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How video games can help kids learn and grow, with Susan Rivers, PhD

How video games can help kids learn and grow, with Susan Rivers, PhD

Released Wednesday, 7th February 2024
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How video games can help kids learn and grow, with Susan Rivers, PhD

How video games can help kids learn and grow, with Susan Rivers, PhD

How video games can help kids learn and grow, with Susan Rivers, PhD

How video games can help kids learn and grow, with Susan Rivers, PhD

Wednesday, 7th February 2024
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0:00

There's. Something beautiful about interactive

0:02

game play that draws young

0:04

people and to thinking about

0:06

complex topics like narrative design

0:09

like identity like character building,

0:11

like complicated storytelling that's not

0:13

linear and all of those

0:16

things line up to a

0:18

common core standards which is

0:20

amazing. Welcome. To speaking of

0:22

psychology, I'm Kim Mills. This

0:25

week we're continuing our two part

0:28

series on the human side of

0:30

Technology. In January, a Ph joined

0:33

the Consumer Technology Association had C

0:35

E S the world's largest technology

0:37

trade show for a series of

0:40

discussions about how artificial intelligence, virtual

0:42

reality, digital health apps, and other

0:45

tech developments are shaping human behavior

0:47

and about how psychological science can

0:49

help shape more ethical and effect

0:52

of technology. Afterward,

0:54

we caught up with some

0:56

of the panelists for extended

0:58

conversations. This week we're bringing

1:00

you are discussion with Developmental

1:02

Psychologist Dr. Susan Rivers, executive

1:04

director and chief scientist at

1:06

I Thrive Games, a nonprofit

1:08

organization that develops video games

1:10

to advance teens, mental health

1:12

and social emotional learning. Before

1:15

joining, I thrive. Doctor. River

1:17

served on the research faculty at

1:19

Yale University for over a decade

1:21

and was a cofounder of the

1:23

Yale Center for Emotional Intelligence. I

1:25

talked with her about why video

1:28

games can be such an effective

1:30

vehicle to reach kids, how to

1:32

design games that are both entertaining

1:34

and educational, and how parents can

1:36

balance screen time concerns with a

1:38

recognition of the important role these

1:40

games can play in their kids'

1:42

lives. Here's our discussion:

1:44

if you want to hear more

1:46

from Doctor Rivers and the other

1:49

Psychologists who spoke at C S,

1:51

you can find all the talks

1:53

at cesapa.org. Well Doctor

1:56

Rivers, I want to thank you for joining

1:58

me today here at C S. Really

2:00

great that you're able to join us

2:02

and be on a power here with

2:04

us this afternoon and we're gonna talk

2:06

a little bit about what you do

2:09

as or the head of a an

2:11

organization that creates James Gaming for good

2:13

and your organization is I Thrive Games

2:15

I want to know what is gaming

2:17

for good and wire video games A

2:19

good way to teach kids and seems

2:22

social emotional skills and mental health lessons

2:24

break the questions and such an honor

2:26

to be here. I had such a

2:28

great time on the panel. Said thank

2:30

you very much for for. Inviting

2:33

the to be with here with you.

2:35

Today said gaming for good It is

2:37

really how do we think a bow

2:39

and design and games that support. Young

2:41

people in their development towards

2:43

thriving. And so had

2:46

a we won design learning

2:48

experiences or Just experiences That

2:51

Inglis experiences are learning experiences

2:53

that. Integrate.

2:56

Knowledge and understanding the science of

2:58

the team brain. The science of

3:00

were teens are in. Terms of

3:02

their mental health, they're learning

3:04

their identity for me, san

3:06

the importance of such a

3:08

relationship into the design. A

3:11

digital experience for them,

3:13

That's. It invites. Them

3:15

to interact with a game

3:17

space with other players. that

3:20

one helps them discover who

3:22

they are and with a

3:25

light. On. Different

3:27

aspects of their cells that

3:29

maybe they haven't explored before.

