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0:00
Today on the Lazy RPG Talk Show, we're going to
0:02
talk about Professor Dungeon Master's video about cheap miniatures. We
0:04
have two Kickstarters to look at today. Monsters of Drakenheim,
0:06
the Kickstarter by Ghostfire Gaming, in partnership with the Dungeon
0:08
Dudes. The Cairn second edition boxed set. We're going to
0:10
look at the new White that has come out for
0:12
Tales of the Valiant for the Monster Vault. I'm going
0:15
to show off the new search engine for Sly Flourish
0:17
because I worked on it really hard and I'm going
0:19
to show it off. Today's big topic is going to
0:21
be the two different games we play at the same
0:23
table in our fantasy role-playing games and what that means
0:25
about our games and what we can do and how
0:28
we can prepare. For more questions from
0:30
the March 2024 Patreon Q&A, all today on
0:32
the Lazy RPG Talk Show, I'm Mike Shea,
0:34
your pal from Sly Flourish, here to talk
0:36
about all things in tabletop role-playing games. This
0:39
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Patrons get access to the City of Arches source book, Uncovered
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what a great deal it is to join the Patreon, so
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please consider joining the Patreon. You can find a link to
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it in the show notes and to the
1:01
patrons of Sly Flourish. Thank you so much
1:03
for your outstanding support. So Professor Dungeon Master
1:05
did a really good video on where to
1:07
find miniatures. I just wanted to give a
1:09
quick highlight on this because it's a really
1:12
great video that tells you lots of different
1:14
ways to find cheap miniatures for your game.
1:16
So if you are looking to get cheap
1:18
miniatures for your game, he has lots of
1:21
suggestions about where you can get them, where
1:23
you can get painted miniatures, unpainted miniatures, all
1:26
different kinds of places. This one I thought was really
1:28
funny, was like you can go buy the Heroes
1:30
of the Warriors of Kryn box sets.
1:32
I've seen this before a couple of
1:34
times. You can get the tile campaign
1:36
case and you can get
1:38
the token campaign case for D&D for
1:41
like three bucks at Ollie's. I don't even know
1:43
what Ollie's is. Some other people know what
1:45
Ollie's is, but on occasion
1:47
they've been getting lots of
1:49
the Heroes of Kryn board
1:52
game, the terrain campaign case
1:54
and the miniatures, the little
1:56
token campaign case. I
1:58
would not recommend buying them at full price. I've had
2:00
them, I actually gave them away because I have so
2:02
many miniatures, I didn't need them. And they're not bad.
2:04
And if you don't have anything, they're pretty cool. For
2:06
$3, they're totally worth it. And I'd say for 20,
2:08
they're probably worth it at $20. I
2:11
don't think I'd pay more than $20 for like the
2:13
campaign case miniatures, but those are a great way
2:15
to get that. But there's lots of other places.
2:17
This is, I gotta poke because I think it's
2:19
really funny. No matter how big
2:21
your company is, you're always one
2:23
aisle away from bankruptcies. Lots of
2:25
different options and lots of different
2:27
ways that you can get miniatures
2:30
for your games. Miniatures are one of these
2:32
tough things where like, there's no just easy,
2:34
straightforward way to get miniatures. That getting miniatures
2:36
is a long process. You have to get
2:38
like bargain bin places. Getting them on eBay
2:41
is not always such a terrible place. You
2:44
know, getting 3D printed miniatures, stuff like that. This
2:46
is one area where playing online has a huge
2:48
advantage over playing in person. Because
2:50
the miniature collection hobby, which
2:53
is its own hobby, I
2:55
think is a sucker's game. And it's because you'll
2:58
never have the miniatures that you always need. You'll
3:00
always be one ghoul shy of all the ghouls that
3:02
you need. I've been collecting miniatures for
3:04
20 years and I've got thousands of miniatures. And I
3:06
still run into the problem of either not being able
3:08
to find the one that I need, or
3:10
I never have enough of the one that I need and I have
3:12
to substitute a different kind of miniature for it. And
3:15
you could just, you could, you know, there's no upper
3:17
limit to the amount of money you could spend
3:20
on miniatures. And I just don't think it's a,
3:22
I think there are other ways. I have my
3:24
lazy monster tokens, which I recommend. There are other
3:26
things that you can do. You can actually make
3:28
cooler monster tokens. The idea of getting a one
3:30
inch adhesive magnet and an epoxy sticker and
3:32
then printing out a token and getting a
3:34
one inch hole punch and punching it out
3:36
and putting it on your magnet and then
3:38
putting your epoxy sticker on the top, you
3:40
can make really cool custom tokens for
3:43
very, very little. And you can make a
3:45
bunch of generic tokens to kind of fill in the blank
3:47
and then use one custom token. It's a great approach. Anyway,
3:49
I have a link to that in my video. But also
3:51
I think that Dungeon Crafts video, PDMs video
3:53
about getting miniatures on the cheap is a really good
3:55
video to watch. So check that out. Our
3:58
friends over at Ghostfire Gaming and. The
4:00
dungeon dudes are going together once again to
4:02
make a book called the monsters of Drakenheim
4:04
It is already crossed four thousand four hundred
4:06
people that backed its PDF and print version
4:09
This is also the first time so it
4:11
is a bunch of a 300 pages of
4:13
terror You know
4:15
hundred and fifty terrifying monsters ten
4:17
easy to run layers So it's including some layers
4:19
in the book and if you have dungeons of
4:21
Drakenheim You know the quality of the material that's
4:23
coming out here and ghostfire gaming's makes fantastic books
4:26
So this is definitely gonna be cool You know I have
4:28
friends that are working on this book. It looks really really
4:30
great This is also interestingly the first
4:32
time that D&D Beyond is one of the options
4:34
that they somehow worked out some kind of deal
4:36
With D&D Beyond so that you can I think
4:38
it is only I don't think it's one of
4:40
the pledges I think you
4:42
can only get it as an add-on But as an add-on
4:44
you can get D&D Beyond access to it This is the
4:47
first time that we've heard of where a company
4:49
is With a product that isn't even
4:51
done yet has a relationship where they're gonna be able to
4:53
get these products in D&D Beyond So
4:55
there's that I of course recommend instead of getting
4:57
the D&D Beyond version that you should get the
4:59
PDF version because you can download it and you can save it
5:01
and You can put on USB disk and you can save deposit
5:04
box And you know that you always have it and you never
5:06
have to worry about them changing their mind or some kind of
5:08
license agreement Going on I know
5:10
I am I am sure that the license agreement
5:12
that you sign with D&D Beyond Give them permission
5:14
to remove their access remove your access to this
5:16
book if you've got it I am almost sure
5:18
that that isn't there ever read it But I'm
5:20
pretty sure they are not going to guarantee that
5:23
you will always have access forever Because
5:25
they can't and because they won't so lots of
5:27
cool options lots of different ways to get it
5:30
I picked up the PDF version of this because I
5:32
don't know that I need a physical another physical monster
5:34
book I have so many physical monster books but
5:36
it's really really neat and the quality of the
5:38
material that comes out of ghostfire gaming's and and
5:41
Dungeons of Drakenheim is a fantastic book on
5:43
itself So this is definitely a Kickstarter that
5:45
I recommend taking a look at you can
5:47
find a link to the monsters of Drakenheim
5:50
Kickstarter in the show notes Another
5:53
interesting Kickstarter is for Karen the
5:55
Karen Tui box set so Karen
5:57
is a very lightweight
6:00
20 page RPG you can get the
6:02
rules for free off DriveThru RPG you
6:04
can also get them off D&B on
6:07
and this is another one where like there
6:09
is no reason for you to not go
6:11
check out the free rules because they're totally
6:13
free and I picked it
6:15
up I read through it yesterday I actually
6:17
bought a couple of physical copies Bob World
6:19
Builder recommended on his channel and I so
6:22
I bought a couple of physical copies because
6:24
they were like they were super cheap how
6:26
much of has it for by a physical copy $3
6:28
you can buy $3 I think I bought like
6:30
four of them shipping is gonna cost way more than
6:33
the book so you can get a $3 version of
6:35
this thing five by eight book it's about 20 pages
6:37
long glue stitch it's unfortunately not saddle stitch it'd be
6:39
cool for the saddle stitch but whatever we go who's
6:41
gonna complain for three bucks and
6:44
it's a very lightweight RPG it is a
6:46
roll under system so you have your attributes
6:48
your your checks are to roll under very
6:50
lightweight hit points are sort of you know
6:52
everything is very abstracted hit points are
6:55
you you would you remove
6:58
they have sort of damage thresholds you automatically
7:00
have damage when you roll your damage die but
7:03
you have damage thresholds you have to cross so it is you
7:05
don't roll attack rolls that seems to be kind of a new
7:07
thing too anyway you
7:09
could take a look at what the rules are for Karen one because it'll give
7:11
you a good idea what the rules are going to look like for Karen to
7:14
now this one it was like wow it's
7:16
really one thing that's interesting is they have
7:18
this exclusive heavy-duty box set that includes two
7:20
books a GM screen a bunch of character
7:22
sheet pads three core books that are
7:24
included including an adventure book all in one big
7:26
box set and it's 50 bucks
7:29
which is really cheap for
7:31
a small print run box
7:33
set like this so I was like you know what
7:36
I'm for like normally I would just say I go
7:38
check out the PDF and get what you want but
7:40
$50 is a really good price for a box set
7:42
that includes all this kind of thing so it looks
7:44
like a really good value but if you're not sure
7:46
if you want sort of another kind of old-school lightweight
7:48
RPG because there's a lot of them these days definitely
7:50
check out at least the free rules to see if
7:52
the rules are the kind of thing that you'd be
7:54
interested in and then you can decide like is it
7:56
would it be kind of fun to get a box
7:59
set I collect everything So I'm like, yeah, I definitely want
8:01
to go pick up a box. But
8:03
yeah, $50 for a box like this is a really,
8:06
really good deal. So check that out. They have 2300
8:08
backers so far with 25 days left to go. And
8:10
that's the Karen second edition Kickstarter. My recommendation is download
8:12
the free rules, check them out. And if you like
8:14
it, then you can decide if you want to back
8:16
it. Tales of the Valiant has on occasion been posting
8:18
previews of the monsters that we're going to see in
8:20
the upcoming Tales of the Valiant Monster Vault, which I
8:23
think is coming out in May. So
8:25
not too far off, right? A couple months. And
8:28
they have the white. The white is a
8:30
really interesting creature for me. I
8:33
already belong to email. The white
8:35
is a really interesting creature for me
8:37
because it's one where I have felt
8:39
let down by the 2014 monster
8:42
manual version of the white for a
8:44
long time that as a, as a
8:46
CR3 monster, I felt like it should
8:48
be doing significantly more damage and be
8:50
a significantly greater threat than what the
8:52
2014 monster manual white
8:54
was able to do. And the reason why
8:56
is they were over weighting the life drain
8:58
that life drain counts, I think
9:01
in, we figured out in their math that
9:03
if a life drain counts as double the
9:05
amount of damage that it would do. So
9:07
if you were going to, if, if you have a
9:09
life drain for 10 points, it's the equivalent of 20
9:11
points of damage, and that just doesn't play out just
9:13
because it has a life drain doesn't mean that the
9:15
threat should be half as much as it normally is.
