Podchaser Logo
Home
Tales From the Hydian Way

Tales From the Hydian Way

Tales From the Hydian Way

A weekly Games podcast
Good podcast? Give it some love!
Tales From the Hydian Way

Tales From the Hydian Way

Tales From the Hydian Way

Episodes
Tales From the Hydian Way

Tales From the Hydian Way

Tales From the Hydian Way

A weekly Games podcast
Good podcast? Give it some love!
Rate Podcast

Episodes of Tales From the Hydian Way

Mark All
Search Episodes...
I’m calling this episode impossible because I never expected it to come out. Here I talk with Adam of Force Majeure and Leslie of Heroes/Tales about kickstarters and what gets us to look at other table top RPGs. Things discussed in this episode
We look back at what has happened in the last 300 episodes and some of the lessons we’ve learned, what is happening on The Hydian Way, and where our hearts will take us. Things discussed in this episode Xphile Brian Casey Spider Robinson Challa
We had two Heroes and two denizen the Force Majeure podcast on to talk about what they put into developing characters for a short and long time, including how far ahead they make it, as well as what extra thoughts that are beyond mechanical go
We have Kristine and Adam on to talk about the fun to be had with Rise of the Separatists and Collapse of the Republic. We go in depth on the new careers and how they can mold your campaigns in new and fun ways. Things discussed in this episode
With three others Ben dives into the end of the prequel trilogy and comes up with several ideas and complications for campaigns and settings in some very novel ways. Things discussed in this episode: Darth Maul Hope Punk 1313 Star Wars: Infinit
Brandon and Wren come to talk about how their characters were built and grew over the season 2 of the Heroes of the Hydian Way, from taking a universal specialization to start with, to getting almost all 25 talents in the doctor specialization.
With a band of merry co-hosts we look at the middle movie of the prequel trilogy, the highs, the lows, the car theft. We have fun and come up with some interesting ideas for our own tables Things talked about in this episode: Poetry of the skyw
Wren joins us to talk about their introduction to the Narrative Dice system, as well as their experiences in joining a podcast. How the dice shapes their outlook and how to choose a character that fits their narrative style. Things talked about
Between Return of the Jedi and The Force Awakens there is a new galaxy for our adventures, we have Kristine on to talk about this era and man of the plot hooks that jump to mind when talking about the shift in the Galaxy Far Far Away. Things di
We have Kristine on to talk about several of the outlooks that change when moving to a Force and Destiny game in Star Wars RPG, and how that perspective shift colors everything else in the players galaxy. Things talked about in this episode: Ob
With a special guest we talk about using conflict in the Force and Destiny system and how it can both help and hurt a campaign idea if it’s not discussed ahead of time. Things talked about in this episode: Force Majeure Glass Dagger Batman Gamb
We discuss the ways that starting force powers are deceptively powerful, as well as how to make sure that players at your table are not getting frustrated by starting experiences with a force user. You can find us on TwitterShow updates are @Th
This episode has us talking about the tiny adventure before the big adventure so we all can get comfortable with our characters. From pilots to prologues we talk about how to set your own expectations for your games. Things talked about in this
We bring Brandon on board as a guest to help talk about encounters and adventures looking to resolve without violence, from how to frame an encounter to ideas to discuss the topic at the start of the campaign. Things discussed in the show: Ente
We decided to use the Expanded Setting Sheet and create our own setting. What came out was an empowering setting filled with fanciful technology of medical heights. With mutations in the world and how the world has been shaped by them. Things d
We talk about using vehicles in your encounters and what happens when you do finally give the pilot an episode focused around them. From ideas on what others can do, to ways of structuring the encounter. Things we talk about in this episode: Sp
Our look into the Expanded Players Guide continues with a look into themes, magic, and some of the cool ideas we have about how to bring this to the table. From helping new players learn the system and advancement to the vast fields of story th
We take a look at the Expanded Players Guide from Fantasy Flight Games and give our thoughts on this new book for Genesys. From the depths of a post apocalyptic future to the high Gothic of old school monsters we talk about how to use this book
We find the tales in The Phantom Menace that we think would be amazing adventures from podracing to the heights of Courscant intrigue. Things we talk about in the episode: Master and Apprentice Queens Shadow Bourne Last Shot Star Wars Racer Sta
To talk about The Mandalorian we brought on Brandon from Heroes and Chris Ing. We have a fair bit of fun looking at the surface of the show, some of the themes and some of the very generic ways that the galaxy is working in a post Endor time. T
Preparing to improvise is one of the trickier things to happen. We talk about some of how players can twist how we change things because how our players act and expect to make a much more engaging story. This episode also contains a crossover f
We’re all back to talk about the force and redemption in the Rise of Skywalker. The ways that it can feel fulfilling to us and the ways that show an understanding. Things talked about in this show: Empire of Dreams Full Metal Alchemist Brotherh
There was a movie that came out recently that had a crawl and was a Star Wars movie. This is part one of our discussion about the movie, the choices made, and a few thoughts of what we thought would make a more satisfying story. Contributors an
A discussion about how to prepare players for a campaign launches us into talking about how you communicate ahead of time about a general topic, what specializations are allowed, and how to adjust player character ideas to what the campaign act
We look to the first ending of a trilogy in Star Wars, from murder bears to the ending of galactic crime lords we have ideas on where we can put stories that coincide and are inspired by the Return of the Jedi. Things talked about in this episo
Rate

Join Podchaser to...

  • Rate podcasts and episodes
  • Follow podcasts and creators
  • Create podcast and episode lists
  • & much more

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features