The gang runs into some trouble in Easthaven, while looking for information about the orphan children of Nimsey Huddle. They also see a familiar face that means trouble.
After leaving the Windbreak Panopticon Prison, the gang decides to head back to ten towns. First stopping by the town of Lonelywood, and visting things from the past.
The gang continues to the Prison. Once inside, they are surrounded by the worst of the worst criminals. As they go to question one prisoner in paticular, the gang finds themselves in muddy waters.
As the group starts to make their way to the prison located north, they run into some familiar trouble. While dealing with it, they find themselves in hopefully abandoned Black Cabin.
The gang makes their way back to the Tentowns. The have a lot of gold and objects to sell, after a successful heist of some of the dragon horde. The money burns a hole in their pocket as they cannot spend it fast enough!
The crew makes a new friend and explores the Ship the Dark Duchess. They are forced with a choice that may endanger the lives of the group in the future.
The group has decided to go after a ship from Idana's Past, traveling west. Running into towns of the past and visiting childhood pasts. A time of reflection and a few brawls.
The gang decides on what they do next, and head to Easthaven. There they run into some political groups looking for political pull. Vell's past comes crashing back.
The group wrestles with the past and choices made. They are once again thrust right into the heat of things. Friends lost, new friends gained, and maybe a new hope.
The group is finishing their exploration of the Id Ascendant. They must confront fears and push themselves to their limits and even more. What has been building up may finally have some answers.
After meeting a new friend Oro convinces his group to deal with his origins to this land. The group begins a journey to the Spine of the World, in hopes of something otherwordly.
The gang resolved the events of last time, as they attempt to meet up once again. Things have changed around Bryn Shandor now, will the group choose to stay?
In this supersized episode the group seperates again, some called to help resolve a confession to some murders, while the other goes to meet up with a spooky friend. Will the group bite off more than they can chew at the moment?
The group has had a very interesting 24hrs. They look for a lost friend, find a new one and learn more about the happenings of the night. Will the group break the chain, or get swallowed by it?
In this epic episode, the party goes to relax and have a well deserved nights rest. It is soon interrupted, the party must face the consequences of last episode. Things have come to a boil as the group desperately attempts to stop it from boili
After the battle from the last episode, the group is headed back to Bryn Shandor. An acquaintance asks for some help as the TenTown's speakers gather to discuss these murders and the human lottery. Will the gang be able to help find resolve for
The Group on their way back to town, stumble on a campsite. It is inviting and warm from the blizzard. However, the closer they get they realize all is not what it seems.
We join the group after the battle with Sephek, and on the way to Easthaven. Hopefully there in time to save what could be a stranded cart with supplies. Idana reveals something BIG about her past.
The adventurers are invistigating some murders, that brought them to a scummy tavern, The group finds out a little more about the murders that have happened in TenTowns, they confront an old friend about shady business.