Episode Transcript
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0:18
Hello, I am Daniel Bloodworth,
0:21
we are Easy Allies and this is
0:23
the Easy Allies Podcast. This week I'm
0:25
joined by Isla Hink. Hi. Up
0:27
on this desk. Hi. We've
0:30
also got Michael Damiani. Hello,
0:33
you should be playing Rebirth right now. We
0:35
should all be playing Rebirth right now. Damiani,
0:38
I suck at blocking. Teach
0:40
me how to block them. There's a materia that will help
0:42
you do that. Yeah, I have it and it doesn't
0:44
help. The level, it
0:46
has to level up. It's
0:49
the precision blocking one or is there another one
0:51
that? Steadfast block, you want that
0:53
one. I have that one too. When
0:56
it's maxed out you take like no damage. Interesting
0:58
block. Also Queen's
1:00
Blood is so good. Nice. Anyway,
1:02
start the podcast, sorry. In
1:05
the control room again it all happened. We got
1:07
Don Casanova. Hello, hello, hello. And
1:10
Huber and Gabi are both out this
1:13
week. But
1:15
friends we're going to talk about what's new,
1:17
what's news and what we've been playing. We're
1:19
talking about that Bellatro. Hell yeah.
1:22
We're talking about some Pokemon stuff. Sure.
1:25
We've got that January sales report. Oh sick.
1:29
I put some time into that Roguelite mode
1:31
for Splatoon 3. And
1:35
yeah, it's been a brutal week
1:37
with a lot of layoffs and other related
1:40
items to cover. And
1:43
because I've been jamming stuff in all
1:45
this week, skipping
1:47
the wrong question this week, no question this
1:50
week. Going right into Isla
1:54
playing Bellatro. Oh my god dude.
1:56
We're obsessed with this game. Bellatro
1:58
is so good. I slapped
2:01
it on my steam deck. I
2:03
was just in vacation in Hawaii. Got
2:05
a bad sunburn on my chest, but I'm okay
2:08
now. And yeah,
2:10
so I was playing Bellatro in
2:12
the hotel room. I think I still have
2:14
pretty gnarly eye strain from playing
2:17
so much. Oh, from so much? Well,
2:19
and rebirth. But like, I
2:21
was playing this on the plane. I was playing it on
2:23
the thing. It's only 64 megabytes. My
2:25
friend Jason Wishnov was gushing, but he
2:27
was like, it was pretty impressive. Obviously,
2:30
there's not a whole lot of graphics going
2:32
on, but that's still pretty good. Yeah,
2:35
well, that's a funny thing because I
2:37
saw one of my contacts. They were
2:39
like, I uninstalled it. And
2:41
then they were playing it the next day, and they're
2:44
like, I thought you uninstalled it. I was like, yeah,
2:46
I reinstalled it. It's not a barrier. 64
2:49
megabytes is not a barrier. Uninstalling it
2:51
does nothing. Literally is less than a
2:53
second. So for the uninitiated Bellatro, what
2:56
is it? Well, it is a poker-themed,
2:58
rogue-like game, rogue
3:00
light, whatever, where
3:02
you go on runs to
3:05
try to beat antis,
3:07
which, you know, it's just a
3:09
theme for a level. That's just, I had to look
3:11
it up. I was like, what
3:14
is antis seven mean? And it's just like
3:16
level seven. Because I was
3:18
like, I'm not paying an antis, so I don't know what's
3:20
happening. But yeah, so you
3:23
have cards. Every run, you start
3:25
fresh, and you try to get as high
3:28
as you can. I haven't
3:30
beat anti-8 yet, but after that, I
3:32
guess it kind of opens up, and you go beyond
3:35
that. And
3:38
it gets insane, I hear. The
3:40
difficulty jump is bananas past
3:42
there. I
3:45
need pointers from Jason, because he says he's
3:47
a Bellatro wiz. But I'm just doing okay.
3:49
Yeah, of course he is. Of course he
3:51
is. There's a lot of math on
3:54
his side. Yeah,
3:57
Jason Wierst of the game developer, if you don't
3:59
know. I forgot there came an echo. Anyway,
4:03
so yeah, you go and you try to
4:06
make hands, you get new little
4:08
cards and you can add and remove cards from
4:10
your deck to try to make your
4:12
deck stronger. You can get
4:14
Joker cards which build up and
4:18
change your strategies. Some
4:20
of them are like, get a
4:22
times 12 multiplier if
4:25
you play a hand that only has three
4:28
cards in it, or less, right? So
4:30
it's like, it would change how
4:32
you are strategizing. And if you
4:34
get a bunch that like, proc
4:36
on top of each other, you can get planet
4:39
cards that upgrade the efficacy of
4:41
a certain hand, for
4:43
example, as well. So if you've gotten two
4:45
pairs, upgraded a bunch,
4:47
and you have a Joker that gives you a big
4:49
multiplier for two pair, then
4:52
you're gonna try to lean into getting a bunch of pairs, right?
4:55
Same if you're trying to do a
4:57
straight or whatever. And
5:00
it's one of those games that sounds really
5:03
stupid and simple to talk about, but
5:05
when you're playing it, it just works.
5:09
Right. It's so good. Because
5:12
I feel like the experience I've
5:14
seen is like people just installers,
5:16
like yeah, whatever, and then
5:18
it's the next morning. Then four days have gone by
5:20
and you're like, what's happening? And your
5:22
eyes hurt still. I
5:25
turned down the CRT effect also. My
5:29
eyes still hurt from playing the
5:31
scene so much. But yeah. The
5:33
CRT effect on a Steam Deck is kind of funny to
5:35
me. Yeah,
5:38
because I've only played it on my Steam Deck, so. Yeah,
5:42
I don't know. This game rips. It's
5:46
the ultimate one more run game. You
5:49
don't wanna stop. Every
5:52
time I stopped, I only stopped because my battery
5:54
ran out. Okay. And
5:57
I was trying to plug it in while I was, you know,
5:59
but it was. I heard
6:02
it sounded like people had a hard time
6:04
getting their first win, but then once you
6:07
get your first win Then it just starts
6:09
to like snowball. How does that they probably
6:11
mean beating? anti-8 It's
6:14
funny because like my first two
6:16
or three runs were really
6:19
really good weirdly I made
6:21
it to anti-7. I think like both
6:24
times the first couple of times I played after
6:27
the tutorial And
6:29
then the bunch of my runs after that
6:31
were way worse like I would die in like six or
6:33
whatever Because I just didn't
6:35
have as good of RNG
6:39
or whatever. I don't know that didn't get the
6:41
same cards didn't get the same stuff you can
6:44
choose different decks to start
6:46
with that do things like plus one hand size
6:48
or plus one discard or plus You
6:51
know this and that and the other thing there's
6:53
a whole bunch of them and you your collection
6:55
increases as you find
6:57
new things and
7:00
so you sort of That's
7:02
the kind of robe light element of it is
7:04
that you're unlocking more
7:07
things progressively and Some
7:09
how is that you just like get them from a
7:11
win or do you get cash from one and then
7:13
buy them some? They they unlock in different ways a
7:15
lot of them are like get 75 things
7:18
in your collection, which means like use
7:21
Oh Packs and jokers and
7:23
cards and and effects and stuff like that
7:25
some of them are like get 10 Card
7:29
enchantment types or whatever, you know stuff
7:31
like that generally is how you unlock them
7:34
And then you don't you don't
7:36
really start with money unless you use a certain deck
7:38
that like gives you start with $10 or whatever So
7:41
you just get them by doing that and then
7:43
when you start the game over sorry, you can
7:45
choose that deck or whatever um
7:49
Yeah, and certain jokers have different rarities
7:51
So like it's more or less
7:54
rare that they'll show up on your run But you can
7:56
do other things to increase the chances of rare stuff to
7:58
show you know, all the whole kitten
8:00
caboodle, the whole thing. And
8:03
yeah, you have discards, which is unusual,
8:05
and your hand size is kind of
8:07
variable. You end up with, you
8:09
know, seven or eight cards usually to
8:12
pick from, and you're trying to make the best hands.
8:15
And a lot of times you'll make like
8:17
one really good hand and just like
8:19
win the blind on that. Or sometimes
8:21
you use all four or five of your
8:23
hands to try and do it with smaller
8:25
things. So like, it starts on
8:27
anti one, level one is like the
8:29
small blind is $300 or whatever, which
8:31
you can pretty easily make in a
8:33
hand or two. Because you have no like,
8:37
any jokers or anything really to start out with. And then
8:39
by the end of it, you know, the blinds are like
8:41
40,000 or like,
8:43
I hear later after like I hear in like
8:46
anti 10 or whatever 12 when it like super
8:48
gets hard, there's like $2 million blinds and
8:50
stuff. And I'm just like, I can't even picture
8:52
that like the best I've, I think
8:54
I've gotten like 40,000 in a hand
8:56
once and I was like feeling really good about myself.
8:58
And then Jason's like, I needed 2 million. I was
9:01
like, what? Like, how's that
9:03
possible? So it seems
9:06
like there's definitely like a whole lot
9:09
of other depth that I
9:11
haven't even scratched the surface on yet, you know, and
9:13
I've played maybe like, I don't
9:15
know, I was on vacation. So it's like, I played probably like
9:18
six or seven or eight hours of it because you know, part of
9:20
that was on a plane. Yeah. Yeah. Yeah. I
9:23
mean, you had thoughts. I
9:26
mean, I'm looking at this. I mean, I'm
9:28
always intimidated by card games, but I enjoyed
9:33
Queen's blood. So these look like, but
9:35
like the thing is this completely different
9:37
you describing and me reading it like
9:39
they're like, obviously, I, you know,
9:41
I'm biased against card games or like they have
9:44
a lot of variety. I can tell that at
9:46
least that they play differently. This
9:48
one seems like the enhancing stuff
9:50
is like, like,
9:52
yeah, it's about, you mentioned RNG versus whether
9:55
there's anything you do like prep wise. And
9:57
since it's you, you earn
9:59
cards. But you like don't earn anything
10:01
else I guess is that what you were saying
10:03
like you can like increase your collection of cards
10:06
But you can change like so
10:08
I mean you know I've unlocked
10:10
like four or five decks you know so Okay,
10:13
this may change, but like the
10:16
stuff. I've unlocked is different
10:18
decks Generally that you start
10:20
the run with and some of them
10:22
give you extra hand size or hands
10:24
per turn or disc cards or like
10:27
I think one of the ones I have gives
10:29
you $10 to start the run stuff
10:32
like that, so it's like things
10:34
like that yeah, and I They
10:37
may or may not have different amounts of cards in them when
10:39
they start I think so far They've all just
10:41
started regular 52 cards, but you
10:43
can change that throughout your run Okay,
10:46
so you can control. It's
10:48
a fun mix of the
10:51
RNG is just like what card will you draw
10:53
like a normal card game and What
10:56
will show up in the shop? But
10:58
beyond that like you know We're
11:00
within that I should say you can exercise
11:03
as much control as you can exercise to like
11:05
try to control what's happening But yeah, okay
11:09
Then the two other questions I have
11:11
some reading the steam page on this Tarot
11:14
cards yeah in here and planet
11:17
card. Yeah, so tarot cards Enhance
11:20
an individual card and
11:22
planet card enhances like your whole like hand
11:24
is that how it works or my misunderstanding?
11:27
That's pretty close yeah Tarot
11:29
cards usually yeah enhance like a card some
11:31
of them. There's a bunch of different effects,
11:33
but one of them just like You
11:36
select two cards, and it'll make them both
11:38
bonus cards which give you extra
11:40
multiplier or extra chips
11:43
So like you do a hand
11:45
and face cards and aces give
11:47
you 10 or 11 chips And then
11:50
every other number gives you that amount of Numbers
11:53
chips so like an 8 card gives you 8 chips
11:55
whatever And then you
11:57
have a multiplier applied to that so
12:00
So like if you're playing
12:02
two pair like I was saying before and
12:04
like if that's base level 20 chips times
12:07
two you would get 40 chips
12:09
for that. Forty dollars, forty points,
12:12
whatever. So like the
12:14
basic goal of the game is just to increase that
12:16
chip number and increase that malt number. So
12:19
tarot cards can do that. They can
12:21
do different effects like making
12:23
cards, stuff like steel cards where it's
12:25
like okay if you keep this card in your
12:27
hand and don't play it, it'll add a 1.5
12:30
multiplier to your
12:32
whole hand. And so you get
12:34
all kinds of wacky strategies and they all have
12:36
synergies like that. Planet
12:38
cards basically up
12:40
the effectiveness and you level
12:43
up how powerful a
12:45
type of hand is. So
12:47
like you level up straights or flushes or
12:49
full houses or pairs or high card. And
12:53
so like a high card is the crappiest
12:55
hand you can have and
12:58
still like get something out of it. And
13:00
like base level it's like 10 chips times one or
13:02
something like that. But you could level it up to
13:04
be like more powerful. It
13:06
still isn't going to be as good as a straight
13:08
flush but you can make it
13:10
stronger if you wanted to. But maybe you get
13:13
a joker effect that's like hey do a high card and get a
13:15
billion points and you're like okay. From
13:18
the anti-z you played, which of the
13:20
three would you say is like the
13:22
most important to being successful? Joker cards,
13:24
tarot cards, or the planet cards? You
13:27
really need to have a good combination of
13:29
all three. But
13:31
in my early games I just
13:35
happened upon a perfect synergy of
13:38
a really good couple of joker cards that were
13:40
proccing on the same things that I
13:42
was able to upgrade with planet cards.
13:46
That run I think it was full houses
13:48
or three of a kinds or something like that, like
13:50
kind of medium rare. So I was able to like
13:52
discard and draw cards and get it
13:55
fairly often. It might have been
13:57
straights. But like so I had... Like
14:00
two or three jokers that were proccing on that
14:02
giving it more chips and malting it and then
14:04
I'd upgraded it to like level Three or four,
14:07
you know and like I almost beat the the
14:09
base game on like my second run Which
14:13
makes every other defeat feel so much worse,
14:15
but right But
14:17
yeah, you just kind of get lucky sometimes, but
14:19
it's all strategy, too Anyway,
14:24
I feel like the launch was definitely one of those games where it's just
14:26
like Play it. Yeah,
14:28
get it and play it and it's easier than hearing about
14:30
it. You know, cuz it's like kind
14:33
of hard to Describe it. Yeah,
14:35
well, well, I was still hoping to cuz
14:38
like this is like full-on Huber bait Oh,
14:41
yeah, like get him on a like a talking
14:43
about this without Huber feels like religious Like
14:46
he's gonna love I don't know if he's played
14:48
it yet, but he's gonna love it Don Have
14:50
you played this you would love I didn't have a
14:52
chance to play it at all Yeah, I haven't even
14:54
cracked the seal you intend to you and Huber need
14:56
to play this like this is this is like It's
14:59
like it's like darkest dungeon or
15:02
or rogue rogue legacy, but
15:04
poker Yeah, like it's it's
15:07
it's the most Huber bait that
15:09
ever happened And
15:13
Yeah, if there were like shit
15:15
there might be like bonds in there.
15:17
I don't know I haven't unlocked everything right
15:21
Nice Moving
15:25
on to some headlines Last
15:28
week we had a Nintendo Direct but Pokemon likes
15:30
to do their own thing So
15:33
we had a Pokemon presents this week Oh
15:36
done on the anniversary of When
15:39
Pokemon red and green were first released in
15:41
Japan Started with
15:43
a lot of quick updates on mobile games Don
15:45
you can just go ahead and play this I
15:47
queued up this cafe remix trailer just because it
15:49
was really cute But like
15:51
yeah Pokemon go is getting some
15:53
characters from the new series is
15:56
coming to Netflix the concierge series
15:58
Pokemon horizons Oh, yeah, because
16:00
concierge is already out. Have you seen concierge?
16:02
It's so cute. Uh,
16:05
yeah, I think so. Anyway, it's really cute.
16:07
Yeah. Ryko, Entei, and Siakun are
16:09
coming to Pokémon Sleep. Pokémon
16:12
Masters DX is getting an update. Every
16:14
time Pokémon Sleep makes you laugh. Yeah,
16:17
the cafe remix is getting
16:19
events. Pokémon Unite
16:21
is getting characters, etc. And
16:24
it was hilarious because even in the trailer, or
16:27
in the present, they were like, moving
16:29
on after all
16:32
the mobile games. Moving on. Anyway.
16:34
Yeah, I'm like, I'm over here, I'm
16:36
like, what is Pokémon Cafe? It looks
16:38
kind of cute. Oh,
16:41
I think it was more of a puzzle game, right, Damiani? Which
16:43
one? Pokémon Cafe. I
16:46
get them all mixed up. But yeah. I
16:49
think it is. Damiani. Sorry, I was up front.
16:51
I'll give you behind the scenes. I get told blood. I
16:55
have a cursory following of these Pokémon things
16:57
because there's so many of them at this
16:59
point. And I'm just like, you
17:02
know what? Where's the big
17:04
stuff? Have they done... We'll
17:06
get to it in a second. There's just too much. I'm
17:09
glad that people enjoyed it, but that
17:12
stuff doesn't feel like it needed to be... I guess it's Pokémon
17:14
present. It's Pokémon
17:16
Day. Yeah, that's insane. They're celebrating Pokémon.
17:19
Yeah. I mean, I get it. They're
17:22
just doing little things in every Pokémon game. But
17:24
you also said, even they were kind of
17:26
like, all right, moving along, it's like they
17:28
know what's up. But I think it was
17:30
more that they were excited to talk about
17:32
the biggest thing at the end, obviously. Yeah,
17:35
between those two, this is a very interesting
17:37
announcement. I'm curious to get your
17:39
take, Damiani. So you can roll
17:42
this. They're doing a Pokémon
17:44
trading card game pocket.
17:46
Wait, what? So... So
17:50
it's just a phone game of the paper
17:52
card game. Yes, and they show... I mean,
17:54
everybody else has one. ...that opening a pack
17:56
like a hundred times in this trailer, like
17:58
they just love showing that... that finger
18:00
going across the screen and slicing open
18:03
that pack that's the dopamine blood they
18:05
know what they're doing and the notification every
18:07
time you get a pack too they just keep
18:09
showing that but yeah
18:11
it is a digital version of
18:13
the card game with some
18:15
differences they seem to really
18:18
really really be emphasizing the collection part of
18:20
it yeah I was like can you play
18:22
yeah so there are they called them quick
18:24
battles that you can do but
18:26
they say it's a simplified rule set it's not
18:28
the full rule set in the in the trailer
18:30
he was like trying
18:33
to listen to this woman he's talking to
18:35
but he noticed he got the notifications are
18:37
he's like trying to look at his phone
18:39
while still like nodding at her like uh-huh
18:43
very real anyway but
18:45
yeah so you do see some some smaller
18:48
battles they have a thing in there too
18:50
called immersive cards oh
18:53
and those are like basically they like
18:56
they create like a diorama out
18:58
of the artwork honestly
19:00
that's kind of pretty sort of like let you
19:02
travel through the art a little bit yeah these
19:04
are awesome I love this kind of sick yeah
19:07
yeah I mean this is stupid but this is
19:09
kind of sick and then they say you get two
19:12
packs per day for
19:14
free just raw yeah but then
19:17
if they're for free then what kind of and
19:19
it's getting primarily developed by DNA of course with
19:28
you like creatures and Pokemon company involved
19:31
I feel like the UI of that game
19:33
is very strange like the background just being
19:35
that kind of like milky white hmm it's
19:38
kind of weird just the pack floating in the air
19:40
yeah yeah it feels I don't know it feels like
19:42
there's I don't know what else you would do but
19:44
there isn't like a table when you're playing against
19:47
somebody oh okay yeah which they did not show
19:49
in the trailer they
19:51
did show a little just a little very
19:53
quick yeah but that's why I mean it's
19:55
like the emphasis is so much yeah they
19:58
know what they're getting into They
20:00
even showed kind of like behind the
20:02
scenes of when they Like
20:06
with creatures like when they make the physical cards
20:08
They're showing them like kind of like evaluating them
20:10
on the cardstock and all of this And
20:13
so like we just you know We put a lot of work
20:15
into the real cards and yeah We're trying to make it feel
20:18
just as special as we can on the phone to and buy
20:20
it again buy it a second time I mean they get me
20:22
with magic. I buy them in the game and I buy
20:24
them in real life Yeah
20:27
Cards they showed off look pretty good They do
20:29
yeah, especially with the effects to enhance them that
20:31
you can't do with a practical card So
20:34
that's you know, pretty nice that they put that
20:36
effort in here Yeah,
20:40
it's good that they you know, they're
20:42
keeping this going and stuff the first
20:44
time they brought trading card game to
20:46
digital format Was it like was
20:48
it GBA or Gameboy Color? What was the first?
20:51
Oh, yeah, they've got among you boy Yeah,
20:53
boy like color and then like they had
20:55
the online one like trading card online that
20:57
ran for like forever I don't even
20:59
know if it's still up. I'm sure he's down since
21:01
they have this going right now The
21:04
original magic online is still going so
21:07
Yeah, it's just good to
21:09
see them put this on, you know,
21:11
other devices It's only on like an
21:13
iOS and Android But you know, it's
21:15
like people are like maybe put this
21:17
on even more platforms, but probably not
21:19
I mean, this is like it's not
21:21
coming to switch No,
21:24
I mean it's very like a phone design and
21:26
it's being done by DNA. Although they did unite.
