Episode Transcript
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Greetings, humans. You
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have entered the commands. your
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destination for all aspects of
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Elder Dragon Highlander.
1:11
Enjoy your stick. What's
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up everybody?
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You are watching slash listening to the
1:17
man's own podcast. I am one year host
1:19
today, Jimmy Wong, joined by the
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one and only.
1:23
Wait week. It's me.
1:25
Hey, Rachel.
1:25
How's it going? Welcome back to the show. Thank
1:27
you. Thanks for having me.
1:28
I'm excited to be here. It's very good to have
1:30
you. You're a fan favorite in the comments, I don't
1:32
know if you read the comments. But always shouldn't
1:35
shouldn't. But thanks. But
1:37
thank you. Yeah. And we'll see you in the comments this
1:39
summer around too. We are back now with part two.
1:42
of the box topper review
1:44
from Dominator United. So these are special
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legendary creatures that are all based off of prior
1:49
ones from the past. If you wanna check
1:51
out part one or any of the other set reviews
1:53
for the legendary creatures, Monica legendary is
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the uncommons. Make sure you go to our YouTube channel,
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you can find it all there. Of We're gonna
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talk about a lot of cards today and we're gonna talk about our sponsors
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Shane, you rock.
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Okay. Let's just get right into it because we
3:19
got a long show ahead of us, Rachel. You've already
3:21
done a couple of episodes in to so many
3:23
new legendaries. Oh, my goodness.
3:26
I heard from Chuck that there are two hundred
3:28
seventy new legendaries this year -- Yeah. -- so
3:30
far. And we're not even done yet. We're
3:32
not even that two hundred seventy days in the year
3:34
as of the recording of this episode. Notably,
3:36
these are not in the set. Yes.
3:38
These
3:39
are box cop top records. So there's
3:41
twenty loose commanders that you could open
3:43
anywhere, and there's some cool familiar
3:45
names. So it was fun to see some new takes
3:47
on some old character that
3:50
we know and love from magic lore.
3:52
Yeah. And they're all based off of the original legends
3:54
that were printed way back in the day and are not
3:56
really commander viable, but now have been retooled
3:58
and re updated serve like their
4:00
twenty twenty two refresh. So let's
4:02
kick things off with glow up. It is a
4:04
glow up. Let's kick
4:06
things off with Roga, Care
4:08
Keep overlord.
4:10
So we're first going to go through
4:12
the cobalt history channel here. So you
4:14
might recognize Roga from his original legends card,
4:16
which is Roga of Care Keep. or
4:18
from his son's debut card,
4:20
ROGROC, son of ROGA. You know
4:23
ROGROCA? I did. I almost I almost
4:25
had to play ROGA on game night because
4:27
I I guess that's right. I
4:29
I guess the cobalt really like the letters r and
4:31
k when it comes to their naming conventions. And
4:33
the even though Rogrock Roga creates
4:35
cobalt tokens called cobalt of Care Keep. That's
4:37
actually an original card from legends
4:41
way, way back in the day and there are three of them.
4:43
They're all zero costs and they're all zero ones.
4:45
It's coals of care keep, crimson
4:48
cobalt and crookshank cobalt. So that's a lot
4:50
of cobalt action. And they're
4:52
all zero drops for zero one, which Yeah.
4:55
So let's read read Roga for
4:58
everybody -- Yeah. -- good call.
4:59
Roga is
5:01
a cobalt warrior for
5:03
three black red. He's A44
5:06
that says other cobalt do control
5:08
get plus two plus two. Whenever you
5:10
cast a cobalt spell, you may pay
5:12
too. If you do create A44
5:14
red dragon creature token with flying.
5:17
Yeah. Whenever you cast a dragon spell,
5:19
you create A01 red cobalt creature
5:21
token named cobalt of Care Keep. Yeah.
5:23
So
5:23
oh A little confusing because
5:25
Kohl's of Care Keep is a real card -- Yes. -- like
5:27
I just said. But it's also a token
5:30
now, so you can have a token called Kohl's of Care
5:32
Keep as well as the card itself. They're all zero
5:34
ones. don't get the creature
5:36
confused with the original creature. I think a lot of players if they
5:38
play this, they'll use this original card.
5:40
The old card. That's like a typical idea.
5:42
Yeah. It's kinda like reds
5:44
on the top drawer, I guess, because you can play it for
5:46
zero, man. For sure.
5:47
So, yeah, I I think I
5:48
think it lure wise cobalt are
5:51
like servants of dragons. I think there's the front
5:53
layer, like, a dragon minions. A
5:55
minions. Yes. So, yeah, when you cast a
5:57
cobalt, you make a dragon. When you cast a dragon, you
5:59
make a cobalt,
5:59
They're all they're buddies. They are
6:02
buddies. I think it's
6:04
I think it's fun. The first question I think
6:06
we have to ask is if you're gonna build this deck, are
6:08
you trying to cast more cobalt or you're trying
6:10
to cast more dragons because there's a payoff
6:12
either way. Mhmm. And I think we can all
6:14
agree that cobalt seem to be a much
6:16
better payoff. If you get a dragon out of it, A44
6:19
Yeah. And you can play a bunch of
6:21
them that cause zero mana, so you just basically
6:23
play 001 that gets plus two
6:25
plus two because of the commander and then you
6:27
make A44 Yeah. So that's a lot of value
6:29
for just casting a cheap creature. You have to
6:31
pay the additional two -- Yeah. -- to make the dragon
6:33
token. But for most of these, it's
6:35
gonna be you pay two manor, you make A44
6:38
flying, and you get A23 body,
6:40
like, because of these zero zero drops.
6:42
So It's pretty good. So yeah, two man for
6:44
four four dragon, two bodies, and they get pumped
6:46
as well. The biggest issue is there
6:48
aren't a ton of cobalt. So it's the ones
6:50
that we've listed. They've created a
6:51
couple in the last
6:53
few years, so many of the mighty also
6:55
cares about -- Right. -- Dragons! It's a D and
6:57
D card. Yeah. There is another cobalt
6:59
that was created in this set. It's row
7:02
snocked air of Roga.
7:04
So another we got another is another
7:06
sun or just an air? I don't
7:08
know. It feels it feels like rogue
7:10
rock is getting stiffed here. Yeah. Like,
7:12
I thought that he's the son.
7:13
I don't know. I'm not sure who
7:15
Rose Snakt is in the Roga
7:17
-- I heard her. --
7:19
hierarchy and Yeah. It is is
7:21
the heir to Roga. It's an older brother.
7:23
Maybe. Yeah. Who knows. Who knows? Maybe older
7:25
sister. Who knows? Someone, please tell
7:27
us. Yeah. Rose.
7:29
He's a sister. Yes. That's right. And
7:32
then there's also taunting cobalt that's
7:34
been released in the same set as well. But so
7:37
if you can't get that many cobalt, then
7:39
what can we do to get more cobalt
7:41
triggers? as
7:42
always, changelings. Woo hoo.
7:44
So there's a lot of upside to
7:47
casting changelings with
7:49
Ragon the battlefield because they're both
7:52
Kobalds and dragons. Yep.
7:54
So you wanna be able to pay that extra cost.
7:56
So the cheaper, the changelings, the
7:58
better, yeah, I think,
7:59
in the stack. because you're gonna have
8:02
to pay the the bonus cost anyway.
8:04
And you'll get so when you cast it, you'll
8:06
get both the triggers off of Roga. You'll get the
8:08
pay two to make A44 and you'll also automatically
8:10
get A01 cobalt to care keep,
8:12
which is pretty good. Pretty good. And there's
8:14
a lot of cheap changeings in these
8:16
color colors. We've got changeling outcast,
8:19
which is a black and can't be blocked,
8:21
universal automaton
8:22
is colorless and just one manna. The
8:24
two manor ones are firebelling, changeling,
8:26
and skeletal, changeling. And
8:29
then
8:29
Tory and Mollers just always
8:31
a thick baby. Yeah. I guess, plus one
8:33
plus one every time an important cast spell, we've
8:35
seen was it mandatory hydro? Yeah.
8:37
It's like cards like that just get out of control.
8:40
So, yeah,
8:40
you cast these you cast these change lines, you
8:43
get yourself a dragon, you get yourself a
8:45
cobalt, and they get buffed in addition.
8:47
It's worth noting that
8:49
Yeah.
8:50
This is a
8:53
cast trigger. So Yeah. You can't just
8:55
ETB a cobalt and -- Yeah. -- what happened? You do have
8:57
to make sure that they
8:59
spell actually goes on the stack, but changeling
9:01
is both on the stack. Yeah. There's also
9:03
black market connections, which if you've seen the last
9:05
game nights Josh used to extremely
9:08
effective measures because you can just make A32
9:11
colorless shape shifter creature with changeling --
9:13
Mhmm. -- every single one of your up or
9:15
sorry, your pre combat main phases. So pretty
9:17
good as well. So it won't it won't
9:19
trigger Roga because they're entering the battlefield,
9:22
but it they will be five
9:24
four's. Yeah. That's pretty good.
9:26
Yeah. Yeah. And work really
9:28
well with all of your tribal stuff that you wanna
9:30
sneak. in there. Yeah. And because,
9:32
again, we are stretching the knee and the
9:34
ability to, you're right, you want to have more change lanes,
9:36
but there are and cobots, but there aren't that
9:38
many. So I think again to reuse your
9:40
cobalt, replaying them, recasting them, getting
9:42
more floor floors is kind of where you wanna
9:44
be. You wanna continue the chain and keep
9:46
the pressure on. So there's lots of ways
9:48
to do that. The big one is Cloud Stone
9:50
Curio, which I'll read because it will come up a
9:52
few times. It's a three minute artifact
9:54
whenever a non artifact permanent comes into play
9:56
under your control, you may return another
9:59
permanent new control that shares a permanent
10:01
type with it to its owners.
10:03
hand. So if you have two creatures out or one creature
10:05
out, you play another creature. You can say, hey, look, creatures
10:07
and creatures, they share permanent types. I'm gonna bounce it
10:09
along back to my hand. So it's a great way to
10:11
rebuy cards and then recast them again.
10:13
And because Robot cares about cards being
10:15
cast, this is great. It can only be from
10:17
your hand. that's a very
10:19
explosive turn. Right? Because if you have if you have
10:21
like two of the one or two, like, zero drop
10:23
cobalt -- Yeah. -- you can
10:25
cast it, pay to make a dragon, bounce
10:27
the other one, cast it, pay to
10:29
make another dragon, bounce the other
10:32
one, like, you get you
10:34
can put together a very scary board in
10:36
a very short amount of time with Cloud Stone
10:38
Curio. Yeah. And it also leads directly to some
10:40
infinite stuff which we'll about in the
10:42
second. But other cards that do this sort of
10:44
bouncing thing for cheap would be erratic portal, which
10:46
is also good on defense if you're trying to
10:48
bounce someone else's stuff. And
10:50
then cards like skull collector. I
10:52
love this guy. Yeah. I've never seen this
10:54
card before. It's pretty fun. Pretty cool.
10:55
And I think it's good with returning cobalt
10:58
to your hand. It's three
11:00
mana three three. It's one black, black,
11:02
and it says at the beginning of your upkeep,
11:04
return A0A black creature you
11:06
control to its understand. That works. No.
11:08
That does work with skeletal change laying
11:10
and green shifter. With some of your -- Yeah.
11:12
-- your change laying your change laying guys.
11:14
So you get to reuse that cast trigger
11:16
every time. One of the ones that I
11:18
liked was no rest for the
11:20
wicked. It's one in a black
11:21
for an enchantment. It's a sacrifice no
11:23
rest for the wicked. Return to your hand all creature
11:25
cards that were put there from the graveyard put
11:28
into your graveyard from latest time.
11:30
Okay. So if you have a stack outlet or
11:32
if there was a board wipe, you can sacrifice
11:35
this, get all of the creatures back that
11:37
you had cast, and
11:39
recast them. actually like the rest of the wicking a
11:41
lot because you can play this very early on and
11:43
just have it And just let it sit there. Yeah. And it's
11:45
not gonna eat a removal spell because
11:47
it feels terrible to remove, I
11:50
think, especially when all you're getting back
11:52
is cobalt. Yeah. That come
11:54
with four four dragons occasionally. Yeah.
11:56
So I I think the rest for the
11:58
wicked is some interesting tech here, and I think there's
12:00
gonna be a couple of cards that do
12:02
that. Like Garnet, the Blood Flame does a
12:04
similar thing. Yeah. I really like no rest
12:06
for the wicked. Reminds me of Fortell where
12:08
you pay two men early on and get a really
12:10
cheap thing to cast on that to sort of do
12:12
later on. Yeah. It's a it's it's
12:14
a cool one. Another good effect for like
12:16
this is forexian reclamation. So Oscar
12:18
is great. Is Oscar is always good, especially
12:20
if you want that cast trigger -- Yeah.
12:22
-- it's a and and chairman for a single black that
12:24
says one in a black pay to life
12:27
return target creature card from your
12:29
graveyard to your hand. So again, SAC
12:31
outlets, you can return a cobalt to your hand,
12:33
recast it, get another dragon, enter rebuild
12:35
that board quickly after a board. Right? And just
12:37
good in a lot of deck not just this
12:39
one as well. It's a good one. Any kind of deck that
12:41
plays like Ghana or whatever, then you're good to go
12:43
there. Yeah. I like heirloom
12:45
blade. So it's a three minor r effect
12:47
equipment. Equipment usually gets plus three plus one.
12:49
Equips for one, which is nice with a bunch of
12:51
cobalts into zero ones that are now two threes that
12:53
are now five fours. Whenever
12:55
a quick creature dies, you may reveal cards from the
12:57
top of your library until you reveal a creature card that shares
12:59
the creatures type with them, put that card into your hand and
13:01
the rest on the BOMI library in a random
13:04
order. So you can have a cobalt suited
13:06
up. If it dies or whenever you automatically
13:08
gonna draw a change when you're on cobalt. Again, you're in
13:10
black red, so getting these sort of like
13:12
incremental advantages is really nice.
13:14
Yeah. And it just means that, you
13:16
know, especially with sack outlets in this
13:18
deck because you're reusing cast triggers --
13:20
Yeah. -- having another card in your
13:22
hand to trigger it again is gonna be. really
13:25
important. Yeah. Now if you are going the
13:27
dragon route, there aren't that many cheap
13:29
Manavalli dragons out there. Most of them
13:31
are like Three mana, four mana.
13:33
And so I don't think you care about the
13:35
payoff, which is just A301 Mhmm. But
13:37
certain dragons do like to see other things that are in the
13:39
battlefield. So terror of the peaks
13:41
says whenever another creature enters the battlefield, under your
13:43
control, terror the pigs deal, damage equal to that creature's
13:46
power to any target. So all of them
13:48
so this with cloud some carry on and two zero
13:50
drops, and you have a commander out, they're gonna be three twos
13:52
every single time. Right? Three twos? No. Two
13:54
twrees. Yeah. You'll be able to infinitely deal two
13:56
damage to everyone with tear the peaks out.
13:58
So same with Scrooge of Falcon's, but
14:00
it's about dragons here in the battlefield.
14:02
So again, these are just ways to take
14:04
advantage of that dragon
14:06
side.
14:06
I really like Ganax in this
14:09
deck. It's he's a card
14:10
from from Baldor's Gate. Yeah.
14:12
I've been looking to try and place card more too. It's
14:14
pretty cool. It's a legendary dragon for four
14:16
and red. He's A34
14:16
It says whenever organics or another
14:19
dragon enters the battlefield under your
14:21
control, create a treasure token.
14:23
So if you cast it, that that
14:25
cobalt, you pay the two, you get the dragon, you
14:27
also get a treasure for your trouble. So
14:29
this actually caused one mana each
14:31
time if you're able to keep going out over and
14:33
over again. remember, like, you are getting
14:35
a free two three out of this if you have your
14:37
commander on board. Right. So, like, yeah.
14:39
So a little bit of Dragon
14:41
synergy goes a long way. And don't forget, every time you
14:43
play a change link, you're also getting these
14:45
triggers, four Ganax, four Scrooge
14:47
Balconist that care just about dragons and dragon
14:49
tempest, which is like the ultimate
14:51
wincon in a dragon deck. You
14:53
might also want to play mass hysteria, which gives our
14:55
creatures haste in red. It just costs one man a friend
14:57
of the Chairman. And then
15:00
Aristocrats is another way to go about
15:02
winning. So let's talk about the infinite combo really
15:04
quickly here. Yeah. It's pretty
15:06
simple. It's made possible. Our
15:08
sponsor for this combo today is Cloud Stone
15:10
Curio. Always. If if there's a Cloud
15:12
Stone Curio on the board and you're not dead yet,
15:14
remove it. get it removed. Yeah. Get it off the
15:16
boat. That's definitely one of those. Whoo.