3:31

I've few that bring some

3:33

joy and where they have

3:35

fun at three. Ideally where

3:37

they are interacting with others

3:40

and swarming memories together in

3:42

that place face and getting

3:44

to know. Each other. Doing

3:47

what it what matters in relationship building

3:49

and can accents and also I think

3:51

that games are really great place and

3:54

giving for good as a really great

3:56

place to really sink a bow and

3:58

designed for the. Competencies that young

4:01

people need to develop during adolescence

4:03

and other really ripe to develop

4:05

during adolescence and have a space

4:08

to practice. those in places that

4:10

are it a space that is

4:12

some fun and where it invites

4:15

failure because it's through failure that

4:17

we learn and so through failure

4:19

we learn and we build and

4:22

we go back at it and

4:24

practice again in so that space

4:26

of the digital space of play.

4:30

Creates. The opportunity to level

4:32

up your skill sets an

4:34

as get towards mastery and

4:36

at that that continuous developments.

4:38

Right, Which is a classic feature of a

4:40

game, how you keep people engaged that you

4:42

have to be working toward something. That's right.

4:44

That's right. So one of the things that

4:46

you said on On the Pound today was.

4:50

That you have To me, games

4:52

that don't feel like chocolate covered

4:54

broccoli? How do you do that?

4:56

How do you develop a game

4:58

that is both entertaining an educational?

5:00

Sure. So we're working. In a

5:02

space that is Either word more

5:04

upfront about. Learning and not

5:06

too sexy. Do you want to learn?

5:09

We don't hide die in the educational.

5:11

Learning. Games that we creates. We

5:13

invite young people and to say

5:15

helpless think about what are the

5:18

skills that matter to them, what

5:20

are the skills that they need

5:22

and the world that they identifies

5:24

but also that me see as

5:26

being necessary for. Whether

5:28

it's English language arts,

5:30

or civics or democracies,

5:32

or ah, Looking

5:36

at an evaluating the validity of of

5:38

media or seek news and we work

5:40

with among we connect with them about

5:43

what are some of the skills that

5:45

you have, Would he sees you need,

5:47

how might you develop these and then

5:50

how can we create a context that's

5:52

interesting and relevant to you? Answer three

5:54

that code design process. we think about

5:57

fun, We think about their strengths and

5:59

we designed. Both of those. Within

6:01

the context that were working and whether

6:03

it's. And media

6:05

literacy or. Relationship Healthy relationship building

6:07

whenever the context and so he pair

6:10

those things together to meet continually

6:12

bring content and aspects of the game

6:14

too young people for their feedback on

6:16

and they they wanna learn. They

6:18

want to develop the skills and they

6:21

want to be asked about how best

6:23

to do s and so it's

6:25

through that partnership. That were able

6:27

to create what's hot chocolate covered

6:29

broccoli by a meaningful, engaging learning

6:31

experience. More. About

6:34

vantage point of the educators whom

6:36

would be using these games that

6:38

were do involve them in the

6:40

process we try to and vile

6:42

involve. Them all along the way

6:44

as well. It's it's actually sometimes

6:46

more difficult to get ah educators

6:48

at the table. We put so

6:50

much stress on our educators in

6:52

terms of the things we want

6:54

them to be doing in the

6:56

classroom in school settings The that

6:58

a lot of luck and bringing

7:00

together educators to sit on advisory

7:02

panels on. We're launching a new

7:04

Game Design projects. We have a

7:06

group of educators that we've been

7:09

working with over the years that

7:11

we can call upon. And ask for

7:13

their advice or their input about how would

7:15

you use S Would you use this? What

7:17

would get your way of using this game?

7:19

What would you need to now and and

7:21

we need to do battle better job of

7:23

that. We need to be reaching out to

7:25

more more educators as we do this and

7:27

that. one of the challenges with. Inviting

7:30

educators into these new technologies, they

7:32

don't always have the systems in

7:34

place that support them to be innovative,

7:37

to take risks to have club classrooms

7:39

that are allowed our game play offs

7:41

and elicits our conversations and laughter. Enjoy!

7:44

And schools often don't embrace that. Cinema

7:46

in the classroom Said what Keepers and

7:48

I had a focus on the material.

7:51

Let me talk to you or are

7:53

you arm and I'll tell you

7:55

what you need to now and bringing

7:57

games. Into the classroom. Disrupt that. And

8:00

I can be scary and frightening

8:02

for adults in the space you

8:04

have examples of some favorite games

8:06

is that you would share with

8:08

us? Sure! So. I'm

8:11

turning said she's some other games that we don't. Or

8:13

other doesn't are out. There are both a

8:15

little above all. start with one that we

8:17

used in one of our first curriculum that

8:19

we created. So I was really

8:22

surprised to see when I came. To

8:24

I thrive About eight years ago

8:26

where game had had gotten to.

