Episode Transcript
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Brought to you by the reinvented two thousand twelve
0:02
Camray. It's ready. Are you welcome
0:06
to stuff you should know from
0:08
house Stuff Works dot com.
0:15
Hey, and welcome to the podcast. I'm Josh
0:17
Clark. This Charles W. Chuck Bryant.
0:20
You can probably hear his forehead and scraping against
0:22
his mic cover. You do not feel
0:24
like doing us today? Do? No, We're
0:26
gonna do it anyway. I mean, yes, we do
0:29
not know we do? You can't affirm
0:31
with the negative, yes we don't. Well,
0:35
there it is Chuck, the cleverest banter we
0:37
will ever have. Um.
0:40
Hey, how are you? How are you? I'm fine, man,
0:42
I'm feeling aggressive. I want to punch something.
0:45
You've been playing violent video games, and I've been reading
0:47
about people playing violent video games. It's
0:49
apparently the magic
0:51
bullet. It's what really makes you aggressive
0:54
reading about that kind of thing. Oh, reading about
0:57
yeah, articles on that sure. Yeah,
1:00
so we need to be watching out for um.
1:03
Yeah, people who read like parenting sections
1:06
on like HuffPo or MSNBC, or
1:08
like some of the most violent criminals now
1:11
because of those um, Chuck,
1:13
are you familiar with a little country
1:16
called Germany? Mm?
1:18
Hmm yeah, old Uh
1:21
is that that's Russian, isn't it? That's
1:24
Germany. I
1:26
don't know if you've noticed this' not chuck, but over the last
1:28
few weeks, I've gotten increasingly dumber.
1:31
Have you picked up on that? Who you have? I
1:33
have? UM? I don't really
1:36
know. My the frequency of mispronouncing
1:38
words has just gone up dramatically,
1:40
which is really saying something. Um.
1:44
Uh getting language is wrong, as
1:46
I just did. That's a big one. Uh
1:48
fallen asleep in the middle of stuff like
1:52
I'm about to right now. Okay, Uh,
1:54
chuck, you've heard of Germany? Uh. In
1:56
two thousand six, late two thousand
1:58
six, there was some thing of a fairly
2:01
radical proposal that came up from
2:03
the representatives of Bavaria
2:06
and Lower Saxony get those
2:08
two together. Things happen normally,
2:10
not in this case, but normally. The
2:13
representatives proposed a bill that
2:16
would offer fines
2:19
of uh. Well, I don't know how much
2:21
the fines were, but the penalty of jail
2:23
time up to twelve months for
2:26
um may I quote uh,
2:30
cruel violence on humans or human
2:32
looking characters inside
2:34
games. So creating a game
2:37
inside games, yes, said,
2:39
yeah, that's funny. Creating a game
2:41
where there is violence violence can
2:43
happen, or playing a
2:46
video game and inflicting violence
2:48
virtual violence could get your
2:50
twelve months in jail, according to these guys.
2:53
So you can't play Call of Duty
2:56
you would spend the rest of your life in jail. If
3:00
these guys had had their rather
3:02
radical resolution passed,
3:06
it felt flat on its face. But
3:08
the whole thing was in reaction to um
3:11
the the prior month, the
3:15
spree killing or almost I
3:17
guess free maiming by Sebastian
3:19
Boss, who was eighteen.
3:21
He was the worst school shooter Germany ever had.
3:24
Any He wounded thirty seven
3:26
people, didn't kill anybody, Um,
3:28
but he did kill himself. You
3:31
you you remember he played
3:33
counter Strike a lot. I find it interesting that
3:35
he shot thirty seven people and didn't
3:37
kill anyone. I'll bet he found
3:40
that something other than interesting. Did
3:42
he try to just wound? No, I
3:44
know that's probably dumb question. No, he went on a
3:46
rampage and he just missed. Okay,
3:49
so anyway, this is god he well
3:52
yeah, he um, but he played
3:54
a lot of counter Strike. That was his big thing. And
3:56
nowadays is you you have grown
3:58
up and since the nine and
4:00
you've been paying attention, so you know that anytime
4:02
there's a spree shooting at a school
4:05
by a teenager, one of the first
4:07
things that comes out is what their violent
4:10
video game of choice was. And
4:13
legislation like this out of Germany.