9:18
So we're starting to see whites that have a new
9:20
one, though white to me, and I'm going to talk
9:22
a little bit more about this, the white to me
9:24
is also a really important creature because of the challenge
9:26
rating that it has. It sits at
9:28
what I think to be the perfect
9:31
challenge rating for a monster. I think
9:33
CR3 is one of the best
9:35
challenge ratings of monsters and I will explain why,
9:37
but because I, that I have such a heavy
9:39
weight on CR3 in particular, the white is a
9:42
monster that fits in there. So taking a look
9:44
at it, and now we have multiple versions of
9:46
whites. We have the level up advanced 5D white,
9:48
we have the 2014 D&D
9:51
monster manual white, and we have the
9:53
tales of the valiant white. So we
9:55
now have three different just vanilla fifth
9:58
edition white characters. So
10:00
the the COBOL press one definitely hits
10:02
hard, but it's got some interesting little
10:04
dials built into it that I want
10:06
to talk about. So it's AC 14.
10:09
Some would say that's low. That's actually the same. I think that's
10:11
the same AC as the 2014 one. So
10:13
we'll pull up this white from the artisanal
10:15
monster database. So we have all three
10:17
whites here. We have the COBOL press
10:20
white. We have the fifth edition 2014
10:22
monster manual white. And we have the white
10:25
from level up advanced 5e by way of
10:27
the artisanal monster database. The artisanal monster database
10:29
is a fly flourish patreon feature where you
10:31
can get monsters from a whole bunch of
10:34
different monster books, including level up advanced 5e,
10:36
tobe's one, tobe's two, tobe's three and creature
10:38
codex monsters all available in one database that
10:40
you can that you can download. You can
10:43
actually download the database. You can get the
10:45
monsters in markdown format and you can drop
10:47
them right into your game notes. And they're
10:49
all available under the open gaming license or
10:52
the creative commons license. So very cool. And we
10:54
have page numbers for all of them so you can
10:56
go look them up in the actual book with links
10:58
to the actual book because you should get the actual
11:00
books. The books are fantastic. So we have all these
11:02
three versions of the white level up advanced 5e, 2014
11:04
monster manual and tales of the valiant. So one thing
11:06
you'll see is that the it has
11:08
significantly more hit points that the original 2014
11:10
monster manual has 45 hit points. So
11:14
so does the one from level up advanced 5e. But
11:17
the white from toma
11:19
beasts has 70 hit
11:22
points, which is not quite double, but getting getting
11:24
pretty close to double. We can also add what
11:26
the forge a foes monster stats would
11:28
be for this. The forge a foes monster stats come
11:30
out of the book forge a foes. Of course, I
11:32
have another tool called the forge a foes monster stat
11:34
generator where you can generate stats for any monster from
11:36
level from forge a foes. Then it's also available to
11:39
patrons of life flourish again. Lots of cool tools that
11:41
you get for being a patron of life flourish. I
11:43
would definitely recommend becoming a patron of life because you
11:45
get a really good deal. So we'll take a look
11:47
at that as well. So you can see that the
11:49
forge a foes benchmark says AC 13 slightly
11:51
less than armor class, but 65 hit points closer
11:53
to what the monster vault version has. AC is
11:56
about the same. AC is relatively low. Now, of
11:58
course, you can always add AC. they're wearing
12:00
plates and now they have an AC of
12:02
18. You can always beat them up by
12:04
describing other armor they have. Other stats look
12:07
all pretty straightforward, pretty standard. I'm definitely
12:09
digging the idea of not bothering with proficiencies for
12:11
saving throws and stuff like that and just putting
12:14
it straight into the core stat. So you just
12:16
have the core stat bonuses. You don't need their
12:18
scores. You don't need to have saving throws being
12:20
separated out. You just have it wired in there.
12:22
I really like that idea. So this
12:24
is martial adept, manufactured weapons, so this is ordered bows
12:27
deals an extra weapon of damage. That way they can
12:29
beef up the damage. I like that. Other ones have
12:31
sunlight sensitivity. That's important to note. So
12:33
then we get to the actions and the white
12:35
makes two longsword or longbow attacks. It can replace
12:37
one attack with life drain. The life drain is
12:40
10 necrotic damage, which is pretty hefty. DC 13
12:42
or its maximum maximum hit points is reduced by
12:44
amount equal to the damage. So the life drain
12:46
is still significant. Also notice plus five to hit.
12:48
I think that the this one is plus
12:50
four to hit. The life drain of the 2014 is plus
12:53
four to hit. The one from
12:55
the menagerie is plus four to hit. So it
12:57
has a little bit more accuracy when
12:59
it's hitting. It can
13:01
also do longsword attacks. The longsword
13:03
attack do 12 damage each. So
13:05
it does 24 damage at CR
13:07
3, which I think is right
13:09
on the amount of damage. That's
13:12
the exact same amount of damage
13:14
that a forgefo's benchmark monster does.
13:16
So this one is actually hitting
13:18
on pretty closely to the forgefo's
13:20
monster stat block. The monster statistics
13:22
by challenge rating stat block line.
13:24
So that by definition means that I like
13:26
it. And then as a longsword
13:29
attack. Now it also has this bonus action where
13:31
it can command up to five friendly skeletons or
13:33
zombies to do one of the following. Protect, overwhelm
13:35
or shamble. Protect means that each friendly creature within
13:37
five feet is attacked. The target can use this
13:39
reaction, intercept the attack, becoming the target instead. So
13:41
you can put skeletons on it and have to
13:44
beat the skeletons. Overwhelm the target
13:46
creatures have advantage on attack rolls so it
13:48
could give a bunch of skeletons attack advantage.
13:50
That's a lot. This is actually overwhelmed could
13:52
be really dangerous. And then shambling is they
13:55
get to move around and attacks against them
13:57
using an opportunity to attack or disadvantage. I like that it's
13:59
not quite that they're moving so fast that you don't get in
14:01
a way, you still get in a way, you're just disadvantaged in
14:03
the attack. That's pretty cool. Until the
14:05
start of the next one, each target has advantage on attack growth
14:07
against a creature on its turn if at
14:09
least one other target is with... Okay, so they overwhelm,
14:12
they all have to be kind of grouped together, but
14:14
it works really well. So one of
14:16
the reasons... Let me just be frank, I think
14:18
this stat block is outstanding. I really, really like
14:20
it. I think it hits really
14:22
hard, it definitely works well, and
14:24
it's got lots of cool crunch, but there's a
14:27
particular reason why I like the white at CR3.
