Episode Transcript
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0:00
What's up, my friends, and welcome to the board
0:02
game design lab. Today, we're talking about
0:04
how to make a living in the board game
0:06
space in the industry, how to go pro,
0:09
but how to do it by doing more than just game
0:11
design. I feel like in the world we live
0:14
in at the moment, if you're only going to design
0:16
games and then pitch those to publishers, it's going to be very,
0:19
very difficult, very challenging to
0:21
make a full time living, especially
0:23
if you have kids and a spouse and hobbies
0:26
and a mortgage and things like that. And so what does it
0:28
look like to diversify your opportunities
0:31
to do some game design, maybe do some publishing,
0:34
maybe do some consulting and development work?
0:36
Like what are the different angles you can come
0:38
at it? Maybe maybe other creative things, writing
0:40
books, courses, different things like that. And
0:43
so I'm talking to Joe Slack, and
0:45
he's a guy that's been doing a lot of those things. He and I both
0:48
have been doing our best to
0:50
diversify our income
0:52
through different board game means,
0:54
whether it's writing or creating other
0:56
things that aren't just games or getting into publishing, crowdfunding,
0:59
things like that. And so we just chat about all the different
1:02
angles, the different pros and cons of the things
1:04
that he's done and I've done, things that have worked, things
1:06
that didn't and just different angles,
1:08
different, different ideas that hopefully you can take
1:10
if you want to do this full time. If you want to go pro
1:14
in doing this. And if you're also realizing
1:16
that you're going to have to design like five or six games
1:18
that are hits every year, if you're going to make any
1:20
kind of real full time income off this,
1:22
then how else can you do it? And so
1:25
hopefully this will provide you some ideas.
1:27
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2:35
now, please help me welcome Joe Slank.
2:48
So Joe, really excited to have you on the show. You
2:50
and I have kind of a very similar path in
2:52
a lot of ways throughout this whole game
2:54
design, game industry journey
2:57
in that I think we both realized early on
3:00
that the best way to make a living doing
3:02
this was to not just design
3:04
games, but was to diversify
3:07
our portfolio of skills, so to speak,
3:09
of diving into different things. I know you've taught
3:12
at university, you've taught game design, you've done
3:15
conferences and events, you've done
3:17
development work, you've done coaching and consulting, you've got
3:19
courses. Like you've done a lot of different things
3:21
and I'm in the same boat, man. So
3:24
I was like, okay, how do we have like 12
3:26
different streams of income to
3:28
then cobble together a living, a full-time
3:31
living where I can pay all my bills and have food
3:33
on the table and my kids can get to go
3:35
on vacation every now and then? And so, first
3:37
of all, before we get into kind of like the specifics,
3:40
the what have you done and I done and pros
3:42
and cons, tell me why. Like
3:44
from the beginning, what was kind of the bigger picture vision
3:47
to take on this almost hybrid approach
3:50
of these different methods, these different
3:52
kind of categories of things still
3:54
in the gaming hobby. Kind of tell me your mental
3:57
thought process and then we'll dive into kind of
3:59
the nuts
3:59
Sure, yeah. So I've been working in the healthcare
4:02
world for about 17 years, and I really
4:04
needed a change. And I've been
4:06
working on designing board games on
4:09
my spare time, and was really, really loving
4:12
it and making some traction there getting really close to
4:14
starting to get some games signed and, you know, talking
4:16
to my wife about, you know, what about making this transition?
4:19
And could this be a possibility? And
4:21
we, you know, took all the steps we needed to
4:24
get ourselves financially secure and everything. So we
4:26
do that because we knew going in, you know,
4:29
games, they take a while to pay off. Even
4:31
if you do get one signed, it can be years before
4:34
it actually comes out, and then even longer
4:36
before you get paid for it. So I knew
4:38
as well that there would have to be other
4:41
approaches, other things to do. And I've always kind
4:43
of taken the approach of whatever I learn,
4:45
I want to share with other people, I want to be able to help
4:47
other people in doing that as well. So
4:50
in learning game design, I also
4:52
wanted to show other people how they could design
4:54
games and get ahead much faster than I did. Like it took
4:56
me years, you know, to get, you know, my
4:58
first game out there and to
5:01
make something of it. So that's why I wrote my
5:03
first book, The Board Game Designer's Guide. And
5:06
I did that before I quit and gone full time.
5:08
And that kind of gave me the idea
5:10
that I can not only design
5:13
games, but also help others as well. And there's probably
5:15
a lot of different ways to do that through writing
5:17
books, like I had started, through
5:20
teaching a course, through consulting
5:22
through, you know, through so many different
5:24
methods, some that I hadn't even discovered yet. But
5:27
I thought that, you know, it'd be good idea to really
5:29
dive into that and see what other options were out
5:32
there besides just designing games, because it was
5:34
I knew it wasn't going to be completely
5:36
reliable as a source of income. Yeah,
5:39
absolutely. And it also it taps into something I've talked about
5:41
on the show in the past, I think you're, you're
5:43
right in line with this as well. It's I
5:45
don't do this to make money. I make money
5:47
so that I can do this, right? I'm not
5:50
doing all these podcasts and all this
5:52
information and resources and putting all this about into
5:54
the world. Because you know, I'm trying
5:56
to drive a Lamborghini or like anything
5:58
like that. It's it's Deeper than that
6:01
just trying to help people like you're saying trying to help people
6:03
get the lessons without the scars Right.
6:05
So if I can help someone not fall into the same holes
6:08
and traps that I fell into then then
6:10
that's definitely success That's definitely win, but
6:13
but also realizing you still have to pay bills, right?
6:15
And what does that look like
6:17
for you and your own personal situation?
6:21
We know for me I was living in Honduras where
6:23
the cost of living is very very Very
6:25
much lower than it is in the United States or Canada
6:28
and other parts of the world. So that was kind of helpful Also,
6:31
I had another job. I had actually two
6:33
full-time jobs that were seasonal,
6:36
right? So one was during the summer full-time the other one's during
6:38
the school year full-time And so the
6:40
whole gaming game design gaming industry
6:42
stuff I could do Part-time
6:45
ish, although it really just became another full-time
6:47
job. It was just kind of how it goes
6:50
But what are people willing to sacrifice?
6:52
So talk to me about that You had it you had a job in
6:54
the health care field which a lot of jobs
6:56
pay fairly well They you know,
6:58
they're not
6:59
minimal wage or anything So tell me some of the things
7:01
you had to think through talk about
7:03
with your wife sacrifice kind
7:05
of figure out especially early on and Just
7:09
any kind of anything you learned from that that other people
7:11
can take away Absolutely, and you really hit the nail
7:13
on the head there We're really doing this because of our passion because
7:15
we love working on board games not to make money I
7:17
mean, I don't think anybody jumps into
7:20
it thinking they're gonna make a ton of money You don't see a lot of
7:22
people coming into their NBA program saying I'm gonna
7:24
be a board game designer or a run a publishing Company
7:26
because that's a easy way to lose a lot of money very
7:28
quickly if you don't know what you're doing So
7:30
when I was working in the health care world, I was working in Analytics
7:34
and business intelligence. I'm a numbers I'm
7:36
a math guy and I worked my way up to
7:38
becoming a manager there and I was making
7:41
six-figure salary But I wasn't happy with
7:43
what I was doing and I really you know
7:45
It's at that point in my life where I was like I need to change
7:48
it Happiness to me is more important than
7:50
making a ton of money I need to have enough to get buy-on
7:53
But I don't need to necessarily earn
7:55
as much as I'm earning now to still have
7:57
a very happy and content life So
8:00
that was one of the biggest sacrifices was going down
8:02
from a six figure salary to you
8:05
know, zero, essentially at the start.
8:07
And then, you know, working my way back up through getting
8:10
some games signed, selling books
8:12
and, and starting my courses
8:14
and things like that. But it was quite
8:17
a transition. And I was very fortunate because
8:19
I put in my notice and they gave them lots of notice that
8:21
I wanted a lot of time to transition. And
8:24
at that same time, a friend
8:26
of mine reached out and said, Hey, Laurier
8:28
University is looking for somebody to
8:30
run their first year course for game
8:33
design and development. And I had heard about the program
8:35
and I knew Scott Nicholson, who was running it
8:37
and heard a lot of great things about it. And I said, Oh,
8:39
is this is this for me? Is this something that I could actually
8:41
do? I looked at the application and sure
8:44
enough, like I felt like I was very
8:46
well qualified and I was already interested
8:48
in teaching other people about game design. So I
8:50
applied and I got the position. It
8:52
was only a like a four
8:55
month maternity
8:57
leave coverage type of thing. But it was it was a great
8:59
opportunity to kind of get in there, get my
9:02
feet wet. I saw a little bit of income coming
9:04
in from there and do game design on the side.