4:16
Is it is radical like putting someone
4:18
in jail for acts of virtual
4:20
violence? Um, but it's
4:23
it's getting to be par for the course, you know,
4:26
which leads us to a very big question,
4:28
though, before you start throwing people in jail for
4:31
playing video games, before creating video
4:33
games, we have to prove whether
4:35
or not video games is
4:37
especially violent ones cause real
4:40
life violence. And as
4:42
I learned after reading this article, the jury
4:45
is very much still out on that. Yeah,
4:48
although both sides have very persuasive
4:51
arguments, and I think you should explore buff Um,
4:55
I'm just gonna go ahead and say it's probably hard to prove
4:58
anything when it comes to this. Why.
5:02
Well, because of all the reasons we're going to mention,
5:04
it's it's a very complicated issue. Yeah,
5:07
Um, whether or not that was the thing that pushed someone
5:09
over the edge, or whether or not it was an inspiration,
5:11
whether or not it had nothing to do with it.
5:13
It's uh, it's tough to prove
5:16
something like that, right, And there's a lot of people who
5:18
are like, yes, school shooters are
5:20
horrifying, They're terrifying.
5:22
The idea that your kid could go to
5:25
school and get shot and
5:27
killed by a classmate on a rampage, that's
5:30
that that would terrify anybody. So yeah, of course
5:32
you want to get to the root of it. But a lot of people
5:34
are saying, don't stop
5:36
at video games. Even the a p A,
5:39
The American Psychological Association,
5:42
UM, who are very much
5:44
in favor of the idea that violent
5:46
video games cause real life violence, say,
5:50
don't just stop at video games, like that's
5:52
one part of a larger hole, and
5:54
we've not figured it out because video
5:57
games. You can just lay that at the feet of one thing
5:59
and go back to work. Let
6:01
your let your kids go back to playing
6:03
video games. Yeah, I gotta quote,
6:05
I was gonna hang onto this might as well read it though. UM.
6:08
There's a book written called Grand Theft Childhood,
6:11
The Surprising Truth about Violent video
6:13
Games and what Parents can do, And this is
6:15
by Lawrence Kutner and
6:17
Cheryl Olsen, and they are co directors
6:20
of the Harvard Medical School Center for Mental
6:22
Health and media. They wrote
6:24
this book. Um, and they have a
6:26
guy that they interviewed, a psychologist
6:29
who specializes in media research called
6:32
Guy Cumberbatch. Wow, it
6:34
sounds like a Simpson's character. He's
6:36
real though, Um And he says,
6:39
uh, and I'm gonna quote. The real puzzle
6:41
is that anyone looking at the research evidence in
6:43
this field could draw any conclusions about the pattern,
6:46
let alone argue with such confidence and even
6:48
passion that demonstrates the harmon
6:50
violence on television, in film, and in video
6:53
games. While test of statistical
6:55
significance are a vital tool of
6:57
the social sciences, they seem to
6:59
have been more often used in this field as
7:02
instruments of torture on the data until
7:04
it confesses something which could justify
7:06
publication in a scientific journal. So
7:10
basically, he's, in a very verbose
7:13
way, kind of said, what you're saying is
7:15
that it's easy to scapegoat
7:18
something like a video game by
7:20
looking at um anecdotal
7:23
research. It is very easy.
7:26
Um. And Also, I think part of the reason why
7:28
school shooters not not just
7:30
because they're so sensational they
7:32
are, sure, also because
7:35
most if not all of them did play violent
7:38
video games, but also because the
7:40
school shooting rampage so closely
7:43
mirrors video game action
7:46
even to the casual observer. Um
7:49
that I think like it's something that's really
7:51
been zeroed in on. Well, the army
7:53
uses it for training, you know, and
7:56
so it's bound to be Uh,
7:59
it's bound to put you in that headspace
8:01
which makes a lot of sense. Sure, which
8:03
is that's an argument on the
8:05
side of um people
8:07
who say that, yes, video games, violent
8:10
video games create real life violence. So
8:12
let's let's explore that. Let's look at the
8:14
the side that says yes, obviously,
8:17
ding Bat, if you play violent
8:19
video games, you're going to be
8:21
violent. And this isn't new. By the way,
8:23
we should point out that like before video
8:26
games, it was laid at the feet of TV, well,
8:28
comic books before that, even before that.