15:19
Yeah. Out of here at all. Big
15:21
trouble. So with that out,
15:23
you can have any of the zero man at cobalt, so crookshank
15:25
cobalt, crimson cobalt, cobalt, as coals of Care Keep,
15:27
or RugRx and the BroGA, and then a card
15:29
like manatek goes. So
15:31
Manaus is too red red for the enchantment. Whenever a creature
15:33
enters the battlefield, you may add an amount of
15:35
colorless man, equal to the number of creatures you
15:37
control that share a creature type
15:39
with it. So you
15:41
get zero one in there and it
15:43
sees you and the other cobalt and it adds
15:45
some mana. And then with Clos on Curio.
15:47
It's bounced back to your hand. You can recast it and you're
15:49
just adding infinite mana. Yeah. And that
15:51
also means you get infinite dragons. So you
15:53
can use that colorless mana to make A44
15:56
flying as well. And if you don't have manassas
15:58
out, you can replace that with astronauts alter, and
16:00
then you're just gonna get infinite, again, enter the
16:02
battlefield abilities from the rogue the rogue sorry.
16:04
The cobalt's coming in and out, and then death
16:06
triggers. because you can stack them from Mana, and so
16:08
you get infinite, you know, you just get a bunch of
16:10
stuff. And so that can be an aristocrat win.
16:13
Yeah. I mean, and If you can't
16:15
figure it out with infinite dragons, there's always a
16:17
blood artist, I guess. But infinite
16:19
dragons pretty good day. infinite dragons
16:21
mass hysteria or any of like
16:23
vicious shadows types Is it Vishishal's? There's a car
16:25
at War Storm surge? I think it's a car at War
16:27
Storm surge. Right. Hand ammonium,
16:29
tear, etcetera, etcetera, the pigs. There's a
16:31
lot of ways that you can go from
16:33
there. Yeah. Okay. So,
16:35
Robra, kinda
16:36
like it. It's kinda fun. Yeah. I think he's
16:38
cool. And I love I love that they
16:40
they have leaned into the cobalt and
16:42
dragons together thing because cobalt's on
16:44
their own is hard to support the whole
16:46
deck. Yeah. because they are so small,
16:48
but it's fun that they get to partner
16:50
with their big big brothers and stuff.
16:52
Yeah. Okay.
16:53
Moving on, we have Sebitri,
16:56
Dragon Master. More dragon. More
16:58
dragons. This is two of blue and the black for a
17:00
planeswalker with four loyalty, and
17:02
Sebitri can be your commander. So speed three has three
17:04
abilities. The plus one is until your next turn,
17:06
creatures can't attack you or planes walkers you
17:08
control unless their controller
17:10
pays two life for each of those
17:12
creatures. So it's but with life. Nourndana.
17:14
Nourndana. Yep. Yeah. A minus three.
17:16
Search your library for a dragon card, reveal
17:18
it, and put it into your hand then
17:21
shuffle, so that takes her from 402 down to one.
17:23
And then should you be able to plus her up enough
17:25
to get to her minus seven? It's
17:27
destroy all non dragon creatures sort of
17:29
like crux of fame. Okay? No.
17:31
I mean, blue black dragons is not something that
17:33
we have seen before. No. And I think commander
17:36
legends, Baldor's gate, added a lot of like, hey, check
17:38
it out. Dragons can be in every
17:40
color. And so I think we're slowly pushing towards that
17:42
a little bit more here with cevitry. So
17:44
I think the thing that I liked the most
17:46
about cevitry, particularly as a build around
17:48
commander is this minus three ability. That lets
17:50
you search for a dragon -- Mhmm. -- because there's
17:53
so many cool dragons and especially
17:55
in blue that
17:56
you can build around
17:58
and build a neat deck
17:59
around. Yeah. It's like a hidden commander.
18:02
Right? You're like -- Perfect. -- I actually want to I
18:04
always gonna mines through to get this Dragon
18:06
out or something else into my hand? Right.
18:08
So if you're like, you know what, I really
18:10
like I really like shimmer dragon and I wanna
18:12
build a deck around shimmer dragon. So Vitri has
18:14
sort of let that non legendary
18:16
dragon be in your command zone based
18:18
on player, caster, and you immediately
18:20
have the card you're looking for in your hand. Yeah.
18:22
Camera Dragon's super cool and makes for
18:24
an artifact build. Mhmm. It's
18:26
for for blue blue. It's a
18:29
dragon creature that says as long as you
18:31
control four or more artifacts, shimmer dragon
18:33
has hex proof and it has an activated
18:35
ability that says tap two artifacts you
18:37
control draw a card. That's
18:39
pretty spicy. It's pretty cool and it has
18:41
hex probes. So once you get it in in play, you can
18:43
kind of do this secret commander thing.
18:45
Yeah. Pretty cool with that. Blue Black artifacts,
18:47
very good archetype as well. There's
18:49
also
18:49
ancient silver dragon, which I love that you put down
18:51
here. The there's a whole series of these ancient dragons,
18:53
there's ancient brass Shrek and which is a
18:55
black version, they're just nuts powerful all
18:58
of them. They're so cool. You're gonna
19:00
roll a d twenty when the deal's combat
19:02
damage both of them. The blue one lets you draw cards equal to the result and
19:04
you have no maximum handsets for the rest of the game.
19:06
It is an amen card and
19:08
then the black versions man of card when when
19:10
it deals combat damage to royalty d twenty and you put
19:12
any number of target creature cards with total Man
19:14
of Value X or less from graveyards,
19:17
onto the battlefield under your control where x is the result.
19:19
So if you ever wanted to have ancient Silver
19:21
Dragon or ancient Brass Dragon, as your
19:23
commander, Well
19:24
guess what? you do that by minus throwing her. One of
19:26
my favorite builder on dragons that has come
19:28
out lately was Ashrol
19:31
Dragon. Like we said, we got a lot of
19:33
new commanders in Baldor's Gate. This is
19:35
one of the commander decks. This is a
19:37
monoblu dragon for six blue blue.
19:39
It's A44 When it enters the bat
19:41
battlefield, you can create two tokens that
19:43
are copies of target non
19:45
creature permanent except their
19:47
three dragon creatures in addition to their
19:49
other types and they have flying. What?
19:52
So if you have like an enchantment in play or if
19:54
you have a propaganda
19:55
and you want, you know, two
19:57
more dragon propagandas, you can do that.
19:59
They're kind of pretty nuts. It's
20:02
pretty cool. It's very expensive.
20:04
Eight man is very expensive to get into
20:06
place, especially in Damir. But
20:08
you do get a choppy opponent stuff
20:10
too. So you could grab rings and make them in a dragon. But
20:12
it's a really cool build around dragon that
20:14
cevitri sort of lets you put in
20:16
your command zone. Yeah.
20:19
also a really neat combo with
20:22
astral dragon. You
20:23
can do it's it's dance of the dead.
20:25
It's a is in aura. It's an it's
20:27
an enchantment that copies stuff. Red.
20:29
So blue. Right? For blue blue. Yeah. So you're gonna have
20:31
your Ashford Dragon come in, copy
20:34
the dance you get two You get two of those,
20:36
you copy the dragon. You get more and
20:38
more and more. You get infinite
20:40
with three three dragons
20:42
and also with summoning sick.
20:44
With summoning sick. Do you have to pay an
20:46
upkeep? Sure do. Sure. Sure.
20:48
That's right. The answer to the dead roof makes you pay
20:50
two man for the upkeep of that. Yeah. So you gotta
20:53
win turn or you just have a really cool turn there. Everyone
20:55
goes nice. Well, that was
20:57
sweet. Yeah. Indeed. Brain
20:59
Stiller Dragon Scourage of Neltoth other
21:01
examples of dragons that you might wanna fetch
21:03
out if you're for the sort of hidden
21:06
commander deck. Now
21:08
blue black dragons, we don't see again many dragon tribal
21:10
commanders that care about specifically blue and
21:12
black because they just haven't been that many historically.
21:15
But lots of cards will work well with any dragon travel decks.
21:17
So Harold Thorn or his incubator crux
21:19
of fate, which is basically
21:21
a Sotheby's minus seven -- Mhmm. --
21:24
Dragons hoard is a card that you keep seeing
21:26
come up over and over again. And then
21:28
Menari ancient merchant of
21:30
marbles is unique cast Dragons! Plus and RFX Plus, as
21:32
though they had flash. So Donari's
21:34
pretty sweet, especially in
21:36
blue, like the ability to sneak these
21:38
big scary things into play. Yeah.
21:40
You're holding up a ton of mana -- Yeah.
21:42
-- to cast some of these sometimes. For
21:44
sure. And so it's not having
21:46
to commit to the board at the last minute. Yeah.
21:49
Until the last minute is very cool.
21:51
I could see Renari and shimmer Dragons
21:53
sort of being in the same build and having a lot of
21:55
fun there. There's also -- Yeah. -- this orb
21:57
of dragon kind, which is, again, of all about
21:59
artifacts.
21:59
Yeah. I I think there's
22:01
like, if you're
22:02
building Cevitri and you're just
22:04
like, you know what? I build dragons. Yeah.
22:06
I think you're gonna have a tough time. There's not a lot
22:08
of the dragon support because you don't have
22:10
red. Yeah. But these dragons
22:12
do sort of live in similar categories.
22:15
You could just build, you know, I'm gonna
22:17
build an artifact deck and I'm
22:19
gonna focus on something like Renari --
22:21
Totally. -- for a shimmer dragon that you can
22:23
put in steel helkite and something
22:25
like a lapis orb of dragon
22:27
kind or a dragon sword. which
22:30
we've mentioned all of those, but it gives you sort
22:32
of this like artifacty dragon build. Mhmm. So
22:34
you do have to focus the ninety nine
22:37
around whatever dragons you're really looking
22:39
for, I think. Yeah. And I do like this.
22:41
Signature also works well in the dragon deck, by the
22:43
way, because it creates a propaganda effect when
22:45
you make it, and a lot of people
22:47
just won't attack you. So as a future
22:49
kind of protects yourself in that way, which
22:51
is nice. Mhmm. So there's cards like propaganda,
22:54
obviously, coast controls. never seen before. Mister Gonzales,
22:56
thanks for adding this to my lexicon. Do you
22:58
want to read it? Yeah. So coast control
23:00
is a an enchant world
23:02
All of those. It's an enchantment for
23:05
two black, black that
23:05
says during your upkeep, tap, target
23:08
untapped creature
23:08
you control, or destroy it.
23:10
no creature can attack you unless its controller
23:12
pays an additional two whenever that creature
23:15
attacks. Yeah. So it's basically broken. And
23:17
in black that you do have to pay a little
23:19
bit of an upkeep for it. It's just nothing creature you control.
23:21
Yep. Yep. And then there's collective
23:23
restraint. That's gonna be for four mana because you're gonna
23:25
only have two basic land types. So there's a lot
23:27
and then oh, yeah. Wartex as well. Two in the
23:29
blue. x and blue, creatures can attack this
23:31
turn unless their control plays x for each
23:33
attack and creature. This is really nice with Renari.
23:36
because you can hold up man now, you wanna cast something and
23:38
you're like, you know what, x is gonna be
23:40
three in the blue this time, and I still have
23:42
enough man to cast my thing -- Yeah. -- and stop
23:44
everyone from coming at me. Wartex is great
23:46
if you've got a ton of man gives
23:48
you -- Yeah. -- it it lets you pick
23:50
and choose who can attack when
23:52
and only use your man out, you know, with this. Yeah.
23:54
So I'm I'm just paying one and the blue is enough to stop
23:56
someone because that's big tax on them
23:58
to try and attack you. Yeah. Of
23:59
course. Okay. So let's
24:01
say we do wanna channel our inner dragons
24:03
here and we touch on a
24:05
little bit already, but there are a lot of different dragon toolbox
24:08
ideas. So with artifacts, again, there's
24:10
shimmer dragon, which will just say
24:12
I let's say, we you wanna build any of these, you hear
24:14
some ideas for you. So if you're going for an artifact
24:16
dragon, build a Sabitry, you got shimmer dragon,
24:18
which we talked about, Steel Hellkite, Renari,
24:20
and then just Lots of artifacts. Pretty
24:23
simple. If you
24:23
want to go like aristocrats, dragons,
24:26
then you got a bunch of dragons that like
24:29
to die. Yeah. Kokuso being the famous,
24:31
most famous of them. Whenever
24:33
Kokuso dies, each opponent loses
24:34
five life. You gain life equal to the life
24:37
loss
24:37
this way. pretty good, which is a bit.
24:39
Yeah. In Junji, the midnight sky is the
24:41
new Kamagawa series of of, I don't know, I'll
24:43
say, dinosaurs. Dragons. And they all have
24:46
death triggers. So
24:49
ancient brass dragon as well,
24:51
I think works in the sort of
24:53
aristocrats thing. It's whenever it deals comment down. Oh, we
24:55
already said one. You get Yeah. This is the
24:57
reanimator reanimator one. It's
24:59
being reanimator ebb and death. Drakul
25:01
Drakulich likes to be in the graveyard. You can
25:03
cast it from the graveyard as well.
25:05
Yeah. And blue gives you plenty of, like, mill
25:07
stuff to get these dragons into your graveyard if you
25:09
wanna do a more dragon or graveyard
25:12
focus. built of of a
25:14
Cevitry. You can make basically with
25:16
Cevitry a Skidarex blue black
25:18
insect deck because she
25:20
cheaters out. Skidarex. Yeah. And and
25:22
being model black Skidarex is everyone's gonna
25:24
wanna kill you because they know what's happening, but now you
25:26
can sneak it out on them. Yeah.
25:28
If you wanna start with the control room, there's
25:30
solemn guard, the drifting death, which I think was kind
25:32
of the de facto. It was either this one
25:34
or the one that steals one, the other solemn guard. Yeah.
25:36
these are the defacto prior to this
25:38
blue black dragon commander. Mhmm. And
25:40
then there's, you know, death bring a region,
25:43
bring still a dragon we mentioned, and then Dragon
25:45
Lord Simagar as well. that's sort of like the
25:47
theft route. And then, like you
25:49
said, if you wanna go combo, you have Ashul
25:51
Dragon and and Dan
25:53
Simba. Yeah. a neat a
25:54
neat build that I was thinking about. I mean, I
25:56
have an Orver deck. I know Josh has an
25:58
Orver deck. Oh, yeah.
25:59
Orver. You can use Cevitre to get
26:02
Orver into your hand. and now you
26:04
have a blue black or of our deck because he's
26:06
a change lane. Yeah. That's right.
26:08
So you can if if you wanna do
26:10
is do secret secret or bar and sneak
26:12
it into play. You can't you can find
26:15
them with cevitri as well.
26:17
Is there a lot of spicy additions in
26:19
black that target creatures like Orvar, that's
26:21
good. There's a lot of, like, whenever this
26:23
creature dies, you can bring a thing back -- Right. -- which
26:25
adds just sort of an interesting stormar.
26:28
So it definitely changes things. Yeah. We're trying to
26:30
kill Orva. Right? Oh, for
26:32
sure. And I I like it taking
26:34
him out of the command zone a little bit, and it
26:36
gives you better tutors is the other thing. Yeah. And you're in blue black, so you
26:38
can always reanimate it, find other ways to
26:40
protect it, bring it back to the graveyard or front to the
26:42
outfield and all that. Yeah. I think that's
26:44
kind of a neat way to do Cevitri. If you
26:46
do wanna go all in on dragons That's
26:48
cool. Yes. Cevitri just might be the best blue
26:50
black changing link commander there's ever been because you
26:52
can just tutor it out. Okay.
26:54
Savitry, thank you for being the Master of
26:56
Dragons! We appreciate you bringing a little
26:58
bit of that spice to the blue black world. This
27:00
next one is sweet and I'm I'm
27:02
really excited to go through
27:04
this one. So this is
27:07
staying echo warriors
27:09
staying with two cheeses back.
27:11
and his brother. So
27:14
for two, a red and a green, you get
27:16
A34 human warrior.
27:18
It says whenever staying echo warrior attacks
27:21
create
27:21
staying, twin,
27:23
a legendary three four red and green
27:25
human warrior creature token, It enters
27:27
the battlefield tapped and attacking. For each aura
27:30
and equipment attached to staying
27:32
create a token, that's a copy of it,
27:34
attached to staying twin.