8:28

I grew up. In the

8:30

eighties and early nineties playing

8:32

yeah, Donkey Kong and Frogger

8:34

we had Atari when I

8:36

was growing up to. This

8:39

is old school video games

8:41

and when you look at

8:43

what's available right now the

8:45

catalogue of beautiful games that

8:47

are out there that are

8:49

selling really rich, complex story

8:51

is using really incredible graphics

8:54

and visuals but also storytelling

8:56

techniques that invite players. Ends:

8:58

You look at the world through characters'

9:00

eyes are interact with belongings in a

9:02

space as a way to do storytelling.

9:04

The one of the games that we've

9:07

found early on is called what Remains

9:09

is either sense. This is an award

9:11

winning game as a storytelling game and

9:13

you sort of walk through this man

9:15

san that belongs to the main character

9:18

Edith Sense and in each room in

9:20

the Manson you're looking to uncover would

9:22

is the story of. The. Person who

9:24

lived in this room by looking

9:26

at the artifacts they left behind.

9:28

What can I discover of the

9:30

story of this person? And so

9:32

we do. Two. Things came up

9:34

for us when we saw that one is

9:37

what does and a person's identity isn't mean.

9:39

And how could you understand a person's identity

9:41

from the artifacts that are in their space?

9:44

And what stories can you tell

9:46

them? what richness is there in

9:48

the context where person resides and

9:50

what's missing? And so in

9:52

adolescence, there's such a richness of that

9:54

worse of identity for me, since I'm

9:56

that happens during the adolescent years that

9:59

there's an immediate. Accents you looking at

10:01

this game through the lens of who am

10:03

I, Who am I was in, who I

10:05

present to the world's the outside world, and

10:07

who am I in my private spaces And

10:09

how to those go together And how to

10:12

those sometimes. Not go together and and

10:14

that also linked up to add.

10:16

Looking at say I'm Elaine learning.

10:18

Standards for high school in. That

10:21

narrative storytelling An. Odd.

10:24

Describing. Place and in

10:26

many other things I mean there were

10:28

dozens of different lines from the Common

10:30

Core. For example, that we could have

10:32

pulled an as learning objectives for That's

10:34

so that game created such. A rich

10:37

opportunity to talk about

10:39

storytelling to explore I'm

10:41

character. And identity for me sad, really

10:43

give a hook to young people. To

10:46

have those really rich conversations in

10:48

the classroom I'm an impromptu them

10:50

to tell their own stories so.

10:52

What remains of the it's is

10:55

a fantastic game that tell stories

10:57

you're interacting with s it's compelling.

10:59

It's surprising you're on edge when

11:01

you're like and been mystery arm

11:03

when you're going through at on

11:05

that opens the door. So many

11:07

different. Kinds of conversations on.

11:10

And depending on who's who you're playing it

11:12

with, what's new, conversations will happen because everyone

11:14

will find a different piece that really connects

11:16

to them. and that's where that richness in

11:18

that relationship telling them. To

11:20

really love that game. So how does that

11:23

then tie in with the learning objectives? of

11:25

the teacher might house. Yeah so that's

11:27

where the the english. Language Arts

11:29

Learning Standard Command. So whenever we

11:31

design, whether were playing a game off the

11:33

south that someone else has created or were

11:35

designing one. With a partner we look to

11:38

see and this is where we work closely

11:40

with educators. Would you need to to? It's

11:42

not had any. Did Egypt at what are

11:44

you need to teach? What's the core thing

11:46

you need to teach when you're teaching the

11:49

Cold War, when you're interested, or when you're

11:51

teaching. Ah, about the amendments of the Constitution

11:53

on. and so we look at national standards

11:55

we look at state standards for that we

11:58

do interviews with teachers who identify What

12:01

learning objectives do we need to hit in

12:03

designing the game, but also the surrounds that

12:05

go around the game? How do you introduce

12:07

the game? What preparation do you need to

12:09

do before you play it? What

12:12

really matters during gameplay? How do you want

12:14

to set that up so that students are

12:16

prepared to look for, understand, play

12:18

with, the core thing that you're really

12:20

looking for them to learn

12:22

and understand and unpack? And then how do you...

