Episode Transcript
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0:00
Mastering Dungeons, my favorite DND podcast,
0:02
is going independent. We've seen DND
0:04
now on ESPN. We're
0:07
gonna look at the two different kickstarters today, including
0:10
the Heretics Guide to devotion and EVENITY,
0:12
and the Ultimate Guide to Foraging Harvesting
0:15
and Natural Discovery. and we're gonna
0:17
cover our first questions for November twenty
0:19
twenty two from the Patreon Q
0:21
and A all today on the La ZD talk
0:23
show. I'm Mike Shea, your pal from Slifelirsch
0:25
here to talk about all things D and D.
0:28
This show, like all of the work of Slifelirsch, is
0:30
brought to you by the patrons of Slifelirsch. If
0:32
you want access to the City of Arch's source
0:34
book, a whole bunch of exclusive adventures, access
0:36
to the monthly Patreon q and a, access
0:39
to the the dedicated Discord channel, you
0:41
can do by becoming a patron of LifeLurs,
0:43
the link to become a patron is down in the show
0:45
notes below. So I'm definitely biased,
0:48
but by the fact that there are two good friends
0:50
of mine. But my friends, Teo Sabadee, and Sean Merwin
0:52
are one of my they're my favorite listen
0:54
on for podcast. I always whenever they put
0:56
out a new show, I love to listen to their show. Two
0:58
very smart to d and d designers to
1:01
big fans of the game who know this
1:03
industry in and out. They talk to all kinds
1:05
of people about it. They have lots of really good
1:07
ideas. and they talk all
1:09
about DND on their show. They have
1:11
recently gone independent with the show,
1:13
breaking away from misdirected Mark and
1:16
beginning to do all of their editing and everything
1:18
themselves. I think the podcast
1:21
feed should switch over automatically
1:23
if you're already subscribed to the podcast
1:25
feed for Mastering Dungeons. I believe that they're switching
1:27
that over. If not, you can go
1:30
to this article. It's down in the show notes below. If you wanna
1:32
be sure, and you wanna be sure. Go down in the
1:34
show notes. Click on the article by Tayo Sabadee
1:36
on on alphastream dot com, alphastream dot
1:38
org, where he talks about going independent.
1:40
And in there is a link to his podbean channel
1:43
where you can subscribe directly to the podcast
1:45
to the pod being podcast. But also
1:47
more interesting to me is that they
1:49
now have a YouTube version that has
1:52
of them. So you can see the two of them talking. They're
1:54
actually recording the video along with the audio, which is
1:56
excellent. That makes it more of like a new good
1:58
online d and d talk show. So I'm very excited
1:59
about this. subscribe to their channel on
2:02
YouTube. I will link down to the YouTube YouTube
2:04
below. They have two episodes up, but they're
2:06
I think they're gonna have a weekly episode up on YouTube.
2:08
So really, really good show. Very
2:10
excited for them and very
2:12
happy that they will be kind of
2:14
grabbing control over their own material and also
2:17
making sure that the video version gets out more
2:19
frequently than it has been. So that is that is really
2:21
good. So congratulations to Tayo and Sean. I
2:23
know it's a lot of work. I I had
2:25
to migrate over from having a
2:27
show that was published been produced by another
2:29
group and taking it over myself, and it is
2:31
a lot of work, but it's also very rewarding when you
2:33
when you are able to kind of control all aspects
2:35
of the thing that you're doing. So very excited about
2:37
that. So check check that out in the show notes
2:39
below. Over on ESPN apparently,
2:42
they had about a four
2:44
or five minute special. It's broken
2:46
up into two different videos that
2:48
show some very I assume they're very
2:50
popular football players. I know
2:53
Absolutely nothing about But
2:55
I do know that it is very interesting
2:57
to see essentially a five segment
3:00
of football players playing dunges and
3:02
dragons. it's a joy to
3:04
watch. And boy, it really
3:06
just got me thinking about this And
3:08
like, you know,
3:10
we used to be in the butt of jokes
3:13
so long ago and to see especially
3:15
you would think among, like, among
3:17
among sports folk, it was definitely a
3:19
joke. Even though fantasy football is
3:21
essentially dungeons and dragons. It's
3:24
amazing to see football player
3:26
playing D and D and to see it in the light
3:29
that they are promoting it, which is very
3:31
positive. really fun. They also have
3:33
a hell of a dwarven forge setup, by the way. If you wanna
3:35
see their setup on the table, they got a they got a crazy
3:37
crazy dwarven forge setup. So how awesome
3:39
is it? that this hobby has become
3:42
that cool. I remember when I was thinking about video games,
3:44
and I remember when like video games were also
3:46
sort of a a source of ridicule. and
3:48
then it changed. And video games were
3:50
like bigger than the movie industry. And I'm like, well, now everyone
3:52
plays video games. This thing that I was kind
3:54
of the nerd for playing in high school, I'm not
3:56
the nerd anymore. Everyone's a nerd. We're all nerds. We
3:58
all love this stuff. And now DND
3:59
is doing the same thing,
4:01
which is great. Like the idea that
4:03
you can watch these two videos. And so I highly
4:05
I'm I'm linking it to down in the show notes.
4:07
Take a look at the two videos five minutes, but boys
4:09
just a joy to watch people from
4:11
a very different slice of life. who
4:13
are enjoying this hobby as much as the rest of
4:15
us. I'm really excited to see it. I think it's very positive.
4:19
And it's great. You know, and now we got the movie coming
4:21
out next year. I hope the movie is good. Right?
