Episode Transcript
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0:05
Hey, you welcome to Stuff to Blow Your Mind. My name is
0:07
Robert Lamb and I'm Joe McCormick, and
0:10
it's Saturday. Once again we were venturing
0:12
down into the vault, this time to come
0:14
back on part two of the episode
0:16
that we started last Saturday, that we re ran
0:19
from December. This is
0:21
going to be an episode that aired on December
0:23
three called Better
0:26
Living through Tetris. More colored
0:28
blocks, rushing out of the void of the
0:30
vault to Healless which
0:32
do you think is the most healing of the Tetris
0:34
shapes? Is it? Is it the L Is
0:36
it the T? No? No, it's the straight
0:39
line of four blocks, because that's the
0:41
that's the money block. That's the one that allows
0:43
you to get that that wonderful four rows
0:46
eliminated at one time, catching money.
0:49
All Right, without further ado, let's dive
0:51
in. Welcome
0:55
to Stuff to Blow your Mind from how
0:57
Stuff Works dot Com.
1:05
Hey you welcome to Step to Blow your Mind. My name is Robert
1:07
Lamb and I am General McCormick, and today's
1:09
episode is part two of a two part
1:12
episode about the science of Tetris,
1:14
really the science of Tetris, but also the
1:16
history and philosophy of Tetris,
1:19
because, as I said in the
1:21
last episode, I have
1:24
a very very strong intuition that
1:26
Tetris is not just an invented
1:28
artifact of the work of human hands
1:31
and human minds, but is somehow
1:33
a natural, fundamental outgrowth
1:35
of the phantasmagorical blood
1:37
magic of the universe. It
1:40
comes from the cosmos itself.
1:42
It's not just something we made. It
1:45
was here and in nineteen
1:47
eighty four, the creator of Tetris, Alexei
1:49
Pajutnov, discovered it. I
1:52
like that the idea of discovering Tetris
1:55
as this uh, this sort of dimension
1:58
of of mathematical affection.
2:00
Yeah, underlying reality totally.
2:02
And in the last episode we talked a little bit about
2:05
that, about where Tetris came from and its influences,
2:07
and then about the Tetris effect, this uh,
2:10
this syndrome, this experience
2:12
commonly reported by Tetris players where
2:14
they where it sort of takes over
2:16
their minds. They see Tetris in everything
2:19
throughout the world. They hallucinated, they dream
2:21
about it, and we talked about some possible
2:23
explanations for that, as well as how
2:26
Tetris skills develop
2:28
in the brain and the interesting fact
2:30
that that people who cannot
2:33
form episodic memories can still form
2:35
hallucination recall for Tetris
2:38
that counterintuitively, expert Tetris
2:40
players use less brain energy than
2:43
novice Tetris players at higher levels
2:45
of play. So there's a lot that's
2:47
very fascinating and weird and mysterious
2:49
about the game Tetris
2:51
itself. But today we wanted to talk
2:54
about how some of this science of tetris,
2:56
uh, how it works as
2:58
a game, and how Tetris can be used
3:01
to solve problems
3:03
in the real world. Yeah, and a lot of
3:05
this, uh. The first portion of
3:08
this episode, a lot of it relates to just
3:10
why do we love it? So? Why is it so
3:13
satisfying to play tetris? Um
3:15
and uh, and the the the science
3:17
behind this is it's a lot more interesting than
3:19
you might think it's it. It goes pretty deep
3:21
into just how we think and how we process
3:24
the world. Absolutely, So, if you haven't listened
3:26
to part one, go back listen to part one, uh
3:29
first, and then come and join
3:31
us again here where we will
3:33
continue the cosmic journey of Tetris
3:36
and clear those lines again and
3:38
again and again. Alright,
3:42
So why do we love Tetris.
3:44
Why don't we play it so much? Why did it have
3:46
such an impact to begin with? Well, we should
3:48
back up and ask why we play any game
3:50
so much? Why do we love any game? I mean, as
3:53
we observed in the last episode, there there's a
3:55
difference between a really
3:57
good game and a non
4:00
so good game. And it's not just I mean,
4:02
these days a lot of people might refer to things
4:04
because of the complexity of games on newer
4:06
generations and things like graphics
4:08
and story and you know, because
4:11
you have these action adventure games that are
4:13
that are so complex and all that. There's more
4:15
so that you're immersing yourself in an
4:18
unreal world. Yeah yeah, yeah, So ignoring
4:21
all that and just getting back to the basics of
4:23
simple types of games and gameplay.
4:26
Puzzle games, uh, playing
4:29
Tetris versus playing I
4:31
don't know what's another early puzzle game, the
4:34
Texas Chainsaw Massacre video game
4:36
on the which
4:39
did really exist. Don't don't bother looking
4:41
at it, You'll just get sad. Yeah,
4:44
wanted, wanted? Why are these games? So? Why
4:46
don't we immerse ourselves? And the how does this work?
4:48
One idea that seems pretty strongly
4:50
supported is that very
4:53
rewarding and enjoyable game
4:55
play and game mechanics come from
4:57
this psychological process that's been described
5:00
under the term cognitive flow
5:03
flow. Yeah. Yeah,
5:05
at at heart, any good
5:07
game is tapping into cognitive flow.
5:10
As Sean Baron broke down in
5:12
a two thousand twelve Gama Sutra
5:15
article, it breaks down as follows and
5:17
Tetris boils this down perfectly to
5:20
a highly concentrated mental gaming
5:22
experience. You have concrete
5:24
goals and manageable rules, plus
5:26
goals that fit player capabilities, plus
5:29
clear and timely feedback, plus
5:32
an elimination of distractions, and this equals
5:35
cognitive flow. Yeah. So it's
5:37
a game essentially where you
5:39
understand how to play, you
5:42
can play, you have the skill. It's
5:44
yet it's challenging enough that it's not boring.
5:47
You're constantly getting feedback on how
5:49
well you're doing, and there's not extraneous
5:52
stuff going on. It's just perfect
5:55
focus, zeroing in on
5:57
a perfect brain consuming
5:59
to ask that is just challenging
6:02
enough to always keep you engaged.
