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Designing Games FOR and WITH Young Kids with Elan Lee

Designing Games FOR and WITH Young Kids with Elan Lee

Released Saturday, 21st October 2023
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Designing Games FOR and WITH Young Kids with Elan Lee

Designing Games FOR and WITH Young Kids with Elan Lee

Designing Games FOR and WITH Young Kids with Elan Lee

Designing Games FOR and WITH Young Kids with Elan Lee

Saturday, 21st October 2023
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Episode Transcript

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0:00

What's up my friends and welcome to the board game

0:02

design lab today We're talking about

0:04

kids games, but for for small kids for

0:06

preschool age kids kids

0:08

in that four five six year old range

0:11

and i'm talking to ilan lee the

0:13

designer the creator the Mastermind

0:16

behind exploding kittens and all

0:18

the games that they've come out with over their last few

0:21

years. I mean they've sold 25 million

0:24

games at this point, which is just absolutely mind-boggling

0:27

and it was so fun talking to ilan about

0:29

His design process he's been working with his daughter

0:32

his four-year-old daughter To bring some

0:34

games to life and bring them to market we

0:36

chat about those games and the problems that they were trying

0:38

to solve Because so many kids games on the market

0:41

are trash They're leftovers from years

0:44

and years gone by the candyland type

0:45

games and they're just not particularly

0:48

Fun for all sorts of different reasons and so ilan

0:50

and his daughter set out to change that they wanted to make

0:52

some games That parents would enjoy

0:55

that wouldn't just feel like these mind-numbing

0:57

activities, but would actually be fun Games,

1:00

so we talked about that design process. We talked

1:02

about manufacturing We talked about marketing and

1:04

all the business side of things as

1:06

well And so if you're interested in designing

1:09

a game like this or do you just want to design

1:11

games? You know with your kids if you have some small children,

1:13

I think you'll learn a lot

1:14

there as well But this is a pretty big

1:17

market also, so even if you're a designer that's like

1:19

no I like to design these big meaty complicated

1:22

heavy games.

1:22

That's cool But there's a lot of money to be

1:25

made Designing games creating games for

1:27

this age group because it it can

1:29

sell a lot of copies So just something to think about from

1:32

a business side

1:32

and it's also fun It's fun to bring laughter

1:35

and joy and happiness to children So,

1:37

you know also that in other news this

1:40

episode is sponsored by gems of iridesia

1:42

by rock stone and dice games Will you

1:44

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1:47

of iridesia? Play as one of four exciting

1:49

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1:51

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1:53

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1:55

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1:57

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1:59

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2:02

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2:04

to earn victory and unite Iridesia. So

2:06

grab your pickaxe and prepare to mine today by going

2:08

to rockstoneanddice.com. In

2:11

other news, this episode is sponsored by Crowdfunding

2:13

Nerds, also known as Next Level Web. This

2:16

group of crowdfunding specialists has worked on over 100 projects

2:19

and helped raise nearly $15 million. But

2:22

the truly amazing part is that most of those campaigns

2:24

were from first-time creators. They

2:26

charge flat fees and offer simple monthly pay-as-you-go

2:29

plans. And the record for funding projects on day

2:31

one is over 90%.

2:33

I've personally been working with them for years and they have been

2:35

instrumental in helping me raise hundreds of thousands

2:38

of dollars for my own campaigns. Andrew and his

2:40

team are honest, hardworking, and reliable,

2:42

and they have been absolutely phenomenal to work

2:44

with. So if your game is awesome, but your email

2:46

list is pitiful, visit crowdfundingnerds.com

2:49

and fill out a contact form today. And

2:51

now, please help me welcome Elon

2:53

Lee. Elon

2:57

Lee, the creator of the video game world. So

3:04

Elon, really excited to have you

3:06

here. I mean, you're a guy that's

3:09

just fun to talk to, man. Because you came into

3:11

this industry adjacent, right?

3:13

You started off in the video game world. Very much. Jumped

3:15

over to board games thinking, hey, you know,

3:18

I got an idea. I'll run a little project.

3:20

It might have a little bit of success. Of course it

3:22

could happen, yeah. And

3:24

then it exploded, so to speak, with

3:27

Exploding Kittens, and turned into this just kind of multi-country,

3:31

you know, booming project of a thing. And

3:33

now it's a brand, and now you've got all these other games. You're signing

3:36

other game designers. You've got a

3:38

pretty decent-sized team. You're in stores

3:41

all over the place. You know, every time we go into Walmart

3:43

or Target, my kids, they see your games, and

3:46

we've got Throw Throw Burrito. We've got Exploding

3:48

Kittens. We've got several other games that you've

3:50

done. So first of all, congratulations for all

3:52

the success. That was so

3:54

well planned out from the beginning. You were like, this

3:56

is my five-year plan. Well planned out. Yes,

4:00

every step of this has been a calculated

4:02

path. Thank you for noticing that. Yeah, definitely definitely

4:07

But now you're switching gears a little bit

4:09

you're going To a different

4:11

market in a lot of ways kind of downstream

4:14

upstream I don't know which part of the stream it's on but you're going

4:16

for Younger kids and not just younger

4:18

kids but like really young kids like four or

4:20

five six year old kids with

4:22

a new kind of Imprint like a almost different

4:24

company. We're gonna talk about that in a minute where you have kitten

4:26

games And you've got all these games you've designed

4:29

with your daughter Who was four

4:31

or five years old as you guys were designing

4:33

and so I'm really excited to just chat about

4:36

Why in the world would you want to do this first

4:38

of all and then how and how do you

4:40

design with a child so young? I have a

4:43

let's see my son just turned five and have

4:45

a two-year-old as well So I

4:47

I know how that brain works Yeah,

4:50

you're gonna you're gonna relate to the misery

4:52

that I'm about to describe in trying

4:54

to design games with a four-year-old So yeah, I'm excited

4:56

to talk looking forward to it This is like the

4:59

epitome of to the meat spit out the bones of like

5:01

trying to figure out What are you really

5:03

saying like my son? He'll like

5:05

the other day I'll give you quick anecdote

5:08

just how chaotic it is with these kids the other

5:10

day. I'm so I work from home I'm in my office.

5:12

I'm working on something. My son comes in and he's got a bag

5:14

like a ziploc bag of coins And

5:17

he says hey, hey daddy. Um, I need

5:19

five dollars in coins. I was like What

5:23

he's I need to count out five I need five

5:25

dollars I was like why he goes I need to

5:27

buy a toy Was it when what

5:30

who said you're gonna buy a toy and you look at he goes I don't know.

5:32

That's a win. When are you going to buy

5:34

this toy and he goes tomorrow? What

5:39

I have no idea what little seed like was planted

5:41

in his brain that told him I need to go

5:43

carry out these steps And and so anyway,

5:46

I can't imagine designing a game and I'm excited to learn

5:48

about how you did it and all the yeah

5:51

I'm excited to say but now I got a match stories

5:53

with you because kids are little aliens

5:55

and it is Really really tough to

5:57

interpret them sometimes I was sitting in my office

6:00

yesterday and my five-year-old, my now

6:02

five-year-old comes downstairs, Avalon, and

6:04

she's holding a bag of white marbles and

6:07

I said, what are those? And she said, they're for you. And

6:09

I said, I don't need any white marbles. And

6:11

she said, they're not white marbles, they're egg

6:13

corns and I painted them white. And

6:15

then she drops the bag on the floor, they explode

6:17

everywhere, she screams, you're welcome and runs

6:20

away. You're

6:22

welcome and runs away is like the epitome of

6:24

these these kids. Yes. They're

6:27

answering questions you didn't know you had, they're

6:29

solving problems you didn't know you you had. And

6:31

now I got a bag of white ink corns in

6:33

case I need those someday. Hey, that's a new

6:35

game component, man. Now that's a new opportunity

6:38

is all that is. And maybe that's

6:40

what my son was saying. He's like, dad, I want to design a game

6:43

where we count out coins and we need

6:45

we need the five. Eventually, he wanted

6:47

a monster truck toy. Oh, yeah. From from

6:50

Walmart. Yeah. Tomorrow. He doesn't

6:52

know what tomorrow means. Like

6:54

there's no concept of time or days. So Oh,

6:57

man, you're really you're hitting the cord

6:59

with me. Yeah. Solidarity,

7:02

man. But let's get into why in

7:04

the world you would want to design these

7:07

kinds of games, you have so many options, right?

7:10

So many different things you could have done exploding kittens,

7:12

their euro game, I mean, you could have done anything, right?

7:15

But you chose to do these kind of preschool

7:17

age games. Why

7:19

is that? Yeah, there's definitely

7:21

a masochistic twist to my brain

7:24

here. What I learned

7:26

is, this is really, really hard. I'm

7:28

so glad I did it before I knew any better. Because

7:31

if I tried it again today, I probably wouldn't do it. But

7:33

at the time, a year ago, my 18 months

7:36

ago, my naive self thought this was a great

7:38

idea. Here was the thought. When

7:40

my daughter turned four, for me, that was a big milestone.

