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No Rest For the Layoffs - Mar 1, 2024

No Rest For the Layoffs - Mar 1, 2024

Released Sunday, 3rd March 2024
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No Rest For the Layoffs - Mar 1, 2024

No Rest For the Layoffs - Mar 1, 2024

No Rest For the Layoffs - Mar 1, 2024

No Rest For the Layoffs - Mar 1, 2024

Sunday, 3rd March 2024
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0:18

Hello, I am Daniel Bloodworth,

0:21

we are Easy Allies and this is

0:23

the Easy Allies Podcast. This week I'm

0:25

joined by Isla Hink. Hi. Up

0:27

on this desk. Hi. We've

0:30

also got Michael Damiani. Hello,

0:33

you should be playing Rebirth right now. We

0:35

should all be playing Rebirth right now. Damiani,

0:38

I suck at blocking. Teach

0:40

me how to block them. There's a materia that will help

0:42

you do that. Yeah, I have it and it doesn't

0:44

help. The level, it

0:46

has to level up. It's

0:49

the precision blocking one or is there another one

0:51

that? Steadfast block, you want that

0:53

one. I have that one too. When

0:56

it's maxed out you take like no damage. Interesting

0:58

block. Also Queen's

1:00

Blood is so good. Nice. Anyway,

1:02

start the podcast, sorry. In

1:05

the control room again it all happened. We got

1:07

Don Casanova. Hello, hello, hello. And

1:10

Huber and Gabi are both out this

1:13

week. But

1:15

friends we're going to talk about what's new,

1:17

what's news and what we've been playing. We're

1:19

talking about that Bellatro. Hell yeah.

1:22

We're talking about some Pokemon stuff. Sure.

1:25

We've got that January sales report. Oh sick.

1:29

I put some time into that Roguelite mode

1:31

for Splatoon 3. And

1:35

yeah, it's been a brutal week

1:37

with a lot of layoffs and other related

1:40

items to cover. And

1:43

because I've been jamming stuff in all

1:45

this week, skipping

1:47

the wrong question this week, no question this

1:50

week. Going right into Isla

1:54

playing Bellatro. Oh my god dude.

1:56

We're obsessed with this game. Bellatro

1:58

is so good. I slapped

2:01

it on my steam deck. I

2:03

was just in vacation in Hawaii. Got

2:05

a bad sunburn on my chest, but I'm okay

2:08

now. And yeah,

2:10

so I was playing Bellatro in

2:12

the hotel room. I think I still have

2:14

pretty gnarly eye strain from playing

2:17

so much. Oh, from so much? Well,

2:19

and rebirth. But like, I

2:21

was playing this on the plane. I was playing it on

2:23

the thing. It's only 64 megabytes. My

2:25

friend Jason Wishnov was gushing, but he

2:27

was like, it was pretty impressive. Obviously,

2:30

there's not a whole lot of graphics going

2:32

on, but that's still pretty good. Yeah,

2:35

well, that's a funny thing because I

2:37

saw one of my contacts. They were

2:39

like, I uninstalled it. And

2:41

then they were playing it the next day, and they're

2:44

like, I thought you uninstalled it. I was like, yeah,

2:46

I reinstalled it. It's not a barrier. 64

2:49

megabytes is not a barrier. Uninstalling it

2:51

does nothing. Literally is less than a

2:53

second. So for the uninitiated Bellatro, what

2:56

is it? Well, it is a poker-themed,

2:58

rogue-like game, rogue

3:00

light, whatever, where

3:02

you go on runs to

3:05

try to beat antis,

3:07

which, you know, it's just a

3:09

theme for a level. That's just, I had to look

3:11

it up. I was like, what

3:14

is antis seven mean? And it's just like

3:16

level seven. Because I was

3:18

like, I'm not paying an antis, so I don't know what's

3:20

happening. But yeah, so you

3:23

have cards. Every run, you start

3:25

fresh, and you try to get as high

3:28

as you can. I haven't

3:30

beat anti-8 yet, but after that, I

3:32

guess it kind of opens up, and you go beyond

3:35

that. And

3:38

it gets insane, I hear. The

3:40

difficulty jump is bananas past

3:42

there. I

3:45

need pointers from Jason, because he says he's

3:47

a Bellatro wiz. But I'm just doing okay.

3:49

Yeah, of course he is. Of course he

3:51

is. There's a lot of math on

3:54

his side. Yeah,

3:57

Jason Wierst of the game developer, if you don't

3:59

know. I forgot there came an echo. Anyway,

4:03

so yeah, you go and you try to

4:06

make hands, you get new little

4:08

cards and you can add and remove cards from

4:10

your deck to try to make your

4:12

deck stronger. You can get

4:14

Joker cards which build up and

4:18

change your strategies. Some

4:20

of them are like, get a

4:22

times 12 multiplier if

4:25

you play a hand that only has three

4:28

cards in it, or less, right? So

4:30

it's like, it would change how

4:32

you are strategizing. And if you

4:34

get a bunch that like, proc

4:36

on top of each other, you can get planet

4:39

cards that upgrade the efficacy of

4:41

a certain hand, for

4:43

example, as well. So if you've gotten two

4:45

pairs, upgraded a bunch,

4:47

and you have a Joker that gives you a big

4:49

multiplier for two pair, then

4:52

you're gonna try to lean into getting a bunch of pairs, right?

4:55

Same if you're trying to do a

4:57

straight or whatever. And

5:00

it's one of those games that sounds really

5:03

stupid and simple to talk about, but

5:05

when you're playing it, it just works.

5:09

Right. It's so good. Because

5:12

I feel like the experience I've

5:14

seen is like people just installers,

5:16

like yeah, whatever, and then

5:18

it's the next morning. Then four days have gone by

5:20

and you're like, what's happening? And your

5:22

eyes hurt still. I

5:25

turned down the CRT effect also. My

5:29

eyes still hurt from playing the

5:31

scene so much. But yeah. The

5:33

CRT effect on a Steam Deck is kind of funny to

5:35

me. Yeah,

5:38

because I've only played it on my Steam Deck, so. Yeah,

5:42

I don't know. This game rips. It's

5:46

the ultimate one more run game. You

5:49

don't wanna stop. Every

5:52

time I stopped, I only stopped because my battery

5:54

ran out. Okay. And

5:57

I was trying to plug it in while I was, you know,

5:59

but it was. I heard

6:02

it sounded like people had a hard time

6:04

getting their first win, but then once you

6:07

get your first win Then it just starts

6:09

to like snowball. How does that they probably

6:11

mean beating? anti-8 It's

6:14

funny because like my first two

6:16

or three runs were really

6:19

really good weirdly I made

6:21

it to anti-7. I think like both

6:24

times the first couple of times I played after

6:27

the tutorial And

6:29

then the bunch of my runs after that

6:31

were way worse like I would die in like six or

6:33

whatever Because I just didn't

6:35

have as good of RNG

6:39

or whatever. I don't know that didn't get the

6:41

same cards didn't get the same stuff you can

6:44

choose different decks to start

6:46

with that do things like plus one hand size

6:48

or plus one discard or plus You

6:51

know this and that and the other thing there's

6:53

a whole bunch of them and you your collection

6:55

increases as you find

6:57

new things and

7:00

so you sort of That's

7:02

the kind of robe light element of it is

7:04

that you're unlocking more

7:07

things progressively and Some

7:09

how is that you just like get them from a

7:11

win or do you get cash from one and then

7:13

buy them some? They they unlock in different ways a

7:15

lot of them are like get 75 things

7:18

in your collection, which means like use

7:21

Oh Packs and jokers and

7:23

cards and and effects and stuff like that

7:25

some of them are like get 10 Card

7:29

enchantment types or whatever, you know stuff

7:31

like that generally is how you unlock them

7:34

And then you don't you don't

7:36

really start with money unless you use a certain deck

7:38

that like gives you start with $10 or whatever So

7:41

you just get them by doing that and then

7:43

when you start the game over sorry, you can

7:45

choose that deck or whatever um

7:49

Yeah, and certain jokers have different rarities

7:51

So like it's more or less

7:54

rare that they'll show up on your run But you can

7:56

do other things to increase the chances of rare stuff to

7:58

show you know, all the whole kitten

8:00

caboodle, the whole thing. And

8:03

yeah, you have discards, which is unusual,

8:05

and your hand size is kind of

8:07

variable. You end up with, you

8:09

know, seven or eight cards usually to

8:12

pick from, and you're trying to make the best hands.

8:15

And a lot of times you'll make like

8:17

one really good hand and just like

8:19

win the blind on that. Or sometimes

8:21

you use all four or five of your

8:23

hands to try and do it with smaller

8:25

things. So like, it starts on

8:27

anti one, level one is like the

8:29

small blind is $300 or whatever, which

8:31

you can pretty easily make in a

8:33

hand or two. Because you have no like,

8:37

any jokers or anything really to start out with. And then

8:39

by the end of it, you know, the blinds are like

8:41

40,000 or like,

8:43

I hear later after like I hear in like

8:46

anti 10 or whatever 12 when it like super

8:48

gets hard, there's like $2 million blinds and

8:50

stuff. And I'm just like, I can't even picture

8:52

that like the best I've, I think

8:54

I've gotten like 40,000 in a hand

8:56

once and I was like feeling really good about myself.

8:58

And then Jason's like, I needed 2 million. I was

9:01

like, what? Like, how's that

9:03

possible? So it seems

9:06

like there's definitely like a whole lot

9:09

of other depth that I

9:11

haven't even scratched the surface on yet, you know, and

9:13

I've played maybe like, I don't

9:15

know, I was on vacation. So it's like, I played probably like

9:18

six or seven or eight hours of it because you know, part of

9:20

that was on a plane. Yeah. Yeah. Yeah. I

9:23

mean, you had thoughts. I

9:26

mean, I'm looking at this. I mean, I'm

9:28

always intimidated by card games, but I enjoyed

9:33

Queen's blood. So these look like, but

9:35

like the thing is this completely different

9:37

you describing and me reading it like

9:39

they're like, obviously, I, you know,

9:41

I'm biased against card games or like they have

9:44

a lot of variety. I can tell that at

9:46

least that they play differently. This

9:48

one seems like the enhancing stuff

9:50

is like, like,

9:52

yeah, it's about, you mentioned RNG versus whether

9:55

there's anything you do like prep wise. And

9:57

since it's you, you earn

9:59

cards. But you like don't earn anything

10:01

else I guess is that what you were saying

10:03

like you can like increase your collection of cards

10:06

But you can change like so

10:08

I mean you know I've unlocked

10:10

like four or five decks you know so Okay,

10:13

this may change, but like the

10:16

stuff. I've unlocked is different

10:18

decks Generally that you start

10:20

the run with and some of them

10:22

give you extra hand size or hands

10:24

per turn or disc cards or like

10:27

I think one of the ones I have gives

10:29

you $10 to start the run stuff

10:32

like that, so it's like things

10:34

like that yeah, and I They

10:37

may or may not have different amounts of cards in them when

10:39

they start I think so far They've all just

10:41

started regular 52 cards, but you

10:43

can change that throughout your run Okay,

10:46

so you can control. It's

10:48

a fun mix of the

10:51

RNG is just like what card will you draw

10:53

like a normal card game and What

10:56

will show up in the shop? But

10:58

beyond that like you know We're

11:00

within that I should say you can exercise

11:03

as much control as you can exercise to like

11:05

try to control what's happening But yeah, okay

11:09

Then the two other questions I have

11:11

some reading the steam page on this Tarot

11:14

cards yeah in here and planet

11:17

card. Yeah, so tarot cards Enhance

11:20

an individual card and

11:22

planet card enhances like your whole like hand

11:24

is that how it works or my misunderstanding?

11:27

That's pretty close yeah Tarot

11:29

cards usually yeah enhance like a card some

11:31

of them. There's a bunch of different effects,

11:33

but one of them just like You

11:36

select two cards, and it'll make them both

11:38

bonus cards which give you extra

11:40

multiplier or extra chips

11:43

So like you do a hand

11:45

and face cards and aces give

11:47

you 10 or 11 chips And then

11:50

every other number gives you that amount of Numbers

11:53

chips so like an 8 card gives you 8 chips

11:55

whatever And then you

11:57

have a multiplier applied to that so

12:00

So like if you're playing

12:02

two pair like I was saying before and

12:04

like if that's base level 20 chips times

12:07

two you would get 40 chips

12:09

for that. Forty dollars, forty points,

12:12

whatever. So like the

12:14

basic goal of the game is just to increase that

12:16

chip number and increase that malt number. So

12:19

tarot cards can do that. They can

12:21

do different effects like making

12:23

cards, stuff like steel cards where it's

12:25

like okay if you keep this card in your

12:27

hand and don't play it, it'll add a 1.5

12:30

multiplier to your

12:32

whole hand. And so you get

12:34

all kinds of wacky strategies and they all have

12:36

synergies like that. Planet

12:38

cards basically up

12:40

the effectiveness and you level

12:43

up how powerful a

12:45

type of hand is. So

12:47

like you level up straights or flushes or

12:49

full houses or pairs or high card. And

12:53

so like a high card is the crappiest

12:55

hand you can have and

12:58

still like get something out of it. And

13:00

like base level it's like 10 chips times one or

13:02

something like that. But you could level it up to

13:04

be like more powerful. It

13:06

still isn't going to be as good as a straight

13:08

flush but you can make it

13:10

stronger if you wanted to. But maybe you get

13:13

a joker effect that's like hey do a high card and get a

13:15

billion points and you're like okay. From

13:18

the anti-z you played, which of the

13:20

three would you say is like the

13:22

most important to being successful? Joker cards,

13:24

tarot cards, or the planet cards? You

13:27

really need to have a good combination of

13:29

all three. But

13:31

in my early games I just

13:35

happened upon a perfect synergy of

13:38

a really good couple of joker cards that were

13:40

proccing on the same things that I

13:42

was able to upgrade with planet cards.

13:46

That run I think it was full houses

13:48

or three of a kinds or something like that, like

13:50

kind of medium rare. So I was able to like

13:52

discard and draw cards and get it

13:55

fairly often. It might have been

13:57

straights. But like so I had... Like

14:00

two or three jokers that were proccing on that

14:02

giving it more chips and malting it and then

14:04

I'd upgraded it to like level Three or four,

14:07

you know and like I almost beat the the

14:09

base game on like my second run Which

14:13

makes every other defeat feel so much worse,

14:15

but right But

14:17

yeah, you just kind of get lucky sometimes, but

14:19

it's all strategy, too Anyway,

14:24

I feel like the launch was definitely one of those games where it's just

14:26

like Play it. Yeah,

14:28

get it and play it and it's easier than hearing about

14:30

it. You know, cuz it's like kind

14:33

of hard to Describe it. Yeah,

14:35

well, well, I was still hoping to cuz

14:38

like this is like full-on Huber bait Oh,

14:41

yeah, like get him on a like a talking

14:43

about this without Huber feels like religious Like

14:46

he's gonna love I don't know if he's played

14:48

it yet, but he's gonna love it Don Have

14:50

you played this you would love I didn't have a

14:52

chance to play it at all Yeah, I haven't even

14:54

cracked the seal you intend to you and Huber need

14:56

to play this like this is this is like It's

14:59

like it's like darkest dungeon or

15:02

or rogue rogue legacy, but

15:04

poker Yeah, like it's it's

15:07

it's the most Huber bait that

15:09

ever happened And

15:13

Yeah, if there were like shit

15:15

there might be like bonds in there.

15:17

I don't know I haven't unlocked everything right

15:21

Nice Moving

15:25

on to some headlines Last

15:28

week we had a Nintendo Direct but Pokemon likes

15:30

to do their own thing So

15:33

we had a Pokemon presents this week Oh

15:36

done on the anniversary of When

15:39

Pokemon red and green were first released in

15:41

Japan Started with

15:43

a lot of quick updates on mobile games Don

15:45

you can just go ahead and play this I

15:47

queued up this cafe remix trailer just because it

15:49

was really cute But like

15:51

yeah Pokemon go is getting some

15:53

characters from the new series is

15:56

coming to Netflix the concierge series

15:58

Pokemon horizons Oh, yeah, because

16:00

concierge is already out. Have you seen concierge?

16:02

It's so cute. Uh,

16:05

yeah, I think so. Anyway, it's really cute.

16:07

Yeah. Ryko, Entei, and Siakun are

16:09

coming to Pokémon Sleep. Pokémon

16:12

Masters DX is getting an update. Every

16:14

time Pokémon Sleep makes you laugh. Yeah,

16:17

the cafe remix is getting

16:19

events. Pokémon Unite

16:21

is getting characters, etc. And

16:24

it was hilarious because even in the trailer, or

16:27

in the present, they were like, moving

16:29

on after all

16:32

the mobile games. Moving on. Anyway.

16:34

Yeah, I'm like, I'm over here, I'm

16:36

like, what is Pokémon Cafe? It looks

16:38

kind of cute. Oh,

16:41

I think it was more of a puzzle game, right, Damiani? Which

16:43

one? Pokémon Cafe. I

16:46

get them all mixed up. But yeah. I

16:49

think it is. Damiani. Sorry, I was up front.

16:51

I'll give you behind the scenes. I get told blood. I

16:55

have a cursory following of these Pokémon things

16:57

because there's so many of them at this

16:59

point. And I'm just like, you

17:02

know what? Where's the big

17:04

stuff? Have they done... We'll

17:06

get to it in a second. There's just too much. I'm

17:09

glad that people enjoyed it, but that

17:12

stuff doesn't feel like it needed to be... I guess it's Pokémon

17:14

present. It's Pokémon

17:16

Day. Yeah, that's insane. They're celebrating Pokémon.

17:19

Yeah. I mean, I get it. They're

17:22

just doing little things in every Pokémon game. But

17:24

you also said, even they were kind of

17:26

like, all right, moving along, it's like they

17:28

know what's up. But I think it was

17:30

more that they were excited to talk about

17:32

the biggest thing at the end, obviously. Yeah,

17:35

between those two, this is a very interesting

17:37

announcement. I'm curious to get your

17:39

take, Damiani. So you can roll

17:42

this. They're doing a Pokémon

17:44

trading card game pocket.

17:46

Wait, what? So... So

17:50

it's just a phone game of the paper

17:52

card game. Yes, and they show... I mean,

17:54

everybody else has one. ...that opening a pack

17:56

like a hundred times in this trailer, like

17:58

they just love showing that... that finger

18:00

going across the screen and slicing open

18:03

that pack that's the dopamine blood they

18:05

know what they're doing and the notification every

18:07

time you get a pack too they just keep

18:09

showing that but yeah

18:11

it is a digital version of

18:13

the card game with some

18:15

differences they seem to really

18:18

really really be emphasizing the collection part of

18:20

it yeah I was like can you play

18:22

yeah so there are they called them quick

18:24

battles that you can do but

18:26

they say it's a simplified rule set it's not

18:28

the full rule set in the in the trailer

18:30

he was like trying

18:33

to listen to this woman he's talking to

18:35

but he noticed he got the notifications are

18:37

he's like trying to look at his phone

18:39

while still like nodding at her like uh-huh

18:43

very real anyway but

18:45

yeah so you do see some some smaller

18:48

battles they have a thing in there too

18:50

called immersive cards oh

18:53

and those are like basically they like

18:56

they create like a diorama out

18:58

of the artwork honestly

19:00

that's kind of pretty sort of like let you

19:02

travel through the art a little bit yeah these

19:04

are awesome I love this kind of sick yeah

19:07

yeah I mean this is stupid but this is

19:09

kind of sick and then they say you get two

19:12

packs per day for

19:14

free just raw yeah but then

19:17

if they're for free then what kind of and

19:19

it's getting primarily developed by DNA of course with

19:28

you like creatures and Pokemon company involved

19:31

I feel like the UI of that game

19:33

is very strange like the background just being

19:35

that kind of like milky white hmm it's

19:38

kind of weird just the pack floating in the air

19:40

yeah yeah it feels I don't know it feels like

19:42

there's I don't know what else you would do but

19:44

there isn't like a table when you're playing against

19:47

somebody oh okay yeah which they did not show

19:49

in the trailer they

19:51

did show a little just a little very

19:53

quick yeah but that's why I mean it's

19:55

like the emphasis is so much yeah they

19:58

know what they're getting into They

20:00

even showed kind of like behind the

20:02

scenes of when they Like

20:06

with creatures like when they make the physical cards

20:08

They're showing them like kind of like evaluating them

20:10

on the cardstock and all of this And

20:13

so like we just you know We put a lot of work

20:15

into the real cards and yeah We're trying to make it feel

20:18

just as special as we can on the phone to and buy

20:20

it again buy it a second time I mean they get me

20:22

with magic. I buy them in the game and I buy

20:24

them in real life Yeah

20:27

Cards they showed off look pretty good They do

20:29

yeah, especially with the effects to enhance them that

20:31

you can't do with a practical card So

20:34

that's you know, pretty nice that they put that

20:36

effort in here Yeah,

20:40

it's good that they you know, they're

20:42

keeping this going and stuff the first

20:44

time they brought trading card game to

20:46

digital format Was it like was

20:48

it GBA or Gameboy Color? What was the first?

20:51

Oh, yeah, they've got among you boy Yeah,

20:53

boy like color and then like they had

20:55

the online one like trading card online that

20:57

ran for like forever I don't even

20:59

know if it's still up. I'm sure he's down since

21:01

they have this going right now The

21:04

original magic online is still going so

21:07

Yeah, it's just good to

21:09

see them put this on, you know,

21:11

other devices It's only on like an

21:13

iOS and Android But you know, it's

21:15

like people are like maybe put this

21:17

on even more platforms, but probably not

21:19

I mean, this is like it's not

21:21

coming to switch No,

21:24

I mean it's very like a phone design and

21:26

it's being done by DNA. Although they did unite.