6:04
Yeah. Now, that's not to say that cognitive flow
6:06
is just a result of
6:08
gaming. It in
6:11
our daily lives, be it in your work. If
6:13
you're lucky or you know, in your hobbies
6:15
or even in just random chores that you have
6:19
down, you know, skill wise.
6:21
Um in the term itself comes from psychologist
6:24
Mihi. Chick sent me high, the Hungarian psychology
6:27
professor who pioneered the study
6:29
of cognitive flow. I like this
6:31
guy's research. I've read about it before, and
6:33
it's interesting to me because this is what
6:36
people would, I think often call positive psychology.
6:39
So much of what is studied in psychology
6:42
or psychiatry deals with people
6:44
who are having less
6:47
than optimal experiences. And
6:50
this is an attempt to study, well, what's going
6:52
on when humans are just really
6:54
at their peak mental experience,
6:56
when they're feeling great, when
6:58
things are going well inside their heads,
7:01
what's happening there? And and the thing he identified
7:03
is that a key to a sort of happy
7:06
existence or a happy experience is
7:08
this process of flow. Yeah,
7:11
indeed, and uh, you know, it's interesting
7:13
looking back to the previous episode where
7:16
the stick gold study started
7:18
off and ended up getting into the tetris area by
7:20
considering people who engaged in
7:23
um in rock climbing, and then they would
7:26
perceive rock climbing later. Uh
7:29
And and overall his study was about
7:31
looking at people who engage in novel physical
7:33
or mental activities for extended periods of time and
7:36
how they often experienced on the hallucinatory
7:38
replay of the activities. And with the
7:40
check semi hi, we see rock climbing
7:42
come up again because as an avid
7:44
rock climber, that's where he first took
7:47
note of this special feeling in his
7:49
own experience that he got while
7:51
inching his way up a challenging rock face.
7:54
He began thinking about it in terms of
7:56
his psychology studies, and
7:58
he laid it out pretty much as we've been to discussing that
8:00
flow is about having set goals,
8:02
having uh a self
8:04
contained universe. So you especially see
8:07
this in gaming right where they're something
8:09
like Tetris. The rules, the space, it's
8:11
all pretty well defined. There's there's
8:13
less ambiguity, you get immediate
8:16
feedback if you're doing it right. Contains a manageable
8:18
challenge. It's hard, but you can do it,
8:20
a sense of control over the situation, at least
8:22
until you reach the upper levels UH,
8:25
and you're completely involved in what you're doing,
8:29
and so this results in a sense of ecstasy
8:32
UM, great interclarity, a
8:35
confidence that what you're doing is
8:37
doable, and then you have the skills to tackle it, a
8:39
sense of serenity, a sense of timelessness,
8:42
and intrinsic motivation to keep
8:44
going. It becomes fun in itself.
8:46
I mean, there's no reason you have to play
8:49
a tetris. You know, nobody,
8:51
nobody's giving you tangible
8:54
rewards or punishments based on how many
8:56
lines you clear. But it becomes
8:58
intrinsically motivating. There's something about
9:00
the activity itself that's pleasing
9:02
enough that you have to go on. And it shuts
9:04
down the chatter and your brain. It shuts down that default
9:07
mode network, all those little voices
9:09
and the that are worrying about the past
9:12
or the future. It all goes dull as
9:15
your brain, uh tackles
9:17
the problem at hand, be it climbing a rock,
9:20
working on an article, mowing the yard,
9:22
or playing tetris. Yeah, totally. So. If
9:25
you look at all of the conditions that
9:27
must be present to create the optimal
9:29
sense of flow, I think Tetris is
9:31
almost perfectly designed
9:33
to satisfy them. Like it's hard
9:36
to think of a cleaner
9:38
distillation of exactly what those
9:40
conditions are. The clear goals,
9:43
stack them, clear lines, manageable
9:45
rules, it's absolutely
9:47
clear what's going on in Tetris. Uh.
9:49
Tetris adjusts itself to your capabilities.
9:52
So at the beginning it's easy. Uh.
9:54
If you are a very good player, you can move
9:57
up to higher difficulties pretty quickly.
9:59
Uh. Gives you an adjustment period. But the
10:02
difficulty changes and tracks with you as
10:04
you play. You know, as you go up higher, you
10:07
get farther, it gets harder and more challenging.
10:09
There's feedback and that you can like.
10:12
The music is an interesting feedback
10:14
thing. In Texas, Texas, I
10:16
say Texas again in Tetris. As
10:18
you keep stacking higher, I don't know if you remember
10:21
that, the music gets faster. It's letting
10:23
you know, okay. And of
10:25
course there's very obvious visual feedback.
10:27
You know, you you can clearly see as you're
10:29
getting towards the ceiling of the screen, this
10:32
is not what you want. And
10:36
what is there that's extraneous? I mean nothing,
10:39
it's it's all there. And uh, and
10:42
of course it works even better if you can just
10:44
uh sort of like put a black blanket
10:47
over your head and tape your
10:49
eyes directly to the Tetris
10:51
screen so that nobody can walk in
10:54
and say like, hey, there's a fire, you need to
10:56
evacuate the building. I mean, you just
10:58
you're there, You're in the zone. But
11:01
there's some other theories we've come across
11:03
that that help explain exactly
11:05
why Tetris feels like such a perfect
11:08
game for our brains. And one
11:10
of the ones I wanted to mention was
11:13
actually something I saw alluded
11:15
to in a brain Craft video
11:18
some of our periscope followers. We were talking to
11:20
him last Friday, and we mentioned
11:22
that we were going to do this episode, and they
11:24
said, oh, you should watch the Braincraft videos. So
11:26
there, I think they're PBS. Yeah,
11:28
PBS is behind it. I watched this as
11:30
well. I was entertaining. Yeah, and so they but they
11:32
mentioned something called the Zigarnic
11:35
effect in reference to Tetris. So what
11:37
is the deal with this? Okay, so the Zigarnic
11:40
effect comes to us again. We looked
11:42
to uh to Soviet thinking. Here comes
11:44
from Soviet to psychologist and psychiatrist
11:47
Blooma Wolfovna Zagernick.