7:42

Because before that, the game she plays

7:45

are really basic, you

7:47

know, it's hide and seek. It's, you

7:49

know, we play airplane to feed her, you know, that silly,

7:52

stupid non games. But when she turned

7:54

four, I thought, Okay, so you're not a three year

7:56

old anymore, you're finally old enough, let's go to the store we're

7:58

going to buy after games, boxed

8:01

games, we're gonna take them home, we're gonna sit them

8:03

down, open them up, play together,

8:05

this is gonna be great. And we

8:07

did that. We went to the store, we bought like five or six

8:09

games, came home, played them one

8:11

after another after another, and they were

8:14

awful. Like just the

8:17

worst, most boring

8:19

crap I have ever played. If I have to play,

8:22

I'm just gonna say the actual names.

8:24

If I have to play Candyland again, I am going

8:26

to kill myself. These

8:28

games, you might

8:30

as well not be there, right? Spin a spinner,

8:33

move your piece, and then the other player does the same

8:35

thing. Spin a spinner, move your piece. Why

8:38

are you playing? There's no point, a computer

8:40

might as well do that. There's no reason for you to be in

8:42

the room. You're not making decisions, you're not making choices, you're

8:44

not learning anything, you're not competing, you're

8:46

not collaborating, you're doing nothing. And every

8:50

game was like that, and I got so frustrated

8:52

and was having a miserable

8:55

time. And we get to the end of the game, and of course my,

8:57

you know, bright-eyed, wide-eyed daughter

8:59

wants to play again at the end of the game, and she looks at me

9:02

and she says, Daddy, can we play again? I'm like,

9:05

let's move on to the next one instead. And we try the next

9:07

one, and we get to the end, Daddy, can we play again? I'm like,

9:10

oh no, let's go to the next one. And we got

9:12

through the whole list that way, and we finally got

9:14

to the last game, and I said, look, I just

9:16

don't want to play again. I'm really sorry. These are terrible.

9:19

And she said, she

9:21

said, what's wrong? You know, we're having so much fun, what's

9:23

wrong? And I tried to explain to her the

9:26

problem I was having with these games, but of course she's

9:28

not interested in why

9:30

I'm having a bad time. She's interested,

9:33

like I've trained her and taught her her whole life

9:35

to fix it. So when I finished explaining

9:38

why these games were bad, she said, cool, let's

9:40

fix it. And that's really

9:42

when my eyes got wide, and I thought, oh,

9:45

let's fix it. This will actually be really

9:47

fun. Let's fix it. And so for 18

9:50

months, we sat there scribbling with

9:52

markers and dice and construction

9:54

paper and little game pieces, and we

9:57

designed together 12 games. And

10:01

it took a long time. It was a huge

10:04

learning curve. She

10:06

learned from me. I learned a lot from her. And

10:09

at the end of that, those 12 games were,

10:12

you know, not great, but four of them were

10:15

kind of incredible because they

10:17

did everything I wanted a game to do. She

10:20

was having a blast. She got to see some of her

10:22

own artwork in the game. Like, it was really

10:25

beautiful to build something, try

10:28

it out, watch it fail, try

10:30

it again, watch it fail, try it again, and

10:32

keep iterating, making it better and better and better. And

10:34

at the end of that process, we had these four games,

10:37

and all of them passed, one very important test, which

10:39

was when we were finished playing those games, she

10:41

would look at me and say, Daddy, can we play again? And my

10:43

answer was, Hell yes. Let's play

10:45

again. I can't wait to play again. These are awesome games.

10:49

So we really set

10:51

out just to fix the problem. But

10:53

along the way, I realized

10:55

that this was kind

10:58

of maybe how

11:00

the founders of Pixar felt when

11:03

they started making movies. I will bet there

11:05

was at least a moment sort of like this, where

11:07

they looked at the movie industry for kids

11:09

and said, this sucks, like

11:12

kids are having fun, but the parents who have

11:14

to take their kids to those movie theaters are not having

11:16

any fun. So what if we change that? What

11:18

if we make movies that are fun for kids and adults?

11:21

And they then went on to proceed and, you know,

11:23

change the entire film industry forever.

11:27

I felt like maybe there's an opportunity

11:29

to do the same thing. I'm having fun

11:31

with these games. My daughter's having fun with these games. We

11:33

made them together. For the

11:35

first time, I'm looking forward to playing

11:38

a boxed game with my daughter. I

11:40

will bet other adults, other parents,

11:42

other grownups are going to have just as much fun. So why

11:44

don't we take this show on the road? Why

11:46

don't we take this to retail? We took

11:48

it to Target. We pitched those four

11:50

games, showed them why they were so much fun.

11:53

And Target said, not only do we want

11:55

these four games, we're going to give you

11:57

your own shelf. You're going to control

11:59

an entire game. shelf in the kids section to

12:02

try to change the world and

12:05

that was just a few months ago and now they're out

12:07

selling it's incredible man that's

12:10

awesome all right so a lot to unpack there I want to go

12:12

back to the prison right

12:14

where you're looking around I think this is where a lot of creative

12:16

people a lot of inventors come from they look around

12:18

and they can't find the thing that they want and

12:21

so they just go well I guess I'll make it myself

12:23

and it's probably good that they don't know what all is gonna

12:25

take in the sacrifices and all that

12:27

because they probably wouldn't start from the beginning but then

12:30

you you set out to do that but let's get into maybe some

12:32

of the deeper issues I heard you say these

12:34

games aren't really games are like activities there's

12:37

no choice there's no collaboration you know

12:39

they're not fun for adults so they those are obviously

12:41

some of the kind of bigger problems can

12:43

we go a little bit deeper though where maybe some of the

12:45

other issues or some of the deeper issues you've

12:48

noticed in these games that

12:50

then we can kind of unpack as we as

12:53

we then start talking about your answers in just

12:55

a minute so I

12:57

really think that all good

12:59

games

13:02

in specifically kids game here's

13:04

my criteria for a good kids game

13:07

one

13:09

the game should be a tool set

13:12

for the people playing to entertain each

13:14

other this is our mantra

13:16

at exploding kittens as well right we do not

13:18

make entertaining games we make games

13:20

that make the players entertaining and

13:22

that's really important and for kids

13:24

games doubly so if I'm

13:27

gonna sit down with my daughter with any of

13:29

my kids with her friends that

13:31

game must be a tool set to

13:34

make us enjoy each other otherwise we might

13:36

as well be staring at a screen like I don't

13:38

want to be passive I want to be active and I want

13:40

the game to help us entertain each other the

13:43

games we're not doing that at all the

13:45

second set of criteria for me is the

13:48

game must teach the

13:50

kid something and

13:54

those games certainly weren't doing that learning how to spin a

13:56

spinner and move a piece around there is no

13:58

sense of mastery there at all you're not going to get better

14:00

at that task. And if you do, who cares? So

14:03

I'm really, it was really

14:06

important to me that every one of the games had

14:09

something that my kid could walk away from

14:11

and get better and better and better at that

14:13

thing. Until

14:16

we get to the third point, which is,

14:19

I don't want to cheat to lose,

14:21

I should not have to let

14:23

my kid when I don't want to make

14:26

bad moves, unstrategic moves,

14:28

non-optimal moves, just so that my kid

14:30

can win. My kid, maybe not at first,

14:33

but certainly by game three or four, should

14:35

be able to get good enough at this

14:38

game that she's just going to beat

14:40

me because she is a better player than I am. And

14:42

that is hard. That's

14:45

really hard to do and certainly

14:47

hard, if not impossible, to find

14:50

on the existing games market, at least at

14:52

the time before our games came out.

14:56

And then finally, for me,

14:58

the perfect kids game that none of these

15:01

could do very well is when

15:03

I'm not around, my kid should

15:05

be able to teach her friends how to play

15:07

that game without any problem at all. And

15:10

that really speaks to the simplicity, but

15:12

the hidden complexity. The

15:15

complexity can't be right there on the surface, otherwise

15:17

she's not going to be able to pass it on to her

15:19

friends, or she's not going to be able to

15:21

tell her grandparents how to play. She's not going to be able to pull

15:23

the thing down off the shelves when visitors come over and

15:25

say, let's play a game, I'm going to teach you how.

15:27

Because that's the most empowering thing in the world

15:30

for her, for any kid, is

15:32

to relay that mastery,

15:34

that knowledge onto somebody else

15:37

and speak from a sense of authority. From

15:39

a kid's perspective, they so rarely get to do

15:42

that. Everything's always being taught to them and

15:44

told to them. But if you can switch those

15:46

tables around and make it so that the kid

15:48

gets to say, I'm the expert, I'm the master,

15:51

and now I'm going to share it with you, you're going to have as much

15:53

fun as I'm having. It's

15:55

so empowering. And it's such a beautiful moment. And

15:57

none of the games were doing that. For

16:00

me, as long as we could hit each

16:02

and every one of those milestones, each

16:04

and every one of those criteria, um,

16:06

that's when I knew we had

16:09

four completed games. Yeah. Very

16:11

cool. So I love that last point, especially

16:13

cause you're building confidence. You're empowering a child.

