Podchaser Logo
Home
How to Make Money from Your Game Design Hobby with Joe Slack

How to Make Money from Your Game Design Hobby with Joe Slack

Released Wednesday, 25th October 2023
Good episode? Give it some love!
How to Make Money from Your Game Design Hobby with Joe Slack

How to Make Money from Your Game Design Hobby with Joe Slack

How to Make Money from Your Game Design Hobby with Joe Slack

How to Make Money from Your Game Design Hobby with Joe Slack

Wednesday, 25th October 2023
Good episode? Give it some love!
Rate Episode

Episode Transcript

Transcripts are displayed as originally observed. Some content, including advertisements may have changed.

Use Ctrl + F to search

0:00

What's up, my friends, and welcome to the board

0:02

game design lab. Today, we're talking about

0:04

how to make a living in the board game

0:06

space in the industry, how to go pro,

0:09

but how to do it by doing more than just game

0:11

design. I feel like in the world we live

0:14

in at the moment, if you're only going to design

0:16

games and then pitch those to publishers, it's going to be very,

0:19

very difficult, very challenging to

0:21

make a full time living, especially

0:23

if you have kids and a spouse and hobbies

0:26

and a mortgage and things like that. And so what does it

0:28

look like to diversify your opportunities

0:31

to do some game design, maybe do some publishing,

0:34

maybe do some consulting and development work?

0:36

Like what are the different angles you can come

0:38

at it? Maybe maybe other creative things, writing

0:40

books, courses, different things like that. And

0:43

so I'm talking to Joe Slack, and

0:45

he's a guy that's been doing a lot of those things. He and I both

0:48

have been doing our best to

0:50

diversify our income

0:52

through different board game means,

0:54

whether it's writing or creating other

0:56

things that aren't just games or getting into publishing, crowdfunding,

0:59

things like that. And so we just chat about all the different

1:02

angles, the different pros and cons of the things

1:04

that he's done and I've done, things that have worked, things

1:06

that didn't and just different angles,

1:08

different, different ideas that hopefully you can take

1:10

if you want to do this full time. If you want to go pro

1:14

in doing this. And if you're also realizing

1:16

that you're going to have to design like five or six games

1:18

that are hits every year, if you're going to make any

1:20

kind of real full time income off this,

1:22

then how else can you do it? And so

1:25

hopefully this will provide you some ideas.

1:27

In other news, this episode is sponsored by

1:29

Yami Hakari Entertainment, the makers of

1:31

Draconian Blood Honor, the most epic dragon

1:33

board game for PVP fans. In

1:35

Draconian Blood Honor, you and your friends can pick

1:38

from six unique factions of dragons, each with their

1:40

own skills and strategies. The aim is

1:42

to earn blood honor coins by defeating other players

1:44

and claiming the dragon crown. The game is

1:46

thrilling, fun and competitive, challenging your

1:48

abilities and tactics. So be sure

1:50

to check out Draconian Blood Honor and prepare for the most

1:52

epic dragon board game adventure today. In

1:55

other news, this episode is sponsored by crowdfunding

1:57

nerds, also known as Next Level Web.

1:59

This group of crowdfunding specialists has worked on over 100

2:02

projects and helped raise nearly $15 million. But

2:06

the truly amazing part is that most of those campaigns

2:08

were from first-time creators. They

2:10

charge flat fees and offer simple monthly pay-as-you-go

2:13

plans. And their record for funding projects on day

2:15

one is over 90%.

2:17

I've personally been working with them for years and they have been

2:19

instrumental in helping me raise hundreds of thousands

2:21

of dollars for my own campaigns. Andrew and his

2:23

team are honest, hardworking, and reliable,

2:25

and they have been absolutely phenomenal to work

2:27

with. So if your game is awesome, but your email

2:30

list is pitiful, visit crowdfundingnerds.com

2:32

and fill out a contact form today. And

2:35

now, please help me welcome Joe Slank.

2:48

So Joe, really excited to have you on the show. You

2:50

and I have kind of a very similar path in

2:52

a lot of ways throughout this whole game

2:54

design, game industry journey

2:57

in that I think we both realized early on

3:00

that the best way to make a living doing

3:02

this was to not just design

3:04

games, but was to diversify

3:07

our portfolio of skills, so to speak,

3:09

of diving into different things. I know you've taught

3:12

at university, you've taught game design, you've done

3:15

conferences and events, you've done

3:17

development work, you've done coaching and consulting, you've got

3:19

courses. Like you've done a lot of different things

3:21

and I'm in the same boat, man. So

3:24

I was like, okay, how do we have like 12

3:26

different streams of income to

3:28

then cobble together a living, a full-time

3:31

living where I can pay all my bills and have food

3:33

on the table and my kids can get to go

3:35

on vacation every now and then? And so, first

3:37

of all, before we get into kind of like the specifics,

3:40

the what have you done and I done and pros

3:42

and cons, tell me why. Like

3:44

from the beginning, what was kind of the bigger picture vision

3:47

to take on this almost hybrid approach

3:50

of these different methods, these different

3:52

kind of categories of things still

3:54

in the gaming hobby. Kind of tell me your mental

3:57

thought process and then we'll dive into kind of

3:59

the nuts

3:59

Sure, yeah. So I've been working in the healthcare

4:02

world for about 17 years, and I really

4:04

needed a change. And I've been

4:06

working on designing board games on

4:09

my spare time, and was really, really loving

4:12

it and making some traction there getting really close to

4:14

starting to get some games signed and, you know, talking

4:16

to my wife about, you know, what about making this transition?

4:19

And could this be a possibility? And

4:21

we, you know, took all the steps we needed to

4:24

get ourselves financially secure and everything. So we

4:26

do that because we knew going in, you know,

4:29

games, they take a while to pay off. Even

4:31

if you do get one signed, it can be years before

4:34

it actually comes out, and then even longer

4:36

before you get paid for it. So I knew

4:38

as well that there would have to be other

4:41

approaches, other things to do. And I've always kind

4:43

of taken the approach of whatever I learn,

4:45

I want to share with other people, I want to be able to help

4:47

other people in doing that as well. So

4:50

in learning game design, I also

4:52

wanted to show other people how they could design

4:54

games and get ahead much faster than I did. Like it took

4:56

me years, you know, to get, you know, my

4:58

first game out there and to

5:01

make something of it. So that's why I wrote my

5:03

first book, The Board Game Designer's Guide. And

5:06

I did that before I quit and gone full time.

5:08

And that kind of gave me the idea

5:10

that I can not only design

5:13

games, but also help others as well. And there's probably

5:15

a lot of different ways to do that through writing

5:17

books, like I had started, through

5:20

teaching a course, through consulting

5:22

through, you know, through so many different

5:24

methods, some that I hadn't even discovered yet. But

5:27

I thought that, you know, it'd be good idea to really

5:29

dive into that and see what other options were out

5:32

there besides just designing games, because it was

5:34

I knew it wasn't going to be completely

5:36

reliable as a source of income. Yeah,

5:39

absolutely. And it also it taps into something I've talked about

5:41

on the show in the past, I think you're, you're

5:43

right in line with this as well. It's I

5:45

don't do this to make money. I make money

5:47

so that I can do this, right? I'm not

5:50

doing all these podcasts and all this

5:52

information and resources and putting all this about into

5:54

the world. Because you know, I'm trying

5:56

to drive a Lamborghini or like anything

5:58

like that. It's it's Deeper than that

6:01

just trying to help people like you're saying trying to help people

6:03

get the lessons without the scars Right.

6:05

So if I can help someone not fall into the same holes

6:08

and traps that I fell into then then

6:10

that's definitely success That's definitely win, but

6:13

but also realizing you still have to pay bills, right?

6:15

And what does that look like

6:17

for you and your own personal situation?

6:21

We know for me I was living in Honduras where

6:23

the cost of living is very very Very

6:25

much lower than it is in the United States or Canada

6:28

and other parts of the world. So that was kind of helpful Also,

6:31

I had another job. I had actually two

6:33

full-time jobs that were seasonal,

6:36

right? So one was during the summer full-time the other one's during

6:38

the school year full-time And so the

6:40

whole gaming game design gaming industry

6:42

stuff I could do Part-time

6:45

ish, although it really just became another full-time

6:47

job. It was just kind of how it goes

6:50

But what are people willing to sacrifice?