8:31
And I wondered, though, if you go back far
8:33
enough, the media is a fairly recent
8:35
thing, at least as far as like entertainment
8:38
media. So say the
8:40
advent of radio, big radio
8:43
in like the twenties. Say, what
8:46
did anybody blame violence on before
8:48
that? Uh?
8:51
Probably the real reason, which is that some
8:54
people are sociopaths. Well,
8:56
I think you you make an excellent point,
8:58
Chuck, What what you're saying, I think I tend to agree
9:00
with is that's possible in in everybody,
9:05
and then probably more possible
9:07
in some of us than others. So
9:09
is it just a convergence of large public
9:11
schools where you have a lot of people who you don't like
9:14
sitting like ducks in one place,
9:16
and converging with access easy
9:18
access to guns? Is
9:21
that all the school shooter is. It's pretty
9:23
complicated issue. Okay, so go ahead and sorry
9:25
about that. That's all right? UM, I guess
9:27
we can sign a couple of more cases that in
9:29
the media at least have placed the blame
9:31
on on video
9:34
games UM. In two thousand
9:36
and six, in Alabama, Devon Moore famously
9:39
ah was arrested for
9:41
car theft UM suspicion and he's
9:44
eighteen. Brought him into the station to book
9:46
him, and he kind
9:48
of went nuts. He attacked the cop,
9:50
stole his gun, shot him, shot
9:52
another cop, went down the hall, shot
9:55
at nine one one dispatch in the head, then
9:57
grabbed the squad car keys and
9:59
took off in squad car. That's crazy.
10:01
And and what game did he play? He played
10:04
Grand Theft Auto, which is pretty
10:06
much how that game goes down, And reportedly
10:09
after he was arrested. He even said, quote
10:11
life as a video game, everybody's got
10:13
to die sometime. And he was
10:15
convicted and sentenced to death, and
10:17
I could not find out if
10:20
he's still on death row or if he was put
10:22
to death. It's so frustrating
10:25
when you can't find out something that should be so
10:27
easy to find out. Did you try the Alabama's
10:29
Department of Corrections website. No, I mean I was
10:31
gonna call somebody, but it just ran out of
10:33
time. So at any rate, he was convicted,
10:35
an appealed, and I think that appeal was denied. But
10:38
um, when this happens a
10:41
lot of times, there are lawsuits filed. In
10:43
the case of Columbine, one
10:45
of the wife of a teacher
10:48
there, um sued wh
10:50
she sue. She sued Sony and Nintendo and
10:53
Time Warner and Palm Pictures because, Uh,
10:56
Clibold and Harris had also watched
10:58
The Basketball Die. Yeah, you remember
11:01
that party. But
11:04
what's strange is that that movie
11:06
came out and with the late nineties, but
11:08
the Basketball Diaries were written by Jim Carroll
11:10
and like the seventies, maybe in the sixties,
11:13
and people were thinking about doing that back
11:15
then obviously, well and also
11:18
wonder and boy, we're gonna be all over the place
11:20
here, but also wonder about what constitutes
11:22
as far as the lawsuit goes, a
11:25
negative correlation, Like what
11:28
if someone made a movie about the
11:30
Columbine massacre and some
11:32
kid watched that and then later on
11:35
did his own thing, like if
11:38
something, you know, even if that movie decries
11:40
it and shows the repercussions,
11:43
which is one of the big points that
11:45
a lot of parents make, because these video games don't
11:48
show the repercussions of these actions.
11:50
It's all just fantasy. So like, where
11:52
do you draw the line there as far as the lawsuit goes?
