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Team Size and Product Development - Nick Earl, Arcadia Kim, Erin Turner (EA)

Team Size and Product Development - Nick Earl, Arcadia Kim, Erin Turner (EA)

Released Wednesday, 12th November 2003
Good episode? Give it some love!
Team Size and Product Development - Nick Earl, Arcadia Kim, Erin Turner (EA)

Team Size and Product Development - Nick Earl, Arcadia Kim, Erin Turner (EA)

Team Size and Product Development - Nick Earl, Arcadia Kim, Erin Turner (EA)

Team Size and Product Development - Nick Earl, Arcadia Kim, Erin Turner (EA)

Wednesday, 12th November 2003
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Turner explains that while console teams can be upwards of 100 people, GameBoy games can be built with 10-15 people. This core group of people is divided up into engineering, art, animation, game design, and production. The product cycle was optimized to get the best product out as quickly as possible by condensing the concept cycle, focusing on a target, and rapidly incorporating feedback, she says.
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