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Episode from the podcast
Spinnerproof
91: Legally Compelled To Fight
Released Friday, 28th October 2022
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91: Legally Compelled To Fight
91: Legally Compelled To Fight
Friday, 28th October 2022
Good episode? Give it some love!
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This episode is pointless
Rules and judging! Yay!
Rule changes
You should read them and not just trust what we say:
Design rules
,
Tournament rules
,
Judges’ Guide
Safety!
Power lights you can see [Design rules: 3b]
Cradles that cradle [Tournament rules: 3.4.2]
Fires are bad [Design rules: 16]
Minibot battery limitations [Design rules: 4b]
No more OotA disqualification threat
But a higher wall
Lifting/pinning/grappling timing changes [Tournament rules: 7.5.6/7/8]
Separation procedure [Tournament rules: 7.5.9]
Mobility & count-outs
If you’re moving, you’re moving [Tournament rules: 7.6.2]
Even if you’re only using your weapon to do so
Reducing the chances of people getting angry at officials
Unsticks [Tournament rules: 7.6.3/4]
We won’t see nearly as many unsticks
More fights will end early, but they’re more likely to end ‘fairly’
Time savings for production?
Minibots get removed after a second unstick
Engagement avoidance [Tournament rules: 7.6.7]
Judging changes
Post-match functionality displays [Tournament rules: 7.6.11]
Aggression - circling is more aggressive than staying faced up [Judges guide: Aggression FAQ]
Control - Robots which get their weapon and the hazards into play better than their opponent should win a control tie [Judges’ guide: COntrol matrix]
Appeals [Tournament rules: 2.4.7]
1 minute window to lodge your appeal, requiring a specific reason for appealing
A failed appeal removes your right to appeal
Should there be a mid-ground?
Sam explains why this doesn’t apply to refereeing decisions
Experimental UK judging system
The system!
Already used at BBB’s ‘Subterranean Showdown’ and in use for the upcoming BBB Beetleweight Champs
Intended to give all robots fairly equal access to every category
Damage is dead, long live weapon effectiveness!
Not all weapon types can be expected do damage, so judging them on damage is dumb. Everyone with a weapon should be able to use it effectively
Lifters lift, grabbers grab, flippers flip, spinners do damage just like before
Wedges are a blind spot for the system. They were also a blind spot in the existing system, but the name we’ve used makes the issue more visible
Active weapon rule?
Aggression is still aggression
Free a stuck opponent? ALL OF THE POINTS!
Control & Strategy
Control - control your robot well, get your weapon into play, use the hazards
Strategy - make smart choices
Think of strategy as a place for judges to add points, but not a place where we really take them away
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Spinnerproof
Spinnerproof is a podcast about combat robotics
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Official Episode Page
spinnerproof.com
Download Audio File
https://www.spinnerproof.com/files/091.mp3
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