21:28
So Yeah, I was like it
21:30
could I mean absolutely could come to switch There
21:32
were some switch games that use the vertical orientation
21:35
as well. So I mean you can micro transact
21:37
on there just as much But
21:39
also like the big one is like if they ever get
21:41
it like Dane to put one of these things on like
21:43
PC at some point Sure, you know,
21:46
it's like you're straight in card game online
21:48
was on Windows
21:50
so they put there on there. So will they
21:52
do it again? It's like will you give us
21:54
access to this like so will this one come
21:56
to PC? Will this come
21:58
to switch? But you know keep
22:00
your eyes out on that if that if that
22:03
comes over but yeah I mean the train car
22:05
game is huge So this is like an you
22:07
know a nice way to like keep it going
22:09
in a digital form and also Past
22:11
few years like physical cards. It's been a pain in the ass
22:13
to collect. Yeah, you know if you're trying to get into it
22:16
It's just you know Scalpers and
22:18
collectors have been like fighting, you know over
22:20
them left and right So your newcomer trying
22:22
to get in kind of sucks. So this
22:24
is maybe like the next best thing and
22:27
You know, you won't have like the physical
22:29
tactile, but at least you know They're putting
22:31
in the effort It seems like with the
22:33
the card designs and the effects so that
22:35
you get something very aesthetically pleasing. That's kind
22:37
of cool Yeah, I really
22:39
enjoy that. I mean magic arena
22:42
is my like only real Point
22:45
of comparison on something like this, but I like the like
22:48
Animations of characters coming in and voice lines and
22:50
all that stuff on the battlefield. I wonder how
22:52
much they're gonna do For that
22:54
in here, but those immersive cards are cool. I
22:56
like that. It's a fun idea Chat is saying
22:58
the original Pokemon TGC online is still up. Okay,
23:01
rain Sun. It says it shut down last year
23:04
Although it says progress is carried over so I
23:06
guess maybe there was a new version released I
23:08
don't again. I defer to you chat. I don't
23:10
follow the the trading card game at all, but
23:13
Yeah, I like does that mean it
23:16
might be transferring to this new one or they
23:18
get to start clean That's that would be like a
23:20
quick there's a slightly newer version of the client for
23:22
the old one. Okay So they
23:24
have the PC version running with this do you
23:26
I guess the question will there be any interfacing
23:28
between the mobile version and this I wonder if
23:31
you'll get like a Bonus
23:33
pack or something, right? Yeah, cuz they didn't they
23:35
didn't allude to that at all But
23:38
it's still you know, they haven't announced
23:40
the release date either just this year But
23:44
what you do follow Damiani we
23:46
got our next big
23:48
boy Yeah, although still
23:50
kind of a spin-off Pokemon legends
23:53
Z to a following up on Arceus
23:57
In a way. Yeah. Well, yeah, they are
24:00
Established what we love us thought that
24:02
legends would become a new franchise. Yeah for although It's
24:05
not a pass game. So as far as we
24:07
have like I guess I mean we're guessing here
24:09
It's not a pass game, but at least
24:11
not in the far past where we could
24:14
tell like Arceus was yeah I mean, there's
24:16
some hints that it may actually be futuristic
24:18
rather than Yeah, yeah, and
24:21
then they got that logo. I mean I've seen lots of
24:23
like fun memes like, you know people just call
24:25
it pizza I Saw
24:28
a Pokemon legends Zelda because it looks like green
24:30
Z a and I'm like, yeah They watch they're
24:32
gonna make it like Zelda like even
24:34
though it's not The important thing
24:36
from this is that after
24:39
all these announcements We do not have
24:41
a mainline Pokemon coming out in 2024
24:43
right first time and I don't know
24:45
when but that is a Good
24:48
sign in terms of good development
24:50
team game freak Maybe taking a
24:52
little bit more time to develop
24:54
these games probably saw
24:56
like how Scarlet
24:58
and violet kind of like push the boundaries
25:01
of You know, it's sold
25:03
very well people liked it But it felt like
25:05
the consensus was man He just like put a
25:07
little bit more polish on this spend a little
25:09
bit more time Like this would have sold well
25:12
if you spend another six months or nine months
25:14
or whatever on it Anyway, like why why the
25:16
rush like it could be even better Yeah,
25:19
and I that's that's part
25:21
of it. That's like the copia man. Sirs
25:24
that hey They're actually finally listening and even
25:26
you know, you could argue what this is.
25:28
This is a legend This is not technically
25:30
mainline but Arceus
25:33
was a very big game an original new
25:35
concept So we're kind of expecting, you know
25:37
big things from this as well So I
25:39
do think this is an ambitious project and
25:41
I think it does need to take its
25:43
time The other thing is a lot
25:45
of people were looking at this presentation for
25:48
any indication for Nintendo to be
25:50
kind of tipping their hand at
25:52
where Switch's successor might
25:54
be falling and there are people
25:56
who thought if some kind of Pokemon was released in
25:58
this fall then it's like, oh,
26:01
that's like a holiday title. They're shoring up
26:03
Nintendo sales. They're gonna help it push past
26:05
the milestone of becoming the best-selling platform of
26:07
all time. And they're good through the holiday.
26:10
But now it's this, there's nothing in the
26:12
holiday for Pokemon as far as we know,
26:14
and nothing from Nintendo first party as far
26:16
as we know yet. It's like, hmm, that
26:19
is a very wide gap. And we have
26:21
all these rumors. So it's like, is this-
26:23
A picky one gap, yeah. It's like, would
26:25
this be a launch title or a launch
26:28
window? Which historically, they don't do that for
26:30
the Pokemon company. They do not play those
26:32
games out right away. They like to have the
26:34
install base built up. So would it be potentially
26:37
cross-gen? But also this, I
26:39
mean, this game, it's
26:41
like they didn't show off anything but
26:43
like a concept video. So
26:45
it'd be very telling if we see
26:48
anything in action that's gameplay-wise in the
26:50
coming months, because there's a lot of
26:52
people who think certain games can't be
26:55
shown off yet, even if they're cross-gen,
26:57
because they have to officially announce Switch
26:59
to Successor and be like, this footage
27:01
is running on the new hardware. Right.
27:04
This could easily come out in the
27:06
first quarter of next year and still
27:09
fit into this upcoming fiscal year. And
27:11
the Switch successor could fit into that fiscal
27:14
year as well, and it all adds up
27:16
with all the reports. So that's totally possible.
27:18
But it would be one hell
27:20
of a launch title or launch window title to
27:22
have a Pokemon Legends,
27:24
like this game, at launch, that
27:27
would be massive and would ensure
27:29
whatever amount they're trying to sell
27:31
in that timeframe would probably sell,
27:34
unless it's, especially they don't
27:36
make it cross-gen. They don't make it cross-gen, you're gonna have to
27:38
buy that new hardware. But it's a lot of questions. Well, because
27:40
the new hardware will have a whole other gimmick. That's why they
27:42
can't show it too, is we don't even know what the whole
27:44
thing is gonna be. Well, and the other question too is, we
27:48
don't know what cross-gen looks
27:50
like. Right. They've talked
27:52
a lot about emphasizing backwards compatibility with
27:54
Switch games and that kind of thing.
27:56
So it could be like you
27:59
buy a game. And it's you
28:01
know it's kind of like what the the
28:03
Xbox you know it's like smart
28:05
smart delivery or whatever I
28:08
mean they use some interesting wording they
28:10
said switch Platforms or switch
28:12
like switch family of system. They say
28:14
that anyway in that's that's been ongoing
28:17
Yeah, okay, like alright. That's a
28:19
catch-all But they're like on the
28:21
official announcement page on Pokemon calm
28:24
it says really things simultaneously worldwide
28:26
in 2025 We're like well that
28:28
just means everywhere in the world
28:30
But like when is a poke you mainline Pokemon
28:32
game been staggered like a staggered
28:34
like worldwide release So like that seems
28:37
very interesting to say that like when
28:39
you hear it in other contexts. It's
28:41
like mostly Oh, it's releasing on like
28:44
all platforms worldwide So I
28:46
I think they're being a little bit cute with their
28:48
wording here on purpose to be hey We
28:51
were being as ambiguous as possible Possible, but
28:54
yeah, who knows like honestly to me
28:56
it I see this and
28:58
I think dang yeah Maybe maybe the switch
29:00
successor is not coming out to like you
29:02
one next year because they want to
29:04
put this on Onto that
29:06
and have it like be cross-gen who knows
29:09
but for the concept itself. We're going back
29:11
to XY the the callous region We're
29:14
going back to Lumio City Like
29:17
the main like circle like yeah city area
29:19
of times in Hawaii Yeah,
29:21
Paris, France, so we're getting a lot of that
29:24
and is it just going to be this city
29:26
and You know they're just
29:28
gonna scale that up because you remember our
29:30
case was Massive like all these
29:32
huge environments you got to go through with
29:34
a hub environment Isn't gonna be
29:37
that where the city's like I mean people making
29:39
fun of it saying like is it just gonna
29:41
be like Midgard Final Fantasy 7 works like just
29:43
a giant like sprawling city Well it does even
29:45
it does sound like that because there's yeah because
29:47
I was reading something and saying that like it's
29:49
not gonna Let you go out to the entire
29:52
region so No,
29:58
it's the reason that's wrong actually Oh,
30:00
okay. Yeah. Oh, so
30:02
yeah, yeah, go ahead. So yeah, so
30:04
that to me makes me feel
30:06
like they are focusing more
30:09
on that city itself. The other thing
30:11
being these things that they
30:13
threw in the trailer about like
30:16
the urban redevelopment plan and
30:18
the people in Pokemon living
30:20
together. So I
30:22
really wonder if it's going to
30:24
be some like crazy multi-layered map
30:26
that you're exploring around rooftops
30:29
and using different Pokemon effects to
30:31
get higher up skyscrapers or maybe
30:34
you jump into a fountain and go into
30:36
some sewers. There's
30:38
a lot of potential that you could actually do with
30:40
the full cityscape. Yeah. I
30:42
mean, we had that city environment with
30:44
like Rhyme City and the Detective Pikachu
30:47
game, but they're very sectioned off. So
30:50
we've never really had like a giant city to
30:52
walk through. It was like showing in the movie
30:54
of Detective Pikachu. That would be kind of cool
30:56
to just go through a living city
30:58
or giant town for once in one of
31:01
these games. Arceus, we were
31:03
in the past, so like it, that hub
31:05
environment was a little bit of a town,
31:07
but I didn't feel as alive as
31:09
I probably could have. So if they're going
31:11
for something like this, it could be unique
31:13
concept where it's urban and like you're going
31:16
on exploring and dealing with Pokemon in urban
31:18
environments instead of like more natural environments. As
31:20
you said, like going through buildings, going inside
31:22
of buildings, going like maybe underground going on
31:24
rooftops, as you said, who knows what other
31:26
like clever things they're going to throw in
31:28
there. But it's, you
31:31
know, it's very intriguing if it is going to
31:33
be confined to a city environment. I'm very curious.
31:36
I'm also curious if it's going to be
31:38
structured, as we said earlier, just like the
31:40
first one, if it is going to be
31:42
like mission based, like, but like a lot
31:44
of about it is going out and capturing
31:47
and, you know, documenting Pokemon.
31:50
It's like, you know, there are battles, but
31:52
like a lot of it is just like
31:55
the exploration factor, the engagement with your environment.
31:57
Will it relies heavily on that? And what
31:59
kind of. quality of life refinements will
32:01
they make on top
32:03
of that as well. So I mean
32:05
I'm pretty excited for this especially if
32:08
it's gonna be on like new hardware
32:10
and a launch title like might
32:12
be like the most excited I've been for like a Pokemon
32:14
in a while. X and Y I
32:16
really liked X and Y reviewed it back at game
32:18
trailers. Kyle Bossman was
32:20
like over my shoulder constantly when I was
32:22
doing that review. He kept asking
32:25
me what score I was giving it and I was
32:27
like go away Kyle. He's
32:29
like so he's giving it. I was like stop. I
32:32
gave it a 9. But the big thing yes
32:37
I saw chat we were getting to it
32:39
mega evolutions are coming back to show it at the end
32:41
of the trailer this was a like people
32:44
now like love it I felt
32:46
like people that went back and forth on this
32:48
for the longest time but now it seems they're
32:50
like back in vogue so yeah they're
32:52
coming back maybe because everything we've seen since people
32:54
didn't like what they've done so it's like now
32:57
I give us back mega evolutions these we'll
32:59
take those pretty good. Explain that's
33:01
about to right is actually like
33:04
temporarily evolved beyond the regular evolution.
33:08
Yeah mega evolution it's
33:11
further increases ability I'm reading the
33:14
description here you
33:16
need like the keystone Pokemon they hold
33:18
a megastone for the species and
33:20
then they mega evolved during the battle I remember
33:23
like what was it like it was a Mewtwo
33:25
was like the like the big one Charizard oh
33:27
wait every Pokemon never mind I'm wrong every Pokemon
33:30
capable of mega evolution has one mega
33:32
evolved form with the exception of Charizard
33:34
and Mewtwo both have two so
33:36
yeah they were those were special
33:38
ones but yeah that was that
33:40
was like a big deal when it happened I
33:43
remember that was like the start of them trying
33:45
like something a little bit like crazy with like
33:47
one of the gameplay hooks I'm like oh they're
33:49
really gonna go with this and the evolutions
33:52
of Pokemon like we like anything
33:54
that takes some of like your favorite
33:56
Pokemon and does something new with them not just like a
33:58
you know just a pea- But mechanically,
34:01
like what abilities can I learn? Like how
34:03
is it like impact like the battles? Because
34:06
battle systems are the ones that like we constantly
34:08
like feel are kind of like the same over and
34:10
over throughout each generation with just like a little bit
34:12
of tinkering here and there. So
34:15
like this is like maybe like a misremembering,
34:18
but to me, this is the first. Oh
34:20
crap, like they're trying at least it's flashy.
34:22
At least this is like standing out as
34:24
something different. Even if on a superficial level,
34:27
it's not terribly, you know, revolutionizing
34:30
the formula of the battle system in
34:32
Pokémon. Yeah,
34:36
I'm very, yeah, again, I'm very curious that the
34:38
whole people in Pokémon living together, because like you're
34:40
saying, it's very, it feels very detective
34:42
Pikachu, that description. When
34:45
it had like, it was funny,
34:47
because when it first sketched the town,
34:49
it almost looked like an Edwardian period
34:51
or maybe earlier. And like, that
34:54
got me like, oh, is this especially
34:56
with like things being covered over and like it
34:59
was very monarch, the like paper
35:01
and stuff at the beginning. I was thinking like, oh,
35:04
is this when it like when when people
35:06
in Pokémon like first started cohabitating really like
35:08
in an urban setting? And then I was
35:10
like, it would be kind of
35:12
cool if I doubt it, but like, it'd
35:14
be kind of cool if they explored that
35:16
like the legal and emotional and
35:18
societal ramifications of like, like,
35:22
basically like co mingling, you know, like, and
35:24
then you got metaphors and back alley, so
35:26
greta kits. Yeah, like,
35:29
like, hey, if they drew through
35:31
here, hey, bud, society, you know,
35:33
yeah. Also forgot x no,
35:36
I was the first one that Shane went away
35:38
from sprites for all
35:40
like three. Oh, Pokemon.
35:43
So that was another big deal. I forgot
35:45
about that. I've
35:47
just pictured these little
35:49
like, like playing dice or whatever. And
35:52
really see. Yeah.
35:55
So obviously, we
35:57
haven't even seen the game yet. Just
35:59
the concept. trailer so we'll have to see
36:02
where it goes from here because they
36:04
can't show us what's on the super
36:06
switch blood right okay next
36:08
up I gotta put
36:10
a couple of hours into
36:12
no rest for the wicked
36:15
this is the action RPG
36:17
from moon studio the makers
36:19
of Ori yeah and this
36:21
thing is pretty sick we're
36:23
sure a little of the character creators where you
36:25
start off like we give this like total
36:28
freakazoid proportions thing yeah
36:33
and what's interesting is you don't
36:35
really change your body proportions you
36:38
just kind of change your face but
36:41
but yeah it's you know as you
36:44
might expect like really cool kind of
36:46
that blending of like these are
36:48
3d models but it's very
36:50
hand-painted style or whatever and then
36:53
Don you can go ahead and move
36:56
on to the the opening cinema on
36:58
this thing is just fully
37:00
fully gorgeous like
37:03
just the the lighting and everything
37:05
that they've got going on and
37:08
and there's
37:11
good like pretty good
37:13
character acting and stuff here you you
37:16
kind of get this introduction where the
37:18
the old king has passed away and
37:20
everyone's kind of you know
37:23
they're sort of paying their respects and then
37:25
talking about the future and
37:28
the the new king coming up is basically
37:30
is like alright well I'm gonna
37:32
go and basically
37:35
take over it seems what
37:37
is what do you think the pestilence is spreading
37:40
so they're saying that you know
37:42
the world will be reborn and then
37:44
he like just see a bunch of
37:47
ships going going out to to
37:50
take over these different areas but
37:52
then yeah like not long
37:55
after this you basically get like washed
37:58
up on a beach and you
38:00
punch some crabs and stuff like that.
38:02
Classic. Classic. And
38:04
then if... Sorry,
38:09
Don, you can actually skip to the next clip for
38:11
this because this first clip is a little bit on
38:14
the slower side. But
38:17
yeah, the gameplay itself
38:20
is like... It's
38:23
this interesting mashup
38:25
almost of... It's
38:28
somewhere between Diablo
38:31
and a Souls game. So
38:35
you've got the top down look on
38:38
the world. They said in
38:41
the preview materials that
38:43
the world is curved a bit, kind
38:45
of like Animal Crossing to add to
38:47
the perspective. Don
38:52
Donny hates it.
38:54
But then your
38:56
attacks and everything are very
38:58
deliberate. You've got a stamina
39:00
meter. You've got
39:02
a whole weight system going on. So you
39:04
have like, depending on what kind of armor
39:06
that you're wearing, you have a light normal
39:09
and heavy mode. And
39:12
it's interesting because your dodges
39:15
really change based on
39:17
that. So like when you're light, you get like
39:19
this quick little dash and
39:22
then medium, the normal, you have more of
39:24
a roll. And
39:26
then the heavy, there's still a roll, but then you
39:29
also get this thing, which I think is interesting because it
39:31
gives you a little bit more of an incentive to go
39:33
heavy, is if you
39:35
hold both trigger buttons, you
39:38
can actually like stampede into
39:40
a person and knock them over. That's
39:43
kind of cool. But
39:46
yeah, you have to really pay pretty close attention
39:48
to animation and
39:50
all of that stuff, like figure out when the right
39:52
time is to get in and attack
39:55
guys. There's also
39:57
a fair amount of
39:59
stuff. amount of exploration,
40:02
like I think this like emphasizes
40:04
exploration a lot more than even
40:06
Diablo normally would because there's like
40:08
all these little pockets of areas
40:10
where you can like clamber
40:13
into like this little hole
40:15
or crawl across cliffs or
40:17
like if you run at
40:20
if you run at a ledge, it
40:23
will your auto jump kind of like in
40:25
like Zelda Ocarina of time. So it's like
40:27
you find a ledge and you run and
40:30
you'll you'll hop across it. And
40:32
so there's like a lot of chests and stuff that
40:34
you can find that way. And then
40:38
trying to think about what
40:40
else Oh, and leveling up, it's
40:43
got a lot of the
40:45
same kind of like souls kind
40:47
of ways that you you assign
40:50
skill points. So you
40:53
every level, it seems like you get three skill points.
40:56
And then you've got your health and you've
40:58
got your stamina. And then
41:00
you've got the different things
41:02
that scale with different weapons. So you've
41:05
got strength index and int in faith.
41:07
Okay. But then you also have like
41:10
a little mushroom hat. Yeah, yeah, I found
41:13
this mushroom guy and he was kind of
41:15
a pain in the butt case. He was
41:17
throwing fire bombs a lot. But
41:19
I found the mushroom hat. Another
41:22
thing that was interesting with the weight is
41:24
that it seems like sometimes when you
41:27
eat certain foods,
41:29
it will temporarily boost
41:33
like your weight because I would actually like
41:35
go back and forth. Yeah. But no, it's like
41:40
sometimes like temporarily like make you lighter. Oh.
41:43
And so I would have these things like I
41:45
you know, I would eat like some mushroom stew
41:47
or whatever. And like, okay, I'm I'm a little
41:49
bit lighter now I can do the past. You
41:52
got a little energy. Yeah. Yeah. Yeah. So it's
41:54
it's interesting. There is there
41:56
are a lot of like little like resource
41:59
points and stuff. So you pick up things
42:01
like axes that you can't
42:03
use in combat as well as like pickaxes and
42:05
like fishing poles and stuff like that so
42:08
that you can get like wood and Like
42:12
different types of like metals and like and
42:14
and fishing that you can you
42:16
can buy recipes and then you can cook the recipes
42:20
With with different effects and
42:22
that was actually one of the things that like I'm like having a
42:24
little bit of a heart hard time with
42:26
is like when I got to the boss fight
42:28
is That like I was
42:30
burning through food And
42:33
when you go back to the checkpoint when
42:35
you die like it doesn't reset to the
42:37
state you were in It
42:40
was like no like all of that food that I
42:43
burned is burned gone Yeah, cuz there's
42:45
also some things you with when you
42:47
die it affects the durability of your
42:49
weapons as well So
42:51
when you you die you lose weapon durability and
42:53
then eventually you have to start repairing it And
42:57
then same thing with like you're different Like
43:01
your your armor and stuff like that, but
43:04
it is especially like early on where
43:06
this starts off it was pretty
43:08
tricky trying to find that balance of
43:12
You know, I've got better armor,
43:15
but it's making me too heavy and and
43:17
figuring figuring all of that out There's
43:21
also There's
43:24
a little bit of a stealth system tour if you
43:26
can manage the sneak up on somebody you can get
43:28
a good Backstabbing on them Won't
43:31
always necessarily kill them, but you can stab
43:33
them and then knock them over And
43:36
then yeah that that boss was just
43:38
like a real like super freako Like
43:43
just this big huge honking
43:45
thing there's like eating
43:47
bodies on the battlefield or whatever Like
43:54
the enemy and lost
43:56
designs here especially really crazy. Yeah.