4:23
I really hope so, but I hope it brings
4:25
D and D even more mainstream. Even if it, you
4:27
know, even the movie's not perfect, maybe it still
4:29
gets more attention and people can see that that
4:31
that D D is popular. So I really
4:33
I'm just I'm just excited by that. I really
4:35
think that it's awesome that that they're able to
4:37
kinda talk about, you know, talk about this. So so check
4:39
out the video on the show notes below. It's really heartwarming.
4:41
It's really amazing stuff. The first Kickstarter spotlight
4:43
we're talking about is the heretics Guide to devotion
4:45
and divinity for five e. It's
4:47
A5E source book for all
4:49
kinds of things involving religion. Lakon's
4:52
divine NPC's religious cults. We
4:54
love we love us some cults. New celestial
4:56
foesen divinely inspired loot. It was the
4:58
loot that actually really grabbed my attention. This is
5:00
being done by Even tier games, j a
5:02
valor is the the author and lead creator, and
5:04
then other people that are there, kind of, you know, other
5:06
other authors that are involved. And
5:08
you can take a look at the Kickstarter page. It is course,
5:10
linked in the show notes below. What's
5:12
really great is they have a free preview.
5:14
I'm I'm I'll tell you if you were doing a
5:16
Kickstarter. definitely you definitely wanna
5:19
have a free preview. And somewhere
5:21
on this, yeah, the free twenty page
5:23
sample. I downloaded the free twenty
5:25
page sample right here. It is, in fact, twenty
5:27
pages. And, boy, it gives you really
5:29
good look at the stuff that you're gonna get. And I'm thinking
5:31
like, you know, more options for this kind of thing. That's always great. But
5:33
what do I look in here? And then I look at them like, oh,
5:35
I want this. great layout.
5:38
Beautiful, beautiful look. I I can never really because
5:40
I don't I don't read them cover to cover. So
5:42
I can't give a full, like, oh yeah, the editing on this
5:44
is absolutely fantastic. I can usually find
5:46
problems pretty quickly. So if I don't find problems
5:48
anyway, that's that's probably fine. But that doesn't mean I you
5:50
know, what I don't find is not necessarily doesn't
5:52
mean that it's necessarily there. but has
5:54
all kinds of things. divine oaths. These
5:56
are oaths that your character can pick up
5:58
that sort of bond your character around a specific
6:00
thing that you're going to do. We saw a little of this with
6:02
the What was it called? Well,
6:04
this is the one I just previewed. Somebody
6:07
helped me out Celeste Con, which is book.
6:10
Somebody remind me. Oh, make
6:12
me go look it up.
6:14
Venture Maiden's thank you. Stack Daniels.
6:16
You get a free freebie on
6:18
your Bingo card. The Venture Maiden's campaign
6:20
book also had something like this. sort of things, you
6:22
know, quest that your character would go on that sort
6:24
of bound that sort of bound you
6:26
to a a thing. So I think that that is I think that
6:28
that is really really pretty neat. Different different
6:31
oaths that you pick up. throughout. That looks cool.
6:33
We have specific n p c's, good
6:35
descriptions of the n p c's, stat blocked for the
6:37
n p c's, great artwork, look at the art.
6:39
fantastic art. I'll tell you. One thing about all products
6:41
that I'm seeing these days, art is always so
6:43
good. So really, really
6:45
neat stuff. Different services that they that they offer
6:48
so you can sort of drop them right into it. And
6:50
then this is the one. Oh, so we have a little
6:52
dungeon here, the shrine of the silent blade,
6:54
kind of a neat little dungeon that looks like a blade. never
6:56
really know about the dungeons that actually look like something
6:58
because I don't think the d anybody but the DM is
7:00
gonna recognize what they look like. Oh, look, it's a
7:02
giant skull. Well, you wouldn't know that if you didn't see the map.
7:04
I guess, like, if you were mapping it, you might see it's
7:06
kinda blade shaped. So that looks kind of it. It's
7:08
just also a relatively linear dungeon. But, you
7:10
know, looks cool. Like, good good description. It's kind of
7:12
a fun little five room five room layer.
7:14
Again, really neat really neat art, good
7:16
flavor text stuff. The thing that grabbed me,
7:18
here we have creatures that forsake and diva,
7:21
looks looks definitely looks
7:23
fun. c r ten, two MACE
7:25
attacks, seven plus eighteen. I
7:27
was looking at how much damage did they do? And then Yeah.
7:29
Fair bit. The god blood
7:31
ooze, that's pretty pretty
7:33
wild stuff. skull
7:36
scroll wrapped mummy. Again, you can check all
7:38
this out. It's in the preview of the Kickstarter. So if you
7:40
wanna download and get some free monsters and try try
7:42
stuff out, take a look at it. See what you
7:44
wanna drop into your game. See what you like. You can
7:46
check all this out in the twenty page preview. Really,
7:48
really cool. So then this is what I I read
7:50
this. I was like, oh man, this I dig. because
7:52
it's really straightforward and simple. A
7:54
magic weapon called Bedlam. Bedlam is
7:56
a weapon that grows in
7:58
power as you do certain things. In
8:00
this case, you either slay a
8:02
celestial or a fiend. And when
8:04
you slay them at certain challenge rating levels,
8:06
the weapon grows in power. I
8:08
think this is a really cool weapon. This is the kind of thing
8:10
I read it. and I didn't think I have to tweak
8:12
it. Like, I'm ready to throw this thing right into my game.
8:14
You know, I think it's a really, really cool idea.
8:16
The idea of weapons that grow are really
8:18
cool. We have a couple of other magic items as well that
8:20
are in here. So looks like a really cool book.