9:06
So I was kind of like doing almost like half and half
9:09
teaching and doing that. So I already
9:11
started kind of with a bit of a hybrid approach before
9:13
I went kind of more full time in with
9:16
with the games and design games. But
9:18
yeah, definitely there was a lot of sacrifices, as
9:21
I'm sure you've experienced as well. I'm earning
9:23
less money, you know,
9:25
not having as much stability, not knowing exactly
9:28
how much is coming in on that next paycheck and
9:31
and that type of thing. So you need to really, before
9:33
you make a transition like that, have, you
9:36
know, money in the bank and have a plan
9:39
so that, you know, if you do have a couple of lean months
9:41
or whatnot, you're going to be OK. But that's
9:43
where you have to really start thinking about, you know, what are those
9:45
other things that I could do? What am I good
9:48
at? Where can I use my skills to
9:50
to help other people or to find my place in
9:52
the industry? So yeah, there's a lot of sacrifice. But
9:54
at the same time, there are a bunch of huge benefits
9:57
and, you know, maybe they're not quite as measurable
9:59
and tangible. but I am so much happier, you know,
10:02
in the last, you know, five years that I've been doing this
10:04
than I was in the previous, you know, 17 years
10:06
in my previous career. I mean, early on, I really
10:08
enjoyed when I was working in the healthcare industry, but the
10:10
last few years, it was like, just really time for a change.
10:13
So I think just that change that,
10:16
that happiness that I found was, was more
10:18
important than anything else. I love getting up every day
10:20
and working on games and working with other
10:22
game designers and helping other game designers.
10:25
I wake up and I feel energized. And at
10:27
the end of the day, I don't feel like I've
10:29
even been working necessarily. I mean, some
10:31
days are a bit more work than others. But
10:33
a lot of the time, it is just a really
10:36
enjoyable experience. And I love what I'm doing. Yeah.
10:38
What's the old saying, do what you love and you'll never work a day in
10:40
your life, something like that. So all
10:42
right, that makes a lot of sense, especially if you are unhappy
10:45
in a position, you know, money can only
10:47
take you so far, you know, and they've done studies about
10:50
how much money a person needs to make before
10:53
it really doesn't make a difference in their life as
10:55
far as like happiness and deeper kind
10:57
of inner joy and feelings like that. And it's not that much.
10:59
It's like 80 grand or something like it's not
11:01
a ton of money you think be like a millions
11:03
of dollars, but it's not it's really like
11:06
not even quite six figures that it takes for a
11:08
regular average person to just be
11:10
content with how much money they have and being able to pay their
11:12
bills and things like that. So I think that's something to take
11:15
into account. Another thing is so did
11:18
was your spouse working or does she work as well to also
11:20
bring in an
11:21
income? Yeah, my wife's a teacher,
11:23
and she's been teaching for a
11:25
number of years. And luckily, they pay her teachers
11:28
very reasonably here. So we
11:30
were able to get by. So if it was a case where, you
11:32
know, it was lean for a little bit, you know, we'd
11:34
be okay, we had some money in the bank as well.
11:37
So our situation was was pretty
11:39
good, we wouldn't necessarily be going on as many vacations
11:41
and doing as many, you know, fun things
11:44
and going out as much. But you
11:46
know, the happiness was more found in what
11:48
we were doing every day. And then,
11:50
you know, hopefully that would grow. And you know, there's
11:52
always, you know, that plan B, if things
11:54
really don't work out after a few years, you know, I could
11:57
go back to the health care industry. But you know,
11:59
there's also that pressure that I didn't want to,
12:02
I wanted to continue to make games and
12:04
work in this industry more. So that's what really
12:07
pressed me to say, Yeah, I've got to I've got
12:09
to make this work and and you know, try
12:11
a few different approaches. And as long as when you're making
12:13
those choices and trying different things, you're
12:15
not banking on something where
12:17
it's like, if this doesn't work out, everything's gonna
12:20
fall apart. Like I'm putting down everything
12:22
I have into this. It's like, no, you try something,
12:24
it doesn't work out, you move on to the next thing. I think that's
12:27
the best approach to try with this that you're not gonna
12:29
break the bank or have
12:32
to give up your dream because of one
12:34
bad choice. Yeah, absolutely. Especially if you do
12:36
have a spouse that's bringing in, you know,
12:38
a decent income, and especially if they have insurance
12:40
that you can you can be covered under. That's another thing that
12:43
really helps. I've got several friends in the industry, and
12:45
their spouses or doctors or lawyers
12:48
or teachers and they have really good
12:50
pay really good benefits. And that allows you a little more flexibility.
12:53
And so I guess what I'm saying is, to anybody listening, Mary
12:55
well, Mary, a great
12:58
person that can help you and support your
13:00
dreams and you support them and you know, not that
13:02
you marry somebody for their money. But you
13:04
know, in the context of this conversation might not be
13:07
the worst thing in the world. But um, no, I'm joking.
13:09
Get back to happiness. But I think one
13:11
thing I want to pull
13:14
out what you just said, you knew
13:16
you could go back. Now I think that's it's nice to
13:18
have that backup plan, whether it's a degree or a
13:20
skill set or some kind of job
13:22
experience where you know, worse
13:24
comes to worse, I can go get a job in the same industry
13:27
or do something similar. That's nice.
13:29
But
13:30
to have that degree of understanding,
13:33
it's almost like knowing what hell looks like, if that
13:35
makes sense. So one thing I did, I used to do this
13:37
with my students, with
13:39
my seniors in high school, it was helping them
13:41
develop a plan for their lives going into college going
13:44
out into the world. And we would go through this series
13:46
of just questions, right? But they were just kind of write things
13:48
down, write responses down. And
13:51
part of that was trying to figure out, okay, what does quote
13:53
unquote heaven look like for you? Like in an ideal
13:56
world, perfect world situation? What
13:58
does that look like for you and your health
14:00
and your relationships and your job opportunities
14:02
and education and with your pair like all the different
14:05
things What does heaven like
14:07
a perfect world look like and then on the opposite
14:09
side? What does hell look like what does
14:11
like the most broken messed up ugliest
14:14
route you could possibly take in life? That's still reasonable,
14:17
right? It's still a plausible
14:19
thing and I would have them write that down too
14:22
And so now we have something to aim at and we
14:24
have something to run from which something
14:26
to run from is very motivational It's
14:28
very very powerful and it actually
14:31
led to some very kind of interesting
14:33
deep sad Conversations sometimes
14:36
like there's one student I had and you know,
14:38
we were chatting about it and he said hell, huh? Okay.
14:40
Well, I really don't want to end up like my dad.
14:42
I was like, oh shoot. Okay. Well, listen. All right
14:45
Let's talk about that And he
14:47
said yeah, you know my dad, you know He cheated on
14:49
my mom and he's gone to working all
14:51
the time and like he just started laying out kind of the all
14:53
the different broken Aspects of
14:55
his father and his father's relationship with him and different
14:57
things And then we started unwinding
15:00
that and saying okay. Well, let's back up because
15:02
your dad didn't wake up one day Working
15:04
a hundred hours a week. He didn't wake up one day and just decide
15:07
I'm gonna see her in your mom Like that doesn't happen. We're humans
15:09
like we it's a slow fate So
15:12
let's walk that back into these baby
15:14
steps of how he ended up there That
15:16
way when you start making any of those baby
15:19
steps, you can recognize it and
15:21
go wait a minute I know where this leads and
15:23
you can turn around and go the other direction So
15:25
in the context of this conversation joe what
15:28
I want people to I want people to do this
15:30
write down
15:32
hell
15:33
So that you know exactly what that looks like Like
15:36
for you, it might look like baby steps of
15:38
you know, i've got to make a certain amount of money Each
15:42
month or over the course of three or six months something
15:44
like that Otherwise i'm going to start taking those steps back
15:46
towards a job that I need to have for
15:48
the money But that I don't want to have for my own Well-being
15:51
and mental health and happiness Right.
15:53
So that way you don't wake up one day six months later and
15:56
they're like, oh shoot I gotta I gotta go back and get this job.
15:58
It's like well, you could have recognized that Every
16:00
baby step along the way right and so I think that's something
16:02
that people can take away from this if you have a dream
16:05
Game design related or whatever doesn't matter
16:08
Really start thinking through what is an ideal
16:10
situation look like? What
16:12
does a what is the most unideal situation
16:15
look like write those things down have something
16:17
to aim at and something to run from? Am
16:19
I making sense joe? Is this how i'm feeling? I'm getting a little
16:21
too existential, but but talk to me.