43:59
Yeah like He kind
44:01
of swings around a lot. So it took quite a
44:03
few tries for me to figure out like when
44:06
it was safe for me to move
44:08
out of the way and block with a
44:10
shield and Afterwards, I read
44:13
the preview guide and was like, you know, you
44:15
can parry him and I'm like, okay. I
44:19
was not brave enough to try to parry this
44:21
crazy dude But
44:25
I did see a couple of other weapons There's
44:29
like I had like a regular sword
44:33
There is you can hold the button to
44:35
charge Do a
44:37
stronger attack that way. There's also if
44:40
you Hold
44:42
the right bumper There's
44:44
like a set of attacks they call runic
44:47
attacks and so
44:49
basically have that orange bar between your
44:51
XP bar and your health bar and
44:54
When the orange bar fills up then you can
44:56
use your runic attacks And so basically you hold
44:58
our our one to toggle and then you can
45:00
execute that and the one with the main sword
45:03
I was using was like a like
45:05
a kind of dash in and uppercut
45:08
But you still have to time it. Well, it can be
45:10
totally interrupted And so then
45:12
you've let's burn your meter and got hit
45:15
at the same time But
45:17
I also had found like a pair of
45:20
little stabby daggers Okay,
45:23
good I thought you might
45:25
like but then you don't have your shield but obviously you don't
45:27
usually use the shield I
45:29
also found like a big old honking
45:31
claymore. So if you're into
45:34
that great sword kind of build you
45:36
can go at that Because I
45:38
was wondering like the the movement and attacking and
45:40
stuff Seemed pretty deliberate in the first
45:42
footage that we were seeing like it didn't even look
45:44
like you were running But I think now
45:46
you're kind of dashing all around and stuff. So
45:49
it seemed like you were just RP walking I
45:51
guess some of the time. Um Yeah,
45:54
I mean so like you gonna hold so you
45:56
yeah, so it's a button to to dodge and
45:58
then you can hold it to run But
46:00
it burns stamina pretty fast, it looks like. Yeah,
46:04
like, what's interesting is that I think
46:06
that you can still dodge
46:09
when you have no stamina, but
46:12
you're just, then you're not recovering. Like
46:14
it's stopping you from recovering. So,
46:17
I think that's kind of an interesting
46:19
concession there. Yeah. But,
46:22
yeah, trying to think about
46:24
what else there is. Oh
46:27
yeah, I did pick up some rings
46:29
too, so I got a feather ring.
46:31
So like, that helped me with the
46:33
equip load there. Like accessories. Yeah, definitely
46:36
has the nice little
46:38
shortcuts with like knocking down ladders or...
46:43
I'm transfixed by this B roll. You
46:45
almost won't... Okay, there you go. Yeah, knocking
46:47
for a bridge. But
46:50
yeah. But
46:52
so far, yeah, it's
46:54
feeling pretty good. Cool. It
46:57
looks really freaking cool. It's beautiful. Yeah,
46:59
yeah, like the character interactions and stuff are really
47:02
gorgeous. And
47:04
you know, this is going up
47:06
after they just had their own live stream and
47:09
they've got other people streaming it and stuff too.
47:11
Cool. So you can see
47:13
some other people play through this section. Do
47:15
we have a date or anything on this? As
47:18
of my right now, I don't think that
47:20
we have a date. But
47:23
I don't know what they've announced during the
47:25
stream. They might have actually announced the
47:27
date already by the time you're watching this. But
47:32
it's looking promising. Obviously I love
47:34
Ori, love the gameplay feel of Ori and I like
47:37
what I feel from this so
47:39
far. Yeah. You
47:41
just, you know, you have to
47:43
be... You have to
47:45
learn those attack patterns and stuff, you know. But
47:48
it's, like I said, it's a little bit on that slower
47:50
pace to where it makes sense. Like, okay, swing,
47:53
swing, swing, and then back up. Yeah.
47:56
Because somebody's going to come at you with something. Cool.
48:04
Dummy, you had any questions? Since I know you
48:06
liked Ori, but you're not as
48:08
much into these top-down action RPGs
48:10
as often. I mean,
48:12
it is incredible that they can make something that looks
48:14
like this coming off of Ori. It
48:16
just, gameplay-wise, is so
48:19
drastically different than Ori, yet
48:21
it just shows
48:23
how talented they are. So good
48:25
to see it's coming along nicely.
48:27
Yeah. Yep, I'm
48:30
definitely eager to
48:32
play more now. All right, let's
48:34
get into that January sales
48:37
report. I'm
48:39
a little bummed it happened on a week that Huber's
48:42
out, but once in a while. We're talking about poker.
48:44
We're talking about sales reports. Yep. Don't
48:46
go on vacation, Huber. It's
48:48
OK. It's OK. He's celebrating family birthdays.
48:51
It's all good. Yeah. From
48:55
Sirkana, Matt Pescatella. Projected
48:58
total market spending grew 15% in January,
49:02
compared to a year ago, reaching $5.1
49:05
billion for the month. But
49:08
he did note that this January is
49:10
a five-week period. Last January was a
49:12
four-week period. Very sneaky.
49:14
One of those, it's not sneaky. It's
49:17
just that things line
49:19
up differently some years. Yeah. He's
49:23
also been doing these engagement trackers,
49:25
looking at monthly active users. You
49:28
know who topped that? Who? Palworld.
49:31
Oh, of course. Topped that monthly
49:33
engagement tracker on Steam. On
49:36
Xbox, it was in third place, behind Fortnite
49:38
and Call of Duty. Wow. And
49:41
Shrouded also did well. Yeah, I've heard
49:43
that's doing really well. Yeah, seventh on
49:45
Steam for monthly active users. That's huge.
49:47
That's really good. January
49:50
hardware spending fell 4% compared to
49:52
January 2023. Makes
49:55
sense. Growth In Xbox
49:57
hardware dollar sales was unable.
50:00
You are set declines across other
50:02
platforms. Rpf I was
50:04
best selling on both in units
50:06
and dollars. Switch. With second
50:08
and unit sales x box of second
50:10
in dollar sales. Ah
50:13
oh yeah this is one of the big ones in
50:15
the for Come up later. With
50:17
thirty nine months in the market. Life.
50:20
To date, unit sales a Playstation
50:22
Five are now tracking seven percent.
50:25
And. Had a Playstation Four, Space
50:27
Mom and sixty eight percent above
50:29
the Playstation Three Has yell time
50:31
for P S three young way
50:33
behind places into Brownlee Guy would
50:36
love to see the Playstation Two
50:38
comparison. Cause that
50:40
is that. Played the fastest
50:42
now but yet still. Feel.
50:44
Story Pm for was doing really
50:47
well. I'm young the and
50:49
be a three it took this price
50:51
Got something to get people there are
50:53
it honestly to get them. Spending
50:56
on accessories increased forty five percent
50:58
compared to January twenty twenty three.
51:00
Game Pad: about. Didn't. I
51:02
had to anything I forsee birther. oh yeah
51:04
I. Didn't. Bad spending increased
51:07
by over fifty percent year on year
51:09
with the Duel Sense Eds being the
51:11
best selling accessory has been them That's
51:13
our censored for New Months Yeah, Thrift.
51:16
On. Playstation said he has an hour
51:19
or so lessons right? plans. dress
51:21
her of ah so in terms
51:23
of funny tracking things are they
51:25
moved the Playstation Portable. From
51:27
the hardware category to the accessories category they're
51:29
trying to figure out what to do with
51:31
this thing. I would say that that actually
51:33
makes sense. Yeah because if you can do
51:36
a me when the my itself need a
51:38
main unit to use it so it is
51:40
by nature an accessory did a very flashy
51:42
accessory. ah it ranked so things are hard
51:44
to get. Be a lie right? Warfare came
51:46
out on with cross aids in i don't
51:49
need a portal but. Yeah.
51:51
Couldn't get one I tried. I
51:53
looked like as every. Everywhere
51:56
can run around fifth among
51:58
video accessories and country they're
52:00
spending. Largely. Because.
52:02
They. Didn't sell and what they can may up
52:04
right now they're gone. out the door says they
52:07
come in. Or
52:09
another which surprised me. manipulate like we
52:11
are. Only I could we have disastrous.
52:13
Yeah, we're on. Holiday I think.
52:15
honestly thy Gn review. Because
52:17
that's what I saw that as a tell me
52:19
there's some to this thing where he was like
52:22
I was surprised like this things actually pretty good
52:24
you know. I think maybe that turns
52:26
of people around? Certainly. Impacted me.
52:30
Miss Get into the top
52:32
twenty. For. The month though. We
52:35
have one two, three, four, five,
52:37
six, New. Games and this
52:39
January or January and then said what
52:41
the hell happened to January Alive and
52:44
I feel that January with that. There's
52:46
a lot of games, a hero other
52:48
anyway and diverse to is not January
52:50
however you know how diverse to news
52:52
all pretty for next month. Or
52:54
the Us combine physical and digital dollar
52:57
sales of held Adverse To during it's
52:59
second week. More. Than
53:01
doubled. The. Last week Volume.
53:04
That. That know area and mutual
53:06
area. Regarded. That's
53:08
of legs. Such great word
53:10
of mouth. Again, Sick? Yeah.
53:12
super word of mouth on that one. But.
53:15
That is a February I am
53:17
Ram survive. The. New games
53:20
where of. Are. Deck a
53:22
second A don't own a the uptake
53:24
a baby that second place persona years
53:26
forth So they reload Prince of Persia
53:28
Last Crown. Prince of
53:30
Persia with The Thirteenth. Yep. Earth.
53:33
Suicide. Squad with lots of
53:35
a suicide bottom third place.
53:38
Oh did I. Be.
53:40
Interview with Morning Cel though Elzer and
53:42
on Uber was playing either numbers we
53:44
would it's for going to be. First
53:47
are. a number one's called it
53:49
has to be yeah scholar dog an
53:51
affidavit it is to add as but
53:53
it is that closer holiday as so
53:55
that i have to be the suggests
53:57
that needed like a mega taught in
53:59
january Like yeah, Call of Duty every
54:01
year. There's one more that you should get
54:03
in one more that you probably will Well,
54:06
what was the one that you were playing?
54:08
I can't uh the the the the Sega
54:10
series not Persona the other Sega game Like
54:12
a Dragon Infinite well, there we go. Gosh,
54:14
7th place. Hey, wow, that's really good. Where's
54:16
that moment door chart blood? I
54:20
got a moment door. Dang it Our
54:24
other new one is Chuchutsu
54:26
Kaisen Cursed Clash at 19
54:28
points Oh, wow. Yeah,
54:31
anime game. The power of
54:33
anime. The power of anime. Well, Bandai Namco's
54:35
getting rid of anime games That
54:39
was the joke when they said they're
54:41
consolidating on like established IPs. Someone's like
54:44
what about license games? Yeah Like
54:48
well because like they don't make like some
54:50
of their anime games haven't been very good
54:53
lately So I mean I'd say like always
54:55
been the case. It's a It's
54:58
a crap. It's a crapshoot man. Yeah, some of
55:00
those games are good Some of them are whatever
55:02
your your your anime games your your
55:04
Call of Duties is your Pokemon's your
55:07
Madden's They don't have to be good. Well,
55:09
I mean actual anime license versus like
55:11
anime s games like tails, right? Right,
55:13
right But they're
55:15
gonna be licensed games like one-piece and
55:18
Dragon Ball. Well Dragon Balls like Generally
55:21
still decently. No matter what they do with
55:23
it, but the Naruto and the One-piece
55:26
games seem to maybe not sell
55:28
as well as they use especially Naruto
55:31
cuz they're like just shoving Boruto. Sorry
55:35
But I
55:38
heard that bar sucks and that people
55:41
like bar to suck. That's what I
55:43
heard I heard
55:45
people like Boruto suffer drift on
55:47
their PlayStation. Yeah They get have
55:49
normal PlayStation controller. Here's you say
55:51
more tone is like And
55:54
they don't like meaningful kills or shotguns or
55:56
poker games. That's right bonds
56:02
Um, about that Tekken
56:04
8 though, Tekken 8 surpassed a
56:06
million on its first day. Wow.
56:09
Uh, two million in its first month, so that's pretty
56:11
good. That's really good. That's good
56:13
to hear, especially after what Harada said
56:16
about the development of cost of Tekken
56:18
8 being like, how many
56:20
times more expensive than Tekken 7? Two
56:22
times, almost three times more than Tekken 7.
56:25
Wow. And like, how much more expensive did
56:27
the games make today than they were in the 90s? Yeah,
56:30
you said ten times that. It's
56:32
like, yeah, that's like a million sounds great,
56:34
but you know, is it enough? Like this
56:36
is the question we're going to be asking
56:38
now, especially with all the
56:41
layoffs that have been happening and the,
56:43
like everyone doubling down on established IPs,
56:45
playing it safe, only making safe bets,
56:48
is a million per game enough?
56:50
Is five million enough? It's like, I
56:53
don't know. Like, is there even a magic number
56:55
that's even safe? Like, it doesn't, might
56:57
not even matter. Yeah, I mean, obviously
56:59
it just comes back to budgets and marketing budgets and all
57:01
that stuff, but that's the thing, like with
57:04
the Suicide Squad thing, it's
57:06
like, yeah, it's not meeting
57:08
our expectations. And I'm like, everyone
57:10
tried to tell you. Everyone
57:13
tried to tell you on that. Still third
57:15
though. Yeah, that's the thing. It's
57:18
still third. The
57:20
active users have gone down
57:22
pretty steeply. But again, like
57:25
when I was playing it, it's like, this just feels like a single
57:27
player game, but then you would
57:30
maybe go back for a second playthrough. Yeah.
57:33
It's real weird. That's a weird game.
57:35
But then the other problem that the
57:37
problem the WB has is that Hogwarts
57:39
sold so insanely last year that nothing
57:42
that happens this year is going to
57:44
look good as a comparison
57:46
point. Like you just can't, you
57:48
can't compete with your own self. That's
57:51
why some of these issues with the layoffs
57:54
and the stock markets and all this stuff,
57:56
that's why they're kind of ridiculous because you're looking
57:59
at these. short-term markers
58:02
and games take four, five,
58:04
six, seven, eight years to put out.
58:06
And it's like, yeah, your short-term marker
58:08
is gonna look weird when
58:10
you haven't put a GTA game out
58:13
forever. Well, blood, you can rest easy
58:15
because business people are known for their
58:17
long-term thinking. That's
58:20
the problem. That's the problem. Yeah,
58:23
we'll see what we're Suicide Squad ends up next month.
58:25
I think that'll be like the telling story that we
58:27
probably already know the answer to. I
58:30
would guess not in the top 20, but who knows? Anything
58:33
else that you wanna poke at?
58:36
Like, I mean, I was at, oh.
58:39
What's that? Holdering on there. Oh, Eldering is at
58:41
14th. Yeah. I was
58:43
just gonna comment on Persona that they, I
58:45
know it's a re-release
58:48
remake, but still
58:50
very shocked it got like that high. No, like the
58:53
newer entries do top
58:55
the charts. Like Persona 5 did. What,
58:58
did this one hit seven? Persona was
59:00
fourth. Fourth? Like a dragon was seven.
59:02
Right, okay, okay. And here's one
59:05
of my theories on this, Donny Oni, because both
59:07
of them were the fastest selling in their series.
59:11
But both of these series have
59:13
been very aggressively put onto
59:16
Game Pass. Yeah. So
59:19
I think this is sort of paying
59:21
dividends for them towards like, they've gotten
59:23
people a space where they can easily
59:25
catch up on these long series
59:27
and get people in the doors. Like I've always
59:29
been curious about Persona, but I've never tried it
59:32
kind of thing. And
59:34
now they've tried it, they
59:36
love it. I've never played Persona 3.
59:38
Oh, there's a remaster, cool. Yeah. And
59:41
there you go. Now it's the fastest selling Persona
59:43
game ever. That's a good point. I
59:46
wonder if do like the Tails games and
59:48
Xenoblade and all that, they should do that kind
59:50
of thing. Sales or
59:52
something. Tails
59:55
I think has been on Game Pass. Yeah. I
59:57
don't think like comprehensively, but. Xenoblade obviously wouldn't be, but. Yeah.
1:00:00
Tails doesn't sell like these though.
1:00:02
I mean anything reading into this.
1:00:04
I mean obviously like a
1:00:06
dragon The you know, it's
1:00:08
like it's great that it's like charting. I think
1:00:12
my I my takeaway from this is
1:00:14
that when persona six launches if
1:00:17
they're smart and make it Multi-platform
1:00:19
and not PlayStation exclusive It
1:00:22
is a serious shot at number one and
1:00:24
be like breaking some records for that series
1:00:26
if they do that Because persona
1:00:28
three was Multi-platform and
1:00:31
it charted and it's a remaster.
1:00:34
Yeah, it's like yeah I mean,
1:00:36
it's a very it's probably like in the
1:00:38
running for like the most popular
1:00:40
You know the modern three not just like
1:00:42
the entire persona series But like it would
1:00:45
probably give five a run for its money
1:00:47
and four But I
1:00:49
still think six is like primed. Yeah
1:00:51
shatter records if they're smart about it.
1:00:54
Yeah It'll
1:00:56
be I know it won't hit this
1:00:59
high probably but it would be very funny if
1:01:01
black flag is on this next month Oh,
1:01:03
right Well,
1:01:08
I mean just thing we're skull and bones lands
1:01:11
do yeah So
1:01:21
here's the full list 20th place we had God
1:01:24
of War Ragnarok I'm
1:01:26
still going. Yeah Nineteen
1:01:28
is a jujitsu Kaisen Eighteen
1:01:31
is Mario Kart 8. Oh,
1:01:33
it's getting closer slipping off for
1:01:35
that time for that Mario Kart
1:01:38
9 switch to announcement right alongside
1:01:40
it 17th Minecraft Mm-hmm
1:01:44
Then 16th Gran Turismo 7
1:01:46
still doing really well there
1:01:48
Wow pop back up from 21st 15th
1:01:53
Mortal Kombat one starting to dip
1:01:55
down a bit. Oh Yeah,
1:01:58
that's another thing that WB had last year so
1:02:00
they had like a one-two
1:02:03
punch there yeah not sure what else they like
1:02:05
Mortal Kombat well it sells well it tends to
1:02:07
like only stay up for a few months and
1:02:10
then drops off yeah like like a lot
1:02:12
of these fighting games like do that I
1:02:14
mean yeah I'm gonna be the ones like
1:02:16
sells the most in terms of like yeah
1:02:18
yeah even though yeah people are really into
1:02:20
Tekken and Street Fighter it's like Mortal Kombat
1:02:23
seems to outsell them yeah I would wager
1:02:25
in case the king of sales there and
1:02:27
then like smashes in different class because
1:02:29
it's not just a fighting
1:02:32
game 14 we got Elden Ring 13 we got
1:02:34
Prince of Persia 12th Avatar hey Don
1:02:37
don't hang it in there you go Don 11th is Super
1:02:39
Mario Brothers Wonder 10th is Spider-Man
1:02:46
2 9th is
1:02:48
The Last of Us Part 2 popping up
1:02:50
from 167 so I guess they're putting
1:02:56
the new version in
1:02:58
with this version it's
1:03:01
got that's gotta be the last of us part
1:03:03
2 remastered has got to be this
1:03:05
is not remastered they just says
1:03:07
the last of us part 2 but it came
1:03:09
out January and it popped up from
1:03:11
167 yeah yeah yeah yeah they
1:03:14
have to be so that's a weird one eighth is a
1:03:23
sports FC 24 7th is
1:03:26
like a dragon 6 is Hogwarts 5th
1:03:28
is Madden 4th is persona
1:03:31
3rd is suicide squads 2nd
1:03:33
is Tekken 8 and 1st is Call of Duty
1:03:36
modern warfare 3 congrats
1:03:38
to call of duty congrats to call
1:03:40
of duty shadow
1:03:42
the earth tree bump for Elden
1:03:44
Ring that's what I was thinking
1:03:46
that's gonna go back yeah come
1:03:48
back up for sure dip just a
1:03:51
bit and we'll come back
1:03:53
I'm thinking about like okay I'm
1:03:55
on like New Game plus plus plus or something
1:03:57
on my main character it's like I should probably
1:04:00
That was gonna be like my yeah like
1:04:03
like my May project is to like get
1:04:05
back in it. That's right. Alright
1:04:07
we're at the end and I'm like
1:04:09
I'm good and I just gotta go
1:04:11
walk over to the spot and teleport
1:04:13
over and activate it. Like I'll try
1:04:15
it obviously but I made that mistake
1:04:17
with Dark Souls 2 where I went
1:04:19
to the DLC on like New Game++
1:04:21
and it was like real hard. Yeah
1:04:26
there's no way to branch your character or de-level
1:04:28
them or something. It would be interesting if they
1:04:30
gave you that option. Like
1:04:33
if you could go into the Elden
1:04:35
Ring DLC and like hey do you
1:04:37
want to like bump the levels down? Go
1:04:39
to the Magic Pool. I think that would actually be really
1:04:41
nice of you. You could level certain areas up in Dark
1:04:43
Souls 2. Yeah that was very
1:04:46
cool. I love Dark Souls 2. Everybody shut
1:04:48
up. Dark Souls 2 is good. Ooh. I
1:04:51
don't know who everybody is. I'm right here way out of shit.