11:50
She lived from nineteen hundred to nine, and
11:53
she first observed this in the nineteen twenties.
11:56
Um and it basically
11:58
boils down to this. It's the it's the ecological
12:00
tendency for us to remember
12:02
incomplete or interrupted tasks
12:05
better than complete ones. Um
12:08
and Tetris. Of course, to tie
12:10
that in is a continuous stream of incomplete
12:13
tasks, a constant sense of achievement,
12:15
but also a constantly unachieved
12:17
finish. As we mentioned in the previous episode,
12:20
there's no hey, you won screen and Tetris.
12:22
It just keeps getting harder and harder and harder
12:25
until you perish. And of course it's made
12:27
up of lots of little individual incomplete
12:29
tasks, right because every time there's a gap
12:31
in a row in Tetris, that's
12:34
a little thing that there's a little flag
12:36
in your brain that says I need to go back and fix
12:38
that, and I'll get there eventually.
12:40
So it's a one huge incomplete
12:43
task forever being incomplete,
12:46
made up of an infinite number
12:48
of incomplete tasks. Uh.
12:51
It's almost as if this was in mind when
12:53
it was designed. So there's
12:55
a gronic effect of course, plays into the typical
12:58
human drive to finish. What we started to see
13:00
things through to the finish, and the associative
13:03
associated negative psychological
13:05
univocations of doing the opposite. You know, where
13:07
you're you're haunted by that model airplane
13:09
you never finished, or that novel that you have
13:11
have completed, or you know, or whatever
13:13
chores around the house are, and
13:16
god knows, when you have a house, there's always
13:18
some something that's not quite finished
13:21
about everything, and how those just continue
13:24
to stick in your mind? Um,
13:27
there's a one explanation
13:29
of the Zigarnic effect that I found that I thought
13:31
was pretty, uh, pretty nice comes
13:33
from Roy Baumbinster and
13:35
Brad Bushman in their two thousand eight
13:37
textbooks Social Psychology and Human Nature.
13:40
They said, the Zigaronic effect is a tendency
13:42
to experience automatic, intrusive
13:44
thoughts about a goal that one has pursued,
13:47
but the pursuit of which has been interrupted.
13:49
That is, if you start working toward
13:51
a goal and fail to get their, thoughts
13:53
about that goal will keep popping into your
13:55
mind while you're doing other things,
13:58
as if to remind you to get
14:00
back on track and finish reaching that
14:02
goal. So not only is this something
14:05
that uh is related to the
14:07
motivation we have to keep playing Tetris,
14:09
but it also might sort of explain what we talked
14:11
about in the previous episode. Because
14:13
this mentions intrusive thoughts. I'll see
14:16
incomplete task. So in
14:18
the last episode we talked about the Tetris effect,
14:20
where people experience dreams and hallucinations
14:22
about Tetris. If Tetris is never
14:24
finished yet, it's always this intrinsically
14:27
motivating task that remains incomplete
14:30
in the mind. It kind of makes sense through
14:32
this method that it would keep jumping
14:34
up into into your thoughts. Yeah.
14:37
Yeah, I think it plays nicely into
14:39
into just trying to figure out Tetris
14:42
syndrome, the Tetris effect in general.
14:44
And then there's a broader lesson here though,
14:46
that applies well beyond games, and that is
14:49
that students, be
14:51
it a you, be you an official student, or just somebody
14:54
studying up on something in your life, Uh,
14:56
it pays to suspend your studies, to take
14:58
a break, to come back to it and not
15:00
try to wipe it all out in one massive
15:03
cramming session. Absolutely. I
15:05
find this to be extremely useful
15:07
in my own work. So if I'm trying
15:09
to uh to think clearly
15:12
about maybe an episode
15:14
I'm researching or something like that, I
15:16
find it's way more useful to
15:19
uh to start on it
15:21
before I end work for
15:23
one day. So if it's you know, five thirty and
15:26
I'm trying to quit work for the day. Um,
15:30
and I'm at the end of one task, it's
15:32
better to do ten percent of the next
15:34
task and then come back to it the next day.
15:37
My thoughts about it are going to be a lot clearer
15:39
than to break from work in
15:41
between when tasks are concluded
15:44
and when the next one starts. Yeah, and generally,
15:46
also if you have some sleep in between, then
15:48
you're you're geting to consolidate those memories.
15:51
All that working is working in your favor as well.
15:53
But also it's pointed out a lot that
15:56
if if the task is intimidating, just
15:59
start it, because if you just started, then
16:01
you get to benefit from the Zigarnic
16:04
effect, because that's effect is going to be
16:06
in play to encourage you to come back
16:08
and work more on it. So beginnings
16:10
are difficult, but begin and then take
16:12
a break and then come back. Yeah, this
16:15
isn't gonna become the self help show, but but
16:17
try that one at least. Yeah,
16:19
I highly advocate that strategy.
16:22
Get it started, it'll be
16:24
easier. Another thing
16:26
that is, Um, I
16:28
can't remember exactly where I came across this,
16:30
but I feel like it was in Uh,
16:33
it was in something that was linked
16:35
to from that Braincraft video. But but
16:37
anyway, however, I came across this. Another
16:40
thing that I saw referenced UH
16:43
with regard to Tetris is the
16:45
idea of epistemic action.
16:47
And I had actually never heard about this
16:49
phenomena before, but I it turned
16:52
out to be pretty interesting. So
16:54
in David
16:56
Kirsch and Paul Maglio published
16:58
a paper in Cognitive Science. It's called on
17:01
Distinguishing Epistemic and Pragmatic
17:03
Action, and Kirshi and Maglio make
17:05
the distinction between two different kinds of
17:08
actions that a person can perform.