16:23
Absolutely Yeah, I mean, I think I
16:26
I definitely felt that I felt the the the
16:28
push and the pull There was the push from
16:30
where I was currently working and there was the pull
16:33
of what I really wanted to do And
16:35
of course, you know where I was working was, you know
16:37
paying a lot better had all the benefits and everything But
16:39
like like your situation having
16:42
having a uh a partner who was Working
16:45
had all those benefits and everything there there was
16:47
a little bit more of a cushion Which is really great and
16:49
and you said this before and I'll say the same thing again
16:52
Marrying the right person is is so important. I
16:54
married an amazing woman lisa and
16:57
she's you know made my life wonderful and
17:00
uh, and she's super supportive
17:02
and has allowed me to You know take
17:04
these opportunities to try these different things to
17:07
you know, leave my career for something
17:09
that was uncertain Um, just saying yeah,
17:11
I I trust you. I believe in you um,
17:14
so having that type of person uh behind you
17:16
is really important and then having That
17:18
push and pull of what you want to go towards
17:20
and what you don't want to fall back towards again
17:22
at the same time Is going to be really motivating
17:25
to say? Yeah, I need to make this happen.
17:27
How can I make this happen and and
17:29
taking those steps to get there?
17:31
Yeah, for sure. There's an old story. I think I've told on
17:33
the show before i'll tell it again There was there was
17:35
a guy and his wife this millionaire and his wife and they're
17:37
on a road trip And they stop at a gas station
17:39
to get some gas and the wife goes in You know
17:41
get the snack use the bathroom whatever and then she but
17:43
she's gone for a little while So the husband he finishes
17:46
up, you know gets the gas Pay for it at the pump
17:48
whatever and goes inside and he sees his wife there
17:51
at the counter chatting With the
17:53
uh with the attendant the guy behind the counter and
17:55
it's kind of flirty. It's almost like hey, whoa Hey, hey,
17:57
what are you doing? And so anyway
18:00
He's like, okay, you know says goodbye they
18:02
get back in the car and as they're driving
18:04
the husband's like who is that? and
18:06
the wife says oh that was a that was my boyfriend
18:08
from high school and In
18:11
the millionaire the guy had the husband he says oh, I
18:13
bet you bet you feel good You know bet you're glad
18:15
you married me and not some gas station attendant and
18:18
she said No, I was just sitting there
18:20
thinking if I had married him he'd have become a millionaire Like
18:27
metaphor, I mean but Marrying the right
18:29
person. I don't think I can oversell it I
18:31
mean it just or I just have the right relationships
18:33
Even you're not getting married like just having the right people in your life
18:36
to be supportive to be helpful to be intentional
18:39
to call you Out on your garbage, which is what spouses
18:41
are really good at right had a conversation with my
18:43
wife last night That was it was not fun where
18:46
she looked at me and she's like hey You're
18:48
doing this thing and I'm like no, I'm not yes you are
18:50
I had to step back and go ah crap I am doing this thing.
18:53
I gotta fix this, you know, it wasn't
18:55
nothing. It wasn't anything like life-changing It was just
18:57
some little thing that I was Annoying
19:00
and being you know, I had to be right about it and
19:03
she called me out on it I was like, thank you so much for loving
19:05
me enough to have this conversation. This is not fun and
19:07
I gotta go Wrestle and
19:09
unpack some things but that is the
19:12
beauty of having people in your life that can do that And if you're chasing
19:14
a dream You're gonna have to have that you're
19:16
gonna have to have people that will will help you along the
19:18
way even if they're just cheerleaders even if they're just kind
19:20
of helping you get back up every time you fall down or
19:23
whatever it is, but At
19:25
the same time what's interesting about so
19:27
my story is a little bit different of getting
19:29
into gaming I I had a job at
19:32
two jobs that I really enjoyed I had jobs that
19:34
I loved that was very happy with I Love
19:36
waking up on Monday morning and going to work for
19:38
those jobs But I also loved game
19:41
design and publishing and the board game design lab and all these things
19:43
too And so I was I ran into
19:45
a separate but
19:47
maybe just a challenging conundrum
19:49
of I Need
19:52
I need to pivot but I
19:54
don't want to not because of money But
19:56
because I just enjoy doing the things I'm doing and so I think
19:58
sometimes you run into that as well You just have to make
20:01
a decision but I
20:03
could always go back like the world is there's
20:05
no shortage Oh, there's no there's no
20:07
surplus of missionaries There's no surplus of people
20:09
working with the homeless on the streets and stuff like that Like that's
20:12
the factory that's probably not gonna close And so I can always
20:14
go back to that if I needed to and I can supplement that in different
20:16
ways voluntarily But it's nothing to think about
20:19
it. It's not just of uh, I
20:21
gotta get out of this thing like it could be I Just
20:23
want to do this because it's Different
20:26
right? It's a it's a dream. I want to chase
20:28
it's something I want to try a challenge I want to take
20:30
on start me about that would have been some of the biggest challenges
20:34
We already talked about the money but other challenges you faced
20:36
as you've gotten into Game design
20:38
and teaching and course building and event
20:41
planning all these different things that you're now doing talk
20:43
to me about Challenges you've run into whether
20:45
you're perceived or or you just like oh
20:48
didn't realize I've got to deal with that
20:50
For sure, yeah, I think
20:53
I thought that I would be spending, you know, most of my day
20:55
designing games and Yeah,
20:58
even though, you know, I titled myself as a game designer You
21:01
know, I also decided I was going to start, you
21:03
know publishing games and you know I'm running
21:05
my courses and writing my books and everything else and only
21:08
a very small fraction of my time is actually
21:10
spent on Game design and play testing everything.
21:13
So I thought it would be much more I
21:15
mean, I'm definitely doing more of
21:17
it than I was maybe when I had a full-time
21:20
job But you know, you know
21:22
in like a 40 hour work week or however many hours
21:24
I'm working It's only a small
21:26
number of hours that I'm actually sitting down and
21:28
working on games And and also I didn't
21:30
expect I would be spending so much time in front of a computer
21:33
You'd think that you know as a game designer
21:35
a board game designer in the tabletop space You're
21:38
gonna be sitting at a table playing games over but there's
21:40
so many things with like digital implementations
21:42
of games testing them out online Making
21:45
new files doing all the publishing
21:47
stuff. I'll let you know Kickstarter stuff like so much of
21:49
that stuff's in front of a computer. So those
21:52
were things that I didn't necessarily expect and
21:56
Yeah, I mean and trying different things as well,
21:58
you know early early on I thought,
22:00
oh, what about setting up
22:02
something where it was, like I'd have all these game
22:04
designers come in and they'd have their
22:07
games on print and play. And I could have
22:09
like a membership kind of thing and everybody would join
22:11
in and they'd get like a game every month kind of thing.
22:13
And I kind of threw this idea out to people
22:15
and I had like, you know, two or three people interested.
22:17
And I was like, well, maybe this isn't, you know, big
22:20
enough to really go with. And it would also be a lot of work
22:22
trying to get everybody's games in and evaluate
22:24
them and make sure that they're good. So I said, you know what,
22:27
maybe I'll put that idea on hold and we'll see. And,
22:30
you know, there's been other people who have done something kind
22:32
of similar to that and that have been
22:34
successful. Like you think about Jason
22:36
Tagmeyer from Button Shy Games and he has his, you
22:38
know, games coming out every month and they're available, you know,
22:41
print and play and otherwise and he has, you
22:43
know, members come in and they're getting a
22:45
game every single month. You know, he's made that work, but,
22:47
you know, it's taken him some time. I'm sure he
22:50
didn't start off with, you know, thousands of people joining
22:52
in right off the bat. But sometimes it's
22:54
just a matter of, you know, trying something,
22:56
seeing what works and what doesn't. I've written,
22:59
you know, four books in game design, five of you include
23:01
the second edition of my first book. And, you
23:03
know, my first book has completely outsold
23:07
the last three books by a fair margin.
23:09
So I didn't know, I thought, you know, maybe if I'm writing more
23:11
books, I'm getting more in
23:14
detail on specific topics. Maybe people would be
23:16
interested in that. But, you know, there's interest,
23:18
but not nearly as much as more of a broad
23:20
book about designing games and getting started.