27:36
then sacrifice all tokens created this way at the beginning of
27:38
the next end step. Oh,
27:41
wait. Okay. So
27:41
pretty sweet. Pretty sweet. This
27:44
is gruel. staying used
27:46
to
27:46
just make staying twin. It just it
27:48
was a six man at three four that made another
27:50
three four. Yeah. But staying twin
27:52
is coming in with a lot more than
27:54
just himself. So any aura or equipment
27:56
that's attached to the original staying gets put onto
27:58
the new one, they're all token copies.
28:00
then they get sacrificed at the beginning of the next end step.
28:03
And it's only when staying attacks, so it
28:05
doesn't mean to be combat damage during that stuff. So you get
28:07
this extra one in tapped
28:09
in attacking. Notably, it doesn't
28:11
have to attack the player that Stang is
28:13
attacking. You can declare a separate attacker on
28:15
the attacker. Yeah. Twins are allowed to make
28:17
different decision. They don't have to do
28:19
everything together. Exactly. We're
28:21
different people. So obviously, we see
28:24
an end up trigger, the first question is, does
28:26
this work with Sundal of the infinite? And
28:29
yes,
28:29
yes, it does. So when that trigger goes
28:31
on, stack, you pay one taps on the eliot,
28:33
end the turn, activate the ability only during
28:35
a turn, and then all spells and abilities that
28:37
are on the stack are exiled.
28:39
So then if you get a keep staying twin and you get to keep the token
28:41
copies of the aura and the equipment. Pretty cool.
28:43
You can re equip the equipment to something else
28:46
next turn. You can actually you can actually put it
28:48
back on the original staying, have them attacking it and
28:50
make another copy of it. Of course,
28:52
with the legendary rule, staying Twin will
28:54
see a version of it and be like, sorry. can't
28:56
be can't be here with with that. Only
28:58
be one stang twin -- Yeah.
29:00
-- unless unless you combine
29:02
it with Mirabox a mirror
29:04
gallery then you get staying triplets. There's
29:08
more and more brothers. Yep.
29:10
So both mirror box and mirror gallery have
29:13
similar effects The primary one here is the
29:15
legend rule doesn't apply to permanence you
29:17
control. Yeah. So once you have
29:19
staying twin, you can have another
29:21
staying twin and have more staying
29:23
twins. You can handle the host and staying twin it
29:25
up. It's just the Spider Man meme, but --
29:27
Yeah. -- sting but sting. And
29:29
then the stings are just really buff because
29:32
they have stuff equipped in order on them. And of
29:34
course,
29:34
you can even add on parallel lives
29:36
and doubling season, so this is gonna double
29:38
the tokens you make.
29:41
And then you can also gain extra combat as
29:43
well. You know, you can play relentless assault,
29:45
combat caliber, and aggravated assault seize
29:47
the day. or Carlock Fiery
29:49
of Averness. So basically,
29:51
if I was to play this deck, I would a
29:53
hundred percent try and be playing Mirabox. I'm the one
29:55
that swing was staying a bunch of times
29:57
so that I get four or five different
29:59
staying twins and they're all equipped out
30:01
of their minds. I
30:04
mirror bugs make versus such a mess
30:06
I love it. So Yeah. Mailbox definitely, especially
30:08
with staying. There's just it's just it
30:10
seems very fun. Okay. Double
30:13
parallel. Time to talk about how parallel lives in doubling
30:15
season works with staying twin. Yes. I
30:17
had to look this up five times. It
30:19
is confusing. And then we had to ask everyone
30:21
in the office, and then we had to ask some of the wizards
30:23
to figure it out. because first, it makes
30:25
an extra token. And then it makes all the copies
30:27
of the other stuff. But where
30:29
do those go? Right. So let's say
30:31
we have one staying out
30:34
one staying echo warrior, and we have one
30:37
equipment on it.
30:37
So it's got one, let's
30:39
say, lightning graves. Yeah.
30:41
So Stan goes to combat, and we have doubling
30:44
season now, not both paralyzed, double just one. Yes.
30:46
And they have the same as same text, which is if an
30:48
effect would put one or more tokens on the battlefield
30:50
under control, it puts twice many of those tokens
30:52
instead in staying.
30:54
So staying swings and it's
30:56
gonna
30:56
create staying twin, but it's actually gonna
30:58
create two staying twins because of
31:00
doubling season. And then it's gonna see all the
31:02
ore and equipment on staying and it's gonna
31:05
create two copies of that. However, they
31:08
only go on one of the
31:10
staying twins. So you will make in this
31:12
case two lightningreeves and that
31:14
lightningreeves will go on one staying
31:16
twin. It will not go on the the other one.
31:18
The other staying twin will be naked,
31:20
just staying --
31:21
Uh-huh. -- himself. He lost all
31:23
the nutrients in the womb. They all went
31:26
to one you wonder it to brother. Like, why isn't my
31:28
brother so buff? Yeah. So it's a little
31:30
confusing. I I
31:30
was like, no. You make four. You don't
31:32
make two, but you make two because
31:35
is staying himself the original staying
31:37
echo where you're making it and it's gonna double it
31:39
from there. So
31:41
a little confusing. but how it works. And
31:43
every single token also has that same sacrifice at
31:46
the beginning of the end step clause. So it's not like any of
31:48
them get around. Yeah. So this
31:50
token all get sacrificed at the same time. Yeah. And
31:52
they get equipped in pairs.
31:54
Okay. Now let's talk about some
31:56
strategy.
31:57
So I think with
31:59
the deck. He he can copy both artifacts
32:01
and in in or both equipment and
32:03
oras. Yeah. But I think you really wanna
32:05
focus the deck on over the
32:07
other. Like, there can be bits of of this
32:09
and that, but to get the synergy you
32:11
need to make this work, I think really
32:13
focusing on aura's focusing on equipment
32:16
is is the way to go. The way to
32:18
go. So I personally like or
32:20
is butter for staying because you're in
32:22
green. You have this port of all of the
32:24
enchantresses -- I am. -- and you have so you have this
32:26
car draw engine sort of already built
32:28
in. And there's a lot of suite
32:30
or Yeah. They do
32:32
a lot of stuff. That
32:33
have a lot of yeah. And
32:36
have a lot of ETB stuff.
32:38
Yeah. I agree. I think equipment are
32:40
clunky to begin with. and they're
32:42
still good. Right? If you can get two sort of
32:44
feasts and famines out because of staying
32:47
and get double the trigger of
32:49
that when it hits someone. Pretty good. that's
32:51
pretty darn good. And again, Black Green Protection is
32:53
gonna but at the core of
32:55
it, you're gonna
32:55
run out of steam really fast. You're gonna run out of
32:58
staying really quickly. So
33:01
it's I think you wanna use or as
33:03
I agree. Yeah. But that
33:05
being said, there are some suite equipments that you
33:07
can include in the deck I think, mask of
33:09
memory is really cool. You get to draw two
33:11
whenever any stang deals damage. Oh. If
33:13
you have gotten the exoskeleton, it makes them both
33:15
in the five, six. and then that's the instant
33:18
kill if no one's got blockers. That's pretty
33:20
good. Yeah. You can get those things
33:22
through there. It's
33:24
gonna sting. So there that's that's
33:26
that's only gonna sting. That
33:28
one will leave a mark. That will leave a sting.
33:30
Correct. Okay. Oh,
33:32
I like this. You made this note.token copies don't have a back, so
33:34
cards like dousing dagger will not transform.
33:37
Yeah. Sorry. No.
33:39
That's okay. But
33:41
the I think the I got ahead of myself
33:43
a little bit, but I think the enchantress is a really
33:45
cool way to go because you have our
33:47
gothian enchantress, enchantress' presence
33:49
for Duran enchantress, Insettison
33:52
Champion. These are all cards that say whenever
33:54
an enchantment will need to cast any
33:56
chance. Well, some of them So
33:58
our gothian enchangers and enchangers his
33:59
presence and and Verdura enchangers
34:02
all say whenever you cast an enchangers bell draw
34:04
card. So that's whenever you put
34:06
is put one on original saying your draw a card. Still
34:08
pretty good. The ones that are insane
34:11
in the stack, are
34:12
the Constellation enchantresses. And that's Edison, Champion,
34:16
and the other one that's in
34:18
in champion itself. says that's whenever in
34:20
the champion enters the battlefield, you press plus and plus
34:22
counter on the champion, any draw card. So So
34:24
for every so when
34:25
you make the token copies of Oroz
34:27
and they enter the battlefield
34:29
onto the second twin, you draw a card
34:31
for each one that enters. Yeah.
34:33
That's pretty pretty
34:36
good. So every time
34:37
you attack, if you make,
34:39
like, two two or a copies, you draw two cards.
34:41
Yeah. You draw two cards. So you can do
34:44
some really some really sweet stuff with Auris in
34:46
this deck. And I think because you're putting
34:48
Auris on, staying, you really,
34:50
really want the card advantage, so you don't get hugely
34:52
blown out -- Yeah. -- biweekly
34:54
removal as well. Yeah. And there's actually
34:56
a lot of cards. So now that we're
34:58
making oras enter the battlefield, there is a
35:00
whole list of enter the battlefield oras that could
35:02
be really good. So cartouche
35:04
of strength This one's cool. Yeah. When there is the battlefield, you may have in chain a
35:06
creature fight target creature in opponent controls, and
35:08
it gives your creature plus one plus one
35:10
then trample. So it's gonna enter
35:12
again with staying twin, you can have it fight something
35:14
else, get some blockers out of the way.
35:16
Mhmm. You also have great ones
35:18
like dragon mantle. This card
35:20
I think is this is really
35:22
where the deck starts to shine because they're all one
35:24
man in chains that draw cards.
35:26
So Dragon mantle is a red man effort and a chan
35:28
creature when the Aaron's Baffo draw card and then it gives
35:30
it fire waiting so it can play a red to get plus one plus o's end up turn.
35:32
But, yeah, you put it on staying.
35:33
You draw a card. You attack. Make a copy. Put
35:35
it goes on staying to win, and you get another
35:37
ETB. You draw
35:40
another card. Yep. A similar card is frog
35:42
tongue. This is art. It's
35:44
amazing. It's old school
35:46
folio. So when frog tongue comes
35:48
into play,
35:48
into play draw
35:49
card. And then it says enchanted
35:51
creature can block creatures with flying. So
35:54
it's like a black tongue. That gives a reach. You can
35:56
snap them right out of the air.
35:58
It gives the Stang Brothers a horrifying
35:59
duck. One of the better ones I
36:02
think is Edison
36:04
training. It's another thing when it comes
36:06
in, you draw a card. Mhmm. And it gives
36:08
this equipped or the
36:10
enchanted sting plus one plus o
36:12
and trample. Yeah. That's
36:14
really nice. There's cards that also
36:16
care about damage triggers. So if you know your stings are
36:18
getting through because you've getting them trample or whatever you got
36:20
snake umbra, which has toad them armor, so
36:22
it's great. It's gonna protect your
36:24
original stang. and it's whenever this creature deals damage to an opponent may draw
36:26
card, which is really nice. I actually really like
36:28
galvanic arc. This
36:30
one's sweet. This is a
36:32
three
36:32
manna red aura. This is nuts, I
36:34
think. That's it. When it comes into play, it deals three
36:36
damage to target, creature, or player.
36:39
So every time you make a token copy or in Chanticleer as first
36:41
strikes, it also gets it first strike. But the important
36:43
thing is the ETB -- Yeah. -- comes in and
36:46
can lighting bold something every time
36:48
you attack with your staying bro bro bro bro bro
36:50
bros. And let's say the opponent has a
36:52
six stuff in this creature, you have got found
36:54
a cart hit it for three, and then you're
36:56
staying has for a strike.
36:58
So they are not gonna block because it
37:00
just kills their thing. It's huge. Yeah. It's
37:02
And you can shoot yeah. You can deal damage
37:04
to it, and so they can't block with it.
37:06
Yeah. Now, don't forget the tokens get sacrificed,
37:08
so you also care about Ora's that like to leave the battlefield.
37:10
This one? Okay. This
37:14
one's so sweet in the stick. So this is a new. This is
37:16
a kamigawa card. It's called one with the
37:18
kami. Three in a green friend,
37:20
Chairman, aura with flash. It
37:23
says enchant creature you control -- Yep. --
37:25
whenever enchanted creature or another
37:28
modified creature
37:30
you control, dives. Mhmm. Create
37:30
X11 colorless spirit creature tokens where
37:33
x is that creature's power. Wait. So
37:35
staying will see his
37:37
twin die. Yes. So you get two one with the
37:39
commi triggers when all the tokens are -- Yes. Yeah. --
37:42
at least 611 --
37:44
Right. -- microcontroller
37:46
tokens just with staying without like a power boost. Right. So you
37:48
enchant the original staying attack, make a
37:50
token copy, you sacrifice the
37:52
three four, both but one with the
37:54
commies c,
37:56
the sacrifice trigger. Right. And you make you make six little one ones.
37:59
And if you buff the power up anymore, you
38:01
can make a real a
38:05
real lot of of spirit tokens.
38:07
Add in haste, add in the second attack step, and you are really cooking with
38:10
fire. Pretty good. Pattern
38:14
of rebirth, enchant creature, whenever enchant creature dies, that creature's control
38:16
and may search their library for a creature card, put
38:18
that card on the battlefield and shuffle their library.
38:20
So just free creature
38:22
tutor with staying every single
38:24
time. The battlefield -- Yes. -- straight to the
38:26
battlefield. Bequeathel?
38:28
didn't realize this was a real card. Yep. One green, and then chain of creatures
38:31
put into a graveyard that draw two
38:33
cards. Yeah. So that's just a free card
38:35
draw at the end. seems
38:38
just really really good. I this one
38:40
is a fruit of the first tree. For three
38:42
and a green, it says when enchanted creature
38:44
dies, you gain x life and
38:47
draw x cards where x is its
38:50
toughness. Yeah. So you draw four
38:52
cards even if you just sacrifice the
38:54
regular stang and you haven't buffed his power. Yeah. See
38:56
it myself. is typically
38:58
these types of ors you would
39:00
rarely play in commander, but because you know
39:02
you're gonna make another staying that
39:04
is gonna see and die and have all these
39:06
triggers happen, then they're much much
39:08
better. Yeah. I think that's a lot of
39:10
value. And refilling your
39:12
hand, so again, in case there's a board wipe or in case there's a removable
39:14
foam and you haven't overcommitted with these
39:16
ours is really important. Yeah.
39:18
Stickie fingers too.
39:20
This is all star and limited for Nucapena. And give us
39:22
a creature menace. And then when the most common damage, you
39:24
make a treasure token. But also when the creature dies,
39:26
you draw a card. So you're just getting a
39:28
lot of
39:30
value there. for Dan just one red manta. Manta of
39:32
the wolf is similar. It gives it plus four
39:34
plus four. And then when it's put into the graveyard, you
39:36
create two green two two wolf
39:38
creature tokens. So again,
39:40
they see there's two of them.
39:42
Yeah. So I really like this category the most
39:44
actually because I think relying on
39:46
having, like, a
39:48
mailbox out you can keep your staying twins around. Or or your, you know,
39:50
Sunday Looza is it's cute, but you're
39:52
most likely staying is gonna be dying.
39:54
So having these extra little bits of of
39:56
things here Oh, man.
39:58
It really doesn't pull your head, I
40:00
think. Yeah. There's a
40:02
there's a lot
40:02
of really cool ETBs that you can do here
40:05
and dice triggers to give you a lot of extra value. That
40:07
wouldn't normally happen because you keep the ores in play,
40:10
but you still get the dies trigger. Yeah.
40:12
Yeah. Yeah. And then if you
40:14
just care about damage, you can be
40:16
playing like your snake umbras and your boar
40:18
umbras, ancestral
40:20
mask just gets in for much because it's two plus enchantment.
40:22
Collossification when there is a bounty
40:24
to tap the enchanted creature, but that's okay.
40:28
because that staying twin is already tapped in attacking and now
40:30
it's gonna be a twenty plus twenty. Pretty.
40:32
That's a that's a big brother.
40:36
That's a Whoa. My
40:38
brother's cute. Whoa. Whoa.
40:40
Yeah. Pretty crazy.
40:42
And then I also like cards like
40:44
indomitable mite. So green and green in chance
40:46
the creature gets plus three plus three with flash and
40:49
it's made deal it made signs
40:51
comment damage as though it weren't blocked. Yeah. It's
40:53
just a way to get in for that last bit of damage. Especially with an ancestral mask,
40:55
then you're just killing someone
40:57
at that turn. In
40:59
a deck
41:00
like this, it is
41:01
incredibly important
41:02
to protect saying. Your whole deck
41:04
relies around you having staying
41:07
in play. So do not forget protection spells
41:09
like Tamios safekeeping to give
41:11
stang a hex group and a
41:13
destructible. Heroic intervention always goes in
41:15
decks like this. Another cool one that came out recently is
41:17
silk guard. Oh, this is really nice. It
41:20
is a a green instant
41:22
for x and a green. It
41:24
says put a plus one counter on each of up
41:26
to ex target creatures you control and They
41:28
say ex equal to zero, by the way.