11:55
Well, that's also a really good question, like where do you draw
11:57
the line as far as legislation goes, Because
12:00
what we're talking about here basically is say,
12:03
ultimately, the idea that if video
12:05
games cause violence in
12:08
just some people banning them
12:10
all together. It's the same thing like we did with booze
12:12
and prohibitions. There are some alcoholics
12:15
who couldn't help themselves to the rest of us who weren't
12:17
alcoholics could just give it up, and
12:19
let's just do that, right, But are you gonna ban movies
12:22
and TV and comic books and everywhere
12:25
else that has any kind of violence
12:28
portrayed. Art think, So I
12:30
don't think that's ever going to be able to happen, And
12:32
no, I don't. I think ultimately, if
12:35
you follow that argument to its logical
12:37
conclusion, now you come to where you and I
12:39
are sitting, which is, no, there's some
12:41
crazy people out there and some are
12:43
kids. All right, So
12:45
should we talk about a little bit of the studies
12:48
in the science behind it. Yeah, So like
12:51
on the in the camp where they
12:53
where they think that yes, violent video games
12:55
cause violence. There problem,
12:57
Their most persuasive argument is that, yes,
13:01
TV has been linked to aggressive
13:04
behavior in kids. Right, TV violence
13:06
has been through other studies. They've been
13:08
doing this for years and years and years. Video games are relatively
13:11
new, but um by
13:13
extension, video games
13:15
should be even more prone
13:18
degenerating violence in the player
13:21
because playing video
13:23
games is more immersive than watching
13:25
television. You're interacting, right.
13:29
Also though they're based on
13:31
the reward system of learning, right
13:34
conditioning exactly, So if I
13:37
if I shoot you and behind you is
13:39
like this magic donut, and I get
13:41
like, I get another life once I grab
13:43
the magic donut, right, I'm gonna shoot
13:45
you, and I'm gonna learn the next time that
13:47
I need to shoot you again to get that magic
13:49
donut. Last time I got the reward. That's
13:52
a pretty broad basic example,
13:54
but the the whole point of video games
13:57
is based on, like you said, classical conditioning.
13:59
They should have a podcaster game where
14:02
it's like us and Mark Marrin and Ira
14:04
Glass and Jesse Thorne and we're all like
14:07
out there trying to kill each other, all
14:09
right. I think that would do us all a little good.
14:12
Judge Judge John Hodgman like presides over
14:14
the whole thing. I
14:17
don't know though, Adam Carola going
14:19
down, Yeah, who would you take
14:21
on first? Probably
14:24
um you?
14:28
It would be like um Golden
14:31
Eye and just get trapped in the
14:33
corner and just keep shooting me and waiting for me
14:35
to come back. And one of those things where we're
14:37
supposed to be teammates and like, you know, you can kill
14:39
your own guy sometimes and what call
14:41
of duty? Right? Um? I think a
14:43
lot of those games where you can partner up, you can still
14:46
shoot your partners. You used to not be the case.
14:48
Oh it would just like fire by you or something. Yeh.
14:50
You just sit there and like kind of move a little
14:52
bit, but like nothing happened to you, It didn't
14:55
have any effect on your life. Oh good
14:57
stuff. So those are two big ones
14:59
there. Immersive and they use classical
15:01
conditioning. What else? Why else would a video game
15:04
cause violence more be
15:06
more likely to cause violence than just play on TV.
15:09
Well, they did one study where they actually hook kids
15:11
up to uh it didn't
15:14
actually say what they just said they scanned the brain.
15:16
So I'm guessing an m R. I UM
15:18
in two thousand six at Indiana University
15:21
and they UM have them play
15:23
two games, A Need for Speed Underground
15:25
and Medal of Honor colon frontline
15:29
One is non violent Need for Speed I guess,
15:31
and Medal of Honor is violent. First
15:33
person shooters were talking about if
15:35
you don't know what that is, carl
15:38
out from under a rock, But it's when you
15:40
are. It's the point of view of the
15:42
person walking around shooting people. Is you?
15:47
Um And the brain scans say showed
15:50
that the kids who played the violent game showed
15:52
increased activity in the amygdala,
15:54
which stimulates emotion, decreased
15:57
activity in the prefrontal cortext
15:59
or lobe regulates
16:01
inhibition and self control. Right, you realize
16:04
what you just described, right, zombie
16:06
zombie. I think you're gonna say that.