21:28

So Yeah, I was like it

21:30

could I mean absolutely could come to switch There

21:32

were some switch games that use the vertical orientation

21:35

as well. So I mean you can micro transact

21:37

on there just as much But

21:39

also like the big one is like if they ever get

21:41

it like Dane to put one of these things on like

21:43

PC at some point Sure, you know,

21:46

it's like you're straight in card game online

21:48

was on Windows

21:50

so they put there on there. So will they

21:52

do it again? It's like will you give us

21:54

access to this like so will this one come

21:56

to PC? Will this come

21:58

to switch? But you know keep

22:00

your eyes out on that if that if that

22:03

comes over but yeah I mean the train car

22:05

game is huge So this is like an you

22:07

know a nice way to like keep it going

22:09

in a digital form and also Past

22:11

few years like physical cards. It's been a pain in the ass

22:13

to collect. Yeah, you know if you're trying to get into it

22:16

It's just you know Scalpers and

22:18

collectors have been like fighting, you know over

22:20

them left and right So your newcomer trying

22:22

to get in kind of sucks. So this

22:24

is maybe like the next best thing and

22:27

You know, you won't have like the physical

22:29

tactile, but at least you know They're putting

22:31

in the effort It seems like with the

22:33

the card designs and the effects so that

22:35

you get something very aesthetically pleasing. That's kind

22:37

of cool Yeah, I really

22:39

enjoy that. I mean magic arena

22:42

is my like only real Point

22:45

of comparison on something like this, but I like the like

22:48

Animations of characters coming in and voice lines and

22:50

all that stuff on the battlefield. I wonder how

22:52

much they're gonna do For that

22:54

in here, but those immersive cards are cool. I

22:56

like that. It's a fun idea Chat is saying

22:58

the original Pokemon TGC online is still up. Okay,

23:01

rain Sun. It says it shut down last year

23:04

Although it says progress is carried over so I

23:06

guess maybe there was a new version released I

23:08

don't again. I defer to you chat. I don't

23:10

follow the the trading card game at all, but

23:13

Yeah, I like does that mean it

23:16

might be transferring to this new one or they

23:18

get to start clean That's that would be like a

23:20

quick there's a slightly newer version of the client for

23:22

the old one. Okay So they

23:24

have the PC version running with this do you

23:26

I guess the question will there be any interfacing

23:28

between the mobile version and this I wonder if

23:31

you'll get like a Bonus

23:33

pack or something, right? Yeah, cuz they didn't they

23:35

didn't allude to that at all But

23:38

it's still you know, they haven't announced

23:40

the release date either just this year But

23:44

what you do follow Damiani we

23:46

got our next big

23:48

boy Yeah, although still

23:50

kind of a spin-off Pokemon legends

23:53

Z to a following up on Arceus

23:57

In a way. Yeah. Well, yeah, they are

24:00

Established what we love us thought that

24:02

legends would become a new franchise. Yeah for although It's

24:05

not a pass game. So as far as we

24:07

have like I guess I mean we're guessing here

24:09

It's not a pass game, but at least

24:11

not in the far past where we could

24:14

tell like Arceus was yeah I mean, there's

24:16

some hints that it may actually be futuristic

24:18

rather than Yeah, yeah, and

24:21

then they got that logo. I mean I've seen lots of

24:23

like fun memes like, you know people just call

24:25

it pizza I Saw

24:28

a Pokemon legends Zelda because it looks like green

24:30

Z a and I'm like, yeah They watch they're

24:32

gonna make it like Zelda like even

24:34

though it's not The important thing

24:36

from this is that after

24:39

all these announcements We do not have

24:41

a mainline Pokemon coming out in 2024

24:43

right first time and I don't know

24:45

when but that is a Good

24:48

sign in terms of good development

24:50

team game freak Maybe taking a

24:52

little bit more time to develop

24:54

these games probably saw

24:56

like how Scarlet

24:58

and violet kind of like push the boundaries

25:01

of You know, it's sold

25:03

very well people liked it But it felt like

25:05

the consensus was man He just like put a

25:07

little bit more polish on this spend a little

25:09

bit more time Like this would have sold well

25:12

if you spend another six months or nine months

25:14

or whatever on it Anyway, like why why the

25:16

rush like it could be even better Yeah,

25:19

and I that's that's part

25:21

of it. That's like the copia man. Sirs

25:24

that hey They're actually finally listening and even

25:26

you know, you could argue what this is.

25:28

This is a legend This is not technically

25:30

mainline but Arceus

25:33

was a very big game an original new

25:35

concept So we're kind of expecting, you know

25:37

big things from this as well So I

25:39

do think this is an ambitious project and

25:41

I think it does need to take its

25:43

time The other thing is a lot

25:45

of people were looking at this presentation for

25:48

any indication for Nintendo to be

25:50

kind of tipping their hand at

25:52

where Switch's successor might

25:54

be falling and there are people

25:56

who thought if some kind of Pokemon was released in

25:58

this fall then it's like, oh,

26:01

that's like a holiday title. They're shoring up

26:03

Nintendo sales. They're gonna help it push past

26:05

the milestone of becoming the best-selling platform of

26:07

all time. And they're good through the holiday.

26:10

But now it's this, there's nothing in the

26:12

holiday for Pokemon as far as we know,

26:14

and nothing from Nintendo first party as far

26:16

as we know yet. It's like, hmm, that

26:19

is a very wide gap. And we have

26:21

all these rumors. So it's like, is this-

26:23

A picky one gap, yeah. It's like, would

26:25

this be a launch title or a launch

26:28

window? Which historically, they don't do that for

26:30

the Pokemon company. They do not play those

26:32

games out right away. They like to have the

26:34

install base built up. So would it be potentially

26:37

cross-gen? But also this, I

26:39

mean, this game, it's

26:41

like they didn't show off anything but

26:43

like a concept video. So

26:45

it'd be very telling if we see

26:48

anything in action that's gameplay-wise in the

26:50

coming months, because there's a lot of

26:52

people who think certain games can't be

26:55

shown off yet, even if they're cross-gen,

26:57

because they have to officially announce Switch

26:59

to Successor and be like, this footage

27:01

is running on the new hardware. Right.

27:04

This could easily come out in the

27:06

first quarter of next year and still

27:09

fit into this upcoming fiscal year. And

27:11

the Switch successor could fit into that fiscal

27:14

year as well, and it all adds up

27:16

with all the reports. So that's totally possible.

27:18

But it would be one hell

27:20

of a launch title or launch window title to

27:22

have a Pokemon Legends,

27:24

like this game, at launch, that

27:27

would be massive and would ensure

27:29

whatever amount they're trying to sell

27:31

in that timeframe would probably sell,

27:34

unless it's, especially they don't

27:36

make it cross-gen. They don't make it cross-gen, you're gonna have to

27:38

buy that new hardware. But it's a lot of questions. Well, because

27:40

the new hardware will have a whole other gimmick. That's why they

27:42

can't show it too, is we don't even know what the whole

27:44

thing is gonna be. Well, and the other question too is, we

27:48

don't know what cross-gen looks

27:50

like. Right. They've talked

27:52

a lot about emphasizing backwards compatibility with

27:54

Switch games and that kind of thing.

27:56

So it could be like you

27:59

buy a game. And it's you

28:01

know it's kind of like what the the

28:03

Xbox you know it's like smart

28:05

smart delivery or whatever I

28:08

mean they use some interesting wording they

28:10

said switch Platforms or switch

28:12

like switch family of system. They say

28:14

that anyway in that's that's been ongoing

28:17

Yeah, okay, like alright. That's a

28:19

catch-all But they're like on the

28:21

official announcement page on Pokemon calm

28:24

it says really things simultaneously worldwide

28:26

in 2025 We're like well that

28:28

just means everywhere in the world

28:30

But like when is a poke you mainline Pokemon

28:32

game been staggered like a staggered

28:34

like worldwide release So like that seems

28:37

very interesting to say that like when

28:39

you hear it in other contexts. It's

28:41

like mostly Oh, it's releasing on like

28:44

all platforms worldwide So I

28:46

I think they're being a little bit cute with their

28:48

wording here on purpose to be hey We

28:51

were being as ambiguous as possible Possible, but

28:54

yeah, who knows like honestly to me

28:56

it I see this and

28:58

I think dang yeah Maybe maybe the switch

29:00

successor is not coming out to like you

29:02

one next year because they want to

29:04

put this on Onto that

29:06

and have it like be cross-gen who knows

29:09

but for the concept itself. We're going back

29:11

to XY the the callous region We're

29:14

going back to Lumio City Like

29:17

the main like circle like yeah city area

29:19

of times in Hawaii Yeah,

29:21

Paris, France, so we're getting a lot of that

29:24

and is it just going to be this city

29:26

and You know they're just

29:28

gonna scale that up because you remember our

29:30

case was Massive like all these

29:32

huge environments you got to go through with

29:34

a hub environment Isn't gonna be

29:37

that where the city's like I mean people making

29:39

fun of it saying like is it just gonna

29:41

be like Midgard Final Fantasy 7 works like just

29:43

a giant like sprawling city Well it does even

29:45

it does sound like that because there's yeah because

29:47

I was reading something and saying that like it's

29:49

not gonna Let you go out to the entire

29:52

region so No,

29:58

it's the reason that's wrong actually Oh,

30:00

okay. Yeah. Oh, so

30:02

yeah, yeah, go ahead. So yeah, so

30:04

that to me makes me feel

30:06

like they are focusing more

30:09

on that city itself. The other thing

30:11

being these things that they

30:13

threw in the trailer about like

30:16

the urban redevelopment plan and

30:18

the people in Pokemon living

30:20

together. So I

30:22

really wonder if it's going to

30:24

be some like crazy multi-layered map

30:26

that you're exploring around rooftops

30:29

and using different Pokemon effects to

30:31

get higher up skyscrapers or maybe

30:34

you jump into a fountain and go into

30:36

some sewers. There's

30:38

a lot of potential that you could actually do with

30:40

the full cityscape. Yeah. I

30:42

mean, we had that city environment with

30:44

like Rhyme City and the Detective Pikachu

30:47

game, but they're very sectioned off. So

30:50

we've never really had like a giant city to

30:52

walk through. It was like showing in the movie

30:54

of Detective Pikachu. That would be kind of cool

30:56

to just go through a living city

30:58

or giant town for once in one of

31:01

these games. Arceus, we were

31:03

in the past, so like it, that hub

31:05

environment was a little bit of a town,

31:07

but I didn't feel as alive as

31:09

I probably could have. So if they're going

31:11

for something like this, it could be unique

31:13

concept where it's urban and like you're going

31:16

on exploring and dealing with Pokemon in urban

31:18

environments instead of like more natural environments. As

31:20

you said, like going through buildings, going inside

31:22

of buildings, going like maybe underground going on

31:24

rooftops, as you said, who knows what other

31:26

like clever things they're going to throw in

31:28

there. But it's, you

31:31

know, it's very intriguing if it is going to

31:33

be confined to a city environment. I'm very curious.

31:36

I'm also curious if it's going to be

31:38

structured, as we said earlier, just like the

31:40

first one, if it is going to be

31:42

like mission based, like, but like a lot

31:44

of about it is going out and capturing

31:47

and, you know, documenting Pokemon.

31:50

It's like, you know, there are battles, but

31:52

like a lot of it is just like

31:55

the exploration factor, the engagement with your environment.

31:57

Will it relies heavily on that? And what

31:59

kind of. quality of life refinements will

32:01

they make on top

32:03

of that as well. So I mean

32:05

I'm pretty excited for this especially if

32:08

it's gonna be on like new hardware

32:10

and a launch title like might

32:12

be like the most excited I've been for like a Pokemon

32:14

in a while. X and Y I

32:16

really liked X and Y reviewed it back at game

32:18

trailers. Kyle Bossman was

32:20

like over my shoulder constantly when I was

32:22

doing that review. He kept asking

32:25

me what score I was giving it and I was

32:27

like go away Kyle. He's

32:29

like so he's giving it. I was like stop. I

32:32

gave it a 9. But the big thing yes

32:37

I saw chat we were getting to it

32:39

mega evolutions are coming back to show it at the end

32:41

of the trailer this was a like people

32:44

now like love it I felt

32:46

like people that went back and forth on this

32:48

for the longest time but now it seems they're

32:50

like back in vogue so yeah they're

32:52

coming back maybe because everything we've seen since people

32:54

didn't like what they've done so it's like now

32:57

I give us back mega evolutions these we'll

32:59

take those pretty good. Explain that's

33:01

about to right is actually like

33:04

temporarily evolved beyond the regular evolution.

33:08

Yeah mega evolution it's

33:11

further increases ability I'm reading the

33:14

description here you

33:16

need like the keystone Pokemon they hold

33:18

a megastone for the species and

33:20

then they mega evolved during the battle I remember

33:23

like what was it like it was a Mewtwo

33:25

was like the like the big one Charizard oh

33:27

wait every Pokemon never mind I'm wrong every Pokemon

33:30

capable of mega evolution has one mega

33:32

evolved form with the exception of Charizard

33:34

and Mewtwo both have two so

33:36

yeah they were those were special

33:38

ones but yeah that was that

33:40

was like a big deal when it happened I

33:43

remember that was like the start of them trying

33:45

like something a little bit like crazy with like

33:47

one of the gameplay hooks I'm like oh they're

33:49

really gonna go with this and the evolutions

33:52

of Pokemon like we like anything

33:54

that takes some of like your favorite

33:56

Pokemon and does something new with them not just like a

33:58

you know just a pea- But mechanically,

34:01

like what abilities can I learn? Like how

34:03

is it like impact like the battles? Because

34:06

battle systems are the ones that like we constantly

34:08

like feel are kind of like the same over and

34:10

over throughout each generation with just like a little bit

34:12

of tinkering here and there. So

34:15

like this is like maybe like a misremembering,

34:18

but to me, this is the first. Oh

34:20

crap, like they're trying at least it's flashy.

34:22

At least this is like standing out as

34:24

something different. Even if on a superficial level,

34:27

it's not terribly, you know, revolutionizing

34:30

the formula of the battle system in

34:32

Pokémon. Yeah,

34:36

I'm very, yeah, again, I'm very curious that the

34:38

whole people in Pokémon living together, because like you're

34:40

saying, it's very, it feels very detective

34:42

Pikachu, that description. When

34:45

it had like, it was funny,

34:47

because when it first sketched the town,

34:49

it almost looked like an Edwardian period

34:51

or maybe earlier. And like, that

34:54

got me like, oh, is this especially

34:56

with like things being covered over and like it

34:59

was very monarch, the like paper

35:01

and stuff at the beginning. I was thinking like, oh,

35:04

is this when it like when when people

35:06

in Pokémon like first started cohabitating really like

35:08

in an urban setting? And then I was

35:10

like, it would be kind of

35:12

cool if I doubt it, but like, it'd

35:14

be kind of cool if they explored that

35:16

like the legal and emotional and

35:18

societal ramifications of like, like,

35:22

basically like co mingling, you know, like, and

35:24

then you got metaphors and back alley, so

35:26

greta kits. Yeah, like,

35:29

like, hey, if they drew through

35:31

here, hey, bud, society, you know,

35:33

yeah. Also forgot x no,

35:36

I was the first one that Shane went away

35:38

from sprites for all

35:40

like three. Oh, Pokemon.

35:43

So that was another big deal. I forgot

35:45

about that. I've

35:47

just pictured these little

35:49

like, like playing dice or whatever. And

35:52

really see. Yeah.

35:55

So obviously, we

35:57

haven't even seen the game yet. Just

35:59

the concept. trailer so we'll have to see

36:02

where it goes from here because they

36:04

can't show us what's on the super

36:06

switch blood right okay next

36:08

up I gotta put

36:10

a couple of hours into

36:12

no rest for the wicked

36:15

this is the action RPG

36:17

from moon studio the makers

36:19

of Ori yeah and this

36:21

thing is pretty sick we're

36:23

sure a little of the character creators where you

36:25

start off like we give this like total

36:28

freakazoid proportions thing yeah

36:33

and what's interesting is you don't

36:35

really change your body proportions you

36:38

just kind of change your face but

36:41

but yeah it's you know as you

36:44

might expect like really cool kind of

36:46

that blending of like these are

36:48

3d models but it's very

36:50

hand-painted style or whatever and then

36:53

Don you can go ahead and move

36:56

on to the the opening cinema on

36:58

this thing is just fully

37:00

fully gorgeous like

37:03

just the the lighting and everything

37:05

that they've got going on and

37:08

and there's

37:11

good like pretty good

37:13

character acting and stuff here you you

37:16

kind of get this introduction where the

37:18

the old king has passed away and

37:20

everyone's kind of you know

37:23

they're sort of paying their respects and then

37:25

talking about the future and

37:28

the the new king coming up is basically

37:30

is like alright well I'm gonna

37:32

go and basically

37:35

take over it seems what

37:37

is what do you think the pestilence is spreading

37:40

so they're saying that you know

37:42

the world will be reborn and then

37:44

he like just see a bunch of

37:47

ships going going out to to

37:50

take over these different areas but

37:52

then yeah like not long

37:55

after this you basically get like washed

37:58

up on a beach and you

38:00

punch some crabs and stuff like that.

38:02

Classic. Classic. And

38:04

then if... Sorry,

38:09

Don, you can actually skip to the next clip for

38:11

this because this first clip is a little bit on

38:14

the slower side. But

38:17

yeah, the gameplay itself

38:20

is like... It's

38:23

this interesting mashup

38:25

almost of... It's

38:28

somewhere between Diablo

38:31

and a Souls game. So

38:35

you've got the top down look on

38:38

the world. They said in

38:41

the preview materials that

38:43

the world is curved a bit, kind

38:45

of like Animal Crossing to add to

38:47

the perspective. Don

38:52

Donny hates it.

38:54

But then your

38:56

attacks and everything are very

38:58

deliberate. You've got a stamina

39:00

meter. You've got

39:02

a whole weight system going on. So you

39:04

have like, depending on what kind of armor

39:06

that you're wearing, you have a light normal

39:09

and heavy mode. And

39:12

it's interesting because your dodges

39:15

really change based on

39:17

that. So like when you're light, you get like

39:19

this quick little dash and

39:22

then medium, the normal, you have more of

39:24

a roll. And

39:26

then the heavy, there's still a roll, but then you

39:29

also get this thing, which I think is interesting because it

39:31

gives you a little bit more of an incentive to go

39:33

heavy, is if you

39:35

hold both trigger buttons, you

39:38

can actually like stampede into

39:40

a person and knock them over. That's

39:43

kind of cool. But

39:46

yeah, you have to really pay pretty close attention

39:48

to animation and

39:50

all of that stuff, like figure out when the right

39:52

time is to get in and attack

39:55

guys. There's also

39:57

a fair amount of

39:59

stuff. amount of exploration,

40:02

like I think this like emphasizes

40:04

exploration a lot more than even

40:06

Diablo normally would because there's like

40:08

all these little pockets of areas

40:10

where you can like clamber

40:13

into like this little hole

40:15

or crawl across cliffs or

40:17

like if you run at

40:20

if you run at a ledge, it

40:23

will your auto jump kind of like in

40:25

like Zelda Ocarina of time. So it's like

40:27

you find a ledge and you run and

40:30

you'll you'll hop across it. And

40:32

so there's like a lot of chests and stuff that

40:34

you can find that way. And then

40:38

trying to think about what

40:40

else Oh, and leveling up, it's

40:43

got a lot of the

40:45

same kind of like souls kind

40:47

of ways that you you assign

40:50

skill points. So you

40:53

every level, it seems like you get three skill points.

40:56

And then you've got your health and you've

40:58

got your stamina. And then

41:00

you've got the different things

41:02

that scale with different weapons. So you've

41:05

got strength index and int in faith.

41:07

Okay. But then you also have like

41:10

a little mushroom hat. Yeah, yeah, I found

41:13

this mushroom guy and he was kind of

41:15

a pain in the butt case. He was

41:17

throwing fire bombs a lot. But

41:19

I found the mushroom hat. Another

41:22

thing that was interesting with the weight is

41:24

that it seems like sometimes when you

41:27

eat certain foods,

41:29

it will temporarily boost

41:33

like your weight because I would actually like

41:35

go back and forth. Yeah. But no, it's like

41:40

sometimes like temporarily like make you lighter. Oh.

41:43

And so I would have these things like I

41:45

you know, I would eat like some mushroom stew

41:47

or whatever. And like, okay, I'm I'm a little

41:49

bit lighter now I can do the past. You

41:52

got a little energy. Yeah. Yeah. Yeah. So it's

41:54

it's interesting. There is there

41:56

are a lot of like little like resource

41:59

points and stuff. So you pick up things

42:01

like axes that you can't

42:03

use in combat as well as like pickaxes and

42:05

like fishing poles and stuff like that so

42:08

that you can get like wood and Like

42:12

different types of like metals and like and

42:14

and fishing that you can you

42:16

can buy recipes and then you can cook the recipes

42:20

With with different effects and

42:22

that was actually one of the things that like I'm like having a

42:24

little bit of a heart hard time with

42:26

is like when I got to the boss fight

42:28

is That like I was

42:30

burning through food And

42:33

when you go back to the checkpoint when

42:35

you die like it doesn't reset to the

42:37

state you were in It

42:40

was like no like all of that food that I

42:43

burned is burned gone Yeah, cuz there's

42:45

also some things you with when you

42:47

die it affects the durability of your

42:49

weapons as well So

42:51

when you you die you lose weapon durability and

42:53

then eventually you have to start repairing it And

42:57

then same thing with like you're different Like

43:01

your your armor and stuff like that, but

43:04

it is especially like early on where

43:06

this starts off it was pretty

43:08

tricky trying to find that balance of

43:12

You know, I've got better armor,

43:15

but it's making me too heavy and and

43:17

figuring figuring all of that out There's

43:21

also There's

43:24

a little bit of a stealth system tour if you

43:26

can manage the sneak up on somebody you can get

43:28

a good Backstabbing on them Won't

43:31

always necessarily kill them, but you can stab

43:33

them and then knock them over And

43:36

then yeah that that boss was just

43:38

like a real like super freako Like

43:43

just this big huge honking

43:45

thing there's like eating

43:47

bodies on the battlefield or whatever Like

43:54

the enemy and lost

43:56

designs here especially really crazy. Yeah.