41:30
Yeah.
41:30
And bora's
41:32
equipment and modified creatures you control gain hacks proof until end
41:34
of turn. Wow. So that gives all of
41:37
your ours and equipment on
41:38
staying hacks proof and also
41:42
you staying and the Twin? The Twin. Yeah. Yeah. And it's
41:44
great. You can just pay it for a green man that out of nowhere
41:46
because you don't care about the plus and plus encounter. All the
41:48
creatures are already modified. Yeah.
41:52
Nice. You can also just play like twelve
41:54
foot boots. Yeah. Lightning
41:56
Groves. Lightning Groves is a little worse because
41:58
you can't. throw us,
42:00
you know, can't and can't aura it unless you put the
42:02
grooves on something else. Gotta be careful about this route.
42:04
Yeah. Yeah. Very nice.
42:06
There isn't there's one where we have to
42:08
mention because it's
42:08
incredible. It's Chishiro, the shattered blade.
42:11
Yeah. Posty played this on on a
42:13
Game Night episode, and it cares about
42:16
modified creatures. It says whenever an
42:18
aura or equipment enters the battlefield under your control, create A22 red
42:20
spirit creature token with men
42:24
making lots of things under the
42:26
battlefield. Thanks to staying twin. Yeah. And then
42:28
you can put
42:28
counters on it at the end of turn, but that
42:30
that puts a lot of a lot of two
42:32
two boys and two boys. Yeah. You also have herald in case
42:34
you just drop a classification into the
42:37
graveyard and this attacks. Yeah. So it gives
42:39
you it gives you a really big
42:41
attack. And then there's Fekundity, which is whenever a creature
42:43
die, that creature's controller may draw a card.
42:45
So again, sitting down, dying all the time. So,
42:47
yeah, I like staying a lot. He's
42:49
so fun. And I like, we just
42:51
haven't seen a commander that makes
42:54
token enchantments quite like
42:56
this. Yeah. And
42:58
even to that degree. Yeah. Or there's a whole route, which is just like, hey, I
43:00
just want I care about the token things that they're making
43:02
and I want those.
43:04
But staying we've already
43:06
out listed a bunch of different ways to play it, and
43:08
I think there's a lot of different options here. It's
43:10
already something around there. I'm excited to see some stand
43:12
builds. Yeah. Me too. I might build one
43:14
myself for those.
43:14
The next one is Tetsuo Imperial Champion.
43:17
For a blue, a black, and
43:19
a red, it's a legend or a human
43:21
samurai for it's A33
43:24
says whenever Tetsuo attacks, if it's equipped, choose
43:26
one.
43:26
The first option is Tetsuo
43:28
deals damage equal to the highest man
43:30
of value among equipment attached to it,
43:33
any target. k. The second one is you may
43:35
cast an instant or source from your hand
43:38
with man value less than or equal to the
43:40
highest man value among equipments
43:42
attached to Tetsuo without paying its
43:44
manifest. Okay. There's a lot happening
43:46
here. Detsil cares about equipment, though,
43:48
specifically, and high man of value or just man
43:50
of value of equipment. Yeah. When it
43:52
deals damage, if it's equipped, you can either have
43:54
him do damage, or you can cast
43:56
instance for surgeries for free, again,
43:58
based on the man value of the equipment that's attached
43:59
to him. So the
44:00
first question here is, what are the high main
44:03
value equipments? What are the highest
44:05
ones? Yeah. And also recognizing that
44:07
it's a trap to only play high man value equipments
44:09
because you just want to get an extra man, like one man and two
44:11
man, whatever it is out of the the
44:14
triggers here. but
44:16
the best card probably is gonna be Amberclay. Amberclay by
44:18
a long way. Yeah. So it's a
44:20
flash, four red red artifact equipment.
44:23
It costs one less to cast for each attack and
44:25
creature you control. And then when it enters the
44:27
battlefield, you automatically attach it to target
44:29
creature you control. and then it gets plus
44:31
one plus one then has double strike and trample. So it's a
44:34
little interesting because of the timing here. You
44:36
can't have
44:38
Tetsuo attack because it
44:40
says one in attacks. If it's equipped, you gotta
44:42
choose one. So if you attack and then
44:44
emricleive it onto a test. So I do not believe
44:46
it actually sees the armor sleeve on him for the attack trigger. Unless, it's
44:48
already equipped with something smaller. Like, it's with
44:50
foot boots or, you know Yeah.
44:54
Exactly. a cheaper one. Yeah. Which probably is what you're gonna do. Tetsuo
44:56
already has equipment and you
44:58
attack, it sees a thing, you get to choose
45:00
one, and then you get to ember cleave it out
45:02
attack it attach it and then
45:04
say, alright. I wanna cast something for six
45:06
or less or whatever. Mhmm. And you can
45:08
potentially cast it for cheaper based on how
45:10
you're attacking. Argenta Marmer is
45:11
another good one, especially if
45:13
you're focusing on a
45:14
on like a free equip. Yeah. deck
45:18
because it is expensive. Argentina armor
45:20
is a six man equipment
45:22
where a quick creature gets plus six plus six and
45:24
whenever a quick creature attacks destroy Target
45:26
permanent. Okay. Here's the kicker,
45:28
equip six. Whoof.
45:30
So you really do have to find a way to
45:32
get around that equipment cost, which is a
45:34
little tricky in access. Yeah. You don't have white which
45:37
is like cigarless aid, but there are some
45:39
cards and we'll talk about them a little bit later.
45:41
You also have METEORIC MACE. This is for red
45:43
red. It has cast scade, but it's a
45:45
Quip gives us Critter plus four plus trample. And then you have an
45:47
interesting nonbow a little bit with cards like
45:49
Culture Complete and Batter School because they do enter
45:51
the battlefield attach to
45:54
a germ token. Mhmm. And calls are complete cost seven to
45:56
equip to something else. Batter score cost five
45:58
to equip. So this is basically sucking up
46:01
your entire turn. If you
46:03
wanna do this, So I'm not sure you actually wanna go the route where
46:05
you're like trying to get the max value out of
46:08
Tetsuo by putting really high man value
46:10
stuff on him because it's just gonna
46:12
suck up all your mana and it's you might get blown
46:14
out. I agree. It's gonna be the
46:16
more
46:16
expensive and powerful equipment are
46:18
the the more difficult
46:20
that they use. They are, and
46:22
a like, a removal fell in response to equipping,
46:24
and our gentle armor is back breaking.
46:28
Yeah. That's something. Mhmm. So you do have a
46:30
medium man value equipment, like Moon
46:33
Silver Spear, Nightailash, So
46:36
nightwear lash I like a lot -- Yeah. -- because of the clip costs.
46:38
Right? Exactly. So nightwear lash
46:40
is a four man equipment that
46:43
says the equip creature you control gets plus one plus
46:45
one for each swamp you control. You're in
46:47
crisis, so hopefully, you know, maybe two
46:49
or three. And then the equip is
46:51
pay three life. So you can cast
46:53
this the turn. You cast it's
46:54
a tattoo on turn three. Mhmm. You cast
46:56
nightmare lash on turn four, and you can
46:58
equip it for free and attack
47:01
once tattooed -- Yeah. -- does not have my life. Now, bev,
47:03
does not have summoning sickness. Similar
47:06
to packed weapon, this is a
47:08
quip cost of scarce the card and
47:10
you get to sort of reveal the top card
47:12
of your library and you give
47:14
the creature plus x plus x and you lose x
47:16
life or x to the cards manually. So it could
47:18
just make your creature really big. But, again, does not cost anything to
47:20
equip. Yeah. Nice. The
47:22
step sorry. It costs a car to equip, but
47:24
it doesn't cost you mana specifically.
47:27
And then there's like low man and value equipment. So if
47:30
you're wanting to play your Swift of boots, lightning,
47:32
grieves, bassless collar, all
47:34
that stuff. If you just wanna get some damage in, if you just wanna get a
47:36
trigger, like, get a get a little bit of
47:38
value cast at 2CMC Yeah. So
47:40
I think
47:42
the sweet spot is between one and three mana.
47:44
Ideally, you can cast it before. You have to
47:46
cast tetsuo, so you can just equip it on the
47:48
turn. You can swing. Mhmm.
47:50
But fortunately,
47:52
free. Yes, please. There's a lots of spells that you're happy to cast
47:54
for free that are three man of value and
47:56
less. All the tutors in
48:00
these colors Vampari tutor, mystical tutor, gamble.
48:02
They're all one man in value. So you can just
48:04
have even the Vasylus collar
48:06
or a
48:08
Sun's spirit. Sun shadow spirit. There we go.
48:10
Sun shadow Sun
48:14
nightmare spirit. you can also
48:16
cast cards like brainstorm off of
48:18
this. If you have a higher man value stuff,
48:20
then you have, like, frantic
48:22
search or factor fiction.
48:24
Casting franchise search for free
48:26
is pretty good. Yeah. Because when it resolves
48:28
it, untapped's up to three lands.
48:30
Yeah. And then, you know, you got ponder,
48:32
preordain, opt, You can catch
48:34
removal with this as well, rapid
48:36
hybridization, terminate cast warp,
48:38
reality shift, and
48:40
frontal grasp. There's so many different things you can cast in these
48:42
colors, your Grixis. It's a spells
48:44
matter type of combination of stuff. I
48:46
think that's
48:48
the sweet spot. You wanna figure out what is your average CMC or man value
48:50
of your equipment, and then not putting in
48:52
so many, like, 456 drop instances. So
48:54
he's thinking you're in the castroom for free.
48:57
instead just knowing that Tetsuo is gonna get out there and swing and give
49:00
you a lot well, sort of that small incidental
49:02
val value. Maybe you're
49:04
casting an extra combat spell as well with
49:06
it, so you can swing twice, cast two
49:08
things. But I like that served
49:10
as the balance. Caesar today is a great
49:12
option in this because It's 4CMC
49:14
so it's a little bit higher, but it's untapped target creature
49:16
after this main phase. There's an additional combat
49:18
phase followed by an additional main phase.
49:20
So it's in flashback for two year. has flashbacks. So gives you a couple extra
49:23
combat with Tetsuo, a little bit more
49:25
value. Yep. And you
49:28
can shoot shoot some damage
49:30
around if you don't have any more instance on
49:32
the sourcearies. Okay. Let's talk about
49:34
how it gets. Let's say you are you know, you wanna
49:36
put those big manna value equipment
49:38
onto the battlefield. You can sheet it in,
49:40
in these colors. It's a little bit
49:42
more difficult, a little more setup, but it
49:44
works. Yeah. I think Goblin Molders pretty cool
49:46
in a deck like this. GotlandWelder
49:48
is a gotland artificially for red. You
49:50
can tap it. Choose target artifact. That
49:53
player controls and
49:56
target artifact. card in that player's graveyard. If both targets are still in
49:58
play, you sacrifice the artifact to control
50:00
and you switch it for the one in the graveyard. Yeah. You can
50:02
also do two opponents. Let's say they have a really sweet
50:04
sword ring out. You
50:06
wanna just switch it for some
50:08
other thing that, like, a low dose pillow or whatever, sucks comparatively.
50:10
And you can mess with them. But really, you
50:12
wanna be using this for your
50:15
up. So you got your faithful slooting or
50:17
your frantic searches or wheels.
50:19
You're just carding the cards and then
50:21
your goblin willing amount. Yeah. You can see your
50:23
the big equipment into play and get that max value out
50:25
of it if that's the direction that you'd like to go.
50:27
Yeah. The ready Scratchavant does a very similar
50:30
thing as
50:32
well. a minus two, you get a bring back battlefield.
50:34
If you're going that route,
50:36
I think you're also going
50:38
to need a way to equip things
50:41
for for Right? Because -- -- like our gentle armor, some of these
50:43
equip costs are very high. Mhmm. So something I
50:45
love in this deck is hammer of
50:47
Nissan. Great card. It's when the hammer of
50:49
Nissan or another equipment enters
50:51
the battlefield under your control, you may attach the
50:53
equipment to target creature you control, so it just
50:56
auto equips. Mhmm. And every other equipment
50:58
that enters the battlefield snaps right onto
51:00
Tetsuo as well. It gives
51:02
the equipped creature plus two foot so and
51:04
indestructible. Oh, that's really
51:06
valuable. Pretty good. Brass Squire also
51:09
attaches target equipment, you control to target creature, you control
51:11
for free z's. Free and magnetic theft
51:13
is an instant for one rayman that
51:15
does the same thing.
51:17
You also do it to someone else's creature, which I
51:20
haven't seen happen yet, but it'd be kinda funny. It's like
51:22
swing with my sword and feasting famine. I'm like, alright,
51:24
I'm gonna attach that to your thing that's
51:26
not swinging. Blargest kill
51:28
it. Get it out of there.
51:30
Malaria. There are good equipment tutors
51:32
in these colors, so go to a band at
51:34
Warlord, as we all know, is a combo piece.
51:36
but it does find yourself an equipment card. Hamarin is
51:38
on. Hamarin is on. That that would be a
51:41
hundred percent or just some of those. And Amber Clayton.
51:43
I have some of those probably
51:46
the public cleaner. There's also anchor to reality, which you
51:48
can sack an artifact or creature and you search
51:50
a library for an equipment or vehicle card
51:52
and that card gets put on
51:54
the battlefield. which is nice. And if
51:56
the equipment has if the man
51:58
value is less than the sacrifice
52:00
permanent man value that you get, you can scribe to
52:02
as well. Just kinda cool. Yeah. It's like a little
52:04
tinker for your equipment. Yep.
52:06
Did I quartermaster? Same thing. Get
52:08
you let's you find something. Let's find an
52:10
equipment. Let's you find something. So
52:12
yeah. Tetsuo seems like it takes a little bit to set up. It seems like it could
52:14
be really clunky. It's tough
52:16
because equipment decks are
52:20
always are tricky. Right? Because you need a balance between equipment and between
52:22
creatures. And now you also need
52:24
to balance in these little incidental incidents
52:28
and sorseries as well. Yeah. And you don't wanna build too high of a man value because you're
52:30
never gonna get double cast them, but you also don't
52:32
want to get blown out. So you wanna
52:34
figure out you know, Are
52:36
you tutoring? Are you getting value from your pure
52:38
gains and stuff? Or are you just trying
52:40
to cast something kinda cool for Dreamana?
52:43
Who knows? or are you just shooting him in the face?
52:45
No. Like a
52:45
damage. I like that too. Yeah. Always good.
52:48
But market difference in terms of our excitement
52:50
compared from Tetsuel to staying.
52:52
Because It's tough. There's a lot going on on
52:54
Tetsuel. Yeah. And staying is just
52:56
there's just a lot more you can do with Oras. I think that
52:58
doesn't lead you to these awkward, like, uh-oh. But whether
53:00
if someone casts removal spell. Equipment without white is just really
53:02
tough. You don't have a lot of the free equip. You
53:04
don't have a lot of the payoffs.
53:06
It's it's it's gonna be an uphill
53:09
battle, I think. Yep. Doing that. Yep. And anytime it's attached
53:11
to an attack trigger or damage trigger, it just adds that
53:14
extra layer of difficult to
53:16
build around. but we'd like to see. try
53:18
if you want to. Yay. Alright. Let's move
53:20
on to the next creature. This is the
53:22
ever changing dane. Pretty
53:25
anyways, wait. a white blue black for A33 shape shifter
53:27
and you can pay one man that's to sacrifice
53:29
another creature and the ever changing game
53:31
becomes a copy of the sacrifice
53:33
creature except it has this ability.
53:36
So it bears comparison to a
53:38
lot of other cards in the past, Lazov
53:40
the Multifurias, Mericel, the
53:42
pretender, Vasu, and doppelganger, all
53:44
have this sort of thing where it's like, do something
53:46
and keep the ability and keep
53:48
doing it. It's it turns your
53:50
it turns your commander into usually
53:52
a non legendary or some
53:54
some, like, Lazabi always
53:56
do the turn it into a twelve twelve for right
53:58
now. Yeah. Exactly.