14:29
And it's because
14:31
a CR3 monster, regardless of
14:33
whether it's a white or anything else, a veteran
14:35
is another example of a
14:37
CR3 monster that I use all the time.
14:40
And that's because it fits this perfect range
14:42
of challenge rating where it can be useful
14:44
from second level to like 15th
14:46
level as a monster against the characters. And
14:48
let me explain. At second level,
14:51
a CR3 white makes a really good boss
14:53
monster, right? It's gonna be hard at second
14:55
level. It's gonna be a really threatening boss.
14:57
It'll probably wipe out first level, so you
14:59
never want to use it against first level characters. Second
15:02
level characters, it makes a good solo boss monster.
15:04
I would not be throwing a bunch of skeletons
15:06
on top of it, but you could. It
15:08
makes a good elite style monster. Essentially,
15:10
you have one white for
15:13
every two characters. By the time the characters
15:15
are hitting about fourth level, right?
15:17
You can... fourth or fifth level, you can throw
15:19
two whites at them, and they'll be pretty dangerous.
15:22
A white, a CR3 creature, is roughly
15:24
equivalent to a sixth or seventh level
15:27
character, which means if you have like
15:29
seventh level characters, you can throw one white
15:31
per character, and that's a really good fight. So now
15:33
we've already gone from second level to seventh level using
15:35
the same stat block in a different way. Then,
15:38
as the further along they go, when they start to get 10, 12,
15:40
14, they get into that CR12, 13 range, these guys can start acting
15:45
as minions that you can actually throw a whole
15:47
bunch of whites at them, and they can use
15:49
turn undead to kind of blow them apart, and
15:51
they can send a bunch of away. A couple
15:53
of fireballs will blow them away. So they make
15:55
for really strong minions pretty much all the way
15:57
up until the end of the game. going
16:00
to be particularly threatening at level
16:02
17 and above, but up
16:04
through level 16, you can
16:07
throw whites, these CR3 whites at players,
16:09
at player characters, and they will be
16:11
a decent threat. So that means you
16:13
have one stat block, one
16:16
CR3 stat block that remains
16:19
useful from second level to
16:21
like 15th level or
16:23
16th level. That's where you
16:25
get the versatility. And that's where we get into the
16:28
bounded accuracy of 5E and why that matters. A lot
16:30
of people lament challenge rating. They
16:32
talk about challenge rating and say challenge rating,
16:34
and I have complained about challenge rating for
16:36
a long time. CR3 doesn't actually mean anything.
16:39
All CR3 tells you is that it's harder
16:41
than a CR2 and it's not as hard
16:43
as a CR4. It really doesn't have any
16:45
other meaning built into it. You have to
16:47
do a bunch of calculations in order to
16:49
determine what kind of threat a CR3 has
16:52
against characters of different levels. I've done that with
16:54
the lazy encounter benchmark and lots of other things,
16:56
but you have to do some kind of
16:58
math. An easy argument is, well,
17:00
monsters should just have levels instead. If you
17:02
look at Baldur's Gate 3, monsters have levels,
17:04
and a level 3 monster would be equivalent
17:06
to a level 3 character. That makes perfect
17:08
sense. The problem is when you assign levels
17:10
to monsters, like let's say you made the white, and instead
17:12
of saying it's a CR3, you say it's a level 6.
17:16
The problem is that that means generally, DMs
17:18
are only going to run those against characters
17:20
that are level 4 to level 8. They'd
17:22
be hard for level 4, they'd be easier for level 8,
17:24
but they're not going to bother with level 6s at higher
17:26
levels because they're like, oh, they're level 6, and the characters
17:28
are level 13, they don't match up. So
17:31
that's why having challenge rating be disassociated from
17:33
level and basically saying that the way you
17:35
determine the threat of a monster is completely
17:37
different than the way you determine the threat
17:39
of a character means that monsters can be
17:41
a threat to characters at a much wider
17:44
range than they normally can. So
17:46
that's why I think that's one
17:48
advantage that CR has, that idea that
17:50
we have these bounds of what the
17:52
challenge rating of a monster is means
17:54
that those monsters can be relevant throughout
17:57
a much longer range of time. the
18:00
Google's game the characters are 13th level and I'm still
18:02
regularly throwing CR1 monsters
18:04
at them because CR1 monsters in
18:06
hordes can still be an interesting
18:08
flavorful thing. If they manage to
18:11
get a few hits off they might actually do a
18:13
little bit of damage and they make the players feel
18:15
awesome by having their characters just mow down piles of
18:17
monsters at once. So that's why I
18:19
think CR3 is so important. I really like the CR3
18:21
white. One neat thing about
18:23
the CR3 white for Tales of the
18:25
Valiant is that you can turn
18:28
on and off these abilities. There are dials in
18:30
here that make the difficulty different and the example
18:32
is if you want it to
18:34
hit harder you can have an attack as
18:36
a two hand weapon attack doing 28 damage
18:39
up to 28
18:41
damage per attack or per
18:43
round. So that is a
18:45
lot of damage. You can also decide whether or
18:47
not you want to use these bonus actions or
18:49
not. Maybe if they don't have any skeletons or
18:51
zombies around they're not even going to bother using
18:53
the bonus action. So that can work well or
18:55
if you want to make these guys really powerful
18:57
you could have like four
18:59
whites with 20 skeletons and each of
19:01
the whites are able to command those
19:03
skeletons and have them all attack with
19:05
advantage. So there's dials in the difficulty
19:07
of this one stat block that let
19:09
you decide how dangerous you want the
19:11
monster to be. One thing that I
19:14
would recommend is you don't always just turn
19:16
the dial all the way to the right
19:18
and make it as dangerous as possible. Instead
19:20
it's okay to run them sub-optimally. It's okay
19:22
for them to not attack with two
19:25
hands on their weapon and instead just do 12 instead of
19:27
14 damage. You get to decide
19:29
how tough they are being. You get to decide
19:31
what circumstances to include them all in and
19:33
how you want to turn those dials. And I
19:36
think all of that is kind of built into this
19:38
one stat block. It's really cool and I like it.
19:40
So I'm very much, this is again making me really
19:42
excited to see the Cobalt Press Tales
19:44
of the Valiant Monster Vault. I think it looks
19:47
like it's going to be an outstanding monster book.
19:49
The big question to me and it's going to
19:51
break my heart is, is it going to eclipse
19:53
the level up Advanced 5e Monsters Menagerie as my
19:56
favorite book of monsters? I won't know till I
19:58
have it in hand. seen them
20:00
side by side. But so far, I really
20:02
like the design ethos that has gone into
20:04
Tales of the Valiant Monsters. And
20:06
in a couple months, we're going to be taking a good look at it. So it's gonna
20:09
be pretty neat. I want to show off a new
20:11
search engine I have for Sly Flair. So if you've never really spent
20:13
a lot of time on Sly Flair, you should. There's
20:15
a lot of really cool articles, but I recognize
20:17
that a lot of times people subscribe to the
20:19
newsletter. I think we are now at the point
20:21
where on the average, five times more people are
20:24
reading the Sly Flair's newsletter than are hitting the
20:26
articles on the website. But the website, I have
20:28
stuff that goes back there for like 15 years.
20:30
And I created a new search engine. So before
20:32
I was going to doc.go to do a search
20:35
engine. But now I have a new search engine
20:37
that I just put in place using fancy space
20:39
age JavaScript technology, a in
20:41
browser search engine that is called
20:43
lunar.js is behind the scenes here.