43:59

Yeah like He kind

44:01

of swings around a lot. So it took quite a

44:03

few tries for me to figure out like when

44:06

it was safe for me to move

44:08

out of the way and block with a

44:10

shield and Afterwards, I read

44:13

the preview guide and was like, you know, you

44:15

can parry him and I'm like, okay. I

44:19

was not brave enough to try to parry this

44:21

crazy dude But

44:25

I did see a couple of other weapons There's

44:29

like I had like a regular sword

44:33

There is you can hold the button to

44:35

charge Do a

44:37

stronger attack that way. There's also if

44:40

you Hold

44:42

the right bumper There's

44:44

like a set of attacks they call runic

44:47

attacks and so

44:49

basically have that orange bar between your

44:51

XP bar and your health bar and

44:54

When the orange bar fills up then you can

44:56

use your runic attacks And so basically you hold

44:58

our our one to toggle and then you can

45:00

execute that and the one with the main sword

45:03

I was using was like a like

45:05

a kind of dash in and uppercut

45:08

But you still have to time it. Well, it can be

45:10

totally interrupted And so then

45:12

you've let's burn your meter and got hit

45:15

at the same time But

45:17

I also had found like a pair of

45:20

little stabby daggers Okay,

45:23

good I thought you might

45:25

like but then you don't have your shield but obviously you don't

45:27

usually use the shield I

45:29

also found like a big old honking

45:31

claymore. So if you're into

45:34

that great sword kind of build you

45:36

can go at that Because I

45:38

was wondering like the the movement and attacking and

45:40

stuff Seemed pretty deliberate in the first

45:42

footage that we were seeing like it didn't even look

45:44

like you were running But I think now

45:46

you're kind of dashing all around and stuff. So

45:49

it seemed like you were just RP walking I

45:51

guess some of the time. Um Yeah,

45:54

I mean so like you gonna hold so you

45:56

yeah, so it's a button to to dodge and

45:58

then you can hold it to run But

46:00

it burns stamina pretty fast, it looks like. Yeah,

46:04

like, what's interesting is that I think

46:06

that you can still dodge

46:09

when you have no stamina, but

46:12

you're just, then you're not recovering. Like

46:14

it's stopping you from recovering. So,

46:17

I think that's kind of an interesting

46:19

concession there. Yeah. But,

46:22

yeah, trying to think about

46:24

what else there is. Oh

46:27

yeah, I did pick up some rings

46:29

too, so I got a feather ring.

46:31

So like, that helped me with the

46:33

equip load there. Like accessories. Yeah, definitely

46:36

has the nice little

46:38

shortcuts with like knocking down ladders or...

46:43

I'm transfixed by this B roll. You

46:45

almost won't... Okay, there you go. Yeah, knocking

46:47

for a bridge. But

46:50

yeah. But

46:52

so far, yeah, it's

46:54

feeling pretty good. Cool. It

46:57

looks really freaking cool. It's beautiful. Yeah,

46:59

yeah, like the character interactions and stuff are really

47:02

gorgeous. And

47:04

you know, this is going up

47:06

after they just had their own live stream and

47:09

they've got other people streaming it and stuff too.

47:11

Cool. So you can see

47:13

some other people play through this section. Do

47:15

we have a date or anything on this? As

47:18

of my right now, I don't think that

47:20

we have a date. But

47:23

I don't know what they've announced during the

47:25

stream. They might have actually announced the

47:27

date already by the time you're watching this. But

47:32

it's looking promising. Obviously I love

47:34

Ori, love the gameplay feel of Ori and I like

47:37

what I feel from this so

47:39

far. Yeah. You

47:41

just, you know, you have to

47:43

be... You have to

47:45

learn those attack patterns and stuff, you know. But

47:48

it's, like I said, it's a little bit on that slower

47:50

pace to where it makes sense. Like, okay, swing,

47:53

swing, swing, and then back up. Yeah.

47:56

Because somebody's going to come at you with something. Cool.

48:04

Dummy, you had any questions? Since I know you

48:06

liked Ori, but you're not as

48:08

much into these top-down action RPGs

48:10

as often. I mean,

48:12

it is incredible that they can make something that looks

48:14

like this coming off of Ori. It

48:16

just, gameplay-wise, is so

48:19

drastically different than Ori, yet

48:21

it just shows

48:23

how talented they are. So good

48:25

to see it's coming along nicely.

48:27

Yeah. Yep, I'm

48:30

definitely eager to

48:32

play more now. All right, let's

48:34

get into that January sales

48:37

report. I'm

48:39

a little bummed it happened on a week that Huber's

48:42

out, but once in a while. We're talking about poker.

48:44

We're talking about sales reports. Yep. Don't

48:46

go on vacation, Huber. It's

48:48

OK. It's OK. He's celebrating family birthdays.

48:51

It's all good. Yeah. From

48:55

Sirkana, Matt Pescatella. Projected

48:58

total market spending grew 15% in January,

49:02

compared to a year ago, reaching $5.1

49:05

billion for the month. But

49:08

he did note that this January is

49:10

a five-week period. Last January was a

49:12

four-week period. Very sneaky.

49:14

One of those, it's not sneaky. It's

49:17

just that things line

49:19

up differently some years. Yeah. He's

49:23

also been doing these engagement trackers,

49:25

looking at monthly active users. You

49:28

know who topped that? Who? Palworld.

49:31

Oh, of course. Topped that monthly

49:33

engagement tracker on Steam. On

49:36

Xbox, it was in third place, behind Fortnite

49:38

and Call of Duty. Wow. And

49:41

Shrouded also did well. Yeah, I've heard

49:43

that's doing really well. Yeah, seventh on

49:45

Steam for monthly active users. That's huge.

49:47

That's really good. January

49:50

hardware spending fell 4% compared to

49:52

January 2023. Makes

49:55

sense. Growth In Xbox

49:57

hardware dollar sales was unable.

50:00

You are set declines across other

50:02

platforms. Rpf I was

50:04

best selling on both in units

50:06

and dollars. Switch. With second

50:08

and unit sales x box of second

50:10

in dollar sales. Ah

50:13

oh yeah this is one of the big ones in

50:15

the for Come up later. With

50:17

thirty nine months in the market. Life.

50:20

To date, unit sales a Playstation

50:22

Five are now tracking seven percent.

50:25

And. Had a Playstation Four, Space

50:27

Mom and sixty eight percent above

50:29

the Playstation Three Has yell time

50:31

for P S three young way

50:33

behind places into Brownlee Guy would

50:36

love to see the Playstation Two

50:38

comparison. Cause that

50:40

is that. Played the fastest

50:42

now but yet still. Feel.

50:44

Story Pm for was doing really

50:47

well. I'm young the and

50:49

be a three it took this price

50:51

Got something to get people there are

50:53

it honestly to get them. Spending

50:56

on accessories increased forty five percent

50:58

compared to January twenty twenty three.

51:00

Game Pad: about. Didn't. I

51:02

had to anything I forsee birther. oh yeah

51:04

I. Didn't. Bad spending increased

51:07

by over fifty percent year on year

51:09

with the Duel Sense Eds being the

51:11

best selling accessory has been them That's

51:13

our censored for New Months Yeah, Thrift.

51:16

On. Playstation said he has an hour

51:19

or so lessons right? plans. dress

51:21

her of ah so in terms

51:23

of funny tracking things are they

51:25

moved the Playstation Portable. From

51:27

the hardware category to the accessories category they're

51:29

trying to figure out what to do with

51:31

this thing. I would say that that actually

51:33

makes sense. Yeah because if you can do

51:36

a me when the my itself need a

51:38

main unit to use it so it is

51:40

by nature an accessory did a very flashy

51:42

accessory. ah it ranked so things are hard

51:44

to get. Be a lie right? Warfare came

51:46

out on with cross aids in i don't

51:49

need a portal but. Yeah.

51:51

Couldn't get one I tried. I

51:53

looked like as every. Everywhere

51:56

can run around fifth among

51:58

video accessories and country they're

52:00

spending. Largely. Because.

52:02

They. Didn't sell and what they can may up

52:04

right now they're gone. out the door says they

52:07

come in. Or

52:09

another which surprised me. manipulate like we

52:11

are. Only I could we have disastrous.

52:13

Yeah, we're on. Holiday I think.

52:15

honestly thy Gn review. Because

52:17

that's what I saw that as a tell me

52:19

there's some to this thing where he was like

52:22

I was surprised like this things actually pretty good

52:24

you know. I think maybe that turns

52:26

of people around? Certainly. Impacted me.

52:30

Miss Get into the top

52:32

twenty. For. The month though. We

52:35

have one two, three, four, five,

52:37

six, New. Games and this

52:39

January or January and then said what

52:41

the hell happened to January Alive and

52:44

I feel that January with that. There's

52:46

a lot of games, a hero other

52:48

anyway and diverse to is not January

52:50

however you know how diverse to news

52:52

all pretty for next month. Or

52:54

the Us combine physical and digital dollar

52:57

sales of held Adverse To during it's

52:59

second week. More. Than

53:01

doubled. The. Last week Volume.

53:04

That. That know area and mutual

53:06

area. Regarded. That's

53:08

of legs. Such great word

53:10

of mouth. Again, Sick? Yeah.

53:12

super word of mouth on that one. But.

53:15

That is a February I am

53:17

Ram survive. The. New games

53:20

where of. Are. Deck a

53:22

second A don't own a the uptake

53:24

a baby that second place persona years

53:26

forth So they reload Prince of Persia

53:28

Last Crown. Prince of

53:30

Persia with The Thirteenth. Yep. Earth.

53:33

Suicide. Squad with lots of

53:35

a suicide bottom third place.

53:38

Oh did I. Be.

53:40

Interview with Morning Cel though Elzer and

53:42

on Uber was playing either numbers we

53:44

would it's for going to be. First

53:47

are. a number one's called it

53:49

has to be yeah scholar dog an

53:51

affidavit it is to add as but

53:53

it is that closer holiday as so

53:55

that i have to be the suggests

53:57

that needed like a mega taught in

53:59

january Like yeah, Call of Duty every

54:01

year. There's one more that you should get

54:03

in one more that you probably will Well,

54:06

what was the one that you were playing?

54:08

I can't uh the the the the Sega

54:10

series not Persona the other Sega game Like

54:12

a Dragon Infinite well, there we go. Gosh,

54:14

7th place. Hey, wow, that's really good. Where's

54:16

that moment door chart blood? I

54:20

got a moment door. Dang it Our

54:24

other new one is Chuchutsu

54:26

Kaisen Cursed Clash at 19

54:28

points Oh, wow. Yeah,

54:31

anime game. The power of

54:33

anime. The power of anime. Well, Bandai Namco's

54:35

getting rid of anime games That

54:39

was the joke when they said they're

54:41

consolidating on like established IPs. Someone's like

54:44

what about license games? Yeah Like

54:48

well because like they don't make like some

54:50

of their anime games haven't been very good

54:53

lately So I mean I'd say like always

54:55

been the case. It's a It's

54:58

a crap. It's a crapshoot man. Yeah, some of

55:00

those games are good Some of them are whatever

55:02

your your your anime games your your

55:04

Call of Duties is your Pokemon's your

55:07

Madden's They don't have to be good. Well,

55:09

I mean actual anime license versus like

55:11

anime s games like tails, right? Right,

55:13

right But they're

55:15

gonna be licensed games like one-piece and

55:18

Dragon Ball. Well Dragon Balls like Generally

55:21

still decently. No matter what they do with

55:23

it, but the Naruto and the One-piece

55:26

games seem to maybe not sell

55:28

as well as they use especially Naruto

55:31

cuz they're like just shoving Boruto. Sorry

55:35

But I

55:38

heard that bar sucks and that people

55:41

like bar to suck. That's what I

55:43

heard I heard

55:45

people like Boruto suffer drift on

55:47

their PlayStation. Yeah They get have

55:49

normal PlayStation controller. Here's you say

55:51

more tone is like And

55:54

they don't like meaningful kills or shotguns or

55:56

poker games. That's right bonds

56:02

Um, about that Tekken

56:04

8 though, Tekken 8 surpassed a

56:06

million on its first day. Wow.

56:09

Uh, two million in its first month, so that's pretty

56:11

good. That's really good. That's good

56:13

to hear, especially after what Harada said

56:16

about the development of cost of Tekken

56:18

8 being like, how many

56:20

times more expensive than Tekken 7? Two

56:22

times, almost three times more than Tekken 7.

56:25

Wow. And like, how much more expensive did

56:27

the games make today than they were in the 90s? Yeah,

56:30

you said ten times that. It's

56:32

like, yeah, that's like a million sounds great,

56:34

but you know, is it enough? Like this

56:36

is the question we're going to be asking

56:38

now, especially with all the

56:41

layoffs that have been happening and the,

56:43

like everyone doubling down on established IPs,

56:45

playing it safe, only making safe bets,

56:48

is a million per game enough?

56:50

Is five million enough? It's like, I

56:53

don't know. Like, is there even a magic number

56:55

that's even safe? Like, it doesn't, might

56:57

not even matter. Yeah, I mean, obviously

56:59

it just comes back to budgets and marketing budgets and all

57:01

that stuff, but that's the thing, like with

57:04

the Suicide Squad thing, it's

57:06

like, yeah, it's not meeting

57:08

our expectations. And I'm like, everyone

57:10

tried to tell you. Everyone

57:13

tried to tell you on that. Still third

57:15

though. Yeah, that's the thing. It's

57:18

still third. The

57:20

active users have gone down

57:22

pretty steeply. But again, like

57:25

when I was playing it, it's like, this just feels like a single

57:27

player game, but then you would

57:30

maybe go back for a second playthrough. Yeah.

57:33

It's real weird. That's a weird game.

57:35

But then the other problem that the

57:37

problem the WB has is that Hogwarts

57:39

sold so insanely last year that nothing

57:42

that happens this year is going to

57:44

look good as a comparison

57:46

point. Like you just can't, you

57:48

can't compete with your own self. That's

57:51

why some of these issues with the layoffs

57:54

and the stock markets and all this stuff,

57:56

that's why they're kind of ridiculous because you're looking

57:59

at these. short-term markers

58:02

and games take four, five,

58:04

six, seven, eight years to put out.

58:06

And it's like, yeah, your short-term marker

58:08

is gonna look weird when

58:10

you haven't put a GTA game out

58:13

forever. Well, blood, you can rest easy

58:15

because business people are known for their

58:17

long-term thinking. That's

58:20

the problem. That's the problem. Yeah,

58:23

we'll see what we're Suicide Squad ends up next month.

58:25

I think that'll be like the telling story that we

58:27

probably already know the answer to. I

58:30

would guess not in the top 20, but who knows? Anything

58:33

else that you wanna poke at?

58:36

Like, I mean, I was at, oh.

58:39

What's that? Holdering on there. Oh, Eldering is at

58:41

14th. Yeah. I was

58:43

just gonna comment on Persona that they, I

58:45

know it's a re-release

58:48

remake, but still

58:50

very shocked it got like that high. No, like the

58:53

newer entries do top

58:55

the charts. Like Persona 5 did. What,

58:58

did this one hit seven? Persona was

59:00

fourth. Fourth? Like a dragon was seven.

59:02

Right, okay, okay. And here's one

59:05

of my theories on this, Donny Oni, because both

59:07

of them were the fastest selling in their series.

59:11

But both of these series have

59:13

been very aggressively put onto

59:16

Game Pass. Yeah. So

59:19

I think this is sort of paying

59:21

dividends for them towards like, they've gotten

59:23

people a space where they can easily

59:25

catch up on these long series

59:27

and get people in the doors. Like I've always

59:29

been curious about Persona, but I've never tried it

59:32

kind of thing. And

59:34

now they've tried it, they

59:36

love it. I've never played Persona 3.

59:38

Oh, there's a remaster, cool. Yeah. And

59:41

there you go. Now it's the fastest selling Persona

59:43

game ever. That's a good point. I

59:46

wonder if do like the Tails games and

59:48

Xenoblade and all that, they should do that kind

59:50

of thing. Sales or

59:52

something. Tails

59:55

I think has been on Game Pass. Yeah. I

59:57

don't think like comprehensively, but. Xenoblade obviously wouldn't be, but. Yeah.

1:00:00

Tails doesn't sell like these though.

1:00:02

I mean anything reading into this.

1:00:04

I mean obviously like a

1:00:06

dragon The you know, it's

1:00:08

like it's great that it's like charting. I think

1:00:12

my I my takeaway from this is

1:00:14

that when persona six launches if

1:00:17

they're smart and make it Multi-platform

1:00:19

and not PlayStation exclusive It

1:00:22

is a serious shot at number one and

1:00:24

be like breaking some records for that series

1:00:26

if they do that Because persona

1:00:28

three was Multi-platform and

1:00:31

it charted and it's a remaster.

1:00:34

Yeah, it's like yeah I mean,

1:00:36

it's a very it's probably like in the

1:00:38

running for like the most popular

1:00:40

You know the modern three not just like

1:00:42

the entire persona series But like it would

1:00:45

probably give five a run for its money

1:00:47

and four But I

1:00:49

still think six is like primed. Yeah

1:00:51

shatter records if they're smart about it.

1:00:54

Yeah It'll

1:00:56

be I know it won't hit this

1:00:59

high probably but it would be very funny if

1:01:01

black flag is on this next month Oh,

1:01:03

right Well,

1:01:08

I mean just thing we're skull and bones lands

1:01:11

do yeah So

1:01:21

here's the full list 20th place we had God

1:01:24

of War Ragnarok I'm

1:01:26

still going. Yeah Nineteen

1:01:28

is a jujitsu Kaisen Eighteen

1:01:31

is Mario Kart 8. Oh,

1:01:33

it's getting closer slipping off for

1:01:35

that time for that Mario Kart

1:01:38

9 switch to announcement right alongside

1:01:40

it 17th Minecraft Mm-hmm

1:01:44

Then 16th Gran Turismo 7

1:01:46

still doing really well there

1:01:48

Wow pop back up from 21st 15th

1:01:53

Mortal Kombat one starting to dip

1:01:55

down a bit. Oh Yeah,

1:01:58

that's another thing that WB had last year so

1:02:00

they had like a one-two

1:02:03

punch there yeah not sure what else they like

1:02:05

Mortal Kombat well it sells well it tends to

1:02:07

like only stay up for a few months and

1:02:10

then drops off yeah like like a lot

1:02:12

of these fighting games like do that I

1:02:14

mean yeah I'm gonna be the ones like

1:02:16

sells the most in terms of like yeah

1:02:18

yeah even though yeah people are really into

1:02:20

Tekken and Street Fighter it's like Mortal Kombat

1:02:23

seems to outsell them yeah I would wager

1:02:25

in case the king of sales there and

1:02:27

then like smashes in different class because

1:02:29

it's not just a fighting

1:02:32

game 14 we got Elden Ring 13 we got

1:02:34

Prince of Persia 12th Avatar hey Don

1:02:37

don't hang it in there you go Don 11th is Super

1:02:39

Mario Brothers Wonder 10th is Spider-Man

1:02:46

2 9th is

1:02:48

The Last of Us Part 2 popping up

1:02:50

from 167 so I guess they're putting

1:02:56

the new version in

1:02:58

with this version it's

1:03:01

got that's gotta be the last of us part

1:03:03

2 remastered has got to be this

1:03:05

is not remastered they just says

1:03:07

the last of us part 2 but it came

1:03:09

out January and it popped up from

1:03:11

167 yeah yeah yeah yeah they

1:03:14

have to be so that's a weird one eighth is a

1:03:23

sports FC 24 7th is

1:03:26

like a dragon 6 is Hogwarts 5th

1:03:28

is Madden 4th is persona

1:03:31

3rd is suicide squads 2nd

1:03:33

is Tekken 8 and 1st is Call of Duty

1:03:36

modern warfare 3 congrats

1:03:38

to call of duty congrats to call

1:03:40

of duty shadow

1:03:42

the earth tree bump for Elden

1:03:44

Ring that's what I was thinking

1:03:46

that's gonna go back yeah come

1:03:48

back up for sure dip just a

1:03:51

bit and we'll come back

1:03:53

I'm thinking about like okay I'm

1:03:55

on like New Game plus plus plus or something

1:03:57

on my main character it's like I should probably

1:04:00

That was gonna be like my yeah like

1:04:03

like my May project is to like get

1:04:05

back in it. That's right. Alright

1:04:07

we're at the end and I'm like

1:04:09

I'm good and I just gotta go

1:04:11

walk over to the spot and teleport

1:04:13

over and activate it. Like I'll try

1:04:15

it obviously but I made that mistake

1:04:17

with Dark Souls 2 where I went

1:04:19

to the DLC on like New Game++

1:04:21

and it was like real hard. Yeah

1:04:26

there's no way to branch your character or de-level

1:04:28

them or something. It would be interesting if they

1:04:30

gave you that option. Like

1:04:33

if you could go into the Elden

1:04:35

Ring DLC and like hey do you

1:04:37

want to like bump the levels down? Go

1:04:39

to the Magic Pool. I think that would actually be really

1:04:41

nice of you. You could level certain areas up in Dark

1:04:43

Souls 2. Yeah that was very

1:04:46

cool. I love Dark Souls 2. Everybody shut

1:04:48

up. Dark Souls 2 is good. Ooh. I

1:04:51

don't know who everybody is. I'm right here way out of shit.

