11
of time, not useful, you
18:13
know, why can't you do something else
18:15
important. And I think that some
18:17
of that, there is some truth
18:19
to some of that. And where
18:23
I get to is, well let's get
18:25
curious. Why are kids playing games a
18:27
lot? Why are they on their phones
18:29
or why are they on their gaming
18:31
platform instead of doing something else. Let's
18:34
get curious and ask them. And
18:37
when I've asked my children those questions,
18:40
it really varies. Sometimes they're bored. And so then
18:43
we have conversations about, well what else could we
18:45
do? What would really get you energized? What would
18:47
be another choice that you have? Or what can we
18:49
do together so that
18:51
you're not bored and turning to something sort of mindlessly.
18:54
Other times, I have a son
18:56
who plays a lot of games. He's hanging out
18:58
with friends. So they are, you
19:01
know, parallel playing inside Fortnite or another game
19:03
and they're having lots of side conversations. And
19:05
that's how a lot of people hang out. They have,
19:08
you know, interesting, emotional,
19:11
or fun, or you know just catching up
19:13
conversations while they're doing something else. And that's really
19:15
important. And I don't want to take that away
19:17
from my son because that matters to him.
19:19
He's also figuring stuff out, like how would
19:22
I build this game? How does this mechanic
19:24
work? How do I get better at doing
19:27
whatever the building, or the jumps, or the
19:29
complicated mechanics of this game? So he's also
19:31
pushing himself to develop more and more skills.
19:33
And I see that play out in his
19:36
storytelling, how he thinks about the world, how
19:38
he builds things in his own outside of
19:40
the game space. And so I
19:42
think getting curious about how, why our kids are
19:44
turning to games, not chastising them
19:46
for choosing games is something they're spending time on.
19:48
Because when we do that, if it's something they
19:51
really care about, and they connect to, or they
19:53
identify with, if we tell them it's a waste
19:55
of time, we're sending them the message
19:57
that we don't value what's
19:59
important to them. them that we don't see
20:01
the intrinsic value that they see in
20:03
this thing. We're judging
20:05
it and they'll internalize that and that's
20:07
really dangerous. We don't want to do that.
20:11
So there's I think having a healthy
20:13
balance of gameplay and non-gameplay time but
20:16
let's not criticize our kids for playing games. Let's
20:18
get curious. Let's play with them. Let's
20:20
have them teach us how to play. Let's
20:22
discover what they love about it. How do you
20:24
pick your games? How do you learn how to play? How
20:26
do you figure out what you're going to play with your friends as
20:28
a way to get to know them as a way to get to
20:31
spend time with them? How do
20:33
you use your background as a psychologist
20:35
to develop good games? What are you
20:37
relying on that you learned in grad
20:39
school and in your work subsequent to
20:41
that? Every
20:44
day I pull on things
20:46
that I've learned over the last 25 years
20:48
as a social psychologist in the space of
20:50
emotional intelligence and social emotional learning. It
20:55
fuels good design. So
20:57
a really compelling game understands
21:01
what feelings the
21:03
player needs to feel to really deeply
21:05
engage with the
21:08
content or the game mechanics.
21:10
So in the design choices that
21:12
my team and I are making in the games
21:14
that we're creating, I'm really thinking
21:17
about what's the emotional journey that we want to
21:19
bring our young people on in this game. What
21:21
kind of cognitive process do we want them
21:24
to activate in this? Is there too much
21:26
happening? And so they can't dig into the
21:28
details or is there not enough happening so
21:30
that they can't brainstorm. So
21:33
what are the behaviors or thinking processes
21:35
or feelings that are
21:37
important in this moment in the game?
21:40
And then how do we design with
21:42
that in mind to make the design
21:44
choices that help to fuel that
21:47
state for the player? But
21:49
also what are the skills that player that
21:51
we want our learners to develop and
21:54
work through or practice in the game?
21:57
And so turning to the literature and self-regulation.