20:45
And you can type anything you
20:47
like, Vorpal, and you get all
20:49
the articles that have Vorpal swords in it, you can
20:52
type theater the mind, and you get all of the
20:54
articles that have theater the mind, like I didn't spell
20:56
it right and still managed to find them. Monster Optimization,
20:58
Ghouls and Deathlock Whites, these are all from the fourth
21:00
edition, fourth edition area, really, really
21:02
fast, pretty straightforward. So
21:05
what I recommend is any of the topics that you hear me
21:07
talking about anytime you want to learn more about what I've been
21:09
talking about the eight steps, check out the
21:12
search engine and you can you can type it in and you can
21:14
get all of the articles that I've written on any
21:16
given topic with the search engine. I
21:18
want to think so this is one of those things
21:20
where because patrons of Sly Flair have been so generous
21:23
in subscribing, it has allowed me time to go dive
21:25
into things like this and spend, you know, a few
21:27
hours I think if I have four or five hours
21:29
it took me to wire in a new search engine
21:31
for this I actually am using the same search engine
21:33
for this that I'm using for the Sly Flair's Patreon
21:36
Q&A database and I was like, you know, that database
21:38
works so well over there the search engine for that
21:40
works so well over there. What if I
21:42
wired that directly into Sly Flair's and so I
21:44
spent some time with it and now we have
21:46
a new search engine for Sly Flair's right on
21:48
the website. So any topic that you want to
21:50
learn about tokens, you can
21:52
type in a search and you can get an
21:55
article that talks about the tokens. Here's an example
21:57
article where I was talking about how to make
21:59
cheap tokens. for about 30 bucks that can last
22:01
you for your whole game, just
22:03
by typing in search. So try out the
22:05
search, go to slyflourish.com, try out the search,
22:07
search for articles, look for things and
22:10
give it a shot. So I wanted to put
22:12
a little spotlight on that. So today we're gonna
22:14
talk about the two different games we play at
22:16
the table. What does that even mean? What
22:19
am I talking about? This is one
22:21
of those things that is both really
22:23
obvious, but also really interesting
22:25
when we look at it in this particular
22:27
way. When we sit down, when
22:30
we GM sit down at the table and we're
22:32
running our fantasy RPG and our players are sitting
22:34
down at the table and they are playing in
22:36
our fantasy RPG, we like
22:38
to think we're playing the same game, but
22:40
we're really not playing the same game. We're
22:43
really playing two different games that happen to
22:45
be meshing together. We're playing two
22:47
different sides, two totally different ways with totally different sets
22:49
of rules that are in front of us. And
22:52
we're talking about the points where these two
22:54
sets of rules connect to one another, that
22:56
if I do damage, you know to subtract
22:58
it from hit points. If I asked for
23:00
a saving throw, you know what ability score
23:02
to roll it on. If I give you
23:04
a DC, you know what skill to roll
23:06
against. We have these sort of interface points
23:08
that cross the table from what the
23:10
GM is describing to what the player is
23:12
describing. But we're really got two separate things.
23:14
And that example is when we look at
23:16
the stat block for the white, it
23:19
doesn't look anything like a character looks
23:21
like. That monsters, the design of
23:23
monsters, this has been true since
23:25
fourth edition. Third edition, you actually had
23:27
monsters that were built along the lines
23:29
of the same rules that characters were built with. And that
23:32
was kind of a mess. It meant that building and customizing
23:34
monsters was a real chore. But since
23:36
fourth edition, monster design and character
23:38
design have been very different. And that was
23:40
true all the way back. That was actually
23:42
only third edition was the version where monster
23:45
design and character design were designed together. Monsters
23:47
had always been designed differently than characters when
23:49
you look at second and first and early
23:51
editions of D&D. So the
23:53
idea that you have these two different things, you have
23:55
monsters on one side, you have characters on the other
23:57
side. And yet they're built.
24:00
completely differently kind of
24:02
highlights the point that we're kind of playing
24:04
two different games at the table. We have
24:06
two different sets of rules. We have two
24:08
different ways that we look at it. So,
24:10
well, who cares? Okay, so let's say that's
24:13
true, right? And I think it is true.
24:15
But let's, who cares? What does that matter?
24:17
Why it matters is, that means that either
24:19
side of the equation can change out parts
24:21
of their game engine and not
24:24
affect the other side. And an
24:26
example is, I had people who asked me,
24:28
hey, are you gonna be running level up
24:30
advanced 5e? You talk about running level up
24:32
advanced 5e all the time. Are you actually
24:34
gonna run it? Now what they mean is,
24:36
am I gonna make the players use it? Because
24:38
I've been running level up advanced 5e for more
24:41
than a year now. It's been over a year
24:43
since I've run a 2014 Monster Manual monster. And
24:45
almost always I
24:48
grabbed the level up advanced 5e monster menagerie and use
24:50
that. I've been using that for now a long time
24:52
and I love it because in
24:55
my experience, in my opinion, in
24:57
my experience, it is better in
24:59
every way than the 2014 Monster Manual. The
25:02
monster's menagerie is better in
25:04
every way. The monsters are
25:06
designed better. The layout is
25:08
fine. The addition of treasure
25:10
parcels and random encounters and not monster
25:12
lore has made that book far more
25:14
valuable to me than the Monster Manual.
25:16
Now we could argue about things like
25:18
art. I think the art in the
25:21
original Monster Manual, in many cases, I
25:23
like it better. The layout is also
25:25
a little bit tight in level up
25:27
advanced 5e's monster menagerie. But generally speaking,
25:29
it is a really, really fantastic book.
25:31
And I like it in every way.
25:33
Which meant that I could rip out
25:36
the dungeon master's guide and rip out the
25:38
Monster Manual and replace them with level up
25:41
advanced 5e's trials and treasure and
25:43
the monster's menagerie. And now
25:45
my part of the game is running completely differently.
25:48
And the players are still playing. Now the monsters
25:50
they're facing are slightly different and they're seeing new
25:52
abilities. Again, the level up advanced 5e white is
25:54
different than the 2014 white. In
25:56
many cases, the monsters are hitting harder. But
25:59
The Reality... He did it that that
26:01
and they're still playing the same game. They have their
26:03
players handbook on their side or use that twenty four
26:05
team players handbook on their side. but I'm running a
26:07
completely. Different side of the game. and so when
26:09
we think about the fact that the g. M
26:11
side of the game and the players. As a
26:13
gamer really two different games are two different engines
26:16
and we can swap out. We could rip out
26:18
and put in new parts of those engines. We'd
26:20
really get him an interesting look at how modular
26:22
this this game is. So that idea when people
26:24
ask me I get my plane level possessed by
26:26
V by users yeah I'm playing now on the
26:29
Gm site. It's one hundred percent level possessed by
26:31
not a hundred percent because I'm putting other monster
26:33
but still I used to will be one a
26:35
lot. Now again, this isn't like completely Wilde because
26:37
an example of have you ever run a third
26:39
party adventure or if you run an. Adventure that
26:42
wasn't published by Wizards. Technically, you're swapping out
26:44
parts of the engine because you're finding a
26:46
pub, a set of rules, a set of
26:48
of of the scenario that came from another
26:50
publisher, and you bring that it's now course
26:52
homebrew, People. Homebrew all the time.
26:54
So you're flipping out parts a year game
26:56
for homebrew, party or game all the time.
26:58
and it changes the game. And it changes
27:00
the adventures entities as a story. And
27:02
you're able to do that because this game is so
27:04
flexible. You can rip out those parts of the
27:07
engine. I think it's really really fascinating When we
27:09
think about how the design of this game
27:11
is that lets us rip out these pieces,
27:13
you can say oh I What? I don't really
27:15
like how I've been running travel so I'm going
27:17
to kind of pull out the very thin
27:19
travel system that is in there and slide
27:21
in uncovered journeys by Cubicle Seven and now you
27:24
have this whole new big sick book that
27:26
talks about all the different kinds of journeys
27:28
and all the kinds of encounters in all kinds
27:30
of systems in other kinds of character role
27:32
that ten exists for characters while they're going
27:34
on. the. Sunnis from a book that was
27:36
never even considered when the Twenty Fourteen
27:38
books were published. I think that's. I
27:41
think that's fascinating. For one
27:43
way I like to think about this is
27:45
from like the nerd programming perspective of an
27:47
A P I that instead of and in
27:49
the world of computer programming as a single
27:51
application programming interfaces which is like when I
27:53
want to reach out to a website and
27:55
pull down data from that website, I don't
27:57
need to know the underlying structure of how
27:59
that website. I can just make
28:01
certain calls and they will respond with
28:03
certain amounts of values coming back. And
28:05
it allows two different applications that don't
28:07
understand their underlying technology and are built
28:09
on totally different technology to be able
28:11
to talk to one another. That's really
28:13
how this edition works. That Sits Edition
28:15
has this sort of abstracted interface: Ability
28:17
checks, combat abilities, hit points, armor class,
28:19
lots of other things. Were those things
28:21
all match up and there are certain
28:23
perspectives. We expect D C to be
28:25
within a certain range. We expect damage
28:28
values to be a certain range. hopefully.
28:30
A Cr Three Esc improvement to another C or
28:32
three as opposed to another see a three other.
28:34
We know that that's not really true, but you
28:36
saw me comparing multiple C or three earlier and
28:38
you can see like okay, here's variance in the
28:40
sea or three, but we can account for that.
28:43
variants. See, you have these sort of interfaces that
28:45
connect together and these different interfaces that connect together
28:47
mean that we can rip out and change and
28:49
switch out and custom build and swap out and
28:51
do all kinds of stuff on both sides, and
28:54
still the game messes together at the same level.
28:56
So it's interesting is when people been talking about
28:58
the Twenty Twenty Four boxes been a lot of
29:00
people saying i don't think it's really going to
29:02
be compatible or it's really the indie five Point
29:05
Five or it's really a sixth edition. We should
29:07
pretend it's something else and there's a lotta hemming
29:09
and hawing, but I don't think it's actually going
29:11
to be that hard for the Twenty Twenty Four
29:13
bucks the plug into everything else that were using.