16:09
But my question is is, like, wouldn't it be more cause
16:11
of concern if there was like zero emotion
16:14
going on. If these kids are playing these violent
16:16
games and make it like shut down, that
16:18
would freak me out. It's a really good point because
16:21
the whole idea behind video games is to
16:23
trick the brain into thinking that it's
16:25
actually experiencing the game play.
16:27
Right. I get like I don't play much anymore,
16:29
but when I play Call of Duty, I would way
16:32
get into it and like my heart would increase,
16:34
and like if someone snuck up behind me and it
16:36
was like, you know, it puts you there. But that's
16:39
to me, like the fun of those games. Well, yeah,
16:41
it's the point of them. Right, So your fighter fight
16:44
or flight response is aroused, Um,
16:47
your heart rates up, like you said, you're perspiring,
16:49
you're jumpie, you know, But how
16:52
does that translate to video games?
16:54
And I guess an even bigger question is how
16:56
long does that state of arousal last? Like
16:59
if it did trans violent, Really,
17:01
the only person who's in trouble is
17:03
you know, your big brother or your best
17:05
friend who you're playing next to, who
17:08
just killed you and you lean over and you punch them like, yeah,
17:10
I've done that before. Well that happens. Actually,
17:12
I saw a bunch of cases where and
17:15
it wasn't just violent video games. It was like people
17:17
playing John Madden. Uh
17:20
would like one guy Wisconsin,
17:22
I think hit his buddy with a lead pipe, and
17:24
then you know this one guy in England attacked
17:27
a kid who killed him and call of duty. But they're
17:29
like, these people are crazy and competitive
17:31
and they might do the same thing playing monopoly.
17:34
So maybe it's not violent. It's competitive
17:38
video games make you violent.
17:41
Maybe that's what we should be looking at. Mak
17:43
So, right, let's see what else, Chuck,
17:46
Oh, I've got one for you. These
17:48
studies are just so awesome. Um
17:51
So, especially after call him, I
17:53
get the impression that there was like just a rash
17:56
of studies like this. And
17:59
then now the end is to go back and do meta
18:01
analysis of these studies.
18:03
But um one study found
18:06
that it took kids and
18:08
scored them um
18:10
with like basically inherent
18:12
hostility, right, And
18:16
what it found was that kids with the lowest
18:18
hostility score they were just the nicest
18:20
little kids. When they played
18:23
violent video games, they were ten
18:25
times more likely to get in a physical
18:27
fight than the kids
18:30
with the lowest hostility scores who didn't play
18:32
violent video games. So it was like they were thirty
18:34
eight percent third they
18:36
were, they had a thirty eight percent likelihood
18:38
he getting a fight compared to like four so almost ten
18:41
times right, and then even crazier
18:43
according to the study, Um, there
18:45
the kids with the lowest hostility score
18:48
who played violent video games were
18:50
more likely to get in a fight than the kids with the
18:52
highest hostility scores who didn't
18:54
play violent video games at least, so
18:56
it would make nice kids bad and
18:59
bad kids who didn't played it would just they
19:01
would maintain that level or whatever. The
19:04
nice kids who played them were worse than the
19:06
bad kids, worse than the worst
19:08
bad kids. Interesting, Yeah, so,
19:10
like studies like these are coming out and it's making
19:13
it like more and more clear, Like yes,
19:15
all right, um, video games
19:17
do cause violence, but there's a lot
19:20
of ground left to cover before
19:22
that link can be made, if
19:24
it's ever made, And
19:27
there's a lot of people trying to put the reins on this, especially
19:29
once we are saying, well, you're
19:31
you're looking, you're barking up the wrong tree,
19:33
Like maybe, so maybe you're even right. But
19:36
this isn't it. This isn't the one thing
19:38
that's the problem.
19:40
So what are some of the criticisms of this
19:43
science, I guess explaining or
19:46
showing a link between the two. Uh.
19:48
Well, one is that it's a lot of anecdotal
19:50
stories. Um
19:53
this uh the same guy Cumberbatch
19:55
says, um
19:57
the strong link between video games violence
19:59
and real world violence, and the conclusion that
20:02
it leads to social social isolation,
20:05
poor interpersonal skills are drawn
20:07
from bad and or irrelevant research,
20:10
muddle headed thinking, and unfounded simplistic
20:12
news reports. So that, for
20:15
instance, in the Malvo
20:18
DC sniper case, Lee Malvo, remember
20:20
that his attorney actually
20:22
argued that he trained quote
20:25
unquote himself to
20:27
kill by playing Halo on Xbox.