23:22
So, you know, you don't know these things until
23:25
you try. You don't know which games are gonna be the most
23:27
successful. You don't know which books are gonna be the
23:29
most successful, which clients are gonna
23:31
wind up working with the most. Like it's just
23:33
a lot of trial and error, trying
23:36
different things, seeing what works, and then
23:38
just, you know, dialing right in on the
23:40
things that are working, that are being
23:42
beneficial for other people and that you
23:43
enjoy. And then putting aside those other ideas
23:46
and saying, you know, maybe I'll come back to it, or, you know, maybe
23:48
that's not right for me. Yeah, absolutely. It reminds
23:50
me, I had a really good conversation with a group of students
23:53
the other day. They contacted me, part
23:55
of this high school robotics team, they're
23:57
designing board games to understand. robots
24:00
and everything. It's really kind of cool what they're working
24:02
on. And they invited me to come just chat with their kids for
24:04
like an hour and they were asking questions. These, I
24:06
think, seven, eight, nine grade kids. And
24:08
one of the questions they asked was, how do you know which
24:11
games you wanna work on? Cause I talked about how
24:13
games are, you're always full of ideas, but
24:15
it's actually the implementation that really matters.
24:18
They say, well, how do you know which games to work on? And I chuckled
24:20
and I was like, whichever ones I think are gonna actually
24:22
make some money. Right, cause this is a
24:24
business. As much as it's art
24:26
and it's creativity and it's fun, it
24:29
has to sell a certain number of copies
24:31
to make sense. Right, it has to
24:33
be worth all the time and effort and energy
24:36
that goes into it. It has to be worth the investment.
24:38
Right, this is not just a labor
24:41
of love or passion
24:43
project, maybe to a certain degree, but it's also
24:45
an investment that I need a return on that's
24:47
going to justify everything that goes into it. And
24:50
so I think that's something you just have to think about. If
24:52
you're gonna get into this professionally, where
24:55
you wanna do this as full time or part time,
24:58
the decision filter has to change. It
25:00
can't just be, oh, I'm excited about this new idea.
25:03
It has to turn into who's gonna buy this
25:06
and do I have access to that market? And
25:08
am I able to deliver a product for
25:10
this certain group of customers in this demographic
25:13
that is going to make sense financially? And
25:16
sometimes that conversation in your head sucks because
25:19
you have a really cool idea and you're like, this is gonna be
25:21
so much fun and you're really excited about it, but you just,
25:23
you can't make the math
25:24
work. Like it just financially doesn't make sense. And maybe
25:26
you can come back to it later. Yeah, it really does come down
25:28
to the game is gonna be a product. People are
25:30
gonna be buying it like anything else on the store
25:32
shelves or Kickstarter or whatnot.
25:35
So it has to be something that's going to appeal
25:38
to people. It's gotta be something that people
25:40
are actually gonna buy. And some
25:42
games you come up with and the mechanics are great,
25:44
the themes great and everything, but maybe
25:47
that audience is just very, very narrow.
25:49
And you can put it up there and sell
25:51
a couple hundred copies, but maybe your time
25:54
is better spent on this other game that's gonna have
25:56
a much wider audience that
25:58
could have the potential to become something much better. bigger
26:00
and in its heart as a game designer to put
26:02
a game aside especially one you're really really interested
26:05
in or this brand new idea but
26:07
sometimes you just have to say no I mean
26:09
there's there's just not that much of a market for
26:11
this or I can't sell this as
26:13
a product it's just too abstract
26:16
or just not appealing or I like there's
26:18
just no art that's really gonna stand out but
26:20
this other game you know maybe maybe you're
26:22
thinking it's not quite
26:24
as good of a game solid like solidly as
26:27
mechanically but maybe there's
26:29
something about it that you know you're gonna put it there and it has just amazing
26:31
table presence and everybody's asking about it
26:33
and wants wants to try it and maybe you should
26:35
focus on making that the best game they should be yeah
26:38
so much of this comes down to marketing
26:40
how does it look on a table what does
26:42
your look like what what are the margins
26:45
you know if you're designing a $70 family game I don't know that's
26:49
a hard sell right if you're designing
26:51
a $50 really robust miniatures
26:54
game and people are used to paying a hundred like
26:56
oh that's it okay that might be a bit of a hook
26:59
I've seen several companies now doing like the acrylic
27:01
standees which I don't know if those are cheaper
27:03
or more expensive or not but anyway the perception is
27:06
that the game should be cheaper and so they're trying new
27:08
things I think it's nothing is always being willing to
27:10
try something new and to pivot and to put
27:13
something out there into the world knowing
27:15
that there's a really good chance it's going to fail right
27:18
and knowing that it could
27:20
fail just because you didn't do a good job
27:22
like it might even be a good idea that
27:24
somebody else could take it out there and have
27:27
success with but maybe the way you did it was just
27:29
wrong or maybe you didn't have the skill set
27:31
yet or you didn't put enough money into the marketing
27:33
of it like there's so many different factors that
27:36
contribute to failing and succeeding and
27:38
to just be okay with that right and to not
27:41
get your head too big when you do succeed
27:43
and to not get too down you know in the in the
27:46
dumps when you when you fail and just kind of keep
27:48
going and figuring things out because eventually Jason
27:50
Tagmar you know button shy started
27:52
off as a button-making company it's called
27:54
button shy because he made buttons not because he made games
27:56
right and so you know he tried some things
27:59
and got into this whole You know 18 card wallet
28:01
game thing game of the month kind of thing eventually
28:03
and it took off and now that's what he
28:05
does So I think that's nothing is just always being open
28:08
to things failing. But then when things
28:10
do succeed Leaning into it and figure
28:12
it out. Okay, how do I? Maximize
28:14
my ability to to do this. Well, so for
28:17
you you talked about teaching and I
28:19
think it's nothing is Finding ways to
28:22
share your knowledge, right? If you've been designing
28:24
games for two weeks That means you're
28:26
two weeks ahead of someone who just started right?
28:28
So even if you haven't been doing this forever You
28:31
still kind of turn that around and help other people now
28:33
whether or not you can monetize that is a little bit different But tell
28:36
me about other ways that you've kind of found
28:39
as far as revenue streams Tell
28:41
me about your courses. Tell me about any anything
28:43
else as far as like a teaching
28:46
Standpoint that maybe other people could learn from
28:48
I'm not saying everybody listening to this needs to go make an online course Everything
28:51
like that, but there's still ways that you can
28:53
teach game design Locally even
28:55
with you know, go to your local library or different things
28:57
but tell me about that side Absolutely. Yeah, and I've heard
29:00
from a lot of people who are you know, just either reach
29:02
out to me to ask some questions or
29:04
say Oh, I was I was doing this with this with
29:07
this group so a lot of people have been maybe
29:09
invited into a classroom setting
29:11
or a camp or Or
29:14
something else especially around like kids and
29:16
trying to get them interested in game design So if
29:19
you know you are known in your group of friends
29:22
as a game designer and then something
29:24
comes up You know, maybe one of them's a teacher or camp
29:26
counselor or something and they're like, oh, you know What I
29:28
wanted to do like a session on designing
29:30
games with my kids Would you be willing to come in because
29:33
they know you know more than they do about game
29:35
design? So even just you know putting
29:38
it out there and and you know playing your games with friends
29:40
and letting them know this is what you're doing will
29:42
open up those kinds of opportunities and
29:44
then you know, if you really want to get deeper into
29:46
it and you You know did been
29:48
designing games for for a little while then
29:51
you can look into other ways to to teach
29:53
or consult And there's there's various
29:56
ways to do that because you know, there's people that
29:58
are trying to get in starting game
30:00
design and people that are a little more advanced and they're
30:02
trying to, you know, find out how to find
30:05
a publisher. And then there's like Kickstarter and crowdfunding
30:07
and like retail and everything else. So maybe
30:10
it's just you have a specialty or
30:12
skill in one of those areas. Maybe
30:15
you really know how to sell things on Amazon. Then
30:17
maybe you could teach other people about how to get their games
30:19
on Amazon and sell their games or how to sell their games
30:22
in retail. Maybe you know somebody about distribution.
30:25
So it really comes down to kind of what skills you have
30:27
or what you've learned and what you can share. And maybe
30:29
where those gaps are because, you know, at
30:31
the at the time I was teaching at Laurier
30:33
and then I finished up my stint there and I was
30:35
thinking I was even before I'd started at Laurier.
30:38
I was thinking I'd love to be able to teach more people more
30:40
broadly. And one of the things
30:42
I did was I looked to see what else was out
30:44
there and I found a couple of courses on like Udemy
30:46
and elsewhere. But I felt they were really lacking.