12:26

What's the campfire postgame, meaning after you've played,

12:28

what do we talk about? How do we

12:30

talk about what's in there? And

12:33

so those learning objectives become the

12:35

thread throughout both the design process

12:37

of the game itself or

12:39

in selecting the game, as well as

12:41

the curricular surrounds that we build within four

12:43

teachers to use in this space. So

12:46

how does this work in a classroom? Does the

12:48

classroom need to have some kind of a big

12:50

screen TV that every kid is looking at and

12:52

then they're playing at their desk? I mean, how

12:54

does it work in real life? Yeah,

12:56

so every classroom is different. Many

12:59

classrooms have things like smart

13:01

boards and projectors, so... And

13:04

sometimes they just have one computer or one

13:07

device to play on. And so a lot

13:10

of the work that we've done around

13:12

supporting teachers to bring games into their

13:14

classroom are play guides.

13:17

So if your classroom setup has A, B,

13:19

and C, here's what you can do. If you have X, Y,

13:21

and Z, here's what you can do. If you have

13:23

none of those things, here's some other options. And

13:26

so sometimes they do group gameplay where one

13:28

person has the controller, one student in the

13:31

classroom has the controller and everyone else is

13:33

watching. And often the watchers

13:35

get more into it than even the person at the

13:37

controller. So setting up the

13:39

context rate is really important. Sometimes they

13:41

play at home as part of homework and then they

13:43

bring in things to talk about. So

13:46

there's lots of different options. A

13:49

lot of classrooms do have Chromebooks, so we always design

13:51

for Chromebooks. A lot of students

13:53

have their cell phones, so we also... When

13:56

we're building our own games, we often

13:58

design for mobile. so that students

14:00

can use what they have in the classroom. But

14:03

it's definitely a challenge because every school is

14:05

really different in terms of what access they

14:07

have to resources and the level

14:09

of broadband or the different things that they,

14:13

you know, allow or prohibit bringing into

14:15

the school. That

14:18

raises the question of another

14:20

topic that you talked about on

14:23

the panel, which had to do with the roadblocks

14:25

that you're getting from educators. How

14:28

are you getting around these roadblocks?

14:30

What is it that you could do to

14:33

make things easier? Are you working with teachers'

14:36

unions, associations of principals?

14:39

I mean, how do you kind of

14:41

convince people that this is an

14:44

effective route for teaching children important things?

14:46

Yeah, we have a lot more work

14:48

to do in that space for sure.

14:50

We are a really small team and

14:52

we are designers. We're designers first. And

14:54

we're always thinking about how can we design something

14:57

that will be used in the classroom that really

14:59

matters to us. And there

15:01

are so many barriers in the way.

15:04

And so what we've started to do

15:06

is work with organizations that have either

15:09

inroads into classrooms themselves or are working

15:11

with young people outside of the school

15:14

space. So in community spaces or

15:16

direct to teen access to games

15:19

and really thinking about how can we

15:21

design what's best for that, for the

15:23

different environments or contexts that our partners

15:25

are working in. And then they are

15:28

responsible for making sure it works in the

15:30

spaces they're in. A

15:32

lot more work needs to be done in

15:35

helping school communities,

15:39

the organizations that run schools,

15:41

you know, administrators, school boards,

15:43

to really understand the value of

15:45

games in learning and the potential for

15:47

games in learning because there

15:50

are so many systemic structures in

15:52

the way of teachers being

15:54

able to play with games in the

15:56

classroom and really leverage their power for

15:58

engagement. And, you know,

16:01

there's the saying of people who work in schools, once you've

16:03

been to one district, you've been to

16:05

one district. You've been to that one district.

16:07

Every district is really so different and has

16:09

different needs and requirements and budget constraints.

16:13

So many organizations that are designing

16:15

games or different tech for schools really

16:17

run into a lot of barriers trying

16:19

to make that happen. And

16:22

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Elevate your career today. A

17:47

lot of parents are concerned that their children are

17:50

already spending a whole lot of their free

17:52

time playing games. Is that

17:54

another barrier you're facing where parents are saying, I don't

17:57

want my kid to go to school to play games?