20:30
Uh. He was even quoted as saying he's
20:33
trained and desensitized with video games
20:35
to shoot human forms over and over.
20:38
In actuality, Lee Malvo trained
20:42
by shooting paper plates
20:44
with human faces drawn on them with real
20:46
guns. Bye, what's his face?
20:49
Who's the guy? I can't remember his name? But
20:51
yeah, yeah,
20:53
And in Halo, you shoot this
20:56
weird looking space
20:58
gun at like giant bug. So
21:01
this was even brought up in a court of law that like Halo,
21:04
led him to be a DC sniper, So
21:06
it's definitely a lot of sensationalism going on.
21:09
Um. And another thing they point out is that, ah,
21:14
video game popularity and youth violence
21:16
has been going in the opposite direction statistically.
21:19
Since um it reached a peak,
21:22
violent juvenile crime reached a peak in has
21:25
been in decline ever since. Between
21:28
ninety four and two thousand one, arrest for murder,
21:31
forcible rape, robbery, and aggravated assault
21:33
fell fort and
21:35
had the lowest juvenile arrest rate for violent
21:37
crimes since the early eighties. So
21:41
ah, you know, that
21:43
seems to fly in the face of the research at least.
21:46
And the reason also people keep picking
21:48
on kids is not just because there's school shooters,
21:50
but the one of one of the assumptions
21:52
that people's trying
21:54
to prove that yes, um, violent
21:57
video games caused violence is that if
21:59
you are a child, you still have a developing brain,
22:02
so you're gonna be more susceptible
22:04
of that kind of classical conditioning
22:07
that a violent video game provides. The
22:09
thing is is like, as
22:11
of I think two thousand and eleven, a survey
22:15
of kids played video games, the
22:17
average is about nine hours a week and
22:20
then a great many of those video
22:23
games are violent. So
22:25
the numbers like that, it
22:27
makes you wonder why there aren't more school shooters.
22:30
Why, to make this point in this book, not a lot more
22:32
common. Yeah, why isn't the world like millions
22:35
of people play these games. Why isn't it just violent,
22:38
chaotic world out there? All
22:40
this? I might say this so again though,
22:42
we should, we should kind of bring it back a little bit,
22:44
like it's the school shooters are just like the most
22:47
sensational um
22:49
thing to point to. They're also worried
22:51
that like kids are like pump punching
22:54
each other more or you know,
22:56
um, knifeing each other more. And
22:58
the idea behind that is there's
23:01
this thing called script theory, where
23:03
um we it's
23:06
it's an extension of this thing called affect
23:08
theory. Right, We're basically like something happens
23:11
to us, we have uh, an emotional
23:13
reaction to something, and it triggers a
23:15
response, a prescribed response, and
23:18
it's it's fairly specific to the human
23:20
being, but it's also kind of predictable
23:23
well over time. Because remember, the brain
23:25
is very lazy and likes to chunk things and do things
23:27
as efficiently as possible. The same thing
23:29
happens, Um, whenever
23:31
we we come across the
23:34
same emotional stimulus, right where
23:37
we build a script. Okay,
23:40
so if somebody comes up
23:42
to us and we have been trained
23:44
to or we've produced a script through
23:46
violent video games where if
23:49
somebody's coming at us, we have to shoot it. The
23:51
idea behind script, they very crudely
23:53
put is that, um,
23:55
we would use violence, it
23:57
would trigger a violent reaction because
24:00
we are script for dealing
24:03
with this has been built and compiled
24:05
through violence through violent
24:07
video games. Interesting, it is
24:09
interesting. Um, it's also totally
24:12
unproven. It's the problem. So, like number
24:15
one, there's a lot of there's
24:17
a there's despite all the studies,
24:19
there's not a lot of scientific
24:22
data out there that shows yes,
24:25
violent video games cause violence. Well, they'll study
24:27
like thirty kids. That's a big problem.
