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Taking 20 Podcast

Taking 20 Podcast

Taking 20 Podcast

A weekly Games podcast
Good podcast? Give it some love!
Taking 20 Podcast

Taking 20 Podcast

Taking 20 Podcast

Episodes
Taking 20 Podcast

Taking 20 Podcast

Taking 20 Podcast

A weekly Games podcast
Good podcast? Give it some love!
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Episodes of Taking 20 Podcast

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Sometimes we want a break from the rules heavy games and want to play something light and easy.  Sometimes people we know are interested in playing RPGs but we don’t want to throw them into the deep end of a complicated RPG with 1,000 pages of
Sometimes a break is inevitable.  Your campaign needs to go on hiatus for one reason or another.  If you know it’s coming, what can you do to prepare your game for a leave of absence?  Tune in this week and find out. #dnd5e #pf2e #dnd #dmtip
Some DMs treat new character abilities as puzzles to solve or speedbumps on the path to kill the PCs.  As characters level up, they will get all kinds of abilities, some of which are carefully selected and crafted by the players.  In this episo
within the game.  The way we describe encounters, how we interact with our players, and whether or not to offer advice can make a game session fun and engaging, combative, miserable, or boring.  In this episode I offer some tips for choosing yo
A listener wrote in asking for more details about dragons and I’m happy to oblige.  They are complex creatures that have a lot of abilities and long lifespans for good reason.  In this episode I talk about more draconic features and briefly rev
Some groups keep combat conversations barebones, only allowing brief phrases to be exchanged during combat.  In this episode, I’ll give some pros and cons about allowing players to talk during combat and provide some tips for DMs who are unsure
Some players want a hard game.  They’ve been there, done that and got the scars to prove it.  They want something more difficult and more punishing.  In this episode I float some ideas on how you can give your game some teeth and make it a litt
Sometimes you as the DM want to make the game a little easier for the players.  Maybe the players are new or just want a game where they feel like gods among men.  There are a myriad of ways to make a game easier.  In this episode, I discuss a
Player Agency describes the power of players to make choices for their characters.  There is an unspoken social contract around every RPG table that the DM won’t take these choices away and players won’t use these choices to ruin the fun of the
In this episode I talk about ways you can make your characters and NPCs distinct from one another.  I do encourage you to try to use an accent, even if you don't feel comfortable doing it.  However, there are other ways to make them distinct: 
Gaming sessions can vary widely in length but running very short gaming sessions (less than 2 hours or so) and very long gaming sessions (ones stretching 6 hours or more) require different mindsets from the DM.  In this episode, I discuss the c
Some players and DMs love campaigns that take years to complete with multiple complex situations being resolved and a grand universal threat eliminated.  But some like quick-hitting campaigns, smaller scale and quicker resolutions.  Which is be
Most GMs love their players and running games is a labor of love for them.  However, burnout can happen to all of us and it might be a good idea for you to give your DM a night off now and then.  In today’s episode I give you some suggestions o
Dungeons are core to many of our game systems out there.  This week, in part 2 of the dungeon crawl series, I give DMs some tips for populating dungeons, using room descriptions and making them a bit more realistic.#DMtips #dnd #Pathfinder #
Dungeon crawl adventures can be some of the most fun adventures that you run and they are relatively simple to set up provided you have a few pieces of information prepared ahead of time.  Tune in this week to find out what those are:#pf2e #
This isn't your normal advice episode.  In this surprise gift to all of you, here is a peek behind the curtain at just how many times I mess up while recording.  This is a collection of some of my blooper reel for 2023.  I hope you laugh as muc
There are two types of changes players and GMs can make to rules, spells, effects, weapons, and other aspects of tabletop RPGs:  flavor or fluff changes and mechanical or crunchy changes.  In this episode I talk about the difference, why one sh
Not every combat needs to be a slog to determine which side grinds down the other to 0 hit points.  By considering enemy motivations, the “why” of the fight you can introduce more variety to the end result of encounters.#dnd #pf2e #DMTips #r
We GMs have a certain way of thinking, sometimes lightning quick and nimble, and sometimes more methodical and measured.  We need to learn how to get out of our own heads and think like enemies do during combat.  In this episode, I give you som
DMs, our job is varied and difficult at times.  We have so much on our plate to get ready for the game that we sometimes lose sight of the most important advice we can heed behind the screen.  In this episode, I’m going to remind you of that ad
Players, your DMs love you and enjoy having you at their table but some of them could use a little help even if they don’t know how to ask for it.  In this episode I encourage players to talk to DMs about how they can help carry the burden of k
Exploration is the shortest of the three legs of RPGs and doesn’t get the love that combat or social encounters do at most tables.  However, with a little planning, and learning how to run a hexcrawl or prepare some mysteries and histories, exp
While combat encounters are fun, there are two other pillars to tabletop RPGs that can turn a good game into a great one.  In this episode I talk about social encounters and how DMs can get better at running them.#dnd #pf2e #DMTips #SocialEn
Preparing to run an entire adventure out of or inside a city can appear to be a daunting task.  With a little preparation and some thought ahead of time, you can run an adventure that never has to leave the city walls.#dnd #pf2e #DMTips #Pat
DescriptionEven preparing cities that the party will pass through or only stay at temporarily requires some thought on the DM’s part. In this episode I’ll give you some tips for creating quick-use cities that can help ground your cities in a t
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