6:52

So talk to me about that You had it you had a job in

6:54

the health care field which a lot of jobs

6:56

pay fairly well They you know,

6:58

they're not

6:59

minimal wage or anything So tell me some of the things

7:01

you had to think through talk about

7:03

with your wife sacrifice kind

7:05

of figure out especially early on and Just

7:09

any kind of anything you learned from that that other people

7:11

can take away Absolutely, and you really hit the nail

7:13

on the head there We're really doing this because of our passion because

7:15

we love working on board games not to make money I

7:17

mean, I don't think anybody jumps into

7:20

it thinking they're gonna make a ton of money You don't see a lot of

7:22

people coming into their NBA program saying I'm gonna

7:24

be a board game designer or a run a publishing Company

7:26

because that's a easy way to lose a lot of money very

7:28

quickly if you don't know what you're doing So

7:30

when I was working in the health care world, I was working in Analytics

7:34

and business intelligence. I'm a numbers I'm

7:36

a math guy and I worked my way up to

7:38

becoming a manager there and I was making

7:41

six-figure salary But I wasn't happy with

7:43

what I was doing and I really you know

7:45

It's at that point in my life where I was like I need to change

7:48

it Happiness to me is more important than

7:50

making a ton of money I need to have enough to get buy-on

7:53

But I don't need to necessarily earn

7:55

as much as I'm earning now to still have

7:57

a very happy and content life So

8:00

that was one of the biggest sacrifices was going down

8:02

from a six figure salary to you

8:05

know, zero, essentially at the start.

8:07

And then, you know, working my way back up through getting

8:10

some games signed, selling books

8:12

and, and starting my courses

8:14

and things like that. But it was quite

8:17

a transition. And I was very fortunate because

8:19

I put in my notice and they gave them lots of notice that

8:21

I wanted a lot of time to transition. And

8:24

at that same time, a friend

8:26

of mine reached out and said, Hey, Laurier

8:28

University is looking for somebody to

8:30

run their first year course for game

8:33

design and development. And I had heard about the program

8:35

and I knew Scott Nicholson, who was running it

8:37

and heard a lot of great things about it. And I said, Oh,

8:39

is this is this for me? Is this something that I could actually

8:41

do? I looked at the application and sure

8:44

enough, like I felt like I was very

8:46

well qualified and I was already interested

8:48

in teaching other people about game design. So I

8:50

applied and I got the position. It

8:52

was only a like a four

8:55

month maternity

8:57

leave coverage type of thing. But it was it was a great

8:59

opportunity to kind of get in there, get my

9:02

feet wet. I saw a little bit of income coming

9:04

in from there and do game design on the side.

9:06

So I was kind of like doing almost like half and half

9:09

teaching and doing that. So I already

9:11

started kind of with a bit of a hybrid approach before

9:13

I went kind of more full time in with

9:16

with the games and design games. But

9:18

yeah, definitely there was a lot of sacrifices, as

9:21

I'm sure you've experienced as well. I'm earning

9:23

less money, you know,

9:25

not having as much stability, not knowing exactly

9:28

how much is coming in on that next paycheck and

9:31

and that type of thing. So you need to really, before

9:33

you make a transition like that, have, you

9:36

know, money in the bank and have a plan

9:39

so that, you know, if you do have a couple of lean months

9:41

or whatnot, you're going to be OK. But that's

9:43

where you have to really start thinking about, you know, what are those

9:45

other things that I could do? What am I good

9:48

at? Where can I use my skills to

9:50

to help other people or to find my place in

9:52

the industry? So yeah, there's a lot of sacrifice. But

9:54

at the same time, there are a bunch of huge benefits

9:57

and, you know, maybe they're not quite as measurable

9:59

and tangible. but I am so much happier, you know,

10:02

in the last, you know, five years that I've been doing this

10:04

than I was in the previous, you know, 17 years

10:06

in my previous career. I mean, early on, I really

10:08

enjoyed when I was working in the healthcare industry, but the

10:10

last few years, it was like, just really time for a change.

10:13

So I think just that change that,

10:16

that happiness that I found was, was more

10:18

important than anything else. I love getting up every day

10:20

and working on games and working with other

10:22

game designers and helping other game designers.

10:25

I wake up and I feel energized. And at

10:27

the end of the day, I don't feel like I've

10:29

even been working necessarily. I mean, some

10:31

days are a bit more work than others. But

10:33

a lot of the time, it is just a really

10:36

enjoyable experience. And I love what I'm doing. Yeah.

10:38

What's the old saying, do what you love and you'll never work a day in

10:40

your life, something like that. So all

10:42

right, that makes a lot of sense, especially if you are unhappy

10:45

in a position, you know, money can only

10:47

take you so far, you know, and they've done studies about

10:50

how much money a person needs to make before

10:53

it really doesn't make a difference in their life as

10:55

far as like happiness and deeper kind

10:57

of inner joy and feelings like that. And it's not that much.

10:59

It's like 80 grand or something like it's not

11:01

a ton of money you think be like a millions

11:03

of dollars, but it's not it's really like

11:06

not even quite six figures that it takes for a

11:08

regular average person to just be

11:10

content with how much money they have and being able to pay their

11:12

bills and things like that. So I think that's something to take

11:15

into account. Another thing is so did

11:18

was your spouse working or does she work as well to also

11:20

bring in an

11:21

income? Yeah, my wife's a teacher,

11:23

and she's been teaching for a

11:25

number of years. And luckily, they pay her teachers

11:28

very reasonably here. So we

11:30

were able to get by. So if it was a case where, you

11:32

know, it was lean for a little bit, you know, we'd

11:34

be okay, we had some money in the bank as well.

11:37

So our situation was was pretty

11:39

good, we wouldn't necessarily be going on as many vacations

11:41

and doing as many, you know, fun things

11:44

and going out as much. But you

11:46

know, the happiness was more found in what

11:48

we were doing every day. And then,

11:50

you know, hopefully that would grow. And you know, there's

11:52

always, you know, that plan B, if things

11:54

really don't work out after a few years, you know, I could

11:57

go back to the health care industry. But you know,

11:59

there's also that pressure that I didn't want to,

12:02

I wanted to continue to make games and

12:04

work in this industry more. So that's what really

12:07

pressed me to say, Yeah, I've got to I've got

12:09

to make this work and and you know, try

12:11

a few different approaches. And as long as when you're making

12:13

those choices and trying different things, you're

12:15

not banking on something where

12:17

it's like, if this doesn't work out, everything's gonna

12:20

fall apart. Like I'm putting down everything

12:22

I have into this. It's like, no, you try something,

12:24

it doesn't work out, you move on to the next thing. I think that's

12:27

the best approach to try with this that you're not gonna

12:29

break the bank or have

12:32

to give up your dream because of one

12:34

bad choice. Yeah, absolutely. Especially if you do

12:36

have a spouse that's bringing in, you know,

12:38

a decent income, and especially if they have insurance

12:40

that you can you can be covered under. That's another thing that

12:43

really helps. I've got several friends in the industry, and

12:45

their spouses or doctors or lawyers

12:48

or teachers and they have really good

12:50

pay really good benefits. And that allows you a little more flexibility.

12:53

And so I guess what I'm saying is, to anybody listening, Mary

12:55

well, Mary, a great

12:58

person that can help you and support your

13:00

dreams and you support them and you know, not that

13:02

you marry somebody for their money. But you

13:04

know, in the context of this conversation might not be

13:07

the worst thing in the world. But um, no, I'm joking.

13:09

Get back to happiness. But I think one

13:11

thing I want to pull

13:14

out what you just said, you knew

13:16

you could go back. Now I think that's it's nice to

13:18

have that backup plan, whether it's a degree or a

13:20

skill set or some kind of job

13:22

experience where you know, worse

13:24

comes to worse, I can go get a job in the same industry

13:27

or do something similar. That's nice.

13:29

But

13:30

to have that degree of understanding,

13:33

it's almost like knowing what hell looks like, if that

13:35

makes sense. So one thing I did, I used to do this

13:37

with my students, with

13:39

my seniors in high school, it was helping them

13:41

develop a plan for their lives going into college going

13:44

out into the world. And we would go through this series

13:46

of just questions, right? But they were just kind of write things

13:48

down, write responses down. And

13:51

part of that was trying to figure out, okay, what does quote

13:53

unquote heaven look like for you? Like in an ideal

13:56

world, perfect world situation? What

13:58

does that look like for you and your health

14:00

and your relationships and your job opportunities

14:02

and education and with your pair like all the different

14:05

things What does heaven like

14:07

a perfect world look like and then on the opposite

14:09

side? What does hell look like what does

14:11

like the most broken messed up ugliest

14:14

route you could possibly take in life? That's still reasonable,

14:17

right? It's still a plausible

14:19

thing and I would have them write that down too

14:22

And so now we have something to aim at and we

14:24

have something to run from which something

14:26

to run from is very motivational It's

14:28

very very powerful and it actually

14:31

led to some very kind of interesting

14:33

deep sad Conversations sometimes

14:36

like there's one student I had and you know,

14:38

we were chatting about it and he said hell, huh? Okay.

14:40

Well, I really don't want to end up like my dad.