1:04:55

The new Elden Ring DLC will boast a

1:04:57

leveling system similar to that of Sekiro so

1:05:00

you won't be able to grind your way. Oh.

1:05:03

Ooh. Ooh. A new

1:05:05

Famitsu interview started that. Uh oh. Ooh. I'm

1:05:08

not even... It's not gonna matter. You're just gonna

1:05:10

get your ass kicked. That's interesting.

1:05:14

Well then I guess in a weird way New Game++

1:05:16

wouldn't matter because they would be the same. Yep.

1:05:20

It's not gonna matter. I mean

1:05:22

I guess that's good if it doesn't matter. We'll

1:05:25

see. I don't know. I don't love

1:05:27

that. Yeah. I just

1:05:29

need to find the new broken meta. Go fast before

1:05:31

they nerf it. There's a lot of weird questions there

1:05:33

for sure. Ah. That's

1:05:36

confusing. I don't love that. Okay. We'll

1:05:39

find out. Yeah. Let

1:05:41

me solo her. Please show up. Let me solo

1:05:43

her. Yeah. Let

1:05:45

me beat that snake person. We've

1:05:49

got more to come but if you've been enjoying this

1:05:51

show so far please stay tuned to like and subscribe

1:05:53

and ring that bell on YouTube. Also

1:05:55

leave us a review on those podcast apps.

1:05:58

It helps us. stay

1:06:01

connected. Alright,

1:06:03

I finally got a little bit of

1:06:06

time in on this Splatoon

1:06:08

3 side order DLC. It's

1:06:13

pretty cool. It is basically, if you're not familiar

1:06:15

with this thing, it is a roguelite

1:06:19

mode that they've added to Splatoon 3 and yeah, you

1:06:24

go to this other area and then like, Pearl

1:06:27

for whatever reason is like, encased in

1:06:29

a drone and she's talking to you

1:06:31

and you're going up floors and fighting

1:06:34

all these new enemies and stuff. They're

1:06:37

called Gelatins. They're

1:06:41

like fish skeletons but like in

1:06:43

inky, you know,

1:06:45

like blackness. So it's like

1:06:47

yeah. Gelatins. Gelatins. Like jellyfish

1:06:50

skeletons? Yeah. That's funny. And

1:06:53

yeah, and each one

1:06:55

of these levels is very,

1:06:57

very quick. Like I was beating some of

1:06:59

these levels in like 16

1:07:02

seconds or whatever. Oh. There's

1:07:05

different types of objectives and so

1:07:07

sometimes like, yeah, you'll have like

1:07:10

the same objective but on a different level

1:07:12

or whatever. So there are some

1:07:15

where you just like have to defeat like the

1:07:17

spawn points. There are some where

1:07:19

you have like essentially what look like

1:07:23

like billiard balls that you have to get

1:07:25

into different like

1:07:27

holes and they have to like sit there

1:07:29

long enough to like actually sink in or

1:07:31

whatever and then. This is very

1:07:34

weird. Yeah. Yeah.

1:07:36

And everything is desaturated. Yeah. Color

1:07:39

wise. But yeah, so you

1:07:41

kind of work your way up the floors doing all these

1:07:43

like mini levels and

1:07:45

then each level you

1:07:48

get a chip, a color chip that goes

1:07:50

into your palette and

1:07:52

these do all sorts of

1:07:54

different things. So like some

1:07:57

of them will like increase your

1:07:59

bonuses. from streaks, some

1:08:01

of them will increase

1:08:05

like your range of your weapons or your power of

1:08:07

your weapons and things like that. Some

1:08:09

of them will make your ink poison

1:08:12

to different enemies. And

1:08:16

then as you're going up the floors, some of the floors

1:08:18

will have vending

1:08:20

machines so that as you're getting currency within a run,

1:08:23

you can buy stuff in the

1:08:25

vending machine, including extra lives. Like let it die.

1:08:29

Yeah, and so you can get some chips from a

1:08:31

vending machine or you can also get some extra lives,

1:08:33

but you're limited. You're stuck. Like

1:08:36

you start off with like just one life and

1:08:38

then between runs you can go to Marina at

1:08:40

the bottom of the tower and you

1:08:42

can buy things from her with pearls that

1:08:45

you get at the end of

1:08:47

the run. Basically it converts all of the

1:08:49

things that you got in that run into pearls and

1:08:52

then you can buy those like that's the roguelite part

1:08:54

of it. You can buy those permanent upgrades. Oh, again,

1:08:56

they're permanent. You can have two lives going

1:08:59

in rather than one life. And then, you know,

1:09:01

I think might max out like four or five.

1:09:04

Do you ever just have moments where you

1:09:06

realize that that like you've

1:09:08

dedicated a huge portion of your life to

1:09:10

video games and video games are weird as

1:09:13

hell? Like I'm looking at this and listening

1:09:15

to you talk and I'm just like, I'm

1:09:18

why am I'm just nodding and like agreeing like

1:09:20

this is all normal. I'm like, what we do

1:09:22

for living. There

1:09:25

are boss battles. So like

1:09:27

every 10th floor you'll

1:09:29

have a boss battle and those are kind of randomized

1:09:31

as well. So I've done this one with

1:09:34

like this giant like Mick clan

1:09:36

kind of thing. And so it

1:09:38

looks like a huge metal ball that

1:09:41

you have to like crack open.

1:09:43

And then once it's cracked open, then you

1:09:45

can actually do damage to it. But it's

1:09:47

also spawns a bunch of other enemies when

1:09:49

it's cracked open. And

1:09:52

then there was another one that was like, there's

1:09:54

like a bunch of spinning platters on

1:09:57

top of each other and you like each one was wider. So it looked

1:09:59

kind of like. like a funnel and you

1:10:01

had to like basically destroy each

1:10:03

layer. But

1:10:07

yeah, so it's been fun. It's

1:10:09

one of those things where it's like you

1:10:11

feel like you're having an easy

1:10:14

time until you aren't. You

1:10:16

will just die. Like once you get overwhelmed,

1:10:18

it's like, oh, now I'm dead. I'm like, oh crap. Now

1:10:21

I only have one life left unless I can

1:10:23

get to a vending machine between floors. So

1:10:27

yeah, it took me a while just to like even

1:10:29

beat one boss. And

1:10:32

so I haven't been to the top of the tower yet. But

1:10:36

I also know that so yeah, with

1:10:38

the palettes, the palettes are also based

1:10:40

on your weapon loadouts. Okay. So

1:10:43

there will be a palette for the dualies. There's

1:10:45

a palette for this like color palette or yeah.

1:10:48

So it's, it's a cut like a multiple play

1:10:50

on words. So like, it looks like a color

1:10:52

palette in terms of like, you've

1:10:54

got like a bunch of squares that are

1:10:56

opened up. And like each one of

1:10:58

the chips that you get

1:11:01

from a floor, you slot into the

1:11:03

palette. And then that builds up. So

1:11:05

like, if you get multiple chips of the same kind, you'll

1:11:09

extend that effect. You'll make that effect better. So

1:11:11

like your, like say your armor will go from,

1:11:13

you know, like 100 to 110 to 130 stuff

1:11:18

like that. There's

1:11:20

also palettes for stuff like poison

1:11:22

ink that'll like, so any

1:11:24

enemies that are going through your ink will take

1:11:26

damage over time. Or there are

1:11:28

other ones where like they will, they won't take

1:11:30

damage, but they'll be slowed down. And

1:11:33

when you hit them, if they're in your ink,

1:11:35

you'll do more damage to them. Okay.

1:11:38

So lots of different effects like that.

1:11:40

Do they stack on top of each other?

1:11:43

Do you have to pick one or the other? Yeah,

1:11:45

so when you do a floor, you

1:11:48

basically choose between like

1:11:50

three different objectives. And

1:11:53

so those could be different difficulties,

1:11:55

but they also give you different color

1:11:57

chips. Okay. So that's when you sort of

1:11:59

decide is like, okay. Okay, I could do this hard one and get this

1:12:02

chip or even sometimes you'll get double chips, which

1:12:05

is nice, but it's harder. And

1:12:07

like some of the hard ones I was doing and like

1:12:09

just trying to like keep up is like, oh crap. And

1:12:14

so it's like, that's the risk. It's like, will you

1:12:16

even survive this hard one or should you go, you

1:12:18

know, like if you're down to one life, it's like,

1:12:20

maybe I'll pick an easy one until

1:12:22

I can get another life back. Or

1:12:26

some of the other objectives. Oh, there's like a tower thing.

1:12:28

So like you shoot the tower and it moves along a

1:12:30

track and goes through checkpoints and like

1:12:32

it keeps, and you basically get

1:12:34

it to the end of that track. And

1:12:39

then all the

1:12:41

enemies are brand new. The

1:12:44

story is a whole new thing that

1:12:47

you meet up with the basically Pearl

1:12:50

and Marina from Splatoon 2. So

1:12:52

you get to interact with them this time around.

1:12:56

And yeah,

1:12:58

I'm trying to think about what else there is

1:13:00

there. Oh, there are some that are like similar

1:13:04

to the multiplayer where you

1:13:06

have like the zone defense. So

1:13:08

you have to put your color down and then

1:13:10

defend it from the enemies coming in. And some

1:13:12

of those were some of the harder ones that

1:13:14

I had to do because it's like, I would

1:13:16

get one, you'd have to like control two zones

1:13:18

on opposite sides of the map. And

1:13:21

like, you'd have to like go at them from

1:13:23

above. And

1:13:25

so I would get one zone back

1:13:27

and then they would be guys on the other side. And

1:13:29

then it'd be some sniper shooting at me from

1:13:31

the top of some tower. I'm like, all right, your

1:13:37

drone is a whole new thing too. So

1:13:40

that Pearl is controlling this little drone

1:13:42

flying alongside of you. And there are

1:13:44

a bunch of power-ups for her as

1:13:46

well. And so- That's

1:13:48

what you were grabbing onto to like- Yeah, so

1:13:50

you can use her to float down from high

1:13:52

spaces. But then

1:13:54

she can also have different weapons

1:13:56

that she's equipped with and

1:13:59

different- Buffs to those so it's

1:14:01

like they'll take less time for certain

1:14:03

cooldowns for certain weapons or

1:14:05

just less time for cooldowns overall and

1:14:11

Yeah, I'm trying to think about is there anything else how's

1:14:14

the music? The

1:14:16

music has been pretty good I'm

1:14:19

trying like but that's the thing is like when you're

1:14:21

in these situations like a lot of times like it's

1:14:24

because the levels are so fast

1:14:28

Like you don't get time to appreciate the music you

1:14:30

like you just like in and out like I gotta

1:14:32

do this But

1:14:35

yeah, there was there's a some cool music during

1:14:37

boss fights What do you

1:14:39

start off? There's basically it's almost like a

1:14:41

tutorial tower to start things off and

1:14:44

kind of introduce you to the story and everything

1:14:46

So it's like you do ten floors at first

1:14:49

and then you get the title screen And

1:14:53

then after that that's like 30 floors to

1:14:56

get through the whole tower but

1:14:59

it it like I was saying it encourages you

1:15:01

to To

1:15:04

do it with different pallets, which means

1:15:06

doing it with different weapon loadouts so

1:15:10

You get rewards for getting to certain

1:15:12

benchmarks on the tower But

1:15:16

you only get those once per loadout

1:15:19

So Yeah, so yeah, there's definitely

1:15:21

encouraging you to do it multiple times I'm curious when I

1:15:24

get to the top of the tower what will happen and

1:15:26

like what it takes to roll

1:15:28

credits and all That good stuff. Yeah, but

1:15:31

And yeah reading this description.

1:15:34

So this whole mode is

1:15:36

based off of a Splat

1:15:39

fest event and the results of a

1:15:42

splat fest event like What

1:15:44

like yeah, yeah, no, there's a

1:15:47

chaos in order I

1:15:49

think Yeah,

1:15:52

yeah, so like they yeah, so they took a

1:15:54

splat fest event and incorporated into like the lore

1:15:56

That's kind of cool. It's really cool. I love

1:15:58

that kind of yeah Yes, because

1:16:00

basically what's happening is there's like a

1:16:03

VR simulation that Marina has created, but

1:16:05

within that simulation, this like

1:16:09

AI entity called Order has taken

1:16:11

over. And

1:16:13

it's like sucking people into VR

1:16:15

and sapping their wills. Classic.

1:16:20

So you have to take down Order. Yeah.

1:16:25

And rescue all the people that are imprisoned

1:16:27

in virtual reality. Anyway,

1:16:29

I feel like I was like all over the place of that. If

1:16:31

you die in Splatoon, you die in real life. But

1:16:38

yeah, just that kind

1:16:41

of trying to get better

1:16:43

every time. It just it hurts so bad like when you

1:16:45

climb up to one of those boss fights and

1:16:47

you're like, I got this. Like two more layers

1:16:49

left on this guy and then like all of a sudden you

1:16:51

get overwhelmed and you're out of ink and you're like, dang

1:16:54

it, I'm dead. Yeah,

1:16:58

so I think it's the thing is like it mixes elements

1:17:02

of like the regular single

1:17:04

player with some elements of like the

1:17:06

Salmon Run co-op a little bit because

1:17:08

you just have that like sense of

1:17:10

just like there's just like this nonstop

1:17:13

barrage of enemies coming at you and

1:17:15

you have to kind of learn how to deal

1:17:18

with them. Yeah. Next

1:17:23

up. All right, let's get to the rough news.

1:17:26

The bad news. We've

1:17:30

been talking about this almost every

1:17:32

week this year. The layoffs going

1:17:34

on in the industry and this

1:17:36

week has been a doozy to

1:17:39

say the least. We've got a lot to go through. I

1:17:43

don't know if we have anything really new

1:17:45

to say necessarily other than things. Why are

1:17:47

the CEOs pertaining to these companies specifically? Yeah,

1:17:50

they just kind of get you updated on what's happening.

1:17:52

So the biggest one is PlayStation.

1:17:57

They are laying off 900 employees across. PlayStation

1:18:00

Studios including Naughty

1:18:02

Dog, Insomniac, Gorilla,

1:18:05

Fire Sprite, people

1:18:08

at the main PlayStation HQ, Studio

1:18:10

London, it's just gone. The

1:18:14

teams that came up with like the Itoi and

1:18:16

SingStar and all that and have been a big

1:18:18

part of the VR stuff, it's like nope, they're

1:18:21

just gone now. Apparently

1:18:23

there's a Twisted Metal game that's been

1:18:25

cancelled. And

1:18:28

then like I said, the VR stuff is clearly

1:18:31

taking a hit which has not seemed to

1:18:33

have been a priority for Sony for the

1:18:35

last year since they launched PSVR 2. It's

1:18:38

weird they put out VR 2 and

1:18:40

then like barely heard anything

1:18:42

about it. Right. Is

1:18:44

it a report or is it confirmed that they're trying to

1:18:46

get it maybe to bring it to PC? There

1:18:50

have been talks about that but I have

1:18:52

not seen anything. They

1:18:54

haven't said anything concrete. If that's true, it

1:18:56

seems like they're just willing to give it

1:18:58

some kind of life but hasn't achieved the

1:19:00

results they've desired. It's

1:19:03

weird because it's like it's

1:19:05

one of those things where it's like yeah it's

1:19:08

not going to achieve results. You didn't put any

1:19:10

chutzpah behind it but then at the same time it's like

1:19:12

well you didn't put

1:19:14

any juice behind it because obviously nobody

1:19:17

was buying it. I don't know. Right but it's

1:19:19

just like a horse, chicken and the egg thing. Why even put out PSVR 2

1:19:21

at all? Exactly. Especially

1:19:23

if it's not backwards compatible. Like you had a launch,

1:19:25

you had a big launch and then it kind of

1:19:28

disappeared other than third parties. Very

1:19:31

strange. Yeah. Now

1:19:33

they fired everybody. Yeah. But

1:19:36

that's the thing, especially between Studio

1:19:38

London getting shut down and Fire

1:19:40

Sprite which they bought just a

1:19:42

couple years ago losing

1:19:45

people. It seems

1:19:48

like they are moving away from VR. Which

1:19:52

it already seemed like that. But

1:19:56

Insomniac is one of the crazier ones

1:19:58

because Spiderman 2 is the one. is

1:20:00

the fastest selling PlayStation game in history and

1:20:02

it sold 10 million copies. Just

1:20:04

got a bunch of awards and

1:20:08

they're losing people. So if

1:20:11

you're not doing well, you might get laid off if you

1:20:13

are doing the mail. You might get laid off. Yeah.

1:20:16

Well, it might get laid off. It's weird too,

1:20:18

because it's like, is

1:20:20

this because the way that games companies

1:20:23

used to go is like you hire on

1:20:25

for a project and then once the

1:20:28

project is out, you let all

1:20:30

the freelancers go. Well, that's a contract. That's a

1:20:32

different than people. That's how they used to do

1:20:34

it. Long term people in the studio. I mean,

1:20:36

there's a lot of contractors and there's still a

1:20:39

lot of problems with that. Yeah. But this is

1:20:41

different from that. This is employees staff that's getting

1:20:43

fired. Right. Laid off. Yeah.

1:20:45

They don't tell anybody about the contractors. It's

1:20:47

crazy. Oh yeah. Cause you just

1:20:50

get like, go sometimes as a contractor,

1:20:53

but yeah. But

1:20:56

yeah, so that's why it's particularly enough.

1:20:58

I also wonder because it's

1:21:00

only been a couple of years since they purchased

1:21:02

Insomniac as well. So I'm

1:21:04

very curious. The question we wouldn't

1:21:06

know the answer to is if

1:21:09

Insomniac were still independent, whether

1:21:12

they would be going through this.

1:21:15

Right. Yeah. Like is

1:21:17

this a redundancies thing on like

1:21:19

larger corporate level or some weird?

1:21:21

Oh yeah. Totally larger corporate thing.

1:21:25

But we also just said that PS5

1:21:27

is outpacing the PS3 and the

1:21:29

PS4. Right. Like Sony is not

1:21:32

doing bad. Yeah. But they

1:21:34

are spending a lot

1:21:36

of money. It's

1:21:40

weird. Like it's just so weird.

1:21:42

Like banging, like banger years, banner

1:21:44

years, and everyone's just getting fired.

1:21:47

And it's like, like,

1:21:49

I don't think it's AI or anything. Like I don't

1:21:51

think people's jobs are being replaced. They're just letting

1:21:54

people go and they don't care. I don't know.

1:21:56

Right. They over hired during COVID too, but. Yeah.

1:21:59

Definitely. one of the things that's been cited.

1:22:01

That's what they're claiming, yeah, that's what they're claiming.

1:22:05

Ah, quit buying people, quit acquiring people,

1:22:07

quit acquiring companies if you're just gonna

1:22:09

fire everybody. Yeah, I

1:22:12

mean, those

1:22:14

are like the big culprits,

1:22:16

but there's also people who are talking

1:22:18

behind the scenes saying that they're

1:22:20

just hearing companies are doing this because it's

1:22:23

like everyone's doing it, so it's like cover

1:22:25

to just start doing it so they could

1:22:27

shed people. Because they're sharing

1:22:29

value for their shareholders. It

1:22:31

gives them an appearance of being responsible or whatever.

1:22:34

Yeah, well I mean that was the most bleak

1:22:36

thing was like, and people were commenting on this before

1:22:38

when Microsoft laid a bunch of people off, but

1:22:40

like they're reporting it on Bloomberg

1:22:42

and the ticker, the stock ticker was

1:22:44

actively going up as they were announcing

1:22:46

more layoffs. And it's like that's

1:22:49

the shareholders, Huber, that's who you're

1:22:52

mad about, it's the board,

1:22:54

it's the number, yeah. Just,

1:22:58

yeah, this has been

1:23:00

sending a really shitty message to anyone

1:23:02

who wants to get in this industry

1:23:04

that everyone is getting

1:23:06

laid off. And

1:23:09

the people are still around, they're wondering if

1:23:11

they're gonna keep having a job

1:23:13

down the road because everyone just keeps

1:23:15

saying like, oh it's not over, there's gonna be a lot

1:23:17

more, and it's gonna be a rough ride for a little

1:23:19

bit more of a year or so. And

1:23:22

all these people getting laid off, it's like where did

1:23:24

they go? And

1:23:27

there's so many people trying to like

1:23:29

vie for the few positions that are open, it's

1:23:31

just, I don't know when

1:23:34

we're gonna see the effects of

1:23:36

all this. I mean, losing

1:23:38

so many talent, how many people just exit altogether

1:23:41

and just never come back to this industry? Did

1:23:44

they take this opportunity to just leave? How many talented

1:23:46

people are just going? What does it mean

1:23:48

for the

1:23:50

composition of these workforces? We haven't

1:23:53

seen the numbers breakdown of who's actually being

1:23:55

letting go. And is it also affecting diversity

1:23:57

in the long term? Like we have like

1:23:59

I have no idea because they don't share

1:24:01

these numbers So you see like the raw

1:24:04

numbers of people who are let go So

1:24:06

I think it's be a few

1:24:08

years before we see like the impact of this

1:24:10

But also at the same time the other headlines

1:24:12

are that these companies are like they're

1:24:15

putting all their chips into Established safe bet

1:24:17

so right they're not taking risks and they're

1:24:19

cutting a lot of projects So it could

1:24:21

also be they are just scaling down and

1:24:24

but that's also just as bad like it's because

1:24:26

now we're just gonna get fewer

1:24:28

games safer games and Some

1:24:32

of the even the ones you're like, oh, that's even if you're in

1:24:34

the mindset like that's great It's only the games I care about and

1:24:36

they're just gonna keep going on It's like well They're just gonna get

1:24:38

like stale and old if you don't

1:24:40

have like new ideas like reinvigorate them like it's

1:24:42

just gonna get like so matter of fact that

1:24:45

It's not gonna think it's gonna get boring at

1:24:47

some point right like you need those unique creative

1:24:49

new ideas be infused into those

1:24:52

projects and Yeah, my

1:24:54

gut is that this yeah like a few

1:24:56

years ago to see like man like that

1:24:59

was a disaster for us and we're still like

1:25:01

reeling from the effects of it and Yeah,

1:25:05

I don't know what to say like

1:25:07

other places have better

1:25:10

protections and or the force companies to

1:25:13

explore other at all avenues before they

1:25:15

can lay off people and I

1:25:18

mean It's you know, we're seeing

1:25:21

that like over in like Specifically

1:25:23

in Japan that they have to

1:25:26

you know, the company has to severely be

1:25:28

at like financial risk Yeah where they can

1:25:30

be consider laying off anyone and like that

1:25:32

means like executives taking huge pick up like

1:25:35

everything has been done and there's Oversight here

1:25:37

and like someone brought it down like showing every

1:25:39

country about like notifications for like you're about like

1:25:42

in the youth Like was it UK and Europe?