54:00
I like this build in terms of the
54:02
depth triggers because you're gonna
54:04
be sacrificing creatures. You don't wanna be sacrificing just
54:06
nothing and changing the den in this. I mean, it doesn't
54:08
matter. You want to sacrifice creature that when it dies,
54:11
it does something. So Tesa Karlav is sort of
54:13
the de facto pant deaths
54:16
harmonicon. If a creature dying causes
54:18
a triggered ability a permanent you control the
54:20
trigger, that ability triggers an additional
54:22
time. Yeah. So this is gonna look
54:24
very similar to Tesa
54:26
Carlov's deck that have been built in the past,
54:28
but you get the added benefits
54:30
of some blue cards, which is
54:32
pretty cool. So,
54:34
yeah, you have all in these colors,
54:36
you have the three dragons from Kamigawa. You got Ji,
54:38
Kega, and A0A0
54:43
Notably, I think old Kaiga is
54:45
better than the new Kaiga. Yeah. I would
54:48
agree. When old Kaiga dies, he you gain
54:50
control of target
54:52
creatures. So What I think is cool
54:54
about this is you cast Kaiga, you sack
54:56
it with the
54:56
Dane, and then you get the Kaiga death
54:58
trigger. And then if the Dane
55:00
dies, you get another Kaiga death trigger.
55:02
And if tases out, you get four total
55:05
Kaiga death trigger. Gross.
55:07
Very cool. New commander, I've been
55:09
thinking about building around his Yiesa, forgotten archangel. It
55:11
is a bunch of men for a creature that
55:13
says whenever another non token creature you
55:15
control dies, return that card
55:17
to its owners hand at the beginning of
55:19
the next end step. And if a conclusion in the
55:22
opponent controls would die, exile instead. So this is a way
55:24
for you to be like, every changing day in sack, kill
55:26
that thing, get the trigger, return to my hand, do
55:28
it again. Ask it again. It's pretty explicit again. Yeah. And similar very
55:30
much to both of the Atheros',
55:32
Atheros' guided passage and
55:34
shroud vailed. are just ways again
55:36
to just get those sacrificed creatures back
55:38
and continue that chain
55:40
going. Oh,
55:41
yeah. This card. do the full attendant.
55:43
Very simple card. It's a common two in the black one. It dies. Return another charcuterie from
55:45
a gravier to your hand. So
55:48
very easy thing
55:50
to sacrifice. for the ever changing day and you're happy to do And
55:52
you don't necessarily care
55:54
about the day and dying because you're gonna be able to get
55:56
stuff back, which is
55:58
nice. Right. there's there's
55:59
a
55:59
lot of sweet dies triggers that you can get
56:02
here and and dutiful attendant lets
56:04
you sort of keep looping those.
56:06
Mhmm. I like Alinda the dust grows in here,
56:08
creatures are dying. Whenever another creature dies, you
56:10
put a counter on her, and then when Alinda
56:12
dies, you make that
56:14
many vampire tokens
56:16
with life blank. Wrex is Linda's power. So -- Yeah. -- you
56:18
can sacrifice Alenda when she gets big
56:20
enough and then keep building up a new
56:22
Alenda to make more vampire
56:24
tokens. That's nice.
56:26
That's fun. warm coil engine. Also, you love to see it die because it
56:28
makes two three threes, one with life Lincoln, one
56:30
with death touch. And you still have
56:32
a cop happy warm engine
56:34
to spare. That's right because the Dane is
56:36
Yeah. Dane is under a warm coil engine. Yeah. That's
56:38
kinda cool. Pretty cool. I could totally
56:41
see you playing the scarab god
56:43
in this deck because you're able to exile cards from graveyard
56:45
to make them copies or, sorry, you
56:47
gotta create tokens that are copies. So
56:49
ScaryScout seems very good once you're putting
56:51
stuff in the bin. So, yeah,
56:53
you can use I I
56:55
like Skareb God a lot in this deck because
56:57
you can use Skareb God to make
56:59
token copies of stuff you already stacked so
57:01
you can sacrifice again today and get even
57:03
more death triggers. Oh, be right. Even
57:05
sacrifice care of God
57:06
to turn, to give Dane the care
57:08
of God clogs, when the care of God dies, return it to a clear stand at the beginning
57:11
of the next end step. So you could sacrifice care
57:13
of God, you put it back into your hand at
57:15
the next end step, visit died But
57:17
then, now if, like, if there's a board wipe on the stack or
57:20
something, Dana. Now Dana goes back to your
57:22
hand as well. So you can get a
57:24
little bit of protection on your commander in
57:26
case you have to recast. and just having a
57:28
scar of god out. If you've ever played against
57:30
this car, it's pretty good. It's very good.
57:32
Yeah. Especially if you got Waimea, it becomes
57:34
back breaking really quickly. Yeah.
57:36
Another card,
57:36
it's interesting, sinister concierge, which is one and
57:38
blue for A21 This is a new card. When
57:40
the sensor concierge dies, you may
57:43
exile it and put three time counters on it.
57:45
If you do exile up to one target creature and put three time counters on
57:47
it, each card eggs out this way that
57:49
doesn't have suspend gains suspend. So
57:51
when this dies, you're
57:53
gonna basically exile another creature for a full three
57:56
turns forever. Forever. Yeah. It feels like
57:58
forever. I can't suspend on
57:59
one of venues cards in the recent
58:02
extra turns and I was like, you'll get it back. You never
58:04
got it back. So that's kinda cool. And
58:06
then you get that again. This is what makes people
58:08
not wanna even get rid of
58:10
Dane because he will just He'll be a son of sinister concierge Exactly.
58:12
Hotel staff taken over.
58:14
And then there's Orthofeefe, which is just
58:17
a creature that when it dies, or
58:19
point to the graveyard from the outflow, you gain control of
58:21
all enchanting. This is pretty good. I don't
58:24
know. A lot of the time when you do
58:26
dies, deck you don't get blue. So it's cool that you get to add or
58:28
a thief in there. And -- Yeah. -- you
58:30
have a free sack outlet in the zone to
58:32
take advantage. in
58:34
the zone. And of course, I think in
58:36
these colors, you might wanna steal your
58:38
opponent's creatures. Mister steal your creatures, it's
58:42
Dane. And then when you steal them, you wanna sack them so that you get the creature dead,
58:44
but it's kinda like a removal spell and you get the
58:46
creature for as long as you need it. That's pretty slick.
58:49
Yeah. So there's control magic, chamber manipulation guys
58:51
to do with a bunch, domineering will.
58:53
I actually like domineering will a lot. Mhmm. So it's
58:55
three in the blue for instance. This target player gains
58:58
control up to three target non attacking
59:00
creatures until end of turn untapped those
59:02
creatures, they block this turn if
59:04
able. This card was originally designed so to be
59:06
like, oh, they're attacking. You know what,
59:08
I'm gonna grab these creatures and they're not attacking them when they have
59:10
them block instead for me when someone's
59:12
attacking me. But you can cast this at
59:14
any time.
59:16
Yeah. Just yank three creatures. As long as they're not attacking.
59:18
Yeah. Just yank three creatures for
59:20
four mana. That's a absurd rate.
59:23
Yeah.
59:23
And if you have a little bit of extra mayonnaise,
59:25
you can sack them to Dane and keep the best one
59:27
for yourself. I don't know. That's that's pretty
59:30
good.
59:30
That's pretty good. Yeah. Of course,
59:32
anytime you're sacrificing creatures,
59:34
especially non token creatures for value,
59:36
you want some way to bring them
59:38
back. And white is great at this.
59:41
So it spells like brought back, which
59:43
returns to target permanence from your
59:45
gray graveyard to the battlefield that were put
59:47
there this turn. Mhmm. Sevin's reclamation is a
59:49
classic. Yep. You played that card in game
59:51
nights? I did. Not very
59:54
well. What you played? I sure did
59:56
cast it.
59:58
Yeah. And Luminess Broadmoth, whatever creature you control
59:59
without flying dies return it to the battlefield
1:00:02
under its owner's control with a flying counter on
1:00:04
it instead. that. You get to
1:00:06
keep using these die's die's triggers
1:00:08
with Luminess Food Mountain. And it's not about, like,
1:00:10
doing it infinite times, just getting a
1:00:12
couple of these size triggers twice with Luminess
1:00:14
Brewbot could be enough. Right.
1:00:16
powerful.
1:00:16
You're only supposed to get dive triggers once.
1:00:18
Yeah. Exactly. So warm coil engine,
1:00:21
Luminess Brewbot. sack it, you get 33233 so it
1:00:23
comes back. With flying, someone's gonna try
1:00:25
and remove that thing. Otherwise, if you really need
1:00:27
to, you can again. Right? So there's just so
1:00:29
much value to be generated with Luminess Blue Month, and we'll talk about that card later as
1:00:32
well. This is a weirdo that I've been
1:00:34
trying to put in
1:00:36
a deck forever. Yeah. Again, another card I've never seen before. This
1:00:38
is dreams of the dead. It is a
1:00:40
blue enchantment for three in a blue that has an
1:00:42
activated ability that says one in a blue
1:00:44
return target
1:00:46
white or black creature card from your graveyard to play. That
1:00:48
creature gains
1:00:49
cumulative upkeep two. If the creature would
1:00:51
leave play, remove it from the game
1:00:53
instead. Okay. This is it
1:00:55
really gets. It's insane in the stack. because you're you don't care.
1:00:57
You're you've already sacked. Maybe it's come back
1:00:59
once already because aluminum is brewed hot, but now you
1:01:01
just want it back one last time, one will go around for the day
1:01:03
to change into it. And then it gets eggs out, but you got it
1:01:06
back for Humana? Yeah. So you you can
1:01:08
activate this
1:01:08
as many times as you'd like
1:01:11
return. So if you pay one in
1:01:13
a blue, you return out to the battlefield.
1:01:15
Second point now, get a dice trigger, and then you
1:01:17
have an your and then your commander
1:01:19
is is still in But at that
1:01:21
point, you don't care. You could just keep bringing other stuff back and never changing game just acts
1:01:23
as a sack outlet. You don't even need the
1:01:26
Dane in this case. You could just have dreams of the
1:01:28
dead in a
1:01:30
sack outlet and you're already doing the thing with the die strager. Doing pretty
1:01:32
good. Yeah. Doing pretty good. I I think
1:01:34
that the scar is really sweet in the stick. Yeah. And then
1:01:36
you also got
1:01:38
cards like abnormal endurance, which is one of those black spells that when the
1:01:40
creature dies, it comes back to the
1:01:42
battlefield. Corp stands. You can return the
1:01:44
top creature of your graveyard to
1:01:46
the battlefield. And
1:01:49
then dance of the manta, that was interesting because you have the colors.
1:01:51
We have the colors red, white, and
1:01:53
black. Yeah. Yeah. x, white, and black
1:01:55
for a accessory. White
1:01:58
and blue, sorry for a source where you turn them to x target artifact
1:02:00
and or non orange enchantment cards with each
1:02:02
man value x or less from a gravity to the battlefield. If
1:02:04
x is six or more, then those permanent are
1:02:07
four four creatures in addition to their other
1:02:09
types. So you couldn't have a build of this deck that's
1:02:11
all about those artifact creatures and or just
1:02:14
artifacts in non orange chametz. And if you make dance in the May as big enough,
1:02:16
you've got all this sack fodder as well. So I think
1:02:18
there's a lot of interesting things you could be doing here. Coming
1:02:20
to an
1:02:22
enchantment. Yeah. because they're four four creatures. In addition, you can
1:02:24
turn Dane into a RISTIC study. A.
1:02:26
I'm done with that. Nate?
1:02:28
Sneadeau. Okay.
1:02:31
We have five more
1:02:33
amazing excellent legendary creatures on the
1:02:35
way, including one that we both might
1:02:37
think is the strongest out of the entire set so
1:02:39
far. But before we get into it, let's hear a quick break
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1:07:24
reason. It's hosted by me, Maddie, a
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video game critic and developer with half a
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million subscribers on my mister Maddie Play's
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And together, we discuss and debate
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important stuff like the sanctity of onion sandwiches. Defining
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for free wherever you listen to
1:07:54
podcasts. Alright. Welcome
1:07:55
back, everyone, to the box topper
1:07:57
part two reviews. It's me, Jimmy Wong,
1:07:59
your boy, as well as
1:08:01
a Wecho Reeks. young
1:08:04
girl. Not yet your
1:08:06
boy. Someday.
1:08:10
Someday. Oh.
1:08:12
You Alright. Let's move on to the Lady of OTaria. This
1:08:14
is three red and green for A55 legendary creature Avatar.
1:08:19
you may tap three untapped dwarfs you control rather than pay
1:08:21
the spells man at cost. Okay. And
1:08:23
at the beginning
1:08:26
of each end step, If a land that you control was put into a graveyard
1:08:28
from the battlefield this turn reveal the
1:08:30
top four cards of your library,
1:08:33
you may put any number of dwarf cards
1:08:35
from among them into your hand and put the rest on the bong of
1:08:37
your library in a random order. Pretty
1:08:40
cool. Yeah.
1:08:42
So every single end steps should use their own urban land or just have a fetch
1:08:44
land out, you can get
1:08:46
basically a lot of cards.
1:08:49
You're looking at top four cards you may
1:08:51
potentially draw one, two, maybe even three cards often. Depending on
1:08:53
how dedicated to the dwarf clan you
1:08:55
are. Yeah. I hope so because
1:08:57
there are only forty eight playable
1:08:59
dwarfs and jewel. is worth
1:09:01
noting with Lady of Oteria. She has an alternate casting cost who may tap three untapped doors you control
1:09:03
rather than play the spells
1:09:08
manifest. that does not include commander
1:09:10
tax. Oh, okay. With these the replacement
1:09:12
cost ones, you still have
1:09:14
to pay the additional rest and
1:09:17
you can play seven dwarfs seven times. That is an additional thing that you can
1:09:19
do here. Pretty fully dedicated to the dwarfs.
1:09:22
Cool. Best car in the
1:09:24
deck. It's
1:09:26
Magda. Always. Yeah. So Magda already
1:09:29
wants Dorfs to be tapped when they do
1:09:31
the Create Trader tokens. Should you go
1:09:33
turn to Magda, turn three Dorf, turn
1:09:35
four, they'll turn three, two doors or whatever, then Lady Victoria comes
1:09:37
out and you make three treasures on
1:09:39
top. That's pretty darn
1:09:41
good. Magda, one of
1:09:44
the best dorves out there, but there are
1:09:46
some really good ones actually. Storm Kiln artist is an extremely strong dwarf if you
1:09:48
got. No. It was a dwarf. No.
1:09:50
I do. Yeah. I mean, if you've got
1:09:53
instances and accessories in that deck as well. It's like a rampant growth or that
1:09:55
kind of thing. You're in gruel. never know? You never
1:09:58
know. Torbrand is also a
1:10:00
door for
1:10:03
one red, red, is it door for noble if a red or red?
1:10:05
One red, red, red. Water red. Excuse
1:10:07
me. For for Mana,
1:10:09
if a red source you control would deal damage to an opponent or
1:10:11
a permanent and opponent controls, it deals
1:10:14
that much damage plus two instant.
1:10:16
And if you're playing a dwarf deck and
1:10:18
you're just trying swing with dwarves that might be a good thing because you need
1:10:20
that extra damage. Yeah. Get a little extra
1:10:22
buff. I like this card from AFR
1:10:24
quite a bit blundering, barbarian,
1:10:26
tuna red for a dwarf barrier and when it
1:10:29
enters the alfia, you can choose one. You can add a destroy target
1:10:31
artifact or just make a treasure token. That's a solid dwarf. Very
1:10:33
solid. Think he's
1:10:35
a doable dwarf. There's a new one from Baldor's Gate
1:10:37
that's also pretty good. This is druid of the Emerald Grove. When it enters the Battlefield
1:10:40
Sertia library for
1:10:40
up to two basic land cards and reveal
1:10:42
them, then roll a d twenty. Sometimes
1:10:46
you put them into
1:10:47
your hands, sometimes put into the depends how you roll. Yeah.
1:10:49
But it's like
1:10:51
a little cultivate. sort
1:10:54
of on a guy. Yeah. It's a cultivate. It's a
1:10:56
fifty fifty chance that you're gonna get generally the cultivate ability, which
1:10:58
is one on the Balfi one in your hand, but even
1:11:00
just It's just a dwarf. And
1:11:02
-- Yeah. -- dorms are good in this
1:11:04
deck. Yeah. You gotta dorm. You gotta dorm. You
1:11:06
gotta dorm. You gotta dorm. As always, Change
1:11:09
lanes are also dwarfs. So mask with nexus makes a bunch
1:11:11
of dwarfs as tokens and it makes all your creatures
1:11:13
into dwarfs because they're all changing things
1:11:15
now. And you got like
1:11:18
we mentioned last time, Torian Moller, Round Walker,
1:11:20
very good card. Round Walker is a very
1:11:22
good one. So this one lets you look at
1:11:25
the top of your library, which is important.