17:11
So you've got pragmatic action, and
17:13
this is one. It's an external
17:16
action that changes something in the external
17:18
world in furtherance of you achieving
17:20
a goal. So if you are
17:23
stranded on a tiny island and
17:25
starving, throwing a rock at a
17:27
seagull would be a pragmatic action
17:29
to unlock that seagull's delicious
17:31
meat. Or you could make
17:33
a much smaller action. You could say, press
17:35
a button while playing Tetris
17:38
to move a Tetris piece with the goal of
17:40
actually moving it to the spot where you want to place
17:42
it. You're just doing an action
17:44
to reach a goal. But then they distinguish
17:47
this from a different kind of action, a different
17:49
kind of external action, which is
17:51
what they call epistemic action, and this
17:53
is making
17:56
a change to the world in order to simplify
17:59
a problem solving task. So
18:01
imagine you remember those Spot
18:04
the Difference puzzles and children's books,
18:06
you know what I'm talking about. They'll show you two pictures
18:08
of a scene. One's Mickey Mouse,
18:10
you know, roller skating, and the next
18:12
one's Mickey Mouse roller skating, but the clock
18:15
hands are pointing to a different time and
18:17
something like that. And let's say you've got a
18:20
children's workbook with with two of these
18:22
on different pages. Um, and
18:24
what you do is you tear out one of the pages
18:26
and then hold the pictures right next
18:28
to each other. That would be
18:31
an epistemic action, because
18:33
they're what you're doing is an action
18:35
that is really designed to change the
18:37
nature of a problem inside your
18:39
head, to simplify the task.
18:42
So when you see them next to each other, or maybe
18:44
you um lay them on top of
18:46
each other and hold it up to a light to see
18:48
what's different in the two pages, you're
18:51
using external action to reduce
18:53
the mental complexity of a task. And
18:56
they looked at Tetris in this paper
18:58
actually and pointed out how experience
19:02
Tetris players use epistemic
19:04
action in Tetris, and
19:07
this is the way it works. You've got a block
19:09
falling down and you want to fit it in, and
19:12
instead of doing all the work
19:14
of flipping the block around in
19:17
your head to see where it would fit, the
19:19
players flip it. They physically
19:22
flip it, plus press the button to flip it
19:24
to offload some of the cognitive
19:27
work required to see where it would fit. So by
19:29
visually seeing exactly
19:32
what the block looks like in all its orientations,
19:36
you can see, okay, here's
19:38
exactly where it would fit without having to flip
19:40
it in your mind, thus freeing up some mental
19:43
resources to look at what's the next
19:45
block in the in the preview
19:48
bar. So so essentially it is using
19:51
physical action to make mental work
19:53
easier. They say, epistemic action
19:56
can be used to reduce the memory involved
19:58
in a mental computation UH,
20:00
it can be used to reduce the number of steps
20:02
involved in completing a mental computation,
20:05
or it can be used to reduce the probability
20:08
of error in a mental computation.
20:11
UM. And so if you follow
20:13
this idea, you can conclude that when you play
20:15
Tetris, it's again
20:18
kind of a perfect back and forth
20:20
between body and mind. It creates a constant,
20:23
flowing, rapid feedback
20:25
cooperation between mental problem
20:28
solving and then this external
20:30
epistemic action. You use the body
20:32
to simple simplify a problem, You press the
20:34
button, flip the block, see where it would fit.
20:37
Then you use your mind to solve the problem.
20:40
Then you use the body again to execute
20:42
the solution, and you just keep
20:44
going back and forth on repeat. Alright,
20:47
so once again we see a manner
20:49
in which Tetris illuminates how
20:51
our brain works. And we've discussed
20:54
they just almost
20:56
perfect way that Tetris captures
20:59
our mind. So we're gonna take
21:01
a quick break, and when we come back, we're gonna explore
21:04
some some of the applications
21:06
that that scientists have have explored,
21:09
have actually looked into, and some
21:11
some very real possibilities for
21:13
Tetris as a as a treatment
21:15
option for a few different
21:18
ailments. All
21:27
Right, we're back. Okay, So Robert,
21:30
we've talked about the Tetris cure. What
21:33
can you cure with tetris? Potentially
21:36
at least because I was
21:38
quite surprised to see some
21:40
of this research, but once I read into
21:43
it, it started to make a lot of sense
21:45
to me that you could potentially use
21:47
tetris in maybe in
21:49
place of drugs or other types
21:51
of therapies and lots of scenarios. Yeah,
21:54
because we've again just think back to all
21:56
the ways we've discussed in which
21:58
tetris cat is your mind, how
22:00
it plays into two different modes
22:03
of memory. Um, how
22:05
it Uh, it's got the
22:07
skeleton key to a deep part of your brain.
22:09
Yeah, it's it's involved in flow state. It
22:12
really reminds me of a lot of what one is
22:14
setting to do a set out to do with meditation
22:16
and yoga to to a certain extent, except
22:20
you kind of have a leg up on it by it being this fun,
22:23
engaging game as opposed to, uh,
22:25
to something that takes a little more deliberate
22:27
mental or physical force. Okay, so
22:29
let's imagine that I am
22:32
two packs a day kind of guy and I'm
22:34
trying to quit smoking. Can
22:36
tetris help me? Potentially?
22:39
Yes? And which sounds crazy,
22:41
especially anyone who has firsthand experience
22:44
with just how um, how powerful
22:46
um that addiction can be. But
22:49
we do have some evidence to back it up. This
22:51
is a new study. This came out August two thousand
22:53
fifteen, and it's from a team of psychologists
22:56
from from Plymouth University and Queensland
22:58
University of Technology in Australia.
23:01
So this is how it how it went down.
23:03
Uh, they got together thirty
23:06
one participants ages eighteen
23:08
through seven, and they
23:10
were monitored for levels of craving
23:13
and also prompted seven times a
23:15
day to report their cravings. Fifteen
23:18
of these individuals, so roughly half,
23:20
were required to play three minutes of
23:22
Tetris before reporting their
23:24
craving levels. So it's kind of like
23:26
you you have problems with different cravings for different
23:28
things, and somebody's gonna call you
23:31
and ask how you're doing with those cravings, but half
23:33
of the group get to play Tetris first before
23:35
they're quiz. Done it. So, cravings were recorded
23:38
in thirty percent of occasions, most
23:40
commonly for food and non alcoholic drinks,
23:43
which were reported on nearly two thirds of those occasions.
