Tabletop game designers want to create an enjoyable experience for people - whatever enjoyable means in this context. From that starting point, they create a game that is balanced, flows well and meets the desired complexity requirements, as well as meets other criteria. They may use the skillset of developers to refine everything, and if a publisher is involved, there will be additional criteria that have to be met. However, in this article, I want to focus on enjoyment, what it means and whose responsibility it is to make a game enjoyable.
Read the full article here: https://tabletopgamesblog.com/2020/01/21/enjoyable-design-topic-discussion/
Links
Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)
Music: Midnight Stroll by Avalon (https://soundcloud.com/freebmusic/avalon-midnight-stroll)
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