1:25:44

They're like they're getting they get

1:25:46

a notice says like the government has been informed that

1:25:48

we want to get rid of your position But

1:25:51

you're still here for now Like we'll let

1:25:53

you know and it's like other like Japan

1:25:55

like you're protected because we can't let you

1:25:57

go That's a US day of shadow-dressing drop,

1:26:00

you're fired. It's like what? It's like

1:26:02

something has to, and it's not just

1:26:05

this industry. It's like

1:26:07

a lot of other industries. I mean, right now it's

1:26:10

gaming and tech, you know, who knows what it'll be,

1:26:12

you know, in the next few years. So it just

1:26:14

speaks to like, you know,

1:26:18

probably need more, you know,

1:26:20

more unionization to protect like

1:26:22

employees. And I mean,

1:26:25

infinite growth is not sustainable.

1:26:27

Like I, we can't have

1:26:30

downturn times. And it's like, this is

1:26:32

the, this is like the thing, you

1:26:34

know, there has to be some other

1:26:36

solution to this because even, you

1:26:38

know, they probably don't care, but

1:26:41

like, sure, you're maybe like securing, you're showing up

1:26:43

your profits and stuff, but like, your

1:26:45

products are going to suffer. And

1:26:47

like, at the end of the day, it's like

1:26:49

your, your company might like in the long term

1:26:51

fail because of this decision. You like basically this

1:26:54

is a decision you're going to look back on,

1:26:56

but then some of these like high level people,

1:26:58

they have their golden parachutes just like, bye. Like

1:27:00

I don't care. Like I'm out of here no

1:27:02

matter what. And I'm getting paid. So that was

1:27:04

one of the things that was like really like,

1:27:07

I, it's, it's weird

1:27:09

to like necessarily say what the heck

1:27:11

was going on here, but it's just like, they're

1:27:14

saying Jim Ryan was just

1:27:16

at a studio London,

1:27:18

like London five, five days before this

1:27:20

announcement, like, and they like celebrated his

1:27:22

retirement and everything. And then

1:27:25

there's an episode of succession where

1:27:27

this literally happens, by the way,

1:27:29

like a character goes to a company they

1:27:31

acquired and they're like, Hey, this is great. We love you. You're all

1:27:33

good. And then he fires everyone like three days later.

1:27:36

Yeah. Yeah. Well, he literally hasn't been

1:27:38

around for a long time, but, um,

1:27:40

but yeah, it's like, it's weird to

1:27:42

like, he was just there and celebrating

1:27:44

and like knew behind the scenes. He had been

1:27:46

talking with the rest of the team about

1:27:48

all this stuff. It's like strange.

1:27:52

I also think one of the maybe

1:27:54

positive consequences we see going forward

1:27:57

is more independent studio.

1:28:01

more seriously considering maintaining their independence

1:28:03

rather than getting a payday and

1:28:05

being acquired by a

1:28:07

bigger studio publisher. I

1:28:09

think you're gonna see more people turn that down. We'll

1:28:12

get into it. There's

1:28:14

some positive sides on that, but there's also

1:28:16

some very, you know, people

1:28:18

are having a hard time finding any kind

1:28:20

of funding right now as well. It's horrible

1:28:23

out there for everybody. Everything

1:28:25

is taking a downturn right now, and it's like, there's

1:28:30

so much short-sighted thinking happening, and this

1:28:32

is the result of different kinds of

1:28:34

short-sighted thinking from a couple of years

1:28:36

ago where it's like, oh,

1:28:39

we're in an upswing, let's hire up, you

1:28:41

know, and not think about

1:28:43

the sustainability of that. Let's be in

1:28:45

the competition between Sony, Microsoft, and Embracer Group to

1:28:47

buy as many companies as we can. To buy

1:28:49

as much, yeah, and it's like, hey, are

1:28:52

we actually thinking this through? Like, are

1:28:54

we projecting ahead five, 10 years? Are

1:28:58

we hiring a number of

1:29:00

people that we could sustain even through a

1:29:02

down period? Obviously not,

1:29:04

obviously not what they're doing. I

1:29:06

like what- I wonder if the report looks

1:29:09

good though. The quarterly report for shareholders looks

1:29:11

good. Right, and I like what Miyazaki said

1:29:13

about, I don't know if you have that in there,

1:29:15

but he was saying that

1:29:17

they just hired talented people and they're keeping

1:29:19

them. Right, yeah. That's how they

1:29:21

don't find, I mean like- That's how they're able

1:29:23

to turn out something like- Whether or not there's

1:29:26

a lot of crunch at that company, I don't

1:29:28

know, but like- Not that that rebirth, they just

1:29:30

talked about that as well. Right. They

1:29:32

kept the remake staff, they didn't let them

1:29:34

go. Like they kept their staff. Well, and

1:29:36

there's something else that I see happen too

1:29:38

where it's like, and this has been since

1:29:41

time in Memorial, but we learned about

1:29:43

this in film school and stuff

1:29:45

where our teachers were like, hey,

1:29:49

don't charge shitty

1:29:51

super low rates because

1:29:53

it's actually bad for everybody because

1:29:56

you're undercutting the market, which

1:29:59

will lead- to the people in the middle

1:30:01

all getting gouged out and new,

1:30:04

lesser skilled, like straight

1:30:06

out of college talent like yourselves, like

1:30:08

myself at that time, they were talking to

1:30:11

me in college, you know, we'll fill

1:30:13

in these gaps. But like,

1:30:15

you don't have the, like,

1:30:18

longer wisdom, basically,

1:30:20

like your wisdom stats not super high because

1:30:23

you're starting out, right? And it's like, like,

1:30:25

should your rate be as high as someone who's

1:30:28

a 20 year veteran? No, but like, you

1:30:30

shouldn't undercut everybody else just to get

1:30:32

in, you know, and that's what it feels like

1:30:34

this is happening is like the C-suite is

1:30:37

staying in place because they're

1:30:39

the old fogeys who were just like

1:30:41

an oligarchy taking over everything and staying

1:30:43

and not leaving power, not ceding power,

1:30:46

not aging out and stopping being

1:30:48

a fucking part of things. But like,

1:30:51

you know, they fire everyone in

1:30:53

the middle, hire cheap talent from

1:30:55

wherever, you know, and then just fire

1:30:57

them again and get the new cheaper talent. And it's

1:31:00

just like, that

1:31:02

isn't fostering confidence. One,

1:31:05

it's not long term thinking. And

1:31:07

it's just like, you're not going to get like,

1:31:11

can new talent come up with huge

1:31:13

and amazing new innovative ideas? Obviously yes.

1:31:15

But like, there is definite value to

1:31:17

experience too. And like, hanging

1:31:20

on to talented team members is so important

1:31:22

for that. And it's just like, well, even just the,

1:31:24

you know, like, whether you're a student or a student

1:31:27

or something with From Software, like they're talking about,

1:31:29

like, just the fact of like, they've already worked

1:31:31

together. They already know how, right, who to talk

1:31:34

to you and like, as a team, right, like,

1:31:36

where to go and how to get that. That's

1:31:39

why that's why two years ago, three

1:31:41

years ago, when when a bunch

1:31:43

of the people that are getting hired or

1:31:45

fired now were hired, you know,

1:31:47

that's part that's a different that's the different side of

1:31:50

this foresight coin, right? Where it's like, you

1:31:52

have to hire intelligently to hire people

1:31:54

that will fit in with your team

1:31:56

will will fit in with the culture at

1:31:58

your place. don't hire

1:32:00

too many people. And you know,

1:32:02

like even if you like,

1:32:06

obviously, very easy, everyone would run a great

1:32:08

company, right? Like, shit, we're not great at

1:32:10

it. But like, you

1:32:13

know, you got to play those those

1:32:15

dice and like, think through all the

1:32:18

angles and be like, okay, we're a

1:32:20

little short staffed right now, we can

1:32:22

hire contract work that knows it's a

1:32:24

contract, you know, to shore that up, instead

1:32:27

of hiring a bunch of staff and firing

1:32:29

them a year later. It's just, I

1:32:32

don't know, like, people are so short

1:32:34

sighted, it blows my mind. And like,

1:32:36

everyone getting fired now is going to

1:32:38

have ramifications later, like like Damiani was

1:32:40

saying that like, who knows what's

1:32:42

going to happen later? And like, eventually,

1:32:45

yeah, will everyone lose confidence in this

1:32:47

sector entirely? And like, will the bottom fall out

1:32:49

and like all the investors will dry up? Like,

1:32:51

I don't know. Like, it's

1:32:53

all crazy. Let's

1:32:55

get to some of the other ones, because I think some of these are

1:32:57

going to hit on some of the things you're talking about. EA.

1:33:02

Next up, laying off 670 people. And some of

1:33:04

the reasoning here

1:33:09

is, is some of the stuff is a

1:33:11

little weird, because they're saying they're now

1:33:14

they want to move away from licensed

1:33:16

IP to original IP, which

1:33:19

is great news for the people that

1:33:21

are starting on Iron Man

1:33:23

and Black Panther. They also

1:33:25

just cancel some other like, they just

1:33:28

cancelled the Star Wars, right, right with

1:33:30

this. That was in development at

1:33:32

respawn. I okay, take this

1:33:35

with the grain of salt, because this is just

1:33:37

something I like, saw fly by. And I don't

1:33:39

know that the full truth

1:33:41

to but I had heard that there was a person

1:33:44

who had just been hired after being

1:33:46

laid off from Blizzard, or

1:33:49

the Star Wars project. And so now they're getting laid

1:33:51

off. Oh, no.

1:33:53

So there's the other somewhere out there.

1:33:55

There's a person who's like, collecting the

1:33:58

exodia of getting laid off. Like

1:34:00

they get hired and then fired and hired and

1:34:02

fired like the least lucky person

1:34:07

Ridgeline games that was established in 2022 one of

1:34:09

the a studios Marcus

1:34:13

Leto who used to be with Halo back

1:34:15

in the day. Yeah, he was heading that

1:34:17

up. He decided he's leaving Okay,

1:34:19

and they're just now they're closing that

1:34:21

whole studio down geez and they were

1:34:23

going to be working on the campaign

1:34:26

for the next battlefield So

1:34:28

now criterion is now going to be heading that up

1:34:31

And then some of the Ridgeline team are

1:34:33

going to move to ripple effect, which

1:34:36

is another one of EA studios

1:34:38

here in LA Was

1:34:40

previously dice LA or whatever? But

1:34:44

yeah, the whole thing about moving to original

1:34:46

IP. I'm like, what do you EA? What

1:34:48

are you talking about? Like you've just like

1:34:50

run all your original IP into the ground

1:34:52

anything you have right now is dead space

1:34:54

But right and also

1:34:56

didn't I ask didn't they just make the

1:34:58

opposite of that announcement like three years ago,

1:35:00

right? Or somebody did yeah, you do have

1:35:03

a pick battlefield in apex and you have

1:35:06

Dragon Age and Mass Effect eventually

1:35:08

whenever those happen But

1:35:12

race for that it does feel like they're

1:35:14

going back and forth. Yeah And

1:35:18

also like Bioware can't be printing money

1:35:20

like no there's

1:35:24

There, you know right now. It's like the payoff

1:35:26

will be whenever Dragon Age comes out But

1:35:31

yeah, so it's just I don't know what's going on

1:35:33

there They just they feel like they're flip-flopping also somebody

1:35:35

pointed out that like they bought back Like

1:35:38

a ton of stock last year and it's like

1:35:40

well if you hadn't had done that you could

1:35:42

yeah afforded to keep people on People

1:35:45

don't matter blood money matters It's

1:35:48

weird De

1:35:50

goode fabric makers of salt sea

1:35:53

chronicles mutat zione sports friends. They

1:35:55

are halting Production

1:35:57

effectively shutting down the studio entirely

1:36:00

After they had failed

1:36:02

to find funding from

1:36:05

investors or publishers, they

1:36:07

may return in some form if they

1:36:09

can get funding in the future. But essentially

1:36:11

at that point, it would probably be like a

1:36:14

full new team. Like

1:36:16

call everybody up and like, hey, are you working for

1:36:18

me yet? Super

1:36:21

massive. Makers of Until

1:36:23

Dawn and the Dark Pictures Anthology is losing about

1:36:26

90 staff. That

1:36:28

one hurts. About a third of the studio. Yeah.

1:36:31

I love those games. Damn

1:36:35

it. Also love Deck

1:36:37

9 Makers of Life's Strange True

1:36:39

Colors and the Expanse. They're

1:36:43

laying off 20% of their staff, about

1:36:45

30 people. Damn it, that

1:36:47

Expanse game was good, dude. Apparently

1:36:50

the leadership there did take pay cuts as well

1:36:52

to reduce how many people they'd have to lay

1:36:54

off. Well, that's something I guess.

1:36:56

But they already lost 30 people last year as well.

1:37:01

Jason Schreier is reporting that Rockstar

1:37:03

is implementing a mandatory return to

1:37:06

office as they

1:37:08

head into the final stretches of GTA 6,

1:37:10

which many of you is essentially soft layoffs.

1:37:13

Yep. Right. Some

1:37:15

people simply won't or can't move to

1:37:17

wherever the offices are. And

1:37:20

so those people are basically just going to have to quit

1:37:23

so they wouldn't get severed. Which is like, yeah,

1:37:25

more insidious because you don't get severed. Or the

1:37:27

negative publicity of all that. Right. Oh,

1:37:29

that's dirty. Yeah.

1:37:33

Star Citizen developers, Cloud

1:37:35

Imperium is reportedly laying off

1:37:37

unspecified numbers of employees. How?

1:37:40

Games not even out yet. So much money

1:37:42

from that game. What? Record

1:37:44

funding? How? This is a

1:37:47

similar situation where they're like return to office kind of thing. And

1:37:50

then some of the people had said that,

1:37:52

yeah, it was framed as a relocation. And

1:37:55

they also went up further to call the

1:37:57

studio highly toxic. The

1:38:00

person who said that said that yeah, yeah one of

1:38:02

the people that did a lost their

1:38:05

job Well,

1:38:07

that's a bummer Blake

1:38:10

Hester has been laid

1:38:12

off from game informer or down to like

1:38:15

five or six staff writers Already

1:38:18

operating with way too small of a team Just

1:38:22

out of nowhere game Yeah,

1:38:24

GameStop decided to lay him off. They've gone through

1:38:27

layoff after layoff and have not been able to

1:38:29

replace those people. I mean

1:38:33

Would you want to go we're sure you're just

1:38:35

gonna get laid off every five minutes, right? Yeah,

1:38:37

that's what's well I mean, but it's not even

1:38:39

that it's like they don't have the positions right

1:38:41

like they're having to run more and more of

1:38:43

their operation off of freelancers, dude

1:38:46

that That's the other half of

1:38:48

this like it's happened to each of us over

1:38:50

the years it's happened to so many friends of

1:38:52

mine where it's like the

1:38:55

Your somebody's position like somebody gets

1:38:57

let go from a position right?

1:39:00

But then management expects those same

1:39:02

duties to still get done right? So

1:39:04

like he was he was one of the

1:39:06

senior person ends up doing five people's jobs

1:39:09

It's insane like oh

1:39:12

man Yeah, I

1:39:14

remember GT when Chris was like three dudes And

1:39:17

I was like you poor bastard like come on And

1:39:20

then you have our consequences here some here's some funny

1:39:24

not funny consequences After

1:39:27

letting go of most of the

1:39:29

development team behind them fighting herds in

1:39:31

December including QA Publisher

1:39:35

modus games decided would still be a

1:39:38

good idea to release an unfinished final

1:39:40

patch with paid DLC Apparently

1:39:43

the characters can execute

1:39:45

infinite unbreakable combos and

1:39:48

the patch also causes game freezing bugs You

1:39:51

don't need to a that cue though fire all

1:39:53

those guys Quote we've literally

1:39:55

been waiting almost three months for this day,

1:39:58

so we could tell you this character is

1:40:00

not done, ban her or play

1:40:02

on a different version. Who needs

1:40:04

developers to develop your game, right? Whoo.

1:40:10

Huh. Well now

1:40:12

I'm depressed. Yeah. So now, positive

1:40:15

side of things. After

1:40:18

success of Alan Wake 2, Remedy

1:40:21

has reached an agreement with 505 Games. Yes.

1:40:24

To give them control over control.

1:40:27

I saw this, I was like, this is so good. They

1:40:31

can basically do whatever they want with control now? More

1:40:34

or less? This transaction will enable

1:40:36

us to negotiate better deals for

1:40:38

current and future control games. Current

1:40:40

and future control games. We can

1:40:42

now weigh up the options between

1:40:45

self-publishing and new publishing partners for

1:40:47

Condor and Control 2. At

1:40:49

the same time, we are in a better negotiating position than

1:40:53

before as Control is an established brand and

1:40:55

Alan Wake 2 has been successful. We

1:40:58

are confident that these factors combined will enable us to

1:41:00

get to the right partner, deal structure

1:41:02

and risk reward profile that

1:41:05

benefit Remedy and are the best fit

1:41:07

for the control franchise. We will evaluate

1:41:09

and negotiate with potential future partners over

1:41:11

the coming months. Hell yeah. So

1:41:14

505 basically has, you know, will

1:41:16

continue to be part of control

1:41:19

and get royalties and stuff to the end of the year.

1:41:21

And then after that. Oh, just to

1:41:23

the end of the year? Yeah, then it's over to

1:41:26

Remedy. I wonder if they still have

1:41:28

like right of first refusal on if

1:41:31

they're gonna even take new deals to them or not.

1:41:33

Like I wonder if they would just have, just. Yeah, I don't

1:41:35

think so. I think that, you know, and

1:41:37

the sort of bittersweet side of that is, you know,

1:41:40

505 and their Pyre and company have

1:41:42

reportedly been going through issues. True. Which

1:41:44

we talked about in the past few weeks. So

1:41:47

like they have an incentive to sell what

1:41:49

they can sell. I

1:41:52

love control, dude. Control is like one of

1:41:55

my favorite Remedy games and I'm really excited

1:41:58

that they can. Yeah. the ship

1:42:00

a little bit. They got that LN-WIC-2 paycheck. Yeah. Like,

1:42:02

all right. Control. Let's

1:42:06

buy our stuff. Let's own our stuff. Yeah.

1:42:08

It's good to own that stuff. Jason

1:42:11

Schreier is also reporting

1:42:13

that Savor Interactive is

1:42:16

breaking away from the Invasor

1:42:18

Group in

1:42:20

a 500 million dollar deal to become

1:42:22

a privately owned company. Right

1:42:25

alongside them, Gearbox is

1:42:28

not far behind. Should close the deal next

1:42:30

month to

1:42:32

get un-embraced. Having to buy your

1:42:34

freedom. Buying your own freedom bag.

1:42:36

Holy shit. Who's the

1:42:38

first one? Savor? Okay. Yeah, Savor has

1:42:40

like 3,500 employees. Yeah,

1:42:42

yeah, yeah, yeah. Do all

1:42:45

kinds of stuff. But yeah,

1:42:48

yeah, it was crazy to me when I

1:42:50

heard that Gearbox got embraced. Yeah.

1:42:53

So I was expecting them to be one of the first ones to like,

1:42:55

hey, you know what? We're out. We're

1:42:57

not gonna let you shut us

1:42:59

down. Yeah. That's wild. The

1:43:03

one thing to be aware of and keep an

1:43:05

eye on though is that those moves themselves, good

1:43:07

results and more layoffs. Yeah, yeah. Okay, we're independent

1:43:10

now. We don't have the... Yeah, we just spent

1:43:12

500 million dollars buying our company back. We got

1:43:14

a layoff, half our staff. Yeah, I could see

1:43:16

that. Yeah. So we'll see. And

1:43:19

then lastly, Toys for

1:43:22

Bob, who there's

1:43:24

a lot of uncertainty with what's going on with them

1:43:26

after the Microsoft layoffs. People were like wondering, are

1:43:28

they shutting down the studio? What's going on? Yeah.

1:43:32

They are actually also

1:43:34

going independent. So

1:43:36

they are spinning off. They've been part of Activision

1:43:38

for many years. But now

1:43:40

after this Microsoft acquisition and losing some people in

1:43:42

layoffs, they're like, hey, you know what? We're

1:43:45

gonna go do our own thing.

1:43:47

Yeah. But along with that,

1:43:50

they are going to possibly

1:43:52

partner with Microsoft anyways. Oh.