1:04:55
The new Elden Ring DLC will boast a
1:04:57
leveling system similar to that of Sekiro so
1:05:00
you won't be able to grind your way. Oh.
1:05:03
Ooh. Ooh. A new
1:05:05
Famitsu interview started that. Uh oh. Ooh. I'm
1:05:08
not even... It's not gonna matter. You're just gonna
1:05:10
get your ass kicked. That's interesting.
1:05:14
Well then I guess in a weird way New Game++
1:05:16
wouldn't matter because they would be the same. Yep.
1:05:20
It's not gonna matter. I mean
1:05:22
I guess that's good if it doesn't matter. We'll
1:05:25
see. I don't know. I don't love
1:05:27
that. Yeah. I just
1:05:29
need to find the new broken meta. Go fast before
1:05:31
they nerf it. There's a lot of weird questions there
1:05:33
for sure. Ah. That's
1:05:36
confusing. I don't love that. Okay. We'll
1:05:39
find out. Yeah. Let
1:05:41
me solo her. Please show up. Let me solo
1:05:43
her. Yeah. Let
1:05:45
me beat that snake person. We've
1:05:49
got more to come but if you've been enjoying this
1:05:51
show so far please stay tuned to like and subscribe
1:05:53
and ring that bell on YouTube. Also
1:05:55
leave us a review on those podcast apps.
1:05:58
It helps us. stay
1:06:01
connected. Alright,
1:06:03
I finally got a little bit of
1:06:06
time in on this Splatoon
1:06:08
3 side order DLC. It's
1:06:13
pretty cool. It is basically, if you're not familiar
1:06:15
with this thing, it is a roguelite
1:06:19
mode that they've added to Splatoon 3 and yeah, you
1:06:24
go to this other area and then like, Pearl
1:06:27
for whatever reason is like, encased in
1:06:29
a drone and she's talking to you
1:06:31
and you're going up floors and fighting
1:06:34
all these new enemies and stuff. They're
1:06:37
called Gelatins. They're
1:06:41
like fish skeletons but like in
1:06:43
inky, you know,
1:06:45
like blackness. So it's like
1:06:47
yeah. Gelatins. Gelatins. Like jellyfish
1:06:50
skeletons? Yeah. That's funny. And
1:06:53
yeah, and each one
1:06:55
of these levels is very,
1:06:57
very quick. Like I was beating some of
1:06:59
these levels in like 16
1:07:02
seconds or whatever. Oh. There's
1:07:05
different types of objectives and so
1:07:07
sometimes like, yeah, you'll have like
1:07:10
the same objective but on a different level
1:07:12
or whatever. So there are some
1:07:15
where you just like have to defeat like the
1:07:17
spawn points. There are some where
1:07:19
you have like essentially what look like
1:07:23
like billiard balls that you have to get
1:07:25
into different like
1:07:27
holes and they have to like sit there
1:07:29
long enough to like actually sink in or
1:07:31
whatever and then. This is very
1:07:34
weird. Yeah. Yeah.
1:07:36
And everything is desaturated. Yeah. Color
1:07:39
wise. But yeah, so you
1:07:41
kind of work your way up the floors doing all these
1:07:43
like mini levels and
1:07:45
then each level you
1:07:48
get a chip, a color chip that goes
1:07:50
into your palette and
1:07:52
these do all sorts of
1:07:54
different things. So like some
1:07:57
of them will like increase your
1:07:59
bonuses. from streaks, some
1:08:01
of them will increase
1:08:05
like your range of your weapons or your power of
1:08:07
your weapons and things like that. Some
1:08:09
of them will make your ink poison
1:08:12
to different enemies. And
1:08:16
then as you're going up the floors, some of the floors
1:08:18
will have vending
1:08:20
machines so that as you're getting currency within a run,
1:08:23
you can buy stuff in the
1:08:25
vending machine, including extra lives. Like let it die.
1:08:29
Yeah, and so you can get some chips from a
1:08:31
vending machine or you can also get some extra lives,
1:08:33
but you're limited. You're stuck. Like
1:08:36
you start off with like just one life and
1:08:38
then between runs you can go to Marina at
1:08:40
the bottom of the tower and you
1:08:42
can buy things from her with pearls that
1:08:45
you get at the end of
1:08:47
the run. Basically it converts all of the
1:08:49
things that you got in that run into pearls and
1:08:52
then you can buy those like that's the roguelite part
1:08:54
of it. You can buy those permanent upgrades. Oh, again,
1:08:56
they're permanent. You can have two lives going
1:08:59
in rather than one life. And then, you know,
1:09:01
I think might max out like four or five.
1:09:04
Do you ever just have moments where you
1:09:06
realize that that like you've
1:09:08
dedicated a huge portion of your life to
1:09:10
video games and video games are weird as
1:09:13
hell? Like I'm looking at this and listening
1:09:15
to you talk and I'm just like, I'm
1:09:18
why am I'm just nodding and like agreeing like
1:09:20
this is all normal. I'm like, what we do
1:09:22
for living. There
1:09:25
are boss battles. So like
1:09:27
every 10th floor you'll
1:09:29
have a boss battle and those are kind of randomized
1:09:31
as well. So I've done this one with
1:09:34
like this giant like Mick clan
1:09:36
kind of thing. And so it
1:09:38
looks like a huge metal ball that
1:09:41
you have to like crack open.
1:09:43
And then once it's cracked open, then you
1:09:45
can actually do damage to it. But it's
1:09:47
also spawns a bunch of other enemies when
1:09:49
it's cracked open. And
1:09:52
then there was another one that was like, there's
1:09:54
like a bunch of spinning platters on
1:09:57
top of each other and you like each one was wider. So it looked
1:09:59
kind of like. like a funnel and you
1:10:01
had to like basically destroy each
1:10:03
layer. But
1:10:07
yeah, so it's been fun. It's
1:10:09
one of those things where it's like you
1:10:11
feel like you're having an easy
1:10:14
time until you aren't. You
1:10:16
will just die. Like once you get overwhelmed,
1:10:18
it's like, oh, now I'm dead. I'm like, oh crap. Now
1:10:21
I only have one life left unless I can
1:10:23
get to a vending machine between floors. So
1:10:27
yeah, it took me a while just to like even
1:10:29
beat one boss. And
1:10:32
so I haven't been to the top of the tower yet. But
1:10:36
I also know that so yeah, with
1:10:38
the palettes, the palettes are also based
1:10:40
on your weapon loadouts. Okay. So
1:10:43
there will be a palette for the dualies. There's
1:10:45
a palette for this like color palette or yeah.
1:10:48
So it's, it's a cut like a multiple play
1:10:50
on words. So like, it looks like a color
1:10:52
palette in terms of like, you've
1:10:54
got like a bunch of squares that are
1:10:56
opened up. And like each one of
1:10:58
the chips that you get
1:11:01
from a floor, you slot into the
1:11:03
palette. And then that builds up. So
1:11:05
like, if you get multiple chips of the same kind, you'll
1:11:09
extend that effect. You'll make that effect better. So
1:11:11
like your, like say your armor will go from,
1:11:13
you know, like 100 to 110 to 130 stuff
1:11:18
like that. There's
1:11:20
also palettes for stuff like poison
1:11:22
ink that'll like, so any
1:11:24
enemies that are going through your ink will take
1:11:26
damage over time. Or there are
1:11:28
other ones where like they will, they won't take
1:11:30
damage, but they'll be slowed down. And
1:11:33
when you hit them, if they're in your ink,
1:11:35
you'll do more damage to them. Okay.
1:11:38
So lots of different effects like that.
1:11:40
Do they stack on top of each other?
1:11:43
Do you have to pick one or the other? Yeah,
1:11:45
so when you do a floor, you
1:11:48
basically choose between like
1:11:50
three different objectives. And
1:11:53
so those could be different difficulties,
1:11:55
but they also give you different color
1:11:57
chips. Okay. So that's when you sort of
1:11:59
decide is like, okay. Okay, I could do this hard one and get this
1:12:02
chip or even sometimes you'll get double chips, which
1:12:05
is nice, but it's harder. And
1:12:07
like some of the hard ones I was doing and like
1:12:09
just trying to like keep up is like, oh crap. And
1:12:14
so it's like, that's the risk. It's like, will you
1:12:16
even survive this hard one or should you go, you
1:12:18
know, like if you're down to one life, it's like,
1:12:20
maybe I'll pick an easy one until
1:12:22
I can get another life back. Or
1:12:26
some of the other objectives. Oh, there's like a tower thing.
1:12:28
So like you shoot the tower and it moves along a
1:12:30
track and goes through checkpoints and like
1:12:32
it keeps, and you basically get
1:12:34
it to the end of that track. And
1:12:39
then all the
1:12:41
enemies are brand new. The
1:12:44
story is a whole new thing that
1:12:47
you meet up with the basically Pearl
1:12:50
and Marina from Splatoon 2. So
1:12:52
you get to interact with them this time around.
1:12:56
And yeah,
1:12:58
I'm trying to think about what else there is
1:13:00
there. Oh, there are some that are like similar
1:13:04
to the multiplayer where you
1:13:06
have like the zone defense. So
1:13:08
you have to put your color down and then
1:13:10
defend it from the enemies coming in. And some
1:13:12
of those were some of the harder ones that
1:13:14
I had to do because it's like, I would
1:13:16
get one, you'd have to like control two zones
1:13:18
on opposite sides of the map. And
1:13:21
like, you'd have to like go at them from
1:13:23
above. And
1:13:25
so I would get one zone back
1:13:27
and then they would be guys on the other side. And
1:13:29
then it'd be some sniper shooting at me from
1:13:31
the top of some tower. I'm like, all right, your
1:13:37
drone is a whole new thing too. So
1:13:40
that Pearl is controlling this little drone
1:13:42
flying alongside of you. And there are
1:13:44
a bunch of power-ups for her as
1:13:46
well. And so- That's
1:13:48
what you were grabbing onto to like- Yeah, so
1:13:50
you can use her to float down from high
1:13:52
spaces. But then
1:13:54
she can also have different weapons
1:13:56
that she's equipped with and
1:13:59
different- Buffs to those so it's
1:14:01
like they'll take less time for certain
1:14:03
cooldowns for certain weapons or
1:14:05
just less time for cooldowns overall and
1:14:11
Yeah, I'm trying to think about is there anything else how's
1:14:14
the music? The
1:14:16
music has been pretty good I'm
1:14:19
trying like but that's the thing is like when you're
1:14:21
in these situations like a lot of times like it's
1:14:24
because the levels are so fast
1:14:28
Like you don't get time to appreciate the music you
1:14:30
like you just like in and out like I gotta
1:14:32
do this But
1:14:35
yeah, there was there's a some cool music during
1:14:37
boss fights What do you
1:14:39
start off? There's basically it's almost like a
1:14:41
tutorial tower to start things off and
1:14:44
kind of introduce you to the story and everything
1:14:46
So it's like you do ten floors at first
1:14:49
and then you get the title screen And
1:14:53
then after that that's like 30 floors to
1:14:56
get through the whole tower but
1:14:59
it it like I was saying it encourages you
1:15:01
to To
1:15:04
do it with different pallets, which means
1:15:06
doing it with different weapon loadouts so
1:15:10
You get rewards for getting to certain
1:15:12
benchmarks on the tower But
1:15:16
you only get those once per loadout
1:15:19
So Yeah, so yeah, there's definitely
1:15:21
encouraging you to do it multiple times I'm curious when I
1:15:24
get to the top of the tower what will happen and
1:15:26
like what it takes to roll
1:15:28
credits and all That good stuff. Yeah, but
1:15:31
And yeah reading this description.
1:15:34
So this whole mode is
1:15:36
based off of a Splat
1:15:39
fest event and the results of a
1:15:42
splat fest event like What
1:15:44
like yeah, yeah, no, there's a
1:15:47
chaos in order I
1:15:49
think Yeah,
1:15:52
yeah, so like they yeah, so they took a
1:15:54
splat fest event and incorporated into like the lore
1:15:56
That's kind of cool. It's really cool. I love
1:15:58
that kind of yeah Yes, because
1:16:00
basically what's happening is there's like a
1:16:03
VR simulation that Marina has created, but
1:16:05
within that simulation, this like
1:16:09
AI entity called Order has taken
1:16:11
over. And
1:16:13
it's like sucking people into VR
1:16:15
and sapping their wills. Classic.
1:16:20
So you have to take down Order. Yeah.
1:16:25
And rescue all the people that are imprisoned
1:16:27
in virtual reality. Anyway,
1:16:29
I feel like I was like all over the place of that. If
1:16:31
you die in Splatoon, you die in real life. But
1:16:38
yeah, just that kind
1:16:41
of trying to get better
1:16:43
every time. It just it hurts so bad like when you
1:16:45
climb up to one of those boss fights and
1:16:47
you're like, I got this. Like two more layers
1:16:49
left on this guy and then like all of a sudden you
1:16:51
get overwhelmed and you're out of ink and you're like, dang
1:16:54
it, I'm dead. Yeah,
1:16:58
so I think it's the thing is like it mixes elements
1:17:02
of like the regular single
1:17:04
player with some elements of like the
1:17:06
Salmon Run co-op a little bit because
1:17:08
you just have that like sense of
1:17:10
just like there's just like this nonstop
1:17:13
barrage of enemies coming at you and
1:17:15
you have to kind of learn how to deal
1:17:18
with them. Yeah. Next
1:17:23
up. All right, let's get to the rough news.
1:17:26
The bad news. We've
1:17:30
been talking about this almost every
1:17:32
week this year. The layoffs going
1:17:34
on in the industry and this
1:17:36
week has been a doozy to
1:17:39
say the least. We've got a lot to go through. I
1:17:43
don't know if we have anything really new
1:17:45
to say necessarily other than things. Why are
1:17:47
the CEOs pertaining to these companies specifically? Yeah,
1:17:50
they just kind of get you updated on what's happening.
1:17:52
So the biggest one is PlayStation.
1:17:57
They are laying off 900 employees across. PlayStation
1:18:00
Studios including Naughty
1:18:02
Dog, Insomniac, Gorilla,
1:18:05
Fire Sprite, people
1:18:08
at the main PlayStation HQ, Studio
1:18:10
London, it's just gone. The
1:18:14
teams that came up with like the Itoi and
1:18:16
SingStar and all that and have been a big
1:18:18
part of the VR stuff, it's like nope, they're
1:18:21
just gone now. Apparently
1:18:23
there's a Twisted Metal game that's been
1:18:25
cancelled. And
1:18:28
then like I said, the VR stuff is clearly
1:18:31
taking a hit which has not seemed to
1:18:33
have been a priority for Sony for the
1:18:35
last year since they launched PSVR 2. It's
1:18:38
weird they put out VR 2 and
1:18:40
then like barely heard anything
1:18:42
about it. Right. Is
1:18:44
it a report or is it confirmed that they're trying to
1:18:46
get it maybe to bring it to PC? There
1:18:50
have been talks about that but I have
1:18:52
not seen anything. They
1:18:54
haven't said anything concrete. If that's true, it
1:18:56
seems like they're just willing to give it
1:18:58
some kind of life but hasn't achieved the
1:19:00
results they've desired. It's
1:19:03
weird because it's like it's
1:19:05
one of those things where it's like yeah it's
1:19:08
not going to achieve results. You didn't put any
1:19:10
chutzpah behind it but then at the same time it's like
1:19:12
well you didn't put
1:19:14
any juice behind it because obviously nobody
1:19:17
was buying it. I don't know. Right but it's
1:19:19
just like a horse, chicken and the egg thing. Why even put out PSVR 2
1:19:21
at all? Exactly. Especially
1:19:23
if it's not backwards compatible. Like you had a launch,
1:19:25
you had a big launch and then it kind of
1:19:28
disappeared other than third parties. Very
1:19:31
strange. Yeah. Now
1:19:33
they fired everybody. Yeah. But
1:19:36
that's the thing, especially between Studio
1:19:38
London getting shut down and Fire
1:19:40
Sprite which they bought just a
1:19:42
couple years ago losing
1:19:45
people. It seems
1:19:48
like they are moving away from VR. Which
1:19:52
it already seemed like that. But
1:19:56
Insomniac is one of the crazier ones
1:19:58
because Spiderman 2 is the one. is
1:20:00
the fastest selling PlayStation game in history and
1:20:02
it sold 10 million copies. Just
1:20:04
got a bunch of awards and
1:20:08
they're losing people. So if
1:20:11
you're not doing well, you might get laid off if you
1:20:13
are doing the mail. You might get laid off. Yeah.
1:20:16
Well, it might get laid off. It's weird too,
1:20:18
because it's like, is
1:20:20
this because the way that games companies
1:20:23
used to go is like you hire on
1:20:25
for a project and then once the
1:20:28
project is out, you let all
1:20:30
the freelancers go. Well, that's a contract. That's a
1:20:32
different than people. That's how they used to do
1:20:34
it. Long term people in the studio. I mean,
1:20:36
there's a lot of contractors and there's still a
1:20:39
lot of problems with that. Yeah. But this is
1:20:41
different from that. This is employees staff that's getting
1:20:43
fired. Right. Laid off. Yeah.
1:20:45
They don't tell anybody about the contractors. It's
1:20:47
crazy. Oh yeah. Cause you just
1:20:50
get like, go sometimes as a contractor,
1:20:53
but yeah. But
1:20:56
yeah, so that's why it's particularly enough.
1:20:58
I also wonder because it's
1:21:00
only been a couple of years since they purchased
1:21:02
Insomniac as well. So I'm
1:21:04
very curious. The question we wouldn't
1:21:06
know the answer to is if
1:21:09
Insomniac were still independent, whether
1:21:12
they would be going through this.
1:21:15
Right. Yeah. Like is
1:21:17
this a redundancies thing on like
1:21:19
larger corporate level or some weird?
1:21:21
Oh yeah. Totally larger corporate thing.
1:21:25
But we also just said that PS5
1:21:27
is outpacing the PS3 and the
1:21:29
PS4. Right. Like Sony is not
1:21:32
doing bad. Yeah. But they
1:21:34
are spending a lot
1:21:36
of money. It's
1:21:40
weird. Like it's just so weird.
1:21:42
Like banging, like banger years, banner
1:21:44
years, and everyone's just getting fired.
1:21:47
And it's like, like,
1:21:49
I don't think it's AI or anything. Like I don't
1:21:51
think people's jobs are being replaced. They're just letting
1:21:54
people go and they don't care. I don't know.
1:21:56
Right. They over hired during COVID too, but. Yeah.
1:21:59
Definitely. one of the things that's been cited.
1:22:01
That's what they're claiming, yeah, that's what they're claiming.
1:22:05
Ah, quit buying people, quit acquiring people,
1:22:07
quit acquiring companies if you're just gonna
1:22:09
fire everybody. Yeah, I
1:22:12
mean, those
1:22:14
are like the big culprits,
1:22:16
but there's also people who are talking
1:22:18
behind the scenes saying that they're
1:22:20
just hearing companies are doing this because it's
1:22:23
like everyone's doing it, so it's like cover
1:22:25
to just start doing it so they could
1:22:27
shed people. Because they're sharing
1:22:29
value for their shareholders. It
1:22:31
gives them an appearance of being responsible or whatever.
1:22:34
Yeah, well I mean that was the most bleak
1:22:36
thing was like, and people were commenting on this before
1:22:38
when Microsoft laid a bunch of people off, but
1:22:40
like they're reporting it on Bloomberg
1:22:42
and the ticker, the stock ticker was
1:22:44
actively going up as they were announcing
1:22:46
more layoffs. And it's like that's
1:22:49
the shareholders, Huber, that's who you're
1:22:52
mad about, it's the board,
1:22:54
it's the number, yeah. Just,
1:22:58
yeah, this has been
1:23:00
sending a really shitty message to anyone
1:23:02
who wants to get in this industry
1:23:04
that everyone is getting
1:23:06
laid off. And
1:23:09
the people are still around, they're wondering if
1:23:11
they're gonna keep having a job
1:23:13
down the road because everyone just keeps
1:23:15
saying like, oh it's not over, there's gonna be a lot
1:23:17
more, and it's gonna be a rough ride for a little
1:23:19
bit more of a year or so. And
1:23:22
all these people getting laid off, it's like where did
1:23:24
they go? And
1:23:27
there's so many people trying to like
1:23:29
vie for the few positions that are open, it's
1:23:31
just, I don't know when
1:23:34
we're gonna see the effects of
1:23:36
all this. I mean, losing
1:23:38
so many talent, how many people just exit altogether
1:23:41
and just never come back to this industry? Did
1:23:44
they take this opportunity to just leave? How many talented
1:23:46
people are just going? What does it mean
1:23:48
for the
1:23:50
composition of these workforces? We haven't
1:23:53
seen the numbers breakdown of who's actually being
1:23:55
letting go. And is it also affecting diversity
1:23:57
in the long term? Like we have like
1:23:59
I have no idea because they don't share
1:24:01
these numbers So you see like the raw
1:24:04
numbers of people who are let go So
1:24:06
I think it's be a few
1:24:08
years before we see like the impact of this
1:24:10
But also at the same time the other headlines
1:24:12
are that these companies are like they're
1:24:15
putting all their chips into Established safe bet
1:24:17
so right they're not taking risks and they're
1:24:19
cutting a lot of projects So it could
1:24:21
also be they are just scaling down and
1:24:24
but that's also just as bad like it's because
1:24:26
now we're just gonna get fewer
1:24:28
games safer games and Some
1:24:32
of the even the ones you're like, oh, that's even if you're in
1:24:34
the mindset like that's great It's only the games I care about and
1:24:36
they're just gonna keep going on It's like well They're just gonna get
1:24:38
like stale and old if you don't
1:24:40
have like new ideas like reinvigorate them like it's
1:24:42
just gonna get like so matter of fact that
1:24:45
It's not gonna think it's gonna get boring at
1:24:47
some point right like you need those unique creative
1:24:49
new ideas be infused into those
1:24:52
projects and Yeah, my
1:24:54
gut is that this yeah like a few
1:24:56
years ago to see like man like that
1:24:59
was a disaster for us and we're still like
1:25:01
reeling from the effects of it and Yeah,
1:25:05
I don't know what to say like
1:25:07
other places have better
1:25:10
protections and or the force companies to
1:25:13
explore other at all avenues before they
1:25:15
can lay off people and I
1:25:18
mean It's you know, we're seeing
1:25:21
that like over in like Specifically
1:25:23
in Japan that they have to
1:25:26
you know, the company has to severely be
1:25:28
at like financial risk Yeah where they can
1:25:30
be consider laying off anyone and like that
1:25:32
means like executives taking huge pick up like
1:25:35
everything has been done and there's Oversight here
1:25:37
and like someone brought it down like showing every
1:25:39
country about like notifications for like you're about like
1:25:42
in the youth Like was it UK and Europe?
