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Take Up Code

Take Up Code

Take Up Code

A daily Technology, Software How-To and Education podcast
Good podcast? Give it some love!
Take Up Code

Take Up Code

Take Up Code

Episodes
Take Up Code

Take Up Code

Take Up Code

A daily Technology, Software How-To and Education podcast
Good podcast? Give it some love!
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Episodes of Take Up Code

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This is the first in a series of comments about the book “How To Code C++ From a Simple Idea To a Game You’ll Understand!” Each episode will be short and focused. You can watch the video versions on YouTube at https://www.youtube.com/channel/UC
This is an interview with Conor Hoekstra about C++ algorithms and ranges. Conor presented my favorite talk at CppCon 2019 called Algorithm Intuition. I asked him to talk about algorithms on this podcast and he agreed. This just proves again why
Josh Lospinoso discusses his new book C++ Crash Course. This is a book with a focus on C++17 written with a desire to simplify and make it easy for you to learn C++. I got this book during the CppCon conference and have to say, this is a fun bo
This is an interview with Asad Naweed about augmented reality. I met Asad at CppCon in 2019 when he asked some questions at one of the presentations I also attended. We started talking at first about teaching coding. He has taught others how to
This is an interview with Nicolai Josuttis about how the C++ standardization process has changed over the years. You can find more information about Nicolai at his website http://www.josuttis.com I first came to know about Nicolai through his b
This is an interview with Sean Hale about how he got into computers and then turned a degree in literature into a job as a software development engineer. I met Sean at CppCon in 2019 and asked him to be on the podcast because of his experience.
Is there something you can do that will help you learn coding? When learning something new, it helps to focus on associations, especially opposites. It’s hard to learn separate facts and ideas. Linking them together lets them reinforce each oth
How do you  design your application so it scales well to a big size? Scaling needs to be verified early in the design to prevent costly mistakes that usually appear later. You can scale in many ways. The number of users, amount of data, and cod
How do you create unique and random game worlds and maps? Unique and random game maps and worlds can be created procedurally in code using noise. The noise is good for simulating nature because it produces values that change randomly in small a
This episode will explain how you can use curly braces in C++ to create a new scope. You can use this ability to control name visibility and reduce name conflicts. And you can also use curly braces to control exactly when object constructors an
What’s the best way to handle frustration when learning to code? Knowing that all developers face frustration at times is a big help. You’re not alone. And it doesn’t mean that coding is not for you. Treat it as a learning opportunity and stick
What happens when code has undefined behavior? There’s hundreds of ways code can have undefined behavior. What happens is completely up to the compiler. You should not depend on undefined behavior because compilers can completely change or dele
This design pattern will help you make sense of your game design as it gets bigger.
There are some special floating point values that you should be aware of. Zero, infinity, and not a number are three cases that might surprise you.
Looking for more advanced training to help you better understand how to actually build something in C++? Want to go beyond example snippets that do not really teach you anything? How about being able to ask questions or get feedback on a sugges
Be careful with floating point numbers when building games.
Do you know the differences between points and vectors? You might be surprised. I learned a few things myself recently when I implemented points and vectors in the TUCUT library.
You do not need a lot of math to program. What you do need is usually simple. But you do need some. It is not that hard and I will explain it so you can understand. Game development probably needs a bit more math than you might guess.
I just got back from CppCon 2018 in Bellevue Washington. And since this is a podcast where I teach you how to program, I thought I would share something that I learned at the conference.
Installing Linux, GCC, GDB, Git, CMake, LLVM, Clang, Boost, SFML, CodeLite, Sublime Text 3, And Dropbox On a $140 Lenovo ideapad 120S makes an ultra portable C++ programming laptop.
In the end, it is you vs. you. Is this about living or dying?
Some people say that raw pointers are evil and should be avoided. Raw pointers are useful when used properly. This episode explains how to use raw pointers along with smart pointers and is taken from a recent game development session.
You can join an actual game development session almost every Saturday. This schedule might change in the future. But until then, you can find me working on a video game almost every Saturday.
There is a lot you can learn about programming. But do you need to know it all?
This is a real example of how the filesystem can be used to take over a Wordpress website.
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