8:22
Looks like a really fun source book.
8:24
Lots of different options. Lots of different things that they're
8:26
including in here. And that
8:28
are all based on the idea of of of
8:31
divinity and devotion. So really looks
8:33
good. I back to the PDF. You can
8:35
pick up the PDF for twenty
8:37
five euros and which is about
8:39
twenty five dollars. You and that gives you
8:41
the source book and all of
8:43
the assets as well. So that is the heretics guide
8:45
to devotion and divinity. Check
8:47
out the link in the show notes. The other kick
8:49
start I wanna spotlight today is the ultimate guide
8:51
to foraging, harvesting, and natural discovery
8:53
done by Nord Games. I
8:55
partnered with Nord Games they They helped me
8:57
run my Kickstarter for the lazy DM's
8:59
companion. I talked to Chris Haskins who
9:01
runs Nord as a friend of mine. We we we chat
9:03
often about this stuff. and
9:05
he's putting out a lot of really neat things. And when
9:07
I first looked at this, I was like, oh, that's kinda
9:09
cool. A source book about harvesting and
9:11
forging a natural discovery sounds kinda neat. But
9:13
then when I started diving deeper into this
9:15
Kickstarter, there's a lot of
9:17
really really interesting things going on here. That
9:19
is more than just the book. So you came
9:21
back the book, twenty five dollars for the PDF,
9:23
fifty dollars for the physical book. But one of the
9:25
things that are also including in here is if
9:27
you recall, Nord also ran a
9:30
Kickstarter last year, I think, for the
9:32
Oracle deck. And the Oracle
9:34
deck are Taro sized cards, love
9:36
story prompts, different cards with different
9:38
roles on them that you can sort of pull up one card and then
9:40
roll on it and start to get an idea
9:42
for different story elements. They
9:44
are continuing this with magic
9:46
items. So they have these taro taro
9:48
sized cards designed for 5VD
9:50
and d that are in collections.
9:52
There are two collections,
9:54
five decks per collection, five decks
9:56
per box, So two hundred and fifty
9:58
cards per box at each one is fifty bucks. Again, two
10:00
hundred fifty cards for fifty
10:02
dollars. Hundred dollars gets you two cards,
10:04
which, you know, that's that's not cheap.
10:06
Right? But five hundred cards of
10:08
different magic items that you can that you can
10:10
manipulate in different ways. And Then
10:13
you get these magic item generators, taro
10:15
size cards, sixty four cards per generator,
10:17
four magic item attributes. Twenty
10:19
dollars each. So that's actually very reasonable. I'm
10:21
definitely gonna pick those up. To me, like, the
10:23
smaller sets are easier and faster to
10:25
use. Really neat stuff. I like the idea that they're
10:27
nice big meaty cards. media cards that you can
10:29
use. And then the book itself, which talks a lot
10:31
about forging, but what I I
10:33
think that it it it's
10:35
when you get past the idea of foraging
10:37
and harvesting, what you're talking about is
10:40
crafting stuff. And there's a lot
10:42
of drive for books to help you
10:44
learn about how to craft things, how to
10:46
craft potions, how to craft magic items, how
10:48
to craft other stuff, to modify stuff, and
10:50
that's really what we're talking about. And so when we we
10:52
look at it, we'll we'll start by looking at the book
10:55
itself. The forging, you know, this is
10:57
the preview guide. This is a thirty five page
10:59
preview. Thirty five pages. Obviously, it's not
11:01
fully done yet. You can see in the in in
11:03
the Kickstarter and the show notes, you can
11:05
download these previews. And they
11:07
talk about all of the different kinds of things each
11:09
compare again, art and
11:11
layout is is top notch. Really, really looks
11:13
good. Really looks good. but the
11:15
kind of stuff you pick up and
11:17
how you can work with it, the DCs
11:19
that you have, where you would find it, what
11:21
you find, and then what you can do with to
11:23
me, that's the real interesting thing of the kinds of
11:25
things you pick up. This is all the sort of
11:27
things that you would pick up. But then you dig
11:29
into it more and it talks
11:31
about what it can do for
11:33
you, you know, that it can, you know,
11:36
it it that it can it it it
11:38
acts very much like various potions
11:40
or solves or things that you
11:42
can apply to weapons or armor
11:44
and things like that. Lots and lots of
11:46
information about how to do this and how to make, you
11:48
know, the, you know, fairy song
11:50
willow bonus trade animal friend,
11:52
spectral melody, soothing songs, special
11:54
effects. So these are these are ways to
11:56
craft stuff in your game. You're finding you're going out
11:58
and you're finding this stuff. It's also about like you
11:59
know, can you skin a basilisk? And what
12:02
what kind of stuff can you get from that?
12:04
So really neat ideas. You
12:06
know, really, really fun. If you wanna fill out
12:08
this part of the game. If this is an area of the game that is
12:10
not really well filled out, this book
12:13
has tons of different things that you can use
12:15
in here. for ingredients and everything else.
12:17
More so than just like make a nature check.
12:19
Yeah. You find the materials you want.