14:42

I was like, oh shoot. Okay. Well, listen. All right

14:45

Let's talk about that And he

14:47

said yeah, you know my dad, you know He cheated on

14:49

my mom and he's gone to working all

14:51

the time and like he just started laying out kind of the all

14:53

the different broken Aspects of

14:55

his father and his father's relationship with him and different

14:57

things And then we started unwinding

15:00

that and saying okay. Well, let's back up because

15:02

your dad didn't wake up one day Working

15:04

a hundred hours a week. He didn't wake up one day and just decide

15:07

I'm gonna see her in your mom Like that doesn't happen. We're humans

15:09

like we it's a slow fate So

15:12

let's walk that back into these baby

15:14

steps of how he ended up there That

15:16

way when you start making any of those baby

15:19

steps, you can recognize it and

15:21

go wait a minute I know where this leads and

15:23

you can turn around and go the other direction So

15:25

in the context of this conversation joe what

15:28

I want people to I want people to do this

15:30

write down

15:32

hell

15:33

So that you know exactly what that looks like Like

15:36

for you, it might look like baby steps of

15:38

you know, i've got to make a certain amount of money Each

15:42

month or over the course of three or six months something

15:44

like that Otherwise i'm going to start taking those steps back

15:46

towards a job that I need to have for

15:48

the money But that I don't want to have for my own Well-being

15:51

and mental health and happiness Right.

15:53

So that way you don't wake up one day six months later and

15:56

they're like, oh shoot I gotta I gotta go back and get this job.

15:58

It's like well, you could have recognized that Every

16:00

baby step along the way right and so I think that's something

16:02

that people can take away from this if you have a dream

16:05

Game design related or whatever doesn't matter

16:08

Really start thinking through what is an ideal

16:10

situation look like? What

16:12

does a what is the most unideal situation

16:15

look like write those things down have something

16:17

to aim at and something to run from? Am

16:19

I making sense joe? Is this how i'm feeling? I'm getting a little

16:21

too existential, but but talk to me.

16:23

Absolutely Yeah, I mean, I think I

16:26

I definitely felt that I felt the the the

16:28

push and the pull There was the push from

16:30

where I was currently working and there was the pull

16:33

of what I really wanted to do And

16:35

of course, you know where I was working was, you know

16:37

paying a lot better had all the benefits and everything But

16:39

like like your situation having

16:42

having a uh a partner who was Working

16:45

had all those benefits and everything there there was

16:47

a little bit more of a cushion Which is really great and

16:49

and you said this before and I'll say the same thing again

16:52

Marrying the right person is is so important. I

16:54

married an amazing woman lisa and

16:57

she's you know made my life wonderful and

17:00

uh, and she's super supportive

17:02

and has allowed me to You know take

17:04

these opportunities to try these different things to

17:07

you know, leave my career for something

17:09

that was uncertain Um, just saying yeah,

17:11

I I trust you. I believe in you um,

17:14

so having that type of person uh behind you

17:16

is really important and then having That

17:18

push and pull of what you want to go towards

17:20

and what you don't want to fall back towards again

17:22

at the same time Is going to be really motivating

17:25

to say? Yeah, I need to make this happen.

17:27

How can I make this happen and and

17:29

taking those steps to get there?

17:31

Yeah, for sure. There's an old story. I think I've told on

17:33

the show before i'll tell it again There was there was

17:35

a guy and his wife this millionaire and his wife and they're

17:37

on a road trip And they stop at a gas station

17:39

to get some gas and the wife goes in You know

17:41

get the snack use the bathroom whatever and then she but

17:43

she's gone for a little while So the husband he finishes

17:46

up, you know gets the gas Pay for it at the pump

17:48

whatever and goes inside and he sees his wife there

17:51

at the counter chatting With the

17:53

uh with the attendant the guy behind the counter and

17:55

it's kind of flirty. It's almost like hey, whoa Hey, hey,

17:57

what are you doing? And so anyway

18:00

He's like, okay, you know says goodbye they

18:02

get back in the car and as they're driving

18:04

the husband's like who is that? and

18:06

the wife says oh that was a that was my boyfriend

18:08

from high school and In

18:11

the millionaire the guy had the husband he says oh, I

18:13

bet you bet you feel good You know bet you're glad

18:15

you married me and not some gas station attendant and

18:18

she said No, I was just sitting there

18:20

thinking if I had married him he'd have become a millionaire Like

18:27

metaphor, I mean but Marrying the right

18:29

person. I don't think I can oversell it I

18:31

mean it just or I just have the right relationships

18:33

Even you're not getting married like just having the right people in your life

18:36

to be supportive to be helpful to be intentional

18:39

to call you Out on your garbage, which is what spouses

18:41

are really good at right had a conversation with my

18:43

wife last night That was it was not fun where

18:46

she looked at me and she's like hey You're

18:48

doing this thing and I'm like no, I'm not yes you are

18:50

I had to step back and go ah crap I am doing this thing.

18:53

I gotta fix this, you know, it wasn't

18:55

nothing. It wasn't anything like life-changing It was just

18:57

some little thing that I was Annoying

19:00

and being you know, I had to be right about it and

19:03

she called me out on it I was like, thank you so much for loving

19:05

me enough to have this conversation. This is not fun and

19:07

I gotta go Wrestle and

19:09

unpack some things but that is the

19:12

beauty of having people in your life that can do that And if you're chasing

19:14

a dream You're gonna have to have that you're

19:16

gonna have to have people that will will help you along the

19:18

way even if they're just cheerleaders even if they're just kind

19:20

of helping you get back up every time you fall down or

19:23

whatever it is, but At

19:25

the same time what's interesting about so

19:27

my story is a little bit different of getting

19:29

into gaming I I had a job at

19:32

two jobs that I really enjoyed I had jobs that

19:34

I loved that was very happy with I Love

19:36

waking up on Monday morning and going to work for

19:38

those jobs But I also loved game

19:41

design and publishing and the board game design lab and all these things

19:43

too And so I was I ran into

19:45

a separate but

19:47

maybe just a challenging conundrum

19:49

of I Need

19:52

I need to pivot but I

19:54

don't want to not because of money But

19:56

because I just enjoy doing the things I'm doing and so I think

19:58

sometimes you run into that as well You just have to make

20:01

a decision but I

20:03

could always go back like the world is there's

20:05

no shortage Oh, there's no there's no

20:07

surplus of missionaries There's no surplus of people

20:09

working with the homeless on the streets and stuff like that Like that's

20:12

the factory that's probably not gonna close And so I can always

20:14

go back to that if I needed to and I can supplement that in different

20:16

ways voluntarily But it's nothing to think about

20:19

it. It's not just of uh, I

20:21

gotta get out of this thing like it could be I Just

20:23

want to do this because it's Different

20:26

right? It's a it's a dream. I want to chase

20:28

it's something I want to try a challenge I want to take

20:30

on start me about that would have been some of the biggest challenges

20:34

We already talked about the money but other challenges you faced

20:36

as you've gotten into Game design

20:38

and teaching and course building and event

20:41

planning all these different things that you're now doing talk

20:43

to me about Challenges you've run into whether

20:45

you're perceived or or you just like oh

20:48

didn't realize I've got to deal with that

20:50

For sure, yeah, I think

20:53

I thought that I would be spending, you know, most of my day

20:55

designing games and Yeah,

20:58

even though, you know, I titled myself as a game designer You

21:01

know, I also decided I was going to start, you

21:03

know publishing games and you know I'm running

21:05

my courses and writing my books and everything else and only

21:08

a very small fraction of my time is actually

21:10

spent on Game design and play testing everything.

21:13

So I thought it would be much more I

21:15

mean, I'm definitely doing more of

21:17

it than I was maybe when I had a full-time

21:20

job But you know, you know

21:22

in like a 40 hour work week or however many hours

21:24

I'm working It's only a small

21:26

number of hours that I'm actually sitting down and

21:28

working on games And and also I didn't

21:30

expect I would be spending so much time in front of a computer

21:33

You'd think that you know as a game designer

21:35

a board game designer in the tabletop space You're

21:38

gonna be sitting at a table playing games over but there's

21:40

so many things with like digital implementations

21:42

of games testing them out online Making

21:45

new files doing all the publishing

21:47

stuff. I'll let you know Kickstarter stuff like so much of

21:49

that stuff's in front of a computer. So those

21:52

were things that I didn't necessarily expect and

21:56

Yeah, I mean and trying different things as well,

21:58

you know early early on I thought,

22:00

oh, what about setting up

22:02

something where it was, like I'd have all these game

22:04

designers come in and they'd have their

22:07

games on print and play. And I could have

22:09

like a membership kind of thing and everybody would join

22:11

in and they'd get like a game every month kind of thing.

22:13

And I kind of threw this idea out to people

22:15

and I had like, you know, two or three people interested.