1:25:44
They're like they're getting they get
1:25:46
a notice says like the government has been informed that
1:25:48
we want to get rid of your position But
1:25:51
you're still here for now Like we'll let
1:25:53
you know and it's like other like Japan
1:25:55
like you're protected because we can't let you
1:25:57
go That's a US day of shadow-dressing drop,
1:26:00
you're fired. It's like what? It's like
1:26:02
something has to, and it's not just
1:26:05
this industry. It's like
1:26:07
a lot of other industries. I mean, right now it's
1:26:10
gaming and tech, you know, who knows what it'll be,
1:26:12
you know, in the next few years. So it just
1:26:14
speaks to like, you know,
1:26:18
probably need more, you know,
1:26:20
more unionization to protect like
1:26:22
employees. And I mean,
1:26:25
infinite growth is not sustainable.
1:26:27
Like I, we can't have
1:26:30
downturn times. And it's like, this is
1:26:32
the, this is like the thing, you
1:26:34
know, there has to be some other
1:26:36
solution to this because even, you
1:26:38
know, they probably don't care, but
1:26:41
like, sure, you're maybe like securing, you're showing up
1:26:43
your profits and stuff, but like, your
1:26:45
products are going to suffer. And
1:26:47
like, at the end of the day, it's like
1:26:49
your, your company might like in the long term
1:26:51
fail because of this decision. You like basically this
1:26:54
is a decision you're going to look back on,
1:26:56
but then some of these like high level people,
1:26:58
they have their golden parachutes just like, bye. Like
1:27:00
I don't care. Like I'm out of here no
1:27:02
matter what. And I'm getting paid. So that was
1:27:04
one of the things that was like really like,
1:27:07
I, it's, it's weird
1:27:09
to like necessarily say what the heck
1:27:11
was going on here, but it's just like, they're
1:27:14
saying Jim Ryan was just
1:27:16
at a studio London,
1:27:18
like London five, five days before this
1:27:20
announcement, like, and they like celebrated his
1:27:22
retirement and everything. And then
1:27:25
there's an episode of succession where
1:27:27
this literally happens, by the way,
1:27:29
like a character goes to a company they
1:27:31
acquired and they're like, Hey, this is great. We love you. You're all
1:27:33
good. And then he fires everyone like three days later.
1:27:36
Yeah. Yeah. Well, he literally hasn't been
1:27:38
around for a long time, but, um,
1:27:40
but yeah, it's like, it's weird to
1:27:42
like, he was just there and celebrating
1:27:44
and like knew behind the scenes. He had been
1:27:46
talking with the rest of the team about
1:27:48
all this stuff. It's like strange.
1:27:52
I also think one of the maybe
1:27:54
positive consequences we see going forward
1:27:57
is more independent studio.
1:28:01
more seriously considering maintaining their independence
1:28:03
rather than getting a payday and
1:28:05
being acquired by a
1:28:07
bigger studio publisher. I
1:28:09
think you're gonna see more people turn that down. We'll
1:28:12
get into it. There's
1:28:14
some positive sides on that, but there's also
1:28:16
some very, you know, people
1:28:18
are having a hard time finding any kind
1:28:20
of funding right now as well. It's horrible
1:28:23
out there for everybody. Everything
1:28:25
is taking a downturn right now, and it's like, there's
1:28:30
so much short-sighted thinking happening, and this
1:28:32
is the result of different kinds of
1:28:34
short-sighted thinking from a couple of years
1:28:36
ago where it's like, oh,
1:28:39
we're in an upswing, let's hire up, you
1:28:41
know, and not think about
1:28:43
the sustainability of that. Let's be in
1:28:45
the competition between Sony, Microsoft, and Embracer Group to
1:28:47
buy as many companies as we can. To buy
1:28:49
as much, yeah, and it's like, hey, are
1:28:52
we actually thinking this through? Like, are
1:28:54
we projecting ahead five, 10 years? Are
1:28:58
we hiring a number of
1:29:00
people that we could sustain even through a
1:29:02
down period? Obviously not,
1:29:04
obviously not what they're doing. I
1:29:06
like what- I wonder if the report looks
1:29:09
good though. The quarterly report for shareholders looks
1:29:11
good. Right, and I like what Miyazaki said
1:29:13
about, I don't know if you have that in there,
1:29:15
but he was saying that
1:29:17
they just hired talented people and they're keeping
1:29:19
them. Right, yeah. That's how they
1:29:21
don't find, I mean like- That's how they're able
1:29:23
to turn out something like- Whether or not there's
1:29:26
a lot of crunch at that company, I don't
1:29:28
know, but like- Not that that rebirth, they just
1:29:30
talked about that as well. Right. They
1:29:32
kept the remake staff, they didn't let them
1:29:34
go. Like they kept their staff. Well, and
1:29:36
there's something else that I see happen too
1:29:38
where it's like, and this has been since
1:29:41
time in Memorial, but we learned about
1:29:43
this in film school and stuff
1:29:45
where our teachers were like, hey,
1:29:49
don't charge shitty
1:29:51
super low rates because
1:29:53
it's actually bad for everybody because
1:29:56
you're undercutting the market, which
1:29:59
will lead- to the people in the middle
1:30:01
all getting gouged out and new,
1:30:04
lesser skilled, like straight
1:30:06
out of college talent like yourselves, like
1:30:08
myself at that time, they were talking to
1:30:11
me in college, you know, we'll fill
1:30:13
in these gaps. But like,
1:30:15
you don't have the, like,
1:30:18
longer wisdom, basically,
1:30:20
like your wisdom stats not super high because
1:30:23
you're starting out, right? And it's like, like,
1:30:25
should your rate be as high as someone who's
1:30:28
a 20 year veteran? No, but like, you
1:30:30
shouldn't undercut everybody else just to get
1:30:32
in, you know, and that's what it feels like
1:30:34
this is happening is like the C-suite is
1:30:37
staying in place because they're
1:30:39
the old fogeys who were just like
1:30:41
an oligarchy taking over everything and staying
1:30:43
and not leaving power, not ceding power,
1:30:46
not aging out and stopping being
1:30:48
a fucking part of things. But like,
1:30:51
you know, they fire everyone in
1:30:53
the middle, hire cheap talent from
1:30:55
wherever, you know, and then just fire
1:30:57
them again and get the new cheaper talent. And it's
1:31:00
just like, that
1:31:02
isn't fostering confidence. One,
1:31:05
it's not long term thinking. And
1:31:07
it's just like, you're not going to get like,
1:31:11
can new talent come up with huge
1:31:13
and amazing new innovative ideas? Obviously yes.
1:31:15
But like, there is definite value to
1:31:17
experience too. And like, hanging
1:31:20
on to talented team members is so important
1:31:22
for that. And it's just like, well, even just the,
1:31:24
you know, like, whether you're a student or a student
1:31:27
or something with From Software, like they're talking about,
1:31:29
like, just the fact of like, they've already worked
1:31:31
together. They already know how, right, who to talk
1:31:34
to you and like, as a team, right, like,
1:31:36
where to go and how to get that. That's
1:31:39
why that's why two years ago, three
1:31:41
years ago, when when a bunch
1:31:43
of the people that are getting hired or
1:31:45
fired now were hired, you know,
1:31:47
that's part that's a different that's the different side of
1:31:50
this foresight coin, right? Where it's like, you
1:31:52
have to hire intelligently to hire people
1:31:54
that will fit in with your team
1:31:56
will will fit in with the culture at
1:31:58
your place. don't hire
1:32:00
too many people. And you know,
1:32:02
like even if you like,
1:32:06
obviously, very easy, everyone would run a great
1:32:08
company, right? Like, shit, we're not great at
1:32:10
it. But like, you
1:32:13
know, you got to play those those
1:32:15
dice and like, think through all the
1:32:18
angles and be like, okay, we're a
1:32:20
little short staffed right now, we can
1:32:22
hire contract work that knows it's a
1:32:24
contract, you know, to shore that up, instead
1:32:27
of hiring a bunch of staff and firing
1:32:29
them a year later. It's just, I
1:32:32
don't know, like, people are so short
1:32:34
sighted, it blows my mind. And like,
1:32:36
everyone getting fired now is going to
1:32:38
have ramifications later, like like Damiani was
1:32:40
saying that like, who knows what's
1:32:42
going to happen later? And like, eventually,
1:32:45
yeah, will everyone lose confidence in this
1:32:47
sector entirely? And like, will the bottom fall out
1:32:49
and like all the investors will dry up? Like,
1:32:51
I don't know. Like, it's
1:32:53
all crazy. Let's
1:32:55
get to some of the other ones, because I think some of these are
1:32:57
going to hit on some of the things you're talking about. EA.
1:33:02
Next up, laying off 670 people. And some of
1:33:04
the reasoning here
1:33:09
is, is some of the stuff is a
1:33:11
little weird, because they're saying they're now
1:33:14
they want to move away from licensed
1:33:16
IP to original IP, which
1:33:19
is great news for the people that
1:33:21
are starting on Iron Man
1:33:23
and Black Panther. They also
1:33:25
just cancel some other like, they just
1:33:28
cancelled the Star Wars, right, right with
1:33:30
this. That was in development at
1:33:32
respawn. I okay, take this
1:33:35
with the grain of salt, because this is just
1:33:37
something I like, saw fly by. And I don't
1:33:39
know that the full truth
1:33:41
to but I had heard that there was a person
1:33:44
who had just been hired after being
1:33:46
laid off from Blizzard, or
1:33:49
the Star Wars project. And so now they're getting laid
1:33:51
off. Oh, no.
1:33:53
So there's the other somewhere out there.
1:33:55
There's a person who's like, collecting the
1:33:58
exodia of getting laid off. Like
1:34:00
they get hired and then fired and hired and
1:34:02
fired like the least lucky person
1:34:07
Ridgeline games that was established in 2022 one of
1:34:09
the a studios Marcus
1:34:13
Leto who used to be with Halo back
1:34:15
in the day. Yeah, he was heading that
1:34:17
up. He decided he's leaving Okay,
1:34:19
and they're just now they're closing that
1:34:21
whole studio down geez and they were
1:34:23
going to be working on the campaign
1:34:26
for the next battlefield So
1:34:28
now criterion is now going to be heading that up
1:34:31
And then some of the Ridgeline team are
1:34:33
going to move to ripple effect, which
1:34:36
is another one of EA studios
1:34:38
here in LA Was
1:34:40
previously dice LA or whatever? But
1:34:44
yeah, the whole thing about moving to original
1:34:46
IP. I'm like, what do you EA? What
1:34:48
are you talking about? Like you've just like
1:34:50
run all your original IP into the ground
1:34:52
anything you have right now is dead space
1:34:54
But right and also
1:34:56
didn't I ask didn't they just make the
1:34:58
opposite of that announcement like three years ago,
1:35:00
right? Or somebody did yeah, you do have
1:35:03
a pick battlefield in apex and you have
1:35:06
Dragon Age and Mass Effect eventually
1:35:08
whenever those happen But
1:35:12
race for that it does feel like they're
1:35:14
going back and forth. Yeah And
1:35:18
also like Bioware can't be printing money
1:35:20
like no there's
1:35:24
There, you know right now. It's like the payoff
1:35:26
will be whenever Dragon Age comes out But
1:35:31
yeah, so it's just I don't know what's going on
1:35:33
there They just they feel like they're flip-flopping also somebody
1:35:35
pointed out that like they bought back Like
1:35:38
a ton of stock last year and it's like
1:35:40
well if you hadn't had done that you could
1:35:42
yeah afforded to keep people on People
1:35:45
don't matter blood money matters It's
1:35:48
weird De
1:35:50
goode fabric makers of salt sea
1:35:53
chronicles mutat zione sports friends. They
1:35:55
are halting Production
1:35:57
effectively shutting down the studio entirely
1:36:00
After they had failed
1:36:02
to find funding from
1:36:05
investors or publishers, they
1:36:07
may return in some form if they
1:36:09
can get funding in the future. But essentially
1:36:11
at that point, it would probably be like a
1:36:14
full new team. Like
1:36:16
call everybody up and like, hey, are you working for
1:36:18
me yet? Super
1:36:21
massive. Makers of Until
1:36:23
Dawn and the Dark Pictures Anthology is losing about
1:36:26
90 staff. That
1:36:28
one hurts. About a third of the studio. Yeah.
1:36:31
I love those games. Damn
1:36:35
it. Also love Deck
1:36:37
9 Makers of Life's Strange True
1:36:39
Colors and the Expanse. They're
1:36:43
laying off 20% of their staff, about
1:36:45
30 people. Damn it, that
1:36:47
Expanse game was good, dude. Apparently
1:36:50
the leadership there did take pay cuts as well
1:36:52
to reduce how many people they'd have to lay
1:36:54
off. Well, that's something I guess.
1:36:56
But they already lost 30 people last year as well.
1:37:01
Jason Schreier is reporting that Rockstar
1:37:03
is implementing a mandatory return to
1:37:06
office as they
1:37:08
head into the final stretches of GTA 6,
1:37:10
which many of you is essentially soft layoffs.
1:37:13
Yep. Right. Some
1:37:15
people simply won't or can't move to
1:37:17
wherever the offices are. And
1:37:20
so those people are basically just going to have to quit
1:37:23
so they wouldn't get severed. Which is like, yeah,
1:37:25
more insidious because you don't get severed. Or the
1:37:27
negative publicity of all that. Right. Oh,
1:37:29
that's dirty. Yeah.
1:37:33
Star Citizen developers, Cloud
1:37:35
Imperium is reportedly laying off
1:37:37
unspecified numbers of employees. How?
1:37:40
Games not even out yet. So much money
1:37:42
from that game. What? Record
1:37:44
funding? How? This is a
1:37:47
similar situation where they're like return to office kind of thing. And
1:37:50
then some of the people had said that,
1:37:52
yeah, it was framed as a relocation. And
1:37:55
they also went up further to call the
1:37:57
studio highly toxic. The
1:38:00
person who said that said that yeah, yeah one of
1:38:02
the people that did a lost their
1:38:05
job Well,
1:38:07
that's a bummer Blake
1:38:10
Hester has been laid
1:38:12
off from game informer or down to like
1:38:15
five or six staff writers Already
1:38:18
operating with way too small of a team Just
1:38:22
out of nowhere game Yeah,
1:38:24
GameStop decided to lay him off. They've gone through
1:38:27
layoff after layoff and have not been able to
1:38:29
replace those people. I mean
1:38:33
Would you want to go we're sure you're just
1:38:35
gonna get laid off every five minutes, right? Yeah,
1:38:37
that's what's well I mean, but it's not even
1:38:39
that it's like they don't have the positions right
1:38:41
like they're having to run more and more of
1:38:43
their operation off of freelancers, dude
1:38:46
that That's the other half of
1:38:48
this like it's happened to each of us over
1:38:50
the years it's happened to so many friends of
1:38:52
mine where it's like the
1:38:55
Your somebody's position like somebody gets
1:38:57
let go from a position right?
1:39:00
But then management expects those same
1:39:02
duties to still get done right? So
1:39:04
like he was he was one of the
1:39:06
senior person ends up doing five people's jobs
1:39:09
It's insane like oh
1:39:12
man Yeah, I
1:39:14
remember GT when Chris was like three dudes And
1:39:17
I was like you poor bastard like come on And
1:39:20
then you have our consequences here some here's some funny
1:39:24
not funny consequences After
1:39:27
letting go of most of the
1:39:29
development team behind them fighting herds in
1:39:31
December including QA Publisher
1:39:35
modus games decided would still be a
1:39:38
good idea to release an unfinished final
1:39:40
patch with paid DLC Apparently
1:39:43
the characters can execute
1:39:45
infinite unbreakable combos and
1:39:48
the patch also causes game freezing bugs You
1:39:51
don't need to a that cue though fire all
1:39:53
those guys Quote we've literally
1:39:55
been waiting almost three months for this day,
1:39:58
so we could tell you this character is
1:40:00
not done, ban her or play
1:40:02
on a different version. Who needs
1:40:04
developers to develop your game, right? Whoo.
1:40:10
Huh. Well now
1:40:12
I'm depressed. Yeah. So now, positive
1:40:15
side of things. After
1:40:18
success of Alan Wake 2, Remedy
1:40:21
has reached an agreement with 505 Games. Yes.
1:40:24
To give them control over control.
1:40:27
I saw this, I was like, this is so good. They
1:40:31
can basically do whatever they want with control now? More
1:40:34
or less? This transaction will enable
1:40:36
us to negotiate better deals for
1:40:38
current and future control games. Current
1:40:40
and future control games. We can
1:40:42
now weigh up the options between
1:40:45
self-publishing and new publishing partners for
1:40:47
Condor and Control 2. At
1:40:49
the same time, we are in a better negotiating position than
1:40:53
before as Control is an established brand and
1:40:55
Alan Wake 2 has been successful. We
1:40:58
are confident that these factors combined will enable us to
1:41:00
get to the right partner, deal structure
1:41:02
and risk reward profile that
1:41:05
benefit Remedy and are the best fit
1:41:07
for the control franchise. We will evaluate
1:41:09
and negotiate with potential future partners over
1:41:11
the coming months. Hell yeah. So
1:41:14
505 basically has, you know, will
1:41:16
continue to be part of control
1:41:19
and get royalties and stuff to the end of the year.
1:41:21
And then after that. Oh, just to
1:41:23
the end of the year? Yeah, then it's over to
1:41:26
Remedy. I wonder if they still have
1:41:28
like right of first refusal on if
1:41:31
they're gonna even take new deals to them or not.
1:41:33
Like I wonder if they would just have, just. Yeah, I don't
1:41:35
think so. I think that, you know, and
1:41:37
the sort of bittersweet side of that is, you know,
1:41:40
505 and their Pyre and company have
1:41:42
reportedly been going through issues. True. Which
1:41:44
we talked about in the past few weeks. So
1:41:47
like they have an incentive to sell what
1:41:49
they can sell. I
1:41:52
love control, dude. Control is like one of
1:41:55
my favorite Remedy games and I'm really excited
1:41:58
that they can. Yeah. the ship
1:42:00
a little bit. They got that LN-WIC-2 paycheck. Yeah. Like,
1:42:02
all right. Control. Let's
1:42:06
buy our stuff. Let's own our stuff. Yeah.
1:42:08
It's good to own that stuff. Jason
1:42:11
Schreier is also reporting
1:42:13
that Savor Interactive is
1:42:16
breaking away from the Invasor
1:42:18
Group in
1:42:20
a 500 million dollar deal to become
1:42:22
a privately owned company. Right
1:42:25
alongside them, Gearbox is
1:42:28
not far behind. Should close the deal next
1:42:30
month to
1:42:32
get un-embraced. Having to buy your
1:42:34
freedom. Buying your own freedom bag.
1:42:36
Holy shit. Who's the
1:42:38
first one? Savor? Okay. Yeah, Savor has
1:42:40
like 3,500 employees. Yeah,
1:42:42
yeah, yeah, yeah. Do all
1:42:45
kinds of stuff. But yeah,
1:42:48
yeah, it was crazy to me when I
1:42:50
heard that Gearbox got embraced. Yeah.
1:42:53
So I was expecting them to be one of the first ones to like,
1:42:55
hey, you know what? We're out. We're
1:42:57
not gonna let you shut us
1:42:59
down. Yeah. That's wild. The
1:43:03
one thing to be aware of and keep an
1:43:05
eye on though is that those moves themselves, good
1:43:07
results and more layoffs. Yeah, yeah. Okay, we're independent
1:43:10
now. We don't have the... Yeah, we just spent
1:43:12
500 million dollars buying our company back. We got
1:43:14
a layoff, half our staff. Yeah, I could see
1:43:16
that. Yeah. So we'll see. And
1:43:19
then lastly, Toys for
1:43:22
Bob, who there's
1:43:24
a lot of uncertainty with what's going on with them
1:43:26
after the Microsoft layoffs. People were like wondering, are
1:43:28
they shutting down the studio? What's going on? Yeah.
1:43:32
They are actually also
1:43:34
going independent. So
1:43:36
they are spinning off. They've been part of Activision
1:43:38
for many years. But now
1:43:40
after this Microsoft acquisition and losing some people in
1:43:42
layoffs, they're like, hey, you know what? We're
1:43:45
gonna go do our own thing.
1:43:47
Yeah. But along with that,
1:43:50
they are going to possibly
1:43:52
partner with Microsoft anyways. Oh.