30:48
They were just talking about like here's an idea
30:51
for a game and you just go out and do it. But
30:53
it really didn't allow people to take
30:55
their own idea and develop that further and then
30:57
have somewhere to ask questions. And that's something that I really
30:59
implemented in my course and I really wanted to make sure
31:02
was an opportunity for people to ask
31:04
questions about their specific game, the
31:06
struggles that they're having because I didn't really see
31:08
an opportunity to do that. So even if you
31:11
can just be there for other people, even
31:13
in the board game design lab forum on
31:15
Facebook, answering questions, helping
31:17
people out about things that maybe you know that
31:20
other people don't. And you'll get advice
31:22
on on things that you don't know that other people
31:24
may know as well. So I think a lot of it's just getting
31:27
really engaged with the other people that are really interested
31:29
in it, looking for those opportunities
31:31
and helping people out. And I think there's other people that
31:33
have went up going
31:36
on working for publishing companies or doing other things
31:38
in the industry just because they showed that they were really
31:40
helpful. Like I know a few people who have just gone into
31:42
a couple of groups and given some like marketing
31:44
advice and then suddenly everybody's asking them questions
31:47
about this. And then
31:49
they can get so much consulting out of this because
31:52
they've shown that they know what they're doing and
31:54
they're also in the board game space. So if you can kind
31:56
of combine some of those things, then you can be
31:58
seen as an expert.
31:59
or somebody at least that's knowledgeable in these fields
32:02
and then people will actually come to you. Yeah, absolutely.
32:05
I can't tell you how many times I've seen someone go in with
32:07
mentality of serve first and
32:10
then that turns into paying gigs
32:12
down the road. I'm not saying you go in and you just, if
32:14
someone, I guess it's another thing
32:17
as far as like, let's make sure we frame this correctly.
32:19
If someone reaches out to you to consult,
32:23
to do art, graphic design, to share
32:25
your expertise and they want
32:27
you to do it for free, no. If
32:30
you're reaching out to me because you think I have knowledge or
32:32
skill set that you could benefit from, there
32:36
needs to be a transaction of monetary value in
32:38
some way. But if you notice
32:41
online someone needs something and
32:43
you have that expertise, reaching out to
32:45
them and saying, hey, I saw
32:47
you're having this issue. Let me tell you how I
32:49
solved it and point to an example.
32:52
You can't just come in there with theory or something you read in a book, just
32:54
say, hey, this is how I ran my Kickstarter campaign.
32:56
This is what worked really well for me. This
32:59
is what didn't work. This is what I would have done differently. I just want
33:01
to give that information to you and good
33:03
luck on your campaign. Who do you think that
33:05
person's more likely to reach out
33:07
to in the future when they need something? Hey,
33:10
that was a really good example you
33:12
gave. I really appreciate that advice. I'd
33:14
love to bring you on for this new campaign
33:16
that I'm doing. What would you charge
33:18
for consulting or coaching? But serving
33:21
first turns into jobs later.
33:23
If you serve well, if you give really good
33:25
advice and feedback, things like that. I think doing
33:28
that in Facebook is perfect.
33:30
I mean, Board Games is not a lab community. 16,000 people,
33:32
which blows my mind. It continues. It will never not
33:35
blow my mind how big that group is getting. It's crazy. But
33:37
so many opportunities on a daily basis to go in
33:39
there and help people. One, because helping people is
33:42
good anyway and serves your soul. But
33:44
also, if you want to get into things
33:46
from a business standpoint, what a great way
33:48
to do it. It's very just kind
33:50
of non-confrontational. It's not
33:52
like anybody feels weird or
33:54
anything. As long as you're not like, I'll
33:57
give you some advice if you give me money. Don't turn it into spam
33:59
or something like that.
33:59
If you handle it well, I think things
34:02
can work out. Yeah, I think you really have to go
34:04
in with that genuine spirit
34:06
of wanting to help people, wanting
34:10
to give them some kind of benefit and not expecting anything
34:13
in return. Just like
34:15
you said, here's what I learned. This might help
34:17
you to go off and run
34:19
with it. Here's some examples. Maybe
34:23
this will help you down the road. You
34:25
never know where those opportunities will lead to, but you have to go
34:28
in genuinely wanting to help people
34:30
because you're passionate about it. You want them to succeed.
34:32
That's one of the great things about the board game industry
34:35
is it's really not super
34:37
competitive. It's all
34:39
about helping each other out, making the best board games
34:41
out there and getting them out to the world and bringing more
34:43
people into our world. You
34:46
really don't have to worry about that competition and people
34:48
are trying to run all over each other, but we're
34:50
just trying to help each other out to make better games. Yeah, for
34:52
sure. We're not in an industry
34:54
that has to compete, really. It's not like we're selling
34:56
cars. If I run a Ford dealership and you run
34:58
a Honda dealership, we're competing
35:01
over one customer because they're not going to buy both. They're
35:03
going to buy one or the other. In
35:06
gaming, I've never met anyone who bought just one
35:08
board game. It's like eating one
35:10
Pringle. It just doesn't happen. They buy
35:12
one. They have fun with it. They go buy 25 more
35:14
and eventually they have 17 calyxes at their house all
35:17
filled up and then they got to bounce out. Then
35:19
they sell those games to new people coming into the hobby and
35:21
it's all just like, it's a flywheel. One
35:24
thing I want to go back to that you were talking about with your course
35:26
and things like that was that you were looking at gaps
35:29
in the market. You were trying to figure out, okay, here's
35:31
what I'm good at. Here's my skill set, my experience
35:33
level. How can I apply that in
35:35
a way that isn't being applied or
35:37
maybe isn't being applied a lot? Right?
35:40
And so I think that's nothing. Just kind of think outside the box. This podcast
35:43
is an example. I looked around for a podcast
35:45
that I wanted to listen to and couldn't
35:48
really find it. And so I made it myself.
35:51
Never anticipating that it would go 300 and something
35:53
episodes like that. It's crazy. I
35:57
found I couldn't find what I wanted. So I
35:59
did it. So anyone listening to
36:01
this you're trying to get into the industry
36:03
in some way how can you come at it from
36:05
a different angle you know especially if you're coming from a different
36:08
industry that maybe does things in a different way.
36:11
Now maybe there's a reason we don't but maybe maybe
36:13
not maybe there's another. Idea
36:16
for someone to come into it you know with this board
36:18
game design pro project i've been working
36:20
on for a while i didn't want to make a course because
36:22
it already courses. Your course is jay
36:25
corne as course is other courses out there is somebody wants a
36:27
course they can find a course. So i want to do
36:29
something different and so mine's not a
36:31
course it's it's skill sessions and
36:33
different things like that to help people with certain skills
36:35
that are involved in game design and game
36:37
publishing may be publishing maybe the business side.
36:41
But that's not really on the market for
36:43
it's a different thing even though it's kind of similar
36:45
it's still different to them trying to hit a different group of
36:48
people and i think there's plenty of room. For
36:50
everybody because we have so many different angles
36:52
we can come into because really the gaming
36:54
space is not that big i mean if you compare it to
36:56
other mediums specially look at video
36:58
games movie tv
37:01
we're tiny.
37:03
And so i don't know there's still lots of room
37:06
to grow and to do different things tell
37:08
me what else what else i know you've done coaching you've done
37:10
development talk to me about that a little bit
37:13
how did you get those gigs is it somewhere
37:15
you reach out to other people they reach out to you a little bit
37:17
both. Yes so i see a little
37:19
bit of both in some cases with like
37:21
the development for example i might have like
37:23
a student in the course and they say
37:25
you know i need help getting my game over this last
37:28
turtle or taking the course but i still
37:30
you know i still struggle with this one aspect and
37:32
i just need some assistance so i've been
37:35
able to do some development work through there. Also
37:38
peter c hayward who you've had on on your show
37:40
he was looking for somebody to help with some development
37:42
for a card game and i offered
37:45
and i took that on and development
37:48
work there. Another people just kind
37:50
of reaching out who you know know me through
37:53
my post my course and things like that have kind
37:55
of reach out to me for either development
37:57
work or some consultation so.
38:00
People have been looking for consultation
38:03
for kick-starting their game or
38:05
for developing their game further and they just had
38:08
questions and that type of thing and wanted somebody with
38:10
a bit more experience to step in to help
38:12
them out. So in a lot of cases,
38:14
just people being out there and
38:17
showing that you're helpful and getting your
38:19
name out there, people will know what
38:21
you know and they'll want to come and work
38:24
with you. They'll see what you've done, especially
38:26
if you've had some success. You can show what
38:28
success you've had. You can show how you've helped other
38:30
people. People are very willing to
38:32
jump in there and help you out. So
38:35
I think it is a matter of finding
38:37
out what you do well, how
38:39
you help other people. And for other people,
38:41
maybe that's bringing, like you said, some of your own
38:43
skills from your other industries in. Project
38:46
management, I think, is a huge gap.