22:00
or turning to the literature on managing
22:02
stress, or what does stress do to decision
22:05
making? We want
22:07
our young people to learn how to make thoughtful
22:10
decisions using a process. Can they do that
22:12
without stress? And then can they do that
22:14
with stress? And so
22:16
we look towards the scientific findings
22:18
for the different kinds
22:20
of impacts external events have
22:23
on emotions, thinking processes, and
22:25
use that in game
22:27
design. But also, what are the skills a
22:29
young person needs to be able to do
22:31
a thing related to mental
22:34
health, related to learning content, related
22:36
to becoming a
22:38
diplomat? We're building a game right now on diplomacy and
22:40
training young people how to be diplomats in this game.
22:42
A lot of people could use that. A lot of
22:44
fun, yes. So
22:48
how do you recruit your game reviewers?
22:51
I mean, I'm asking for our listeners who may
22:53
be interested. There could be some people who are
22:55
listening to this podcast saying, wow, I'd really like
22:57
to get in on this and have
22:59
a hand in how these games are developed. Yeah,
23:02
great. We are always looking for
23:05
young people to play test and design with us.
23:07
And so we have a teen hub where
23:09
we reach out and recruit young people
23:11
to be experts for us with
23:13
us. And so we will engage
23:15
them through, we
23:18
do online brainstorming, play testing,
23:20
prototyping sessions, where we bring game
23:22
concepts to them, and they
23:24
tear them apart and help us build them back up. Or
23:27
we will go into it. We were just in the
23:29
classroom on Friday in Queens,
23:31
New York. And we brought a
23:34
slice of the Cold War game that we're
23:36
building right now. So two
23:38
acts of that game. It's a three act game.
23:41
And we set them up in gameplay
23:43
groups. And they played through it. And we watched
23:45
them play to see, were they getting bored? Were
23:48
they seeing the things we wanted them to see?
23:50
Were they interacting in the way that we wanted
23:52
them to interact? And then
23:54
they gave us a whole bunch of feedback. This was
23:56
great. Changed this. I didn't like that. Weren't sure what
23:58
to do here. Into that was
24:00
all then folded into the I'm That refinements
24:03
on the game that were doing so all
24:05
along the way from when were trying to
24:07
come up with a new idea for a
24:09
game arm to when we have a prototype
24:12
that were testing and collecting see back on.
24:14
We always need a young people on to
24:16
do that work with us and we really
24:18
value the experience of days and expertise that
24:21
they bring to us. We pay them for
24:23
their times no matter what they're experts, we
24:25
need their implants and so we make sure
24:27
that we are on validating the input that.
24:30
They're giving us by paying them for. Their time
24:32
Just as we would expect to be paid
24:34
if we are providing expertise on a project
24:36
for someone else and we. Also. Make
24:38
sure that we are designing
24:40
that, whatever the plates fast. Are.
24:42
Brainstorming session is has an emotional
24:44
journey and a learning journey for
24:46
the young people. Whether it's forty
24:48
five minutes or three hours, we
24:51
want them to learn something through
24:53
out that process, on whether it's
24:55
brainstorming techniques or arms different ways
24:57
to grapple with designing for a
24:59
specific. Skill sets on really thoughtful about
25:01
how can we be giving something to
25:03
them while they're giving us. So much
25:05
of their attention and expertise. Com
25:08
Uma ask a really wacky question that maybe
25:10
we'll throw out may be removed. We're
25:14
here in Las Vegas where
25:16
people are playing games everywhere.
25:18
are you observing what these
25:21
people are doing? and are
25:23
these games have any value
25:25
whatsoever? Gray
25:27
question. So
25:29
I am. There's
25:32
a difference between game as occasions
25:34
and gaming. And so at.
25:36
and the way that I use those terms
25:38
at least is very different. So I see
25:41
game as a case and as what Vegas
25:43
is all about Sata We continually activate the
25:45
player to get them to want more to
25:47
play more, to not give up to continue
25:50
to give us our money. And so the
25:52
system in this space and I hope that
25:54
lightning bolts. Are not gonna come? In
25:57
Las Vegas on are really about.
26:00
Eating the player right? pretty
26:02
fun creating interaction, but also.