1:43:55
So they'll be their own company, but they'll still make games
1:43:57
for Microsoft. But they'll be like, hey, you know what? We'll
1:44:00
make games for you. We don't want you telling us who
1:44:02
to lay off. Right. They
1:44:04
should make Banjo. Yeah. Yeah,
1:44:07
that's a good one. Banjo, please. Let them make
1:44:10
Banjo, Microsoft. The
1:44:13
crash, the Rumble, one. The thing to our blade, wasn't
1:44:15
it? One that... It's been a minute since the... They
1:44:18
did Crash Force, Hyrule, Ignited,
1:44:20
Trilogy. Yeah. Skylanders. Yeah.
1:44:22
Yeah. So... Good
1:44:26
on them. So, hopefully everything
1:44:28
will go well with those guys. Yeah.
1:44:30
Going independent. Also
1:44:33
this week, EA
1:44:36
Sports WRC and Theaterism
1:44:38
Final Barline both
1:44:41
stopped working on February 29th. Someone
1:44:44
in chat said they got Y2K'd. Yeah.
1:44:46
Neither game accounted for Leap Day in
1:44:48
their calendars. And
1:44:51
so they were just hard crashing when you'd boot them
1:44:53
up. Oopsie. EA told players to
1:44:55
change their console settings to March 1st. I
1:44:59
don't know what'll happen the next day. Yeah.
1:45:01
I don't know if your files are gonna
1:45:04
get screwed up if you have two days.
1:45:06
March 1st, the sequel. I don't know. Oh,
1:45:11
another fun Whoopsie. Japanese copies
1:45:13
of Final Fantasy 7 Rebirth
1:45:16
were misprinted. So the
1:45:18
two discs have the wrong labels. The
1:45:20
Play Disc is the Install Disc. And the Install
1:45:22
Disc is the Play Disc. Yup. Yup. It's
1:45:27
a big game. Yeah. Big game.
1:45:29
Yeah, that's a big... Oh my gosh. That's a big, big
1:45:31
old download. Yeah. For those who don't have a disc. 145
1:45:33
gigs. She
1:45:35
was more than 160 something when I downloaded it.
1:45:37
A lot. Yeah. It said
1:45:39
145 for me. Oh, okay. It's a ton. Play
1:45:43
This Dawn. Ariel Knight's
1:45:45
new game We Never Yield is
1:45:47
coming this summer. Quote,
1:45:50
a pulse-pounding stylized action game that challenges
1:45:52
players to run jumps, slide over obstacles,
1:45:55
and attack enemies in an
1:45:57
intense two-player local cooperative
1:45:59
mode. Players can
1:46:01
control both characters simultaneously in single-player
1:46:03
mode as well for
1:46:05
an extra challenge. Heart Racing
1:46:08
Beats guide the heroic brothers through the game's
1:46:10
dangerous and challenging environments as they race through
1:46:12
intense episodes with immense boss battles throughout. And
1:46:16
another fun fact with this
1:46:18
is Blessing from Kind of
1:46:20
Funny is one of the actors in the game.
1:46:23
Oh really? That's sick! So
1:46:25
that's coming out this summer. Congrats Blessing,
1:46:27
that's cool. NetEase?
1:46:33
Not worried about these layoffs apparently. They
1:46:35
got another studio spinning up,
1:46:38
this time in LA. Bullet
1:46:41
Farm, led by
1:46:43
David Vonderhaar, who
1:46:45
was best known for leadership on Call of Duty
1:46:47
stuff. I assume that's a Mad Max reference.
1:46:50
Maybe, I don't know. The Bullet Farmer
1:46:52
is a character in Mad Max. Yeah, the
1:46:54
studio is developing an ambitious new triple-A
1:46:56
game set in an original universe with
1:46:59
an emphasis on co-op gameplay. They
1:47:03
got studios all over
1:47:05
the place. Don go ahead
1:47:07
and roll this. Little
1:47:10
Devil Inside has re-emerged. I missed this
1:47:12
one last week. It's
1:47:15
been a minute since we heard about this game.
1:47:19
They put out a Kickstarter post apologizing
1:47:21
for delays and the lack of communication.
1:47:25
It sounds like they
1:47:27
didn't go into details, but it sounds like
1:47:30
they had some internal conflicts and struggles and
1:47:32
stuff. They're like, alright, we've
1:47:34
learned a lot of things. We're in a much stronger
1:47:36
place right now. Things
1:47:38
are back on track now. They
1:47:42
are going to now be looking
1:47:44
specifically to find a publisher and
1:47:46
all of that. As
1:47:49
part of the update, they released this
1:47:51
rough video, stringing together some
1:47:54
different elements of gameplay from
1:47:57
where the game currently is at. So
1:48:00
it's got some really cool art stuff. I love the map.
1:48:02
Yeah, the world map is so pretty. Yeah. That
1:48:05
like tilt shift is so cool looking. Yeah,
1:48:08
I think it's still probably a
1:48:10
ways out, but... Tilt shift? Tilt shift. Yeah,
1:48:12
whatever. Yeah, so hopefully they'll
1:48:15
find a publisher and we'll hear more about when
1:48:17
this thing's actually finally going to come out soon.
1:48:20
Bonkers. Researchers
1:48:23
in Shanghai have developed a
1:48:25
quote, very big disc. Oh
1:48:28
yeah, I was thinking about this. Crazy.
1:48:31
200 terabytes or something? Yes, it's
1:48:33
capable of holding 200 terabytes of data, although
1:48:36
they still need to create... It's current data.
1:48:40
They do still need to create an
1:48:42
affordable disc drive that can run at a
1:48:44
fast enough speed. But it's just like a normal ass
1:48:46
DVD. Yeah, VBDs
1:48:49
still aways away,
1:48:51
but it could exist in a
1:48:53
couple years. Awesome. They like... Not
1:48:55
going to be sold at Best Buy. It's
1:48:57
like nanometers or micrometers, like
1:49:00
printing layers next to each
1:49:02
other. I was reading about this. It's
1:49:05
super wild. Yeah, it's nuts. I'm extremely
1:49:07
pumped about the VBG. How
1:49:11
much data... Sorry, dadad. Does holding
1:49:14
all the information of a human body take?
1:49:17
Are we getting closer to teleportation technology? I think
1:49:19
it's far beyond that. Who knows? It's probably beyond
1:49:22
petabyte or whatever. Sorry, Dom. What were you going
1:49:24
to say? I was going to say, all the
1:49:26
stores are not even carrying physical media anymore. Oh,
1:49:28
yeah. It's coming back.
1:49:30
Stores are looking sad nowadays. Limited
1:49:33
runs, got it all. We're
1:49:36
not talking about our Zet. What's the deal? We're
1:49:39
talking about our Zet? We're
1:49:42
not. We
1:49:44
could. We could throw it in there. But we're already in
1:49:46
also this week. I'll just throw
1:49:48
in our Zet. It's sick. It's really nice. It looks
1:49:51
really good. One of the developers is just watching the
1:49:53
stream. It's super nice. I like it a lot. Check
1:49:55
out our Zet. Check out that stream. Run
1:49:59
this. trailer for Bow, Humble
1:50:02
announced release dates for two of their
1:50:04
games coming out, hashtag blood is
1:50:07
coming out, June 18th and Bow, Path of
1:50:09
the Teal, Lotus is a month later on
1:50:11
July 18th. Some Okami looking
1:50:13
shit right now. Yeah, I'm really looking forward to Bow. Very
1:50:17
cool side scrolling Metroidvania that looks
1:50:19
like a Japanese wall painting. Yeah.
1:50:23
Yeah, I suppose Okami was harkening back to something that's
1:50:25
been around a longer than a month ago. Demo for
1:50:27
that is brand new. I think that
1:50:30
there may have been demos for it in the past. I feel
1:50:32
like I played this or something similar to
1:50:34
this. I think that there's been demos. I swear, that's
1:50:36
like a Steam Next Fest demo or something at one
1:50:38
point. Yeah. That's
1:50:40
beautiful. Yeah, it looks thick as hell. Oh my
1:50:42
gosh, it looks fun. Yeah. Very
1:50:46
orry, kind of like traversal. Mm
1:50:48
hmm. Look at that. Whoo. Yeah,
1:50:51
there's a lot of cool stuff going on in Bow. Uh,
1:50:54
and... The YA P Thank
1:51:00
goodness. Piling them up anytime they can. But
1:51:04
this one is going to be hosted
1:51:06
by Ben Starr. Oh, ok. As well
1:51:08
as Samantha Barrett, who is Ben's
1:51:11
Clive in Final Fantasy 16, Samantha's Karlaq
1:51:13
in Baldur's Gate 3. She's
1:51:15
great. They're great, I think I actually think. Yeah.
1:51:18
Yeah. So two people that
1:51:20
I know running this thing. I love that.
1:51:24
UK correspondent Ben Starr? Mm hmm. How
1:51:27
you doing? Um,
1:51:30
don't really know Samantha, I just met her. Dice
1:51:32
briefly, but... Them, I think. Uh,
1:51:35
now it is time for Love and
1:51:38
Respect. Love
1:51:45
and Respect. Brian
1:51:48
from Happy Gaming. Hey
1:51:50
there, allies. Are we going
1:51:52
through the beginning of a second video game
1:51:55
industry crash? If I'm being honest, the
1:51:57
first crash with Atari was slightly before my time, but a
1:51:59
lot similar. While
1:52:01
some like to exclusively point fingers at the failure
1:52:03
of ET, the broader issue is more the
1:52:05
fact that too many companies were trying to capitalize
1:52:08
on the market in the wrong ways. For
1:52:10
example, pet food companies put out blatant
1:52:12
knockoff titles to popular franchises, adult
1:52:15
entertainment companies sold pornographic content, lots of large
1:52:17
companies were trying to get the biggest piece
1:52:19
of the pie they could without understanding what
1:52:21
market they were buying into or what their
1:52:23
products actually were. When the biggest
1:52:25
and best games are selling more than ever and
1:52:27
people are also losing their jobs more than ever,
1:52:29
maybe something has to change. If this bursting
1:52:31
bubble could be considered a next generation video game
1:52:33
crash, do you think it's time for companies and
1:52:36
studios to start scaling back? Do
1:52:38
you think there's a world where these
1:52:40
studios can all exist and create their
1:52:42
games without a fear of their shareholders
1:52:44
inflated expectations? Not
1:52:49
sure. One thing I always like pointing out
1:52:51
though, because I always was guilty of this
1:52:53
is that the first video game crash was
1:52:55
in the US. I
1:52:58
mean it was broader than the US but it was primarily
1:53:00
the US. A lot of people outside the US like video
1:53:03
games were just fine. The whole
1:53:05
narrative of Nintendo coming in to
1:53:07
save, it's like most
1:53:09
people in Europe are like, what are you talking about? That's
1:53:11
not what happens. Oh, what happened here? But
1:53:14
yes, to the point, I
1:53:16
mean, yeah, that's
1:53:20
the thing. Like I was saying earlier,
1:53:22
I don't know how long it will
1:53:24
take to feel the effects of this
1:53:26
and what they will be. I do think
1:53:29
because of how much money sadly is
1:53:32
involved in this industry and
1:53:34
it ties to other adjacent
1:53:36
industries that it's not
1:53:38
going to crash because it would
1:53:41
mean like, I feel like
1:53:43
other similar mediums would have to start crashing as
1:53:45
well at this point. And
1:53:47
I don't think there are, I mean,
1:53:49
you're seeing consolidation I think happening because
1:53:52
fear of response to all the
1:53:55
factors we talked about, good
1:53:58
or BS, whatever you believe in that. Plus
1:54:00
like everyone keeps anticipating some kind of
1:54:02
like big recession hitting us and they're
1:54:04
just like trying to shore up before
1:54:06
it happens And whatever excuse they're using
1:54:08
for that. I think Eventually
1:54:11
things will like turn around I mean
1:54:13
everyone always says these are like cyclical
1:54:15
and like I think because of the
1:54:17
size and nature of the game industry now I
1:54:20
think it will weather this it's just what
1:54:22
will it look like on the other side
1:54:24
when it starts to like grow again? And
1:54:26
will anyone learn any of the lessons, you
1:54:28
know and take them to heart, you know,
1:54:30
probably not most people sadly the people who
1:54:32
have the power to enact the change and
1:54:35
instill maybe new rules and protocols to
1:54:37
prevent you know, this type of Mass
1:54:40
layoffs hitting you know for almost like a year
1:54:42
and a half two years now and however long
1:54:44
it's gonna keep going But
1:54:47
as we said like if you like obviously
1:54:49
funds are not easy to come by but
1:54:51
if you find yourself in the position
1:54:54
maintaining your independence seems to be no More
1:54:58
valuable than any kind of money if
1:55:00
you care about the legacy Longevity
1:55:03
of your company. There's like
1:55:05
a project you're working on and a game that you're
1:55:08
really passionate about I mean like owning
1:55:10
that and keeping that I mean, we're not just
1:55:12
seeing in games They're seeing like musicians who are
1:55:14
like, you know, trying to like buy back their
1:55:16
you know, their rights. We've had like, you
1:55:19
know Like the
1:55:21
movies have changed hands between ownership. We've seen
1:55:23
like I'm gonna bring up James Cameron I
1:55:25
mean we go through like Terminator ownership the
1:55:27
rights to Terminator just bounced around and You
1:55:31
know sometimes it's you know Where
1:55:34
it ends up, you know, it's not always like great, you
1:55:36
know, it's always in great hands despite, you know The people
1:55:38
associate with it I mean, you know
1:55:41
Maybe something like James Cameron could have
1:55:43
bought them at some point and been like
1:55:45
stop making trashy sequels to these great
1:55:47
movies but yeah, I Do
1:55:50
worry that you know things will probably get
1:55:53
a little bit worse before they get better
1:55:55
with this but Yeah,
1:55:57
I don't know if people really get a learning
1:55:59
lessons And then like the bad ones which are
1:56:01
like don't work in this industry because it sucks and
1:56:04
go work somewhere else where you're appreciated Don't have
1:56:06
to deal with like the shit. I
1:56:08
mean, you know treated like crap in more ways
1:56:10
than one and You
1:56:14
know losing that talent forever and you
1:56:16
know seeing that reflected in the games.
1:56:18
Yeah, and well put it to
1:56:21
me like yeah What a
1:56:23
crash looks like now versus in the late 70s
1:56:25
and 80s is like such a different Beast,
1:56:28
you know society is so weird and
1:56:30
and everything is so mixed together now.
1:56:32
I mean dummy on II said
1:56:34
it all but like The
1:56:38
different kinds of crashes I could imagine One
1:56:41
that's maybe likely would involve
1:56:43
a wider crash based probably
1:56:45
on scarcity like
1:56:48
ships Shortages and stuff like that
1:56:50
like if things just become
1:56:52
less and less attainable, you know,
1:56:54
like that could cause an actual crash but
1:56:58
otherwise like I think that we could see a
1:57:00
world where Yeah,
1:57:02
like the little guy the middle guy
1:57:04
gets kind of gouged out either by
1:57:06
getting laid off or squeezed out of
1:57:08
the industry or Just decide
1:57:10
getting death threats for making games isn't worth it
1:57:12
anymore so like the
1:57:15
just stop and then all
1:57:17
you have is like the big the big
1:57:19
four developers just putting out stuff, you know
1:57:21
and like that that
1:57:23
would be a form of crash to where it's like People
1:57:26
are making billions on Call of Duty and
1:57:28
Madden and League of Legends and nothing else
1:57:31
exists like that that could
1:57:33
happen to like where the The
1:57:35
double-a and single-a studios just
1:57:38
get gobbled up because you can't like
1:57:40
because like going independent is great If you
1:57:42
find funding if you can't find funding You
1:57:46
can't exist. So, you know Yeah,
1:57:49
that's what's one of the things that's interesting with
1:57:51
epic and fortnight because fortnight is a
1:57:54
a very big problem in
1:57:56
a sense because they're gobbling
1:57:58
up all the users and
1:58:01
the people that would be buying other games would be
1:58:03
like, no, no, just keep playing Fortnite. Just buying skins.
1:58:07
But at the same time, Epic
1:58:10
has been funneling some of
1:58:12
that money into other projects
1:58:14
and even that stuff
1:58:16
for putting harmonic stuff
1:58:18
into Fortnite itself. I
1:58:22
mean, that's basically ready for a winner. Weird way to go about it.
1:58:25
Holding other games into your mega game. But
1:58:28
then they also were
1:58:31
a big part in Alan Way 2 coming out. Yeah.
1:58:34
So it's interesting to see that stuff. In
1:58:37
terms of an actual, actual crash,
1:58:39
they don't think there's anything even
1:58:41
remotely like that. Stuff with the
1:58:44
Atari crash is just completely, yeah,
1:58:50
it's just completely nonsense things
1:58:52
that are happening. Just producing
1:58:55
more physical cartridges than anybody would have
1:58:58
ever bought. And that's why stories like,
1:59:00
oh, all these games got dumped into
1:59:02
a landfill. Yeah, you made more
1:59:04
cartridges than you had people to sell them to. You know,
1:59:06
just dumb things like that. And
1:59:10
there also is no way of
1:59:12
getting information so people just stop
1:59:15
buying a lot of video games because
1:59:17
everything they would spend money on would just
1:59:20
be garbage because all they'd have to go
1:59:22
on was the pitch on the back
1:59:24
of the box or the flyers or the commercials. And
1:59:27
we didn't have any kind of, not
1:59:31
only just established magazines or ways for people
1:59:33
to tell each other, like, oh, this is
1:59:35
the hot new game or whatever. People would
1:59:37
just basically be buying stuff blind off of
1:59:39
the shelf. And now it's
1:59:41
like, even though the media landscape
1:59:43
is also a wreck, there's
1:59:45
still the Metacritic and the
1:59:47
Steam reviews and just all these other avenues
1:59:50
for people to Twitch streamers to
1:59:52
find out about which good games there
1:59:54
are. And we've been seeing that this year, like
1:59:56
just Bellastro just popping up out of nowhere. You
1:59:58
know, and it's like- Bellastro rules. You
2:00:00
know, like nobody was predicting that
2:00:03
except for Wow. Wow. But
2:00:05
he had the inside track. Yeah, he's been talking about
2:00:07
it for years. Now I'm
2:00:09
picturing like a Mega City one type
2:00:11
future where like, or
2:00:13
Snow Crash or something where it's
2:00:16
like Microsoft Sony and Netty zone
2:00:18
everything, right? And like people
2:00:20
are like putting out like pirate,
2:00:23
like independent games, like, like
2:00:26
lethal company and stuff like little
2:00:28
teams of rebels putting out like
2:00:30
illegal independent games, you know? Yeah,
2:00:33
but that's things like, and Bracer is essentially
2:00:35
crashing in a way, but even they're not
2:00:37
like fully like falling apart, you
2:00:40
know, and we see people are like, okay, we're good. We're
2:00:42
going to break away. You see the
2:00:44
Saints Rose guy, Saints row guys, they got laid
2:00:46
off and their whole studio got shuttered, but some
2:00:48
of them are like building back
2:00:50
up to be a support team, you know, and so. I
2:00:53
mean, it's, it's funny. Like once you get to
2:00:55
a certain scale, unless
2:00:57
you are grievously mismanaging
2:01:00
or going way out on a limb, like kind
2:01:02
of like a brain Bracer did, like
2:01:04
basing on, on futures that don't
2:01:06
come true. But like, it's
2:01:09
tough for like, if you have
2:01:12
any assets still on hand or
2:01:14
any cash, like assets, you know,
2:01:16
it's tough for a company like that to fail.
2:01:19
So like Microsoft or Sony or Netty's
2:01:21
or whatever. The world would have
2:01:23
to be anything for them to go out of business.
2:01:25
The richest companies and now. Yeah. Like,
2:01:28
like, like there would have to
2:01:30
be much, much, much more
2:01:32
pressing larger issues, which, Hey, we
2:01:35
might hit the next hundred or 200 years,
2:01:37
but like. It
2:01:39
would take that for these place, these companies
2:01:42
to like go under completely because
2:01:44
they just have so much safety
2:01:46
net. Uh, and like the nature
2:01:48
of the market and stuff like that is like, you
2:01:51
know, money at a certain point
2:01:53
kind of just keeps generating itself and
2:01:55
like, yeah, but
2:01:58
middle and smaller companies. or
2:02:00
if you're owned by another company,
2:02:03
you're just on the chopping block from
2:02:06
your owners or society at any
2:02:08
moment. The one thing I do
2:02:10
wonder about though, is essentially the
2:02:12
games industry is a young industry. Yeah.
2:02:17
Now we're like
2:02:19
40, 50 years into it really, but
2:02:21
still it's like we've been in a position where it's like growth
2:02:24
and growth and growth and growth and growth and it's, and
2:02:27
it's clearly the shareholders keep expecting
2:02:29
this exponential growth. Right. But
2:02:32
I think Spiderman is a good illustration
2:02:34
of like, at
2:02:37
some point, I
2:02:39
don't know if it's in five years or in 25 years. All
2:02:42
the people who want to buy this will buy it.
2:02:44
All the people that want to buy consoles are gonna
2:02:46
have bought consoles and you're not gonna be able to
2:02:49
raise your budgets above a certain
2:02:51
amount because you're not gonna get that
2:02:54
money back. Well, and that's where technological
2:02:56
innovation would have to branch out. I mean, like you
2:02:58
see that with the Wii branching into
2:03:00
like, how many stories did you hear about grandma
2:03:02
bought a Wii? Right, right. Like
2:03:05
that's the kind of stuff that you then need to think about
2:03:07
and then need to do and iterate on. Like the
2:03:09
next big thing would be a watch or something. But that's
2:03:11
the thing though, is that's still a different market, right? Right,
2:03:14
I know. The mobile market is huge. Yeah. But
2:03:16
a lot of those mobile gamers are
2:03:19
never gonna be converted to buying
2:03:21
a PlayStation 5. Right. And
2:03:23
we'll- But they can play it on their Samsung TV?
