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72 - Light Tanks Part 2

72 - Light Tanks Part 2

Released Sunday, 31st July 2016
Good episode? Give it some love!
72 - Light Tanks Part 2

72 - Light Tanks Part 2

72 - Light Tanks Part 2

72 - Light Tanks Part 2

Sunday, 31st July 2016
Good episode? Give it some love!
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Light Tanks Part 2
  • Low tier light tanks - auto cannons and auto aim
  • Tier III - Pz II G - It's a light tank at tier III ... it's fine.
  • Tier IV - Luchs - Overpowered at first, after the nerfs it's a decent light with surprisingly good armor
  • Tier V - VK 16.02 Leopard - Decent light - the evolution of the Luchs
  • Tier VI - VK 28.01 - A real gem, great mobility, the odd bounce, excellent high pen good alpha gun
  • Lephturn and Lokeen both love the VK 28.01 - tier VII gun, great gun handling
  • Platooning with the VK 28.01 works very well - use speed to mutually support
  • Tier VII - Spahpanzer SP1C - A true light - no armor great gun amazing mobility
  • Tier VIII - Ru 251 - Fastest tank in the game - Ferrari with a gun on it
  • 80 Kph top speed, great mobility, great for drifting
  • Be careful not to track yourself - tracks break easily
  • Ru 251 credit earning is horribly broken, costs a great deal to run - also like a Ferrari
  • Ru is the king of drifting, canyon jumping, and acrobatics
  • The # 1 mistake light tank drivers make is brawling, peek a boom, or trading shots
  • The lightbulb means RUN!
  • Know where your TD's firing lanes are and lure reds into their guns
  • Passively spot early in the game - don't engage and get spotted
  • Light tank map strategies and challenges
  • No good reason to go bridge on old Falls Creek
  • Out takes
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