1:43:55

So they'll be their own company, but they'll still make games

1:43:57

for Microsoft. But they'll be like, hey, you know what? We'll

1:44:00

make games for you. We don't want you telling us who

1:44:02

to lay off. Right. They

1:44:04

should make Banjo. Yeah. Yeah,

1:44:07

that's a good one. Banjo, please. Let them make

1:44:10

Banjo, Microsoft. The

1:44:13

crash, the Rumble, one. The thing to our blade, wasn't

1:44:15

it? One that... It's been a minute since the... They

1:44:18

did Crash Force, Hyrule, Ignited,

1:44:20

Trilogy. Yeah. Skylanders. Yeah.

1:44:22

Yeah. So... Good

1:44:26

on them. So, hopefully everything

1:44:28

will go well with those guys. Yeah.

1:44:30

Going independent. Also

1:44:33

this week, EA

1:44:36

Sports WRC and Theaterism

1:44:38

Final Barline both

1:44:41

stopped working on February 29th. Someone

1:44:44

in chat said they got Y2K'd. Yeah.

1:44:46

Neither game accounted for Leap Day in

1:44:48

their calendars. And

1:44:51

so they were just hard crashing when you'd boot them

1:44:53

up. Oopsie. EA told players to

1:44:55

change their console settings to March 1st. I

1:44:59

don't know what'll happen the next day. Yeah.

1:45:01

I don't know if your files are gonna

1:45:04

get screwed up if you have two days.

1:45:06

March 1st, the sequel. I don't know. Oh,

1:45:11

another fun Whoopsie. Japanese copies

1:45:13

of Final Fantasy 7 Rebirth

1:45:16

were misprinted. So the

1:45:18

two discs have the wrong labels. The

1:45:20

Play Disc is the Install Disc. And the Install

1:45:22

Disc is the Play Disc. Yup. Yup. It's

1:45:27

a big game. Yeah. Big game.

1:45:29

Yeah, that's a big... Oh my gosh. That's a big, big

1:45:31

old download. Yeah. For those who don't have a disc. 145

1:45:33

gigs. She

1:45:35

was more than 160 something when I downloaded it.

1:45:37

A lot. Yeah. It said

1:45:39

145 for me. Oh, okay. It's a ton. Play

1:45:43

This Dawn. Ariel Knight's

1:45:45

new game We Never Yield is

1:45:47

coming this summer. Quote,

1:45:50

a pulse-pounding stylized action game that challenges

1:45:52

players to run jumps, slide over obstacles,

1:45:55

and attack enemies in an

1:45:57

intense two-player local cooperative

1:45:59

mode. Players can

1:46:01

control both characters simultaneously in single-player

1:46:03

mode as well for

1:46:05

an extra challenge. Heart Racing

1:46:08

Beats guide the heroic brothers through the game's

1:46:10

dangerous and challenging environments as they race through

1:46:12

intense episodes with immense boss battles throughout. And

1:46:16

another fun fact with this

1:46:18

is Blessing from Kind of

1:46:20

Funny is one of the actors in the game.

1:46:23

Oh really? That's sick! So

1:46:25

that's coming out this summer. Congrats Blessing,

1:46:27

that's cool. NetEase?

1:46:33

Not worried about these layoffs apparently. They

1:46:35

got another studio spinning up,

1:46:38

this time in LA. Bullet

1:46:41

Farm, led by

1:46:43

David Vonderhaar, who

1:46:45

was best known for leadership on Call of Duty

1:46:47

stuff. I assume that's a Mad Max reference.

1:46:50

Maybe, I don't know. The Bullet Farmer

1:46:52

is a character in Mad Max. Yeah, the

1:46:54

studio is developing an ambitious new triple-A

1:46:56

game set in an original universe with

1:46:59

an emphasis on co-op gameplay. They

1:47:03

got studios all over

1:47:05

the place. Don go ahead

1:47:07

and roll this. Little

1:47:10

Devil Inside has re-emerged. I missed this

1:47:12

one last week. It's

1:47:15

been a minute since we heard about this game.

1:47:19

They put out a Kickstarter post apologizing

1:47:21

for delays and the lack of communication.

1:47:25

It sounds like they

1:47:27

didn't go into details, but it sounds like

1:47:30

they had some internal conflicts and struggles and

1:47:32

stuff. They're like, alright, we've

1:47:34

learned a lot of things. We're in a much stronger

1:47:36

place right now. Things

1:47:38

are back on track now. They

1:47:42

are going to now be looking

1:47:44

specifically to find a publisher and

1:47:46

all of that. As

1:47:49

part of the update, they released this

1:47:51

rough video, stringing together some

1:47:54

different elements of gameplay from

1:47:57

where the game currently is at. So

1:48:00

it's got some really cool art stuff. I love the map.

1:48:02

Yeah, the world map is so pretty. Yeah. That

1:48:05

like tilt shift is so cool looking. Yeah,

1:48:08

I think it's still probably a

1:48:10

ways out, but... Tilt shift? Tilt shift. Yeah,

1:48:12

whatever. Yeah, so hopefully they'll

1:48:15

find a publisher and we'll hear more about when

1:48:17

this thing's actually finally going to come out soon.

1:48:20

Bonkers. Researchers

1:48:23

in Shanghai have developed a

1:48:25

quote, very big disc. Oh

1:48:28

yeah, I was thinking about this. Crazy.

1:48:31

200 terabytes or something? Yes, it's

1:48:33

capable of holding 200 terabytes of data, although

1:48:36

they still need to create... It's current data.

1:48:40

They do still need to create an

1:48:42

affordable disc drive that can run at a

1:48:44

fast enough speed. But it's just like a normal ass

1:48:46

DVD. Yeah, VBDs

1:48:49

still aways away,

1:48:51

but it could exist in a

1:48:53

couple years. Awesome. They like... Not

1:48:55

going to be sold at Best Buy. It's

1:48:57

like nanometers or micrometers, like

1:49:00

printing layers next to each

1:49:02

other. I was reading about this. It's

1:49:05

super wild. Yeah, it's nuts. I'm extremely

1:49:07

pumped about the VBG. How

1:49:11

much data... Sorry, dadad. Does holding

1:49:14

all the information of a human body take?

1:49:17

Are we getting closer to teleportation technology? I think

1:49:19

it's far beyond that. Who knows? It's probably beyond

1:49:22

petabyte or whatever. Sorry, Dom. What were you going

1:49:24

to say? I was going to say, all the

1:49:26

stores are not even carrying physical media anymore. Oh,

1:49:28

yeah. It's coming back.

1:49:30

Stores are looking sad nowadays. Limited

1:49:33

runs, got it all. We're

1:49:36

not talking about our Zet. What's the deal? We're

1:49:39

talking about our Zet? We're

1:49:42

not. We

1:49:44

could. We could throw it in there. But we're already in

1:49:46

also this week. I'll just throw

1:49:48

in our Zet. It's sick. It's really nice. It looks

1:49:51

really good. One of the developers is just watching the

1:49:53

stream. It's super nice. I like it a lot. Check

1:49:55

out our Zet. Check out that stream. Run

1:49:59

this. trailer for Bow, Humble

1:50:02

announced release dates for two of their

1:50:04

games coming out, hashtag blood is

1:50:07

coming out, June 18th and Bow, Path of

1:50:09

the Teal, Lotus is a month later on

1:50:11

July 18th. Some Okami looking

1:50:13

shit right now. Yeah, I'm really looking forward to Bow. Very

1:50:17

cool side scrolling Metroidvania that looks

1:50:19

like a Japanese wall painting. Yeah.

1:50:23

Yeah, I suppose Okami was harkening back to something that's

1:50:25

been around a longer than a month ago. Demo for

1:50:27

that is brand new. I think that

1:50:30

there may have been demos for it in the past. I feel

1:50:32

like I played this or something similar to

1:50:34

this. I think that there's been demos. I swear, that's

1:50:36

like a Steam Next Fest demo or something at one

1:50:38

point. Yeah. That's

1:50:40

beautiful. Yeah, it looks thick as hell. Oh my

1:50:42

gosh, it looks fun. Yeah. Very

1:50:46

orry, kind of like traversal. Mm

1:50:48

hmm. Look at that. Whoo. Yeah,

1:50:51

there's a lot of cool stuff going on in Bow. Uh,

1:50:54

and... The YA P Thank

1:51:00

goodness. Piling them up anytime they can. But

1:51:04

this one is going to be hosted

1:51:06

by Ben Starr. Oh, ok. As well

1:51:08

as Samantha Barrett, who is Ben's

1:51:11

Clive in Final Fantasy 16, Samantha's Karlaq

1:51:13

in Baldur's Gate 3. She's

1:51:15

great. They're great, I think I actually think. Yeah.

1:51:18

Yeah. So two people that

1:51:20

I know running this thing. I love that.

1:51:24

UK correspondent Ben Starr? Mm hmm. How

1:51:27

you doing? Um,

1:51:30

don't really know Samantha, I just met her. Dice

1:51:32

briefly, but... Them, I think. Uh,

1:51:35

now it is time for Love and

1:51:38

Respect. Love

1:51:45

and Respect. Brian

1:51:48

from Happy Gaming. Hey

1:51:50

there, allies. Are we going

1:51:52

through the beginning of a second video game

1:51:55

industry crash? If I'm being honest, the

1:51:57

first crash with Atari was slightly before my time, but a

1:51:59

lot similar. While

1:52:01

some like to exclusively point fingers at the failure

1:52:03

of ET, the broader issue is more the

1:52:05

fact that too many companies were trying to capitalize

1:52:08

on the market in the wrong ways. For

1:52:10

example, pet food companies put out blatant

1:52:12

knockoff titles to popular franchises, adult

1:52:15

entertainment companies sold pornographic content, lots of large

1:52:17

companies were trying to get the biggest piece

1:52:19

of the pie they could without understanding what

1:52:21

market they were buying into or what their

1:52:23

products actually were. When the biggest

1:52:25

and best games are selling more than ever and

1:52:27

people are also losing their jobs more than ever,

1:52:29

maybe something has to change. If this bursting

1:52:31

bubble could be considered a next generation video game

1:52:33

crash, do you think it's time for companies and

1:52:36

studios to start scaling back? Do

1:52:38

you think there's a world where these

1:52:40

studios can all exist and create their

1:52:42

games without a fear of their shareholders

1:52:44

inflated expectations? Not

1:52:49

sure. One thing I always like pointing out

1:52:51

though, because I always was guilty of this

1:52:53

is that the first video game crash was

1:52:55

in the US. I

1:52:58

mean it was broader than the US but it was primarily

1:53:00

the US. A lot of people outside the US like video

1:53:03

games were just fine. The whole

1:53:05

narrative of Nintendo coming in to

1:53:07

save, it's like most

1:53:09

people in Europe are like, what are you talking about? That's

1:53:11

not what happens. Oh, what happened here? But

1:53:14

yes, to the point, I

1:53:16

mean, yeah, that's

1:53:20

the thing. Like I was saying earlier,

1:53:22

I don't know how long it will

1:53:24

take to feel the effects of this

1:53:26

and what they will be. I do think

1:53:29

because of how much money sadly is

1:53:32

involved in this industry and

1:53:34

it ties to other adjacent

1:53:36

industries that it's not

1:53:38

going to crash because it would

1:53:41

mean like, I feel like

1:53:43

other similar mediums would have to start crashing as

1:53:45

well at this point. And

1:53:47

I don't think there are, I mean,

1:53:49

you're seeing consolidation I think happening because

1:53:52

fear of response to all the

1:53:55

factors we talked about, good

1:53:58

or BS, whatever you believe in that. Plus

1:54:00

like everyone keeps anticipating some kind of

1:54:02

like big recession hitting us and they're

1:54:04

just like trying to shore up before

1:54:06

it happens And whatever excuse they're using

1:54:08

for that. I think Eventually

1:54:11

things will like turn around I mean

1:54:13

everyone always says these are like cyclical

1:54:15

and like I think because of the

1:54:17

size and nature of the game industry now I

1:54:20

think it will weather this it's just what

1:54:22

will it look like on the other side

1:54:24

when it starts to like grow again? And

1:54:26

will anyone learn any of the lessons, you

1:54:28

know and take them to heart, you know,

1:54:30

probably not most people sadly the people who

1:54:32

have the power to enact the change and

1:54:35

instill maybe new rules and protocols to

1:54:37

prevent you know, this type of Mass

1:54:40

layoffs hitting you know for almost like a year

1:54:42

and a half two years now and however long

1:54:44

it's gonna keep going But

1:54:47

as we said like if you like obviously

1:54:49

funds are not easy to come by but

1:54:51

if you find yourself in the position

1:54:54

maintaining your independence seems to be no More

1:54:58

valuable than any kind of money if

1:55:00

you care about the legacy Longevity

1:55:03

of your company. There's like

1:55:05

a project you're working on and a game that you're

1:55:08

really passionate about I mean like owning

1:55:10

that and keeping that I mean, we're not just

1:55:12

seeing in games They're seeing like musicians who are

1:55:14

like, you know, trying to like buy back their

1:55:16

you know, their rights. We've had like, you

1:55:19

know Like the

1:55:21

movies have changed hands between ownership. We've seen

1:55:23

like I'm gonna bring up James Cameron I

1:55:25

mean we go through like Terminator ownership the

1:55:27

rights to Terminator just bounced around and You

1:55:31

know sometimes it's you know Where

1:55:34

it ends up, you know, it's not always like great, you

1:55:36

know, it's always in great hands despite, you know The people

1:55:38

associate with it I mean, you know

1:55:41

Maybe something like James Cameron could have

1:55:43

bought them at some point and been like

1:55:45

stop making trashy sequels to these great

1:55:47

movies but yeah, I Do

1:55:50

worry that you know things will probably get

1:55:53

a little bit worse before they get better

1:55:55

with this but Yeah,

1:55:57

I don't know if people really get a learning

1:55:59

lessons And then like the bad ones which are

1:56:01

like don't work in this industry because it sucks and

1:56:04

go work somewhere else where you're appreciated Don't have

1:56:06

to deal with like the shit. I

1:56:08

mean, you know treated like crap in more ways

1:56:10

than one and You

1:56:14

know losing that talent forever and you

1:56:16

know seeing that reflected in the games.

1:56:18

Yeah, and well put it to

1:56:21

me like yeah What a

1:56:23

crash looks like now versus in the late 70s

1:56:25

and 80s is like such a different Beast,

1:56:28

you know society is so weird and

1:56:30

and everything is so mixed together now.

1:56:32

I mean dummy on II said

1:56:34

it all but like The

1:56:38

different kinds of crashes I could imagine One

1:56:41

that's maybe likely would involve

1:56:43

a wider crash based probably

1:56:45

on scarcity like

1:56:48

ships Shortages and stuff like that

1:56:50

like if things just become

1:56:52

less and less attainable, you know,

1:56:54

like that could cause an actual crash but

1:56:58

otherwise like I think that we could see a

1:57:00

world where Yeah,

1:57:02

like the little guy the middle guy

1:57:04

gets kind of gouged out either by

1:57:06

getting laid off or squeezed out of

1:57:08

the industry or Just decide

1:57:10

getting death threats for making games isn't worth it

1:57:12

anymore so like the

1:57:15

just stop and then all

1:57:17

you have is like the big the big

1:57:19

four developers just putting out stuff, you know

1:57:21

and like that that

1:57:23

would be a form of crash to where it's like People

1:57:26

are making billions on Call of Duty and

1:57:28

Madden and League of Legends and nothing else

1:57:31

exists like that that could

1:57:33

happen to like where the The

1:57:35

double-a and single-a studios just

1:57:38

get gobbled up because you can't like

1:57:40

because like going independent is great If you

1:57:42

find funding if you can't find funding You

1:57:46

can't exist. So, you know Yeah,

1:57:49

that's what's one of the things that's interesting with

1:57:51

epic and fortnight because fortnight is a

1:57:54

a very big problem in

1:57:56

a sense because they're gobbling

1:57:58

up all the users and

1:58:01

the people that would be buying other games would be

1:58:03

like, no, no, just keep playing Fortnite. Just buying skins.

1:58:07

But at the same time, Epic

1:58:10

has been funneling some of

1:58:12

that money into other projects

1:58:14

and even that stuff

1:58:16

for putting harmonic stuff

1:58:18

into Fortnite itself. I

1:58:22

mean, that's basically ready for a winner. Weird way to go about it.

1:58:25

Holding other games into your mega game. But

1:58:28

then they also were

1:58:31

a big part in Alan Way 2 coming out. Yeah.

1:58:34

So it's interesting to see that stuff. In

1:58:37

terms of an actual, actual crash,

1:58:39

they don't think there's anything even

1:58:41

remotely like that. Stuff with the

1:58:44

Atari crash is just completely, yeah,

1:58:50

it's just completely nonsense things

1:58:52

that are happening. Just producing

1:58:55

more physical cartridges than anybody would have

1:58:58

ever bought. And that's why stories like,

1:59:00

oh, all these games got dumped into

1:59:02

a landfill. Yeah, you made more

1:59:04

cartridges than you had people to sell them to. You know,

1:59:06

just dumb things like that. And

1:59:10

there also is no way of

1:59:12

getting information so people just stop

1:59:15

buying a lot of video games because

1:59:17

everything they would spend money on would just

1:59:20

be garbage because all they'd have to go

1:59:22

on was the pitch on the back

1:59:24

of the box or the flyers or the commercials. And

1:59:27

we didn't have any kind of, not

1:59:31

only just established magazines or ways for people

1:59:33

to tell each other, like, oh, this is

1:59:35

the hot new game or whatever. People would

1:59:37

just basically be buying stuff blind off of

1:59:39

the shelf. And now it's

1:59:41

like, even though the media landscape

1:59:43

is also a wreck, there's

1:59:45

still the Metacritic and the

1:59:47

Steam reviews and just all these other avenues

1:59:50

for people to Twitch streamers to

1:59:52

find out about which good games there

1:59:54

are. And we've been seeing that this year, like

1:59:56

just Bellastro just popping up out of nowhere. You

1:59:58

know, and it's like- Bellastro rules. You

2:00:00

know, like nobody was predicting that

2:00:03

except for Wow. Wow. But

2:00:05

he had the inside track. Yeah, he's been talking about

2:00:07

it for years. Now I'm

2:00:09

picturing like a Mega City one type

2:00:11

future where like, or

2:00:13

Snow Crash or something where it's

2:00:16

like Microsoft Sony and Netty zone

2:00:18

everything, right? And like people

2:00:20

are like putting out like pirate,

2:00:23

like independent games, like, like

2:00:26

lethal company and stuff like little

2:00:28

teams of rebels putting out like

2:00:30

illegal independent games, you know? Yeah,

2:00:33

but that's things like, and Bracer is essentially

2:00:35

crashing in a way, but even they're not

2:00:37

like fully like falling apart, you

2:00:40

know, and we see people are like, okay, we're good. We're

2:00:42

going to break away. You see the

2:00:44

Saints Rose guy, Saints row guys, they got laid

2:00:46

off and their whole studio got shuttered, but some

2:00:48

of them are like building back

2:00:50

up to be a support team, you know, and so. I

2:00:53

mean, it's, it's funny. Like once you get to

2:00:55

a certain scale, unless

2:00:57

you are grievously mismanaging

2:01:00

or going way out on a limb, like kind

2:01:02

of like a brain Bracer did, like

2:01:04

basing on, on futures that don't

2:01:06

come true. But like, it's

2:01:09

tough for like, if you have

2:01:12

any assets still on hand or

2:01:14

any cash, like assets, you know,

2:01:16

it's tough for a company like that to fail.

2:01:19

So like Microsoft or Sony or Netty's

2:01:21

or whatever. The world would have

2:01:23

to be anything for them to go out of business.

2:01:25

The richest companies and now. Yeah. Like,

2:01:28

like, like there would have to

2:01:30

be much, much, much more

2:01:32

pressing larger issues, which, Hey, we

2:01:35

might hit the next hundred or 200 years,

2:01:37

but like. It

2:01:39

would take that for these place, these companies

2:01:42

to like go under completely because

2:01:44

they just have so much safety

2:01:46

net. Uh, and like the nature

2:01:48

of the market and stuff like that is like, you

2:01:51

know, money at a certain point

2:01:53

kind of just keeps generating itself and

2:01:55

like, yeah, but

2:01:58

middle and smaller companies. or

2:02:00

if you're owned by another company,

2:02:03

you're just on the chopping block from

2:02:06

your owners or society at any

2:02:08

moment. The one thing I do

2:02:10

wonder about though, is essentially the

2:02:12

games industry is a young industry. Yeah.

2:02:17

Now we're like

2:02:19

40, 50 years into it really, but

2:02:21

still it's like we've been in a position where it's like growth

2:02:24

and growth and growth and growth and growth and it's, and

2:02:27

it's clearly the shareholders keep expecting

2:02:29

this exponential growth. Right. But

2:02:32

I think Spiderman is a good illustration

2:02:34

of like, at

2:02:37

some point, I

2:02:39

don't know if it's in five years or in 25 years. All

2:02:42

the people who want to buy this will buy it.

2:02:44

All the people that want to buy consoles are gonna

2:02:46

have bought consoles and you're not gonna be able to

2:02:49

raise your budgets above a certain

2:02:51

amount because you're not gonna get that

2:02:54

money back. Well, and that's where technological

2:02:56

innovation would have to branch out. I mean, like you

2:02:58

see that with the Wii branching into

2:03:00

like, how many stories did you hear about grandma

2:03:02

bought a Wii? Right, right. Like

2:03:05

that's the kind of stuff that you then need to think about

2:03:07

and then need to do and iterate on. Like the

2:03:09

next big thing would be a watch or something. But that's

2:03:11

the thing though, is that's still a different market, right? Right,

2:03:14

I know. The mobile market is huge. Yeah. But

2:03:16

a lot of those mobile gamers are

2:03:19

never gonna be converted to buying

2:03:21

a PlayStation 5. Right. And

2:03:23

we'll- But they can play it on their Samsung TV?