22:17

And I was like, well, maybe this isn't, you know, big

22:20

enough to really go with. And it would also be a lot of work

22:22

trying to get everybody's games in and evaluate

22:24

them and make sure that they're good. So I said, you know what,

22:27

maybe I'll put that idea on hold and we'll see. And,

22:30

you know, there's been other people who have done something kind

22:32

of similar to that and that have been

22:34

successful. Like you think about Jason

22:36

Tagmeyer from Button Shy Games and he has his, you

22:38

know, games coming out every month and they're available, you know,

22:41

print and play and otherwise and he has, you

22:43

know, members come in and they're getting a

22:45

game every single month. You know, he's made that work, but,

22:47

you know, it's taken him some time. I'm sure he

22:50

didn't start off with, you know, thousands of people joining

22:52

in right off the bat. But sometimes it's

22:54

just a matter of, you know, trying something,

22:56

seeing what works and what doesn't. I've written,

22:59

you know, four books in game design, five of you include

23:01

the second edition of my first book. And, you

23:03

know, my first book has completely outsold

23:07

the last three books by a fair margin.

23:09

So I didn't know, I thought, you know, maybe if I'm writing more

23:11

books, I'm getting more in

23:14

detail on specific topics. Maybe people would be

23:16

interested in that. But, you know, there's interest,

23:18

but not nearly as much as more of a broad

23:20

book about designing games and getting started.

23:22

So, you know, you don't know these things until

23:25

you try. You don't know which games are gonna be the most

23:27

successful. You don't know which books are gonna be the

23:29

most successful, which clients are gonna

23:31

wind up working with the most. Like it's just

23:33

a lot of trial and error, trying

23:36

different things, seeing what works, and then

23:38

just, you know, dialing right in on the

23:40

things that are working, that are being

23:42

beneficial for other people and that you

23:43

enjoy. And then putting aside those other ideas

23:46

and saying, you know, maybe I'll come back to it, or, you know, maybe

23:48

that's not right for me. Yeah, absolutely. It reminds

23:50

me, I had a really good conversation with a group of students

23:53

the other day. They contacted me, part

23:55

of this high school robotics team, they're

23:57

designing board games to understand. robots

24:00

and everything. It's really kind of cool what they're working

24:02

on. And they invited me to come just chat with their kids for

24:04

like an hour and they were asking questions. These, I

24:06

think, seven, eight, nine grade kids. And

24:08

one of the questions they asked was, how do you know which

24:11

games you wanna work on? Cause I talked about how

24:13

games are, you're always full of ideas, but

24:15

it's actually the implementation that really matters.

24:18

They say, well, how do you know which games to work on? And I chuckled

24:20

and I was like, whichever ones I think are gonna actually

24:22

make some money. Right, cause this is a

24:24

business. As much as it's art

24:26

and it's creativity and it's fun, it

24:29

has to sell a certain number of copies

24:31

to make sense. Right, it has to

24:33

be worth all the time and effort and energy

24:36

that goes into it. It has to be worth the investment.

24:38

Right, this is not just a labor

24:41

of love or passion

24:43

project, maybe to a certain degree, but it's also

24:45

an investment that I need a return on that's

24:47

going to justify everything that goes into it. And

24:50

so I think that's something you just have to think about. If

24:52

you're gonna get into this professionally, where

24:55

you wanna do this as full time or part time,

24:58

the decision filter has to change. It

25:00

can't just be, oh, I'm excited about this new idea.

25:03

It has to turn into who's gonna buy this

25:06

and do I have access to that market? And

25:08

am I able to deliver a product for

25:10

this certain group of customers in this demographic

25:13

that is going to make sense financially? And

25:16

sometimes that conversation in your head sucks because

25:19

you have a really cool idea and you're like, this is gonna be

25:21

so much fun and you're really excited about it, but you just,

25:23

you can't make the math

25:24

work. Like it just financially doesn't make sense. And maybe

25:26

you can come back to it later. Yeah, it really does come down

25:28

to the game is gonna be a product. People are

25:30

gonna be buying it like anything else on the store

25:32

shelves or Kickstarter or whatnot.

25:35

So it has to be something that's going to appeal

25:38

to people. It's gotta be something that people

25:40

are actually gonna buy. And some

25:42

games you come up with and the mechanics are great,

25:44

the themes great and everything, but maybe

25:47

that audience is just very, very narrow.

25:49

And you can put it up there and sell

25:51

a couple hundred copies, but maybe your time

25:54

is better spent on this other game that's gonna have

25:56

a much wider audience that

25:58

could have the potential to become something much better. bigger

26:00

and in its heart as a game designer to put

26:02

a game aside especially one you're really really interested

26:05

in or this brand new idea but

26:07

sometimes you just have to say no I mean

26:09

there's there's just not that much of a market for

26:11

this or I can't sell this as

26:13

a product it's just too abstract

26:16

or just not appealing or I like there's

26:18

just no art that's really gonna stand out but

26:20

this other game you know maybe maybe you're

26:22

thinking it's not quite

26:24

as good of a game solid like solidly as

26:27

mechanically but maybe there's

26:29

something about it that you know you're gonna put it there and it has just amazing

26:31

table presence and everybody's asking about it

26:33

and wants wants to try it and maybe you should

26:35

focus on making that the best game they should be yeah

26:38

so much of this comes down to marketing

26:40

how does it look on a table what does

26:42

your look like what what are the margins

26:45

you know if you're designing a $70 family game I don't know that's

26:49

a hard sell right if you're designing

26:51

a $50 really robust miniatures

26:54

game and people are used to paying a hundred like

26:56

oh that's it okay that might be a bit of a hook

26:59

I've seen several companies now doing like the acrylic

27:01

standees which I don't know if those are cheaper

27:03

or more expensive or not but anyway the perception is

27:06

that the game should be cheaper and so they're trying new

27:08

things I think it's nothing is always being willing to

27:10

try something new and to pivot and to put

27:13

something out there into the world knowing

27:15

that there's a really good chance it's going to fail right

27:18

and knowing that it could

27:20

fail just because you didn't do a good job

27:22

like it might even be a good idea that

27:24

somebody else could take it out there and have

27:27

success with but maybe the way you did it was just

27:29

wrong or maybe you didn't have the skill set

27:31

yet or you didn't put enough money into the marketing

27:33

of it like there's so many different factors that

27:36

contribute to failing and succeeding and

27:38

to just be okay with that right and to not

27:41

get your head too big when you do succeed

27:43

and to not get too down you know in the in the

27:46

dumps when you when you fail and just kind of keep

27:48

going and figuring things out because eventually Jason

27:50

Tagmar you know button shy started

27:52

off as a button-making company it's called

27:54

button shy because he made buttons not because he made games

27:56

right and so you know he tried some things

27:59

and got into this whole You know 18 card wallet

28:01

game thing game of the month kind of thing eventually

28:03

and it took off and now that's what he

28:05

does So I think that's nothing is just always being open

28:08

to things failing. But then when things

28:10

do succeed Leaning into it and figure

28:12

it out. Okay, how do I? Maximize

28:14

my ability to to do this. Well, so for

28:17

you you talked about teaching and I

28:19

think it's nothing is Finding ways to

28:22

share your knowledge, right? If you've been designing

28:24

games for two weeks That means you're

28:26

two weeks ahead of someone who just started right?

28:28

So even if you haven't been doing this forever You

28:31

still kind of turn that around and help other people now

28:33

whether or not you can monetize that is a little bit different But tell

28:36

me about other ways that you've kind of found

28:39

as far as revenue streams Tell

28:41

me about your courses. Tell me about any anything

28:43

else as far as like a teaching

28:46

Standpoint that maybe other people could learn from

28:48

I'm not saying everybody listening to this needs to go make an online course Everything

28:51

like that, but there's still ways that you can

28:53

teach game design Locally even

28:55

with you know, go to your local library or different things

28:57

but tell me about that side Absolutely. Yeah, and I've heard

29:00

from a lot of people who are you know, just either reach

29:02

out to me to ask some questions or

29:04

say Oh, I was I was doing this with this with

29:07

this group so a lot of people have been maybe

29:09

invited into a classroom setting

29:11

or a camp or Or

29:14

something else especially around like kids and

29:16

trying to get them interested in game design So if

29:19

you know you are known in your group of friends

29:22

as a game designer and then something

29:24

comes up You know, maybe one of them's a teacher or camp

29:26

counselor or something and they're like, oh, you know What I

29:28

wanted to do like a session on designing

29:30

games with my kids Would you be willing to come in because

29:33

they know you know more than they do about game

29:35

design? So even just you know putting

29:38

it out there and and you know playing your games with friends

29:40

and letting them know this is what you're doing will

29:42

open up those kinds of opportunities and

29:44

then you know, if you really want to get deeper into

29:46

it and you You know did been

29:48

designing games for for a little while then

29:51

you can look into other ways to to teach

29:53

or consult And there's there's various

29:56

ways to do that because you know, there's people that

29:58

are trying to get in starting game

30:00

design and people that are a little more advanced and they're

30:02

trying to, you know, find out how to find

30:05

a publisher. And then there's like Kickstarter and crowdfunding

30:07

and like retail and everything else. So maybe

30:10

it's just you have a specialty or

30:12

skill in one of those areas. Maybe

30:15

you really know how to sell things on Amazon. Then

30:17

maybe you could teach other people about how to get their games

30:19

on Amazon and sell their games or how to sell their games

30:22

in retail. Maybe you know somebody about distribution.