38:48
I think there's a lot of publishers that would really benefit
38:51
from help with project management. So
38:53
if you have those kind of skills, maybe you can get in with
38:55
one of the larger publishers there. Project
38:58
design, which can be like freelance or a bigger
39:01
company, a bigger publisher, maybe you can get some
39:04
more steady work there. Arts,
39:06
of course. Marketing.
39:10
A lot of that can be done like freelance, but
39:12
if you get enough companies interested in you and
39:16
you're going into all the different groups and showing
39:18
what you've learned through maybe Facebook ads,
39:21
through different social media posts, there's
39:23
kind of two different types
39:25
of people that are going to be watching what you're doing. Some
39:28
are going to be the do-it-yourselfers, and they're going to see
39:30
what you post and they're going to be like, oh, cool, I want
39:32
to go try this. And they'll go out and run at, they'll
39:34
go run their ads, their social media, and
39:37
try the same kind of things you said. And then there's going to
39:39
be other people that are like, oh, that sounds like a lot of
39:41
work. I'd rather, can I
39:43
just hire you to do that? Like you sound like you know
39:45
what you're doing. So I think in
39:47
either way, you're going to be helpful to people in
39:49
one way or the other if you're showing what you've learned.
39:52
And it's just being genuine and sharing
39:54
what you've learned. And I don't go out with the intention
39:57
of like trying to bring people in and
39:59
get them to like sign up with me or anything. I've
40:02
just had people reach out to me who've said, you
40:04
know, Oh, I saw what you posted about this and
40:07
you seem to know what you're doing. Can we talk
40:09
about you know, working together and you helping me, you know,
40:11
bring my game further forward or help with my
40:13
Kickstarter project or something like that. So it all
40:15
just comes back down back down to being
40:17
helpful to start with one angle I've seen
40:19
work really well. And I think crowdfunding nerds
40:22
is doing this. I've seen other companies do it, especially when it
40:24
comes to like marketing and like the business like professional
40:28
side of things. Give away the
40:30
information for free. Sell
40:33
the implementation. So when
40:35
it comes to best practices for setting up a Facebook ad,
40:37
okay, here's a video. Here's a five minute video how to
40:39
set up the dashboard to get your Facebook
40:42
ads up and running. If you want me to do this
40:44
for you, send me an email. Right.
40:47
And so you're giving in 90% 90 plus percent of people are going
40:49
to watch the video and go, Okay, cool. Most
40:52
of them won't do it anyway, just because that's the nature of
40:54
us as people. Right. Some
40:56
of them will do it. And a very small fraction
40:59
of people will send you an email and say, Hey,
41:01
I want to work with you. But you can build
41:03
a business pretty robust company off
41:06
of that tiny fraction of people, as long as the
41:08
product is good, as long as the information you're giving away is
41:10
good. There's no substitute for
41:13
a good product. The best marketing in the world is
41:15
a really good product, because then other people talk
41:17
about it. They refer you to their
41:19
friends. They want other people to experience this
41:21
thing. If they have a good experience
41:24
with you, then they're probably going to refer
41:26
you out to the people, especially if you reach out to them for testimonials
41:28
and things like that. But you can give away information,
41:31
sell implementation. I think that works really well,
41:33
depending on which kind of doesn't work for everything.
41:35
You know, I've seen some people try to start
41:37
up licensing like agencies,
41:39
like they're going to, you know, you send me your game,
41:41
and then I'll go pitch it to a bunch of publishers. Those
41:43
don't work very well, because the percentages are already so
41:46
DAG on low, that, you
41:48
know, half a nothing is still nothing. You know, so
41:50
that doesn't necessarily work. So you have to really think
41:53
through the financial side of things. But
41:55
anyway, just again, encouraging people to take
41:57
it,
41:58
take things from a different
41:59
angle. Nothing I want to ask you about. You've
42:02
designed a lot of several games at this point, a lot
42:04
of puzzle games. And I actually
42:07
reached out to you recently and said, Hey Joe,
42:09
I've got this project I'm working on. I really want a puzzle
42:12
game to be part of this series
42:14
of games that I'm doing. You've done some
42:16
really good puzzle games. Would you be willing to design
42:18
a puzzle game for this new project? You know,
42:20
basically I am, instead of you pitching me a game,
42:23
I'm pitching you and saying, here are things
42:25
and would you want to be part of this? And you know, so it's
42:27
almost like a reverse. That's nothing. If you
42:30
create great games,
42:31
publishers will reach out to you and say, Hey, I really like what you did
42:33
there. Can you do something for me over here
42:35
with this new thing? So I think that's another thing to think about.
42:37
Have you had other companies reach out to you? Well,
42:40
I did kind of earlier on have
42:42
a designer slash publisher
42:44
reach out to me and say, I like
42:47
the games you've been making that type of thing. Would you be
42:49
interested in jumping on this project? I'm going
42:51
to wind up publishing it, but I need some help with the
42:54
development of it and play testing and it
42:56
wound up becoming the game kingdoms candy
42:58
monsters. Which I published with the
43:01
Zameleo entertainment. So yeah, that,
43:03
that has happened before.
43:05
And I think what you're saying is, it's absolutely
43:07
true. You hear about people like, um, Senfume
43:09
Lem and Daryl Andrews and others
43:12
who are just really, really well known in the
43:14
industry. And, you know, maybe somebody has
43:16
an IP for a game and they're
43:18
like, we need, we want to get this made and we only have
43:20
a short window. Okay. Let's call up
43:22
somebody that we know that can make a game. That's
43:24
great. So if you get known for making games, especially
43:27
if you have a certain kind of brand or
43:29
niche, then, um, people are
43:31
going to come to you when they're looking for that type of thing.
43:33
So that's, that's another great thing to do is, is
43:36
to try to kind of find your brand, if there's,
43:38
there's a specific type of game that you make or a
43:40
specific thing in the industry that you can do really, really
43:42
well, and you get known for.
43:44
People will come to you for that. Yeah, absolutely.
43:46
I actually had a meeting, this is a few weeks ago
43:49
where a marketing company, this giant
43:53
multi-zillion dollar company that works with
43:55
brands that are like sold in Walmart, not
43:58
gaming stuff, but like just in general.
44:01
In the snack industry in the soda
44:03
industry different things they reached out to me because they're trying to Basically
44:06
figure out how can they implement some board game? ideas
44:10
into Some snack products and some
44:12
drink products and some things and and these
44:14
are people in New York City in this big marketing firm They
44:17
have no idea about anything board game related. They're like, we're
44:19
not gonna you know, do we make candy land? You
44:21
know, but Mountain Dew themed or do we do? And
44:24
so they reached out to me because of the board game design
44:26
lab, right? If you google
44:28
board game design the board game design lab is
44:31
one of the first things it pops up And so my SEO is nothing
44:33
thing about this anyway They
44:35
reached out to me and we had this really excellent meeting.
44:38
They paid for my time, which is wonderful And then
44:40
towards the end I was telling them I
44:42
was like, you know Here here's a list
44:44
of game designers that I feel like you should reach out
44:46
to this is not in my wheelhouse as a game
44:49
designer Like this is not the kind of stuff that I'm particularly
44:51
good at But let me give you a list of names of
44:53
people that are good at it that I really think would do
44:56
well With these types of projects if
44:58
you decide to go forward in what
45:00
we're talking about so nothing because
45:03
those designers have done a good job on
45:05
those kinds of games and Because they're
45:07
known and because they come on this show
45:09
and I've been able to talk to them and like become friendly with
45:11
them We you know, we're not Going
45:14
hanging out and going vacationing with each other famous or anything But
45:16
like we're friendly and because of all those things,
45:18
you know I was able to pass on that
45:20
list of names and maybe they get reached
45:23
out to but again It all comes
45:25
into The industry the hobby
45:27
the relationships that you build how
45:29
you treat people online Because I I've
45:32
seen a lot of people in the industry that really treat
45:34
people poorly online. They say
45:36
terrible things they believe other people they Throw,
45:39
you know all sorts of insults and things because of somebody else's
45:42
political beliefs or religious beliefs or whatever
45:44
it is And I'm not referring them Sorry,
45:47
I'm not putting my name on you But
45:49
if you treat people well and you try
45:51
to lift other people lift other people
45:53
up and encouraged and all that
45:55
Okay,
45:55
if I hear of something that I think you'd be a good
45:58
fit for I'm gonna put your name down. I'll I'll
46:00
copy you in on an email chain. So I think
46:02
it's nothing is just being a decent
46:04
person Realizing that everything
46:06
you do online Is as
46:09
if you're doing it in reality, right?