29:15
I think that she could have a Twenty Twenty
29:18
Four Players Handbook and have characters Bill from the
29:20
Player's Handbook that connects to Level Up, a Death
29:22
by The Or Tails of the Valiant or the
29:24
Twenty Fourteen both or whatever and A probably going
29:26
to mess well enough in the same way that
29:29
not every see our three. The clifford every C
29:31
or three every level seven character isn't could
29:33
be the same as every other level seven
29:35
character. Sometimes it may be more powerful a
29:37
Suffolk that I have a feeling that twenty
29:39
twenty four characters are going to be basically
29:41
one level higher. In. Power than we think
29:43
they are. So a level two twenty three four
29:45
character is going to feel more like a level
29:47
three twenty Fourteen character, but maybe not the dried
29:49
up. Get a fourth and fifth level? Probably not.
29:52
But because they get an extra seats because things
29:54
have been streamlined a bit, I have a feeling
29:56
they're gonna be slightly more powerful. The going to
29:58
feel more powerful. Same is true. The Tail to
30:00
the Valiant where I think they've said characters that
30:02
are built entails a valid are going to be
30:05
Meteor and and Tougher than your vanilla. Twenty fourteen
30:07
characters could be, but we seen a lot of
30:09
various just and Twenty fourteen characters like whether or
30:11
not they have power attacker know whether or not
30:13
the a certain spells, whether or not they've multi
30:16
class, whether that they have certain seats we see
30:18
a lot a range within the love of the
30:20
characters anyway. so I actually don't think we're going
30:22
to see. An think it's could be
30:24
that difficult to see the Twenty Twenty Four D
30:26
and Deepwater messing with all of the other Fi
30:28
the stuff we have because we're seeing all the
30:31
other five the books messing and together we're seeing
30:33
tales of or else we're seeing Passes, Cauldron of
30:35
Everything and Zenith our guides. We're seeing other of
30:37
books likable presses. Tom of Heroes and Mid Guard
30:39
Heroes were seeing all of these different books are
30:41
both sides that are able to mess together and
30:43
we are able to run at the table Now
30:46
obviously there's lots of areas where we can bring
30:48
in books and ideas and concepts from other games
30:50
that don't have a direct mechanical effects of in
30:52
those we don't even need. To worry about the
30:54
A P Ice if you like to travel system you
30:56
find in an O S R game and you when
30:58
to bring that i was our travel like system into
31:00
your five he gave me to just do it. If
31:03
you want to grab the escalation die from thirteen days
31:05
because you think that's cool he could just do it.
31:07
There's lots of times a week and find pieces from
31:09
other games and flopped him in our games and the
31:11
neat thing is on the g side we can try
31:14
stuff out for one little bits we don't have to
31:16
decide. Oh hey, I'm going to rip out every monster
31:18
that ever used and replace them with other monsters like
31:20
the others. A lot of times people talk about we
31:22
mortals I think. And Cdm referred
31:24
to Flee Mortals as a replacement of the Monster Manual.
31:27
You can, but you don't have to. Instead you could
31:29
just say I only one around the vampire for months.
31:31
And Cdm A. Being selfish, I wrote the Vampire from
31:33
Cydia, but like you to decide you just one on
31:35
one months or see what it's like I've done. That's
31:37
where. I haven't run every monster from free mortals, but
31:40
I've run the hobgoblin because of ghosts. Let me try
31:42
those hop dollars. they sound really cool and interesting. Let
31:44
me drop those it and see what they do. And
31:46
they did something to try to mimic. Ah, so that's
31:48
what these. That's how these guys are different than the
31:50
typical monsters that I face. so you can try things
31:53
on the G inside. Syria. Comically. Hey I just
31:55
want to try this. One thing for this one that I
31:57
just had a friend is one thing for the sunset. Adjust
31:59
the you. Do you really really small changes
32:01
and have them be one off changes that only
32:03
happened at one time and then if you decide
32:05
you like I'm maybe wire them in more but
32:07
maybe say like I'm gonna have a magic item
32:09
I think I did this were of like I
32:11
want to try the tail the Valiant Lox system
32:13
but I wasn't sure I wanted to be forever
32:15
so I said let me put this in here
32:17
and see how it works and try it just
32:19
for like assassin and another All this work really
32:21
well. Let me go for another Sessler Geneticists and
32:23
suddenly now he has replaced Inspiration and all of
32:25
my games because the Lox system from Tulsa the
32:27
Valiant for me as a Dm is a superior
32:29
system. Because I don't have to think about it, they
32:32
get on the they get lox. They get the advantage
32:34
of having something good happen when they fail. A role
32:36
was I think is really outstanding from I'm From a
32:38
Beat and as An Hour From a Beating the pacing
32:40
Sam points and they managed it themselves. which means I
32:42
don't have managed to the at all. So I love
32:44
the Tales of the Valiant lox systems and that as
32:46
an example of like where I can take a component
32:49
out of five, a rip it out and replace it
32:51
with another once and everything works perfectly. So this idea
32:53
that we have this sort of after a game that
32:55
were playing two different games that the table that these
32:57
games have the sort of gen our is this abstract
32:59
interface that. Exists between these different sides in that
33:01
we can sort of slide things into the
33:03
interface. we could connect things into the interface.
33:05
It makes our game so flexible. It means
33:07
that we can seize thing so much and
33:10
it's one of the things I just absolutely
33:12
adore about this edition. This edition has been
33:14
so popular over the past ten years that
33:16
and there are so many different sources of
33:18
information that are compatible. A fifth edition and
33:20
we can try out with. If it isn't
33:22
that, it makes his whole system one where
33:24
we can just pick components from all over
33:26
the place. try things out, drop them in
33:28
replace things poor whole sections, our replace of
33:30
a whole other sections and it means that
33:32
we get a build the exact game we
33:34
want to build for the table and for
33:36
the players that we have running out at
33:38
so it's a were a powerful idea. I
33:40
wanted to highlight that idea kind of hopefully
33:42
give that's use a you think I think
33:44
differently about what says addition actually is and
33:46
that recognize that Citizen can be a unique
33:48
Rpg system that each of us build for
33:50
our table from the wide range of components
33:52
that are out there. I hope that that
33:55
was kind of a useful way of thinking
33:57
about the game. Let's. Do
33:59
some patriot class. In every Friday morning I
34:01
sit down and I answer all of the
34:03
questions that are there on Patriots. Some of
34:05
those questions make their way here to the
34:07
talk show, other ones become the catalyst for
34:10
articles or other videos on their own. All
34:12
of the questions are also captured in the
34:14
sly flourish Peter on Q and a database
34:16
a database of more than seventeen hundred questions
34:18
and answers that I have parsed from Patriotic
34:20
put into a system so that patrons concerts
34:22
on various topics and find all of the
34:25
previous classes that I've talked about for the
34:27
past two and a half years. They're all
34:29
available there to days. First question is
34:31
from Madman Quail if you are creating
34:33
a new Twenty Twenty Fourth, Z T
34:35
T Only addition for Return of the
34:38
Lazy Dm. Focus on virtual games and
34:40
updated for Twenty Twenty Four, What sections
34:42
of the eight Steps and the rest
34:44
of the book would you add? Change?
34:46
Caught or emphasize very little. So.
34:50
One of the nice things about the eight
34:52
steps and this was by design. This is
34:54
something that I had considered when I was
34:56
working on. It was saying to myself more.
34:58
I wanted the Aids deaths in a one
35:00
of the prep process to be independent of
35:03
the way and of that the media and
35:05
the medium that you used to do the
35:07
prep for. You could do it on pen
35:09
and paper. You could do it in notepad.
35:11
You could do it in a fancy or
35:14
two of you could do it for online
35:16
games. He could do it for offline games
35:18
he could do of rain person games you
35:20
could do it's any kind again that you're
35:22
running. I wanted those eight steps to work
35:24
regardless of what system you had. So I
35:27
don't think and I haven't changed the eight
35:29
steps. I myself switched from be one hundred
35:31
per cent in person to one hundred percent
35:33
online to now about fifty fifty low that
35:35
the the on red around fifty fifty. I
35:38
switch tools multiple times. I went from physical
35:40
paper to notepad and just markdown and in
35:42
text files to Notion and to Obsidian and
35:44
I've been able to use the Eight Stephanie.
35:46
it's necessary me just as well in those
35:49
places as others and they have served many
35:51
others. Somebody today posted a thing that was
35:53
showing how they're using Thrilla like a Trelleborg
35:55
to do the eight steps. You can use
35:57
these eight steps in any to any application.
36:00
That you want whether it's pen and paper
36:02
all the way up through fancy database, back
36:04
to website kind of stuff or other tools.
36:06
So I wouldn't say the eight steps. I
36:08
didn't have very much experience with online games
36:10
when I wrote returned, but I did when
36:12
I wrote the Lazy Dm Companion. The company
36:14
was written right in the middle a cove
36:16
it's and I had about a year of
36:18
running online games exclusively and I was spending
36:20
a lot of time and attention. Talking.