16:16

This is another one of the skills, honestly,

16:19

that you're, this game is helping to bring about

16:21

with this child. But what are some of those other things?

16:23

Cause you're talking about a game that teaches something, but we're not

16:25

talking about educational games. Quote unquote. It's

16:27

not like you're going to learn how to do two plus two is four.

16:29

Not necessarily. So what are some of these skills

16:32

that you wanted to really lean into and

16:34

bring out in your kid, in the games

16:36

you did or in games you want to see down the

16:38

road? But what are some of these like higher level skills? So,

16:41

uh, one example

16:43

is we have one of our games is called the best

16:45

worst ice cream. And all

16:48

that the kids are doing is they're trying

16:50

to fill up their ice cream cones with,

16:53

uh, one, uh, uh, 10 scoops

16:55

of ice cream before anybody else can first one to get 10

16:57

scoops of ice cream wins. There's a deck

16:59

of cards in the middle of the table. Each one is

17:01

a scoop of ice cream. Each

17:04

card you have to earn. And

17:06

the way you earn it is before

17:08

you draw a card, you get to look

17:10

at the back of the card. The back of the card has three

17:12

flavors on it. You know, the front of the card is one of those

17:14

three flavors. There's a whole bunch of

17:16

cards spread out around the table for reasons that I won't

17:19

get into, but the kid is trying to say,

17:21

all right. This one is either red, green,

17:23

or blue. But before I turn it over, I'm going to guess,

17:25

is it red, green, or blue? And I don't mean red, green, or blue.

17:27

I mean, is it hot dog flavored or stinky

17:30

cheese flavored or blue, you know, blueberry

17:32

flavored ice cream? Okay. I made my guess.

17:35

I'm going to turn it over. If I was right, I get

17:37

to collect all the cards of that flavor and load

17:39

up my ice cream cone. If I was wrong, it stays

17:41

in the middle of the table and somebody else might gain it on

17:43

their next turn. When

17:46

a kid starts playing a game like that, all they're

17:48

doing is they're guessing one out of three. It's literally

17:50

a guessing game. Fine. We can start

17:52

that way. I'm just, you're just going to learn the mechanics that

17:54

way. You're going to learn it's one of these three things. Guess

17:57

which one? You were either right. You got a one in three chance.

17:59

You're right. You're wrong.

17:59

off we go.

18:02

But halfway through the first game, what

18:04

kids start to realize is this

18:07

is not an even betting system.

18:09

It's not red or green or blue. If

18:11

I look at the table for a second, if

18:14

I guess red, there's already six red

18:16

cards out there, meaning if this one's red, I'm

18:18

gonna get seven scoops of ice cream because

18:20

I'm gonna collect all the red ones. Whereas if

18:22

I get blue, there's no blue out there and even

18:24

if I'm right, I'm only gonna gain this

18:27

one scoop of ice cream. So, all

18:30

things considered, I can guess red,

18:32

green or blue. I'm gonna go for red because

18:35

the risk reward is much, much

18:37

higher on red than it is for

18:39

green or for blue. I'm not telling

18:42

a kid any of this ever. I would never imagine

18:44

telling a kid ever any of this, but you

18:46

start to see the gears turning. You start to see

18:48

them learn, wait a second,

18:51

these aren't even. They look even, but they're actually

18:54

not even. I'm gonna do this instead of that.

18:56

And it's not like they're computing math. It's

18:58

not like they've got a pencil and paper out. It's

19:00

all very visual. They're looking at the table. They see

19:02

an ocean of red, no blue, no

19:05

green, which you're gonna guess, I'm gonna guess red

19:07

for this turn. And it's so cool

19:09

to see these little statisticians

19:12

start to develop over

19:15

this very simple, silly, fun

19:17

ice cream game. And I'm not

19:19

teaching them that. They're just figuring that out

19:22

as the game goes along. And by game three, they

19:24

are, my daughter at least, is absolutely

19:27

destroying me at this game because she has

19:29

figured out the odds. I never taught her, but

19:32

she knows exactly the right guess on a

19:34

per card basis. Yeah, very

19:36

cool. And really thinking through how can you

19:38

teach problem solving, which I feel like is maybe

19:40

the most important thing we can teach kids, especially

19:43

nowadays. Like they're coming into a world where you don't

19:45

need to know a lot of stuff that we were taught

19:47

in school because it was fun facts and you have

19:49

a supercomputer in your pocket. And if you

19:51

need the answer to a fun fact, there

19:53

it is. Right. And so problem solving, right? How

19:56

to look at, in this case, a table and

19:58

figure out what is the best answer. answer to

20:00

this question based on what's in front

20:02

of me. And it's ice cream. So it makes

20:04

sense, but it's certainly ice cream. To

20:08

be the, I don't know, the

20:10

joining factor of a lot of your games. They're ridiculous.

20:12

They're ridiculous. Absolutely ridiculous. That's

20:15

exactly it. Cause you're never going to get a kid to get excited

20:17

about statistics. If you're talking about numbers,

20:20

you're not even going to get them excited about it if you're talking about

20:22

colors. But if you're talking about,

20:25

do you think this is hot dog flavored

20:27

ice cream or stinky cheese flavored ice

20:29

cream, what's your best guess? Suddenly

20:31

they have an opinion and they care a whole lot about

20:34

that. Yeah. And I love that it's emergent.

20:36

Again, like you're saying, you didn't have to sit down and

20:38

have a flow chart and a Venn diagram and say, here's

20:41

how this game works. It emerges

20:43

naturally through the gameplay, which

20:45

is really, really cool. And that's something I love just in games in general,

20:48

right? The emergent storytelling, the emergent

20:50

gameplay that it's not in

20:52

the rulebook. You just kind of figure it out. It's one of

20:54

my favorite things about games and to try

20:56

to finally unlock that in games

20:59

made for kids, made for ages four and up, that

21:02

was really tough to do, but oh my

21:04

goodness, so rewarding to finally hit it. Yeah.

21:06

So

21:07

before we get into like, or actually we might even

21:09

do that a little bit as far as you're more specifics about each individual

21:12

game, because I want to talk about each individual one and the problems you were

21:14

seeing and then the answers you were coming up with or

21:16

your daughter was coming up with, but let's talk about that designing

21:18

with a four year old. Okay.

21:21

It's like herding cats. It's like, like

21:24

you were saying, trying to decipher some ancient

21:26

language that has been lost to time. So

21:28

tell me about that process and how you were

21:30

able to glean information

21:33

and ideas from this

21:35

enigma of a brain and

21:37

turn it into something actionable that

21:39

you can make into a game. Yeah. I think

21:41

the first and most important lesson

21:44

for me on this, this long

21:46

and windy journey was I only

21:49

have 15 minutes at a time. If

21:52

I try to design a game for

21:54

an hour with my daughter, the last 45 minutes

21:56

of that are going to be useless because she's

21:59

often silly. mode by then, right? She's intentionally

22:02

just making fart noises and throwing

22:04

cards around or hiding cards, so I can't find them anymore.

22:07

Like, but the first 15 minutes

22:10

are really productive. And as long as I can

22:13

focus on those 15 minutes, what

22:15

she likes, what she doesn't like, what ideas she has,

22:17

what I can learn from her, what's frustrating

22:19

her, what she needs to see to be

22:22

happy at that moment, the things she

22:24

invents, those all happen

22:26

in those 15 minutes. And those are

22:28

really, really important to focus on. So that was

22:30

the first lesson is like, these

22:32

aren't adults, don't schedule an hour schedule 15

22:35

minutes, all you're gonna get and you can do like maybe

22:37

two, maybe three of those a day, but not

22:40

the duration is really the issue there. The second

22:43

thing, so learning from my daughter, I'll

22:45

give you a great example. So we have a game

22:47

out there called I want my teeth

22:50

back. And designing this game

22:52

with her was, for me,

22:54

probably the most interesting game. There's

22:57

two versions of the game, one that's out there right

22:59

now, which is great. I love

23:01

it. It's tested so well. But there's another

23:04

version that we actually changed after

23:06

the first one went out the door for a very particular reason.

23:09

And for me, it was learning, I wasn't listening to listening

23:11

to her closely enough until after

23:13

the game shipped. So I'll

23:16

give you the example. I want my teeth

23:18

back has a spinner in it.

23:20

And it's kind of like a Wheel of Fortune like spinner,

23:22

the kids get to spin the spinner, it

23:24

lands in a certain place. And in version

23:27

one, it was either jackpot or no

23:29

jackpot. So the jackpot areas on the

23:31

wheel were very small, everything else was just blank.

23:34

And you had to buy the right

23:37

to spin the spinner. So the whole game is collect

23:39

cards, when you think you have enough cards, when you think

23:41

the jackpot is big enough, use

23:43

your cards to spin the spinner and maybe when the jackpot

23:46

first one to get 10 of these teeth wins

23:49

the game. It was really fun.

23:52

But she kept complaining about something in

23:54

this game that I kept ignoring, she

23:56

kept saying, I want to win more.