30:25

So it really comes down to kind of what skills you have

30:27

or what you've learned and what you can share. And maybe

30:29

where those gaps are because, you know, at

30:31

the at the time I was teaching at Laurier

30:33

and then I finished up my stint there and I was

30:35

thinking I was even before I'd started at Laurier.

30:38

I was thinking I'd love to be able to teach more people more

30:40

broadly. And one of the things

30:42

I did was I looked to see what else was out

30:44

there and I found a couple of courses on like Udemy

30:46

and elsewhere. But I felt they were really lacking.

30:48

They were just talking about like here's an idea

30:51

for a game and you just go out and do it. But

30:53

it really didn't allow people to take

30:55

their own idea and develop that further and then

30:57

have somewhere to ask questions. And that's something that I really

30:59

implemented in my course and I really wanted to make sure

31:02

was an opportunity for people to ask

31:04

questions about their specific game, the

31:06

struggles that they're having because I didn't really see

31:08

an opportunity to do that. So even if you

31:11

can just be there for other people, even

31:13

in the board game design lab forum on

31:15

Facebook, answering questions, helping

31:17

people out about things that maybe you know that

31:20

other people don't. And you'll get advice

31:22

on on things that you don't know that other people

31:24

may know as well. So I think a lot of it's just getting

31:27

really engaged with the other people that are really interested

31:29

in it, looking for those opportunities

31:31

and helping people out. And I think there's other people that

31:33

have went up going

31:36

on working for publishing companies or doing other things

31:38

in the industry just because they showed that they were really

31:40

helpful. Like I know a few people who have just gone into

31:42

a couple of groups and given some like marketing

31:44

advice and then suddenly everybody's asking them questions

31:47

about this. And then

31:49

they can get so much consulting out of this because

31:52

they've shown that they know what they're doing and

31:54

they're also in the board game space. So if you can kind

31:56

of combine some of those things, then you can be

31:58

seen as an expert.

31:59

or somebody at least that's knowledgeable in these fields

32:02

and then people will actually come to you. Yeah, absolutely.

32:05

I can't tell you how many times I've seen someone go in with

32:07

mentality of serve first and

32:10

then that turns into paying gigs

32:12

down the road. I'm not saying you go in and you just, if

32:14

someone, I guess it's another thing

32:17

as far as like, let's make sure we frame this correctly.

32:19

If someone reaches out to you to consult,

32:23

to do art, graphic design, to share

32:25

your expertise and they want

32:27

you to do it for free, no. If

32:30

you're reaching out to me because you think I have knowledge or

32:32

skill set that you could benefit from, there

32:36

needs to be a transaction of monetary value in

32:38

some way. But if you notice

32:41

online someone needs something and

32:43

you have that expertise, reaching out to

32:45

them and saying, hey, I saw

32:47

you're having this issue. Let me tell you how I

32:49

solved it and point to an example.

32:52

You can't just come in there with theory or something you read in a book, just

32:54

say, hey, this is how I ran my Kickstarter campaign.

32:56

This is what worked really well for me. This

32:59

is what didn't work. This is what I would have done differently. I just want

33:01

to give that information to you and good

33:03

luck on your campaign. Who do you think that

33:05

person's more likely to reach out

33:07

to in the future when they need something? Hey,

33:10

that was a really good example you

33:12

gave. I really appreciate that advice. I'd

33:14

love to bring you on for this new campaign

33:16

that I'm doing. What would you charge

33:18

for consulting or coaching? But serving

33:21

first turns into jobs later.

33:23

If you serve well, if you give really good

33:25

advice and feedback, things like that. I think doing

33:28

that in Facebook is perfect.

33:30

I mean, Board Games is not a lab community. 16,000 people,

33:32

which blows my mind. It continues. It will never not

33:35

blow my mind how big that group is getting. It's crazy. But

33:37

so many opportunities on a daily basis to go in

33:39

there and help people. One, because helping people is

33:42

good anyway and serves your soul. But

33:44

also, if you want to get into things

33:46

from a business standpoint, what a great way

33:48

to do it. It's very just kind

33:50

of non-confrontational. It's not

33:52

like anybody feels weird or

33:54

anything. As long as you're not like, I'll

33:57

give you some advice if you give me money. Don't turn it into spam

33:59

or something like that.

33:59

If you handle it well, I think things

34:02

can work out. Yeah, I think you really have to go

34:04

in with that genuine spirit

34:06

of wanting to help people, wanting

34:10

to give them some kind of benefit and not expecting anything

34:13

in return. Just like

34:15

you said, here's what I learned. This might help

34:17

you to go off and run

34:19

with it. Here's some examples. Maybe

34:23

this will help you down the road. You

34:25

never know where those opportunities will lead to, but you have to go

34:28

in genuinely wanting to help people

34:30

because you're passionate about it. You want them to succeed.

34:32

That's one of the great things about the board game industry

34:35

is it's really not super

34:37

competitive. It's all

34:39

about helping each other out, making the best board games

34:41

out there and getting them out to the world and bringing more

34:43

people into our world. You

34:46

really don't have to worry about that competition and people

34:48

are trying to run all over each other, but we're

34:50

just trying to help each other out to make better games. Yeah, for

34:52

sure. We're not in an industry

34:54

that has to compete, really. It's not like we're selling

34:56

cars. If I run a Ford dealership and you run

34:58

a Honda dealership, we're competing

35:01

over one customer because they're not going to buy both. They're

35:03

going to buy one or the other. In

35:06

gaming, I've never met anyone who bought just one

35:08

board game. It's like eating one

35:10

Pringle. It just doesn't happen. They buy

35:12

one. They have fun with it. They go buy 25 more

35:14

and eventually they have 17 calyxes at their house all

35:17

filled up and then they got to bounce out. Then

35:19

they sell those games to new people coming into the hobby and

35:21

it's all just like, it's a flywheel. One

35:24

thing I want to go back to that you were talking about with your course

35:26

and things like that was that you were looking at gaps

35:29

in the market. You were trying to figure out, okay, here's

35:31

what I'm good at. Here's my skill set, my experience

35:33

level. How can I apply that in

35:35

a way that isn't being applied or

35:37

maybe isn't being applied a lot? Right?

35:40

And so I think that's nothing. Just kind of think outside the box. This podcast

35:43

is an example. I looked around for a podcast

35:45

that I wanted to listen to and couldn't

35:48

really find it. And so I made it myself.

35:51

Never anticipating that it would go 300 and something

35:53

episodes like that. It's crazy. I

35:57

found I couldn't find what I wanted. So I

35:59

did it. So anyone listening to

36:01

this you're trying to get into the industry

36:03

in some way how can you come at it from

36:05

a different angle you know especially if you're coming from a different

36:08

industry that maybe does things in a different way.

36:11

Now maybe there's a reason we don't but maybe maybe

36:13

not maybe there's another. Idea

36:16

for someone to come into it you know with this board

36:18

game design pro project i've been working

36:20

on for a while i didn't want to make a course because

36:22

it already courses. Your course is jay

36:25

corne as course is other courses out there is somebody wants a

36:27

course they can find a course. So i want to do

36:29

something different and so mine's not a

36:31

course it's it's skill sessions and

36:33

different things like that to help people with certain skills

36:35

that are involved in game design and game

36:37

publishing may be publishing maybe the business side.

36:41

But that's not really on the market for

36:43

it's a different thing even though it's kind of similar

36:45

it's still different to them trying to hit a different group of

36:48

people and i think there's plenty of room. For

36:50

everybody because we have so many different angles

36:52

we can come into because really the gaming

36:54

space is not that big i mean if you compare it to

36:56

other mediums specially look at video

36:58

games movie tv

37:01

we're tiny.

37:03

And so i don't know there's still lots of room

37:06

to grow and to do different things tell

37:08

me what else what else i know you've done coaching you've done

37:10

development talk to me about that a little bit

37:13

how did you get those gigs is it somewhere

37:15

you reach out to other people they reach out to you a little bit

37:17

both. Yes so i see a little

37:19

bit of both in some cases with like

37:21

the development for example i might have like

37:23

a student in the course and they say

37:25

you know i need help getting my game over this last

37:28

turtle or taking the course but i still

37:30

you know i still struggle with this one aspect and

37:32

i just need some assistance so i've been

37:35

able to do some development work through there. Also

37:38

peter c hayward who you've had on on your show

37:40

he was looking for somebody to help with some development

37:42

for a card game and i offered

37:45

and i took that on and development

37:48

work there. Another people just kind

37:50

of reaching out who you know know me through

37:53

my post my course and things like that have kind

37:55

of reach out to me for either development

37:57

work or some consultation so.