23:45
So of the cravings were
23:47
for drug related
23:50
instances, and these included coffee, cigarettes,
23:52
wine and beer and spice, Yeah and spice.
23:55
Sixteen percent were for miscellaneous
23:57
activities such as sleeping, playing
24:00
video games to which I found
24:02
interesting, socializing with friends,
24:05
and sexual intercourse. Food
24:07
cravings tended to be slightly weaker than those
24:10
in other categories, But they claimed
24:12
this is the first demonstration that
24:14
cognitive interference. Again, that's Tetris
24:16
coming into your life, captivating
24:18
your brain, shutting out everything else. Cognitive
24:21
interference can be used outside
24:23
the lab to reduce cravings for substances
24:26
and activities other than eating. So
24:29
in this we can see how Tetris or some
24:31
variation of Tetris, some variation
24:34
of a you know, of a puzzle
24:36
solving game, could be used as a support
24:39
tool for curving addictions, not not the
24:41
again, not the primary tool, but
24:43
but an additional tool. So I'm sure that
24:45
they didn't find that that it
24:48
would completely eliminate cravings,
24:50
But did they have an estimate for by how
24:52
much the cravings were reduced? Yeah,
24:56
by approximately one fifth. So
24:59
I mean that that's you
25:01
could look at that as small, or you could look at that as
25:03
big. I mean, if if all it takes is Tetris
25:06
and you don't have to you know, uh,
25:08
this is without some other kind of
25:10
like drug interference or major behavioral
25:13
therapy or anything. Yeah, I mean, you're trying to
25:15
curb this addiction, so any tool at
25:17
your disposal that that put
25:19
gives you an advantage is certainly worth taking up.
25:21
So yeah, I could see this being again a
25:24
part of one's treatment. Certainly
25:26
not the only part of one's treatment, but it
25:28
could help. It could certainly help. Yeah, I wonder
25:30
the extent to which Tetris is special here,
25:32
like, how would this compare to other video games?
25:37
I feel like Tetris is kind of special because
25:40
we haven't feel the same way, Robert, because
25:43
we haven't really touched on this as much. This is something I
25:45
find in gaming in general these days, especially
25:48
um with a three and a half year
25:50
old running around in my life, is that blessed
25:53
is the game that can be enjoyed in
25:56
very small allotments
25:58
of time. Yes, true, which Tetrisses
26:01
is perfect for that. It is one of them.
26:03
I just the other day, when we were
26:05
preparing for this episode, we was doing some research.
26:07
I decided to play a little bit of Tetris, and I several
26:10
different times, I played for maybe three to five
26:13
minutes, and oh man, that was a session.
26:15
You can't have a three to five minute session
26:18
of I don't know what do people
26:20
play these days of Fallout
26:22
four? Yeah, these are games
26:24
that require vast periods of time,
26:26
vast immersive periods of time where there's
26:29
always time for Tetris, and and
26:31
it's never a situation where I can't play
26:33
Tetris now this environment is too distracting. No, you
26:35
can play Tetris in a
26:37
war zone, which is
26:39
kind of insightful given the next thing we're
26:41
going to discuss. Yeah, because I think it
26:44
is time to talk about tetris and traumatic
26:46
memory formation. So
26:49
a lot of people probably know this, but it's worth
26:51
explaining a little bit. Sometimes when
26:53
people have a traumatic experience, they
26:56
can form a kind of recurrent
26:58
toxic memory pattern that
27:01
can cause serious trouble for them after
27:03
the traumatic incident is over
27:06
and done with. So you mentioned
27:08
a combat zone. Yeah, imagine you're in
27:10
a combat zone, whether you are a soldier
27:13
or just a bystand or whatever. You're
27:15
at a place where people are fighting and there's a sudden
27:17
eruption of gunfire and that
27:19
leads to intense fear maybe maybe
27:22
two personal injury, to the threat on
27:24
your life, to witnessing the
27:27
death or injury of others. And this
27:29
can lead to post traumatic stress disorder
27:31
or PTSD. One of
27:33
the main symptoms of PTSD is
27:36
the presence of what are known as flashbacks,
27:38
or these distressing, intrusive
27:40
memories of the traumatic experience that
27:43
come rushing into your mind like an
27:45
irresistible torrent and can have debilitating
27:48
effects. I mean, obviously you
27:50
don't want to be, you know, driving the kids
27:52
to school and suddenly just utterly
27:55
possessed by memories of the time
27:57
when somebody shot you in the shoulder. I
28:00
mean, it's the one of the worst moments of your life
28:02
is suddenly just popping up in
28:05
your day and in the course of your daily life during
28:07
what should be the best moments of
28:09
your life at times. Right, So, there
28:11
has been a lot of research into ways of treating PTSD
28:14
and people who already have it. So
28:16
some treatment courses involve cognitive
28:19
therapy, you know that's gonna be talk therapy,
28:21
or exposure therapy exposing yourself
28:23
to the problem. Some include drugs
28:26
like anti anxiety medications or
28:28
antidepressants, and there are even some kind
28:30
of weird and controversial therapies that
28:32
have been suggested, like have you ever read anything
28:34
about eye a movement, desensitization
28:37
and reprocessing or e M D R.
28:39
No. I don't think I've run across this one yet. This
28:42
is where you expose yourself to
28:44
the traumatic memory, and while you're doing
28:46
that, you practice specific
28:48
patterns of eye a movement in
28:50
conjunction with the anxiety inducing thoughts.
28:53
This is a side note. I find this last one really
28:55
fascinating, and I would love to hear from
28:57
listeners who are psychiatrists or
29:00
or from people who have practiced this method
29:02
personally. I don't know, do y'all think there's
29:05
validity to it. I've read what seemed
29:07
to be credible scientists saying that there is empirical
29:10
research to show that this works, but
29:12
I've also read that it's controversial. It
29:14
sounds like one of those weird scientific discoveries
29:16
that might be too good to be true, like you can really
29:19
have an effect just by moving your eyeballs around.