2:03:26
But not even that though. That's the thing, it's like they
2:03:28
are not even interested in the fact that they can
2:03:31
play Resident Evil Village on their phone. Like that's not
2:03:33
something that they wanna play. Yeah, because they don't care.
2:03:35
Right. Yeah. And I mean, it's
2:03:38
like I look to the film industry, right?
2:03:40
Because it's twice as old, three, four times
2:03:43
as old. Started in 1890, so whatever. But
2:03:46
like, even
2:03:49
that still has problems pretty frequently
2:03:51
and companies go under and it's
2:03:53
like, nothing ever
2:03:56
stays around and stays static, you know? Forever.
2:04:01
Alright, from Chris Ireli. Greetings
2:04:04
fellow allies. Is it just me or do you feel
2:04:06
like the game industry is in a weird place? Yes!
2:04:09
In the middle of the life cycle of this generation. Between
2:04:11
Xbox starting to dip their toes in the
2:04:14
third party publishing, the rumors of Nintendo
2:04:16
delaying their next generation console, and in
2:04:18
fact Sony stated they are entering the
2:04:20
latter stage of the life
2:04:22
cycle of the PS5 already, while
2:04:24
also saying they will likely not have any huge first
2:04:26
party releases for the next year. Not
2:04:28
to mention all the layoffs, it
2:04:31
makes me confused on what to expect for the
2:04:33
foreseeable future. In previous generations this
2:04:35
is where we started to see the consoles
2:04:37
hit their stride and start really showing off
2:04:39
what the new hardware can do. And
2:04:41
while last year we got an overdose of that, it
2:04:43
feels like this year things are slamming on the brakes just
2:04:45
when things were starting to get going. I
2:04:48
just have this feeling of being lost and no clue what
2:04:50
to expect and I'm just waiting for things to happen. We'd
2:04:52
love to hear your take on the current environment
2:04:55
of the industry in this generation. Well
2:04:57
we had two really unprecedented
2:05:00
things happen on
2:05:02
a huge scale over the last few years.
2:05:05
That being of course COVID and
2:05:07
the very public law
2:05:10
proceedings of Xbox
2:05:13
and Blizzard and all that where
2:05:15
we literally saw their behind
2:05:17
the scenes projections and we heard numbers and we
2:05:20
got dates like new console generation 2027, 2028, whatever
2:05:22
it was. We
2:05:26
don't usually have numbers like that and see data
2:05:28
with such concrete albeit perhaps out
2:05:36
of date specificity. And
2:05:39
then just COVID just really borked up everything.
2:05:42
It's literally a once in a century thing.
2:05:45
And like 2023 was kind
2:05:48
of the over saturation of everything
2:05:50
that got delayed hitting but
2:05:53
now we're in this weird thing where it's like are
2:05:55
we going to have a doldrum? Is it going to be
2:05:58
like are we turning down? Or is it just
2:06:00
back to what we normally would have been? Like, if
2:06:02
that had all been metered out, how it would have
2:06:04
been, you know, would we have had this stuff?
2:06:07
So it does feel like we're in this kind of strange
2:06:10
middle ground right now where we
2:06:13
have more information about some of these
2:06:15
things, you know, than
2:06:17
we normally do and way less than some.
2:06:20
Yeah, it's weird. I mean, I
2:06:22
agree. It's just a weird time in gaming.
2:06:25
But... What do you think, Adami?
2:06:27
Yeah. Yeah, I was wondering how
2:06:29
much of this is... This
2:06:33
might be a weird thought, but up until
2:06:35
this past generation, the one PS4, Xbox One,
2:06:40
Wii U Switch, you know, era, generations
2:06:43
for everyone was kind of like only like about
2:06:45
five years. It was pretty like
2:06:47
standard, you know, like very short. And now
2:06:49
we're... The last generation, we
2:06:51
went long. This one's looking to be longer.
2:06:54
It's just like maybe part of like the
2:06:56
growing pains in that they're breaking from that
2:06:58
mold and we're seeing like some
2:07:00
of these companies just, you know, figuring out their
2:07:02
footing for what they should do for like the
2:07:06
hardware strategy end of things.
2:07:08
When is the right time to really introduce
2:07:10
a refresh? When is the right time to
2:07:13
introduce a new console? Like, so even Sony
2:07:15
might be like, maybe they thought last generation
2:07:17
went too long and they want this one
2:07:19
to go shorter, but not quite as short
2:07:21
as say, like the PS3 lifecycle or PS2
2:07:23
lifecycle. So they're like, let's do something a
2:07:26
little bit in between. And
2:07:28
with Microsoft, I mean, definitely
2:07:30
seems that they're exploring like, you're
2:07:34
like, you know, going from a service
2:07:36
end, you know, rather than like hardware.
2:07:38
They haven't quite crossed that bridge where
2:07:40
other people make like Xbox hardware just
2:07:43
yet, but they're doing
2:07:45
like game pass. They're doing, you know, they're letting
2:07:47
some of their first party software come to other
2:07:50
platforms. So I think, yeah, they're just I
2:07:52
think they're just like figuring things out. And
2:07:54
we also on top of all the things I
2:07:56
was pointing out that would have been going on
2:07:58
as well. So it's like
2:08:00
part of it I think is, you know,
2:08:03
like kind of like they don't, I mean,
2:08:05
they have all these decades of experience, but
2:08:07
also they're kind of a little bit in
2:08:10
uncharted territory with some of this stuff. And
2:08:12
they're trying to see what works and what doesn't
2:08:14
work with these timetables and
2:08:17
also factor in how expensive everything has gone for
2:08:19
game development. Yeah, I mean, we talked about it
2:08:21
earlier. And now it's like some
2:08:23
of these miscalculations or thinking
2:08:26
it's gonna take this long and it doesn't, you know, it
2:08:28
costs the company a lot of money. So
2:08:30
I yeah, I
2:08:33
do see it as kind of like a tough spot to be
2:08:35
it's, you know, maybe very, but it's
2:08:37
a lot less forgiving probably than it
2:08:40
was, I would imagine, you know, maybe like 10, 15, 20
2:08:42
years ago. And
2:08:45
yeah, I, I do
2:08:47
think that, yeah,
2:08:50
I do think there is a little bit of like,
2:08:53
you know, they like to play
2:08:55
like a little bit of a holding pattern with
2:08:57
each other. It's last thing I want to say,
2:08:59
we saw that a lot with the announcements of
2:09:02
the new Sony and Microsoft hardware for this generation,
2:09:04
like the game of chicken they played. And who's
2:09:06
gonna talk first, who's gonna say something. And I
2:09:08
feel like they're also like, well, Nintendo will always
2:09:10
go first, because they're always ahead of us, they
2:09:13
always introduced our new thing first. And
2:09:15
then we go, we go after them and like, will
2:09:17
they continue to play that? And because
2:09:20
we saw the, the, the, that change
2:09:22
because of the, you said the Microsoft
2:09:25
and the Activision Blizzard acquisition, we got
2:09:27
those documents, you know, weren't supposed to
2:09:29
see them. But we saw
2:09:31
the unredacted documents about their timetable
2:09:34
for their refresh for their next gen hardware.
2:09:36
And it's like, Oh, okay, well, this is,
2:09:38
you know what they're thinking. It's Sony even,
2:09:40
you know, does Sony want to beat that?
2:09:42
The Sony were like, we have more time,
2:09:44
who knows? And I think Sony said this
2:09:47
in part, maybe because of that, because like,
2:09:50
they probably said like,
2:09:52
well, we got to mention something like that,
2:09:54
because they we know Xbox's plans,
2:09:56
you know, so like, they didn't want to be left out
2:09:58
kind of, you know. in a weird way.
2:10:02
Yeah, we're seeing like the move more and
2:10:04
more to digital and these companies kind of like
2:10:07
walking on eggshells because they know
2:10:09
there's a vocal group will scream
2:10:11
the minute they go all digital.
2:10:14
We already saw that with Xbox One. That
2:10:17
was one of their big features. They know what's
2:10:19
gonna happen and they're seeing how
2:10:21
the sharks smell blood in the water about
2:10:23
that, there's waiting to pounce on that. But
2:10:27
all the data shows it is going that way.
2:10:29
It's more than likely in 10, 15 years, physical
2:10:33
media is gonna, like what we see limited
2:10:35
run games doing now for what we think
2:10:37
are novelty games, it's probably how it's gonna
2:10:39
work for every game that the physical release
2:10:42
is a very hyper limited special edition that
2:10:44
sells out very quickly and costs a lot
2:10:46
more and that is it. It is like,
2:10:48
that's all it is. And unlimited
2:10:50
digital, it's like, it'll never sell out digital.
2:10:53
Like it'll be cheaper digitally,
2:10:55
hopefully. I haven't really done that yet.
2:10:57
It's so funny too because like, console
2:11:01
generations were so much more palpable
2:11:03
when there was some kind of huge, the
2:11:05
easiest one for me to recall is the
2:11:07
HD jump where it's like, we
2:11:10
were like, Nintendo, what are you doing? We isn't
2:11:12
HD, everybody else is HD, what the
2:11:14
hell, what's going on? But it's like,
2:11:17
in the long run, Nintendo sort of had the last
2:11:19
laugh because they stopped running that race. They
2:11:22
stopped trying to stay
2:11:24
super technologically best
2:11:27
graphics war and so they're winning
2:11:30
on their own other golf course entirely.
2:11:33
And now it's so much
2:11:35
more nebulous. Console generations
2:11:37
are more iterative and
2:11:39
it's kind of, the PS4 to the PS5 is like,
2:11:44
yeah, it's a better thing but it's kind of like,
2:11:47
it's the same thing, just better. And
2:11:50
it's like, Microsoft is
2:11:52
doing interesting thinking and
2:11:54
they have been for a while, like you were saying with
2:11:56
that digital thing and it's like, obviously people weren't ready
2:11:58
for it for what they've
2:12:01
been thinking about, you know, with everything
2:12:03
just being like services and clouds and
2:12:05
whatever and, you know, decentralized. But like,
2:12:07
it was interesting when they
2:12:09
had that little podcast a couple of weeks ago
2:12:11
and they reassured people. It's like, hey, we're still
2:12:13
doing consoles, we still care about that, you
2:12:16
know. It was kind of interesting
2:12:18
and fun to see them say that because I was
2:12:20
like, I too was
2:12:22
just like, do they care anymore? Like, is this their
2:12:24
game anymore? Because it's like one way to win
2:12:28
a war is to stop fighting it, you know. It's
2:12:30
like, but yeah, it's
2:12:32
an interesting weird. Yeah, yeah, I
2:12:34
think, well there's a couple of things with the
2:12:36
way those PlayStation statements have been taken that I
2:12:39
thought were funny because like, or I
2:12:41
think I've been kind of blown out of proportion.
2:12:43
Yeah. You know, what they essentially said was
2:12:45
that like the PS5 is entering into like the
2:12:47
latter half of its life. Like the last quarter.
2:12:50
And it's because it's like, it's
2:12:52
because the last three years are like a blur
2:12:54
to everybody. Yeah. Like I was just looking at
2:12:57
like GDC stuff and it was like trying to
2:12:59
like figure out like, you know, if I, if
2:13:01
I can go or not and like looking at
2:13:03
the budgets and like, okay, it's like,
2:13:06
what did I, what was I spending on it
2:13:08
in the years before? And I'm like, wait, I can't, why can't I
2:13:10
find the receipts? They're like, oh yeah, because
2:13:12
I didn't go to GDC for three
2:13:15
years. Yeah, there hasn't been a GDC.
2:13:17
Like that's why I can't find these numbers.
2:13:19
I don't have these receipts. But it's like,
2:13:21
it's just like that blink between like 2019
2:13:24
and 2023. It's like they did those years,
2:13:26
like they don't exist almost.
2:13:28
And that's like one of the things that's so
2:13:31
weird with like the PS5 still feels like it's
2:13:33
brand new. But that was
2:13:35
three and a half years ago. And it's like,
2:13:37
yeah, of course is the latter half of
2:13:40
the PS5. Like average doubt, it's
2:13:42
at least halfway through. Like
2:13:44
on average from console generation. Right, right. And then they,
2:13:47
but they probably will go a bit later. But I
2:13:49
also think that like one of the
2:13:51
reasons they're saying that is again,
2:13:53
this is like an investor statement. And it's like, like,
2:13:55
yeah, like our, you know, like
2:13:58
our sales aren't. to continually being
2:14:00
like running up against how many we
2:14:03
can make. Right. You know, like
2:14:05
that was the limiting factor for the past couple of years is like,
2:14:07
they just sell everything they can put out there
2:14:10
and like now that's, you know. Yeah, now you
2:14:12
go to a Best Buy and there's 20 of
2:14:14
them sitting there. Yeah, like now that's not the
2:14:16
same situation. And
2:14:19
then the other statement about the
2:14:22
lineup is like, was, I'm trying
2:14:24
to remember exactly how it was worded, but it was basically
2:14:27
is like, like no,
2:14:29
uh, it
2:14:32
wasn't as like, they're not going to have any big gains, but
2:14:34
they're not going to have any like sequels
2:14:36
to big known IP. So like they're
2:14:38
not having another God of War or
2:14:40
Uncharted or Last of Us or Horizon
2:14:42
this year. Right. You
2:14:44
know, like whatever they put out will probably
2:14:46
be more like Helldivers too. And it's like
2:14:49
huge success, but not
2:14:52
like what you're expecting. Right. And
2:14:55
honestly, like kind of circling back to
2:14:57
the layoff conversations, like I
2:14:59
think that games like Helldivers
2:15:02
2 or in an extreme case,
2:15:05
Lethal Company, stuff like that, where it's like, I
2:15:08
always talk about exploitation films in,
2:15:10
in, in the film industry where it's like, okay.
2:15:14
And what that term means to my understanding is
2:15:16
more like, Hey, we're going to exploit this particular
2:15:18
fan base with a cheap movie that we know they're
2:15:20
going to go see. Whatever movies are a
2:15:22
guaranteed hit most of the time, and you can
2:15:24
make them for like $5 million
2:15:27
and they come in and make 50. Right.
2:15:30
And like, I think games on
2:15:32
the scale of Helldivers 2 would
2:15:35
be a great way for companies to shore
2:15:39
up like, you
2:15:41
know, having a bunch of staff. Yeah.
2:15:43
Well, but it's what's, what's tough is,
2:15:46
you know, I don't know how Obsidian has figured it out.
2:15:49
We've talked about them doing this a couple of times, but
2:15:51
it's like, you know, when I talk to other developers
2:15:53
and it's just like the triple a
2:15:56
machine, it's like, despite
2:15:58
your best intentions to spin off a small. smaller
2:16:00
team to do some other side thing, it's like
2:16:03
once your big game starts needing people
2:16:07
like those people on that
2:16:09
smaller team just get fed to the beast rather than
2:16:11
having to hire new people.
2:16:13
Exactly, and I think that's how it should work for
2:16:16
sure. No, no, no. The thing is they
2:16:18
don't get to make the smaller thing because
2:16:21
they end up, those people that would have
2:16:23
made the smaller thing end up having to
2:16:25
feed the big one. But
2:16:27
because of dev cycles, you don't need
2:16:30
all the people on the big game
2:16:32
all the time. Certain
2:16:35
parts of the cycle you need all hands on deck for
2:16:37
God of War Ragnarok or whatever, or
2:16:39
Avowed or whatever. But then
2:16:42
in the part of the cycle where it's like, okay, the art
2:16:44
team is done, but level design
2:16:48
and whoever and whoever else
2:16:50
is still working, you people
2:16:52
who are done with your part of the
2:16:54
game, instead of getting laid off, go
2:16:57
make Pentiment. If
2:17:00
companies just kind of did that, I
2:17:02
love that. Obviously, it's not
2:17:04
that simple, but you know. Yeah, I think
2:17:06
that's what I'm essentially getting to is there
2:17:09
are people who would love to do that,
2:17:11
but then it's easier said than done. Oh,
2:17:13
absolutely. Absolutely. I'm not saying running a giant
2:17:15
company is easy. I
2:17:17
can't run a company with six goddamn people in it.
2:17:22
But the other thing that's funny to me about this,
2:17:24
because this is not just their
2:17:26
perception. There's a lot of people talking about
2:17:29
these things that are making them nervous. Is
2:17:33
it really ... It feels to
2:17:36
me like it's so focused on
2:17:39
first party titles. You're talking about
2:17:41
what is Sony putting out this year? What is Xbox putting
2:17:43
out this year? What is Nintendo putting out this year? It
2:17:45
doesn't look like there's a whole lot coming out this year.
2:17:47
I'm like, bro, they were two
2:17:50
months into the year and I'm already behind.
2:17:53
I'm already buried under games. They
2:17:56
might not be first party, but
2:17:58
there's so much stuff. that I haven't been able
2:18:00
to get to already. 2023 was
2:18:03
unprecedented and should not happen. Like it
2:18:05
was too much. How many beautiful games
2:18:07
did I not play in 2023? Cause
2:18:10
they were just too damn many games. Like I have
2:18:12
eye strain right now because of the
2:18:14
games that have just come out in the last two
2:18:16
weeks. Like
2:18:18
plus warframe. And then you got stuff like
2:18:21
Solium and Fernum, which is like, I know
2:18:23
you would probably end that game, but
2:18:26
how, where's it fitted? How am I gonna
2:18:28
play that? Ambulato and warframe and
2:18:31
rebirth. Tell me that. Specific
2:18:33
drive. Specific drive. Yeah. I'm
2:18:36
in that damn game. I haven't played it. Damn.
2:18:41
Anyway, video games. Dragon's
2:18:43
Dogma. Drag. Rise
2:18:45
of Ronin. Listen, Dragon's Dogma 2, I'm gonna make
2:18:48
space. There's. Mommy
2:18:50
loves her weird little psycho baby. I
2:18:53
don't necessarily know what's coming after March off
2:18:56
top of my head, but these first three
2:18:58
months, there's a lot. Yeah. It's
2:19:00
enough. Too much. From
2:19:05
Logan Taos. Hi, allies. I
2:19:07
recently played through Silent Hill, Shattered
2:19:10
Memory. Hell yeah. And really enjoyed
2:19:12
it. Yeah, you did. That game
2:19:14
rips. It's the only Silent
2:19:16
Hill game I played so far. Cool
2:19:19
way to start, honestly. Cool way to
2:19:21
start. But I know
2:19:23
it's a reimagining of the first game. I
2:19:25
thought it worked really well despite playing completely
2:19:27
different from any other Silent Hill. With
2:19:30
Reversed, also on our minds, are
2:19:33
there any other older games you would
2:19:35
like to see get reimaginings versus
2:19:37
just straight remakes? Could
2:19:40
be games you didn't like very much, but you
2:19:42
think could benefit from a new play style or
2:19:44
games you've always loved, but would
2:19:46
enjoy seeing a fresh take on. Hear me
2:19:48
out, Last Guardian with no bird. What?
2:19:55
Just kidding. Oh my gosh. I just wanted to piss
2:19:57
you off. No, yeah.
2:20:00
I love this stuff and obviously yeah,
2:20:03
Rebirth and Remake are like
2:20:07
the S tier reimagining, because
2:20:10
it's dissecting itself
2:20:13
while it's making itself again.
2:20:16
I just think it's so fascinating
2:20:18
and super interesting. But
2:20:20
Shattered Memories being sort
2:20:22
of a reimagining slash
2:20:25
different take on Silent
2:20:27
Hill 1. Yeah, I would
2:20:29
love to see more games kind of take that sort of,
2:20:32
or like I think about
2:20:34
what Separate Ways does or like
2:20:37
original to A-Path, B-Path, where
2:20:40
it's like they're sort of interacting with each other, but
2:20:42
not really. I really love that kind
2:20:44
of stuff. I would love to see
2:20:46
games that took place, like
2:20:49
this takes place during this
2:20:51
game. Right. You
2:20:53
see the other parts of the town, or like you
2:20:56
just miss each other, you know? I
2:20:58
really, really like that kind of stuff. And
2:21:00
there were some theories that like Silent Hills
2:21:02
1 and 2 take place kind of simultaneously,
2:21:05
which is sort of an interesting idea. It'd
2:21:08
be fun to see people kind of dance with that. I can't
2:21:10
think of a great example right now, but I
2:21:13
like that idea. Yeah, I
2:21:15
can't think of an example either. I'll just give a shout
2:21:17
out to one that also just did this. But I don't
2:21:19
know, I really needed it to
2:21:21
do this, but it's a good surprise they did
2:21:24
it. But the Scott Pilgrim
2:21:26
Netflix series, Oh, I've heard
2:21:28
that. It's basically a rebirth.
2:21:31
I don't know if it's
2:21:33
exactly rebirth. It's a
2:21:35
reevaluation, I'll call that. A reevaluation
2:21:37
of the original story.
2:21:40
So it's not a sequel. That's
2:21:42
cool. Something else, yeah. And it's
2:21:44
not like a remake either. It's
2:21:48
funny because this is also Square Enix,
2:21:50
but one that I think could be
2:21:52
good for this is Chrono Cross. And
2:21:55
it's the very nature of it. Maybe kind of sets
2:21:58
itself up well for that. But
2:22:01
yeah, I think that's a game that like even from
2:22:03
when I first played it, it was like this game
2:22:05
could use editing. There
2:22:08
are too many characters, the pacing is all over the
2:22:10
place. You go through this huge chunk of time where
2:22:12
you're just like going around doing
2:22:14
dungeons with no story happening and then you get
2:22:16
to the end of the game. It's like, story,
2:22:18
story, story, story, story. It's like,
2:22:20
what? What's happening now? Excuse me? You're
2:22:23
throwing in, now you're throwing in links to Chrono Trigger
2:22:25
all of a sudden? Where did that come from? Okay.