38:00

People have been looking for consultation

38:03

for kick-starting their game or

38:05

for developing their game further and they just had

38:08

questions and that type of thing and wanted somebody with

38:10

a bit more experience to step in to help

38:12

them out. So in a lot of cases,

38:14

just people being out there and

38:17

showing that you're helpful and getting your

38:19

name out there, people will know what

38:21

you know and they'll want to come and work

38:24

with you. They'll see what you've done, especially

38:26

if you've had some success. You can show what

38:28

success you've had. You can show how you've helped other

38:30

people. People are very willing to

38:32

jump in there and help you out. So

38:35

I think it is a matter of finding

38:37

out what you do well, how

38:39

you help other people. And for other people,

38:41

maybe that's bringing, like you said, some of your own

38:43

skills from your other industries in. Project

38:46

management, I think, is a huge gap.

38:48

I think there's a lot of publishers that would really benefit

38:51

from help with project management. So

38:53

if you have those kind of skills, maybe you can get in with

38:55

one of the larger publishers there. Project

38:58

design, which can be like freelance or a bigger

39:01

company, a bigger publisher, maybe you can get some

39:04

more steady work there. Arts,

39:06

of course. Marketing.

39:10

A lot of that can be done like freelance, but

39:12

if you get enough companies interested in you and

39:16

you're going into all the different groups and showing

39:18

what you've learned through maybe Facebook ads,

39:21

through different social media posts, there's

39:23

kind of two different types

39:25

of people that are going to be watching what you're doing. Some

39:28

are going to be the do-it-yourselfers, and they're going to see

39:30

what you post and they're going to be like, oh, cool, I want

39:32

to go try this. And they'll go out and run at, they'll

39:34

go run their ads, their social media, and

39:37

try the same kind of things you said. And then there's going to

39:39

be other people that are like, oh, that sounds like a lot of

39:41

work. I'd rather, can I

39:43

just hire you to do that? Like you sound like you know

39:45

what you're doing. So I think in

39:47

either way, you're going to be helpful to people in

39:49

one way or the other if you're showing what you've learned.

39:52

And it's just being genuine and sharing

39:54

what you've learned. And I don't go out with the intention

39:57

of like trying to bring people in and

39:59

get them to like sign up with me or anything. I've

40:02

just had people reach out to me who've said, you

40:04

know, Oh, I saw what you posted about this and

40:07

you seem to know what you're doing. Can we talk

40:09

about you know, working together and you helping me, you know,

40:11

bring my game further forward or help with my

40:13

Kickstarter project or something like that. So it all

40:15

just comes back down back down to being

40:17

helpful to start with one angle I've seen

40:19

work really well. And I think crowdfunding nerds

40:22

is doing this. I've seen other companies do it, especially when it

40:24

comes to like marketing and like the business like professional

40:28

side of things. Give away the

40:30

information for free. Sell

40:33

the implementation. So when

40:35

it comes to best practices for setting up a Facebook ad,

40:37

okay, here's a video. Here's a five minute video how to

40:39

set up the dashboard to get your Facebook

40:42

ads up and running. If you want me to do this

40:44

for you, send me an email. Right.

40:47

And so you're giving in 90% 90 plus percent of people are going

40:49

to watch the video and go, Okay, cool. Most

40:52

of them won't do it anyway, just because that's the nature of

40:54

us as people. Right. Some

40:56

of them will do it. And a very small fraction

40:59

of people will send you an email and say, Hey,

41:01

I want to work with you. But you can build

41:03

a business pretty robust company off

41:06

of that tiny fraction of people, as long as the

41:08

product is good, as long as the information you're giving away is

41:10

good. There's no substitute for

41:13

a good product. The best marketing in the world is

41:15

a really good product, because then other people talk

41:17

about it. They refer you to their

41:19

friends. They want other people to experience this

41:21

thing. If they have a good experience

41:24

with you, then they're probably going to refer

41:26

you out to the people, especially if you reach out to them for testimonials

41:28

and things like that. But you can give away information,

41:31

sell implementation. I think that works really well,

41:33

depending on which kind of doesn't work for everything.

41:35

You know, I've seen some people try to start

41:37

up licensing like agencies,

41:39

like they're going to, you know, you send me your game,

41:41

and then I'll go pitch it to a bunch of publishers. Those

41:43

don't work very well, because the percentages are already so

41:46

DAG on low, that, you

41:48

know, half a nothing is still nothing. You know, so

41:50

that doesn't necessarily work. So you have to really think

41:53

through the financial side of things. But

41:55

anyway, just again, encouraging people to take

41:57

it,

41:58

take things from a different

41:59

angle. Nothing I want to ask you about. You've

42:02

designed a lot of several games at this point, a lot

42:04

of puzzle games. And I actually

42:07

reached out to you recently and said, Hey Joe,

42:09

I've got this project I'm working on. I really want a puzzle

42:12

game to be part of this series

42:14

of games that I'm doing. You've done some

42:16

really good puzzle games. Would you be willing to design

42:18

a puzzle game for this new project? You know,

42:20

basically I am, instead of you pitching me a game,

42:23

I'm pitching you and saying, here are things

42:25

and would you want to be part of this? And you know, so it's

42:27

almost like a reverse. That's nothing. If you

42:30

create great games,

42:31

publishers will reach out to you and say, Hey, I really like what you did

42:33

there. Can you do something for me over here

42:35

with this new thing? So I think that's another thing to think about.

42:37

Have you had other companies reach out to you? Well,

42:40

I did kind of earlier on have

42:42

a designer slash publisher

42:44

reach out to me and say, I like

42:47

the games you've been making that type of thing. Would you be

42:49

interested in jumping on this project? I'm going

42:51

to wind up publishing it, but I need some help with the

42:54

development of it and play testing and it

42:56

wound up becoming the game kingdoms candy

42:58

monsters. Which I published with the

43:01

Zameleo entertainment. So yeah, that,

43:03

that has happened before.

43:05

And I think what you're saying is, it's absolutely

43:07

true. You hear about people like, um, Senfume

43:09

Lem and Daryl Andrews and others

43:12

who are just really, really well known in the

43:14

industry. And, you know, maybe somebody has

43:16

an IP for a game and they're

43:18

like, we need, we want to get this made and we only have

43:20

a short window. Okay. Let's call up

43:22

somebody that we know that can make a game. That's

43:24

great. So if you get known for making games, especially

43:27

if you have a certain kind of brand or

43:29

niche, then, um, people are

43:31

going to come to you when they're looking for that type of thing.

43:33

So that's, that's another great thing to do is, is

43:36

to try to kind of find your brand, if there's,

43:38

there's a specific type of game that you make or a

43:40

specific thing in the industry that you can do really, really

43:42

well, and you get known for.

43:44

People will come to you for that. Yeah, absolutely.

43:46

I actually had a meeting, this is a few weeks ago

43:49

where a marketing company, this giant

43:53

multi-zillion dollar company that works with

43:55

brands that are like sold in Walmart, not

43:58

gaming stuff, but like just in general.

44:01

In the snack industry in the soda

44:03

industry different things they reached out to me because they're trying to Basically

44:06

figure out how can they implement some board game? ideas

44:10

into Some snack products and some

44:12

drink products and some things and and these

44:14

are people in New York City in this big marketing firm They

44:17

have no idea about anything board game related. They're like, we're

44:19

not gonna you know, do we make candy land? You

44:21

know, but Mountain Dew themed or do we do? And

44:24

so they reached out to me because of the board game design

44:26

lab, right? If you google

44:28

board game design the board game design lab is

44:31

one of the first things it pops up And so my SEO is nothing

44:33

thing about this anyway They

44:35

reached out to me and we had this really excellent meeting.

44:38

They paid for my time, which is wonderful And then

44:40

towards the end I was telling them I

44:42

was like, you know Here here's a list

44:44

of game designers that I feel like you should reach out

44:46

to this is not in my wheelhouse as a game

44:49

designer Like this is not the kind of stuff that I'm particularly

44:51

good at But let me give you a list of names of

44:53

people that are good at it that I really think would do

44:56

well With these types of projects if

44:58

you decide to go forward in what

45:00

we're talking about so nothing because

45:03

those designers have done a good job on

45:05

those kinds of games and Because they're

45:07

known and because they come on this show

45:09

and I've been able to talk to them and like become friendly with

45:11

them We you know, we're not Going

45:14

hanging out and going vacationing with each other famous or anything But

45:16

like we're friendly and because of all those things,

45:18

you know I was able to pass on that

45:20

list of names and maybe they get reached

45:23

out to but again It all comes

45:25

into The industry the hobby

45:27

the relationships that you build how

45:29

you treat people online Because I I've

45:32

seen a lot of people in the industry that really treat

45:34

people poorly online. They say

45:36

terrible things they believe other people they Throw,

45:39

you know all sorts of insults and things because of somebody else's

45:42

political beliefs or religious beliefs or whatever

45:44

it is And I'm not referring them Sorry,

45:47

I'm not putting my name on you But

45:49

if you treat people well and you try

45:51

to lift other people lift other people

45:53

up and encouraged and all that

45:55

Okay,

45:55

if I hear of something that I think you'd be a good

45:58

fit for I'm gonna put your name down. I'll I'll

46:00

copy you in on an email chain. So I think

46:02

it's nothing is just being a decent

46:04

person Realizing that everything

46:06

you do online Is as

46:09

if you're doing it in reality, right?

