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The Covenant Cast

Covenant

The Covenant Cast

A weekly Games and Hobbies podcast
Good podcast? Give it some love!
The Covenant Cast

Covenant

The Covenant Cast

Episodes
The Covenant Cast

Covenant

The Covenant Cast

A weekly Games and Hobbies podcast
Good podcast? Give it some love!
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Episodes of The Covenant Cast

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Woodrow and Josh, the founders of Kingswood Games, are relaunching the AEG classic card game, Warlord, into the modern era. It's an incredible story of two longtime fans bringing back something that they clearly love, with serious echoes of FFG
We're back after seven months with one of our favorite creators in the tabletop gaming industry, Andrew Navaro (former Fantasy Flight Games Head of Studio, founder of Earthborne Games), for a deeper look at independent publishing through the le
We've been following Alpha Clash since 2022, and have consistently been impressed with the drive and output of the people behind it. Join us for a conversation with Ridge Kiley, founder of Rising Empire Studios and creator of the Alpha Clash TC
A remarkable moment - a random comment on our Nighmare Before Christmas TCG stream turns into a conversation and relationship with its designer, Andrew Parks, who then blows us away with fascinating stories from the early days of tabletop (Z-Ma
Zach has been taken in by the upcoming Lord of the Rings "Universes Beyond" set of Magic: The Gathering. So much so that he's now learning everything about what to buy, where to buy it, and where to play it. Join us for a conversation about ho
Conversations around expandable games and the LGS continue to swirl online, especially amid things like Magic's continued embrace of direct sales, Flesh and Blood's presence (or non-presence) at retail, and Sorcery's "one set a year, play how y
We recently hosted our first big event since COVID shut everything down (technically our biggest to date!). As those of you following for the past few years are certainly aware, we've been fascinated by the competitive v casual paradigm, especi
As 2022 wraps up, in many ways it signals the end of the "pandemic" era of thinking, both professionally and personally. Join us for a recap of 2022 in the context of the past few years, and a look ahead to a world that is once again full of po
These two words seem to haunt the tabletop gaming landscape, and after many decades of exposure there still is not broad agreement as to what they mean. Behind these terms is a more accurate understanding of what each of us is looking for in th
A lesson to publishers, and to every human being who communicates - Ghost Galaxy's "Dis In Formats" article is everything we could have hoped for as concern over new Organized Play formats spread throughout the online community. Even if you've
Who better to see KeyForge through its next era than the founder of Fantasy Flight Games - Christian T. Petersen. Join us for a wonderfully candid conversation about GameFound, crowdfunding, retail, organized play, PvE, and the future of the fi
Card games - and so many things in life - aren't always about having it all. As the expectations around "instant" card access and competitive advantage skew the original TCG (and LCG) equation, we look to our recent Sorcery One Box Meta series
When the largest TCG marketplace buys one of the largest TCG content and event management entities, it's sure to have an impact on the industry. Join two non-Magic players as they look into the future - and inevitably dig up old questions about
This week, Ghost Galaxy (run by former FFG founder Christian Petersen) announced that their reboot of KeyForge would be kicked off by a GameFound campaign for the first "new" set, Winds of Exchange. The questions this raises, and their potentia
Hot on the heels of SolForge Fusion's release and our subsequent podcast (Ep 194) about the Future of Unique Deck Games, Christian Petersen's Ghost Galaxy Games announces their acquisition of KeyForge and a full release of two PvE scenarios - K
Confused or overwhelmed by all the seemingly insane things that players say in this hobby? Join us as we define terms like "aggro", "limited", "bounce", and even TC classics like "bugatti". You'll be up to speed in no time!
For the final episode of the series, Steven and Zach tackle the issue of "free" effects in games with an approach now influenced by all of the previous Power Seven conversations. Notably, can anything really be "free"?
Concepts like "mana screw" and "non-games" have existed in card gaming from the start, stemming from the reality that sometimes you do not draw the resource cards you need to play out your deck. With more recent designs doing away with resource
Designers often employ powerful effects that target specific cards or archetypes when a meta becomes unbalanced. But is this ever the right answer? Our dear friend Alex Davy (Star Wars: X-Wing, Star Wars: Legion) joins us for an enticing conve
Huge board states, compounding static effects, unlimited stacked triggers - some games can get to a point where simply operating the rules is difficult and making meaningful decisions feels impossible. We've brought in Justin Gary (Ascension,
How many metagames have been ruined by a deck that just simply says "no" to whatever you want to do? And yet how many of your friends absolutely love playing said decks? Denial mechanics might be the most difficult game design needle to thread.
A simple act - replaying a card or two from your discard pile - has been the bane of countless metagames. Does such a seemingly innocent mechanic really cause problems? Should designers stay away from the idea of recursion entirely? Join us as
Should cards ever be limited to "1 per deck", especially as a balancing mechanic? Can strong cards exist if they are drawn less often? Can the variance of rare cards be fun for all players? Join us for a phenomenal conversation with MJ Newman
Get ready for our most ambitious podcast series to date! Expanding on the principles of our "How to Ruin a Game" series, we've identified seven common design mechanics that are particularly troublesome to game balance, and are interviewing an e
Recorded the evening before FAB 2.0 was officially announced, Legend Story Studios' founder James White shares a number of perspectives that provide context to that announcement, as well as the long-term future of the Flesh and Blood TCG - incl
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