We discuss a home brew scenario called Assassin. That's right, the college campus game comes to Star Trek Attack Wing!
Flavor Text:
While exploring an uncharted star system, your ship was abducted by a member of the Q Continuum. You and your ship have been chosen to complete in a deadly game for the amusement of the Q. In order to be allowed to return home, you must defeat the ships chosen by other members of the Q Continuum in a game they refer to as Assassin.
Assassin Rules:
- Each Player builds 1 Ship with a point cap of 75pts.
- Current resources and the Independent versions of the Flagship Resource are legal. Using the Independent Flagship Resource will add Independent Faction to your ship.
- Each Player is assigned a target that they must eliminate, once the target is eliminated, the player takes the eliminated player’s target and continues to play.
- Ships that are not your current target are considered neutral ships, neither friendly nor enemy and cannot be attacked during the combat phase.
- Abilities that specify friendly or enemy ships cannot target or affect neutral ships. e. Cloaked Mines – will not affect neutral ships that pass within range 1 of the token.
- If you destroy your target in the combat phase and have the ability to perform another attack, you may attack your new target if you are able to target it.
- Each player will be assigned a random starting location.
- Each player will add 1 obstacle to the battle mat, players may choose from the following obstacles.
- Asteroid Field: When an attack is obstructed by this obstacle, the defender rolls 2 additional defense dice instead of 1.
- Debris: When a ship moves into or through this obstacle, it sustains 1 normal damage in addition to normal obstacle damage, this additional damage cannot be negated or reduced.
- Derelict Ship: Once per turn, during the Planning Phase, each player may remove 1 aux power token from a ship within range 1 of a Derelict Ship.
- Space Station: Once per turn each player may have their ship forego its attack to have the space station make a 3 dice attack against any ship within range 2 of the space station, this is a secondary weapon attack.
- Obstacles may not be placed within range 2 of any edge of the play mat or within range 1 of another obstacle. (If there are more than 6 players, the limit is 6in of any edge of the play mat.)
- The game ends when one player is left.
- 1st Place: Last Player Standing
- 2nd Place: Most Kills
- Banned Card: Verteron Pulse Trap, the potential to have upwards of 6 of these tokens on the board would take the fun out of the game.
- Initiative: Player with the lowest point ship starts with initiative (if there is a tie, all of the tied players roll 5 dice and the player with the most battlestations has initiative). At the end of the end phase, initiative passes clockwise to the next player.
- Initial targets are determine by a randomized list.
- Initiate starting areas are assigned randomly (drawing cards with numbers. The edge of the play space should be marked off with a number of starting areas equal to the number of players. Starting areas are to be as close to equal in size as possible.
- If there are more than 6 players, use a 4' by 4' play area.
Creating a Randomized List:
- Create a spreadsheet in google sheets
- Add player names in a verticle column
- Highlight all of the names in the column
- Click on the Data tab
- Select Randomize Range (I recommend repeating this step a couple times)
Assigning Starting Targets:
- The player in the first cell targets the player in the second cell
- The player in the second cell targets the player in the third cell
- The player in the third cell targets the player in the fourth cell
- Continue this pattern until you get to the last player, this player targets the player in the first cell.