23:58

And

23:59

I kept saying

23:59

But don't worry, you know, that's that's

24:02

actually this game. This game is all about

24:04

odds, right? You're computing when do

24:06

you spin the spinner? What you're not all

24:08

you're usually gonna fail at the spinner so the more

24:11

spins the better when are you going

24:13

to spin the spinner and She

24:15

kept saying like but I want to win more and

24:19

The game went out just like that and it's really

24:21

fun. It's actually one of our top sellers. It's a really fun

24:23

game

24:24

but That

24:27

that noise kept echoing

24:29

in my head like what do you mean? You want to win more?

24:31

What do you and suddenly I realized

24:33

like The idea that

24:35

the spinner has any spaces at all

24:37

on it that aren't when is

24:40

a problem for a kid Because for

24:42

me as an adult I can understand the difference between win

24:44

and a loss and I'm gonna actually compute

24:46

those odds but for her more

24:48

valuable is Win a

24:50

little versus win a lot but no

24:52

such thing as win zero And

24:55

so we changed the game so that every

24:57

space on the spinner is a win but

25:00

there's very small spaces that are huge

25:02

winners and now

25:05

instead of using your cards to spin the spinner you

25:07

use your cards to upgrade the spinner to

25:09

take a new overlay put It on top of the

25:11

spinner and now the giant wind conditions

25:13

are even bigger Spend more cards

25:16

and you can put another overlay on top of that and now

25:18

they're gigantic. It's actually 50 50 massive

25:21

jackpot and That

25:24

little change Making it so that I'd

25:27

listen to her when she says I want to win more

25:29

because what she's actually saying is losing is no Fun

25:31

as long as losing is part of this game. I'm actually not

25:34

interested in it That doesn't mean you have

25:36

to break the game. That doesn't mean the game is a non-starter

25:38

what it means is I had to

25:40

train myself to really listen to her and learn from

25:42

her

25:43

that

25:44

I can get everything I need out of this

25:46

game from the game mechanics if

25:48

I change it from win versus loss to

25:51

Big win versus small win and as soon

25:53

as I made that change

25:55

Oh my god, that game is absolutely

25:57

of all the games. Absolutely our favorite

25:59

one

25:59

Of the bunch now, but it

26:02

took that little tweak in order to get there

26:04

Yeah So often it's all about how

26:06

you frame the mechanism Right

26:09

and how you make people feel based on the framing

26:11

and you don't even necessarily have to change the mechanism Which

26:14

is like you're saying you didn't change the mechanism. You just kind of like

26:16

put a different overlay You like you just kind of changed

26:18

how it felt. Yeah, I was talking

26:20

to Jeff Anglestein Recently and he

26:22

has a racing game where the original

26:25

design was things that you could

26:27

happen during the game and it would cause your your car

26:29

on the board to go back spaces and

26:33

People hated it. They're like, oh it just feels so

26:35

bad And so he flipped it and he

26:37

reframed it and when those exact same moments

26:39

happen Instead of your car going back spaces

26:42

every other car on the board goes forward

26:45

spaces. So smart It's

26:47

the same same nothing has changed mechanically.

26:49

Yeah, but the feeling yeah totally different

26:52

Just yeah, just having into that especially with kids because

26:55

kids are really good at telling

26:57

you their emotion, right? They're though.

26:59

They can't explain why they have no idea what's

27:01

going on. They can't articulate, you know I'm

27:03

angry because but they can now articulate

27:06

angry Really well and

27:08

listening to that. What are some other things? You noticed

27:10

as far as your daughter's emotions and

27:12

you could kind of maybe watch her or listen to her

27:15

During play that you could kind of pick up on

27:17

and then turn that into design. Yeah

27:21

We had one of the games

27:23

that didn't make the cut which also

27:25

really required me to pay close attention to

27:27

her emotions was it

27:30

was a last player standing game and It

27:33

kind of functions. It was sort of like exploding

27:35

kittens jr. So exploding kittens is also a last

27:37

player standing game last player

27:39

in the game wins the game and we we we

27:41

worked on a very very simple version of

27:44

that for kids and That

27:46

game frustrated her like nothing

27:48

else and I was like

27:50

What

27:51

what is it about like tell me what and she's

27:53

like I just I just hate it when

27:55

somebody else wins this game And I said

27:58

that doesn't make sense to me all the games that

28:01

we've made. Sometimes you win, sometimes you lose.

28:03

And you said, no, but in this one, somebody else wins.

28:05

And I said, that

28:08

doesn't make sense. That's, that is true for literally

28:11

every game we're working on. And

28:13

after a lot of discussion and me trying

28:16

very hard to train myself, like I need to pay

28:18

attention. She's not going to be able to articulate

28:20

the source. So I'm going to have to do that work. Let

28:22

me figure out the work. What I realized

28:24

is there's a difference

28:26

between a someone

28:29

winning the game

28:30

versus somebody winning the

28:33

game and everyone else losing.

28:36

And that difference means

28:39

for kids, you can never have a last

28:41

player standing game.

28:42

You can have a winner, someone can suddenly win.

28:45

But everyone else has to think,

28:47

I am not a loser. Because if they think

28:49

I am a loser, that's when they get frustrated.

28:53

And for kids, that is a really

28:55

visceral response. Like, they

28:57

can't tell you why they can't tell you the difference.

29:00

Me as the grown up designer had to figure out the difference.

29:03

But it was so eye opening. Like, that

29:05

was one of the ones I wrote into our mantra

29:07

for all games. Like there can be a

29:09

winner, but there can never be losers. That's

29:11

really interesting. How would you approach it from

29:14

like a like a Jenga style game, where

29:16

you kind of have one loser and

29:18

then everybody else at the table wins? How do

29:20

you think that would would work? Yeah,

29:22

I think what you would have to do to make that like

29:24

truly like a four and up game.

29:28

I think what you would have to do is say,

29:31

when that tower collapses,

29:35

nobody loses, but

29:37

maybe the last person before you who

29:40

successfully removed a piece wins. Right?

29:42

And it's just that it's the same game, same

29:45

events happened. It's just a slight reframing

29:47

to say, you didn't lose, nobody

29:50

lost. But little Timmy won.

29:52

Let's all celebrate. Let's clap for him. Let's reset.

29:54

Let's play again, because probably next time somebody else

29:56

is going to win, but nobody lost.

29:59

And that's...

29:59

Such an important difference for four-year-olds.

30:02

Yeah, that's interesting I wonder also if you could just

30:05

reframe it not in winning or losing But

30:07

just in an action right so for instance whoever

30:09

knocked down the tower they have to pick up

30:12

the pieces Yeah, there's a great.

30:14

There's a consequence right, but it's not because you lost It's just because

30:16

you knocked over the tower You know if you make a mess you clean

30:18

it up That's just you know again skill building that we're

30:20

talking about but you know not even framing

30:23

a game winning or losing We're just playing we're just

30:25

having fun here this leads into one of

30:27

our other games called my parents might

30:29

be Martians and This

30:32

one had a very complicated history

30:34

with us as we tried to figure out

30:36

what it means to win what it means to lose So

30:39

this game actually started out as an

30:41

exploding kittens game It's

30:43

a we have a game out there called poetry for Neanderthals

30:46

Simplest game team based game two teams when

30:48

it's your turn you draw a card You're trying to

30:50

get the other people on your team to guess the word on

30:53

the card The only rule is you can

30:55

only speak using single syllable words

30:57

so immediately you sound like a caveman You

30:59

have no choice your grandma sounds like a caveman no

31:02

no say in the matter. It's funny It's

31:04

ridiculous, and I thought okay. Well. Let's play

31:06

this with kids like what if we don't

31:08

change anything I'm gonna sit down with my daughter We're gonna

31:10

play this game, and it was horrible

31:13

like she couldn't figure out what a syllable was she couldn't figure

31:15

out when she violated The rules she couldn't figure out when she was

31:17

following the rules that That

31:19

notion of speech was just

31:22

a little bit beyond her grasp and so

31:24

at first It was like well. This just isn't gonna work

31:27

We're not gonna play this game, and then my

31:29

daughter said you know what if

31:32

I don't have to Speak

31:34

like what don't I what if I don't have to guess see

31:37

any of the clues What if you just do the clues

31:39

daddy because you're really good at that and I'll just be the

31:41

guesser I'll be the guesser for the whole game because

31:43

that's really fun

31:45

And then I started thinking about that like oh

31:47

wait a second. There's something really really

31:50

powerful here So I got my wife

31:52

and we sat down and we said okay new game

31:55

There are three teams There's

31:58

your mommy. She's one team There's me, I'm

32:00

another team, and Avalon, the kids, we

32:03

actually had two of her friends over at the time, all the kids

32:05

are on one team. The kids are the human

32:08

team, the adults are the alien team, but there's

32:10

two different alien teams, and we're all competing. Here's

32:12

what we're gonna do, one by one, the aliens,

32:15

the adults, are gonna draw a card and

32:17

try to get the kids to guess

32:19

these words. And then when mommy

32:21

alien is done, then daddy alien is gonna

32:23

get to go. And I'm gonna try to get through as many cards as I can,

32:26

and then it's mommy, and then it's daddy, and the aliens are gonna

32:28

go back and forth, but the kids, they're guessing,

32:30

they're nonstop. Spotlight is always

32:33

on them, guess, guess, guess, guess, guess, and we'll see who

32:35

wins. Well, guess what? You know who

32:37

wins? The kids always win, because they're earning double

32:39

the points. They're earning for both mommy and daddy.

