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Tales of Mythic Adventure Podcast – Episode 7 – Season 1

Tales of Mythic Adventure Podcast – Episode 7 – Season 1

Released Monday, 15th June 2015
Good episode? Give it some love!
Tales of Mythic Adventure Podcast – Episode 7 – Season 1

Tales of Mythic Adventure Podcast – Episode 7 – Season 1

Tales of Mythic Adventure Podcast – Episode 7 – Season 1

Tales of Mythic Adventure Podcast – Episode 7 – Season 1

Monday, 15th June 2015
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THE WOLF GOD EATS THE WORLD 0:00-4:15In Berlin, Jeff tells us the mighty wolf spirit is devouring the sun, at the time of recording – Arachnae Solara has spun her web, and the doomed conjunction is occurring. In other words there is an eclipse of the sun going on. Jeff inquires of MOB and Rob the Producer whether this is occurring in Australia too, but they can’t tell because it is night-time there.The topic of the solar eclipse segues into a discussion of Aztec human sacrifice, and especially the ball game played with hoops (kinda like basketball) that was the prelude to many Aztec human sacrificial rites. There is some disagreement as to whether it was the winning or losing team that got sacrificed, but either way MOB questions whether this was in fact an optimal process to build up a Mesoamerican ball league. Jeff takes at the big picture however, and speculates that the games in this world were for recruitment only, and the major leagues took place in the afterlife. But both agree that a game of this nature is sure to be played somewhere in Glorantha – perhaps the Kingdom of Ignorance, or maybe Fonrit? This further segues into the topic of the day, how Moon Design Publications continues to explore Glorantha...

LAKE GENEVA, WISCONSIN, AND THE MAGICAL LEY LINES 4:16 – 12:34As Creative Director of Moon Design, Jeff’s job is to carry on the creative legacy of Greg Stafford, who created the fantasy world of Glorantha.Greg discovered Glorantha back in 1966, which was before the Gary Gygax RPG period. In fact, Greg says he was actually the first person to buy a copy of the original Dungeons and Dragons; he bought directly from the print shop in Lake Geneva, Wisconsin (which is clearly a centre of mystical magical energy).Greg had the world of Glorantha in his head, and kept writing stories about it in the late sixties, but couldn’t get the stories published. He then had the idea of creating a board game, which was set in Sehnela, where a lot of his early fiction was set.The second version of the board game was set in a mythical world called Dragon Pass, borrowing a Gloranthan character that he then called Argrath.Greg then decided to relocate Dragon Pass to Glorantha (which may not have done much for the property values). This is how White Bear Red Moon came to be set in Glorantha.A year or so after the creation of the game Greg Stafford was introduced to Steve Perrin, and they decided to create an RPG set in Glorantha. The rest is history. [ED: RuneQuest if you weren't sure about it...]

MOVING ONWARDS 12:35-25:25MOB nudges Jeff to discussion of recent Gloranthan history.Greg Stafford semi-retired after the publication of Hero Wars, and in 2007 (that long ago?) Jeff moved to Berlin. At was at this time he, Rick Meints and Greg Stafford talked about doing a second edition of the Hero Quest game. They hired Robin Laws, and towards the end of that process decided to add in some Gloranthan rules. By a slow process Jeff started taking a lot of Greg’s old material and editing it for print. Eventually the conversation was had with Greg and Moon Design purchased the rights to Glorantha in 2013.This was obviously a big thing for Greg, as he had had creative control since 1966. The first publication of the new era was the Guide to Glorantha. While the book was authored by Jeff, Sandy Peterson and Greg, it codifies the contributions of other writers, including MOB, Nick Brook and Ken Rolston, among many others (with a shout out to Colin Driver’s maps).The Guide is an immense book, and encyclopaedia for the setting. Anything in the guide is canon, and won’t be changed (unless there is a really, really good reason!!) To elaborate on this, any changes made to The Guide material will be consciously made and minor: this creates a foundation for all future work in the setting, so writers, creators and players will not have to go to out-of-print works to establish continuity.

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