2:22:28
And it's like, you just have no idea. It
2:22:30
was like, what happened in these last 20 hours
2:22:32
when I didn't have any story? Yeah.
2:22:35
So yeah, it would be really cool
2:22:37
to like have something that like kind
2:22:40
of picks up on those vibes in a way, but
2:22:45
does it very differently. It structures
2:22:47
the game better and
2:22:50
doesn't have a secret ending that's
2:22:52
actually the true ending that you refuse to
2:22:54
even put in the player's guide. There's
2:22:58
also another take on this kind of
2:23:01
idea that minor
2:23:04
Lost and Dark Tower spoilers,
2:23:06
I guess, but
2:23:08
where like the run that
2:23:10
you get, the show slash the
2:23:12
books, like may or may
2:23:15
not be the like final run
2:23:17
kind of. There's a
2:23:19
line in season five or six of Lost
2:23:21
where Jacob and somebody
2:23:23
else are talking and the other
2:23:27
guys, like people come to the
2:23:30
island, they die, you know, it's just a
2:23:32
cycle. It happens over and over again. Like,
2:23:34
aren't you tired of losing? And then Jacob
2:23:36
says like anything that like
2:23:39
it's not over until it's over, like anything
2:23:41
before that's just progress, you know? And
2:23:43
like things where the
2:23:45
story we're getting like, if it's an
2:23:47
iterative story or a Ground Hogs Day
2:23:50
type story where it's like these
2:23:53
books like Dark Tower, like these books
2:23:55
happen to be this particular attempt.
2:24:00
The implication is like maybe this
2:24:02
isn't the run, you know?
2:24:04
Like this isn't the final winning
2:24:06
attempt, maybe. And stuff like
2:24:08
that could be kind of interesting too, or it's like a
2:24:11
different kind of like, I
2:24:15
don't know how you do this game, because you
2:24:17
want to win a game, but like, you
2:24:19
know, a guide then of like, of
2:24:22
a world where it's like, okay, this one didn't, I mean
2:24:24
like Final Fantasy Rebirth might be doing this, who knows? Or
2:24:29
when you get past your own fate,
2:24:31
or like, hey, we caught up to what
2:24:33
reality was as far as we thought, like that
2:24:35
kind of stuff is really cool. I
2:24:38
haven't finished Rebirth, I'm like not that far
2:24:40
into it, so that's not a spoiler to
2:24:42
my knowledge. I
2:24:45
think it might be neat to like a game, something like that,
2:24:47
what do you think Damiani, I imagine, reformulating
2:24:49
a game where maybe like you love certain
2:24:51
mechanics, and that game that just focuses in
2:24:53
on what you enjoy so much. So for
2:24:55
instance, Damiani, something that popped into my game.
2:24:57
Skull and Bones, duh. My idea was
2:25:00
Skull and Bones, no. Actually
2:25:03
Gravity Rush 2, for instance, I love
2:25:05
Gravity Rush 2, and I love obviously
2:25:07
all the Gravity Combat mechanics and everything,
2:25:09
Damiani, and I do actually love everything about
2:25:12
that game, like the open world-ish nature and
2:25:14
all the stuff, you know, RPG-ish
2:25:16
sort of elements, but like, what
2:25:18
if it was just a straight,
2:25:21
almost level-based, individual stage-based action,
2:25:23
you know, third-person action game, where you
2:25:25
just went heavy on just the fun
2:25:28
of the anti-gravity mechanics, just give you a barrage
2:25:30
of fun weapons to toy around with, and just
2:25:32
give like linear, almost, and you could still do
2:25:34
tons of flying, you know, it could be vertical
2:25:36
in all kinds of crazy stages, but just a
2:25:39
much more simplified, where you're not doing a
2:25:41
bunch of the other, even though I love
2:25:43
all the quests, the photo-taking, all that other
2:25:45
stuff that's in Gravity Rush 2, but just
2:25:47
slim it down to just making it all
2:25:49
like intense action, like non-stop, every level is
2:25:52
just that fun, fun, gravity-based battle, you know,
2:25:54
something like that, I would like to reimagine
2:25:56
sometimes see like maybe spin-offs or something like
2:25:58
that. Going to get
2:26:00
more gravity rush and that's the other. I don't
2:26:03
know any kind of make the franchise more accessible
2:26:05
to the masses. Good move to be like and
2:26:07
easily digestible way to answer and have fun. and
2:26:09
then you see oh maybe I'll get into this
2:26:12
like much bigger, more complex first and of the
2:26:14
game on a know. But. It makes
2:26:16
me think about Neon White. kind of
2:26:18
Don Mattingly. Yeah, it's different mechanically than
2:26:21
gravity. Relatively simple, straightforward. That's like nonstop
2:26:23
it is. Yeah, Neon White feels like
2:26:25
they're like Speed Runny. Go Go Go
2:26:27
kind of parts of a lot of
2:26:30
other games to distilled into. Like That's
2:26:32
what this game is. Who I go.
2:26:35
Guardiola. Said plenty on why is he has
2:26:37
that is one of I gather. Nice.
2:26:43
The server Bass that
2:26:45
respects after some delays
2:26:47
as the submitter is
2:26:49
is finally out and
2:26:51
next week on March
2:26:53
fourth. Ah for that
2:26:55
last played it had Slater as see
2:26:57
it summer. I checked it out last
2:26:59
to defeat. Cool game. Is
2:27:02
an Rpg set in Nineteen
2:27:04
O Five Warsaw in which
2:27:07
you deal with characters dark
2:27:09
Pass literally confront their demons.
2:27:11
ah and use demons in
2:27:13
battle. Ah really really gnarly
2:27:15
looking creatures. Yeah, I'm going
2:27:17
to look through the top
2:27:19
ten English your views on
2:27:21
open critics, will I find
2:27:24
it? Poke him on or
2:27:26
persona reference to more. And.
2:27:29
Then how many times will your
2:27:31
choice come up? Think it's a
2:27:33
five time folk? I'm on a
2:27:35
temp persona which ever wondered wrong
2:27:37
with Iowa. The wet hummingbird? What
2:27:39
you pick? Ah, I did almost.
2:27:41
What you said I said persona will
2:27:43
be mentioned six times and how come
2:27:45
on will be. Mentioned. Eight times.
2:27:48
Getting. Put them on. a plus to
2:27:51
oh okay difference to the boat for
2:27:53
concerts or to kokomani time oh come
2:27:55
on a taco my I go up
2:27:57
by to. Ah,
2:28:01
Yeah. Diana doubting that
2:28:03
was the eighth. As a folk
2:28:05
him and three hokum. I always
2:28:07
on agreements in three times. Yeah.
2:28:11
Guy at. Dawn. Fast
2:28:13
romantically. this is interesting. I like
2:28:15
this like this on the ice.
2:28:17
Ah so Poverty Line month or three
2:28:20
times. oh boy oh battle us
2:28:22
for the difference Know I it's I'd
2:28:24
firefighter multiple times out which one and
2:28:26
and how many will have. Oh and
2:28:29
I said how many more will
2:28:31
and. Ah, gabby
2:28:33
sent me a persona
2:28:35
seven times. Optimistic rat.
2:28:38
Going to the persona
2:28:40
side. Nice. Which
2:28:42
means I'm poke him on seven
2:28:45
times. Ah, so if it for
2:28:47
Sony at all gabby. Prefer
2:28:51
the way we all said. both him and
2:28:53
everyone said poker Monica for daddy. Yeah.
2:29:00
Last week bet Final Fantasy
2:29:02
Seven, Rebirth It We're at.
2:29:06
Last week I asked how many
2:29:08
words would be in the first
2:29:10
tutorial papa my com has. Server.
2:29:13
Bad luck. Thirty Four words. Damiani
2:29:16
bet one hundred words. Are
2:29:20
either with not here Liberals at insider
2:29:22
knowledge? Ah they, they didn't really. Really
2:29:26
far apart you know I have looked
2:29:28
at the answers that as a stop
2:29:30
recording her her her dando Fifty six
2:29:32
words. Daddy bit of
2:29:34
hundred and fifty words. I
2:29:37
bet twenty four words words. it's
2:29:39
tough because it's like yeah, yeah,
2:29:41
I would say like sixty. probably.
2:29:44
The first tutorial the pops up
2:29:46
main menu press options to open
2:29:49
the main menu. From there you
2:29:51
can review your party stats, inspect
2:29:53
your inventory and seems your equipment.
2:29:55
You can also just the various
2:29:57
settings and awesome section of the.
2:30:00
This dinner menu citizen a
2:30:02
comment until like almost twenty
2:30:04
minutes adapted to the decay
2:30:07
of a surprise. Ah the
2:30:09
answer. Their thirty nine words
2:30:11
of so she we're gonna
2:30:14
win over thirty six or
2:30:16
forty four young as Five
2:30:19
off cause yeah, And.
2:30:21
Then I was even sure like
2:30:23
when it account main menu or
2:30:25
not was like leverages made him
2:30:27
are you sounded main menu that
2:30:29
yeah the title at as they
2:30:31
said yeah ah that brings are
2:30:33
scores to filthy Centipede for which
2:30:35
he the here sign enough of
2:30:37
the season or as wealthy widow
2:30:39
for the iceman know very stealthy
2:30:41
if we are and are runner
2:30:43
up his pompous cocker spaniel to.
2:30:51
Let me tell you about patron.com Flashy
2:30:53
the eyes. Ah Peter on
2:30:56
is how we are funded, how
2:30:58
are supported Our everything that we
2:31:00
do here at Easy Allies including
2:31:02
his podcast is made possible by
2:31:04
viewers at the like you who
2:31:06
tune in every week and decide
2:31:08
that they enjoy this and that
2:31:10
they should help to keep it
2:31:12
going. And I yeah that's that's
2:31:14
really we've We only got some
2:31:16
other things that are going on
2:31:18
the side but the the main
2:31:20
bulk, the main engine. Is.
2:31:23
From your participation it with a
2:31:25
through twitch subs or three one
2:31:27
time donations or through pitcher on
2:31:29
which is the most effective way
2:31:31
to support us. Ah, and keep
2:31:33
all of this happening. Ah at
2:31:35
five dollars a month or you get this
2:31:38
podcast today's early you can add free you
2:31:40
get bonus love respect questions You get to
2:31:42
submit to love and respect. Ah, so
2:31:44
be sure if you're in that fidelity or try get
2:31:46
in there every week even with don't get Picked. One.
2:31:49
Of these days it'll happen. Trusted. Ah
2:31:51
ah that the more people that are
2:31:53
their better. Ah you can also some
2:31:55
into the wrong question. You
2:31:58
can get in our discord vote in the
2:32:00
top ten next week going over the top.
2:32:02
Can detective Ah in video games others Today
2:32:04
I was a massive size as always. like
2:32:07
a week delay right? How are ya this?
2:32:09
Ah, I'm. Ten. Dollars a month.
2:32:11
you can now joined a contributor to
2:32:13
your get our community showcase and stream
2:32:15
team And and twenty Five dollars and
2:32:18
up our our producers! Ah and I
2:32:20
just sent out of fan mail today
2:32:22
for our Us fifty dollars here. Ah
2:32:25
and are platinum Producers Get a
2:32:27
set out on this podcast each
2:32:29
and every week. This month's salary
2:32:31
go to Jab Labs! L Fairness.
2:32:34
Greg. The Dark Knight Kettering, and
2:32:36
Raymond Wheeler the third. Shout.
2:32:39
At. All
2:32:44
right if you did not see
2:32:46
we just put up an interview.
2:32:49
On. Final Fantasy Seven Reverse Hundred
2:32:51
Gucci son was here at
2:32:53
his desk or Heber guide
2:32:55
you ask about to cool
2:32:57
questions or including many from
2:32:59
ah Michael Damiani. I. To
2:33:01
the a very cool from Hegel Bambee
2:33:04
on either the they are happy to
2:33:06
to have gotten oh yeah cities yeah
2:33:08
yeah there's a There's a nice nice
2:33:10
saying that that Damiani is one of
2:33:12
the very few people that even know
2:33:14
about. Ah, Would recognize the
2:33:16
rebirth and yeah he he got suppose
2:33:19
that question to have a good see
2:33:21
how it got in there. Martha Source
2:33:23
comes through again. The Source Dude. The
2:33:25
Source. Ah by yeah they were young
2:33:28
Earth It it's fun to have them
2:33:30
here. They would love coming by. Ah
2:33:33
there there is a funny thing that
2:33:35
happened there there there uber driver. Ah,
2:33:37
dropped him off a block away. aren't
2:33:40
have so. me and Chad from Square
2:33:42
Enix had to walk the hundred and
2:33:44
pick up. The folks in Japan will
2:33:47
suffer for some. Reason
2:33:50
good is a good We get anthem
2:33:52
fun photos together to get another with
2:33:54
the photos out on the social for
2:33:56
next the bloodiest. ah
2:33:58
we got some or guess can through the
2:34:00
next couple of weeks. People
2:34:04
end up failing at the last second,
2:34:06
so I never wanna be too upfront
2:34:08
with who it is, but next
2:34:11
Friday we got a stream with a guest
2:34:13
coming up, and
2:34:15
then the week after that we
2:34:17
set up somebody, so that will be remote, but then
2:34:20
the next week we have some coming into LA that
2:34:22
will be on this desk that I've been working on
2:34:24
getting here for a very, very long time, so
2:34:27
hopefully this will be the time that it works out. Yes.
2:34:31
It's gonna be super fun, super unhinged. You've been
2:34:33
excited about getting this person for a while. Gonna
2:34:35
love it, gonna love it. All
2:34:38
right, since Shuber is out
2:34:40
this week, I'm gonna give the rights
2:34:42
and responsibilities to the runner-up, which is
2:34:44
Damiani. You get to shout out anything
2:34:47
you wanna shout out, you get the
2:34:49
final word, and you get to sign off with your
2:34:51
trademark, sign off. Shout
2:34:55
out to all the companies we talked about
2:34:57
today that got their second
2:35:00
life by being able to buy
2:35:03
their freedom or negotiate their way
2:35:05
into having control of their IPs
2:35:07
again. So
2:35:10
in a time when
2:35:13
so many of these stories are about
2:35:15
layoffs and closures, it's a little light
2:35:17
in that darkness, so it's good to
2:35:19
have some of those. We need some
2:35:22
good news, so shout out to that.
2:35:27
Dang, I didn't really, final word, I
2:35:31
forgot, but it's final word and sign off, right? I
2:35:33
know we've been in this for a few months and
2:35:35
I just forget the new things. I keep forgetting the
2:35:38
video part, and it's like, that's not part of it
2:35:40
anymore. Final
2:35:42
word, I mean, it kind of felt like that was
2:35:45
also a little bit of the final word right there.
2:35:47
I mean, yeah. Yeah,
2:35:51
like, final word, I'll say, It's
2:35:57
really hard to tell you to not be discouraged. Try
2:36:00
and like have like you know, If. You
2:36:02
have like love and passion for this industry.
2:36:04
The like you know have like quote, unquote,
2:36:06
faith or whatever and the know stick at
2:36:08
it. You know? Who might I tell you
2:36:10
that but. From. My my
2:36:13
perspective I mean. Yeah.
2:36:15
That is. It does seem like things suck, but like.
2:36:18
The hope is that they get better at some
2:36:20
point and that you know. Staying.
2:36:22
And zeal! Being able to stay in this industry
2:36:24
and like see a movie transform into. A
2:36:26
What it should Become. Oh that.
2:36:29
Oh. Whatever. Way you can think
2:36:31
of. You know because A We don't want
2:36:33
to lose you Her real we we need.
2:36:36
Your fate. Of people to stay in
2:36:38
this industry and also I get i
2:36:40
made a from my perspective like I
2:36:42
just don't see myself wanting me like
2:36:44
do anything else alike. You. Know.
2:36:47
Just. Yo. It's it's
2:36:50
an it's like it feels like it's
2:36:52
so important, like I want it to
2:36:54
improve, get better because like I'm not
2:36:56
gonna abandon it. But I it sucks
2:36:58
seeing how many people are suffering and
2:37:00
you know the like forced out because
2:37:02
of this nothing. Don't have the luxury
2:37:04
and your privilege of being able to
2:37:06
have like some elect the. Shielding
2:37:09
or whatever that I like have said
2:37:12
no you don't have see those who
2:37:14
like ecstasy stuff. Ah
2:37:16
by off at forget was
2:37:18
I'll stick. With until next time
2:37:21
Me The Way of the Heroes.
2:37:33
And. You can microtrends act on their just as much
2:37:36
as he helped them from. The
2:37:42
Easy Allies to thank our country
2:37:44
on podcast producers. We apologize in
2:37:46
advance for all the ally name's
2:37:49
we about to misspell and mispronounce.
2:37:52
jab labs l santas greg
2:37:54
the dark knight cantering jesse
2:37:57
blue raymond weil or the
2:37:59
third Bradley Spies,
2:38:01
Forever Ender, Jay Shee,
2:38:03
Jesper Popmel-Dufay, Rob Bob
2:38:06
Will, Roy Sung, 44
2:38:09
Stars, Alexander Zaryanov, Andriy,
2:38:11
Aurelien Graneir, Beaten Down
2:38:14
Brian, Brandon White, Brian
2:38:16
Kruger, Colton Pichione, Daniel
2:38:19
Martinek, DBA, Dimitri Zetas,
2:38:21
Douglas Chomich, Verraz Rizvi,
2:38:24
Garrett Holfish, G11, Hayden
2:38:27
Hargraves, HappyGaming, Jesse
2:38:29
Blue, Jesus R,
2:38:31
Krolldemort, Matthew Pauling,
2:38:34
Miguel Rivas, Mo Grant,
2:38:36
Paul Sway, Ronka Q, Ritz1906,
2:38:38
Robert Stoffel, Sage
2:38:42
Mode Q, Sam
2:38:44
Handrick, Sigma, Stomps,
2:38:47
Stephon Hakobian, Steppes,
2:38:49
TheBananaForkliftKiller, Tom Nguyen,
2:38:51
Ziggazich, Anish Doar,
2:38:54
Aaron Haney, AccountsPayable, Adam
2:38:56
Henry, Alex Monaco,
2:38:58
Alexander Scheck, Anna Croft,
2:39:01
Anthony F, Anthony Galvin,
2:39:03
Anthrioni, Antonio Coyne,
2:39:05
Arthur Lau, Austiel,
2:39:08
Austin Kruchmeyer, Barry
2:39:10
Tomassini, Benjamin Miller, Bob
2:39:13
Starling, Brian Foster, Bunny
2:39:15
Chen, C.S. Lewis, Katie
2:39:17
Garza, Carlos Delgado, Cassandra
2:39:20
McKee, Chief Uhu, Chris
2:39:22
Echols, Christopher Santas, Clay
2:39:25
Roberts, Colin Montaut, Connell
2:39:27
Sumlin, Corey Jackson,
2:39:29
Corey Landega, Crum Eyes,
2:39:32
Culinary Stud, Cyberboa, Dan
2:39:34
Sebring, Daniel Kozlowski, Daniel
2:39:37
Wong, David Aniki,
2:39:39
Edison S. Prada Jr., Enya
2:39:41
Hink, Eric Tobias, Eric,
2:39:44
Espen Gottschman, Ethereal Ether,
2:39:47
Felipe Barbosa, Fishwap,
2:39:50
Forest, Frojekt, Gabriel
2:39:52
Aberg, Gabriel Smith, Jen
2:39:54
Wuffles, Gino A. Leet,
2:39:57
Gustav Strombo, Harrison Holt-McHale,
2:40:00
I son Tor. Ian Anderson. Ivan
2:40:03
Swain. Jack Forrest. Jan
2:40:05
Nicholas Frogshirt Tilke. Gerald.
2:40:07
Jesse Fish. Jesse
2:40:10
Wilkison. John McCullough. Junya
2:40:12
Motamura. Carl Williams. Keegan
2:40:14
Boyle. Kevin Gilley. Laith.
2:40:17
Leon Keves. Linson Wu. Lister.
2:40:20
Louise Sbarra. Line Crown 19.
2:40:23
Marco Hernandez. Materia Addict.
2:40:26
Matthias Clare. Max Miller.
2:40:28
Masrim Tame. Megadet.
2:40:31
Miguel. Mr. Anarchy.
2:40:33
Nefertiti Jenkins. Nykrypt. Nikhil
2:40:36
Sharma. Ninja Kitty Meow.
2:40:39
Ono Turtle. Oro Gachino. Pablo
2:40:42
Rodriguez. Hatrick Held. Pete
2:40:44
Shoemaker. Pixelated. Pogo
2:40:47
TMC. Ray Aldiar.
2:40:49
Reed Johnson. Richard Ma. Robert
2:40:52
Seven Lee. Robin. Ryan
2:40:55
Rudger. Salvers. Samuel Copeland.
2:40:58
SD Prima. Sebastian Trier.
2:41:00
Servino. Sean Johnstone.
2:41:03
Seto. Sneaky Gato.
2:41:05
Splontaut. SNAKE24.
2:41:07
Stone Soup VT.
2:41:09
Strikeout NZ. Sultab.
2:41:12
Tadashi 047. Taffy 9K. Tbeaks 15. Tim
2:41:18
Strathmunt. This is my username
2:41:20
1466. Tomovi
2:41:22
Keoni. Travis Ng. Tri-Zach.
2:41:25
Wouter Dehaze. Yami
2:41:27
Zatsumi. Zach Wojnar.
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