32:41

They only earn points. This

32:43

game is actually a game between

32:45

the two grownups, or the three grownups, or however

32:47

many grownups you have. And what they're doing is they're hacking

32:50

the kids. They're trying as hard as they

32:52

can to say, the word is broccoli.

32:54

The best way for me to hack my kid into saying

32:56

the word broccoli, using only single syllable words, I'll

32:59

say like, this thing you ate for meal

33:03

last night. It's green, it's

33:05

green, you eat, you not like, you eat, right,

33:07

and she's, oh, last night, dinner, broccoli, broccoli,

33:10

right? And she says broccoli. But, so

33:12

my wife looks at me, right, and then she's like, well,

33:14

I'm gonna have to do better than that. And so when she looks

33:17

at her card now, she's trying to hack the kids in a completely

33:19

different way. The parents are

33:22

competing for second place. We're

33:24

actually competing to win the game. We're playing our own completely

33:27

separate, non-symmetrical game.

33:30

It's an asynchronous game with the kids, right?

33:32

The kids are playing their own game. They're always gonna

33:34

win. The adults are competing in this other thing.

33:37

We don't mind if one of us loses, because

33:39

we know we're playing this other game. The

33:42

kids want to win. They're always gonna win. They're

33:44

earning the double points. It was this really,

33:47

really beautiful moment when we realized

33:50

we could put two different games in this box,

33:52

and the kids are never gonna realize it's two different games.

33:55

They're just gonna think, oh, we're really good at this. We

33:57

always win. Yeah, I think that's something that a

33:59

designer can really take. tap into in the

34:01

notion of do you do

34:03

you need just different rules for adults versus

34:06

kids like is that one way that an adult

34:08

can play as hard as they can like play to win

34:11

but the game still be fair because they're

34:13

on different rule sets it's almost like root

34:16

or you know it's like some of these really you know asymmetrical

34:18

games but then you have one game or

34:21

one player one team one faction that's

34:23

just so simple that a child

34:25

can play it but at the same time they still have

34:27

you know an equal chance to win it's something to think

34:30

about lately I've got a game coming out soon called card clash

34:32

and it's a very simple 1v1 you know

34:34

I've got my hero and playing cards very

34:37

simple game but there's a rating

34:39

system of one star up to five and

34:42

I like the five star characters I like the complicated

34:44

the combos the crazy stuff that's going on

34:47

but my you know ten-year-old twelve-year-old

34:49

fourteen-year-old they can play the one to two

34:51

three star characters have a great time right

34:54

it's simpler you know but there's an even

34:56

playing field and they can beat me and I can beat them and we all

34:59

we don't need nobody feels like they have to just like yeah

35:01

whatever I'll let them win love it so love it I'm gonna

35:03

think about I love that yeah I've

35:07

the the the sophisticated

35:09

the hidden sophistication

35:13

in game design is what just makes me so

35:15

happy and this

35:17

was the first time I'd gotten to apply it to a kids

35:19

game so that made me doubly happy because I didn't even

35:21

think that was possible any any other thoughts on

35:24

ways to do this or maybe some of the other games that

35:26

you've been working on that had

35:28

this idea where you've got these kind of two different

35:30

rule says two different things I'll tell you about one

35:33

that we haven't actually released yet you're that you're the

35:35

first person I will tell about this because

35:38

I'm very excited about it we we

35:41

wanted to build a game my

35:44

daughter like all kids is

35:46

obsessed with candy and

35:49

we wanted to build a game that involved candy so

35:52

there's no food in the box we're not gonna go down

35:54

that crazy route but there is a really clever

35:56

mechanism by which you

35:59

are trying to get the most candy. Whoever

36:01

can get the most candy wins

36:03

the game and gets to eat the candy, which

36:05

is a nice thing for kids. What

36:08

I realized in designing

36:10

this game is we

36:14

can tweak this in a really clever way.

36:17

I worked with a very good friend of mine, a designer

36:19

at our company named Ken Gruel, who the

36:23

more we test it, he's got kids as well, right? And so the more

36:25

we keep testing this with our kids and collecting feedback,

36:28

we realized that we can start tweaking the candy.

36:31

It doesn't have to be gummy bears anymore,

36:33

right? It can now be almonds and they're just

36:36

as excited. We're starting to experiment

36:38

with like carrot sticks and they're just as excited.

36:41

And we can kind of tweak

36:44

the props in the game, the

36:46

rewards in the game, because they're so

36:48

hooked on the actual gameplay and

36:51

doing better and achieving mastery. And there's a very

36:53

clever physical aspect to this game where

36:55

they have to, it's a reflex game, right? How

36:57

quickly can you press this thing? Can you press it faster

36:59

than anybody else? And that's the way you steal snacks.

37:03

If you can get better at that than anybody else,

37:05

you'll earn faster than anybody else and you'll win the game.

37:08

Our kids are now so obsessed with

37:10

this game that they no longer care that

37:12

it's candy. They will now play for anything

37:15

at all, including carrot sticks and broccoli,

37:17

just so that they can win this game, get better

37:20

at it and look forward to playing again. Man, that's a heck

37:22

of a hook. When you talk about marketing to parents, this

37:25

game gets your kid to eat vegetables. Like what? Yeah,

37:27

seriously. Yeah, we're still working on the name. I think

37:29

we're going to call it snack face, which I'm so

37:32

though the spinners, the little mechanical thing

37:34

and is going to be this rotating face that I'm very

37:36

excited

37:37

about. Nice.

37:38

Along the same lines. I was working on a game

37:40

years ago that my thought was

37:42

I want to play like a dungeon crawl game with

37:45

my kids. Right? So candy makes sense.

37:47

And so it was called candy crawl and all the enemies

37:49

were like, you know, these evil gummy bears. Like there's all this kind of

37:51

like candy related things, but

37:53

then your health, you would play

37:56

it with red M&Ms. And

37:58

whenever you took damage, you would eat. M&M

38:00

right so damage was delicious, so you didn't get

38:03

as upset. You know if that's good thing like you didn't

38:05

lose because you got to eat You know

38:07

your character beautiful Beautiful

38:10

and so coming up with those little things again to

38:12

make kids Or anybody not

38:14

feel as bad for losing

38:16

or you know getting damaged or whatever

38:19

But also just finding ways to intersect

38:22

okay What do kids enjoy like

38:24

we already talked about kids are ridiculous so these games

38:26

are ridiculous They have ridiculous names ridiculous themes,

38:28

and they're kind of out there and crazy and

38:30

and speaking of which let's talk about the other one On the

38:32

list hurry up chicken butt so

38:35

Again a funny title got funny

38:38

art funny mechanics things like but tell me about that game

38:40

And kind of where or how it came to you to be all

38:42

right, so have you all right? Here's how you play hurry

38:44

up chicken, but this one

38:48

was So

38:50

I designed this as me my daughter and

38:52

Brian Spence who also designed a thrift

38:55

rope Rito and The

38:57

challenge here was can we come up with a game?

39:00

that is essentially hot

39:02

potato like how do we make hot potato more interesting

39:04

and After

39:07

so many iterations what we finally came up with was

39:09

all right. There's this cute little chicken

39:12

That's a translucent plastic and inside

39:16

is a dye and the dye. There's

39:18

no words It just has six different colors, and

39:20

we're gonna deal out some cards in the middle

39:23

of the table in each card has a different

39:25

color Chicken clucks clucks

39:28

faster and faster and faster and faster until eventually it

39:30

screams You don't want to be holding the chicken

39:32

when it screams because then the player

39:35

right before you wins the game So don't

39:38

have the chicken when it screams in other words pass the

39:40

chicken as fast as you can The only rules for passing

39:42

the chicken are while it's clucking in your hand shake

39:45

it and now the dye is gonna land

39:47

on a color Look at the cards in the middle you

39:49

have to do the activity with that color

39:51

on it five jumping jacks run around

39:53

the circle twice Run away and touch a

39:55

spoon and come back whatever the ridiculous

39:58

silly funny challenges You

40:00

have to do it as fast as you can, and when you've completed

40:02

it, you pass the chicken to the next player. This

40:04

continues until the chicken screams,

40:07

whoever's holding it, the player right before them wins

40:09

the game. That's it. It's really, really

40:11

simple. What we've

40:13

figured out about this game in such

40:16

a delightful way is... This,

40:18

by the way, is right now... Oh,

40:21

it's our absolute number one selling

40:24

kids game. It is the number

40:26

one selling kids game in Canada.

40:28

It is the number one new

40:30

kids game at Target. It is out

40:35

of this world. It is just doing so, so

40:37

well, and I think there's really three

40:39

important reasons. One is it's a great game

40:41

and people are talking about it. Two, it has a really

40:44

silly name that feels a little

40:47

bit forbidden to kids.