2:03:26

But not even that though. That's the thing, it's like they

2:03:28

are not even interested in the fact that they can

2:03:31

play Resident Evil Village on their phone. Like that's not

2:03:33

something that they wanna play. Yeah, because they don't care.

2:03:35

Right. Yeah. And I mean, it's

2:03:38

like I look to the film industry, right?

2:03:40

Because it's twice as old, three, four times

2:03:43

as old. Started in 1890, so whatever. But

2:03:46

like, even

2:03:49

that still has problems pretty frequently

2:03:51

and companies go under and it's

2:03:53

like, nothing ever

2:03:56

stays around and stays static, you know? Forever.

2:04:01

Alright, from Chris Ireli. Greetings

2:04:04

fellow allies. Is it just me or do you feel

2:04:06

like the game industry is in a weird place? Yes!

2:04:09

In the middle of the life cycle of this generation. Between

2:04:11

Xbox starting to dip their toes in the

2:04:14

third party publishing, the rumors of Nintendo

2:04:16

delaying their next generation console, and in

2:04:18

fact Sony stated they are entering the

2:04:20

latter stage of the life

2:04:22

cycle of the PS5 already, while

2:04:24

also saying they will likely not have any huge first

2:04:26

party releases for the next year. Not

2:04:28

to mention all the layoffs, it

2:04:31

makes me confused on what to expect for the

2:04:33

foreseeable future. In previous generations this

2:04:35

is where we started to see the consoles

2:04:37

hit their stride and start really showing off

2:04:39

what the new hardware can do. And

2:04:41

while last year we got an overdose of that, it

2:04:43

feels like this year things are slamming on the brakes just

2:04:45

when things were starting to get going. I

2:04:48

just have this feeling of being lost and no clue what

2:04:50

to expect and I'm just waiting for things to happen. We'd

2:04:52

love to hear your take on the current environment

2:04:55

of the industry in this generation. Well

2:04:57

we had two really unprecedented

2:05:00

things happen on

2:05:02

a huge scale over the last few years.

2:05:05

That being of course COVID and

2:05:07

the very public law

2:05:10

proceedings of Xbox

2:05:13

and Blizzard and all that where

2:05:15

we literally saw their behind

2:05:17

the scenes projections and we heard numbers and we

2:05:20

got dates like new console generation 2027, 2028, whatever

2:05:22

it was. We

2:05:26

don't usually have numbers like that and see data

2:05:28

with such concrete albeit perhaps out

2:05:36

of date specificity. And

2:05:39

then just COVID just really borked up everything.

2:05:42

It's literally a once in a century thing.

2:05:45

And like 2023 was kind

2:05:48

of the over saturation of everything

2:05:50

that got delayed hitting but

2:05:53

now we're in this weird thing where it's like are

2:05:55

we going to have a doldrum? Is it going to be

2:05:58

like are we turning down? Or is it just

2:06:00

back to what we normally would have been? Like, if

2:06:02

that had all been metered out, how it would have

2:06:04

been, you know, would we have had this stuff?

2:06:07

So it does feel like we're in this kind of strange

2:06:10

middle ground right now where we

2:06:13

have more information about some of these

2:06:15

things, you know, than

2:06:17

we normally do and way less than some.

2:06:20

Yeah, it's weird. I mean, I

2:06:22

agree. It's just a weird time in gaming.

2:06:25

But... What do you think, Adami?

2:06:27

Yeah. Yeah, I was wondering how

2:06:29

much of this is... This

2:06:33

might be a weird thought, but up until

2:06:35

this past generation, the one PS4, Xbox One,

2:06:40

Wii U Switch, you know, era, generations

2:06:43

for everyone was kind of like only like about

2:06:45

five years. It was pretty like

2:06:47

standard, you know, like very short. And now

2:06:49

we're... The last generation, we

2:06:51

went long. This one's looking to be longer.

2:06:54

It's just like maybe part of like the

2:06:56

growing pains in that they're breaking from that

2:06:58

mold and we're seeing like some

2:07:00

of these companies just, you know, figuring out their

2:07:02

footing for what they should do for like the

2:07:06

hardware strategy end of things.

2:07:08

When is the right time to really introduce

2:07:10

a refresh? When is the right time to

2:07:13

introduce a new console? Like, so even Sony

2:07:15

might be like, maybe they thought last generation

2:07:17

went too long and they want this one

2:07:19

to go shorter, but not quite as short

2:07:21

as say, like the PS3 lifecycle or PS2

2:07:23

lifecycle. So they're like, let's do something a

2:07:26

little bit in between. And

2:07:28

with Microsoft, I mean, definitely

2:07:30

seems that they're exploring like, you're

2:07:34

like, you know, going from a service

2:07:36

end, you know, rather than like hardware.

2:07:38

They haven't quite crossed that bridge where

2:07:40

other people make like Xbox hardware just

2:07:43

yet, but they're doing

2:07:45

like game pass. They're doing, you know, they're letting

2:07:47

some of their first party software come to other

2:07:50

platforms. So I think, yeah, they're just I

2:07:52

think they're just like figuring things out. And

2:07:54

we also on top of all the things I

2:07:56

was pointing out that would have been going on

2:07:58

as well. So it's like

2:08:00

part of it I think is, you know,

2:08:03

like kind of like they don't, I mean,

2:08:05

they have all these decades of experience, but

2:08:07

also they're kind of a little bit in

2:08:10

uncharted territory with some of this stuff. And

2:08:12

they're trying to see what works and what doesn't

2:08:14

work with these timetables and

2:08:17

also factor in how expensive everything has gone for

2:08:19

game development. Yeah, I mean, we talked about it

2:08:21

earlier. And now it's like some

2:08:23

of these miscalculations or thinking

2:08:26

it's gonna take this long and it doesn't, you know, it

2:08:28

costs the company a lot of money. So

2:08:30

I yeah, I

2:08:33

do see it as kind of like a tough spot to be

2:08:35

it's, you know, maybe very, but it's

2:08:37

a lot less forgiving probably than it

2:08:40

was, I would imagine, you know, maybe like 10, 15, 20

2:08:42

years ago. And

2:08:45

yeah, I, I do

2:08:47

think that, yeah,

2:08:50

I do think there is a little bit of like,

2:08:53

you know, they like to play

2:08:55

like a little bit of a holding pattern with

2:08:57

each other. It's last thing I want to say,

2:08:59

we saw that a lot with the announcements of

2:09:02

the new Sony and Microsoft hardware for this generation,

2:09:04

like the game of chicken they played. And who's

2:09:06

gonna talk first, who's gonna say something. And I

2:09:08

feel like they're also like, well, Nintendo will always

2:09:10

go first, because they're always ahead of us, they

2:09:13

always introduced our new thing first. And

2:09:15

then we go, we go after them and like, will

2:09:17

they continue to play that? And because

2:09:20

we saw the, the, the, that change

2:09:22

because of the, you said the Microsoft

2:09:25

and the Activision Blizzard acquisition, we got

2:09:27

those documents, you know, weren't supposed to

2:09:29

see them. But we saw

2:09:31

the unredacted documents about their timetable

2:09:34

for their refresh for their next gen hardware.

2:09:36

And it's like, Oh, okay, well, this is,

2:09:38

you know what they're thinking. It's Sony even,

2:09:40

you know, does Sony want to beat that?

2:09:42

The Sony were like, we have more time,

2:09:44

who knows? And I think Sony said this

2:09:47

in part, maybe because of that, because like,

2:09:50

they probably said like,

2:09:52

well, we got to mention something like that,

2:09:54

because they we know Xbox's plans,

2:09:56

you know, so like, they didn't want to be left out

2:09:58

kind of, you know. in a weird way.

2:10:02

Yeah, we're seeing like the move more and

2:10:04

more to digital and these companies kind of like

2:10:07

walking on eggshells because they know

2:10:09

there's a vocal group will scream

2:10:11

the minute they go all digital.

2:10:14

We already saw that with Xbox One. That

2:10:17

was one of their big features. They know what's

2:10:19

gonna happen and they're seeing how

2:10:21

the sharks smell blood in the water about

2:10:23

that, there's waiting to pounce on that. But

2:10:27

all the data shows it is going that way.

2:10:29

It's more than likely in 10, 15 years, physical

2:10:33

media is gonna, like what we see limited

2:10:35

run games doing now for what we think

2:10:37

are novelty games, it's probably how it's gonna

2:10:39

work for every game that the physical release

2:10:42

is a very hyper limited special edition that

2:10:44

sells out very quickly and costs a lot

2:10:46

more and that is it. It is like,

2:10:48

that's all it is. And unlimited

2:10:50

digital, it's like, it'll never sell out digital.

2:10:53

Like it'll be cheaper digitally,

2:10:55

hopefully. I haven't really done that yet.

2:10:57

It's so funny too because like, console

2:11:01

generations were so much more palpable

2:11:03

when there was some kind of huge, the

2:11:05

easiest one for me to recall is the

2:11:07

HD jump where it's like, we

2:11:10

were like, Nintendo, what are you doing? We isn't

2:11:12

HD, everybody else is HD, what the

2:11:14

hell, what's going on? But it's like,

2:11:17

in the long run, Nintendo sort of had the last

2:11:19

laugh because they stopped running that race. They

2:11:22

stopped trying to stay

2:11:24

super technologically best

2:11:27

graphics war and so they're winning

2:11:30

on their own other golf course entirely.

2:11:33

And now it's so much

2:11:35

more nebulous. Console generations

2:11:37

are more iterative and

2:11:39

it's kind of, the PS4 to the PS5 is like,

2:11:44

yeah, it's a better thing but it's kind of like,

2:11:47

it's the same thing, just better. And

2:11:50

it's like, Microsoft is

2:11:52

doing interesting thinking and

2:11:54

they have been for a while, like you were saying with

2:11:56

that digital thing and it's like, obviously people weren't ready

2:11:58

for it for what they've

2:12:01

been thinking about, you know, with everything

2:12:03

just being like services and clouds and

2:12:05

whatever and, you know, decentralized. But like,

2:12:07

it was interesting when they

2:12:09

had that little podcast a couple of weeks ago

2:12:11

and they reassured people. It's like, hey, we're still

2:12:13

doing consoles, we still care about that, you

2:12:16

know. It was kind of interesting

2:12:18

and fun to see them say that because I was

2:12:20

like, I too was

2:12:22

just like, do they care anymore? Like, is this their

2:12:24

game anymore? Because it's like one way to win

2:12:28

a war is to stop fighting it, you know. It's

2:12:30

like, but yeah, it's

2:12:32

an interesting weird. Yeah, yeah, I

2:12:34

think, well there's a couple of things with the

2:12:36

way those PlayStation statements have been taken that I

2:12:39

thought were funny because like, or I

2:12:41

think I've been kind of blown out of proportion.

2:12:43

Yeah. You know, what they essentially said was

2:12:45

that like the PS5 is entering into like the

2:12:47

latter half of its life. Like the last quarter.

2:12:50

And it's because it's like, it's

2:12:52

because the last three years are like a blur

2:12:54

to everybody. Yeah. Like I was just looking at

2:12:57

like GDC stuff and it was like trying to

2:12:59

like figure out like, you know, if I, if

2:13:01

I can go or not and like looking at

2:13:03

the budgets and like, okay, it's like,

2:13:06

what did I, what was I spending on it

2:13:08

in the years before? And I'm like, wait, I can't, why can't I

2:13:10

find the receipts? They're like, oh yeah, because

2:13:12

I didn't go to GDC for three

2:13:15

years. Yeah, there hasn't been a GDC.

2:13:17

Like that's why I can't find these numbers.

2:13:19

I don't have these receipts. But it's like,

2:13:21

it's just like that blink between like 2019

2:13:24

and 2023. It's like they did those years,

2:13:26

like they don't exist almost.

2:13:28

And that's like one of the things that's so

2:13:31

weird with like the PS5 still feels like it's

2:13:33

brand new. But that was

2:13:35

three and a half years ago. And it's like,

2:13:37

yeah, of course is the latter half of

2:13:40

the PS5. Like average doubt, it's

2:13:42

at least halfway through. Like

2:13:44

on average from console generation. Right, right. And then they,

2:13:47

but they probably will go a bit later. But I

2:13:49

also think that like one of the

2:13:51

reasons they're saying that is again,

2:13:53

this is like an investor statement. And it's like, like,

2:13:55

yeah, like our, you know, like

2:13:58

our sales aren't. to continually being

2:14:00

like running up against how many we

2:14:03

can make. Right. You know, like

2:14:05

that was the limiting factor for the past couple of years is like,

2:14:07

they just sell everything they can put out there

2:14:10

and like now that's, you know. Yeah, now you

2:14:12

go to a Best Buy and there's 20 of

2:14:14

them sitting there. Yeah, like now that's not the

2:14:16

same situation. And

2:14:19

then the other statement about the

2:14:22

lineup is like, was, I'm trying

2:14:24

to remember exactly how it was worded, but it was basically

2:14:27

is like, like no,

2:14:29

uh, it

2:14:32

wasn't as like, they're not going to have any big gains, but

2:14:34

they're not going to have any like sequels

2:14:36

to big known IP. So like they're

2:14:38

not having another God of War or

2:14:40

Uncharted or Last of Us or Horizon

2:14:42

this year. Right. You

2:14:44

know, like whatever they put out will probably

2:14:46

be more like Helldivers too. And it's like

2:14:49

huge success, but not

2:14:52

like what you're expecting. Right. And

2:14:55

honestly, like kind of circling back to

2:14:57

the layoff conversations, like I

2:14:59

think that games like Helldivers

2:15:02

2 or in an extreme case,

2:15:05

Lethal Company, stuff like that, where it's like, I

2:15:08

always talk about exploitation films in,

2:15:10

in, in the film industry where it's like, okay.

2:15:14

And what that term means to my understanding is

2:15:16

more like, Hey, we're going to exploit this particular

2:15:18

fan base with a cheap movie that we know they're

2:15:20

going to go see. Whatever movies are a

2:15:22

guaranteed hit most of the time, and you can

2:15:24

make them for like $5 million

2:15:27

and they come in and make 50. Right.

2:15:30

And like, I think games on

2:15:32

the scale of Helldivers 2 would

2:15:35

be a great way for companies to shore

2:15:39

up like, you

2:15:41

know, having a bunch of staff. Yeah.

2:15:43

Well, but it's what's, what's tough is,

2:15:46

you know, I don't know how Obsidian has figured it out.

2:15:49

We've talked about them doing this a couple of times, but

2:15:51

it's like, you know, when I talk to other developers

2:15:53

and it's just like the triple a

2:15:56

machine, it's like, despite

2:15:58

your best intentions to spin off a small. smaller

2:16:00

team to do some other side thing, it's like

2:16:03

once your big game starts needing people

2:16:07

like those people on that

2:16:09

smaller team just get fed to the beast rather than

2:16:11

having to hire new people.

2:16:13

Exactly, and I think that's how it should work for

2:16:16

sure. No, no, no. The thing is they

2:16:18

don't get to make the smaller thing because

2:16:21

they end up, those people that would have

2:16:23

made the smaller thing end up having to

2:16:25

feed the big one. But

2:16:27

because of dev cycles, you don't need

2:16:30

all the people on the big game

2:16:32

all the time. Certain

2:16:35

parts of the cycle you need all hands on deck for

2:16:37

God of War Ragnarok or whatever, or

2:16:39

Avowed or whatever. But then

2:16:42

in the part of the cycle where it's like, okay, the art

2:16:44

team is done, but level design

2:16:48

and whoever and whoever else

2:16:50

is still working, you people

2:16:52

who are done with your part of the

2:16:54

game, instead of getting laid off, go

2:16:57

make Pentiment. If

2:17:00

companies just kind of did that, I

2:17:02

love that. Obviously, it's not

2:17:04

that simple, but you know. Yeah, I think

2:17:06

that's what I'm essentially getting to is there

2:17:09

are people who would love to do that,

2:17:11

but then it's easier said than done. Oh,

2:17:13

absolutely. Absolutely. I'm not saying running a giant

2:17:15

company is easy. I

2:17:17

can't run a company with six goddamn people in it.

2:17:22

But the other thing that's funny to me about this,

2:17:24

because this is not just their

2:17:26

perception. There's a lot of people talking about

2:17:29

these things that are making them nervous. Is

2:17:33

it really ... It feels to

2:17:36

me like it's so focused on

2:17:39

first party titles. You're talking about

2:17:41

what is Sony putting out this year? What is Xbox putting

2:17:43

out this year? What is Nintendo putting out this year? It

2:17:45

doesn't look like there's a whole lot coming out this year.

2:17:47

I'm like, bro, they were two

2:17:50

months into the year and I'm already behind.

2:17:53

I'm already buried under games. They

2:17:56

might not be first party, but

2:17:58

there's so much stuff. that I haven't been able

2:18:00

to get to already. 2023 was

2:18:03

unprecedented and should not happen. Like it

2:18:05

was too much. How many beautiful games

2:18:07

did I not play in 2023? Cause

2:18:10

they were just too damn many games. Like I have

2:18:12

eye strain right now because of the

2:18:14

games that have just come out in the last two

2:18:16

weeks. Like

2:18:18

plus warframe. And then you got stuff like

2:18:21

Solium and Fernum, which is like, I know

2:18:23

you would probably end that game, but

2:18:26

how, where's it fitted? How am I gonna

2:18:28

play that? Ambulato and warframe and

2:18:31

rebirth. Tell me that. Specific

2:18:33

drive. Specific drive. Yeah. I'm

2:18:36

in that damn game. I haven't played it. Damn.

2:18:41

Anyway, video games. Dragon's

2:18:43

Dogma. Drag. Rise

2:18:45

of Ronin. Listen, Dragon's Dogma 2, I'm gonna make

2:18:48

space. There's. Mommy

2:18:50

loves her weird little psycho baby. I

2:18:53

don't necessarily know what's coming after March off

2:18:56

top of my head, but these first three

2:18:58

months, there's a lot. Yeah. It's

2:19:00

enough. Too much. From

2:19:05

Logan Taos. Hi, allies. I

2:19:07

recently played through Silent Hill, Shattered

2:19:10

Memory. Hell yeah. And really enjoyed

2:19:12

it. Yeah, you did. That game

2:19:14

rips. It's the only Silent

2:19:16

Hill game I played so far. Cool

2:19:19

way to start, honestly. Cool way to

2:19:21

start. But I know

2:19:23

it's a reimagining of the first game. I

2:19:25

thought it worked really well despite playing completely

2:19:27

different from any other Silent Hill. With

2:19:30

Reversed, also on our minds, are

2:19:33

there any other older games you would

2:19:35

like to see get reimaginings versus

2:19:37

just straight remakes? Could

2:19:40

be games you didn't like very much, but you

2:19:42

think could benefit from a new play style or

2:19:44

games you've always loved, but would

2:19:46

enjoy seeing a fresh take on. Hear me

2:19:48

out, Last Guardian with no bird. What?

2:19:55

Just kidding. Oh my gosh. I just wanted to piss

2:19:57

you off. No, yeah.

2:20:00

I love this stuff and obviously yeah,

2:20:03

Rebirth and Remake are like

2:20:07

the S tier reimagining, because

2:20:10

it's dissecting itself

2:20:13

while it's making itself again.

2:20:16

I just think it's so fascinating

2:20:18

and super interesting. But

2:20:20

Shattered Memories being sort

2:20:22

of a reimagining slash

2:20:25

different take on Silent

2:20:27

Hill 1. Yeah, I would

2:20:29

love to see more games kind of take that sort of,

2:20:32

or like I think about

2:20:34

what Separate Ways does or like

2:20:37

original to A-Path, B-Path, where

2:20:40

it's like they're sort of interacting with each other, but

2:20:42

not really. I really love that kind

2:20:44

of stuff. I would love to see

2:20:46

games that took place, like

2:20:49

this takes place during this

2:20:51

game. Right. You

2:20:53

see the other parts of the town, or like you

2:20:56

just miss each other, you know? I

2:20:58

really, really like that kind of stuff. And

2:21:00

there were some theories that like Silent Hills

2:21:02

1 and 2 take place kind of simultaneously,

2:21:05

which is sort of an interesting idea. It'd

2:21:08

be fun to see people kind of dance with that. I can't

2:21:10

think of a great example right now, but I

2:21:13

like that idea. Yeah, I

2:21:15

can't think of an example either. I'll just give a shout

2:21:17

out to one that also just did this. But I don't

2:21:19

know, I really needed it to

2:21:21

do this, but it's a good surprise they did

2:21:24

it. But the Scott Pilgrim

2:21:26

Netflix series, Oh, I've heard

2:21:28

that. It's basically a rebirth.

2:21:31

I don't know if it's

2:21:33

exactly rebirth. It's a

2:21:35

reevaluation, I'll call that. A reevaluation

2:21:37

of the original story.

2:21:40

So it's not a sequel. That's

2:21:42

cool. Something else, yeah. And it's

2:21:44

not like a remake either. It's

2:21:48

funny because this is also Square Enix,

2:21:50

but one that I think could be

2:21:52

good for this is Chrono Cross. And

2:21:55

it's the very nature of it. Maybe kind of sets

2:21:58

itself up well for that. But

2:22:01

yeah, I think that's a game that like even from

2:22:03

when I first played it, it was like this game

2:22:05

could use editing. There

2:22:08

are too many characters, the pacing is all over the

2:22:10

place. You go through this huge chunk of time where

2:22:12

you're just like going around doing

2:22:14

dungeons with no story happening and then you get

2:22:16

to the end of the game. It's like, story,

2:22:18

story, story, story, story. It's like,

2:22:20

what? What's happening now? Excuse me? You're

2:22:23

throwing in, now you're throwing in links to Chrono Trigger

2:22:25

all of a sudden? Where did that come from? Okay.