12:21
So definitely has a lot of cool
12:23
stuff in here. know, what are the what are the
12:25
different hides, you know, different hides and what kind
12:27
of resistance does it offer? So you don't
12:29
necessarily have to, like, apply this whole thing to your
12:31
whole game, but you could just have one little scene
12:33
or one little section where you could grab it and say, okay,
12:35
this is what they're able to do to kind of harvest. And
12:37
I certainly had players who were like, oh, I'd really like to
12:39
find out more about how to, like, use the hide
12:41
of this dragon we killed or something else while here
12:43
you've got some you've got some good ideas. So
12:46
that's all in the main book itself. Lots
12:48
lots of different things. And again, great big page, thirty five
12:50
page preview that you could go you could go download
12:52
and take a look at. And when I read it, I'm like, yeah, you know, I
12:54
kinda went from I don't know, Harvard,
12:56
you know, doing a game about foraging
12:58
is really for me. But I'm like, oh, there's probably there's
13:00
definitely times where I'm gonna go whip open this
13:02
book and use use parts of it for for things that
13:04
the players wanna do. but the magic
13:06
item thing is what really got me excited because I
13:08
love random generators. I'm a huge fan of
13:10
random generators. And this is an example. This one
13:12
actually is based on the PDF
13:14
version, so it's kinda showing what the cards can do, but
13:16
it's showing a PDF form. I think I'm definitely gonna
13:18
pick up the physical cards. because IAI know Nord
13:20
can deliver on it. And I know that
13:22
the having the physical cards, I think, is a
13:24
really is kind of a fun it's a fun thing to play
13:26
with. So you can see, like, you can pick up like a
13:28
long sword, you know, and it gives good
13:30
flavorful description, fearsome play longer in your
13:32
arm with cut to that'll cut through flesh and bone with
13:34
ease. And then you have like a type. One
13:36
mirrored. The blade of the sword is polished during it during
13:38
shine, reflecting light around it. awe
13:40
inspiring. Those who'd be told this sort of struck with a sense
13:42
of awe that carries way far beyond his
13:44
physical presence. So neat little
13:46
characteristics of just that
13:48
that kind of make it make it special all
13:50
for, like, rings, gems, everything like that. And
13:52
then you can say, okay. Well, what does it have about it?
13:55
Well, it's a protect You know, this item is enhanced
13:57
with a toughness or charm that made out of magical
13:59
materials such as adamantium, critical strikes
14:01
have no extra impact on you. Right?
14:03
So maybe like, different items you
14:05
pick up have these other things. If you think about
14:07
the tables in the Dungeonmaster's guide where you can sort
14:09
of apply, there was like four different
14:11
principles you could apply to a magic item. this
14:13
is building on that. This is making these
14:15
items even more interesting than just
14:17
what you've got. And unlike the way I
14:19
typically do generators is like a d
14:21
twenty list, you have another d twenty s, you're rolling both,
14:23
you combine the two together. This one there is sort
14:25
of one leading to another. One
14:27
one leading to another. So you're
14:30
going to likely get something that makes a
14:32
lot more sense. But it's a great
14:34
way to build, not quite an
14:36
unlimited. Unlimited is very large Right?
14:38
Unlimited is closer to billions than
14:40
billions is to or or unlimited is billions
14:42
are closer to one than unlimited
14:45
is to billions. So But
14:47
it gives you many many many
14:50
combinations of things that you can build to come up with lots
14:52
of lots of interesting stuff. you know,
14:54
origin traits, you know, what are the different origins
14:56
you roll AD4 then you roll AD8 you can
14:58
pick that. And it doesn't just say
15:00
aberrant. Right? Oh, this is an aberrant one. That's what
15:02
like my generator says, oh, it's an aberrant sword.
15:04
This one says it's an item that's forged as part of
15:06
a dead god. So it's giving
15:08
that in my opinion, this is the kind
15:10
of thing I wanna pay for, more than I just wanna
15:12
generate on my own. What I
15:14
wanna pay money for is I wanna pay money for
15:16
somebody to give me a little piece of a
15:18
story that I can apply. This item
15:20
is forged from part of a dead god. It might still
15:22
retain some of that being sentience or abilith. That
15:24
item is created by an abilith. It might nullify
15:26
divine magic around it. only
15:28
work underwater or be slimy to the
15:30
touch. Abicipal that demon
15:32
lord of hunger created this item, those who
15:34
bear it always are always famished. it demands
15:36
a flash offering to be used.
15:38
Right? So neat neat beyond
15:40
just, oh, it's alpha or priority or abicipal.
15:42
These actually have specific things.
15:45
locations. Right? Where would they find it? The item
15:47
was hidden away in a treasure room. So now you might
15:49
actually have a quest about how they're gonna
15:51
go go get this stuff. So
15:54
great great stuff. Again, you can you can find find
15:56
the kickstart in the show notes below and you can see the
15:58
link. I'll I'll I think it's in a posting where they link
16:00
to them. So I'll link to the postings that you can actually get
16:02
this stuff. but looks really good. And I'm I'm
16:04
definitely eager to pick that up. That is the
16:06
ultimate guide to foraging, harvesting, and
16:08
natural discovery by Nord Games. You
16:10
can check out the link to that in the show notes
16:12
low. Two very exciting kickstarters. I'm I backed both
16:14
of them, and I'm excited. I'm excited for both
16:16
of them. Let's do some Patreon
16:19
questions. Every month on the Slifler's Patreon,
16:21
I put up a new thread for
16:23
each month of questions and answers.
16:25
These are opportunities for patrons of Slifelers to
16:27
ask me a question related to DND
16:29
and Dungeon Mastering And I answer
16:31
every question there on Patreon and
16:33
some of those I take and I bring to this show so
16:35
that we can talk about them here. Other ones
16:37
become articles or other videos
16:39
that I that I record from time to time.