36:22
About and listening to and learning from C
36:24
M's or running online games. I have a
36:26
one page guide and the least idioms companion
36:28
that talks about playing Rpgs online. how to
36:30
choose the right tools, how to set up
36:32
audio video. I and I have some opinionated
36:34
recommendations here like don't worry about how they
36:36
roll, I let the role physical dies let
36:39
them role of virtual dice. It really doesn't
36:41
matter. Try not to get on your players
36:43
too much about trying to roll one particular
36:45
way. I talk about com and tactical pitfalls.
36:47
What are some areas where video and audio
36:49
chat can kind of breakdowns? What are some
36:51
etiquette and actually. As any, D has a
36:53
fantastic video that I often reference for good behavior
36:55
for online play but I talk about it here
36:57
as well. I think I wrote this before she
37:00
had done her video adventure she would have cause
37:02
I would a reference if I had but how
37:04
did the what are some ways that you can
37:06
make sure that when you are talking online. That
37:09
you're not going over taught how to share visuals
37:11
on the different ways to serve vigils and I
37:13
try to make sure that this is also Tulips
37:15
and an agnostic as well. So I didn't assume
37:18
you're running a heavy Btc like Sound Real Role
37:20
Twenty or a lightweight V D T like the
37:22
Dd Beyond Maps Tool or Alba Rodeo, but instead
37:24
talk about hey, there's lots of different ways as
37:26
you can share visuals. And then I have my
37:28
text based combat tracker. This is still something I'm
37:30
working on and seizing but we have a recommendation
37:32
here for like how you can keep track of
37:34
combat One Need Things that I've done as I
37:36
now have a way to kind of do a
37:38
text based combat. Tracker that includes initiative and it
37:41
is well see can have initiative You can f
37:43
tracking of monster damage. You can have tracking
37:45
of location if you're running aisle seat or
37:47
the mine style an abstract math style and
37:49
have it all in one. Block so
37:51
that you don't have to really the treat. The have
37:53
a whole lot of problems going on like them. So.
37:56
I don't think that I would change much. One
37:59
so I. The amount here's my opinion is just
38:01
my opinion and I get yelled at. I get people to
38:03
yell at me and I know you're gonna yell. Some people
38:05
are going to yell and if you're good with the you're
38:07
good with. Rights. I
38:09
look at the so you're not going with it.
38:12
I know that D M T M spend a
38:14
ton of time getting their maps ready for virtual
38:16
tabletop and I hear people say I've heard people
38:18
say that it is a limiting factor in their
38:20
ability to run games as they don't have time
38:22
to set up their maps and get and particularly
38:24
get all of the lighting effects set up. That
38:26
getting the dynamic lighting effects takes a long time,
38:28
drawing lines around everything, getting all the blocks us
38:30
right, making sure it's all working fine. Testing at
38:32
all outs that that is a lot of work.
38:35
There are some people who feel like that that
38:37
is really critical. They these are gotten their players.
38:39
Used to and the players don't want to play any
38:41
other way or they just like it and they don't
38:43
want to plane and away and that's fine. but when
38:45
it's getting in a way of you having time to
38:47
prep your game, when it's getting a way of the
38:49
what I consider be the other elements of the game,
38:51
they're gonna have a bigger impact to the games or
38:53
for limiting your ability to run games in general. I
38:55
would take a hard look at whether you need to
38:58
do that and instead use a simpler way of sharing.
39:00
Visuals use more abstract math. Don't worry about applying to
39:02
the grid, You know there's lots of ways as you
39:04
can streamline grid play. It's very opinionated on my part
39:06
and I know there are people that that wanna play
39:08
at a certain. Way I'm not saying if the
39:10
give it a mask completely but you can certainly
39:12
let go of the grid a little bit and
39:15
let go of dynamic lighting. A little bit scared
39:17
he just share copy and paste over discord you
39:19
don't even need to of he did he in
39:21
a lot of circumstances and I think you can
39:23
save you a ton of time. I know because
39:26
I've done it both ways. I've I've built maps
39:28
or I did all the dynamic lighting and everything
39:30
for them. and I've done wonder I use of
39:32
very very rudimentary old school style of Fog of
39:35
War and that worked just fine. And it was
39:37
much much faster. and Albert Rodeo I. Did
39:39
a video where I set up every
39:41
level of Castle Raven Loss which is
39:43
like the most you know challenging dungeon
39:45
to run in, just a car, assassin
39:47
or to and I had a whole
39:49
map up and running and ready to
39:51
go for my own game. and like
39:53
under fifteen minutes for every level that
39:55
they had. so you can do it
39:57
much faster. So think about how to
39:59
optimize. Your yard your time setting up map
40:01
because I think the more complicated it is the
40:04
more time it's taking. Any really have to ask
40:06
like is emi better off spending my time making
40:08
sure all the dynamic lighting is working rights or
40:10
my better off thinking about the characters and what
40:12
they want to do and that what kind of
40:15
encounters I can build for them that are going
40:17
to really show off their capabilities of make them
40:19
look cool and drive their story further into the
40:21
game. I bet you. More. Time
40:23
spent focusing on the characters and their interface to
40:26
the game is gonna be more valuable than the
40:28
time he spent of them than emigrating. That's just
40:30
my opinion man. your opinion may be different. You're
40:32
not playing Ron Nothing, you're playing wrong. But that
40:35
to me as something that I've seen and I've
40:37
heard about for many Dm I've heard of where
40:39
people get on me and say sued a my
40:41
games. I absolutely have to have dynamic lighting, a
40:44
map. But. Also, it's taking me like three hours
40:46
to set up an hour have enough time so I don't run
40:48
as many games. I'm not italia like if
40:50
you're missing games a surprised if you're missing days
40:52
or something to consider. But. As
40:54
like my penance Rainbow of Ringo says typically
40:57
and a high fantasy story the heroes of
40:59
be successful in the end the victory may
41:01
not be complete, sacrifices will have to be
41:03
made but ultimately surrounded like will be vanquished.
41:06
been in a game, the possibility failures always
41:08
there, how to use satisfyingly and a campaign
41:10
where the Pcs failed without having the Pcs
41:12
feel like failures is really tough and I
41:15
can offer up again you ask me and
41:17
I have opinions. I am not one to
41:19
hang onto the idea that sale your needs
41:21
to be such a clear state. That.
41:24
I'm not willing to turn those dials heavily
41:27
in the characters favor. At the end of
41:29
the campaign, I want them to succeed. I
41:31
want him to be challenged. I want them
41:33
to feel like they're on the ropes. But
41:36
I also wanted to succeed. and I think
41:38
that's were having your hands on the dials
41:40
to. really leaning towards that because it's the
41:42
end. You just don't want to have a
41:45
flat failure. At the end
41:47
of a big campaign like that would suck.
41:49
It would just suck Now another way though,
41:51
as if you do want to build kind
41:53
of a final battle or something where you
41:55
definitely want failure to be an option is
41:57
set to come up with another state. If
42:00
they fail this battle. What
42:02
will happen that could be as
42:04
cool or cooler than if they
42:06
succeeded. I'll give you an example.
42:08
I ran a Orcas a game
42:10
where they have fourth edition game
42:12
where they were fighting orcas and I
42:14
made the battle really hard and
42:16
my idea was if they wipe
42:18
out. And. They could.
42:21
I'm. Going to have the characters wake up.
42:23
I'm going to end the game with
42:25
the characters waking up Ten years later.
42:27
Dug out about Charnel Pets. From.
42:29
A bunch of cultists, the who worship the
42:31
characters as the sort of like Last Deities.
42:34
Oh, you're the heroes I used to be.
42:36
Nobody believes you exist anymore, but we do.
42:38
We remember your tales, we've You know, we've
42:40
brought it. and we're bringing you back because
42:42
Orcas has now been ruling over the world
42:44
and ruling over the multiverse for ten years
42:46
and it's terrible and you're the only ones
42:48
have ever been able to face him again
42:50
and then turn it into and kind of
42:52
a new campaign where the characters are starting
42:54
off i don't identify, keep him at the
42:56
same level or whatever, but the starting off
42:58
a new campaign. Where now they're living in
43:00
the world Where Orcas one and actually stole that
43:03
idea again when I was running my rises here
43:05
that game where is t about one I was
43:07
gonna have the same thing happened that called us.
43:09
We're going to wake up the characters them say
43:11
it's been a hundred years and he in that
43:14
has been ruling over the sword coast but we
43:16
dug you out or maybe I was going to
43:18
have possessed ham resurrect them and in and kind
43:20
of bring them into the Red Wizards of Say
43:23
and say we have been trying to fight the
43:25
for city of and now we want We've resurrected
43:27
you to act as our heroes to go and.