2:22:28

And it's like, you just have no idea. It

2:22:30

was like, what happened in these last 20 hours

2:22:32

when I didn't have any story? Yeah.

2:22:35

So yeah, it would be really cool

2:22:37

to like have something that like kind

2:22:40

of picks up on those vibes in a way, but

2:22:45

does it very differently. It structures

2:22:47

the game better and

2:22:50

doesn't have a secret ending that's

2:22:52

actually the true ending that you refuse to

2:22:54

even put in the player's guide. There's

2:22:58

also another take on this kind of

2:23:01

idea that minor

2:23:04

Lost and Dark Tower spoilers,

2:23:06

I guess, but

2:23:08

where like the run that

2:23:10

you get, the show slash the

2:23:12

books, like may or may

2:23:15

not be the like final run

2:23:17

kind of. There's a

2:23:19

line in season five or six of Lost

2:23:21

where Jacob and somebody

2:23:23

else are talking and the other

2:23:27

guys, like people come to the

2:23:30

island, they die, you know, it's just a

2:23:32

cycle. It happens over and over again. Like,

2:23:34

aren't you tired of losing? And then Jacob

2:23:36

says like anything that like

2:23:39

it's not over until it's over, like anything

2:23:41

before that's just progress, you know? And

2:23:43

like things where the

2:23:45

story we're getting like, if it's an

2:23:47

iterative story or a Ground Hogs Day

2:23:50

type story where it's like these

2:23:53

books like Dark Tower, like these books

2:23:55

happen to be this particular attempt.

2:24:00

The implication is like maybe this

2:24:02

isn't the run, you know?

2:24:04

Like this isn't the final winning

2:24:06

attempt, maybe. And stuff like

2:24:08

that could be kind of interesting too, or it's like a

2:24:11

different kind of like, I

2:24:15

don't know how you do this game, because you

2:24:17

want to win a game, but like, you

2:24:19

know, a guide then of like, of

2:24:22

a world where it's like, okay, this one didn't, I mean

2:24:24

like Final Fantasy Rebirth might be doing this, who knows? Or

2:24:29

when you get past your own fate,

2:24:31

or like, hey, we caught up to what

2:24:33

reality was as far as we thought, like that

2:24:35

kind of stuff is really cool. I

2:24:38

haven't finished Rebirth, I'm like not that far

2:24:40

into it, so that's not a spoiler to

2:24:42

my knowledge. I

2:24:45

think it might be neat to like a game, something like that,

2:24:47

what do you think Damiani, I imagine, reformulating

2:24:49

a game where maybe like you love certain

2:24:51

mechanics, and that game that just focuses in

2:24:53

on what you enjoy so much. So for

2:24:55

instance, Damiani, something that popped into my game.

2:24:57

Skull and Bones, duh. My idea was

2:25:00

Skull and Bones, no. Actually

2:25:03

Gravity Rush 2, for instance, I love

2:25:05

Gravity Rush 2, and I love obviously

2:25:07

all the Gravity Combat mechanics and everything,

2:25:09

Damiani, and I do actually love everything about

2:25:12

that game, like the open world-ish nature and

2:25:14

all the stuff, you know, RPG-ish

2:25:16

sort of elements, but like, what

2:25:18

if it was just a straight,

2:25:21

almost level-based, individual stage-based action,

2:25:23

you know, third-person action game, where you

2:25:25

just went heavy on just the fun

2:25:28

of the anti-gravity mechanics, just give you a barrage

2:25:30

of fun weapons to toy around with, and just

2:25:32

give like linear, almost, and you could still do

2:25:34

tons of flying, you know, it could be vertical

2:25:36

in all kinds of crazy stages, but just a

2:25:39

much more simplified, where you're not doing a

2:25:41

bunch of the other, even though I love

2:25:43

all the quests, the photo-taking, all that other

2:25:45

stuff that's in Gravity Rush 2, but just

2:25:47

slim it down to just making it all

2:25:49

like intense action, like non-stop, every level is

2:25:52

just that fun, fun, gravity-based battle, you know,

2:25:54

something like that, I would like to reimagine

2:25:56

sometimes see like maybe spin-offs or something like

2:25:58

that. Going to get

2:26:00

more gravity rush and that's the other. I don't

2:26:03

know any kind of make the franchise more accessible

2:26:05

to the masses. Good move to be like and

2:26:07

easily digestible way to answer and have fun. and

2:26:09

then you see oh maybe I'll get into this

2:26:12

like much bigger, more complex first and of the

2:26:14

game on a know. But. It makes

2:26:16

me think about Neon White. kind of

2:26:18

Don Mattingly. Yeah, it's different mechanically than

2:26:21

gravity. Relatively simple, straightforward. That's like nonstop

2:26:23

it is. Yeah, Neon White feels like

2:26:25

they're like Speed Runny. Go Go Go

2:26:27

kind of parts of a lot of

2:26:30

other games to distilled into. Like That's

2:26:32

what this game is. Who I go.

2:26:35

Guardiola. Said plenty on why is he has

2:26:37

that is one of I gather. Nice.

2:26:43

The server Bass that

2:26:45

respects after some delays

2:26:47

as the submitter is

2:26:49

is finally out and

2:26:51

next week on March

2:26:53

fourth. Ah for that

2:26:55

last played it had Slater as see

2:26:57

it summer. I checked it out last

2:26:59

to defeat. Cool game. Is

2:27:02

an Rpg set in Nineteen

2:27:04

O Five Warsaw in which

2:27:07

you deal with characters dark

2:27:09

Pass literally confront their demons.

2:27:11

ah and use demons in

2:27:13

battle. Ah really really gnarly

2:27:15

looking creatures. Yeah, I'm going

2:27:17

to look through the top

2:27:19

ten English your views on

2:27:21

open critics, will I find

2:27:24

it? Poke him on or

2:27:26

persona reference to more. And.

2:27:29

Then how many times will your

2:27:31

choice come up? Think it's a

2:27:33

five time folk? I'm on a

2:27:35

temp persona which ever wondered wrong

2:27:37

with Iowa. The wet hummingbird? What

2:27:39

you pick? Ah, I did almost.

2:27:41

What you said I said persona will

2:27:43

be mentioned six times and how come

2:27:45

on will be. Mentioned. Eight times.

2:27:48

Getting. Put them on. a plus to

2:27:51

oh okay difference to the boat for

2:27:53

concerts or to kokomani time oh come

2:27:55

on a taco my I go up

2:27:57

by to. Ah,

2:28:01

Yeah. Diana doubting that

2:28:03

was the eighth. As a folk

2:28:05

him and three hokum. I always

2:28:07

on agreements in three times. Yeah.

2:28:11

Guy at. Dawn. Fast

2:28:13

romantically. this is interesting. I like

2:28:15

this like this on the ice.

2:28:17

Ah so Poverty Line month or three

2:28:20

times. oh boy oh battle us

2:28:22

for the difference Know I it's I'd

2:28:24

firefighter multiple times out which one and

2:28:26

and how many will have. Oh and

2:28:29

I said how many more will

2:28:31

and. Ah, gabby

2:28:33

sent me a persona

2:28:35

seven times. Optimistic rat.

2:28:38

Going to the persona

2:28:40

side. Nice. Which

2:28:42

means I'm poke him on seven

2:28:45

times. Ah, so if it for

2:28:47

Sony at all gabby. Prefer

2:28:51

the way we all said. both him and

2:28:53

everyone said poker Monica for daddy. Yeah.

2:29:00

Last week bet Final Fantasy

2:29:02

Seven, Rebirth It We're at.

2:29:06

Last week I asked how many

2:29:08

words would be in the first

2:29:10

tutorial papa my com has. Server.

2:29:13

Bad luck. Thirty Four words. Damiani

2:29:16

bet one hundred words. Are

2:29:20

either with not here Liberals at insider

2:29:22

knowledge? Ah they, they didn't really. Really

2:29:26

far apart you know I have looked

2:29:28

at the answers that as a stop

2:29:30

recording her her her dando Fifty six

2:29:32

words. Daddy bit of

2:29:34

hundred and fifty words. I

2:29:37

bet twenty four words words. it's

2:29:39

tough because it's like yeah, yeah,

2:29:41

I would say like sixty. probably.

2:29:44

The first tutorial the pops up

2:29:46

main menu press options to open

2:29:49

the main menu. From there you

2:29:51

can review your party stats, inspect

2:29:53

your inventory and seems your equipment.

2:29:55

You can also just the various

2:29:57

settings and awesome section of the.

2:30:00

This dinner menu citizen a

2:30:02

comment until like almost twenty

2:30:04

minutes adapted to the decay

2:30:07

of a surprise. Ah the

2:30:09

answer. Their thirty nine words

2:30:11

of so she we're gonna

2:30:14

win over thirty six or

2:30:16

forty four young as Five

2:30:19

off cause yeah, And.

2:30:21

Then I was even sure like

2:30:23

when it account main menu or

2:30:25

not was like leverages made him

2:30:27

are you sounded main menu that

2:30:29

yeah the title at as they

2:30:31

said yeah ah that brings are

2:30:33

scores to filthy Centipede for which

2:30:35

he the here sign enough of

2:30:37

the season or as wealthy widow

2:30:39

for the iceman know very stealthy

2:30:41

if we are and are runner

2:30:43

up his pompous cocker spaniel to.

2:30:51

Let me tell you about patron.com Flashy

2:30:53

the eyes. Ah Peter on

2:30:56

is how we are funded, how

2:30:58

are supported Our everything that we

2:31:00

do here at Easy Allies including

2:31:02

his podcast is made possible by

2:31:04

viewers at the like you who

2:31:06

tune in every week and decide

2:31:08

that they enjoy this and that

2:31:10

they should help to keep it

2:31:12

going. And I yeah that's that's

2:31:14

really we've We only got some

2:31:16

other things that are going on

2:31:18

the side but the the main

2:31:20

bulk, the main engine. Is.

2:31:23

From your participation it with a

2:31:25

through twitch subs or three one

2:31:27

time donations or through pitcher on

2:31:29

which is the most effective way

2:31:31

to support us. Ah, and keep

2:31:33

all of this happening. Ah at

2:31:35

five dollars a month or you get this

2:31:38

podcast today's early you can add free you

2:31:40

get bonus love respect questions You get to

2:31:42

submit to love and respect. Ah, so

2:31:44

be sure if you're in that fidelity or try get

2:31:46

in there every week even with don't get Picked. One.

2:31:49

Of these days it'll happen. Trusted. Ah

2:31:51

ah that the more people that are

2:31:53

their better. Ah you can also some

2:31:55

into the wrong question. You

2:31:58

can get in our discord vote in the

2:32:00

top ten next week going over the top.

2:32:02

Can detective Ah in video games others Today

2:32:04

I was a massive size as always. like

2:32:07

a week delay right? How are ya this?

2:32:09

Ah, I'm. Ten. Dollars a month.

2:32:11

you can now joined a contributor to

2:32:13

your get our community showcase and stream

2:32:15

team And and twenty Five dollars and

2:32:18

up our our producers! Ah and I

2:32:20

just sent out of fan mail today

2:32:22

for our Us fifty dollars here. Ah

2:32:25

and are platinum Producers Get a

2:32:27

set out on this podcast each

2:32:29

and every week. This month's salary

2:32:31

go to Jab Labs! L Fairness.

2:32:34

Greg. The Dark Knight Kettering, and

2:32:36

Raymond Wheeler the third. Shout.

2:32:39

At. All

2:32:44

right if you did not see

2:32:46

we just put up an interview.

2:32:49

On. Final Fantasy Seven Reverse Hundred

2:32:51

Gucci son was here at

2:32:53

his desk or Heber guide

2:32:55

you ask about to cool

2:32:57

questions or including many from

2:32:59

ah Michael Damiani. I. To

2:33:01

the a very cool from Hegel Bambee

2:33:04

on either the they are happy to

2:33:06

to have gotten oh yeah cities yeah

2:33:08

yeah there's a There's a nice nice

2:33:10

saying that that Damiani is one of

2:33:12

the very few people that even know

2:33:14

about. Ah, Would recognize the

2:33:16

rebirth and yeah he he got suppose

2:33:19

that question to have a good see

2:33:21

how it got in there. Martha Source

2:33:23

comes through again. The Source Dude. The

2:33:25

Source. Ah by yeah they were young

2:33:28

Earth It it's fun to have them

2:33:30

here. They would love coming by. Ah

2:33:33

there there is a funny thing that

2:33:35

happened there there there uber driver. Ah,

2:33:37

dropped him off a block away. aren't

2:33:40

have so. me and Chad from Square

2:33:42

Enix had to walk the hundred and

2:33:44

pick up. The folks in Japan will

2:33:47

suffer for some. Reason

2:33:50

good is a good We get anthem

2:33:52

fun photos together to get another with

2:33:54

the photos out on the social for

2:33:56

next the bloodiest. ah

2:33:58

we got some or guess can through the

2:34:00

next couple of weeks. People

2:34:04

end up failing at the last second,

2:34:06

so I never wanna be too upfront

2:34:08

with who it is, but next

2:34:11

Friday we got a stream with a guest

2:34:13

coming up, and

2:34:15

then the week after that we

2:34:17

set up somebody, so that will be remote, but then

2:34:20

the next week we have some coming into LA that

2:34:22

will be on this desk that I've been working on

2:34:24

getting here for a very, very long time, so

2:34:27

hopefully this will be the time that it works out. Yes.

2:34:31

It's gonna be super fun, super unhinged. You've been

2:34:33

excited about getting this person for a while. Gonna

2:34:35

love it, gonna love it. All

2:34:38

right, since Shuber is out

2:34:40

this week, I'm gonna give the rights

2:34:42

and responsibilities to the runner-up, which is

2:34:44

Damiani. You get to shout out anything

2:34:47

you wanna shout out, you get the

2:34:49

final word, and you get to sign off with your

2:34:51

trademark, sign off. Shout

2:34:55

out to all the companies we talked about

2:34:57

today that got their second

2:35:00

life by being able to buy

2:35:03

their freedom or negotiate their way

2:35:05

into having control of their IPs

2:35:07

again. So

2:35:10

in a time when

2:35:13

so many of these stories are about

2:35:15

layoffs and closures, it's a little light

2:35:17

in that darkness, so it's good to

2:35:19

have some of those. We need some

2:35:22

good news, so shout out to that.

2:35:27

Dang, I didn't really, final word, I

2:35:31

forgot, but it's final word and sign off, right? I

2:35:33

know we've been in this for a few months and

2:35:35

I just forget the new things. I keep forgetting the

2:35:38

video part, and it's like, that's not part of it

2:35:40

anymore. Final

2:35:42

word, I mean, it kind of felt like that was

2:35:45

also a little bit of the final word right there.

2:35:47

I mean, yeah. Yeah,

2:35:51

like, final word, I'll say, It's

2:35:57

really hard to tell you to not be discouraged. Try

2:36:00

and like have like you know, If. You

2:36:02

have like love and passion for this industry.

2:36:04

The like you know have like quote, unquote,

2:36:06

faith or whatever and the know stick at

2:36:08

it. You know? Who might I tell you

2:36:10

that but. From. My my

2:36:13

perspective I mean. Yeah.

2:36:15

That is. It does seem like things suck, but like.

2:36:18

The hope is that they get better at some

2:36:20

point and that you know. Staying.

2:36:22

And zeal! Being able to stay in this industry

2:36:24

and like see a movie transform into. A

2:36:26

What it should Become. Oh that.

2:36:29

Oh. Whatever. Way you can think

2:36:31

of. You know because A We don't want

2:36:33

to lose you Her real we we need.

2:36:36

Your fate. Of people to stay in

2:36:38

this industry and also I get i

2:36:40

made a from my perspective like I

2:36:42

just don't see myself wanting me like

2:36:44

do anything else alike. You. Know.

2:36:47

Just. Yo. It's it's

2:36:50

an it's like it feels like it's

2:36:52

so important, like I want it to

2:36:54

improve, get better because like I'm not

2:36:56

gonna abandon it. But I it sucks

2:36:58

seeing how many people are suffering and

2:37:00

you know the like forced out because

2:37:02

of this nothing. Don't have the luxury

2:37:04

and your privilege of being able to

2:37:06

have like some elect the. Shielding

2:37:09

or whatever that I like have said

2:37:12

no you don't have see those who

2:37:14

like ecstasy stuff. Ah

2:37:16

by off at forget was

2:37:18

I'll stick. With until next time

2:37:21

Me The Way of the Heroes.

2:37:33

And. You can microtrends act on their just as much

2:37:36

as he helped them from. The

2:37:42

Easy Allies to thank our country

2:37:44

on podcast producers. We apologize in

2:37:46

advance for all the ally name's

2:37:49

we about to misspell and mispronounce.

2:37:52

jab labs l santas greg

2:37:54

the dark knight cantering jesse

2:37:57

blue raymond weil or the

2:37:59

third Bradley Spies,

2:38:01

Forever Ender, Jay Shee,

2:38:03

Jesper Popmel-Dufay, Rob Bob

2:38:06

Will, Roy Sung, 44

2:38:09

Stars, Alexander Zaryanov, Andriy,

2:38:11

Aurelien Graneir, Beaten Down

2:38:14

Brian, Brandon White, Brian

2:38:16

Kruger, Colton Pichione, Daniel

2:38:19

Martinek, DBA, Dimitri Zetas,

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Douglas Chomich, Verraz Rizvi,

2:38:24

Garrett Holfish, G11, Hayden

2:38:27

Hargraves, HappyGaming, Jesse

2:38:29

Blue, Jesus R,

2:38:31

Krolldemort, Matthew Pauling,

2:38:34

Miguel Rivas, Mo Grant,

2:38:36

Paul Sway, Ronka Q, Ritz1906,

2:38:38

Robert Stoffel, Sage

2:38:42

Mode Q, Sam

2:38:44

Handrick, Sigma, Stomps,

2:38:47

Stephon Hakobian, Steppes,

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TheBananaForkliftKiller, Tom Nguyen,

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Ziggazich, Anish Doar,

2:38:54

Aaron Haney, AccountsPayable, Adam

2:38:56

Henry, Alex Monaco,

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Alexander Scheck, Anna Croft,

2:39:01

Anthony F, Anthony Galvin,

2:39:03

Anthrioni, Antonio Coyne,

2:39:05

Arthur Lau, Austiel,

2:39:08

Austin Kruchmeyer, Barry

2:39:10

Tomassini, Benjamin Miller, Bob

2:39:13

Starling, Brian Foster, Bunny

2:39:15

Chen, C.S. Lewis, Katie

2:39:17

Garza, Carlos Delgado, Cassandra

2:39:20

McKee, Chief Uhu, Chris

2:39:22

Echols, Christopher Santas, Clay

2:39:25

Roberts, Colin Montaut, Connell

2:39:27

Sumlin, Corey Jackson,

2:39:29

Corey Landega, Crum Eyes,

2:39:32

Culinary Stud, Cyberboa, Dan

2:39:34

Sebring, Daniel Kozlowski, Daniel

2:39:37

Wong, David Aniki,

2:39:39

Edison S. Prada Jr., Enya

2:39:41

Hink, Eric Tobias, Eric,

2:39:44

Espen Gottschman, Ethereal Ether,

2:39:47

Felipe Barbosa, Fishwap,

2:39:50

Forest, Frojekt, Gabriel

2:39:52

Aberg, Gabriel Smith, Jen

2:39:54

Wuffles, Gino A. Leet,

2:39:57

Gustav Strombo, Harrison Holt-McHale,

2:40:00

I son Tor. Ian Anderson. Ivan

2:40:03

Swain. Jack Forrest. Jan

2:40:05

Nicholas Frogshirt Tilke. Gerald.

2:40:07

Jesse Fish. Jesse

2:40:10

Wilkison. John McCullough. Junya

2:40:12

Motamura. Carl Williams. Keegan

2:40:14

Boyle. Kevin Gilley. Laith.

2:40:17

Leon Keves. Linson Wu. Lister.

2:40:20

Louise Sbarra. Line Crown 19.

2:40:23

Marco Hernandez. Materia Addict.

2:40:26

Matthias Clare. Max Miller.

2:40:28

Masrim Tame. Megadet.

2:40:31

Miguel. Mr. Anarchy.

2:40:33

Nefertiti Jenkins. Nykrypt. Nikhil

2:40:36

Sharma. Ninja Kitty Meow.

2:40:39

Ono Turtle. Oro Gachino. Pablo

2:40:42

Rodriguez. Hatrick Held. Pete

2:40:44

Shoemaker. Pixelated. Pogo

2:40:47

TMC. Ray Aldiar.

2:40:49

Reed Johnson. Richard Ma. Robert

2:40:52

Seven Lee. Robin. Ryan

2:40:55

Rudger. Salvers. Samuel Copeland.

2:40:58

SD Prima. Sebastian Trier.

2:41:00

Servino. Sean Johnstone.

2:41:03

Seto. Sneaky Gato.

2:41:05

Splontaut. SNAKE24.

2:41:07

Stone Soup VT.

2:41:09

Strikeout NZ. Sultab.

2:41:12

Tadashi 047. Taffy 9K. Tbeaks 15. Tim

2:41:18

Strathmunt. This is my username

2:41:20

1466. Tomovi

2:41:22

Keoni. Travis Ng. Tri-Zach.

2:41:25

Wouter Dehaze. Yami

2:41:27

Zatsumi. Zach Wojnar.

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