26:05
Wanting them to lose that we get their
26:07
money price on. And there's a
26:09
lot of different kinds of games
26:12
that are out there that are
26:14
using and exploiting reward system that
26:16
especially. For young people, there are merely are
26:19
looking for external rewards. In the really
26:21
activated by that's on and so
26:23
I don't like that. I don't
26:25
think that's a good use of
26:27
game mechanics, I think it's I'm
26:29
not very says it's sophisticated how
26:31
it's playing out but it's not
26:33
very interesting as a very creative
26:35
on and it's not sending a
26:37
a space that really supports young
26:39
people in all of their vulnerability
26:41
and all of their potential on.
26:44
And so when I think about
26:46
gaming I think gaming is missing
26:48
the space of gaming for goods.
26:50
On and even just gaming
26:52
for fun That. We
26:54
have the potential to captivate a
26:56
person's attention for specific period of
26:58
time. How can we make it
27:00
the most meaningful an experience for
27:02
them? On that.
27:05
Help. Them build something, help them develop
27:07
a still have some haven't ah experience
27:09
for they'd have an insight about who
27:11
they are, what they're about in the
27:13
world, or have an insight about someone
27:15
else that they're interacting with in the
27:17
game whether it's in real life or
27:19
terrorists are in the space. So I
27:21
think there's so much more creativity that
27:23
happens in the gaming space versus the
27:25
game as the case in space that.
27:28
Pulls on so much of
27:30
the Us and translates said
27:32
the as like college. he.
27:35
To really unpack and tap into human
27:37
experience and hope I'm in not. Young
27:39
people thrive so that's what we're about.
27:41
As when I get excited about. Are
27:45
you mentioned that you working on a game
27:47
about the Cold War? Anything else in the
27:49
offing that you want a preview here? Yeah
27:52
so I'm really excited about our Cold War
27:54
game were doing as six week unit on
27:56
the Cold War that culminates in this Cold
27:58
War simulation. So. Students players in
28:00
night on curricular units. High school students
28:03
will develop their skills for just the
28:05
policy and they wanted right about them.
28:07
The launch of Think About at The
28:09
Have to enact Them and. Real world.
28:12
Simulated experience. Really excited about that's
28:15
on. The were also putting
28:17
the finishing touches. On a project
28:19
we've been working on. Which
28:21
is odd Department of Homeland Security
28:23
through funding from them to. Think
28:25
about this phase of young
28:28
people were recruited into violent
28:30
extremist organizations and had a
28:32
we are. Said.
28:35
It's supporting young people in identifying
28:37
sad the early signs of that.
28:39
Recruitment on that happens in a
28:41
lot of these online spaces. It's
28:44
a real i'm really upsetting
28:46
space and young people are
28:48
especially vulnerable to someone says
28:50
she when they're feeling vulnerable.
28:52
Themselves are feeling like they don't belong. Which
28:54
so many of our young people do. We
28:56
all day when we were young see us
28:58
as part of adolescence. And diet
29:00
vulnerability is the x it being
29:03
exploited by. These recount
29:05
recruitment organizations. And on
29:07
an athlete really bad outcomes for
29:09
for young people in communities and
29:12
so in this game or really
29:14
looking at how do we? Young.
29:17
People who are observing that happening to
29:19
a friend or someone they now and
29:21
give them the tools to potentially interrupt
29:23
that process. What are the things you
29:26
might say? What are some signs you
29:28
can. Look. For on how might
29:30
you approach your your friends
29:32
on. and see the right thing
29:34
or say something not on that might
29:37
connect with them and help them choose
29:39
a different and chef at different path.
29:42
Will.rivers on thank you for joining
29:44
me here today and will thank
29:46
you for being part of a
29:48
Ph presence as Cs to pleasure
29:50
think you so much. You can
29:52
find previous episodes of Speaking of
29:54
Psychology on our website at www.speaking
29:56
of Psychology dot Org or an
29:58
Apple Spotlight You Tube. Or wherever
30:00
you get your podcasts. And if
30:02
you like what you've heard, please
30:04
subscribe and leave us a review.
30:06
If you have com and ideas
30:08
for future part you can email
30:10
us at Speaking of Psychology at
30:12
apa.org. Speed of
30:14
Psychology produced by Li wine him and
30:17
are sound editor is Chris and I
30:19
am Thank you for listening for the
30:21
American Psychological Association. Find some Mills.
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