46:11
A lot of times we have that weird divide. It's
46:13
almost like I can't tell you how many people
46:15
i've met in real life who are lovely people but
46:18
online Or trolls right
46:20
just awful online. It's like
46:23
You're losing work. You're losing opportunities and
46:26
it just is what it is. So I think it's nothing just always
46:28
be aware that Even people
46:30
that don't comment right people that lurk they
46:33
still see it. They they you're losing
46:35
opportunities because of it But what
46:37
else what are some other things you would
46:39
talk you want to talk about as far as things you've done
46:41
you've tried That maybe worked
46:43
or didn't work anything else
46:45
Yeah, sure. I think one of the things i'd love
46:47
to talk about a bit more is um kind
46:50
of taking the hybrid approach in terms of publishing
46:52
games as well because Um i've
46:54
taken the approach where i've worked
46:57
with publishers and they've licensed some of my games
46:59
and in other cases I've taken my game and
47:01
you know launched it on kickstarter, for example
47:04
and become a self-publisher so um
47:07
I think there's a lot of value in
47:09
that if you have You know the time and the
47:11
effort to do so, um in my case i'm
47:13
doing this full time And I have
47:16
way more game ideas than I could ever publish myself
47:19
But also I realized that being
47:21
on brand which is what we talked about. Uh previously
47:24
is really important as well So I might
47:26
come up with you know, really wacky
47:28
party game and i've got this other euro
47:30
game and i've got this other puzzley game Well,
47:32
I have to think about when i'm making these games who's
47:35
going to be the best person to publish those things
47:37
as well so in my case, uh
47:40
Crazy like a box, which is my publishing company. I
47:42
like to put out puzzle games that make you feel clever So
47:45
if I make a game that fits that mold Maybe
47:48
that game is going to be something that I feel comfortable
47:50
publishing myself, but maybe that party game
47:52
i'm thinking Oh, there's you know this handful of other
47:54
publishers out here. There will be a much better match and they've
47:56
got a better audience for it I don't have to find that audience
47:59
and maybe that, you know, dryer euro game is
48:02
better fit for this other publisher over here.
48:05
So I think it's really interesting
48:08
to think about your games that you're making,
48:10
who they will fit with, and if
48:13
they're going to be something that you want to publish yourself or
48:15
do the
48:17
other way around and pitch to other people. And I think
48:19
it's, it's fine to take the approach of trying
48:22
different things. You know, I've tried
48:24
publishing, you know, my first game that I tried publishing was
48:26
a party game, it did not succeed, but I learned a lot
48:28
from it. And then I decided
48:30
that I really want to take a different approach. I evolved
48:33
as a game designer, it was making more puzzle games,
48:35
more thinking games, and thought that, you
48:37
know, I want to try it again, but with a different
48:39
type of game.
48:40
And I
48:41
think it's great for somebody to come along and say, I don't
48:43
know what I want to try, I kind of want to try the
48:46
public self publishing thing, but it seems
48:48
like a lot of work, but I want to see how it goes, and
48:50
see if that's what I want to do. Or maybe I want to pitch
48:52
to a publisher and see how that experiences and
48:55
don't be afraid to say, okay, that
48:57
experience wasn't what I wanted. Maybe it was way too much
48:59
work, or maybe I couldn't find a publisher for it. And I'll
49:01
do it myself. And to try different things
49:03
to say, yeah, the first game, maybe I'm pitching
49:06
and the next game, maybe I'm going to try on my
49:08
own, and then see which approach you like,
49:10
and then decide, you know, am I going to go one
49:13
road, the other road, or just
49:15
keep it a hybrid approach, and try to
49:17
match things up to the best brand to the best audience
49:19
to get my game out to the most people
49:21
possible. Yeah, absolutely. I'm a big fan of the hybrid
49:24
approach. I have several games that don't fit my
49:26
company at all. Right, but I've got friends
49:28
in the industry that I think, okay, this might fit
49:31
their company, it might be able to make them money, and then I
49:33
get to make a piece of that as well. And so I think
49:36
that's a really good way to do it. Also, it's
49:38
hard to do a bunch of projects in
49:40
a year, right? Especially if you're really gonna
49:43
lean into all the marketing and all the
49:45
time and effort. So if you're designing
49:48
and publishing, and that's the thing is, once
49:50
you get into publishing, you can start licensing other designers
49:52
games, right? And I think that's really the only
49:55
way to do
49:57
anything long term. Otherwise, you're always
49:59
going to be back by the fact some of you said
50:01
right off the bat at this cover in this conversation you
50:04
end up not being able to spend enough time on game
50:06
design so if you're trying to design and
50:08
publish several games a year
50:11
I just don't know that you're gonna
50:13
have the time you know assuming you
50:15
also have a life maybe if you don't have a life you can you
50:17
can do that right but if you have anything going
50:19
on outside of that it's very difficult because
50:22
publishing takes up so much time
50:24
and just mental space right and
50:26
being able to switch gears to go from
50:28
customer service and talking to the manufacturer
50:31
and talking to people helping with marketing and all stuff and
50:33
then I got to switch gears and now I've got to think through this
50:36
game design challenge I'm working
50:39
on it's hard man and you just scheduling
50:42
is a big thing tell me about that tell me about your schedule
50:45
during the week to make sure that
50:47
all these different things you have going on are
50:49
getting the time that they need you have any kind of
50:51
tips for making it happen on a weekly
50:53
basis
50:54
yeah I have always been a big
50:56
planner I like to plan out my week so
50:59
usually the week before I kind of have an idea
51:01
of what I need to get done so I plan
51:03
out all things I need to get done and
51:05
kind of slot them in my day as best as I
51:07
can and that adjusted just in changes
51:10
as needed but
51:12
I try to say okay what are the what are the things that absolutely
51:15
need to get done so maybe if I'm running a Kickstarter
51:17
campaign I need to finish off the campaign
51:19
page I got to get the rules finished you
51:21
know whatever tasks those are that are the highest priority
51:24
and try to get them done but I also have these
51:26
other priorities of you know posting a blog every
51:28
week making sure that's you know written
51:30
and posted and everything so I think part
51:32
of it is is getting ahead on things like
51:34
if you do something that's on a regular basis
51:37
like posting a blog or a podcast
51:39
or something to have a backlog of them really
51:42
really helps so that you're not you know
51:44
waking up Monday morning say oh shoot I got to get something
51:46
together and throw and you know throw something up there
51:48
because it's not going to be the best quality and you're gonna be really stressed
51:51
out so I think having a backlog
51:53
of those things and working
51:55
ahead on your schedule and
51:58
you know using like a Gantt chart or
52:01
any kind of other project management tool
52:04
for specific projects can be really, really
52:06
helpful. I like to break things
52:08
out though into 12-week chunks.
52:11
It was a book I read years ago
52:13
called The 12-Week Year and
52:16
they basically break it out into three
52:18
12-week segments with a week of vacation
52:21
or break in between. The premise
52:23
was that if you have
52:25
a day job, usually you're setting these goals and
52:28
okay, this is what my goal is for the year.
52:30
Quite often you'll get into month 9 or 10
52:32
before you really start thinking about it. You're like, oh yeah, I
52:34
really got to get that thing done, but you've wasted those previous
52:37
months not working on these things because you've had such
52:40
a long window and then you wind up cramming
52:42
so much into the end. If you put it down
52:44
into a 12-week segment,
52:47
you can really pack a lot of stuff in there and say,
52:49
okay, this is what I need to get done and you're going to be really super
52:51
focused and you can have one project
52:53
every quarter. Maybe you're getting everything ready for
52:57
promoting your game and then the next quarter is launching
52:59
your game and getting a pledge manager
53:01
and everything and then development, whatever it
53:04
is. I try to break it out so I know
53:06
what my big goals are for quite a quarter
53:09
of the year and then give myself that break
53:11
afterwards or sometimes it's somewhere in between
53:14
depending on when the timing works out.
53:16
I think planning those things out into
53:19
those 12-week chunks has really helped me and
53:21
then every week just breaking down, okay, what
53:23
are the things I need to do to get there? It's
53:25
all just doing steps and working backwards.
53:27
If I'm going to launch or do something on a certain
53:29
date, what are all the things I need to get done and
53:32
then putting in a buffer because things always take longer
53:34
than expected, especially if it's your first time doing something.
