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Doctor Strange and Magic as Technology: Identifying Stakeholders and Product Ownership (Part 1)

Doctor Strange and Magic as Technology: Identifying Stakeholders and Product Ownership (Part 1)

Released Wednesday, 12th October 2022
Good episode? Give it some love!
Doctor Strange and Magic as Technology: Identifying Stakeholders and Product Ownership (Part 1)

Doctor Strange and Magic as Technology: Identifying Stakeholders and Product Ownership (Part 1)

Doctor Strange and Magic as Technology: Identifying Stakeholders and Product Ownership (Part 1)

Doctor Strange and Magic as Technology: Identifying Stakeholders and Product Ownership (Part 1)

Wednesday, 12th October 2022
Good episode? Give it some love!
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Welcome to The Manufictioners Club, a podcast that explores the business behind some of your favorite fictional technology. Everyone likes to think about the cool gadgets and gizmos science fiction has to offer, but we’re here to talk about just how all of it would get made. Each episode, the crew breaks down a different element of the product development process and gets way off into the weeds with all sorts of nerdy goodness.


In season two our hosts Zaheen, Karl, and Sean explore Arthur C. Clarke’s third law: Any sufficiently advanced technology is indistinguishable from magic. Join us for part one of our discussion about the magical world of Doctor Strange, and answer some of your most pressing questions: If magic is technology, are spells equivalent to apps? Who is Clarion Ouzo and why does his name sound so familiar to Francis Ford Coppola fans? And can plaid be a good school mascot?


If you want to check us out across the web, buy some sweet merch, or become a card-carrying Club member, follow this link! Thanks, and enjoy the show.


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