17:59

He's already playing games. games all night at

18:01

home. Yeah, absolutely, absolutely. I think that

18:03

we have this games have a

18:06

dirty reputation I think in

18:09

our culture of being a waste

18:11

of time, not useful, you

18:13

know, why can't you do something else

18:15

important. And I think that some

18:17

of that, there is some truth

18:19

to some of that. And where

18:23

I get to is, well let's get

18:25

curious. Why are kids playing games a

18:27

lot? Why are they on their phones

18:29

or why are they on their gaming

18:31

platform instead of doing something else. Let's

18:34

get curious and ask them. And

18:37

when I've asked my children those questions,

18:40

it really varies. Sometimes they're bored. And so then

18:43

we have conversations about, well what else could we

18:45

do? What would really get you energized? What would

18:47

be another choice that you have? Or what can we

18:49

do together so that

18:51

you're not bored and turning to something sort of mindlessly.

18:54

Other times, I have a son

18:56

who plays a lot of games. He's hanging out

18:58

with friends. So they are, you

19:01

know, parallel playing inside Fortnite or another game

19:03

and they're having lots of side conversations. And

19:05

that's how a lot of people hang out. They have,

19:08

you know, interesting, emotional,

19:11

or fun, or you know just catching up

19:13

conversations while they're doing something else. And that's really

19:15

important. And I don't want to take that away

19:17

from my son because that matters to him.

19:19

He's also figuring stuff out, like how would

19:22

I build this game? How does this mechanic

19:24

work? How do I get better at doing

19:27

whatever the building, or the jumps, or the

19:29

complicated mechanics of this game? So he's also

19:31

pushing himself to develop more and more skills.

19:33

And I see that play out in his

19:36

storytelling, how he thinks about the world, how

19:38

he builds things in his own outside of

19:40

the game space. And so I

19:42

think getting curious about how, why our kids are

19:44

turning to games, not chastising them

19:46

for choosing games is something they're spending time on.

19:48

Because when we do that, if it's something they

19:51

really care about, and they connect to, or they

19:53

identify with, if we tell them it's a waste

19:55

of time, we're sending them the message

19:57

that we don't value what's

19:59

important to them. them that we don't see

20:01

the intrinsic value that they see in

20:03

this thing. We're judging

20:05

it and they'll internalize that and that's

20:07

really dangerous. We don't want to do that.

20:11

So there's I think having a healthy

20:13

balance of gameplay and non-gameplay time but

20:16

let's not criticize our kids for playing games. Let's

20:18

get curious. Let's play with them. Let's

20:20

have them teach us how to play. Let's

20:22

discover what they love about it. How do you

20:24

pick your games? How do you learn how to play? How

20:26

do you figure out what you're going to play with your friends as

20:28

a way to get to know them as a way to get to

20:31

spend time with them? How do

20:33

you use your background as a psychologist

20:35

to develop good games? What are you

20:37

relying on that you learned in grad

20:39

school and in your work subsequent to

20:41

that? Every

20:44

day I pull on things

20:46

that I've learned over the last 25 years

20:48

as a social psychologist in the space of

20:50

emotional intelligence and social emotional learning. It

20:55

fuels good design. So

20:57

a really compelling game understands

21:01

what feelings the

21:03

player needs to feel to really deeply

21:05

engage with the

21:08

content or the game mechanics.

21:10

So in the design choices that

21:12

my team and I are making in the games

21:14

that we're creating, I'm really thinking

21:17

about what's the emotional journey that we want to

21:19

bring our young people on in this game. What

21:21

kind of cognitive process do we want them

21:24

to activate in this? Is there too much

21:26

happening? And so they can't dig into the

21:28

details or is there not enough happening so

21:30

that they can't brainstorm. So

21:33

what are the behaviors or thinking processes

21:35

or feelings that are

21:37

important in this moment in the game?

21:40

And then how do we design with

21:42

that in mind to make the design

21:44

choices that help to fuel that

21:47

state for the player? But

21:49

also what are the skills that player that

21:51

we want our learners to develop and

21:54

work through or practice in the game?

21:57

And so turning to the literature and self-regulation.