24:29
Another one is like, how do you quantify
24:32
violence and video games? How
24:34
do you say when you're giving
24:36
people, when you're testing pharmaceuticals, you can
24:39
get it down to the milligram or microgram
24:41
or whatever. How do you do that with exposure
24:43
to violence in a video game? Well, yeah, because
24:45
there's all kinds of levels of violence
24:47
from Mario whacking animals
24:50
on the head with mallets. H
24:53
And that's That's one of the things that this book points
24:55
out is that they're kind of getting it
24:57
wrong with the ratings. The E. S r B is
25:00
who rates video games ranging
25:02
from uh early
25:05
childhood rating, which is the
25:07
sweetest of all ratings, all the way
25:10
to mature and adults only.
25:12
UM And, like I
25:14
said, one of the problems is that people complain that there are
25:16
no repercussions in video games, but
25:19
they say they got it backwards and that um.
25:23
In the in the lighter rated games,
25:25
like the dead bodies just disappear instead
25:28
of showing like this is a dead body, or
25:31
the blood is like super
25:33
animated and not realistic. Um.
25:37
And it's basically saying no, these lighter rated
25:39
games aren't showing negative consequences.
25:42
Games that do show that are more likely to be rated
25:44
M or A, which
25:47
is adults only, which is interesting
25:49
I thought so and also um.
25:51
Another point is that the average
25:53
gamer these days apparently is thirty so
25:57
and listen as Mom's space mo, yeah he's
26:00
He's also probably not out there committing acts
26:02
of violence either, right.
26:06
Uh. You know, I will say when
26:08
I played like a lot of UM,
26:10
call of duty or what was the driving
26:13
one again? Grand
26:15
Theft Auto that like it
26:17
was the same one I played Tetris. I had like Tetris dreams
26:20
like it. It gets into your dreams and it like gets into
26:22
your crawl. And when I'm driving around,
26:25
you have those thoughts of like, you know, bump
26:27
the sky off the road and make
26:29
this move like it's in your head,
26:31
but you don't do it. You know, like
26:33
people have thoughts all the time, but
26:36
that you know, Cleibold
26:38
and Harris were suicidal,
26:41
depressed sociopaths. You
26:44
know, they weren't like just great kids who played
26:46
college or whatever game they accused
26:48
them of playing and just decided to shoot
26:50
up their school. But
26:53
that's not to say it doesn't have some impact,
26:55
you know. That's why it's such a tough issue. Yeah,
26:58
it's definitely not there's not one. I don't think
27:00
there's one side that's ever gonna be proven, right,
27:02
I think it's going to be like, yes, Okay, this does
27:04
have this effect that does have this impact
27:06
on some people more than others, because
27:10
it just just from the
27:12
small amount of games that I've played, Like
27:14
I know what it's like, Yeah, you get
27:17
around, you get like excited
27:19
fight or flight, and then you you start
27:22
thinking about ways to play it better when
27:24
you're not playing it. So yeah,
27:26
it definitely does not It doesn't
27:29
have just an immediate effect. It definitely extends
27:31
to the rest of your life. But there is that line,
27:34
and that's what we need to explore, in my opinion,
27:36
is where that line is and
27:38
how does that differ from people, from
27:41
some people to another, and how do you take people who have the
27:43
line a lot closer than
27:45
it should be an extended further out. You,
27:48
my friend, have hit on it. I think
27:49
that's basically the summary of this
27:52
book is we're asking the
27:54
wrong questions and looking
27:56
for the wrong uh causes.
27:59
Basically, um,
28:02
I'm gonna quote again. Instead of looking for a simple
28:04
direct relationship, um, in
28:06
all children, we should be asking ourselves,
28:08
how might we identify those children who
28:10
are the greatest risk for being influenced
28:13
by everything from movies
28:15
to the freaking news
28:17
that they watch on TV every night and then
28:19
put him in jail prematurely? I just said, freaking
28:22
man, can we do that? Now? I'm pretty
28:24
hopped up? Uh So, yeah, I think
28:26
you hit on it. Like you, these
28:28
games aren't going away. Violent movies aren't
28:31
going away the History
28:33
Channel, which shows more violence
28:35
than anything on television in going away. Um,
28:38
none of these things are going anywhere, So
28:41
maybe it's up to the parents to get involved
28:43
a little more. Yeah, but like you
28:45
have to stop watching TV to do something like
28:47
that. Ah,
28:50
you got anything else right now? I don't think so.