1:11:27
You can tell if there's a dwarf in there. Yeah. For the ability of your commander. then you may
1:11:29
cast creature spells of
1:11:31
the chosen type. from
1:11:34
the top of your library. So, notably,
1:11:36
choosing Dorf. Masked vandal is another
1:11:38
very good green dwarf or --
1:11:40
Yeah. --
1:11:40
the changeling. when it enters the
1:11:42
battlefield, we may excel the creature card from your graveyard.
1:11:44
If you do excel target artifact or enchantment and opponent controls. Yeah. I like
1:11:46
that quite a bit. Alright. Now let's talk about lands
1:11:51
into the graveyard on each end step. So -- Mhmm. -- I
1:11:53
think you wanna utilize this part as much as possible.
1:11:55
It's what's really gonna get you ahead
1:11:58
especially if you're a dwarf strategy because that
1:12:00
doesn't
1:12:00
mean you're doing too much. Yeah. So you're gonna need a lot
1:12:02
of different ways to get lands in the graveyard, and I think you can
1:12:04
even do things where you play
1:12:06
a bunch of lands and save up
1:12:09
the fetch line activation so they
1:12:11
can draw up to four extra times, you know, per Which is
1:12:15
sixteen cards. That's ton. Yeah. That's
1:12:17
really looking for you. You're trying sixteen straight boars. That's amazing. You
1:12:20
looking at sixteen cards potentially.
1:12:22
Yes. Yes. So you're seeing sixteen
1:12:24
cards. think
1:12:26
you're gonna play a lot of fetch lands. So what it what it
1:12:29
tells all the traditional ones as well as your evolving
1:12:31
wiles and terra morphic expanses? You also have
1:12:33
all of the ways to sacrifice
1:12:35
lands that instance beads. So, harrow, broiling regrowth,
1:12:37
and crop rotation are all really great ways to sack lands and then get
1:12:40
more lands on the battlefield. So you're
1:12:42
ramping, but you're also gonna get that additional
1:12:44
trigger. really
1:12:46
nice. Your Spring Blum
1:12:48
Dorer does the same at source free speed,
1:12:50
elvish reclaimer can sacrifice a land and
1:12:52
go get a land into play. as
1:12:55
well. Yep. And I think you want to replay a bunch of lands,
1:12:57
so crucible of worlds, ramming up excavator, ancient
1:12:59
Green Mordin are always to
1:13:01
replay those lands out of your graveyard. And because you want
1:13:03
to get multiple fetch lines out at the same time so that
1:13:05
you can crack them all in one rotation, you gotta
1:13:08
play your Azusa's as well
1:13:10
or you're driving the leasing grove.
1:13:12
Give yourself -- Or -- some
1:13:14
extra land drops. Yeah. And I actually really like keeping the land usable. So Yavamaya cradle
1:13:19
of growth, makes each lane of forest in addition to other type. So it means that
1:13:21
your fetch lands aren't just useless. Should you really
1:13:23
need to use them, you can still play them
1:13:25
and decide, okay, do I need to hold
1:13:27
this up to activate do the
1:13:29
ability? Or do I just wanna tap it as
1:13:31
a forest? It's kinda nice. Sure. Yeah. That's that's a cool idea. I don't that a lot. And then,
1:13:33
Emilie Vega is a card that
1:13:36
I'm always really
1:13:38
high on because all of your top
1:13:40
plans come into play untapped. So your term or fee
1:13:42
expense is better. Ready? It was. Yeah. Alright, Lady OTarria.
1:13:46
Good job. The dorms love you. There's
1:13:48
a new snow snow white in
1:13:50
town. Yeah. Lady the lady
1:13:52
Otari on the forty eight dorms.
1:13:54
does not have quite the same ring. Okay. Let's
1:13:57
move on to the next commander.
1:13:59
This is Tobias, doomed
1:14:02
conquer also known as the car that I'm least excited
1:14:04
about. Sorry to spoil it. Poor Tobias. I
1:14:06
know he is really doing his best.
1:14:08
Two white of Lupron.
1:14:10
Three two human soldier with flash, when
1:14:12
Tobias dies, for each non token creature you
1:14:14
control that died this turn, create
1:14:17
A22 black
1:14:19
zombie creature token. a lot of setup to make
1:14:21
us some tutu's. It's tough because you think you're commander dying. Yeah.
1:14:24
You want you want a
1:14:26
wide board out of non token
1:14:28
creatures and
1:14:30
then a board wipe. In white blue. Yeah. In white part, not so hard. Yeah. So
1:14:33
yeah my partner so hard yeah so
1:14:36
if if
1:14:37
you're playing Tobias, we I think you're still trying to
1:14:39
take as much advantage of the creating a token ability as possible. So
1:14:41
-- Yeah. -- for sure.
1:14:43
You still want your
1:14:46
anointed possessions to bind visitation. Turning
1:14:48
those tokens into a better body
1:14:50
or into more bodies is gonna
1:14:52
be important to make to bias
1:14:55
act really make an impact. Yeah. And you really
1:14:57
have to use device, I think, more than
1:14:59
once. So we're back to the recursion
1:15:01
strategies we talked about earlier, which
1:15:03
is brought back events reclamation, luminous brood moth,
1:15:05
cosmic intervention -- Mhmm. -- ascended from a Venus.
1:15:08
So This is a
1:15:10
new one. Yeah. Like this one.
1:15:12
It's a sorcery that is x white, white, white
1:15:14
to return all creatures and planeswalker cards with manavailu x
1:15:17
or less from your
1:15:19
graveyard to the battlefield. exile
1:15:21
ascent from Mverness. So this lets you get all of those non token creatures that died in the first
1:15:24
bird way back to the
1:15:26
battlefield and hopefully you can reuse
1:15:31
Dane's ability? Yeah. It's kind of
1:15:33
annoying because Tobias wants non tokens.
1:15:35
You can't exchange tokens for tokens. You
1:15:37
can't turn A11 soldier into
1:15:39
two two zombie. has to be real creatures. Yeah. So you
1:15:41
need to include this whole package in there. A cauldron of souls is a great way to bring
1:15:43
them back. So you have a
1:15:46
bunch of creatures, you give them
1:15:48
persist. and then they come back with nice
1:15:50
and nice encounters. But, hey, they're still non tokens. Yeah. And they're gonna be there, and
1:15:52
they're gonna die again to make
1:15:54
more, should you wanna go through there?
1:15:57
This is a neat include antler skulcan. Mhmm. It is a five man at three
1:15:59
three
1:15:59
scarecrow and has an activated
1:16:02
ability that says two colon target
1:16:04
white
1:16:07
creature gains persist until end of turn. So it's sort
1:16:09
of a cauldron of souls that you that you have
1:16:11
to pay to activate, but you
1:16:14
can give to your commander, you can give it to a non token
1:16:16
creature that's important that you keep around
1:16:18
-- Yeah. -- after a board wipe.
1:16:20
It's pretty neat. And the art is gnarly. Super
1:16:23
gnarly. NIM death mantle does again a similar thing, allows one of the non choking creatures put into the graveyard, you can
1:16:25
pay four and returns to the battlefield and you
1:16:27
get NIM death mantle on top
1:16:31
of it. There is a rules note here between Breathkeeper
1:16:33
Serif, which is a card that's sold bonds. And
1:16:36
if one is paired with
1:16:38
another creature, each of those creatures when the creature dies, you may return it to the battlefield
1:16:40
under its under control at the beginning of your
1:16:42
next end upkeep. And then gift of immortality,
1:16:45
which also I think is pretty good in this deck.
1:16:47
It's in chain of aura. When in chain of creatures dies, put that card return that card of
1:16:49
the battlefield under its under control, and then you return gift
1:16:52
of immortality to the battlefield attached
1:16:54
to that creature being on the
1:16:56
next step. These should
1:16:58
work if if you sold bond with your commander. Yeah. Because yeah. Breathkeeper is returning at
1:17:01
the beginning of
1:17:04
the upkeep and then gift
1:17:06
trip mentality comes back later. So you should be able to just keep it going to sort of sack them over and over again with like
1:17:08
it going an
1:17:12
altar. Right. I think if you're gonna maximize value
1:17:14
out of this, it's not gonna be in response to a board wipe. It's gonna be using -- You
1:17:16
do that. -- yourselves.
1:17:18
Yeah. Two loop ETB triggers
1:17:21
on non token creatures. So something that keeps bringing stuff back
1:17:23
like breath keep or serif or gift of immortality is gonna be important. But
1:17:27
so are those stack outlets.
1:17:29
Yeah. You need to be able to stack at the moment, you need to do it. Otherwise,
1:17:31
you're really not getting the max
1:17:34
value of this card.
1:17:36
Right? Yeah. So something I
1:17:38
think Altra of dementia is particularly good in this deck because you're making you're gonna
1:17:40
be sacrificing so many
1:17:42
creatures and so many zombies.
1:17:44
that hopefully you can generate enough
1:17:47
value to mill somebody else. Okay. Yeah. Or, you know, use one of
1:17:47
the recursion pieces that we talked about before to return
1:17:49
stuff to the battlefield. You can play a coat
1:17:52
of arms with
1:17:55
that and then make all of your zombies massive. There you
1:17:57
go. That's a cool idea. Second
1:17:59
one's altered dimension.
1:18:01
Yeah. Yeah. And nail Josh out. Classic
1:18:04
altars that you know and
1:18:06
loves Ashnod's altars to close
1:18:08
Manifurxian altar as
1:18:10
well. No. Those are yeah, it gives you two colors. Gives you two
1:18:12
colors, Mana, and proxy, and alter that text to
1:18:14
add add colors, Mana. Yeah. You also have, like,
1:18:16
animal bone yard, which in
1:18:18
chance the land to let you sack
1:18:20
stuff, barren master wizard, which sack the permanent to return
1:18:22
the creature to its owner's hand. So that's nice. You can even
1:18:25
sack like a land or whatever. blasting station untapped
1:18:28
and allows you to sack a bunch of things
1:18:30
because when the recruiter comes into play, you untapped
1:18:32
blasting station.
1:18:34
Pretty good. caregiver, as well as martyrs
1:18:36
cause light to sack creatures to prevent
1:18:38
damage. So it seems marginal. It
1:18:40
was as pretty underrated, I think.
1:18:42
exacting a creature to prevent all damage to target a creature or
1:18:45
player from one source that prevents that prevents
1:18:47
a lot of issues. Yeah.
1:18:50
Saves you from blasmas Act or
1:18:51
something like that. Or maybe
1:18:54
a giant blade steel
1:18:56
glasses. Yeah. That
1:18:58
That is certainly a source. That's a source. Alright.
1:19:00
And then dive triggers again. We want cruisers that
1:19:02
when they die, give you some benefit.
1:19:05
Mhmm. We got some silacom, warm coil engine,
1:19:08
draw a bunch of cards. Yeah. You got
1:19:10
Kega again and a o and all the
1:19:14
cavaliers that fit in these colors. cavaliers are cool in this deck because they both
1:19:16
ETB and dice triggers, and I think you're
1:19:18
gonna wanna be doing both. So they
1:19:21
come back and you get either TB trigger. And then
1:19:23
when they die and you bring them back again, it's
1:19:25
like twice as much value as other cards. Yeah. So
1:19:28
there's cavalier of gales
1:19:30
that comes in and you brainstorm, you draw
1:19:32
three cards then put two cards on your hand on top
1:19:34
of your library in any order. And when it dies,
1:19:37
you shuffle it into its own library in the
1:19:39
sky too. I forgot about the shuffle on that one, but Alright. It's okay. Maybe
1:19:41
you'll draw it again later. Maybe you'll
1:19:43
get him. And cavalier
1:19:46
of dawn is awesome when it enter the battlefield destroy up to one target non
1:19:48
land permanent. Its controller makes A33
1:19:50
colorless golem artifact creature token. And
1:19:52
when it dies, you return
1:19:55
target artifact or enchantment. from your graveyard
1:19:57
to your hand. So you don't need to shuffle it. It doesn't you don't have to
1:19:59
shuffle it, which
1:19:59
is pretty good, but you get a
1:19:59
removals fell on the way in and a
1:20:02
recursion fell on the way out. Yeah. That's
1:20:04
nice. pretty okay. I
1:20:06
am kind of over this commander I think very a stuff
1:20:08
to build around it.
1:20:10
It feels like there has
1:20:13
to be a better way to to do what you want. Like -- Yeah.
1:20:15
-- like the ever changing game -- -- doing this gives you another color. So -- Yes.
1:20:17
-- maybe this card belongs in the Deku
1:20:20
note. Maybe's It
1:20:23
knows. Alright. Moving on, the next card is
1:20:26
Toruaki, the younger. We're familiar
1:20:28
with this card.
1:20:30
Oh, I'm upsertly familiar with this part. Josh played
1:20:32
into great effect on the last game nights. A
1:20:34
lot of people were considering is this just
1:20:36
one of the strongest commanders printed in
1:20:38
a long time. Even though it's five mana commander
1:20:40
and an uncommon one at that. Yeah. Exactly. So this card is
1:20:43
actually just nuts. So, Richard, you wanna read it?
1:20:45
Yeah. Toruaki
1:20:46
the younger for three black
1:20:48
and a red. This is a human
1:20:51
archer. It is A33 It is reach and lifelink. Wi lifelink. Wi
1:20:53
lifelink.
1:20:56
Wi lifelink. If another source you control would
1:20:58
deal non combat damage to a permanent or player, it deals that much damage plus one to that permanent
1:21:01
or player
1:21:04
instead. Mm-mm. pretty good. But it continues.
1:21:06
Whenever you cast an instant or sorcery spell to work at the younger deals two damage
1:21:08
to any target,
1:21:11
namely our faces. Yeah. and
1:21:14
sometimes in the form of infect. So I
1:21:16
can't believe this is uncommon, but I guess it's
1:21:18
a box topper, so they're all kind
1:21:20
of rare. But this is
1:21:22
just a very powerful card. Fireman does cost a
1:21:25
lot. This deck asks you to cast instances and source trees. And there
1:21:27
are a lot of cards in red
1:21:30
and black that care about that. They paint they they play
1:21:32
very well with your casting and
1:21:34
systems ministries, like electrostatic field or
1:21:38
firebrand archer. stand the archer subtheme? Yeah. Yeah. Every
1:21:40
two archer subtheme in red.
1:21:42
Yeah. So Electrostatic feels when
1:21:44
you cast into source trade deals one damage
1:21:46
to each opponent, which turns into two
1:21:49
damage to each opponent, and Firebrand Archer is very similar. So
1:21:51
those are just ways -- Yep. -- like Gutter Snipe as well
1:21:53
to just sit there and kill everyone by
1:21:55
just casting it since to
1:21:58
source stories. Yeah. You're gonna want a lot of the
1:22:00
storm payoff cards like Storm
1:22:02
Kilnartis, which we saw operate to
1:22:04
great effect whenever you cast or copy
1:22:06
an instant or sorcery spell create a treasure
1:22:08
token. Yeah. And then if you're making the
1:22:10
spell as cheaper with Night Skip familiar or
1:22:12
you're getting Man in Back with cards
1:22:14
like Run the Away Steam can, and you can also
1:22:17
get a bunch of mana from cards like dark ritual,
1:22:19
cabal ritual, Jessica's well, mana geyser. So now you have all
1:22:21
this mana, you have all these cards in your hand and
1:22:23
you have all of these ways
1:22:26
to deal damage. Thanks to Turti Joaquin.
1:22:28
There you go. on the command zone. You do
1:22:30
what Josh did in the episode. You're playing cards
1:22:33
like accelerate. You're playing cards like epathodic wisps, light
1:22:35
at the stage, needle drop. These all potentially
1:22:37
cost one manna. They draw you a
1:22:40
card and they will deal damage
1:22:42
to people or they'll draw you some
1:22:44
cards. these cheap cards that
1:22:46
can't trip are really important because it means you always have gas to trigger him again and you always have
1:22:48
mana to keep
1:22:51
moving. Right? So Even
1:22:53
something that seems kind of minor like needle drop, all you really want is the insulin sorcery. But it's
1:22:56
actually pretty good for you. It's still
1:22:58
too damaged. So the one shock that can
1:23:00
drip I
1:23:03
mean, I died to this card. So Yeah. You did. But, yeah,
1:23:05
cheap draw spells is gonna be the
1:23:07
way this deck wants to
1:23:09
live. Why can't trips? You're gonna Yeah.