29:21
Remind there are some yogurt
29:24
meditation techniques that involved the
29:27
movement of your eyes and uh,
29:30
I haven't played around with them a lot, but it's
29:32
it's certainly present there, So I
29:34
wonder if there's some connective tissue between the
29:36
two. Yeah. Well, anyway, that's interesting
29:38
by itself, and i'd love to hear from listeners about it.
29:40
But anyway back to the to the tetris um,
29:44
what if there were a way to all those
29:46
things I mentioned before were if
29:48
you already have PTSD, you've already got
29:50
this traumatic flashback problem. But what
29:52
if there were a way to inoculate
29:54
yourself against PTSD before
29:57
the symptoms begin to take hold. So
30:00
this the idea here is that something traumatic
30:02
has occurred, what can I do to
30:04
keep from to keep that trauma
30:07
from taking root in my brain? Yeah? I'd be
30:09
like if you get bit by a dog with rabies
30:11
and you immediately go to the hospital for rabies
30:13
vaccine. You get bit by a zombie and you
30:15
get somebody to cut your arm off. Yeah, So this
30:18
would be a cognitive
30:20
vaccine against traumatic
30:22
memories. So in January
30:24
two thou nine researchers led by Dr Emily
30:27
A. Holmes of Oxford University,
30:29
they published a study on the effects
30:31
of Tetris on the formation of
30:33
traumatic or intrusive memories and
30:36
it's called ken. Playing the computer game
30:38
Tetris reduced the build up of flashbacks
30:41
for trauma, a proposal from cognitive
30:43
science. So they had two
30:45
pieces of knowledge that they were starting with. One
30:47
of them was cognitive science
30:50
suggests that the brain has selective resources
30:52
with limited capacity, so your brain
30:55
can't do everything that you can only devote
30:57
so much energy resource to
30:59
to a limited number
31:01
of things at a time. And the second fact
31:03
is the neurobiology of memory suggests
31:06
a six hour window to disrupt
31:08
memory consolidation. So
31:10
that you know that there's this idea that
31:12
about six hours after a memory takes
31:15
places, when the window for
31:17
consolidating that memory in the brain is,
31:19
you know, forming that strong recurrent
31:22
pattern memory. So
31:24
if you deny the brain the resources it
31:26
needs to form visuospatial memories
31:29
during that crucial few hours after
31:31
the event takes place, could
31:33
you stop bad memories from consolidating
31:36
with such great emphasis in the mind. And
31:40
they tested it. They tested it out by getting
31:42
forty volunteers and making them
31:44
watch Faces of Death. Act.
31:49
Well, I don't know. Actually they didn't say the name
31:51
of the tape because
31:54
I remember covering this study
31:57
like way back in the early like the
31:59
initial version of this podcast episode
32:01
with Alison Lowdermilk, and I don't
32:03
remember Faces of Death, but then maybe I overlooked
32:05
it. No, no, no, it was it was something
32:07
like that they were they were showed a film.
32:10
Uh shown a film full of horrible
32:12
images designed to simulate
32:15
a traumatic experience. Quote. All
32:17
participants viewed a traumatic film consisting
32:19
of scenes of real injury and death, followed
32:21
by a thirty minute structured break. They
32:25
described the film as a twelve
32:27
minute film that contained eleven clips of traumatic
32:30
content, including graphic real scenes
32:32
of human surgery, fatal road traffic
32:34
accidents, and drowning. So
32:37
that was disturbing student
32:39
film, I guess. Yeah. Yeah, they were all
32:41
made to watch that tape from the ring. So
32:45
after viewing the film and taking a real nice
32:47
thirty minute break, half of the participants
32:49
half of these forty people were given nothing
32:52
to do except sit quietly for ten minutes.
32:54
This was a control group, and the other
32:56
half played Tetris for ten minutes. Pretty
32:59
simple experiment. Um. Then they
33:01
checked to see how often members
33:03
of each group experience flashbacks during
33:05
the ten minutes. No surprise, the people
33:07
playing Tetris experience fewer flashbacks.
33:09
But that's not really surprising they were
33:12
playing Tetris. Then, here's
33:14
where it gets interesting. The researchers
33:16
sent the volunteers away
33:18
with instructions to keep a diary on
33:21
how many times they had flashbacks
33:23
to to to the Faces of Death basically
33:25
over the next week, and
33:27
the different groups had different
33:30
rates. They found that the people who played
33:32
Tetris for ten minutes after watching
33:34
the film had significantly fewer
33:37
flashbacks to the Faces
33:39
of Death type video and less
33:42
symptomology consistent with PTSD
33:44
when they checked back seven days later.
33:47
Crucially, both groups had
33:50
equivalently strong voluntary
33:52
recall of the film. And this is
33:54
an interesting aspect too, because they could both
33:56
remember the film fine, they could remember what
33:58
they saw. Uh, it's just that the group
34:00
that played Tetris had less trouble with
34:03
the unbidden recurrence of
34:05
these memories throughout their day to day lives.
34:08
So so again,
34:10
it's not it's not just a matter of
34:12
hey, Tetris distracted them from initially
34:15
thinking about it, but Tetris interfered
34:18
with the brains codifying
34:21
of the experience as a traumatic. Yeah,
34:23
And they concluded from this that it's not
34:25
just distraction like you say, it's something
34:27
about the visuospatial nature
34:30
of Tetris. This is something that they call out specifically
34:32
that Tetris is of visual and
34:34
spatial or visuospatial task
34:37
because verbal and other distracting
34:39
tasks have been demonstrated ineffective
34:42
before against trauma flashbacks. In some cases
34:44
they even intensify them.
34:54
So in this first study, one of the
34:56
things they wanted to point out that they were not saying
34:59
people who already of PTSD can
35:01
get better by playing Tetris, though
35:03
they speculate this could be a possibility, and
35:05
this gets revisited in a later study.