16:41
So let's take a look. Ash s
16:43
says, my players really enjoy
16:45
roleplaying amongst themselves, which is something I'm
16:47
happy to conclude often by having them visit
16:49
fantastic locations that can draw out character
16:51
moments from each of the p c's. An
16:53
issue I'm having however is that sometimes
16:55
these conversations can go on a little
16:57
long. What's a good way to move the
16:59
game's pace along while not upsetting
17:01
players at the table who would be who would
17:03
happily not progress the story and talking character
17:05
for four hours instead.
17:07
So that's a good it's a common
17:10
problem. You have some players who are very into a
17:12
scene or very into a situation. You might have other
17:14
players who are not. Sometimes it's hard
17:16
to tell. So you really kinda wanna read the room.
17:18
That's even harder online where you might
17:20
not be getting the kind of feedback
17:22
you would typically be getting by looking at
17:24
players and seeing that they are
17:26
bored. If you if you are
17:28
pretty sure that everybody is engaged,
17:30
you can let it run a little bit. I
17:32
would expect If
17:34
you noticed that it's going long, it's
17:36
gone long. Because as a DM, you're
17:38
often fully engaged. Flow is
17:40
in place. Time is slipping by. You
17:42
don't even know. So you might be really enjoying
17:44
the conversation. And if you're like, wow, this conversation is going
17:47
well. I bet you that your players have already thought it's
17:49
been going on too long. I had this happen
17:51
recently where there was a lot of discussion they were
17:53
gonna engage in the situation in a room. And I
17:55
was like, oh, this is good. This is fun. They're they're
17:57
figuring it out. And then later, it's like, oh, god. They went on
17:59
forever. And I'm like, oh, really? And then like, oh, yeah.
18:01
They went on, like, thirty minutes. I mean, thirty
18:03
minutes. So if you notice
18:05
it as a DM, it's probably time
18:07
to move on. And there are takes you can
18:09
have. Put the options in front of the characters again. What
18:11
are the things that they can do? Push them towards
18:13
action. Where do they wanna go
18:15
next? What options have they picked? Choose a
18:17
course of action or have something
18:19
happen? Orcs attack. Somebody brought up in the chat. Have Orcs attack.
18:21
Have something, you know, change the
18:23
scene, move things forward, move the
18:25
spotlight forward, cut the time and say,
18:28
Three days later, you arrive at your city of
18:30
destination. Here's a situation that occurs. Get
18:32
them into a situation so that they're
18:35
doing something. But yeah, it's it's okay to let things go a
18:37
little long, but it's really good if you're
18:39
aware of how long things are
18:41
going. And if you know, like,
18:43
III would bet you that the time you think it's gone on
18:45
too long, you have players who certainly
18:47
have thought it's gone on too long. So that's a that's
18:49
a really good Ryan says, what
18:52
writing pro writing project
18:54
type do you think did the most to
18:56
improve your DMN1
18:58
writing an adventure, two writing an
19:00
encounter, three writing a setting, four none
19:02
of the above. I'm gonna
19:03
go with I don't
19:05
think writing anything helped
19:08
me DM. I think
19:10
DM ing helped me DM. There are
19:12
other ways that I feel like I've
19:14
improved as a DM that
19:16
are beyond writing. Writing
19:18
helps me write. The more
19:21
I write, I hope the
19:23
better I get at it. The more I
19:25
read other people's work, the better I get it.
19:27
The more I work with editors who who enough
19:29
time with me to kind of explain some of the issues
19:31
that I've got in my writing. That I
19:33
think is better. I get better at writing adventures by
19:35
writing adventures. I get better at writing encounters by
19:38
writing endounters. I get better writing settings by writing settings.
19:40
I get better dimming by dimming.
19:43
However, there are some cross training things that you
19:45
can do to get better. I
19:47
I think in my opinion. It's just
19:49
like my opinion, man. There are
19:51
some things that I think have helped me.
19:53
Let me share experiences rather than
19:55
share opinions. There are some things that I've done that I think have helped me
19:57
become a better DM. One, play in
19:59
other games. Be a
19:59
player in games. Work. Play with other
20:02
DM's. I think going to organize play
20:05
games, playing with a lot of other DMs,
20:07
going to conventions, and seeing how other people
20:09
DM, that can teach you a lot. And I've I've
20:11
learned as much from DMs that are considered
20:13
me not the best d m's I've ever played with. More
20:15
so than I've have with good d m's. Right?
20:17
because when I'm running with a good DMI just I'm
20:19
just onboard with with the
20:21
game. but it's, you know, other DMs aren't
20:23
like, ah, what's something they could have done that would have
20:25
made this whole operation better, maybe paying better attention to
20:27
time, maybe focusing on the right stuff, maybe
20:29
keeping the lens moving. other other things like that.
20:31
So watching as an observer during
20:33
a game can help you a
20:35
lot. Running games for people that aren't
20:37
your typical friends if you
20:39
run, this is One Sabadia often brings up. He says that
20:42
that he he and then Sean
20:44
Merwin talks about the two, they got
20:46
much stronger as as dungeon masters
20:48
by playing and running lots of organized play
20:50
games for lots of different players, lots of different
20:52
adventures, lots of different venues. that taught
20:54
them a whole lot. And I think that you
20:56
can get really good at DMing for your friends
20:58
if you're only ever DMing for your friends.
21:01
but you might pick up some things from other games that you could bring and
21:03
make that game even better if
21:05
you play with other people.
21:07
So there's definitely playing in other
21:10
games, running games for other people, and then running other
21:12
systems. We've had other questions about, like, what other
21:14
systems have you helped? Have have helped you
21:16
run games? And there are other systems that
21:18
I think I've learned a lot from that helped me
21:20
run DND games. Thirteenth Age is a big one.