1:23:11
storm off, play a bunch of stuff bunch of little arrows over and over
1:23:14
and over again. There's also, you know,
1:23:16
you wanna keep going. So knight's
1:23:18
whisper, sign in blood, and bow
1:23:21
of awakening are all pretty affordable ways to just fill
1:23:23
your hand back up, keep that chain going, and just keep
1:23:25
hitting people over and
1:23:27
over and over again. Because
1:23:29
you are pinging, death touch is always good. It turns that two damage to
1:23:31
any target into lethal damage on any
1:23:34
creature. Yep. So equipment like
1:23:36
Vasiles collar
1:23:39
or gorgon's head, give the equipped creature a
1:23:41
death touch, kind of a cute one
1:23:43
is vorpol's sword. Yeah. For
1:23:45
a single black equipped
1:23:48
creature plus two plus o and has depth
1:23:50
touch and then has an activated ability that is very expensive. Eight man out of five block
1:23:52
block. Until end of turn, vorprell
1:23:54
sword games whenever a quick creature
1:23:56
deals combat
1:23:58
damage. So you do have to attack
1:23:59
to a player that player loses the game. But
1:24:02
it's not that unheard of with Milwaukee to find ways
1:24:04
to clear
1:24:06
out someone's entire board because it's cracking
1:24:08
target. Yeah. And it's crack through with
1:24:10
the verbal sword hit. That's a
1:24:13
very flavor. full win. It's yeah. And
1:24:15
while while death touch is while we're talking about death touch, pestilence spirit, I
1:24:17
think is kind of cool. There was a
1:24:19
lot of, like, little
1:24:20
damage Mhmm.
1:24:24
Cards that, like, needle drop. Like,
1:24:26
needle drop. So this is a
1:24:28
spirit for two in
1:24:29
a blackness medicine, death touch. And
1:24:31
it also says instant and sorcery spells
1:24:33
you control have death touch. Yeah. So even your lighting bold or your shocks, all now kill
1:24:36
creatures. All
1:24:40
enough. it's kind of a kind of a
1:24:42
neat place for that. Correct. You may already be dead. People love this animation. It was
1:24:44
amazing.
1:24:46
It was so good. And this part is incredible in this deck. Yeah. One black mana
1:24:49
instant destroyed your enclosure, though, was dealt damage.
1:24:51
This turn and you draw a
1:24:53
card, most important
1:24:56
part, refilling. hand. Mhmm. Same thing with Blade brand, Tardigrades,
1:24:58
dead touch until end of turn, draw a card. That target would be Tawasaki?
1:25:00
Yeah. Or even some other card,
1:25:02
it doesn't matter. Right? because Tawasaki already
1:25:05
doesn't need that touch if he's already got with
1:25:07
Vasyl's collar. Doesn't Yeah. That's hard. I've seen this happen. You're just like, I'm in
1:25:09
the counter. I'll just target something over there. Yeah. Tush a moon glove is the
1:25:12
same thing. It's
1:25:15
a little bit extra though. So True. Touch of
1:25:17
Moon Bluff Moon Bluff is an instant for a
1:25:19
single black that says
1:25:21
target creature you control plus one plus seven gains death touch until end up
1:25:24
turn. Great. Whenever a creature dealt damage
1:25:26
by that creature dies this turn, its
1:25:28
controller loses two life. Oh.
1:25:30
So if you're storming off, and
1:25:33
you're just killing someone's full boar.
1:25:35
You just kill five creatures with Toruaki. You also drain them for ten for your trouble. Wacky,
1:25:40
wacky, wacky. Seems
1:25:42
good. Cut to ribbons as well. It's always aftermath where you can cast it to deal for damage to charged creature,
1:25:44
and then you can aftermath it to
1:25:46
make each of them lose x life.
1:25:50
So Torbjörk, I think, has needs I was just on the episode
1:25:53
too, needs a way to finish players off.
1:25:55
Mhmm. And so I've died
1:25:57
of ribbons more than
1:25:59
I
1:25:59
should, honestly. Well, fortunately, Overwatch, it's Overwatch time. So
1:26:02
you got cards like Torbrand, fame and redfell, smoldering egg,
1:26:05
which is an interesting one. It's one in the red for
1:26:07
a creature, defender. Whenever you cast an insert surgery, you
1:26:10
put a number of ember counters on small ring
1:26:12
equal to the amount
1:26:14
of mana spent to cast a spell. Then if it has seven or more Amber counters, you remove
1:26:16
them and transform it into a dragon.
1:26:18
That's A44 whenever you cast
1:26:20
an insertsary ashmelt dragon DS2
1:26:23
damage to any target. So it
1:26:25
just doubles up your triggers on Toruaki. Yeah. Once you get them
1:26:27
flipped into a dragon. Maybe because Toruaki again has life
1:26:30
link with the heck. you
1:26:32
can play Sanguine Bond. You can do the whole combo there. Should you want
1:26:35
to -- Yeah. -- whenever you gain life, target opponent loses that
1:26:39
much life. Reprocution is really interesting. When a recruiter's without damage, it deals that
1:26:41
much damage to that recruiter's controller. That means you
1:26:43
can take all those Torawaki
1:26:46
triggers just point them at creatures and do double duty on
1:26:48
that damage. Yeah. Take a creature out and deal
1:26:50
as much damage to their player space. Yeah. So let's
1:26:52
say I'm at like a healthy four d with a
1:26:55
bunch of one one's sudden down to twenty with
1:26:57
no board. That leaves me with striking distance
1:26:59
of just dying. Grady,
1:27:03
brutal. So something that I that's interesting in the ninety nine of this
1:27:05
deck is Kirk the Thumbless. Yeah. It's so
1:27:07
funny. Tor Milwaukee is
1:27:10
a cast trigger. Yep. So, Crocs says
1:27:12
whenever you cast an
1:27:13
incident or a sensory spell Flip a coin. If you
1:27:15
lose the flip, return that
1:27:17
spell to its owner's hand. If you win the flip, copy that
1:27:19
spell and you may choose new targets for the copy. You
1:27:21
kinda wanna lose You kinda wanna lose
1:27:23
the flip because your all of
1:27:25
your creature all of your spells
1:27:28
can check. and it means that you could just
1:27:30
cast it again
1:27:30
and you aren't down a card. In fact, a lot of the time because all of your little one drop draw
1:27:32
cards -- Yeah. -- you draw
1:27:34
another card. Yeah. Yeah. Yeah. Yeah.
1:27:38
So I I like
1:27:40
Kirk the thumbless in this deck because it it
1:27:42
doubles up your triggers. And even if you know,
1:27:44
you you double your spell, you Double
1:27:46
your fun. You could double your spell. Double mint gum. So
1:27:48
I think I think Kirk's kinda cool in the ninety nine of
1:27:50
this stuff. Yeah. And, of course, you'd also just
1:27:53
put infect in there. and
1:27:54
just go to town. Oh,
1:27:56
yeah. That's how I died.
1:27:57
Ten damages enough. And there's a
1:27:59
lot less
1:27:59
than forty. Yeah. And
1:28:02
there's ways, again, just to combo off even on other players' turns because you have a lot of incidents stuff
1:28:04
in
1:28:08
the deck. Don't forget, you can also just check out
1:28:10
that game that's episode and see Josh's deck list. A lot of people were inspired by that. And I think the deck is actually
1:28:14
really fun and interesting to really powerful. mean, having storm payoff in the
1:28:16
command zone is is is really strong.
1:28:19
Yeah. Absolutely. Okay. Moving on, Two,
1:28:23
a big one. Yeah. It's the Houston
1:28:26
founder of Benalea. It's the
1:28:28
founder. I don't know. It's
1:28:30
sounds like one of those elementary school names that
1:28:32
are all, like, here. Here. Here's
1:28:34
my friend. Zaffron. I want to be
1:28:36
called the founder of Benaleis. I member of
1:28:38
finale. I believe we all had subtitles. That'd be
1:28:40
pretty cool. You know? Right now, everything's about, like,
1:28:42
what's your name? What's right? Like, what do you
1:28:45
go by? What do you identify as? I want
1:28:47
titles added onto to that. Get founder of Command Zone. Right. I
1:28:49
want when the next time I'm hosting something to
1:28:51
come on, it says Jimmy Wong, founder
1:28:53
of maybe not even
1:28:55
Command Zone something completely made up. Yeah.
1:28:58
I mean, like a finale. Like a finale. Yeah. That's a real place. This is a
1:29:04
Celesnia commander. It's five a green
1:29:06
and a white for seven seven human soldier. Alright. 777 donkey.
1:29:08
-- donkey. When Torsten enters
1:29:10
the battlefield, reveal the top seven
1:29:14
cards of your library put any number of creature and
1:29:16
or land card drum among them into your hand
1:29:19
and the rest on the bottom
1:29:21
of your library in a random order. Any
1:29:23
number. and lands. If your
1:29:24
if your deck is only creatures and land,
1:29:27
you draw seven cards. Yeah. Play you pay seven
1:29:29
men and draw seven cards. And it's air in the battlefield.
1:29:31
So Seems pretty good. better
1:29:34
than Domi almost. And when Torsten dies, creates 711 white soldier creature tokens. A lot of
1:29:36
7s. Yeah. Not as
1:29:39
exciting on that half. Okay.
1:29:42
So ETB definitely feels like what we're building around on this one as a hundred percent. It's once
1:29:44
you have this
1:29:47
card on the battlefield, I
1:29:49
mean, you can blink at every turn. You can just draw, draw, draw, draw, draw, draw, and
1:29:51
you may not even need to
1:29:54
do this more than twice
1:29:56
because you're just gonna have an additional ten, whatever fourteen
1:29:58
cars in your hand at that point. Right. I I really think you build
1:30:01
with as much creature in
1:30:03
land density as possible like,
1:30:06
I don't even know if you well, a to or
1:30:08
something. But Yeah. I mean,
1:30:10
like, a this closet.
1:30:15
Yeah. So you can get blank looking maybe. Yeah. Yeah. Yeah. It's tough
1:30:17
because drawing those cards is is
1:30:20
very powerful. Yeah. So I
1:30:22
think the goal here is you
1:30:24
play as many cards as
1:30:26
you can to get to seven mana ASAP. Because you want it to empty your hand because Torsten's just gonna fill it right back up.
1:30:29
Yeah. So every
1:30:32
single mandatoric Landing War
1:30:34
elves, Elvish Mistake Birds of Paradise, Finnhorn elves, Arbor elves. Right? Just play all of them. Get to seven
1:30:37
mana as quickly
1:30:40
as possible. and then
1:30:42
you can just refill your hand. You can
1:30:44
slam your commander and draw a fresh seven. There's lots of little creatures which
1:30:46
I think makes a lot of sense if you're gonna be drawing
1:30:51
a ton of cards. Yeah. So they can play them that same You just wanna dump them
1:30:53
out of your hand when you flick
1:30:55
her Torsten. So
1:30:58
things like as personnel, Mother of rooms -- Mhmm. -- sport fraud,
1:31:01
weathered Wayfair, Allosaurus
1:31:03
Sheppard. Pretty good. Assure's
1:31:06
Shepard is great because it turns your little creatures into a
1:31:08
threat at the end of the game. And it
1:31:11
does not allow players to counter your
1:31:13
twist in.
1:31:13
That too. It says, this belt can't be countered and green
1:31:15
spells you control can't
1:31:16
be countered and that has an activated
1:31:18
ability that says
1:31:19
four green green until end
1:31:21
of turn, each
1:31:22
elf creature you control has base power and toughness five five and becomes
1:31:24
a dinosaur in addition to its other types.
1:31:26
So if you can take all those land
1:31:28
royals and all the mystics and all
1:31:30
of those and turn them all into dinos
1:31:32
and trample over for it. Well, elves
1:31:34
on top of Dino, so I think it's the flavor specific. Are they? It doesn't transform elves.
1:31:38
Okay. So they just
1:31:41
a dinosaur appears beneath them. Yeah. They're shepherding him, the Allosaurus. Sure. Yeah. That's Yay. That
1:31:43
makes sense. Get your
1:31:46
ride. On a dinosaur. Like,
1:31:50
it's a carnival ride. Yeah.
1:31:53
Exactly. It's it's alfinity. We're back
1:31:55
there. Pretty good. Yeah.
1:31:57
flickering Torsten seems like the way to just overkill
1:31:59
in terms of just getting everything, like a femurate. One man that exits out
1:31:59
of charge control, returns to the battlefield under
1:32:02
its owner's control and rebound so you can
1:32:04
cast again
1:32:07
-- Mhmm. -- your next upkeep. This could potentially
1:32:09
be a one manna draw
1:32:11
fourteen. Pretty good. Not too
1:32:13
crazy. However, if Amarin is
1:32:16
an instant, So you are cutting down cutting
1:32:18
down a little bit. A little. Yeah. But there are flicker effects that are based on creatures. Right?
1:32:23
So that's, like, Fellidar Guardian is a great
1:32:25
answer to this. It enters the battlefield. You may exile target permanent u control and then return
1:32:27
that card to the
1:32:30
battlefield under its owner's
1:32:32
control. masturation angel does the same
1:32:34
thing. charming prince, flicker wisp. And then if you wanna go the
1:32:36
non creature route, you got
1:32:38
sword of the person home Hartman
1:32:42
Home. Scruggs Great. It also helps
1:32:44
get you to seven. That's right. Conjur's
1:32:46
closet allows you to flick your
1:32:49
cards, teleportation circle, these are always again, I
1:32:51
imagine playing Torsten with the teleportation circle out
1:32:53
gross. Draw five cards, flicker, draw
1:32:55
another six cards. Like, you're just you're
1:32:58
in heaven at that point. I love it.
1:33:00
Now, of course, now what? You have all these cards
1:33:02
in your hand. You can't utilize them. What are you gonna do? Well, you got burgeoning. So
1:33:04
whenever you're gonna put in place a lane, you may put
1:33:06
a lane car from your hand on the battlefield.
1:33:10
You could play like land tax. Who
1:33:12
cares? Just just get your land, hand as
1:33:14
full of as possible, and just drop as many
1:33:16
lands because you got your Azusa's, try to
1:33:18
be a leasing grow. Marasa Root Razor, Tap put basic land into
1:33:20
it from your hand on the battlefield. because,
1:33:22
I mean, you're drawing all of these lands
1:33:24
also. It feels like getting them out
1:33:26
of your hand is a great way
1:33:29
to go. Yeah. Because otherwise, you just do this thing where you're like, cool. I just drew fifteen cards. Everyone do you
1:33:32
murder me yet?
1:33:34
And they're like, yes. It's
1:33:37
like, well, fortunately, I played out so
1:33:39
many more lands. I can defend myself. I can stop things from happening. Yeah. Mannebond.
1:33:44
Mansenbaum's cool. Once you've got
1:33:45
all your creatures into the battlefield that says
1:33:47
at the beginning of your end step, you
1:33:49
may reveal your hand put all land cards
1:33:51
from among at to
1:33:53
the battlefield if you do discard your hand. Yeah. So once you've dumped
1:33:55
all of your little creatures onto you can use your mana bond
1:33:57
and get all of your lands
1:34:00
into play as
1:34:03
well. Hopefully, you can get another flicker on it. Yeah.
1:34:05
If you have teleportation or you can stack it
1:34:07
so that you mannebond or you do
1:34:09
that first, draws mainland as you
1:34:11
can, play them all. you know, there's lots
1:34:13
of things you can do there. Pretty cool. I really like madame of the east
1:34:15
tree in this deck. Yes. Whenever another permanent enters the
1:34:17
battlefield under your control,
1:34:19
if it wasn't, put on the battlefield with
1:34:21
his ability, you can put a permanent card with equal or lesser conversion command costs from your hand onto
1:34:23
the So you play
1:34:26
a land, play another
1:34:28
land. Kudama also seems like
1:34:30
just
1:34:30
a great way to get your hand empty. Empty as fast as possible. So
1:34:32
you play Kudama first. You
1:34:34
play when your one drop you
1:34:37
put a land into play, play a land,
1:34:40
play another land. Yeah. Yeah. And and all of a sudden, you
1:34:42
have, you know, six fewer cards in your hand. And he's a
1:34:44
creature. so
1:34:46
you can drum off of -- Yeah. -- off of Torstrom. And
1:34:48
if you don't have the ability to enter your hand,
1:34:50
then you got your relacoroid tower type effects.
1:34:52
Yeah. And then you could also you might wanna
1:34:54
play seaborne music with Alconore if you're not looking to
1:34:57
empty your hands, so that way you just have all your you
1:34:59
can keep on tapping. Yeah. Keep
1:35:01
cast and keep blasting. do everything you need to do to
1:35:03
just go nuts here. And I
1:35:06
think we mentioned this earlier,
1:35:08
but all those protection spells we mentioned, you
1:35:10
know, the heroic interventions and all that stuff.