46:11

A lot of times we have that weird divide. It's

46:13

almost like I can't tell you how many people

46:15

i've met in real life who are lovely people but

46:18

online Or trolls right

46:20

just awful online. It's like

46:23

You're losing work. You're losing opportunities and

46:26

it just is what it is. So I think it's nothing just always

46:28

be aware that Even people

46:30

that don't comment right people that lurk they

46:33

still see it. They they you're losing

46:35

opportunities because of it But what

46:37

else what are some other things you would

46:39

talk you want to talk about as far as things you've done

46:41

you've tried That maybe worked

46:43

or didn't work anything else

46:45

Yeah, sure. I think one of the things i'd love

46:47

to talk about a bit more is um kind

46:50

of taking the hybrid approach in terms of publishing

46:52

games as well because Um i've

46:54

taken the approach where i've worked

46:57

with publishers and they've licensed some of my games

46:59

and in other cases I've taken my game and

47:01

you know launched it on kickstarter, for example

47:04

and become a self-publisher so um

47:07

I think there's a lot of value in

47:09

that if you have You know the time and the

47:11

effort to do so, um in my case i'm

47:13

doing this full time And I have

47:16

way more game ideas than I could ever publish myself

47:19

But also I realized that being

47:21

on brand which is what we talked about. Uh previously

47:24

is really important as well So I might

47:26

come up with you know, really wacky

47:28

party game and i've got this other euro

47:30

game and i've got this other puzzley game Well,

47:32

I have to think about when i'm making these games who's

47:35

going to be the best person to publish those things

47:37

as well so in my case, uh

47:40

Crazy like a box, which is my publishing company. I

47:42

like to put out puzzle games that make you feel clever So

47:45

if I make a game that fits that mold Maybe

47:48

that game is going to be something that I feel comfortable

47:50

publishing myself, but maybe that party game

47:52

i'm thinking Oh, there's you know this handful of other

47:54

publishers out here. There will be a much better match and they've

47:56

got a better audience for it I don't have to find that audience

47:59

and maybe that, you know, dryer euro game is

48:02

better fit for this other publisher over here.

48:05

So I think it's really interesting

48:08

to think about your games that you're making,

48:10

who they will fit with, and if

48:13

they're going to be something that you want to publish yourself or

48:15

do the

48:17

other way around and pitch to other people. And I think

48:19

it's, it's fine to take the approach of trying

48:22

different things. You know, I've tried

48:24

publishing, you know, my first game that I tried publishing was

48:26

a party game, it did not succeed, but I learned a lot

48:28

from it. And then I decided

48:30

that I really want to take a different approach. I evolved

48:33

as a game designer, it was making more puzzle games,

48:35

more thinking games, and thought that, you

48:37

know, I want to try it again, but with a different

48:39

type of game.

48:40

And I

48:41

think it's great for somebody to come along and say, I don't

48:43

know what I want to try, I kind of want to try the

48:46

public self publishing thing, but it seems

48:48

like a lot of work, but I want to see how it goes, and

48:50

see if that's what I want to do. Or maybe I want to pitch

48:52

to a publisher and see how that experiences and

48:55

don't be afraid to say, okay, that

48:57

experience wasn't what I wanted. Maybe it was way too much

48:59

work, or maybe I couldn't find a publisher for it. And I'll

49:01

do it myself. And to try different things

49:03

to say, yeah, the first game, maybe I'm pitching

49:06

and the next game, maybe I'm going to try on my

49:08

own, and then see which approach you like,

49:10

and then decide, you know, am I going to go one

49:13

road, the other road, or just

49:15

keep it a hybrid approach, and try to

49:17

match things up to the best brand to the best audience

49:19

to get my game out to the most people

49:21

possible. Yeah, absolutely. I'm a big fan of the hybrid

49:24

approach. I have several games that don't fit my

49:26

company at all. Right, but I've got friends

49:28

in the industry that I think, okay, this might fit

49:31

their company, it might be able to make them money, and then I

49:33

get to make a piece of that as well. And so I think

49:36

that's a really good way to do it. Also, it's

49:38

hard to do a bunch of projects in

49:40

a year, right? Especially if you're really gonna

49:43

lean into all the marketing and all the

49:45

time and effort. So if you're designing

49:48

and publishing, and that's the thing is, once

49:50

you get into publishing, you can start licensing other designers

49:52

games, right? And I think that's really the only

49:55

way to do

49:57

anything long term. Otherwise, you're always

49:59

going to be back by the fact some of you said

50:01

right off the bat at this cover in this conversation you

50:04

end up not being able to spend enough time on game

50:06

design so if you're trying to design and

50:08

publish several games a year

50:11

I just don't know that you're gonna

50:13

have the time you know assuming you

50:15

also have a life maybe if you don't have a life you can you

50:17

can do that right but if you have anything going

50:19

on outside of that it's very difficult because

50:22

publishing takes up so much time

50:24

and just mental space right and

50:26

being able to switch gears to go from

50:28

customer service and talking to the manufacturer

50:31

and talking to people helping with marketing and all stuff and

50:33

then I got to switch gears and now I've got to think through this

50:36

game design challenge I'm working

50:39

on it's hard man and you just scheduling

50:42

is a big thing tell me about that tell me about your schedule

50:45

during the week to make sure that

50:47

all these different things you have going on are

50:49

getting the time that they need you have any kind of

50:51

tips for making it happen on a weekly

50:53

basis

50:54

yeah I have always been a big

50:56

planner I like to plan out my week so

50:59

usually the week before I kind of have an idea

51:01

of what I need to get done so I plan

51:03

out all things I need to get done and

51:05

kind of slot them in my day as best as I

51:07

can and that adjusted just in changes

51:10

as needed but

51:12

I try to say okay what are the what are the things that absolutely

51:15

need to get done so maybe if I'm running a Kickstarter

51:17

campaign I need to finish off the campaign

51:19

page I got to get the rules finished you

51:21

know whatever tasks those are that are the highest priority

51:24

and try to get them done but I also have these

51:26

other priorities of you know posting a blog every

51:28

week making sure that's you know written

51:30

and posted and everything so I think part

51:32

of it is is getting ahead on things like

51:34

if you do something that's on a regular basis

51:37

like posting a blog or a podcast

51:39

or something to have a backlog of them really

51:42

really helps so that you're not you know

51:44

waking up Monday morning say oh shoot I got to get something

51:46

together and throw and you know throw something up there

51:48

because it's not going to be the best quality and you're gonna be really stressed

51:51

out so I think having a backlog

51:53

of those things and working

51:55

ahead on your schedule and

51:58

you know using like a Gantt chart or

52:01

any kind of other project management tool

52:04

for specific projects can be really, really

52:06

helpful. I like to break things

52:08

out though into 12-week chunks.

52:11

It was a book I read years ago

52:13

called The 12-Week Year and

52:16

they basically break it out into three

52:18

12-week segments with a week of vacation

52:21

or break in between. The premise

52:23

was that if you have

52:25

a day job, usually you're setting these goals and

52:28

okay, this is what my goal is for the year.

52:30

Quite often you'll get into month 9 or 10

52:32

before you really start thinking about it. You're like, oh yeah, I

52:34

really got to get that thing done, but you've wasted those previous

52:37

months not working on these things because you've had such

52:40

a long window and then you wind up cramming

52:42

so much into the end. If you put it down

52:44

into a 12-week segment,

52:47

you can really pack a lot of stuff in there and say,

52:49

okay, this is what I need to get done and you're going to be really super

52:51

focused and you can have one project

52:53

every quarter. Maybe you're getting everything ready for

52:57

promoting your game and then the next quarter is launching

52:59

your game and getting a pledge manager

53:01

and everything and then development, whatever it

53:04

is. I try to break it out so I know

53:06

what my big goals are for quite a quarter

53:09

of the year and then give myself that break

53:11

afterwards or sometimes it's somewhere in between

53:14

depending on when the timing works out.

53:16

I think planning those things out into

53:19

those 12-week chunks has really helped me and

53:21

then every week just breaking down, okay, what

53:23

are the things I need to do to get there? It's

53:25

all just doing steps and working backwards.