22:00

or turning to the literature on managing

22:02

stress, or what does stress do to decision

22:05

making? We want

22:07

our young people to learn how to make thoughtful

22:10

decisions using a process. Can they do that

22:12

without stress? And then can they do that

22:14

with stress? And so

22:16

we look towards the scientific findings

22:18

for the different kinds

22:20

of impacts external events have

22:23

on emotions, thinking processes, and

22:25

use that in game

22:27

design. But also, what are the skills a

22:29

young person needs to be able to do

22:31

a thing related to mental

22:34

health, related to learning content, related

22:36

to becoming a

22:38

diplomat? We're building a game right now on diplomacy and

22:40

training young people how to be diplomats in this game.

22:42

A lot of people could use that. A lot of

22:44

fun, yes. So

22:48

how do you recruit your game reviewers?

22:51

I mean, I'm asking for our listeners who may

22:53

be interested. There could be some people who are

22:55

listening to this podcast saying, wow, I'd really like

22:57

to get in on this and have

22:59

a hand in how these games are developed. Yeah,

23:02

great. We are always looking for

23:05

young people to play test and design with us.

23:07

And so we have a teen hub where

23:09

we reach out and recruit young people

23:11

to be experts for us with

23:13

us. And so we will engage

23:15

them through, we

23:18

do online brainstorming, play testing,

23:20

prototyping sessions, where we bring game

23:22

concepts to them, and they

23:24

tear them apart and help us build them back up. Or

23:27

we will go into it. We were just in the

23:29

classroom on Friday in Queens,

23:31

New York. And we brought a

23:34

slice of the Cold War game that we're

23:36

building right now. So two

23:38

acts of that game. It's a three act game.

23:41

And we set them up in gameplay

23:43

groups. And they played through it. And we watched

23:45

them play to see, were they getting bored? Were

23:48

they seeing the things we wanted them to see?

23:50

Were they interacting in the way that we wanted

23:52

them to interact? And then

23:54

they gave us a whole bunch of feedback. This was

23:56

great. Changed this. I didn't like that. Weren't sure what

23:58

to do here. Into that was

24:00

all then folded into the I'm That refinements

24:03

on the game that were doing so all

24:05

along the way from when were trying to

24:07

come up with a new idea for a

24:09

game arm to when we have a prototype

24:12

that were testing and collecting see back on.

24:14

We always need a young people on to

24:16

do that work with us and we really

24:18

value the experience of days and expertise that

24:21

they bring to us. We pay them for

24:23

their times no matter what they're experts, we

24:25

need their implants and so we make sure

24:27

that we are on validating the input that.

24:30

They're giving us by paying them for. Their time

24:32

Just as we would expect to be paid

24:34

if we are providing expertise on a project

24:36

for someone else and we. Also. Make

24:38

sure that we are designing

24:40

that, whatever the plates fast. Are.

24:42

Brainstorming session is has an emotional

24:44

journey and a learning journey for

24:46

the young people. Whether it's forty

24:48

five minutes or three hours, we

24:51

want them to learn something through

24:53

out that process, on whether it's

24:55

brainstorming techniques or arms different ways

24:57

to grapple with designing for a

24:59

specific. Skill sets on really thoughtful about

25:01

how can we be giving something to

25:03

them while they're giving us. So much

25:05

of their attention and expertise. Com

25:08

Uma ask a really wacky question that maybe

25:10

we'll throw out may be removed. We're

25:14

here in Las Vegas where

25:16

people are playing games everywhere.

25:18

are you observing what these

25:21

people are doing? and are

25:23

these games have any value

25:25

whatsoever? Gray

25:27

question. So

25:29

I am. There's

25:32

a difference between game as occasions

25:34

and gaming. And so at.

25:36

and the way that I use those terms

25:38

at least is very different. So I see

25:41

game as a case and as what Vegas

25:43

is all about Sata We continually activate the

25:45

player to get them to want more to

25:47

play more, to not give up to continue

25:50

to give us our money. And so the

25:52

system in this space and I hope that

25:54

lightning bolts. Are not gonna come? In

25:57

Las Vegas on are really about.

26:00

Eating the player right? pretty

26:02

fun creating interaction, but also.