1:35:12
You want be playing those because you're
1:35:14
gonna make a very scary board state. You're gonna you're gonna be the threat. You've just drawn seven and cast
1:35:17
A77
1:35:20
Yep. So
1:35:21
we focused a lot on the draw seven
1:35:23
cards part of this, but there is another effect
1:35:28
on Torsten. when when she
1:35:30
dies, you make 711 soldier tokens. So you are focused
1:35:35
on that. There are lots of that you could include there
1:35:37
as well. Of course, your annoying obsessions
1:35:39
and parallel lives. So you make
1:35:41
fourteen -- Mhmm. -- total
1:35:43
divine visitations, fourteen Angeles
1:35:46
instead. Pretty good. Intangible virtue, creature tokens get plus one plus one that have vigilance.
1:35:48
You could play Luminess Broomoth again. We've talked
1:35:50
about this card three times now. It's great.
1:35:55
your commander dies comes right back has flying and enters the battlefield and
1:35:58
you get the death trigger pretty nice.
1:35:59
Hour of reckoning might be a
1:36:02
wind condition here for white white white
1:36:04
convoque and it destroys
1:36:06
all non token creatures. Yeah. Pretty nice. And then, of course, if you're playing a token deck in
1:36:09
Solesnia, it's
1:36:12
gotta be ora shards.
1:36:14
Whoa, man. Gross. Ora shards, Torsten Sacral to destroy seven
1:36:17
or including
1:36:20
Torsten eight. Arthaks are in
1:36:21
chains. Pretty good. That's pretty good. Pretty good. That's
1:36:23
what we call back breaking. And then you
1:36:25
just drew seven
1:36:28
cards to fresh hand. Okay. Torsten, pretty
1:36:30
good stuff. Seven man o.
1:36:30
Torsten. Yeah. I'm in man o. Seven man o.
1:36:33
You're in Solesnia.
1:36:35
You'll be You'll be fine.
1:36:37
What are you worried about? Alright. Let's talk about the last commander from the
1:36:40
box toppers. We got always
1:36:42
the letter x. It is Zaira.
1:36:46
the golden sting.
1:36:47
Yeah. For one and black red
1:36:49
green, so a four man A33
1:36:52
insect sassen with
1:36:54
flying and haste. Whenever Zero attacks, put an egg counter on another target creature without an
1:36:57
egg counter
1:37:00
on it. When that creature dies,
1:37:02
if it has an egg counter on it, draw a card and create A11
1:37:03
black insect creature
1:37:07
token with flying. Okay. So this reminds
1:37:09
me of Mathis feeding secret which is put down to counters on stuff and
1:37:11
you want those
1:37:14
things to die. We've seen these kind of cards before. like, Shaville is is
1:37:17
similar. It's in only in Gold Bar, it's
1:37:19
in green, black. Tetsamak puts bounty counters
1:37:21
on things. And when they die,
1:37:23
you get benefits. or you
1:37:25
you kill the things with counters on it. Yeah. So we're yeah. We're putting bounty
1:37:27
counters on stuff. interesting thing about
1:37:30
zebra that they don't usually
1:37:33
allow with these is you can put it on your own creature. Yeah. Usually, it
1:37:35
says a a creature in an opponent controls, but in this case, Zira can
1:37:37
put it on your
1:37:40
own stuff. And when that
1:37:42
creature dies, you make that one one inside token you a as which seems
1:37:44
pretty good. Yeah.
1:37:47
I I like that strategy
1:37:49
over putting them on your opponent's stuff. Because you get to use stuff
1:37:51
like the Ozzolift. Oh, yeah. It's Ozzolift time.
1:37:56
When stuff dies, the egg
1:37:58
counter goes on to the OZALIF, and then you can put it on another creature and you can keep
1:37:59
reusing that egg counter. And
1:38:02
it doesn't matter if the creature
1:38:04
has six
1:38:06
eight counters on it. It's still gonna just get you that
1:38:08
one insect creature token. But this is a great way
1:38:10
to like, hey, I put it onto my secret
1:38:13
tribe elder. I'm gonna sacrifice that. The counter goes
1:38:16
onto the OZALIF. I draw a card, make A11
1:38:18
and then I can move that counter to my
1:38:20
sport frog or
1:38:23
my undoubtedly void walker. all cards
1:38:25
that have the ability to sacrifice themselves and
1:38:27
give you that sort of extra bonus additional building. Yeah.
1:38:29
I love
1:38:32
creatures that sacrifice themselves here because you get
1:38:34
a little bit of extra value out of the sacrifice and you're under in the cantrips
1:38:39
almost. Yeah. like a thrashing Brantodon. For one green, green, you
1:38:41
can pay one sacrifice, thrashing Brantodon to
1:38:43
destroy Target, artifact, or enchantment. Or
1:38:45
caustic categoroid is a very
1:38:48
similar thing I like
1:38:50
iron in apprentice. It's a one man at zero zero and it's about filled with A11 counter on it. And when it dies, if it had
1:38:55
counters on it, put those counters
1:38:58
on target tree tree control. Very cute. A lot of that. Very good. And then you're gonna play your sack
1:39:03
outlets like viscerair, ultra of
1:39:05
dementia. Mhmm. These two cards that you put in I think are very good. These
1:39:08
are pretty
1:39:12
cool. So generous patron is a little bit
1:39:14
different than what we had been talking about, but you can also take those egg counters and
1:39:16
putting on opponents creatures. And
1:39:18
generous patron will reward you. says
1:39:22
whenever you put one or more counters on a creature, you don't control draw a card. It also has
1:39:24
support too. So it will put two
1:39:26
plus one counters on creatures when it enters
1:39:31
the battlefield, including opponents creatures. And you put hands. Yeah.
1:39:33
So, yeah, you every time
1:39:35
you put an egg token on something
1:39:37
you draw, and then every time that
1:39:39
thing dies, it dies you could
1:39:41
draw again. Yep. Which is pretty cool. The other way of
1:39:43
doubling up your egg counters is by
1:39:46
doubling up your attack triggers
1:39:48
-- Mhmm. -- putting wolf scar of ice
1:39:50
wind dale in
1:39:51
his handsome man is a neat move. He's
1:39:53
hanging out with
1:39:55
a big b. Wolfcard.
1:39:57
Wolfcard just is beef
1:39:59
rare.
1:39:59
Yeah. be more air
1:40:01
the i hope
1:40:04
Wolfcard is a human barbarian for three,
1:40:06
red, green. It is melee. It is A44 It says, if a creature you control, attacking
1:40:08
would cause a triggered ability of
1:40:10
a permanent you control to trigger.
1:40:13
that ability triggers an additional time. So
1:40:15
double the Zara triggers. So different creatures and get
1:40:18
two egg tokens per
1:40:20
attack. Yep.
1:40:22
Again, if you're putting the counters on
1:40:24
your opponent's creatures, cool, wrath
1:40:26
knight is, like, really sweet. This
1:40:28
card is sick. It's really rude.
1:40:31
Yeah. This is the call reader. This is three, and then rachdos.
1:40:33
Ratdos of firemen for A33 flying
1:40:35
and wizard deals damage to the four in the
1:40:37
form of mine's own, mine's own counters. But more importantly, creatures
1:40:39
your opponents can role with
1:40:41
couches on them can't attack or block. So you you guys just
1:40:43
wait right there without a
1:40:46
commission, they are now BSX.
1:40:50
It's pretty it's pretty good. It also,
1:40:52
like, if you have this onboard, nobody
1:40:54
attacks you. Right? Yeah. Because you just
1:40:56
block with the well, no one
1:40:58
attacks you because you can just put counters
1:41:01
on stuff. Yeah. Yeah. It's it's pretty interesting because even there they
1:41:03
could just put a plus and plus encounter on the creature and
1:41:05
they no longer can do anything. It all
1:41:07
yeah. It is small
1:41:10
upside if your opponent's playing a counter deck. So this card can really gum up the board if you're just like, you know what? need
1:41:12
a little time -- Yep. --
1:41:14
curate my bug army and cholorathnite as
1:41:19
really gonna slow things down. Yeah. And if you're, again, you're putting stuff on their creatures, then
1:41:21
you've got you're in Junt. You're
1:41:23
in the removal colors.
1:41:26
Mhmm. So internal grasp. peace within.
1:41:28
Go for the throat. Curtin's call. All of these are gonna be able to kill
1:41:30
creatures and give you your one ones and draw your cards, putrefied, the devil.
1:41:33
We could go on and on and
1:41:35
on and on and on. Absolutely.
1:41:38
There's a lot of different ways to
1:41:40
to sort of skin this pig or
1:41:42
to, I don't know, milk this hive
1:41:45
don't know. What do you do with hives? You
1:41:47
don't milk them. Yeah. Just tell you honey them. You honey the hives. There's a lot of to honey the
1:41:49
hives. You get the h
1:41:51
the honey from
1:41:53
I'm so sorry. I
1:41:55
gave that other image to everyone.
1:41:57
Mhmm. So noking a hug.
1:41:59
Doctor
1:41:59
She's a Phoebe. She's an insect assassin.
1:42:02
And she's wearing She's one of those. If you look at the original Zera, it's kinda like, why did they
1:42:06
what when did
1:42:08
they'll be get into magic? OG magicart is incredible
1:42:10
because they were just taking swings. Yeah. And now that we have
1:42:13
to deal with
1:42:16
Because because of the theme, they're like, when
1:42:18
they take these old legends, they're like, well, we gotta make another zero. We gotta make a zero. Yeah. This this
1:42:23
one's pretty looks like she could be on Nucapena,
1:42:25
to be honest. She does. She doesn't definitely has, like, the the cool cool party
1:42:28
-- Yeah.
1:42:30
-- five. She does. Yeah. She's golden too. And look at the hat. The
1:42:32
hat's so cool. Okay. Those are the
1:42:34
commanders for the second half of
1:42:37
the box toppers. Now we're gonna talk about our favorite as well as what
1:42:39
we consider to be the most powerful spoiler
1:42:42
alert. Rachel and I reached the exact
1:42:44
same conclusion. We met
1:42:46
In fact, probably based on our
1:42:48
excitement when we talked about them on this episode,
1:42:50
you'll be able to to guess which ones
1:42:52
we like most. Just probably guess But what
1:42:54
was your favorite comment from the episode?
1:42:56
Is it a stand? It's dang.
1:42:58
He's so cool. Yeah. So
1:43:00
stinging. It's a it's a totally new way to to
1:43:02
do Voltron and the fact that it gets a Voltron buddy is is just pretty sweet.
1:43:07
It's so fetch. and the most powerful commander
1:43:09
from this episode, I believe it's Torawaki, the younger -- Yeah. -- which
1:43:11
is crazy considering, normally,
1:43:14
we're trying to find two
1:43:16
man o ones or the one man arc
1:43:18
manors that are just like crazy. But in this case, Toruaki, we've saw them
1:43:21
game nights. I don't think had I seen it on game. Nice
1:43:23
actually and had had played against Josh's deck build that I would
1:43:25
consider it the strongest. But now seeing it in
1:43:28
action and hearing a lot about people talk about it,
1:43:30
it to me really stands out as the most
1:43:32
power careful. For sure. I
1:43:34
if if you're playing against Horwaki, you'll expect a lot of the storm synergy, and it's gonna be pretty tough
1:43:37
to interact with.
1:43:39
So you best keep that
1:43:41
archer off the boomerang. ten. That's pretty good. in that game. Pretty
1:43:43
good. Outside Torsten, actually kind
1:43:47
of is close too as well, either my
1:43:49
favorite or powerful because, again, drawing cards pretty good. I agree. I think Torsten's a ton of
1:43:51
fun, and it's a cool way to do a
1:43:54
Celasma blink, which we don't often see. Yeah.
1:43:56
That's right. Yeah.
1:43:58
Yeah. Yeah. Alright. To the listeners, what was your favorite commander out of the bunch that we talked about today? What was your favorite commander out of the
1:44:00
cheese?
1:44:00
five
1:44:05
thousand that we've talked about for Dominaria. What are you beside the build?
1:44:07
Did we miss any synergies that you think is super sweet tech that
1:44:09
we need to know about? Let us know
1:44:11
in the comments. there's
1:44:14
always such lively discussion down there. It's really actually
1:44:16
quite a nice place and I'm really proud of
1:44:19
the environment that we fostered over
1:44:21
the last cheese. eight years now. Oh, I'm
1:44:23
good now. You can also tweet at us. You
1:44:25
can tweet at rachel weeks. You can tweet at
1:44:27
me at JF1 command cast,
1:44:29
Josh Lee Klee, But before you do that, go
1:44:31
on your
1:44:32
computer or your phone. And head on over
1:44:34
to WWW dot channel fireball dot com
1:44:36
slash command because you want Torawaki. You wanna play
1:44:38
grape shot. You want to play Torsten.
1:44:41
You wanna be a
1:44:43
bee. The general viral marketplace
1:44:45
has you cover single sealed product
1:44:47
and more you're shopping from local game stores around
1:44:49
the country. There's nothing really much else to be said
1:44:51
about that. You're supporting a real
1:44:53
business and you're buying cards that you need because you're a magic player. That's
1:44:55
what we do. We need to get cards to play the
1:44:57
game. Channelfirebell dot com slash command or enter promo code
1:45:00
command at checkout. And then when you get those cards,
1:45:02
ultra pro dot com slash command or just buy
1:45:04
some product at your store. Leave
1:45:06
those cards up. Make sure they're in pristine condition. Put them on a nice play mat. Make sure that it's not
1:45:08
stained. Your staying deck needs
1:45:10
to be perfectly in place. Mhmm.
1:45:14
And you're gonna need sleeves to protect it. So ultralow
1:45:17
dot com slash command. Okay.
1:45:19
No end step. This
1:45:21
episode's too long already. So let's move to our
1:45:23
cleanup set. Big thanks to our amazing team here at
1:45:25
the command zone, Damon Lens. Ashland Rose, Craig
1:45:27
Blanchett, Arthur Metal Croft, Lady Dangerpants, and
1:45:29
Lung, Josh Murphy, Jake Bosch, Patrick Nann,
1:45:32
Dormbridge in Walter Groff Glide, Jamie
1:45:34
Block Mitch Trafford Evan Limberger, Josh Lee Quai of Game Night's fame. Big shoutout
1:45:36
to Truck Tie,
1:45:39
who helps to a lot with the research for all
1:45:41
of these. And he also puts together, Alan, if you see us looking at his computer, all
1:45:43
these card images so that we're able to
1:45:46
just reference them and not look on our
1:45:48
phones. Big thanks to you, Rachel,
1:45:50
for being on the show as well. Thanks for having me. Yeah. I'm sure everyone really appreciates your insight. I love there
1:45:52
was, like, seven cards today that I'd
1:45:54
never seen before. Here for the jank
1:45:58
I am here for the jank and for the power. And
1:45:59
Big thanks is always a Jeffrey Palmer. He does the
1:46:02
LivingCard animation to often live behind us on the set.
1:46:04
As well as star our show on
1:46:06
YouTube, you can find him at LivingCard's MTG.
1:46:08
Alright, everyone. Hope you enjoyed all of our set reviews
1:46:10
for Domino's United. We have the in the ninety nine with Rachel the
1:46:13
indo ninety nine
1:46:14
coming up. there's even more cards that you put in your deck.
1:46:16
But until then, happy brewing. Hope to see some
1:46:18
of these decks out in the wild soon.
1:46:21
Maybe at magic thirty. Are you going? I can't make it's
1:46:23
magic thirty. Darn. Well, it like it's a magic summon. If I see any
1:46:25
of the cards that we talked about today, I'll think
1:46:28
of you. Yeah. Save a sting for me.
1:46:30
I will save a sting for you. I'll
1:46:32
play sting. in your honor. Yeah.
1:46:34
I want a twin. That's a Rachel twin. You know what I'm saying? Whoa. Modify it so that you're the same
1:46:36
twin that I'm staying. Yeah.
1:46:38
Oh, I love it already. Alright.
1:46:42
Thanks everyone.
1:46:44
We'll see you
1:46:48
next time. Peace.
1:46:51
Thank you
1:46:55
for your
1:46:58
attention. For further
1:47:00
inquiries, send an email to
1:47:02
command cast at rocket junk dot com or ask us on Twitter at
1:47:04
JF1
1:47:08
and at Joshua Quai.
1:47:10
See you later. And later. Greetings, Hero
1:47:16
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