21:22
Shadow of the demon lord is a big one. Fate,
21:24
fake condensed, I haven't really run fake in this. So I've
21:26
run fake in fake accelerated, which is essentially
21:28
fake in dense. That helped a lot. Dungeon and
21:30
world I've talked about before, the the power by
21:32
the apocalypse games. So run other
21:34
systems. So I think that
21:36
those rather than writing as
21:38
a method of getting to be better. Now III
21:40
don't feel like writing makes better d
21:42
m's. I think DM ing makes better DM's.
21:45
And I would say that the some
21:47
some good ways that I would recommend
21:49
is If you have the opportunity, you can you know, another
21:51
one is watch other DM's run games online.
21:53
You can go to YouTube and watch DM's run
21:55
games, and you can see what they do and
21:57
can figure it out. And obviously, you don't
21:59
just have to look at a critical role. That's certainly one to
22:01
consider, but you can look at other games too. And ask
22:03
yourself, well, how does that game different than mine? How are
22:05
my players different than that? so you can
22:07
learn a lot from watching other DMs. So watch other DMs, play in
22:10
other games, run games for other people,
22:12
run other games. Those are all good ways,
22:14
I think, to really kinda
22:16
get better at DMing that I think are all better
22:18
to help you DM than any of the kinds of
22:20
writing you could do, not to not writing.
22:22
Of course, I love writing too. So
22:24
I have an article that's related to this called paths of DM's
22:26
ex paths of DM expertise
22:29
that you can find in the show notes below that
22:31
talks about all these different things that you can
22:33
do to kind of cross train and get better at
22:35
DM ing. That's a really fun article. Right?
22:37
I tie it to a the levels of
22:39
complexity, videos that YouTube or that
22:41
wired has done on YouTube, including Tony Hawk's
22:43
levels of complexity for skateboarding, which is
22:45
really fascinating. You should take a look at that. But the
22:47
question is, well, what if you're by yourself? like,
22:49
what if what what are some things you can do to
22:51
just kinda get better on your own if you
22:53
don't really have a lot of people? I would highly
22:55
recommend solo RPG's. iron
22:57
sworn is one that I really like, but there are
22:59
others. Any of the storing storytelling ones,
23:01
there's one called thousand year thousand
23:03
year vampire. I think is a lot of fun. But any
23:05
of the solo RPG's can help
23:07
you learn how to improvise. It gives you
23:09
ideas that as you're rolling on tables and as
23:11
you are kind of building a story on
23:13
your own, rolling on tables and making things true,
23:15
particularly if iron sword does as well.
23:17
It gets your brain to think about
23:19
how to bring these things together and
23:21
create cohesive stories from
23:23
random elements. When you're at a table with your players, you're really
23:25
bringing in kind of random elements. These things
23:27
that they're bringing to and you're riffing on them and
23:29
turning into something else. that idea of
23:31
using something like the irons were an oracle and
23:33
rolling on it and making parts of your story
23:35
true as you're telling it. That's
23:38
training for it. So if you're by yourself, I think you could do far
23:40
worse. And it's also really fun to
23:42
play a game like Iron Sworn. I've linked down to Iron
23:44
Sworn. You can actually get a whole lot of it for
23:46
free, but it's worth picking up the book in some of the accessories as well. So check
23:48
that out in the show notes below. Rainey
23:51
says, what happens after you announce that the
23:53
PCs are gaining a level? Do
23:55
they level the characters individually, or do you encourage them to
23:57
discuss their choices with each other? Personally, I
23:59
would love for my players to communicate with each
24:01
other off how they're leveling their characters. I
24:04
I think certain choices would
24:06
benefit the group significantly and perhaps even
24:08
change their future tactics. But on the other
24:10
hand, they lose the joy of surprise when they whip out
24:12
a cool new feature spell with no one no
24:14
one knew they had. Thoughts? Yes.
24:16
I think you're right. I think that having the players
24:18
build the characters together and level their characters
24:20
together is fantastic. The way I've done
24:22
it is typically I've had the players where they pick their own things and
24:24
then discuss those things during part of the
24:27
session. So if they level up, I will
24:29
dedicate part of the session to say you have all leveled the
24:31
fourth level. don't you talk about the new
24:33
features you have? And I'll walk down each player and they can
24:35
describe what features I had. I did this in a game
24:37
I ran last night. And I said, I have two questions
24:39
for you. What new features did you pick up at at
24:41
fourth level? And what are you excited for
24:43
your character to do? Not not
24:45
just like in the game, but even mechanically.
24:47
Like, what of of this of the
24:49
new things you've got? Or where are your character?
24:51
What do you to do. Oh, I really am excited
24:53
to charm people. I'm really excited to
24:55
hit lots of dudes with my new area effect. Like,
24:57
what are the things that you're excited to do?
24:59
I like doing that. I think you could go even
25:02
better by asking the players to describe the
25:04
things that they're considering picking up.
25:07
When they're actually picking they can do things. I had one of my
25:09
players last night say, hey, talking
25:11
to one of my other players. Hey, I'd really like to talk
25:13
to you about what spells you're picking so that we
25:15
can pick synergistic spells rather
25:17
than duplicating each other. And they said, yeah, we'll get
25:19
together before the game. So I think you can encourage that
25:21
too. I think that's a better way to a good way to go.
25:23
I think that's better than them whipping out
25:25
this surprise. I know that the surprise can be kinda
25:27
fun. But I bet you they're gonna find
25:29
combinations that will still be a surprise, and they
25:31
can they could do that instead. So yeah,
25:33
I would I would lean towards,
25:35
you know, add that to your session.