40:49

Am I allowed to say butt? It's hurry up, chicken. But it's

40:51

right there, so I guess I'm allowed to say it. That

40:54

feel is really nice for kids. And then three

40:57

is it

41:00

has a window on the

41:02

front of the box so that you can see the

41:04

chicken. And you can see, yes,

41:06

it's a game, but there's a toy in here

41:08

as well. And it's physical and it's adorable

41:11

and it's going to be so much fun. And when you flip

41:13

over the box, we can explain to you how to play in five

41:15

seconds. And that's it. And

41:19

that kind of combination of things,

41:22

on top of being my daughter's now second

41:24

favorite game, she still likes I want my teeth back

41:26

as her favorite. But on

41:29

top of it being just a really, really good

41:31

game, those things

41:33

have come together in this really beautiful

41:35

way that is making this game just fly off of shelves.

41:38

And as you're describing it, it also sounds very

41:40

talkable, so to speak, where it's

41:42

easy to do a very quick video

41:45

online of people of influencers doing

41:47

ridiculous things. And it's funny and it's cute

41:49

and it's charming. And also, also, by

41:51

the way, you can go buy it here, right? Like most

41:53

board games don't lend themselves to that. Most board games

41:56

are kind of gray or beige,

41:58

you know, they're on a table. There's all this. stuff going on

42:01

the players look like they're in pain as they play

42:03

because they're their brains are contorting and Jim that

42:05

you know through a minimal gymnastics and

42:07

it's not twitchable it's not tick-tockable

42:09

it's just not interesting from a

42:12

visual you know video standpoint versus

42:14

what you just described which like leans

42:16

right into that yeah it's just joy in a box

42:19

it's just so so lovely and

42:21

yeah we've just found

42:23

that you know I say that one of our mantras here

42:26

one of our rules for kids games is you should

42:28

not cheat to lose right you can't let

42:30

your kid win and at first I was really

42:32

worried about that I was like well I can probably do five

42:35

jumping jacks faster than my kid I can really run around the

42:37

circle fast in my kid no I can't

42:40

holy crap can I not do that

42:42

they are so much faster they are so

42:45

much better a lot of it is just because they

42:47

can get up and sit down faster than my creaky knees

42:49

can but like jumping jacks

42:52

kid will kick your ass at that activity you

42:54

go try it is nuts how good they are

42:56

that's a good thing to think about is like what our

42:58

kids naturally better than adults

43:01

at and then how do you lean into that and make kids games based

43:03

on that like give them the advantage right

43:06

you know don't get them to do algebra yeah like

43:09

them stand up sit down real fast like that makes a lot

43:11

of sense I'm proud to say I have

43:14

never won that game ever not

43:16

even what I like about it is I can also get my

43:18

steps in yeah like so I

43:21

try to I try to exercise pretty much every day but

43:24

I've been coaching my oldest

43:26

two daughters soccer they're doing rec

43:28

league soccer I'm coaching and I found

43:31

that I can I can get like 20,000 steps

43:33

in a day because during practice I am running

43:35

and moving and do I do all the

43:38

stuff they're with them like when they do sprints at

43:40

the end of practice I'm out there running too you

43:42

know which helps me like

43:45

get some exercise in and so I think that's the thing think about is

43:47

like how can you help parents feel

43:49

good about the weight as opposed

43:51

to what we're talking about at the beginning where I feel like I'm

43:53

wasting my time like this experience

43:56

is draining to me I do not

43:58

want to do it again versus Experience

46:00

at a table right this where some really cool happiness

46:02

comes from and for her to be able to identify that Right,

46:05

which is kind of a long-term thing, you know, that's tomorrow

46:08

and again my son tomorrow could be 12 years

46:10

from now He didn't know tomorrow is just like a

46:12

morphous blob out in the yeah, you

46:14

know, yeah, but to identify a long-term

46:17

The what's it called when you have to delay gratification,

46:20

right? So there's another skill that we're talking about that

46:22

is so vital for young people and children to learn

46:24

So we're talking about delay gratification because tomorrow

46:27

or you know, sometime later this week We're gonna take this game to your

46:29

friends and we're gonna have to have fun with them Versus

46:32

here's a bowl of ice cream right now, right?

46:35

That's an interesting its thing really interesting

46:37

Yeah, the other so cool the other the side effect

46:40

of that which is also quite beautiful is

46:43

when it comes to game design As

46:45

soon as we got out of like prototype and

46:47

we could actually like build versions

46:49

of this She got to give those versions

46:52

to her friends, right? She got to leave them at

46:54

their house and say this is this is a present

46:56

It's yours forever. Enjoy it. Every time I

46:58

come over I want to play you know, but but it's yours

47:00

and She got so

47:03

much delight out of that process of

47:05

giving things to her friends Especially things

47:07

that like she made and she could say like I made

47:09

this for you. It's yours. I

47:11

hope you love it Like it was just beautiful.

47:14

Just beautiful. That's awesome. And that's that's universal

47:16

man you know, I spent years working with people

47:18

experiencing homelessness in Atlanta and The

47:21

number of times where you'd sit down and

47:23

you know You're bringing a meal to somebody or you're bringing

47:25

clothing or shoes or something like that you and

47:27

you you know You're providing a need that that

47:29

they have right? They don't They got a lot

47:32

going on throw some mental health stuff probably some drug addiction

47:34

whatever And so you're providing for something that they need you're

47:36

giving to them, which feels good. It feels good But

47:38

then they want to give to and so I can't tell you

47:40

how many amazing artists on the street Withdraw

47:43

just a quick sketch and give it to the volunteer

47:45

and say hey, you know, thank you for what you're giving You're

47:47

giving me I want to give you this or they make a bracelet

47:50

or they you know, hey, let me tell you a story Let me tell

47:52

you a joke, but they wanted to give as

47:55

well, right? You know, it's better to give than receive but that's

47:57

everybody, you know, and so tapping into

47:59

that for kids and helping

48:01

them to understand. Man, that's awesome

48:03

because I mean, it's again,

48:06

it's universal. It's everybody. It's so beautiful. I'll

48:08

tell you, there's one interesting side effect

48:10

of that of designing games with

48:13

her, which is I'll watch

48:15

her play games with her friends

48:18

and she'll say at the end of it,

48:20

she'll say, okay, wasn't that fun? Okay, now

48:23

what game did you design? Let's play because

48:26

in her brain, everybody's doing this.

48:28

When you walk to Target, yeah, there's

48:31

our games with your name on the shelf,

48:34

but in the next shelf over is your next

48:36

friend. That's where their games are. In the next shelf,

48:39

that is her expectation now is this is

48:41

normal. It's

48:43

going to be an interesting process to break her of that. Not

48:47

exactly sure how to approach it yet. Well, not everybody has a

48:49

day like you, man. That's

48:53

what it is. But I tell you what, though, kids

48:56

naturally are game designers. If you go to any

48:58

playground in America, any after school,

49:00

recess type of situation, whatever, kids are out

49:02

there designing games and the rules are ridiculous

49:04

and everybody's cheating and we're justifying

49:07

all these different things, but they're designing games.

49:09

Then somewhere along the way, though, as we get

49:12

adultified, a lot of us lose it.

49:14

I feel like one thing that as game designers, we

49:16

are tapping back into is maybe something

49:19

we never should have lost. We have to

49:21

go back and remember, this

49:23

is who we are naturally as humans. It's

49:26

so cool that you're seeing that on the ground

49:28

floor with a four year old, with a five year old. You

49:31

know what I think it is? I've never thought about this before

49:33

you said that. I think the difference

49:35

is we lose our audience. I think when

49:37

we're kids and we design games, we've

49:39

got a playground full of other kids reacting

49:41

to it. We change the rules and little

49:45

Johnny is cheating, so let's change

49:47

the rules to make that harder. We

49:49

have an audience for, you know, what is

49:51

it, 30 minutes or 20 minutes. As

49:54

we get older, I think

49:57

because we lose our audience, you start to design

49:59

in a vacuum. And that's much less satisfying

50:02

and much less rewarding. I

50:04

tell you what too. Now you say that the

50:06

game, we still play games though, don't we? But the,

50:09

the incentives change now it's, it's a business game.

50:11

It's a money game. I'm the winner because

50:13

I have the more, the most stuff in the best car

50:15

in the nicest house and we're still

50:17

cheat and we stood, you know, so maybe,

50:19

maybe it's the outcome is

50:22

different. It's not joy. It's not joy.

50:24

It's stuff. Yeah. Yeah.

50:27

That doesn't feel better than other people. Yeah, I know. Right.

50:29

We just got a little existential, but I feel like it's something to

50:31

think about as game designers is like, how

50:33

do we, how do we get people to tap back into

50:36

while we play games from the beginning

50:38

and it wasn't to have the biggest

50:40

house on the block or have, you know, a bunch

50:42

of followers on tick or Twitter

50:45

or whatever it is or X or whatever you say now, um, like

50:47

that wasn't it, we played for the love. We

50:49

played for the joy and the, the just

50:52

enjoyment of the moment. We got

50:54

to make more joy. Yeah. Right.

