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Synth Design Podcast

Synthux.Academy // Roey

Synth Design Podcast

A weekly Education podcast
Good podcast? Give it some love!
Synth Design Podcast

Synthux.Academy // Roey

Synth Design Podcast

Episodes
Synth Design Podcast

Synthux.Academy // Roey

Synth Design Podcast

A weekly Education podcast
Good podcast? Give it some love!
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Episodes of Synth Design Podcast

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Synth Design Podcast is back! Special edition with This is Not Rocket Science in Amsterdam. I actually went to visit them and see where the Fenix IV was designed and manufactured. It's by far, one of the most insightful episode I've released to
Sam Battle AKA Look Mum No Computer is one of the most active synth makers/hackers online. Last January I had the opportunity to invite him to chat with my students during the International Synth Design Hackathon, and a few weeks ago we had the
What is the right amount of controls? Knobs? Switches? When designing an instrument this question can get many answers. There is no right or wrong, and that's what makes it complicated.Pluto, from Modern Sounds, is an interesting instrument to
When architect Louis Sullivan coined the phrase Form Follows Function he set the foundation for good design in just three words. In the world of musical instruments, especially electronic ones, designers and engineers who follow the principle s
Endless possibilities can lead to a horrible user experience, and when it comes to musical instruments in particular it can be hard to find the balance between functionality and how cumbersome is the interface is. What might have been a nightma
It's the 20th episode! And I was waiting for this one since my first post on Instagram (it's been almost a year!).Instruo is in its own league when it comes to innovation. And I'm not talking only about the design, the interface, and aesthetic
Should you open-source your work? Giving away your IP and all the hard work you put into a project might seem unreasonable to many of us, and yet for some makers, it's a no-brainer.In this conversation, I'm learning how Thea Flowers of @winter
Designing a complete stand-alone synthesizer is no joke. It can take years to research, experiment, design and build your grand vision. But can you start smaller? Build just the oscillator, or the filter, test them out with musicians and perfor
Simon The Magpie has been circuit bending instruments and effects for many years. In the last few months, he started designing his own effects together with his business partner, Horseman.Their latest effect is a sequenced delay based on the P
The concept of noodling on a guitar is one we are all familiar with, but how do you noodle on a synth? Conductive Labs took the notion of noodling (or freestyle playing) on synths as the starting point for their NDRL sequencer.Rather than play
If you'd asked me 3 months ago what Expert Sleepers might release next I would have never have guessed an analog module. Yet, Andrew Ostler, the designer and engineer behind Expert Sleepers, did just that -3 analog modules in one week. In this
Disregard the convention in the search for playfulness - probably good advice for anyone who's looking to innovate. In particular with instruments, where playfulness is key to inspiration, prioritizing the experience over the "perfect sound" mi
The Korg MS-20 filter has so many clones that it's hard to count. So why make yet another one? Unless... It's not really a clone.If you want to release an instrument to the market you might want to think beyond a basic synthesis building block
Archil comes to instrument design from a composer perspective. In the last 3 years, he has been designing mechanical instruments in search of new sound and performance techniques.His instruments are all about tactility. Using simple, yet effec
Guitar effects are a gateway drug for synthesis, and we've gone a long way since the first distortion stomp was introduced around the middle of the last century.David Rainger's take on the conventional guitar effect is inspiring. He brings a f
Make Noise interfaces are like a riddle. They remind me of minimalistic art pieces from the early 20th century - inviting you to question geometric compositions of mysterious lines and shapes. These instruments purposefully do not give a straig
Anyone who's into generative music knows the Turing Machine, by Music Thing Modular. A random looping sequencer that shaped the way we play with zeros and ones, creating melodies, modulation and cross-rhythms.In this conversation, Tom Whitwell
Hannes Pasqualini from Papernoise is responsible for some of the most iconic Eurorack interfaces out there. From Mutable Instruments and Alright Devices all the way to Hexinverter and WMD, Hannes’ brings clarity to complex functionality.Visual
Wes, from Stem Modular, designs his modules for educational purposes. Not for music education, but for science lessons. Making theoretical concepts less intimidating and bridging gaps between theory and practicality. Students can learn by liste
On the edge of industrial design and art, there's an intriguing space where craftsmanship meets abstract thinking. Where a designer tinkers with materials and creates experiences that reflect on society. Brian Alexander (or Trace Bloom) has bee
Designing over 300 instruments will teach you a thing or two about user experience, interface design and ergonomics. In this interview, Girts Ozolins from Erica Synths, discusses the details that make an electronic instrument interactive and pe
Designing an open-ended instrument is a complex challenge. Open ended means flexible, and the more flexible an instrument is, the more complex it can become. It's a designer's role to strike the perfect balance. To deliver an inspiring instrume
Meng Qi has been designing instruments for over 10 years. In this interview, we discuss the creative process behind the Wing Pinger. Inspired by Rob Hordijk's Blippoo Box, the Wing Pinger opens a world of sound design, performance and compositi
Oxi One is an outstanding example of innovation. It is an extensive controller both for midi and analogue devices. What I find most striking is the fact it was envisioned and realized single-handedly by Manuel Vázquez, from his home in Nigrán,
How do you design an interface for true randomness? How many controls would you offer the user? What constraints should you define? In this conversation with Michelangelo from Clatters Machines, I try to understand the design decisions behind t
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