25:37
Add add give give a part of your
25:39
session over to them describing what
25:41
new abilities it It's also great for YouTube. Have them describe their abilities.
25:43
I actually have a YouTube video where I
25:45
talk specifically about this. Have the players describe the
25:47
new character abilities they've got.
25:50
Great question. Jeremy c
25:52
says, I plan on running a lot of one shot
25:54
adventures from my friends, so we can play
25:56
test the one d and D1DD try
25:58
other characters and mechanics that we might not
26:00
normally use. Do you have a lazy way of
26:02
giving players magic items before
26:04
one shot? I looked at xanithar's guide and
26:06
there's a few tables that aren't very user
26:08
friendly. Yes. I do have a
26:10
lazy. I I have a very lazy approach for
26:12
this that I think works well. when the
26:14
characters are about near
26:16
third to fifth level, if
26:18
you're depending on when you're starting the characters,
26:20
maybe fourth level or fifth level. You could you could wait
26:22
go as far as fifth level. give them one
26:24
uncommon magic item. Let them choose
26:26
one uncommon magic item. Let them pick whatever it
26:28
is. There's a couple of broken ones that you
26:30
might wanna pull out like the instrument in the bards
26:33
which are that was really harder. That's really more powerful than an uncommon
26:35
magic item. But generally speaking, you can say
26:37
pick from and pick an uncommon. The and
26:39
then have them you might if they're if they're
26:41
in the mid to your
26:43
two eighth ninth level, you could have them pick
26:45
a rare item as well. So they have one rare
26:47
item and one uncommon item. Do
26:50
the same thing at tier three, tier they get
26:52
one very rare very rare
26:54
item. And then and that tier four
26:56
is where you might give them a legend let them pick a
26:58
legendary item. So, though, they like,
27:00
essentially, an uncommon magic item, a rare item,
27:02
and very rare item in the legendary. And you
27:04
can choose, like, depending on what level you
27:06
pick, and depending on on the a playtest
27:08
you want in the level of magic is whether or not they would have that item
27:10
or not. So easy one would be a
27:12
fifth level, they get an uncommon, at eleventh level,
27:15
they get a rare and at
27:17
seventeenth level, they get it very rare. That would
27:19
be pretty on par,
27:21
maybe a little low. If you drop
27:24
that two or three levels so that they're getting, like, an an
27:26
uncommon item at three, a
27:28
rare item at seven or
27:30
eight or eight ish, a
27:32
very rare at, like, thirteen or fourteen and then
27:34
a legendary that would be higher magic. So you
27:36
can you can decide, but essentially just let them take
27:38
a magic item and let let the player
27:41
for their pre gen pick the item that they get. I think that's
27:43
fine. Like, the idea that you, like, roll random
27:45
items for them. Let them pick
27:47
the kind of they want. It does mean
27:49
that they're gonna build a character around their item, which might
27:52
be a good reason to move the magic item
27:54
that that that lists further along so that they do
27:56
it a fifth eleventh and
27:58
seventeenth for a common rare and very
27:59
rare because they are getting to choose what it
28:02
is. It's not some random thing they picked up in
28:04
a in a horde. They know what their estimates. So
28:06
they might say, I'm a barbarian with a
28:08
strength of eight, but I have gauntlets of voker
28:10
power. That way, all their other stats are really good
28:12
too. If they're getting to build their character around
28:14
the magic item, you probably
28:16
don't wanna give them that many of them. So
28:18
Jeremy, that's my lazy trick. You know,
28:20
offer a magic item at fifth level, an
28:22
uncommon item at fifth, a rare item at
28:24
eleventh level and a very rare at seventeenth, and
28:26
let them choose what it is. Deck a
28:28
says, what are your thoughts on using box text?
28:30
Oh, the dreaded boxed text
28:32
question? oh, no. I'm gonna
28:34
lose, like, half of my readers
28:36
or viewers because I'm gonna say one thing and
28:38
the other I'm gonna say, oh, that was terrible. You're terrible
28:41
person. I think fine.
28:43
I like it. III think it's
28:45
and there's some good discussions. My
28:47
friend, again, Sean Merwin and Tayo sobriety.