28:53
Well, it's a tough issue. I get it, you know it
28:55
is. This is definitely not when we're just gonna explain
28:58
everything. But I feel like we explained both. It's
29:00
right, I think so that the people
29:02
on the pro side saying hey, here's
29:04
all the science of people on the conside saying
29:06
hey, you gotta do a little better. Right,
29:10
Yeah, we'll see where we are in we'll
29:12
come back here. Okay. If you
29:14
want to learn more about this, you can
29:16
type violent video games in the search
29:19
bart how stuff works dot com. It will bring up
29:21
this really good article. And
29:23
uh, I said search bar, which means it's time
29:25
through the listener. Mate, Josh
29:30
gonna call this gas chromatography
29:32
mass spectrometer, explained,
29:35
of course, remember I brought that up in the body other
29:37
thing, and I didn't have time to look it up. Luckily
29:40
we have smart listeners. Um, guys have just heard
29:42
the Body Oder podcast. Nicely done as
29:44
always. Um. In the show, you mentioned
29:47
that you didn't have time to look up gas chromatography
29:50
mass spectrometer. Is
29:52
there not an abbreviation for that? We call
29:54
it gc M s
29:57
Um, this is exactly the type of situation I'd
29:59
be glad to help. And he's basically
30:01
offering his services in the future too. It's
30:03
like wherever, Like, uh, I don't time, he said,
30:06
just pick up the phone. I'll explain it to
30:08
you. So who
30:11
He's an associate professor of physics at Thomas
30:13
Moore College in Kentucky. That's awesome,
30:16
um, And he says in a single sentence,
30:19
a gas chromatography mass but trometer
30:21
is essentially a machine for identifying
30:24
the composition of molecules and a sample,
30:26
which you clearly presume. In a brief
30:28
essence, he says this. It has two parts,
30:31
the gas chromatograph, which
30:33
essentially breaks a sample into its component molecules
30:37
and admits them on a delay based
30:39
on their chemical properties, and then the
30:41
mass spectrometer, which essentially
30:43
finds the mass of the molecule.
30:46
The combination of these processes
30:48
identifies some molecular makeup.
30:51
The amount of each type of molecule of
30:53
the sample. And he said this only
30:55
and then he had a longer version to which I
30:58
read, but I'm not free now, and
31:00
he said. This took me about ten or fifteen minutes to type out.
31:02
Guys, I hope it encourages you to ask if
31:04
you need a short overview of
31:06
some minor detail. My goal in this offer
31:09
is to maximize a number of times kids
31:11
are exposed to the idea that the
31:13
world around me is understandable. And
31:16
he would be happy to donate his time to help us
31:18
out in the future. This guy would make a great
31:20
mascot, It's right. That is Joe
31:23
Christensen of Thomas Moore College.
31:26
The fighting jeez, I
31:28
don't know if they have it sounds like
31:30
a smart school. I don't know if they have sports. Thomas
31:33
More, He wasn't the wong with the social contract
31:36
prest View Hills, Kentucky. Yeah, that's
31:39
not where the social contract came from, but it's
31:41
upheld there every day. That's right, Thank
31:44
you very much, Professor Christensen.
31:47
Let's say sure, thanks, professor
31:49
Um and I think we will take you up
31:51
on your offer at some point. Um.
31:54
Let's see, uh, if you
31:57
ever want to explain something to us. We're always
32:00
in the market for that kind of thing. Specifically,
32:03
I would love it if somebody can explain to me
32:05
what's so great about prog rock because
32:07
I don't get it. Um. You can
32:10
tweet to us at s y s K
32:12
podcast, You can go
32:14
on to Facebook with its stupid timeline
32:17
at Facebook dot com slash stuff you
32:19
Should Know, and you can email
32:21
us at Stuff Podcast
32:24
at Discovery dot com
32:31
for more on this and thousands of other topics.
32:33
Is it how stuff works dot Com.
32:42
Brought to you by the reinvented two thousand twelve
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