26:05

Wanting them to lose that we get their

26:07

money price on. And there's a

26:09

lot of different kinds of games

26:12

that are out there that are

26:14

using and exploiting reward system that

26:16

especially. For young people, there are merely are

26:19

looking for external rewards. In the really

26:21

activated by that's on and so

26:23

I don't like that. I don't

26:25

think that's a good use of

26:27

game mechanics, I think it's I'm

26:29

not very says it's sophisticated how

26:31

it's playing out but it's not

26:33

very interesting as a very creative

26:35

on and it's not sending a

26:37

a space that really supports young

26:39

people in all of their vulnerability

26:41

and all of their potential on.

26:44

And so when I think about

26:46

gaming I think gaming is missing

26:48

the space of gaming for goods.

26:50

On and even just gaming

26:52

for fun That. We

26:54

have the potential to captivate a

26:56

person's attention for specific period of

26:58

time. How can we make it

27:00

the most meaningful an experience for

27:02

them? On that.

27:05

Help. Them build something, help them develop

27:07

a still have some haven't ah experience

27:09

for they'd have an insight about who

27:11

they are, what they're about in the

27:13

world, or have an insight about someone

27:15

else that they're interacting with in the

27:17

game whether it's in real life or

27:19

terrorists are in the space. So I

27:21

think there's so much more creativity that

27:23

happens in the gaming space versus the

27:25

game as the case in space that.

27:28

Pulls on so much of

27:30

the Us and translates said

27:32

the as like college. he.

27:35

To really unpack and tap into human

27:37

experience and hope I'm in not. Young

27:39

people thrive so that's what we're about.

27:41

As when I get excited about. Are

27:45

you mentioned that you working on a game

27:47

about the Cold War? Anything else in the

27:49

offing that you want a preview here? Yeah

27:52

so I'm really excited about our Cold War

27:54

game were doing as six week unit on

27:56

the Cold War that culminates in this Cold

27:58

War simulation. So. Students players in

28:00

night on curricular units. High school students

28:03

will develop their skills for just the

28:05

policy and they wanted right about them.

28:07

The launch of Think About at The

28:09

Have to enact Them and. Real world.

28:12

Simulated experience. Really excited about that's

28:15

on. The were also putting

28:17

the finishing touches. On a project

28:19

we've been working on. Which

28:21

is odd Department of Homeland Security

28:23

through funding from them to. Think

28:25

about this phase of young

28:28

people were recruited into violent

28:30

extremist organizations and had a

28:32

we are. Said.

28:35

It's supporting young people in identifying

28:37

sad the early signs of that.

28:39

Recruitment on that happens in a

28:41

lot of these online spaces. It's

28:44

a real i'm really upsetting

28:46

space and young people are

28:48

especially vulnerable to someone says

28:50

she when they're feeling vulnerable.

28:52

Themselves are feeling like they don't belong. Which

28:54

so many of our young people do. We

28:56

all day when we were young see us

28:58

as part of adolescence. And diet

29:00

vulnerability is the x it being

29:03

exploited by. These recount

29:05

recruitment organizations. And on

29:07

an athlete really bad outcomes for

29:09

for young people in communities and

29:12

so in this game or really

29:14

looking at how do we? Young.

29:17

People who are observing that happening to

29:19

a friend or someone they now and

29:21

give them the tools to potentially interrupt

29:23

that process. What are the things you

29:26

might say? What are some signs you

29:28

can. Look. For on how might

29:30

you approach your your friends

29:32

on. and see the right thing

29:34

or say something not on that might

29:37

connect with them and help them choose

29:39

a different and chef at different path.

29:42

Will.rivers on thank you for joining

29:44

me here today and will thank

29:46

you for being part of a

29:48

Ph presence as Cs to pleasure

29:50

think you so much. You can

29:52

find previous episodes of Speaking of

29:54

Psychology on our website at www.speaking

29:56

of Psychology dot Org or an

29:58

Apple Spotlight You Tube. Or wherever

30:00

you get your podcasts. And if

30:02

you like what you've heard, please

30:04

subscribe and leave us a review.

30:06

If you have com and ideas

30:08

for future part you can email

30:10

us at Speaking of Psychology at

30:12

apa.org. Speed of

30:14

Psychology produced by Li wine him and

30:17

are sound editor is Chris and I

30:19

am Thank you for listening for the

30:21

American Psychological Association. Find some Mills.

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