35:07
And they were also not suggesting that playing
35:09
any video game would have the same effect,
35:12
and they get into that in another experiment
35:14
in a bit, but just a
35:16
couple of comments. One of the things is it's
35:18
hard to test something like the formation
35:21
of traumatic memories leading
35:23
to PTSD because for obvious ethical
35:25
reasons, you can't expose somebody
35:27
to life shattering trauma for the sake of
35:29
the experiment. So the best they
35:31
could do was show somebody a really disturbing
35:34
movie. And even that seems kind
35:36
of weird. I mean when you read the like, yes, they
35:38
were showed the graphic images of death, and
35:40
then we asked them how troubled they were. Now
35:42
you could imagine a scenario where they are trauma metic
35:45
rushes out begins
35:47
treating the individual who is
35:49
is down on the ground with that and is wounded,
35:52
and then passing out game boys exactly
35:55
those soldiers in their nets. Yeah,
35:57
that's the other half. It seems impractical to seek
35:59
out people who have just been shot
36:01
or hit by a car or something and then give
36:03
them Tetris.
36:07
But these findings have been followed up on in subsequent
36:11
studies. So the same group did
36:13
another study in two thousand ten where
36:16
they they attempted to answer the
36:18
questions would all games have
36:20
this effect via distraction or enjoyment
36:23
or might some games even be harmful? And
36:25
then second, would the effects be found
36:27
if administered several hours post
36:29
trauma? Because this first one it was just Tetris,
36:32
and they played thirty minutes after they saw the movie,
36:34
so they essentially repeated the experiment,
36:38
but instead of just Tetris, they tried
36:40
Tetris and then this game called pub Quiz
36:42
Machine two thousand eight. Um,
36:46
And yeah, I
36:48
looked at a video of somebody merely playing
36:50
pub Quiz two thousand eight pub
36:53
Quiz Machine two thousand eight on YouTube, and I think
36:55
that alone could cause traumatic memories.
36:58
But but anyway, they had those too,
37:00
and they concluded that
37:03
no, the pub Quiz did not do
37:05
as well as Tetris. In fact, they found that the
37:07
pub quiz made the traumatic experience
37:10
flashbacks more intense. So
37:12
if you if you have a traumatic experience and
37:15
then play pub quiz, it's going to be
37:17
even worse for you. Don't do that. But
37:19
Tetris still performed better. And they also found
37:22
that even four hours after watching
37:24
the film, Tetris had significant reduction
37:26
in flashback because window.
37:29
Yeah, so you can wait four hours after
37:31
the event play some Tetris and supposedly
37:34
this discourages flashbacks.
37:36
Just another reason to make sure Tetris
37:38
is on your phone just in case. Now,
37:40
again, I wonder about Tetris versus
37:43
non verbal visual games. So
37:45
if you're playing Metroid or Shack Foo or
37:47
something like it, does does
37:49
the game have to provide a certain level of challenge?
37:52
Is there a difference between the effects on experience
37:54
Tetris players and on novices. So there
37:56
are a lot of questions that haven't been answered yet.
37:59
Um. But then there was another study from this
38:01
year and this is the last one in psychological
38:03
science, in a group of
38:06
researchers, again including Dr
38:08
Emily A. Holmes, who was on the other studies,
38:11
published findings that visual spatial
38:13
game tasks can block traumatic memories
38:16
even after the memories are already formed.
38:18
So remember earlier, I was like, well, they
38:20
weren't saying that you can cure PTSD
38:23
or not cure, but but help or alleviate
38:26
some aspects of PTSD just by playing
38:28
tetris after it's already formed. Here
38:30
they found maybe you can do that.
38:33
And because what they did is they
38:36
had people after the
38:38
memory formation had already taken place,
38:40
recall the memories, so bring
38:43
up voluntarily in the mind the traumatic
38:45
memories and then play Tetris, and
38:47
they found that this also reduced
38:50
flashbacks. Well that that makes sense
38:52
given the nature of memories. The
38:55
example I always bring up when we discussed
38:58
this is that that every memory in your
39:00
head is not a little stone
39:02
statue of the event, but a clay statue
39:05
of the event. And it's it's it's something
39:07
that it can be, it's valuable, it can be changed,
39:09
it can be altered every time you draw it out
39:11
there. And also when you draw it out it is
39:13
susceptible, uh, to positive
39:16
change if it's traumatic. Um,
39:19
So that would make sense. Yeah, So
39:21
in all of these studies they chalk this up to competition
39:24
for resources in in visual visuospatial
39:28
uh conception in the brain. Essentially
39:30
that they're saying that the disturbing
39:33
images that come in your flashbacks when you're you
39:35
know, remembering that you got shot or hit by a
39:37
car, you know, threatened by a guy with a chainsaw
39:40
or something whatever that is,
39:42
that's terrifying you. It's essentially a
39:44
visual spatial problem
39:46
in your brain. And if you can
39:49
if you can dampen that, if you can just
39:51
kind of uh smudge
39:53
that memory with competition
39:56
by the part of your brain that you used to solve Tetris
39:58
puzzles, you signal effiicantly weakened
40:01
the hold it has over you. So
40:04
anyway, I would love to see more research
40:06
in that area, and it seems very
40:08
interesting and hopefully promising. I mean,
40:11
if people can get relief from this, I
40:13
I think that's a wonderful thing. Yeah, totally.
40:16
So we have one more area of
40:19
potential tetris treatment to
40:21
discuss here, and it concerns uh
40:23
something that's commonly referred to as lazy
40:25
I. We're talking about amblyopia
40:28
here. It's a disorder of sight and
40:30
it results in decreased vision
40:32
in an eye that otherwise appears normal.