28:49
I've talked a lot about BoxTex. more
28:52
than I'm going to. And good box
28:54
text is is what you really wanna look
28:56
for. And what does good box text
28:59
mean? good box test mean it is telling
29:01
the players things that are really
29:03
important for them to know and
29:05
nothing that they are
29:06
they're they're looking at
29:08
what they the stuff you
29:10
read are the things they need to know
29:12
and nothing else. it's very easy
29:14
to go long with box x. I have gone long with
29:17
box x. I've gotten criticism for going
29:19
long with box x, especially with, like,
29:21
strong starts in ruins at the grand it has a lot
29:23
of text in And I think that
29:25
there's shorter amounts of box text, the
29:27
often the better. And I don't think you
29:29
need it everywhere. I actually think wizards of the coast has
29:31
a pretty good balance on that
29:33
if you look at wizards of the coast products, they have usually pretty
29:36
short box text for important
29:38
places and then just small
29:40
descriptions for everything else. One
29:42
thing that I'm aware of is when adventures are overwritten. And
29:44
when they're overwritten, you have a lot of text. It's really
29:46
hard for somebody to parse it and read it and
29:48
understand it. So less text that
29:51
describes as much as possible is better
29:53
than a lot of text. My
29:55
friend James EnterCastle had an idea
29:57
of using, like, how do you use bullets
30:00
instead of box text, bullet sort of a bullet
30:02
list of things that could be read
30:04
aloud like box text, but gave
30:06
more specific like, what's the
30:08
situation? What are the important features? What's
30:10
going on? I think he has some articles on his website
30:12
where he talks about this idea. I haven't really
30:14
seen it in use. So I don't
30:16
know how well it would work. And I I
30:18
think I think even we chickened out when
30:20
we did, like, fantastic layers and still
30:22
wrote box text in the end. But
30:24
yeah, I have one strong
30:26
opinion about box text. As a DM,
30:28
don't write it. Don't write your own
30:30
box text. You don't need to write yourself
30:32
a script. you are making
30:34
the thing up. You either have
30:36
boxed text that somebody else wrote
30:38
or you can write down bullets so that you
30:40
know what to describe. So
30:42
I think it is AIII
30:44
know every time I have written boxed x, it was
30:46
a waste of my time. I'm better off doing short
30:49
abbreviated stuff. Recall that your notes are for
30:51
you. Your notes are not for anybody
30:53
else. You don't need
30:55
to put in your own read aloud text. You are
30:57
not writing a published adventure. you
30:59
run when you're putting prep notes down, you're putting down notes to
31:01
help you run the game, and that's all
31:03
that needs to be in there. So I am
31:06
III don't think If you if you
31:08
love it, Go with the gods. Right? If
31:10
you are if you are happy to
31:12
write your own box when you do it and is working
31:14
for you, you'd certainly not have to listen to me.
31:16
Right? Like, you get to decide what works for you. I don't get
31:18
to decide that. III have a feeling
31:20
though that that writing
31:22
box text is probably over prepping.
31:25
And I would think that you're better
31:28
off jotting down, even just words, a few
31:30
words to catch your to catch your mind. You see it in my
31:32
notes all the time. a few
31:34
words. So that's the like,
31:36
a let let's like, a, I don't know.
31:38
I pronounce it. That is how that that's my
31:40
feeling some Chris m says, what are your thoughts on
31:42
using an anti hero versus a
31:45
villain? Or in a layman's terms are
31:47
redeemable versus non redeemable bad
31:49
guy? I don't know what the difference is between an
31:51
anti hero and a villain. And I
31:53
think that it it always makes sense to
31:55
me that villains have reasons for
31:58
doing what they're doing. and I think
32:00
we see this. He watches the Marvel movies watch a
32:02
lot. Villains who aren't just
32:04
villains who aren't just bad people
32:06
doing bad stuff. I think it's always
32:08
interesting when they have a motivation that somebody can sympathize with. Or
32:10
at least understand if they can't sympathize with
32:13
it. And I think that
32:15
that is always
32:17
worth doing. On the question of
32:19
redeemability versus non redeemability, I
32:22
think if you're in the your if you're acting as your villain
32:24
would act, if you're having the villain move in directions
32:26
that make sense for the direction of the villain,
32:28
maybe they'll redeem themselves, and maybe they
32:30
won't. And it's really up to you to
32:32
decide that. It just kinda happens. I would
32:35
not wire it in. I would not wire
32:37
in a villain that's going to be redeemed
32:39
or not. I would instead build a
32:41
villain, give him a motivation, give him quest
32:43
that they're gonna take to to to
32:45
accomplish their goal, let them run-in the game,
32:47
see where they go, and then and
32:49
then react to what the players bring. And sometimes
32:51
it might be, you know what, we're gonna be on the same
32:53
side. I had a villain in my
32:56
Eberon game that changed I
32:58
ran the same villain in two different games for two
33:00
different groups, and his impressions
33:02
changed drastically in both directions.
33:04
And it was really fun. In some cases, he was on the side of
33:06
the players. And in other cases, he wasn't. That's
33:08
because of the way the game went. It was because of the
33:10
circumstances that that went. So I would
33:12
not build it in. I think
33:14
is my opinion. I think that it's great to have a villain
33:16
that has a reason to be a villain or a
33:18
a reason to do what they're doing. I think
33:20
a good villain thinks that they're right.
33:22
A magneto from x man is a
33:24
great one. magneto, you know why magneto is doing what magneto
33:27
is doing. And many times magneto is
33:29
right. Now, the trick is sometimes you make a villain
33:31
and you make their motivation so
33:33
correct. that you're like,
33:35
the the players are like, I guess, we're on his
33:37
side. Right? And, like, you probably wanna
33:39
make it not quite so morally ambiguous that they're
33:41
they're they end up on the side of the villain.
33:43
but you want you at least want a motivation
33:46
that you can understand. I think that that works very
33:48
well. But my my tricks for my my tricks
33:50
for villains that I've run that I think has worked
33:52
well for me. is giving them a good
33:54
motivation, giving them a good reason to do what
33:56
they're doing, that that players can
33:58
understand if they can't sympathize
33:59
with them. give them quest that they're on to accomplish this
34:02
goal, and then let them run. And
34:04
and and periodically go back into
34:06
the villain's eyes and say, what are they
34:08
doing? Right? how are they doing this? Why are they doing this? And what can
34:10
what can change? I think that that is a really
34:12
fun way to to to look at
34:14
villains. And during your prep, when you look into
34:16
your MPCs, can look at your villains and say,
34:18
what are my villains doing right now? So, Chris, that
34:20
is a that is what I would
34:22
recommend. Friends, we are
34:24
going to call the show over
34:26
today. I wanna thank everybody for hanging
34:28
out with me today. If you enjoyed
34:30
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34:59
of that are in the show notes below. Thank
35:02
you all very much. Have a great
35:04
day and get out there and play
35:06
some DND.
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