53:27

If I'm going to launch or do something on a certain

53:29

date, what are all the things I need to get done and

53:32

then putting in a buffer because things always take longer

53:34

than expected, especially if it's your first time doing something.

53:38

Giving yourself that buffer,

53:39

planning it out and knowing all the steps

53:41

that are going to come in between. Yeah, I love that. The

53:44

whole 12-week idea. We as humans,

53:46

we overestimate what we can do in a day. We

53:48

underestimate what we can do in a year. We

53:51

just don't have the psychological capacity

53:53

to really comprehend those two different

53:55

things short-term and long-term. Breaking it

53:57

down into 12-week chunks. makes

54:00

a lot of sense. And you can also kind of give yourself

54:03

the motivation to hit

54:05

those goals because it is a limited timeframe.

54:08

It's not 12 months, which

54:10

is a long time. Really, if

54:12

you think about it, like from any

54:15

creative perspective, like a year is a pretty long time.

54:17

But if you turn that into 12 weeks, all of a sudden things

54:20

get done quicker too. It's nothing, whenever I

54:22

only have, like let's say I've got an

54:25

event tonight, right? And I've

54:28

got three hours between now and when

54:30

I have to leave to go this big important event.

54:33

So and I've got all this big, you know, I've got this long

54:35

list of to do list items. It's

54:38

amazing how I can get more done and get

54:41

more crossed off of my to do list in that

54:43

three hour chunk than

54:45

if I had an entire eight hour day. It's

54:48

just weird how our brains work. And

54:50

so how can you limit your scope

54:53

as far as the amount of time you have? Because

54:55

it's interesting. All of a sudden you focus

54:57

more on the most important things. You

55:00

have a tendency to get less distracted, right?

55:02

Because you have to be focused because you have such a limited amount of

55:04

time and you don't, you don't have

55:06

this like weird background

55:09

feeling of, I've got like six

55:11

or seven hours. I'll just scroll Instagram.

55:13

I'll just, you know, wander around YouTube and travel

55:16

down some rabbit holes for a while.

55:18

When you don't have that luxury, you get

55:20

a lot more done. And so breaking your year

55:22

into these 12 week chunks, I

55:25

feel like helps, helps make those

55:27

things happen. As far as you're limiting the scope

55:29

and get more done. That's a really cool thing. I'm looking into

55:31

that man. I'm going to see how I could maybe implement

55:33

that into my own life. Cause that's the one thing I've really kind of been struggling

55:36

with is just getting things done

55:38

ahead of time versus

55:40

waiting until last, until the last minute. But part of this is

55:42

because I have too much time. There's too much time in between. And

55:45

so I can afford to wait right? Because it just

55:47

how our brains work. But nothing I've

55:49

been thinking about is how can I prepare

55:52

during the calm to be ready

55:55

for the storms? Right? So when you have

55:57

a low, low period, To

56:00

record more podcasts or write more blog posts or

56:03

work on more stuff that way when life gets

56:05

crazy and busy either planned or

56:07

unplanned. I like you're saying i have this backlog

56:10

of material and creative work that i've already done

56:12

that way i'm not overly stressed. You

56:14

know and so instead of recording one podcast

56:17

episode week that then goes

56:19

out the next week is what i used to do now

56:21

i do my best to record at

56:23

least two episodes a week sometimes

56:25

three that way. When

56:27

life does get kind of crazy and i have to cancel or reschedule

56:30

or someone else has to cancel reschedule i'm not in

56:32

a hole like oh no what am i gonna do another

56:34

is all this extra stress and i was like no i've got five in

56:36

the tank. All good don't worry about

56:38

it you know so it's nothing just to think about as

56:40

a

56:41

creative person anything else you want to say

56:43

anything any other avenues or.

56:46

Method you've kind of leaned into or

56:48

tried or anything as far as just kind of diversifying

56:51

your time in the industry yeah i think one

56:53

of the things is accountability which is great so

56:56

i run a mastermind group with a number

56:58

of other entrepreneurs in my area and they're all in

57:01

totally different fields. Which is another great

57:03

thing to do because you can go in there and kind

57:05

of bounce ideas off of each other and nobody

57:07

feels like oh somebody's gonna steal my idea

57:10

like you know it's one thing in the board game industry

57:12

where you know we're all very friendly

57:14

generally. But another industries maybe

57:16

you know people might be a little more careful

57:19

with their ideas and sharing them so having

57:22

that out there and having other entrepreneurs

57:24

and people you can talk to her going through some of

57:26

the same struggles but in different ways and can see things

57:28

from different perspectives. Can be super

57:30

helpful and then the accountability aspect

57:33

i've in our group every

57:35

monday we say okay what are what are we working on this

57:38

week what's our like number one goal there might be a whole

57:40

bunch of things working on but what's the one thing you need to get

57:42

done this week. And then a friday we report back

57:44

did you get that thing done and that just holds

57:47

you such high account. That

57:49

even if you told one other person you're going

57:51

to get something done there's such a high chance

57:54

you're going to get that done compared to just being like oh

57:56

yeah i'll get to that when i when i want to. So

57:58

having that accountability is great. And I think also

58:01

with the 12 week work week, what

58:03

I try to do is try to focus on

58:05

one, sometimes two, but one main

58:08

thing I want to get done. So it almost breaks my

58:10

year into quarters and say, okay, this quarter,

58:12

I want to get this book released. The next quarter,

58:15

I want to run a Kickstarter campaign. The next quarter,

58:17

I want to run a virtual summit. The next quarter,

58:19

I want to do something else. So I know I have the focus

58:21

on one thing. So you can have like four

58:24

big projects that you want to do in a year. And

58:26

that's a great way to space them out too, and then also

58:28

not overwhelm your audience by having like one

58:30

thing after another after another. They're

58:33

spaced out, you have time to plan

58:35

and work on them. And

58:37

there's something interesting to keep you going. Because

58:39

I think as a game designer, one of the things we like is

58:41

the variety and what we're doing, either the variety

58:43

of the games that we're making, or if we're,

58:46

you know, doing some publishing here, doing some

58:48

writing over here, doing some game design over here,

58:50

that variety is wonderful to have. So

58:52

if you have these different projects you're working on at different

58:55

times, they could keep you focused on that one thing,

58:57

but then you don't get burnt out working on one

58:59

specific type of thing. Yeah, I love that. It's

59:02

a really good way, way to look at it. And it also reminded me other

59:04

ways that people I've met have

59:06

gotten into the industry

59:07

and doing full time work is

59:09

so John Brieger, who runs a play testing

59:12

company, like that's what he focuses on, he still does some

59:14

game design, development, things like that. But like his main thing is

59:16

play testing other people's games and working

59:18

for companies and things like that. Andrew Schwartz.

59:22

He is a full time, I think he's full time,

59:24

rule book writer. So that's another different

59:27

angle and you can still design games. You can still do stuff

59:29

on the side, but then taking a skill set, in

59:31

his case, technical writing and turning that

59:33

into a profession, right? And

59:35

working in the gaming industry, you know, I know people who are

59:38

accountants, I know people who are some of project

59:40

managers, like there's so many different other skill sets

59:42

that people have that then they can just apply it to

59:45

games. So it's not just design, right? It's

59:47

not just development. It's not just publishing. There

59:49

are so many different other things you can do that

59:52

you can still make a living. Right now,

59:54

are you going to get rich and famous? Probably not. But again,

59:57

like we said, that's not really why we're in this

59:59

anyway.

59:59

But um, but it's been excellent, man. I know

1:00:02

you got a game getting ready to come another one of your

1:00:04

puzzle II games Tell me about that. Tell

1:00:06

me when to kickstart launch where people can find

1:00:08

it all that So yeah, so it's my incurs

1:00:10

and it's launching on Kickstarter on October 24th And

1:00:14

it's a game where you're kind

1:00:16

of like Indiana Jones type of a character Running

1:00:19

into an area trying

1:00:21

to gain knowledge of this ancient city in the

1:00:23

distance and you have to cross

1:00:25

all these puzzle II paths and You

1:00:28

have to slide slabs and

1:00:30

go across the matching symbols to try to get

1:00:32

as far as you can and gain as much knowledge While

1:00:34

all these other explorers are trying to do the same thing but

1:00:37

at some point you're going to trigger some boulders that are going to

1:00:39

be rolling back towards the entrance and at

1:00:41

that point you have to start making that

1:00:43

decision do I want to keep going and Be

1:00:46

a little greedy and try to get a little too much or

1:00:48

am I going to try to escape and and get out while

1:00:50

I still Can and if you don't get out before all the boulders

1:00:52

get there you're closed off and you can't even win

1:00:55

the game So it's it's a bit of a race

1:00:57

some press your luck and a lot of a lot

1:00:59

of puzzle

1:00:59

in this as well Very cool. It's called my

1:01:02

incurs. That's right. Awesome. Well,

1:01:04

Joe, I hope it does really

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features