50:57

All right. That's another podcast, man. That's a whole new episode. And

51:00

I'm going to be thinking about this for days now. All right.

51:02

Thank you for that. That's awesome. Here's

51:04

the service, man. Let's, let's

51:07

let that rest for a minute. Let's go. Let's

51:09

talk about business. Let's talk about the money side. Um,

51:12

let's talk about, first of all, there's different things

51:14

to think about designing or excuse me, manufacturing

51:17

games for children versus kid, you

51:19

know, people that are 14 plus. So what

51:21

are some of the interesting things you've been learning? Maybe

51:23

some of the things that you ran into

51:25

that you had to go back and it costs you extra money, anything

51:27

like that. Cause I know there's extra test testing, like

51:29

safety testing, but what else manufacturing

51:32

wise? Uh, manufacturing wise, well,

51:35

seeing as how we started this business,

51:37

me and my partner, uh, Matt Inman,

51:40

uh, having no idea what we were doing,

51:43

uh, we have made all kinds of exciting

51:45

mistakes. Um, I'll tell you a

51:47

few of the highlights for me. Uh,

51:51

one, uh,

51:52

the term full bleed cards.

51:55

Um, we thought

51:58

when you look at the back of an exploding. the card

52:00

ah it's a it's read if elo

52:02

logo in the middle better to read back garden it goes

52:05

edge to edge that called full bleed means the

52:07

ink when all the way to the edges we thought that

52:09

was the most beautiful thing let's go with

52:11

that the problem is the reason

52:13

you never see full bleed cards when

52:15

you buy a deck of poker cards bicycle whatever

52:17

they are they're never full bleed else

52:20

have a white border around

52:22

the whole thing in the reason is because as

52:24

you manipulate cards that

52:26

think chips and it starts

52:28

to chip right around the edge where the cards

52:31

are coming in contact with other cards and

52:33

goes right to the edge when that edge it's another edge

52:35

that's where it chips the

52:37

problem with that in exploding kittens

52:40

is if a card starts to chip

52:42

in any kind of recognizable way you

52:45

can start to make predictions about what that carter's

52:47

without turning it over and in a press your luck game

52:49

where you need to know before

52:52

you turn a card over what it is ah

52:54

that makes the game unplayable so

52:57

we thought okay cool ah well

52:59

we've done full bleed for two years

53:01

we've now learned that it's a huge problem

53:04

should have known that before but we didn't ah

53:06

so now we'll just go and change it will just change

53:08

the backs of our cards which means none

53:10

of our cards are compatible with anything anymore

53:13

he can't play with expansions the expansions

53:15

you bought which version of the

53:17

expansion did you buy which version of your

53:19

core said you have it became a nightmare

53:22

so after like six months of printing

53:25

updated card backs we eventually had

53:27

to come back to full bleed just

53:29

so that our offense wouldn't murder us

53:32

or for the investment that they had already made in

53:34

the games member on kickstarter we

53:36

had we shipped seven

53:37

hundred thousand copies

53:39

of the game in food

53:41

and to basically go back and say yeah

53:43

all of those are now obsolete

53:46

a was just a nonstarter so ah

53:49

full believe those a huge manufacturing

53:51

lesson for us ah i'll

53:53

tell you another fun one which was on

53:55

our our

53:57

third game yeah or sir

54:00

I'll tell you what, the second game. Our

54:02

second game was a game

54:04

called Bears versus Babies. And that

54:06

game was unique because the box

54:09

was covered in fur. You know, it's

54:11

the first fur covered box. It was so

54:13

beautiful, so incredible. And

54:16

then we got it to Amazon.

54:19

And not only did they refuse

54:21

to process any of those boxes, but

54:24

they sued us. And the reason they sued

54:26

us is because a fur covered box on

54:28

their conveyor belts, the fur falls off and

54:31

plugs up their conveyor belt, like literally clogs

54:33

up the spinning gears

54:35

and mechanism and makes it so they have to shut

54:37

down their whole factory. So

54:39

our beautiful, lovely

54:42

fur covered box then had to be shrink-wrapped, which

54:44

defeated the entire purpose. And

54:47

so that was another very important lesson

54:49

learned. Wow. Yeah, what

54:51

a terrible mistake. And I'll tell you one more, just because

54:54

now I'm going down memory lane here. We

54:56

had another game called You've Got Crabs, and

54:59

we released an expansion for that game.

55:02

The game itself was a card

55:04

manipulation game. You had a hand of cards and you had to

55:06

also pass secret signals to your

55:08

teammates using your hands and feet and nose

55:11

and whatever you wanted to use. And so we had

55:13

an expansion which made it

55:16

much easier to manipulate, to collect

55:18

the cards you wanted, but you had to

55:21

wear these giant rubber crab

55:23

claws, which made all that signal passing impossible.

55:26

It made it impossible to hold your cards. And it was

55:28

hilarious. And we thought it was the funniest thing ever.

55:31

However, those

55:32

crab claws, the first hundred

55:35

thousand off the line smelled

55:38

horrible. In a way that just

55:40

didn't show up in prototyping, didn't show up in any

55:42

of our early tests, but as soon as they went into

55:44

mass production, there was this stench to them

55:46

that was just, you

55:48

just couldn't have the thing in the house with you. So

55:52

we had to hire an entire warehouse to

55:54

hold, I don't even remember, let's

55:56

call it 100,000 orders. That's 200,000.

56:00

in the crab claws, we had to wash

56:02

them and hang them up on laundry

56:04

lines for a week

56:08

to try to get the smell out of those things. So

56:12

that was a good lesson too. Wow.

56:14

Yeah. And things that, I mean, these are, unfortunately,

56:17

these are things you don't know that you don't know. Yeah. Right.

56:19

Exactly. Now the card, the border around

56:21

the cards, okay, maybe that one, but it's like so often,

56:23

this is the challenge, right? When you're pushing down

56:25

below, when you're trying to do things that other people aren't

56:27

doing or haven't done before, well, one,

56:30

there might be a reason, but on

56:32

the other side of that, like it's

56:34

frustrating because you're going to, you're going to fall into holes that no one else

56:36

is, no one else can even tell you about necessarily.

56:39

Right. Because you're pushing the envelope so much and that's just kind

56:41

of the natural state of things. When

56:44

it comes to the kids' games in particular,

56:47

did you notice you had to do anything because

56:49

the, because you have kids, right? You

56:51

know, so sticky fingers and clumsy hands

56:54

and you know, durability wise, like I've played

56:56

kids' games, the plastic was so cheap that

56:58

like, this is not kid ready. This

57:01

is, you know, so anything

57:03

else like that? Yeah. Well, durability

57:05

was a huge thing. Like we use really,

57:07

really high quality materials so that they could resist

57:10

just the abuse that kids put them through. But

57:13

the new thing that

57:15

I've never really seen much, maybe

57:18

ever in kids' games was, let's

57:21

look at, I want my teeth back. Really

57:24

any of our games, they all start with the

57:26

kid gets a play mat,

57:28

right? If I want my teeth back, you're trying to collect

57:30

teeth and put them on your play mat in

57:33

your monster's mouth and the first one to fill it up wins.

57:35

In the case of the best worst ice cream, you're collecting

57:37

those ice cream scoops and putting them on your cone, but

57:39

your cone is your play mat, starts out empty.

57:43

For whatever reason, kids

57:46

started to care a lot about

57:48

those play mats. Each

57:50

one was a different color. That's it. Really no difference

57:52

than that. Just a different color. But my

57:55

daughter always had to have the pink one.

57:57

You know, her friend Harper always

57:59

had to have the blue one, right? And

58:02

so what we realized is, okay, if kids are going

58:04

to care so much about these playmats, why

58:06

don't we just lean into that? And we

58:08

made a place on every playmat for

58:10

a kid to permanently write their name

58:12

and put stickers and draw all over them

58:14

and decorate them so that every time you play the

58:17

game, this one is yours permanently.

58:20

And that was this incredible

58:23

milestone for us. When kids

58:25

would open up the box, they would dive in

58:27

there and grab their playmat.

58:30

Really simple manufacturing trick, right? There's

58:32

nothing to it. But

58:34

it was something that would never be

58:36

important in an adult game, never be

58:38

important in a party game. But

58:41

we had to learn, like, let's sacrifice

58:43

in the manufacturing process, let's sacrifice

58:45

some real estate for them to

58:47

write their name,

58:48

for them to decorate for them to put

58:50

stickers, so that this thing can

58:52

be there as permanently. And they feel that sense of

58:55

pride and ownership every time they see it. Yeah,

58:57

that's awesome. Also, now you have,

58:59

I don't know what it is. I don't know what it is about kids and stickers.

59:01

It is just a match that

59:04

made in heaven. Like, I don't know, there's some deep

59:06

thing going on. But now you can lean into that.

59:09

And so you could potentially put a little sticker sheet in there

59:11

with stars or trophies or whatever. And every time

59:13

a kid wins, they get to

59:15

get a sticker, you know, they

59:18

were first place and they get to put it on there. And now they can keep track.