43:29
Stops him at and kind of turn it
43:31
back around again. And I thought those endings
43:34
those sailed endings were almost cooler than the
43:36
good endings. Says he could come up with
43:38
a failure ending that's even better than the
43:40
good ending. That's one way to do it,
43:42
another way is really just mean and towards
43:45
them not failing right? And I know at
43:47
all. But it matters. failure as the matter.
43:49
yadda yadda yadda. Does it?
43:51
Like. Just l give them a good
43:54
ending. Man like obsesses a the plane like
43:56
a year and a half. Give him a
43:58
good ending government girl. Any
44:00
that works now, maybe you put in opportunities
44:02
for like sacrifice, all you're gonna lose. However,
44:04
if one of you is willing to do
44:06
this one thing and give yourself up for
44:09
the, everybody else will survivor everyday. Also be
44:11
able to defeat the bad guy. I had
44:13
characters who made sacrifices like that and a
44:15
last minute a mic. And and in a
44:17
campaign. and when you're building that lasts a
44:19
big climactic battle or big climactic circumstance, ask
44:21
yourself where those opportunities are for sacrifice. Ask
44:24
yourself what the opportunity as if it goes
44:26
south and and they lose. Build those in.
44:28
Spend that his party or prep time that
44:30
you know that. Yes, I'm gonna be running
44:32
them through the wringer. And
44:34
they might sale. and if they do. This is what
44:36
happens when you don't want to have happen as get
44:39
caught flat footed on that failure. You don't want to
44:41
have them sale at the end of a campaign and
44:43
you didn't know what was going to happen and now
44:45
it's like well you all died. Sox right?
44:47
You don't want to have that be the end of
44:49
a campaign and not after that players and you have
44:51
invested, You know, sometimes years of your life trying to
44:54
get it into the right spots. That's what I would
44:56
do. I would that would mean and you know you
44:58
can make a really hard, but with your hands on
45:00
the dials you can also make it really hard, but
45:02
also make it that it's pretty unlikely. The characters are
45:04
totally gonna lose. Or. You
45:06
can also say if they do lose, here's what's
45:08
gonna happen and it's good to be pretty cool
45:11
to. Or you could say yeah, if they're losing,
45:13
they can do this one thing the whole of
45:15
the make the sacrifice. but it's a make that
45:17
sacrifice. They'll be able to turn things around. Those
45:19
are those are really the big options that
45:22
you have their so hopefully that helps. Adam
45:24
G. says I've been struggling with making engaging
45:26
a dynamic environment for combat recently, especially if
45:28
one flying Pc and another who's just picked
45:30
up a flying broomstick? How do you make
45:33
interesting and dynamic combat environments that don't always
45:35
involve adding a roof when half the party
45:37
can fly? Sturges. Next. Question smell.
45:39
So yeah a few things and there's a
45:42
few different ways that you can deal with.
45:44
It's what is. Flying is really not as
45:46
good as the Perfect cause lots of monsters
45:48
can fly and also loss of monsters have
45:51
raised tax and also creatures that are
45:53
flying are really easy to see and target
45:55
and hit with reigns attacks. So one important
45:57
point I would make is that. Monsters
46:00
have evolved in a world where there's lots
46:02
of flying creatures. so makes sense that monsters
46:04
would have ways to deal with flying creatures.
46:07
I know that there are monsters who don't.
46:09
Another big tip, but so what? So the
46:11
first big tip is, consider that. Both
46:14
intelligence and unintelligent creatures have been dealing with
46:16
flying things for a long time. They're not
46:18
going to be surprised by things that can
46:20
fly. So what have they done to prepare
46:22
for Things that can fly? Does the odds
46:24
yard have a giant slingshot that it uses
46:26
to knock up out of the sky so
46:29
that he can eat? It may be, so
46:31
I don't think it's out a hand to
46:33
have creatures that are used to having things
46:35
that can fly night maybe every single time,
46:37
but a lot of the time because there's
46:39
lots of other things in the world that
46:41
slime of the both humanoids. An intelligent creatures.
46:44
And dumb monsters all would have evolved. In a
46:46
world where things can fly, they would not be
46:48
surprised by thing. second thoughts Now mechanically something you
46:50
can do which I do is even if the
46:52
creature doesn't have a ranged attack on us that
46:54
block you can go ahead and give it one.
46:57
You can basically look at the same stats at
46:59
a has for any kind of melee attack and
47:01
just three in it into a ranged attack and
47:03
letter to ranged attacks. Your trolls can throw things
47:05
you're giants can always. I think the giants always
47:07
can throw things anyway, but like your Ah Tian
47:10
could hurl stuff with has been tentacles. So go
47:12
ahead and kim modify your monsters. On the fly
47:14
to give them ranged attacks when they don't
47:16
have them because again it would make sense
47:19
that they would have them. Either that or
47:21
they'd have a way to get away from
47:23
the flying creatures and harry ground creatures without
47:25
having to worry about flying creatures. So that's
47:27
that's number two and number three in of
47:30
put him he is a nod and involving
47:32
a roof because involve a roof but you
47:34
can also have a high Magic Things to
47:36
sell. Castles will definitely be protected from aerial
47:38
attackers because it made sense said that they
47:41
have aerial attackers right? Like the tassels in
47:43
the Middle Ages, we didn't have to worry
47:45
about things flying in, Galileo had invented the
47:47
hang gliders yet rights they didn't worry about
47:50
you know, aerial attacks but if they had
47:52
dragons and they had giant bad as they
47:54
had he of Time Air as and other
47:56
things they definitely would have. They would definitely
47:58
have Big Ass Cross. Those sitting up on
48:00
the ramparts issue things down. They would have wizards
48:03
who can throw her a lightning bolts of things.
48:05
They would have magical effects. Second, his stuff in
48:07
the sky so they would not be under scented
48:09
like this. This thousand sauce really to flying either.
48:12
This relates to a lot of spells we talk
48:14
about. Speak with that all. How can anybody ever
48:16
murder anybody else and speak with that? Israel will
48:18
guess what murderers have learned about. speak with dead
48:20
in the same way we have murders now who
48:23
know about how to hide their evidence. People that
48:25
would know about speak with that would have murders
48:27
would know to avoid being seen by the person
48:29
they're killing or. Making sure that the bodies that
48:31
they have the people that they killed can't speak
48:33
they would figure that out in this. The same
48:35
is true with flying creatures. So think about what
48:38
the wow the world would evolve to deal with
48:40
the fact that there are flying creatures know. also
48:42
don't punish them for picking flying if they decided
48:44
to fly. let them get advantages are flying just
48:46
not necessarily all the time so have with of
48:48
gives you some ideas about ways that you can
48:50
continue to. Three characters who Fly Dainty says I
48:52
run my weekly game on Tuesday so last night
48:54
around a game is one of those rare sessions
48:56
or my place all had a good time but
48:58
I did not. I rolled poorly. The whole night
49:01
for none of my masters cool abilities went off
49:03
at all. I was using Google Boreal and Dead
49:05
from Flee Mortals. The characters acted scared, but honestly
49:07
there is nothing we can have. initiative elicited that
49:09
fear. The players did not get to see any
49:11
of their scary abilities so walk away feeling like
49:13
my session was a failure. I
49:16
was thinking about my and counterbalance didn't did not use
49:18
enough monsters Are that I didn't I not use enough
49:20
monsters in the light wondering what I did that resulted
49:22
in me feeling was he a failure This essence my
49:24
players into feel the opposite and been a long time
49:26
since I've had assessing like this and generally when these
49:28
kind assistance happen it's when a sign that maybe the
49:30
campaign is not working anymore. What do you do when
49:32
you have assessing that you feel when awful and you
49:34
didn't have much fun versus the players having lots of
49:36
fun. Do you think this means that the campaign it's
49:38
just and or start a new one of the campaign?
49:40
Question is a different issue like that when you really
49:42
need to sit and think about like are you still
49:44
have fun with a campaign and if. You're not. Are
49:46
there ways that you can change the nature the
49:48
campaign in order to make it fun for you
49:50
again? I talked about this and previous questions. You
49:53
can you can look them up in the queue
49:55
in a database but that idea of like do
49:57
need to see her timpani that sort of a
49:59
separate ones. In my case my monsters are
50:01
sock then I felt bad but my players
50:03
had a good time. I had the exact
50:05
same thing happened and I wasn't using we mortals.