40:35
Or out of proportion to associated
40:37
structural problems with the eye. So up
40:39
to three percent of the population suffers
40:42
from amblyopia and it's a It's
40:44
ultimately caused by poor processing
40:46
in the brain, which results in the
40:49
suppression of the weaker eye
40:51
by the stronger eye. Huh. Now
40:53
that the common method of treating
40:56
this has always been patching,
40:58
So you wear an eye patch over the a I
41:00
um and uh and and eventually
41:03
brings things back back
41:05
to order. But um,
41:08
this is this is generally more helpful with younger
41:10
cases and not with older individuals
41:13
who are suffering from lazy eye. So two
41:16
thousand thirteen, a research team led
41:18
by Dr Robert Hess from mcgel University
41:21
and the Research Institute of the mcgel University
41:23
Health Center looked in
41:25
to possible use of tetris
41:28
as a means of treating uh
41:31
individuals are suffering from the
41:34
yeah once more so, they
41:36
they found that by distributing
41:38
information between the two eyes in
41:40
a complimentary fashion, catris
41:43
trains both eyes to work together, which
41:45
is which again is countered to previous treatments
41:48
such as patching, So you're forcing
41:51
both eyes to cooperate, which
41:53
increases the level of plasticity in the brain
41:55
and allows UH the the
41:58
the individual's brain to
42:00
relearn, essentially relearn how to
42:02
look at something and take individual data.
42:05
So they did this by using a head mounted
42:08
video goggles. They displayed the game dicoptically,
42:10
so one I was allowed to see only the following
42:13
objects and the other eye was allowed to see only
42:15
ground plane objects. So
42:18
this forced the two eyes to work together,
42:20
so you have to be they have two eyes have
42:22
to be working together to get the full image. Wait,
42:24
which I could see the preview box where
42:27
they're playing without the preview box. Maybe they were
42:29
playing without the preview box. See this
42:31
is this is really crazy because in
42:34
that documentary about Tetris I mentioned
42:36
in the UH in the other episode,
42:39
it's called the Ecstasy of Order. Again, I really
42:41
liked it, so I recommended. There's
42:44
a Tetris champion in their name, Jonas
42:46
Newbauer, And at one point he jokes around
42:49
by demonstrating his secret weapon,
42:51
and it's pointing his eyeballs separately in
42:53
different directions. Presumably
42:56
I think the joke is so that one can watch
42:58
the falling block while the other watches
43:00
the preview box to tell you which block is
43:03
coming next. I think he's
43:05
joking, but I'm not positive
43:07
whether he's he actually uses this while
43:10
playing or not. Huh yeah, because he would be he
43:12
would be doing the direct opposite of the
43:15
very thing about the tatris experience that is being
43:17
uh utilized potentially treat
43:19
lazy in this case. So
43:22
uh as as far as this particular research goes, clinical
43:25
trials worse at least initially scheduled
43:27
for and the company
43:29
Ambliotech, purchased the research findings
43:31
and licensed it to to you be Soft
43:34
for the creation of lazy eye treatment games,
43:37
specific like therapy games. Yeah.
43:40
So Ambliotech is currently seeking permission
43:42
from the U S. Food and Drug Administration
43:44
to market the therapy, such
43:47
as their game dig Rush, which is not
43:49
tetris um. And it
43:52
looks uh, it looks like it's basically
43:54
like a little digger character that's moving around
43:56
on a If it ain't tetris I don't care. It's
43:59
certainly less abstract.
44:01
Yeah. But the thing is that it utilizes
44:04
a tablet and three D glasses,
44:06
so you get that red and blue,
44:08
um you know, disconnect and you have to use both
44:11
eyes and concert to see the full picture.
44:13
Um. So anyway, they're they're seeking
44:16
FDA approval for this, according
44:18
to the most recent report, which was the March
44:21
BBC report. And if you want to learn
44:23
more about that company and see some screenshots from their
44:25
game, you can find them at www
44:27
dot ambliotech dot com. That's a
44:30
m b L y O T e c H.
44:33
You know, Tetris has been such an interesting
44:35
subject to do on this show because
44:38
I I still have
44:40
the intuition I had at the very beginning. I
44:43
still feel like there's an ancient secret
44:45
inside Tetris, or maybe Tetris
44:48
is the ancient secret, And after
44:50
doing all this research, I don't feel any closer
44:52
to articulating what that that ancient
44:55
mystery or that secret is. What's because
44:57
the Holy Tetromino stands
44:59
out side of our human world,
45:02
and in playing Tetris were able to dip into
45:04
the deep currents
45:07
of energy that underlie our reality.
45:09
Yeah, yeah, I'm trying to come
45:11
up with some kind of astronomical metaphor
45:14
or or the stars Tetris blocks,
45:16
but they're not really unless
45:19
you start thinking about it. Yeah, and
45:21
then there's no Indian thinking about it.
45:25
Wait a second, Yeah they are, Yeah,
45:28
they are. Do
45:31
you ever notice how the Maria on the moon, the
45:33
lunar oceans, that it's
45:35
all Tetris blocks. Yeah, yeah,
45:39
I'll buy into it. It sounds good to me. It's a big
45:41
storm on Jupiter. Yeah, just another Tetris
45:44
block. That's what two by two I
45:46
think. Ultimately, it is a very
45:48
fast, swirling Z shaped
45:50
block. So it's it's a storm because it's
45:52
the troubling Z shaped block. Those blocks
45:55
are the devil. All
45:58
right. Well, we know that this is a topic
46:00
that resonates with a lot of people
46:03
out there because Tetris is just something
46:05
that's unavoidable in our culture. At
46:07
this point, everybody's seen it or played it. You
46:09
have varying levels of experience with it, but chances
46:12
are you had at least a little bit of time that you're
46:14
addicted to it. Yeah. So if
46:16
you know the ancient secret of Tetris
46:18
and you understand why it is the strongest
46:21
potion in the in the Digital
46:23
Sorcerer's potion bag, you
46:26
should let us know. That's right. You can find is that stuff
46:28
to blow your mind? Dot com that is our mothership.
46:31
That's what we'll find all the podcast episodes.
46:33
You'll find videos, you'll find blog posts, you'll
46:35
find a link out to our social media accounts such
46:37
as Twitter and Facebook. We're
46:39
blow the Mind on both of those, and we are stuff to blow
46:41
your mind on Tumbler. And if you want to get
46:44
to us with your personal Tetris stories
46:46
or any feedback on the show or your thoughts
46:48
about the cognitive science of gaming
46:50
and Tetris, you can email us and blow
46:52
the Mind and how Stuff Works
47:04
for more on this and thousands of other topics.
47:06
Is it how stuff Works? Dot com,
47:13
Big Think,
47:19
Remember Stott
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