Podchaser Logo
Home
The Gamification Quest

Monica Cornetti

The Gamification Quest

A weekly Business, Education and Higher Education podcast
Good podcast? Give it some love!
The Gamification Quest

Monica Cornetti

The Gamification Quest

Episodes
The Gamification Quest

Monica Cornetti

The Gamification Quest

A weekly Business, Education and Higher Education podcast
Good podcast? Give it some love!
Rate Podcast

Episodes of The Gamification Quest

Mark All
Search Episodes...
In this episode, we meet Pradeep U.N., a masterful weaver of narratives and gameplay, turning organizations into vibrant ecosystems where storytelling, gamification, and social learning converge to unlock a symphony of inclusion, innovation, an
My guest is Artrell Williams and our topic is Taiyazukuri – A Tire Manufacturing Card Game that teaches tire manufacturing processes and terminology, fostering understanding through descriptions. It imparts Sumitomo Rubber USA’s Mission, Visio
My guests are Jamie Phillips, Celia Sellers, and Rebecca Arnett, and our topic is Creating a Cyber Security Escape Room.  In this innovative Cyber Security Escape Room event, participants raced against time to thwart a hacker using social engi
My guests are Jordan Dyson and Scott Provence and topic is their internationally award-winning project called Walk With Me. A wealth management firm was looking for ways to improve their organizational culture and address risks of declining cli
My guests are Bret Wardle and Michael Hyzy, and our topic is their book titled, Gamification for Product Excellence. After years of leading product strategy, management, and development, Mike realized gamification could be the ultimate game-
Bernardo Letayf and Roman Rackwitz are renowned gamification experts on the cutting edge of innovation with their latest project, TABI. With a passion for merging gaming principles with various fields, they bring extensive expertise to the worl
In the case of the project that is the topic of today’s podcast, Jim Piechocki woke up a dreadfully dull IT classification process training with a post-apocalyptic superhero story he had pitched years ago to Marvel about The Technicals, an alie
Walt Disney assembled a new category of designers, engineers, and artisans called Imagineers. These daring creators continue to balance their technical design chops with imagination, storytelling, and insatiable curiosity. Their blue-sky thinki
As part of a bigger effort to offer an asynchronous, summer faculty development program, the Center for Instructional Innovation at Augusta University developed a 2-part, 6-week program on Multimedia and Motivation in Student Learning. The fi
Paycor wanted an exciting experience to enhance their new hire program. Tracey created a wildly popular escape room game to review their day’s content and promote teamwork.  Her first version was an in-person pop-up escape room but when COVID h
With the pandemic, facilitator-led corporate training was pushed to virtual platforms and many companies and freelances were not equipped to deliver experiential learning online. Gaminar.net is a platform that enables educators to deliver se
Many GamiCon participants care about awards and would like to have the prestige that comes with winning an award. But how do you know if your gamified learning solution is award-worthy?  How do you articulate the value your solution(s) delivere
A Player Journey can be used to guide players towards specific goals and deciding which journey you want to send players on is only the start.  Let’s look deeper into what Player Journey can help you to achieve. The player journey is supposed t
How can you use a motivation driver’s perspective to test your game designs in a more integrative way?  Step 1:  Be aware of and consider the complexity of the mind of your user. What moves, excites, and challenges your players while they’re in
Ever wonder why genius supervillains fail to take over the world? In this session, use game-play and business-based research to accomplish your own version of world domination.  More than just a hands-on learning session, this playshop will als
Including compelling characters in your games creates opportunities for fostering a sense of connection, empathy, ownership, and meaning for learners while they experience the narrative you designed.  Learn how characters contribute to your gam
A client asked Mahesh Joshi if he could gamify a one-day seminar to generate greater interest in the material. The resultant product is a card game—BiggieBills—is a patented, interactive, and dynamic strategic thinking game. In this episode, Ma
And our topic today is centered on highly engaging and effective projects that Deirdre and her team have created for clients. We’re going to explore together -  How Scenario-Based Learning and Gamification are Great Partners for High Impact Lea
Covid-19 brought tremendous disruption to the world of physical corporate training.  Jimbo Clark tells us how he took a course that required participants to construct a physical box, and pivoted it to being a digital experience that was just as
An international classroom teacher of many years, Eric Nelson joins us to explore how gamification can be used to tackle tricky classroom problems, create alternates to traditional letter grades, and assess content mastery in new ways.  Monica
Tim Dickerson is like many Sententia learners (roughly 50% if you want a number), he ended up in instructional design by happenstance more than choice.  In this episode Monica and Tim talk about what particular gems of gamification wisdom were
Our topic today is centered on what Richard and eLearning Brothers do best -  Help You to Become an eLearning ROCKSTAR™ - help you build content that is engaging, interactive, and inspiring. You can see an example of ROCKSTAR eLearning if you d
Use the Game Based Learning Design Wheel, which combines the scientific principles of learning theories, game design, and theories of motivation and behavior into a practical model to design gamification solutions that contribute to learning. D
Gamification designs for learning should use the full potential of feedback rules and feedback loops for engagement. Feedback is a key aspect in game design, not just to direct behavior, but also to give discernable cues to the players on their
Why is a well crafted player journey such an essential part of gamified instruction?  Bernardo is joining us today to promote his workshop that he will be giving at Gamicon 2020 about player journey creation.  Learn how a well crafted player jo
Rate

Join Podchaser to...

  • Rate podcasts and episodes
  • Follow podcasts and creators
  • Create podcast and episode lists
  • & much more

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features