53:38
Giving yourself that buffer,
53:39
planning it out and knowing all the steps
53:41
that are going to come in between. Yeah, I love that. The
53:44
whole 12-week idea. We as humans,
53:46
we overestimate what we can do in a day. We
53:48
underestimate what we can do in a year. We
53:51
just don't have the psychological capacity
53:53
to really comprehend those two different
53:55
things short-term and long-term. Breaking it
53:57
down into 12-week chunks. makes
54:00
a lot of sense. And you can also kind of give yourself
54:03
the motivation to hit
54:05
those goals because it is a limited timeframe.
54:08
It's not 12 months, which
54:10
is a long time. Really, if
54:12
you think about it, like from any
54:15
creative perspective, like a year is a pretty long time.
54:17
But if you turn that into 12 weeks, all of a sudden things
54:20
get done quicker too. It's nothing, whenever I
54:22
only have, like let's say I've got an
54:25
event tonight, right? And I've
54:28
got three hours between now and when
54:30
I have to leave to go this big important event.
54:33
So and I've got all this big, you know, I've got this long
54:35
list of to do list items. It's
54:38
amazing how I can get more done and get
54:41
more crossed off of my to do list in that
54:43
three hour chunk than
54:45
if I had an entire eight hour day. It's
54:48
just weird how our brains work. And
54:50
so how can you limit your scope
54:53
as far as the amount of time you have? Because
54:55
it's interesting. All of a sudden you focus
54:57
more on the most important things. You
55:00
have a tendency to get less distracted, right?
55:02
Because you have to be focused because you have such a limited amount of
55:04
time and you don't, you don't have
55:06
this like weird background
55:09
feeling of, I've got like six
55:11
or seven hours. I'll just scroll Instagram.
55:13
I'll just, you know, wander around YouTube and travel
55:16
down some rabbit holes for a while.
55:18
When you don't have that luxury, you get
55:20
a lot more done. And so breaking your year
55:22
into these 12 week chunks, I
55:25
feel like helps, helps make those
55:27
things happen. As far as you're limiting the scope
55:29
and get more done. That's a really cool thing. I'm looking into
55:31
that man. I'm going to see how I could maybe implement
55:33
that into my own life. Cause that's the one thing I've really kind of been struggling
55:36
with is just getting things done
55:38
ahead of time versus
55:40
waiting until last, until the last minute. But part of this is
55:42
because I have too much time. There's too much time in between. And
55:45
so I can afford to wait right? Because it just
55:47
how our brains work. But nothing I've
55:49
been thinking about is how can I prepare
55:52
during the calm to be ready
55:55
for the storms? Right? So when you have
55:57
a low, low period, To
56:00
record more podcasts or write more blog posts or
56:03
work on more stuff that way when life gets
56:05
crazy and busy either planned or
56:07
unplanned. I like you're saying i have this backlog
56:10
of material and creative work that i've already done
56:12
that way i'm not overly stressed. You
56:14
know and so instead of recording one podcast
56:17
episode week that then goes
56:19
out the next week is what i used to do now
56:21
i do my best to record at
56:23
least two episodes a week sometimes
56:25
three that way. When
56:27
life does get kind of crazy and i have to cancel or reschedule
56:30
or someone else has to cancel reschedule i'm not in
56:32
a hole like oh no what am i gonna do another
56:34
is all this extra stress and i was like no i've got five in
56:36
the tank. All good don't worry about
56:38
it you know so it's nothing just to think about as
56:40
a
56:41
creative person anything else you want to say
56:43
anything any other avenues or.
56:46
Method you've kind of leaned into or
56:48
tried or anything as far as just kind of diversifying
56:51
your time in the industry yeah i think one
56:53
of the things is accountability which is great so
56:56
i run a mastermind group with a number
56:58
of other entrepreneurs in my area and they're all in
57:01
totally different fields. Which is another great
57:03
thing to do because you can go in there and kind
57:05
of bounce ideas off of each other and nobody
57:07
feels like oh somebody's gonna steal my idea
57:10
like you know it's one thing in the board game industry
57:12
where you know we're all very friendly
57:14
generally. But another industries maybe
57:16
you know people might be a little more careful
57:19
with their ideas and sharing them so having
57:22
that out there and having other entrepreneurs
57:24
and people you can talk to her going through some of
57:26
the same struggles but in different ways and can see things
57:28
from different perspectives. Can be super
57:30
helpful and then the accountability aspect
57:33
i've in our group every
57:35
monday we say okay what are what are we working on this
57:38
week what's our like number one goal there might be a whole
57:40
bunch of things working on but what's the one thing you need to get
57:42
done this week. And then a friday we report back
57:44
did you get that thing done and that just holds
57:47
you such high account. That
57:49
even if you told one other person you're going
57:51
to get something done there's such a high chance
57:54
you're going to get that done compared to just being like oh
57:56
yeah i'll get to that when i when i want to. So
57:58
having that accountability is great. And I think also
58:01
with the 12 week work week, what
58:03
I try to do is try to focus on
58:05
one, sometimes two, but one main
58:08
thing I want to get done. So it almost breaks my
58:10
year into quarters and say, okay, this quarter,
58:12
I want to get this book released. The next quarter,
58:15
I want to run a Kickstarter campaign. The next quarter,
58:17
I want to run a virtual summit. The next quarter,
58:19
I want to do something else. So I know I have the focus
58:21
on one thing. So you can have like four
58:24
big projects that you want to do in a year. And
58:26
that's a great way to space them out too, and then also
58:28
not overwhelm your audience by having like one
58:30
thing after another after another. They're
58:33
spaced out, you have time to plan
58:35
and work on them. And
58:37
there's something interesting to keep you going. Because
58:39
I think as a game designer, one of the things we like is
58:41
the variety and what we're doing, either the variety
58:43
of the games that we're making, or if we're,
58:46
you know, doing some publishing here, doing some
58:48
writing over here, doing some game design over here,
58:50
that variety is wonderful to have. So
58:52
if you have these different projects you're working on at different
58:55
times, they could keep you focused on that one thing,
58:57
but then you don't get burnt out working on one
58:59
specific type of thing. Yeah, I love that. It's
59:02
a really good way, way to look at it. And it also reminded me other
59:04
ways that people I've met have
59:06
gotten into the industry
59:07
and doing full time work is
59:09
so John Brieger, who runs a play testing
59:12
company, like that's what he focuses on, he still does some
59:14
game design, development, things like that. But like his main thing is
59:16
play testing other people's games and working
59:18
for companies and things like that. Andrew Schwartz.
59:22
He is a full time, I think he's full time,
59:24
rule book writer. So that's another different
59:27
angle and you can still design games. You can still do stuff
59:29
on the side, but then taking a skill set, in
59:31
his case, technical writing and turning that
59:33
into a profession, right? And
59:35
working in the gaming industry, you know, I know people who are
59:38
accountants, I know people who are some of project
59:40
managers, like there's so many different other skill sets
59:42
that people have that then they can just apply it to
59:45
games. So it's not just design, right? It's
59:47
not just development. It's not just publishing. There
59:49
are so many different other things you can do that
59:52
you can still make a living. Right now,
59:54
are you going to get rich and famous? Probably not. But again,
59:57
like we said, that's not really why we're in this
59:59
anyway.
59:59
But um, but it's been excellent, man. I know
1:00:02
you got a game getting ready to come another one of your
1:00:04
puzzle II games Tell me about that. Tell
1:00:06
me when to kickstart launch where people can find
1:00:08
it all that So yeah, so it's my incurs
1:00:10
and it's launching on Kickstarter on October 24th And
1:00:14
it's a game where you're kind
1:00:16
of like Indiana Jones type of a character Running
1:00:19
into an area trying
1:00:21
to gain knowledge of this ancient city in the
1:00:23
distance and you have to cross
1:00:25
all these puzzle II paths and You
1:00:28
have to slide slabs and
1:00:30
go across the matching symbols to try to get
1:00:32
as far as you can and gain as much knowledge While
1:00:34
all these other explorers are trying to do the same thing but
1:00:37
at some point you're going to trigger some boulders that are going to
1:00:39
be rolling back towards the entrance and at
1:00:41
that point you have to start making that
1:00:43
decision do I want to keep going and Be
1:00:46
a little greedy and try to get a little too much or
1:00:48
am I going to try to escape and and get out while
1:00:50
I still Can and if you don't get out before all the boulders
1:00:52
get there you're closed off and you can't even win
1:00:55
the game So it's it's a bit of a race
1:00:57
some press your luck and a lot of a lot
1:00:59
of puzzle
1:00:59
in this as well Very cool. It's called my
1:01:02
incurs. That's right. Awesome. Well,
1:01:04
Joe, I hope it does really
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