59:21

I've won this game five times. Dad, you've only won it twice.

59:23

What's going on? Sorry. Sorry

59:25

for you. What's wrong with you, dad? Come

59:28

on. But from a manufacturing standpoint, that's

59:30

a penny. I mean, it's so cheap. It's basically

59:32

free to put a little sticker sheet in there. But

59:34

then the moments that you get the experience,

59:36

right? And now a kid doesn't only get to win,

59:39

they get to go through

59:41

the process. One thing about the Olympics is so cool.

59:43

Or anytime you win a championship or something like that, like you

59:46

have the trophy ceremony, right? The presentation

59:48

of the medal where you get to get on stage

59:50

and everyone looks at you as the winner of this thing. Like

59:52

that's a cool moment. And now the kid gets to do that on a very

59:54

small scale with a sticker, which they

59:56

love stickers, probably more than a trophy. Anyway, here's something

59:58

we have not solved yet. or

1:02:00

going to a birthday, buying a gift for a kid, this

1:02:03

is gonna make you the cool

1:02:05

uncle. This is gonna make you the most popular

1:02:07

aunt ever, right? Like that kind of message

1:02:11

is one that we're leaning heavily into. For parents,

1:02:13

we're trying to say like, look, your

1:02:15

kid is going to have fun and I

1:02:17

promise you secretly, they're gonna learn

1:02:20

something too. And you should feel

1:02:22

good about game time. You should feel excited

1:02:25

to put this thing in front of your kids because they're gonna

1:02:28

have fun and they're gonna become a

1:02:30

better person. And the other

1:02:32

message we're pushing forward is like, games

1:02:35

for kids don't have

1:02:37

to suck. And that

1:02:40

simple message, I think resonates

1:02:42

with a lot of people. A lot of grownups who

1:02:45

have tried kids games and are forced to

1:02:47

play them, know that it's

1:02:49

a special kind of torture. And if

1:02:52

there was a better way, we think

1:02:55

that would make your life and your kid's

1:02:57

life a lot better. And here's the solution to

1:02:59

that. So those are the marketing

1:03:01

messages we're putting out there in the games

1:03:04

themselves. We're doing things like

1:03:06

we separate the instructions into two sections,

1:03:09

a section for the adults to

1:03:11

read when the kids are not in the room. We're like,

1:03:13

listen, mom, dad, grownup, you're gonna

1:03:15

have, take 10 minutes, read

1:03:17

these to yourself. They're really easy,

1:03:20

but your poor kid, don't read this

1:03:22

out loud to them, they don't care. At the end of

1:03:24

the instructions, we have another section. It's

1:03:26

two paragraphs long, and there's pictures and

1:03:29

make funny sounds. That's the part you read

1:03:31

out loud to your kid. And it's gonna explain

1:03:33

the game to them, but it's gonna be missing a whole bunch

1:03:35

of details that you are then gonna verbally

1:03:37

explain as you go through the game the first time. And

1:03:41

that became really important too. Just

1:03:44

trying to figure out like, this is a game

1:03:46

for two different audiences. They're gonna have two different

1:03:48

experiences, and we have to accommodate both of them

1:03:50

for this to be successful. I like that. I

1:03:52

like the idea of the parent becoming the tutorial.

1:03:55

You become the guide. Kinda like a video game. That's one thing

1:03:57

video games have better than board games.

1:04:00

And just it's so hard the tutorial you

1:04:02

learn while you play right you

1:04:04

you run you're doing the actions you're shooting You're jumping

1:04:07

all that kind of stuff as you as you you're

1:04:09

kind of giving your Your parent

1:04:11

player the opportunity to do that to be

1:04:13

the one that says, okay now that we're this part of the game Here's

1:04:15

how this works as we're doing it versus all

1:04:17

right. Let me front load all these All these

1:04:19

rules and you're gonna forget 90 of them. Anyway,

1:04:22

that that makes that makes a lot of sense I also

1:04:24

like the idea of a game That's

1:04:27

a perfect gift, you know that you

1:04:29

you get it just makes sense, you know, it's from

1:04:31

a price point on it I mean, that's what?

1:04:34

Grownups walk into retail with that exact

1:04:36

problem Nobody nobody I don't

1:04:38

think many people do their homework in advance.

1:04:41

What kids game should I buy? They walk into the store. They

1:04:43

look at the shelf and they're like I'm overwhelmed,

1:04:46

but I gotta choose something. Uh This

1:04:48

one a long time can delay in a monopoly because that's

1:04:50

all they know. That's right They just default

1:04:52

to it because that's what they grew up with and that's kind of what

1:04:54

we're fighting against And that's let me tell you you

1:04:57

buy candy land and you give it to a kid You

1:04:59

are hurting those parents as a mean

1:05:01

thing to do to the adult from the house so

1:05:05

uh So I we're trying very

1:05:07

hard at retail on the store shelf

1:05:09

to craft a message and just say like It

1:05:12

doesn't have to be that way. Here is a better

1:05:14

solution. Give this a try instead. Yeah, that

1:05:16

makes a lot of sense one thing i've seen some companies do

1:05:20

Not with kids though Just a different thought is

1:05:22

on the back of the box They'll kind of tell you the skills you

1:05:24

need to understand or the things that you're going to deal

1:05:26

with during the game, right? Whether it's the mechanism or whatever

1:05:29

one thing I maybe maybe could work with kids games on

1:05:31

the back of the box. It says, you know Builds

1:05:34

problem solving helps with color matching Helps

1:05:38

with uh physical activity like whatever it

1:05:40

is like whatever the skills are. Yeah. Yeah Do

1:05:42

you do you put those on the back do that? We do exactly

1:05:44

that. Yeah, three or four bullets And

1:05:47

they're the things we learned in testing. We

1:05:49

work really closely with

1:05:52

a lot of very talented testers talented

1:05:55

teachers parents who have just got

1:05:57

a ton of experience working with kids and

1:05:59

we say like, look, here

1:06:02

are the things we think you

1:06:04

and your kid are going to get out of this, and then

1:06:06

go try the game. And then they come back and they say, well, these

1:06:09

three definitely these two, not so much. But

1:06:11

here's three more that you missed that were emergent

1:06:13

and amazing. And we've worked over months to refine

1:06:16

those lists, narrow them all down to just

1:06:18

three or four bullets, but say like, you're going

1:06:20

to see this happen, you're going to see your kids dexterity

1:06:22

improve, you're going to see your kids, the

1:06:25

logical side of their brains start to sharpen,

1:06:28

we promise you're going to see this as

1:06:30

it's going to be pretty magical when it happens. Yeah,

1:06:32

very cool. I mean, this has been excellent. Anything else,

1:06:35

maybe that we didn't talk about or anything else you want to bring

1:06:38

up either designing or manufacturing

1:06:40

anything else you want to kind of leave listeners with?

1:06:42

The last thing for me is just like, you know,

1:06:44

you opened with how,

1:06:48

how weird it has been for someone like

1:06:50

me to get into this industry, knowing

1:06:52

nothing about it. And it's so true. And

1:06:55

it's, it's been the weirdest

1:06:58

journey. But I

1:07:00

am very proud to say we've got our

1:07:02

little company now we got 85 people working there.

1:07:05

We've sold more than 25 million

1:07:07

games. And we're

1:07:10

launching this year, we're launching 13

1:07:13

new games. And

1:07:16

it has just been the weirdest

1:07:18

journey ever. It's the best job I have

1:07:21

ever had. And I'm just

1:07:23

so I feel so lucky to have stumbled into this

1:07:25

thing because I get

1:07:27

to literally put

1:07:30

joy in boxes and then give

1:07:32

those boxes to people. It's the best thing

1:07:34

ever. That's awesome, dude. Well, I'm so glad you

1:07:37

jumped in way back when and had an idea for a

1:07:39

little card game that literally

1:07:41

exploded. And so man,

1:07:43

it's so cool. And I'm just excited for what's next. Right?

1:07:46

Like I said, I've got a bunch of your games already on my shelf in there. My

1:07:48

kids love to play them. They play them without me, you know,

1:07:50

they'll get them out and play them perfect themselves. And

1:07:53

I need to I need to get these new ones and try

1:07:55

with my younger kids and I'm looking forward to

1:07:57

that. So you said people can find them in Target anywhere

1:08:00

else people can can find these games? Oh, there's

1:08:02

it's, you know, it's getting to the point where they're hard

1:08:04

to find places where they're not target

1:08:07

a problem to have Walmart, Amazon, Barnes and

1:08:09

Noble, indigo, you name

1:08:11

it. It's really, we

1:08:13

have our problem is producing

1:08:15

enough games, not finding distributors.

1:08:18

So yeah, it's an incredible problem. It

1:08:20

is man. Yeah, kind of problems you

1:08:22

you want to have. Thank you. Yes, very

1:08:24

much. So well, Elon, this has been excellent.

1:08:26

Really appreciate your time. Thank you so much for being here. Thank

1:08:29

you. It's such a pleasure. Thanks for chatting with me.

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