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Making an Interactive Game Successful - Nick Earl, Arcadia Kim, Erin Turner (EA)

Making an Interactive Game Successful - Nick Earl, Arcadia Kim, Erin Turner (EA)

Released Wednesday, 12th November 2003
Good episode? Give it some love!
Making an Interactive Game Successful - Nick Earl, Arcadia Kim, Erin Turner (EA)

Making an Interactive Game Successful - Nick Earl, Arcadia Kim, Erin Turner (EA)

Making an Interactive Game Successful - Nick Earl, Arcadia Kim, Erin Turner (EA)

Making an Interactive Game Successful - Nick Earl, Arcadia Kim, Erin Turner (EA)

Wednesday, 12th November 2003
Good episode? Give it some love!
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Earl talks about how EA is good at figuring out early on if a game is not going to be successful and starting over before it is too late. EA brings a compliment of distribution, marketing, resources, larger teams, better technology, and high caliber designers, artists, and engineers to help increase the chances of creating a successful game, he says.
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