50:07
I was using free month for to foes
50:09
monsters where I was like oh I'm going
50:11
have a great big battle. I knew that the
50:14
characters had some big advantages on their side
50:16
in the name of to frost giant zombies that
50:18
they could control so I knew they had
50:20
like really big stuff. They are also level
50:22
thirteen. I had no idea how much power the
50:24
characters could put out and they went through
50:26
I think three times the deadly threshold worth
50:28
of ghouls in or it's it. Was alongside
50:30
but they just destroyed them And
50:32
that and in one tastes we
50:35
had a cleric who was using
50:37
a sunbeam. A sunbeam. That sunbeam
50:39
some and will save some be using a sunbeam
50:41
and it was creating a radiant sun sun filled
50:43
area around him. Them and all of the goals
50:46
are attacking were disadvantaged and is a C was
50:48
like twenty three. say we're just never going to
50:50
hit him and he'd do is concentrate elsa he
50:52
was he would have advantage on concentration, sex or
50:55
even of i meditate on the likely to be
50:57
able to knock the concentration us was basically zero
50:59
I had to try to bag a creature try
51:01
to put darkness on up at the we all
51:04
dogs about a realize that know darkness would even
51:06
work on us and I was like wow they.
51:08
Will on this battle. it was tons and
51:11
tons and tons of powerful monsters. It was
51:13
like six see our fives and five see
51:15
our rates. You know time and
51:17
and piles and piles of see our once
51:19
and they just destroy them. They had a
51:22
really good time and I when I wish
51:24
I had done was realize what they were
51:26
doing and leaned into that in my description
51:28
and for me to get excited about how
51:30
this was their moment to literally sign in
51:32
this empire of the ghouls and just destroying
51:34
as many ghouls as they were and they
51:36
were bringing that fun on their own Anyway
51:38
I was always like now haven't to easier
51:40
time with this but the reality is they
51:42
were having a great time and I wish
51:44
I just had that same great time with
51:46
them. I do think that the more
51:48
mechanically crunchy the monsters are the worse we feel
51:50
when they don't get their stuff off and that's
51:52
a particular problem with we mortals. It's a problem
51:55
that I had and forth addition to the fourth
51:57
edition. monsters had tons of stuff that they could
51:59
do and many times they get some locked and
52:01
they would never have the opportunity to. It's I
52:03
don't worry about south with for to foes monsters
52:05
because they don't have anything. I'm improvising most of
52:07
it anyway. So I'd I'd made the monster up
52:09
ten seconds ago and like the fact that they
52:12
don't get to do a lot of the medical,
52:14
they didn't do a lot in the first place.
52:16
so the simpler the months their the less I
52:18
care if they don't have any big effect so
52:20
that's something to consider. But it does mean when
52:22
you do have bc juicy monsters that have cool
52:24
abilities, you want to see those abilities goth, turn
52:26
the dial. The let them get some of those
52:29
abilities off, Let them. Roll with advantage. Have them
52:31
get you know, give them some opportunities to
52:33
do it. give them more attacks until their
52:35
attack actually manages the hits. Seat Man for
52:37
those cool monsters are you want to see
52:39
the thing the players want to see it
52:41
to. Don't see too much but you could
52:43
see the little bit in order to have
52:45
like a monster actually be a threat. But
52:47
you can also learn from this fight. This
52:49
is what I did as I learned from
52:51
that fight and what I realize is that
52:53
more bigger monsters is just not enough once
52:55
the characters cross thirteen playable. I've been in
52:57
a different kinds of monsters, different kinds of
52:59
abilities, different kinds. Of status effects, different kinds
53:01
of opportunities, and environmental effects that are going
53:03
to give some advantages to the monstrous. To
53:05
be able to deal with a tremendous amount
53:08
of power asymmetric power that the characters are
53:10
be able to bring to the table once
53:12
they hit these really high levels, I think
53:14
there's some break points where this happens. Fifth
53:16
level is one where all this on the
53:19
characters a lot more powerful. seventh level, eleventh
53:21
level, thirteen level, and so on. And like
53:23
every bout two or three levels, the characters
53:25
hit a point where they have new abilities
53:27
that they didn't have before like when the
53:29
pollen. Is is able to give everybody nearby
53:31
a big boon to saving throws that changes.
53:34
that's as it's an asymmetric seems. the saving
53:36
throws of the characters now got significantly better.
53:38
It's like sealed for saving throws only to
53:40
everybody, right? That's a really big deal. The
53:42
minute that they are able to to be
53:44
grant like get really high armor classes and
53:46
make the creatures attack with disadvantage a lot.
53:48
It doesn't matter how big they are, they're
53:50
still missing often. So what do you do
53:52
about that? Have you seen says things up
53:54
though the around. Really seeing a big things
53:56
that we have to consider when we're challenging
53:58
high level characters. That's my challenging high level
54:00
characters is really hard metal. A lot of
54:02
people never even reached the timer them hitting
54:05
hello characters again. I hope that helps and
54:07
I hope you continue with your campaign and
54:09
a hobby. Really have fun with it. But
54:11
slugs as the of these sessions where we
54:13
feel bad player so good. focus on the
54:15
fact that they felt good and then news.
54:17
The bad part is a learning experience about
54:19
what you want to do next time. Chris
54:22
H. says he recently mention what magic I he
54:24
give your players a certain level milestones something like
54:26
uncommon, a fourth, rare, and eleven success. To have
54:29
a quick rule for magic items bi level for
54:31
both creation and campaigns, I have a player who's
54:33
Pc is forging a magic item. were following the
54:35
rules that we agreed to earlier about this ability
54:38
to enhance the ability plus one positive plus three.
54:40
Based on Helen as guide to the and now
54:42
that the campaign is nearing it's final chapter, we
54:44
want to make sure he gets to finish his
54:46
paw three weapon at the right time. I would
54:49
not worry about trying to stay too closely to
54:51
the uncommon. Rare and very rare items
54:53
that those level ranges. I use random generators
54:55
a lot to do treasure and sometimes they
54:57
get items that are more powerful. When I'm
54:59
starting to customize them though, I will jump
55:01
to those rarities. Were like once they're above
55:03
sea level it's not a bad time to
55:05
start thinking about them getting close to freedoms
55:07
once they cross eleventh level. Now it's time
55:09
to get plus three and once they cross
55:11
like cities or sixteen. now you can start
55:13
thinking about given like legendary weapons but I
55:15
I would hang on loosely. Most of it
55:17
is when you look at a magic item
55:19
you have to ask yourself is this gonna
55:21
break the. Campaign or make my life
55:24
harder. When I run this campaign there
55:26
are certain items like the the the
55:28
instrument of the bard's. Like
55:30
I don't really give those out because they
55:32
changed the game so much. They become such
55:34
a powerful magical item that they change how
55:37
the whole game operates. So you almost want
55:39
to look at the items and say. Like
55:41
if I give this out, is this gonna
55:43
have an effect So great that it's going
55:45
to change how my game goes generally. speaking
55:47
of Muslim plus two plus three is not
55:49
I would worry about giving out. I don't
55:51
ever give our magic shields that have a
55:53
plus bonus because I feel like once you
55:55
stack a shield with a plus bonus on
55:57
top of armor the plus bonus you break
55:59
the bounded the of armor class. enemies are
56:01
never gonna get hits and god help you
56:03
if they get sealed on top of that
56:05
the spell shield another like a twenty nine
56:07
a seat. There are definitely players out there
56:09
whose goal is to optimize Ac as much
56:11
as humanly possible. I do not want to
56:13
give than those advantages I'm usually pretty rare
56:16
to about offering magic items that have big
56:18
plus bonuses on armor. I might do it
56:20
for smaller stuff. Studded leather yeah my give
56:22
like a plus two bonus on that's lower
56:24
armor. I like to get lower armor with
56:26
higher plus bonuses but then I was get
56:28
a player like can I have plate. Can I
56:30
turn the is a plate and know you don't get plus
56:32
to plate man sorry to ask you a look at a
56:34
base of twenty a c plus the fact that you have.
56:38
So you want to ask yourself like is this
56:40
gonna really hurt the game Weapons like A plus
56:42
three bonus on a weapon that's not so bad
56:44
When you have things like plus to the six
56:47
damage on every weapon attack that can be a
56:49
lot So I think like the flames hung, I
56:51
get enough lanes on swords. I usually only give
56:53
them out in a method that the characters who
56:55
gets them are not your fighters who were going
56:58
to be able to get six attacks around reusing.
57:00
Action Surge and be able to get those
57:02
extra feel twelve the six fire damage because
57:04
a Because they got itself look at the
57:06
items you're giving out ask yourself is is
57:08
really going to break the game and aware
57:10
become so powerful, so optimal. That is going
57:13
to totally changed how the game operates or
57:15
really make this character out of the way
57:17
more powerful than every other character that exist
57:19
in there. that something to consider otherwise I
57:21
wouldn't worry too much about trying to stay
57:23
towards the uncommon rare and very rare items.
57:25
At the particular tears, you don't have to
57:27
hang on to that system too much and
57:29
instead. Absolutely give them the plus three weapons that
57:32
they have time to enjoy. It. Friends. I
57:34
would think all of the for hang out with
57:36
me today while we talked about all things and
57:38
tabletop roleplaying games. I hope you enjoyed the show.
57:41
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58:17
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58:19
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58:21
also much Have a great day and get out
58:23
there and play a role playing game.
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